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* BadBoss: They can execute their own minions. It greatly boosts the loyalty of minions who witnessed it.

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The Agents are essentially your enemies, who are sent by the Forces of Justice to look for misdeeds and try to stop you. There are four flavours of Agent: pathetic, poor, good and exceptional. The higher your heat is, the more powerful Agents that will be sent and the better equipped they'll be.

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The Agents are essentially your enemies, who are sent by the Forces of Justice to look for misdeeds and try to stop you. There are four flavours of Agent: pathetic, poor, good and exceptional. The higher your heat is, the more powerful Agents that will be sent and the better equipped they'll be.



* DemonicSpiders: The Soldiers and Infiltrators can very quickly become this, especially if you don't manage your base right.



* GoddamnedBats: The Investigators and Burglars; they are often little more than mere pests who annoy you on your quest to dominate the world, and can be disposed of with relative ease.




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* ReversePsychology: You can occasionally fool higher-tiered Agents using low security doors, since they [[ArtificialBrilliance assume that nothing valuable or dangerous could lie behind such an easy obstacle.]] In the same manner, they are attracted to high-security doors like flies to a jar of honey.



* HeKnowsTooMuch: Essentially the premise behind Investigators. If they find suspicious things in or around your base, they will make a run for the exit platform and tell their superiors about it, raising your Heat, so it's advisable to make sure they don't come back alive...
** Conversely, it's actually preferable to let unsuspicious Investigators (with a blue ring around them) leave, because then they get a false pretense your island isn's suspicious, getting you a drop in heat from that Force of Justice.
* NiceHat: S.A.B.R.E.'s variants have a simple bowler hat adorning their heads. Strangely, the profile image for agents shows P.A.T.R.I.O.T.'s Agents wearing fancy fedoras, even though they never come with them in-game.



* BlatantBurglar: Like everyone else, they embody their respective areas' stereotypes of what a typical burglar is. For example, S.A.B.R.E.'s Burglars come wearing striped shirts and masks.
* ClassyCatBurglar: The P.A.T.R.I.O.T. ones come wearing these, of various colors, complete with high heels and [[AbsoluteCleavage a good view of their chest area.]]



* AbsoluteCleavage: The outfit of S.M.A.S.H.'s version doesn't leave too much to the imagination...
* GasMaskMooks: S.A.B.R.E.'s Infiltrators look like members of the SAS, but oddly, their gas masks don't protect them from gas traps.
* HarpoonGun: P.A.T.R.I.O.T.'s Scuba Diver-like infiltrators use their harpoons to fight.



* BadassGrandpa: S.A.B.R.E.'s military force seems to consist entirely of these.



* TriggerHappy: If they see anything affiliated with you, count on them to start shooting at it. Even if they just so happen to be ''defenceless Valets in your hotel''. WhatTheHellHero. This does render them the least vulnerable to traps, because while most upper-tier agents can walk over basic traps without triggering them, Soldiers just won't leave them intact.

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* TriggerHappy: If they see anything affiliated with you, count on them to start shooting at it. Even if they just so happen to be ''defenceless Valets in your hotel''. WhatTheHellHero. WhatTheHellHero This does render them the least vulnerable to traps, because while most upper-tier agents can walk over basic traps without triggering them, Soldiers just won't leave them intact.
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!!Moko
* {{Depower}}: Moko used to be a divine guardian for the Incan civilization, but relinquished his role and power after learning what the Spanish Conquistadors did to his people. He became mortal as a result.
* FishOutOfTemporalWater: He wasn't summoned for a few centuries after the Incans died out, and the world had changed to be unrecognizable to his eyes.
* ScreamingWarrior: Well, he tries to be this. Most of his war-cries get interrupted by him running out of breath or burping.
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** His special skill, Suppression Fire, is also this. He spins around while firing his guns simultaneously, which will typically result in everything in the room except him dead/destroyed.
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* ElectricTorture: After accidentally taking some experimental anti-psychosis drugs, the Matron had a complete turnaround in her behavior. She started administering nonstop electroshock therapy to her unfortunate patients. She got caught only because the Swiss electric board tried to find out why a small village in the mountains was consuming more power than Zurich.

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* ElectricTorture: After accidentally taking some experimental anti-psychosis drugs, the Matron had a complete turnaround in her behavior. She started administering nonstop electroshock therapy to her unfortunate patients. She got was only caught only because the Swiss electric board tried to find out why a small village in the mountains was consuming more power than Zurich.
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* KneelBeforeZod: [[spoiler: Win the game, and you're treated to a video of your Evil Genius making the UN assembly hall his/her throne room, and had world leaders kneel down to them.]]

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* KneelBeforeZod: [[spoiler: Win the game, and you're treated to a video of your Evil Genius making the UN assembly hall his/her throne room, and had having world leaders kneel down to them.]]
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* ActuallyADoombot[=/=]ActionBomb: In Game Over screens, the corpse of your Evil Genius is revealed as this.

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* ActuallyADoombot[=/=]ActionBomb: ActuallyADoombot: In Game Over screens, the corpse of your Evil Genius is revealed as this.



* KneelBeforeZod: [[spoiler: Win the game, and you're treated to a video of your Evil Genius making the UN assembly hall his/her throne room, and had world leaders kneel down to him.]]

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* KneelBeforeZod: [[spoiler: Win the game, and you're treated to a video of your Evil Genius making the UN assembly hall his/her throne room, and had world leaders kneel down to him.them.]]



* BareFistedMonk: The Martial Artists eschew weapons to focus in melee combat. Strangely, they can train others into one of the 'lesser' gun-toting minions.
* {{BFG}}: Mercenaries use Heavy Machine Guns, Marksmen uses Sniper Rifle.

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* BareFistedMonk: The Martial Artists eschew weapons to focus in melee combat. Strangely, they They can still train others into one of the 'lesser' gun-toting minions.
minions, likely due to having been one themselves.
* {{BFG}}: Mercenaries use Heavy Machine Guns, Marksmen uses use a Sniper Rifle.



* StickyFingers: Mercenaries that decide to [[ScrewThisImOuttaHere bail on you]] will pilfer some of your cash with him. You could tag him for 're-education'.

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* StickyFingers: Mercenaries A Mercenary that decide decides to [[ScrewThisImOuttaHere bail on you]] will pilfer try to take some of your cash with him. You could You'd best tag him for 're-education'.
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* BreakTheHaughty: He used to be a feared crime lord until he shot a mayor who stained his suit. Not even his organization could cover it up, and he's forced to go underground... for the time being.

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* BreakTheHaughty: He used to be a feared crime lord until he shot a mayor the Mayor of New York, who stained his suit.suit by spilling coffee on it. Not even his organization could cover it up, and he's forced to go underground... for the time being.



* HollywoodHacking: Which sends your entire base and security protocols haywire.

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* HollywoodHacking: Which sends your entire base and security protocols haywire. Furniture will blow up, all doors will have their security levels reduced, and the alert level of your base will be randomly changed.



* WorkerUnit: After Workers, Technicians are the most important minions as they perform routine maintenance work. Especially those [[SentryGun Sentry Guns.]]

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* WorkerUnit: After Workers, Technicians are the most second-most important minions as they perform routine maintenance work. Especially those [[SentryGun Sentry Guns.]]

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* FlashStep: He can learn the ability "Wind Walk", but it's more a teleport given he can appear ''anywhere''.

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* FlashStep: He can learn the ability "Wind Walk", but it's more a teleport given he can appear ''anywhere''. It makes him one of the more useful combat henchmen, because very few enemies short of a Super Agent can survive Jubei teleporting on top of them with his Critical Slash ability ready.



* BoomHeadshot: His first ability has him do this, dealing high damage.

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* BoomHeadshot: His first ability has him do this, dealing high damage. He's also the only one of the three possible starting Henchmen to carry a gun.




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* TheMario: Functions this way among the three possible starting Henchmen, representing a middle ground between Jubei's high combat power and Lord Kane's support abilities. He's much more threatening to enemies in direct combat than Lord Kane, yet can still use his Ghetto Posse ability to lead a dance party of enemy agents safely out of your base (or, if you're into that sort of thing, right into your traps).



* MushroomSamba: In addition to her knockout gas bombs, she can also spray a hallucinogen over areas of your base. As long as the gas lasts, anything affected temporarily loses its Heat rating; an agent can literally take a walk through a hallway filled with priceless stolen artifacts without taking note of anything suspicious.



S.M.A.S.H's Super Agent.

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S.M.A.S.H's Super Agent. She behaves as a Saboteur and Thief, meaning she will seek to enter your base to steal valuables and destroy important equipment.



A.N.V.I.L's Super Agent.

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A.N.V.I.L's Super Agent. Acts as a Soldier and Thief; he will go on the offensive, and will also steal from you if given a chance.



H.A.M.M.E.R's Super Agent.

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H.A.M.M.E.R's Super Agent. Acts as a Soldier and Investigator; she will gather incriminating evidence to increase your Heat rating, but will also act offensively as she goes through your base.



P.A.T.R.I.O.T's Super Agent.

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P.A.T.R.I.O.T's Super Agent. The most destructive agent, he acts as both soldier and saboteur: he will do nothing but smash his way through your base in search of important things or people to shoot.



S.A.B.R.E's Super Agent.

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S.A.B.R.E's Super Agent. Behaves as a Saboteur and Investigator; he will try to destroy important equipment in your base, and in the process will gather evidence of your evil deeds to further drive up your Heat rating.



* NonActionGuy: They'll never attack anyone unless the base is on red alert. And even then, they do such a pathetic job of it that any social minion that gets into a fight with anyone will likely end up very very dead.
* WorkerUnit: Valets will extinguish fires if there's any, but if you're careful in managing your equipment or hostile threats, there won't be any fire.

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* NonActionGuy: They'll never attack anyone unless the base is on red alert. And even then, they do such a pathetic job of it that any social minion that gets into a fight with anyone will likely end up very very dead.
dead. On the other hand, since the fastest way to reduce your Heat score is to have enemy agents come to the island and leave empty-handed, Social minions are one of the most efficient ways of dealing with intruders. Even if an investigator finds something incriminating, a Spindoctor can leave him so befuddled that he won't remember it.
* TheMedic: The closest thing you have. If a unit is completely incapacitated, it's your Social minions that will tend to them; enemies dazed from stat drain will be gently led outdoors, and passed-out minions will be carried to a place of safety to recuperate.
* WorkerUnit: Valets will extinguish fires if there's any, but if you're careful in managing your equipment or hostile threats, there won't be any fire.
fire. They are, however, the *only* units capable of putting out fires, so you'll want to have a few around.



* {{Determinator}}: Seriously, the lengths of time that some of these guys will spend stood at a door to try and force it open is really quite something.

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* {{Determinator}}: Seriously, the lengths of time that some of these guys will spend stood at a door to try and force it open is really quite something.something, particularly the Pathetic ones who are also extremely bad at it.



* TriggerHappy: If they see anything affiliated with you, count on them to start shooting at it. Even if they just so happen to be ''defenceless Valets in your hotel''. WhatTheHellHero.

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* TriggerHappy: If they see anything affiliated with you, count on them to start shooting at it. Even if they just so happen to be ''defenceless Valets in your hotel''. WhatTheHellHero. This does render them the least vulnerable to traps, because while most upper-tier agents can walk over basic traps without triggering them, Soldiers just won't leave them intact.

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* BodyguardBabes: At higher Notoriety, your Evil Genius gets one, then two of these. They're hardly effective though. Alexis gets ChippendalesDancers instead.

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* BodyguardBabes: At higher Notoriety, your Evil Genius gets one, then two of these. They're hardly effective though.though, and there's no way to replace them excepting mods. Alexis gets ChippendalesDancers instead.



* TheCharmer: Alexis' is a beloved presence the world over, and her own advantage is that she gets a much larger aura than Maximilian or Shen-Yu. Alexis can singlehandedly restore the loyalty of minions en-masse, simply by standing in a room.



** The only one averting this is The Matron, whose name is the least scariest out of all henchmen.

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** The only one averting this is The Matron, whose name is the least scariest out of all henchmen.henchmen, and yet she's one of the most unhinged.



* BerserkButton: Eli wears a white suit. ''Don't'' spill anything on it, as he'll kill you on the spot.




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* ManInWhite: Never seen without his white suit, and comes from a criminal background.



* TheDreaded: He can use his intimidating appearance to scare enemies into panicking.

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* TheDreaded: He can use his intimidating reputation and appearance to scare enemies into panicking.



* InventionalWisdom: There's something to be said about Dr. Neurocide having a bottle of "Evil Juice" just lying around her lab.



* EpicFlail: Has one built into her hand.

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* ElectricTorture: After accidentally taking some experimental anti-psychosis drugs, the Matron had a complete turnaround in her behavior. She started administering nonstop electroshock therapy to her unfortunate patients. She got caught only because the Swiss electric board tried to find out why a small village in the mountains was consuming more power than Zurich.
* EpicFlail: Has one built into her hand.prosthetic hand, after she lost hers from a gangrene-infected bite.




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* TeamMom: Bizarrely enough, yes. She's got a skill called Motherly Love, which sees her giving another Henchman a coddling treatment complete with face-pinching. It restores the other Henchman's special abilities immediately.



* StuffBlowingUp: His specialty. His base attack is blasting enemies with his bazooka, and he can even learn a skill that has him chuck grenades everywhere.

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* StuffBlowingUp: His specialty. His base attack is blasting enemies with his bazooka, and he can even learn a skill that has him chuck grenades everywhere.
everywhere while [[ThatRussianSquatDance Cossack dancing]].



The minions are... well, [[ExactlyWhatItSaysOnTheTin your minions]]! These guys will carry out your general tasks around the base, but some specialise in certain areas. There are four types of minion. The Construction Minions, Social Minions, Military Minions and Science Minions.

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The minions are... well, [[ExactlyWhatItSaysOnTheTin your minions]]! These guys will carry out your general tasks around the base, but some specialise specialize in certain areas. There are four types of minion. The Construction Minions, Social Minions, Military Minions and Science Minions.



* WorkerUnit: They're the most basic Minion, but also ''the'' most important. After all, they're the ones building your base.

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* WorkerUnit: They're the most basic Minion, but also ''the'' most important. After all, they're the ones building your base.
base. Construction Workers are also how you get more elite minions, as the elites train the Workers until they reach the position you need.



* WorkerUnit: Valets will extinguish fires if there's any, but if you're careful in managing your equipments or hostile threats, there won't be any fire.

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* WorkerUnit: Valets will extinguish fires if there's any, but if you're careful in managing your equipments equipment or hostile threats, there won't be any fire.



* BanditMook: If they see any loot around, count on them to try and swipe it. Letting them get away with it will cause a Notoriety drop.

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* BanditMook: If they see any loot around, count on them to try and swipe it. Letting them get away with it will cause a Notoriety drop.drop, since an Evil Genius who lets their prize loot get stolen isn't to be feared.



* TriggerHappy: If they see anything affiliated with you, count on them to start shooting at it. Even if they just so happen to be ''defenceless Valets in your hotel''. WhatTheHellHero

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* TriggerHappy: If they see anything affiliated with you, count on them to start shooting at it. Even if they just so happen to be ''defenceless Valets in your hotel''. WhatTheHellHeroWhatTheHellHero.
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* FreakLabAccident: This was her StartOfDarkness. She researched experimental bioweapons and cosmetics in the same lab, as the lucrative cosmetics research was very useful to finance the more experimental bioweapons research. However, after a long night of research, Dr. Neurocide mistakenly applied an experimental compound nicknamed "Evil Juice" to her face instead of her foundation. The compound seeped into her bloodstream and remapped her neurons, turning her into a MadScientist.
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** The only one averting this is The Matron, whose name is the least scariest out of all henchmen.
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* EvilGenius: [[CaptainObvious Noooo]]... '''[[CaptainObvious REALLY?!]]'''

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* EvilGenius: [[CaptainObvious Noooo]]... '''[[CaptainObvious REALLY?!]]'''''[[CaptainObvious Duh.]]''



* MadScienist: The greatest example of this out of all of the henchmen.

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* MadScienist: MadScientist: The greatest example of this out of all of the henchmen.







































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* HeroWithAnFInGood: You may be the bad guy, but these folks kind of stretch the definition of "good". They think nothing of slaughtering your minions on sight, including Social or Science minions who aren't aggressive, and also blow up your hotel, ''killing tourists'' in the process.

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* HeroWithAnFInGood: You may be the bad guy, but these folks kind of stretch the definition of "good". They think nothing of slaughtering your minions on sight, including Social or Science minions who aren't aggressive, and also blow up your hotel, ''killing tourists'' in the process. And if they see a body bag of another agent or an innocent, they'll think nothing of photographing it and blaming it on you, ''even if the death was caused by them''.
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* InvincibleVillain: ''Almost''. Your Genius cannot be killed by the regular Soldiers, only by the Super Agents.


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* InvincibleVillain: Same deal as your Genius, which is the biggest reason the Super Agents are so dangerous.


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* GoodIsDumb: Smarter than the {{Red Shirt}}s, but still dumb. [[ContractualBossImmunity (But they can afford to be.)]]


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* HeroWithAnFInGood: You may be the bad guy, but these folks kind of stretch the definition of "good". They think nothing of slaughtering your minions on sight, including Social or Science minions who aren't aggressive, and also blow up your hotel, ''killing tourists'' in the process.

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* {{Expy}}: His scar, his BaldOfEvil, and his outfit are all a very, very clear reference to [[Franchise/JamesBond Ernst Stavro Blofeld.]]



* MasterSwordsman: Presented as such.



* MadScienist: The greatest example of this out of all of the henchmen.



* AxCrazy: She worked at a psychiatric hospital and was notorious for brutalizing patients.



* KillerRabbit: She looks like a sweet old granny, and yet she's an AxCrazy psychopath.



* CaptainErsatz: Of [[Film/DrNo Honey Ryder]].

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* CaptainErsatz: {{Expy}}: Of [[Film/DrNo Honey Ryder]].



* MsFanservice: Her main power.



* CaptainErsatz: Of [[Franchise/{{Rambo}} John Rambo]].

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* CaptainErsatz: {{Expy}}: Of [[Franchise/{{Rambo}} John Rambo]].



* CaptainErsatz: Of [[Franchise/JamesBond Bond himself]]!

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* CaptainErsatz: BadassInANiceSuit: A black and white tuxedo, to be exact.
* {{Expy}}:
Of [[Franchise/JamesBond Bond himself]]!
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* NeverLiveItDown: A victim of this InUniverse. He has been blamed for sinking the Titanic but he has always vehemently insisted that his involvement in the incident was just an honest accident.

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* NeverLiveItDown: A victim of this InUniverse. He has been blamed for sinking the Titanic but he has always vehemently insisted that his involvement in the incident was just an honest accident.accident caused by a minion mishearing his words.
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* NeverLiveItDown: A victim of this InUniverse. He has been blamed for sinking the Titanic but he has always vehemently insisted that it was just an honest accident.

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* NeverLiveItDown: A victim of this InUniverse. He has been blamed for sinking the Titanic but he has always vehemently insisted that it his involvement in the incident was just an honest accident.

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* NeverLiveItDown: A victim of this InUniverse. He has been blamed for sinking the Titanic but he has always vehemently insisted that it was just an honest accident.








































* TheAhnold: Being an {{Expy}} of Creator/SylvesterStallone's Franchise/{{Rambo}} character.







































* RedShirt: The weakest of the Agent types and are more interested in gathering evidence than fighting.

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* RedShirt: TheGoomba: The weakest of the Agent types and typically the first of the Forces of Justice you will encounter. They are more interested in gathering evidence than fighting.fighting.


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* KnifeNut: His execution has him stab his minion with a dagger.

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* KnifeNut: His execution move has him stab his minion with a dagger.
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* NonActionGuy: Despite being able to [[YouHaveFailedMe off their own minions]], none of them are capable of fighting back or even running, so if they're under attack, they'll likely die.

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* NonActionGuy: NonActionBigBad: Despite being able to [[YouHaveFailedMe off their own minions]], none of them are capable of fighting back or even running, so if they're under attack, they'll likely die.
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* {{Stripperific}}: Wears a bikini and little else, justified, as she's trying to seduce your minions.

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* {{Stripperific}}: Wears a bikini and little else, justified, as she's trying to seduce your minions. (Your guards will frisk her anyway if they're supposed to.)
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* {{Stripperific}}: Wears a bikini and little else, justified, as she's trying to seduce your minions.

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* BFG: Remember those Heavy Machine Guns your Mercenaries lug around? This guy carries ''[[GunsAkimbo two.]]''

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* BFG: {{BFG}}: Remember those Heavy Machine Guns your Mercenaries lug around? This guy carries ''[[GunsAkimbo two.]]''



* MoreDakka: Carries [[GunsAkimbo two]] [[BFG giant machine guns]] around with him at all times.
* TestosteronePoisoning: Big, hunky TopHeavyGuy who carries around 2 BFG at once. And then this trope is played literally [[spoiler: when you find out he's been using highly powerful and illegal steroids to achieve this. A trip to the Bio-Tanks later, and all those chemicals [[ReforgedIntoAMinion mutate him into a unique Freak]].]]

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* MoreDakka: Carries [[GunsAkimbo two]] [[BFG [[{{BFG}} giant machine guns]] around with him at all times.
* TestosteronePoisoning: Big, hunky TopHeavyGuy who carries around 2 BFG {{BFG}} at once. And then this trope is played literally [[spoiler: when you find out he's been using highly powerful and illegal steroids to achieve this. A trip to the Bio-Tanks later, and all those chemicals [[ReforgedIntoAMinion mutate him into a unique Freak]].]]



* WeHaveReserves: They come for free at a rate of 1 minion every minute or so. If you agree to spend some money, they'll appear at a faster rate up to 1 Worker per second. It is possible to continually swarm a Super Agent with endless wave of Workers until they go down, as long you have the cash to pay for it. The [[TabletopGame/Warhammer40000 Imperial Guard]] would be proud.

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* WeHaveReserves: They come for free at a rate of 1 minion every minute or so. If you agree to spend some money, they'll appear at a faster rate up to 1 Worker per second. It is possible to continually swarm a Super Agent with endless wave of Workers until they go down, as long you have the cash to pay for it. The [[TabletopGame/Warhammer40000 [[TabletopGame/{{Warhammer40000}} Imperial Guard]] would be proud.



* BFG: Mercenaries use Heavy Machine Guns, Marksmen uses Sniper Rifle.

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* BFG: {{BFG}}: Mercenaries use Heavy Machine Guns, Marksmen uses Sniper Rifle.


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* ProperlyParanoid: Marksmen always bring their Sniper Rifle with them, unlike others who would arm themselves only during alert.

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* IHaveBoobsYouMustObey: Her ability involves completely sapping a minion's loyalty with her looks, causing them to defect on the spot.

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* {{Gonk}}: [[spoiler: She's permanently defeated by turning her into one.]]
* IHaveBoobsYouMustObey: Her ability involves completely sapping a minion's loyalty with her looks, causing them to defect on the spot.spot, and unlike other defections, this one can never be re-educated.



* DodgeTheBullet: His special trait makes him immune against bullets. You gotta take him down the hard way.



* ForcedToWatch: [[spoiler: Forced to watch you rip apart her only object of affection, Mr. Snuggles. YouBastard.]]
* GirlsLoveStuffedAnimals: The only thing this IceQueen ever cares about is her teddy bear, Mr. Snuggles. [[spoiler: Which you rip apart in front of her, sending her into a permanent HeroicBSOD and removing her from your hair once and for all.]]



* BFG: Remember those Heavy Machine Guns your Mercenaries lug around? This guy carries ''[[GunsAkimbo two.]]''



* MoreDakka: Carries two giant machine guns around with him at all times.

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* MoreDakka: Carries two [[GunsAkimbo two]] [[BFG giant machine guns guns]] around with him at all times.times.
* TestosteronePoisoning: Big, hunky TopHeavyGuy who carries around 2 BFG at once. And then this trope is played literally [[spoiler: when you find out he's been using highly powerful and illegal steroids to achieve this. A trip to the Bio-Tanks later, and all those chemicals [[ReforgedIntoAMinion mutate him into a unique Freak]].]]


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* TheAce: The last Super Agent coming after you, the most annoying to deal with, and utterly unkillable aside from an end-game cutscene.


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* HollywoodHacking: Which sends your entire base and security protocols haywire.


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* StrappedToARocket: [[spoiler: His final fate, if you keep him locked up as you launch your DoomsdayDevice.]]


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* WeHaveReserves: They come for free at a rate of 1 minion every minute or so. If you agree to spend some money, they'll appear at a faster rate up to 1 Worker per second. It is possible to continually swarm a Super Agent with endless wave of Workers until they go down, as long you have the cash to pay for it. The [[TabletopGame/Warhammer40000 Imperial Guard]] would be proud.
* WorkerUnit: They're the most basic Minion, but also ''the'' most important. After all, they're the ones building your base.


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* WorkerUnit: Valets will extinguish fires if there's any, but if you're careful in managing your equipments or hostile threats, there won't be any fire.


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* BareFistedMonk: The Martial Artists eschew weapons to focus in melee combat. Strangely, they can train others into one of the 'lesser' gun-toting minions.
* BFG: Mercenaries use Heavy Machine Guns, Marksmen uses Sniper Rifle.


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* ShootingGallery: They're trained in either this or dojos. [[VideoGameCrueltyPotential It also works as a torture device, by the way.]]
* StickyFingers: Mercenaries that decide to [[ScrewThisImOuttaHere bail on you]] will pilfer some of your cash with him. You could tag him for 're-education'.


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* WorkerUnit: After Workers, Technicians are the most important minions as they perform routine maintenance work. Especially those [[SentryGun Sentry Guns.]]

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* BodyguardBabes: At higher Notoriety, your Evil Genius gets one, then two of these. They're hardly effective though. Alexis gets ChippendalesDancers instead.



* KneelBeforeZod: [[spoiler: Win the game, and you're treated to a video of your Evil Genius making the UN assembly hall his/her throne room, and had world leaders kneel down to him.]]



* HighClassGlass: Max wears a monocle perhaps to demonstrate his wealthy background.



* TheSmartGuy: Being an Industrialist, Max gets advantage in the research department, compared to Alexis' VillainWithGoodPublicity or Shen Yu's clandestine operations.



* SpoiledBrat: But she's not your standard SpoiledBrat, she has the ambition, skills, brains, and charisma to make it REAL big.
* VillainWithGoodPublicity: Unlike Max who's a poor socialite and Shen Yu who stays in the shadows, Alexis steps into the spotlight and is loved by everyone. Even those who know her true nature.

to:

* SpoiledBrat: But she's not your standard SpoiledBrat, she has the ambition, skills, brains, and charisma to make it REAL big.
big. And so she did.
* VillainWithGoodPublicity: Unlike Max who's a poor socialite and Shen Yu who stays in the shadows, Alexis steps into the spotlight and is loved by everyone. Even those who know her true nature.



* TheSneakyGuy: Compared to Max who's a wealthy industrialist with poor social skills or Alexis who eats up the attention on the spotlight, Shen Yu prefers to remain clandestine.

to:

* TheSneakyGuy: TheSpymaster: Compared to Max who's a wealthy industrialist with poor social skills or Alexis who eats up the attention on the spotlight, Shen Yu prefers to remain clandestine.clandestine.
* TheSneakyGuy: Goes in hand with his Spymaster theme.



* NamesToRunAwayFromReallyFast: Quite a number of them. Let's see, Lord ''Kane'', Eli ''Barracuda'', Dr. ''Neurocide'', Dr. ''Ethan Asia'' aka ''The Butcher'', ''Red Ivan''...



* FlashStep: He can learn the ability "Wind Walk", which translates to this.

to:

* FlashStep: He can learn the ability "Wind Walk", which translates to this.but it's more a teleport given he can appear ''anywhere''.



* SupremeChef: A samurai and a sushi master.



*AfroAssKicker: He has a big afro and kicks as much butt as its size.
*BoomHeadshot: His first ability has him do this, dealing high damage.
* BreakTheHaughty: He used to be a feared crime lord until he shot a mayor who stained his suit. Not even his organization could cover it up, and he's forced to go underground... for the time being.



* MagicMusic: One of his skills is to pull out a boombox to hypnotize enemy agents into dancing, leaving them helpless.

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* MagicMusic: One of his skills is to pull out a boombox to hypnotize enemy agents into dancing, [[InvoluntaryDance dancing]], leaving them helpless.



* TheCharmer: His ''Smooth Operator'' had him calm the target down, get all friendly, and assure them that nothing's wrong, resulting in the target losing all Heat immediately. Unlike Montezuma, the target might still wander around and regain Heat.



* GoodBadBugs: His ''Smooth Operator'' ability had the target stand still while he makes his way to charm them. They won't even retaliate from getting beat up by a horde of mooks, and if Kane has to take the ''long'' way...



!!Montezuma
*HollywoodVoodoo: He uses the darker side of Voodoo to raise zombies for fun and torment people.
* LaserGuidedAmnesia: His most notable ability is to wipe all Heat from a target and send them packing immediately. It's arguably superior to Kane's ''Smooth Operator'', but it can fail when the target has high intelligence.
*SupremeChef: Cooks a real mean gumbo.
* VoodooDoll: His attack uses one of this; it's a ranged attack where he stabs a voodoo doll repeatedly.



* {{BFG}}: He's never seen anywhere without his trusty bazooka.

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* {{BFG}}: He's never seen anywhere without his trusty bazooka. Amusingly, it folds into a compact form for storage in his person.
* TheBrute: One of, if not ''the'' most powerful Henchmen for direct combat. His bazooka is naturally a HerdHittingAttack, and he can take on a group of Soldiers solo with it.
* DestructiveSavior: Red Ivan can save the day by blasting any intruding forces of good to bits with his bazooka. The problem is that he's a major collateral damage hazard if it happens to be in your base.
* PsychoForHire: He's so psycho that the StateSec was dead scared of him.
* SealedBadassInACan: Due to how much of a collateral damage he is, many player would lock him in a Topside Shack outside with high security clearance, leaving him banging on the walls and freaking out for being locked in a small house. But when the forces of justice come knocking, it's time to open the can.


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* TheButcher: [[DepartmentOfRedundancyDepartment Now this is getting redundant.]]


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* PsychicPowers: His hypnosis isn't all mind trick, he's been shown to be levitating as his idle animation.

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* ActuallyADoombot[=/=]ActionBomb: In Game Over screens, the corpse of your Evil Genius is revealed as this.



* WeCannotGoOnWithoutYou: Being the PlayerCharacter, them dying will spell GameOver for the player.

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* WeCannotGoOnWithoutYou: Being the PlayerCharacter, them dying will spell GameOver for the player. However, see ActuallyADoombot above.


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* TheNapoleon: According to his backstory, he has a complex regarding his height.


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* VillainWithGoodPublicity: Unlike Max who's a poor socialite and Shen Yu who stays in the shadows, Alexis steps into the spotlight and is loved by everyone. Even those who know her true nature.


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* KnifeNut: His execution has him stab his minion with a dagger.
* TheSneakyGuy: Compared to Max who's a wealthy industrialist with poor social skills or Alexis who eats up the attention on the spotlight, Shen Yu prefers to remain clandestine.
* TheSyndicate: Runs one of this, which is a counter-intelligence agency dedicated to mislead the forces of justice. In game terms, agents would take longer to arrive on his island.

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* SmallNameBigEgo: Being the heiress to a wealthy media tycoon gave her quite an ego, motivating her StartOfDarkness

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* SmallNameBigEgo: Being the heiress to a wealthy media tycoon gave her quite an ego, motivating her StartOfDarknessStartOfDarkness. In a subversion, her name really ''is'' that big; her achievements include quadrupling the value of her father's media empire, directing ''and'' starring in multiple movies that became smash hits '''and''' becoming America's top celebrity while at it. She might as well be Big Name, Bigger Ego.
* SpoiledBrat: But she's not your standard SpoiledBrat, she has the ambition, skills, brains, and charisma to make it REAL big.
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[[foldercontrol]]

[[folder: The Evil Geniuses]]
Put quite simply, these guys are ''you''. They serve as your avatar in the game, with their ultimate goal being world domination. The player has three choices: Maximilian, Alexis or Shen Yu.
!!All of them
* EvilGenius: [[CaptainObvious Noooo]]... '''[[CaptainObvious REALLY?!]]'''
* NonActionGuy: Despite being able to [[YouHaveFailedMe off their own minions]], none of them are capable of fighting back or even running, so if they're under attack, they'll likely die.
* PlayerCharacter: The Evil Genius serves as the avatar for the player.
* WeCannotGoOnWithoutYou: Being the PlayerCharacter, them dying will spell GameOver for the player.
!!Maximilian
* AbusiveParents: His FreudianExcuse.
* GoodScarsEvilScars: Has a scar going vertically down his right eye.
!!Alexis
* KillItWithFire: She executes her minions via flicking her cigarette at them and burning them alive.
* SmallNameBigEgo: Being the heiress to a wealthy media tycoon gave her quite an ego, motivating her StartOfDarkness
!!Shen Yu
* IceCreamKoan: These make up a good portion of his dialogue.
-->"Foolish man often walk into sharp thing..."
* YellowPeril: Since he hailed from an A.N.V.I.L. territory.
[[/folder]]

[[folder: The Henchmen]]
The Henchmen, as their title may imply, are your seconds. They are far stronger than normal minions and have their own special abilities.
!!All of them
* EliteMooks: They're your Elite Mooks, more specifically.
* TheDragon: Your starting Henchman can be this to you.
* VideoGameLives: But only for them. If their health drops to nil, usually, they just pass out for a while, but this being done by a Super Agent will take one of three lives from them. If they lose all three, they're dead for good.
!!Jubei
* FlashStep: He can learn the ability "Wind Walk", which translates to this.
* {{Samurai}}: One who went rogue, at that.
!!Eli Barracuda
* JiveTurkey: Oh yeah.
-->"Here comes yo daddy!"
* MagicMusic: One of his skills is to pull out a boombox to hypnotize enemy agents into dancing, leaving them helpless.
!!Lord Kane
* TheDreaded: He can use his intimidating appearance to scare enemies into panicking.
* NiceHat: Is always wearing a blue top hat.
!!Dr. Neurocide
* KnockoutGas: She can spray endurance-sapping gas around.
* YouGottaHaveBlueHair: She has a purple beehive.
!!The Matron
* EpicFlail: Has one built into her hand.
* EvilOldFolks: Don't let that kindly exterior fool you...
!!Red Ivan
* {{BFG}}: He's never seen anywhere without his trusty bazooka.
* StuffBlowingUp: His specialty. His base attack is blasting enemies with his bazooka, and he can even learn a skill that has him chuck grenades everywhere.
!!The Butcher
* AxCrazy: Literally, too, since his weapons are two meat cleavers.
* LightningBruiser: His attacks ''really'' hurt, and come at quite the speed.
!!The Great Mesmero
* BrainwashedAndCrazy: Can inflict this on Agents.
* EvilBrit: Hails from London's East End.
[[/folder]]

[[folder: The Super Agents]]
As close to a boss as you can get, the Forces of Justice will send these guys in when you become sufficiently notorious, and each is a combination of two normal agents. These are the only agents who can kill your Henchman.
!!All of them
* ContractualBossImmunity: They wouldn't be especially good if you could just kill them at the door, would they? They are similar to Henchmen in this sense, and can only be removed for good via a special optional mission. [[InvincibleHero No such luck for John Steele, though]].
* [[HeroKiller Hero... erm, Villain Killer]]: They're the only characters capable of killing your Henchmen (and if you're particularly unlucky, [[GameOver you]]).
* {{Leitmotif}}: Each Super Agent has a unique Leitmotif that plays when they arrive on the island.
!!Mariana Mamba
S.M.A.S.H's Super Agent.
* CaptainErsatz: Of [[Film/DrNo Honey Ryder]].
* IHaveBoobsYouMustObey: Her ability involves completely sapping a minion's loyalty with her looks, causing them to defect on the spot.
!!Jet Chan
A.N.V.I.L's Super Agent.
* ArrogantKungFuGuy: He seems to pride himself on his Kung-Fu skills. [[spoiler: This is actually a clue to how you get him out of the picture for good]].
* CaptainErsatz: Of Creator/JetLi and Creator/JackieChan.
!!Katerina Frostonova
H.A.M.M.E.R's Super Agent.
* CaptainErsatz: [[AvertedTrope Actually, no]]. She's the only Super Agent not to be based off of another character.
* OneHitKill: She can only use it once per visit, mercifully, but her ability involves stabbing someone to instantly bring their health down to nil. Better hope she doesn't use it on a Henchman!
!!Dirk Masters
P.A.T.R.I.O.T's Super Agent.
* CaptainErsatz: Of [[Franchise/{{Rambo}} John Rambo]].
* MoreDakka: Carries two giant machine guns around with him at all times.
!!John Steele
S.A.B.R.E's Super Agent.
* CaptainErsatz: Of [[Franchise/JamesBond Bond himself]]!
* FinalBoss: He's the very last Super Agent you'll see in the game.
* SkippableBoss: If one is careful about managing their notoriety, it's possible to get through the whole game without even seeing him once.
[[/folder]]

[[folder: Minion Types]]
The minions are... well, [[ExactlyWhatItSaysOnTheTin your minions]]! These guys will carry out your general tasks around the base, but some specialise in certain areas. There are four types of minion. The Construction Minions, Social Minions, Military Minions and Science Minions.
!!Minions in general
* ColorCodedCharacters: Construction Workers wear yellow, Social Minions wear red (save for the Spindoctor), Military Minions wear orange and Science Minions wear white (Technicians wear some blue with it).
* EvilMinions: [[ExactlyWhatItSaysOnTheTin Duh]].
* {{Mooks}}: Well, actually, they're ''your'' Mooks.
!!Construction Workers
* RedShirt: Well, yellow shirt, anyway. Your basic starter minions who excel at construction, but are kind of lousy in a fight.
!!Social Minions
Valets, Spindoctors, Playboys and Diplomats.
* NonActionGuy: They'll never attack anyone unless the base is on red alert. And even then, they do such a pathetic job of it that any social minion that gets into a fight with anyone will likely end up very very dead.
!!Military Minions
Guards, Mercenaries, Martial Artists and Marksmen.
* MoreDakka: Guards use assault rifles when armed, but Mercenaries take it a step further by arming themselves with heavy machine guns.
!!Science Minions
Technicians, Scientists, Biochemists and Quantum Physicists.
* NonActionGuy: They will never get into a fight at all. If a soldier is in the same room, don't expect the Science Minion to survive.
[[/folder]]

[[folder: Agent Types]]
The Agents are essentially your enemies, who are sent by the Forces of Justice to look for misdeeds and try to stop you. There are four flavours of Agent: pathetic, poor, good and exceptional. The higher your heat is, the more powerful Agents that will be sent and the better equipped they'll be.
!!Agents in general
* EliteMooks: Anyone in the good or exceptional categories. They'll come with higher stats and more firepower.
* {{Mooks}}: They aren't yours, though.
!!Investigators and Agents
* {{Determinator}}: Seriously, the lengths of time that some of these guys will spend stood at a door to try and force it open is really quite something.
* RedShirt: The weakest of the Agent types and are more interested in gathering evidence than fighting.
!!Burglars and Thieves
* BanditMook: If they see any loot around, count on them to try and swipe it. Letting them get away with it will cause a Notoriety drop.
* DominoMask: Those aligned with S.A.B.R.E. and P.A.T.R.I.O.T. will be wearing these.
!!Infiltrators and Saboteurs
* HighlyVisibleNinja: Quite literally with A.N.V.I.L's version of these, since they ''are'' ninjas. In full getup. Of various bright colours.
* StuffBlowingUp: Their basic MO. Seeing anything evil will usually result in them trying to destroy it. Woe betide you if they [[OhCrap plant charges to do it]].
!!Soldiers and Veterans
* EliteMooks: Even pathetic and poor versions of these are elite mooks in and of themselves.
* TriggerHappy: If they see anything affiliated with you, count on them to start shooting at it. Even if they just so happen to be ''defenceless Valets in your hotel''. WhatTheHellHero
[[/folder]]

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