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* PoorCommunicationKills: They're perfectly fine until they pick up the phone or start using the CB Radio, then they speak in frantic, high-strung voices. This applies to gameplay, too. Counselor teams that can quickly and coherently relay part locations and objective progress via walkie-talkies and offer recon on which areas are Jason-free at the moment tend to have much better odds of escaping.

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* PoorCommunicationKills: PoorCommunicationKills:
**
They're perfectly fine until they pick up the phone or start using the CB Radio, then they speak in frantic, high-strung voices. This applies to gameplay, too. Counselor teams that can quickly and coherently relay part locations and objective progress via walkie-talkies and offer recon on which areas are Jason-free at the moment tend to have much better odds of escaping.escaping.
** If they forget to radio Tommy Jarvis for help straight-away, he'll show up to confront Jason late into the night when there's [[TheCavalryArrivesLate not much that can be done]] to save the remaining survivors.
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* HumansAreAverage: Kenny epitomizes this trope. Jason however is a MightyGlacier so he'll be fighting to stay alive by the match's end unless two or more counselors are assisting him.
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* MasterOfNone: He doesn't excel at anything, as a consequence without giving him [[StatusBuff legendary perks]] you may soon find yourself hurting in any given scenario when you either want to avoid Jason, fight him, run away, or just repair something.
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* FearlessFool: Jenny has maxed out Composure, so if you equip epic/legendary Perks such as Nerves of Steel and Preparedness, she never incurs a stamina penalty for being afraid. The ''Fool'' part of FearlessFool is due to her terrible Repair and Strength stats, so Jenny [[TierInducedScrappy can't contribute much]] to the team besides a distraction.
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* RummageFail: As a counselor player unless you've equipped certain Perks you start off with nothing. To survive it's a mad scramble to the nearest cabin to rummage through the drawers to find items or weapons. If the cabin yields nothing but [[RandomNumberGod several walkie talkies and maps you already possess]], you must flee to the next cabin. The longer you idle in one location the more likely Jason will eventually find you.
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* ActionGirl: The women have all the same moves as the men in combat. Although they tend to have lower Strength scores, their other stats can make up the difference in combat situations.

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* ActionGirl: The women have all the same moves as the men in combat. Although they tend to have lower Strength scores, their other stats can make up the difference in combat situations. It should also be noted that while the axe and bat are the slowest, the girls can swing their weapons ''faster'' than the boys. Equip them with an epic or legendary "Swift Attacker" Perk and their odds of stunning Jason are much greater.
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* DwindlingParty: If the Jason player is too strong, or you and your friends are too disorganized, expect this to happen. Your options become severely limited, as killing Jason is off the table. You may have to go from trying to escape to running out the clock by hiding, [[KnowWhenToFoldEm or giving up]].
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** In spite of patches which forced the developers to [[WhyFandomCantHaveNiceThings remove team killings]], there's nothing to stop a counselor hijacking a car to run everyone else over. Though the game [[VideoGameCrueltyPunishment penalizes any griefer]] who takes this course of action, the car doesn't [[UnderusedGameMechanic breakdown permanently]] if they kill two or more teammates. If you notice your friends disappearing off the scoreboard [[DwindlingParty one after another as "Betrayed"]], then '''stay indoors'''.

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** In spite of patches infighting which forced the developers to [[WhyFandomCantHaveNiceThings remove team killings]], there's nothing to stop a counselor hijacking a car to run everyone else over. Though the game [[VideoGameCrueltyPunishment penalizes any griefer]] who takes this course of action, the car doesn't [[UnderusedGameMechanic breakdown permanently]] if they kill two or more teammates. If you notice your friends disappearing off the scoreboard [[DwindlingParty one after another as "Betrayed"]], then '''stay indoors'''.

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* TeamKiller: In spite of patches which forced the developers to [[WhyFandomCantHaveNiceThings remove team killings]], there's nothing to stop a counselor hijacking a car to run everyone else over. Though the game [[VideoGameCrueltyPunishment penalizes any griefer]] who takes this course of action, the car doesn't [[UnderusedGameMechanic breakdown permanently]] if they kill two or more teammates. If you notice your friends disappearing off the scoreboard as "Betrayed", then '''stay indoors'''.

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* TeamKiller: TeamKiller:
**
In spite of patches which forced the developers to [[WhyFandomCantHaveNiceThings remove team killings]], there's nothing to stop a counselor hijacking a car to run everyone else over. Though the game [[VideoGameCrueltyPunishment penalizes any griefer]] who takes this course of action, the car doesn't [[UnderusedGameMechanic breakdown permanently]] if they kill two or more teammates. If you notice your friends disappearing off the scoreboard [[DwindlingParty one after another as "Betrayed", "Betrayed"]], then '''stay indoors'''. indoors'''.
** This was [[WhatCouldHaveBeen meant to be]] the entire premise behind [[SocialDeductionGame 'Paranoia']] a gamemode where one of the counselors was actually a [[JackTheRipoff copycat Jason killer]].
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* TeamKiller: In spite of patches which forced the developers to [[WhyFandomCantHaveNiceThings remove team killings]], there's nothing to stop a counselor hijacking a car to run everyone else over. Though the game [[VideoGameCrueltyPunishment penalizes any griefer]] who takes this course of action, the car doesn't [[UnderusedGameMechanic breakdown permanently]] if they kill two or more teammates. If you notice your friends disappearing off the scoreboard as "Betrayed", then '''stay indoors'''.
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* CopCriminalFamily: The 'My Dad's A Cop' equippable perk implies one of them has a father in the New Jersey police force, if they're the ones using the phone, the cops instead of [[YouHaveToBelieveMe taking five minutes]] will arrive ''much faster''.
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* AttackAttackRetreatRetreat: Because Jason is a MightyGlacier, that cannot be [[YouWillNotEvadeMe escaped for long]], is [[InvincibleVillain effectively invincible]] for the round's beginning and any weapons Counselors aquire are breakable, they're all expected to adopt HitAndRunTactics to survive.

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* BornUnlucky: Scores the lowest Luck out of all Counselors, much like A.J.. Unlike A.J., Shelly has a high enough Strength to try and de-mask Jason before his weapon breaks under the right circumstances.

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* BornUnlucky: Scores the lowest Luck out of all Counselors, much like A.J.. Unlike A.J., Shelly has a high enough Strength to try and de-mask Jason before his weapon breaks under the right circumstances. Its recommended you change weapons often and always have a backup.


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* BornLucky: Her great LuckStat means weapons are less prone to breaking on her, she'll get better stamina boosts if she hits or wrestles free from Jason and can startup cars/boats usually before the killer has time to react.
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* BornUnlucky: Mitch's better at making repairs without alerting Jason. You can't hope to survive long in a fight against the serial killer with this Stoner's dismal LuckStat and low Strength.


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* WalkingTechfix: Mitch is fantastic for discreetly repairing cars and boats with his above-average Stealth, excellent Composure rating, so long as [[LeeroyJenkins no one else blows his cover]] mid-journey though due to his below-average stamina.

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the windows myth for that stat has been debunked


* BornUnlucky: Has very poor Luck stat, so weapons are liable to break, and extreme caution should be used when trying to start (or restart) the car or boat as him.

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* BornUnlucky: Has very poor Luck stat, LuckStat, so weapons are liable to break, break when he needs them most, and extreme caution should be used when trying to start (or restart) the car or boat playing as him.Adam.



* BornUnlucky: Has the lowest Luck stat out of all counselors, which means that the chances of A.J.'s weapon breaking is much higher than usual, making direct combat with Jason a big risk.

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* BornUnlucky: Has the lowest Luck stat out of all counselors, which means that the chances of A.J.'s weapon breaking is much higher than usual, making direct combat with Jason a big risk. Due to her low Strength it's far safer to use firecrackers, flareguns or the rifle anyway.



* BornUnlucky: One strategy to never forget when playing as Buggzy is to ''always change your weapon''. Because of his awful Luck stat after about three hits that connect any melee weapon he's using on Jason is liable to break. And if the cars broken down and Jason's prowling nearby? ''[[DraggedByTheCollar You can forget it]]''.

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* BornUnlucky: One strategy to never forget when playing as Buggzy is to ''always change your weapon''. Because of his awful Luck stat LuckStat after about three hits that connect any melee weapon he's using on Jason is liable to break. And if the cars broken down and Jason's prowling nearby? ''[[DraggedByTheCollar You can forget it]]''.



* BornLucky: Has the highest luck value out of all characters so far, though it does not necessarily mean that he will always survive a campaign by luck alone. If Chad's luck is in the player's favor, Chad can make use of keeping melee weapons from breaking, jumping or climbing through shattered windows without being cut, and regain stamina quickly upon landing an attack or breaking free from Jason's grip.

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* BornLucky: Has the highest luck value LuckStat out of all characters so far, though it does not necessarily mean that he will always survive a campaign by luck alone. If Chad's luck is in the player's favor, Chad can make use of keeping melee weapons from breaking, jumping or climbing through shattered windows without being cut, and regain stamina quickly upon landing an attack or breaking free from Jason's grip.


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* BornUnlucky: With bad Luck and terrible strength it would be unwise to melee Jason as Deborah, and smarter to mitigate this weakness with Perks that allow you to start the car/boat faster.


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* BornUnlucky: Due to poor LuckStat her melee weapons may break leaving her vulnerable, if you're going to fight Jason as Fox it would be very prudent to have a backup weapon nearby.


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* BornLucky: She has great LuckStat so weapons are unlikely to fail her in the middle of battle, and can make a quick getaway in the car or boat if things go sour.
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* BornUnlucky: Has very poor Luck stat, so weapons are liable to break, and extreme caution should be used when trying to start (or restart) the car or boat as him.


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* BornUnlucky: One strategy to never forget when playing as Buggzy is to ''always change your weapon''. Because of his awful Luck stat after about three hits that connect any melee weapon he's using on Jason is liable to break. And if the cars broken down and Jason's prowling nearby? ''[[DraggedByTheCollar You can forget it]]''.
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* CombatPragmatist: He has the strength to down Jason, but can't hold him off for as long as Adam or Buggzy could. Rather, the player is expected to ambush Jason via 'hit-and-hide' tactics.
* TheFriendNobodyLikes: Same with Eric but especially because most of the Counselors can't stand his needy AttentionWhore demeanor.


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* StrongerThanTheyLook: Shelly has above-average strength, but his poor Stamina and Speed make him ill-suited to hold the fort against a strong Jason player for long. Used properly, he's better at pulling off [[CombatPragmatist sneak attacks]].
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* StealthExpert: Has maxed out Stealth stats, making it her main gameplay plan to hide from Jason at all times. [[GoodBugsBadBugs Due to a bug]], A.J. is also the only maximum Stealth Counselor that can ''sprint silently'' if she is equipped with at least a 10% positive Lightfoot perk, as Tiffany and Tommy are unable to do so in spite of also having a 10/10 in Stealth.

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* StealthExpert: Has maxed out Stealth stats, making it her main gameplay plan to hide from Jason at all times. [[GoodBugsBadBugs [[GoodBadBugs Due to a bug]], A.J. is also the only maximum Stealth Counselor that can ''sprint silently'' if she is equipped with at least a 10% positive Lightfoot perk, as Tiffany and Tommy are unable to do so in spite of also having a 10/10 in Stealth.
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* StealthExpert: Has maximum stealth value, making it her main gameplay plan to hide from Jason at all times. Due to a bug, A.J. is also the only maximum Stealth Counselor that can sprint silently if she is equipped with at least a 10% rank Lightfoot perk, as Tiffany and Tommy are unable to do so in spite of also having a 10/10 in Stealth.

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* StealthExpert: Has maximum stealth value, maxed out Stealth stats, making it her main gameplay plan to hide from Jason at all times. [[GoodBugsBadBugs Due to a bug, bug]], A.J. is also the only maximum Stealth Counselor that can sprint silently ''sprint silently'' if she is equipped with at least a 10% rank positive Lightfoot perk, as Tiffany and Tommy are unable to do so in spite of also having a 10/10 in Stealth.



* ScavengerHunt: Her main purpose, as Vanessa can help find important items scattered across the campaign more efficiently than the slower counselors due to her high Speed. Any items found then dropped will show up on the map. Though any Vanessa player should refrain from being [[{{Courier}} the Courier]] as you cannot carry parts and weapons in-hand at the same time, not to mention her terrible Stealth stat will blow the other's cover and alert Jason.

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* ScavengerHunt: Her main purpose, as Vanessa can help find important items scattered across the campaign more efficiently than the slower counselors due to her high Speed. Any items found then dropped will show up on the map. Though any Vanessa player should refrain from being [[{{Courier}} the Courier]] as you cannot carry parts and weapons in-hand at the same time, not to mention her terrible Stealth stat will blow the other's her teammates cover and alert Jason.
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* ScavengerHunt: Her main purpose, as Vanessa can help find and deliver important items scattered across the campaign more efficiently than the slower counselors due to her high Speed.

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* ScavengerHunt: Her main purpose, as Vanessa can help find and deliver important items scattered across the campaign more efficiently than the slower counselors due to her high Speed.Speed. Any items found then dropped will show up on the map. Though any Vanessa player should refrain from being [[{{Courier}} the Courier]] as you cannot carry parts and weapons in-hand at the same time, not to mention her terrible Stealth stat will blow the other's cover and alert Jason.
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[[folder: Brandon "Buggzy" Wilson]]

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[[folder: Brandon [[folder:Brandon "Buggzy" Wilson]]



[[folder: Eric "J.R" Lachappa]]

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[[folder: Eric [[folder:Eric "J.R" Lachappa]]
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ugh, so tired... so many typos... why must inconsiderate roadworks keep me up at night?


* SanityMeter: They ''all'' hate [[PrimalFear the darkness]] and being [[GoMadFromTheIsolation separated from each other]]. Counselors with a high composure (and fear resistance Perk) will take the longest to succumb. Eventually though, all them give into their urge to panic. When they do, it can be a death sentence for the player as [[InterfaceScrew it screws the screen and mini-map up]] (unless you've equipped 'Preparedness'). Jason can easily find, ''[[YouCanRunButYouCantHide and keep on finding]]'' a counselor wracked with fear. You will also incur stamina penalties for being afraid, until eventually you move so slow [[ControllableHelplessness won't be able to get away]].

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* SanityMeter: They ''all'' hate [[PrimalFear the darkness]] and being [[GoMadFromTheIsolation separated from each other]]. Counselors with a high composure (and fear resistance Perk) will take the longest to succumb. Eventually though, all of them give into their urge to panic. When they do, it can be a death sentence for the player as [[InterfaceScrew it screws the screen and mini-map up]] (unless you've equipped 'Preparedness'). Jason can easily find, ''[[YouCanRunButYouCantHide and keep on finding]]'' a counselor wracked with fear. You will also incur stamina penalties for being afraid, until eventually you move so slow [[ControllableHelplessness won't be able to get away]].
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* SanityMeter: They ''all'' hate [[PrimalFear the darkness]] and being [[GoMadFromTheIsolation separated from each other]]. Counselors with a high composure (and fear resistance Perk) will take the longest to succumb. Eventually though, all them give into their urge to panic. When they do, it can be a death sentence for the player as [[InterfaceScrew it screws up the screen and mini-map up]] (unless you've equipped 'Preparedness'). Jason can easily find, ''and keep on finding'' a counselor wracked with fear. You will also incur stamina penalties for being afraid, until eventually you move so slow [[ControllableHelplessness won't be able to get away]].

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* SanityMeter: They ''all'' hate [[PrimalFear the darkness]] and being [[GoMadFromTheIsolation separated from each other]]. Counselors with a high composure (and fear resistance Perk) will take the longest to succumb. Eventually though, all them give into their urge to panic. When they do, it can be a death sentence for the player as [[InterfaceScrew it screws up the screen and mini-map up]] (unless you've equipped 'Preparedness'). Jason can easily find, ''and ''[[YouCanRunButYouCantHide and keep on finding'' finding]]'' a counselor wracked with fear. You will also incur stamina penalties for being afraid, until eventually you move so slow [[ControllableHelplessness won't be able to get away]].
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* SanityMeter: They ''all'' hate [[PrimalFear the darkness]] and being [[GoMadFromTheIsolation separated from each other]]. Counselors with a high composure (and fear resistance Perk) will take the longest to succumb. Eventually though, all them given into their urge to panic, when they do, it can be [[InterfaceScrew a death sentence as it screws up screen and mini-map up]] (unless you've equipped 'Preparedness'). Jason can easily find, ''and keep on finding'' a counselor wracked with fear. You will also incur stamina penalties for being afraid, until eventually you move so slow [[ControllableHelplessness won't be able to get away]].

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* SanityMeter: They ''all'' hate [[PrimalFear the darkness]] and being [[GoMadFromTheIsolation separated from each other]]. Counselors with a high composure (and fear resistance Perk) will take the longest to succumb. Eventually though, all them given give into their urge to panic, when panic. When they do, it can be a death sentence for the player as [[InterfaceScrew a death sentence as it screws up the screen and mini-map up]] (unless you've equipped 'Preparedness'). Jason can easily find, ''and keep on finding'' a counselor wracked with fear. You will also incur stamina penalties for being afraid, until eventually you move so slow [[ControllableHelplessness won't be able to get away]].
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* SanityMeter: They ''all'' hate [[PrimalFear the darkness]] and being [[GoMadFromTheIsolation separated from each other]]. Counselors with a high composure (and fear resistance Perk) will take the longest to succumb.

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* SanityMeter: They ''all'' hate [[PrimalFear the darkness]] and being [[GoMadFromTheIsolation separated from each other]]. Counselors with a high composure (and fear resistance Perk) will take the longest to succumb. Eventually though, all them given into their urge to panic, when they do, it can be [[InterfaceScrew a death sentence as it screws up screen and mini-map up]] (unless you've equipped 'Preparedness'). Jason can easily find, ''and keep on finding'' a counselor wracked with fear. You will also incur stamina penalties for being afraid, until eventually you move so slow [[ControllableHelplessness won't be able to get away]].
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* SanityMeter: They ''all'' hate [[PrimalFear the darkness]] and being [[GoMadFromTheIsolation separated from each other]]. Counselors with a high composure (and fear resistance Perk) will take the longest to succumb.
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* NervousWreck: Having witnessed one of your friends get murdered in a gruesome fashion by Jason and he's now [[OhCrap after you]], you'd probably be 'on edge' too, but all of them can't stand being alone or in darkness even [[NothingIsScarier when nothing's happening]]. It crosses over into IdiotBall territory where they'll freak out at the sight of a dead body, ''when Jason's chasing them.''
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* SlowerThanASnail: Because of his bad speed, worse stamina, and subpar composure, he's a sitting duck out in the open. If you're going to survive as Eric, never stray too far from a cabin.
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* StealthExpert: Subverted. He has poor composure, slightly worse than Deborah's. If he can't keep his fear levels in check, Jason ''will find him'' via a quick scan of the Sense ability.

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* StealthExpert: Subverted. He has poor below-average composure, slightly worse than Deborah's. If he can't keep his fear levels in check, Jason ''will find him'' via a quick scan of the Sense ability.



* StealthExpert: Boasts the highest Stealth value of all counselors so far (tied with A.J.). Though she is more easily frightened when alone, Tiffany makes up for it with her decent speed and high stamina value, giving her a chance to successfully evade Jason if he happens to find her. Unfortunately due to a bug, she doesn't get the luxury of being able to sprint silently even if she is equipped with a max rank Lightfoot perk.

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* StealthExpert: Boasts the highest Stealth value of all counselors so far (tied Subverted. Along with A.J.). Though she is , Tiffany may boast maxed out Stealth stats, but her poor composure means she's more easily frightened when alone, Tiffany makes alone. Barely a minute into the match she's already lit up for it with like ''Coney Island'' when Jason's using his Sense ability. You're better off utilizing her decent speed and high stamina value, giving her a chance value to successfully dodge and evade Jason if he happens to find her. Unfortunately due to a bug, she doesn't get the luxury of being able to sprint silently even if she is equipped with a max rank Lightfoot perk.Jason.

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* StealthExpert: Has a very high stealth stat, second only to the perfect stealth stat of A.J and Tiffany.

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* StealthExpert: Has Subverted. While Deborah has a very high stealth stat, second only to the perfect stealth stat of A.J and Tiffany.Tiffany, her composure is average, which means you need to manage your fear level carefully to stay invisible i.e. avoid seeing Jason, witnessing horrific events, spending any duration in the darkness etc.


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* StealthExpert: Subverted. He has poor composure, slightly worse than Deborah's. If he can't keep his fear levels in check, Jason ''will find him'' via a quick scan of the Sense ability.

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