Follow TV Tropes

Following

History Characters / GloomhavenUnlockableClasses

Go To

OR

Is there an issue? Send a MessageReason:
None


* MinionMaster: The sheer number of summoning abilities in the character's deck is staggering - not to mention, that some of them create two, or even three minions at once! On the other hand, this tactics is severely limited by her short hand; every such card is effectively Lost the moment it is used, so to avoid exhausting herself, Summoner usually has to keep two or three abilities active at most.

to:

* MinionMaster: TheMinionMaster: The sheer number of summoning abilities in the character's deck is staggering - not to mention, that some of them create two, or even three minions at once! On the other hand, this tactics is severely limited by her short hand; every such card is effectively Lost the moment it is used, so to avoid exhausting herself, Summoner usually has to keep two or three abilities active at most.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* ArcherArchetype: The only dedicated archer between all playable classes.

to:

* ArcherArchetype: The only dedicated archer between all playable classes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagikarpPower: The Elementalist can feel a bit weak at lower levels, where you're mostly dependent on cards and expendable mana potions to generate the elements he needs to be effective. Once you've unlocked all of his element-generating perks, however, you'll likely have the ammunition you need to make him a damage machine.

Added: 212

Changed: 623

Removed: 570

Is there an issue? Send a MessageReason:
Damsel In Distress is the new name of the trope.


* DamselInDistress: In her personal quest resolution, she gets trapped on the Plane of Water held by a Lurker King. When rescued, she offers a magical staff in payment, helping the party command summoned allies.



* DistressedDamsel: In her personal quest resolution, she gets trapped on the Plane of Water held by a Lurker King. When rescued, she offers a magical staff in payment, helping the party command summoned allies.
* {{Familiar}}: In a way. The Summoner's aggressive spells use four different elements - [[{{KillItWithFire}} Fire]], [[{{BlowYouAway}} Wind]], [[{{DishingOutDirt}} Earth]], and [[{{CastingAShadow}} Darkness]]. Among her summons, there's one for every of these, which Charges it by making a standard attack - and as the summoned minions act immediately before your character does, they effectively serve as a power conduit that allows you (or another party member) to spam particularly strong abilities one after another without wasting the previous turn to set them up.

to:

* DistressedDamsel: In her personal quest resolution, she gets trapped on the Plane of Water held by a Lurker King. When rescued, she offers a magical staff in payment, helping the party command summoned allies.
* {{Familiar}}: In a way. The Summoner's aggressive spells use four different elements - [[{{KillItWithFire}} [[KillItWithFire Fire]], [[{{BlowYouAway}} [[BlowYouAway Wind]], [[{{DishingOutDirt}} [[DishingOutDirt Earth]], and [[{{CastingAShadow}} [[CastingAShadow Darkness]]. Among her summons, there's one for every of these, which Charges it by making a standard attack - and as the summoned minions act immediately before your character does, they effectively serve as a power conduit that allows you (or another party member) to spam particularly strong abilities one after another without wasting the previous turn to set them up.



* SadisticChoice: The Unending Dominance card. You can use it either [[{{HeroicSecondWind}} to restore up to four previously Lost cards]] (which is really important, considering Summoner's limited stamina), or to summon a particularly strong Lava Golem, which can bulldoze through a scenario if properly used and supported. Either option locks out the other one.

to:

* SadisticChoice: The Unending Dominance card. You can use it either [[{{HeroicSecondWind}} [[HeroicSecondWind to restore up to four previously Lost cards]] (which is really important, considering Summoner's limited stamina), or to summon a particularly strong Lava Golem, which can bulldoze through a scenario if properly used and supported. Either option locks out the other one.
Is there an issue? Send a MessageReason:
renamed trope


* AllYourPowersCombined: Elementalist manages to juggle four basic ElementsOfNature even better than Spellweaver does, with many of his attacks charging or using [[{{AbilityMixing}} two or more at once]]. He is able to wield [[{{LightEmUp}} Light]] and [[{{CastingAShadow}} Dark]] too, although much less proficiently; there is a lore-based reason for that, listed below.

to:

* AllYourPowersCombined: Elementalist manages to juggle four basic ElementsOfNature NaturalElements even better than Spellweaver does, with many of his attacks charging or using [[{{AbilityMixing}} two or more at once]]. He is able to wield [[{{LightEmUp}} Light]] and [[{{CastingAShadow}} Dark]] too, although much less proficiently; there is a lore-based reason for that, listed below.
Is there an issue? Send a MessageReason:
None


* CripplingOverspecialization: Even among highly specialized unlockable classes, Nightshroud suffers from this the worst. He's too reliant on Darkness and Invisilibility, to the point that he becomes all but useless if he can't benefit from either of these effects. His single-focused Abilities deck also means that Nightshroud can't be used as a tank, as a mage, as a support, or even as a dedicated ''ranged'' damage-dealer.
* DarkIsNotEvil: Downplayed. The two personal quests that unlock him, are focused on exploring the particularly distant and remoted regions of the game map, rather than straight-up violence and killing: However, the Nightshroud himself may have any personal quest, even a virtuous one. His character backstory also says that Nightshrouds, as other Aesthers, are mostly pursuing some hidden secrets and mysteries [[{{TheseAreThingsManWasNotMeantToKnow}} that Man was not meant to know]], although their methods of finding and learning those are far from cleanest. In addition, his personal quests involve finding and routing out an evil force of assassins known as the Sin-Ra.

to:

* CripplingOverspecialization: Even among highly specialized unlockable classes, Most classes have at least a few things they can contribute, by the Nightshroud suffers from this the worst. He's too reliant on essentially functions only as a fast melee assassin. The entire class basically revolves around setting up Darkness and/or Invisibility to enable extremely powerful single-target attacks or executions. That said, the "crippling" part can be argued. Covering ground and Invisilibility, to killing enemies are probably two of the point that he becomes all but useless if he can't benefit from either of these effects. His single-focused Abilities deck also means that most universally important things in the game, and the Nightshroud can't be used as a tank, as a mage, as a support, or is good at the former and great at the latter, so even as a dedicated ''ranged'' damage-dealer.
without flexibility, it's often considered one of the better classes in the game.
* DarkIsNotEvil: Downplayed. The two personal quests that unlock him, are focused on exploring the particularly distant and remoted remote regions of the game map, rather than straight-up violence and killing: However, the Nightshroud himself may have any personal quest, even a virtuous one. His character backstory also says that Nightshrouds, as other Aesthers, are mostly pursuing some hidden secrets and mysteries [[{{TheseAreThingsManWasNotMeantToKnow}} that Man was not meant to know]], although their methods of finding and learning those are far from cleanest. In addition, his personal quests involve finding and routing out an evil force of assassins known as the Sin-Ra.



* {{Invisibility}}: Uses it the most among all the characters, since it's basically his only means to survive.

to:

* {{Invisibility}}: Uses it the most among all the characters, The class that actually has this as a core mechanic. since it's basically his only means to survive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doomstalker.jpg]]


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sawbones_6.jpg]]
Is there an issue? Send a MessageReason:
None


[[center: [-[[Characters/{{Gloomhaven}} Main Index]] | [[Characters/GloomhavenStartingClasses Starting Classes]] | Unlockable Classes | [[Characters/GloomhavenExpansionClasses Expansion Classes]] | [[Characters/GloomhavenNonPlayableCharacters Non-playable Characters]]]]-]

to:

[[center: [-[[Characters/{{Gloomhaven}} Main Index]] | [[Characters/GloomhavenStartingClasses Gloomhaven Starting Classes]] | Gloomhaven Unlockable Classes | [[Characters/GloomhavenExpansionClasses Expansion Forgotten Circles and Jaws of the Lion]] | [[Characters/FrosthavenStartingClasses Frosthaven Starting Classes]] | [[Characters/FrosthavenUnlockableClasses Frosthaven Unlockable Classes]] | [[Characters/GloomhavenNonPlayableCharacters Non-playable Characters]]]]-]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

One of the long-lived Orchid who took up the art of war. His long years of combat have honed his skills to the point where he can mark specific targets to have effects that can pierce any kind of resistance, from losing their shields, to higher damage, to even killing outright.


Added DiffLines:

* NoSell: Unique among playable characters, he has the ability to prevent enemies from Flying.

Added: 1098

Changed: 425

Removed: 142

Is there an issue? Send a MessageReason:
Misused use of More Deadly Than The Male (the Berserker being female is not the source of her power)


* DistressedDamsel: In her personal quest resolution, she gets trapped on the Plane of Water held by a Lurker King. When rescued, she offers a magical staff in payment, helping the party command summoned allies.



* DarkIsNotEvil: Downplayed. The two personal quests that unlock him, are focused on exploring the particularly distant and remoted regions of the game map, rather than straight-up violence and killing. His character backstory also says that Nightshrouds, as other Aesthers, are mostly pursuing some hidden secrets and mysteries [[{{TheseAreThingsManWasNotMeantToKnow}} that Man was not meant to know]], although their methods of finding and learning those are far from cleanest.

to:

* DarkIsNotEvil: Downplayed. The two personal quests that unlock him, are focused on exploring the particularly distant and remoted regions of the game map, rather than straight-up violence and killing.killing: However, the Nightshroud himself may have any personal quest, even a virtuous one. His character backstory also says that Nightshrouds, as other Aesthers, are mostly pursuing some hidden secrets and mysteries [[{{TheseAreThingsManWasNotMeantToKnow}} that Man was not meant to know]], although their methods of finding and learning those are far from cleanest. In addition, his personal quests involve finding and routing out an evil force of assassins known as the Sin-Ra.



A female warrior from an Inox tribe, that is even more aggressive and dangerous than her male counterpart.

to:

A female warrior from an Inox tribe, that is even more aggressive who brings chaos and dangerous than her male counterpart.pain to the battlefield, often inflicting damage upon herself in order to do high damage to enemies.



* MoreDeadlyThanTheMale: What's worse than a tall muscular well-armed warrior from a race of Inox? A ''female'' warrior from the race of Inox.



A Quatryl singer who goes into battle with her lute and her voice, often using persistent Songs in order to either buff her allies or disorient and curse her foes.



A human medic who serves as one of the healers of the city religion, the Great Oak. Well known for their anatomical knowledge, they heal the afflicted, and can use those same talents to bring pain to those who might cause those afflicted harm.



* GoodIsNotNice: Or clean, for that matter.

to:

* GoodIsNotNice: Or clean, for that matter.He is a healer and will treat the injured. He will also saw off your leg if you try to harm him.


Added DiffLines:

A noble warrior who wields holy power to great effect, she is a valiant defender of the downtrodden and a defensive bulwark.


Added DiffLines:

A proud merchant and well known supplier of arms, the Quartermaster uses tools both mundane and magical, supplementing his natural talent with the best gear.


Added DiffLines:

Close to the animal world, the Beast Tyrant can command the creatures of the forest, but is well known for his deep companion bond with a large painted bear, whom he can direct with but a thought.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Although he does have the ability to Summon up to six more allies, the second most in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler: Unless the party successfully completes the puzzle in one of two Personal Quests]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This also combines beautifully with one of the Scoundrel's L9 cards which inflicts two statuses on every target.
Is there an issue? Send a MessageReason:
None


* FriendlyFireProof: Averted, a possible build for the plagueherald focuses on poisoning and damaging allies to make it's own attacks stronger.

to:

* FriendlyFireProof: Averted, a possible build for the plagueherald focuses on poisoning and damaging allies to make it's its own attacks stronger.
Is there an issue? Send a MessageReason:
Gradual Grinder is being merged to Damage Over Time, cut for misuse


* GradualGrinder: Like Mindthief, Sawbones specializes in inflicting nasty status effects to his opponents, and occasionally relieving them from suffering once they have too many. Unlike Mindthief, he focuses on inflicting [[DamageOverTime Wounds]], rather than the [[DamageIncreasingDebuff Poison]].
Is there an issue? Send a MessageReason:
Removed spoilers from folder titles as Violation of the Spoiler Policy


[[folder:Circles [[spoiler:Summoner]]]]

to:

[[folder:Circles [[spoiler:Summoner]]]][[folder:Circles]]



[[folder:Eclipse [[spoiler:Nightshroud]]]]

to:

[[folder:Eclipse [[spoiler:Nightshroud]]]][[folder:Eclipse]]



[[folder:Helmet [[spoiler:Doomstalker]]]]

to:

[[folder:Helmet [[spoiler:Doomstalker]]]][[folder:Helmet]]



[[folder:Lightning Bolt [[spoiler:Berserker]]]]

to:

[[folder:Lightning Bolt [[spoiler:Berserker]]]]Bolt]]



[[folder:Music Note [[spoiler:Soothsinger]]]]

to:

[[folder:Music Note [[spoiler:Soothsinger]]]]Note]]



[[folder:Saw [[spoiler:Sawbones]]]]

to:

[[folder:Saw [[spoiler:Sawbones]]]][[folder:Saw]]



[[folder:Squid [[spoiler:Plagueherald]]]]

to:

[[folder:Squid [[spoiler:Plagueherald]]]][[folder:Squid]]



[[folder:Sun [[spoiler:Sunkeeper]]]]

to:

[[folder:Sun [[spoiler:Sunkeeper]]]][[folder:Sun]]



[[folder:Three Spears [[spoiler:Quartermaster]]]]

to:

[[folder:Three Spears [[spoiler:Quartermaster]]]]Spears]]



[[folder:Triangles [[spoiler:Elementalist]]]]

to:

[[folder:Triangles [[spoiler:Elementalist]]]][[folder:Triangles]]



[[folder:Two-Mini [[spoiler:Beast Tyrant]]]]

to:

[[folder:Two-Mini [[spoiler:Beast Tyrant]]]][[folder:Two-Mini]]
Is there an issue? Send a MessageReason:
None


* RedAndBlackAndEvilAllOver: Inverted. Despite looking the part, the Sunkeeper is one of the most morally upstanding player characters.

to:

* RedAndBlackAndEvilAllOver: Inverted. Despite looking the part, the Sunkeeper is one of the most morally upstanding player characters.character classes.



* AllYourPowersCombined: Elementalist manages to juggle four basic ElementsOfNature even better than Spellweaver does, with many of his attacks charging or using [[{{AbilityMixing}} two or more at once]]. He is able to wield [[{{LightEmUp}} Light]] and [[{{CastingAShadow}} Dark]] too, although much less proficiently; there is a lore-based reason for that.

to:

* AllYourPowersCombined: Elementalist manages to juggle four basic ElementsOfNature even better than Spellweaver does, with many of his attacks charging or using [[{{AbilityMixing}} two or more at once]]. He is able to wield [[{{LightEmUp}} Light]] and [[{{CastingAShadow}} Dark]] too, although much less proficiently; there is a lore-based reason for that.that, listed below.



* AttackAnimal: Which even comes with a personal miniature. All other summonables in the game are represented by the simple stock tokens.

to:

* AttackAnimal: Which even comes with a personal miniature. All miniature, when all other summonables in the game are represented by the simple stock tokens.



* QuantityVsQuality: With the other Vermling character class. They both heavily rely on summons - but while Mindthief uses hordes of rats to do her bidding, Beast Tyrant is based on having a single, but quote formidable ally.

to:

* QuantityVsQuality: With the other Vermling character class. They both heavily rely on summons - but while Mindthief uses hordes of rats to do her bidding, Beast Tyrant is based on having a single, but quote quite formidable ally.
Is there an issue? Send a MessageReason:
None


* NoSelfBuffs: The songs that she uses to buff her teammates have no effect on herself. This makes her significantly more inferior in a two-person party, where only one of the players will receive these benefits.

to:

* NoSelfBuffs: The songs that she uses to buff her teammates have no effect on herself. This makes her significantly more inferior less capable in a two-person party, where only one of the players other character will receive these benefits.

Added: 212

Changed: 131

Is there an issue? Send a MessageReason:
None


* ArmorPiercingAttack: One of his dooms will grant Pierce 2 to all attacks on the target. He also has several attacks that do extra damage to Doomed foes.
* AttackAnimal: True to his forest huntsman image, Doomstalker can summon several animal allies to his side, such as a falcon, or a boar. Some Doom effects even synergise with them.

to:

* ArmorPiercingAttack: One of his dooms Doom effects will grant Pierce 2 to all attacks on the target. He also has several attacks that do extra damage to Doomed foes.target.
* AttackAnimal: True to his forest huntsman 'forest ranger' image, Doomstalker can summon several animal allies to his side, such as a falcon, or a boar. Some Doom effects even synergise synergize with them.them further.



* NormallyIWouldBeDeadNow: As many other characters, Berserker has abilities that allow her to completely ignore incoming damage, although hers explicitly work against attacks that would otherwise be ''lethal''.

to:

* NormallyIWouldBeDeadNow: As many other characters, Berserker has abilities that allow her to completely ignore incoming damage, although hers explicitly work against attacks that would otherwise be ''lethal''.''fatal''.



* NoSelfBuffs: The songs that she uses to buff her teammates have no effect on herself. This makes her significantly more inferior in a two-person party, where only one of the players will receive these benefits.



* GradualGrinder: Like Mindthief, Sawbones specializes in inflicting nasty status effects to his opponents, and occasionally relieving them from suffering once they have too many. Unlike Mindthief, his prefers the [[DamageOverTime Wound]], rather than the [[DamageIncreasingDebuff Poison]].

to:

* GradualGrinder: Like Mindthief, Sawbones specializes in inflicting nasty status effects to his opponents, and occasionally relieving them from suffering once they have too many. Unlike Mindthief, his prefers the he focuses on inflicting [[DamageOverTime Wound]], Wounds]], rather than the [[DamageIncreasingDebuff Poison]].
Is there an issue? Send a MessageReason:
None


* TokenGoodOrc: While most intelligent races of the setting are represented by two classes each, the Plagueherald is the only playable member of the Harrowers, who otherwise act as strong late-game opponents.

to:

* TokenGoodOrc: TokenHeroicOrc: While most intelligent races of the setting are represented by two classes each, the Plagueherald is the only playable member of the Harrowers, who otherwise act as strong late-game opponents.

Top