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Gameplay-wise, Happy Chaos is a gunslinger akin to Elphelt, but is by far one of the most {{Mechanically Unusual Fighter}}s in ''-STRIVE-''. He can draw his revolver at any time using one of two commands and, using his "Fire" command, can basically attack his opponent at almost ''any time,'' giving him great zoning and a monstrous mix-up game. The catch is that he needs to juggle ''3'' aspects: Bullets to fire his gun, a Concentration meter to focus his fire, and accuracy to actually land his shots, which varies between his [[StanceSystem "At the Ready" and "Steady Aim" stances.]] If he's lacking in even one of these, "Fire" won't work properly.

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Gameplay-wise, Happy Chaos is a gunslinger akin to Elphelt, but is gunslinger, and by far one of the most {{Mechanically Unusual Fighter}}s in ''-STRIVE-''. He can draw his revolver at any time using one of two commands and, using his "Fire" command, can basically attack his opponent at almost ''any time,'' giving him great zoning and a monstrous mix-up game. The catch is that he needs to juggle ''3'' aspects: Bullets to fire his gun, a Concentration meter to focus his fire, and accuracy to actually land his shots, which varies between his [[StanceSystem "At the Ready" and "Steady Aim" stances.]] If he's lacking in even one of these, "Fire" won't work properly.
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Gameplay-wise, Happy Chaos is a gunslinger akin to Elphelt, but is by far one of the most ((Mechanically Unusual Fighter}}s in ''-STRIVE-''. He can draw his revolver at any time using one of two commands and, using his "Fire" command, can basically attack his opponent at almost ''any time,'' giving him great zoning and a monstrous mix-up game. The catch is that he needs to juggle ''3'' aspects: Bullets to fire his gun, a Concentration meter to focus his fire, and accuracy to actually land his shots, which varies between his [[StanceSystem "At the Ready" and "Steady Aim" stances.]] If he's lacking in even one of these, "Fire" won't work properly.

to:

Gameplay-wise, Happy Chaos is a gunslinger akin to Elphelt, but is by far one of the most ((Mechanically {{Mechanically Unusual Fighter}}s in ''-STRIVE-''. He can draw his revolver at any time using one of two commands and, using his "Fire" command, can basically attack his opponent at almost ''any time,'' giving him great zoning and a monstrous mix-up game. The catch is that he needs to juggle ''3'' aspects: Bullets to fire his gun, a Concentration meter to focus his fire, and accuracy to actually land his shots, which varies between his [[StanceSystem "At the Ready" and "Steady Aim" stances.]] If he's lacking in even one of these, "Fire" won't work properly.
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Gameplay-wise, Happy Chaos is a gunslinger akin to Elphelt, but is by far the most MechanicallyUnusualFighter in ''-STRIVE-'' to date. He can draw his revolver at any time using one of two commands and, using his "Fire" command, can basically attack his opponent at almost ''any time,'' giving him great zoning and a monstrous mix-up game. The catch is that he needs to juggle ''3'' aspects: Bullets to fire his gun, a Concentration meter to focus his fire, and accuracy to actually land his shots, which varies between his [[StanceSystem "At the Ready" and "Steady Aim" stances.]] If he's lacking in even one of these, "Fire" won't work properly.

to:

Gameplay-wise, Happy Chaos is a gunslinger akin to Elphelt, but is by far one of the most MechanicallyUnusualFighter ((Mechanically Unusual Fighter}}s in ''-STRIVE-'' to date.''-STRIVE-''. He can draw his revolver at any time using one of two commands and, using his "Fire" command, can basically attack his opponent at almost ''any time,'' giving him great zoning and a monstrous mix-up game. The catch is that he needs to juggle ''3'' aspects: Bullets to fire his gun, a Concentration meter to focus his fire, and accuracy to actually land his shots, which varies between his [[StanceSystem "At the Ready" and "Steady Aim" stances.]] If he's lacking in even one of these, "Fire" won't work properly.
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* GenreMotif: A fusion of progressive rock, symphonic power metal, and opera, which falls in line with Asuka's theme of blending multiple concepts together to form something new.

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* GenreMotif: A His theme in ''-STRIVE-'' is a fusion of progressive rock, symphonic power metal, and opera, which falls in line with Asuka's theme of blending multiple concepts together to form something new.
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'''EN:''' Steve Barr\\

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'''EN:''' Steve Barr\\Creator/StevenBarr\\
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* PunnyName: His stand-in is called "Asuka R♯", with the "♯" symbol standing for "Doppelkreutz" in German, or "double-cross". Asuka is ''double-crossing'' both his opponent and [[LeaningOnTheFourthWall you, the player,]] by sending a clone of himself to fight on his behalf.

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* PunnyName: His stand-in is called "Asuka R♯", with the "♯" symbol standing for "Doppelkreutz" in German, or "double-cross". Asuka is ''double-crossing'' both his opponent and [[LeaningOnTheFourthWall you, the player,]] by sending a clone ''doppelgänger'' of himself to fight on his behalf.
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Spelling/grammar fix(es), Natter


A mysterious man who styles himself after a samurai. He is a student of Slayer and, like his master, a Nightwalker who pursues the ideals of Dandyism. Having traveled across the world in his journey to tame his vampire instincts, he took part in the Crusades as a warrior until one day he vanished under mysterious circumstances. Suddenly, in 2187, he makes his presence known once again, but his reasons for doing so are unclear.\\

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A mysterious man who styles himself after a samurai. He is a student of Slayer and, like his master, a Nightwalker who pursues the ideals of Dandyism. Having traveled across the world in his journey to tame his vampire vampiric instincts, he took part in the Crusades as a warrior until one day day, he vanished under mysterious circumstances. Suddenly, in 2187, he makes his presence known once again, but his reasons for doing so are unclear.\\



Gameplay-wise, Nagoriyuki is a powerful mid-range fighter who uses his ōdachi to keep opponents at bay while dealing massive amounts of damage. Like Potemkin, he is slow and cannot dash or airdash. Unlike Potemkin, he has his master Slayer's teleporting dash and command grab as special moves. Similar to Sin, and also Hakumen from the games' sister series ''Franchise/BlazBlue'', Nagoriyuki has the unique ability to seamlessly cancel his special moves into one another. However, using these moves comes at a price: he also has a Blood Gauge that fills up by a certain portion depending on the moves he uses. If it fills up completely, he will be forced to enter Blood Rage.\\\
During Blood Rage, Nagoriyuki cannot use any of his special moves, and his health drains at a rapid pace, but in exchange the range and damage of his normal sword attacks are increased dramatically and can use a special Overdrive that deals massive damage and also ends the Blood Rage state prematurely if the animation is completed fully. To make his Blood Gauge go down so he doesn't enter Blood Rage at the wrong time, your options are to wait, land his command grab, hit the opponent with normals that use his katana, or use his Overdrive.

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Gameplay-wise, Nagoriyuki is a powerful mid-range fighter who uses his ōdachi to keep opponents at bay while dealing massive amounts of damage. Like Potemkin, he is slow He's big and cannot slow, lacking a dash or airdash. Unlike Potemkin, airdash, but he has his master Slayer's teleporting dash and command grab as special moves. Similar to Sin, and also Hakumen from the games' sister series ''Franchise/BlazBlue'', moves. Nagoriyuki also has the unique ability to seamlessly cancel his special moves into one another. However, using these moves comes at a price: he also has a Blood Gauge "Blood Gauge" that fills up by a certain portion depending on the moves he uses. used. If it fills up completely, he will be forced to enter Blood Rage."Blood Rage".\\\
During Blood Rage, Nagoriyuki cannot use any of his special moves, and his health drains at a rapid pace, but pace. But in exchange exchange, the range and damage of his normal sword attacks are increased dramatically dramatically, and he can use a special Overdrive that deals massive damage and also ends the Blood Rage state prematurely if the animation is completed fully. fully completed. To make his Blood Gauge go down so he doesn't enter Blood Rage at the wrong time, your options are to wait, land his command grab, hit the opponent with normals that use his katana, sword strikes, or use his Overdrive.
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Added DiffLines:

* DoubleEdgedBuff: Entering Bloodrage allows Nagoriyuki to use his Zansetsu overdrive, a powerful cleaving swipe which can deal heavy damage as both a combo ender and a reversal while also [[LimitBreak kicking him out of Bloodrage]]. The drawback? Being in Bloodrage rapidly drains up to ''half his health'' to the point where a single combo from his opponent can kill him if they manage to hit him in the state. As such, high-level strategy for Nagoriyuki involves both carefully avoiding entering Bloodrage by accident while pulling it out only in circumstances where it's going to absolutely be advantageous for him to try and hit a Zansetsu.
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* StrongAndSkilled: Much like Slayer, Nagoriyuki has quite a massive amount of inherent raw power due to being a Nightwalker, which is only compounded by him being a millennia-at-the-very-least-old samurai possessing legendary proficiency with his blade. He's equally matched against Sol at the bare minimum because of this.

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* StrongAndSkilled: Much like Slayer, Nagoriyuki has quite a massive amount of inherent raw power due to being a Nightwalker, which is only compounded by him being a millennia-at-the-very-least-old samurai possessing legendary proficiency with his blade. He's equally matched against Sol at the bare minimum because of this.

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Changed: 21

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* BaritoneOfStrength: Both his English and Japanese VA's give him a very deep, pensive, and serious voice to accentuate his incredible raw power and unheard-of skill as a [[OurVampiresAreDifferent Nightless]] samurai.

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* BaritoneOfStrength: Both his English and Japanese VA's give him a very deep, pensive, and serious voice to accentuate his [[StrongAndSkilled incredible raw power and unheard-of skill skill]] as a [[OurVampiresAreDifferent Nightless]] samurai.


Added DiffLines:

* StrongAndSkilled: Much like Slayer, Nagoriyuki has quite a massive amount of inherent raw power due to being a Nightwalker, which is only compounded by him being a millennia-at-the-very-least-old samurai possessing legendary proficiency with his blade. He's equally matched against Sol at the bare minimum because of this.
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* AppropriatedAppellation: "Happy Chaos" was originally Asuka and Jack-O's codename for a second Jack-O' unit, which after hearing, he decided to take as his name.

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* AppropriatedAppellation: "Happy Chaos" was originally Asuka and Jack-O's [=Jack-O'=]'s codename for a second Jack-O' unit, which after hearing, he decided to take as his name.



* FallenAngel: He has the cross and halo motifs of Asuka and Jack-O', except the crosses are rotated sideways, and his halo is black with five points (versus Jack-O's four points).

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* FallenAngel: He has the cross and halo motifs of Asuka and Jack-O', except the crosses are rotated sideways, and his halo is black with five points (versus Jack-O's [=Jack-O'=]'s four points).



* GoodOldFisticuffs: Unlike most characters who have distinctly trained fighting styles (e.g. Jam's kung fu, Jack-O's acrobatics, and Chipp's ninjitsu), Chaos' normal attacks are all very unrefined and simple punches and kicks. In practice it reinforces his unpredictable and carefree attitude towards fighting, simply throwing his weight around rather than hone a fighting style.

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* GoodOldFisticuffs: Unlike most characters who have distinctly trained fighting styles (e.g. Jam's kung fu, Jack-O's [=Jack-O'=]'s acrobatics, and Chipp's ninjitsu), Chaos' normal attacks are all very unrefined and simple punches and kicks. In practice it reinforces his unpredictable and carefree attitude towards fighting, simply throwing his weight around rather than hone a fighting style.
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* GoodOldFisticuffs: Unlike most characters who have distinctly trained fighting styles (e.g. Jam's kung-fu., Jack-O's acrobatics, and Chipp's ninjitsu), Chaos' normal attacks are all very unrefined and simple punches and kicks. In practice it reinforces his unpredictable and carefree attitude towards fighting, simply throwing his weight around rather than hone a fighting style.

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* GoodOldFisticuffs: Unlike most characters who have distinctly trained fighting styles (e.g. Jam's kung-fu., kung fu, Jack-O's acrobatics, and Chipp's ninjitsu), Chaos' normal attacks are all very unrefined and simple punches and kicks. In practice it reinforces his unpredictable and carefree attitude towards fighting, simply throwing his weight around rather than hone a fighting style.
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-->'''Faust:''' [[ComicallyMissingThePoint Oh...Congratulations!]]

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-->'''Faust:''' [[ComicallyMissingThePoint Oh...Congratulations!]]Congratulations!]] ''(grabs a half-wilted flower out of his scrubs as an engagement gift)''



-->'''Elphelt:''' Lets commit to a five minute minimum on conversations, no matter how busy we get. And I won't quit my band [[BabiesEverAfter even if we start a family]], because I've got to give people hope with my music!

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-->'''Elphelt:''' Lets Let's commit to a five minute five-minute minimum on conversations, no matter how busy we get. And I won't quit my band [[BabiesEverAfter even if we start a family]], because I've got to give people hope with my music!



* OutOfCharacterMoment: He gets several in both I-no's and Happy Chaos's arcade storylines. Justified as it's not him; they're alternate reality versions of him the two encounter on I-no's timeline-hopping adventures. Most of them employ either LargeHam tendencies or HulkSpeak, with one in I-no's storyline even calling her "motherly". The most off-the-rails version of Nagoriyuki is encountered on stage 8 of Chaos's arcade storyline if the player doesn't win via FlawlessVictory, where he drops a PrecisionFStrike and a little bit of PoirotSpeak as he makes his exit:

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* OutOfCharacterMoment: He gets several in both I-no's I-No's and Happy Chaos's arcade storylines. Justified as it's not him; they're alternate reality versions of him the two encounter on I-no's I-No's timeline-hopping adventures. Most of them employ either LargeHam tendencies or HulkSpeak, with one in I-no's I-No's storyline even calling her "motherly". The most off-the-rails version of Nagoriyuki is encountered on stage 8 of Chaos's arcade storyline if the player doesn't win via FlawlessVictory, where he drops a PrecisionFStrike and a little bit of PoirotSpeak as he makes his exit:
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* For I-No and Bridget, check the sheet for ''[[Characters/GuiltyGearXX GGXX]]''.

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* For I-No and I-No, Bridget, and Slayer, check the sheet for ''[[Characters/GuiltyGearXX GGXX]]''.
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* For A.B.A., check the [[Characters/GuiltyGearOther other characters]] sheet.

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* For A.B.A., A, check the [[Characters/GuiltyGearOther other characters]] sheet.
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The CaptainErsatz, {{Expy}}, "NoCelebritiesWereHarmed", {{Mythology Gag}}s, {{Continuity Nod}}s and ShoutOut references go [[ShoutOut/GuiltyGear here]]

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The CaptainErsatz, {{Expy}}, "NoCelebritiesWereHarmed", {{Mythology Gag}}s, {{Continuity Nod}}s and ShoutOut references go [[ShoutOut/GuiltyGear here]]
here]].
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* For May, Axl, Chipp, Faust, Potemkin, Millia, Zato, Baiken, and Testament, check the sheet for ''[[Characters/GuiltyGearTheMissingLink The Missing Link]]''.

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* For May, Axl, Chipp, Faust, Potemkin, Faust, Millia, Zato, Baiken, and Testament, check the sheet for ''[[Characters/GuiltyGearTheMissingLink The Missing Link]]''.



* For Ramlethal, Leo, the original Bedman, Elphelt and Jack-O', check the sheet for ''[[Characters/GuiltyGearXrd GGXrd]]''.

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* For Ramlethal, Leo, Jack-O', the original Bedman, Elphelt and Jack-O', Elphelt, check the sheet for ''[[Characters/GuiltyGearXrd GGXrd]]''.
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His existence is first alludded to in the events of ''Missing Link'', where Justice mentions him in Ky's ending and recalls his existence as part of her and Sol's past in Sol's ending. Here, he is referred to simply as "That Man". However, he only appears in earnest in ''XX'', where he reveals himself to Sol after I-No's defeat, invites Anji to join him in "the betterment of the world", and other [[VaguenessIsComing cryptic actions]].\\\

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His existence is first alludded alluded to in the events of ''Missing Link'', where Justice mentions him in Ky's ending and recalls his existence as part of her and Sol's past in Sol's ending. Here, he is referred to simply as "That Man". However, he only appears in earnest in ''XX'', where he reveals himself to Sol after I-No's defeat, invites Anji to join him in "the betterment of the world", and other [[VaguenessIsComing cryptic actions]].\\\



In ''-STRIVE-'', Asuka has turned himself over to the custody of the United States, stating that he has two goals he wants to achieve in the lead-up to the G4 Summit, which will utlimately lead to the world peace he desires. As the world's most powerful magic user, he has mastered the usage of the very device his master once utilized containing all knowledge within the Backyard - the Tome of Origin, a grimoire so powerful that it effectively allows its user to [[RealityWarper bend reality itself to their will]]. His first goal is to seal away the Tome for eternity so that its incomprehensible power can never be used for evil purposes. His second and final goal for his ultimate plan for world peace...is the elimination of Sol Badguy. With his objectives set in stone and the final stage of his plans underway, Asuka is ready to settle the score with his old friend once and for all.\\\

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In ''-STRIVE-'', Asuka has turned himself over to the custody of the United States, stating that he has two goals he wants to achieve in the lead-up to the G4 Summit, which will utlimately ultimately lead to the world peace he desires. As the world's most powerful magic user, he has mastered the usage of the very device his master once utilized containing all knowledge within the Backyard - the Tome of Origin, a grimoire so powerful that it effectively allows its user to [[RealityWarper bend reality itself to their will]]. His first goal is to seal away the Tome for eternity so that its incomprehensible power can never be used for evil purposes. His second and final goal for his ultimate plan for world peace...is the elimination of Sol Badguy. With his objectives set in stone and the final stage of his plans underway, Asuka is ready to settle the score with his old friend once and for all.\\\

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