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A better fit for this trope. Also, the Warrior of Light isn't strictly the only one who can deal with the Endwalker Role Quests, but their experience makes them the best fit for the job.


* BeyondTheImpossible: The primal slaying and having the Echo is already grounds enough for many people to keep an eye on the Warrior. Then with each successive expansion, they not only get ''stronger'', but topple regimes and tyrants, overcome Garlemald's greatest scientific achievements, kill stronger Primals and beings that might as well be bordering on actual godhood, [[spoiler:save the First from the Flood of Light's aftermath, and beat the ''original'' Warrior of Light in Elidibus at his strongest.]] ''Endwalker'' proceeds to have them [[spoiler:defeat an (incomplete) Zodiark, withstand Venat's LimitBreak while at their weakest and she's still in her prime, overcome '''Hydaelyn''' in her trial, and then quell Meteion's despair to save the universe.]] Needless to say, the Scions start placing a LampshadeHanging that if something seems impossible, give the Warrior of Light an opportunity to correct it and they'll take it without fail, even if not immediately.

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* BeyondTheImpossible: The primal slaying and having the Echo is already grounds enough for many people to keep an eye on the Warrior. Then with each successive expansion, they not only get ''stronger'', but topple regimes and tyrants, overcome Garlemald's greatest scientific achievements, kill stronger Primals primals and beings that might as well be bordering on actual godhood, [[spoiler:save the First from the Flood of Light's aftermath, and beat the ''original'' Warrior of Light in Elidibus at his strongest.]] ''Endwalker'' proceeds to have them [[spoiler:defeat an (incomplete) Zodiark, withstand Venat's LimitBreak while at their weakest and she's still in her prime, overcome '''Hydaelyn''' in her trial, and then quell Meteion's despair to save the universe.]] Needless to say, the Scions start placing a LampshadeHanging that if something seems impossible, give the Warrior of Light an opportunity to correct it and they'll take it without fail, even if not immediately.



* BigGood: Beginning with the absence of [[GreaterScopeParagon Hydaelyn]] in ''Heavensward'' through the end of ''Stormblood'' the [=WoL=] slowly becomes this for Eorzea and Othard. They have many friendly and influential relationships in all corners of the realm (see HundredPercentHeroismRating above). They are also the WorldsBestWarrior / TheArchmage and the most important asset in the fight against the Acians, the Primals and the Garlean Empire.

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* BigGood: Beginning with the absence of [[GreaterScopeParagon Hydaelyn]] in ''Heavensward'' through the end of ''Stormblood'' the [=WoL=] slowly becomes this for Eorzea and Othard. They have many friendly and influential relationships in all corners of the realm (see HundredPercentHeroismRating above). They are also the WorldsBestWarrior / TheArchmage and the most important asset in the fight against the Acians, Ascians, the Primals primals and the Garlean Empire.



** Notably, the ''Eden'' raids have them [[spoiler:produce Primals based off of the ones from the Source that they'd fought before to generate the necessary elemental energy -- except they're ''very'' radically different in every occasion.]] The Warrior's responses to being asked about this infer they've likely incurred no small amount of trauma (and some odd blows to the head) that caused this.

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** Notably, the ''Eden'' raids have them [[spoiler:produce Primals primals based off of the ones from the Source that they'd fought before to generate the necessary elemental energy -- except they're ''very'' radically different in every occasion.]] The Warrior's responses to being asked about this infer they've likely incurred no small amount of trauma (and some odd blows to the head) that caused this.



** You also become this to the [[spoiler:faction of Crystal Braves who betrayed you and the Scions]]. While ordered to arrest you on sight, many of them who walk around Revenant's Toll are shaken even just by talking to you, much less trying to restrain you. While they play it off as not worth their time, it's very apparent that they really don't want to fight a well-known Primal-slayer.

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** You also become this to the [[spoiler:faction of Crystal Braves who betrayed you and the Scions]]. While ordered to arrest you on sight, many of them who walk around Revenant's Toll are shaken even just by talking to you, much less trying to restrain you. While they play it off as not worth their time, it's very apparent that they really don't want to fight a well-known Primal-slayer.primal-slayer.



* TheOnlyOne:
** In general, this was the Warrior's status in the Scions back when their primary mission was dealing with primals. The Scions had skilled fighters (most of the Archons) and people immune to tempering (Minfilia and eventually Krile). But until the Warrior came along, they didn't have someone who was both. This diminshed after they started recruiting other Echo-blessed adventurers, but the Warrior's strength and experience still made them the best fit for the job most of the time.
** This also got a resurgance in the First when the Warrior of Light reaches it in ''Shadowbringers''. Anyone who kills a Lightwarden becomes consumed by their Light aether and made into a new Lightwarden. The only people immune to this are the [[spoiler:Minfilia reincarnations]] who aren't strong enough to do the job in the first place, requiring the Warrior to take care of each one themselves.



* SpannerInTheWorks: Several organizations and antagonists, chiefly the Ascians, fully plan with the Warrior of Light in mind and especially after their victory over Gaius. The problem is that they're [[TheAce too damn good]] at killing Primals and upending whoever gets in their way, foiling their foes in the end in spite of all machinations. [[spoiler:In their final encounter, Elidibus pulls a LampshadeHanging that the Warrior was supposed to be an UnwittingPawn, just as any other Warrior of Light he inspired and manipulated over the ages. And yet, ''this'' Warrior fulfilled this trope to the tee, ruined all of his plans, and killed his remaining friends anyway.]]

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* SpannerInTheWorks: Several organizations and antagonists, chiefly the Ascians, fully plan with the Warrior of Light in mind and especially after their victory over Gaius. The problem is that they're [[TheAce too damn good]] at killing Primals primals and upending whoever gets in their way, foiling their foes in the end in spite of all machinations. [[spoiler:In their final encounter, Elidibus pulls a LampshadeHanging that the Warrior was supposed to be an UnwittingPawn, just as any other Warrior of Light he inspired and manipulated over the ages. And yet, ''this'' Warrior fulfilled this trope to the tee, ruined all of his plans, and killed his remaining friends anyway.]]



* ThisLooksLikeAJobForAquaman:
** In the ''Endwalker'' role quests, each of the nations fighting a Blasphemy need a specialized fighter to help them.
*** The Blasphemy in the black shroud is using hit-and-run tactics to poison its victims and escape. A tank is needed to withstand the innitial attack and retaliate.
*** The Blasphemy in Vylbrand has kept to the deep waters, only coming to shore briefly. A melee fighter is needed to deliver the critical blow quickly when it makes landfall.
*** The Blasphemy in Gyr Abania has left a swaft of injured in its wake. A healer is needed to tend to the wounded.
*** The Blasphemy in Ishgard takes the form of an airborne dragon. A specialist in offensive magic is needed to balance out the martial fighters combating it.
*** The Blasphemy in Othard is capable of flight and stays out of range of Doma's samurai and ninja. A ranged fighter is needed to reach the beast.
** In general, this was the Warrior's status in the Scions back when their primary mission was dealing with Primals. The Scions had skilled fighters (most of the Archons) and people immune to tempering (Minfilia and eventually Krile). But until the Warrior came along, they didn't have someone who was both. This diminshed after they started recruiting other Echo-blessed adventurers, but the Warrior's raw power still made them the best fit for the job most of the time.
** This also got a resurgance in the First when the Warrior of Light reaches it in ''Shadowbringers''. Anyone who kills a Lightwarden becomes consumed by their Light aether and made into a new Lightwarden. The only people immune to this are the [[spoiler:Minfilia reincarnations]] who aren't strong enough to do the job in the first place, requiring the Warrior to take care of each one themselves.



* WhatTheHellAreYou: They are on the receiving end of the question several times, most notable after they bested [[spoiler:Archbishop Thordan]] and during their fight with [[spoiler:Elidibus' Primal form]].

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* WhatTheHellAreYou: They are on the receiving end of the question several times, most notable after they bested [[spoiler:Archbishop Thordan]] and during their fight with [[spoiler:Elidibus' Primal primal form]].
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** Alisae and a RedMage Warrior share a RedOniBlueOni dynamic. While they were taught by the same teacher, Alisae is much more hot headed, and tends to rush in with her blade at any given opportunity, whereas the Warrior is more patient and prefers to build up their meter and use the RedMage utility spells.

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** Alisae Alisaie and a RedMage Warrior share a RedOniBlueOni dynamic. While they were taught by the same teacher, Alisae Alisaie is much more hot headed, and tends to rush in with her blade at any given opportunity, whereas the Warrior is more patient and prefers to build up their meter and use the RedMage utility spells.
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* MemoryJar: Soul crystals operate on this principle. Explicitly, every job crystal (excluding Machinist and Blue Mage) contains the memories of a past user of that job, and so conveys knowledge of its arts to the bearer when provoked. However, some also have other, more specific effects, including the aforementioned exceptions.[[note]]The Soul of the Black Mage, also known as the Gem of Shattoto, prevents higher-end black magic from burning out the caster. The Soul of the Machinist is a medium to power devices with the user's aether. Martyn mentions that the Soul of the Blue Mage lets the bearer learn spells from enemies.[[/note]] There are implications that the soul crystal will learn ''from'' the user, as well - after all, the Warrior of Light will one day be a paladin/dragoon/whatever "of eras past" to practitioners in the future.
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* BusmansHoliday: DoubleSubverted in the post-''Endwalker'' storyline. While the Warrior does intend to keep adventuring despite [[spoiler:having just come back from the very edge of existence, among other unspeakable things]], their intention is to have a new adventure for its own sake, rather than to save people or stop villains. [[spoiler:Unfortunately, they and the Scions stumble upon a voidsent invasion in the making, and spend the first five story patches having to protect the Source and contemplating how to restore the Thirteenth.]]

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** Alphinaud is a genius, but he lacks experience, just getting used to his Nouliths so he doesn't use some of the Sage's most basic functions, such as Kardia. He is also significantly less aggressive than the Warrior, which contrasts with the adventurer's use of the Soul Crystal to learn the necessary steps to use the Job to its fullest.
** Estinien ''taught'' the [=WoL=] so it makes sense that their fighting styles are similar. He, however, lacks the adventurer's variety of opponents, Estinien's fighting style more reminiscent of a super powered ARR Dragoon, focused more on powerful jumps that kill the opponent in one blow, whereas the Warrior prefers various jumps in between their spearwork.

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** Alphinaud is a genius, but he lacks experience, which is evident in both of his jobs.
*** As an Acadamecian, he summons a Carbuncle which is much more potent on the offense than the ones the Warrior can summon[[note]]even moreso after ''Endwalker'' reworked summoned pets[[/note]], but also means that Alphinaud himself is the only source of healing; in contrast, a Scholar's fairy provides the bulk of the party's healing, which eases the burden on the Warrior as a healer and lets them focus more of their energies into offense.
*** As a Sage, he's
just getting used to his Nouliths so he doesn't use some of the Sage's most basic functions, such as Kardia. He Kardia; he is also significantly less aggressive than the Warrior, which contrasts with the adventurer's use of the Soul Crystal to learn the necessary steps to use the Job to its fullest.
** Estinien ''taught'' the [=WoL=] Warrior, so it makes sense that their fighting styles are similar. He, however, lacks the adventurer's variety of opponents, opponents; Estinien's fighting style more reminiscent of a super powered ARR Dragoon, focused more on powerful jumps that kill the opponent in one blow, whereas the Warrior prefers various jumps in between their spearwork.



** The Dragonsong's Reprise features an alternate timeline scenario where the Warrior of Light [[spoiler:saves Haurchefant, but ends up making things worse; without Haurchefant's death to motivate them, the Warrior of Light stalls their chase of Archbishop Thordan and gives him time to not only become a Primal, but use the dual eyes of Nidhogg to enslave the ''entire Dravanian horde.'' Of course, this is a WhatIf scenario presented by the [[QuirkyBard Wandering Minstrel]] who is prone to [[UnreliableNarrator exaggerating and fictionalizing the Warrior's tales to make a more compelling narrative]], but it casts a dark light on the Warrior of Light's character, suggesting that Hauchefant's death was a NecessaryEvil for the Warrior to lead the world to salvation.]]

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** The Dragonsong's Reprise features an alternate timeline scenario where the Warrior of Light [[spoiler:saves Haurchefant, but ends up making things worse; without Haurchefant's death to motivate them, the Warrior of Light stalls their chase of Archbishop Thordan and gives initially spares him time to not only become a Primal, but use when he begs for mercy, which bites Coerthas in the ass big time; the primal King Thordan uses the dual eyes of Nidhogg to enslave the ''entire Dravanian horde.'' horde'', Nidhogg enslaves Hraesvelgr for a DualBoss battle on the Final Steps of Faith, and then Thordan consumes ''both'' wyrms' eyes to become Dragon-King Thordan. Of course, this is a WhatIf scenario presented by the [[QuirkyBard Wandering Minstrel]] who is prone to [[UnreliableNarrator exaggerating and fictionalizing the Warrior's tales to make a more compelling narrative]], but it casts a dark light on the Warrior of Light's character, suggesting that Hauchefant's death was a NecessaryEvil for the Warrior to lead the world to salvation.]]

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** What triggers the Bard job quest isn't some need to learn more archery techniques from a legendary master, but a genuine desire to learn how to sing and write poetry. Similarly, they don't even see Troupe Falsaime do any fighting before approaching Nashmeira about becoming a Dancer, they seem interested in the dancing in and of itself. In the level 80 finale quest, they look ''delighted'' to have a chance to dance a duo with Ranaa even without any fighting involved. Most of their dancing emotes feature them wearing a smile or a huge grin as they prance around; The excitement they can show over participating the Masked Carnivale as "Azuro the Second" indicates that they have a general love of performing as well.

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** What triggers the Bard job quest isn't some need to learn more archery techniques from a legendary master, but a genuine desire to learn how to sing and write poetry. Similarly, they don't even see Troupe Falsaime do any fighting before approaching Nashmeira about becoming a Dancer, they seem interested in the dancing in and of itself. In the level 80 finale quest, they look ''delighted'' to have a chance to dance a duo with Ranaa even without any fighting involved. Most of their dancing emotes feature them wearing a smile or a huge grin as they prance around; The excitement they can show over participating in the Masked Carnivale as "Azuro the Second" indicates that they have a general love of performing as well.


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* StageName: While fighting in the Celestium, the Warrior is given the moniker of "Azuro the Second" rather than using their real name. It's a title referring to their position as a successor and student of Martyn, who is "The Great Azuro". Fans of the Celestium are quicker to recognize the Warrior as Azuro the Second than they are as the world-saving Warrior of Light.
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[[caption-width-right:350:[[labelnote:Click here to see the jobs portrayed]]Clockwise from top-right: as a Dragoon in ''Heavensward''; as a Warrior in ''A Realm Reborn''; as a Samurai in the Doman half of ''Stormblood''; his current self WalkingTheEarth, job unknown; a Dark Knight in ''Shadowbringers''; an Archer in ''Legacy''; a Monk in the Ala Mhigan half of ''Stormblood''; and a Paladin in ''Endwalker''[[/labelnote]]]]

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[[caption-width-right:350:[[labelnote:Click here to see the jobs portrayed]]Clockwise from top-right: as a Dragoon in ''Heavensward''; as a Warrior in ''A Realm Reborn''; as a Samurai in the Doman half of ''Stormblood''; his current self WalkingTheEarth, job unknown; a Dark Knight in ''Shadowbringers''; an Archer in ''Legacy''; a Monk in the Ala Mhigan half of ''Stormblood''; and a Paladin in ''Endwalker''[[/labelnote]]]]''Endwalker''. Not Pictured: as a Viper in ''Dawntrail''[[/labelnote]]]]
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* HowDoIShotWeb: Amusingly, outside of a handful of explicit cases where they show more fortitude in its use, the Warrior of Light's most vaunted power of the Echo is out of their control. While they do use it in one case to [[spoiler:create barriers to block tempering attempts made on the Eorzean Alliance leaders]], for the most part they just involuntarily see past memories. Several other Echo users get more elaborate abilities by comparison, leaving it a question as to just how much further the Warrior can push such an ability if they ever had to. Given their already-superhuman capabilities separate of the Echo, they haven't exactly had to push themselves to find out any time soon.

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* HowDoIShotWeb: Amusingly, outside of a handful of explicit cases where they show more fortitude in its use, the Warrior of Light's most vaunted power of the Echo is out of their control. While they do use it in one case to [[spoiler:create barriers to block tempering attempts made on the Eorzean Alliance leaders]], for the most part they just involuntarily see past memories. [[spoiler:And ''Endwalker'' reveals that tempering-immunity is a separate power from the Echo proper.]] Several other Echo users get more elaborate abilities by comparison, leaving it a question as to just how much further the Warrior can push such an ability if they ever had to. Given their already-superhuman capabilities separate of the Echo, they haven't exactly had to push themselves to find out any time soon.
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** At the end of Margrat's Custom Deliveries, she calls for all of the researchers in Labyrinthos to come meet them. The Warrior can be seen grimacing as they're immediately swarmed by dozens upon dozens of researchers eager to ask them a barrage of questions, showing that they don't particularly like being swamped with so much attention.
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* BewareTheSillyOnes: You can dress in all sorts of unfitting outfits, such as running around dressed like Santa Claus or in a comedic ghost suit, even bumbling about as FanserviceWithASmile or being a happy-go-lucky Lalafell with the squeakiest voice possible. Doesn't stop the Warrior of Light from being a proverbial wrecking ball that destroys everything in their path all the same.
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** Thancred and the Warrior share the least amount of differences due to being taught by members of the same order. but Thancred's impairment mean that if he doesn't have someone supplying aether. he needs to use Rogue techniques to supplant the necessities of his blade. The Warrior by contrast is much more straightforward because they do not want for aether.

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** Thancred and the Warrior share the least amount of differences due to being taught by members of the same order. but However, Thancred's impairment mean that if he doesn't have someone supplying aether. he needs to use Rogue techniques to supplant the necessities of his blade. The Warrior by contrast is much more straightforward because they do not want for aether.
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Touch of grammar polish


** Thancred and the Warrior share the least amount of differences due to being taught by members of the same order but Thancred's impairment mean that if he doesn't have someone supplying aether he needs to use Rogue techniques to supplant the necessities of his blade, the Warrior by contrast is much more straightforward because they do not want for aether.
** Urianger and an Astrologian Warrior have different approaches to the art, Urianger is more of a schemer and as such he appreciates the long-term vissions and beneffits of the job while the Warrior is an adventurer so they have more tools for immediate situations.
** Alisae and a RedMage Warrior share a RedOniBlueOni dynamic, while they were taught by the same teacher Alisae is much more hot headed and as such she tends to rush in with her blade at any given opportunity whereas the Warrior is more patient and prefers to build up their meter and use the RedMage utility spells.
** By contrast a BlackMage Warrior and Y'shtola share a StrongButUnskilled vs a WeakButSkilled dynamic, while Y'shtola can recreate the moveset of a BlackMage fairly well the story reveals that without a Soul Crystal their spells ''burn them alive from the inside out'', meaning that Y'shtola's spells don't pack quite the same amount of bite as the Warrior's, to compensate the Archon uses all elements in her rotations and can heal.
** Alphinaud is a genius but he lacks experience and he is just getting used to his Nouliths so he doesn't use some of the Sage's most basic functions, such as Kardia, he is also significantly less aggressive than the Warrior which contrasts with the adventurer's use of the Soul Crystal to learn the necessary steps to use the Job to its fullest.
** Estinien ''taught'' the [=WoL=] so it makes sense that their fighting styles are similar, but lacking the adventurer's variety of opponents, Estinien's fighting style is more reminicent of a super powered ARR Dragoon, focused more on powerful jumps that kill the opponent in one blow, whereas the Warrior prefers various jumps in between their spearwork.

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** Thancred and the Warrior share the least amount of differences due to being taught by members of the same order order. but Thancred's impairment mean that if he doesn't have someone supplying aether aether. he needs to use Rogue techniques to supplant the necessities of his blade, the blade. The Warrior by contrast is much more straightforward because they do not want for aether.
** Urianger and an Astrologian Warrior have different approaches to the art, art. Urianger is more of a schemer and as such such, he appreciates the long-term vissions visions and beneffits benefits of the job job, while the Warrior is an adventurer adventurer, so they have more tools for immediate situations.
** Alisae and a RedMage Warrior share a RedOniBlueOni dynamic, while dynamic. While they were taught by the same teacher teacher, Alisae is much more hot headed headed, and as such she tends to rush in with her blade at any given opportunity opportunity, whereas the Warrior is more patient and prefers to build up their meter and use the RedMage utility spells.
** By contrast contrast, a BlackMage Warrior and Y'shtola share a StrongButUnskilled vs a WeakButSkilled dynamic, while dynamic. While Y'shtola can recreate the moveset of a BlackMage fairly well well, the story reveals that without a Soul Crystal Crystal, their spells ''burn them alive from the inside out'', meaning that Y'shtola's spells don't pack quite the same amount of bite as the Warrior's, to compensate Warrior's. To compensate, the Archon uses all elements in her rotations and can heal.
** Alphinaud is a genius genius, but he lacks experience and he is experience, just getting used to his Nouliths so he doesn't use some of the Sage's most basic functions, such as Kardia, he Kardia. He is also significantly less aggressive than the Warrior Warrior, which contrasts with the adventurer's use of the Soul Crystal to learn the necessary steps to use the Job to its fullest.
** Estinien ''taught'' the [=WoL=] so it makes sense that their fighting styles are similar, but lacking similar. He, however, lacks the adventurer's variety of opponents, Estinien's fighting style is more reminicent reminiscent of a super powered ARR Dragoon, focused more on powerful jumps that kill the opponent in one blow, whereas the Warrior prefers various jumps in between their spearwork.

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** Thancred and the Warrior share the least amount of differences due to being taught by members of the same order byt Thancred's impairment mean that if he doesn't have someone supplying aether he needs to use Rogue techniques to supplant the necessities of his blade, the Warrior by contrast is much more straightforward because they do not want for aether.

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** Thancred and the Warrior share the least amount of differences due to being taught by members of the same order byt but Thancred's impairment mean that if he doesn't have someone supplying aether he needs to use Rogue techniques to supplant the necessities of his blade, the Warrior by contrast is much more straightforward because they do not want for aether.


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** Estinien ''taught'' the [=WoL=] so it makes sense that their fighting styles are similar, but lacking the adventurer's variety of opponents, Estinien's fighting style is more reminicent of a super powered ARR Dragoon, focused more on powerful jumps that kill the opponent in one blow, whereas the Warrior prefers various jumps in between their spearwork.
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** Thancred and the Warrior share the least amount of differences due to being taught by members of the same order byt Thancred's impairment mean that if he doesn't have someone supplying aether he needs to use Rogue techniques to supplant the necessities of his blade, the Warrior by contrast is much more straightforward because they do not for aether.

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** Thancred and the Warrior share the least amount of differences due to being taught by members of the same order byt Thancred's impairment mean that if he doesn't have someone supplying aether he needs to use Rogue techniques to supplant the necessities of his blade, the Warrior by contrast is much more straightforward because they do not want for aether.



** Alisae and a RedMage Warrior share a RedOnniBlueOnni dynamic, while they were taught by the same teacher Alisae is much more hot headed and as such she tends to rush in with her blade at any given opportunity whereas the Warrior is more patient and prefers to build up their meter and use the RedMage utility spells.

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** Alisae and a RedMage Warrior share a RedOnniBlueOnni RedOniBlueOni dynamic, while they were taught by the same teacher Alisae is much more hot headed and as such she tends to rush in with her blade at any given opportunity whereas the Warrior is more patient and prefers to build up their meter and use the RedMage utility spells.
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* {{Foil}}: To the Scions that they share Jobs with, in a good case of GameplayAndStoryIntegration, the different circumstances that the Scions experience change the way they approach the Job compared to the adventurer:
** Thancred and the Warrior share the least amount of differences due to being taught by members of the same order byt Thancred's impairment mean that if he doesn't have someone supplying aether he needs to use Rogue techniques to supplant the necessities of his blade, the Warrior by contrast is much more straightforward because they do not for aether.
** Urianger and an Astrologian Warrior have different approaches to the art, Urianger is more of a schemer and as such he appreciates the long-term vissions and beneffits of the job while the Warrior is an adventurer so they have more tools for immediate situations.
** Alisae and a RedMage Warrior share a RedOnniBlueOnni dynamic, while they were taught by the same teacher Alisae is much more hot headed and as such she tends to rush in with her blade at any given opportunity whereas the Warrior is more patient and prefers to build up their meter and use the RedMage utility spells.
** By contrast a BlackMage Warrior and Y'shtola share a StrongButUnskilled vs a WeakButSkilled dynamic, while Y'shtola can recreate the moveset of a BlackMage fairly well the story reveals that without a Soul Crystal their spells ''burn them alive from the inside out'', meaning that Y'shtola's spells don't pack quite the same amount of bite as the Warrior's, to compensate the Archon uses all elements in her rotations and can heal.
** Alphinaud is a genius but he lacks experience and he is just getting used to his Nouliths so he doesn't use some of the Sage's most basic functions, such as Kardia, he is also significantly less aggressive than the Warrior which contrasts with the adventurer's use of the Soul Crystal to learn the necessary steps to use the Job to its fullest.
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* KillTheGod: [[{{DeconstructedTrope}} Deconstructed]], in that the vast majority of "gods" the Warrior slays are Primals, who are effectively usually-cognizant, large-scale summons taking large excesses of Aether and modeled after beliefs. But it gets [[{{ReconstructedTrope}} reconstructed]] then they gradually take down more lofty beings that surpass the capabilities of the average Primal and were effectively gods in their own right, such as [[spoiler:Bahamut, the Warring Triad, Omega, and Ascian entities like Emet-Selch or Elidibus that may as well ''be'' gods by the world's scales.]] It all culminates in ''Endwalker'' with [[spoiler:overcoming both Zodiark and Hydaelyn, followed by defeating the [[EldritchAbomination Endsinger]] -- and then topping it off with gradually beating all of Eorzea's ''genuine deities'' in the Twelve, albeit without the killing part.]] Amusingly, being a part-time god slayer is [[RememberWhenYouBlewUpASun one of their most oft-cited feats]].

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* KillTheGod: [[{{DeconstructedTrope}} Deconstructed]], in that the vast majority of "gods" the The Warrior slays are Primals, who are effectively usually-cognizant, large-scale summons taking large excesses of Aether and modeled after beliefs. But it gets [[{{ReconstructedTrope}} reconstructed]] then they gradually take down more lofty beings that surpass the capabilities of the average Primal and were effectively gods in their own right, such makes a name for themselves as [[spoiler:Bahamut, the Warring Triad, Omega, and Ascian entities like Emet-Selch or Elidibus that may as well ''be'' gods by the world's scales.]] It all premier godslayer in their battles against primals, {{Tulpa}}s of heroes, saints, and gods of myth. Time and time again, they're called to strike down primal summonings across Eorzea. This culminates in ''Endwalker'' with [[spoiler:overcoming both Zodiark and Hydaelyn, followed by defeating the [[EldritchAbomination Endsinger]] -- and then topping it off with gradually beating all of Eorzea's ''genuine deities'' in the Twelve, albeit without the killing part.]] Amusingly, being a part-time god slayer is [[RememberWhenYouBlewUpASun one of their most oft-cited feats]].
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** After facing down [[spoiler: the end of existence itself and going through a huge amount of trauma, followed in short order by having to protect the world from a impending Voidsent invasion]], ''Dawntrail'''s trailer shows the Warrior of Light on the boat to the New World, tapping their foot up and down on the rim of the boat with an excited grin in clear anticipation at getting an entire new continent to explore with no stakes, purely for adventure's sake. Even when they're shown fighting in the trailer, they're doing so with a smile on their face.

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** After facing down [[spoiler: the end of existence itself and going through a huge amount of trauma, followed in short order by having to protect the world from a impending Voidsent invasion]], invasion on what was supposed to just be a low stakes charity mission to help Thavnair]], ''Dawntrail'''s trailer shows the Warrior of Light on the boat to the New World, tapping their foot up and down on the rim of the boat with an excited grin in clear anticipation at getting an entire new continent to explore with no stakes, purely for adventure's sake. Even when they're shown fighting in the trailer, they're doing so with a smile on their face.

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Misuse (Berserk Buttons are for minor slights and need to be recurring traits)


* BerserkButton:
** Refusal to take responsibility for one's actions seems to be one for the Warrior of Light. When [[spoiler:Emmanellain, in his immaturity, ruined the first planned meeting between Ishgard and the Dravanians by ordering a guard to shoot a protester, and afterwards refuses to accept responsibility for the event being called off]], the [=WoL=] is visibly furious and moved like they were about to punch him if Thancred hadn't held them back. And when he seems to be shirking responsibility again in a later conversation, the anger quickly returns to the [=WoL=]'s face before he clarifies his meaning.
** By the time of ''Heavensward'', the Warrior of Light slips into this with DudeWheresMyRespect; they don't expect any reward, but they at least want to be acknowledged as a help to the people they quest for. One of the few times we see them get utterly angry is [[spoiler: through Fray]] when they blow up on a merchant who tried to charge them for their goods being damaged after they retrieved them, and [[spoiler: Fray themself only exists out of outrage and hurt that the "hero of the realm" was stabbed in the back so thoroughly by the Monetarists, after saving Eorzea several times]].
** Proclaiming oneself to be a greater authority while abusing the power and privilege that comes with it seems to be another trigger for them. When Vauthry goes on his rant about how he alone is the hero of the people of Eulmore and those that do not follow his rules were villains, to the point of killing people that commit even such simple things as fraud or demanding them sacrifice their flesh to his pet Sin Eaters, the Warrior looks like they're about to ''clobber him'' in a [[NotSoStoic rare case of seething rage]] were it not for Alphinaud holding them back.



* BirdsOfAFeather: With [[ImpliedLoveInterest Haurchefant]] and [[spoiler:Hien]], the former is Lampshaded by Alphinaud in the Tales from the Dragonsong War, and the latter lampshaded by [[spoiler:Lyse]].

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* BirdsOfAFeather: With [[ImpliedLoveInterest Haurchefant]] The Warrior tends to get along well with those who share their adventurous spirit, kindness, and [[spoiler:Hien]], the former is Lampshaded by Alphinaud in the Tales [[ThrillSeeker love of a challenge]]. Aside from the Dragonsong War, Scions, Haurchefant becomes fast friends with the Warrior when they meet in Coerthas. Hien and Lyse also quickly strike up a friendship with the latter lampshaded by [[spoiler:Lyse]].Warrior during their travels in ''Stormblood''.



** Averted for mortal enemies, as proven in the Dark Knight quests, but played straight for ''Primals'' of all things by the time they've reached Eden. [[spoiler: Outside of traumatic signature skills, the Warrior of Light's attempts at summoning their own Leviathan and Titan come out distinctly different from the ones fought on the Source due to poor recollection of them and pulling in traits of similarly aspected enemies. Leviathan is close, being merely far larger and having a second head but with a fighting style more in line with Shinryu, while Titan comes out more like a TransformingMecha with its only similarity being that it is prone to attacking with landslides.]]

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** Averted for mortal enemies, as proven in After a certain point, the Dark Knight quests, but played straight for ''Primals'' Warrior's memories of all things by the time primals they've reached Eden. [[spoiler: Outside fought start becoming fuzzy by the time of the Eden raid series. [[spoiler:Outside of traumatic signature skills, the Warrior of Light's attempts at summoning their own Leviathan and Titan come out distinctly different from the ones fought on the Source due to poor recollection of them and them, pulling in traits of similarly aspected similarly-aspected enemies. Leviathan is close, being merely far larger and having a second head but with a fighting style more in line with Shinryu, while Titan comes out more like a TransformingMecha with its only similarity being that it is prone to attacking with landslides.]]



* CharacterDevelopment: At the beginning, they're just a simple adventurer going along for the ride and rarely emote anything beyond a nod or something similar. They also do what they're told without complaint. As the story progress, the Warrior of Light becomes a lot more expressive and the replies they can give can range from a variant of the usual "yes" to the more sarcastic or jerkass nature. They will also frequently lampshade the situations that they get themselves into and they can even snark from time to time. The Warrior of Light also becomes more invested with their relationship with the Scions and other major characters and are willing to fight for what's right and defending the weak rather than doing it for the sake of glory.

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* CharacterDevelopment: CharacterDevelopment:
**
At the beginning, they're just a simple adventurer going along for the ride and rarely emote anything beyond a nod or something similar. They also do what they're told without complaint. As the story progress, the Warrior of Light becomes a lot more expressive and the replies they can give can range from a variant of the usual "yes" to the more sarcastic or jerkass nature. They will also frequently lampshade the situations that they get themselves into and they can even snark from time to time. The Warrior of Light also becomes more invested with their relationship with the Scions and other major characters and are willing to fight for what's right and defending the weak rather than doing it for the sake of glory.
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Fixing some all-spoiler entries to make it more clear what they're referring to without having to see the spoiler.


** [[spoiler: In the redone finale to ''A Realm Reborn'' in 6.1, Lahabrea ''actually kills the Warrior'' with his strongest dark magic; Hydaelyn steps in and expends even more of her power to resurrect them and grants them an incredibly powerful blessing to weather his further attacks and defeat him.]]
** [[spoiler: After failing to defeat Nidhogg himself, Hraesvelgr gives you one of his eyes and the incredible aether stored within it, allowing you to fight the elder wyrm and come out victorious. Though since dragon eyes have already proven themselves to be ''very'' sketchy, you give it back to him after the danger has passed.]]
** [[spoiler: To defeat Hades, the final boss of ''Shadowbringers'', the Warrior of Light uses all the absorbed light from the Lightwardens they had defeated during the expansion, in combination with Ardbert rejoining with them, to empower themselves to stand up against Hades' full power, before using it to finish him off]].
** [[spoiler:For the final battle with Elidibus the Warrior of Light unlocks the powers of their original self, Azem, letting them summon allies to their side. This even seems to be able to summon the spirits of the departed, as Emet-Selch appears to help midway through the boss fight.]]
** [[spoiler: At the end of the final battle of ''Endwalker'', the Warrior of Light is lifted up by the hopes and prayers of the Scions' belief in their success, translating to a stacking damage done up and damage taken down buff that lets you tear through the last 40% of the Endsinger's HP pool. This also lasts into the fight with Zenos right afterwards, where the residual energy of their prayers manifest as six extra lives and a freakishly powerful regen effect.]]

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** [[spoiler: In the redone finale to ''A Realm Reborn'' in 6.1, [[spoiler: Lahabrea ''actually kills the Warrior'' with his strongest dark magic; Hydaelyn steps in and expends even more of her power to resurrect them and grants them an incredibly powerful blessing to weather his further attacks and defeat him.]]
** [[spoiler: After failing to defeat Nidhogg himself, Hraesvelgr [[spoiler:Hraesvelgr gives you one of his eyes and the incredible aether stored within it, allowing you to fight the elder wyrm and come out victorious. Though since dragon eyes have already proven themselves to be ''very'' sketchy, you give it back to him after the danger has passed.]]
** [[spoiler: To defeat Hades, the final boss of ''Shadowbringers'', the [[spoiler:the Warrior of Light uses all the absorbed light from the Lightwardens they had defeated during the expansion, in combination with Ardbert rejoining with them, to empower themselves to stand up against Hades' full power, before using it to finish him off]].
** For the boss of the 5.3 MSQ, [[spoiler:For the final battle with Elidibus the Warrior of Light unlocks the powers of their original self, Azem, letting them summon allies to their side. This even seems to be able to summon the spirits of the departed, as Emet-Selch appears to help midway through the boss fight.]]
** [[spoiler: At the end of the final battle of ''Endwalker'', the [[spoiler:the Warrior of Light is lifted up by the hopes and prayers of the Scions' belief in their success, translating to a stacking damage done up and damage taken down buff that lets you tear through the last 40% of the Endsinger's HP pool. This also lasts into the fight with Zenos right afterwards, where the residual energy of their prayers manifest as six extra lives and a freakishly powerful regen effect.]]



** [[spoiler:Hythlodaeus]] calls the warrior "New old friend" due to [[spoiler:them being the current incarnation of his and Emet-Selch's old friend, who held the seat of Azem.]]

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** [[spoiler:Hythlodaeus]] A spirit found in ''Shadowbringers'' calls the warrior "New Warrior "new old friend" due to [[spoiler:them being the current incarnation of his and Emet-Selch's old friend, who held the seat of Azem.]]



** [[spoiler:By the end of the main quest in Azim Steppe, you are, regardless of your race, the ''khagan of the Xaela''. While the Mol will rule in your absence (as officially, you fought on their behalf), strictly speaking you're the one in charge and a number of [=NPCs=] change their tune to reflect this. And half the reason they respect you is because of the ''mountains of ass'' you kicked during the Naadam.]]
** Apparently, [[spoiler:this was the case back in the original world. As an Amaurotine, they were very powerful, and very high on the ladder in the Ancients' society, as evident that it only takes 8 shards of their soul to contain a world's worth of eldritch light that mutates everything into Sin Eaters. Confirmed when they are revealed to be Azem, the Traveler and Shepherd to the stars of the Convocation of Fourteen.]]

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** [[spoiler:By By the end of the main quest in Azim Steppe, you [[spoiler:you are, regardless of your race, the ''khagan of the Xaela''. While the Mol will rule in your absence (as officially, you fought on their behalf), strictly speaking you're the one in charge and a number of [=NPCs=] change their tune to reflect this. And half the reason they respect you is because of the ''mountains of ass'' you kicked during the Naadam.]]
** Apparently, [[spoiler:this this was the case back in the original world. As Warrior of Light's past. [[spoiler:As an Amaurotine, they were very powerful, and very high on the ladder in the Ancients' society, as evident that it only takes 8 shards of their soul to contain a world's worth of eldritch light that mutates everything into Sin Eaters. Confirmed when they are revealed to be Azem, the Traveler and Shepherd to the stars of the Convocation of Fourteen.]]



** They can be rather flippant about the prospect of [[spoiler:taking on the VIIth Legion's most powerful warmachina, the Diamond Weapon]]. When someone tries to persuade them otherwise, the Warrior can respond with, "I'll have you know my record for surviving dangerous missions is impeccable. So far."

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** They can be rather flippant about the prospect of [[spoiler:taking on the VIIth [=VIIth=] Legion's most powerful warmachina, the Diamond Weapon]]. When someone tries to persuade them otherwise, the Warrior can respond with, "I'll have you know my record for surviving dangerous missions is impeccable. So far."



** [[spoiler:Then there's Fray and Myste, who both represent the parts of the Warrior that they'd much rather keep to themselves, namely their rage at being taken for granted and their sorrow over the toll of their heroics. But rather than call any of these faces the "real" Warrior, Fray ultimately concludes that the Warrior is all these things: the brave hero, the tortured soul, the altruist, and the pragmatist. While others may tell the Warrior what they think they are, only the Warrior knows ''exactly'' who they are.]]

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** [[spoiler:Then Then there's Fray and Myste, who [[spoiler:who both represent the parts of the Warrior that they'd much rather keep to themselves, namely their rage at being taken for granted and their sorrow over the toll of their heroics. But rather than call any of these faces the "real" Warrior, Fray ultimately concludes that the Warrior is all these things: the brave hero, the tortured soul, the altruist, and the pragmatist. While others may tell the Warrior what they think they are, only the Warrior knows ''exactly'' who they are.]]



** [[spoiler:At the end of ''Endwalker'', the back to back battles against [[FinalBoss the Endsinger]] and [[PostFinalBoss Zenos]] leaves them mortally wounded, and they slowly bleed out while having one last conversation with the also-dying Zenos. Thankfully, the Scions are able to find and heal them at the last possible moment.]]

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** [[spoiler:At At the end of ''Endwalker'', the [[spoiler:the back to back battles against [[FinalBoss the Endsinger]] and [[PostFinalBoss Zenos]] leaves them mortally wounded, and they slowly bleed out while having one last conversation with the also-dying Zenos. Thankfully, the Scions are able to find and heal them at the last possible moment.]]



** [[spoiler:Comes to view House Fortemps as their adopted family; passive dialogue from both Edmont and a house steward reveals that the Warrior is family in their eyes and always has a home there.]]

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** [[spoiler:Comes The Warrior comes to view House Fortemps as their adopted family; passive family after enough time has passed in ''Heavensward''. Passive dialogue from both Edmont and a house steward reveals that the Warrior is family in their eyes and always has a home there.]]



** [[spoiler: This becomes more and more apparent in the level 30 to 50 Dark Knight quests where Fray, or the Warrior of Light rather, become sick and tired of always having to save everyone and doing things they could have done themselves, all without any thanks. This boils over to the point where the Warrior of Light's inner desires and frustrations become their own entity and fight to control them when they refuse to give in to their own desires.]]

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** [[spoiler: ** This becomes more and more apparent in the level 30 to 50 Dark Knight quests where Fray, quests. [[spoiler:Fray, or the Warrior of Light rather, become sick and tired of always having to save everyone and doing things they could have done themselves, all without any thanks. This boils over to the point where the Warrior of Light's inner desires and frustrations become their own entity and fight to control them when they refuse to give in to their own desires.]]



** [[spoiler: This is taken to its logical conclusion at the end of 5.3; after obtaining the crystal of Azem, the [=WoL=] gains the ability to summon heroes from other worlds whenever they need to, literally having a having party in their pocket. This pretty much handwaves away any time they have a non-Trust party, because trying to explain how the [=WoL=] even has friends in places like the moon or ''the literal edge of the universe'' became nigh-impossible.]]

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** [[spoiler: This is taken to its logical conclusion at the end of 5.3; after 3. [[spoiler:After obtaining the crystal of Azem, the [=WoL=] gains the ability to summon heroes from other worlds whenever they need to, literally having a having party in their pocket. This pretty much handwaves away any time they have a non-Trust party, because trying to explain how the [=WoL=] even has friends in places like the moon or ''the literal edge of the universe'' became nigh-impossible.]]



** [[spoiler:In the ''Alexander'' raids, their fight with Alexander Prime has them diving back into time portals that allow them to stop an attack that was going to obliterate them in a previous cutscene earlier in the storyline. If you fail to do the DPS check to stop this, [[TimeParadox the party wipes because the Warrior didn't live to the present.]]]]
** [[spoiler:Their going back to the past in Elpis, and accidentally being discovered on this by Venat as she forces them to spill the beans, ends up with the pair escaping Hermes' attempts to wipe their memories and ultimately inspiring a desperate Venat-as-Hydaelyn to create a vast plan that eventually leads to the Warrior of Light as TheChosenOne for her in the present so many millennia later. Amusingly, it seems that while Hydaelyn herself couldn't stir it into motion, Elidibus had come to figure it out after his death and uses his [[VillainsDyingGrace last amounts of existence]] to power the Crystal Tower to allow this to occur.]]

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** [[spoiler:In In the ''Alexander'' Alexander raids, their [[spoiler:their fight with Alexander Prime has them diving back into time portals that allow them to stop an attack that was going to obliterate them in a previous cutscene earlier in the storyline. If you fail to do the DPS check to stop this, [[TimeParadox the party wipes because the Warrior didn't live to the present.]]]]
** [[spoiler:Their During the MSQ of ''Endwalker'', [[spoiler:their going back to the past in Elpis, and accidentally being discovered on this by Venat as she forces them to spill the beans, ends up with the pair escaping Hermes' attempts to wipe their memories and ultimately inspiring a desperate Venat-as-Hydaelyn to create a vast plan that eventually leads to the Warrior of Light as TheChosenOne for her in the present so many millennia later. Amusingly, it seems that while Hydaelyn herself couldn't stir it into motion, Elidibus had come to figure it out after his death and uses his [[VillainsDyingGrace last amounts of existence]] to power the Crystal Tower to allow this to occur.]]



** [[spoiler: Their favored spell back in their days as an Unsundered Ancient, fueled by ThePowerOfFriendship. It's ''insanely'' powerful, and allows them to summon basically anyone from anywhere in the span of seconds. The Warrior of Light manages to reclaim it for their own during the climax of ''Shadowbringers''.]]
** [[spoiler: Come ''Endwalker'', the breadth of this spell includes, but is likely not limited to, summoning people from across different Shards, to the very edge of creation, and even calling ''long-dead souls back from the Aetherial Sea''[[note]]albeit, with the last of Hyadelyn's power as a catalyst, with the story making it very clear that restoring Emet-Selch, Hythlodaeus, and the Scions exhausted this ability[[/note]], the setting's equivalent to the afterlife. The only implied limitations on the spell is that the summoning circle has room for a maximum of seven people at a time.]]

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** [[spoiler: Their The vague history of the Warrior of Light hints at them being capable of this. [[spoiler:Their favored spell back in their days as an Unsundered Ancient, fueled by ThePowerOfFriendship.ThePowerOfFriendship, is later revealed to be what they were capable of as Azem. It's ''insanely'' powerful, and allows them to summon basically anyone from anywhere in the span of seconds. The Warrior of Light manages to reclaim it for their own during the climax of ''Shadowbringers''.]]
** [[spoiler: Come ''Endwalker'', the [[spoiler:the breadth of this spell includes, but is likely not limited to, summoning people from across different Shards, to the very edge of creation, and even calling ''long-dead souls back from the Aetherial Sea''[[note]]albeit, with the last of Hyadelyn's power as a catalyst, with the story making it very clear that restoring Emet-Selch, Hythlodaeus, and the Scions exhausted this ability[[/note]], the setting's equivalent to the afterlife. The only implied limitations on the spell is that the summoning circle has room for a maximum of seven people at a time.]]



** [[spoiler:In 5.3, they return almost all of the memory crystals to Elidibus, but hang onto Azem's, which Emet-Selch secretly created and had delivered to them posthumously. Given that Azem was their past self, the keepsake could be in remembrance ''of'' themselves, Emet-Selch, their lost people, or all of the above.]]

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** [[spoiler:In In 5.3, they [[spoiler:they return almost all of the memory crystals to Elidibus, but hang onto Azem's, which Emet-Selch secretly created and had delivered to them posthumously. Given that Azem was their past self, the keepsake could be in remembrance ''of'' themselves, Emet-Selch, their lost people, or all of the above.]]
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** In the 2023 Rising event, they rush to the aid of Nhagi'a Jakkya, who has been cornered by bandits from the Quiveron Manse. All it takes is one scowl from the Warrior for the bandits to flee, recognizing that the Warrior is not your average adventurer.

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** In the 2023 Rising event, they rush to the aid of Nhagi'a Jakkya, who has been cornered by bandits from the Quiveron Manse. All it takes is one scowl from the Warrior for the bandits to flee, recognizing recognize that the Warrior is not your average adventurer.adventurer and flee rather than face the Warrior's wrath.
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** In the 2023 Rising event, they rush to the aid of Nhagi'a Jakkya, who has been cornered by bandits from the Quiveron Manse. All it takes is one scowl from the Warrior for the bandits to flee, recognizing that the Warrior is not your average adventurer.
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** This even applies to the usually-silly Hildibrand Adventures questline, especially in the "Somehow Further" story in ''Endwalker''. Despite being the go-to StraightMan for the storyline, they have no qualms clowning around; [[spoiler:when trying to find Hildibrand in the First, the very first thing that comes to their mind is to ''perform the Manderville (Mambo)'' to bring him to them. Then their next course of action is to throw a bomb at Hildibrand to re-jog his memory, something that Nashu would certainly do.]]

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* NotSoAboveItAll: No matter what Job they are, even the more serious ones like Reaper and Dark Knight, no matter what race or gender they may be, even the massive Hrothgar, and no matter how hard life can get for them, the Warrior can be down for some downright silly antics sometimes, hilarious [[DeadpanSnarker snark]] like a couple traded barbs with Y'shtola, and have the time of their lives with the various dances. Even combat situations can result in a bit of the inner BloodKnight showing when something like [[spoiler:Nero showing up with Magitek Armor for the Warrior to use against Grynewaht results in a downright mischievously ''fiendish'' smirk.]]

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* NotSoAboveItAll: NotSoAboveItAll:
**
No matter what Job they are, even the more serious ones like Reaper and Dark Knight, no matter what race or gender they may be, even the massive Hrothgar, and no matter how hard life can get for them, the Warrior can be down for some downright silly antics sometimes, hilarious [[DeadpanSnarker snark]] like a couple traded barbs with Y'shtola, and have the time of their lives with the various dances. Even combat situations can result in a bit of the inner BloodKnight showing when something like [[spoiler:Nero showing up with Magitek Armor for the Warrior to use against Grynewaht results in a downright mischievously ''fiendish'' smirk.]]]]
** In the quest, "The Moogle Motivator", they try to psych up a malingering moogle to help them work with gusto. When the moogle rebukes them for it, the Warrior is so offended that they walk up to the moogle and slap them across the face.
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** This is reflected in the CGI trailers. In the original 1.0 trailer, the [=WoL=] was a short-haired and clean shaven young man, and by the time of the Calamity, his hair has grown out and he's become slightly taller. In the ''Heavensward'' trailer he switches from Warrior to Dragoon to emphasize the new relationship he has with Ishgard. The ''Stormblood'' trailer shows him first as a Monk with a new, shorter haircut, before switching him to Samurai and growing his hair out to ridiculous levels. The ''Shadowbringers'' trailer shows his hair growing out even more, his complexion darkening considerably, and developing a much more obvious beard as he switches to Dark Knight and later Paladin in ''Endwalker''. In the ''Dawntrail'' trailer the Warrior has a more cleaned up appearance, having trimmed his stubble and tied his hair into a ponytail, while also appearing to be a lot more happier than in previous trailers. This crosses over with ExpositoryHairstyleChange.

to:

** This is reflected in the CGI trailers. In the original 1.0 trailer, the [=WoL=] was a short-haired and clean shaven young man, and by the time of the Calamity, his hair has grown out and he's become slightly taller. In the ''Heavensward'' trailer he switches from Warrior to Dragoon to emphasize the new relationship he has with Ishgard. The ''Stormblood'' trailer shows him first as a Monk with a new, shorter haircut, before switching him to Samurai and growing his hair out to ridiculous levels. The ''Shadowbringers'' trailer shows his hair growing out even more, his complexion darkening considerably, and developing a much more obvious beard as he switches to Dark Knight and later Paladin in ''Endwalker''. In the ''Dawntrail'' trailer trailer, the Warrior has a more cleaned up appearance, having trimmed his stubble and tied his hair into a ponytail, while also appearing to be a lot much more happier relaxed and cheerful than in previous trailers. This crosses over with ExpositoryHairstyleChange.



** When Urianger brings up the idea of [[spoiler:using Eden to summon primals to restore the aetherial balance of the lands destroyed by the Flood of Light]], one of the Warrior's potential responses is to think he's referring to ''moogles''.[[note]]While the Warrior has indeed fought Good King Moggle Mog, a Moogle Primal, Urianger is not referring to him.[[/note]]

to:

** When Urianger brings up the idea of [[spoiler:using Eden to summon primals to restore the aetherial balance of the lands destroyed by the Flood of Light]], one of the Warrior's potential responses is to think he's referring to ''moogles''.[[note]]While the Warrior has indeed fought Good King Moggle Mog, a Moogle Primal, moogle primal, Urianger is not referring to him.[[/note]]
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** This is reflected in the CGI trailers. In the original 1.0 trailer, the [=WoL=] was a short-haired and clean shaven young man, and by the time of the Calamity, his hair has grown out and he's become slightly taller. In the ''Heavensward'' trailer he switches from Warrior to Dragoon to emphasize the new relationship he has with Ishgard. The ''Stormblood'' trailer shows him first as a Monk with a new, shorter haircut, before switching him to Samurai and growing his hair out to ridiculous levels. The ''Shadowbringers'' trailer shows his hair growing out even more, his complexion darkening considerably, and developing a much more obvious beard as he switches to Dark Knight and later Paladin in ''Endwalker''. In ''Dawntrail'' the Warrior has a more cleaned up appearance, having trimmed his stubble and tied his long hair into a ponytail, while also appearing to be a lot more happier than in previous trailers. This crosses over with ExpositoryHairstyleChange.

to:

** This is reflected in the CGI trailers. In the original 1.0 trailer, the [=WoL=] was a short-haired and clean shaven young man, and by the time of the Calamity, his hair has grown out and he's become slightly taller. In the ''Heavensward'' trailer he switches from Warrior to Dragoon to emphasize the new relationship he has with Ishgard. The ''Stormblood'' trailer shows him first as a Monk with a new, shorter haircut, before switching him to Samurai and growing his hair out to ridiculous levels. The ''Shadowbringers'' trailer shows his hair growing out even more, his complexion darkening considerably, and developing a much more obvious beard as he switches to Dark Knight and later Paladin in ''Endwalker''. In the ''Dawntrail'' trailer the Warrior has a more cleaned up appearance, having trimmed his stubble and tied his long hair into a ponytail, while also appearing to be a lot more happier than in previous trailers. This crosses over with ExpositoryHairstyleChange.
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[[caption-width-right:350:[[KnownOnlyByTheirNickname The Meteor]] [[AllegoricalCharacter Survivor]], the PlayerCharacter stand-in used in promotional artwork and trailers, along with the various [[JobSystem jobs]] he's taken up over the years. ]]

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[[caption-width-right:350:[[KnownOnlyByTheirNickname The [[caption-width-right:350:[[TheHero The]] [[KnownOnlyByTheirNickname Meteor]] [[AllegoricalCharacter Survivor]], the PlayerCharacter stand-in used in promotional artwork and trailers, along with the various [[JobSystem jobs]] he's taken up over the years. ]]



* BirdsOfAFeather: [[ImpliedLoveInterest With Haurchefant and]] [[spoiler:Hien]], the former is Lampshaded by Alphinaud in the Tales from the Dragonsong War, and the latter lampshaded by [[spoiler:Lyse]].

to:

* BirdsOfAFeather: With [[ImpliedLoveInterest With Haurchefant and]] Haurchefant]] and [[spoiler:Hien]], the former is Lampshaded by Alphinaud in the Tales from the Dragonsong War, and the latter lampshaded by [[spoiler:Lyse]].



** This is reflected in the CGI trailers. In the original 1.0 trailer, the [=WoL=] was a short-haired and clean shaven young man, and by the time of the Calamity, his hair has grown out and he's become slightly taller. In the ''Heavensward'' trailer he switches from Warrior to Dragoon to emphasize the new relationship he has with Ishgard. The ''Stormblood'' trailer shows him first as a Monk with a new, shorter haircut, before switching him to Samurai and growing his hair out to ridiculous levels. The ''Shadowbringers'' trailer shows his hair growing out even more, his complexion darkening considerably, and developing a much more obvious beard as he switches to Dark Knight. This crosses over with ExpositoryHairstyleChange.

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** This is reflected in the CGI trailers. In the original 1.0 trailer, the [=WoL=] was a short-haired and clean shaven young man, and by the time of the Calamity, his hair has grown out and he's become slightly taller. In the ''Heavensward'' trailer he switches from Warrior to Dragoon to emphasize the new relationship he has with Ishgard. The ''Stormblood'' trailer shows him first as a Monk with a new, shorter haircut, before switching him to Samurai and growing his hair out to ridiculous levels. The ''Shadowbringers'' trailer shows his hair growing out even more, his complexion darkening considerably, and developing a much more obvious beard as he switches to Dark Knight.Knight and later Paladin in ''Endwalker''. In ''Dawntrail'' the Warrior has a more cleaned up appearance, having trimmed his stubble and tied his long hair into a ponytail, while also appearing to be a lot more happier than in previous trailers. This crosses over with ExpositoryHairstyleChange.
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* MyGreatestFailure: The Warrior of Light is deeply haunted by [[spoiler:Haurchefant TakingTheBullet for them following the heroes' raid on the Vault]]. The event gets a CallBack in every expansion following it, and the Warrior's journal entries makes it clear how much they regret it and wish they could change it. There's even a WhatIf during one of the Ultimate raids where the Minstrel examines what might have been if the Warrior prevented this from happening.
* MysteriousPast: Who they were and what they did outside of Eorzea is a complete blank, in both ''Legacy'' and ''A Realm Reborn''. All that's known is that the Warrior has an almost-unquenchable thirst for adventure, and came to the troubled lands in search of it. Even when ''Shadowbringers'' introduces the idea of [[spoiler:them being the current incarnation of Azem]], everything that could be catalogued in the interim is a mystery. A lot of this is on purpose for player reasons so you can determine things for yourself.

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* MyGreatestFailure: The Warrior of Light is deeply haunted by [[spoiler:Haurchefant TakingTheBullet for them following the heroes' raid on the Vault]]. The event gets a CallBack in every expansion following it, that failure, and the Warrior's journal entries makes it clear how much they regret it and wish they could change it. There's even a WhatIf during one of the Ultimate raids where the Minstrel examines what might have been if the Warrior prevented this from happening.
* MysteriousPast: Who they were and what they did outside of Eorzea is a complete blank, in both ''Legacy'' and ''A Realm Reborn''. blank. All that's known is that the Warrior has an almost-unquenchable thirst for adventure, and came to the troubled lands of Eorzea in search of it. Even when ''Shadowbringers'' introduces the idea of [[spoiler:them being the current incarnation of Azem]], Azem, one of the Ascians in the Convocation of Fourteen]], everything that could be catalogued in the interim is a mystery. A lot of this is on purpose for player reasons reasons, so you can determine things for yourself.



** At the finale of ''Endwalker'', [[spoiler:Zenos]] arrives to provide some much needed backup after the Warrior uses their portable teleporter to whisk their friends to safety. When [[spoiler:Zenos]] explains his intentions, the Warrior can either say that they don't want his help or that they won't bother trying to save him should it come down to it. Either way, the Warrior is ''not'' happy about having to work with him even though [[spoiler:Zenos]] wouldn't have it any other way.

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** At the finale of ''Endwalker'', [[spoiler:Zenos]] [[spoiler:Zenos arrives to provide some much needed backup after the Warrior uses their portable teleporter to whisk their friends to safety. When [[spoiler:Zenos]] Zenos explains his intentions, the Warrior can either say that they don't want his help or that they won't bother trying to save him should it come down to it. Either way, the Warrior is ''not'' happy about having to work with him even though [[spoiler:Zenos]] wouldn't have him. Zenos likewise admits he'd rather not give his help if it was up to him, but if it means getting rid of any other way.distractions from a one-on-one clash with the Warrior of Light, so be it]].
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* WorldsBestWarrior: The Warrior of Light is considered far and wide as the best warrior in all of Eorzea, becoming a master in all the styles they pick, ranging from elite styles [[note]] Such as the [[DragonKnight Ishgardian Dragoon]] and the Doman {{Samurai}} [[/note]] to incredibly dangerous and forbidden practices[[note]] Like the [[TheBerserker Mountain Tribe's Warrior]] or the [[BlackKnight Ishgardian Dark Knight]][[/note]]. Combine all that with the Archmage above, and the result? There is no one in Eorzea that can claim to be superior to the Warrior of Light in combat by the end of ''Stormblood'', and very few outside of it can actually match them.

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* WorldsBestWarrior: The Warrior of Light is considered far and wide as the best warrior in all of Eorzea, becoming a master in all the styles they pick, ranging from elite styles [[note]] Such as the [[DragonKnight Ishgardian Dragoon]] and the Doman {{Samurai}} [[/note]] to incredibly dangerous and forbidden practices[[note]] Like the [[TheBerserker Mountain Tribe's Warrior]] or the [[BlackKnight Ishgardian Dark Knight]][[/note]]. Combine all that with the Archmage above, and the result? There is no one in Eorzea that can claim to be superior to the Warrior of Light in combat by the end of ''Stormblood'', and very few outside of it can actually match them. At one point, a few recruits from the Maelstrom say that they'll have earned bragging rights if they can just ''draw blood'' in a spar with the Warrior of Light, with the implication that they know that beating the Warrior is just out of the question.
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* FromNobodyToNightmare:
** A heroic variant. From the Garlean and Ascian perspectives, among many others, the Warrior of Light is some nobody adventurer that came out of the woodwork among many, ''many'' identically capable individuals, only to rise up above all impossible odds and thwart their plans at every step while leaving their armies and gods dead in the aftermath like some unstoppable, vengeful entity. [[spoiler:Archbishop Thordan found this out the hard way, explicitly planning around the Warrior's intervention only to still be slain after he became a primal. All he could do at that point was [[WhatAreYou be terrified and ask what they were]] as he dies.]]

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* FromNobodyToNightmare:
FromZeroToHero:
** A heroic variant. From the Garlean and Ascian perspectives, among many others, the Warrior of Light is some nobody adventurer that came out of the woodwork among many, ''many'' identically capable individuals, only to rise up above all impossible odds and thwart their plans at every step while leaving their armies and gods dead in the aftermath like some unstoppable, vengeful entity. [[spoiler:Archbishop Thordan found this out the hard way, explicitly planning around the Warrior's intervention only to still be slain after he became a primal. All he could do at that point was [[WhatAreYou be terrified and ask what they were]] as he dies.]]
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** Another mayor case are the Beast Tribes, if you do the Tribe Quests then the Warrior becomes the first Scion to fight for Minfilia's dream all the way back in 1.0 and, by the end of Shadowbringers, they manage to succeed.
** Some of the Custom Deliveries also fall into this, while all are noble, most characters involve the Warrior of Light because they are not certain they can succeed for a variety of reasons (Zhloe is too scatterbrained to effectively manage an orphanage, Kurenai is up against centuries of her people's traditions and Kholusia is in the middle of an economical breakdown plus Kai-Shirr is an outsider with no known talent or experience in business), nevertheless the Warrior pulls through and together they make it a success.

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** Another mayor case are the Beast Tribes, if If you do the Tribe Quests then Quests, the Warrior becomes the first Scion to fight for Minfilia's dream of promoting peaceful coexistence between them and the "Spoken" races from all the way back in 1.0 and, by 0. [[spoiler:By the end of Shadowbringers, they manage ''Shadowbringers'', the Warrior's and the Scions' efforts bear fruit, resulting in the tribes of Eorzea becoming open to succeed.
peace and aiding the new Grand Company of Eorzea.]]
** Some of the Custom Deliveries also fall into this, while all are noble, most characters involve the Warrior of Light because they are not certain they can succeed for a variety of reasons (Zhloe is too scatterbrained to effectively manage an orphanage, Kurenai is up against centuries of her people's traditions traditions, and Kholusia is in the middle of an economical breakdown plus Kai-Shirr is an outsider with no known talent or experience in business), nevertheless business while Kholusia [[spoiler:is in the midst of an economic breakdown with Vauthry's ousting]]). Nevertheless, the Warrior pulls through and together they make it a success.

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