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* {{Expy}}: Hotaru gains several [[StanceSystem extra stances]] when she appears in ''VideoGame/NeoGeoBattleColiseum'' (which is carried over to ''VideoGame/TheKingOfFighters XI''). This makes it look like she's taking notes from [[Franchise/{{Tekken}} Ling Xiaoyu]], especially when one of the new stances is a crouching stance ''similar'' to Xiaoyu's. It also helps that both are cheery girls with pigtails who serve as the gentle girl to the brooding males who walk in a dark path and reject their pleas to return (Gato and Jin Kazama).
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* DubNameChange: From Griffon Mask in Japan to Tizoc overseas.
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Changed line(s) 417,418 (click to see context) from:
->'''Voiced by:''' [[note]]Hikaru Hanada (Japanese), Creator/EarlBaylon (English, ''City of the Wolves'')[[/note]]
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->'''Voiced by:''' [[note]]Hikaru Hanada (Japanese), Creator/KenichirouMatsuda (Japanese, ''City of the Wolves''), Creator/EarlBaylon (English, ''City of the Wolves'')[[/note]]
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Changed line(s) 417,418 (click to see context) from:
->'''Voiced by:''' [[note]]Hikaru Hanada[[/note]] Creator/EarlBaylon (English, ''City of the Wolves'')
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->'''Voiced by:''' [[note]]Hikaru Hanada[[/note]] Hanada (Japanese), Creator/EarlBaylon (English, ''City of the Wolves'')
Wolves'')[[/note]]
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Changed line(s) 410,411 (click to see context) from:
[[folder:Khushnood Butt (Marco Rodriguez/Rodrigues)]]
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Changed line(s) 417,418 (click to see context) from:
->'''Voiced by:''' [[note]]Hikaru Hanada[[/note]]
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->'''Voiced by:''' [[note]]Hikaru Hanada[[/note]]
Hanada[[/note]] Creator/EarlBaylon (English, ''City of the Wolves'')
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* DubNameChange: Although it's utterly ''absurd''. The name "Marco Rodriguez" was dropped due to its similarity to a real martial artist, sure, but why was "''Khushnood Butt''" the winning replacement? This was eventually averted as of the story for ''King of Fighters XV'', where he is referred to by his original name, Marco Rodrigues, for the first time in the official English translation of an SNK title.
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* DubNameChange: Although it's utterly ''absurd''. The name "Marco Rodriguez" was dropped due to its similarity to a real martial artist, sure, but why was "''Khushnood Butt''" the winning replacement? This was eventually averted as of the story for ''King of Fighters XV'', where he is referred to by his original name, Marco Rodrigues, for the first time in the official English translation of an SNK title. And when he makes his playable return in ''City of the Wolves'', he goes fully by his true name.
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Changed line(s) 134,135 (click to see context) from:
->[-[[Characters/FatalFuryTerryBogard See his own page for tropes on him.]]-]
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This pair have been merged back into the main FF 1 index following CSP chat
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''Characters/FatalFuryKingOfFighters'' ([[Characters/FatalFuryTerryBogard Terry Bogard]] | [[Characters/FatalFuryGeeseHoward Geese Howard]]) | ''Characters/FatalFury2'' | ''Characters/FatalFury3'' | '''''Garou: Mark of the Wolves'''''\\
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''Characters/FatalFuryKingOfFighters'' ([[Characters/FatalFuryTerryBogard Terry Bogard]] | [[Characters/FatalFuryGeeseHoward Geese Howard]]) | ''Characters/FatalFury2'' | ''Characters/FatalFury3'' | '''''Garou: Mark of the Wolves'''''\\
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* IconicOutfit: One of the prime examples of SimpleYetAwesome in terms of visual design, Rock's outfit is immediately recognizable to any discerning [[UsefulNotes/FightingGameCommunity FGC]] member as well as people that have played ''VideoGame/CapcomVsSnk2MarkOfTheMillennium''.
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* IconicOutfit: One of the prime examples of SimpleYetAwesome in terms of visual design, Rock's outfit is immediately recognizable to any discerning [[UsefulNotes/FightingGameCommunity [[MediaNotes/FightingGameCommunity FGC]] member as well as people that have played ''VideoGame/CapcomVsSnk2MarkOfTheMillennium''.
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->''I won't let destiny make me dance its tune!''
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* JackOfAllStats: Like his father, Rock is an incredibly versatile character in most of his appearances. He has a solid projectile to zone with, a good approach tool that also acts as a projectile call-out in itself, a great (if a tad slow) command grab, and excellent anti-air options; he's the complete package and then some. All of this and the cherry on top go to his [[SkillGateCharacter ease of use]], often a relatively simple character to play.
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* JackOfAllStats: Like his father, Rock is an incredibly versatile character in most of his appearances. He has a solid projectile to zone with, a good approach tool that also acts as a projectile call-out in itself, a great (if a tad slow) command grab, and excellent anti-air options; he's the complete package and then some. All of this and the cherry on top go to his [[SkillGateCharacter [[SkillGateCharacters ease of use]], often a relatively simple character to play.
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Changed line(s) 563,564 (click to see context) from:
* AntiVillain: He never does anything heinous and the only motive he and Grant had to turn to crime was to protect themselves of much worse people after they've witnessed a boy being beaten to death
* AuthorityEqualsAsskicking: Though he's more balanced than his right hand man was, he has one deadly trick up his sleeve - when fighting him in arcade mode winning the first round leads to his T.O.P bar extending to ''his entire lifebar'' afterward/
* AuthorityEqualsAsskicking: Though he's more balanced than his right hand man was, he has one deadly trick up his sleeve - when fighting him in arcade mode winning the first round leads to his T.O.P bar extending to ''his entire lifebar'' afterward/
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* AntiVillain: He never does anything heinous and the only motive he and Grant had to turn to crime was to protect themselves of from much worse people after they've witnessed a boy being beaten to death
death in the slums.
* AuthorityEqualsAsskicking: Though he's more balanced than his right hand man was, he has one deadly trick up his sleeve - when fighting him inarcade mode Arcade Mode winning the first round leads to his T.O.P bar extending to ''his entire lifebar'' afterward/afterwards.
* AuthorityEqualsAsskicking: Though he's more balanced than his right hand man was, he has one deadly trick up his sleeve - when fighting him in
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->''All is a nightmare. The beginning, the end.''
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->'''Voiced by:''' [[note]]Yo Kitazawa[[/note]]
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->'''Voiced by:''' [[note]]Hikaru Hanada[[/note]]
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->'''Voiced by:''' [[note]]Jun Hashimoto[[/note]]
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->'''Voiced by:''' [[note]]Hrioki Asakawa[[/note]]
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->'''Voiced by:''' [[note]]Yo Kitazawa[[/note]]
->''A wolf like you should know...people today aren't alive.''
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->'''Voiced by:''' [[note]]Jun Hashimoto[[/note]]
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She has a page
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->'''Voiced by:''' Yuki Horie (Japanese), Manaka Iwami (Japanese, ''City of the Wolves''), Creator/SuzieYeung (English, ''City of the Wolves'')
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->'''Voiced by:''' Yuki Horie (Japanese), Manaka Iwami Creator/ManakaIwami (Japanese, ''City of the Wolves''), Creator/SuzieYeung (English, ''City of the Wolves'')
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Changed line(s) 22,23 (click to see context) from:
->'''Voiced by:''' [[note]] Creator/EijiTakemoto (Japanese, ''Garou-Maximum Impact''), Creator/YuumaUchida (Japanese, ''XIV''-present), Creator/AmiKoshimizu (''Animation/TheKingOfFightersDestiny'', young) Jon Thomas (''Maximum Impact'', English), Mike Lane (''Maximum Impact 2'', English), Creator/GriffinPuatu (English, ''City of the Wolves'')[[/note]]
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->'''Voiced by:''' [[note]] Creator/EijiTakemoto (Japanese, ''Garou-Maximum Impact''), Creator/YuumaUchida (Japanese, ''XIV''-present), Creator/AmiKoshimizu (''Animation/TheKingOfFightersDestiny'', young) Jon Thomas (''Maximum Impact'', English), (English, ''Maximum Impact''), Mike Lane (''Maximum (English, ''Maximum Impact 2'', English), 2''), Creator/GriffinPuatu (English, ''City of the Wolves'')[[/note]]
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Changed line(s) 254,255 (click to see context) from:
->'''Voiced by:''' Yuki Horie (Japanese), Creator/SuzieYeung (English, ''City of the Wolves'')
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->'''Voiced by:''' Yuki Horie (Japanese), Manaka Iwami (Japanese, ''City of the Wolves''), Creator/SuzieYeung (English, ''City of the Wolves'')
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Changed line(s) 22,23 (click to see context) from:
->'''Voiced by:''' [[note]] Creator/EijiTakemoto (Japanese, ''Garou-Maximum Impact''), Creator/YuumaUchida (Japanese, ''XIV''-present), Creator/AmiKoshimizu (''Animation/TheKingOfFightersDestiny'', young) Jon Thomas (''Maximum Impact'', English), Mike Lane (''Maximum Impact 2'', English), Creator/GriffinPutatu (English, ''City of the Wolves'')[[/note]]
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->'''Voiced by:''' [[note]] Creator/EijiTakemoto (Japanese, ''Garou-Maximum Impact''), Creator/YuumaUchida (Japanese, ''XIV''-present), Creator/AmiKoshimizu (''Animation/TheKingOfFightersDestiny'', young) Jon Thomas (''Maximum Impact'', English), Mike Lane (''Maximum Impact 2'', English), Creator/GriffinPutatu Creator/GriffinPuatu (English, ''City of the Wolves'')[[/note]]
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Changed line(s) 22,23 (click to see context) from:
->'''Voiced by:''' [[note]] Creator/EijiTakemoto (Japanese, ''Garou-Maximum Impact''), Creator/YuumaUchida (Japanese, ''XIV''-present), Creator/AmiKoshimizu (''Animation/TheKingOfFightersDestiny'', young) Jon Thomas (''Maximum Impact'', English), Mike Lane (''Maximum Impact 2'', English)[[/note]]
to:
->'''Voiced by:''' [[note]] Creator/EijiTakemoto (Japanese, ''Garou-Maximum Impact''), Creator/YuumaUchida (Japanese, ''XIV''-present), Creator/AmiKoshimizu (''Animation/TheKingOfFightersDestiny'', young) Jon Thomas (''Maximum Impact'', English), Mike Lane (''Maximum Impact 2'', English)[[/note]]
English), Creator/GriffinPutatu (English, ''City of the Wolves'')[[/note]]
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->'''Voiced by:''' Yuki Horie
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->'''Voiced by:''' Yuki Horie
Horie (Japanese), Creator/SuzieYeung (English, ''City of the Wolves'')
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->'''Voiced by:''' [[note]]Hikaru Hanada[[/note]]
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->'''Voiced by:''' [[note]]Hikaru Hanada[[/note]]
Hikaru Hanada (Japanese), Creator/JalenKCassell (English, ''City of the Wolves'')
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Changed line(s) 181 (click to see context) from:
* MsFanservice: Wears a flattering dress with an open back and low neckline, which shows off a generous amount of cleavage as well as her legs.
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* MsFanservice: Wears a flattering dress with an open back and low neckline, which shows off a generous amount of cleavage as well as her legs.legs (which are further shown off by the addition of high heels).
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* ThreeStrikeCombo: His V.O.D. special move, which comes in two flavors depending on whether you use A or C to execute the string.
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* LimpAndLivid: His neutral stance is just him standing straight up with his arms at his sides with no appearance of a guard. His head is in the typical pose and he is constantly tensing his arms like he's ready to strangle his opponent at the first opportunity (he's a serial killer, after all). A lot of his attacks are also performed with a distinct lankiness to them that adds to the vibe that he's on the edge of control and only one attack away from going totally berserk.
to:
* LimpAndLivid: His neutral stance is just him standing straight up with his arms at his sides with no appearance of a guard. His head is in the typical pose slumped position, with his long stringy hair dangling in front of his face, and he is constantly tensing his arms like he's ready to strangle his opponent at the first opportunity (he's a serial killer, after all). A lot of his attacks are also performed with a distinct lankiness to them that adds to the vibe that he's on the edge of control and only one attack away from going totally berserk.
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* LimpAndLivid: His neutral stance is just him standing straight up with his arms at his sides with no appearance of a guard. His head is in the typical pose and he is constantly tensing his arms like he's ready to strangle his opponent at the first opportunity (he's a serial killer, after all). A lot of his attacks are also performed with a distinct lankiness to them that adds to the vibe that he's on the edge of control and only one attack away from going totally berserk.
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Changed line(s) 533 (click to see context) from:
* SecretStabWound: Hides an injury he received protecting Kain, a bullet which is ''still lodged in his chest''.
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* SecretStabWound: Hides an injury he received protecting Kain, a bullet which is ''still lodged in his chest''.chest and cannot be removed without killing him''.
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Removing as it's unclear if this is an oath of brotherhood.
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* BloodBrothers: He's sworn an oath of eternal allegiance with Kain, as seen in a special intro pose.
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* BloodBrothers: He's sworn an oath of eternal allegiance with Grant, as seen in a special intro pose.
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Changed line(s) 499 (click to see context) from:
* MovesetClone: He shares some similar moves to his brother Dong Hwan, which are based on the moveset of their father Kaphwan. Jae Hoon sticks with the forms his father teaches, by and large, only making minor adjustments (such his version of the Ryusei Raku employing a back-legged sweep instead of a front-legged slide) and [[PlayingWithFire adding a little ignition]].
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* MovesetClone: He shares some similar moves to his brother Dong Hwan, which are based on the moveset of their father Kaphwan. Jae Hoon sticks with the forms his father teaches, by and large, only making minor adjustments (such his version of the Ryusei Raku ''Ryuusei Raku'' employing a back-legged sweep instead of a front-legged slide) and [[PlayingWithFire adding a little ignition]].ignition]]. He does have some unique moves, though, such as the ''Shakka Shuu'' -- where he lifts his back leg forward and deflects any inbound attack before retaliating with a series of fast kicks.
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Changed line(s) 499 (click to see context) from:
* MovesetClone: He shares some similar moves to his brother Dong Hwan, which are based on the moveset of their father Kaphwan.
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* MovesetClone: He shares some similar moves to his brother Dong Hwan, which are based on the moveset of their father Kaphwan. Jae Hoon sticks with the forms his father teaches, by and large, only making minor adjustments (such his version of the Ryusei Raku employing a back-legged sweep instead of a front-legged slide) and [[PlayingWithFire adding a little ignition]].