Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
** ''Characters/SuperSmashBrosOthers'' [[note]]F-Zero Machines[[/note]]
to:
** ''Characters/SuperSmashBrosOthers'' ''Characters/SuperSmashBrosStages'' [[note]]F-Zero Machines[[/note]]
Is there an issue? Send a MessageReason:
Add yellow bumpers to F Zero Maximum Velocity.
Changed line(s) 280 (click to see context) from:
*** Green bumpers are either serious racers that started at 20th place or behind, or are backmarkers. Fast ones are serious racers that [[MyRulesAreNotYourRules should never exist under the rules that the player races under]] since falling to 20th place gets the player instantly ranked out, and slow ones represent backmarkers. Fast ones tend to appear on [[DeathCourse disaster-prone tracks]] that cause many of the computer players to crash out such as Tenth Zone East: Plummet Circuit.
to:
*** Yellow bumpers are backmarkers.
*** Green bumpers are either serious racers that started at 20th place or behind, or arebackmarkers. heavily-damaged backmarkers that have entered the power down state. Fast ones are serious racers that [[MyRulesAreNotYourRules should never exist under the rules that the player races under]] since falling to 20th place gets the player instantly ranked out, and slow ones represent heavily-damaged backmarkers. Fast ones tend to appear on [[DeathCourse disaster-prone tracks]] that cause many of the computer players to crash out by falling off the track such as Tenth Zone East: Plummet Circuit.Circuit. However, the backmarker versions of these green bumpers do not immediately blow up when bumped into.
*** Green bumpers are either serious racers that started at 20th place or behind, or are
Is there an issue? Send a MessageReason:
None
Changed line(s) 286 (click to see context) from:
* LawOfConservationOfDetail: In the original game, the ''BS F-Zero'' games, and ''Maximum Velocity'', they represent opponents other than the playable ones, but they have generic designs and their pilots' identities are not stated, so as to give more emphasis to the main characters.
to:
* LawOfConservationOfDetail: TheLawOfConservationOfDetail: In the original game, the ''BS F-Zero'' games, and ''Maximum Velocity'', they represent opponents other than the playable ones, but they have generic designs and their pilots' identities are not stated, so as to give more emphasis to the main characters.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* LawOfConservationOfDetail: In the original game, the ''BS F-Zero'' games, and ''Maximum Velocity'', they represent opponents other than the playable ones, but they have generic designs and their pilots' identities are not stated, so as to give more emphasis to the main characters.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EarlyInstallmentWeirdness: His Blue Falcon is numbered #111 in the SNES original, but is renumbered to #07 from ''X'' onwards.
Is there an issue? Send a MessageReason:
Fix self-contradiction
Changed line(s) 278 (click to see context) from:
*** Blue and yellow bumpers are serious racers that started out between 11th and 20th place.
to:
*** Blue and yellow bumpers are serious racers that started out between 11th and 20th 19th place.
Is there an issue? Send a MessageReason:
20th place is an instant DQ, not 21st. I got it wrong earlier.
Changed line(s) 279 (click to see context) from:
*** Green bumpers are either serious racers that started behind 20th place, or backmarkers. Fast ones are serious racers that [[MyRulesAreNotYourRules should never exist under the rules that the player races under]] since falling behind 20th place gets the player instantly ranked out, and slow ones represent backmarkers. Fast ones tend to appear on [[DeathCourse disaster-prone tracks]] that cause many of the computer players to crash out such as Tenth Zone East: Plummet Circuit.
to:
*** Green bumpers are either serious racers that started behind at 20th place, place or behind, or are backmarkers. Fast ones are serious racers that [[MyRulesAreNotYourRules should never exist under the rules that the player races under]] since falling behind to 20th place gets the player instantly ranked out, and slow ones represent backmarkers. Fast ones tend to appear on [[DeathCourse disaster-prone tracks]] that cause many of the computer players to crash out such as Tenth Zone East: Plummet Circuit.
Is there an issue? Send a MessageReason:
None
Changed line(s) 142 (click to see context) from:
* StoutStrength: Anyone mind explaining how he's simultaneously ripped and obese?
to:
* StoutStrength: Anyone mind explaining how he's simultaneously ripped and obese?obese? Though he's depicted as blatantly overweight in the first game, he would slowly shift into being muscular with a large frame by ''GX'', as his abs would become sharply defined.