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* TheDreaded: The minions express fear about having to recruit the Pyro, and for good reason; it's established that the Pyro's own teammates fear them, and the surviving Pyro (either BLU or RED) apparently killed a number of minions and their friends on a random rampage previously. Sure enough, their flamethrower is very likely to swiftly kill friendly minions if they're fighting the same target.

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* TheDreaded: The minions express fear about having to recruit the Pyro, and for good reason; it's established that the Pyro's own teammates fear them, them in their home series, and the surviving Pyro (either BLU or RED) apparently killed a number of minions and their friends on a random rampage through the player's Lair previously. Sure enough, their flamethrower is very likely to swiftly kill friendly minions if they're fighting the same target.



* TheVoiceless: The Pyro has never really been able to speak due to their gas mask; but it's taken to an extreme here, where they flat-out don't say anything at all. As such, [[RobotGirl I.R.I.S.]] serves as their voice instead, on the basis of being the Pyro's handler.

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* TheVoiceless: The Pyro has never really been able to speak coherently due to their gas mask; but it's taken to an extreme here, where they flat-out don't say anything at all. As such, [[RobotGirl I.R.I.S.]] serves as their voice instead, on the basis of being the Pyro's handler.



* EgomaniacHunter: Hunts the most dangerous of prey, Evil Geniuses. And, after he learns it's better to be on your side, Super Agents.

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* EgomaniacHunter: Hunts the most dangerous of prey, Evil Geniuses. And, And then Super Agents after he learns it's better to be on your side, Super Agents.since they're the second best quarry in the world.



* EvilBrit: While very polite and honorable, he kills people for both fun and because to his mind, life's nothing but one big hunt. The Genius compares him to a wild jungle predator if the player tries to recruit him, and he's one of the more bloodthirsty Henchmen due to his hunting obsession.

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* EvilBrit: While very polite and honorable, he kills people for both fun and because to his mind, life's nothing but one big hunt. The Genius compares him to a wild feral jungle predator if the player tries to recruit him, and he's one of the more bloodthirsty Henchmen due to his hunting obsession.
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* GameplayAndStorySegregation: Zalika's bio claims that she was the one who built I.R.I.S. (at the age of six), but she's the lair A.I. for every Genius.
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This is no longer true. Pyro has been available on console for some time.


The Pyro is a free DLC Henchman, available as part of the "Pyro Pack". The pack is only available for the Steam and Steam Deck version of the game- you won't be able to unlock them on the console port.

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The Pyro is a free DLC Henchman, available as part of the "Pyro Pack". The pack is only available for the Steam and Steam Deck version of the game- you won't be able to unlock them on the console port.
Pack".
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Colonel Blackheart was originally only available to players who purchased the [[PreOrderBonus World Domination Starter Kit]] of the original game. He was made available to all when the game was re-released on Website/GOGDotCom, which comes with the Starter Kit included.

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Colonel Blackheart was originally only available to players who purchased the [[PreOrderBonus World Domination Starter Kit]] of the original game. He was made available to all when the game was re-released on Website/GOGDotCom, Platform/GOGDotCom, which comes with the Starter Kit included.
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That was when he realized that even a false story could have power in the real world. Espectro is a patient and methodical planner. His schemes often take years to come to fruition. Heists and suspicious activity that seem unconnected will collide in the most unexpected ways when they're revealed to be part of something larger. His long-term strategic thinking is unparalleled. Espectro wants to be the greatest hero in the world. He craves that importance and power, and he's willing to do whatever it takes to get it. If the world won't let someone like him play the role hero, then he will change the world into a stage where he can.

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That was when he realized that even a false story could have power in the real world. Espectro is a patient and methodical planner. His schemes often take years to come to fruition. Heists and suspicious activity that seem unconnected will collide in the most unexpected ways when they're revealed to be part of something larger. His long-term strategic thinking is unparalleled. Espectro wants to be the greatest hero in the world. He craves that importance and power, and he's willing to do whatever it takes to get it. If the world won't let someone like him play the role of the hero, then he will change the world into a stage where he can.
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* OrnamentalWeapon: Carries around a bullwhip like ''[[Franchise/IndianaJones you-know-who]]'', but never uses it.
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* CollateralDamage: His range attack and magic tricks are very useful against enemies, but it will also inadvertently destroy stuff around them. Considering that he mostly spends his time at the Cover Operation, this means rebuilding the casino (and paying money) every time a group of soldier coming through the front door is dealt with.


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* DefeatEqualsExplosion: Be wary when executing him. Upon death, he will explode and set everything around him, including your Genius, on fire.

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* AdventurerArchaeologist: She certainly fits the archetype, being an adventurer who scours the globe raiding for rare treasures hidden in ancient tombs. With that said, she isn't explicitly stated to be an archaeologist.


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* CorruptedCharacterCopy: Of Indiana Jones and Lara Croft. Like those heroes, she travels the world finding ancient artifacts, fighting minions, and butting heads with a diabolical villain plotting to take over the world. But unlike them, she's only doing it for selfish gains and thrills without any nobility, and she can be recruited by the evil Genius as a henchman advancing rather than stopping their evil plan.
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* {{Expy}}: With his fishbowl helmet and focus on illusions, he's one for [[Franchise/SpiderMan Mysterio.]]

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* {{Expy}}: With his fishbowl helmet and focus on illusions, he's one for [[Franchise/SpiderMan Mysterio.]][[ComicBook/SpiderMan Mysterio]].

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Power Walk was renamed by TRS. Removing or reworking misuse when necessary.


* PowerWalk: His walk animation is an exaggerated and cocky strut.


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* SupermodelStrut: His walk animation is an exaggerated and cocky strut, swinging his whole torso from side to side.
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* AlliterativeName: '''C'''arl '''C'''arfard.

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* AlliterativeName: '''C'''arl '''C'''arfard.'''Ca'''rl '''Ca'''fard.



* WickedCultured: Cafard's focus on the finer things in life has left him with a ready knowledge of culture around the world. He's one of the more refined Henchmen as a result, and all of his in-game lines reference famous artists or their works while doing the Genius' bidding.

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* WickedCultured: Cafard's focus on the finer things in life has left him with a ready knowledge of culture cultures around the world. He's one of the more refined Henchmen as a result, and all of his in-game lines reference famous artists or their works while doing the Genius' bidding.



** She also is associated with two pieces of Loot, the Arabian Jars and the Terracotta Army. The former only becomes available of the player starts her first mission, and the latter will never become available without recruiting her, which is also not hinted at in any way.

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** She also is associated with two pieces of Loot, the Arabian Jars Jars, and the Terracotta Army. The former only becomes available of if the player starts her first mission, and the latter will never become available without recruiting her, which is also not hinted at in any way.



* PhantomThief: Leaves calling cards and operates as one. Unlike other Crime Lords, she's not at the head of a worldwide criminal organization. Instead she's a fabulously wealthy woman who enjoys the thrill of robbing museums, jewel exhibitions, and ancient treasure vaults. Whenever she needs a little muscle or disposable distractions, she hires mercenaries.

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* PhantomThief: Leaves calling cards and operates as one. Unlike other Crime Lords, she's not at the head of a worldwide criminal organization. Instead Instead, she's a fabulously wealthy woman who enjoys the thrill of robbing museums, jewel exhibitions, and ancient treasure vaults. Whenever she needs a little muscle or disposable distractions, she hires mercenaries.
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Wait, scratch that, those are edited civilians.


** Incendio's goons are red-clad Hitmen. His rival Ignacio's goons are Socialites with a black-and-white checker pattern while Ignacio himself is Incendio with blonde hair wearing white.

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** Incendio's goons are red-clad Hitmen. His rival Ignacio's goons are Socialites with a black-and-white checker pattern while Ignacio himself is Incendio with blonde hair wearing white.
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* PaletteSwap: Crime Lords come with their own minions whom are edited versions of your own:
** Eli has white-colored Guards. His Underboss Julius Bird is a Hitman in a white suit.
** Jubei and Fugu Furukawa use black and white Martial Artists, respectively.
** Dr. Ming has green Guards wearing [[GasMaskMooks gas masks]].
** Fittingly, Full Metal Jackie employs olive-green Mercenaries.
** Incendio's goons are red-clad Hitmen. His rival Ignacio's goons are Socialites with a black-and-white checker pattern while Ignacio himself is Incendio with blonde hair wearing white.
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* ShoutOut: One of her battle phrases is "I'm invincible!" This would seem to be a reference to the (misplaced) catchphrase of fellow hacker Boris Grishenko from ''Film/GoldenEye''.

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* AmbiguousGender: As usual, the Pyro's heavy suit and gas mask prevent anyone from knowing what gender they are.
* BlowYouAway: Like their home game, they can fire a blast of compressed air from their flamethrower to extinguish any burning allies. Unlike their home game, they can also use the airblast to make enemies on fire burn hotter to increase the damage.
* {{Crossover}}: The Pyro is a character from ''VideoGame/TeamFortress2'', making a guest appearance as a playable Henchman in ''Evil Genius 2''. You also get three loot items from their quests- the Payload cart, the Intelligence Briefcase, and a case full of Australium.
* TheDreaded: The minions express fear about having to recruit the Pyro, and for good reason- it’s established that the Pyro's own teammates fear them, and the surviving Pyro (either BLU or RED) apparently killed a number of minions and their friends on a random rampage previously. Sure enough, their flamethrower is very likely to swiftly kill friendly minions if they're fighting the same target.
* FriendlyFireproof: Entirely averted, unlike their home game. The Pyro's flamethrower can and will set friendly minions and Henchmen on fire, easily killing the former (depending on their specialty) and taking the latter out of a fight until they put themselves out or the Pyro puts the fire out themself. The flames will also damage furniture, which can cause severe issues if they're fighting in a vital room (like the Power room).
* PaletteSwap: You can recruit a Pyro from either RED or BLU, with you having to kill the Pyro belonging to the other team before you can recruit the Pyro of your choice. This choice also changes the color of the associated Loot from their quest, since you're stealing from the opposing Team.
* TheVoiceless: The Pyro has never really been able to speak due to their gas mask, but it’s taken to an extreme here where they don’t say anything at all. I.R.I.S. instead serves as their voice due to being the Pyro's handler.

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* AmbiguousGender: As usual, the Pyro's heavy heavy, shapeless suit and gas mask prevent anyone from knowing what gender they are.
* BlowYouAway: Like their home game, they can fire a blast of compressed air from their flamethrower to extinguish any burning allies. Unlike their home game, they can also use the airblast to make enemies on fire burn hotter to -- by way of feeding it extra oxygen -- and therefore increase the damage.
damage they take.
* {{Crossover}}: The Pyro is a character from ''VideoGame/TeamFortress2'', making a guest appearance as a playable Henchman in ''Evil Genius 2''. You also get three loot items from their quests- quests; the Payload cart, the Intelligence Briefcase, and a case full of Australium.
* TheDreaded: The minions express fear about having to recruit the Pyro, and for good reason- reason; it’s established that the Pyro's own teammates fear them, and the surviving Pyro (either BLU or RED) apparently killed a number of minions and their friends on a random rampage previously. Sure enough, their flamethrower is very likely to swiftly kill friendly minions if they're fighting the same target.
* FireBreathingWeapon: As always, this is the Pyro's bread and butter. They come packing their classic homemade flamethrower, but can also use the [[https://wiki.teamfortress.com/wiki/Armageddon Armageddon]] killtaunt -- which, in their home game, can only be used with the Rainblower -- to cause huge, fiery explosions.
* FriendlyFireproof: Entirely averted, unlike their home game. The Pyro's flamethrower can and will set friendly minions and Henchmen on fire, easily killing the former (depending on their specialty) and taking the latter out of a fight until they put themselves out or the Pyro puts the fire out themself.extinguishes them with their airblast. The flames will also damage furniture, which can cause severe issues if they're fighting in a vital room (like the Power room).
* PaletteSwap: You can recruit a Pyro from either RED or BLU, with you having to kill the Pyro belonging to the other team before you can recruit the Pyro of your choice. This choice also changes the color of the associated Loot from their quest, since you're stealing it from the opposing Team.
* TheVoiceless: The Pyro has never really been able to speak due to their gas mask, mask; but it’s taken to an extreme here here, where they flat-out don’t say anything at all. As such, [[RobotGirl I.R.I.S. instead ]] serves as their voice due to instead, on the basis of being the Pyro's handler.
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* BlindWeaponmaster: Heavily implied that he lost his sight in between games, with his small black spectacles often used to denote blindness in Japan. In far more pun-based fashion, his youthful hairstyle was a rather ludicrous set of BlindingBangs of the EyesOutOfSight variety.
* BloodKnight: In his youth, he's rather literal on the blood part, occasionally reacting to capture orders with, "[[BigWhat WHAT?!]] No blood spray?!" As an older warrior, he will often bemoan the low quality of opponents that battling the Forces of Justice provides him with.
* CallingYourAttacks: One of Jubei's attack confirmation lines is, "Heron Rising Sword Technique!" In the sequel, he replaces "Sword" with "Staff".
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** Cafard and Jones have an established rivalry due to their incompatible interests and refuse to work with each other. As a result, even initiating his questline (itself hidden behind a Loot mission) at the game's launch caused Jones' questline to permanently disappear, well before you even learn of the rivalry or the existence of the other Henchman at all. Even if either one is executed, their counterpart's quest would not reappear. After a later patch, recruiting Cafard requires Jones to be killed in the process. These two Henchmen are the only ones in the game that had such a mechanic.

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** Cafard and Jones have an established rivalry due to their incompatible interests and refuse to work with each other. As a result, even initiating his questline (itself hidden behind a Loot mission) at the game's launch caused Jones' questline to permanently disappear, well before you even learn of the rivalry or the existence of the other Henchman at all. Even if either one is executed, their counterpart's quest would not reappear. After a later patch, recruiting Cafard requires Jones to be killed in the process.process, and the same is true of recruiting Jones. These two Henchmen are the only ones in the game that had such a mechanic.
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* GameplayAndStoryIntegration: Part of Zalika's plotline has her doomsday weapon being infected with a virus that spreads to IRIS. If she's been given a body to serve as a henchman, the player loses control of her until the research to correct this problem's been completed.
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** Cafard and Jones have an established rivalry and refuse to work with each other. As a result, even initiating his questline (itself hidden behind a Loot mission) at the game's launch caused Jones' questline to permanently disappear, well before you even learn of the rivalry or the existence of the other Henchman at all. Even if either one is executed, their counterpart's quest will not reappear. These two Henchmen are the only ones in the game that had such a mechanic.

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** Cafard and Jones have an established rivalry due to their incompatible interests and refuse to work with each other. As a result, even initiating his questline (itself hidden behind a Loot mission) at the game's launch caused Jones' questline to permanently disappear, well before you even learn of the rivalry or the existence of the other Henchman at all. Even if either one is executed, their counterpart's quest will would not reappear.reappear. After a later patch, recruiting Cafard requires Jones to be killed in the process. These two Henchmen are the only ones in the game that had such a mechanic.



* PhantomThief: Leaves calling cards and operates as one. Unlike other Crime Lords, she's not at the head of a worldwide criminal organization. Instead she's a fabulously wealthy woman who enjoys the thrill of robbing museums, jewel exhibitions, and treasure vaults. Whenever she needs a little muscle or disposable distractions, she hires mercenaries.

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* PhantomThief: Leaves calling cards and operates as one. Unlike other Crime Lords, she's not at the head of a worldwide criminal organization. Instead she's a fabulously wealthy woman who enjoys the thrill of robbing museums, jewel exhibitions, and ancient treasure vaults. Whenever she needs a little muscle or disposable distractions, she hires mercenaries.



* WarmupBoss: He's one of the earliest crime lords that can be recruited, with his final mission becoming available near the start of the game. If he's not the genius' first henchman, recruiting him right at that very point is necessary for getting access to a piece of loot that will expire beyond that point.
* WeaponTwirling: Spins his trademark revolver on his finger after being told to draw it.

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* WarmupBoss: He's one of the earliest crime lords that can be recruited, with his final mission becoming available near the start of the game. If he's not the genius' Genius' first henchman, recruiting him right at that very point is necessary for getting access to a piece of loot that will expire beyond that point.
* WeaponTwirling: Spins his trademark revolver on his finger after being told to draw it.
it. He also deals with the gun's recoil by pulling the same trick.



* GeniusBruiser: While it's deliberately ambiguous in-universe if he's the actual creator of his illusion technology, he nonetheless understands it well enough to continue developing it and use it to its fullest extent. It augments his natural brawn and makes him very hard to track down, and his abilities as a Science-aligned Henchman are oriented for offense.

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* GeniusBruiser: While it's deliberately ambiguous in-universe if he's the actual creator of his illusion technology, he nonetheless understands it well enough to continue developing it and use it to its fullest extent. It augments his natural brawn and makes him very hard to track down, and his abilities and stats (including very high damage resistance) as a Science-aligned Henchman are oriented for offense.



* FriendlyFireproof: Entirely averted, unlike their home game. The Pyro's flamethrower can and will set friendly minions and Henchmen on fire, easily killing the former (depending on their specialty) and taking the latter out of a fight until they put themselves out or the Pyro puts the fire out themself.

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* FriendlyFireproof: Entirely averted, unlike their home game. The Pyro's flamethrower can and will set friendly minions and Henchmen on fire, easily killing the former (depending on their specialty) and taking the latter out of a fight until they put themselves out or the Pyro puts the fire out themself. The flames will also damage furniture, which can cause severe issues if they're fighting in a vital room (like the Power room).
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* RedIsViolent: On top of "Red" being part of his name, he's clad entirely in red, has the most destructive fighting style of any Henchman and is incredibly bloodthirsty and brutal, both in his backstory and in the present.
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* ShoutOut: Her name's a parody of both [[Franchise/TombRaider Lara Croft]] and Franchise/IndianaJones. Sure enough, her questline involves raiding a number of tombs to beat her to an ancient treasure, which either of those characters would be doing in their own works (a lot of the time the mission objectives are even listed as "raid the tomb"). The fact that she is an heiress seems to point more toward the former.

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* ShoutOut: Her name's a parody of both [[Franchise/TombRaider Lara Croft]] and Franchise/IndianaJones. Sure enough, her questline involves raiding a number of tombs to beat her to an ancient treasure, which either of those characters would be doing in their own works (a lot of the time the mission objectives involving her are even listed as "raid the tomb"). The fact that she is an heiress seems to point more toward the former.
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* ShoutOut: Her name's a parody of both [[Franchise/TombRaider Lara Croft]] and Franchise/IndianaJones. Sure enough, her questline involves raiding a number of tombs to beat her to an ancient treasure, which either of those characters would be doing in their own works. The fact that she is an heiress seems to point more toward the former.

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* ShoutOut: Her name's a parody of both [[Franchise/TombRaider Lara Croft]] and Franchise/IndianaJones. Sure enough, her questline involves raiding a number of tombs to beat her to an ancient treasure, which either of those characters would be doing in their own works.works (a lot of the time the mission objectives are even listed as "raid the tomb"). The fact that she is an heiress seems to point more toward the former.
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* DiscoDan: His catchphrases are all right out of disco culture or blaxploitation movies. Notably abandoned by his son in the sequel.
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* GuestStarPartyMember: Though you can fight and capture Naomi like any other Crime Lord, she will not actually join up with you. Rather, she is the one who will build I.R.I.S. her robot body if the player chose not to have her as their first Henchman. Once her work is done, Naomi leaves the lair. Strange, given how when she does she mentions the Genius should keep an eye on her work, which will be getting bigger. Hinting very strongly she'll show up later again in the game, but she never does.

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* GuestStarPartyMember: Though you can fight and capture Naomi like any other Crime Lord, she will not actually join up with you. Rather, she is the one who will build I.R.I.S. her robot body if the player chose not to have her as their first Henchman. Once her work is done, Naomi leaves the lair. Strange, given how when she does she mentions the Genius should keep an eye on her work, which will be getting bigger. Hinting very strongly she'll show up again later again in the game, but she never does.
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* GuestStarPartyMember: Though you can fight and capture Naomi like any other Crime Lord, she will not actually join up with you. Rather, she is the one who will build I.R.I.S. her robot body if the player chose not to have her as their first Henchman. Once her work is done, Naomi leaves the lair. Strange, given how when she does she mentions the Genius should keep an eye on her work, which will be getting bigger.

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* GuestStarPartyMember: Though you can fight and capture Naomi like any other Crime Lord, she will not actually join up with you. Rather, she is the one who will build I.R.I.S. her robot body if the player chose not to have her as their first Henchman. Once her work is done, Naomi leaves the lair. Strange, given how when she does she mentions the Genius should keep an eye on her work, which will be getting bigger. Hinting very strongly she'll show up later again in the game, but she never does.
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* CoversAlwaysLie: One version of the original game's box art somewhat infamously depicts him having three arms.
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* HeroUnit: They are unique units meant to defend your base from intruders.

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