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* ProperlyParanoid: He shoots everything on sight and has mines planted all across Minefield out of fear that Eulogy's slavers may come for him.

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* ProperlyParanoid: He shoots everything on sight and has mines planted all across Minefield out of fear that Eulogy's slavers may come for him. Sure enough, if you're siding with the slavers, his fears are justified.

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-> '''Dusty:''' "Don't think you'll scare anyone here. You could shoot down everyone in town, and I wouldn't flinch. You live in Bigtown; you learn to accept death."

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-> '''Dusty:''' "Don't think you'll scare anyone here. You could shoot down everyone in town, and I wouldn't flinch. You live in Bigtown; Big Town; you learn to accept death."



A mysterious Vault hidden under a garage in the west of the Capital Wasteland, Vault 112 is unique in that it's still active, kept in working order by a small army of robobrains, and still occupied by its original population: the residents have been preserved for the past two hundred years in suspended animation, while their minds have been integrated into a shared virtual reality simulation. Unfortunately, James' search for Dr Stanislaus Braun has led him to enter the simulation in pursuit of answers, forcing the Lone Wanderer to follow him in...

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A mysterious Vault hidden under a garage in the west of the Capital Wasteland, Vault 112 is unique in that it's still active, kept in working order by a small army of robobrains, and still occupied by its original population: the residents have been preserved for the past two hundred years in suspended animation, while their minds have been integrated into a shared virtual reality simulation. Unfortunately, James' search for Dr Dr. Stanislaus Braun has led him to enter the simulation in pursuit of answers, forcing the Lone Wanderer to follow him in...



* GreaterScopeVillain: He was the director of the whole Vault Project, which means every atrocity the player has encountered conducted within the Vaults were all designed, suggested, or at least green-lit by him. After getting to know him as a [[TheSociopath person]], it becomes immensely understandable why so many of the Vault experiments were so pointlessly cruel.

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* GreaterScopeVillain: He was the director of the whole Vault Project, which means [[HumansAreTheRealMonsters every atrocity the player has encountered conducted within the Vaults were all designed, suggested, or at least green-lit by him.him]]. After getting to know him as a [[TheSociopath person]], it becomes immensely understandable why so many of the Vault experiments were so pointlessly cruel.



* MadScientist: What else would you expect from the Director of the Vault experiments?
** Cut content in VideoGame/FalloutNewVegas: Old World Blues '''heavily''' implies he commissioned "Tranquility Lane" from the Think Tank. Clearly he's in good company.
* NiceJobFixingItVillain: [[spoiler: Braun originally requested the Chinese Invasion program from General Chase in order to commit suicide in the event that he ever got bored with his life in the simulation; however, what he didn't realize - until it was too late - that his status as Overseer gave him additional safeties that make the program useless against him. As a result, the player can use this failsafe in order to MercyKill the residents of Vault 112, override Braun's control of the simulation and trap him forever. In other words, Braun accidentally ensured the means for his own downfall]].

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* MadScientist: What else would you expect As expected from the Director of the Vault experiments?
**
experiments. Cut content in VideoGame/FalloutNewVegas: ''VideoGame/FalloutNewVegas: Old World Blues Blues'' '''heavily''' implies he commissioned "Tranquility Lane" from the Think Tank. Clearly he's in good company.
* NiceJobFixingItVillain: NiceJobFixingItVillain:
**
[[spoiler: Braun originally requested the Chinese Invasion program from General Chase in order to commit suicide in the event that he ever got bored with his life in the simulation; however, what he didn't realize - until it was too late - that his status as Overseer gave him additional safeties that make the program useless against him. As a result, the player can use this failsafe in order to MercyKill the residents of Vault 112, override Braun's control of the simulation and trap him forever. In other words, Braun accidentally ensured the means for his own downfall]].downfall]].
** By sheer coincidence, [[spoiler:James stumbling upon him and his work gave him the clues to reactivate Project Purity once he's freed from the simulation by his son, the Lone Wanderer. While [[SacrificialLamb he doesn't live to tell the tale]], in Good Karma endings (which, by way of later games, is the canon ending) it leads to the Capitol Wasteland having purified water]].
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* ColdSniper: The moment the Lone Wanderer sets foot on Minefield[[note]]Possibly by being sent there by Moira as part of "Wasteland Survival Guide[[/note]] it becomes clear that the mines aren't the only threat they have to face. When they arrive to Paradise Falls[[note]]Possibly during the quest to free the children caught by the slavers in order to have [=McCready=] let them pass to Vault 87[[/note]], Grouse shows them ''why''.
* ProperlyParanoid: He shoots everything on sight and has mines planted all across Minefield out of fear that Eulogy's slavers may come for him.
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Anyone want to fill this folder out?

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[[folder:Arkansas]]
A sniper residing in some ruins who has sworn revenge on the slavers of Paradise Falls.
[[/folder]]

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* QuestGiver: Gives you the "You Gotta Shoot 'Em In The Head" sidequest.



* QuestGiver: He gives you the unmarked quest "Hired Help".



* QuestGiver: If you didn't talk to Abraham Washington priorhand, talking to her starts "Stealing Independence".



* QuestGiver: She gives you the sidequest "The Nuka-Cola Challenge".

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* QuestGiver: QuestGiver:
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She gives you the sidequest "The Nuka-Cola Challenge".Challenge" when you meet her.
** Afterwards, she's the epicenter of the repeatable FetchQuest "Mississippi Quantum Pie".



* MotorMouth: Much to the annoyance of '''many''' players.
* NiceGuy: To be fair, he is just trying to be nice and at least tries to help on the journey, unlike a certain girl Capital Wasteland



* MotorMouth: Much to the annoyance of '''many''' players.
* NiceGuy: To be fair, he is just trying to be nice and at least tries to help on the journey, unlike a certain girl Capital Wasteland.
* QuestGiver: The unmarked EscortMission "Happy Birthday To You" begins after talking to him.



* TheGuardsMustBeCrazy: He clearly too scared out of his mind, to make an effective deterrent from anything, let alone a well organized slaver raiding party or a pack of muscle bound super mutants.



* TheGuardsMustBeCrazy: He clearly too scared out of his mind, to make an effective deterrent from anything, let alone a well organized slaver raiding party or a pack of muscle bound super mutants.

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* TheGuardsMustBeCrazy: He clearly too scared out of his mind, QuestGiver: The sidequest "Big Trouble in Big Town" starts by talking to make an effective deterrent from anything, let alone a well organized slaver raiding party or a pack of muscle bound super mutants. him.




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* {{Foreshadowing}}: If you complete "The Replicated Man" quest or at the very least meet up with Pinkerton before finding Vault 112, there's a mention of Pinkerton breaking into Vault 112 and stealing a memory chip [[spoiler: which he later uses to create the Harkness persona for his android client.]] It's heavily implied that the theft was what allowed Dithers to become immune to Braun's memory-wipes, as her tranquility lounger is reporting malfunctions - presumably as a result of Pinkerton's tampering.

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* {{Foreshadowing}}: If you complete "The Replicated Man" quest or at the very least meet up with Pinkerton before finding Vault 112, there's a mention of Pinkerton breaking into Vault 112 and stealing a memory chip [[spoiler: which [[spoiler:which he later uses to create the Harkness persona for his android client.]] client]]. It's heavily implied that the theft was what allowed Dithers to become immune to Braun's memory-wipes, as her tranquility lounger is reporting malfunctions - presumably as a result of Pinkerton's tampering.






* QuestGiver: The main story quest "The American Dream" is given by him. [[spoiler:If you side with him, he also gives you "Project Impurity"]].



* QuestGiver: He gives you the unmarked quest "The Kid Kidnapper".



* QuestGiver:
** He gives you the "Strictly Business" sidequest.
** He also gives you the repeatable unmarked quest "Strictly Profitable".



* QuestGiver: He gives you the unmarked quest "Economics of Violence".



* QuestGiver:
** If you didn't talk to Hannibal Hamlin, talking to him starts the "Head of State" sidequest.
** He's also one of the three characters that can give you the unmarked sidequest "Lincoln's Profit Margins".









* QuestGiver:
** Mayor [=McCready=] gives you "Rescue from Paradise".
** Both Lucy and Eclair can give you the unmarked repeatable sidequest "Fungus Deal".
** Zip gives you the unmarked repeatable sidequest "Zip's Nuka Fix".






* QuestGiver: Reilly gives you the quest "Reilly's Rangers" right after waking up from the medical bed in Underworld.

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* QuestGiver: QuestGiver:
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Reilly gives you the quest "Reilly's Rangers" right after waking up from the medical bed in Underworld.Underworld, provided you didn't talk to Butcher before.
** After you rescued her team, she can also give you the unmarked, repeatable sidequest "Geomapping with Reilly".


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* QuestGiver: Harold gives you the local sidequest "Oasis".

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* QuestGiver: She gives you the sidequest "The Nuka-Cola Challenge".



* TheFriendNobodyLikes: If you kill him, before existing Little Lamplight, the other kids comment that he was annoying and don't seem to care that he died.

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* TheFriendNobodyLikes: TheFriendNobodyLikes:
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If you kill him, before existing Little Lamplight, the other kids comment that he was annoying and don't seem to care that he died.



* BadassNormal: Despite not having power armor or energy weapons, they are just as good as (if not better than) the Brotherhood Paladins at fighting super mutants . The fact that they have the best light armor in the game with action point, attack and luck bonuses can explain that.
** If you have "Broken Steel" installed its possible to find [[BossInMookClothing OVERLORDS]] among the bodies in the super mutant corpse pile they've amassed.

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* BadassNormal: BadassNormal:
**
Despite not having power armor or energy weapons, they are just as good as (if not better than) the Brotherhood Paladins at fighting super mutants .mutants. The fact that they have the best light armor in the game with action point, attack and luck bonuses can explain that.
** If you have "Broken Steel" installed its possible to find [[BossInMookClothing OVERLORDS]] Overlords]] among the bodies in the super mutant corpse pile they've amassed.



* QuestGiver: Reilly gives you the quest "Reilly's Rangers" right after waking up from the medical bed in Underworld.



* QuestGiver: Gives you the sidequest "Galaxy News Radio" the moment you find him.



* QuestGiver: She gives you the "Agatha's Song" sidequest when you talk to her.



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* TragicVillain: He was just an average Joe who is left isolated in a vault for over a year and a half with nothing but puppets to keep him company. He then suffers a mental breakdown where he believes that he has to leave the Vault for his own safety after being complicit in the act of regicide. The portrait of him in "Fraying Sanity" for ''TabletopGame/MagicTheGathering'' shows him seemingly traumatized by the "murder" of the king.

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* BadassNormal: There's no official backstory for him, implying he was just the average man who had the misfortune of being the sole inhabitant of Vault 77. That being said, he manages to tame a mutant ant and becomes the Boogeyman of slavers in Paradise Falls.

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* BadassNormal: There's no official backstory for him, implying he was just the average man who had the misfortune of being the sole inhabitant of Vault 77. That being said, he manages to tame a mutant ant and becomes the Boogeyman bogeyman of slavers in Paradise Falls.Falls.
* BewareTheSillyOnes: Despite having a Vault Boy puppet on his hand, he's highly skilled in unarmed combat and massacred a group of slavers and raiders


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* EvilPuppeteer: Although he started out being afraid of the Vault Boy puppet, he appears to be much accepting of its violent side in "The Right Hand of The King".


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* HairTriggerTemper: The Vault Boy puppet is very easily upset and people are killed if he's in a bad mood.
* InsaneEqualsViolent: He's killed a group of raiders by himself and "killed" the king puppet in Vault 77. When captured by raiders, he pleads with his captors and tells them not to underestimate the puppet.


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* TheNapoleon: The Vault Boy puppet is obviously very short and has a much bigger personality to match as he dominates everyone in his presence.
* NoNameGiven: The Puppet Man's real name has never been revealed.


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* SplitPersonality: Puppet Man's personality is split between the reasonable and more rational vault dweller and the over-aggressive vault boy puppet.
* SycophanticServant: The Puppet Man will do whatever the puppet tells him to.

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!!''Operation: Anchorage'' Characters

[[folder:General Constantine Chase]]
!!General Constantine Chase
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/general_chase.jpg]]
The leader of the American forces in Alaska and the player's commander in ''Operation: Anchorage''.

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!!''Operation: Anchorage'' Characters

[[folder:General Constantine Chase]]
!!General Constantine Chase
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/general_chase.jpg]]
[[folder:Puppet Man]]
!!Puppet Man

Puppet Man is the main character of "One Man, and a Crate of Puppets", an official promotional comic for Fallout 3 by Penny Arcade. Although he never makes an official appearance in the game, he is referenced through his Vault 77 jumpsuit. He reappears in "[[https://www.penny-arcade.com/comic/2024/04/17/the-right-hand-of-the-king
The leader Right Hand of the American forces The King]]" in Alaska and the player's commander in ''Operation: Anchorage''. a brief cameo.


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* AxCrazy: He's developed a mental health disorder after prolonged isolation in Vault 77. As a result, he believes the puppets on his hands are sentient and just as capable of violence as he is. [[spoiler: He managed to slaughter a group of slavers by himself and has become a ghost story among the slavers in Paradise Falls.]]
* BadassNormal: There's no official backstory for him, implying he was just the average man who had the misfortune of being the sole inhabitant of Vault 77. That being said, he manages to tame a mutant ant and becomes the Boogeyman of slavers in Paradise Falls.
* CanonForeigner: Although he never appears in the game, his Vault Suit appears in Paradise Falls and has made several appearances in other Fallout-based media.
* CompanionCube: The puppets were treated as living beings and the Puppet Man believes that a Vault Boy puppet is dangerous and capable of murder.
* TheDreaded: The Slavers are terrified of him and Smiling Jack demands they burn the Vault 77 Jumpsuit under the belief that the Puppet Man is still alive after 200 years and will return for it.
* GollumMadeMeDoIt: It's widely speculated that the Puppet Man suffers from a split personality and the darker side of his personality is expressed through the Vault Boy puppet.
* GoMadFromTheIsolation: Vault 77 seems to have been designed to study how prolonged isolation would affect the inhabitant, in Puppet Man's case, he coped with the isolation by making puppet shows that eventually made him believe they were living beings.
* MaybeMagicMaybeMundane: It's never made clear if the Vault Boy puppet is a product of Vault-Tec science or a simple hand puppet that the Puppet Man projects a personality onto.
* RedBaron: He's called the Puppet Man because he has a Vault Boy puppet attached to his right hand.
* SanitySlippage: After nearly two years of isolation in Vault 77, he started believing the puppets are alive and sentient.
* VagueAge: The comic has a flowing timeline, he appears the same age throughout the comics. Even though enough time had passed for radscorpions, Mutant Ants, and Slavers to start appearing after society collapsed.
[[/folder]]


!!''Operation: Anchorage'' Characters

[[folder:General Constantine Chase]]
!!General Constantine Chase
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/general_chase.jpg]]
The leader of the American forces in Alaska and the player's commander in ''Operation: Anchorage''.
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* MadeOfIron: Commander Jabsco has almost 600 HP, far more than most humans.

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* MadeOfIron: Commander Jabsco has almost 600 HP, far ''far'' more than most humans.humans (Human NPC companions other than Star Paladin Cross typically max out in the mid 300's, and even Deathclaws max out at 500 hp).
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** ActionSurvivor: At the same time, while her stats are above-average for a civilian, she's still just a self-taught doctor who grew up in a cave, and not in the same league as actual professional combatants like Sydney or Reilly's Rangers.


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* GuestStarPartyMember: Like Sydney, she and Shorty can follow you around the entire Capital Wasteland until you return them to Big Town. Unfortunately, unlike Sydney, Red's stats are only slightly higher than a basic combatant and she doesn't really have the staying power to follow you for long without getting killed.

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* {{Foreshadowing}}: Subtly drops some for ''Fallout 4.'' While examining the aliens' cryostasis technology, he notes that he was studying cryogenics for the government before he was drafted, hinting towards the background of the Sole Survivor. He's even in the same military unit as the male Sole Survivor.

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* {{Foreshadowing}}: Subtly drops some for ''Fallout 4.'' ''
**
While examining the aliens' cryostasis technology, he notes that he was studying cryogenics for the government before he was drafted, hinting towards the background of the Sole Survivor. He's even in the same military unit as the male Sole Survivor.Survivor.
** In a conversation, he speculates that the aliens are working on a plan to take over the world by abducting humans and replacing them with identical replicants. It's not at all what the aliens are actually doing, but it ''is'' exactly how Institute controls the Commonwealth in ''Fallout 4''.
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* EvilPaysBetter: [[spoiler: He will pay 1000 caps for the book, Marcella instead (the good option) can only offer a few stimpacks, which she does not end up paying anyway, being that she is killed off-screen (Although you can looting her camp and the bodies of her murderers to obtain something similar to a payment)]]

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* TurnRed: If you manage to kill or disarm one of his guards (armed with a minigun or a gatling laser), he'll pick up said weapon and [[TookALevelInBadass will become much more dangerous due to having more skill in using such weapons]]. [[GlassCannon His health is still low, though.]]



** TurnRed: On the other hand, if you manage to kill or disarm one of his guards (armed with a minigun or a gatling laser), he'll pick up said weapon and [[TookALevelInBadass will become much more dangerous due to having more skill in using such weapons]]. [[GlassCannon His health is still low, though.]]

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* JustAMachine: The reason Braun insists on tormenting the Vault's residents is because they're living, sentient human beings and thus are much more "entertaining" than killing AI constructs or computer-generated recreations, as he ''knows'' they're not real.


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* SanitySlippage: While still sane, and was already a sociopathic monster ''before'' the Great War, Braun has clearly grown more sadistic and depraved over the past couple centuries, given how he runs his simulation.


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* AmbiguousSituation: [[spoiler:If the Lone Wanderer lets Autumn go in one piece, it's left uncertain what becomes of him, of he's still out there.]]


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* MilesGloriosus: Downplayed. While Chase was evidently competent, he's shown in various terminal entries and in the simulation itself that he was quite egotistical.


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* UnreliableNarrator: With all the edits done to the Anchorage simulation, it's left vague whether the events portrayed are remotely accurate, [[PropagandaMachine hackneyed American propaganda]], or outright made up by General Chase himself.
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Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch: Claims the murders he wants done are this, since they're all ghoul-hating bigots. [[spoiler:Actually only Tenpenny is; one of the targets is actually just the son of the actual man he wants dead.]]

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* KickTheSonOfABitch: PayEvilUntoEvil: Claims the murders he wants done are this, since they're all ghoul-hating bigots. [[spoiler:Actually only Tenpenny is; one of the targets is actually just the son of the actual man he wants dead.]]



* KickTheDog[=/=]KickTheSonOfABitch: One of the possible encounters in ''Broken Steel'' is a group of Enclave trainees who have killed their commanding officer; they no longer attack the player, but otherwise their attitude toward "wastelander scum" has not improved. An Outcast patrol comes by, and:

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* KickTheDog[=/=]KickTheSonOfABitch: KickTheDog: One of the possible encounters in ''Broken Steel'' is a group of Enclave trainees who have killed their commanding officer; they no longer attack the player, but otherwise their attitude toward "wastelander scum" has not improved. An Outcast patrol comes by, and:
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Spelling/grammar fix(es)


[[caption-width-right:350:[[As Betty]]https://static.tvtropes.org/pmwiki/pub/images/betty_tranquility_lane.jpg[[/note]]]]

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[[caption-width-right:350:[[As Betty]]https://static.[[caption-width-right:350:[[note]]https://static.tvtropes.org/pmwiki/pub/images/betty_tranquility_lane.jpg[[/note]]]]

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