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** Similarly, just how atheltic and hunky Vaan is depends on the artsyle, and even the very game or piece of media itself. In ''XII'', FMV sequences portray Vaan at his most buff. ''Revenant Wings'' revamps him to appear more sterotypically "youthful kid", downplaying his physique tremendously most of the time. ''Dissidia 012 Final Fantasy'', conversely, plays up his buff-ness, showing Vaan at his most cut. ''Tactics A2'' downplays only insofar as his loose-fitting shirt doesn't flatter his muscle tone as clearly as his vest does, but he generally back to be more atheletic in appearance than ''Revenant Wings''.

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** Similarly, just how atheltic athletic and hunky Vaan is depends on the artsyle, and even the very game or piece of media itself. In ''XII'', FMV sequences portray Vaan at his most buff. ''Revenant Wings'' revamps him to appear more sterotypically "youthful kid", downplaying his physique tremendously most of the time. ''Dissidia 012 Final Fantasy'', conversely, plays up his buff-ness, showing Vaan at his most cut. ''Tactics A2'' downplays only insofar as his loose-fitting shirt doesn't flatter his muscle tone as clearly as his vest does, but he generally back to be more atheletic in appearance than ''Revenant Wings''.
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* {{Revenge}}: His beloved master was slain [[spoiler:by the great beast Yiazmat]], and all the master's disciples were scattered to the winds. He created Clan Centurio in order to find (or train) [[spoiler:the one warrior who would be able to match and slay Yiazmat and thus avenge his master by proxy.]]

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* {{Revenge}}: His beloved master was slain [[spoiler:by the great beast Yiazmat]], and all the master's disciples were scattered to the winds. He created Clan Centurio in order to find (or train) [[spoiler:the one warrior warrior(s) who would be able to match and slay Yiazmat Yiazmat, and thus avenge his master by proxy.]]
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* RoyalBrat: Ashe can be haughty, proud and quick to dismiss those below her station.
--> Basch: ''"You've met Amalia?"''
--> Vaan: ''"I've met nicer people."''

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* RoyalBrat: Early on, between being a FallenPrincess, a widow, and vengeful against the Empire that did both, Ashe can be haughty, proud and quick to dismiss those below her station.
--> Basch: ''"You've -->'''Basch:''' You've met Amalia?"''
--> Vaan: ''"I've
Amalia?
-->'''Vaan:''' I've
met nicer people."''



* UnscrupulousHero: She spends most of the game focused on gaining nethicite with her ultimate goal being using it to destroy the Archadian Empire to avenge her husband and restore her kingdom. CharacterDevelopment sees her gaining scruples.

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* UnscrupulousHero: She spends most of the game focused on gaining nethicite nethicite, with her ultimate goal being using it to destroy the Archadian Empire to avenge her husband and restore her kingdom. CharacterDevelopment sees her gaining scruples.
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* CharacterDevelopment: Learns to do what is best for Dalmasca and its people as opposed to blindly chasing revenge against the Empire, which would probably get her kingdom destroyed and herself killed. Also becomes more heroic and sociable as time goes on, when you first meet her she's a bit of a bitch and doesn't really trust the other party members.

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* CharacterDevelopment: Learns to do what is best for Dalmasca and its people as opposed to blindly chasing revenge against the Empire, which would probably get her kingdom destroyed and herself killed. Also becomes more heroic and sociable as time goes on, on; when you first meet her she's a bit of a bitch hardcase and doesn't really trust the other party members.



* CommonalityConnection: Vaan and Ashe have this with their extremely similar experience during the war with Archades and it's because of this they can see the ghost of their lost loved ones in the Tomb of Raithwall. In the climax of the game, it's this bond that [[spoiler: allows Vaan to [[JumpingOffTheSlipperySlope save Ashe from herself]]]].

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* CommonalityConnection: Vaan and Ashe have this with their extremely similar experience during the war with Archades Archades, and it's because of this they can see the ghost of their lost loved ones in the Tomb of Raithwall. In the climax of the game, it's this bond that [[spoiler: allows Vaan to [[JumpingOffTheSlipperySlope save Ashe from herself]]]].
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Mysterious beings known as ''The Undying'' who act as Gods over Ivalice and dwell within the Great Crystal high above Giruvegan where not even airships can reach.

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Mysterious beings known as ''The Undying'' Undying'', who act as Gods over Ivalice and dwell within the Great Crystal high above Giruvegan where not even airships can reach.
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* {{Superboss}}: Although not on the same level as Yiazmat, he is nonetheless an extremely tough boss on his own, with attacks that can easily wipe out a party which would have no trouble taking on the FinalBoss.

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* {{Expy}}: A knight who fights for what he believes in and serves as a tutor and guardian to a blond-haired child and a princess, much like Obi-Wan Kenobi. That being said, Vaan is not his direct apprentice, and Ashe is, by all means, his military superior.
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-->Voiced by Creator/YosukeAkimoto (Japanese) and Gary Martin (English)

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-->Voiced by Creator/YosukeAkimoto (Japanese) and Gary Martin Creator/GaryMartin (English)
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Damsel In Distress is the new name of the trope.


* DistressedDamsel: Like Penelo before her, she gets kidnapped by Ba'Gamnan, but is quickly rescued.

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* DistressedDamsel: DamselInDistress: Like Penelo before her, she gets kidnapped by Ba'Gamnan, but is quickly rescued.

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* GeniusBruiser: Formerly being a respected War Hero he knew a lot of powerful people in Dalmascan Politics, and was privy to quite a lot of the inner workings of Government and Diplomacy. Once she begins to trust him again Ashe regularly asks his council on matters of Statecraft.



* {{Leitmotif}}: The cutscene-specific "Basch's Reminiscence", which plays as he recounts Reks and King Raminas' deaths by Gabranth. It's a somber, melancholic theme that uses some notes from "White Room", the theme that plays during Vaan's own recollection of Reks in his catatonia, as well as in Mt. Bur-Omisace after Judge Bergan's rampage.

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* {{Leitmotif}}: The cutscene-specific "Basch's Reminiscence", which plays as he recounts Reks and King Raminas' deaths by Gabranth. It's a somber, melancholic theme that uses some notes from "White Room", the theme that plays during Vaan's own recollection of Reks in his catatonia, as well as in Mt. Bur-Omisace after Judge Bergan's rampage.rampage until the defeat of the Rank VII Mark Fafnir.
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** MirrorBoss: Unlike most of the high level enemies you fight they fight using the same sort of tactics and abilities that the player does, even down to having the advantage of numbers.
** ArtificialBrilliance: Their gambit setups will counter most of the player's go to tried and trusted strategies to make things even more awkward.
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* MythologyGag: While not named after a previous villain, Zalera's design in this game pays homage to [[VideoGame/FinalFantasyVII Sephiroth]], with a black wing in the place of its right arm and the shamaness attached to it resembling [=JENOVA=].

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* MythologyGag: While not named after a previous villain, Zalera's design in this game pays homage to [[VideoGame/FinalFantasyVII Sephiroth]], with a black wing in the place of its right arm and the shamaness attached to it resembling [=JENOVA=]. Zalera's host in ''VideoGame/FinalFantasyTactics'' was also an {{Expy}} of Sephiroth, which further explains the connection.
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* MythologyGag: While not named after a previous villain, Zalera's design in this game pays homage to [[VideoGame/FinalFantasyVII Sephiroth]], with a black wing in the place of its right arm and the shamaness attached to it resembling [=JENOVA=].

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* BadBoss: Ba'Gamnan is aggressive with everyone, even his sibling lackeys. During the time Ba'Gamnan is (unwillingly) on your side in the sequel, he is actually quite happy to help you beat up his siblings because they made no effort to rescue him and carried on business as usual.



* RecurringBoss: A few times in the first game but even more in the sequel, where they get more focus in general. During the time Ba'Gamnan is (unwillingly) on your side, he is actually quite happy to help you beat up his siblings.

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* RecurringBoss: A few times in the first game but even more in the sequel, where they get more focus in general. During the time Ba'Gamnan is (unwillingly) on your side, he is actually quite happy to help you beat up his siblings.
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* CasanovaWannabe: He raises a suggestive eyebrow toward Fran in the first game, and tries approaching her in ''Revenant Wings'', but has no luck. He later considers approaching even Ashe, but never actually does.


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* MrExposition: He teaches Vaan about hunt marks in ''XII'' and even offers him his first hunt, the Rogue Tomato. He knows so much about hunts because it turns out he is a secret member of Clan Centurio.

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[[folder:The Occuria (Unmarked Spoilers ahead)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ffxii_gerunjpg.jpg]]
[[caption-width-right:350:Gerun, leader of the Occuria]]
->"Undying, we Occuria light the path for wayward sons of man. Oft did we pass judgment on them so that Ivalice might endure. Eternal, we are hist'ry's stewards, to set the course and keep it true."

\\
Mysterious beings known as ''The Undying'' who act as Gods over Ivalice and dwell within the Great Crystal high above Giruvegan where not even airships can reach.

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[[folder:The Occuria (Unmarked Spoilers ahead)]]
[[quoteright:350:https://static.
[[folder:Mjrn]]
[[quoteright:399:https://static.
tvtropes.org/pmwiki/pub/images/ffxii_gerunjpg.jpg]]
[[caption-width-right:350:Gerun, leader
org/pmwiki/pub/images/mjrn.png]]
[[caption-width-right:399:]]
->"Ivalice is changing! How can the Viera stand and do nothing at all?"
-->'''Voiced by:''' April Stewart (English), Yukana (Japanese)

Fran's younger sister, a Viera of Golmore Jungle. She longs to follow in her sister's footsteps and see the outside world, but her other older sister, Jote, forbids it. Just before the events
of the Occuria]]
->"Undying, we Occuria light
game, she does wander out in search of the path for wayward sons of man. Oft did we pass judgment Humes who have been passing through their Wood, but is captured and experimented on them so that Ivalice might endure. Eternal, we are hist'ry's stewards, by Archadian scientists to set see the course and keep it true."

\\
Mysterious beings known as ''The Undying'' who act as Gods over Ivalice and dwell within
effects of the Great Crystal high above Giruvegan where not even airships can reach.nethicite on Mist-sensitive Viera.




* BerserkButton: The Occuria are furious over Venat helping the Archadians make their own nethicite and want nothing but their complete and utter destruction, collateral damage be damned. Gerun doesn't take it well when Ashe says Venat is an Occuria too. This outrages the Occuria king so much that it loses its composure and its eyes flare with fury. The other Occuria manifest their physical forms, angered by Ashe's statement.
-->'''Gerun:''' The nethicite is ''ours'' to give, to chosen bearer or to none.\\
The heretic tresspassed, and set the rose of knowledge in Man's hand.\\
With imitations they ''profane... it is anathema to us!''\\
We give you now the Stone and Task! Administer judgement: '''DESTROY THEM ALL!!!'''\\

* BlueAndOrangeMorality: Essentially, they view their actions as promoting peace among mortals. Sometimes their actions can make things look beneficial, but if they see something as an obstacle to their vision of how the world should be, they will take any means to remove it, regardless of what it is.
* EnergyBeings: They are mysterious floating masses of mist with blank faces and glowing orange eyes.
* EnigmaticEmpoweringEntity: Whatever they are, they grant their favor to those who they deem worthy of power.
* GodIsEvil: What Venat thinks, anyways. Not to say they aren't probably right, though, given how overbearing and temperamental Gerun is.
* GreaterScopeVillain: Their control over history is what spurred Venat to turn, making them responsible for the whole plot. They also act as a collective GreaterScopeVillain for the entire Ivalice Alliance, given how every other game set in Ivalice (except for ''Tactics Advance'') follow this one chronologically.
* InvisibleToNormals: Well, to anyone they don't want to talk to anyway.
* JerkassGods: Beyond their manipulations, if they see something as an obstacle to how they think the world should be, they don't care if its an entire country, they will use any means to remove it.
* ManipulativeBastard: They manipulate Ashe's emotions via visions of Rasler to encourage her to fight Archadia.
* NoGender: None of the Occuria are clearly male or female.
* OurGhostsAreDifferent: It is they who conjure the ghosts of Rasler and Reks to manipulate Ashe and Vaan.
* ScrewYouElves: Venat's opinion of them, feeling they have no right to manipulate mortals. Ashe has it by the end of the game.
* TopGod: Gerun is their leader.
* VoiceOfTheLegion: Gerun's voice echoes.

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\n* BerserkButton: The Occuria are furious over Venat helping BreakHerHeartToSaveHer: After the Archadians make their own nethicite party frees her and want nothing but their complete and utter destruction, collateral damage be damned. Gerun doesn't take it well when Ashe says Venat is an Occuria too. This outrages the Occuria king so much that it loses its composure and its eyes flare with fury. The other Occuria manifest their physical forms, angered by Ashe's statement.
-->'''Gerun:''' The nethicite is ''ours''
brings her back to give, Eruyt Village, Mjrn implores Fran to chosen bearer or convince Jote to none.\\
The heretic tresspassed, and set the rose of knowledge in Man's hand.\\
With imitations they ''profane... it is anathema to us!''\\
We give you now the Stone and Task! Administer judgement: '''DESTROY THEM ALL!!!'''\\

* BlueAndOrangeMorality: Essentially, they view their actions as promoting peace among mortals. Sometimes their actions can make things look beneficial, but if they see something as an obstacle to their vision of how the world should be, they will take any means to remove it, regardless of what it is.
* EnergyBeings: They are mysterious floating masses of mist with blank faces and glowing orange eyes.
* EnigmaticEmpoweringEntity: Whatever they are, they grant their favor to those who they deem worthy of power.
* GodIsEvil: What Venat thinks, anyways. Not to say they aren't probably right, though, given how overbearing and temperamental Gerun is.
* GreaterScopeVillain: Their control over history is what spurred Venat to turn, making them responsible for the whole plot. They also act as a collective GreaterScopeVillain for the entire Ivalice Alliance, given how every other game set in Ivalice (except for ''Tactics Advance'') follow this one chronologically.
* InvisibleToNormals: Well, to anyone they don't want to talk to anyway.
* JerkassGods: Beyond their manipulations, if they see something as an obstacle to how they think the world should be, they don't care if its an entire country, they will use any means to remove it.
* ManipulativeBastard: They manipulate Ashe's emotions via visions of Rasler to encourage
allow her to fight Archadia.
leave, as Fran once did. For her own safety, Fran herself tells Mjrn to stay, causing Mjrn to run off crying.
* NoGender: None of DemonicPossession: Thanks to the Occuria are clearly male or female.
* OurGhostsAreDifferent: It is they who conjure the ghosts
Archadian scientists exposing her to dangerous levels of Rasler and Reks Mist, [[spoiler:it leaves her susceptible to manipulate Ashe and Vaan.
* ScrewYouElves:
Venat's opinion of them, feeling they possession, who controls her to free Tiamat. She is soon released after Tiamat is defeated, however]].
* TheOutsideWorld: Mjrn longs to see the world outside Golmore Jungle, and believes the Viera
have no right archaic beliefs for staying sequestered from it.
* UnstoppableRage: Exposure
to manipulate mortals. Ashe has it by the end of nethicite induces her into a berserk rage, which gives her strength to escape from the game.
* TopGod: Gerun is their leader.
* VoiceOfTheLegion: Gerun's voice echoes.
Archadian scientists in the Henne Mines but causes problems for the party [[spoiler:and renders her susceptible to Venat's possession]].



!The Espers
[[folder:General tropes]]

The {{summon|Magic}}s of the game. Thirteen creatures of unfathomable power created by the Occuria during their rule of the world, scions of darkness opposuing Occurian scions of light, who were all spurned and punished by their creators: twelve for their combined act of rebellion, and one for their own immense power compared to their fellows. The Espers were cast down to different parts of Ivalice and constitute one of the game's most challenging series of bonus bosses, and defeating them will give the player the ability to assign them as a summon to a party member.

to:

!The Espers
[[folder:General tropes]]

[[folder:Jote]]
[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/jote_large.png]]
[[caption-width-right:301:]]
->"Ivalice is for the Humes.
The {{summon|Magic}}s Wood alone is for us."
-->'''Voiced by:''' Michell Arthur (English), Yoshiko Sakakibara (Japanese)

The leader
of the game. Thirteen creatures of unfathomable power created by Viera in Eruyt Village, deep within the Occuria during Golmore Jungle. She is also Fran and Mjrn's eldest sister who believes in the isolation of their rule of the world, scions of darkness opposuing Occurian scions of light, who were all spurned and punished by their creators: twelve for their combined act of rebellion, and one for their own immense power compared to their fellows. The Espers were cast down to different parts of Ivalice and constitute one of the game's most challenging series of bonus bosses, and defeating them will give the player the ability to assign them as a summon to a party member.people.


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* IceQueen: Jote is always calm and collected, and a bit frosty to the outsiders who have come into her village -- and with good reason, as their people typically avoid the outside world.
* LyingToProtectYourFeelings: Before leaving Eruyt Village again, Fran asks Jote if the Wood misses her for leaving it. Jote can only respond sadly that it does, but Fran sees through it at once but is grateful all the same for Jote's attempt to soften her pain.
-->'''Fran''': "A pleasant lie, that."
* ReasonableAuthorityFigure: Despite their hatred of Humes, Jote gives Fran and the others Lente's Tear for helping Mjrn and returning her home, enabling them to pass through Golmore Jungle to continue their journey.
* SugarAndIcePersonality: Despite appearing standoffish, she cares deeply for both of her sisters and is hurt by how they both wish to abandon the ways of their people by leaving the Wood. When Fran left the village, she had to uphold their laws to forbid her entry ever again.
[[/folder]]

[[folder:The Occuria (Unmarked Spoilers ahead)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ffxii_gerunjpg.jpg]]
[[caption-width-right:350:Gerun, leader of the Occuria]]
->"Undying, we Occuria light the path for wayward sons of man. Oft did we pass judgment on them so that Ivalice might endure. Eternal, we are hist'ry's stewards, to set the course and keep it true."

\\
Mysterious beings known as ''The Undying'' who act as Gods over Ivalice and dwell within the Great Crystal high above Giruvegan where not even airships can reach.
----

* BerserkButton: The Occuria are furious over Venat helping the Archadians make their own nethicite and want nothing but their complete and utter destruction, collateral damage be damned. Gerun doesn't take it well when Ashe says Venat is an Occuria too. This outrages the Occuria king so much that it loses its composure and its eyes flare with fury. The other Occuria manifest their physical forms, angered by Ashe's statement.
-->'''Gerun:''' The nethicite is ''ours'' to give, to chosen bearer or to none.\\
The heretic tresspassed, and set the rose of knowledge in Man's hand.\\
With imitations they ''profane... it is anathema to us!''\\
We give you now the Stone and Task! Administer judgement: '''DESTROY THEM ALL!!!'''\\

* BlueAndOrangeMorality: Essentially, they view their actions as promoting peace among mortals. Sometimes their actions can make things look beneficial, but if they see something as an obstacle to their vision of how the world should be, they will take any means to remove it, regardless of what it is.
* EnergyBeings: They are mysterious floating masses of mist with blank faces and glowing orange eyes.
* EnigmaticEmpoweringEntity: Whatever they are, they grant their favor to those who they deem worthy of power.
* GodIsEvil: What Venat thinks, anyways. Not to say they aren't probably right, though, given how overbearing and temperamental Gerun is.
* GreaterScopeVillain: Their control over history is what spurred Venat to turn, making them responsible for the whole plot. They also act as a collective GreaterScopeVillain for the entire Ivalice Alliance, given how every other game set in Ivalice (except for ''Tactics Advance'') follow this one chronologically.
* InvisibleToNormals: Well, to anyone they don't want to talk to anyway.
* JerkassGods: Beyond their manipulations, if they see something as an obstacle to how they think the world should be, they don't care if its an entire country, they will use any means to remove it.
* ManipulativeBastard: They manipulate Ashe's emotions via visions of Rasler to encourage her to fight Archadia.
* NoGender: None of the Occuria are clearly male or female.
* OurGhostsAreDifferent: It is they who conjure the ghosts of Rasler and Reks to manipulate Ashe and Vaan.
* ScrewYouElves: Venat's opinion of them, feeling they have no right to manipulate mortals. Ashe has it by the end of the game.
* TopGod: Gerun is their leader.
* VoiceOfTheLegion: Gerun's voice echoes.
[[/folder]]

!The Espers
[[folder:General tropes]]

The {{summon|Magic}}s of the game. Thirteen creatures of unfathomable power created by the Occuria during their rule of the world, scions of darkness opposuing Occurian scions of light, who were all spurned and punished by their creators: twelve for their combined act of rebellion, and one for their own immense power compared to their fellows. The Espers were cast down to different parts of Ivalice and constitute one of the game's most challenging series of bonus bosses, and defeating them will give the player the ability to assign them as a summon to a party member.
----
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[[folder:Migelo]]
[[quoteright:600:https://static.tvtropes.org/pmwiki/pub/images/migelo.jpg]]
[[caption-width-right:600:]]
->"It's easy work, and you'll thank me for it someday."
-->'''Voiced by:''' Creator/JohnDiMaggio (English), Shiro Saito (Japanese)

A Bangaa in Rabanastre who owns the shop "Migelo's Sundries." He is one of the figures who looks after Vaan, Penelo, and the other orphans ever since they were young children, and cares for them deeply. Early in the game, he has Vaan and the other children run errands for him as a way to make money.
----
* PapaWolf: He is protective of the orphans under his care, and tries his best to keep them out of trouble.
* ParentalSubstitute: He has been helping to look after Vaan, Penelo, and the other orphans since they were young. Vaan is starting to feel like he is outgrowing Migelo's care by the beginning of the story, becoming more independent, but Penelo cares for Migelo in turn.
* ProfessionalButtKisser: When the empire takes over Rabanastre, Migelo is charged with overseeing the catering for Vayne's fete. As such, he is nothing but polite and respectful to their conqueror Vayne, something which makes Vaan angry and bitter, causing him to view Migelo this way. Migelo, however, is just a humble man trying to do his job, knowing full well the power Vayne has over him.
* WhatTheHellHero: He lays it on Balthier, whom he blames for Penelo being kidnapped by Ba'Gamnan.
[[/folder]]
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Blade On A Stick is a disambig


* BladeOnAStick: In the original game, Rinok fights with spears.



* BladeOnAStick: His primary weapon, fitting into his portrayal as a Dragoon.

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* {{Expy}}: With Bhujerba serving as the game's analogue to Cloud City (a nation who stands neutral in the central conflict but ultimately sides with the Resistance), Ondore holds Lando Calrissian's charge as its ruler. Although he also [[DecompositeCharacter shares]] the role of Lando's expy with Vossler.

to:

* {{Expy}}: {{Expy}}:
**
With Bhujerba serving as the game's analogue to Cloud City (a nation who stands neutral in the central conflict but ultimately sides with the Resistance), Ondore holds Lando Calrissian's charge as its ruler. Although he also [[DecompositeCharacter shares]] the role of Lando's expy with Vossler.Vossler.
** He also takes on a similar role to Mon Mothma, being a secret leader of LaResistance who is unable to directly aid the protagonists in their quest.

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* WorldsStrongestMan: [[spoiler:If you take down the BonusBoss of 12, as it was the most powerful creature in Ivalice, Vaan is then recognized as the new strongest creature in Ivalice]].

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* WorldsStrongestMan: [[spoiler:If you take down the BonusBoss {{Superboss}} of 12, as it was the most powerful creature in Ivalice, Vaan is then recognized as the new strongest creature in Ivalice]].



* BonusBoss: In the UpdatedRerelease you fight all of them as a team.



* OptionalBoss: In the UpdatedRerelease, you fight all of them as a team as the last seed of Trial Mode.



* BonusBoss: He and Drace join the other three Judge Magisters as the final bosses of Trial Mode.



* HealingPotion: In the BonusBoss battle with him and the judges in Trial Mode he heals his fellow judges with Elixers and will turn his healing items on you if you attempt to apply[[ReviveKillsZombie Reverse]] to your party members.

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* HealingPotion: In the BonusBoss OptionalBoss battle with him and the judges in Trial Mode he heals his fellow judges with Elixers and will turn his healing items on you if you attempt to apply[[ReviveKillsZombie Reverse]] to your party members.



* OptionalBoss: He and Drace join the other three Judge Magisters as the final bosses of Trial Mode.



Six moogles with various recurring appearances throughout the ''Ivalice Alliance'' games, but ''XII'' is the only game where they all appear together. They were once apprentices to a master who was killed by [[BonusBoss Yiazmat]]. Montblanc is the oldest and most well known as leader of Clan Centurio while Nono is the chief mechanic for the ''Strahl'', Balthier's airship. Sorbet, Horne, and Hurdy run the [[PortalNetwork teleport network]] around Rabanastre before Hurdy goes on to become a bard and main playable character in ''[[Characters/FinalFantasyTacticsA2 Tactics A2]]'' (click to see more tropes related to him there). Gurdy, meanwhile, runs the chocobo stables.

to:

Six moogles with various recurring appearances throughout the ''Ivalice Alliance'' games, but ''XII'' is the only game where they all appear together. They were once apprentices to a master who was killed by [[BonusBoss [[{{Superboss}} Yiazmat]]. Montblanc is the oldest and most well known as leader of Clan Centurio while Nono is the chief mechanic for the ''Strahl'', Balthier's airship. Sorbet, Horne, and Hurdy run the [[PortalNetwork teleport network]] around Rabanastre before Hurdy goes on to become a bard and main playable character in ''[[Characters/FinalFantasyTacticsA2 Tactics A2]]'' (click to see more tropes related to him there). Gurdy, meanwhile, runs the chocobo stables.



* AchillesHeel: Provided you're fighting an Esper with a clear elemental affinity, they'll be naturally weaker against that element's opposite. That being said, the Espers are dangerous opponents in part because they have ways to get around their own weaknesses, like raising [[LuckilyMyShieldWillProtectMe protective pailings]]. [[TheComputerIsACheatingBastard Some can even change elemental weakness on the fly without warning]].
** As summons, they collectively have one in the form of "Breakart Pentagram", an enemy magick attack that deals triple damage against them specifically. This is slightly [[DownplayedTrope downplayed]] because only five enemies in the entire game know it[[note]]the Elvorets, the Diabolos and Piscodaemon Marks, the Shadowseer Elite Mark and the Hell Wyrm boss[[/note]], and even then a quick/lucky player can still get their Esper's LimitBreak off before it connects.



* BonusBoss: You only need to fight five of them in the main storyline, who are appropriately manageable. The rest are a different matter, all things considered...



* OptionalBoss: You only need to fight five of them in the main storyline, who are appropriately manageable. The rest are a different matter, all things considered...



* TookALevelInBadass: The ''Zodiac'' versions buffed the Espers significantly, giving all of them the ability to heal their summoner, making them controllable (and thus allowing you to use their ultimate attacks whenever you feel like it), extending their summon time to four and a half minutes (triple the original time), giving them more abilities and far higher stats (especially HP) and giving them all the ability to break the damage limit if they are strong enough. They're so powerful that it's actually a viable strategy to use Ultima against the ''[[BonusBoss Hell Wyrm]]''.

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* TookALevelInBadass: The ''Zodiac'' versions buffed the Espers significantly, giving all of them the ability to heal their summoner, making them controllable (and thus allowing you to use their ultimate attacks whenever you feel like it), extending their summon time to four and a half minutes (triple the original time), giving them more abilities and far higher stats (especially HP) and giving them all the ability to break the damage limit if they are strong enough. They're so powerful that it's actually a viable strategy to use Ultima against the ''[[BonusBoss ''[[OptionalBoss Hell Wyrm]]''.Wyrm]]'' (provided you're fast enough to use Eschaton before its SecretArt kills her).



* BonusBoss: He's the weakest of the optional Espers but no less of a challenge to the unprepared player, especially due to being in one of the game's [[BrutalBonusLevel most dangerous early areas]].



* OptionalBoss: He's the weakest of the optional Espers but no less of a challenge to the unprepared player, especially due to being in one of the game's [[BrutalBonusLevel most dangerous early areas]].



* BonusBoss: Arguably one of the "rewards" for finding the Barheim Key and venturing all the way into the Passage, all of which are sidequests and not required to further the plot.



* OptionalBoss: Arguably one of the "rewards" for finding the Barheim Key and venturing all the way into the Passage, all of which are sidequests and not required to further the plot.



* BonusBoss: Locked behind a puzzle involving the Waterway's sluice gates, only available after completing two specific hunts.



* OptionalBoss: Locked behind a puzzle involving the Waterway's sluice gates, only available after completing two specific hunts.



* BonusBoss: He can be accessed really early on, right after the party defeats Judge Bergan in Mt. Bur-Omisace and talks to one of the Nu Mou priests, who will give the player the Stone of the Condemned to access Zeromus' chamber in the Stilshrine.



* OptionalBoss: He can be accessed really early on, right after the party defeats Judge Bergan in Mt. Bur-Omisace and talks to one of the Nu Mou priests, who will give the player the Stone of the Condemned to access Zeromus' chamber in the Stilshrine.



* BonusBoss: Found at the highest point of the Mosphoran Highwaste, accessible only after the party reaches the Phon Coast and gets water running into the shrines at the main camping area, allowing them to use the "floatweeds" to reach the higher points.



* OptionalBoss: Found at the highest point of the Mosphoran Highwaste, accessible only after the party reaches the Phon Coast and gets water running into the shrines at the main camping area, allowing them to use the "floatweeds" to reach the higher points.



* BonusBoss: Not only is he an optional Esper, he's found in a completely optional dungeon and can only be accessed by completing a sidequest that starts as early as the ''fourth hunt of the game''. And not only that, you have to go out of your way to complete it, then fight two more bosses on top of that before finally reaching him.



* OptionalBoss: Not only is he an optional Esper, he's found in a completely optional dungeon and can only be accessed by completing a sidequest that starts as early as the ''fourth hunt of the game''. And not only that, you have to go out of your way to complete it, then fight two more bosses on top of that before finally reaching him.



* BonusBoss: Can only be reached after the main plot in Giruvegan is done, which opens up [[BrutalBonusLevel the rest of the Great Crystal]] for exploration.



* OptionalBoss: Can only be reached after the main plot in Giruvegan is done, which opens up [[BrutalBonusLevel the rest of the Great Crystal]] for exploration.



* BonusBoss: Only available when the player has at least 10 Espers defeated and enlisted, in a part of the Henne Mines that can only be opened once Geomancer Yugelu recognizes the party's abilities.


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* OptionalBoss: Only available when the player has at least 10 Espers defeated and enlisted, in a part of the Henne Mines that can only be opened once Geomancer Yugelu recognizes the party's abilities.
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* DeathAndTheMaiden: His motif: a skeletal being representing death with a woman at his side.
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* BaritoneOfStrength: His voice is deep and commanding, befitting an experienced soldier such as himself.

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dewicking Badass Baritone


* BadassBaritone: His voice is deep and commanding, befitting an experienced soldier such as he.

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* BadassBaritone: His voice is deep and commanding, befitting an experienced soldier such as he.



* BadassBaritone: His voice is quite deep, with or witout his mask.

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* AuthorityEqualsAsskicking: As one of the highest ranking members of the Empire, Vayne is much more powerful than them as befitting the FinalBoss.


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* RankScalesWithAsskicking: As one of the highest ranking members of the Empire, Vayne is much more powerful than them as befitting the FinalBoss.

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* EleventhHourRanger: [[spoiler:Joins the party for the second-to-last fight of the game.]]



* {{Determinator}}: Of the villainous kind; his hatred of [[spoiler:Basch]] is all that keeps him going when he's lost everything else.



* {{Determinator}}: Of the villainous kind; his hatred of [[spoiler:Basch]] is all that keeps him going when he's lost everything else.



* EleventhHourRanger: [[spoiler:Joins the party for the second-to-last fight of the game.]]



* KickTheDog: The way he tries to goad Ashe into taking revenge, by rubbing in the fact that he murdered her father in cold blood. He also does this indirectly to Vaan, but it happens at the point he already knows taking revenge won't do anything for himself or Reks.



* KickTheDog: The way he tries to goad Ashe into taking revenge, by rubbing in the fact that he murdered her father in cold blood. He also does this indirectly to Vaan, but it happens at the point he already knows taking revenge won't do anything for himself or Reks.

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* KickTheDog: The way ThePowerOfHate: This is what he tries has to goad Ashe into taking revenge, by rubbing in the fact that motivate him now. Also deconstructed when we see just how hollow and broken he murdered her father in cold blood. He also does this indirectly to Vaan, but it happens at the point he already knows taking revenge won't do anything is for himself or Reks.living such a life.
-->"Long have I walked in hatred's company. As long as I can curse your name I shall not be defeated!"



* UnknownRival: Is on both ends of the trope. He ''despises'' Basch and in every interaction with him mocks and goads him, while Basch remains calm and regards him with collected reassurance of himself. On the other end, Ashe and Vaan despise ''him'', but they don't even meet until near the end of the game and Gabranth doesn't think much of their hate except to try and use it to manipulate Ashe.



* ThePowerOfHate: This is what he has to motivate him now. Also deconstructed when we see just how hollow and broken he is for living such a life.
-->"Long have I walked in hatred's company. As long as I can curse your name I shall not be defeated!"


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* UnknownRival: Is on both ends of the trope. He ''despises'' Basch and in every interaction with him mocks and goads him, while Basch remains calm and regards him with collected reassurance of himself. On the other end, Ashe and Vaan despise ''him'', but they don't even meet until near the end of the game and Gabranth doesn't think much of their hate except to try and use it to manipulate Ashe.

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* CrusadingWidow: One of the defining motivations Ashe has is the death of her husband and father and is haunted by the ghost of her husband at multiple points during the game. This drives her to vengeful extremes, dehumanizing the Empire and resistant to a peaceful resolution for her people.
* DefrostingTheIceQueen: She's rude and abrasive at first, but gradually warms up and accepts the party as friends and allies.



* CrusadingWidow: One of the defining motivations Ashe has is the death of her husband and father and is haunted by the ghost of her husband at multiple points during the game. This drives her to vengeful extremes, dehumanizing the Empire and resistent to a peaceful resolution for her people.
* DefrostingTheIceQueen: She's rude and abrasive at first, but gradually warms up and accepts the party as friends and allies.



* GlassCannon: Has high magick and strength stats, but her HP is low.



* TheLeader: She's the one that sets the agenda for the hero party. The other party members tag along with her for various reasons and offer her support and advice.



* TheLeader: She's the one that sets the agenda for the hero party. The other party members tag along with her for various reasons and offer her support and advice.



* GlassCannon: Has high magick and strength stats, but her HP is low.



* PerfectlyArrangedMarriage: With Rasler; they joke about how people only see it as a political marriage.



* PerfectlyArrangedMarriage: With Rasler; they joke about how people only see it as a political marriage.



* TragicKeepsake: She still wears her wedding ring and also wears Rasler's on her middle finger. She [[WeddingRingRemoval reluctantly gives Rasler's ring to Balthier]] as compensation for him and Fran accompanying her on her journey until he finds "something more valuable", [[spoiler:and she does not put it back on when it's returned to her in the epilogue]].


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* TragicKeepsake: She still wears her wedding ring and also wears Rasler's on her middle finger. She [[WeddingRingRemoval reluctantly gives Rasler's ring to Balthier]] as compensation for him and Fran accompanying her on her journey until he finds "something more valuable", [[spoiler:and she does not put it back on when it's returned to her in the epilogue]].

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* HeroesPreferSwords: Swords are his starting weapon and preferred weapons in sequels and in the artwork. They ([[AllSwordsAreTheSame along with sabers and blades anyway]]) are the only weapons available to the Sky Pirate class in ''Tactics A2''. The UpdatedRerelease instead gives him a dagger to start with.



* HeroesPreferSwords: Swords are his starting weapon and preferred weapons in sequels and in the artwork. They ([[AllSwordsAreTheSame along with sabers and blades anyway]]) are the only weapons available to the Sky Pirate class in ''Tactics A2''. The UpdatedRerelease instead gives him a dagger to start with.



* IdiotHero: Subverted in the original game; though he's impulsive and a bit naive, Vaan is clever, resourceful, and has a fair amount of scenes where he shows a more inquisitive and insightful side. The manga, however, [[{{Flanderization}} makes this his defining trait]], cranking up his {{Hot Blooded}}ness and making him rather arrogant and cocky, but lacking the skill and intelligence to back them up. ''Dissidia 012'' likewise dials up the idiocy to the point he has trouble remembering simple names.



* IdiotHero: Subverted in the original game; though he's impulsive and a bit naive, Vaan is clever, resourceful, and has a fair amount of scenes where he shows a more inquisitive and insightful side. The manga, however, [[{{Flanderization}} makes this his defining trait]], cranking up his {{Hot Blooded}}ness and making him rather arrogant and cocky, but lacking the skill and intelligence to back them up. ''Dissidia 012'' likewise dials up the idiocy to the point he has trouble remembering simple names.



* TheSneakyGuy: He was able to infiltrate the Royal Palace of Rabanastre with a little prompting from Old Dalan and find its hidden TreasureRoom. Balthier, a legendary sky pirate, considers it a feat on his level and he and Fran had to wait for the chaos of {{La Resistance}}'s attack to achieve the same.
* SpannerInTheWorks: His [[TurnTheOtherCheek willingness to spare]] Gabranth is what prevents Ashe from completing her RoaringRampageOfRevenge and becoming an UnwittingPawn to the [[JerkAssGods Occuria]]. It's also implied that he was going to be Occuria's plan B since he saw Reks at first where Ashe saw Rasler. He's letting go of his hatred for the Empire foiled that and led him to spare Gabranth.



* TheSneakyGuy: He was able to infiltrate the Royal Palace of Rabanastre with a little prompting from Old Dalan and find its hidden TreasureRoom. Balthier, a legendary sky pirate, considers it a feat on his level and he and Fran had to wait for the chaos of {{La Resistance}}'s attack to achieve the same.
* SpannerInTheWorks: His [[TurnTheOtherCheek willingness to spare]] Gabranth is what prevents Ashe from completing her RoaringRampageOfRevenge and becoming an UnwittingPawn to the [[JerkAssGods Occuria]]. It's also implied that he was going to be Occuria's plan B since he saw Reks at first where Ashe saw Rasler. He's letting go of his hatred for the Empire foiled that and led him to spare Gabranth.



* TookALevelInBadass: Once in ''Revenant Wings'', and another, ''huge'' one in ''Tactics A2'', where he is regarded as the greatest Sky Pirate who ever lived. Even a Criminal Syndicate has a flee-on-sight order when confronting [[TheDreaded him]].



* TookALevelInBadass: Once in ''Revenant Wings'', and another, ''huge'' one in ''Tactics A2'', where he is regarded as the greatest Sky Pirate who ever lived. Even a Criminal Syndicate has a flee-on-sight order when confronting [[TheDreaded him]].
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* AnimalMotifs: Pisces is the Fish, so Mateus' true body looks ends on a large fish tail and his weapon is an ornate trident.

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* AnimalMotifs: Pisces is the Fish, so Mateus' true body looks like it ends on a large fish tail and his weapon is an ornate trident.
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* BareYourMidriff: His "armor" bares his abs to the world. Naturally, "Basch" has no trouble shanking him.
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* NoPronunciationGuide: Going off the Japanese text, his name is pronounced "Willis".

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