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* DefiantToTheEnd: [[spoiler: Despite having a plasma sword shoved through his back, he wrenches himself around on his killer and stabs him in the neck, [[TakingYouWithMe making sure that the Elite died with him.]]
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* SuperSoldier: Their augmentations and training make them among the greatest soldiers in human history, outshined only by the Spartan-[=IIs=].

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* SuperSoldier: Their augmentations and training make them among the greatest soldiers in human history, outshined only by the Spartan-[=IIs=]. Except for the best Spartan-[=IIIs=] who were considered the equals of the [=IIs=].

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* GuestStarPartyMember: Becomes an unofficial/temporary member of an ODST "Bullfrogs" unit, helping them defend and evac civilians from New Alexandria.
-->'''ODST team leader:''' "We have an extra jetpack. Try it on, Spartan. Welcome to the Bullfrogs!"



* SixthRanger: The newest addition to Noble Team, and the player character.

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* SixthRanger: The newest addition to Noble Team, and the player character. Bonus points for him being the sixth member of the team, as well.



* YouAreNumberSix: Referred to solely as "Noble Six" in ''Halo: Reach''.

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* YouAreNumberSix: Referred to solely as "Noble Six" or "Spartan" in ''Halo: Reach''.
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* ClassifiedInformation: B312 is a walking [REDACTED] stamp. Even his name, as arbitrary as SPARTAN names are, is redacted.


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* NoNameGiven: Due to taking part in multiple highly classified operations, his "given name" is redacted to just SPARTAN.


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* {{Unperson}}: Due to the highly classified nature of several operations he took part in, his very existence was redacted to the point that when a statue featuring the members of Noble Team was made, SPARTAN-B312 was left out.
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* ReplacementGoldfish: He is this to Thom-A293. Not only taking his callsign of "Noble Six", but wearing similar armour (in both parts and paint), as well as having a similar personality. B312 is known as a "Lone Wolf", while Thom-A293 was known as a "Cowboy", meaning they both shared very gungho and independent personalities.
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* Alpha and Beta, the first two companies, consisted of 300 Spartans each and were almost completely wiped out in {{Suicide Mission}}s save for a small number reassigned to other units, most of whom die later anyways.

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* Alpha and Beta, the first two companies, consisted of atleast 300 Spartans each and were almost completely wiped out in {{Suicide Mission}}s save for a small number reassigned to other units, most of whom die later anyways.

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As the war with the Covenant dragged on, a highly secret project headed by [[ColonelKilgore Colonel James Ackerson]] began with the purpose of creating many, many more Spartans to combat the ever closer threat of extinction. Convincing hundreds of revenge-hungry orphan survivors of glassed human worlds to join, ONI put the children through TrainingFromHell in an effort to create a force capable of halting the Covenant advance on human territory, even at the cost of said children's lives. The first two companies, Alpha and Beta, consisted of 300 Spartans each and were almost completely wiped out in {{Suicide Mission}}s save for a small number reassigned to other units, most of whom die later anyways. What Gamma, the third batch, did during the war is mostly unknown, with the exception of the [=IIIs=] who fought on Onyx, but we do know that the company was disbanded after the war. Most were integrated into the newly-formed Spartan branch, although ONI realized that placing them in public view would be a PR nightmare and reshuffled them into covert roles, while others still were [[PetTheDog placed back into noncombatant status.]] There was a fourth and final batch of recruited children, Delta, mentioned as being on-route to Onyx, but [[FridgeHorror their fate is unknown]].

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As the war with the Covenant dragged on, a highly secret project headed by [[ColonelKilgore Colonel James Ackerson]] began with the purpose of creating many, many more easily producible and disposable Spartans to combat the ever closer threat of extinction. Convincing hundreds of revenge-hungry orphan survivors of glassed human worlds to join, ONI put the children through TrainingFromHell in an effort to create a force capable of halting the Covenant advance on human territory, even at the cost of said children's lives. The Due to their roles as disposable suicide troops, most [=SPARTAN-IIIs=] were given cheaper "Semi-Powered Infiltration" (SPI) armor.
* Alpha and Beta, the
first two companies, Alpha and Beta, consisted of 300 Spartans each and were almost completely wiped out in {{Suicide Mission}}s save for a small number reassigned to other units, most of whom die later anyways. What anyways.
*
Gamma, the third batch, did whose actions during the war is mostly unknown, with the exception of the [=IIIs=] who fought on Onyx, but we do know that the company was disbanded after the war. Most were integrated into the newly-formed Spartan branch, although ONI realized that placing them in public view would be a PR nightmare and reshuffled them into covert roles, while others still were [[PetTheDog placed back into noncombatant status.]] There was a ]]
* Delta, the
fourth and final batch of recruited children, Delta, was only mentioned as being on-route to Onyx, but [[FridgeHorror their fate is unknown]].unknown]].
A small handful of [=SPARTAN-IIIs=] were chosen for and survived additional training became "Headhunters", two-man teams dropped fast behind enemy lines for more targeted suicide missions. The best [=SPARTAN-IIIs=] were considered of similar capability and strategic value to [=SPARTAN-IIs=], so were reassigned away from the suicide squad roles, assembled into strike teams along with the [=SPARTAN-IIs=], and given MJOLNIR armor like the [=SPARTAN-IIs=].

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* DuelWielding: Briefly wields his assault rifle in one hand and his pistol in the other [[spoiler:during his final stand.]]


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* GunsAkimbo: Briefly wields his assault rifle in one hand and his pistol in the other [[spoiler:during his final stand.]]
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* DuelWielding: Briefly wields his assault rifle in one hand and his pistol in the other [[spoiler:during his final stand.]]

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* ArtificialStupidity: While he's not only invincible as an allied NPC and he's fairly good at avoiding danger, his AI seems to forget he's holding a [[ShortRangedShotgun shotgun]] and not, say, any other weapon with an effective range of more than 7 feet. He'll blow enemies away once he's close enough, provided you're patient enough to let him figure that out on his own.



* TheFaceless: He never takes his helmet off.

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* TheFaceless: He never takes his helmet off. The only appearance for his face, which is dubiously canon, is his concept art.



* KnifeNut: In the trailer, his only significant role is sharpening his knife, which is ordinarily visibly strapped to his shoulder, on his armor. It seems to be his signature weapon, alongside the Shotgun.
* KukrisAreKool: Has one strapped to his shoulder.

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* KnifeNut: In the trailer, his only significant role is sharpening his knife, which is ordinarily visibly strapped to his shoulder, on his armor. It seems to be his signature weapon, alongside the Shotgun.
Shotgun. In the actual events of the game though, he only actually uses it in combat once, [[spoiler: during his death scene as he stabs an Elite Zealot in the throat with his last breath.]]
* KukrisAreKool: Has one strapped to his shoulder. Players can unlock the pauldron for their very own Spartan.



* TakingYouWithMe: [[spoiler: Gravely wounded by plasma fire and piloting a smoldering Pelican, Carter uses his last moments alive to save Six and Emile by ramming himself into a Scarab targeting them, plunging the tank and wreckage off the cliff.]]



* ColdSniper: His last psychological evaluation describes him as having an "unhealthy emotional detachment in regards to the consequences of his actions", though Colonel Holland disagrees with this assessment.

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* ColdSniper: His last psychological evaluation describes him as having an "unhealthy emotional detachment in regards to the consequences of his actions", though Colonel Holland disagrees with this assessment. On the other hand, he's certainly not one to have regrets over his line of work.
--> "During my last psych eval, they asked me what I felt while reducing civilian unrest. I told them, 'slight recoil'."



* DyingAlone: [[spoiler: Fitting his lone wolf personality, Six is the last living member of Noble Team on Reach and promptly dies alone in one hell of a Last Stand against an onslaught of Covenant soldiers and armor.]]

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* DyingAlone: [[spoiler: Fitting his lone wolf personality, Six is the last living member of Noble Team on Reach and promptly dies alone in one hell of a Last Stand LastStand against an onslaught of Covenant soldiers and armor.]]



* HartmanHips: If you choose Six's gender as female, she's given a very feminine and curvy figure. This is likely done so there's a physical purpose for the customizable gender mechanic, and maybe also [[MaleGaze something else]] going by the camera angles Noble Team tends to find themselves in.

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* HartmanHips: If you choose Six's gender as female, she's given a very feminine and curvy figure. This is likely done so there's a physical purpose for the customizable gender mechanic, and maybe also [[MaleGaze [[{{Fanservice}} something else]] going by the camera angles [[MaleGaze camera]] [[FemaleGaze angles]] Noble Team tends to find themselves in.in during cutscenes.



* DroppedABridgeOnHer: [[spoiler:Compared to the deaths of her squadmates, her death, killed via sniper, comes off as rather mundane.]]

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* DefrostingIceQueen: While the rest of Noble Team is content to quietly and professionally deal with the fact that Six joined the team to replace the recently killed Thom, Kat seems to be more standoff-ish and bitter over the idea, first intentionally blocking Six's way through a door frame with her arm to catch his attention, later aggressively snatching a data chip Six discovered before he can even react. It isn't until she fought by his side for a while to warm up to the new member.
* DroppedABridgeOnHer: [[spoiler:Compared to the deaths of her squadmates, her death, killed via sniper, comes off as rather sudden and mundane.]]]]
* DrivesLikeCrazy: Her driving is actually about as good as any other allied NPC, which is to say not very. Given that she's your main ally through most of the level 'Tip of the Spear', one might be tempted to hand her the wheels for a turn at the gun of a Warthog, only to notice she's extremely erratic and liable to drive into danger or off a cliff.
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* ItHasBeenAnHonor: Emile shows heartfelt respect for Carter, as his response to Carter's stoic, military sign out [[spoiler:when he's sacrificing his life to take down a Scarab]] is a professional "Solid copy. Hit 'em hard, boss."
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* SoleSurvivor: [[spoiler:''ComicBook/HaloInitiation'' reveals that he's the only member of NOBLE to survive the Fall of Reach.]]

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* SoleSurvivor: [[spoiler:''ComicBook/HaloInitiation'' reveals that he's the only member of NOBLE to survive the Fall of Reach. He may also be the only survivor of Alpha Company, though the fates of two other SPARTANS from the company, Rosenda-A344 and Kevin-A282, are unspecified.]]

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* AcePilot: Sometime before his assignment to Noble Team, Six was involved in the testing of an experimental shielded space fighter called the Sabre, and ''Reach''[='s=] manual states that it was his talent as a pilot that got him noticed by Colonel Holland. This seems to be there to justify him jumping into one of these craft during the course of the campaign to take the fight to the Covenant in orbit.

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* AcePilot: Sometime before his assignment to Noble Team, Six was involved in the testing of an experimental shielded space fighter called the Sabre, and ''Reach''[='s=] manual states that it was his talent as a pilot that got him noticed by Colonel Holland. This seems to be there to justify him jumping into one of these craft during the course of the campaign to take the fight to the Covenant in orbit.orbit, and Kat lampshades Six's talent for flying before proposing her plan to the team.
* AndYourRewardIsClothes: For all the armor armaments and accessories you can unlock to outfit your Six, they don't do anything to gameplay other than let the player customize their interpretation of Noble Six.



* DyingAlone: [[spoiler: Fitting his lone wolf personality, Six is the last living member of Noble Team on Reach and promptly dies alone in one hell of a Last Stand against an onslaught of Covenant soldiers and armor.]]



* HartmanHips: If you choose Six's gender as female, she's given a very feminine and curvy figure. This is likely done so there's a physical purpose for the customizable gender mechanic, and maybe also [[{{Fanservice}} something else]].

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* HartmanHips: If you choose Six's gender as female, she's given a very feminine and curvy figure. This is likely done so there's a physical purpose for the customizable gender mechanic, and maybe also [[{{Fanservice}} [[MaleGaze something else]].else]] going by the camera angles Noble Team tends to find themselves in.



* KickThemWhileTheyAreDown: [[spoiler: Ultimately how he goes out, with a group of high ranking Elites finally knocking him over to trying to beat and stab him to death, and even then he manages to kick and punch the hulking warriors off of him for a while and even ''parry'' a Zealot's energy sword out of his hand before he's pinned down long enough to be stabbed.]]
* KnifeNut: Being the first protagonist capable of pulling off flashy assassinations on Covenant, it's possible to play Six as a back and skull stabbing menace, as inconvenient as it'd be.



* TheQuietOne: While Six isn't a HeroicMime, he is damn close to it.

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* TheQuietOne: While Six isn't a HeroicMime, he is damn close to it.it, rarely ever saying anything unless he's being spoken to directly, and even then he speaks in terse sentences.
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* BlackDudeDiesFirst: [[spoiler: Inverted. He's the last non-playable squad-mate to die during the campaign.]]
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* TheDreaded: As noted by expanded universe materials. Six's ability to make entire militia groups disappear reportedly left insurgencies and separatist movements terrified of him.
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Rewording for clarity.


* IWorkAlone: Has a history of going solo in missions. Carter is quick to call him out on it. Though it may just be a matter of preference; Six works integrates into Noble team without problems and works well with all of them.

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* IWorkAlone: Has a history of going Downplayed. Six is implied to have been usually deployed on solo in missions. ops, to the point where Carter is quick feels the need to call remind him out on it. Though it may just be a matter of preference; about teamwork before their first mission together. That said, Six works quickly integrates into Noble team without problems Team and works proves himself to be more than capable of working well with all others during the Fall of them.Reach.
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* IWorkAlone: Has a history of going solo in missions. Carter is quick to call him out on it.

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* IWorkAlone: Has a history of going solo in missions. Carter is quick to call him out on it. Though it may just be a matter of preference; Six works integrates into Noble team without problems and works well with all of them.

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* OlderThanTheyLook: In order to produce as many Spartans as quickly as possible, the candidates were pumped with various steroids and growth hormones to accelerate their maturity, resulting in soldiers who looked like Olympic athletes but were barely in their teens.


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* YoungerThanTheyLook: In order to produce as many Spartans as quickly as possible, the candidates were pumped with various steroids and growth hormones to accelerate their maturity, resulting in soldiers who looked like Olympic athletes but were barely in their teens.

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* BioAugmentation: They were given augmentations that were a "quantum leap" compared to the [=Spartan-II=]s' augmentations.

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* BioAugmentation: They were given augmentations that were a "quantum leap" compared to the [=Spartan-II=]s' augmentations. While the end result is slightly less superhuman compared to the [=II=]s, the process has the benefit of a much lower failure[=/=]death rate from complications from the augmentations, due to being more refined and less invasive.



* OlderThanTheyLook: In order to produce as many Spartans as quickly as possible, the candidates were pumped with various steroids and growth hormones to accelerate their maturity, resulting in soldiers who looked like Olympic athletes but were barely in their teens.



* SuperStrength: As provided by their physical augmentations. Particularly true with the frontal lobe modification given to Gamma Company, which boosts their strength even more under pain and stress.

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* SuperStrength: As provided by their physical augmentations. At 12-14 years old they have 3 times the strength of a normal soldier, and supposedly would get stronger as they age (though few live long enough for this to happen) as their body adapts to the augmentations. Particularly true with the frontal lobe modification given to Gamma Company, which boosts their strength even more under pain and stress.
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* DeathFakedForYou: [[spoiler:At the end of ''Literature/HaloLastLight'', ONI officially lists her and the other members of Saber KIA, reassigning them to a black-ops unit referred to as the "Ferrets.]]

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* DeathFakedForYou: [[spoiler:At the end of ''Literature/HaloLastLight'', ONI officially lists her and the other members of Saber KIA, reassigning them to a black-ops unit referred to as the "Ferrets."The Ferrets".]]



* DeathFakedForYou: [[spoiler:At the end of ''Literature/HaloLastLight'', ONI officially lists him and the other members of Saber KIA, reassigning them to a black-ops unit referred to as the "Ferrets.]]

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* DeathFakedForYou: [[spoiler:At the end of ''Literature/HaloLastLight'', ONI officially lists him and the other members of Saber KIA, reassigning them to a black-ops unit referred to as the "Ferrets."The Ferrets".]]
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* DeathFakedForYou: [[spoiler:At the end of ''Literature/HaloLastLight'', ONI officially lists him and the other members of Saber KIA, reassigning them to a black-ops unit referred to as the "Ferrets.]]

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* DeathFakedForYou: [[spoiler:At the end of ''Literature/HaloLastLight'', ONI officially lists him and the other members of Saber KIA, reassigning them to a black-ops unit referred to as the "Ferrets."The Ferrets".]]
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A bit of obscure terminology, but a Warhost is a temporary formation akin to a task force. Logically speaking, the endless horde of Generals wouldn’t be a permanent formation, so they were probably


* LastStand: [[spoiler:How he dies. And (canonically) it was one heck of a fight; eventually involving an entire Covenant army, numerous tanks, airships, and some of the Covenant's best troops, all directed at '''one soldier'''. After probably ''several hours'' of combat, a group of Elites finally manage to corner Six on a hilltop, but the Spartan still takes down about a half-dozen of them before finally being overwhelmed in close combat.]]

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* LastStand: [[spoiler:How he dies. And (canonically) it was one heck of a fight; eventually involving an entire Covenant army, numerous tanks, airships, and some of the Covenant's best troops, troops up to and including an entire Warhost of Generals, all directed at '''one soldier'''. After probably ''several hours'' of combat, a group of Elites finally manage to corner Six on a hilltop, but the Spartan still takes down about a half-dozen of them before finally being overwhelmed in close combat.]]

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[[folder:Owen-[=B096=]]]
!!'''Owen-B096'''
->'''Homeworld: Eremus, Jericho VII'''
->'''Birthdate: 2530'''
->'''Debuted in: ''Literature/HaloBattleBorn'''''
->'''Portrayed by: Urbane Bingham (''Outpost Discovery'')'''

A member of Beta Company who became distinguished for his actions during the Battle of Meridian.

Post-war, Owen would take part in the Outpost Discovery initiative, which seeks to inform UEG citizens of the legacy of the Human-Covenant War.
----
* FamilyOfChoice: He considers the rest of the Spartan-III's to be his new family after the loss of his biological one, and he passes this story on to Saskia, who is estranged from her biological family while fighting for survival alongside a group of other teenagers.
* GentleGiant: A Spartan-III who is also a FriendToAllChildren.
[[/folder]]



->'''Homeworld: CLASSIFIED'''

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->'''Homeworld: CLASSIFIED'''Jericho VII'''

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* TheCameo: Is a fully playable character in ''Gears of War 5''



* GuestFighter: He and Kat are playable in the multiplayer component of ''[[VideoGame/GearsOfWar Gears 5]]''.
* HiddenDepths: WordOfGod is that most of his apparent sadism is just an act meant to frighten the enemy (and convince himself that he has the stomach to do whatever it takes to win). [[invoked]]



* HiddenDepths: WordOfGod is that most of his apparent sadism is just an act meant to frighten the enemy (and convince himself that he has the stomach to do whatever it takes to win). [[invoked]]



* TheCameo: Is a fully playable character in ''Gears of War 5''


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* GuestFighter: She and Emile are playable in the multiplayer component of ''[[VideoGame/GearsOfWar Gears 5]]''.
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1. Don't arrange tropes like that, 2. Not relevant to Jun himself.


** IronicEcho: This ends up being exactly what happens in Halo 4; Halsey gets shot by a Spartan IV after it's discovered she was captured by Covenant Remnant forces.
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* SociopathicSoldiers: While [=ONI=] claimed the [=IIs=] also suffered from this, ExpandedUniverse material bore out that the [=IIIs=] were far more likely to display "sociopathic tendencies", considering their hatred for the Covenant and being trained for {{Suicide Mission}}s, with Gamma Company [=IIIs=] in particular being at risk due to their augumentations if they didn't receive the necessary drugs. Notable that the most unstable SPARTAN shown in the games, [[VideoGame/HaloReach Emile]], is a III.

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* SociopathicSoldiers: SociopathicSoldier: While [=ONI=] claimed the [=IIs=] also suffered from this, ExpandedUniverse material bore out that the [=IIIs=] were far more likely to display "sociopathic tendencies", considering their hatred for the Covenant and being trained for {{Suicide Mission}}s, with Gamma Company [=IIIs=] in particular being at risk due to their augumentations if they didn't receive the necessary drugs. Notable that the most unstable SPARTAN shown in the games, [[VideoGame/HaloReach Emile]], is a III.
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* SociopathicSoldiers: While [=ONI=] claimed the [=IIs=] also suffered from this, ExpandedUniverse material bore out that the [=IIIs=] were far more likely to display "sociopathic tendencies", considering their hatred for the Covenant and being trained for {{Suicide Mission}}s, with Gamma Company [=IIIs=] in particular being at risk due to their augumentations if they didn't receive the necessary drugs. Notable that the most unstable SPARTAN shown in the games, [[VideoGame/HaloReach Emile]], is a III.


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* {{Tykebomb}}: Similar to the [=IIs=], except they traded being "kidnapped" to being "orphans of Covenant attacks with a chip on their shoulder towards aliens" and being trained for {{Suicide Mission}}s.
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** Ironic Echo: This ends up being exactly what happens in Halo 4; Halsey gets shot by a Spartan IV after it's discovered she was captured by Covenant Remnant forces.

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** Ironic Echo: IronicEcho: This ends up being exactly what happens in Halo 4; Halsey gets shot by a Spartan IV after it's discovered she was captured by Covenant Remnant forces.
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** Ironic Echo: This ends up being exactly what happens in Halo 4; Halsey gets shot by a Spartan IV after it's discovered she was captured by Covenant Remnant forces.

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