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* SpiritAdvisor: Rangers have a unique utility type called Spirits that they can summon to offer passive benefits on their skills like more damage or burning. The elite can AoE resurrect allies.

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* SpiritAdvisor: Rangers have a unique utility type called Spirits that they can summon to offer passive benefits on their skills like more damage or burning. The elite can AoE [=AoE=] resurrect allies.
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* StatusBuff: All guardians are good at that, but Firebrand support is especially good at this. In terms of uniqueness guardians are the kings of AoE stability, a buff that absorbs crowd control effects.

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* StatusBuff: All guardians are good at that, but Firebrand support is especially good at this. In terms of uniqueness guardians are the kings of AoE [=AoE=] stability, a buff that absorbs crowd control effects.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Rangers are the only profession in the game that has access to both longbows and short bows.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Scrapper gain this as their unique specialization weapon.



* DropTheHammer: Guardians can use hammers as a CC+area control weapon set. Mighty Blow is a guardian attack that has a big wind up and massive damage. Guardians frequently combo this by precasting Mighty Blow and right as the skill is about to finish use Judges Intervention to teleport onto an unspecting enemy for massive damage.



* DropTheHammer: Warrior hammer is a specialized kit focused on slow heavy hits and tons of crowd control. Maces are a slightly faster version of this with a bit less crowd control and damage.
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** Brought up and discussed in ''Secrets of the Obscure'' when talking with Lyhr about why the Astral Ward, and Isgarren in particular, stayed out of the Elder Dragon conflict. Isgarren focuses entirely on what he sees as the biggest threat, which to him was the Kryptis rather than the Elder Dragons, while the Commander wants to at least ''try'' to handle ''any'' threat to the innocent.
--> "I'd save the farm."
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Hurting Hero is a disambiguation


* HurtingHero: Despite their heroism and the many good things they've done, they suffer from a lot of tragedy, guilt, and backlash from the things they've done. In the mission One Path Ends, during the Commander's trials to get into [[spoiler:the Shining Blade]], it is revealed that they are carrying all ''kinds'' of insecurities and guilt about past decisions they made and inwardly berate themselves for it, which just enhances the fact that they're a BrokenAce.
--->'''<Character Name>:''' Inner demons? Believe me, I'm bombarded by them every day.
** Reprised in ''The Icebrood Saga'' where they're tormented by the malicious whispers of their friends (conjured by Jormag). They seem irritated enough by this that they shout at the voices to stop.
** All this finally gets put in the spotlight in the Chapter 16 of End of Dragons [[spoiler:where their trauma takes the form of hallucinations of all their dead allies, causing the Commander to break down in remorse, begging and apologizing to friends long gone]].

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* BrokenAce: Starts slowly developing into one by Living World Season 3 and even more so into ''Path of Fire'' and onwards. The Commander is an amazing soldier with many feats to their name: an amazing, almost-undefeated fighter and a defender of all things that are good, but they are also tormented by guilt and shades of self-loathing due to the many tragic events that happen around them. It starts to get even worse in Living World Season 4. They've recovered from it somewhat by the start of ''The Icebrood Saga''.

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* BrokenAce: Starts slowly developing into one by Living World Season 3 and even more so into ''Path of Fire'' and onwards. The Commander is an amazing soldier with many feats to their name: an amazing, almost-undefeated fighter and a defender of all things that are good, but they are also tormented by guilt and shades of self-loathing due to the many tragic events that happen around them. It starts to get even worse in Living World Season 4. They've recovered from it somewhat by the start of ''The They recover a bit during The Icebrood Saga''.Saga, but during the post-''End of Dragons'' chapters, it becomes apparent how much of their ''coping'' is just burying their misery. Fortunately, they now have a solid and understanding support network to take a bit of the emotional weight off.



* HeroicFatigue: The Commander starts getting thoroughly worn out as the state of the world gets worse and worse. However, they seem to have managed to overcome this feeling and are doing marginally better, returning to their normal selves by the start of ''The Icebrood Saga''. However, by the post-game of End of Dragons, it's revealed that they're most likely dealing with decades worth of severe trauma, depression and [=PTSD=].

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* HeroicFatigue: The Commander starts getting thoroughly worn out as the state of the world gets worse and worse. However, they seem They ''seem'' to have managed to overcome this feeling and are doing marginally better, returning to their normal selves by the start of ''The Icebrood Saga''. However, by the post-game of End of Dragons, it's revealed that they're most likely dealing with decades a solid decade's worth of persistently building up severe trauma, depression and [=PTSD=].[=PTSD=].
** For Commanders of most species, this has been anywhere from part to all of their adulthood, but for a Sylvari Commander, this has literally been ''their entire life'', as they get thrown headlong into the Elder Dragon conflict barely weeks/months out of their pod.



* HeyYou: Never is the Commander referred to by their name (the name the player gives them upon character creation). Instead they are always referred to by their current title. Most commonly, 'Commander' or sometimes the 'Hero of Tyria'.
* HurtingHero: Despite their heroism and the many good things they've done, they suffer from a lot of tragedy, guilt, and backlash from the things they've done. In the mission One Path Ends, during the Commander's trials to get into [[spoiler:the Shining Blade]], it is revealed that they are constantly bombarded by inner demons and insecurities about past decisions they made and inwardly berate themselves for it, which just enhances the fact that they're a BrokenAce.

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* HeyYou: Never is the Commander referred to by their name (the name the player gives them upon character creation). Instead they are always referred to by their current title. Most commonly, 'Commander' or sometimes the 'Hero of Tyria'.
Tyria'. [[spoiler: Secrets of the Obscure adds 'Wayfinder' to their titles.]]
* HurtingHero: Despite their heroism and the many good things they've done, they suffer from a lot of tragedy, guilt, and backlash from the things they've done. In the mission One Path Ends, during the Commander's trials to get into [[spoiler:the Shining Blade]], it is revealed that they are constantly bombarded by inner demons and carrying all ''kinds'' of insecurities and guilt about past decisions they made and inwardly berate themselves for it, which just enhances the fact that they're a BrokenAce.



** [[spoiler: In the short stories that were released between ''All or Nothing'' and ''War Eternal'', Rytlock expressly describes Aurene as being like the Commander's daughter, and describes how ''destroyed'' they are that they apparently failed to keep her alive despite all their best efforts and plans.]]



** Jormag's manipulative whispers in ''The Icebrood Saga'' seem to imply that the Commander yet again blame themselves for more deaths, [[spoiler:particularly Almorra's]].

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** Jormag's manipulative whispers in ''The Icebrood Saga'' seem to imply that the Commander yet again blame blames themselves for more deaths, [[spoiler:particularly Almorra's]].



* TrueCompanions: Ends up this way with Braham, Rox, Kasmeer, Marjory, Taimi, and Canach. By some extent, they are this with [[spoiler:Aurene]].

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* TrueCompanions: Ends If a new ally hangs around (and survives) long enough, they tend to end up in this way with Braham, Rox, Kasmeer, Marjory, Taimi, and Canach. category. By some extent, the end of ''End of Dragons'', the Commander has a small but tightly-knit circle of people they are this with [[spoiler:Aurene]].know they can depend on to back them up when the world's at stake.

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* MightyGlacier: Guardians of all sorts are one of if not the lowest mobility classes in the game. In [=PvP=] while they have a couple of ways to get in range of a target it's far less than other melee orientated classes like Warrior, Mesmer, Revenant, Holosmith, and especially thief. And their gap close abilities only work when they have an enemy they can blink onto meaning they're useless as out of combat mobility skills unlike Mesmer's Blink and Thieve's Shadowstep. Nonetheless when they do reach their target that can bring down immense smiting pressure.

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* MightyGlacier: Guardians of all sorts are one of if not the lowest mobility classes in the game. In [=PvP=] while they have a couple of ways to get in range of a target it's far less than other melee orientated classes like Warrior, Mesmer, Revenant, Holosmith, and especially thief.Thief. And their gap close abilities only work when they have an enemy they can blink onto meaning they're useless as out of combat mobility skills unlike Mesmer's Blink and Thieve's Shadowstep. Nonetheless when they do reach their target that can bring down immense smiting pressure.



* StealthExpert: Behind thief, but by no means a slouch in anyway in this regard.

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* StealthExpert: Behind thief, Thief, but by no means a slouch in anyway in this regard.



* BowAndSwordInAccord: Thieves have access to the shortbow, which is undoubtedly the most mobile weapon in the entire game, allowing thieves to quickly travel across maps. Most thieves frequently run bow alongside their main weapon kit just because of how convenient it is; its AOE potential is solid too. Almost all thief builds in [=PvP=] and [=WvW=] use bow as their off weapon.

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* BowAndSwordInAccord: Thieves have access to the shortbow, which is undoubtedly the most mobile weapon in the entire game, allowing thieves to quickly travel across maps. Most thieves frequently run bow alongside their main weapon kit just because of how convenient it is; its AOE potential is solid too. Almost all thief Thief builds in [=PvP=] and [=WvW=] use bow as their off weapon.


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** Boosted even further with Daredevils, which are even faster than the core class but gain very little in the way of defensive abilities.
* GoodOldFisticuffs: Most of the Daredevil specialization skills are variation of "punch/kick enemy ''really hard''".


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* ImprobableUseOfAWeapon: Daredevils use magical staves for physical attacks. Appropriate when using something like the Bo, questionable when using some of the more esoteric designs, and outright hilarious with the Orchestral Staff, which is ''[[InstrumentalWeapon an entire harp]]''.
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* FourElementEnsemble: Elementalists can swap between casting Fire, Water, Air and Earth spells.

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In ''End of Dragons'', max level engineers gain access to Mechanist. They give up access to their core toolbelt skills, in favor of gaining a jade mech with a range of combat skills.



* BlownAcrossTheRoom: Engineers have access to more abilities that blow enemeis away than any other class, from rifle skills to Big Ol' Bomb to Prime Light Beam.

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* BlownAcrossTheRoom: Engineers have access to more abilities that blow enemeis enemies away than any other class, from rifle skills to Big Ol' Bomb to Prime Light Beam.



* GadgeteerGenius: Create bombs, turrets, grenades, elixirs, drones, and even a hard light emitter.

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* GadgeteerGenius: Create bombs, turrets, grenades, elixirs, drones, and even a hard light emitter. The Mechanist specialization flat-out states you built your own jade mech.


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* ThreePointLanding: When a Mechanist summons their jade mech, it arrives on the scene this way (and can damage foes when it lands).
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minor edit - fixed a markup tag


** This happens yet ''again'' in the 16th episode of End of Dragons, [[where a demon seems to be strangely attached to them, manifesting all their trauma as hallucinations through the haze, to the point where the Commander was unable to tell what was reality]].

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** This happens yet ''again'' in the 16th episode of End ''End of Dragons, [[where Dragons'', [[spoiler:where a demon seems to be strangely attached to them, manifesting all their trauma as hallucinations through the haze, to the point where the Commander was unable to tell what was reality]].

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* BeneathTheMask: On the surface: a heroic individual who stood up against all odds to save the world. Has a strong sense of justice and a heart of gold. They'll kindhearted and will do anything it takes to get the job done and to save everybody they can. That's what everyone else sees. On the inside, they're riddled with self doubt and guilt. They've become cynical and just ''tired'' of everything that's happening, suffering in a world where no matter what they do, something ''always'' goes wrong.

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* BeneathTheMask: On the surface: a heroic individual who stood up against all odds to save the world. Has a strong sense of justice and a heart of gold. They'll kindhearted and will do anything it takes to get the job done and to save everybody they can. That's what everyone else sees. On the inside, they're riddled with self doubt doubt, trauma, and guilt. They've become cynical and just ''tired'' of everything that's happening, suffering in a world where no matter what they do, something ''always'' goes wrong.



* DisneyDeath: [[spoiler:After being killed by Balthazar, the Commander manages to claw their way back to life by fighting The Eater of Souls, which gives them enough power to return to life.]]

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* DisneyDeath: DisneyDeath:
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[[spoiler:After being killed by Balthazar, the Commander manages to claw their way back to life by fighting The Eater of Souls, which gives them enough power to return to life.]]



* HeroicFatigue: The Commander starts getting thoroughly worn out as the state of the world gets worse and worse. However, they seem to have managed to overcome this feeling and are doing marginally better, returning to their normal selves by the start of ''The Icebrood Saga''.

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* HeroicFatigue: The Commander starts getting thoroughly worn out as the state of the world gets worse and worse. However, they seem to have managed to overcome this feeling and are doing marginally better, returning to their normal selves by the start of ''The Icebrood Saga''. However, by the post-game of End of Dragons, it's revealed that they're most likely dealing with decades worth of severe trauma, depression and [=PTSD=].



** All this finally gets put in the spotlight in the Chapter 16 of End of Dragons [[spoiler:where their trauma takes the form of hallucinations of all their dead allies, causing the Commander to break down in remorse, begging and apologizing to friends long gone]].



* JadeColoredGlasses: The Commander, regardless of what race and where they began their journey, starts out as a rather enthusiastic adventurer who eventually starts fighting the forces of evil of the Elder Dragons. They crack a lot more jokes and seem to be having a good time at whatever they're doing, especially when they first joined the Order of their choice and bonded with their mentor. However, as the story progresses, the Commander starts getting more and more mellowed out by some of the tragic events around them. By ''Path of Fire'', they appear more tired and seems less enthusiastic as they once were. They don't respond to attempts at humor as often, are very serious, and they are considerably more irritable, even scornfully sarcastic at times. It's clear that the deaths of their friends, ([[spoiler:their mentor, Trahearne, Eir, and various others]]) and the weight of saving the world are starting to have a heavy stressful toll on them. Not to mention they rarely talk about their feelings or have anyone to talk to about this, they don't even have time to feel sorry for themselves.

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* JadeColoredGlasses: The Commander, regardless of what race and where they began their journey, starts out as a rather enthusiastic adventurer who eventually starts fighting the forces of evil of the Elder Dragons. They crack a lot more jokes and seem to be having a good time at whatever they're doing, especially when they first joined the Order of their choice and bonded with their mentor. However, as the story progresses, the Commander starts getting more and more mellowed out by some of the tragic events around them. By ''Path of Fire'', they appear more tired and seems less enthusiastic as they once were. They don't respond to attempts at humor as often, are very serious, and they are considerably more irritable, even scornfully sarcastic at times. It's clear that the deaths of their friends, ([[spoiler:their mentor, Trahearne, Eir, Almorra, and various others]]) and the weight of saving the world are starting to have a heavy stressful toll on them. Not to mention they rarely talk about their feelings or have anyone to talk to about this, they don't even have time to feel sorry for themselves.



** This happens yet ''again'' in the 16th episode of End of Dragons, [[where a demon seems to be strangely attached to them, manifesting all their trauma as hallucinations through the haze, to the point where the Commander was unable to tell what was reality]].



* ParentalSubstitute: To Aurene. It has been said that the Commander sees Aurene like their daughter.

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* ParentalSubstitute: To Aurene. It also has been said that the Commander sees Aurene like their daughter.



* PyrrhicVictory: Almost every conflict the Commander gets involved with comes with a high price and ends up having terrible consequences in the long run. [[spoiler: Kill Zhaitan? Many of your friends and your own mentor died. The other dragons absorb his magic and become even more powerful. Kill Scarlet Briar and end the assault on Lion's Arch? Too bad, she managed to awaken Mordremoth anyway. Kill Mordremoth? Trahearne dies with him, and the world is thrown so off-balance that ''killing another Elder Dragon would destroy everything''. Kill Balthazar before he can kill Kralkatorrik? ''Kralkatorrik absorbs Balthazar's magic and grows in power even further.'' Suddenly Aurene, ''the world's only hope to solve the magic crisis'', flies off and no one knows where she is. When finally Aurene is safe, killing Balthazar has ''also'' allowed the horrifying lich Palawa Joko to break free from his prison, and launch a full-on invasion on Tyria to get revenge at the Commander. Joko is dead? Poor Aurene is getting hunted by Krakkatoik who had somehow ''went into the mists'' and Aurene has run away due to visions of different futures of her dying. Now the good friend Taimi is dying of an illness and there's ''nothing'' you can do it. Also, how's that [[SurvivorGuilt survivor's guilt]] over losing Blish?]] Fun part is that even though it's really ''not'' your fault because you didn't know...[[NiceJobBreakingItHero but it kinda is]].

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* PyrrhicVictory: Almost every conflict the Commander gets involved with comes with a high price and ends up having terrible consequences in the long run. [[spoiler: Kill Zhaitan? Many of your friends and your own mentor died. The other dragons absorb his magic and become even more powerful. Kill Scarlet Briar and end the assault on Lion's Arch? Too bad, she managed to awaken Mordremoth anyway. Kill Mordremoth? Trahearne dies with him, and the world is thrown so off-balance that ''killing another Elder Dragon would destroy everything''. Kill Balthazar before he can kill Kralkatorrik? ''Kralkatorrik absorbs Balthazar's magic and grows in power even further.'' Suddenly Aurene, ''the world's only hope to solve the magic crisis'', flies off and no one knows where she is. When finally Aurene is safe, killing Balthazar has ''also'' allowed the horrifying lich Palawa Joko to break free from his prison, and launch a full-on invasion on Tyria to get revenge at the Commander. Joko is dead? Poor Aurene is getting hunted by Krakkatoik who had somehow ''went into the mists'' and Aurene has run away due to visions of different futures of her dying. Now the good friend Taimi is dying of an illness and there's ''nothing'' you can do it. Also, how's that [[SurvivorGuilt survivor's guilt]] over losing Blish?]] Fun part is that even though it's really ''not'' your fault because you didn't know...[[NiceJobBreakingItHero but it kinda is]].Blish? Having to kill Soo Won?]] Life has not been kind.



** All of the guilt gets manifested in Chapter 16 of End of Dragons, [[spoiler:when a demon uses the hazes to cause them to hallucinate all their dead friends to torment them, causing the Commander to break down, apologizing to these hallucinations of friends no longer there.]]



* ShellShockedVeteran: Due to all that they've been through, the Commander has always shown signs of this, but it finally comes to head in End of Dragon's 'What Lies Beneath' where [[spoiler:a demon uses hallucinations to bring forth all of the Commander's trauma and [=PTSD=] they've been suppressing over the years]].



** NotSoStoic: Starts to show shades of this in Living World Season 4, A Star to Guide Us. [[spoiler:This marks the first time the Commander actually grows close to ''crying'' over Blish's death and their inability to have prevented it. Hearing the Commander beg Blish not to die was [[TearJerker heartbreaking]]]]. Not the mention what's happening to [[spoiler:Taimi]]. The Commander was said to have been seen crying by Rytlock after [[spoiler:Aurene was killed]].

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** NotSoStoic: Starts to show shades of this in Living World Season 4, A Star to Guide Us. [[spoiler:This marks the first time the Commander actually grows close to ''crying'' over Blish's death and their inability to have prevented it. Hearing the Commander beg Blish not to die was [[TearJerker heartbreaking]]]]. Not the mention what's happening to [[spoiler:Taimi]]. The Commander was said to have been seen crying by Rytlock after [[spoiler:Aurene was killed]]. Their feelings truly come out when they [[spoiler:face the demon in the post-main story of End of Dragons, who uses hallucinations to torment the commander, breaking them down into a traumatized mess, begging hallucinations of friends they've lost to stop and that they're sorry]].



* YoungerThanTheyLook: If the Commander is a Sylvari, they are this. Due to the nature of Sylvari being [[BornAsAnAdult born an adult]] and gaining knowledge about the world through previous Sylvari who had existed, they look and act to be in their mid-twenties or higher, however, in reality, they are only about eight years old (by ''The Icebrood Saga'').

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* YoungerThanTheyLook: If the Commander is a Sylvari, they are this. Due to the nature of Sylvari being [[BornAsAnAdult born an adult]] and gaining knowledge about the world through previous Sylvari who had existed, they look and act to be in their mid-twenties or higher, however, in reality, they are only about eight eleven years old (by ''The Icebrood Saga'').''End of Dragons'').

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