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1[[center: [-[[Characters/{{Gloomhaven}} Main Index]] | [[Characters/GloomhavenStartingClasses Gloomhaven Starting Classes]] | Gloomhaven Unlockable Classes | [[Characters/GloomhavenExpansionClasses Forgotten Circles and Jaws of the Lion]] | [[Characters/FrosthavenStartingClasses Frosthaven Starting Classes]] | [[Characters/FrosthavenUnlockableClasses Frosthaven Unlockable Classes]] | [[Characters/GloomhavenNonPlayableCharacters Non-playable Characters]]]]-]
2
3All characters that are initially locked from players, and require a certain condition or quest fulfilled to become available. Because the names of the classes are hidden, they are identified here by their class symbol.
4
5[[foldercontrol]]
6[[folder:Circles]]
7!!Aesther Summoner
8[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alexandr_elichev_aesther_summoner.jpg]]
9A member of plane-shifting spectral beings, a Summoner fills the battlefield with things from other dimensions, be it aggressive alien creatures, or bolts of pure destructive energy.
10----
11* BlackMage: Besides the skills that summon additional allies and otherwise support them, the character class have access to a wide variety of damaging spells and [[{{Curse}} curses]]. In fact, it can be built and played as a straight-up mage without any minions, which will make the class name [[{{NonIndicativeName}} somewhat non-indicative]].
12* DamselInDistress: In her personal quest resolution, she gets trapped on the Plane of Water held by a Lurker King. When rescued, she offers a magical staff in payment, helping the party command summoned allies.
13* DimensionalTraveler: as all Aesthers. Notably, Summoner specializes by calling creatures from the other worlds into this one, turning them into unwilling examples of this trope as well.
14* {{Familiar}}: In a way. The Summoner's aggressive spells use four different elements - [[KillItWithFire Fire]], [[BlowYouAway Wind]], [[DishingOutDirt Earth]], and [[CastingAShadow Darkness]]. Among her summons, there's one for every of these, which Charges it by making a standard attack - and as the summoned minions act immediately before your character does, they effectively serve as a power conduit that allows you (or another party member) to spam particularly strong abilities one after another without wasting the previous turn to set them up.
15* TheMinionMaster: The sheer number of summoning abilities in the character's deck is staggering - not to mention, that some of them create two, or even three minions at once! On the other hand, this tactics is severely limited by her short hand; every such card is effectively Lost the moment it is used, so to avoid exhausting herself, Summoner usually has to keep two or three abilities active at most.
16* SadisticChoice: The Unending Dominance card. You can use it either [[HeroicSecondWind to restore up to four previously Lost cards]] (which is really important, considering Summoner's limited stamina), or to summon a particularly strong Lava Golem, which can bulldoze through a scenario if properly used and supported. Either option locks out the other one.
17* SummonMagic
18[[/folder]]
19[[folder:Eclipse]]
20!!Aesther Nightshroud
21[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alexandr_elichev_aesther_nightshroud_3.jpg]]
22Some members of the Aesther race travel through dimensions filled with ancient darkness - so they get attuned with shadows, and learn to use these to their advantage.
23----
24* CastingAShadow
25* CripplingOverspecialization: Most classes have at least a few things they can contribute, by the Nightshroud essentially functions only as a fast melee assassin. The entire class basically revolves around setting up Darkness and/or Invisibility to enable extremely powerful single-target attacks or executions. That said, the "crippling" part can be argued. Covering ground and killing enemies are probably two of the most universally important things in the game, and the Nightshroud is good at the former and great at the latter, so even without flexibility, it's often considered one of the better classes in the game.
26* DarkIsNotEvil: Downplayed. The two personal quests that unlock him, are focused on exploring the particularly distant and remote regions of the game map, rather than straight-up violence and killing: However, the Nightshroud himself may have any personal quest, even a virtuous one. His character backstory also says that Nightshrouds, as other Aesthers, are mostly pursuing some hidden secrets and mysteries [[{{TheseAreThingsManWasNotMeantToKnow}} that Man was not meant to know]], although their methods of finding and learning those are far from cleanest. In addition, his personal quests involve finding and routing out an evil force of assassins known as the Sin-Ra.
27* GlassCannon
28* {{Invisibility}}: The class that actually has this as a core mechanic. since it's basically his only means to survive.
29* OneHitKill: As a dedicated assassin archetype, he has some of those available from the Level 1.
30* VideoGameCrueltyPotential: Nightshroud becomes available when a party reaches a certain negative number on its KarmaMeter (making him one of the few characters that can be accessed in ''three'' different ways).
31
32[[/folder]]
33[[folder:Helmet]]
34!!Orchid Doomstalker
35[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doomstalker.jpg]]
36One of the long-lived Orchid who took up the art of war. His long years of combat have honed his skills to the point where he can mark specific targets to have effects that can pierce any kind of resistance, from losing their shields, to higher damage, to even killing outright.
37----
38
39* ArmorPiercingAttack: One of his Doom effects will grant Pierce 2 to all attacks on the target.
40* AttackAnimal: True to his 'forest ranger' image, Doomstalker can summon several animal allies to his side, such as a falcon, or a boar. Some Doom effects even synergize with them further.
41* DoomyDoomsOfDoom
42* GuestStarPartyMember: Redthorn, an Orchid who frees himself from slavery as the party arrives in his location. After helping him rescue his village, he will join with the party, allowing the Doomstalker envelope to be opened. His is the only class that can be obtained this way in addition to Personal Stories.
43* NoSell: Unique among playable characters, he has the ability to prevent enemies from Flying.
44* WhenHeSmiles: Averted. The Doomstalker is so serious that when he smiles, it's considered weird.
45* YouAreAlreadyDead: Basically, the core mechanics of the character. First, Doomstalker "marks" a certain single target with an effect called Doom (there are several of these, with wildly varying effects), and then focuses on the single-minded annihilation of that particular foe, often receiving additional bonuses against the Doomed target. For a more literal example, one of his Doom effects does exactly nothing, but automatically kills the targeted enemy after several rounds pass.
46[[/folder]]
47[[folder:Lightning Bolt]]
48!!Inox Berserker
49[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/file_1.jpg]]
50A female warrior from an Inox tribe, who brings chaos and pain to the battlefield, often inflicting damage upon herself in order to do high damage to enemies.
51----
52* BarbarianHero
53* CastFromHitPoints: Some of her actions allow her to spend her own Health to increase her damage or movement range.
54* CriticalStatusBuff: Berzerker's core principle. The less health she has, the more dangerous she is.
55* HeroicSecondWind: Is able to completely heal herself even from the brink of death - once.
56* HornsOfBarbarism: As befitting to an Inox.
57* LightningBruiser: She has high mobility and can dish out some of the strongest single target attacks in the game.
58* MechanicallyUnusualClass: The Berserker turns Health into a resource, as she has many actions that either cost Health or become more powerful when she is at low Health.
59* NormallyIWouldBeDeadNow: As many other characters, Berserker has abilities that allow her to completely ignore incoming damage, although hers explicitly work against attacks that would otherwise be ''fatal''.
60* RedOniBlueOni: Between the two playable Inox characters, Berserker is the one focused on the offense and aggression, and is represented with the red color.
61[[/folder]]
62[[folder:Music Note]]
63!! Quatryl Soothsinger
64[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/soothsinger.jpg]]
65A Quatryl singer who goes into battle with her lute and her voice, often using persistent Songs in order to either buff her allies or disorient and curse her foes.
66----
67* AllWorkVsAllPlay: Gives out that vibe, when compared with the other Quatryl character - the science-affiliated Tinkerer.
68* MagicMusic: Her Songs grant special persistent abilities. She can only have one at a time unless she plays Melody and Harmony, which allows her to have two. She can also apply blessings and curses with her chords, somehow.
69* MindControl: The Soothsinger can control an enemy or ally with some of her music.
70* NoSelfBuffs: The songs that she uses to buff her teammates have no effect on herself. This makes her significantly less capable in a two-person party, where only the other character will receive these benefits.
71* SupportPartyMember: The most definitive example of the bunch. The overwhelming majority of her abilities either boost her teammates, or debuff her enemies. Notably, she has little to no healing abilities among those, averting the CombatMedic associations.
72* WanderingMinstrel: Never seen without her lute, and goes on adventures.
73[[/folder]]
74[[folder:Saw]]
75!!Human Sawbones
76[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sawbones_6.jpg]]
77A human medic who serves as one of the healers of the city religion, the Great Oak. Well known for their anatomical knowledge, they heal the afflicted, and can use those same talents to bring pain to those who might cause those afflicted harm.
78----
79* CombatMedic: The closest thing in Gloomhavne for the dedicated healer, yet at the same time, he acts as a frontline fighter.
80* DeadlyDoctor: Wields a massive bonesaw and an arsenal of status-effect causing syringes.
81* GoodIsNotNice: He is a healer and will treat the injured. He will also saw off your leg if you try to harm him.
82* MechanicallyUnusualClass: Comes with a stack 'Medical Pack' cards that can be placed in the hands of the other players. Medical Packs not only heal the user, but also can be used as a standard attack or move action. This allows the character not to spend their own cards, which immensely helps those with naturally shorter hands, such as the Summoner.
83* TheMedic: Has several abilities that heal, remove negative status effects, and reduce incoming damage for allies.
84* OneHitKill: Do No Harm attack, that will immediately kill the target, but will also Immobilize and Disarm the Sawbones as a punishment for breaking the oath. The [[MercyKill Euthanize]] action also instantly kills an adjacent enemy suffering from 2 or more status conditions, but you need to inflict these effects first, making it a ''two''-hit kill at best. Coincidentally, one of his actions does inflict 2 status conditions at once, and can be used on the same turn.
85** This also combines beautifully with one of the Scoundrel's L9 cards which inflicts two statuses on every target.
86* StatusBuff: Several of his abilities can grant a 'permanent' buff to an ally, be it a Shield, life regeneration, or a blatant immunity to all negative status effects.
87* TheParalyzer: Has multiple cards which inflict Stun, Disarm, or Immobilize, allowing him to completely shut down enemies if used correctly.
88[[/folder]]
89[[folder:Squid]]
90!!Harrower Plagueherald
91[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alexandr_elichev_plagueherald_2.jpg]]
92The Plagueherald is a member of the race known as Harrowers, each a hive mind of thousands of insects. The Plagueheralds are a sect of such beings devoted to spreading disease, under the belief that it will strengthen and bolster society as a whole.
93----
94* AreaOfEffect: A true master of this in Gloomhaven, the Plagueherald has many abilities that damage and/or apply status effects over an area, including multiple abilities that hit all visible enemies (and, in one instance, allies). To balance that, these are relatively weak in damage, and the character deck completely lacks ''strong'' attacks.
95* BlueAndOrangeMorality: Plagueheralds believe that their work is for the betterment of society, that those who survive will be stronger for it and propel themselves to greater heights.
96* DarkIsNotEvil: Harrowers in general have something of a poor reputation among the other races due to their alien nature, and the plagueheralds in particular are distrusted for their willful spread of death and decay, but they don't do so out of malice, just an unusual and possibly misguided attempt to better civilization.
97* FixedDamageAttack: One of the Plagueheralds minor specialties is abilities that inflict small but unblockable damage to targets, usually those affected by poison.
98* FriendlyFireProof: Averted, a possible build for the plagueherald focuses on poisoning and damaging allies to make its own attacks stronger.
99* LogicalWeakness: The Plagueherald's reliance on area of effect abilities and application of status effects make it very effective against large numbers of enemies, especially those with low health and high shields. Even against tougher enemies, its debuffs can give allies an easier time against them. But against bosses, who are almost universally immune to status effects, the Plagueherald's usefulness drops off dramatically.
100* PlagueMaster: If the name didn't give it away, the Plagueherald is all about spreading disease and illness.
101* TheWormThatWalks: Each Harrower is a colony of thousands of insects that take a roughly humanoid form.
102* TokenHeroicOrc: While most intelligent races of the setting are represented by two classes each, the Plagueherald is the only playable member of the Harrowers, who otherwise act as strong late-game opponents.
103** [[spoiler: Unless the party successfully completes the puzzle in one of two Personal Quests]]
104[[/folder]]
105[[folder:Sun]]
106!!Valrath Sunkeeper
107[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sunkeeper.jpg]]
108A noble warrior who wields holy power to great effect, she is a valiant defender of the downtrodden and a defensive bulwark.
109----
110* TheAtoner: Sunkeepers are said to be atoning for the warlike Valrath past.
111* EnemyMine: Some Sun Demons do this to her (or try very badly at it) and also the party after she retires. According to the demons, humans need the sun as much as the Sun Demons do.
112* HealingHands: She can Lay on Hands to heal an adjacent party member to full.
113* MightyGlacier: The Sunkeeper is designed to be this. She is slow (both move- and initiative-wise), yet very durable, and packs quite a punch for what you assume to be a healer tank.
114* ThePaladin: She is explicitly built as one: A tough warrior who has some healing and holy powers.
115* ThePowerOfTheSun: She utilizes light for healing and attack, typically consuming it to gain power and advantage.
116* RedAndBlackAndEvilAllOver: Inverted. Despite looking the part, the Sunkeeper is one of the most morally upstanding character classes.
117[[/folder]]
118[[folder:Three Spears]]
119!!Valrath Quartermaster
120[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quatermaster.jpg]]
121A proud merchant and well known supplier of arms, the Quartermaster uses tools both mundane and magical, supplementing his natural talent with the best gear.
122----
123* CynicIdealistDuo: With the Sunkeeper. She's the setting's equivalent of a noble Paladin. He's a practical tradesman who will deal with the worst of the worst, as long as they have the gold to spare. It's even reflected in the Personal Quests unlocking the pair - for the former, you need to donate loads of money towards the local temple; for the latter - ''hoard'' said loads.
124* BadassNormal: This character explicitly relies on his wargear and equipment, not magic or other supernatural abilities.
125* ItemCaddy: Quartermaster's primary specialization.
126* JackOfAllTrades: Similar to the Cragheart before him, he can function at long and short range very well. Although he'll want to purchase as many items as he can.
127* MultiMeleeMaster: His role as a fighter. He may be not the most proficient with any particular weapon, but he's good enough with all of them to always find the one that fits better for the situation at hand.
128* WalkingArmory
129[[/folder]]
130[[folder:Triangles]]
131!!Savvas Elementalist
132[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/savvas_elementalist1.jpg]]
133Most of the Savvas people, aside from Craghearts, eventually find the affinity with a certain element of nature. Some, if they're good enough, with the two of them. Some unique and rare individuals though, manage to make all of them submit.
134----
135* AllYourPowersCombined: Elementalist manages to juggle four basic NaturalElements even better than Spellweaver does, with many of his attacks charging or using [[{{AbilityMixing}} two or more at once]]. He is able to wield [[{{LightEmUp}} Light]] and [[{{CastingAShadow}} Dark]] too, although much less proficiently; there is a lore-based reason for that, listed below.
136* DangerousForbiddenTechnique: One of the side missions establishes that Savvas people normally cannot tame the Darkness and the Light, and those who do, risk to GoMadFromTheRevelation, [[spoiler:as one of the boss enemies, called the Colorless, had done]]. True, the class's Ability deck holds fewer number of such cards; and yet, enough that you ''may'' build him as the dedicated YinYangBomb.
137* FatAndSkinny: When compared with the short and stocky Cragheart, Elementalist looks noticeably taller and leaner - especially for a being made of rock and stone.
138* MagikarpPower: The Elementalist can feel a bit weak at lower levels, where you're mostly dependent on cards and expendable mana potions to generate the elements he needs to be effective. Once you've unlocked all of his element-generating perks, however, you'll likely have the ammunition you need to make him a damage machine.
139* MasterOfAll: Of the elemental magic, as opposed to Cragheart being a MasterOfNone.
140* NinjaPirateZombieRobot: A literal RockMonster in a BadassCape, who is basically [[WesternAnimation/AvatarTheLastAirbender the Avatar]] of the setting, throwing all kinds of lightning bolts, fireballs, and lightning balls at his opponents. Arguably, it's one of the coolest and most original PlayableCharacter designs in the entire game.
141* SwordAndSorcerer: Maintains this dynamic with [[{{MagicallyIneptFighter}} the other playable Savvas character]]. Whether they actually fight together in the same party, or will their backstory involve being [[{{SiblingYinYang}} Yin Yang Siblings]] to each other, is entirely up to the players.
142[[/folder]]
143[[folder:Two-Mini]]
144!! Vermling Beast Tyrant
145[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/beast_tyrant.jpg]]
146Close to the animal world, the Beast Tyrant can command the creatures of the forest, but is well known for his deep companion bond with a large painted bear, whom he can direct with but a thought.
147----
148* AttackAnimal: Which even comes with a personal miniature, when all other summonables in the game are represented by the simple stock tokens.
149* BearsAreBadNews: And it looks like a Panserbjørn straight of Literature/HisDarkMaterials.
150* GondorCallsForAid: After he retires, he asks the party to help his grove. And summons creatures from the land to help fight: Wolves and bears.
151* MindControl: Can take control of his bear using various techniques.
152* QuantityVsQuality: With the other Vermling character class. They both heavily rely on summons - but while Mindthief uses hordes of rats to do her bidding, Beast Tyrant is based on having a single, but quite formidable ally.
153** Although he does have the ability to Summon up to six more allies, the second most in the game.

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