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* BloodKnight: Musashi lives to fight other swordsmen, constantly trying to provoke fights with others to hone her skills against.

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* BloodKnight: Musashi lives to fight other swordsmen, constantly trying to provoke fights with others to hone her skills against. As a Berserker, her Mad Enhancement seems to amplify this to the point that she will sometimes priortize getting a good fight even if it's inconvenient for herself or her friends. In the second DLC, she attacks Saber out of the blue solely to get them to fight her even after Saber explains that they're in a hurry and have no time for it.



* MasterOfAll: Though much of what she's capable of can be chalked up to her being a Servant, her kit nonetheless shows the tremendous gap in her and Iori's expertise with Niten Ichiryu. Without needing to formally switch among them, she can use Fire Stance strikes at full health, Void Stance slashes at low health, Wind Stance rushes from across the battlefield without needing to spend magical energy, successive Water Stance radial swings, and her Earth Stance blows are so strong that they can cause foes to stagger just by being near them. Iori would have no hope of defeating Musashi with his developing style alone. [[spoiler:So he doesn't.]]
* MasterSwordsman: Musashi's claim to fame is being the greatest swordsman in the history of Japan. Having perfected her technique and reached "Emptiness" during the events of the Shimousa in ''VideoGame/FateGrandOrder'', she's nearly unparalleled in a contest of skill between swordsmen. The only one who can claim to be her equal is her rival, Kojiro.

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* MasterOfAll: Though much of what she's capable of can be chalked up to her being a Servant, her kit nonetheless shows the tremendous gap in her and Iori's expertise with Niten Ichiryu. Without needing to formally switch among them, she can use Fire Stance strikes at full health, Void Stance slashes at low health, Wind Stance rushes from across the battlefield without needing to spend magical energy, successive Water Stance radial swings, and her Earth Stance blows are so strong that they can cause foes to stagger just by being near them. She even has an improved version of one of Iori's [[LimitBreak Valor Strikes]] as one of her normal combos. Iori would have no hope of defeating Musashi with his developing style alone. [[spoiler:So he doesn't.]]
* MasterSwordsman: Musashi's claim to fame is being the greatest swordsman in the history of Japan. Having perfected her technique and reached "Emptiness" during the events of the Shimousa in ''VideoGame/FateGrandOrder'', she's nearly unparalleled in a contest of skill between swordsmen. The only one Japanese swordsmen who can claim to be her equal is in a contest of skill are her rival, Kojiro.rival Kojiro and Yagyu Tajima-no-kami Munenori.


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* RedHerring: She's an obvious suspect for the tsujigiri murders of the second DLC, as the victims were killed by a swordsman whose skills reached the level of a sword saint. Combined with her unabashed love of battle and desire to hone her skills, the viewer would be forgiven for believing that she may have had a part in these killings. However, her innocence is proven when [[spoiler:Yagyu confesses to the murders]] just after she joins Iori in confronting the real murderer.
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Servants are the magical familiars summoned by the seven Masters to fight on their behalf in the Waxing Moon Ritual. They are familiars are each a fragment of "Heroic Spirits", legendary figures whose feats in history and myth enshrined them in the Throne of Heroes, a location outside of time and space where these figures' souls reside. Responding to the wishes of their Masters and their own wishes for the Waxing Moon, these Servants are sorted into one of seven classes based on their deeds in life: Saber, Lancer, Archer, Rider, Caster, Assassin, and Berserker.

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Servants are the magical familiars summoned by the seven Masters to fight on their behalf in the Waxing Moon Ritual. They are familiars are each a fragment of "Heroic Spirits", legendary figures whose feats in history and myth enshrined them in the Throne of Heroes, a location outside of time and space where these figures' souls reside. Responding to the wishes of their Masters and their own wishes for the Waxing Moon, these Servants are sorted into one of seven classes based on their deeds in life: Saber, Lancer, Archer, Rider, Caster, Assassin, and Berserker.
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* BadGuysDoTheDirtyWork: [[spoiler:During the confrontation with Tsuchimikado, Iori, Saber, and Yoshinaka are preparing to confront Caster's master to end his ambitious plans, but in the midst of the dialogue between the two parties, Chiemon shows up unexpectedly and has Lancer do [[WhyDontYouJustShootHim what they should of done while he is monologuing]] and stab him, killing him on the spot and [[SpannerInTheWorks derailing]] the whole Ritual as Tsuchimikado and Caster had planned in the process.]]

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* BadGuysDoTheDirtyWork: [[spoiler:During the confrontation with Tsuchimikado, Iori, Saber, and Yoshinaka are preparing to confront Caster's master to end his ambitious plans, but in the midst of the dialogue between the two parties, Chiemon shows up unexpectedly and has Lancer do [[WhyDontYouJustShootHim what they should of have done while he is monologuing]] and stab him, killing him on the spot and [[SpannerInTheWorks derailing]] the whole Ritual as Tsuchimikado and Caster had planned in the process.]]
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* Foreshadowing: "Do you think yourself free from the allure of having your wish granted?" This seemingly innocuous question, [[spoiler: which Iori answers with no issue the first time around, becomes a lot more poignant in New Game+. where it is revealed, he is, in fact, not.]]

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* Foreshadowing: {{Foreshadowing}}: "Do you think yourself free from the allure of having your wish granted?" This seemingly innocuous question, [[spoiler: which Iori answers with no issue the first time around, becomes a lot more poignant in New Game+. where it is revealed, he is, in fact, not.]]
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* Foreshadowing: "Do you think yourself free from the allure of having your wish granted?" This seemingly innocuous question, [[spoilers: which Iori answers with no issue the first time around, becomes a lot more poignant in New Game+. where it is revealed, he is, in fact, not.]]

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* Foreshadowing: "Do you think yourself free from the allure of having your wish granted?" This seemingly innocuous question, [[spoilers: [[spoiler: which Iori answers with no issue the first time around, becomes a lot more poignant in New Game+. where it is revealed, he is, in fact, not.]]
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* Foreshadowing: "Do you think yourself free from the allure of having your wish granted?" This seemingly innocuous question, [[spoilers: which Iori answers with no issue the first time around, becomes a lot more poignant in New Game+. where it is revealed, he is, in fact, not.]]
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* BlueAndOrangeMorality: Downplayed. Ibuki-Douji is quite nice as far as ancient gods go, especially given her lineage as the child of the Yamata-no-Orochi, one of the great monsters of Japanese mythology. But she is still an oni at heart, seeing revelry and cruelty as two sides of the same coin. Her idea of a good time is to wreak havoc on the battlefield while drinking to her heart's content. She calls Yasuhiro dull for making her follow the rules, but it's clear that she's only listening to him as a source of amusement.


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* PurposefullyOverpowered: Ibuki-Douji is a PhysicalGod and one of the most powerful entities in Japanese folklore. As such, her attacks all have incredible power, great speed, and tremendous range as she brings forth natural disasters in her wake. Her stats are equally impressive, making her the most powerful playable character on the roster by far. Her only real weakness is her enlarged hitbox due to her size, but that's a small price to pay for how quickly she shreds through the compemtition.


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* ShockAndAwe: Ibuki-Douji can conjure storm clouds at will to bombard the area in front of her with lightning bolts.


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* SwordBeam: She can shoot claw-shaped beam with every swing to cleave through all enemies in front of her.

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* RemovedAchillesHeel: The Rogue Servants are tied to the leylines they were summoned to as anchors. Straying too far from them for too long will gradually weaken them. In addition, their Spirit Origins are significantly weaker than a traditionally summoned Servant, making them perform well below than they should. Rogue Berserker does not have these issues, as his Noble Phantasm grants him limitless stamina on its own, letting him fight at full strength no matter what.

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* RemovedAchillesHeel: The Rogue Servants are tied to the leylines they were summoned to as anchors. Straying too far from them for too long will gradually weaken them. In addition, their Spirit Origins are significantly weaker than a traditionally summoned Servant, making them perform well below than they should. These limitations are mitigated by Rogue Berserker does not have these issues, as his Berserker's Noble Phantasm Phantasm, which grants him nearly limitless stamina on its own, letting him fight at near his full strength no matter what.what. The only time this fails him is when he runs all the way to Nihonbashi to chase Iori, Saber, and Yagyu in the second DLC, allowing the trio to defeat him because he's so far from his Spirit Font.



* TheUnintelligible: While Rogue Berserker still has some reason, as shown by the care and compassion he shows Dayu and the people of Yoshiwara, his Mad Enhancement has robbed him of the ability to speak beyond grunts and roars. He can only express himself through gestures like handing over items. In the second DLC, he's unable to explain why he's antagonizing Saber, Iori, and Yagyu, forcing Saber and Iori to fight. [[spoiler:It's implied that Rogue Berserker knows that Yagyu is behind the tsujigiri murders given how intent he is on attacking Yagyu.]]



* WorfHadTheFlu: In the main game, Rogue Berserker is portrayed as a nigh-unstoppable force. But in the second DLC, he nearly collapses from exhaustion after fighting Iori, Saber, and Yagyu in Nihonbashi, far away from Rogue Berserker's Spirit Font.



* AlternateSelf: [[spoiler:He's a "what-if" version of Munenori who chose to command the Yagyu clan's ninjas instead of becoming head of the clan. He calls himself the Yagyu's shadow, who found justice in darkness instead of light.]] To a lesser extent, he's also this to his ''Grand Order'' self, which is him as an old man. When he meets Iori and Saber he draws his blades on them before backing down, blaming his youth for his aggression. [[spoiler: When his true identity is revealed, he notes he previously fought "a flower at the apex of heaven", aka the female Musashi, in another world, implying he's actually a younger version of Saber of Emperio from Grand Order's Shimousa chapter. Musashi likewise acknowledges him as the same man she fought, but in a different incarnation]].

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* AlternateSelf: [[spoiler:He's a "what-if" version of Munenori who chose to command the Yagyu clan's ninjas instead of becoming head of the clan. He calls himself the Yagyu's shadow, who found justice in darkness instead of light.]] To a lesser extent, he's also this to his ''Grand Order'' self, which is him as an old man. When he meets Iori and Saber he draws his blades on them before backing down, blaming his youth for his aggression. [[spoiler: When his true identity is revealed, he notes he previously fought "a flower at the apex of heaven", aka the female Musashi, in another world, implying he's actually a younger version of Saber of Emperio from Grand Order's ''Fate/Grand Order's'' Shimousa chapter. Musashi likewise acknowledges him as the same man she fought, but in a different incarnation]].
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* BloodKnight: Downplayed. Saber enjoys crossing swords with worthy opponents and looks forward to clashes against other powerful warriors. But their desire to fight never reaches the same extent of other participants in the war, such as Musashi, Rogue Lancer, and Rogue Assassin. In the second DLC, Saber is annoyed by Musashi's insistence on fighting despite Saber telling her that they're busy.


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* BloodKnight: Musashi lives to fight other swordsmen, constantly trying to provoke fights with others to hone her skills against.

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* NotQuiteDead: After the final battle, [[spoiler:Munenori runs out of mana and starts fading away. The next day he shows up at Iori's household perfectly fine, noting that while he ''should'' have faded away he somehow didn't. Having lost their duel, Munenori then volunteers to help Iori for real.]]
* NotSoDifferentRemark: When he reveals is true self, Munenori comments that he and Iori aren't so different deep down--[[spoiler:encouraging Iori to embrace his inner BloodKnight]].



* SweetTooth: When wondering around with Iori and Saber, they come across a tea shop he frequented when he was alive. He proceeds to order ''three'' of every sweet item on the menu before Iori can get a word in or overcome his shock. All with a perfectly serious look on his face. He proceeds to gobble it all up along with Saber, much to Iori's chagrin.

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* SweetTooth: When wondering wandering around with Iori and Saber, they come across a tea shop he frequented when he was alive. He proceeds to order ''three'' of every sweet item on the menu before Iori can get a word in or overcome his shock. All with a perfectly serious look on his face. He proceeds to gobble it all up along with Saber, much to Iori's chagrin.

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