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->'''Voiced by:''' Anairis Quiñones (English)\\

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->'''Voiced by:''' Creator/RieTakahashi (Japanese), Anairis Quiñones (English)\\



* ArmorPiercingAttack: Her Frostfire Breath has the standard effect of post-2.0.0 Breath weapons, where it allows her to target the lower defensive stat of her foe during combat if they wield a ranged weapon.

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* ArmorPiercingAttack: Her Frostfire Frostbite Breath has the standard effect of post-2.0.0 Breath weapons, where it allows her to target the lower defensive stat of her foe during combat if they wield a ranged weapon.



* JackOfAllStats: All of Fjorm's stats are good, with none of them going below 30 at Neutral Assets. While this means she gets outclassed by some more specialized units, it makes Fjorm a reliable unit for most situations. Since she's summonable from Legendary Hero banners, she can also be merged, and at +10 all of her stats are 35 or higher. With Dragonflowers thrown into the equation, she almost can reach 40 in all stats as well, and thanks to her flexible stat line, can be adjusted skill wise to fit any build relatively well.

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* JackOfAllStats: All of Regular Fjorm's stats are good, with none of them going below 30 at Neutral Assets. While this means she gets outclassed by some more specialized units, it makes Fjorm a reliable unit for most situations. Since she's summonable from Legendary Hero banners, she can also be merged, and at +10 all of her stats are 35 or higher. With Dragonflowers thrown into the equation, she almost can reach 40 in all stats as well, and thanks to her flexible stat line, can be adjusted skill wise to fit any build relatively well.



* PowerUpLetdown: The unique refine for her Leiptr allows her to gain +4 Atk/Spd/Def/Res during combat, as well as ignore any field stat debuffs she has during combat, and grant an additional +4 Def/Res during combat if her foe initiates combat, all if she is at 25% HP or above at the start of combat. While the +4 Atk/Spd/Def/Res and additional +4 Def Res is great, the ignoring any field stat debuffs is a problem, as it does not synergize with her Atk/Def Unity, where she gains +5 Atk/Def during combat as well as additional Atk and Def during combat equal to double the amount of the value of the debuff on each stat, and since most sources of debuffs usually inflict -7 on stats, this means that she misses out on +10 Atk/Def if the ignoring field stat buffs wasn't there, even though it will remove the possible -7 on her Spd and Res as well.

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* PowerUpLetdown: The unique refine for her Leiptr allows her to gain +4 Atk/Spd/Def/Res during combat, as well as ignore any field stat debuffs she has during combat, and grant an additional +4 Def/Res during combat if her foe initiates combat, all if she is at 25% HP or above at the start of combat. While the +4 Atk/Spd/Def/Res and additional +4 Def Res is great, the ignoring any field stat debuffs is a problem, as it does not synergize with her Atk/Def Unity, where she gains +5 Atk/Def during combat as well as additional Atk and Def during combat equal to double the amount of the value of the debuff on each stat, and since most sources of debuffs usually inflict -7 on stats, this means that she misses out on +10 Atk/Def if the ignoring field stat buffs wasn't there, even though it will remove the possible -7 on her Spd and Res as well.well, having players usually inherit another A skill for her such as the Stance skills instead.



* AchillesHeel: As much as the unique refine for her Blizzard and her Chilling Seal II allowing her to inflict massive damage and debuffs on her foe during combat, it will not work as well against foes that negate any field stat debuffs they have during combat, such as Shannan and his Balmung, Brunnya and her Fimbulvetr, or even Regular Fjorm and the unique refine for her Leiptr.



* FighterMageThief: The Mage of the Nifl royal family. She is a SquishyWizard with high Atk and low Def, and she can gain even more Atk during combat with [[WeaponOfChoice her default tome Blizzard]] the more her opponent is debuffed. Blizzard can grant Gunnthrá up to ''28 attack'' if the enemy has -7 Atk/Spd/Def/Res with Chill skills and dagger debuffs before combat. Gunnthrá also has her default B-skill Chilling Seal, which inflicts -6 Atk/Spd on the foe (or potentially, ''foes'') with the lowest Def in their team if she is at 50% HP or more, as well her other B-skill Chilling Seal II inflicting -7 Atk/Spd/Def/Res on the foe (or potentially ''foes'') with the lowest Def in their team, as well as inflict -7 Atk/Res to all foes within 2 spaces of that unit of the start of her turn, and in turn contributes to the combat buffs granted by Blizzard.

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* FighterMageThief: The Mage of the Nifl royal family. She is a SquishyWizard with high Atk and low Def, and she can gain even more Atk during combat with [[WeaponOfChoice her default tome Blizzard]] the more her opponent is debuffed. Blizzard can grant Gunnthrá up to ''28 attack'' if the enemy has -7 Atk/Spd/Def/Res with Chill skills and dagger debuffs before combat.combat, and further debuff her foe with the unique refine for her Blizzard. Gunnthrá also has her default B-skill Chilling Seal, which inflicts -6 Atk/Spd on the foe (or potentially, ''foes'') with the lowest Def in their team if she is at 50% HP or more, as well her other B-skill Chilling Seal II inflicting -7 Atk/Spd/Def/Res on the foe (or potentially ''foes'') with the lowest Def in their team, as well as inflict -7 Atk/Res to all foes within 2 spaces of that unit of the start of her turn, and in turn contributes to the combat buffs granted by Blizzard.
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* PreMortemOneLiner:
-->''"Silence."''\\
''"I am Nifl."''\\
''"Ice entomb you."''\\
''"Freeze."''

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* ArmorPiercingAttack: Her Frostfire Breath has the standard effect of post-2.0.0 Breath weapons, where it allows her to target the lower defensive stat of her foe during combat if they wield a ranged weapon.



* GlassCannon: She has high Atk and Spd, average HP, but low Def and Res.

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* DamageIncreasingDebuff: Her Frostbite Breath allows her to inflict -5 Atk/Spd/Def/Res on her foe during combat if she is at 25% HP or above at the start of combat.
* {{Egopolis}}: The Kingdom of Nifl is named after her.
* FinalBoss: Of the Ice & Flame 1 Tempest Trials+ event.
* GlassCannon: She has high Atk and Spd, and average HP, but low Def and Res.


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* StandardStatusEffect: Her Frostbite Breath allows her to inflict the [Counter Disrupt] status effect to the target and all foes within 2 spaces of her target if she attacked and is at 25% HP or above at the start of combat, where the ones inflicted with this status effect cannot counterattack.
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'''Artist:''' Yuzuhito Yasuda\\

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Probably the first if the second one is coming along as well in the other Tempest Trial+, but the fact that they physically interact at all with the cast is a major spoiler.


[[folder:Nifl]]

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[[folder:Nifl]][[folder:Nifl '''(UNMARKED SPOILERS BELOW)''']]



* BalanceBuff: In update 5.2.0, she gains Ice Mirror II and Atk/Def Unity, which are stronger versions of Ice Mirror and Atk/Def Bond 3 she has by default.
* BladeOnAStick: She wields the lance Leiptr, which can counterattack distant enemies.

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* BalanceBuff: In update 5.2.0, she gains Ice Mirror II and Atk/Def Unity, which are stronger versions of Ice Mirror and Atk/Def Bond 3 she has by default.
default, and in update 5.7.0, her Leiptr got a refine.
* BladeOnAStick: She wields the lance Leiptr, which can counterattack distant enemies. The unique refine for Leiptr also allows her to gain +4 Atk/Spd/Def/Res and ignore any field stats debuffs she has on her during combat, as well as gaining an additional +4 Def/Res during combat if her foe initiates combat, if she is at 25% HP or above at the start of combat.



* DamageReduction: Her Special, Ice Mirror, reduces damage from ranged attacks by 30% upon activation. This is bolstered by her default B skill Shield Pulse, which further reduces damage received by 5.

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* DamageReduction: Her Special, Ice Mirror, reduces damage from ranged attacks by 30% upon activation, and Ice Mirror II reduces damage taken from ranged attacks by 40% upon activation. This is bolstered by her default B skill Shield Pulse, which further reduces damage received by 5.



* NoSell: The unique refine for her Leiptr allows her to ignore any field stat debuffs she has on her during combat if she is at 25% HP or above at the start of combat.



* PowerUpLetdown: The unique refine for her Leiptr allows her to gain +4 Atk/Spd/Def/Res during combat, as well as ignore any field stat debuffs she has during combat, and grant an additional +4 Def/Res during combat if her foe initiates combat, all if she is at 25% HP or above at the start of combat. While the +4 Atk/Spd/Def/Res and additional +4 Def Res is great, the ignoring any field stat debuffs is a problem, as it does not synergize with her Atk/Def Unity, where she gains +5 Atk/Def during combat as well as additional Atk and Def during combat equal to double the amount of the value of the debuff on each stat, and since most sources of debuffs usually inflict -7 on stats, this means that she misses out on +10 Atk/Def if the ignoring field stat buffs wasn't there, even though it will remove the possible -7 on her Spd and Res as well.



** Her Regular variant wields Leiptr, which can counterattack regardless of range.

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** Her Regular variant wields Leiptr, which can counterattack regardless of range.range, and the unique refine allows her to gain +4 Atk/Spd/Def/Res and ignore any field stat buffs she has during combat, as well as an additional +4 Def/Res during combat if her foe initiates combat, if she is at 25% HP or above at the start of combat.



* BalanceBuff: In update 5.5.0, she gains Chilling Seal II, which is stronger than her Chilling Seal, as well as Atk/Res Solo 4.

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* BalanceBuff: In update 5.5.0, she gains Chilling Seal II, which is stronger than her Chilling Seal, as well as Atk/Res Solo 4.4, and update 5.7.0 gave her Blizzard a refine.



** Her refined Blizzard allows her to inflict -4 Spd/Res on the foe during combat if her foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict -4 Atk/Spd/Def/Res on her foe during combat, as well as double the value of their field stat debuffs they have during combat if she is at 25% HP or above at the start of combat, where for example if the foe has -7 Atk/Spd and -5 Res, they get an additional -7 Atk/Spd during combat -5 Res during combat, for a net of -14 Atk/Spd and -10 Res during combat, for a total of inflicting -18 Atk/Spd, -4 Def, and -14 Res.



* SpellBook: Her personal tome Blizzard gives her +3 Res and boosts her Atk equal to the foe's combined stat penalties.

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* SpellBook: Her personal tome Blizzard gives her +3 Res and boosts her Atk equal to the foe's combined stat penalties. Her refined Blizzard allows her to inflict -4 Spd/Res on the foe during combat if her foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict -4 Atk/Spd/Def/Res on her foe during combat, as well as double the value of their field stat debuffs they have during combat if she is at 25% HP or above at the start of combat.



** She has Blizzard, which gives her +3 Res and grants her Atk equal to the total stat penalties on her foe during combat. Combined with her Chilling Seal (II) and some Ploys, this has the potential to hurt ''a lot''.

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** She has Blizzard, which gives her +3 Res and grants her Atk equal to the total stat penalties on her foe during combat. Combined with her Chilling Seal (II) and some Ploys, this has the potential to hurt ''a lot''. It can also be refined to inflict -4 Spd/Res on the foe during combat if her foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict -4 Atk/Spd/Def/Res on her foe during combat, as well as double the value of their field stat debuffs they have during combat if she is at 25% HP or above at the start of combat.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nifl_god_of_ice.png]]
[[caption-width-right:350:God of Ice]]

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[[quoteright:350:https://static.[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/nifl_god_of_ice.org/pmwiki/pub/images/nifl_feh.png]]
[[caption-width-right:350:God [[caption-width-right:302:God of Ice]]



'''Class:''' Cavalry Blue Breath

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'''Class:''' Cavalry Blue BreathBreath Cavalier


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* BreakingOldTrends: Nifl is the very first dragon unit in the game who is a Cavalry unit, rather than Infantry, Flying, or Armored.
* GlassCannon: She has high Atk and Spd, average HP, but low Def and Res.
* IceQueen: Naturally, as the goddess of ice.
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Just to ask 1) Should the divine dragons be the first character to be listed or the last 2) Should they be listed under separate folders?

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[[folder:Nifl]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nifl_god_of_ice.png]]
[[caption-width-right:350:God of Ice]]

One of the divine dragons of World of Zenith who is hailed as being the god of Nifl. She is as cold as the frozen land she governs.

->'''Voiced by:''' Anairis Quiñones (English)\\
'''Class:''' Cavalry Blue Breath
----
* OurDragonsAreDifferent: Her dragon form looks less like a dragon and more like a giant wolf with ice wings and hooves.
[[/folder]]
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* CannotSpitItOut: Fjorm is hinted to have some sort of attraction to...someone(heavily hinted to be the Summoner). Her Bridal variant is all dressed up, but even then, she can't bring herself to even say who she loves, making this a case of TheUnreveal as well.

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* CannotSpitItOut: Fjorm is hinted to have some sort of attraction to...someone(heavily someone (heavily hinted to be the Summoner). Her Bridal variant is all dressed up, but even then, she can't bring herself to even say who she loves, making this a case of TheUnreveal as well.

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** Her Special skill Ice Mirror, her unique special, in addition to reducing damage from distant enemies by 30%, it also increases the power of her next attack based on how much damage was reduced.
** Her updated Special skill Ice Mirror II, her other unique special, in addition to reducing damage from distant enemies by 40%, it also increases the power of her next attack based on 40% of her Res.

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** Her Special skill Ice Mirror, her unique special, in addition to reducing damage from distant enemies by 30%, it also increases the power of her next attack based on how much damage was reduced.
reduced until the end of combat.
** Her updated Special skill Ice Mirror II, her other unique special, in addition to reducing damage from distant enemies by 40%, it also increases the power of her next attack based on 40% of her Res.Res until the end of combat.



* JackOfAllStats: All of Fjorm's stats are good, with none of them going below 30 at Netural Assets. While this means she gets outclassed by some more specialized units, it makes Fjorm a reliable unit for most situations. Since she's summonable from Legendary Hero banners, she can also be merged, and at +10 all of her stats are 35 or higher. With Dragonflowers thrown into the equation, she almost can reach 40 in all stats as well, and thanks to her flexible stat line, can be adjusted skill wise to fit any build relatively well.

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* JackOfAllStats: All of Fjorm's stats are good, with none of them going below 30 at Netural Neutral Assets. While this means she gets outclassed by some more specialized units, it makes Fjorm a reliable unit for most situations. Since she's summonable from Legendary Hero banners, she can also be merged, and at +10 all of her stats are 35 or higher. With Dragonflowers thrown into the equation, she almost can reach 40 in all stats as well, and thanks to her flexible stat line, can be adjusted skill wise to fit any build relatively well.



* MageKiller: While her stats are rather well-balanced, the combination of high Res, a special skill that reduces damage from ranged attacks and increases the damage of her next attack, and a weapon with built-in Distant Counter makes her most suited for this role. With the addition of the Distant Def Skill/Sacred Seal, she can take almost no damage from Red Mages and Blue Mages, and with her special Ice Mirror and Ice Mirror II, can even survive attacks from very strong Green Mages, especially if she has a Res Asset

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* MageKiller: While her stats are rather well-balanced, the combination of high Res, a special skill that reduces damage from ranged attacks and increases the damage of her next attack, and a weapon with built-in Distant Counter makes her most suited for this role. With the addition of the Distant Def Skill/Sacred Seal, she can take almost no damage from many Red Mages and Blue Mages, and with her special Ice Mirror and Ice Mirror II, can even survive attacks from very strong Green Mages, especially if she has a Res AssetAsset.



* LightningBruiser: Her New Year's variant has great Spd and good Atk, average defenses, but below average HP.



* MightyGlacier: He has great Atk and Def at 37 and 36, respectively, average HP at 41, but below average Res of 26 and poor Spd of 17 by default. Fortunately, Gjöll helps patch up his Spd weakness by granting him guaranteed follow-ups on debuffed foes, while also denying his foe's follow-up attacks.

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* MightyGlacier: He MightyGlacier:
** His regular variant
has great Atk and Def at 37 and 36, respectively, average HP at 41, but below average Res of 26 and poor Spd of 17 by default. Fortunately, Gjöll helps patch up his Spd weakness by granting him guaranteed follow-ups on debuffed foes, while also denying his foe's follow-up attacks.attacks.
** His New Year variant has great Atk at 38 and Def at 36, and average HP at 42 and Res at 27, but low Spd at 19.
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* JackOfAllStats: All of Fjorm's stats are good, with none of them going below 30. While this means she gets outclassed by some more specialized units, it makes Fjorm a reliable unit for most situations. Since she's summonable from Legendary Hero banners, she can also be merged, and at +10 can easily be a MasterOfAll.

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* JackOfAllStats: All of Fjorm's stats are good, with none of them going below 30.30 at Netural Assets. While this means she gets outclassed by some more specialized units, it makes Fjorm a reliable unit for most situations. Since she's summonable from Legendary Hero banners, she can also be merged, and at +10 all of her stats are 35 or higher. With Dragonflowers thrown into the equation, she almost can easily reach 40 in all stats as well, and thanks to her flexible stat line, can be a MasterOfAll.adjusted skill wise to fit any build relatively well.



* MageKiller: While her stats are rather well-balanced, the combination of high Res, a special skill that reduces damage from ranged attacks and increases the damage of her next attack, and a weapon with built-in Distant Counter makes her most suited for this role. With the addition of the Distant Def Skill/Sacred Seal, she can take almost no damage from Red Mages and Blue Mages, and with her special Ice Mirror and Ice Mirror II, can even survive attacks from very strong Green Mages.

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* MageKiller: While her stats are rather well-balanced, the combination of high Res, a special skill that reduces damage from ranged attacks and increases the damage of her next attack, and a weapon with built-in Distant Counter makes her most suited for this role. With the addition of the Distant Def Skill/Sacred Seal, she can take almost no damage from Red Mages and Blue Mages, and with her special Ice Mirror and Ice Mirror II, can even survive attacks from very strong Green Mages.Mages, especially if she has a Res Asset

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** Her New Year variant is a Downplayed version, where she has good Atk and Spd, but below average HP, Def, and Res.



** Her default Special skill is Glacies, which is a 4 special cooldown special that boost her damage equal to 80% of her Res during combat. Additionally, while Blizzard is classified as a Wind tome, it's a Wind tome that conjures a blizzard.

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** Her default Special skill is Glacies, which is a 4 special cooldown special that boost her damage equal to 80% of her Res during combat.combat when it activates. Additionally, while Blizzard is classified as a Wind tome, it's a Wind tome that conjures a blizzard.

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* FighterMageThief: The Mage of the Nifl royal family. She is a SquishyWizard with high attack and low defense, and she can gain even more attack during combat with [[WeaponOfChoice her default tome Blizzard]] the more her opponent is debuffed. Blizzard can grant Gunnthrá up to ''28 attack'' if the enemy has -7 Atk/Spd/Def/Res with Chill skills and dagger debuffs before combat. Gunnthrá also has her default B-skill Chilling Seal, which inflicts -6 Atk/Spd on the enemy (or potentially, ''enemies'') with the lowest defense if she has 50% HP or more, and in turn contributes to the combat buffs granted by Blizzard.

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* FighterMageThief: The Mage of the Nifl royal family. She is a SquishyWizard with high attack Atk and low defense, Def, and she can gain even more attack Atk during combat with [[WeaponOfChoice her default tome Blizzard]] the more her opponent is debuffed. Blizzard can grant Gunnthrá up to ''28 attack'' if the enemy has -7 Atk/Spd/Def/Res with Chill skills and dagger debuffs before combat. Gunnthrá also has her default B-skill Chilling Seal, which inflicts -6 Atk/Spd on the enemy foe (or potentially, ''enemies'') ''foes'') with the lowest defense Def in their team if she has is at 50% HP or more, as well her other B-skill Chilling Seal II inflicting -7 Atk/Spd/Def/Res on the foe (or potentially ''foes'') with the lowest Def in their team, as well as inflict -7 Atk/Res to all foes within 2 spaces of that unit of the start of her turn, and in turn contributes to the combat buffs granted by Blizzard.



** Gunnthrá's Atk and Spd are good, but her HP and Res are average while her Def is poor.

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** Regular Gunnthrá's Atk and Spd are good, but her HP and Res are average while her Def is poor.



* HerdHittingAttack: Or Debuff in this case, as her Chilling Seal II, in addition to inflicting -7 Atk/Spd/Def/Res to the foe with the lowest Def, allows her to inflict -7 Atk/Res to all foes within 2 spaces of that unit at the start of her turn.



* HolidayMode: Her New Year's variant wears a kimono with a katana made out of ice, while her Summer variant wears a bikini wielding coconut drinks. She notes the outfit is more bold than what she's usually used to.

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* HolidayMode: Her New Year's variant wears a kimono with a katana made out of ice, while her Summer variant wears a bikini wielding coconut drinks. She notes the latter outfit is more bold than what she's usually used to.



** Her default Special skill is Glacies. Additionally, while Blizzard is classified as a Wind tome, it's a Wind tome that conjures a blizzard.

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** Her default Special skill is Glacies.Glacies, which is a 4 special cooldown special that boost her damage equal to 80% of her Res during combat. Additionally, while Blizzard is classified as a Wind tome, it's a Wind tome that conjures a blizzard.



* ActionInitiative: His Gjöll allows him to have a guarnateed follow-up attack and deny any of the foe's follow-up attacks if at the start of combat the foe has a penalty inflicted on them, such as a stat debuff or the Panic status effect.

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* ActionInitiative: His Gjöll allows him to have a guarnateed guaranteed follow-up attack and deny any of the foe's follow-up attacks if at the start of combat the foe has a penalty [Penalty] inflicted on them, such as a stat debuff or the Panic [Panic] status effect.



* MightyGlacier: He has great Atk and Def at 37 and 36, respectively, average HP at 41, but below average Res of 26 and poor Spd of 17 by default. Fortunately, Gjöll helps patch up his Spd weakness by granting him guaranteed follow-ups on debuffed foes, while denying their own.

to:

* MightyGlacier: He has great Atk and Def at 37 and 36, respectively, average HP at 41, but below average Res of 26 and poor Spd of 17 by default. Fortunately, Gjöll helps patch up his Spd weakness by granting him guaranteed follow-ups on debuffed foes, while also denying their own.his foe's follow-up attacks.



* TakingYouWithMe: Implied with [[spoiler:his actions to assassinate Surtr after Nifl has fallen. If it gets down to it, he'll even sacrifice himself to ensure Surtr's death. However, at the time, Múspellflame was still active, so Hríd was burned and forced to retreat, with his actions in vain until he met Zacharias afterwards.]]

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* TakingYouWithMe: Implied with [[spoiler:his actions to assassinate Surtr after Nifl has fallen.fallen in Book II. If it gets down to it, he'll even sacrifice himself to ensure Surtr's death. However, at the time, Múspellflame was still active, so Hríd was burned and forced to retreat, with his actions in vain until he met Zacharias afterwards.]]



* WeaponOfChoice: Gjöll grants him +3 Atk and he gets a guaranteed follow-up attack and prevents the enemy from performing any follow-up attacks if they are inflicted with a negative status effect, such as Panic or stat reductions.

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* WeaponOfChoice: Gjöll grants him +3 Atk Atk, and he gets a guaranteed follow-up attack and prevents the enemy from performing any follow-up attacks if they are inflicted with a negative status effect, such as Panic or stat reductions.

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* BalanceBuff: In update 5.5.0, she gains Chilling Seal II, which is stronger than her Chilling Seal, as well as Atk/Res Solo 4.



** Her default C-skill is Res Ploy, which inflicts -5 Res to all enemies in cardinal directions of her with less Res than her. Gunnthrá also has her signature B-skill Chilling Seal, which inflict -6 Atk/Spd on the enemy with the lowest Def through their next action, so long as she has at least 50% HP remaining at the start of her turn.

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** Her default C-skill is Res Ploy, which inflicts -5 Res to all enemies in cardinal directions of her with less Res than her. Gunnthrá also has her signature B-skill Chilling Seal, which inflict -6 Atk/Spd on the enemy with the lowest Def through their next action, so long as she has at least 50% HP remaining at the start of her turn. Update 5.5.0 also gives her Chilling Seal II, which inflicts -7 Atk/Spd/Def/Res to the foe with the lowest Def within their team, as well as inflict -7 Atk/Res to all foes within 2 spaces of those units at the start of her turn, regardless of her HP.



* IWorkAlone: Update 5.5.0 gives her Regular variant Atk/Res Solo 4, which gives her +7 Atk/Res during combat if she's not adjacent to an ally.



* SecretArt: Her exclusive B skill is Chilling Seal. At the start of each turn, if Gunnthrá has at least 50% HP, the enemy with the lowest Def suffers Atk/Spd -6. While other Chill-based skills were later added, said skills target the highest stats or stat sum, making hers unique.

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* SecretArt: Her exclusive B skill is Chilling Seal. At the start of each turn, if Gunnthrá has at least 50% HP, she inflicts -6 Atk/Spd to the enemy foe with the lowest Def suffers Atk/Spd -6. While other Chill-based skills were later added, said skills target on their team. She also gains Chilling Seal II in update 5.5.0, which inflicts -7 Atk/Spd/Def/Res to the highest stats or stat sum, making hers unique.foe with the lowest Def on their team, as well as inflict -7 Atk/Res to all foes within 2 spaces of those units at the start of her turn, regardless of her HP.



** If an ally has a Wind Blessing during wind season, she gives them +3 HP and +4 Res if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of herself.

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** She has Atk/Res Solo 4, where she gains +7 Atk/Res during combat if she's not adjacent to an ally.
***
If an ally has a Wind Blessing during wind Wind season, she gives them +3 HP and +4 Res if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of herself.



** She has Blizzard, which gives her +3 Res and grants her Atk equal to the total stat penalties on her foe during combat. Combined with her Chilling Seal and some Ploys, this has the potential to hurt ''a lot''.

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** She has Blizzard, which gives her +3 Res and grants her Atk equal to the total stat penalties on her foe during combat. Combined with her Chilling Seal (II) and some Ploys, this has the potential to hurt ''a lot''.

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* DamageIncreasingDebuff: Her New Years' default weapon Kabura Ya inflicts -7 Spd to the enemy with the highest Spd at the start of her turn.

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* DamageIncreasingDebuff: Her New Years' default weapon Kabura Ya Ya+ inflicts -7 Spd to the enemy with the highest Spd at the start of her turn.



** Her New Year's seasonal variant good Atk and Spd at 35 each at default, naturally accessible skills for getting bonuses to both, a weapon with built-in Spd debuff for the fastest enemy unit at the start of her turn, but has average HP at 39 and lackluster defensive stats at default 20 Def and 21 Res.

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** Her New Year's seasonal variant good Atk and Spd at 35 each at default, naturally accessible skills for getting bonuses to both, and a weapon with built-in Spd debuff for the fastest enemy unit at the start of her turn, but has average HP at 39 and lackluster defensive stats at default 20 Def and 21 Res.



* AnIcePerson: She is a Legendary Hero of Water. Additionally, Fjorm can control ice in combat, and uses it to protect herself from damage with her Ice Mirror ability.

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* AnIcePerson: She is a Legendary Hero of Water. Additionally, Fjorm can control ice in combat, and uses it to protect herself from damage with her Ice Mirror and Ice Mirror II ability.



* MageKiller: While her stats are rather well-balanced, the combination of high Resistance, a special skill that reduces damage from ranged attacks and returns a percentage of the reduced damage, and a weapon with built-in Distant Counter makes her most suited for this role. With the addition of the Distant Defense Skill/Sacred Seal, she can take almost no damage from Red Mages and Blue Mages, and with her special Ice Mirror, can even survive attacks from very strong Green Mages.

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* MageKiller: While her stats are rather well-balanced, the combination of high Resistance, Res, a special skill that reduces damage from ranged attacks and returns a percentage of increases the reduced damage, damage of her next attack, and a weapon with built-in Distant Counter makes her most suited for this role. With the addition of the Distant Defense Def Skill/Sacred Seal, she can take almost no damage from Red Mages and Blue Mages, and with her special Ice Mirror, Mirror and Ice Mirror II, can even survive attacks from very strong Green Mages.



** Her regular variant has Atk/Def Bond, which gives her +5 Atk/Def during combat if she is adjacent to an ally.

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** Her regular variant has Atk/Def Bond, which gives her +5 Atk/Def during combat if she is adjacent to an ally. Update 5.2.0 gives her Atk/Def Unity, where if she is within 2 spaces of an ally, she gains +5 Atk/Def during combat, as well as effectively reversing any field stat debuffs on her Atk and Def, where for example if she has -4 Atk and -7 Def, she gains +8 Atk and +14 Def during combat, effectively gaining +4 Atk and +7 Def on top of the +5 Atk/Def.



** Her updated Special skill Ice Mirror II, when activated, reduces damage from a ranged for's attack by 40%, and increases the power of her next attack based on 40% of her Res.

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** Her updated Special skill Ice Mirror II, when activated, reduces damage from a ranged for's foe's attack by 40%, and increases the power of her next attack based on 40% of her Res.



* StandardStatusEffect: Her Bridal variant's Gjallarbrú allows her to inflict the Isolation status effect on all foes within cardinal direction of her and she has 3 or more current HP than her foe, where those affected by Isolation cannot use and be the target of Assist skills through their next action, such as Dance/Sing/Play, the movement skills, the Rally skills, and the Healing assist skills like Recover and Restore.



** Her default A skill is Atk/Def Bond 3, which gives her +5 Atk/Def during combat if she is adjacent to an ally at the start of combat. She also received Atk/Def Unity in update 5.2.0, which allows her to gain +5 Atk/Def during combat, as well as gain double the value equal to any field stat debuffs on her Atk and Def during combat if there is an ally within 2 spaces of her during combat.
** Her default C skill is Drive Atk, which gives +3 Atk to all allies within 2 spaces of her.
** Her New Year's variant has Atk/Spd Bond, which gives her +5 Atk/Spd during combat if she is adjacent to an ally. She also has Atk/Spd Link, which if either herself or an ally use a positioning assist skill with her, both gain +6 Atk/Spd, and Even Res Wave, which she gives herself and any adjacent allies +6 Res at the start of even turns.

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** Her default A skill is Atk/Def Bond 3, which gives her +5 Atk/Def during combat if she is adjacent to an ally at the start of combat. She also received Atk/Def Unity in update 5.2.0, which allows her to gain +5 Atk/Def during combat, as well as gain double the value equal to effectively reversing any field stat debuffs on her Atk and Def during combat if there is an ally within 2 spaces of her during combat.
** Her default C skill is
combat. She also has Drive Atk, which gives +3 Atk to all allies within 2 spaces of her.
** Her New Year's variant has Atk/Spd Bond, Bond 3, which gives her +5 Atk/Spd during combat if she is adjacent to an ally. She also has Atk/Spd Link, which if either herself or an ally use a positioning assist skill with her, both gain +6 Atk/Spd, and Even Res Wave, which she gives herself and any adjacent allies +6 Res at the start of even turns.

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* BalanceBuff: In update 5.2.0, she gains Ice Mirror II and Atk/Def Unity, which are stronger versions of Ice Mirror and Atk/Def Bond 3 she has by default.



* CounterAttack: Her [[WeaponOfChoice personal lance]], Leiptr, allows her to counterattack distant enemies, which is complimented by her Special skill Ice Mirror, a unique skill in that, in addition to reducing damage from distant enemies, it also increases the power of her next attack based on how much damage was reduced.

to:

* CounterAttack: CounterAttack:
**
Her [[WeaponOfChoice personal lance]], Leiptr, allows her to counterattack distant enemies, which is complimented by her enemies.
** Her
Special skill Ice Mirror, a her unique skill in that, special, in addition to reducing damage from distant enemies, enemies by 30%, it also increases the power of her next attack based on how much damage was reduced.reduced.
** Her updated Special skill Ice Mirror II, her other unique special, in addition to reducing damage from distant enemies by 40%, it also increases the power of her next attack based on 40% of her Res.



* SecretArt: Her exclusive skill Ice Mirror, when activated, reduces damage from a ranged foe's attack by 30%, and increases the power of her next attack by the amount of damage reduced.

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* SecretArt: SecretArt:
**
Her exclusive skill Ice Mirror, when activated, reduces damage from a ranged foe's attack by 30%, and increases the power of her next attack by the amount of damage reduced.reduced.
** Her updated Special skill Ice Mirror II, when activated, reduces damage from a ranged for's attack by 40%, and increases the power of her next attack based on 40% of her Res.



** Her default A skill is Atk/Def Bond, which increases her attack and defense if she stands next to an ally during battle.
** Her default C skill is Drive Atk, which increases the attack of allies within 2 spaces of her.

to:

** Her default A skill is Atk/Def Bond, Bond 3, which increases gives her attack and defense +5 Atk/Def during combat if she stands next is adjacent to an ally at the start of combat. She also received Atk/Def Unity in update 5.2.0, which allows her to gain +5 Atk/Def during battle.
combat, as well as gain double the value equal to any field stat debuffs on her Atk and Def during combat if there is an ally within 2 spaces of her during combat.
** Her default C skill is Drive Atk, which increases the attack of gives +3 Atk to all allies within 2 spaces of her.
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* {{Stripperiffic}}: Her Summer variant's damaged art has her sarong actually come off her waste, fully exposing her bikini bottom. Even compared to most other Summer units, Gunnthrá's damaged art shows off a huge amount of skin.

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* {{Stripperiffic}}: Her Summer variant's damaged art has her sarong actually come off her waste, waist, fully exposing her bikini bottom. Even compared to most other Summer units, Gunnthrá's damaged art shows off a huge amount of skin.

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* {{Stripperiffic}}: Her Summer variant's damaged art has her sarong actually come off her waste, fully exposing her bikini bottom. Even compared to most other Summer units, Gunnthr&aaacute;'s damaged art shows off a huge amount of skin.

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* {{Stripperiffic}}: Her Summer variant's damaged art has her sarong actually come off her waste, fully exposing her bikini bottom. Even compared to most other Summer units, Gunnthr&aaacute;'s Gunnthrá's damaged art shows off a huge amount of skin.



* VocalEvolution: Creator/CarrieKeranen initially gives Gunnthrá a deep vocal range to highlight her motherly and caring nature, but her variants released afterwards give her voice a higher pitch as a way to emphasize that Gunnthrá is Hríd's younger sister, where she was initially presumed to be the eldest, as well as giving her a more expressive personality, especially during the seasonal events she was released in.

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* VocalEvolution: Creator/CarrieKeranen initially gives Gunnthrá a deep vocal range to highlight her motherly and caring nature, but her variants released afterwards give her voice a higher pitch as a way to emphasize that Gunnthrá is Hríd's younger sister, where she was initially presumed to be the eldest, eldest in the localization, as well as giving her a more expressive personality, especially during the seasonal events she was released in.



** His Freezing Seal inflicts on the enemy with the lowest Res -6 Atk/Spd at the start of his turn if he has 50% HP or more.
** He also has Atk Smoke, which it inflict -7 Atk on enemies within 2 spaces of the target after combat.

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** His regular variant has Freezing Seal Seal, which inflicts on the enemy with the lowest Res -6 Atk/Spd at the start of his turn if he has 50% HP or more.
**
more. He also has Atk Smoke, which it inflict -7 Atk on enemies within 2 spaces of the target after combat.



* MageKiller: Not as much as Fjorm, but with a boost to his Rese he can become this. Special mention to his base variant for having a base of 26 Res. Most sword cavalries are lucky enough if their resistance are in the early 20's.
* MightyGlacier: He has great Atk and Def at 37 Atk and 36 Def, average HP 41, but below average Res of 26 and poor Spd of 17 by default. Fortunately, Gjöll helps patch up his Spd weakness by granting him guaranteed follow-ups on debuffed foes, while denying their own.

to:

* MageKiller: Not as much as Fjorm, but with a boost to his Rese Res he can become this. Special mention to his base variant for having a base of 26 Res. Most sword cavalries Sword Cavalry units are lucky enough if their resistance are in Res reach the early mid-to-late 20's.
* MightyGlacier: He has great Atk and Def at 37 Atk and 36 Def, 36, respectively, average HP at 41, but below average Res of 26 and poor Spd of 17 by default. Fortunately, Gjöll helps patch up his Spd weakness by granting him guaranteed follow-ups on debuffed foes, while denying their own.



** If an ally has a Wind Blessing during wind season, he gives them +3 HP and +4 Def if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of himself.

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** If an ally has a Wind Blessing during wind Wind season, he gives them +3 HP and +4 Def if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of himself.

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* DamageIncreasingDebuff: Her New Years' default weapon Kabura Ya inflicts -7 Spd to the enemy with the highest Speed at the start of her turn.

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* DamageIncreasingDebuff: Her New Years' default weapon Kabura Ya inflicts -7 Spd to the enemy with the highest Speed Spd at the start of her turn.



* SecretArt: Her exclusive B skill is Chilling Seal. At the start of each turn, if Gunnthrá has at least 50% HP, the enemy with the lowest Defense suffers Attack/Speed -6. While other Chill-based skills were later added, said skills target only a single stat, making hers unique.
* SpellBook: Her personal tome Blizzard increases her Resistance by 3 and boosts her Attack equal to the foe's combined stat penalties.

to:

* SecretArt: Her exclusive B skill is Chilling Seal. At the start of each turn, if Gunnthrá has at least 50% HP, the enemy with the lowest Defense Def suffers Attack/Speed Atk/Spd -6. While other Chill-based skills were later added, said skills target only a single stat, the highest stats or stat sum, making hers unique.
* SpellBook: Her personal tome Blizzard increases gives her Resistance by 3 +3 Res and boosts her Attack Atk equal to the foe's combined stat penalties.



* VocalEvolution: Creator/CarrieKeranen initially gives Gunnthrá a deep vocal range to highlight her motherly and caring nature, but her variants released afterwards give her voice a higher pitch as a way to emphasize that Gunnthrá is Hríd's younger sister, where she was initially presumed to be the eldest, as well as giving her a more expressive personality, especially during the seasonal events she was released in.



The prince of Nifl, next in line to the throne, and a Legendary Hero of Wind. Infiltrating Múspell after failing to defend Nifl from invasion, he holds valuable information on how to defeat Surtr for good.

to:

The prince of Nifl, oldest sibling of the Nifl royal family, next in line to the throne, and a Legendary Hero of Wind. Infiltrating Múspell after failing to defend Nifl from invasion, he holds valuable information on how to defeat Surtr for good.

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[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/nifl_crest_1.png]]

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[[quoteright:244:https://static.[[quoteright:332:https://static.tvtropes.org/pmwiki/pub/images/nifl_crest_1.png]] org/pmwiki/pub/images/nifl_official.png]]
[[caption-width-right:332:The Ice Crystal of Nifl]]



** Her default C-skill is Res Ploy, which lowers the Resistance of all enemies in cardinal directions of her with less Resistance than her. Gunnthrá also has her signature B-skill Chilling Seal, which drops the Speed (and Attack) of the enemy with the lowest Defense through their next action, so long as she has at least 50% HP remaining at the start of her turn.

to:

** Her default C-skill is Res Ploy, which lowers the Resistance of inflicts -5 Res to all enemies in cardinal directions of her with less Resistance Res than her. Gunnthrá also has her signature B-skill Chilling Seal, which drops the Speed (and Attack) of inflict -6 Atk/Spd on the enemy with the lowest Defense Def through their next action, so long as she has at least 50% HP remaining at the start of her turn.



* {{Stripperiffic}}: Her Summer variant's damaged art has her sarong actually come off her waste, fully exposing her bikini bottom. Even compared to most other Summer units, Gunnthra's damaged art shows off a huge amount of skin.

to:

* {{Stripperiffic}}: Her Summer variant's damaged art has her sarong actually come off her waste, fully exposing her bikini bottom. Even compared to most other Summer units, Gunnthra's Gunnthr&aaacute;'s damaged art shows off a huge amount of skin.



** Her exclusive Green tome Blizzard, which passively boosts her Resistance and grants her additional in-combat attack equal to the total penalties on her foe. Combined with her Chilling Seal and some Ploys, this has the potential to hurt ''a lot''.

to:

** Her exclusive Green tome She has Blizzard, which passively boosts gives her Resistance +3 Res and grants her additional in-combat attack Atk equal to the total stat penalties on her foe.foe during combat. Combined with her Chilling Seal and some Ploys, this has the potential to hurt ''a lot''.



* ActionInitiative: His Gjöll allows him to have a guarnateed follow-up attack and deny any of the foe's follow-up attacks if at the start of combat the foe has a penalty inflicted on them, such as a stat debuff or the Panic status effect.



* MageKiller: Not as much as Fjorm, but with a boost to his resistance he can become this. Special mention to his base variant for having a base of 26 resistance. Most sword cavalries are lucky enough if their resistance are in the early 20's.
* MightyGlacier: He has high Attack and Defense at 37 Atk and 36 Def, decent Resistance and HP at 26 and 41, respectively, but very low speed, being a measly ''17'' by default. Fortunately, Gjöll helps patch up his Speed weakness by granting him guaranteed follow-ups on debuffed foes, while denying their own.

to:

* MageKiller: Not as much as Fjorm, but with a boost to his resistance Rese he can become this. Special mention to his base variant for having a base of 26 resistance.Res. Most sword cavalries are lucky enough if their resistance are in the early 20's.
* MightyGlacier: He has high Attack great Atk and Defense Def at 37 Atk and 36 Def, decent Resistance and average HP at 41, but below average Res of 26 and 41, respectively, but very low speed, being a measly ''17'' poor Spd of 17 by default. Fortunately, Gjöll helps patch up his Speed Spd weakness by granting him guaranteed follow-ups on debuffed foes, while denying their own.



* SecretArt: Freezing Seal is exclusive to him, which inflicts -6 Atk/Spd at the start of his turn if he has 50% HP or more on the enemy with the lowest Resistance. It's identical to his sister Gunnthrá's SecretArt except for the fact that it targets the lowest-Res enemy rather than the lowest-Def one.

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* SecretArt: Freezing Seal is exclusive to him, which inflicts -6 Atk/Spd on the enemy with the lowest Res at the start of his turn if he has 50% HP or more on the enemy with the lowest Resistance.more. It's identical to his sister Gunnthrá's SecretArt except for the fact that it targets the lowest-Res enemy rather than the lowest-Def one.
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Zettai Ryouiki is now a definition-only page.


* ZettaiRyouiki: Type A. Much like Sharena, Fjorm's leg armor goes up to her thighs.
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* AmbiguouslyBi: She's heavily implied to be in love with Kiran, [[PurelyAestheticGender who can be male or female or anything in-between ]].

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* AmbiguouslyBi: She's heavily implied to be in love with Kiran, [[PurelyAestheticGender who can be male or female or anything in-between ]].in-between]].
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* AmbiguouslyBi: She's heavily implied to be in love with Kiran, [[PurelyAestheticGender who can be male or female]].

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* AmbiguouslyBi: She's heavily implied to be in love with Kiran, [[PurelyAestheticGender who can be male or female]].female or anything in-between ]].
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This page is for how characters from Nifl, The Kingdom of Ice, appear in ''VideoGame/FireEmblemHeroes''.

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This page is for how characters from Nifl, The the Kingdom of Ice, appear is a land of ice and snow, and takes the spotlight in ''VideoGame/FireEmblemHeroes''.
Book II of ''VideoGame/FireEmblemHeroes'', as it was taken over by Surtr, the king of Múspell.
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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesTheOrderOfHeroes Askr]] | [[Characters/FireEmblemHeroesEmblianEmpire Embla]] | '''Nifl''' \ [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]-]]]

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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesTheOrderOfHeroes Askr]] | [[Characters/FireEmblemHeroesEmblianEmpire Embla]] | '''Nifl''' \ | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]-]]]
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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesTheOrderOfHeroes Askr]] | [[Characters/FireEmblemHeroesEmblianEmpire Embla]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]-]]]

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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesTheOrderOfHeroes Askr]] | [[Characters/FireEmblemHeroesEmblianEmpire Embla]] | '''Nifl''' \ [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]-]]]
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[[foldercontrol]]
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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesTheOrderOfHeroes Askr]] | [[Characters/FireEmblemHeroesEmblianEmpire Emblia]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]-]]]

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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesTheOrderOfHeroes Askr]] | [[Characters/FireEmblemHeroesEmblianEmpire Emblia]] Embla]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]-]]]
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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesTheOrderOfHeroes Askr]] | [[Characters/FireEmblemHeroesEmblianEmpire Emblia]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]-]]]
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This page is for how characters from Nifl, The Kingdom of Ice, appear in ''VideoGame/FireEmblemHeroes''.

!!Nifl, The Kingdom of Ice

[[folder:In General]]
[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/nifl_crest_1.png]]
* ColorMotif: White, light blue, and yellow predominate their uniforms.
* CombatDiplomacyStealth: In the main story of Book II, Hríd is the one who goes for Combat against the Múspell forces, Ylgr acts as the Diplomacy by interacting and reasoning with one of the enemy, and Gunnthrá acts as the Stealth by helping Fjorm and the Order of Heroes while in hiding. [[spoiler:Out of all the three, Ylgr is the most successful one, as her brief interactions with Helbindi eventually cause Surtr's undoing.]]
* DamageIncreasingDebuff: The Nifl siblings usually have some method of inflicting debuffs or statuses on their foes. The eldest siblings even have unique skills that give them a big advantage over foes that are debuffed or are afflicted by statuses.
* DragonAncestry: All of the Nifl royal family carry the blood of the Ice Dragon, Nifl, in their veins.
* DreamingOfThingsToCome: "The Sworn Oath" Forging Bonds event have all the Nifl royal siblings have a dream about the Summoner, and due to the events taking place before the Múspell forces invade, it's a glimmer of hope for the fate of Nifl to change for the better when they meet them for real in the future.
* FeatherMotif: Like the people from Askr, they wear white feathers.
* FighterMageThief: In terms of combat, Hríd is the Fighter, Gunnthrá is the Mage, and Ylgr is the Thief, with Fjorm being the JackOfAllStats.
* AnIcePerson: The people of Nifl are associated with the element of ice.
* IcyBlueEyes: All of the people of Nifl (except Ylgr, whose eyes are white) have light blue eyes, and have powers of ice.
* PsychicDreamsForEveryone: All of the Nifl royal family have these about the Summoner in "The Sworn Oath" Forging Bonds event, although Gunnthrá is the only one who can remember it vividly outside of her dreams, including their name, due to her performing the Ritual of Dreams when she does.
* SlippySlideyIceWorld: Nifl is a realm of ice, and often a harsh environment to live in.
* ThemeNaming: Niflheim is the realm of ice and snow of the Norse nine Worlds and houses the 11 rivers of Élivágar. The Nifl royals and most of their weapons are named after these rivers.
[[/folder]]

[[folder:Fjorm]]
[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/fjorm_feh.png]]
[[caption-width-right:327:[[labelnote:Click here to see ''New Year's of Fire and Ice'' Fjorm]]https://static.tvtropes.org/pmwiki/pub/images/new_years_fjorm.png]][[/labelnote]]
[[caption-width-right:327:[[labelnote:Click here to see ''Bridal Belonging'' Fjorm]]https://static.tvtropes.org/pmwiki/pub/images/bridal_fjorm.png]][[/labelnote]]
[[caption-width-right:327:Princess of Ice / New Traditions / Bride of Rime]]
-->''"My homeland was destroyed by King Surtr of Múspell. But not only that... I watched as he killed my mother. I can't let the same thing happen to your kingdom. Please, whatever strength I have...let me lend it to you."''

The second princess of Nifl and a Legendary Hero of Water. She is an enemy of Surtr and an ally of the Order of Heroes.

->'''Voiced by:''' Creator/RieTakahashi (Japanese), Heather Hogan-Watson (English)\\
'''Artist:''' Shigeki Maeshima \\
'''Class:''' Lance Fighter (''Heroes'', regular), Princess (''[[TabletopGame/FireEmblemCipher Cipher]]''), Green Bow Flier (New Year's of Fire and Ice), Staff Flier (Bridal Belonging)
----
* AllForNothing: [[spoiler:Even after using the Rite of Frost to remove Múspellflame, she still does not defeat Surtr for good, as he comes back to life after being felled for the first time in Chapter 10 of Book II, thanks to the Rite of Flames. However, she learns later that the Rite of Flames can be undone, thanks to information from her brother.]]
* AmbiguouslyBi: She's heavily implied to be in love with Kiran, [[PurelyAestheticGender who can be male or female]].
* ArcHero: She's the deuteragonist of Book II.
* BladeOnAStick: She wields the lance Leiptr, which can counterattack distant enemies.
* CannotSpitItOut: Fjorm is hinted to have some sort of attraction to...someone(heavily hinted to be the Summoner). Her Bridal variant is all dressed up, but even then, she can't bring herself to even say who she loves, making this a case of TheUnreveal as well.
* CooldownManipulation: Her default B skill Shield Pulse reduces her Special charge on her first turn if she has a defensive skill equipped.
* CounterAttack: Her [[WeaponOfChoice personal lance]], Leiptr, allows her to counterattack distant enemies, which is complimented by her Special skill Ice Mirror, a unique skill in that, in addition to reducing damage from distant enemies, it also increases the power of her next attack based on how much damage was reduced.
* CutenessProximity: In the Forging Bonds event "A Trust Earned", it's revealed that Fjorm loves cute animals.
* DamageIncreasingDebuff: Her New Years' default weapon Kabura Ya inflicts -7 Spd to the enemy with the highest Speed at the start of her turn.
* DamageReduction: Her Special, Ice Mirror, reduces damage from ranged attacks by 30% upon activation. This is bolstered by her default B skill Shield Pulse, which further reduces damage received by 5.
* DemotedToExtra: Although [[spoiler:she's living on borrowed time after Book II due to the Rite of Frost]], her role in the story has ended, so she neither appears nor is mentioned in the main story of Book III. She and her family do make sporadic appearances in holiday paralogues and Forging Bonds, though.
* {{Determinator}}: She was given Leiptr by her brother because of this, with him instead choosing to wield Gjöll. Hríd in "The Sworn Oath" Forging Bonds supports states that even though she always loses against him in training, she never have once given up on trying to best him.
* FinishingMove: Has a unique attack animation when landing a killing blow on a foe where she flips forwards towards the enemy to do a slashing spear attack.
* ForcedToWatch: Surtr holds off on [[spoiler:executing Gunnthrá]] until Fjorm is there to witness it.
* GlassCannon:
** Her New Year's seasonal variant good Atk and Spd at 35 each at default, naturally accessible skills for getting bonuses to both, a weapon with built-in Spd debuff for the fastest enemy unit at the start of her turn, but has average HP at 39 and lackluster defensive stats at default 20 Def and 21 Res.
** Her Bridal variant has good Atk and Spd at default 34 each at default, good HP at 42, but below average Res at 23 and terrible Def at 17.
* GuestFighter: Appears as a water lance adventurer in ''VideoGame/DragaliaLost''.
* HeroicSacrifice: [[spoiler:She undertakes the Rite of Frost to defeat Surtr, which will eventually kill her.]]
* HolidayMode: Her New Year's seasonal variant wears a kimono, while her Bridal variant dresses in a bridal gown.
* AnIcePerson: She is a Legendary Hero of Water. Additionally, Fjorm can control ice in combat, and uses it to protect herself from damage with her Ice Mirror ability.
* IncurableCoughOfDeath: [[spoiler:After performing the Rite of Frost, Fjorm starts coughing rather intensely. It's revealed at the end of Book II that like the Flames of Múspell, it will cost her her life.]]
* IChooseToStay: [[spoiler:At the end of Book II, she chooses to remain in the Order of Heroes and stay at the summoner's side, since she still [[IOweYouMyLife owes a debt to the summoner]].]]
* IOweYouMyLife: Part of her motivation of serving you comes from the fact that you saved her from being left for dead. In fact, it is a custom in her kingdom to repay someone if you are rescued from the snow.
* JackOfAllStats: All of Fjorm's stats are good, with none of them going below 30. While this means she gets outclassed by some more specialized units, it makes Fjorm a reliable unit for most situations. Since she's summonable from Legendary Hero banners, she can also be merged, and at +10 can easily be a MasterOfAll.
* KickingAssInAllHerFinery: Her Bridal variant dress in a bridal gown, but is no less ready to fight in it.
* MageKiller: While her stats are rather well-balanced, the combination of high Resistance, a special skill that reduces damage from ranged attacks and returns a percentage of the reduced damage, and a weapon with built-in Distant Counter makes her most suited for this role. With the addition of the Distant Defense Skill/Sacred Seal, she can take almost no damage from Red Mages and Blue Mages, and with her special Ice Mirror, can even survive attacks from very strong Green Mages.
* MagicStaff: Her Bridal variant wields Gjallarbrú, which calculates staff damage normally, and if there is a foe in a cardinal direction of her and she has 3 or more HP than them, she inflicts the Isolation status, which those inflicted with it cannot use assist skills, as well as be the target of them.
* ModestyShorts: One piece of concept art shows that she wears very, '''very''' short [[https://vignette.wikia.nocookie.net/fireemblem/images/9/93/Fjorm_Concept_Art_1.jpg/revision/latest?cb=20171115065655 shorts]] underneath her very short miniskirt. Also, the heams of her shorts can be seen in her [[ClothingDamage damaged portrait]].
* MulticoloredHair: She has blonde hair that fades to a silvery blue around the tips, similar to Alfonse and Sharena's hair patterns.
* ThePowerOfFriendship:
** Her regular variant has Atk/Def Bond, which gives her +5 Atk/Def during combat if she is adjacent to an ally.
** Her New Year's variant has Atk/Spd Bond, which gives her +5 Atk/Spd during combat if she is adjacent to an ally. She also has Atk/Spd Link, which if either herself or an ally use a positioning assist skill with her, both gain +6 Atk/Spd.
* PreMortemOneLiner:
-->''"Leiptr, lance of ice!"''\\
''"You won't get past me!"''\\
''"Are you ready?"''\\
''"This is my all!"''
* {{Revenge}}: She wants Surtr's head on a pike for [[YouKilledMyMother killing her mother]] [[spoiler:and eventually her sister,]] and razing her kingdom to the ground. Anna even notes how bloodthirsty Fjorm becomes when it comes to defeating Surtr.
* SecretArt: Her exclusive skill Ice Mirror, when activated, reduces damage from a ranged foe's attack by 30%, and increases the power of her next attack by the amount of damage reduced.
* SecretlyDying: [[spoiler:She does not tell anyone in the Order of Heroes that the Rite of Frost will eventually take her life so as to not worry anyone about her condition, even at the end of Book II when her brother asks her.]]
* SpectacularSpinning: She does a forward flip in her finisher.
* StatusBuff:
** As a Legendary Hero of Water, she grants all allies that enter battle with her a stat boost during a water season if they have a Water Blessing equipped, in this case +3 HP/Spd. It can also be stacked with other Water Legendary Heroes, including copies of herself.
** Her default A skill is Atk/Def Bond, which increases her attack and defense if she stands next to an ally during battle.
** Her default C skill is Drive Atk, which increases the attack of allies within 2 spaces of her.
** Her New Year's variant has Atk/Spd Bond, which gives her +5 Atk/Spd during combat if she is adjacent to an ally. She also has Atk/Spd Link, which if either herself or an ally use a positioning assist skill with her, both gain +6 Atk/Spd, and Even Res Wave, which she gives herself and any adjacent allies +6 Res at the start of even turns.
** Her Bridal variant has Ground Orders, which at the start of her turn, gives all adjacent Infantry, Cavalry, or Armored allies gain the ability to warp to a tile adjacent to an ally within 2 spaces of them for their entire turn.
* ThemeNaming:
** Fjorm and Leiptr are the names of two of the great rivers in the Edda called the Élivágar.
** Her Bridal weapon Gjallarbrú is the golden bridge that crosses over Gjöll in order to reach Hel.
* WeaponOfChoice:
** Her Regular variant wields Leiptr, which can counterattack regardless of range.
** Her Bridal variant wields Gjallarbrú, which deals full damage instead of half like other staves, and if there is a foe in a cardinal direction of her and she has 3 or more HP than them, she inflicts the Isolation status, which those inflicted with it cannot use assist skills, as well as be the target of them.
* YourDaysAreNumbered: [[spoiler:She doesn't have long to live thanks to the Rite of Frost. She chooses to spend her final days remaining in the Order of Heroes.]]
* ZettaiRyouiki: Type A. Much like Sharena, Fjorm's leg armor goes up to her thighs.
[[/folder]]

[[folder:Gunnthrá (Slidr)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gunnthr_heroes.png]]
[[caption-width-right:350:[[labelnote:Click here to see ''New Year's of Fire and Ice'' Gunnthrá]]https://static.tvtropes.org/pmwiki/pub/images/new_years_gunnthra.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Click here to see ''Summer Returns'' Gunnthrá]]https://static.tvtropes.org/pmwiki/pub/images/summer_gunnthra.png]][[/labelnote]]
[[caption-width-right:350:Voice of Dreams / Year's First Dream / Beaming Smile]]
-->''"Thanks to Embla and Múspell, you've been drawn into the chaos of war... I want to do whatever I can, no matter how small, to help you."''

Fjorm's older sister, the eldest princess of Nifl, and a Legendary Hero of Wind. Connects with the Summoner through their dreams to help them and the Order of Heroes defeat Múspell's forces by giving them the key to defeat Surtr and his Múspellflame.

->'''Voiced by:''' Creator/AiKayano (Japanese), Creator/CarrieKeranen (English)\\
'''Artist:''' Shigeki Maeshima (regular), Yoshiku (New Year's of Fire and Ice), Kippu (Summer Returns)\\
'''Class:''' Green Cavalier (''Heroes'', regular), Sword Flier (New Year's of Fire and Ice), Dagger Cavalier (Summer Returns)
----
* AlternateSelf: The Gunnthrá players can summon isn't the same Gunnthrá who appears in the story.
* BlowYouAway: She is a Legendary Hero of Wind and uses the exclusive Blizzard tome, which traditionally has been considered a Wind tome.
* CombatDiplomacyStealth: The Stealth in the story of Book II. She does not participate in direct combat against Múspell, instead helping the Summoner and the Order of Heroes through the Summoner's dreams to give them the upper hand while also hiding from the enemy. [[spoiler:The hiding aspect eventually doesn't last, as she is caught and killed, but not before giving Fjorm and the Summoner the key to removing Surtr's Múspellflame.]]
* CoolSword: Her New Year's variant has Hikami, which gives her +3 Spd and inflicts to the nearest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn. Bonus points for being [[KatanasAreJustBetter a katana]] that gets covered in ice when it unsheathes, with even an ice symbol forming near the hilt.
* DamageIncreasingDebuff:
** Her default C-skill is Res Ploy, which lowers the Resistance of all enemies in cardinal directions of her with less Resistance than her. Gunnthrá also has her signature B-skill Chilling Seal, which drops the Speed (and Attack) of the enemy with the lowest Defense through their next action, so long as she has at least 50% HP remaining at the start of her turn.
** Her New Year's exclusive weapon Hikami inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn.
* DefiantToTheEnd: [[spoiler:Even when tortured with fire, she refuses to talk to Surtr about her true purpose on the ritual grounds.]]
* FamousLastWords: [[spoiler:"It is done. My role is at an end... Your divine weapon... I have entrusted the power to you, [Summoner]... Go now. Follow the light... I am so glad that we were able to meet at last... ..."]]
* FighterMageThief: The Mage of the Nifl royal family. She is a SquishyWizard with high attack and low defense, and she can gain even more attack during combat with [[WeaponOfChoice her default tome Blizzard]] the more her opponent is debuffed. Blizzard can grant Gunnthrá up to ''28 attack'' if the enemy has -7 Atk/Spd/Def/Res with Chill skills and dagger debuffs before combat. Gunnthrá also has her default B-skill Chilling Seal, which inflicts -6 Atk/Spd on the enemy (or potentially, ''enemies'') with the lowest defense if she has 50% HP or more, and in turn contributes to the combat buffs granted by Blizzard.
* GameplayAndStorySegregation: Several chapters involve you trying to meet up with Gunnthrá despite her being a playable character who could very well be in your party at the time. [[spoiler:And she remains a party member despite her PlotlineDeath, as the summonable Gunnthrá is not the same as the story Gunnthrá.]]
* GlassCannon:
** Gunnthrá's Atk and Spd are good, but her HP and Res are average while her Def is poor.
** Her Summer variant has great Spd and good Atk, average HP, but below average Res and poor Def.
* GoOutWithASmile: [[spoiler:Before succumbing to her wounds, she sees the Summoner for the first time in person, which brings her one last bit of joy.]]
* HartmanHips: Made quite prominent with her form-fitting dress. Her damaged art in her New Year's outfit also go out of their way to show off her long legs and wide hips.
* HeroicSacrifice: [[spoiler:Right before succumbing to wounds inflicted by Surtr, she provides the Summoner the key to defeating him and his flames with her last ounce of strength.]]
* HiddenBuxom: Zigzagged. Her clothing is quite loose and flowing, yet her curves (both her hips and chest) are still very visible, indicating she is incredibly curvaceous. Yet, unusually, even her damaged art avoids actually showing any cleavage. Played straight however with her summer variant, which has her in a revealing bikini top that shows her chest is about as large as Loki's and Laegjarn's. Her damaged art even has her cleavage further emphasized with her arm pressed against it.
* HolidayMode: Her New Year's variant wears a kimono with a katana made out of ice, while her Summer variant wears a bikini wielding coconut drinks. She notes the outfit is more bold than what she's usually used to.
* AnIcePerson:
** Her default Special skill is Glacies. Additionally, while Blizzard is classified as a Wind tome, it's a Wind tome that conjures a blizzard.
** Her New Year's variant shows her Hikami being covered in ice when it is unsheathed. In addition, the blade's name literally translates to "ice god katana".
* ImDyingPleaseTakeMyMacGuffin: [[spoiler:Her last act is to give the Summoner a stone that is the key to defeating Surtr once and for all.]]
* KilledOffForReal: [[spoiler:Due to Loki's insight, Surtr kills her off with Sinmara, but not before presenting her burned body to the group.]]
* LightningBruiser: Her New Year's variant has great Spd and good Atk, average defenses, but below average HP.
* MulticoloredHair: She has pink hair with blonde tips.
* OddNameOut: Out of all the Nifl siblings, her regular variant's exclusive weapon's name is the only one not based on one of the rivers of Élivágar.
* PowerAtAPrice: Because she used the ritual to talk to the Summoner, she can ''only'' use that ritual with the Summoner from now on.
* PreMortemOneLiner:
-->''"Please hold still."''\\
''"Can you forgive me?"''\\
''"Desist in your actions."''\\
''"What a predicament."''
* TheReveal: She casually says that she has sister''s'', which means that Fjorm is not the only sister she has. Since Fjorm comments that her mother was killed but doesn't mention her sisters, it's highly probable they're alive. It's later revealed that she has one more sister named Ylgr, as well as a brother named Hríd.
* SacrificialLion: [[spoiler:While she is competent in combat abilities, she is no match for Surtr, and dies from her wounds.]]
* SecretArt: Her exclusive B skill is Chilling Seal. At the start of each turn, if Gunnthrá has at least 50% HP, the enemy with the lowest Defense suffers Attack/Speed -6. While other Chill-based skills were later added, said skills target only a single stat, making hers unique.
* SpellBook: Her personal tome Blizzard increases her Resistance by 3 and boosts her Attack equal to the foe's combined stat penalties.
* StatusBuff:
** If an ally has a Wind Blessing during wind season, she gives them +3 HP and +4 Res if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of herself.
** Her New Year's variant has Joint Hone Spd, where if she's adjacent to any allies at the start of her turn, gives them and herself +5 Spd.
** Her Summer variant has Rally Def/Res+, where she gives an ally +6 Def/Res. She has Tropical Treats, where she gains +4 Atk/Res during combat if she has a stat boost, and AR-O Spd/Res, where if she's on the raiding team of Aether Raids, gains from +1 Spd/Res up to +10 Spd/Res during combat depending on the amount of the enemy's defensive structures are remaining.
* {{Stripperiffic}}: Her Summer variant's damaged art has her sarong actually come off her waste, fully exposing her bikini bottom. Even compared to most other Summer units, Gunnthra's damaged art shows off a huge amount of skin.
* {{Telepathy}}: She can communicate with the Summoner in their dreams.
* ThemeNaming: Slidr is a freezing river, one of the 11 rivers of Élivágar, located in Hel, the Land of the Dead. Gunnthrá is another of those rivers; though not as grim.
* WalkingSpoiler: In case the relevant entries haven't tipped you off, [[spoiler:Chapter 7 of Book II is when she dies, and thus is her last appearance as a story character.]]
* WeaponOfChoice:
** Her exclusive Green tome Blizzard, which passively boosts her Resistance and grants her additional in-combat attack equal to the total penalties on her foe. Combined with her Chilling Seal and some Ploys, this has the potential to hurt ''a lot''.
** Her New Year's variant wields Hikami, which gives her +3 Spd and inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn.
[[/folder]]

[[folder:Ylgr]]
[[quoteright:243:https://static.tvtropes.org/pmwiki/pub/images/ylgr_feh.png]]
[[caption-width-right:243:[[labelnote:Click here to see ''Summer Returns'' Ylgr]]https://static.tvtropes.org/pmwiki/pub/images/summer_ylgr.png]][[/labelnote]]
[[caption-width-right:243:Fresh Snowfall / Breaking the Ice]]
-->''"You have a little sister, don't you?'' [...] ''That's why you didn't kill me. I knew you were a good guy...even if you look like a bad guy."''

The youngest princess of Nifl. She was kidnapped by Múspell forces until her rescue by her sister Fjorm and the Order of Heroes.

->'''Voiced by:''' Creator/NaomiOzora (Japanese), Creator/MeganHollingshead (English, credited as Megan Lee)\\
'''Artist:''' Shigeki Maeshima (regular), Tobi (Summer Returns)\\
'''Class:''' Blue Thief (''Heroes'', regular), Axe Fighter (Summer Returns)
----
* ArmorPiercingAttack:
** She has Sorcery Blade, which targets the lower defensive stat of an enemy, if she enters combat while adjacent to an ally wielding a tome.
** Her Summer variant has Luna, where if it activates, ignores 50% of the enemy's defenses.
* BadassAdorable: The small and cute youngest princess of Nifl, and can certainly defend herself with her dagger.
* BigBrotherWorship: She puts her older brother Hríd on a high pedestal, stating that her kingdom will be fine as long as he's around.
* BloodKnight: Implied. One of her special quotes is, "I am having so much fun!", which is said while she is attacking her enemy.
* CombatDiplomacyStealth: The Diplomacy in the story of Book II. While in captivity, she interacts and reasons with Helbindi, one of the generals of Múspell, reminding him of his own little sister. [[spoiler:It's for this reason that after Surtr slaughters his home village, including his younger sister, Helbindi's BigBrotherInstinct leads him to rescue Ylgr and Veronica from being sacrificed to the Rite of Flames, which fuels Surtr's immortality, becoming the SpannerInTheWorks as a result, which leads to Surtr's eventual downfall.]]
* DamageIncreasingDebuff: She wields daggers, so it's a given. She also has Chill Spd, which inflicts -7 Spd to the enemy with the highest speed on their team.
* DualWielding: Only in her attacking artwork, but she wields a dagger in each hand.
* FighterMageThief: The Thief of the Nifl royal family. She is the fastest, but also one of the most vulnerable with low defenses. With her default skill kit, she can debuff the enemy with the highest speed at the start of her turn, gains more Spd and Atk if she is faster than her enemy, and debuffs the enemy's defenses after attacking, but needs assistance against physically bulky foes, especially tome-wielding allies.
* FragileSpeedster: Regular Ylgr has great Spd that's further boosted by her weapon and good Atk, but her HP is average and her Def and Res are rather low.
* GenkiGirl: She is energetic, curious, and wants to have fun, especially when it's related to anything new.
* HolidayMode: Her Summer variant wears a swimsuit while wielding a sand rake.
* HumanSacrifice: [[spoiler:The real Ylgr is nearly ritually sacrificed to Surtr's Rite of Flames to fuel his immortality, alongside Veronica. Fortunately, Helbindi saves them.]]
* KnifeNut: She wields the dagger Sylgr, which gives her +3 Spd, and grants +4 Atk/Spd during combat if she is faster than her enemy.
* INeverToldYouMyName: Ylgr initially seems unaware of who Fjorm's companions are, and asks for their identities. Fjorm then introduces Alfonse and Sharena to her, but starts coughing before she can get around to Anna or the Summoner. Despite this, later on in the same conversation Ylgr refers to the summoner by their name despite never having had a chance to learn of it. [[spoiler:It's foreshadowing that the Ylgr you're talking to is actually Loki in disguise.]]
* LightningBruiser: Her Summer variant has high Atk, Spd, and Def, average HP, but at the cost of below average Res.
* LittleMissBadass: While her captivity means she is unable to take to the battlefield in the main story, her playable version can certainly defend herself, while still looking younger than Veronica.
* MoeCouplet: Forms one with Helbindi, where Ylgr brings out Helbindi's BigBrotherInstinct.
* MotorMouth: She talks a ''lot'', to Veronica's consternation, [[spoiler:since the two are imprisoned together in Múspell]]. She also talks rather rapidly when she is made a playable character, even repeating the same words.
* MulticoloredHair: She has platinum hair with light blue tips.
* OddFriendship: Befriended Helbindi during her captivity in Múspell. [[FaceOfAThug Despite Helbindi saying otherwise, Ylgr knows that he is a nice person deep down]]. In Summer's Return, Gunnthrá takes this as a sign that Múspell and Nifl can get along.
* ThePowerOfFriendship: She has Sorcery Blade in her default kit, which targets the lower defensive stat of an enemy if she is adjacent to a tome-wielding ally.
* PreMortemOneLiner:
-->''"Sorry!"''\\
''"I am having so much fun!"''\\
''"Ha-ha-hah!"''\\
''"Boring, boring, boring."''
* PromotedToPlayable: She was made summonable in the "Fire and Ice" Banner in mid-November 2018, after the main story of Book II had finished.
* {{Squee}}: In her summoned introduction, she does this when you tell her that she's one of the Heroes.
* StatusBuff:
** She has Speed Tactic, which gives +6 Spd to all allies within 2 spaces if they do not match more than one ally with the same movement type, including Ylgr herself.
** Her Summer variant has Even Def Wave, which she gives herself and any adjacent allies +6 Def at the start of even turns. She also has Shoreline Rake, where she gains +4 Atk/Def during combat if she has a stat boost.
* TagalongKid: She joins up with the Askr trio and Fjorm, despite Fjorm's protests. [[spoiler:The fake Ylgr, that is. The real one joins up with the Order of Heroes near the end of Book II after she is freed from Surtr's captivity, with Fjorm more than happy to have her at her side.]]
* ThemeNaming:
** As with the other Niflese royalty, Ylgr is the name of one of the rivers of the Élivágar. It can also mean "She-Wolf". [[spoiler:The latter name is especially fitting, as Loki disguises herself as her to infiltrate the Order of Heroes. Therefore, the Ylgr the group initially meets is actually a "wolf in sheep's clothing".]]
** Sylgr is another one of the rivers of the Élivágar.
* TokenMiniMoe: Unlike everyone else, Ylgr is a child, who looks even younger than Veronica.
* UnexplainedRecovery: When we first see her, she is captured by Múspell's forces and held captive by them. She is then slated to be shipped off to Surtr, with Helbindi warning her against trying to escape. Despite being a small preteen girl, she apparently tries anyway and single-handedly succeeds in escaping from her captors. How she managed to pull this off isn't really explained, and while Fjorm briefly asks for details, she soon decides that it doesn't matter. [[spoiler:Fjorm probably should've asked anyway, seeing as the Ylgr you meet is actually Loki in disguise.]]
* WalkingSpoiler: Talking about her is very difficult without bringing up the fact that [[spoiler:the Ylgr who accompanies you throughout the latter half of Book II is actually Loki in disguise]].
* WeaponOfChoice: The dagger Sylgr gives her +3 Spd and, if she is faster than her opponent, gives her +4 Atk/Spd during combat. In addition, it packs the signature -7 Def/Res after-combat area debuff of most daggers.
* WelcomeToCorneria: Invoked. She's the ''only'' unit in the whole game whose movement quotes are just "Okay" spoken in different ways.
[[/folder]]

[[folder:Hríd]]
[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/hrid_feh.png]]
[[caption-width-right:272:[[labelnote:Click here to see ''New Year's of Fire and Ice'' Hríd]]https://static.tvtropes.org/pmwiki/pub/images/new_years_hrid_5.png]][[/labelnote]]
[[caption-width-right:272:Icy Blade / Resolute Prince]]
-->''"After Nifl fell, I made my way to Múspell in secret. Letting everyone think I had perished, I aimed to assassinate Surtr... Even at the cost of my life."''

The prince of Nifl, next in line to the throne, and a Legendary Hero of Wind. Infiltrating Múspell after failing to defend Nifl from invasion, he holds valuable information on how to defeat Surtr for good.

->'''Voiced by:''' Creator/YoshitsuguMatsuoka (Japanese), Mark P. Whitten (English)\\
'''Artist:''' Shigeki Maeshima (regular), argon / Exys Inc. (New Year's of Fire and Ice)\\
'''Class:''' Sword Cavalier (''Heroes'', regular), Sword Flier (New Year's of Fire and Ice)
----
* TheAce: He is revered by allies and enemies as a skilled fighter and strategist.
* ArmorPiercingAttack: He has Moonbow as his default special skill, which on activation ignores 30% of the enemy's defenses.
* {{Bishonen}}: Hríd is a ''very'' handsome man.
* TheChainsOfCommanding: In his "Sworn Oath" A conversation, he tiredly mentions that everyone is relying on him for leadership during Surtr's invasion. Because of that, he can't ever show his real emotions except in his dreams.
* CombatDiplomacyStealth: The Combat in the main story of Book II. He chose to fight the Múspell forces head-on, attempting to take Surtr down before he reaches the capital of Nifl. [[spoiler:Failing that, he instead attempts to assassinate Surtr after Nifl has fallen by infiltrating Múspell, but this too fails due to Múspellflame still being active at the time and as a result was too injured to continue fighting in the main story.]]
* CoolSword: Literally--his sword Gjöll appears to be made of ice, similar to Fjorm's Leiptr. It grants him +3 Atk and if the enemy is debuffed in any way, he gets a guaranteed follow-up attack and prevents the enemy from performing any of theirs.
* CounterAttack: He has Distant Counter in his default skill kit, which allows him counter attack enemies wielding a ranged weapon.
* DamageIncreasingDebuff:
** His Freezing Seal inflicts on the enemy with the lowest Res -6 Atk/Spd at the start of his turn if he has 50% HP or more.
** He also has Atk Smoke, which it inflict -7 Atk on enemies within 2 spaces of the target after combat.
** His New Year's variant wields Geishun, which inflicts -7 Atk on the enemy with the highest Atk at the start of his turn.
* FailureKnight: One of his biggest regrets is his inability to defend Nifl, it's people and his sisters in their time of need.
* FighterMageThief: The Fighter of the Nifl royal family. He is the most durable and physically the strongest, but also the slowest, and in his default skill kit, his exclusive weapon allows him more attacks while also preventing any of their follow-up attacks if the enemy is debuffed in any way, while also reducing the Atk of any enemies close to his target after combat.
* FinishingMove: Has one where he backs up and leaps into the air, horse and all, to strike a lethal blow on his foe.
* TheGoodKing: [[spoiler:He is named king at the end of Book II, after the deaths of his mother and his sister, Gunnthrá.]]
* HolidayMode: His New Year's variant wears a kimono.
* MageKiller: Not as much as Fjorm, but with a boost to his resistance he can become this. Special mention to his base variant for having a base of 26 resistance. Most sword cavalries are lucky enough if their resistance are in the early 20's.
* MightyGlacier: He has high Attack and Defense at 37 Atk and 36 Def, decent Resistance and HP at 26 and 41, respectively, but very low speed, being a measly ''17'' by default. Fortunately, Gjöll helps patch up his Speed weakness by granting him guaranteed follow-ups on debuffed foes, while denying their own.
* MulticoloredHair: He has faded purple hair with light blue tips.
* OffscreenMomentOfAwesome: [[spoiler:He's been trying to assassinate Surtr for a while, and hasn't been caught by the Múspell forces, even while wounded. Laegjarn even states that he could be the key for Surtr's real defeat if he meets up with Fjorm.]]
* TheOneGuy: He's the only one of Fjorm's siblings to be male.
* OutnumberedSibling: The only male of four siblings.
* PreMortemOneLiner:
-->''"There's no escape."''\\
''"Freeze, now."''\\
''"I'm putting it all into this one!"''\\
''"Ice upon you!"''
* PromotedToPlayable: After being an NPC in the main story of Book II, he was made playable as a Legendary Hero in late November 2018.
* SecretArt: Freezing Seal is exclusive to him, which inflicts -6 Atk/Spd at the start of his turn if he has 50% HP or more on the enemy with the lowest Resistance. It's identical to his sister Gunnthrá's SecretArt except for the fact that it targets the lowest-Res enemy rather than the lowest-Def one.
* StandardStatusEffects: In his Legendary Hero Battle on Abyssal difficulty, he has Panic Ploy 3 as his Sacred Seal, which inverts field stat bonuses for enemies that are in cardinal directions of him and have less HP than him. Since he has 81 HP on Abyssal, Panic Ploy is guaranteed to fire off on anybody within his cardinal range, and since his weapon activates on enemies with any negative status effects...
* StatusBuff:
** If an ally has a Wind Blessing during wind season, he gives them +3 HP and +4 Def if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of himself.
** His New Year's variant has Atk/Def Bond, which gives him +5 Atk/Def during combat if he is adjacent to an ally. He also has Hone Atk 4, which at the start of his turn gives all adjacent allies +7 Atk.
* TakingYouWithMe: Implied with [[spoiler:his actions to assassinate Surtr after Nifl has fallen. If it gets down to it, he'll even sacrifice himself to ensure Surtr's death. However, at the time, Múspellflame was still active, so Hríd was burned and forced to retreat, with his actions in vain until he met Zacharias afterwards.]]
* ThemeNaming: As with the other Nifl royalty, Hríd and Gjöll are names of the rivers of the Élivágar.
* WeaponOfChoice: Gjöll grants him +3 Atk and he gets a guaranteed follow-up attack and prevents the enemy from performing any follow-up attacks if they are inflicted with a negative status effect, such as Panic or stat reductions.
[[/folder]]

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