Follow TV Tropes

Following

History Characters / EquestriaAtWarRiverlands

Go To

OR

Added: 653

Changed: 12

Is there an issue? Send a MessageReason:
None


[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/stop_sexualizing_them.png]]



* FullCircleRevolution: Eadberhta's minarchist libertarian capitalist policies create a Republic that is little different from the Kingdom before it. Only mage-nobles are replaced with merchants, while commoners continue to be oppressed and impoverished.

to:

* FullCircleRevolution: Eadberhta's minarchist libertarian capitalist policies create a Republic that is little different from the Kingdom before it. Only it; mage-nobles are just replaced with merchants, while commoners continue to be oppressed and impoverished.


Added DiffLines:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/pegicles.png]]


Added DiffLines:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/old_pega.png]]


Added DiffLines:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/trader_unicorn.png]]


Added DiffLines:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/fash_young.png]]


Added DiffLines:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/fash_scarred_leader.png]]


Added DiffLines:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/nim_communism.png]]


Added DiffLines:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eathelin.png]]

Added: 12696

Changed: 5296

Removed: 462

Is there an issue? Send a MessageReason:
None


->'''Full Name:''' Bakaran Republic, Riverlands Republic

to:

->'''Full Name:''' Bakaran Republic, Riverlands RepublicRepublic (Firm Scow, Riverland unification), Bakaran Soviet Socialist Republic (Bray Foam), United Socialist River Republics (Bray Foam, Riverland unification)



->'''In-Game Biography''' [[labelnote:Click to Show]]Born to a relatively poor farming family in the rural countryside of Bakara, far from the coasts for which the nation is famous, Water Lily surely would not have expected to be where she is today. Moving to Bakara city to pursue higher education, she became a teacher and was able to support herself and her new husband, a fellow university graduate. As a teacher, she became involved in her community and began to see the poverty that surrounded her in Bakara. In an attempt to amend this, she ran for the Mayorship of the city as a dark horse candidate and won against all the odds. It has been many years since then, and now Water Lily, the head of the SDH, must hold to her values and protect democracy and unity in Bakara against huge odds. This isn't just the classroom anymore.[[/labelnote]]

to:

->'''In-Game Biography''' [[labelnote:Click to Show]]Born Show]]Born: 964, Rural Bakara near Mareibor\\\
Biography: Born
to a relatively poor farming family in the rural countryside of Bakara, far from the coasts for which the nation is famous, Water Lily surely would not have expected to be where she is today. Moving to Bakara city to pursue higher education, she became a teacher and was able to support herself and her new husband, a fellow university graduate. As a teacher, she became involved in her community and began to see the poverty that surrounded her in Bakara. In an attempt to amend this, she ran for the Mayorship of the city as a dark horse candidate and won against all the odds. It has been many years since then, and now Water Lily, the head of the SDH, must hold to her values and protect democracy and unity in Bakara against huge odds. This isn't just the classroom anymore.[[/labelnote]]



!!''Tea Dip''
->'''Role:''' Head of State
->'''Party:''' Bakarska Stranka Pravica[[note]]Bakaran Party of Justice[[/note]]
->'''Ideology:''' Libertarianism[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 968, Bakara City\\\
Biography: Tea Dip is the type of mare where you will never see a frown on her face. Endlessly charismatic and eternally suave, she rose up from a simple dock worker to the prodigal daughter of the CEO of the largest shipping company in Bakara. When he passed, she began a battle over company leadership with his biological son, eventually winning out through business guile, and a marriage proposal. With her new husband in tow, Tea prepared to do what she loved the most. Making obscene amounts of money. But to her dismay, she found herself liberated by the economic freedom allowed by the treaty of Coltstream, but stifled by the political aspects of the same body, and countless other Bakaran merchants felt the same way. Finding something to fight for, she handed control of her company to her husband and used her wealth to found the "Bakarska Stranka Pravica" and has campaigned with it ever since. Now as leader of her nation she will finally have the chance to put her ideas into practice.[[/labelnote]]
----



->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 983, Bakara City\\\
Biography: Firm Scow is the inheritor of a legacy, and has a lot to prove to her family and her nation. The daughter of her party's previous leader, the infamous Scorch Scow, Firm has definitely made a name for herself separate from her father's legacy. While he was known to be curt and harsh, Firm is open and amenable. Where he shut the party's doors to all but the most fanatical, Firm opened the BFZ to the wider population. And this change in leadership marked a sea change for the party. Growing from a minuscule fringe under her father, Firm Scow has lead a massive expansion and is hailed as a leader many times that of her dad. But none would say this to her face, her father is many years dead now. Struck down by a "sleeping sickness". And despite her distant and often seriously troubled relationship with him, she guards his memory fiercely. And now Firm Scow stands at her nation's helm. Ready to guide it, and the Riverlands as a whole into a new age of prosperity and opportunity. And if it is not that easy, she only needs to remember her father's old adage, "Mares and stallions may say they don't want something. But there is always something that can convince them. Always."[[/labelnote]]



->'''Ideology:''' Communism

to:

->'''Ideology:''' CommunismRevolutionary Dictatorship[[note]]Communism[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 940, Marelje\\\
Biography: Son of a common laborer in the north-west of Bakara, Bray Foam quickly began to rise above the circumstances of his birth. Becoming fascinated with numbers and statistics, he eventually began to study economics in depth. He soon left his town to study this in Rijektograd and returned as a economic advisor to his community. But while in Rijekograd, he met a pony by the name of Caramel Haze. While at the time they both had little to do with politics, the meeting would change both their lives. They began a correspondence and slowly both adopted socialist ideas, with Foam becoming Haze's "2nd" in many ways. From there, Bray Foam became more and more involved in Bakaran politics, and one day, when the former de facto leader of the nation's socialists died in a mining strike, many turned to the modern educated economist in their midst. From there, Bray brought the Bakaran socialists closer to their brothers in the River Republic, but whether he keeps that course remains to be seen.[[/labelnote]]



->'''Role:''' President-Admiral[[note]]Head of State[[/note]] (Military coup)
%%->'''Party:'''

to:

->'''Role:''' President-Admiral[[note]]Head Admiral, Chief of Navy, President[[note]]Head of State[[/note]] (Military coup)
%%->'''Party:''' ->'''Party:''' Bakarski Admiralitet[[note]]Bakaran Admirality[[/note]]



->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 978, Vetailje\\\
Biography: Admiral Cobalt Wind has lived her life as almost all would expect. The daughter of two former admirals, she has grown up in the family profession and embraced her inherited role as Bakara's greatest Admiral. An intelligent mind with a knack for being in front of cameras, Cobalt has brought the Navy to the forefront of the Bakaran mindset once again, and has become a public figure in her own way. This is where her similarities to her parents end though, while they were generally a-political, Cobalt has never held her tongue on matters of national policy and has spoken out many times against government policies, while never directly aligning herself with any of the opposition parties. The one view she has made clear however, is her hatred of communism, which she sees as the cause of societal degradation, and has made a point of trying to keep socialist sympathies out of the Navy. But now it seems her life takes a new heading. As Bakaran head of state, Cobalt Wind will apply her military mindset to national governance. And her citizens can only guess how that will end up.[[/labelnote]]




!!''Tea Dip''
->'''Role:''' Head of State
->'''Party:''' Bakarska Stranka Pravica[[note]]Bakaran Party of Justice[[/note]]
->'''Ideology:''' Non-Aligned
----



->'''Role:''' Head of State

to:

->'''Role:''' Head Field Marshal, Taoiseach[[note]]Head of StateState[[/note]]



->'''In-Game Biography''' [[labelnote:Click to Show]]Born as the heir of the prestigious Heart clann, Chrimson always had a future of leadership and power ahead of her. At the age of 10 she joined the Ard Fitheach monastery to study in the arts of Anam-Teine and quickly grew to be a skilled warrior, as well as becoming close friends with Grand Master Raven nic Call. During her first mission to the Dark Wilds, they were attacked by 2 Greater Demons. Her teacher and 5 other students were killed, but Chrimson and 3 others, including Raven nic Call, were able to hold their ground until rescued, earning herself the rank of Monk.\\\
After leaving the monastery to take her place as Toisiche of the Heart Clann, she became a well-respected statesmare and was later elected as Taoiseach of Pònaidhean.[[/labelnote]]



->'''Ruling Party:''' The Sacred Order



->'''Ideology:''' Irenic Theocracy[[note]]Harmony[[/note]]

to:

->'''Party:''' The Sacred Order
->'''Ideology:''' Irenic Theocracy[[note]]Harmony[[/note]]Theocracy[[note]]Harmony[[/note]], Harmonic Magocracy[[note]]Harmony[[/note]] (Avatar Iorweth), Agrarian Socialism[[note]]Communism[[/note]] (Iorweth?)



->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]] (independent), Esotericism[[note]]Supremacy[[/note]] (Star Father subject)

to:

->'''Party:''' The Golden-Horns
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]] (independent), (Independent), Esotericism[[note]]Supremacy[[/note]] (Star Father subject)puppet)



-->'''Griffonian Empire Puppet State:''' Grand Duchy of Farbrook, Reichsmandat Hügelland, Reichskommissariat Hügelland, Hügelland



!!''Cenhelm of Farbrook''
->'''Role:''' Field Marshal, Head of State
->'''Party:''' Ironhelm Tribe
->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]
----



->'''Role:''' Head of State

to:

->'''Role:''' Field Marshal, Political Advisor, Head of StateState
->'''Party:''' White Hooves Tribe



->'''Role:''' Head of State

to:

->'''Role:''' Field Marshal, Political Advisor, Head of StateState
->'''Party:''' Farbrook Revolutionary Vanguard Party



->'''Ruling Party:''' Council of Keepers




!!''Eathelin''
->'''Role:''' Keeper[[note]]Head of State[[/note]]
->'''Party:''' Council of Keepers
->'''Ideology:''' Agrarian Socialism[[note]]Communism[[/note]]
----



->'''Full Name:''' Greneclyf

to:

->'''Full Name:''' GreneclyfGreneclyf, Union of Greneclyfian Hives (Sclerite), Grenatalamh (Oiren)
->'''Ruling Party:''' Clann Leamhan



[[/folder]]

! Southern Riverlands
[[folder:Barrad Magocracy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/barrad_magocracy.png]]
[[caption-width-right:350:[[labelnote: Flag of Viirad]] https://static.tvtropes.org/pmwiki/pub/images/viirad.png[[/labelnote]]]] %%in-game flag is slightly simplified
->'''Full Name:''' Barrad Magocracy, Barrad Directory (Leopold), Viirad (Viira)
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]

to:

[[/folder]]

! Southern Riverlands
[[folder:Barrad Magocracy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/barrad_magocracy.png]]
[[caption-width-right:350:[[labelnote: Flag

!!''Gytha''
->'''Role:''' Monarch[[note]]Head
of Viirad]] https://static.tvtropes.org/pmwiki/pub/images/viirad.png[[/labelnote]]]] %%in-game flag is slightly simplified
->'''Full Name:''' Barrad Magocracy, Barrad Directory (Leopold), Viirad (Viira)
State[[/note]]
->'''Party:''' Clann Leamhan
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]Benevolent Absolutism[[note]]Harmony[[/note]]




!!''Cader Sclerite''
->'''Role:''' Head of State (Invited by the queen)
->'''Party:''' Conradh na nOibrithe
->'''Ideology:''' Equestrian Socialism[[note]]Communism[[/note]]
----

!!''Oiren''
->'''Role:''' Monarch[[note]]Head of State[[/note]] (The Old Ways)
->'''Party:''' Fine Grena
->'''Ideology:''' Fascism[[note]]Supremacy[[/note]]
----
[[/folder]]

! Southern Riverlands
[[folder:Barrad Magocracy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/barrad_magocracy.png]]
[[caption-width-right:350:[[labelnote: Flag of Viirad]] https://static.tvtropes.org/pmwiki/pub/images/viirad.png[[/labelnote]]]] %%in-game flag is slightly simplified
->'''Full Name:''' Barrad Magocracy, Barrad Directory (Leopold), Viirad (Viira), County of Barrad [[spoiler:(Sane Ambrosius)]]
->'''Ruling Party:''' The Pentarchy
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]
----



->'''Role:''' Head of State
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]

to:

->'''Role:''' Head Monarch[[note]]Head of State
State[[/note]]
->'''Party:''' The Pentarchy, [[spoiler:Count Rule (Sane Ambrosius)]]
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]Magocracy[[note]]Supremacy[[/note]], [[spoiler:Despotism[[note]]Non-Aligned[[/note]] (Sane Ambrosius)]]



* MyGodWhatHaveIDone: [[spoiler: In the Count's Non-Aligned path, his sanity gets restored, and he sees the damages his black magic has caused. Thus, he performs a ritual that frees the being inside the reactor, and works to build up Barrad into a proper country with better living standards.]]

to:

* MyGodWhatHaveIDone: [[spoiler: In [[spoiler:In the Count's Non-Aligned path, his sanity gets restored, and he sees the damages his black magic has caused. Thus, he performs a ritual that frees the being inside the reactor, and works to build up Barrad into a proper country with better living standards.]]



* ShoutOut: His name, his NonStandardCharacterDesign, and his status as an [[TheCaligula insane and depraved]] sorcerer-lord obsessed with [[spoiler: a subterranean evil]] all evoke the Ancestor from ''VideoGame/DarkestDungeon''.

to:

* ShoutOut: His name, his NonStandardCharacterDesign, and his status as an [[TheCaligula insane and depraved]] sorcerer-lord obsessed with [[spoiler: a [[spoiler:a subterranean evil]] all evoke the Ancestor from ''VideoGame/DarkestDungeon''.



->'''Role:''' Head of State

to:

->'''Role:''' General, Head of StateState
->'''Party:''' The Pentarchy



->'''Role:''' Head of State

to:

->'''Role:''' General, Head of StateState
->'''Party:''' The Pentarchy



->'''Role:''' Head of State

to:

->'''Role:''' General, Head of StateState
->'''Party:''' The Pentarchy



->'''Role:''' Head of State

to:

->'''Role:''' General, Head of StateState
->'''Party:''' The Pentarchy



->'''Full Name:''' Austurland

to:

->'''Full Name:''' AusturlandAusturland, Soviet Socialist Republic of Austurland (Lisvaldr)
->'''Ruling Party:''' Alþingi
->'''Ideology:''' Despotism[[note]]Non-Aligned[[/note]]



->'''Party:''' Alþingi[[note]][[/note]], Borgarar[[note]]Citizens[[/note]] (Democratic path), Stríðsmenn[[note]]Warriors[[/note]] (Kratocratic path)
->'''Ideology:''' Despotism[[note]]Non-Aligned[[/note]], Democratic Monarchism[[note]]Harmony[[/note]] (Democratic path), Kratocracy[[note]]Supremacy[[/note]] (Kratocratic path)



!!''Einvardur Blaivarsson''
->'''Role:''' Head of State (Election)
->'''Party:''' The Austurlenskir Íhaldssinnar
->'''Ideology:''' Populism[[note]]Non-Aligned[[/note]]
----



->'''Role:''' Prime Minister[[note]]Head of State[[/note]]

to:

->'''Role:''' Prime Minister[[note]]Head of State[[/note]]State[[/note]] (Election)
->'''Party:''' Þrælar
->'''Ideology:''' Equestrian Socialism[[note]]Communism[[/note]]



->'''Role:''' Head of State

to:

->'''Role:''' Head of StateState (KP elected, Successful communist coup)
%%->'''Party:'''
->'''Ideology:''' Communism



->'''In-Game Biography''' [[labelnote:Click to Show]]Born second child to a farmer family, Mansu Erba grew in the vast farmlands just outside the capital Seguro, spending her youth exploring nature. Unlike her peers, she and her siblings received basic education from their parents, learning to read and write. As Mansu's elder brother would inherit the farm, she had to find life elsewhere and so Mansu left for the capital, to live and work at a shop owned by relatives. However, this life was not to be as she enlisted in 950 in a Macawian military program which she graduated from in 954. As a sub-teniente, her cleverness earned her the attention of the Skapatoria Programa.\\

to:

->'''In-Game Biography''' [[labelnote:Click to Show]]Born Show]]Born: 7th May 931 in Seguro\\
Biography: Born
second child to a farmer family, Mansu Erba grew in the vast farmlands just outside the capital Seguro, spending her youth exploring nature. Unlike her peers, she and her siblings received basic education from their parents, learning to read and write. As Mansu's elder brother would inherit the farm, she had to find life elsewhere and so Mansu left for the capital, to live and work at a shop owned by relatives. However, this life was not to be as she enlisted in 950 in a Macawian military program which she graduated from in 954. As a sub-teniente, her cleverness earned her the attention of the Skapatoria Programa.\\



->'''In-Game Biography''' [[labelnote:Click to Show]]Lûa Ramedi's political career has been defined by his service and loyalty to Mansu Erba. The zebra stallion was born to the political elite of Seguro, coming from a long line and venerated lineage of councillors and bureaucrats. His ancestor had gained fame as Sínora Pon's camp-aide. Through his family, Lûa knew Mansu Erba from his childhood and, in turn, the First Commander found him to be a sharp-minded colt.\\

to:

->'''In-Game Biography''' [[labelnote:Click to Show]]Lûa Show]]Born: 11th March 972 in Seguro\\
Biography: Lûa
Ramedi's political career has been defined by his service and loyalty to Mansu Erba. The zebra stallion was born to the political elite of Seguro, coming from a long line and venerated lineage of councillors and bureaucrats. His ancestor had gained fame as Sínora Pon's camp-aide. Through his family, Lûa knew Mansu Erba from his childhood and, in turn, the First Commander found him to be a sharp-minded colt.\\



->'''In-Game Biography''' [[labelnote:Click to Show]]To many in Kása, Pasarinha's life embodies the prospect of individual opportunity offered by the free society. Born in the poorer district of Ilha Rosca, not much is known about his early life. Only thing known for certain is that as just a colt, he worked on various ships as a deckhand until growing into a fully fledged sailor. While his early life was spent on board merchant and cargo ships, he soon was allured to serve in the expanding Kásan naval task force. Pasarinha has himself credits the navy for 'beating the worst out of him.' His naval career led him far away from the safe shores to the high seas and shores of northern Zebrica in pursuit of pirates and slavers. Over time, he showed his prowess as a stallion capable of assessing situations calmly. He did rose to rank of terceiro-sargento in 981 and in an engagement in that same year would lead him to temporarily taking over as a captain of a destroyer. His excellent conduct and bravery in this emergency led him to be awarded. But even as he was given a chance to enroll into a naval academy, to everyone's surprise Pasarinha declined the honour and simply asked to be allowed to finish his tour.\\

to:

->'''In-Game Biography''' [[labelnote:Click to Show]]To Show]]Born: 2nd August 956 in Ilha Rosca\\\
Biography: To
many in Kása, Pasarinha's life embodies the prospect of individual opportunity offered by the free society. Born in the poorer district of Ilha Rosca, not much is known about his early life. Only thing known for certain is that as just a colt, he worked on various ships as a deckhand until growing into a fully fledged sailor. While his early life was spent on board merchant and cargo ships, he soon was allured to serve in the expanding Kásan naval task force. Pasarinha has himself credits the navy for 'beating the worst out of him.' His naval career led him far away from the safe shores to the high seas and shores of northern Zebrica in pursuit of pirates and slavers. Over time, he showed his prowess as a stallion capable of assessing situations calmly. He did rose to rank of terceiro-sargento in 981 and in an engagement in that same year would lead him to temporarily taking over as a captain of a destroyer. His excellent conduct and bravery in this emergency led him to be awarded. But even as he was given a chance to enroll into a naval academy, to everyone's surprise Pasarinha declined the honour and simply asked to be allowed to finish his tour.\\



->'''In-Game Biography''' [[labelnote:Click to Show]]One cannot always tell a creature's fate based on their origins. Born to a family of Barrad refugees, Yrmthu's entire life has been shaped by events prior to her birth; while her family had been just simple serfs living in the Barrad valleys, the crisis caused by the Pentarchy's rise led to her parents only narrowingly escaping the chaos. Her childhood was spent growing up in Oferclif, where many refugees were settled by Kása. Although originally a Wittenlandic pony, speaking wittenlandic as her mother tongue, young Yrmthu learnt kásan fast, enabling her to pursue rudimentary education in both languages. Despite showing prowess and intellect, she did not pursue higher education even when offered the chance. She instead began to aid her fellow refugees in anyway she could. Over the years her focus moved to coordinating the aid efforts and acting as a middle-mare between the government and camp representatives.\\

to:

->'''In-Game Biography''' [[labelnote:Click to Show]]One Show]]Born: 3rd July 979 in Oferclif, Bymnonia\\
Biography: One
cannot always tell a creature's fate based on their origins. Born to a family of Barrad refugees, Yrmthu's entire life has been shaped by events prior to her birth; while her family had been just simple serfs living in the Barrad valleys, the crisis caused by the Pentarchy's rise led to her parents only narrowingly escaping the chaos. Her childhood was spent growing up in Oferclif, where many refugees were settled by Kása. Although originally a Wittenlandic pony, speaking wittenlandic as her mother tongue, young Yrmthu learnt kásan fast, enabling her to pursue rudimentary education in both languages. Despite showing prowess and intellect, she did not pursue higher education even when offered the chance. She instead began to aid her fellow refugees in anyway she could. Over the years her focus moved to coordinating the aid efforts and acting as a middle-mare between the government and camp representatives.\\



->'''In-Game Biography''' [[labelnote:Click to Show]]If a Kásan was asked to name a single poet they know, then with a great chance they would say Áltu Kexa. The zebra mare is well-known and admired for her succinct yet poignant language which has won her great fame despite her somewhat eccentric behaviour.\\

to:

->'''In-Game Biography''' [[labelnote:Click to Show]]If Show]]Born: 18th February 966 in Baixio, Ilhas Lagosta\\
Biography: If
a Kásan was asked to name a single poet they know, then with a great chance they would say Áltu Kexa. The zebra mare is well-known and admired for her succinct yet poignant language which has won her great fame despite her somewhat eccentric behaviour.\\
Is there an issue? Send a MessageReason:
None


->'''Role:''' Monarch[[note]]Head of State[[/note]]

to:

->'''Role:''' Field Marshal, Monarch[[note]]Head of State[[/note]]



->'''Role:''' Monarch[[note]]Head of State[[/note]]

to:

->'''Role:''' Monarch[[note]]Head Regent[[note]]Head of State[[/note]]

Added: 29166

Changed: 72668

Removed: 13140

Is there an issue? Send a MessageReason:
None


->'''Full Name:''' River Republic, Socialist River Republic (Nova Whirl, Caramel Haze), Riverlands Socialist Federal Republic, Meerland

to:

->'''Full Name:''' River Republic, Socialist River Republic (Nova Whirl, Caramel Haze), Riverlands Socialist Federal Republic, MeerlandMeerland (Griffonian Empire puppet state)



!!''Wavebreaker''

to:

!!''Wavebreaker''!!''Springtime Frost''



->'''Party:''' Constitutional Democratic Party, Social Democratic Party
->'''Ideology:''' Centrism[[note]]Non-Aligned[[/note]], Harmony

to:

->'''Party:''' Constitutional Democratic Party, Social Democratic Party
->'''Ideology:''' Centrism[[note]]Non-Aligned[[/note]], HarmonyCentrism[[note]]Non-Aligned[[/note]]



!!''Deirdra Skye''

to:

!!''Deirdra Skye''!!''Wavebreaker''



->'''Party:''' Social Democratic Party
->'''Ideology:''' Harmony

to:

->'''Party:''' Constitutional Democratic Party, Social Democratic Party
->'''Ideology:''' HarmonyCentrism[[note]]Non-Aligned[[/note]], Harmonic Republicanism[[note]]Harmony[[/note]]



!!''Deirdra Skye''
->'''Role:''' Head of State
->'''Party:''' Social Democratic Party
->'''Ideology:''' Harmonic Republicanism[[note]]Harmony[[/note]]
----



->'''Role:''' Regent[[note]]Head of State[[/note]] (Military coup)

to:

->'''Role:''' General, Regent[[note]]Head of State[[/note]] (Military coup)



%%->'''Ruling Party:'''



%%->'''Party:'''



->'''Full Name:''' Kingdom of Wittenland, Meritocracy of Wittenland, Republic of Wittenland, High Kingdom of Wittenland, Hoch-Weissland

to:

->'''Full Name:''' Kingdom of Wittenland, Meritocracy of Wittenland, Republic of Wittenland, Wittenland (Gingerbeard), High Kingdom of Wittenland, Hoch-WeisslandHoch-Weissland (Griffonian Empire puppet state)



->'''In-Game Biography''' [[labelnote:Click to Show]]Queen White Star is in many ways an exceptional mage-noble. Coming from a relatively unnotable family in High Mane, she genuinely cares for the common ponies, respects democracy and does not seek power for its own sake. She is ambitious, determined and has a strong will; those who argue with her soon realize what a futile effort it is. These make her a polar opposite to most mage-nobles, as well as her estranged brother, Silver Star, who is cowardly and power-hungry. Instead of defying his sister who condemned his dabbling in the dark arts, he fled and joined the Pentarchy of Barrad. Yet those who agree with White Star and her values soon learn how generous and caring she is, with a strong sense of empathy. It is no surprise she felt pity for her family's serfs and freed them, before deciding to become Queen and free all the other serfs of Wittenland as well.\\\
She gained power the same way as every Wittenland monarch - by gathering the support of the nobility and issuing a challenge to the current monarch, who stepped down rather than face her in a magical duel. White Star is a skilled mage indeed, her determination making her a dedicated learner, always seeking to improve her abilities.\\\
A reformist, White Star is working to improve the antiquated society that has oppressed the common pony and enriched unproductive nobles. She has already implemented some key reforms, freeing peasants from serfdom and encouraging the expansion of the middle class. However, her greater ambitions of turning Wittenland into a true haven of liberty and prosperity remain incomplete.[[/labelnote]]



->'''Role:''' Head of State
%%->'''Party:'''

to:

->'''Role:''' Head of State
%%->'''Party:'''
State (Honoria wins the duel)
->'''Party:''' Ánhorn Bealdras



->'''In-Game Biography''' [[labelnote:Click to Show]]Honoria was a serf bound to the land until she was freed by Queen White Star's reforms, who spoke fateful words that Honoria has never forgotten: "Not anyone can become great, but a great person can come from anywhere".\\\
She quickly saw some success in trading products that were unappreciated by the nobility, and invested her entire savings into a trade mission to New Mareland, purchasing modern equipment to resell in Wittenland. Her initial ventures have grown, and she became suddenly wealthy.\\\
Honoria sees greatness in Wittenland's future, if only every unicorn can be freed to achieve their potential just as she has. She fumes over the oppression of incompetent nobles and believes Wittenland's meritocratic traditions can form the foundation for a truly just society, where only those fit to rule rise to the top.[[/labelnote]]



->'''Role:''' Head of State

to:

->'''Role:''' Head of StateState (White Star and Honoria both die in their duel)



->'''In-Game Biography''' [[labelnote:Click to Show]]Wulfric of Cemricia is an old stallion, the head of the large and ancient noble family of Grey, and has been influential in Wittenland's politics for decades. He has always acted as an opponent to radical change and reform, but also thinks Wittenland has grown weak and complacent. This is why he backed White Star when she challenged the previous, decadent King, but soon began to regret this as the new Queen proved to be an ardent reformist, capable of outsmarting him time and again. Now White Star is dead and he has decided to take matters into his own hooves. If no one else can restore Wittenland's long lost glory and might, then he will. And he won't let anyone stand in his way. Especially the former serfs who have grown all too arrogant.[[/labelnote]]



->'''Role:''' Head of State

to:

->'''Role:''' Head of StateState (Civil war victory)



->'''In-Game Biography''' [[labelnote:Click to Show]]A former serf who took to a life as a smuggler on the rivers and coasts of east Griffonia, Voliare was a trusted companion of Merchant Captain Honoria. His life on the water instilled a certain egalitarianism in him - everypony is equal before the unforgiving waters. Unlike Honoria, he sympathises with those former serfs who weren't as successful as they were.\\\
After witnessing the disastrous duel, he became an unlikely leader of the Wittenburgh uprising. Concluding that the Wittenland's pretensions about duels, meritocracy, unicorn supremacy was merely another tool of oppression, he works to overturn the entire Wittenland system and realize a world where all races must work together to steer the ship of state. However, he has no experience or knowledge of politics, and wishes to act in a guiding role more than anything. Time will tell if he wishes to remain in his position for long.[[/labelnote]]



->'''Full Name:''' Nimbusia, Nimbusian Autocracy

to:

->'''Full Name:''' Nimbusia, Republic of Nimbusia (Metakeros), Nimbusian AutocracyAutocracy (Andreia, Gylhippos), Free Nimbusian Republic (Dialusides)



!!''Metakeros''
->'''Role:''' Head of State
->'''Party:''' Reformists
->'''Ideology:''' Harmony

to:

!!''Metakeros''
!!''Pegicles''
->'''Role:''' Field Marshal, Head of State
->'''Party:''' Reformists
Traditionalists
->'''Ideology:''' HarmonyCentrism[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 18th of May, 955 in Thessalneighiki\\\
Biography: Hail to the mighty Strategos! Respected by all citizens of Nimbusia, Pegicles' youth was far from the ideal most ponies today aspire towards. Something of a delinquent, he was far more interested in consummation of wine and attending lavish parties with foreigners than focusing on his training. In his mind, there was nothing to worry about - his family was wealthy and thus could call on favours, allowing Pegicles to avoid being sent to the distant corners of the Riverlands.\\\
However, after one particular night of debauchery and revelry, this tolerance came to an end, and he was swiftly assigned to the far western borders. Griffon knights of Hellquill and Longsword were known to actively raid the area, and this was the role of Nimbusian defenders, to repel them. Pegicles bemoaned his situation and tried to avoid fighting as often as he could, yet the forced rigours of battle moulded him into the Nimbusian ideal. When he returned home after many years, few could recognise the once hedonistic stallion. His mind now focused on the issues that matter, it didn't take long for Pegicles to be elected as Nimbusia's leader. Always the voice of reason, he has kept the dissenting ponies in check, while maintaining the traditional protection towards rest of the Riverlands.[[/labelnote]]



[[/folder]]

[[folder:Diamond Mountain]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_diamond_mountain.png]]
[[caption-width-right:350:[[labelnote:Flag of the Eastern Dogs' Republic]]https://static.tvtropes.org/pmwiki/pub/images/eaw_liberation.png[[/labelnote]]]]
->'''Full Name:''' Diamond Mountain, Eastern Dogs' Republic (Clifford the Red)
->'''Ruling Party:''' Glory to the Royal Will
->'''Ideology:''' Kratocracy[[note]]Supremacy[[/note]]

to:

[[/folder]]

[[folder:Diamond Mountain]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_diamond_mountain.png]]
[[caption-width-right:350:[[labelnote:Flag

!!''Pegalaios''
->'''Role:''' Head
of the Eastern Dogs' Republic]]https://static.tvtropes.org/pmwiki/pub/images/eaw_liberation.png[[/labelnote]]]]
->'''Full Name:''' Diamond Mountain, Eastern Dogs' Republic (Clifford the Red)
->'''Ruling Party:''' Glory to the Royal Will
State (Traditionalist victory)
->'''Party:''' Traditionalists
->'''Ideology:''' Kratocracy[[note]]Supremacy[[/note]]Centrism[[note]]Non-Aligned[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 29th of November, 958 in Prancetras\\\
Biography: If a pony was asked on the streets of a polis what do they think about Pegalaios, the most common answer would be "admirable". Indeed, the life of Pegalaios has seen many rise and falls that would be called uncommon even in the Nimbusian society. While a brave and valiant fighter, his fortunes (and troubles) would truly begin with his first term in the Boule.\\\
Although the laws of the land prevented anypony from serving in the same office twice consequently, Pegalaios made quite the strong impression with his rhetoric. Adhering to the traditions of pegasi while making appropriate concessions for the modern day, he became known as "the Wise" for his brilliant resolutions to various debates in the Boule. Yet no amount of persuasive words could have stopped his ostracisation, which occurred not once but twice, partially because some of the citizens were believing he was getting too hubristic for his own good. Nonetheless, with the abundance of experience at his command, Pegalaios is the ideal Nimbusian to continue Pegicles' legacy.[[/labelnote]]



* DugTooDeep: The Dig Deep focus eventually makes the Diamond Dogs pay for the massive resource boon (among other things, turning Diamond Mountain into a crystal producer rivaled only by the Crystal Empire) by potentially turning Kazar-ar-Bark into a demilitarized wasteland with 0 infrastructure. [[spoiler:The only way to defeat the ''20 foot'' tall demon on his throne is to ask the demon slayers of Pònaidhean for help while the other options will cause massive damage to the capital.]]
* FunWithAcronyms: All four parties in Diamond Mountain have dog-themed acronyms; the supremacist party is named [=GRoWl=] (Glory to the Royal Will), the harmonic party is named [=BaRK=] (Bread and Recreation Kinship), the communist party is named WUF (Worker's United Front), and the non-aligned party is named [=PaNT=] (Party National).
* OurDwarvesAreAllTheSame: The Diamond Dogs who make their home in Diamond Mountain are stock fantasy dwarves in every way except for actually literally being short, bearded humanoids. They're greedy, industrious, change-averse mountain-dwellers with a literal king in the mountain, and they specialize in defensive combat, especially in the hills and mountains.
* SlaveRevolt: Diamond Mountain is currently at risk of a major slave rebellion led by Clifford the Red.
* TokenEvilTeammate: They're the only member of the River Coalition that starts Supremacist and maintains a massive system of slavery.
* UndergroundCity: As befits their dwarf-like nature, their cities are under mountains rather than on the surface, and this gives them a significant reduction in factory bomb vulnerability.

!!''Rover Diamondshield''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/rover_diamondshield.png]]
->'''Role:''' Monarch[[note]]Head of State[[/note]]
->'''Party:''' Glory to the Royal Will
->'''Ideology:''' Kratocracy[[note]]Supremacy[[/note]]

to:

* DugTooDeep: The Dig Deep focus eventually makes the Diamond Dogs pay for the massive resource boon (among other things, turning Diamond Mountain into a crystal producer rivaled only by the Crystal Empire) by potentially turning Kazar-ar-Bark into a demilitarized wasteland with 0 infrastructure. [[spoiler:The only way to defeat the ''20 foot'' tall demon on his throne is to ask the demon slayers of Pònaidhean for help while the other options will cause massive damage to the capital.]]
* FunWithAcronyms: All four parties in Diamond Mountain have dog-themed acronyms; the supremacist party is named [=GRoWl=] (Glory to the Royal Will), the harmonic party is named [=BaRK=] (Bread and Recreation Kinship), the communist party is named WUF (Worker's United Front), and the non-aligned party is named [=PaNT=] (Party National).
* OurDwarvesAreAllTheSame: The Diamond Dogs who make their home in Diamond Mountain are stock fantasy dwarves in every way except for actually literally being short, bearded humanoids. They're greedy, industrious, change-averse mountain-dwellers with a literal king in the mountain, and they specialize in defensive combat, especially in the hills and mountains.
* SlaveRevolt: Diamond Mountain is currently at risk of a major slave rebellion led by Clifford the Red.
* TokenEvilTeammate: They're the only member of the River Coalition that starts Supremacist and maintains a massive system of slavery.
* UndergroundCity: As befits their dwarf-like nature, their cities are under mountains rather than on the surface, and this gives them a significant reduction in factory bomb vulnerability.

!!''Rover Diamondshield''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/rover_diamondshield.png]]

!!''Metakeros''
->'''Role:''' Monarch[[note]]Head Head of State[[/note]]
State (Reformist victory)
->'''Party:''' Glory to the Royal Will
Reformists
->'''Ideology:''' Kratocracy[[note]]Supremacy[[/note]]Harmonic Republicanism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 14th of October, 969 in Ioaneigha\\\
Biography: It is well known that non-pegasi have it exceptionally difficult in Nimbusia, most belonging to either the perioikoi or helot class. Metakeros is a prime example that hard work and dedication can earn you respect in even the most stratified, traditionalist societies. As part of the perioikoi, his parents were merchants, and so was he, yet he eventually grew bored of counting coins and worrying about grain supply. He would set out to prove that an unicorn can accomplish something above their station.\\\
It was not without lack of effort, for if non-pegasi had it difficult in everyday polis life, it was twice as worse in the pegasi dominated military. Metakeros knew that he would only gain approval by showcasing bravery, and thus he did, to an almost suicidal degree. Far from his homeland in those many defensive campaigns, he would find out how ponies lived outside of Nimbusia. That knowledge would led him to ponder if it was truly fair how the lower classes lived back home, and he vowed to make a change upon his return. Earning his citizenship for his fearless displays in combat, Metakeros has fought a much more strenuous battle afterwards - challenging the ossified Nimbusian system. He would succeed, but not without bloodshed, and now the Riverlands are set to benefit with a more open-minded pony in charge of their defence.[[/labelnote]]



* HeelRealization: In Diamond Mountain's Harmonic path, King Rover, for the first time in his life, starts to doubt if he was actually doing a good job ruling Diamond Mountain, as the treasure is still lost, the slaves are unhappy and people desire change. He subsequently steps back from rule and names his daughter Molly Princess Regent.
* {{Revenge}}: King Rover wants revenge on Hellquill for robbing their vaults.

!!''Princess Molly''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/diamonddogprincess.png]]
->'''Role:''' Monarch[[note]]Head of State[[/note]]
->'''Party:''' Bread and Recreation Kinship
->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]

to:

* HeelRealization: In Diamond Mountain's Harmonic path, King Rover, for the first time in his life, starts to doubt if he was actually doing a good job ruling Diamond Mountain, as the treasure is still lost, the slaves are unhappy and people desire change. He subsequently steps back from rule and names his daughter Molly Princess Regent.
* {{Revenge}}: King Rover wants revenge on Hellquill for robbing their vaults.

!!''Princess Molly''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/diamonddogprincess.png]]

!!''Andreia''
->'''Role:''' Monarch[[note]]Head General, Head of State[[/note]]
State (Purist victory)
->'''Party:''' Bread and Recreation Kinship
Purists
->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]Stratocracy[[note]]Supremacy[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 12th of April, 980 in Nimbusi\\\
Biography: Many see Andreia as a mare-shaped battering ram that only respects brute force, but her goals are slightly deeper than the first glance would suggest. Like anypony who is a proper citizen of Nimbusia, she holds a deep love and respect for her country and society. Andreia did everything she was told to do, and excelled in her role - but she felt something was missing.\\\
Tradition runs deep in pegasi society, but it was a tradition that was gradually being lost as foreign influences made their way to the Riverlands, or the wear of time ruined old documents and monuments. It was unbefitting of a warrior pegasus, but Andreia would often seek out old ruins with likeminded friends, trying to uncover what she presumed to be lost. This amateur archaeology confirmed her suspicions, that Nimbusians were growing soft and decadent, just like their neighbours! It had to be stopped, and Andreia considered herself to be the best pony for the task of restoring ancient glory. With her opponents scattered to the winds, her dream is becoming closer to reality than ever before.[[/labelnote]]



* ArchnemesisDad: Princess Molly opposes her father and wants to end the slavery system in Diamond Mountain.
* PrincessesRule: In Diamond Mountain's Harmonic path, her father names Molly Princess Regent, endowing her with actual power over the kingdom.

!!''Clifford the Red''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_clifford.png]]
->'''Role:''' Head of State
->'''Party:''' Workers' United Front
->'''Ideology:''' Marksism[[note]]Communism[[/note]]

to:

* ArchnemesisDad: Princess Molly opposes her father and wants to end the slavery system in Diamond Mountain.
* PrincessesRule: In Diamond Mountain's Harmonic path, her father names Molly Princess Regent, endowing her with actual power over the kingdom.

!!''Clifford the Red''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_clifford.png]]

!!''Gylhippos''
->'''Role:''' Field Marshal, Head of State
State (Purist victory, Gylhippos chosen as leader)
->'''Party:''' Workers' United Front
Purists
->'''Ideology:''' Marksism[[note]]Communism[[/note]]Stratocracy[[note]]Supremacy[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 7th of September, 961 in Stratos\\\
Biography: Few ponies know the despair of failing their close ones better than Glyhippos. Losing most of his family to a helot revolt, the young pegasus threw himself with abandon to his duties in the agoge. Passing with distinction at the Trials of the Cyclone, it seemed certain that his first command would be blessed with fortune.\\\
It was not to be. The brutal griffon knights broke through the phalanx, and many of Glyhippos' close friends he made in the agoge were slain. He would only escape by pretending to be dead himself, yet afterward he was never quite the same. Escaping reprimands back at Nimbusia due to claiming that their Riverpony allies failed to support them properly, Glyhippos became obsessed with the idea of strength, disdaining any signs of weakness. His military career would become much more successful in the future, though it was rumoured that the great general was prone to bouts of rage and alcoholism, and those were his good days. It was due to his attitude he became an eager supporter of the purist faction, and later on his experience would earn him the mantle of leadership, passed on from Andreia.[[/labelnote]]



* IAmSpartacus: In a direct reference to the scene from the film ''Film/{{Spartacus}}'', when King Rover asks the slaves which of them was Clifford, all the slaves proclaimed that they were Clifford the Red.
* ShoutOut: Communist leader Clifford the Red is a spoof of ''Literature/CliffordTheBigRedDog''.

to:

* IAmSpartacus: In
!!''Dialusides''
->'''Role:''' Head of State (Civil war victory)
->'''Party:''' Helots
->'''Ideology:''' Agrarian Socialism[[note]]Communism[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born: 1st of May, 985 in Ponyrgos\\\
Biography: Life of
a direct reference helot was never easy, always subject to the scene whims of their whip cracking masters. Dialusides was no different from the film ''Film/{{Spartacus}}'', when King Rover asks rest, toiling his days away in back-breaking labour. It seemed like it would never quite end.\\\
That is, until
the slaves which of them was Clifford, all the slaves proclaimed that they haughty Nimbusian overlords grew soft and content in their political bickerings. Helot revolts were Clifford a mainstay in this society, yet always put down with force. However, no amount of violence could permanently quash a desire for freedom, and Dialusides had little issue convincing his fellow helots to join him in a revolt. With the Red.
* ShoutOut: Communist leader Clifford
pegasi factions too occupied with their petty grudges to muster a proper response, he has since emerged victorious, "an army of slaves" triumphing over the Red is a spoof of ''Literature/CliffordTheBigRedDog''.battle hardened warriors. Yet nopony knows what's next for this unexpected republic.[[/labelnote]]
----



[[folder:Bakaran Republic]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bakara.png]]
[[caption-width-right:350:[[labelnote:Flag of the Bakaran Republic (Supremacist)]]https://static.tvtropes.org/pmwiki/pub/images/fascism_bakaran_republic.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Flag of the Riverlands Republic]]https://static.tvtropes.org/pmwiki/pub/images/riverlands_republic.png[[/labelnote]]]]
->'''Full Name:''' Bakaran Republic, Riverlands Republic
->'''Ruling Party:''' Stranka Družbene Harmonije[[note]]Party of Social Harmony[[/note]]
->'''Ideology:''' Harmonic Republicanism[[note]]Harmony[[/note]]

to:

[[folder:Bakaran Republic]]
[[folder:Diamond Mountain]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bakara.png]]
org/pmwiki/pub/images/eaw_diamond_mountain.png]]
[[caption-width-right:350:[[labelnote:Flag of the Bakaran Republic (Supremacist)]]https://static.Eastern Dogs' Republic]]https://static.tvtropes.org/pmwiki/pub/images/fascism_bakaran_republic.org/pmwiki/pub/images/eaw_liberation.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Flag of the Riverlands Republic]]https://static.tvtropes.org/pmwiki/pub/images/riverlands_republic.png[[/labelnote]]]]
->'''Full Name:''' Bakaran Republic, Riverlands Republic
Diamond Mountain, Eastern Dogs' Republic (Clifford the Red)
->'''Ruling Party:''' Stranka Družbene Harmonije[[note]]Party of Social Harmony[[/note]]
Glory to the Royal Will
->'''Ideology:''' Harmonic Republicanism[[note]]Harmony[[/note]]Kratocracy[[note]]Supremacy[[/note]]



* TheRepublic: Bakara is one of the oldest democracies in all Griffonia.
* BornUnderTheSail: Bakara has a very strong shipbuilding tradition and is the Coalition's primary supplier of naval power, with an extensive naval focus tree.
* DemocracyIsFlawed: Not quite, but the situation is slowly getting out of the hand. 1007 elections became most violent in all Bakaran history, with communists and suprematists fighting each other and trying to gain power.

!!''Water Lily''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/yosrwu2fwn4.png]]
->'''Role:''' President[[note]]Head of State[[/note]]
->'''Party:''' Stranka Družbene Harmonije[[note]]Party of Social Harmony[[/note]]
->'''Ideology:''' Harmonic Republicanism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born to a relatively poor farming family in the rural countryside of Bakara, far from the coasts for which the nation is famous, Water Lily surely would not have expected to be where she is today. Moving to Bakara city to pursue higher education, she became a teacher and was able to support herself and her new husband, a fellow university graduate. As a teacher, she became involved in her community and began to see the poverty that surrounded her in Bakara. In an attempt to amend this, she ran for the Mayorship of the city as a dark horse candidate and won against all the odds. It has been many years since then, and now Water Lily, the head of the SDH, must hold to her values and protect democracy and unity in Bakara against huge odds. This isn't just the classroom anymore.[[/labelnote]]

to:

* TheRepublic: Bakara DugTooDeep: The Dig Deep focus eventually makes the Diamond Dogs pay for the massive resource boon (among other things, turning Diamond Mountain into a crystal producer rivaled only by the Crystal Empire) by potentially turning Kazar-ar-Bark into a demilitarized wasteland with 0 infrastructure. [[spoiler:The only way to defeat the ''20 foot'' tall demon on his throne is one to ask the demon slayers of Pònaidhean for help while the other options will cause massive damage to the capital.]]
* FunWithAcronyms: All four parties in Diamond Mountain have dog-themed acronyms; the supremacist party is named [=GRoWl=] (Glory to the Royal Will), the harmonic party is named [=BaRK=] (Bread and Recreation Kinship), the communist party is named WUF (Worker's United Front), and the non-aligned party is named [=PaNT=] (Party National).
* OurDwarvesAreAllTheSame: The Diamond Dogs who make their home in Diamond Mountain are stock fantasy dwarves in every way except for actually literally being short, bearded humanoids. They're greedy, industrious, change-averse mountain-dwellers with a literal king in the mountain, and they specialize in defensive combat, especially in the hills and mountains.
* SlaveRevolt: Diamond Mountain is currently at risk of a major slave rebellion led by Clifford the Red.
* TokenEvilTeammate: They're the only member
of the oldest democracies in all Griffonia.
* BornUnderTheSail: Bakara has a very strong shipbuilding tradition
River Coalition that starts Supremacist and is maintains a massive system of slavery.
* UndergroundCity: As befits their dwarf-like nature, their cities are under mountains rather than on
the Coalition's primary supplier of naval power, with an extensive naval focus tree.
* DemocracyIsFlawed: Not quite, but the situation is slowly getting out of the hand. 1007 elections became most violent in all Bakaran history, with communists
surface, and suprematists fighting each other and trying to gain power.

!!''Water Lily''
this gives them a significant reduction in factory bomb vulnerability.

!!''Rover Diamondshield''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/yosrwu2fwn4.org/pmwiki/pub/images/rover_diamondshield.png]]
->'''Role:''' President[[note]]Head Monarch[[note]]Head of State[[/note]]
->'''Party:''' Stranka Družbene Harmonije[[note]]Party of Social Harmony[[/note]]
Glory to the Royal Will
->'''Ideology:''' Harmonic Republicanism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born to a relatively poor farming family in the rural countryside of Bakara, far from the coasts for which the nation is famous, Water Lily surely would not have expected to be where she is today. Moving to Bakara city to pursue higher education, she became a teacher and was able to support herself and her new husband, a fellow university graduate. As a teacher, she became involved in her community and began to see the poverty that surrounded her in Bakara. In an attempt to amend this, she ran for the Mayorship of the city as a dark horse candidate and won against all the odds. It has been many years since then, and now Water Lily, the head of the SDH, must hold to her values and protect democracy and unity in Bakara against huge odds. This isn't just the classroom anymore.[[/labelnote]]
Kratocracy[[note]]Supremacy[[/note]]



* DarkHorseVictory: She was originally just a teacher, but managed to beat all her rivals on previous elections.
* GoodOldWays: Lily is a harmonist supporter of River Coalition, and she will maintain democratic traditions of the past.

!!''Firm Scow''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/firm_scow.png]]
->'''Role:''' President[[note]]Head of State[[/note]] (1007 election)
->'''Party:''' Bakarska Fašistična Zveza[[note]]Bakaran Fascist Union[[/note]]
->'''Ideology:''' Fascism[[note]]Supremacy[[/note]]

to:

* DarkHorseVictory: She HeelRealization: In Diamond Mountain's Harmonic path, King Rover, for the first time in his life, starts to doubt if he was originally just actually doing a teacher, but managed to beat all her rivals on previous elections.
* GoodOldWays: Lily
good job ruling Diamond Mountain, as the treasure is a harmonist supporter of River Coalition, still lost, the slaves are unhappy and she will maintain democratic traditions of the past.

!!''Firm Scow''
people desire change. He subsequently steps back from rule and names his daughter Molly Princess Regent.
* {{Revenge}}: King Rover wants revenge on Hellquill for robbing their vaults.

!!''Princess Molly''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/firm_scow.org/pmwiki/pub/images/diamonddogprincess.png]]
->'''Role:''' President[[note]]Head Monarch[[note]]Head of State[[/note]] (1007 election)
State[[/note]]
->'''Party:''' Bakarska Fašistična Zveza[[note]]Bakaran Fascist Union[[/note]]
Bread and Recreation Kinship
->'''Ideology:''' Fascism[[note]]Supremacy[[/note]]Benevolent Absolutism[[note]]Harmony[[/note]]



* PresidentEvil: Firm Scow is the leader of a fascist party that participates in electoral politics and can be democratically elected President of Bakara.

!!''Bray Foam''
->'''Role:''' President[[note]]Head of State[[/note]] (1007 election)
->'''Party:''' Združena Komunistična Stranka[[note]]United Communist Party[[/note]]
->'''Ideology:''' Communism

to:

* PresidentEvil: Firm Scow is ArchnemesisDad: Princess Molly opposes her father and wants to end the leader of a fascist party that participates slavery system in electoral politics and can be democratically elected President of Bakara.

!!''Bray Foam''
Diamond Mountain.
* PrincessesRule: In Diamond Mountain's Harmonic path, her father names Molly Princess Regent, endowing her with actual power over the kingdom.

!!''Clifford the Red''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_clifford.png]]
->'''Role:''' President[[note]]Head Head of State[[/note]] (1007 election)
State
->'''Party:''' Združena Komunistična Stranka[[note]]United Communist Party[[/note]]
Workers' United Front
->'''Ideology:''' CommunismMarksism[[note]]Communism[[/note]]




!!''Cobalt Wind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/cobalt_wind.png]]
->'''Role:''' President-Admiral[[note]]Head of State[[/note]] (Military coup)
%%->'''Party:'''
->'''Ideology:''' Stratocracy[[note]]Supremacy[[/note]]
----
* MilitaryCoup: If the communists win the 1007 election or electoral unrest surpasses 70%, Admiral Cobalt Wind can launch a coup to overthrow the government and install herself President-Admiral of Bakara.

!!''Tea Dip''
->'''Role:''' Head of State
->'''Party:''' Bakarska Stranka Pravica[[note]]Bakaran Party of Justice[[/note]]
->'''Ideology:''' Non-Aligned
----

to:

\n!!''Cobalt Wind''\n[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/cobalt_wind.png]]\n->'''Role:''' President-Admiral[[note]]Head of State[[/note]] (Military coup)\n%%->'''Party:''' \n->'''Ideology:''' Stratocracy[[note]]Supremacy[[/note]]\n----\n* MilitaryCoup: If IAmSpartacus: In a direct reference to the communists win scene from the 1007 election or electoral unrest surpasses 70%, Admiral Cobalt Wind can launch a coup to overthrow film ''Film/{{Spartacus}}'', when King Rover asks the government and install herself President-Admiral slaves which of Bakara.

!!''Tea Dip''
->'''Role:''' Head
them was Clifford, all the slaves proclaimed that they were Clifford the Red.
* ShoutOut: Communist leader Clifford the Red is a spoof
of State
->'''Party:''' Bakarska Stranka Pravica[[note]]Bakaran Party of Justice[[/note]]
->'''Ideology:''' Non-Aligned
----
''Literature/CliffordTheBigRedDog''.



[[folder:Pònaidhean]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_ponaidhean.png]]
->'''Full Name:''' Pònaidhean
->'''Ruling Party:''' The Taoiseach's Coalition
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]

to:

[[folder:Pònaidhean]]
[[folder:Bakaran Republic]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_ponaidhean.org/pmwiki/pub/images/bakara.png]]
[[caption-width-right:350:[[labelnote:Flag of the Bakaran Republic (Supremacist)]]https://static.tvtropes.org/pmwiki/pub/images/fascism_bakaran_republic.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Flag of the Riverlands Republic]]https://static.tvtropes.org/pmwiki/pub/images/riverlands_republic.png[[/labelnote]]]]
->'''Full Name:''' Pònaidhean
Bakaran Republic, Riverlands Republic
->'''Ruling Party:''' The Taoiseach's Coalition
Stranka Družbene Harmonije[[note]]Party of Social Harmony[[/note]]
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]Harmonic Republicanism[[note]]Harmony[[/note]]



* DidYouJustPunchOutCthulhu: [[spoiler:If Diamond Mountain takes the Dig Deep focus, the only way to prevent the Balrog {{expy}} they unleashed from destroying them is to call this nation's demon slayers for help. Upon arrival, their leader proceeds to venture in alone and beat it in ''single combat'', returning back to the royal palace triumphant and hailed as a hero.]]
* FantasyCounterpartCulture: Pònaidhean, a confederation of many pony tribes called clanns located in the highlands of the southeastern Riverlands, which is famous for its tartan cloth and whose inhabitants speak Gaelic, is a clear stand in for the Scottish Highlands.

!!''Crimson 'Cridhe an Dràgon' nic Heart''
->'''Role:''' Head of State
->'''Party:''' The Taoiseach's Coalition
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]

to:

* DidYouJustPunchOutCthulhu: [[spoiler:If Diamond Mountain takes the Dig Deep focus, the only way to prevent the Balrog {{expy}} they unleashed from destroying them TheRepublic: Bakara is to call this nation's demon slayers for help. Upon arrival, their leader proceeds to venture in alone and beat it in ''single combat'', returning back to the royal palace triumphant and hailed as a hero.]]
* FantasyCounterpartCulture: Pònaidhean, a confederation of many pony tribes called clanns located in the highlands
one of the southeastern Riverlands, which is famous for its tartan cloth oldest democracies in all Griffonia.
* BornUnderTheSail: Bakara has a very strong shipbuilding tradition
and whose inhabitants speak Gaelic, is a clear stand in for the Scottish Highlands.

!!''Crimson 'Cridhe
Coalition's primary supplier of naval power, with an Dràgon' nic Heart''
extensive naval focus tree.
* DemocracyIsFlawed: Not quite, but the situation is slowly getting out of the hand. 1007 elections became most violent in all Bakaran history, with communists and suprematists fighting each other and trying to gain power.

!!''Water Lily''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/yosrwu2fwn4.png]]
->'''Role:''' Head President[[note]]Head of State
State[[/note]]
->'''Party:''' The Taoiseach's Coalition
Stranka Družbene Harmonije[[note]]Party of Social Harmony[[/note]]
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]Harmonic Republicanism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born to a relatively poor farming family in the rural countryside of Bakara, far from the coasts for which the nation is famous, Water Lily surely would not have expected to be where she is today. Moving to Bakara city to pursue higher education, she became a teacher and was able to support herself and her new husband, a fellow university graduate. As a teacher, she became involved in her community and began to see the poverty that surrounded her in Bakara. In an attempt to amend this, she ran for the Mayorship of the city as a dark horse candidate and won against all the odds. It has been many years since then, and now Water Lily, the head of the SDH, must hold to her values and protect democracy and unity in Bakara against huge odds. This isn't just the classroom anymore.[[/labelnote]]



[[/folder]]

! Northern Riverlands
[[folder:Firtree Villages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_firtree.png]]
[[caption-width-right:350:[[labelnote:Flag of the Firtree Magocracy]]https://static.tvtropes.org/pmwiki/pub/images/firtree_magocracy.png[[/labelnote]]]]
->'''Full Name:''' Firtree Villages, Firtree Magocracy (Shinespark)
->'''Ideology:''' Irenic Theocracy[[note]]Harmony[[/note]]

to:

[[/folder]]

! Northern Riverlands
[[folder:Firtree Villages]]
[[quoteright:350:https://static.
* DarkHorseVictory: She was originally just a teacher, but managed to beat all her rivals on previous elections.
* GoodOldWays: Lily is a harmonist supporter of River Coalition, and she will maintain democratic traditions of the past.

!!''Firm Scow''
[[quoteright:156:https://static.
tvtropes.org/pmwiki/pub/images/eaw_firtree.png]]
[[caption-width-right:350:[[labelnote:Flag
org/pmwiki/pub/images/firm_scow.png]]
->'''Role:''' President[[note]]Head
of the Firtree Magocracy]]https://static.tvtropes.org/pmwiki/pub/images/firtree_magocracy.png[[/labelnote]]]]
->'''Full Name:''' Firtree Villages, Firtree Magocracy (Shinespark)
State[[/note]] (1007 election)
->'''Party:''' Bakarska Fašistična Zveza[[note]]Bakaran Fascist Union[[/note]]
->'''Ideology:''' Irenic Theocracy[[note]]Harmony[[/note]]Fascism[[note]]Supremacy[[/note]]



* BanOnMagic: The Firtree Villages ban anyone except the Seers from using magic. The former chief's daughter, Shinespark, was exiled for violating this rule. One of their two main political decisions is whether to maintain this ban, or lift it and allow Shinespark to return after the death of her father.
* CivilWar: The decision as to whether or not to allow Shinespark to return can spiral out of control into a civil war for control of the country.
* FaceHeelTurn: If Shinespark is allowed to return, she'll lift the BanOnMagic and turn the harmonious Firtree Villages into either a BanditClan or a necromancer state, albeit a less omnicidal one than the Dread League.
* HiddenElfVillage: The Firtree Villages are one of the most secluded countries on the map, and one of their two main political deicsions is whether to remain that way, or to open up to the outside world.
* {{Seers}}: Seers are the only members of society allowed to practice magic in the Firtrees Villages, and Seer Iorweth becomes the leader of the Firtree Villages if Shinespark is not allowed to return.
* SuccessionCrisis: The big choice facing the Firtree Villages is whether to allow Shinespark, the exiled heir to the Coldmouth clan, back into the clan after her father dies, or to pass rule to Iorweth the Spirit Speaker.

!!''Iorweth the Spirit Speaker''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_iorwerth.png]]
[[caption-width-right:156:[[labelnote: Iorweth?]] https://static.tvtropes.org/pmwiki/pub/images/eaw_iorwerth_possessed.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Ideology:''' Irenic Theocracy[[note]]Harmony[[/note]]

to:

* BanOnMagic: The Firtree Villages ban anyone except the Seers from using magic. The former chief's daughter, Shinespark, was exiled for violating this rule. One of their two main political decisions PresidentEvil: Firm Scow is whether to maintain this ban, or lift it and allow Shinespark to return after the death of her father.
* CivilWar: The decision as to whether or not to allow Shinespark to return can spiral out of control into a civil war for control of the country.
* FaceHeelTurn: If Shinespark is allowed to return, she'll lift the BanOnMagic and turn the harmonious Firtree Villages into either a BanditClan or a necromancer state, albeit a less omnicidal one than the Dread League.
* HiddenElfVillage: The Firtree Villages are one of the most secluded countries on the map, and one of their two main political deicsions is whether to remain that way, or to open up to the outside world.
* {{Seers}}: Seers are the only members of society allowed to practice magic in the Firtrees Villages, and Seer Iorweth becomes
the leader of the Firtree Villages if Shinespark is not allowed to return.
* SuccessionCrisis: The big choice facing the Firtree Villages is whether to allow Shinespark, the exiled heir to the Coldmouth clan, back into the clan after her father dies, or to pass rule to Iorweth the Spirit Speaker.

!!''Iorweth the Spirit Speaker''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_iorwerth.png]]
[[caption-width-right:156:[[labelnote: Iorweth?]] https://static.tvtropes.org/pmwiki/pub/images/eaw_iorwerth_possessed.png[[/labelnote]]]]
a fascist party that participates in electoral politics and can be democratically elected President of Bakara.

!!''Bray Foam''
->'''Role:''' Head President[[note]]Head of State
State[[/note]] (1007 election)
->'''Party:''' Združena Komunistična Stranka[[note]]United Communist Party[[/note]]
->'''Ideology:''' Irenic Theocracy[[note]]Harmony[[/note]]Communism



* ProphetEyes: After Iorweth goes on his VisionQuest, he comes back with glowing white eyes.
* VisionQuest: If Iorweth becomes the leader of the Firtree Villages and remains isolationist, he can commune with the spirit world, opening up new options on the focus tree and gaining ProphetEyes.

!!''Shinespark''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_shinespark.png]]
[[caption-width-right:156:[[labelnote:Transcendental Shinespark]] https://static.tvtropes.org/pmwiki/pub/images/shinespark_2.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]] (independent), Esotericism[[note]]Supremacy[[/note]] (Star Father subject)

to:

* ProphetEyes: After Iorweth goes on his VisionQuest, he comes back with glowing white eyes.
* VisionQuest: If Iorweth becomes the leader of the Firtree Villages and remains isolationist, he can commune with the spirit world, opening up new options on the focus tree and gaining ProphetEyes.

!!''Shinespark''

!!''Cobalt Wind''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_shinespark.png]]
[[caption-width-right:156:[[labelnote:Transcendental Shinespark]] https://static.tvtropes.org/pmwiki/pub/images/shinespark_2.png[[/labelnote]]]]
org/pmwiki/pub/images/cobalt_wind.png]]
->'''Role:''' Head President-Admiral[[note]]Head of State
State[[/note]] (Military coup)
%%->'''Party:'''
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]] (independent), Esotericism[[note]]Supremacy[[/note]] (Star Father subject)Stratocracy[[note]]Supremacy[[/note]]



* BanditClan: If Shinespark is allowed to return and opens up to the outside world, she turns the country into a bandit state, raiding its neighbors for additional test subjects and resources.
* BitchInSheepsClothing: Before taking power, she seems like a relatively reasonable advocate for modernization, ending isolation and entry into the world, and lifting what might be seen as an unfair restriction on the unicorns of the Firtree Villages. Once she actually takes power, she swiftly proves to actually be outright malicious, a unicorn supremacist, an expansionist and wannba conqueror, and essentially everything the more traditional elements of Firtrees ever feared about unicorns being free to practice their magic.
* {{Necromancer}}: If Shinespark is allowed to return and remains isolationist, she can study necromancy in Magehold and spread the secrets of necromancy to her inner circle.
* SorcerousOverlord: Shinespark lifts the Firtree Villages' BanOnMagic, reorganizing the state into the Firtree Magocracy, which may either become an expansionist BanditClan or turn inwards and study necromancy.
* WeHaveReserves: If Shinespark starts practicing necromancy, her acolytes are thrilled about the potential of overwhelming their enemies in a tide of skeletal warriors.

to:

* BanditClan: MilitaryCoup: If Shinespark is allowed the communists win the 1007 election or electoral unrest surpasses 70%, Admiral Cobalt Wind can launch a coup to return overthrow the government and opens up to the outside world, she turns the country into a bandit state, raiding its neighbors for additional test subjects and resources.
* BitchInSheepsClothing: Before taking power, she seems like a relatively reasonable advocate for modernization, ending isolation and entry into the world, and lifting what might be seen as an unfair restriction on the unicorns
install herself President-Admiral of the Firtree Villages. Once she actually takes power, she swiftly proves to actually be outright malicious, a unicorn supremacist, an expansionist and wannba conqueror, and essentially everything the more traditional elements Bakara.

!!''Tea Dip''
->'''Role:''' Head
of Firtrees ever feared about unicorns being free to practice their magic.
* {{Necromancer}}: If Shinespark is allowed to return and remains isolationist, she can study necromancy in Magehold and spread the secrets
State
->'''Party:''' Bakarska Stranka Pravica[[note]]Bakaran Party
of necromancy to her inner circle.
* SorcerousOverlord: Shinespark lifts the Firtree Villages' BanOnMagic, reorganizing the state into the Firtree Magocracy, which may either become an expansionist BanditClan or turn inwards and study necromancy.
* WeHaveReserves: If Shinespark starts practicing necromancy, her acolytes are thrilled about the potential of overwhelming their enemies in a tide of skeletal warriors.
Justice[[/note]]
->'''Ideology:''' Non-Aligned
----



[[folder:Farbrook]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_farbrook.jpg]]
[[caption-width-right:350:[[labelnote:Flag of the Chiefdom of Farbrook]]https://static.tvtropes.org/pmwiki/pub/images/fbk_fascism_chiefdom_of_farbrook.png[[/labelnote]]]]
->'''Full Name:''' Farbrook, Worker's Republic of Farbrook (Communist), Chiefdom of Farbrook (Supremacy)
->'''Ruling Party:''' Ironhelm Tribe
->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]

to:

[[folder:Farbrook]]
[[folder:Pònaidhean]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_farbrook.jpg]]
[[caption-width-right:350:[[labelnote:Flag of the Chiefdom of Farbrook]]https://static.tvtropes.org/pmwiki/pub/images/fbk_fascism_chiefdom_of_farbrook.png[[/labelnote]]]]
org/pmwiki/pub/images/eaw_ponaidhean.png]]
->'''Full Name:''' Farbrook, Worker's Republic of Farbrook (Communist), Chiefdom of Farbrook (Supremacy)
Pònaidhean
->'''Ruling Party:''' Ironhelm Tribe
The Taoiseach's Coalition
->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]Tribal Federation[[note]]Harmony[[/note]]



* VoluntaryVampireVictim: 800 years ago, Farbrook Chieftain Fingal discovered the Changelings of Greneclyf and willingly offered up sympathy and affection to the starving Queen Dylis in what both countrues came to know as the "First Sharing" and teaching the Greneclyf Changelings about Harmony.

!!''Hermane Gering''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_hermane_gering.png]]

to:

* VoluntaryVampireVictim: 800 years ago, Farbrook Chieftain Fingal discovered DidYouJustPunchOutCthulhu: [[spoiler:If Diamond Mountain takes the Changelings of Greneclyf Dig Deep focus, the only way to prevent the Balrog {{expy}} they unleashed from destroying them is to call this nation's demon slayers for help. Upon arrival, their leader proceeds to venture in alone and willingly offered up sympathy and affection beat it in ''single combat'', returning back to the starving Queen Dylis royal palace triumphant and hailed as a hero.]]
* FantasyCounterpartCulture: Pònaidhean, a confederation of many pony tribes called clanns located
in what both countrues came to know as the "First Sharing" highlands of the southeastern Riverlands, which is famous for its tartan cloth and teaching whose inhabitants speak Gaelic, is a clear stand in for the Greneclyf Changelings about Harmony.

!!''Hermane Gering''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_hermane_gering.png]]
Scottish Highlands.

!!''Crimson 'Cridhe an Dràgon' nic Heart''



->'''Ideology:''' Kratocracy[[note]]Supremacy[[/note]]

to:

->'''Party:''' The Taoiseach's Coalition
->'''Ideology:''' Kratocracy[[note]]Supremacy[[/note]]Tribal Federation[[note]]Harmony[[/note]]



* BloodKnight: Hermane Gering is very warlike and wants to conquer other tribes and countries to demonstrate the might of Farbrook.
* DrowningMySorrows: After being removed from power, Gering would fall hard and become an alcoholic. In the worst ending for Gering, he would turn to drugs and die of an overdose.
* HeelFaceTurn: One outcome of Gering's removal from power is that he decides to use his aggression for good, and goes off to join the Arcturian Order.
* NoHistoricalFiguresWereHarmed: He's quite obviously based on the infamous Nazi leader Hermann Göring.
* SanitySlippage: One outcome of Gering's removal from power is that he goes nuts, hijacks a plane, and flies off to Haukland where he starts a new life on an tiny islet, while the equally unhinged Graf Herman Meyer of Haukland drops fish on him every day because he likes watching a stallion weirdo do weird things.

!!''Applethorn''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_applethorn.png]]
->'''Role:''' Head of State
->'''Ideology:''' Equestrian Socialism[[note]]Communism[[/note]]

to:

* BloodKnight: Hermane Gering is very warlike and wants to conquer other tribes and countries to demonstrate the might of Farbrook.
* DrowningMySorrows: After being removed from power, Gering would fall hard and become an alcoholic. In the worst ending for Gering, he would turn to drugs and die of an overdose.
* HeelFaceTurn: One outcome of Gering's removal from power is that he decides to use his aggression for good, and goes off to join the Arcturian Order.
* NoHistoricalFiguresWereHarmed: He's quite obviously based on the infamous Nazi leader Hermann Göring.
* SanitySlippage: One outcome of Gering's removal from power is that he goes nuts, hijacks a plane, and flies off to Haukland where he starts a new life on an tiny islet, while the equally unhinged Graf Herman Meyer of Haukland drops fish on him every day because he likes watching a stallion weirdo do weird things.

!!''Applethorn''
[[quoteright:156:https://static.
[[/folder]]

! Northern Riverlands
[[folder:Firtree Villages]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/eaw_applethorn.org/pmwiki/pub/images/eaw_firtree.png]]
->'''Role:''' Head [[caption-width-right:350:[[labelnote:Flag of State
the Firtree Magocracy]]https://static.tvtropes.org/pmwiki/pub/images/firtree_magocracy.png[[/labelnote]]]]
->'''Full Name:''' Firtree Villages, Firtree Magocracy (Shinespark)
->'''Ideology:''' Equestrian Socialism[[note]]Communism[[/note]]Irenic Theocracy[[note]]Harmony[[/note]]



* ChummyCommies: Applethorn's socialist policies are overall really positive for the people of Farbrook, granting many useful industry bonuses to the backwards nation ([[{{Technophobia}} at the cost of some stability]]). At the bare minimum, she is not a naive WideEyedIdealist like Hempstrand.
* NoHistoricalFiguresWereHarmed: She shares similar vanguardist revolutionary politics to UsefulNotes/LeonTrotsky and in one of her endings where the Communists are banned, she gets assassinated by an assassin from Brodfeld with an ice axe, mirroring Trotsky's own death. Her domestic and foreign policies are also very similar to those of UsefulNotes/VladimirLenin.
* ScrewThisImOuttaHere: In the endings where she is removed from power, she gets frustrated at the stubbornness and backwardness of the Farbrook people, and eventually leaves the country for Prywhen (where she learned communism during her travels) or Stalliongrad (if the GLA was defeated), seeking to spread communism elsewhere.

!!''Hempstrand''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_hempstrand.png]]

to:

* ChummyCommies: Applethorn's socialist policies BanOnMagic: The Firtree Villages ban anyone except the Seers from using magic. The former chief's daughter, Shinespark, was exiled for violating this rule. One of their two main political decisions is whether to maintain this ban, or lift it and allow Shinespark to return after the death of her father.
* CivilWar: The decision as to whether or not to allow Shinespark to return can spiral out of control into a civil war for control of the country.
* FaceHeelTurn: If Shinespark is allowed to return, she'll lift the BanOnMagic and turn the harmonious Firtree Villages into either a BanditClan or a necromancer state, albeit a less omnicidal one than the Dread League.
* HiddenElfVillage: The Firtree Villages
are overall really positive for one of the people most secluded countries on the map, and one of Farbrook, granting many useful industry bonuses their two main political deicsions is whether to remain that way, or to open up to the backwards nation ([[{{Technophobia}} at outside world.
* {{Seers}}: Seers are
the cost only members of some stability]]). At society allowed to practice magic in the bare minimum, she Firtrees Villages, and Seer Iorweth becomes the leader of the Firtree Villages if Shinespark is not a naive WideEyedIdealist like Hempstrand.
* NoHistoricalFiguresWereHarmed: She shares similar vanguardist revolutionary politics
allowed to UsefulNotes/LeonTrotsky and in one of return.
* SuccessionCrisis: The big choice facing the Firtree Villages is whether to allow Shinespark, the exiled heir to the Coldmouth clan, back into the clan after
her endings where father dies, or to pass rule to Iorweth the Communists are banned, she gets assassinated by an assassin from Brodfeld with an ice axe, mirroring Trotsky's own death. Her domestic and foreign policies are also very similar to those of UsefulNotes/VladimirLenin.
* ScrewThisImOuttaHere: In
Spirit Speaker.

!!''Iorweth
the endings where she is removed from power, she gets frustrated at the stubbornness and backwardness of the Farbrook people, and eventually leaves the country for Prywhen (where she learned communism during her travels) or Stalliongrad (if the GLA was defeated), seeking to spread communism elsewhere.

!!''Hempstrand''
Spirit Speaker''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_hempstrand.png]] org/pmwiki/pub/images/eaw_iorwerth.png]]
[[caption-width-right:156:[[labelnote: Iorweth?]] https://static.tvtropes.org/pmwiki/pub/images/eaw_iorwerth_possessed.png[[/labelnote]]]]



->'''Party:''' Socialist Agrarian Party
->'''Ideology:''' Agrarian Socialism[[note]]Communism[[/note]]
Leader of the Socialist Agrarian Party, Hempstrand advocates for a peaceful retreat from the industrial world, creating a world where people can live in harmony with the nature and with each other. [[SchmuckBait Choosing him for leadership is a bad idea, unless you like game overs.]]

to:

->'''Party:''' Socialist Agrarian Party
->'''Ideology:''' Agrarian Socialism[[note]]Communism[[/note]]
Leader of the Socialist Agrarian Party, Hempstrand advocates for a peaceful retreat from the industrial world, creating a world where people can live in harmony with the nature and with each other. [[SchmuckBait Choosing him for leadership is a bad idea, unless you like game overs.]]
Irenic Theocracy[[note]]Harmony[[/note]]



* FailureIsTheOnlyOption: There is no way for Hempstrand's policies to succeed. [[spoiler:Farbrook will either end up the subject of another country, or suffer hundreds of thousands of deaths, and Hempstrand himself will be removed from office either way.]]
* JokeCharacter: Choosing Hempstrand's route at best makes things much harder for Farbrook and at worst ends the game for them. The absolute best thing he can do is implement none of his policies.
* NiceJobBreakingItHero: [[spoiler: Hempstrand's desire to create an anarcho-primitivist utopia where every living being lives in harmony backfires ''horribly'', as his destruction of industrial tools causes food production to plummet, leading to a deadly famine.]]
* PressXToDie: The focus tree explicitly discourages players to go down Hempstrand's Socialist Agrarian Party tree, and warns that doing so can result in easy game overs. In fact, looking at the tree in detail shows that all of the focuses bar the final one ("Utopia Achieved") provide heavy penalties and ''no'' benefits, incurring heavy political power losses, reducing societal development to extremely basic de-industralized societies, and completely disarming the nation. If the player is still not discouraged and goes down his route... [[spoiler: ...then mid-way through "Utopia Achieved" (which takes 350 days to complete, far longer than any other focus in the game), the famine hits, and the focus tree is completely replaced with a famine management tree that in the best case scenario ends with Farbrook being puppeted by a friendly country, in the worst case scenario causing ''hundreds upon thousands of deaths'' and leaving Farbrook as an unindustrialized, depopulated, and disarmed husk of a country.]]
* SurprisinglyRealisticOutcome: [[spoiler:Destroy all farming tools, and farming output plummets. When food production plummets, people die. This is still somewhat surprising because due to game mechanics and norms, most focuses and decisions achieve their intended result, even those with completely opposite solutions to the same problem.]]
* SchmuckBait: The focus tree where he is chosen to lead the country very explicitly warns you "It's a bad idea for a human to choose this option, unless you like getting game overs".
* WideEyedIdealist: Hempstrand's pacifist anarcho-primitivist ideals are incredibly optimistic, ultimately self-destructive, extremely utopian, and are entirely at odds with the gameplay of ''VideoGame/HeartsOfIron IV'', which is fundamentally a war game.

to:

* FailureIsTheOnlyOption: There is no way for Hempstrand's policies to succeed. [[spoiler:Farbrook will either end up ProphetEyes: After Iorweth goes on his VisionQuest, he comes back with glowing white eyes.
* VisionQuest: If Iorweth becomes
the subject leader of another country, or suffer hundreds of thousands of deaths, the Firtree Villages and Hempstrand himself will be removed from office either way.]]
* JokeCharacter: Choosing Hempstrand's route at best makes things much harder for Farbrook and at worst ends the game for them. The absolute best thing
remains isolationist, he can do is implement none of his policies.
* NiceJobBreakingItHero: [[spoiler: Hempstrand's desire to create an anarcho-primitivist utopia where every living being lives in harmony backfires ''horribly'', as his destruction of industrial tools causes food production to plummet, leading to a deadly famine.]]
* PressXToDie: The focus tree explicitly discourages players to go down Hempstrand's Socialist Agrarian Party tree, and warns that doing so can result in easy game overs. In fact, looking at
commune with the tree in detail shows that all of the focuses bar the final one ("Utopia Achieved") provide heavy penalties and ''no'' benefits, incurring heavy political power losses, reducing societal development to extremely basic de-industralized societies, and completely disarming the nation. If the player is still not discouraged and goes down his route... [[spoiler: ...then mid-way through "Utopia Achieved" (which takes 350 days to complete, far longer than any other focus in the game), the famine hits, and spirit world, opening up new options on the focus tree is completely replaced with a famine management tree that in the best case scenario ends with Farbrook being puppeted by a friendly country, in the worst case scenario causing ''hundreds upon thousands of deaths'' and leaving Farbrook as an unindustrialized, depopulated, gaining ProphetEyes.

!!''Shinespark''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_shinespark.png]]
[[caption-width-right:156:[[labelnote:Transcendental Shinespark]] https://static.tvtropes.org/pmwiki/pub/images/shinespark_2.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]] (independent), Esotericism[[note]]Supremacy[[/note]] (Star Father subject)
----
* BanditClan: If Shinespark is allowed to return
and disarmed husk of a country.]]
* SurprisinglyRealisticOutcome: [[spoiler:Destroy all farming tools, and farming output plummets. When food production plummets, people die. This is still somewhat surprising because due to game mechanics and norms, most focuses and decisions achieve their intended result, even those with completely opposite solutions
opens up to the same problem.]]
* SchmuckBait: The focus tree where he is chosen to lead
outside world, she turns the country very explicitly warns you "It's into a bad idea bandit state, raiding its neighbors for a human to choose this option, unless you additional test subjects and resources.
* BitchInSheepsClothing: Before taking power, she seems
like getting game overs".
* WideEyedIdealist: Hempstrand's pacifist anarcho-primitivist ideals are incredibly optimistic, ultimately self-destructive, extremely utopian,
a relatively reasonable advocate for modernization, ending isolation and are entirely at odds with entry into the gameplay world, and lifting what might be seen as an unfair restriction on the unicorns of ''VideoGame/HeartsOfIron IV'', the Firtree Villages. Once she actually takes power, she swiftly proves to actually be outright malicious, a unicorn supremacist, an expansionist and wannba conqueror, and essentially everything the more traditional elements of Firtrees ever feared about unicorns being free to practice their magic.
* {{Necromancer}}: If Shinespark is allowed to return and remains isolationist, she can study necromancy in Magehold and spread the secrets of necromancy to her inner circle.
* SorcerousOverlord: Shinespark lifts the Firtree Villages' BanOnMagic, reorganizing the state into the Firtree Magocracy,
which is fundamentally may either become an expansionist BanditClan or turn inwards and study necromancy.
* WeHaveReserves: If Shinespark starts practicing necromancy, her acolytes are thrilled about the potential of overwhelming their enemies in
a war game.tide of skeletal warriors.



[[folder:Watertowns]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wat_1.png]]
->'''Full Name:''' Watertowns
->'''Ideology:''' Agrarian Socialism[[note]]Communism[[/note]]

to:

[[folder:Watertowns]]
[[folder:Farbrook]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wat_1.png]]
org/pmwiki/pub/images/eaw_farbrook.jpg]]
[[caption-width-right:350:[[labelnote:Flag of the Chiefdom of Farbrook]]https://static.tvtropes.org/pmwiki/pub/images/fbk_fascism_chiefdom_of_farbrook.png[[/labelnote]]]]
->'''Full Name:''' Watertowns
Farbrook, Worker's Republic of Farbrook (Communist), Chiefdom of Farbrook (Supremacy)
->'''Ruling Party:''' Ironhelm Tribe
->'''Ideology:''' Agrarian Socialism[[note]]Communism[[/note]]Benevolent Absolutism[[note]]Harmony[[/note]]



* EnchantedForest: Despite its normal exterior, the taiga of Watertowns is a truly alien place. The almost dreamlike maze of ancient trees, streams and rivers break apart into tiny, narrow waterways. Giant mushrooms appear from every new corner that weaves into the seemingly endless forest canopy. Noises from typical woodland critters give way to unfamilar crackles and hisses.
[[/folder]]

[[folder:Greneclyf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_greneclyf.png]]
->'''Full Name:''' Greneclyf
->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]

to:

* EnchantedForest: Despite its normal exterior, VoluntaryVampireVictim: 800 years ago, Farbrook Chieftain Fingal discovered the taiga Changelings of Watertowns is a truly alien place. The almost dreamlike maze of ancient trees, streams Greneclyf and rivers break apart into tiny, narrow waterways. Giant mushrooms appear from every new corner that weaves into willingly offered up sympathy and affection to the seemingly endless forest canopy. Noises from typical woodland critters give way starving Queen Dylis in what both countrues came to unfamilar crackles know as the "First Sharing" and hisses.
[[/folder]]

[[folder:Greneclyf]]
[[quoteright:350:https://static.
teaching the Greneclyf Changelings about Harmony.

!!''Hermane Gering''
[[quoteright:156:https://static.
tvtropes.org/pmwiki/pub/images/eaw_greneclyf.org/pmwiki/pub/images/eaw_hermane_gering.png]]
->'''Full Name:''' Greneclyf
->'''Role:''' Head of State
->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]Kratocracy[[note]]Supremacy[[/note]]



* DrivenToSuicide: If Greneclyf is unable to open peaceful relations with the mainlanders, Gytha will be driven to despair and take her own life, leading to the ascension of either her brother Moax, or a competing noble and the first queen from a different house in over 800 years, Oiren, the latter of whom can also abdicate to establish a communist state.
* FaceHeelTurn: It is possible for Greneclyf to have a crisis of leadership or open relations with Chrysalis and return to the old ways, becoming emotion-devouring conquerors like their cousins on Equus.
* HiddenElfVillage: While not ''as'' cut off or hidden from the world as the Dread League and Arcturian Order, Greneclyf starts with the Isolationism economy law and almost no interaction with the outside world, save for their OddFriendship with Farbrook. Opening contact with the outside world will have serious consequences for their society, especially as much of the rest of the world initially distrusts them due to being Changelings, and if not handled correctly, this rough first contact with the outside world can cause a crisis of faith for their Harmonious regime.
* MySpeciesDothProtestTooMuch: Unlike Chrysalis's Changelings, Greneclyf's Changelings follow the path of Harmony as a result of the First Sharing 800 years ago, when Farbrook Chieftain Fingal willingly offered up sympathy and affection to a starving Queen Dylis, laying the foundation for co-operation between Farbrook and Greneclyf and teaching the Changelings there about Harmony, and as such have largely eschewed any nefarious use of their shapeshifting abilities.
[[/folder]]

! Southern Riverlands
[[folder:Barrad Magocracy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/barrad_magocracy.png]]
[[caption-width-right:350:[[labelnote: Flag of Viirad]] https://static.tvtropes.org/pmwiki/pub/images/viirad.png[[/labelnote]]]] %%in-game flag is slightly simplified
->'''Full Name:''' Barrad Magocracy, Barrad Directory (Leopold), Viirad (Viira)
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]

to:

* DrivenToSuicide: If Greneclyf BloodKnight: Hermane Gering is unable very warlike and wants to open peaceful relations with conquer other tribes and countries to demonstrate the mainlanders, Gytha will be driven to despair and take her own life, leading to the ascension might of either her brother Moax, or a competing noble and the first queen Farbrook.
* DrowningMySorrows: After being removed
from a different house in over 800 years, Oiren, power, Gering would fall hard and become an alcoholic. In the latter worst ending for Gering, he would turn to drugs and die of whom can also abdicate an overdose.
* HeelFaceTurn: One outcome of Gering's removal from power is that he decides
to establish a communist state.use his aggression for good, and goes off to join the Arcturian Order.
* NoHistoricalFiguresWereHarmed: He's quite obviously based on the infamous Nazi leader Hermann Göring.

* FaceHeelTurn: It is possible for Greneclyf to have a crisis SanitySlippage: One outcome of leadership or open relations with Chrysalis and return to the old ways, becoming emotion-devouring conquerors like their cousins on Equus.
* HiddenElfVillage: While not ''as'' cut off or hidden
Gering's removal from the world as the Dread League power is that he goes nuts, hijacks a plane, and Arcturian Order, Greneclyf flies off to Haukland where he starts with a new life on an tiny islet, while the Isolationism economy law and almost no interaction with the outside world, save for their OddFriendship with Farbrook. Opening contact with the outside world will have serious consequences for their society, especially as much equally unhinged Graf Herman Meyer of the rest of the world initially distrusts them due to being Changelings, and if not handled correctly, this rough first contact with the outside world can cause Haukland drops fish on him every day because he likes watching a crisis of faith for their Harmonious regime.
* MySpeciesDothProtestTooMuch: Unlike Chrysalis's Changelings, Greneclyf's Changelings follow the path of Harmony as a result of the First Sharing 800 years ago, when Farbrook Chieftain Fingal willingly offered up sympathy and affection to a starving Queen Dylis, laying the foundation for co-operation between Farbrook and Greneclyf and teaching the Changelings there about Harmony, and as such have largely eschewed any nefarious use of their shapeshifting abilities.
[[/folder]]

! Southern Riverlands
[[folder:Barrad Magocracy]]
[[quoteright:350:https://static.
stallion weirdo do weird things.

!!''Applethorn''
[[quoteright:156:https://static.
tvtropes.org/pmwiki/pub/images/barrad_magocracy.org/pmwiki/pub/images/eaw_applethorn.png]]
[[caption-width-right:350:[[labelnote: Flag ->'''Role:''' Head of Viirad]] https://static.tvtropes.org/pmwiki/pub/images/viirad.png[[/labelnote]]]] %%in-game flag is slightly simplified
->'''Full Name:''' Barrad Magocracy, Barrad Directory (Leopold), Viirad (Viira)
State
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]Equestrian Socialism[[note]]Communism[[/note]]



* EqualOpportunityEvil: The Pentarchy are various shades of depraved sorcerers, but they represent all sorts of different races, and whatever their many negative qualities prejudice against one another on that basis doesn't seem to be one of them.
* GodGuise: [[spoiler: The being inside the nuclear reactor, which drove Ambrosius mad and turned Barrad into a hellhole, is actually a corrupted ancient consciousness formed when seven ancient unicorns merged into one consciousness with a primordial spell. They became dependent on magic to survive, and were corrupted by Ambrosius's actions. It pretends to be a god so it can exert control over Barrad and get the magic they need to survive.]]
* HiddenElfVillage: Barrad is extremely isolated from the outside world, notwithstanding the occasional raids conducted by the Pentarchy on neighbouring countries to capture slaves.
* HuntingTheMostDangerousGame: In one of Barrad's first events, the Pentarchy organises a hunting party in which the targets are the adventurers who came to Barrad to destroy the Pentarchy.
* ICanRuleAlone: Most of the time, only one of the Pentarchy's five members can become Barrad's dictator after getting rid of the other four.
* ALighterShadeOfBlack: None of the Pentarchy are good people, but [[spoiler: Viira is easily the most depraved of them all]], and if [[spoiler: she gains godlike power]], the surviving members will band together to stop the catastrophe it represents in a turn-based battle minigame.
* TheMagocracy: If it wasn't obvious from the name, Barrad is ruled by a council of five mages called Pentarchy.
* MechanicallyUnusualFighter: Barrad has a LOT of mechanics unique to itself, which even includes an entire unique "Barrad Research" screen in the place of a Race tech research screen.
* {{Mordor}}: Since Count Ambrosius took over, Barrad has turned into a hellish land wrapped in fog and storm.
* NonStandardCharacterDesign: The undead portraits of Barradian characters are sketched in a very distinct style from every other portrait in the mod.
* NonStandardGameOver: If the relationship values between the Pentarchy members rise too ''high'', a joke ending plays where the Pentarchy will embrace Harmony and get killed by an angry mob. The focus tree then gets switched to a generic focus tree.
* PowerSource: The construction of an unusual nuclear reactor is the central plotline in the Barrad Magocracy. The plans for the nuclear reactor are retrived from a machine-worshipping cult in Barrad, and the reactor can produce [[RadiationInducedSuperpowers huge amounts of magical power that can turn the Pentarchy's magicians into superpowered beings.]]
* RelationshipValues: Each member of the Pentarchy (except Count Ambrosius) has a relationship meter, reflecting how much they like the other three. These values slowly decay over time through various events, and can be increased through decisions; if they reach 0, the two members in question will fight each other in a duel to the death.
* SorcerousOverlord: The five members of the Pentarchy are twisted practitioners of dark magic who pursue knowledge without ethical strings attached, and are the most potent source of misery for the people of Barrad and entertainment for its Count.
* TeethClenchedTeamwork: The members of the Pentarchy work together to maintain their grip on Barrad, but all have their own agendas and won't be afraid to betray each other; in most scenarios, only one of them might survive and become Barrad's unquestioned despot in the end.

!!''Count Ambrosius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ambrosius.png]]

to:

* EqualOpportunityEvil: The Pentarchy ChummyCommies: Applethorn's socialist policies are various shades of depraved sorcerers, but they represent all sorts of different races, and whatever their many negative qualities prejudice against one another on that basis doesn't seem to be one of them.
* GodGuise: [[spoiler: The being inside the nuclear reactor, which drove Ambrosius mad and turned Barrad into a hellhole, is actually a corrupted ancient consciousness formed when seven ancient unicorns merged into one consciousness with a primordial spell. They became dependent on magic to survive, and were corrupted by Ambrosius's actions. It pretends to be a god so it can exert control over Barrad and get the magic they need to survive.]]
* HiddenElfVillage: Barrad is extremely isolated from the outside world, notwithstanding the occasional raids conducted by the Pentarchy on neighbouring countries to capture slaves.
* HuntingTheMostDangerousGame: In one of Barrad's first events, the Pentarchy organises a hunting party in which the targets are the adventurers who came to Barrad to destroy the Pentarchy.
* ICanRuleAlone: Most of the time, only one of the Pentarchy's five members can become Barrad's dictator after getting rid of the other four.
* ALighterShadeOfBlack: None of the Pentarchy are good people, but [[spoiler: Viira is easily the most depraved of them all]], and if [[spoiler: she gains godlike power]], the surviving members will band together to stop the catastrophe it represents in a turn-based battle minigame.
* TheMagocracy: If it wasn't obvious from the name, Barrad is ruled by a council of five mages called Pentarchy.
* MechanicallyUnusualFighter: Barrad has a LOT of mechanics unique to itself, which even includes an entire unique "Barrad Research" screen in the place of a Race tech research screen.
* {{Mordor}}: Since Count Ambrosius took over, Barrad has turned into a hellish land wrapped in fog and storm.
* NonStandardCharacterDesign: The undead portraits of Barradian characters are sketched in a very distinct style from every other portrait in the mod.
* NonStandardGameOver: If the relationship values between the Pentarchy members rise too ''high'', a joke ending plays where the Pentarchy will embrace Harmony and get killed by an angry mob. The focus tree then gets switched to a generic focus tree.
* PowerSource: The construction of an unusual nuclear reactor is the central plotline in the Barrad Magocracy. The plans for the nuclear reactor are retrived from a machine-worshipping cult in Barrad, and the reactor can produce [[RadiationInducedSuperpowers huge amounts of magical power that can turn the Pentarchy's magicians into superpowered beings.]]
* RelationshipValues: Each member of the Pentarchy (except Count Ambrosius) has a relationship meter, reflecting how much they like the other three. These values slowly decay over time through various events, and can be increased through decisions; if they reach 0, the two members in question will fight each other in a duel to the death.
* SorcerousOverlord: The five members of the Pentarchy are twisted practitioners of dark magic who pursue knowledge without ethical strings attached, and are the most potent source of misery
overall really positive for the people of Barrad Farbrook, granting many useful industry bonuses to the backwards nation ([[{{Technophobia}} at the cost of some stability]]). At the bare minimum, she is not a naive WideEyedIdealist like Hempstrand.
* NoHistoricalFiguresWereHarmed: She shares similar vanguardist revolutionary politics to UsefulNotes/LeonTrotsky
and entertainment for its Count.
in one of her endings where the Communists are banned, she gets assassinated by an assassin from Brodfeld with an ice axe, mirroring Trotsky's own death. Her domestic and foreign policies are also very similar to those of UsefulNotes/VladimirLenin.
* TeethClenchedTeamwork: The members ScrewThisImOuttaHere: In the endings where she is removed from power, she gets frustrated at the stubbornness and backwardness of the Pentarchy work together to maintain their grip on Barrad, but all have their own agendas Farbrook people, and won't be afraid to betray each other; in most scenarios, only one of them might survive and become Barrad's unquestioned despot in eventually leaves the end.

!!''Count Ambrosius''
country for Prywhen (where she learned communism during her travels) or Stalliongrad (if the GLA was defeated), seeking to spread communism elsewhere.

!!''Hempstrand''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_ambrosius.png]]org/pmwiki/pub/images/eaw_hempstrand.png]]



->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]

to:

->'''Party:''' Socialist Agrarian Party
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]Agrarian Socialism[[note]]Communism[[/note]]
Leader of the Socialist Agrarian Party, Hempstrand advocates for a peaceful retreat from the industrial world, creating a world where people can live in harmony with the nature and with each other. [[SchmuckBait Choosing him for leadership is a bad idea, unless you like game overs.]]



* TheCaligula: The Mad Count of Barrad is plagued by voices in his head, and his periodical shenanigans can be either a boon or a curse for his subjects.
* MyGodWhatHaveIDone: [[spoiler: In the Count's Non-Aligned path, his sanity gets restored, and he sees the damages his black magic has caused. Thus, he performs a ritual that frees the being inside the reactor, and works to build up Barrad into a proper country with better living standards.]]
* PuppetKing: If all members of the Pentarchy save Ambrosius died, and Viira hadn't discovered the truth of the being inside the reactor, Ambrosius will get mind controlled by the presence and become its puppet.
* RestorationOfSanity: [[spoiler:In his Non-Aligned path, his sanity is restored by the spirit inside the nuclear reactor.]]
* ShoutOut: His name, his NonStandardCharacterDesign, and his status as an [[TheCaligula insane and depraved]] sorcerer-lord obsessed with [[spoiler: a subterranean evil]] all evoke the Ancestor from ''VideoGame/DarkestDungeon''.

!!''Silver Star''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_silver_star.png]]
[[caption-width-right:156:[[labelnote:Archlich Silver Star]] https://static.tvtropes.org/pmwiki/pub/images/eaw_silver_star_lich.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]

to:

* TheCaligula: The Mad Count of Barrad FailureIsTheOnlyOption: There is plagued by voices in his head, and his periodical shenanigans can be no way for Hempstrand's policies to succeed. [[spoiler:Farbrook will either a boon or a curse for his subjects.
* MyGodWhatHaveIDone: [[spoiler: In
end up the Count's Non-Aligned path, his sanity gets restored, subject of another country, or suffer hundreds of thousands of deaths, and he sees the damages his black magic has caused. Thus, he performs a ritual that frees the being inside the reactor, and works to build up Barrad into a proper country with better living standards.Hempstrand himself will be removed from office either way.]]
* PuppetKing: If all members of JokeCharacter: Choosing Hempstrand's route at best makes things much harder for Farbrook and at worst ends the Pentarchy save Ambrosius died, and Viira hadn't discovered the truth game for them. The absolute best thing he can do is implement none of the his policies.
* NiceJobBreakingItHero: [[spoiler: Hempstrand's desire to create an anarcho-primitivist utopia where every living
being inside the reactor, Ambrosius will get mind controlled by the presence and become its puppet.
* RestorationOfSanity: [[spoiler:In
lives in harmony backfires ''horribly'', as his Non-Aligned path, his sanity is restored by the spirit inside the nuclear reactor.destruction of industrial tools causes food production to plummet, leading to a deadly famine.]]
* ShoutOut: His name, PressXToDie: The focus tree explicitly discourages players to go down Hempstrand's Socialist Agrarian Party tree, and warns that doing so can result in easy game overs. In fact, looking at the tree in detail shows that all of the focuses bar the final one ("Utopia Achieved") provide heavy penalties and ''no'' benefits, incurring heavy political power losses, reducing societal development to extremely basic de-industralized societies, and completely disarming the nation. If the player is still not discouraged and goes down his NonStandardCharacterDesign, route... [[spoiler: ...then mid-way through "Utopia Achieved" (which takes 350 days to complete, far longer than any other focus in the game), the famine hits, and his status the focus tree is completely replaced with a famine management tree that in the best case scenario ends with Farbrook being puppeted by a friendly country, in the worst case scenario causing ''hundreds upon thousands of deaths'' and leaving Farbrook as an [[TheCaligula insane unindustrialized, depopulated, and depraved]] sorcerer-lord obsessed disarmed husk of a country.]]
* SurprisinglyRealisticOutcome: [[spoiler:Destroy all farming tools, and farming output plummets. When food production plummets, people die. This is still somewhat surprising because due to game mechanics and norms, most focuses and decisions achieve their intended result, even those
with [[spoiler: a subterranean evil]] all evoke completely opposite solutions to the Ancestor from ''VideoGame/DarkestDungeon''.

!!''Silver Star''
[[quoteright:156:https://static.
same problem.]]
* SchmuckBait: The focus tree where he is chosen to lead the country very explicitly warns you "It's a bad idea for a human to choose this option, unless you like getting game overs".
* WideEyedIdealist: Hempstrand's pacifist anarcho-primitivist ideals are incredibly optimistic, ultimately self-destructive, extremely utopian, and are entirely at odds with the gameplay of ''VideoGame/HeartsOfIron IV'', which is fundamentally a war game.
[[/folder]]

[[folder:Watertowns]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/eaw_silver_star.org/pmwiki/pub/images/wat_1.png]]
[[caption-width-right:156:[[labelnote:Archlich Silver Star]] https://static.tvtropes.org/pmwiki/pub/images/eaw_silver_star_lich.png[[/labelnote]]]]
->'''Role:''' Head of State
->'''Full Name:''' Watertowns
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]Agrarian Socialism[[note]]Communism[[/note]]



* CainAndAbel: Silver Star's life has been defined by jealousy toward his sister White Star, who managed, much to his dismay, to become Queen of Wittenland purely through her magical talent. If he takes power in Barrad and then defeats Wittenland, Silver Star proclaims himself King and lets his sister rot in jail if she managed to hold onto her throne beforehand.
* HeelFaceTurn: If Barrad is defeated by White Star's Wittenland, Silver Star expresses remorse at his sister, and with her help, he becomes a changed stallion. While still an introvert, he can now openly talk to other ponies and serve as a general under White Star.
* ImmortalitySeeker: Silver Star is obsessed with his mortality, a lack of power and inability to persist beyond the weakness of his flesh. [[spoiler: He can potentially shed his mortality by embracing undeath, [[ImmortalityImmorality at the cost of what little good remains in him]].]]
* MeaningfulName: A silver star typically denotes second place, befitting his jealousy towards his more successful sister.
* NightOfTheLivingMooks: Silver Star is a practitioner of necromancy. When the Pentarchy still exists, he can increase Barrad's ponypower through raising the dead; if he takes power, he turns the entire Barradian army into undead.
* TheParanoiac: Silver Star is known for his overbearing paranoia. Even in sleep, he is not able to escape it.
* UndeadLaborers: Silver Star employs undead as workers that never tire, never eat, never drink, never complain, and always perform the most monotonous of tasks perfectly.

!!''Asinti''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/asinti_new.png]]
->'''Role:''' Head of State
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]

to:

* CainAndAbel: Silver Star's life has been defined by jealousy toward his sister White Star, who managed, much to his dismay, to become Queen of Wittenland purely through her magical talent. If he takes power in Barrad and then defeats Wittenland, Silver Star proclaims himself King and lets his sister rot in jail if she managed to hold onto her throne beforehand.
* HeelFaceTurn: If Barrad is defeated by White Star's Wittenland, Silver Star expresses remorse at his sister, and with her help, he becomes a changed stallion. While still an introvert, he can now openly talk to other ponies and serve as a general under White Star.
* ImmortalitySeeker: Silver Star is obsessed with his mortality, a lack of power and inability to persist beyond
EnchantedForest: Despite its normal exterior, the weakness taiga of his flesh. [[spoiler: He can potentially shed his mortality by embracing undeath, [[ImmortalityImmorality at the cost of what little good remains in him]].]]
* MeaningfulName: A silver star typically denotes second place, befitting his jealousy towards his more successful sister.
* NightOfTheLivingMooks: Silver Star
Watertowns is a practitioner truly alien place. The almost dreamlike maze of necromancy. When the Pentarchy still exists, he can increase Barrad's ponypower through raising the dead; if he takes power, he turns the entire Barradian army ancient trees, streams and rivers break apart into undead.
* TheParanoiac: Silver Star is known for his overbearing paranoia. Even in sleep, he is not able to escape it.
* UndeadLaborers: Silver Star employs undead as workers
tiny, narrow waterways. Giant mushrooms appear from every new corner that never tire, never eat, never drink, never complain, weaves into the seemingly endless forest canopy. Noises from typical woodland critters give way to unfamilar crackles and always perform the most monotonous of tasks perfectly.

!!''Asinti''
[[quoteright:156:https://static.
hisses.
[[/folder]]

[[folder:Greneclyf]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/asinti_new.png]]
->'''Role:''' Head of State
org/pmwiki/pub/images/eaw_greneclyf.png]]
->'''Full Name:''' Greneclyf
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]Benevolent Absolutism[[note]]Harmony[[/note]]



* DemonicPossession: With the help of Osvananga, a mysterious ally from beyond the material world, Asinti discovered a way to transfer the demons of the immaterium into the bodies of living things. If he takes power in Barrad, [[spoiler:Asinti makes the terrible mistake of tearing the veil between worlds to open a passage for Osvananga, allowing Osvananga to possess him]].
* InternalReformist: In the first foci in his tree, Asinti abolishes conscription and slavery in Barrad, so no one would have to live through the ordeals that he once did. [[spoiler:Then his demon 'friend' Osvananga possesses him, takes over and becomes Barrad's unquestioned new overlord.]]
* TheLegionsOfHell: [[spoiler:Osvananga summons the Demon Legions and turns them into Barrad's new army. The populace becomes vessels for demons that march without fear, question, worry or thoughts.]]
* PuppetKing: [[spoiler:To the outside world, Asinti remains Barrad's nominal leader after being possessed by Osvananga, even though the player knows exactly who's actually calling the shots.]]
* WellIntentionedExtremist: In order to achieve his goal of ending slavery across the world, Asinti conducts horrifying experiments involving summoning demons to the bodies of living creatures. It is said that even those who otherwise believe that the end justifies the means would be horrified, and agree that, whatever the end goal is, there was no way what Asinti was doing to be justified. Should he take power, [[spoiler:Asinti tries to bring freedom to Barrad by ending conscription and slavery, only for his experiments to bite him as his demon 'companion' Osvananga possesses him and becomes much worse of a tyrant than Asinti could ever imagine of]].

!!''Leopold Schmeller''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_leopold_schmeller.png]]
[[caption-width-right:156:[[labelnote:Leopold the Mechanical Demigod]] https://static.tvtropes.org/pmwiki/pub/images/eaw_leopold_schmeller_cyborg.png[[/labelnote]]]]
->'''Role:''' Head of State

to:

* DemonicPossession: With the help of Osvananga, a mysterious ally from beyond the material world, Asinti discovered a way to transfer the demons of the immaterium into the bodies of living things. DrivenToSuicide: If he takes power in Barrad, [[spoiler:Asinti makes the terrible mistake of tearing the veil between worlds Greneclyf is unable to open a passage for Osvananga, allowing Osvananga peaceful relations with the mainlanders, Gytha will be driven to possess him]].
* InternalReformist: In
despair and take her own life, leading to the ascension of either her brother Moax, or a competing noble and the first foci queen from a different house in his tree, Asinti abolishes conscription and slavery in Barrad, so no one would over 800 years, Oiren, the latter of whom can also abdicate to establish a communist state.
* FaceHeelTurn: It is possible for Greneclyf to
have a crisis of leadership or open relations with Chrysalis and return to live through the ordeals that he once did. [[spoiler:Then his demon 'friend' Osvananga possesses him, takes over old ways, becoming emotion-devouring conquerors like their cousins on Equus.
* HiddenElfVillage: While not ''as'' cut off or hidden from the world as the Dread League
and becomes Barrad's unquestioned new overlord.]]
* TheLegionsOfHell: [[spoiler:Osvananga summons
Arcturian Order, Greneclyf starts with the Demon Legions Isolationism economy law and turns them into Barrad's new army. The populace becomes vessels for demons that march without fear, question, worry or thoughts.]]
* PuppetKing: [[spoiler:To
almost no interaction with the outside world, Asinti remains Barrad's nominal leader after save for their OddFriendship with Farbrook. Opening contact with the outside world will have serious consequences for their society, especially as much of the rest of the world initially distrusts them due to being possessed by Osvananga, even though Changelings, and if not handled correctly, this rough first contact with the player knows exactly who's actually calling outside world can cause a crisis of faith for their Harmonious regime.
* MySpeciesDothProtestTooMuch: Unlike Chrysalis's Changelings, Greneclyf's Changelings follow
the shots.]]
* WellIntentionedExtremist: In order to achieve his goal
path of ending slavery across Harmony as a result of the world, Asinti conducts horrifying experiments involving summoning demons First Sharing 800 years ago, when Farbrook Chieftain Fingal willingly offered up sympathy and affection to a starving Queen Dylis, laying the bodies of living creatures. It is said that even those who otherwise believe that foundation for co-operation between Farbrook and Greneclyf and teaching the end justifies the means would be horrified, and agree that, whatever the end goal is, Changelings there was no way what Asinti was doing to be justified. Should he take power, [[spoiler:Asinti tries to bring freedom to Barrad by ending conscription about Harmony, and slavery, only for his experiments to bite him as his demon 'companion' Osvananga possesses him and becomes much worse such have largely eschewed any nefarious use of a tyrant than Asinti could ever imagine of]].

!!''Leopold Schmeller''
[[quoteright:156:https://static.
their shapeshifting abilities.
[[/folder]]

! Southern Riverlands
[[folder:Barrad Magocracy]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/eaw_leopold_schmeller.png]]
[[caption-width-right:156:[[labelnote:Leopold the Mechanical Demigod]]
org/pmwiki/pub/images/barrad_magocracy.png]]
[[caption-width-right:350:[[labelnote: Flag of Viirad]]
https://static.tvtropes.org/pmwiki/pub/images/eaw_leopold_schmeller_cyborg.png[[/labelnote]]]]
->'''Role:''' Head of State
org/pmwiki/pub/images/viirad.png[[/labelnote]]]] %%in-game flag is slightly simplified
->'''Full Name:''' Barrad Magocracy, Barrad Directory (Leopold), Viirad (Viira)



* ClockworkCreature: Leopold has invented clockworks capable of moving, working and fighting all on their own. His path allows the player to deploy clockwork infantry battalions, which take up no ponypower and only need equipment to be trained.
* {{Cyborg}}: Leopold developed a way to implant enchanted machines to assist his organs, which ultimately led to his exile from the Griffonian Empire.
* TheHeart: An extrememly minor example considering that the Pentarchy's members are all sociopathic sorcerers, but Leopold is the only member of the Pentarchy with decisions to carouse with his fellow members and improve relations between them.
* OneManArmy: In terms of gameplay, after he completes his ascension, Leopold becomes a whole division by himself, and one of the most powerful ones at that, despite having a total of one ponypower.
* PowerArmor: He builds a giant suit that is his attempt to give himself the powers of ''[[PhysicalGod an alicorn]].''

!!''Viira Lehtola''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_viira.png]]
[[caption-width-right:156:[[labelnote:True Viira]] https://static.tvtropes.org/pmwiki/pub/images/eaw_true_viira.png[[/labelnote]]]]

to:

* ClockworkCreature: Leopold has invented clockworks capable EqualOpportunityEvil: The Pentarchy are various shades of moving, working depraved sorcerers, but they represent all sorts of different races, and fighting all on whatever their own. His path allows many negative qualities prejudice against one another on that basis doesn't seem to be one of them.
* GodGuise: [[spoiler: The being inside
the player to deploy clockwork infantry battalions, nuclear reactor, which take up no ponypower drove Ambrosius mad and only need equipment turned Barrad into a hellhole, is actually a corrupted ancient consciousness formed when seven ancient unicorns merged into one consciousness with a primordial spell. They became dependent on magic to survive, and were corrupted by Ambrosius's actions. It pretends to be trained.
* {{Cyborg}}: Leopold developed
a way god so it can exert control over Barrad and get the magic they need to implant enchanted machines to assist his organs, which ultimately led to his exile survive.]]
* HiddenElfVillage: Barrad is extremely isolated
from the Griffonian Empire.
outside world, notwithstanding the occasional raids conducted by the Pentarchy on neighbouring countries to capture slaves.
* TheHeart: An extrememly minor example considering that HuntingTheMostDangerousGame: In one of Barrad's first events, the Pentarchy organises a hunting party in which the targets are the adventurers who came to Barrad to destroy the Pentarchy.
* ICanRuleAlone: Most of the time, only one of
the Pentarchy's five members can become Barrad's dictator after getting rid of the other four.
* ALighterShadeOfBlack: None of the Pentarchy
are all sociopathic sorcerers, good people, but Leopold [[spoiler: Viira is easily the most depraved of them all]], and if [[spoiler: she gains godlike power]], the surviving members will band together to stop the catastrophe it represents in a turn-based battle minigame.
* TheMagocracy: If it wasn't obvious from the name, Barrad is ruled by a council of five mages called Pentarchy.
* MechanicallyUnusualFighter: Barrad has a LOT of mechanics unique to itself, which even includes an entire unique "Barrad Research" screen in the place of a Race tech research screen.
* {{Mordor}}: Since Count Ambrosius took over, Barrad has turned into a hellish land wrapped in fog and storm.
* NonStandardCharacterDesign: The undead portraits of Barradian characters are sketched in a very distinct style from every other portrait in the mod.
* NonStandardGameOver: If the relationship values between the Pentarchy members rise too ''high'', a joke ending plays where the Pentarchy will embrace Harmony and get killed by an angry mob. The focus tree then gets switched to a generic focus tree.
* PowerSource: The construction of an unusual nuclear reactor
is the only central plotline in the Barrad Magocracy. The plans for the nuclear reactor are retrived from a machine-worshipping cult in Barrad, and the reactor can produce [[RadiationInducedSuperpowers huge amounts of magical power that can turn the Pentarchy's magicians into superpowered beings.]]
* RelationshipValues: Each
member of the Pentarchy with decisions to carouse with his fellow (except Count Ambrosius) has a relationship meter, reflecting how much they like the other three. These values slowly decay over time through various events, and can be increased through decisions; if they reach 0, the two members in question will fight each other in a duel to the death.
* SorcerousOverlord: The five members of the Pentarchy are twisted practitioners of dark magic who pursue knowledge without ethical strings attached,
and improve relations between them.
* OneManArmy: In terms of gameplay, after he completes his ascension, Leopold becomes a whole division by himself, and one of
are the most powerful ones at that, despite having a total potent source of misery for the people of Barrad and entertainment for its Count.
* TeethClenchedTeamwork: The members of the Pentarchy work together to maintain their grip on Barrad, but all have their own agendas and won't be afraid to betray each other; in most scenarios, only
one ponypower.
* PowerArmor: He builds a giant suit that is his attempt to give himself
of them might survive and become Barrad's unquestioned despot in the powers of ''[[PhysicalGod an alicorn]].''

!!''Viira Lehtola''
end.

!!''Count Ambrosius''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_viira.png]]
[[caption-width-right:156:[[labelnote:True Viira]] https://static.tvtropes.org/pmwiki/pub/images/eaw_true_viira.png[[/labelnote]]]]
org/pmwiki/pub/images/eaw_ambrosius.png]]



* BackgroundMusicOverride: When the Pentarchy vs Viira fight begins, the game will forcibly switch the soundtrack to the ominous song [[https://youtu.be/BC78sTjKQxE Darkness]] by Deceased Superior Technician.
* ClimaxBoss: When the Pentarchy ignites their nuclear reactor, Viira will turn on her former friends (except Ambrosius), and become the boss of a turn-based battle minigame, in which the player must choose to play as either Viira or the other three, and defeat the other party.
* DidYouJustScamCthulhu: [[spoiler:Viira ascends by learning about the desperate true nature of the being inside the nuclear reactor, and makes a deal with it: she would sate its hunger, but in return, it, with its godlike powers, will have to serve ''her''. This allows Viira to drain the reactor of all of its energy and become godlike.]]
* DissonantSerenity: Her portrait shows her smiling in a small, tranquil way. [[spoiler: Even after she's become a godlike monstrosity.]]
* {{Egopolis}}: When she declares herself [[spoiler:the new Goddess of Barrad]], Viira renames her country to Viirad, and Elysium, the new capital of Barrad, is renamed to Viirium.
* GodEmperor: In her [[spoiler:Ascension]] path, Viira [[spoiler:seizes control over the godlike powers of the nuclear reactor and declares herself the new Goddess of Barrad.]]
* GodOfEvil: Viira [[spoiler: if she attains godhood]] has her population subjected [[spoiler:to constant storms, enslavement and mass purging. She also installs tyrannical princes and fanatic cultists to oversee parts of her domain making it clear that she is no force of good.]]
* GodhoodSeeker: Viira's curiosity for the powers of magic eventually becomes a desire to attain godhood [[spoiler:by taking control of the powers of the nuclear reactor.]]
* HostileTerraforming: [[spoiler:Goddess Viira can turn entire states' climate into the hellish Barrad Climate, gaining a massive boost of state Compliance as she does so.]]
* MindManipulation: [[spoiler:Goddess Viira gains insanely powerful mind control powers, allowing her to boost her recruitable population numbers through the roof by mind controlling her entire populace into becoming her soldiers.]]
* PersonOfMassDestruction: [[spoiler:Viira after her ascension becomes the most powerful being on the planet, with the ability to manipulate matter, mass mind control, and cause ''nuclear explosions'' as she wish.]]
* PuppetKing: In her normal path where she does not find out about the truth of the being inside the nuclear reactor, Viira and Ambrosius both get mind controlled by the being and become its servant, bringing its divine rule to all of Barrad.
* SlaveryIsASpecialKindOfEvil: [[spoiler:Goddess Viira embraces a slave economy, which is reinforced by her mind control powers.]]
* SuperpowerLottery: [[spoiler:Goddess Viira, by subverting the being inside the reactor and seizing control over it, gains godlike powers rivalled by no other being.]]
* SuperPowerMeltdown: [[spoiler:In her Goddess path, if the player abuses her powers too frequently, she will burn up and explode. The country leader is replaced with a placeholder saying "no one", who has massive negative leader traits.]]
* ThereIsNoKillLikeOverkill: [[spoiler:When Viira ascends, her first act is to kill Count Ambrosius by ''causing a nuclear explosion'' on the capital of Barrad.]]
[[/folder]]

[[folder:Austurland]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/austurland.png]]
[[caption-width-right:350:[[labelnote: Flag of Austurland (Harmonic)]] https://static.tvtropes.org/pmwiki/pub/images/democratic_austurland.png[[/labelnote]]]]
->'''Full Name:''' Austurland

to:

* BackgroundMusicOverride: When the Pentarchy vs Viira fight begins, the game will forcibly switch the soundtrack to the ominous song [[https://youtu.be/BC78sTjKQxE Darkness]] TheCaligula: The Mad Count of Barrad is plagued by Deceased Superior Technician.
* ClimaxBoss: When the Pentarchy ignites their nuclear reactor, Viira will turn on her former friends (except Ambrosius),
voices in his head, and become the boss of a turn-based battle minigame, in which the player must choose to play as his periodical shenanigans can be either Viira a boon or a curse for his subjects.
* MyGodWhatHaveIDone: [[spoiler: In
the other three, Count's Non-Aligned path, his sanity gets restored, and defeat he sees the other party.
* DidYouJustScamCthulhu: [[spoiler:Viira ascends by learning about the desperate true nature of
damages his black magic has caused. Thus, he performs a ritual that frees the being inside the nuclear reactor, and makes works to build up Barrad into a deal proper country with it: she would sate its hunger, but in return, it, with its godlike powers, will have to serve ''her''. This allows Viira to drain the reactor of all of its energy and become godlike.better living standards.]]
* DissonantSerenity: Her portrait shows her smiling in a small, tranquil way. [[spoiler: Even after she's PuppetKing: If all members of the Pentarchy save Ambrosius died, and Viira hadn't discovered the truth of the being inside the reactor, Ambrosius will get mind controlled by the presence and become a godlike monstrosity.its puppet.
* RestorationOfSanity: [[spoiler:In his Non-Aligned path, his sanity is restored by the spirit inside the nuclear reactor.
]]
* {{Egopolis}}: When she declares herself [[spoiler:the new Goddess of Barrad]], Viira renames her country to Viirad, ShoutOut: His name, his NonStandardCharacterDesign, and Elysium, the new capital of Barrad, is renamed to Viirium.
* GodEmperor: In her [[spoiler:Ascension]] path, Viira [[spoiler:seizes control over the godlike powers of the nuclear reactor
his status as an [[TheCaligula insane and declares herself the new Goddess of Barrad.]]
* GodOfEvil: Viira
depraved]] sorcerer-lord obsessed with [[spoiler: if she attains godhood]] has her population subjected [[spoiler:to constant storms, enslavement and mass purging. She also installs tyrannical princes and fanatic cultists to oversee parts of her domain making it clear that she is no force of good.]]
* GodhoodSeeker: Viira's curiosity for
a subterranean evil]] all evoke the powers of magic eventually becomes a desire to attain godhood [[spoiler:by taking control of the powers of the nuclear reactor.]]
* HostileTerraforming: [[spoiler:Goddess Viira can turn entire states' climate into the hellish Barrad Climate, gaining a massive boost of state Compliance as she does so.]]
* MindManipulation: [[spoiler:Goddess Viira gains insanely powerful mind control powers, allowing her to boost her recruitable population numbers through the roof by mind controlling her entire populace into becoming her soldiers.]]
* PersonOfMassDestruction: [[spoiler:Viira after her ascension becomes the most powerful being on the planet, with the ability to manipulate matter, mass mind control, and cause ''nuclear explosions'' as she wish.]]
* PuppetKing: In her normal path where she does not find out about the truth of the being inside the nuclear reactor, Viira and Ambrosius both get mind controlled by the being and become its servant, bringing its divine rule to all of Barrad.
* SlaveryIsASpecialKindOfEvil: [[spoiler:Goddess Viira embraces a slave economy, which is reinforced by her mind control powers.]]
* SuperpowerLottery: [[spoiler:Goddess Viira, by subverting the being inside the reactor and seizing control over it, gains godlike powers rivalled by no other being.]]
* SuperPowerMeltdown: [[spoiler:In her Goddess path, if the player abuses her powers too frequently, she will burn up and explode. The country leader is replaced with a placeholder saying "no one", who has massive negative leader traits.]]
* ThereIsNoKillLikeOverkill: [[spoiler:When Viira ascends, her first act is to kill Count Ambrosius by ''causing a nuclear explosion'' on the capital of Barrad.]]
[[/folder]]

[[folder:Austurland]]
[[quoteright:350:https://static.
Ancestor from ''VideoGame/DarkestDungeon''.

!!''Silver Star''
[[quoteright:156:https://static.
tvtropes.org/pmwiki/pub/images/austurland.org/pmwiki/pub/images/eaw_silver_star.png]]
[[caption-width-right:350:[[labelnote: Flag of Austurland (Harmonic)]] [[caption-width-right:156:[[labelnote:Archlich Silver Star]] https://static.tvtropes.org/pmwiki/pub/images/democratic_austurland.org/pmwiki/pub/images/eaw_silver_star_lich.png[[/labelnote]]]]
->'''Full Name:''' Austurland->'''Role:''' Head of State
->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]



* EvilReactionary: Austurland was formed by Olenian nobles who, reliant on raiding Equestria for thralls, disagreed with the peace treaty that the two countries signed in 143 ALB and decided it was time to look for greener pastures. Since then, Austurland has prided itself on maintaining the old ways of the deer.
* FantasticCasteSystem: Austurland is a feudal hierarchical society with four classes: nobles, freedeer, enserfed commondeer, and enslaved thralls.
* FantasyCounterpartCulture: The deer of Austurland are a counterpart to [[HornyVikings ancient Vikings]].
* MadeASlave: In Austurland, most thralls are abducted from their homes during Viking raids.
* ModularEpilogue: A weird variation; Austurland's two main political paths (democracy and autocracy) will receive different focus tree branches depending on the choices the player made in the first focus tree. Thralldom can be abolished, slowly phased out, or kept (which reflects in the democracy tree's political trees and the autocracy tree's economic trees); the country may become a constitutional monarchy or a democratic republic in the democracy path; and the democracy path also offers choices on non-deer citizenship and popular vs government-led land reforms.

!!''Jarl Ygritte Bylgjasdóttir''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/olv_ygritte_base.png]]
->'''Role:''' Monarch[[note]]Head of State[[/note]]

to:

* EvilReactionary: Austurland was formed by Olenian nobles who, reliant on raiding Equestria for thralls, disagreed with the peace treaty that the two countries signed in 143 ALB and decided it was time to look for greener pastures. Since then, Austurland CainAndAbel: Silver Star's life has prided itself on maintaining the old ways of the deer.
* FantasticCasteSystem: Austurland is a feudal hierarchical society with four classes: nobles, freedeer, enserfed commondeer, and enslaved thralls.
* FantasyCounterpartCulture: The deer of Austurland are a counterpart
been defined by jealousy toward his sister White Star, who managed, much to [[HornyVikings ancient Vikings]].
* MadeASlave: In Austurland, most thralls are abducted from their homes during Viking raids.
* ModularEpilogue: A weird variation; Austurland's two main political paths (democracy and autocracy) will receive different focus tree branches depending on the choices the player made in the first focus tree. Thralldom can be abolished, slowly phased out, or kept (which reflects in the democracy tree's political trees and the autocracy tree's economic trees); the country may
his dismay, to become a constitutional monarchy or a democratic republic Queen of Wittenland purely through her magical talent. If he takes power in Barrad and then defeats Wittenland, Silver Star proclaims himself King and lets his sister rot in jail if she managed to hold onto her throne beforehand.
* HeelFaceTurn: If Barrad is defeated by White Star's Wittenland, Silver Star expresses remorse at his sister, and with her help, he becomes a changed stallion. While still an introvert, he can now openly talk to other ponies and serve as a general under White Star.
* ImmortalitySeeker: Silver Star is obsessed with his mortality, a lack of power and inability to persist beyond
the democracy path; weakness of his flesh. [[spoiler: He can potentially shed his mortality by embracing undeath, [[ImmortalityImmorality at the cost of what little good remains in him]].]]
* MeaningfulName: A silver star typically denotes second place, befitting his jealousy towards his more successful sister.
* NightOfTheLivingMooks: Silver Star is a practitioner of necromancy. When the Pentarchy still exists, he can increase Barrad's ponypower through raising the dead; if he takes power, he turns the entire Barradian army into undead.
* TheParanoiac: Silver Star is known for his overbearing paranoia. Even in sleep, he is not able to escape it.
* UndeadLaborers: Silver Star employs undead as workers that never tire, never eat, never drink, never complain,
and always perform the democracy path also offers choices on non-deer citizenship and popular vs government-led land reforms.

!!''Jarl Ygritte Bylgjasdóttir''
most monotonous of tasks perfectly.

!!''Asinti''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/olv_ygritte_base.png]]
org/pmwiki/pub/images/asinti_new.png]]
->'''Role:''' Monarch[[note]]Head Head of State[[/note]]State
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]



* AsskickingLeadsToLeadership: In her Kratocratic path, Berserker Ygritte offers anydeer opposing her a chance to duel her and take power if they win; since she's an extremely powerful berserker, nodeer managed to defeat her, meaning that she stays in power.
* BadassBookworm: If Ygritte was born into a bandit clan and chose to become well-read, she can become a mercenary leader or take over her father's bandit clan, both ways making her something of a badass. Alternatively, if she's from a merchant or noble family, she can either immerse herself in books or become a cartographer and later in life become a viking, similarly qualifying her as something of a badass. All of these outcomes add both a monocle and a spear to her portrait as respective symbols of her bookworm and badass status.
* TheBerserker: Ygritte's backstory can be set as a Berserker if the player chooses to have her come from a Thrall background and grew up tending the fields (giving her the Hardy trait). This opens up the [[AsskickingLeadsToLeadership Kratocratic]] path for Austurland.
* CoveredWithScars: Berserker Ygritte is much more heavily scarred than her other backstories, which may result in a single scar on her cheek.
* {{Cincinnatus}}: Pro-commondeer Ygritte can choose to reform Austurland into a constitutional monarchy or democratic republic, in the latter case willingly stepping down from the position of Jarl and becoming a civilian politician.
* DarkIsNotEvil: Kratocratic Austurland has a focus tree full of black focuses and is ideologically categorized as Supremacist, but they genuinely value individual freedom, is very accepting of others, and acts to protect the weak. Their only real villainous side is that their embrace of martial culture also leads to them fully embracing traditional Viking raiding economy.
* GodSaveUsFromTheQueen: Ygritte can go down an ultra-autocratic monarchy path by going down the autocracy path and then going down the Beakolini-inspired fascist autocrat sub-path, which changes her ideology to Supremacy.
* TheHighQueen: Ygritte can become a harmonious constitutional monarch by going down the pro-commondeer path but deciding to keep the monarchy.
* KlingonPromotion: If Ygritte was born a Thrall, she became Jarl when she deposed the previous Jarl in an uprising. Alternatively, if she was born a bandit, she may have become Jarl by using her bandit or mercenary army to depose the previous Jarl, albeit ambiguously if it was by the use or merely the threat of force.
* MultipleChoicePast: One of the main gimmicks of Austurland is that Jarl Ygritte's backstory is set by the player in a series of events after taking the first national focus, and her character traits established in the player-chosen backstory grants bonuses, changes her interactions with the society in the first focus tree, and for one particular trait, decides the political path Austurland will go down.
* RuggedScar: If Ygritte was hardy fieldworker or cunning thief of a thrall, a cunning hero who put down her bandit father, or a well-read bandit who followed in her father's footsteps, she'll have a scar on her cheek to show for her hard and/or adventurous life.
* TerrorHero: In Austurland's Kratocratic path, Berserker Ygritte embraces Kratocracy when the nobility defies her abolition of thralldom, leading her to declare the rule of the strong so she can end the priviliged nobility class and protect the weak.
* VirtualPaperDoll: Ygritte's portrait changes and receives different bits of clothing and items as her backstory changes.

!!''Ulfdis Aresdottir''
->'''Role:''' Prime Minister[[note]]Head of State[[/note]]

to:

* AsskickingLeadsToLeadership: In her Kratocratic path, Berserker Ygritte offers anydeer opposing her DemonicPossession: With the help of Osvananga, a chance mysterious ally from beyond the material world, Asinti discovered a way to duel her and take transfer the demons of the immaterium into the bodies of living things. If he takes power if they win; since she's an extremely powerful berserker, nodeer managed in Barrad, [[spoiler:Asinti makes the terrible mistake of tearing the veil between worlds to defeat her, meaning open a passage for Osvananga, allowing Osvananga to possess him]].
* InternalReformist: In the first foci in his tree, Asinti abolishes conscription and slavery in Barrad, so no one would have to live through the ordeals
that she stays in power.
he once did. [[spoiler:Then his demon 'friend' Osvananga possesses him, takes over and becomes Barrad's unquestioned new overlord.]]
* BadassBookworm: If Ygritte was born TheLegionsOfHell: [[spoiler:Osvananga summons the Demon Legions and turns them into a bandit clan and chose to become well-read, she can become a mercenary Barrad's new army. The populace becomes vessels for demons that march without fear, question, worry or thoughts.]]
* PuppetKing: [[spoiler:To the outside world, Asinti remains Barrad's nominal
leader or take over her father's bandit clan, both ways making her something of a badass. Alternatively, if she's from a merchant or noble family, she can either immerse herself in books or become a cartographer and later in life become a viking, similarly qualifying her as something of a badass. All of these outcomes add both a monocle and a spear to her portrait as respective symbols of her bookworm and badass status.
* TheBerserker: Ygritte's backstory can be set as a Berserker if
after being possessed by Osvananga, even though the player chooses knows exactly who's actually calling the shots.]]
* WellIntentionedExtremist: In order
to have her come from a Thrall background achieve his goal of ending slavery across the world, Asinti conducts horrifying experiments involving summoning demons to the bodies of living creatures. It is said that even those who otherwise believe that the end justifies the means would be horrified, and grew up tending agree that, whatever the fields (giving her the Hardy trait). This opens up the [[AsskickingLeadsToLeadership Kratocratic]] path end goal is, there was no way what Asinti was doing to be justified. Should he take power, [[spoiler:Asinti tries to bring freedom to Barrad by ending conscription and slavery, only for Austurland.
* CoveredWithScars: Berserker Ygritte is
his experiments to bite him as his demon 'companion' Osvananga possesses him and becomes much more heavily scarred worse of a tyrant than her other backstories, which may result in a single scar on her cheek.
* {{Cincinnatus}}: Pro-commondeer Ygritte can choose to reform Austurland into a constitutional monarchy or democratic republic, in
Asinti could ever imagine of]].

!!''Leopold Schmeller''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_leopold_schmeller.png]]
[[caption-width-right:156:[[labelnote:Leopold
the latter case willingly stepping down from the position of Jarl and becoming a civilian politician.
* DarkIsNotEvil: Kratocratic Austurland has a focus tree full of black focuses and is ideologically categorized as Supremacist, but they genuinely value individual freedom, is very accepting of others, and acts to protect the weak. Their only real villainous side is that their embrace of martial culture also leads to them fully embracing traditional Viking raiding economy.
* GodSaveUsFromTheQueen: Ygritte can go down an ultra-autocratic monarchy path by going down the autocracy path and then going down the Beakolini-inspired fascist autocrat sub-path, which changes her ideology to Supremacy.
* TheHighQueen: Ygritte can become a harmonious constitutional monarch by going down the pro-commondeer path but deciding to keep the monarchy.
* KlingonPromotion: If Ygritte was born a Thrall, she became Jarl when she deposed the previous Jarl in an uprising. Alternatively, if she was born a bandit, she may have become Jarl by using her bandit or mercenary army to depose the previous Jarl, albeit ambiguously if it was by the use or merely the threat of force.
* MultipleChoicePast: One of the main gimmicks of Austurland is that Jarl Ygritte's backstory is set by the player in a series of events after taking the first national focus, and her character traits established in the player-chosen backstory grants bonuses, changes her interactions with the society in the first focus tree, and for one particular trait, decides the political path Austurland will go down.
* RuggedScar: If Ygritte was hardy fieldworker or cunning thief of a thrall, a cunning hero who put down her bandit father, or a well-read bandit who followed in her father's footsteps, she'll have a scar on her cheek to show for her hard and/or adventurous life.
* TerrorHero: In Austurland's Kratocratic path, Berserker Ygritte embraces Kratocracy when the nobility defies her abolition of thralldom, leading her to declare the rule of the strong so she can end the priviliged nobility class and protect the weak.
* VirtualPaperDoll: Ygritte's portrait changes and receives different bits of clothing and items as her backstory changes.

!!''Ulfdis Aresdottir''
Mechanical Demigod]] https://static.tvtropes.org/pmwiki/pub/images/eaw_leopold_schmeller_cyborg.png[[/labelnote]]]]
->'''Role:''' Prime Minister[[note]]Head Head of State[[/note]]State
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]



* InternalReformist: As a communist Prime Minister elected to lead a capitalist democracy, Ulfdis seeks to push Austurland's economy into the modern era by emphasising the idea of always progressing into the new age, until utopia is eventually reached.

!!''Gulrain Lisvaldr''

to:

* InternalReformist: As a communist Prime Minister elected to lead a capitalist democracy, Ulfdis seeks to push Austurland's economy into ClockworkCreature: Leopold has invented clockworks capable of moving, working and fighting all on their own. His path allows the modern era by emphasising player to deploy clockwork infantry battalions, which take up no ponypower and only need equipment to be trained.
* {{Cyborg}}: Leopold developed a way to implant enchanted machines to assist his organs, which ultimately led to his exile from
the idea of always progressing into Griffonian Empire.
* TheHeart: An extrememly minor example considering that
the new age, until utopia Pentarchy's members are all sociopathic sorcerers, but Leopold is eventually reached.

!!''Gulrain Lisvaldr''
the only member of the Pentarchy with decisions to carouse with his fellow members and improve relations between them.
* OneManArmy: In terms of gameplay, after he completes his ascension, Leopold becomes a whole division by himself, and one of the most powerful ones at that, despite having a total of one ponypower.
* PowerArmor: He builds a giant suit that is his attempt to give himself the powers of ''[[PhysicalGod an alicorn]].''

!!''Viira Lehtola''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_viira.png]]
[[caption-width-right:156:[[labelnote:True Viira]] https://static.tvtropes.org/pmwiki/pub/images/eaw_true_viira.png[[/labelnote]]]]



->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]



* HollywoodAtheist: Lisvaldr hunts down the greedy and power-hungry godi, who lie to the people by saying they hear and see visions.
* InternalRetcon: As part of the cultural revolution, Lisvaldr makes a few selective edits to Austurlandic sagas. Technically, nodeer could say for sure whether or not Hoef Derickson's expedition was actually an attempt to flee from oppressive nobles and establish a communal society, or that Hårald the Trotter had actually been an agent of reactionaries from Olenia, who destroyed the prospering proto-socialist society and enforced thralldom upon its peaceful inhabitants. In a few generations, the old versions will fade from memory completely.
* NecessaryEvil: Lisvaldr recognises that his purges are bloody, but necessary to deal with the gang of thugs and slavers who ran Austurland before he arrived.
* {{Newspeak}}: Lisvaldr, who was born in Olenia, considers Austurlandic to be an almost incomprehensible dialect of Olenian, with an archaic vocabulary and a highly irregular noun morphology system, which must be replaced by standard Olenian. After this focus is taken, the country itself and its cities receive new Olenian (Finnish) names, replacing the old Austurlandic (Icelandic) names.

to:

* HollywoodAtheist: Lisvaldr hunts down BackgroundMusicOverride: When the greedy and power-hungry godi, who lie Pentarchy vs Viira fight begins, the game will forcibly switch the soundtrack to the people ominous song [[https://youtu.be/BC78sTjKQxE Darkness]] by saying they hear Deceased Superior Technician.
* ClimaxBoss: When the Pentarchy ignites their nuclear reactor, Viira will turn on her former friends (except Ambrosius),
and see visions.
become the boss of a turn-based battle minigame, in which the player must choose to play as either Viira or the other three, and defeat the other party.
* InternalRetcon: As part DidYouJustScamCthulhu: [[spoiler:Viira ascends by learning about the desperate true nature of the cultural revolution, Lisvaldr being inside the nuclear reactor, and makes a few selective edits to Austurlandic sagas. Technically, nodeer could say for sure whether or not Hoef Derickson's expedition was actually an attempt to flee from oppressive nobles and establish a communal society, or that Hårald the Trotter had actually been an agent of reactionaries from Olenia, who destroyed the prospering proto-socialist society and enforced thralldom upon its peaceful inhabitants. In a few generations, the old versions will fade from memory completely.
* NecessaryEvil: Lisvaldr recognises that his purges are bloody, but necessary to
deal with the gang of thugs and slavers who ran Austurland before he arrived.
* {{Newspeak}}: Lisvaldr, who was born
it: she would sate its hunger, but in Olenia, considers Austurlandic to be an almost incomprehensible dialect of Olenian, return, it, with an archaic vocabulary its godlike powers, will have to serve ''her''. This allows Viira to drain the reactor of all of its energy and become godlike.]]
* DissonantSerenity: Her portrait shows her smiling in
a highly irregular noun morphology system, small, tranquil way. [[spoiler: Even after she's become a godlike monstrosity.]]
* {{Egopolis}}: When she declares herself [[spoiler:the new Goddess of Barrad]], Viira renames her country to Viirad, and Elysium, the new capital of Barrad, is renamed to Viirium.
* GodEmperor: In her [[spoiler:Ascension]] path, Viira [[spoiler:seizes control over the godlike powers of the nuclear reactor and declares herself the new Goddess of Barrad.]]
* GodOfEvil: Viira [[spoiler: if she attains godhood]] has her population subjected [[spoiler:to constant storms, enslavement and mass purging. She also installs tyrannical princes and fanatic cultists to oversee parts of her domain making it clear that she is no force of good.]]
* GodhoodSeeker: Viira's curiosity for the powers of magic eventually becomes a desire to attain godhood [[spoiler:by taking control of the powers of the nuclear reactor.]]
* HostileTerraforming: [[spoiler:Goddess Viira can turn entire states' climate into the hellish Barrad Climate, gaining a massive boost of state Compliance as she does so.]]
* MindManipulation: [[spoiler:Goddess Viira gains insanely powerful mind control powers, allowing her to boost her recruitable population numbers through the roof by mind controlling her entire populace into becoming her soldiers.]]
* PersonOfMassDestruction: [[spoiler:Viira after her ascension becomes the most powerful being on the planet, with the ability to manipulate matter, mass mind control, and cause ''nuclear explosions'' as she wish.]]
* PuppetKing: In her normal path where she does not find out about the truth of the being inside the nuclear reactor, Viira and Ambrosius both get mind controlled by the being and become its servant, bringing its divine rule to all of Barrad.
* SlaveryIsASpecialKindOfEvil: [[spoiler:Goddess Viira embraces a slave economy,
which must be is reinforced by her mind control powers.]]
* SuperpowerLottery: [[spoiler:Goddess Viira, by subverting the being inside the reactor and seizing control over it, gains godlike powers rivalled by no other being.]]
* SuperPowerMeltdown: [[spoiler:In her Goddess path, if the player abuses her powers too frequently, she will burn up and explode. The country leader is
replaced with a placeholder saying "no one", who has massive negative leader traits.]]
* ThereIsNoKillLikeOverkill: [[spoiler:When Viira ascends, her first act is to kill Count Ambrosius
by standard Olenian. After this focus is taken, ''causing a nuclear explosion'' on the country itself and its cities receive new Olenian (Finnish) names, replacing the old Austurlandic (Icelandic) names.capital of Barrad.]]



[[folder:Kása Free State]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_kasa.png]]
[[caption-width-right:350:[[labelnote:Flag of the Kása-Hreindýraland Confederation]]https://static.tvtropes.org/pmwiki/pub/images/eaw_kasa_austurland.png[[/labelnote]]]]
->'''Full Name:''' Kása Free State, Kása-Hreindýraland Confederation (Kása-Hreindýraland union)
->'''Ruling Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]

to:

[[folder:Kása Free State]]
[[folder:Austurland]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_kasa.org/pmwiki/pub/images/austurland.png]]
[[caption-width-right:350:[[labelnote:Flag [[caption-width-right:350:[[labelnote: Flag of the Kása-Hreindýraland Confederation]]https://static.Austurland (Harmonic)]] https://static.tvtropes.org/pmwiki/pub/images/eaw_kasa_austurland.org/pmwiki/pub/images/democratic_austurland.png[[/labelnote]]]]
->'''Full Name:''' Kása Free State, Kása-Hreindýraland Confederation (Kása-Hreindýraland union)
->'''Ruling Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
Austurland



* PlotTriggeringDeath: Downplayed. Due to her age, Mansu Erba retires after completing the initial focus tree much to the shock of the government due to her post being supposed to be a lifetime commitment, citing that her way of governing is outdated and she wishes to spend her last years in peace. A 100-day election started afterwards to decide the next First Commander.
* SlaveLiberation: The Kása Free State was born when, aware of the fate that awaited them, the slaves on the Colthaginian slave ship D'vash rebelled against their captors, turned the ship north, and settled in southeastern Griffonia, in what was once the southern frontier of the Kingdom of Wittenland. This instilled the people of Kása with a fanatical devotion to individualistic freedom; in the game, the sole ideology they can follow is Harmonic Libertarianism, and they have an international network of agents meant to infiltrate countries that are judged insufficiently individualistic or libertarian, secretly liberating dissidents to Kása whenever they get the chance.

!!''Mansu Erba''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/mansuerba.png]]
->'''Role:''' First Commander[[note]]Head of State[[/note]]
->'''Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born second child to a farmer family, Mansu Erba grew in the vast farmlands just outside the capital Seguro, spending her youth exploring nature. Unlike her peers, she and her siblings received basic education from their parents, learning to read and write. As Mansu's elder brother would inherit the farm, she had to find life elsewhere and so Mansu left for the capital, to live and work at a shop owned by relatives. However, this life was not to be as she enlisted in 950 in a Macawian military program which she graduated from in 954. As a sub-teniente, her cleverness earned her the attention of the Skapatoria Programa.\\
For three years, she worked as an undercover agent in Austurland, Wittenland and Nimbusia, where she helped many escaping to freedom. Mansu proved herself to be a capable operative and in 957, she rose to fame for her actions in Austurland as she lead the escape of over a hundred thralls despite taking a musket ball to her gut. She received a hero's welcome at Seguro and an award for her self-sacrifice from the First Commander. Sadly, the musket ball that made her a hero also prevented her from ever working as an operative again. At the hospital, the recovering zebra would meet her future husband, a widowed doctor, and the two would be married two years later. In 960 the Advisory Council elections saw Mansu chosen as a councillor of Seguro.\\
While Kása had continued to prosper, in 967 the Barrad Crisis erupted. As streams of refugees trickled into Kása, the First Commander of the time suffered a stroke. As the crisis worsened, an emergency election in the council saw Mansu Erba narrowly elected as the First Commander. She acted swiftly, diverting all funds from industrialisation programs and appealing to Macawia for aid. Kása suffered from it but it endured, their founding ideals upheld as Mansu argued to the critics. After all, is a factory worth betraying oneself?\\
Despite the hardships in the following decades, Kása chose to trust in its timely hero and under Mansu's leadership, Kása slowly recovered from the crisis thanks to extensive literacy and economic reform programs. Now, she is known as A avo di Kása — Kása's Grandmother.[[/labelnote]]

to:

* PlotTriggeringDeath: Downplayed. Due to her age, Mansu Erba retires after completing EvilReactionary: Austurland was formed by Olenian nobles who, reliant on raiding Equestria for thralls, disagreed with the initial peace treaty that the two countries signed in 143 ALB and decided it was time to look for greener pastures. Since then, Austurland has prided itself on maintaining the old ways of the deer.
* FantasticCasteSystem: Austurland is a feudal hierarchical society with four classes: nobles, freedeer, enserfed commondeer, and enslaved thralls.
* FantasyCounterpartCulture: The deer of Austurland are a counterpart to [[HornyVikings ancient Vikings]].
* MadeASlave: In Austurland, most thralls are abducted from their homes during Viking raids.
* ModularEpilogue: A weird variation; Austurland's two main political paths (democracy and autocracy) will receive different
focus tree much to the shock of the government due to her post being supposed to be a lifetime commitment, citing that her way of governing is outdated and she wishes to spend her last years in peace. A 100-day election started afterwards to decide the next First Commander.
* SlaveLiberation: The Kása Free State was born when, aware of the fate that awaited them, the slaves
branches depending on the Colthaginian slave ship D'vash rebelled against their captors, turned choices the ship north, and settled in southeastern Griffonia, in what was once the southern frontier of the Kingdom of Wittenland. This instilled the people of Kása with a fanatical devotion to individualistic freedom; player made in the game, first focus tree. Thralldom can be abolished, slowly phased out, or kept (which reflects in the sole ideology they can follow is Harmonic Libertarianism, democracy tree's political trees and they have an international network of agents meant to infiltrate countries that are judged insufficiently individualistic or libertarian, secretly liberating dissidents to Kása whenever they get the chance.

!!''Mansu Erba''
autocracy tree's economic trees); the country may become a constitutional monarchy or a democratic republic in the democracy path; and the democracy path also offers choices on non-deer citizenship and popular vs government-led land reforms.

!!''Jarl Ygritte Bylgjasdóttir''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/mansuerba.png]]
org/pmwiki/pub/images/olv_ygritte_base.png]]
->'''Role:''' First Commander[[note]]Head Monarch[[note]]Head of State[[/note]]
->'''Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Born second child to a farmer family, Mansu Erba grew in the vast farmlands just outside the capital Seguro, spending her youth exploring nature. Unlike her peers, she and her siblings received basic education from their parents, learning to read and write. As Mansu's elder brother would inherit the farm, she had to find life elsewhere and so Mansu left for the capital, to live and work at a shop owned by relatives. However, this life was not to be as she enlisted in 950 in a Macawian military program which she graduated from in 954. As a sub-teniente, her cleverness earned her the attention of the Skapatoria Programa.\\
For three years, she worked as an undercover agent in Austurland, Wittenland and Nimbusia, where she helped many escaping to freedom. Mansu proved herself to be a capable operative and in 957, she rose to fame for her actions in Austurland as she lead the escape of over a hundred thralls despite taking a musket ball to her gut. She received a hero's welcome at Seguro and an award for her self-sacrifice from the First Commander. Sadly, the musket ball that made her a hero also prevented her from ever working as an operative again. At the hospital, the recovering zebra would meet her future husband, a widowed doctor, and the two would be married two years later. In 960 the Advisory Council elections saw Mansu chosen as a councillor of Seguro.\\
While Kása had continued to prosper, in 967 the Barrad Crisis erupted. As streams of refugees trickled into Kása, the First Commander of the time suffered a stroke. As the crisis worsened, an emergency election in the council saw Mansu Erba narrowly elected as the First Commander. She acted swiftly, diverting all funds from industrialisation programs and appealing to Macawia for aid. Kása suffered from it but it endured, their founding ideals upheld as Mansu argued to the critics. After all, is a factory worth betraying oneself?\\
Despite the hardships in the following decades, Kása chose to trust in its timely hero and under Mansu's leadership, Kása slowly recovered from the crisis thanks to extensive literacy and economic reform programs. Now, she is known as A avo di Kása — Kása's Grandmother.[[/labelnote]]
State[[/note]]



* CareerEndingInjury: Took a musket ball to the gut leading thralls to freedom 50 years before the start of the story, ending her career as an agent. The silver lining to this is that she would meet her future husband in the hospital as a result.
* LonelyFuneral: {{Defied|Trope}}. When she dies a few in-game years after the election, her final wishes is for her funeral to be a private affair among her family in their lakeside home to avoid plunging the country to a halt. However, the former slaves/thralls consisting of various zebras, ponies, deer and griffin and many more she liberated over the course of her agent career attended her funeral to pay their respects. Soon after, even some of the local citizens and refugees stood in silent vigil at the opposite shore, pushing flowers into the nearby lake.
* RedBaron: Avo di Kása. It means Kása's Grandmother.
* YouAreInCommandNow: Her predecessor suffered a stroke and presumably died in the middle of a refugee crisis. Due to being a councillor at that time, she was elected hastily afterwards and stayed until present day.

!!''Lûa Ramedi''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/la_ramedi.png]]
->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Lûa Ramedi's political career has been defined by his service and loyalty to Mansu Erba. The zebra stallion was born to the political elite of Seguro, coming from a long line and venerated lineage of councillors and bureaucrats. His ancestor had gained fame as Sínora Pon's camp-aide. Through his family, Lûa knew Mansu Erba from his childhood and, in turn, the First Commander found him to be a sharp-minded colt.\\
After an education overseas in Macawia, Lûa attempted to pursue a career in the burgeoning civil service yet a single letter changed his life; an invitation from the First Commander to become her secretary. A position that he accepted at once. This led Lûa Ramedi to Kásan politics, aiding Mansu in drafting speeches and legislation amongst other tasks where his dutifulness didn't go unnoticed. Through Mansu, his name gained prominence amongst the councillors and as the old First Commander continued to rely on him more, the writing on the wall was clear — Lûa Ramedi was Mansu Erba's designated successor.\\
After Mansu Erba's sudden resignation and retirement, most of the Advisory Council flocked to Lûa Ramedi, to the stallion's surprise. During the election, he led a campaign centered around safeguarding Mansu Erba's heritage and, in the end, the former secretary's political connections and ableness proved their worth.\\
Now, as the new First Commander, Lûa Ramedi seeks to continue the path paved by Mansu Erba in forming an unified Kása as a modern, democratic nation.[[/labelnote]]

to:

* CareerEndingInjury: Took a musket ball to the gut leading thralls to freedom 50 years before the start of the story, ending AsskickingLeadsToLeadership: In her career as Kratocratic path, Berserker Ygritte offers anydeer opposing her a chance to duel her and take power if they win; since she's an agent. The silver lining extremely powerful berserker, nodeer managed to this is defeat her, meaning that she would meet stays in power.
* BadassBookworm: If Ygritte was born into a bandit clan and chose to become well-read, she can become a mercenary leader or take over
her future husband father's bandit clan, both ways making her something of a badass. Alternatively, if she's from a merchant or noble family, she can either immerse herself in books or become a cartographer and later in life become a viking, similarly qualifying her as something of a badass. All of these outcomes add both a monocle and a spear to her portrait as respective symbols of her bookworm and badass status.
* TheBerserker: Ygritte's backstory can be set as a Berserker if the player chooses to have her come from a Thrall background and grew up tending the fields (giving her the Hardy trait). This opens up the [[AsskickingLeadsToLeadership Kratocratic]] path for Austurland.
* CoveredWithScars: Berserker Ygritte is much more heavily scarred than her other backstories, which may result in a single scar on her cheek.
* {{Cincinnatus}}: Pro-commondeer Ygritte can choose to reform Austurland into a constitutional monarchy or democratic republic,
in the hospital latter case willingly stepping down from the position of Jarl and becoming a civilian politician.
* DarkIsNotEvil: Kratocratic Austurland has a focus tree full of black focuses and is ideologically categorized
as Supremacist, but they genuinely value individual freedom, is very accepting of others, and acts to protect the weak. Their only real villainous side is that their embrace of martial culture also leads to them fully embracing traditional Viking raiding economy.
* GodSaveUsFromTheQueen: Ygritte can go down an ultra-autocratic monarchy path by going down the autocracy path and then going down the Beakolini-inspired fascist autocrat sub-path, which changes her ideology to Supremacy.
* TheHighQueen: Ygritte can become
a result.
harmonious constitutional monarch by going down the pro-commondeer path but deciding to keep the monarchy.
* LonelyFuneral: {{Defied|Trope}}. When KlingonPromotion: If Ygritte was born a Thrall, she dies became Jarl when she deposed the previous Jarl in an uprising. Alternatively, if she was born a few in-game years bandit, she may have become Jarl by using her bandit or mercenary army to depose the previous Jarl, albeit ambiguously if it was by the use or merely the threat of force.
* MultipleChoicePast: One of the main gimmicks of Austurland is that Jarl Ygritte's backstory is set by the player in a series of events
after taking the election, first national focus, and her final wishes is character traits established in the player-chosen backstory grants bonuses, changes her interactions with the society in the first focus tree, and for one particular trait, decides the political path Austurland will go down.
* RuggedScar: If Ygritte was hardy fieldworker or cunning thief of a thrall, a cunning hero who put down her bandit father, or a well-read bandit who followed in her father's footsteps, she'll have a scar on her cheek to show
for her funeral to be a private affair among hard and/or adventurous life.
* TerrorHero: In Austurland's Kratocratic path, Berserker Ygritte embraces Kratocracy when the nobility defies
her family in their lakeside home abolition of thralldom, leading her to avoid plunging declare the country to a halt. However, the former slaves/thralls consisting of various zebras, ponies, deer and griffin and many more she liberated over the course of her agent career attended her funeral to pay their respects. Soon after, even some rule of the local citizens strong so she can end the priviliged nobility class and refugees stood in silent vigil at protect the opposite shore, pushing flowers into the nearby lake.
weak.
* RedBaron: Avo di Kása. It means Kása's Grandmother.
* YouAreInCommandNow: Her predecessor suffered a stroke
VirtualPaperDoll: Ygritte's portrait changes and presumably died in the middle receives different bits of a refugee crisis. Due to being a councillor at that time, she was elected hastily afterwards clothing and stayed until present day.

!!''Lûa Ramedi''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/la_ramedi.png]]
items as her backstory changes.

!!''Ulfdis Aresdottir''
->'''Role:''' First Commander[[note]]Head Prime Minister[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Lûa Ramedi's political career has been defined by his service and loyalty to Mansu Erba. The zebra stallion was born to the political elite of Seguro, coming from a long line and venerated lineage of councillors and bureaucrats. His ancestor had gained fame as Sínora Pon's camp-aide. Through his family, Lûa knew Mansu Erba from his childhood and, in turn, the First Commander found him to be a sharp-minded colt.\\
After an education overseas in Macawia, Lûa attempted to pursue a career in the burgeoning civil service yet a single letter changed his life; an invitation from the First Commander to become her secretary. A position that he accepted at once. This led Lûa Ramedi to Kásan politics, aiding Mansu in drafting speeches and legislation amongst other tasks where his dutifulness didn't go unnoticed. Through Mansu, his name gained prominence amongst the councillors and as the old First Commander continued to rely on him more, the writing on the wall was clear — Lûa Ramedi was Mansu Erba's designated successor.\\
After Mansu Erba's sudden resignation and retirement, most of the Advisory Council flocked to Lûa Ramedi, to the stallion's surprise. During the election, he led a campaign centered around safeguarding Mansu Erba's heritage and, in the end, the former secretary's political connections and ableness proved their worth.\\
Now, as the new First Commander, Lûa Ramedi seeks to continue the path paved by Mansu Erba in forming an unified Kása as a modern, democratic nation.[[/labelnote]]
State[[/note]]



* TheApprentice: Is Mansu Erba's protege in the art of politics.
* WarIsHell: Is a very firm believer of this, which is very cruel when you consider the very nature of the game. When it is time to unveil a war memorial for the dead, [[spoiler: the revealed statue more resembles a horror art piece. It depicts a dead zebra with a severed foreleg which has fallen nearby, a pony crying next to the corpse on her haunches and a griffin knight nearby clutching his helmeted head in horror. When the citizens are understandably enraged, he ordered a soldier to fire a blank to the sky which silenced the mob. He then proceeds to state that this very sound gave a friend he knew PTSD for life and that "glory" and "honor" are nothing more than a sham to cover up the cruel reality of death. This is the point that he was trying to make with everycreature and that every time one goes to war, they must know this reality and not be blinded by the falsehoods that sent countless to their deaths, which is why the peace they have is all the more precious. The mob is silent throughout as his point sunk in]].

!!''Pasarinha''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/pasarinha.png]]
->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]To many in Kása, Pasarinha's life embodies the prospect of individual opportunity offered by the free society. Born in the poorer district of Ilha Rosca, not much is known about his early life. Only thing known for certain is that as just a colt, he worked on various ships as a deckhand until growing into a fully fledged sailor. While his early life was spent on board merchant and cargo ships, he soon was allured to serve in the expanding Kásan naval task force. Pasarinha has himself credits the navy for 'beating the worst out of him.' His naval career led him far away from the safe shores to the high seas and shores of northern Zebrica in pursuit of pirates and slavers. Over time, he showed his prowess as a stallion capable of assessing situations calmly. He did rose to rank of terceiro-sargento in 981 and in an engagement in that same year would lead him to temporarily taking over as a captain of a destroyer. His excellent conduct and bravery in this emergency led him to be awarded. But even as he was given a chance to enroll into a naval academy, to everyone's surprise Pasarinha declined the honour and simply asked to be allowed to finish his tour.\\
Once decommissioned and back in Kása in the year 983, Pasarinha did not remain idle. Using his experience, past and few connections, he formed the South-North Corporation, a cargo company specialized upon transporting goods between Kása and Macawia. His iron-will and shrewd dealings allowed him to not just survive the competition against the well-established companies but thrive. It was also in then Pasarinha made his debut into the upper-echelons of Kásan society, where his direct manners and titular pipe made him a known figure. By the beginning of 990s, Pasarinha stood amongst the richest of Kása.\\
All this culminated in his election as the councillor of Ilha Rosca in the election of 991 by the backing of not just the local business magnates but also many common citizens. In the council he became a voice for modernisation of Kása. Culmination of this was the adoption of his program titled Prudutu Projektu by Mansu Erba in 1000, which saw construction of the first railway lines around Seguro. It wasn't a surprise that Pasarinha announced his candidacy following Mansu Erba's resignation and many voiced support for the self-made stallion of the future. While not the best public speaker, having never been one to like public spotlight, Pasarinha showed the quality of his character on the election tour. Now, as the new First Commander, he has his plans set for Kása; ones that will secure its existence for generations to come.[[/labelnote]]

to:

* TheApprentice: Is Mansu Erba's protege in InternalReformist: As a communist Prime Minister elected to lead a capitalist democracy, Ulfdis seeks to push Austurland's economy into the art of politics.
* WarIsHell: Is a very firm believer of this, which is very cruel when you consider
modern era by emphasising the very nature idea of always progressing into the game. When it new age, until utopia is time to unveil a war memorial for the dead, [[spoiler: the revealed statue more resembles a horror art piece. It depicts a dead zebra with a severed foreleg which has fallen nearby, a pony crying next to the corpse on her haunches and a griffin knight nearby clutching his helmeted head in horror. When the citizens are understandably enraged, he ordered a soldier to fire a blank to the sky which silenced the mob. He then proceeds to state that this very sound gave a friend he knew PTSD for life and that "glory" and "honor" are nothing more than a sham to cover up the cruel reality of death. This is the point that he was trying to make with everycreature and that every time one goes to war, they must know this reality and not be blinded by the falsehoods that sent countless to their deaths, which is why the peace they have is all the more precious. The mob is silent throughout as his point sunk in]].

!!''Pasarinha''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/pasarinha.png]]
eventually reached.

!!''Gulrain Lisvaldr''
->'''Role:''' First Commander[[note]]Head Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]To many in Kása, Pasarinha's life embodies the prospect of individual opportunity offered by the free society. Born in the poorer district of Ilha Rosca, not much is known about his early life. Only thing known for certain is that as just a colt, he worked on various ships as a deckhand until growing into a fully fledged sailor. While his early life was spent on board merchant and cargo ships, he soon was allured to serve in the expanding Kásan naval task force. Pasarinha has himself credits the navy for 'beating the worst out of him.' His naval career led him far away from the safe shores to the high seas and shores of northern Zebrica in pursuit of pirates and slavers. Over time, he showed his prowess as a stallion capable of assessing situations calmly. He did rose to rank of terceiro-sargento in 981 and in an engagement in that same year would lead him to temporarily taking over as a captain of a destroyer. His excellent conduct and bravery in this emergency led him to be awarded. But even as he was given a chance to enroll into a naval academy, to everyone's surprise Pasarinha declined the honour and simply asked to be allowed to finish his tour.\\
Once decommissioned and back in Kása in the year 983, Pasarinha did not remain idle. Using his experience, past and few connections, he formed the South-North Corporation, a cargo company specialized upon transporting goods between Kása and Macawia. His iron-will and shrewd dealings allowed him to not just survive the competition against the well-established companies but thrive. It was also in then Pasarinha made his debut into the upper-echelons of Kásan society, where his direct manners and titular pipe made him a known figure. By the beginning of 990s, Pasarinha stood amongst the richest of Kása.\\
All this culminated in his election as the councillor of Ilha Rosca in the election of 991 by the backing of not just the local business magnates but also many common citizens. In the council he became a voice for modernisation of Kása. Culmination of this was the adoption of his program titled Prudutu Projektu by Mansu Erba in 1000, which saw construction of the first railway lines around Seguro. It wasn't a surprise that Pasarinha announced his candidacy following Mansu Erba's resignation and many voiced support for the self-made stallion of the future. While not the best public speaker, having never been one to like public spotlight, Pasarinha showed the quality of his character on the election tour. Now, as the new First Commander, he has his plans set for Kása; ones that will secure its existence for generations to come.[[/labelnote]]
State



* HonestCorporateExecutive: Pasarinha is a successful businesszebra and advocate of the free market, but believes in a new kind of capitalism, with true freedom for all to pursue their dreams. He even makes a point of condemning Skyfall as an example of 'corrupted' capitalism ruled by filthy oligarchs and demonic corporations.
* RagsToRiches: Born into a poor family, Pasarinha became one of the richest zebras in Kása in his early 40s.

!!''Yrmthu''
->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]

to:

* HonestCorporateExecutive: Pasarinha is a successful businesszebra HollywoodAtheist: Lisvaldr hunts down the greedy and advocate power-hungry godi, who lie to the people by saying they hear and see visions.
* InternalRetcon: As part
of the free market, but believes in a new kind of capitalism, with true freedom for all to pursue their dreams. He even cultural revolution, Lisvaldr makes a point of condemning Skyfall as few selective edits to Austurlandic sagas. Technically, nodeer could say for sure whether or not Hoef Derickson's expedition was actually an example of 'corrupted' capitalism ruled by filthy oligarchs attempt to flee from oppressive nobles and demonic corporations.
establish a communal society, or that Hårald the Trotter had actually been an agent of reactionaries from Olenia, who destroyed the prospering proto-socialist society and enforced thralldom upon its peaceful inhabitants. In a few generations, the old versions will fade from memory completely.
* RagsToRiches: Born into NecessaryEvil: Lisvaldr recognises that his purges are bloody, but necessary to deal with the gang of thugs and slavers who ran Austurland before he arrived.
* {{Newspeak}}: Lisvaldr, who was born in Olenia, considers Austurlandic to be an almost incomprehensible dialect of Olenian, with an archaic vocabulary and
a poor family, Pasarinha became one highly irregular noun morphology system, which must be replaced by standard Olenian. After this focus is taken, the country itself and its cities receive new Olenian (Finnish) names, replacing the old Austurlandic (Icelandic) names.
[[/folder]]

[[folder:Kása Free State]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_kasa.png]]
[[caption-width-right:350:[[labelnote:Flag
of the richest zebras in Kása-Hreindýraland Confederation]]https://static.tvtropes.org/pmwiki/pub/images/eaw_kasa_austurland.png[[/labelnote]]]]
->'''Full Name:'''
Kása in his early 40s.

!!''Yrmthu''
->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:'''
Free State, Kása-Hreindýraland Confederation (Kása-Hreindýraland union)
->'''Ruling Party:'''
Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]



->'''In-Game Biography''' [[labelnote:Click to Show]]One cannot always tell a creature's fate based on their origins. Born to a family of Barrad refugees, Yrmthu's entire life has been shaped by events prior to her birth; while her family had been just simple serfs living in the Barrad valleys, the crisis caused by the Pentarchy's rise led to her parents only narrowingly escaping the chaos. Her childhood was spent growing up in Oferclif, where many refugees were settled by Kása. Although originally a Wittenlandic pony, speaking wittenlandic as her mother tongue, young Yrmthu learnt kásan fast, enabling her to pursue rudimentary education in both languages. Despite showing prowess and intellect, she did not pursue higher education even when offered the chance. She instead began to aid her fellow refugees in anyway she could. Over the years her focus moved to coordinating the aid efforts and acting as a middle-mare between the government and camp representatives.\\
It was during her work that Yrmthu began to slowly developed an unique political philosophy. She adored Kása's harmonic values of individual liberty and the democratic institution that ensured equality of all. Yet she saw the value of local communities and disliked how political capital was entirely centered in Seguro, with municipalities having little say in affairs that concerned themselves. Her localist ideology gained some ground in the northern states and culminated in her election to councilor of Oferclif in 999. Despite her reservations, Yrmthu was a staunchly loyalist to Mansu Erba's policies and kept her criticisms to the parlay rooms for most part. Her biggest political victory was the passage of the Petition Act in 1002 which enable local communities to directly petition the First Commander.\\
When Mansu Erba retired, Yrmthu did not initially intend to run, feeling her position wasn't entirely secure. But when a group of fellow localist councillors approached her and pledged to aid her, she couldn't deny their request. With their aid and her campaign tour's success, her election saw a turning point in Kása's history; for the first time, a non-zebra was the First Commander. And in her new position, she intend to reform not simply Kásan politics but the society itself.[[/labelnote]]




!!''Áltu Kexa''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/ltu_kexa.png]]
->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)

to:

\n!!''Áltu Kexa''\n* PlotTriggeringDeath: Downplayed. Due to her age, Mansu Erba retires after completing the initial focus tree much to the shock of the government due to her post being supposed to be a lifetime commitment, citing that her way of governing is outdated and she wishes to spend her last years in peace. A 100-day election started afterwards to decide the next First Commander.
* SlaveLiberation: The Kása Free State was born when, aware of the fate that awaited them, the slaves on the Colthaginian slave ship D'vash rebelled against their captors, turned the ship north, and settled in southeastern Griffonia, in what was once the southern frontier of the Kingdom of Wittenland. This instilled the people of Kása with a fanatical devotion to individualistic freedom; in the game, the sole ideology they can follow is Harmonic Libertarianism, and they have an international network of agents meant to infiltrate countries that are judged insufficiently individualistic or libertarian, secretly liberating dissidents to Kása whenever they get the chance.

!!''Mansu Erba''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/ltu_kexa.org/pmwiki/pub/images/mansuerba.png]]
->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)State[[/note]]



->'''In-Game Biography''' [[labelnote:Click to Show]]If a Kásan was asked to name a single poet they know, then with a great chance they would say Áltu Kexa. The zebra mare is well-known and admired for her succinct yet poignant language which has won her great fame despite her somewhat eccentric behaviour.\\
Yet her origins is far more tragic; born to poor farming family in Ilhas Lagosta, it was even a miracle that Áltu learned to read thanks to her attentive parents. Already in youth, her experience with hardships molded her to be strong in her convictions yet she never grew to resent the simple, poor way of life. Her evenings were filled by listening to her grandparents stories about the past, how her ancestors had been fought on D'vah with Akeeku and how her great-grandmother had fought under Sinóra Pon against the crusaders. It was from these tales that Áltu, from an early age, yearned to be something more than just a farmer — she wished to be a soldier. Only for a polio outbreak to crush Áltu's dreams, leaving her with semi-crippled back legs and in need to use wheel-aids to walk.\\
But instead of falling to the wayside, Áltu Kexa found writing a way to vent her feelings. Even without any education, she consumed any literature, aided in this by her frequent visits to a medical facility in Seguro. Life in the capital gave her a chance to see a different side of Kása and it horrified her; where there had been compassion and friendship between others back home, there was only fights and crime in the industrial slums. It was this squalor that she attacked in her writing. Her breakthrough came, oddly enough, when an affluent pony hired her to recite her work at a party. What came to be known as 'The Night of Fire' the poet instead read poems that mocked her rich listeners for their decadent luxury. The ensuing newspaper drama and a lawsuit led to her imprisonment. But Áltu simply continued to write inside the prison, aided in her work by a friendly jailor. After her time, she walked out to a cheering crowd. Áltu Kexa became a successful poet, with her work published for free for all to read, earning her living from public recitals. But despite her wealth, the zebra continued to live at her ancestral farm where she married the jailor who'd aided her and the couple had twins.\\
Áltu Kexa has decried politicians as paper tigers. So when she announced her candidacy, there was confusion. But her fiery speeches struck a chord in the masses and now she plans to reforge Kása and show where her place is in the world; as a guardian of the oppressed and enemy of tyrants.[[/labelnote]]

to:

->'''In-Game Biography''' [[labelnote:Click to Show]]If a Kásan was asked Show]]Born second child to name a single poet they know, then with a great chance they farmer family, Mansu Erba grew in the vast farmlands just outside the capital Seguro, spending her youth exploring nature. Unlike her peers, she and her siblings received basic education from their parents, learning to read and write. As Mansu's elder brother would say Áltu Kexa. The zebra mare is well-known inherit the farm, she had to find life elsewhere and admired so Mansu left for her succinct yet poignant language the capital, to live and work at a shop owned by relatives. However, this life was not to be as she enlisted in 950 in a Macawian military program which has won she graduated from in 954. As a sub-teniente, her great fame despite cleverness earned her somewhat eccentric behaviour.the attention of the Skapatoria Programa.\\
Yet her origins is far more tragic; born to poor farming family in Ilhas Lagosta, it was even a miracle that Áltu learned to read thanks to her attentive parents. Already in youth, her experience with hardships molded her to be strong in her convictions yet For three years, she never grew to resent the simple, poor way of life. Her evenings were filled by listening to her grandparents stories about the past, how her ancestors had been fought on D'vah with Akeeku worked as an undercover agent in Austurland, Wittenland and how her great-grandmother had fought under Sinóra Pon against the crusaders. It was from these tales that Áltu, from an early age, yearned to be something more than just a farmer — Nimbusia, where she wished helped many escaping to freedom. Mansu proved herself to be a soldier. Only for a polio outbreak to crush Áltu's dreams, leaving her with semi-crippled back legs capable operative and in need 957, she rose to use wheel-aids fame for her actions in Austurland as she lead the escape of over a hundred thralls despite taking a musket ball to walk.her gut. She received a hero's welcome at Seguro and an award for her self-sacrifice from the First Commander. Sadly, the musket ball that made her a hero also prevented her from ever working as an operative again. At the hospital, the recovering zebra would meet her future husband, a widowed doctor, and the two would be married two years later. In 960 the Advisory Council elections saw Mansu chosen as a councillor of Seguro.\\
But instead of falling to the wayside, Áltu Kexa found writing a way to vent her feelings. Even without any education, she consumed any literature, aided in this by her frequent visits to a medical facility in Seguro. Life in the capital gave her a chance to see a different side of While Kása and it horrified her; where there had been compassion and friendship between others back home, there was only fights and crime in the industrial slums. It was this squalor that she attacked in her writing. Her breakthrough came, oddly enough, when an affluent pony hired her to recite her work at a party. What came to be known as 'The Night of Fire' the poet instead read poems that mocked her rich listeners for their decadent luxury. The ensuing newspaper drama and a lawsuit led to her imprisonment. But Áltu simply continued to write inside prosper, in 967 the prison, aided in her work by a friendly jailor. After her time, she walked out to a cheering crowd. Áltu Kexa became a successful poet, with her work published for free for all to read, earning her living from public recitals. But despite her wealth, Barrad Crisis erupted. As streams of refugees trickled into Kása, the zebra continued to live at her ancestral farm where she married First Commander of the jailor who'd aided her and time suffered a stroke. As the couple had twins.\\
Áltu Kexa has decried politicians as paper tigers. So when she announced her candidacy, there was confusion. But her fiery speeches struck a chord
crisis worsened, an emergency election in the masses council saw Mansu Erba narrowly elected as the First Commander. She acted swiftly, diverting all funds from industrialisation programs and now she plans appealing to reforge Macawia for aid. Kása and show where her place suffered from it but it endured, their founding ideals upheld as Mansu argued to the critics. After all, is a factory worth betraying oneself?\\
Despite the hardships
in the world; as a guardian of following decades, Kása chose to trust in its timely hero and under Mansu's leadership, Kása slowly recovered from the oppressed crisis thanks to extensive literacy and enemy of tyrants.economic reform programs. Now, she is known as A avo di Kása — Kása's Grandmother.[[/labelnote]]


Added DiffLines:

* CareerEndingInjury: Took a musket ball to the gut leading thralls to freedom 50 years before the start of the story, ending her career as an agent. The silver lining to this is that she would meet her future husband in the hospital as a result.
* LonelyFuneral: {{Defied|Trope}}. When she dies a few in-game years after the election, her final wishes is for her funeral to be a private affair among her family in their lakeside home to avoid plunging the country to a halt. However, the former slaves/thralls consisting of various zebras, ponies, deer and griffin and many more she liberated over the course of her agent career attended her funeral to pay their respects. Soon after, even some of the local citizens and refugees stood in silent vigil at the opposite shore, pushing flowers into the nearby lake.
* RedBaron: Avo di Kása. It means Kása's Grandmother.
* YouAreInCommandNow: Her predecessor suffered a stroke and presumably died in the middle of a refugee crisis. Due to being a councillor at that time, she was elected hastily afterwards and stayed until present day.

!!''Lûa Ramedi''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/la_ramedi.png]]
->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]Lûa Ramedi's political career has been defined by his service and loyalty to Mansu Erba. The zebra stallion was born to the political elite of Seguro, coming from a long line and venerated lineage of councillors and bureaucrats. His ancestor had gained fame as Sínora Pon's camp-aide. Through his family, Lûa knew Mansu Erba from his childhood and, in turn, the First Commander found him to be a sharp-minded colt.\\
After an education overseas in Macawia, Lûa attempted to pursue a career in the burgeoning civil service yet a single letter changed his life; an invitation from the First Commander to become her secretary. A position that he accepted at once. This led Lûa Ramedi to Kásan politics, aiding Mansu in drafting speeches and legislation amongst other tasks where his dutifulness didn't go unnoticed. Through Mansu, his name gained prominence amongst the councillors and as the old First Commander continued to rely on him more, the writing on the wall was clear — Lûa Ramedi was Mansu Erba's designated successor.\\
After Mansu Erba's sudden resignation and retirement, most of the Advisory Council flocked to Lûa Ramedi, to the stallion's surprise. During the election, he led a campaign centered around safeguarding Mansu Erba's heritage and, in the end, the former secretary's political connections and ableness proved their worth.\\
Now, as the new First Commander, Lûa Ramedi seeks to continue the path paved by Mansu Erba in forming an unified Kása as a modern, democratic nation.[[/labelnote]]
----
* TheApprentice: Is Mansu Erba's protege in the art of politics.
* WarIsHell: Is a very firm believer of this, which is very cruel when you consider the very nature of the game. When it is time to unveil a war memorial for the dead, [[spoiler: the revealed statue more resembles a horror art piece. It depicts a dead zebra with a severed foreleg which has fallen nearby, a pony crying next to the corpse on her haunches and a griffin knight nearby clutching his helmeted head in horror. When the citizens are understandably enraged, he ordered a soldier to fire a blank to the sky which silenced the mob. He then proceeds to state that this very sound gave a friend he knew PTSD for life and that "glory" and "honor" are nothing more than a sham to cover up the cruel reality of death. This is the point that he was trying to make with everycreature and that every time one goes to war, they must know this reality and not be blinded by the falsehoods that sent countless to their deaths, which is why the peace they have is all the more precious. The mob is silent throughout as his point sunk in]].

!!''Pasarinha''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/pasarinha.png]]
->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]To many in Kása, Pasarinha's life embodies the prospect of individual opportunity offered by the free society. Born in the poorer district of Ilha Rosca, not much is known about his early life. Only thing known for certain is that as just a colt, he worked on various ships as a deckhand until growing into a fully fledged sailor. While his early life was spent on board merchant and cargo ships, he soon was allured to serve in the expanding Kásan naval task force. Pasarinha has himself credits the navy for 'beating the worst out of him.' His naval career led him far away from the safe shores to the high seas and shores of northern Zebrica in pursuit of pirates and slavers. Over time, he showed his prowess as a stallion capable of assessing situations calmly. He did rose to rank of terceiro-sargento in 981 and in an engagement in that same year would lead him to temporarily taking over as a captain of a destroyer. His excellent conduct and bravery in this emergency led him to be awarded. But even as he was given a chance to enroll into a naval academy, to everyone's surprise Pasarinha declined the honour and simply asked to be allowed to finish his tour.\\
Once decommissioned and back in Kása in the year 983, Pasarinha did not remain idle. Using his experience, past and few connections, he formed the South-North Corporation, a cargo company specialized upon transporting goods between Kása and Macawia. His iron-will and shrewd dealings allowed him to not just survive the competition against the well-established companies but thrive. It was also in then Pasarinha made his debut into the upper-echelons of Kásan society, where his direct manners and titular pipe made him a known figure. By the beginning of 990s, Pasarinha stood amongst the richest of Kása.\\
All this culminated in his election as the councillor of Ilha Rosca in the election of 991 by the backing of not just the local business magnates but also many common citizens. In the council he became a voice for modernisation of Kása. Culmination of this was the adoption of his program titled Prudutu Projektu by Mansu Erba in 1000, which saw construction of the first railway lines around Seguro. It wasn't a surprise that Pasarinha announced his candidacy following Mansu Erba's resignation and many voiced support for the self-made stallion of the future. While not the best public speaker, having never been one to like public spotlight, Pasarinha showed the quality of his character on the election tour. Now, as the new First Commander, he has his plans set for Kása; ones that will secure its existence for generations to come.[[/labelnote]]
----
* HonestCorporateExecutive: Pasarinha is a successful businesszebra and advocate of the free market, but believes in a new kind of capitalism, with true freedom for all to pursue their dreams. He even makes a point of condemning Skyfall as an example of 'corrupted' capitalism ruled by filthy oligarchs and demonic corporations.
* RagsToRiches: Born into a poor family, Pasarinha became one of the richest zebras in Kása in his early 40s.

!!''Yrmthu''
->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]One cannot always tell a creature's fate based on their origins. Born to a family of Barrad refugees, Yrmthu's entire life has been shaped by events prior to her birth; while her family had been just simple serfs living in the Barrad valleys, the crisis caused by the Pentarchy's rise led to her parents only narrowingly escaping the chaos. Her childhood was spent growing up in Oferclif, where many refugees were settled by Kása. Although originally a Wittenlandic pony, speaking wittenlandic as her mother tongue, young Yrmthu learnt kásan fast, enabling her to pursue rudimentary education in both languages. Despite showing prowess and intellect, she did not pursue higher education even when offered the chance. She instead began to aid her fellow refugees in anyway she could. Over the years her focus moved to coordinating the aid efforts and acting as a middle-mare between the government and camp representatives.\\
It was during her work that Yrmthu began to slowly developed an unique political philosophy. She adored Kása's harmonic values of individual liberty and the democratic institution that ensured equality of all. Yet she saw the value of local communities and disliked how political capital was entirely centered in Seguro, with municipalities having little say in affairs that concerned themselves. Her localist ideology gained some ground in the northern states and culminated in her election to councilor of Oferclif in 999. Despite her reservations, Yrmthu was a staunchly loyalist to Mansu Erba's policies and kept her criticisms to the parlay rooms for most part. Her biggest political victory was the passage of the Petition Act in 1002 which enable local communities to directly petition the First Commander.\\
When Mansu Erba retired, Yrmthu did not initially intend to run, feeling her position wasn't entirely secure. But when a group of fellow localist councillors approached her and pledged to aid her, she couldn't deny their request. With their aid and her campaign tour's success, her election saw a turning point in Kása's history; for the first time, a non-zebra was the First Commander. And in her new position, she intend to reform not simply Kásan politics but the society itself.[[/labelnote]]
----

!!''Áltu Kexa''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/ltu_kexa.png]]
->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di Kása[[note]]Consultative Council of Kása[[/note]]
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography''' [[labelnote:Click to Show]]If a Kásan was asked to name a single poet they know, then with a great chance they would say Áltu Kexa. The zebra mare is well-known and admired for her succinct yet poignant language which has won her great fame despite her somewhat eccentric behaviour.\\
Yet her origins is far more tragic; born to poor farming family in Ilhas Lagosta, it was even a miracle that Áltu learned to read thanks to her attentive parents. Already in youth, her experience with hardships molded her to be strong in her convictions yet she never grew to resent the simple, poor way of life. Her evenings were filled by listening to her grandparents stories about the past, how her ancestors had been fought on D'vah with Akeeku and how her great-grandmother had fought under Sinóra Pon against the crusaders. It was from these tales that Áltu, from an early age, yearned to be something more than just a farmer — she wished to be a soldier. Only for a polio outbreak to crush Áltu's dreams, leaving her with semi-crippled back legs and in need to use wheel-aids to walk.\\
But instead of falling to the wayside, Áltu Kexa found writing a way to vent her feelings. Even without any education, she consumed any literature, aided in this by her frequent visits to a medical facility in Seguro. Life in the capital gave her a chance to see a different side of Kása and it horrified her; where there had been compassion and friendship between others back home, there was only fights and crime in the industrial slums. It was this squalor that she attacked in her writing. Her breakthrough came, oddly enough, when an affluent pony hired her to recite her work at a party. What came to be known as 'The Night of Fire' the poet instead read poems that mocked her rich listeners for their decadent luxury. The ensuing newspaper drama and a lawsuit led to her imprisonment. But Áltu simply continued to write inside the prison, aided in her work by a friendly jailor. After her time, she walked out to a cheering crowd. Áltu Kexa became a successful poet, with her work published for free for all to read, earning her living from public recitals. But despite her wealth, the zebra continued to live at her ancestral farm where she married the jailor who'd aided her and the couple had twins.\\
Áltu Kexa has decried politicians as paper tigers. So when she announced her candidacy, there was confusion. But her fiery speeches struck a chord in the masses and now she plans to reforge Kása and show where her place is in the world; as a guardian of the oppressed and enemy of tyrants.[[/labelnote]]
----
Is there an issue? Send a MessageReason:
None


->'''Role:''' Head of State (Coup)

to:

->'''Role:''' General, Head of State (Coup)



->'''Role:''' OHS Director, Head of State

to:

->'''Role:''' OHS Director, Political Advisor, Head of State
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dep_deponya.png]]

Added: 2525

Changed: 989

Removed: 566

Is there an issue? Send a MessageReason:
None


->'''Party:''' The Party of Harmonic Services

to:

->'''Party:''' The Party Office of Harmonic Services



->'''Full Name:''' Lake City, Princely Lake City, Grand Principality of Lake City, Holy Pony Empire

to:

->'''Full Name:''' Lake City, Princely Lake City, City (Tree), Grand Principality of Lake City, City (Snow), Holy Pony EmpireEmpire (Snow conquers Herzland)



!!''Wild Tree''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_wild_tree.png]]
->'''Role:''' Regent[[note]]Head of State[[/note]] (Military coup)
->'''Party:''' Princely Restoration and National Renewal Faction
->'''Ideology:''' Stratocracy[[note]]Supremacy[[/note]]

to:

!!''Wild Tree''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_wild_tree.png]]
!!''Wavebreaker''
->'''Role:''' Regent[[note]]Head Head of State[[/note]] (Military coup)
State
->'''Party:''' Princely Restoration and National Renewal Faction
Constitutional Democratic Party, Social Democratic Party
->'''Ideology:''' Stratocracy[[note]]Supremacy[[/note]]Centrism[[note]]Non-Aligned[[/note]], Harmony




!!''Deirdra Skye''
->'''Role:''' Head of State
->'''Party:''' Social Democratic Party
->'''Ideology:''' Harmony
----

!!''Wild Tree''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_wild_tree.png]]
->'''Role:''' Regent[[note]]Head of State[[/note]] (Military coup)
->'''Party:''' Princely Restoration and National Renewal Faction
->'''Ideology:''' Stratocracy[[note]]Supremacy[[/note]]
----



[[folder:Kingdom of Wittenland]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_wittenland.png]]
[[caption-width-right:350:[[labelnote: Flag of the Meritocracy of Wittenland]] https://static.tvtropes.org/pmwiki/pub/images/wittenland_f_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Republic of Wittenland]] https://static.tvtropes.org/pmwiki/pub/images/republic_of_wittenland.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the High Kingdom of Wittenland]] https://static.tvtropes.org/pmwiki/pub/images/high_kingdom_of_wittenland.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of Hoch-Weissland]] https://static.tvtropes.org/pmwiki/pub/images/hoch_weissland.png[[/labelnote]]]]
->'''Full Name:''' Kingdom of Wittenland, Meritocracy of Wittenland, Republic of Wittenland, High Kingdom of Wittenland, Hoch-Weissland
->'''Ideology:''' Harmonic Magocracy[[note]]Harmony[[/note]]

to:

[[folder:Kingdom of Wittenland]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_wittenland.png]]
[[caption-width-right:350:[[labelnote: Flag of the Meritocracy of Wittenland]] https://static.tvtropes.org/pmwiki/pub/images/wittenland_f_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Republic of Wittenland]] https://static.tvtropes.org/pmwiki/pub/images/republic_of_wittenland.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the High Kingdom of Wittenland]] https://static.tvtropes.org/pmwiki/pub/images/high_kingdom_of_wittenland.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of Hoch-Weissland]] https://static.tvtropes.org/pmwiki/pub/images/hoch_weissland.png[[/labelnote]]]]
[[folder:Deponya]]
->'''Full Name:''' Kingdom of Wittenland, Meritocracy of Wittenland, Republic of Wittenland, High Kingdom of Wittenland, Hoch-Weissland
Deponya
%%->'''Ruling Party:'''
->'''Ideology:''' Harmonic Magocracy[[note]]Harmony[[/note]]Despotism[[note]]Non-Aligned[[/note]]




!!''Grimhoof''
->'''Role:''' Monarch[[note]]Head of State[[/note]]
%%->'''Party:'''
->'''Ideology:''' Despotism[[note]]Non-Aligned[[/note]]
----
[[/folder]]

[[folder:Kingdom of Wittenland]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_wittenland.png]]
[[caption-width-right:350:[[labelnote: Flag of the Meritocracy of Wittenland]] https://static.tvtropes.org/pmwiki/pub/images/wittenland_f_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the Republic of Wittenland]] https://static.tvtropes.org/pmwiki/pub/images/republic_of_wittenland.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of the High Kingdom of Wittenland]] https://static.tvtropes.org/pmwiki/pub/images/high_kingdom_of_wittenland.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote: Flag of Hoch-Weissland]] https://static.tvtropes.org/pmwiki/pub/images/hoch_weissland.png[[/labelnote]]]]
->'''Full Name:''' Kingdom of Wittenland, Meritocracy of Wittenland, Republic of Wittenland, High Kingdom of Wittenland, Hoch-Weissland
->'''Ruling Party:''' Coleowene Halan
->'''Ideology:''' Harmonic Magocracy[[note]]Harmony[[/note]]
----



->'''Party:''' Coleowene Halan



%%->'''Party:'''



->'''Party:''' Witenagemot Athelingas



->'''Party:''' Annes Búras



->'''Role:''' Head of State

to:

->'''Role:''' Head of StateState (Post-Gingerbeard elections)
->'''Party:''' Heap Ealgian Friódóm
->'''Ideology:''' Harmony



->'''Role:''' Head of State

to:

->'''Role:''' Head of StateState (Post-Gingerbeard elections)
->'''Party:''' Heap Cepa Gegyld



->'''Role:''' Head of State

to:

->'''Role:''' Head of StateState (Post-Gingerbeard elections)
->'''Party:''' Gedrif Aheordan Biggencere
->'''Ideology:''' Communism




!!''Metakeros''
->'''Role:''' Head of State
->'''Party:''' Reformists
->'''Ideology:''' Harmony
----



->'''Role:''' Head of State

to:

->'''Role:''' Head President[[note]]Head of StateState[[/note]]



->'''Role:''' Head of State (Election)

to:

->'''Role:''' Head President[[note]]Head of State (Election)State[[/note]] (1007 election)
->'''Party:''' Bakarska Fašistična Zveza[[note]]Bakaran Fascist Union[[/note]]


Added DiffLines:

!!''Bray Foam''
->'''Role:''' President[[note]]Head of State[[/note]] (1007 election)
->'''Party:''' Združena Komunistična Stranka[[note]]United Communist Party[[/note]]
->'''Ideology:''' Communism
----


Added DiffLines:

%%->'''Party:'''


Added DiffLines:


!!''Tea Dip''
->'''Role:''' Head of State
->'''Party:''' Bakarska Stranka Pravica[[note]]Bakaran Party of Justice[[/note]]
->'''Ideology:''' Non-Aligned
----


Added DiffLines:


!!''Crimson 'Cridhe an Dràgon' nic Heart''
->'''Role:''' Head of State
->'''Party:''' The Taoiseach's Coalition
->'''Ideology:''' Tribal Federation[[note]]Harmony[[/note]]
----

Added: 2619

Changed: 1156

Removed: 258

Is there an issue? Send a MessageReason:
None





->'''Ruling Party:''' Harmonijska Stranka Rijeke

to:

->'''Full Name:''' River Republic, Socialist River Republic (Nova Whirl, Caramel Haze), Riverlands Socialist Federal Republic, Meerland
->'''Ruling Party:''' Harmonijska Stranka Rijeke Rijeke[[note]]Harmony Party of River[[/note]]






!! ''River Swirl''

to:

!! ''River !!''River Swirl''



->'''Party:''' Harmonijska Stranka Rijeke

to:

->'''Role:''' Head of State
->'''Party:''' Harmonijska Stranka Rijeke Rijeke[[note]]Harmony Party of River[[/note]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]River Swirl is a former teacher from Rijekograd who studied abroad in Celestia's School For Gifted Unicorns. She later entered politics and quickly rose through the ranks of the Rijeka Harmony Party. She was elected Chancellor of the River Republic in 1001 and her term was mostly successful, allowing her to win the elections for the second time. However, continued modernization has led to growing social issues in cities which in turn has greatly increased the popularity of the left. Her second term is unlikely to be as unproblematic as the first.[[/labelnote]]

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]River Swirl is a former teacher from Rijekograd who studied abroad in Celestia's School For Gifted Unicorns. She later entered politics and quickly rose through the ranks of the Rijeka Harmony Party. She was elected Chancellor of the River Republic in 1001 and her term was mostly successful, allowing her to win the elections for the second time. However, continued modernization has led to growing social issues in cities which in turn has greatly increased the popularity of the left. Her second term is unlikely to be as unproblematic as the first.[[/labelnote]]






!! ''Nova Whirl''

to:

!! ''Nova !!''Nova Whirl''



->'''Party:''' Savez Komunista Rijeke

to:

->'''Role:''' Head of State (Election)
->'''Party:''' Savez Komunista Rijeke Rijeke[[note]]League of Communists of River[[/note]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]Nova Whirl is a rising star in the political scene of the River Republic, having entered it only in 1004. She grew in the factory district of Rijekograd, where conditions were far from ideal, which influenced her political values greatly. Soon enough she joined a socialist youth club where she discussed the Stalliongrad revolution with others and eventually developed her own ideology: A mixture of market socialism, gradualism and internationalism. She finally entered politics to turn her socialist dreams into a reality.[[/labelnote]]

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Nova Whirl is a rising star in the political scene of the River Republic, having entered it only in 1004. She grew in the factory district of Rijekograd, where conditions were far from ideal, which influenced her political values greatly. Soon enough she joined a socialist youth club where she discussed the Stalliongrad revolution with others and eventually developed her own ideology: A mixture of market socialism, gradualism and internationalism. She finally entered politics to turn her socialist dreams into a reality.[[/labelnote]]






!! ''Caramel Haze''

to:

!! ''Caramel !!''Caramel Haze''



->'''Party:''' Savez Komunista Rijeke

to:

->'''Role:''' Head of State (Coup)
->'''Party:''' Savez Komunista Rijeke Rijeke[[note]]League of Communists of River[[/note]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]Some consider him a bold hero of the revolution, others a dangerous tyrannical lunatic. To say the least, Caramel Haze is a controversial figure. He joined the ranks of the army at a young age, being attracted by wages which were above those of common labourers. At this time, he cared little for politics, but meeting a Bakaran economic advisor called Bray Foam would give his life new purpose. Caramel read the writings of his namesake, Caramel Marks, and then learned of Steel Stallion and his more radical principles. Soon he was filled with revolutionary fervour and joined the SKR, rising through the ranks rapidly.\n\nWhile Nova Whirl never trusted him, she realized his usefulness and so the two cooperated closely. But Caramel was not fond of Whirl either, thinking she was a revisionist and a social fascist. Ever since he has patiently waited for the time to seize control of SKR from her.[[/labelnote]]

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Some consider him a bold hero of the revolution, others a dangerous tyrannical lunatic. To say the least, Caramel Haze is a controversial figure. He joined the ranks of the army at a young age, being attracted by wages which were above those of common labourers. At this time, he cared little for politics, but meeting a Bakaran economic advisor called Bray Foam would give his life new purpose. Caramel read the writings of his namesake, Caramel Marks, and then learned of Steel Stallion and his more radical principles. Soon he was filled with revolutionary fervour and joined the SKR, rising through the ranks rapidly.\n\nWhile Nova Whirl never trusted him, she realized his usefulness and so the two cooperated closely. But Caramel was not fond of Whirl either, thinking she was a revisionist and a social fascist. Ever since he has patiently waited for the time to seize control of SKR from her.[[/labelnote]]






!! ''Arclight''

to:

!! ''Arclight''!!''Arclight''



->'''Role:''' OHS Director, Head of State









->'''Full Name:''' Lake City, Princely Lake City, Grand Principality of Lake City, Holy Pony Empire



!! ''Wild Tree''

to:

!! ''Wild !!''Wild Tree''



->'''Role:''' Regent[[note]]Head of State[[/note]] (Military coup)






->'''Role:''' Monarch[[note]]Head of State[[/note]] (Wild Tree restores the monarchy)



!! ''Westerly Leeward''

to:

!! ''Westerly !!''Westerly Leeward''



->'''Role:''' Head of State






->'''Full Name:''' Kingdom of Wittenland, Meritocracy of Wittenland, Republic of Wittenland, High Kingdom of Wittenland, Hoch-Weissland



!! ''White Star''

to:

!! ''White !!''White Star''



->'''Role:''' Head of State



!! ''Honoria Goldmane''

to:

!! ''Honoria !!''Honoria Goldmane''



->'''Role:''' Head of State






!! ''Wulfric Grey''

to:

!! ''Wulfric !!''Wulfric Grey''



->'''Role:''' Head of State



->'''Role:''' Head of State



->'''Role:''' Head of State



->'''Role:''' Head of State



->'''Role:''' Head of State



[[caption-width-right:350:[[labelnote: Flag of the Nimbusian Autocracy]] https://static.tvtropes.org/pmwiki/pub/images/purist_nimbusia_flag.png[[/labelnote]]]]

to:

[[caption-width-right:350:[[labelnote: Flag [[caption-width-right:350:[[labelnote:Flag of the Nimbusian Autocracy]] https://static.tvtropes.org/pmwiki/pub/images/purist_nimbusia_flag.png[[/labelnote]]]]png[[/labelnote]]]]
->'''Full Name:''' Nimbusia, Nimbusian Autocracy









->'''Full Name:''' Diamond Mountain, Eastern Dogs' Republic (Clifford the Red)



!! ''Rover Diamondshield''

to:

!! ''Rover !!''Rover Diamondshield''



->'''Role:''' Monarch[[note]]Head of State[[/note]]



!! ''Princess Molly''

to:

!! ''Princess !!''Princess Molly''



->'''Role:''' Monarch[[note]]Head of State[[/note]]






!! ''Clifford the Red''

to:

!! ''Clifford !!''Clifford the Red''



->'''Role:''' Head of State









->'''Ruling Party:''' Stranka Družbene Harmonije

to:

->'''Full Name:''' Bakaran Republic, Riverlands Republic
->'''Ruling Party:''' Stranka Družbene HarmonijeHarmonije[[note]]Party of Social Harmony[[/note]]



!! ''Water Lily''

to:

!! ''Water !!''Water Lily''



->'''Party:''' Stranka Družbene Harmonije

to:

->'''Role:''' Head of State
->'''Party:''' Stranka Družbene HarmonijeHarmonije[[note]]Party of Social Harmony[[/note]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]Born to a relatively poor farming family in the rural countryside of Bakara, far from the coasts for which the nation is famous, Water Lily surely would not have expected to be where she is today. Moving to Bakara city to pursue higher education, she became a teacher and was able to support herself and her new husband, a fellow university graduate. As a teacher, she became involved in her community and began to see the poverty that surrounded her in Bakara. In an attempt to amend this, she ran for the Mayorship of the city as a dark horse candidate and won against all the odds. It has been many years since then, and now Water Lily, the head of the SDH, must hold to her values and protect democracy and unity in Bakara against huge odds. This isn't just the classroom anymore.[[/labelnote]]

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Born to a relatively poor farming family in the rural countryside of Bakara, far from the coasts for which the nation is famous, Water Lily surely would not have expected to be where she is today. Moving to Bakara city to pursue higher education, she became a teacher and was able to support herself and her new husband, a fellow university graduate. As a teacher, she became involved in her community and began to see the poverty that surrounded her in Bakara. In an attempt to amend this, she ran for the Mayorship of the city as a dark horse candidate and won against all the odds. It has been many years since then, and now Water Lily, the head of the SDH, must hold to her values and protect democracy and unity in Bakara against huge odds. This isn't just the classroom anymore.[[/labelnote]]






->'''Role:''' Head of State (Election)



->'''Role:''' President-Admiral[[note]]Head of State[[/note]] (Military coup)



->'''Full Name:''' Pònaidhean






->'''Full Name:''' Firtree Villages, Firtree Magocracy (Shinespark)






!! ''Iorweth the Spirit Speaker''

to:

!! ''Iorweth !!''Iorweth the Spirit Speaker''



->'''Role:''' Head of State






!! ''Shinespark''

to:

!! ''Shinespark''!!''Shinespark''



->'''Role:''' Head of State






->'''Name:''' Farbrook, Worker's Republic of Farbrook (Communist), Chiefdom of Farbrook (Supremacy)

to:

->'''Name:''' ->'''Full Name:''' Farbrook, Worker's Republic of Farbrook (Communist), Chiefdom of Farbrook (Supremacy)



!! ''Hermane Gering''

to:

!! ''Hermane !!''Hermane Gering''



->'''Role:''' Head of State






!! ''Applethorn''

to:

!! ''Applethorn''!!''Applethorn''



->'''Role:''' Head of State






!! ''Hempstrand''

to:

!! ''Hempstrand''
!!''Hempstrand''



->'''Role:''' Head of State
->'''Party:''' Socialist Agrarian Party




* FailureIsTheOnlyOption: There is no way for Hempstrand's policies to succeed. [[spoiler: Farbrook will either end up the subject of another country, or suffer hundreds of thousands of deaths, and Hempstrand himself will be removed from office either way.]]

to:

\n* FailureIsTheOnlyOption: There is no way for Hempstrand's policies to succeed. [[spoiler: Farbrook [[spoiler:Farbrook will either end up the subject of another country, or suffer hundreds of thousands of deaths, and Hempstrand himself will be removed from office either way.]]






->'''Full Name:''' Watertowns



->'''Full Name:''' Greneclyf






!Southern Riverlands

to:

!Southern Riverlands
! Southern Riverlands



->'''Name:''' Barrad Magocracy, Barrad Directory (Leopold), Viirad (Viira)

to:

->'''Name:''' ->'''Full Name:''' Barrad Magocracy, Barrad Directory (Leopold), Viirad (Viira)



->'''Role:''' Head of State



->'''Role:''' Head of State



->'''Role:''' Head of State



->'''Role:''' Head of State



->'''Role:''' Head of State






->'''Full Name:''' Austurland



!! ''Jarl Ygritte Bylgjasdóttir''

to:

!! ''Jarl !!''Jarl Ygritte Bylgjasdóttir''




to:

->'''Role:''' Monarch[[note]]Head of State[[/note]]






->'''Role:''' Prime Minister[[note]]Head of State[[/note]]



->'''Role:''' Head of State



->'''Party:''' Conselho Consultivo di Kása

to:

->'''Party:''' ->'''Full Name:''' Kása Free State, Kása-Hreindýraland Confederation (Kása-Hreindýraland union)
->'''Ruling Party:'''
Conselho Consultivo di KásaKása[[note]]Consultative Council of Kása[[/note]]



->'''Party:''' Conselho Consultivo di Kása

to:

->'''Role:''' First Commander[[note]]Head of State[[/note]]
->'''Party:''' Conselho Consultivo di KásaKása[[note]]Consultative Council of Kása[[/note]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]Born second child to a farmer family, Mansu Erba grew in the vast farmlands just outside the capital Seguro, spending her youth exploring nature. Unlike her peers, she and her siblings received basic education from their parents, learning to read and write. As Mansu's elder brother would inherit the farm, she had to find life elsewhere and so Mansu left for the capital, to live and work at a shop owned by relatives. However, this life was not to be as she enlisted in 950 in a Macawian military program which she graduated from in 954. As a sub-teniente, her cleverness earned her the attention of the Skapatoria Programa.\\

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Born second child to a farmer family, Mansu Erba grew in the vast farmlands just outside the capital Seguro, spending her youth exploring nature. Unlike her peers, she and her siblings received basic education from their parents, learning to read and write. As Mansu's elder brother would inherit the farm, she had to find life elsewhere and so Mansu left for the capital, to live and work at a shop owned by relatives. However, this life was not to be as she enlisted in 950 in a Macawian military program which she graduated from in 954. As a sub-teniente, her cleverness earned her the attention of the Skapatoria Programa.\\



->'''Party:''' Conselho Consultivo di Kása

to:

->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di KásaKása[[note]]Consultative Council of Kása[[/note]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]Lûa Ramedi's political career has been defined by his service and loyalty to Mansu Erba. The zebra stallion was born to the political elite of Seguro, coming from a long line and venerated lineage of councillors and bureaucrats. His ancestor had gained fame as Sínora Pon's camp-aide. Through his family, Lûa knew Mansu Erba from his childhood and, in turn, the First Commander found him to be a sharp-minded colt.\\

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]Lûa Ramedi's political career has been defined by his service and loyalty to Mansu Erba. The zebra stallion was born to the political elite of Seguro, coming from a long line and venerated lineage of councillors and bureaucrats. His ancestor had gained fame as Sínora Pon's camp-aide. Through his family, Lûa knew Mansu Erba from his childhood and, in turn, the First Commander found him to be a sharp-minded colt.\\



->'''Party:''' Conselho Consultivo di Kása

to:

->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di KásaKása[[note]]Consultative Council of Kása[[/note]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]To many in Kása, Pasarinha's life embodies the prospect of individual opportunity offered by the free society. Born in the poorer district of Ilha Rosca, not much is known about his early life. Only thing known for certain is that as just a colt, he worked on various ships as a deckhand until growing into a fully fledged sailor. While his early life was spent on board merchant and cargo ships, he soon was allured to serve in the expanding Kásan naval task force. Pasarinha has himself credits the navy for 'beating the worst out of him.' His naval career led him far away from the safe shores to the high seas and shores of northern Zebrica in pursuit of pirates and slavers. Over time, he showed his prowess as a stallion capable of assessing situations calmly. He did rose to rank of terceiro-sargento in 981 and in an engagement in that same year would lead him to temporarily taking over as a captain of a destroyer. His excellent conduct and bravery in this emergency led him to be awarded. But even as he was given a chance to enroll into a naval academy, to everyone's surprise Pasarinha declined the honour and simply asked to be allowed to finish his tour.\\

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]To many in Kása, Pasarinha's life embodies the prospect of individual opportunity offered by the free society. Born in the poorer district of Ilha Rosca, not much is known about his early life. Only thing known for certain is that as just a colt, he worked on various ships as a deckhand until growing into a fully fledged sailor. While his early life was spent on board merchant and cargo ships, he soon was allured to serve in the expanding Kásan naval task force. Pasarinha has himself credits the navy for 'beating the worst out of him.' His naval career led him far away from the safe shores to the high seas and shores of northern Zebrica in pursuit of pirates and slavers. Over time, he showed his prowess as a stallion capable of assessing situations calmly. He did rose to rank of terceiro-sargento in 981 and in an engagement in that same year would lead him to temporarily taking over as a captain of a destroyer. His excellent conduct and bravery in this emergency led him to be awarded. But even as he was given a chance to enroll into a naval academy, to everyone's surprise Pasarinha declined the honour and simply asked to be allowed to finish his tour.\\



->'''Party:''' Conselho Consultivo di Kása

to:

->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di KásaKása[[note]]Consultative Council of Kása[[/note]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]One cannot always tell a creature's fate based on their origins. Born to a family of Barrad refugees, Yrmthu's entire life has been shaped by events prior to her birth; while her family had been just simple serfs living in the Barrad valleys, the crisis caused by the Pentarchy's rise led to her parents only narrowingly escaping the chaos. Her childhood was spent growing up in Oferclif, where many refugees were settled by Kása. Although originally a Wittenlandic pony, speaking wittenlandic as her mother tongue, young Yrmthu learnt kásan fast, enabling her to pursue rudimentary education in both languages. Despite showing prowess and intellect, she did not pursue higher education even when offered the chance. She instead began to aid her fellow refugees in anyway she could. Over the years her focus moved to coordinating the aid efforts and acting as a middle-mare between the government and camp representatives.\\

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]One cannot always tell a creature's fate based on their origins. Born to a family of Barrad refugees, Yrmthu's entire life has been shaped by events prior to her birth; while her family had been just simple serfs living in the Barrad valleys, the crisis caused by the Pentarchy's rise led to her parents only narrowingly escaping the chaos. Her childhood was spent growing up in Oferclif, where many refugees were settled by Kása. Although originally a Wittenlandic pony, speaking wittenlandic as her mother tongue, young Yrmthu learnt kásan fast, enabling her to pursue rudimentary education in both languages. Despite showing prowess and intellect, she did not pursue higher education even when offered the chance. She instead began to aid her fellow refugees in anyway she could. Over the years her focus moved to coordinating the aid efforts and acting as a middle-mare between the government and camp representatives.\\



->'''Party:''' Conselho Consultivo di Kása

to:

->'''Role:''' First Commander[[note]]Head of State[[/note]] (Election)
->'''Party:''' Conselho Consultivo di KásaKása[[note]]Consultative Council of Kása[[/note]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]If a Kásan was asked to name a single poet they know, then with a great chance they would say Áltu Kexa. The zebra mare is well-known and admired for her succinct yet poignant language which has won her great fame despite her somewhat eccentric behaviour.\\

to:

->'''In-Game Biography:''' [[labelnote: Click Biography''' [[labelnote:Click to Show]]If a Kásan was asked to name a single poet they know, then with a great chance they would say Áltu Kexa. The zebra mare is well-known and admired for her succinct yet poignant language which has won her great fame despite her somewhat eccentric behaviour.\\
Is there an issue? Send a MessageReason:
None



to:

* PowerArmor: He builds a giant suit that is his attempt to give himself the powers of ''[[PhysicalGod an alicorn]].''
Is there an issue? Send a MessageReason:
Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: In her Kratocratic path, Berserker Ygritte offers anydeer opposing her a chance to duel her and take power if they win; since she's an extremely powerful berserker, nodeer managed to defeat her, meaning that she stays in power.

to:

* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: In her Kratocratic path, Berserker Ygritte offers anydeer opposing her a chance to duel her and take power if they win; since she's an extremely powerful berserker, nodeer managed to defeat her, meaning that she stays in power.



* TheBerserker: Ygritte's backstory can be set as a Berserker if the player chooses to have her come from a Thrall background and grew up tending the fields (giving her the Hardy trait). This opens up the [[AsskickingEqualsAuthority Kratocratic]] path for Austurland.

to:

* TheBerserker: Ygritte's backstory can be set as a Berserker if the player chooses to have her come from a Thrall background and grew up tending the fields (giving her the Hardy trait). This opens up the [[AsskickingEqualsAuthority [[AsskickingLeadsToLeadership Kratocratic]] path for Austurland.

Added: 7103

Changed: 17872

Removed: 4980

Is there an issue? Send a MessageReason:
None


* ChallengingTheChief: Wittenland is a meritocratic monarchy where the magically talented are allowed to challenge the crown in a duel. If the challenger defeats the monarch, the latter abdicates and lets the former take the throne.



* DuelToTheDeath: While the Queening is normally supposed to be safe and non-lethal, the situation surrounding Honoria and White Star turns it into a duel to the death.



* KlingonPromotion: Wittenland is a meritocratic monarchy where the magically talented are allowed to challenge the crown in a duel. The duel is normally supposed to be safe and non-lethal, but the situation surrounding Honoria and White Star turns it into a duel to the death.



* NonStandardCharacterDesign: The undead portraits of Barradian characters are sketched in a very distinct style from every other portrait in the mod.



* KlingonPromotion: If Ygritte was born a Thrall, she took the position of the Jarl when she deposed the previous Jarl in an uprising. Alternatively, if she was born a bandit, she may have become Jarl by using her bandit or mercenary army to depose the previous Jarl, albeit ambiguously if it was by the use or merely the threat of force.

to:

* KlingonPromotion: If Ygritte was born a Thrall, she took the position of the became Jarl when she deposed the previous Jarl in an uprising. Alternatively, if she was born a bandit, she may have become Jarl by using her bandit or mercenary army to depose the previous Jarl, albeit ambiguously if it was by the use or merely the threat of force.



* TerrorHero: In Austurland's Kratocratic path, Berserker Ygritte embraces Kratocracy when the nobility defies her declaration of the abolishment of Thralldom, leading her to declare the rule of the strong so she can end the priviliged nobility class and protect the weak.

to:

* TerrorHero: In Austurland's Kratocratic path, Berserker Ygritte embraces Kratocracy when the nobility defies her declaration abolition of the abolishment of Thralldom, thralldom, leading her to declare the rule of the strong so she can end the priviliged nobility class and protect the weak.



[[/folder]]

[[folder:Kása Free State]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_kasa.png]]
[[caption-width-right:350:[[labelnote:Flag of the Kása-Hreindýraland Confederation]]https://static.tvtropes.org/pmwiki/pub/images/eaw_kasa_austurland.png[[/labelnote]]]]
->'''Party:''' Conselho Consultivo di Kása
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]

to:

[[/folder]]

[[folder:Kása Free State]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_kasa.png]]
[[caption-width-right:350:[[labelnote:Flag of the Kása-Hreindýraland Confederation]]https://static.tvtropes.org/pmwiki/pub/images/eaw_kasa_austurland.png[[/labelnote]]]]
->'''Party:''' Conselho Consultivo di Kása
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
!!''Ulfdis Aresdottir''



* PlotTriggeringDeath: Downplayed. Due to her age, Mansu Erba retires after completing the initial focus tree much to the shock of the government due to her post being supposed to be a lifetime commitment, citing that her way of governing is outdated and she wishes to spend her last years in peace. A 100-day election started afterwards to decide the next First Commander.
* SlaveLiberation: The Kása Free State was born when, aware of the fate that awaited them, the slaves on the Colthaginian slave ship D'vash rebelled against their captors, turned the ship north, and settled in southeastern Griffonia, in what was once the southern frontier of the Kingdom of Wittenland. This instilled the people of Kása with a fanatical devotion to individualistic freedom; in the game, the sole ideology they can follow is Harmonic Libertarianism, and they have an international network of agents meant to infiltrate countries that are judged insufficiently individualistic or libertarian, secretly liberating dissidents to Kása whenever they get the chance.

!!''Mansu Erba''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/mansuerba.png]]
->'''Party:''' Conselho Consultivo di Kása
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography:''' [[labelnote: Click to Show]]Born second child to a farmer family, Mansu Erba grew in the vast farmlands just outside the capital Seguro, spending her youth exploring nature. Unlike her peers, she and her siblings received basic education from their parents, learning to read and write. As Mansu's elder brother would inherit the farm, she had to find life elsewhere and so Mansu left for the capital, to live and work at a shop owned by relatives. However, this life was not to be as she enlisted in 950 in a Macawian military program which she graduated from in 954. As a sub-teniente, her cleverness earned her the attention of the Skapatoria Programa.\\
For three years, she worked as an undercover agent in Austurland, Wittenland and Nimbusia, where she helped many escaping to freedom. Mansu proved herself to be a capable operative and in 957, she rose to fame for her actions in Austurland as she lead the escape of over a hundred thralls despite taking a musket ball to her gut. She received a hero's welcome at Seguro and an award for her self-sacrifice from the First Commander. Sadly, the musket ball that made her a hero also prevented her from ever working as an operative again. At the hospital, the recovering zebra would meet her future husband, a widowed doctor, and the two would be married two years later. In 960 the Advisory Council elections saw Mansu chosen as a councillor of Seguro.\\
While Kása had continued to prosper, in 967 the Barrad Crisis erupted. As streams of refugees trickled into Kása, the First Commander of the time suffered a stroke. As the crisis worsened, an emergency election in the council saw Mansu Erba narrowly elected as the First Commander. She acted swiftly, diverting all funds from industrialisation programs and appealing to Macawia for aid. Kása suffered from it but it endured, their founding ideals upheld as Mansu argued to the critics. After all, is a factory worth betraying oneself?\\
Despite the hardships in the following decades, Kása chose to trust in its timely hero and under Mansu's leadership, Kása slowly recovered from the crisis thanks to extensive literacy and economic reform programs. Now, she is known as A avo di Kása — Kása's Grandmother.[[/labelnote]]

to:

* PlotTriggeringDeath: Downplayed. Due to her age, Mansu Erba retires after completing the initial focus tree much to the shock of the government due to her post being supposed to be a lifetime commitment, citing that her way of governing is outdated and she wishes to spend her last years in peace. A 100-day election started afterwards to decide the next First Commander.
* SlaveLiberation: The Kása Free State was born when, aware of the fate that awaited them, the slaves on the Colthaginian slave ship D'vash rebelled against their captors, turned the ship north, and settled in southeastern Griffonia, in what was once the southern frontier of the Kingdom of Wittenland. This instilled the people of Kása with a fanatical devotion to individualistic freedom; in the game, the sole ideology they can follow is Harmonic Libertarianism, and they have an international network of agents meant to infiltrate countries that are judged insufficiently individualistic or libertarian, secretly liberating dissidents to Kása whenever they get the chance.

!!''Mansu Erba''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/mansuerba.png]]
->'''Party:''' Conselho Consultivo di Kása
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography:''' [[labelnote: Click to Show]]Born second child to a farmer family, Mansu Erba grew in the vast farmlands just outside the capital Seguro, spending her youth exploring nature. Unlike her peers, she and her siblings received basic education from their parents, learning to read and write. As Mansu's elder brother would inherit the farm, she had to find life elsewhere and so Mansu left for the capital, to live and work at a shop owned by relatives. However, this life was not to be as she enlisted in 950 in a Macawian military program which she graduated from in 954.
InternalReformist: As a sub-teniente, her cleverness earned her the attention of the Skapatoria Programa.\\
For three years, she worked as an undercover agent in Austurland, Wittenland and Nimbusia, where she helped many escaping to freedom. Mansu proved herself to be a capable operative and in 957, she rose to fame for her actions in Austurland as she lead the escape of over a hundred thralls despite taking a musket ball to her gut. She received a hero's welcome at Seguro and an award for her self-sacrifice from the First Commander. Sadly, the musket ball that made her a hero also prevented her from ever working as an operative again. At the hospital, the recovering zebra would meet her future husband, a widowed doctor, and the two would be married two years later. In 960 the Advisory Council elections saw Mansu chosen as a councillor of Seguro.\\
While Kása had continued to prosper, in 967 the Barrad Crisis erupted. As streams of refugees trickled into Kása, the First Commander of the time suffered a stroke. As the crisis worsened, an emergency election in the council saw Mansu Erba narrowly
communist Prime Minister elected as to lead a capitalist democracy, Ulfdis seeks to push Austurland's economy into the First Commander. She acted swiftly, diverting all funds from industrialisation programs and appealing to Macawia for aid. Kása suffered from it but it endured, their founding ideals upheld as Mansu argued to modern era by emphasising the critics. After all, is a factory worth betraying oneself?\\
Despite
idea of always progressing into the hardships in the following decades, Kása chose to trust in its timely hero and under Mansu's leadership, Kása slowly recovered from the crisis thanks to extensive literacy and economic reform programs. Now, she new age, until utopia is known as A avo di Kása — Kása's Grandmother.[[/labelnote]]eventually reached.

!!''Gulrain Lisvaldr''



* CareerEndingInjury: Took a musket ball to the gut leading thralls to freedom 50 years before the start of the story, ending her career as an agent. The silver lining to this is that she would meet her future husband in the hospital as a result.
* LonelyFuneral: {{Defied|Trope}}. When she dies a few in-game years after the election, her final wishes is for her funeral to be a private affair among her family in their lakeside home to avoid plunging the country to a halt. However, the former slaves/thralls consisting of various zebras, ponies, deer and griffin and many more she liberated over the course of her agent career attended her funeral to pay their respects. Soon after, even some of the local citizens and refugees stood in silent vigil at the opposite shore, pushing flowers into the nearby lake.
* RedBaron: Avo di Kása. It means Kása's Grandmother.
* YouAreInCommandNow: Her predecessor suffered a stroke and presumably died in the middle of a refugee crisis. Due to being a councillor at that time, she was elected hastily afterwards and stayed until present day.

!!''Lûa Ramedi''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/la_ramedi.png]]

to:

* CareerEndingInjury: Took a musket ball HollywoodAtheist: Lisvaldr hunts down the greedy and power-hungry godi, who lie to the gut leading thralls people by saying they hear and see visions.
* InternalRetcon: As part of the cultural revolution, Lisvaldr makes a few selective edits
to freedom 50 years Austurlandic sagas. Technically, nodeer could say for sure whether or not Hoef Derickson's expedition was actually an attempt to flee from oppressive nobles and establish a communal society, or that Hårald the Trotter had actually been an agent of reactionaries from Olenia, who destroyed the prospering proto-socialist society and enforced thralldom upon its peaceful inhabitants. In a few generations, the old versions will fade from memory completely.
* NecessaryEvil: Lisvaldr recognises that his purges are bloody, but necessary to deal with the gang of thugs and slavers who ran Austurland
before the start of the story, ending her career as an agent. The silver lining to this is that she would meet her future husband he arrived.
* {{Newspeak}}: Lisvaldr, who was born
in the hospital as a result.
* LonelyFuneral: {{Defied|Trope}}. When she dies a few in-game years after the election, her final wishes is for her funeral
Olenia, considers Austurlandic to be an almost incomprehensible dialect of Olenian, with an archaic vocabulary and a private affair among her family in their lakeside home to avoid plunging highly irregular noun morphology system, which must be replaced by standard Olenian. After this focus is taken, the country to a halt. However, itself and its cities receive new Olenian (Finnish) names, replacing the former slaves/thralls consisting of various zebras, ponies, deer and griffin and many more she liberated over the course of her agent career attended her funeral to pay their respects. Soon after, even some of the local citizens and refugees stood in silent vigil at the opposite shore, pushing flowers into the nearby lake.
* RedBaron: Avo di Kása. It means Kása's Grandmother.
* YouAreInCommandNow: Her predecessor suffered a stroke and presumably died in the middle of a refugee crisis. Due to being a councillor at that time, she was elected hastily afterwards and stayed until present day.

!!''Lûa Ramedi''
[[quoteright:156:https://static.
old Austurlandic (Icelandic) names.
[[/folder]]

[[folder:Kása Free State]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/la_ramedi.png]]org/pmwiki/pub/images/eaw_kasa.png]]
[[caption-width-right:350:[[labelnote:Flag of the Kása-Hreindýraland Confederation]]https://static.tvtropes.org/pmwiki/pub/images/eaw_kasa_austurland.png[[/labelnote]]]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]Lûa Ramedi's political career has been defined by his service and loyalty to Mansu Erba. The zebra stallion was born to the political elite of Seguro, coming from a long line and venerated lineage of councillors and bureaucrats. His ancestor had gained fame as Sínora Pon's camp-aide. Through his family, Lûa knew Mansu Erba from his childhood and, in turn, the First Commander found him to be a sharp-minded colt.\\
After an education overseas in Macawia, Lûa attempted to pursue a career in the burgeoning civil service yet a single letter changed his life; an invitation from the First Commander to become her secretary. A position that he accepted at once. This led Lûa Ramedi to Kásan politics, aiding Mansu in drafting speeches and legislation amongst other tasks where his dutifulness didn't go unnoticed. Through Mansu, his name gained prominence amongst the councillors and as the old First Commander continued to rely on him more, the writing on the wall was clear — Lûa Ramedi was Mansu Erba's designated successor.\\
After Mansu Erba's sudden resignation and retirement, most of the Advisory Council flocked to Lûa Ramedi, to the stallion's surprise. During the election, he led a campaign centered around safeguarding Mansu Erba's heritage and, in the end, the former secretary's political connections and ableness proved their worth.\\
Now, as the new First Commander, Lûa Ramedi seeks to continue the path paved by Mansu Erba in forming an unified Kása as a modern, democratic nation.[[/labelnote]]



* TheApprentice: Is Mansu Erba's protege in the art of politics.
* WarIsHell: Is a very firm believer of this, which is very cruel when you consider the very nature of the game. When it is time to unveil a war memorial for the dead, [[spoiler: the revealed statue more resembles a horror art piece. It depicts a dead zebra with a severed foreleg which has fallen nearby, a pony crying next to the corpse on her haunches and a griffin knight nearby clutching his helmeted head in horror. When the citizens are understandably enraged, he ordered a soldier to fire a blank to the sky which silenced the mob. He then proceeds to state that this very sound gave a friend he knew PTSD for life and that "glory" and "honor" are nothing more than a sham to cover up the cruel reality of death. This is the point that he was trying to make with everycreature and that every time one goes to war, they must know this reality and not be blinded by the falsehoods that sent countless to their deaths, which is why the peace they have is all the more precious. The mob is silent throughout as his point sunk in]].

!!''Pasarinha''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/pasarinha.png]]

to:

* TheApprentice: Is PlotTriggeringDeath: Downplayed. Due to her age, Mansu Erba's protege Erba retires after completing the initial focus tree much to the shock of the government due to her post being supposed to be a lifetime commitment, citing that her way of governing is outdated and she wishes to spend her last years in peace. A 100-day election started afterwards to decide the next First Commander.
* SlaveLiberation: The Kása Free State was born when, aware of the fate that awaited them, the slaves on the Colthaginian slave ship D'vash rebelled against their captors, turned the ship north, and settled in southeastern Griffonia, in what was once the southern frontier of the Kingdom of Wittenland. This instilled the people of Kása with a fanatical devotion to individualistic freedom;
in the art of politics.
* WarIsHell: Is a very firm believer of this, which is very cruel when you consider
game, the very nature of the game. When it is time to unveil a war memorial for the dead, [[spoiler: the revealed statue more resembles a horror art piece. It depicts a dead zebra with a severed foreleg which has fallen nearby, a pony crying next to the corpse on her haunches and a griffin knight nearby clutching his helmeted head in horror. When the citizens are understandably enraged, he ordered a soldier to fire a blank to the sky which silenced the mob. He then proceeds to state that this very sound gave a friend he knew PTSD for life and that "glory" and "honor" are nothing more than a sham to cover up the cruel reality of death. This is the point that he was trying to make with everycreature and that every time one goes to war, sole ideology they must know this reality can follow is Harmonic Libertarianism, and not be blinded by the falsehoods that sent countless to their deaths, which is why the peace they have is all an international network of agents meant to infiltrate countries that are judged insufficiently individualistic or libertarian, secretly liberating dissidents to Kása whenever they get the more precious. The mob is silent throughout as his point sunk in]].

!!''Pasarinha''
chance.

!!''Mansu Erba''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/pasarinha.org/pmwiki/pub/images/mansuerba.png]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]To many in Kása, Pasarinha's life embodies the prospect of individual opportunity offered by the free society. Born in the poorer district of Ilha Rosca, not much is known about his early life. Only thing known for certain is that as just a colt, he worked on various ships as a deckhand until growing into a fully fledged sailor. While his early life was spent on board merchant and cargo ships, he soon was allured to serve in the expanding Kásan naval task force. Pasarinha has himself credits the navy for 'beating the worst out of him.' His naval career led him far away from the safe shores to the high seas and shores of northern Zebrica in pursuit of pirates and slavers. Over time, he showed his prowess as a stallion capable of assessing situations calmly. He did rose to rank of terceiro-sargento in 981 and in an engagement in that same year would lead him to temporarily taking over as a captain of a destroyer. His excellent conduct and bravery in this emergency led him to be awarded. But even as he was given a chance to enroll into a naval academy, to everyone's surprise Pasarinha declined the honour and simply asked to be allowed to finish his tour.\\
Once decommissioned and back in Kása in the year 983, Pasarinha did not remain idle. Using his experience, past and few connections, he formed the South-North Corporation, a cargo company specialized upon transporting goods between Kása and Macawia. His iron-will and shrewd dealings allowed him to not just survive the competition against the well-established companies but thrive. It was also in then Pasarinha made his debut into the upper-echelons of Kásan society, where his direct manners and titular pipe made him a known figure. By the beginning of 990s, Pasarinha stood amongst the richest of Kása.\\
All this culminated in his election as the councillor of Ilha Rosca in the election of 991 by the backing of not just the local business magnates but also many common citizens. In the council he became a voice for modernisation of Kása. Culmination of this was the adoption of his program titled Prudutu Projektu by Mansu Erba in 1000, which saw construction of the first railway lines around Seguro. It wasn't a surprise that Pasarinha announced his candidacy following Mansu Erba's resignation and many voiced support for the self-made stallion of the future. While not the best public speaker, having never been one to like public spotlight, Pasarinha showed the quality of his character on the election tour. Now, as the new First Commander, he has his plans set for Kása; ones that will secure its existence for generations to come.[[/labelnote]]

to:

->'''In-Game Biography:''' [[labelnote: Click to Show]]To many in Kása, Pasarinha's life embodies the prospect of individual opportunity offered by the free society. Born Show]]Born second child to a farmer family, Mansu Erba grew in the poorer district of Ilha Rosca, not much is known about his early life. Only thing known for certain is that as vast farmlands just outside the capital Seguro, spending her youth exploring nature. Unlike her peers, she and her siblings received basic education from their parents, learning to read and write. As Mansu's elder brother would inherit the farm, she had to find life elsewhere and so Mansu left for the capital, to live and work at a colt, he worked on various ships as a deckhand until growing into a fully fledged sailor. While his early shop owned by relatives. However, this life was spent on board merchant and cargo ships, he soon was allured to serve in the expanding Kásan naval task force. Pasarinha has himself credits the navy for 'beating the worst out of him.' His naval career led him far away from the safe shores to the high seas and shores of northern Zebrica in pursuit of pirates and slavers. Over time, he showed his prowess as a stallion capable of assessing situations calmly. He did rose to rank of terceiro-sargento in 981 and in an engagement in that same year would lead him to temporarily taking over as a captain of a destroyer. His excellent conduct and bravery in this emergency led him not to be awarded. But even as he was given she enlisted in 950 in a chance to enroll into Macawian military program which she graduated from in 954. As a naval academy, to everyone's surprise Pasarinha declined sub-teniente, her cleverness earned her the honour and simply asked to be allowed to finish his tour.attention of the Skapatoria Programa.\\
Once decommissioned For three years, she worked as an undercover agent in Austurland, Wittenland and back in Kása in the year 983, Pasarinha did not remain idle. Using his experience, past and few connections, he formed the South-North Corporation, a cargo company specialized upon transporting goods between Kása and Macawia. His iron-will and shrewd dealings allowed him to not just survive the competition against the well-established companies but thrive. It was also in then Pasarinha made his debut into the upper-echelons of Kásan society, Nimbusia, where his direct manners she helped many escaping to freedom. Mansu proved herself to be a capable operative and titular pipe in 957, she rose to fame for her actions in Austurland as she lead the escape of over a hundred thralls despite taking a musket ball to her gut. She received a hero's welcome at Seguro and an award for her self-sacrifice from the First Commander. Sadly, the musket ball that made him her a known figure. By hero also prevented her from ever working as an operative again. At the beginning of 990s, Pasarinha stood amongst hospital, the richest recovering zebra would meet her future husband, a widowed doctor, and the two would be married two years later. In 960 the Advisory Council elections saw Mansu chosen as a councillor of Kása.Seguro.\\
All this culminated While Kása had continued to prosper, in his 967 the Barrad Crisis erupted. As streams of refugees trickled into Kása, the First Commander of the time suffered a stroke. As the crisis worsened, an emergency election as the councillor of Ilha Rosca in the election of 991 by the backing of not just the local business magnates but also many common citizens. In the council he became a voice for modernisation of Kása. Culmination of this was the adoption of his program titled Prudutu Projektu by saw Mansu Erba in 1000, which saw construction of narrowly elected as the first railway lines around Seguro. It wasn't First Commander. She acted swiftly, diverting all funds from industrialisation programs and appealing to Macawia for aid. Kása suffered from it but it endured, their founding ideals upheld as Mansu argued to the critics. After all, is a surprise that Pasarinha announced his candidacy factory worth betraying oneself?\\
Despite the hardships in the
following Mansu Erba's resignation decades, Kása chose to trust in its timely hero and many voiced support for under Mansu's leadership, Kása slowly recovered from the self-made stallion of the future. While not the best public speaker, having never been one crisis thanks to like public spotlight, Pasarinha showed the quality of his character on the election tour. extensive literacy and economic reform programs. Now, she is known as the new First Commander, he has his plans set for Kása; ones that will secure its existence for generations to come.A avo di Kása — Kása's Grandmother.[[/labelnote]]



* HonestCorporateExecutive: Pasarinha is a successful businesszebra and advocate of the free market, but believes in a new kind of capitalism, with true freedom for all to pursue their dreams.
* RagsToRiches: Born into a poor family, Pasarinha became one of the richest zebras in Kása in his early 40s.

!!''Yrmthu''

to:

* HonestCorporateExecutive: Pasarinha is CareerEndingInjury: Took a successful businesszebra and advocate of musket ball to the free market, but believes in a new kind of capitalism, with true gut leading thralls to freedom for all to pursue their dreams.
* RagsToRiches: Born into a poor family, Pasarinha became one
50 years before the start of the richest zebras story, ending her career as an agent. The silver lining to this is that she would meet her future husband in Kása the hospital as a result.
* LonelyFuneral: {{Defied|Trope}}. When she dies a few in-game years after the election, her final wishes is for her funeral to be a private affair among her family
in his early 40s.

!!''Yrmthu''
their lakeside home to avoid plunging the country to a halt. However, the former slaves/thralls consisting of various zebras, ponies, deer and griffin and many more she liberated over the course of her agent career attended her funeral to pay their respects. Soon after, even some of the local citizens and refugees stood in silent vigil at the opposite shore, pushing flowers into the nearby lake.
* RedBaron: Avo di Kása. It means Kása's Grandmother.
* YouAreInCommandNow: Her predecessor suffered a stroke and presumably died in the middle of a refugee crisis. Due to being a councillor at that time, she was elected hastily afterwards and stayed until present day.

!!''Lûa Ramedi''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/la_ramedi.png]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]One cannot always tell a creature's fate based on their origins. Born to a family of Barrad refugees, Yrmthu's entire life has been shaped by events prior to her birth; while her family had been just simple serfs living in the Barrad valleys, the crisis caused by the Pentarchy's rise led to her parents only narrowingly escaping the chaos. Her childhood was spent growing up in Oferclif, where many refugees were settled by Kása. Although originally a Wittenlandic pony, speaking wittenlandic as her mother tongue, young Yrmthu learnt kásan fast, enabling her to pursue rudimentary education in both languages. Despite showing prowess and intellect, she did not pursue higher education even when offered the chance. She instead began to aid her fellow refugees in anyway she could. Over the years her focus moved to coordinating the aid efforts and acting as a middle-mare between the government and camp representatives.\\
It was during her work that Yrmthu began to slowly developed an unique political philosophy. She adored Kása's harmonic values of individual liberty and the democratic institution that ensured equality of all. Yet she saw the value of local communities and disliked how political capital was entirely centered in Seguro, with municipalities having little say in affairs that concerned themselves. Her localist ideology gained some ground in the northern states and culminated in her election to councilor of Oferclif in 999. Despite her reservations, Yrmthu was a staunchly loyalist to Mansu Erba's policies and kept her criticisms to the parlay rooms for most part. Her biggest political victory was the passage of the Petition Act in 1002 which enable local communities to directly petition the First Commander.\\
When Mansu Erba retired, Yrmthu did not initially intend to run, feeling her position wasn't entirely secure. But when a group of fellow localist councillors approached her and pledged to aid her, she couldn't deny their request. With their aid and her campaign tour's success, her election saw a turning point in Kása's history; for the first time, a non-zebra was the First Commander. And in her new position, she intend to reform not simply Kásan politics but the society itself.[[/labelnote]]

to:

->'''In-Game Biography:''' [[labelnote: Click to Show]]One cannot always tell a creature's fate based on their origins. Born to a family of Barrad refugees, Yrmthu's entire life Show]]Lûa Ramedi's political career has been shaped defined by events prior his service and loyalty to her birth; while her family Mansu Erba. The zebra stallion was born to the political elite of Seguro, coming from a long line and venerated lineage of councillors and bureaucrats. His ancestor had been just simple serfs living in the Barrad valleys, the crisis caused by the Pentarchy's rise led to her parents only narrowingly escaping the chaos. Her gained fame as Sínora Pon's camp-aide. Through his family, Lûa knew Mansu Erba from his childhood was spent growing up and, in Oferclif, where many refugees were settled by Kása. Although originally a Wittenlandic pony, speaking wittenlandic as her mother tongue, young Yrmthu learnt kásan fast, enabling her to pursue rudimentary education in both languages. Despite showing prowess and intellect, she did not pursue higher education even when offered turn, the chance. She instead began First Commander found him to aid her fellow refugees in anyway she could. Over the years her focus moved to coordinating the aid efforts and acting as be a middle-mare between the government and camp representatives.sharp-minded colt.\\
It was during After an education overseas in Macawia, Lûa attempted to pursue a career in the burgeoning civil service yet a single letter changed his life; an invitation from the First Commander to become her work secretary. A position that Yrmthu began he accepted at once. This led Lûa Ramedi to slowly developed an unique political philosophy. She adored Kása's harmonic values of individual liberty Kásan politics, aiding Mansu in drafting speeches and the democratic institution that ensured equality of all. Yet she saw the value of local communities and disliked how political capital was entirely centered in Seguro, with municipalities having little say in affairs that concerned themselves. Her localist ideology legislation amongst other tasks where his dutifulness didn't go unnoticed. Through Mansu, his name gained some ground in prominence amongst the northern states councillors and culminated in her election as the old First Commander continued to councilor of Oferclif in 999. Despite her reservations, Yrmthu rely on him more, the writing on the wall was a staunchly loyalist to clear — Lûa Ramedi was Mansu Erba's policies and kept her criticisms to the parlay rooms for most part. Her biggest political victory was the passage of the Petition Act in 1002 which enable local communities to directly petition the First Commander.designated successor.\\
When After Mansu Erba's sudden resignation and retirement, most of the Advisory Council flocked to Lûa Ramedi, to the stallion's surprise. During the election, he led a campaign centered around safeguarding Mansu Erba's heritage and, in the end, the former secretary's political connections and ableness proved their worth.\\
Now, as the new First Commander, Lûa Ramedi seeks to continue the path paved by
Mansu Erba retired, Yrmthu did not initially intend to run, feeling her position wasn't entirely secure. But when a group of fellow localist councillors approached her and pledged to aid her, she couldn't deny their request. With their aid and her campaign tour's success, her election saw a turning point in Kása's history; for the first time, forming an unified Kása as a non-zebra was the First Commander. And in her new position, she intend to reform not simply Kásan politics but the society itself.modern, democratic nation.[[/labelnote]]




!!''Áltu Kexa''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/ltu_kexa.png]]

to:

\n!!''Áltu Kexa''\n* TheApprentice: Is Mansu Erba's protege in the art of politics.
* WarIsHell: Is a very firm believer of this, which is very cruel when you consider the very nature of the game. When it is time to unveil a war memorial for the dead, [[spoiler: the revealed statue more resembles a horror art piece. It depicts a dead zebra with a severed foreleg which has fallen nearby, a pony crying next to the corpse on her haunches and a griffin knight nearby clutching his helmeted head in horror. When the citizens are understandably enraged, he ordered a soldier to fire a blank to the sky which silenced the mob. He then proceeds to state that this very sound gave a friend he knew PTSD for life and that "glory" and "honor" are nothing more than a sham to cover up the cruel reality of death. This is the point that he was trying to make with everycreature and that every time one goes to war, they must know this reality and not be blinded by the falsehoods that sent countless to their deaths, which is why the peace they have is all the more precious. The mob is silent throughout as his point sunk in]].

!!''Pasarinha''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/ltu_kexa.org/pmwiki/pub/images/pasarinha.png]]



->'''In-Game Biography:''' [[labelnote: Click to Show]]If a Kásan was asked to name a single poet they know, then with a great chance they would say Áltu Kexa. The zebra mare is well-known and admired for her succinct yet poignant language which has won her great fame despite her somewhat eccentric behaviour.\\
Yet her origins is far more tragic; born to poor farming family in Ilhas Lagosta, it was even a miracle that Áltu learned to read thanks to her attentive parents. Already in youth, her experience with hardships molded her to be strong in her convictions yet she never grew to resent the simple, poor way of life. Her evenings were filled by listening to her grandparents stories about the past, how her ancestors had been fought on D'vah with Akeeku and how her great-grandmother had fought under Sinóra Pon against the crusaders. It was from these tales that Áltu, from an early age, yearned to be something more than just a farmer — she wished to be a soldier. Only for a polio outbreak to crush Áltu's dreams, leaving her with semi-crippled back legs and in need to use wheel-aids to walk.\\
But instead of falling to the wayside, Áltu Kexa found writing a way to vent her feelings. Even without any education, she consumed any literature, aided in this by her frequent visits to a medical facility in Seguro. Life in the capital gave her a chance to see a different side of Kása and it horrified her; where there had been compassion and friendship between others back home, there was only fights and crime in the industrial slums. It was this squalor that she attacked in her writing. Her breakthrough came, oddly enough, when an affluent pony hired her to recite her work at a party. What came to be known as 'The Night of Fire' the poet instead read poems that mocked her rich listeners for their decadent luxury. The ensuing newspaper drama and a lawsuit led to her imprisonment. But Áltu simply continued to write inside the prison, aided in her work by a friendly jailor. After her time, she walked out to a cheering crowd. Áltu Kexa became a successful poet, with her work published for free for all to read, earning her living from public recitals. But despite her wealth, the zebra continued to live at her ancestral farm where she married the jailor who'd aided her and the couple had twins.\\
Áltu Kexa has decried politicians as paper tigers. So when she announced her candidacy, there was confusion. But her fiery speeches struck a chord in the masses and now she plans to reforge Kása and show where her place is in the world; as a guardian of the oppressed and enemy of tyrants.[[/labelnote]]

to:

->'''In-Game Biography:''' [[labelnote: Click to Show]]If Show]]To many in Kása, Pasarinha's life embodies the prospect of individual opportunity offered by the free society. Born in the poorer district of Ilha Rosca, not much is known about his early life. Only thing known for certain is that as just a colt, he worked on various ships as a deckhand until growing into a fully fledged sailor. While his early life was spent on board merchant and cargo ships, he soon was allured to serve in the expanding Kásan naval task force. Pasarinha has himself credits the navy for 'beating the worst out of him.' His naval career led him far away from the safe shores to the high seas and shores of northern Zebrica in pursuit of pirates and slavers. Over time, he showed his prowess as a stallion capable of assessing situations calmly. He did rose to rank of terceiro-sargento in 981 and in an engagement in that same year would lead him to temporarily taking over as a captain of a destroyer. His excellent conduct and bravery in this emergency led him to be awarded. But even as he was given a chance to enroll into a naval academy, to everyone's surprise Pasarinha declined the honour and simply asked to name a single poet they know, then with a great chance they would say Áltu Kexa. The zebra mare is well-known and admired for her succinct yet poignant language which has won her great fame despite her somewhat eccentric behaviour.be allowed to finish his tour.\\
Yet her origins is far more tragic; born to poor farming family Once decommissioned and back in Ilhas Lagosta, it was even a miracle that Áltu learned to read thanks to her attentive parents. Already Kása in youth, her experience with hardships molded her to be strong in her convictions yet she never grew to resent the simple, poor way of life. Her evenings were filled by listening to her grandparents stories about year 983, Pasarinha did not remain idle. Using his experience, past and few connections, he formed the past, how her ancestors had been fought on D'vah with Akeeku South-North Corporation, a cargo company specialized upon transporting goods between Kása and how her great-grandmother had fought under Sinóra Pon Macawia. His iron-will and shrewd dealings allowed him to not just survive the competition against the crusaders. well-established companies but thrive. It was from these tales that Áltu, from an early age, yearned to be something more than just a farmer — she wished to be a soldier. Only for a polio outbreak to crush Áltu's dreams, leaving her with semi-crippled back legs also in then Pasarinha made his debut into the upper-echelons of Kásan society, where his direct manners and in need to use wheel-aids to walk.titular pipe made him a known figure. By the beginning of 990s, Pasarinha stood amongst the richest of Kása.\\
But instead of falling to the wayside, Áltu Kexa found writing a way to vent her feelings. Even without any education, she consumed any literature, aided in All this by her frequent visits to a medical facility culminated in Seguro. Life his election as the councillor of Ilha Rosca in the capital gave her a chance to see a different side election of Kása and it horrified her; where there had been compassion and friendship between others back home, there was only fights and crime in 991 by the industrial slums. It was this squalor that she attacked in her writing. Her breakthrough came, oddly enough, when an affluent pony hired her to recite her work at a party. What came to be known as 'The Night backing of Fire' not just the poet instead read poems that mocked her rich listeners for their decadent luxury. The ensuing newspaper drama and a lawsuit led to her imprisonment. But Áltu simply continued to write inside local business magnates but also many common citizens. In the prison, aided in her work by a friendly jailor. After her time, she walked out to a cheering crowd. Áltu Kexa council he became a successful poet, with her work published voice for free for all to read, earning her living from public recitals. But despite her wealth, modernisation of Kása. Culmination of this was the zebra continued to live at her ancestral farm where she married adoption of his program titled Prudutu Projektu by Mansu Erba in 1000, which saw construction of the jailor who'd aided her and the couple had twins.\\
Áltu Kexa has decried politicians as paper tigers. So when she
first railway lines around Seguro. It wasn't a surprise that Pasarinha announced her candidacy, there was confusion. But her fiery speeches struck a chord in his candidacy following Mansu Erba's resignation and many voiced support for the masses and now she plans to reforge Kása and show where her place is in the world; as a guardian self-made stallion of the oppressed and enemy future. While not the best public speaker, having never been one to like public spotlight, Pasarinha showed the quality of tyrants.his character on the election tour. Now, as the new First Commander, he has his plans set for Kása; ones that will secure its existence for generations to come.[[/labelnote]]



* HonestCorporateExecutive: Pasarinha is a successful businesszebra and advocate of the free market, but believes in a new kind of capitalism, with true freedom for all to pursue their dreams. He even makes a point of condemning Skyfall as an example of 'corrupted' capitalism ruled by filthy oligarchs and demonic corporations.
* RagsToRiches: Born into a poor family, Pasarinha became one of the richest zebras in Kása in his early 40s.

!!''Yrmthu''
->'''Party:''' Conselho Consultivo di Kása
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography:''' [[labelnote: Click to Show]]One cannot always tell a creature's fate based on their origins. Born to a family of Barrad refugees, Yrmthu's entire life has been shaped by events prior to her birth; while her family had been just simple serfs living in the Barrad valleys, the crisis caused by the Pentarchy's rise led to her parents only narrowingly escaping the chaos. Her childhood was spent growing up in Oferclif, where many refugees were settled by Kása. Although originally a Wittenlandic pony, speaking wittenlandic as her mother tongue, young Yrmthu learnt kásan fast, enabling her to pursue rudimentary education in both languages. Despite showing prowess and intellect, she did not pursue higher education even when offered the chance. She instead began to aid her fellow refugees in anyway she could. Over the years her focus moved to coordinating the aid efforts and acting as a middle-mare between the government and camp representatives.\\
It was during her work that Yrmthu began to slowly developed an unique political philosophy. She adored Kása's harmonic values of individual liberty and the democratic institution that ensured equality of all. Yet she saw the value of local communities and disliked how political capital was entirely centered in Seguro, with municipalities having little say in affairs that concerned themselves. Her localist ideology gained some ground in the northern states and culminated in her election to councilor of Oferclif in 999. Despite her reservations, Yrmthu was a staunchly loyalist to Mansu Erba's policies and kept her criticisms to the parlay rooms for most part. Her biggest political victory was the passage of the Petition Act in 1002 which enable local communities to directly petition the First Commander.\\
When Mansu Erba retired, Yrmthu did not initially intend to run, feeling her position wasn't entirely secure. But when a group of fellow localist councillors approached her and pledged to aid her, she couldn't deny their request. With their aid and her campaign tour's success, her election saw a turning point in Kása's history; for the first time, a non-zebra was the First Commander. And in her new position, she intend to reform not simply Kásan politics but the society itself.[[/labelnote]]
----

!!''Áltu Kexa''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/ltu_kexa.png]]
->'''Party:''' Conselho Consultivo di Kása
->'''Ideology:''' Harmonic Libertarianism[[note]]Harmony[[/note]]
->'''In-Game Biography:''' [[labelnote: Click to Show]]If a Kásan was asked to name a single poet they know, then with a great chance they would say Áltu Kexa. The zebra mare is well-known and admired for her succinct yet poignant language which has won her great fame despite her somewhat eccentric behaviour.\\
Yet her origins is far more tragic; born to poor farming family in Ilhas Lagosta, it was even a miracle that Áltu learned to read thanks to her attentive parents. Already in youth, her experience with hardships molded her to be strong in her convictions yet she never grew to resent the simple, poor way of life. Her evenings were filled by listening to her grandparents stories about the past, how her ancestors had been fought on D'vah with Akeeku and how her great-grandmother had fought under Sinóra Pon against the crusaders. It was from these tales that Áltu, from an early age, yearned to be something more than just a farmer — she wished to be a soldier. Only for a polio outbreak to crush Áltu's dreams, leaving her with semi-crippled back legs and in need to use wheel-aids to walk.\\
But instead of falling to the wayside, Áltu Kexa found writing a way to vent her feelings. Even without any education, she consumed any literature, aided in this by her frequent visits to a medical facility in Seguro. Life in the capital gave her a chance to see a different side of Kása and it horrified her; where there had been compassion and friendship between others back home, there was only fights and crime in the industrial slums. It was this squalor that she attacked in her writing. Her breakthrough came, oddly enough, when an affluent pony hired her to recite her work at a party. What came to be known as 'The Night of Fire' the poet instead read poems that mocked her rich listeners for their decadent luxury. The ensuing newspaper drama and a lawsuit led to her imprisonment. But Áltu simply continued to write inside the prison, aided in her work by a friendly jailor. After her time, she walked out to a cheering crowd. Áltu Kexa became a successful poet, with her work published for free for all to read, earning her living from public recitals. But despite her wealth, the zebra continued to live at her ancestral farm where she married the jailor who'd aided her and the couple had twins.\\
Áltu Kexa has decried politicians as paper tigers. So when she announced her candidacy, there was confusion. But her fiery speeches struck a chord in the masses and now she plans to reforge Kása and show where her place is in the world; as a guardian of the oppressed and enemy of tyrants.[[/labelnote]]
----



* SlaveLiberation: Áltu believes SlaveryIsASpecialKindOfEvil so strongly that she pushes for war with the entire River Coalition (whomst she declares to be hypocrites) for so much as tolerating Wittenland's serfdom, Nimbusia's helot system, and Diamond Mountain's outright slavery. Even if all of these have been reformed or have left the Coalition, [[OnceDoneNeverForgotten Áltu still pushes for the war simply because they ever tolerated such things.]]

to:

* SlaveLiberation: Áltu believes SlaveryIsASpecialKindOfEvil so strongly that she pushes for war with the entire River Coalition (whomst she declares to be hypocrites) for so much as tolerating Wittenland's serfdom, Nimbusia's helot system, and Diamond Mountain's outright slavery. Even if all of these have been reformed or have left the Coalition, [[OnceDoneNeverForgotten Áltu still pushes for the war simply because they ever tolerated such things.]]

Added: 2197

Changed: 364

Removed: 284

Is there an issue? Send a MessageReason:
None



to:

* VillainousFriendship: Westerly Leeward, a fascist politician, is friends with Colthaginian occultist Hiram Zerranid, who can become dictator of an esoteric, genocidal regime.



* ClockworkCreature: Clockwork automata, capable of completing tasks far more efficiently than living workers, can be created by one of Wittenland's national spells.



* AnIcePerson: The Freezing Aura spell creates an aura of cold around Wittenlandic soldiers that freezes any water they step on, so they can cross bodies of water with ease.



[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/mage_general.png]]



* CigarChomper: His portrait and numerous events depict Sigeweard smoking from a pipe.




to:

* StateSec: Sigeweard forms the Green-Red-Gold Banner of the Republic, a paramilitary group led by veterans loyal to the new order, for the purpose of enforcing extreme centrist democracy.



* PrivateMilitaryContractors: Instead of conscripting Wittenlandic citizens, Eadberhta instead hires foreign volunteers to fight on their behalf.

!!''Violet Plough''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/violent_plough.png]]
----
* HeelRealization: If Violet Plough annuls the Republican constitution, Voliare Gingerbeard returns home three years after and condemns her as a dictator who can no longer be trusted with power. As he dares her to shoot him (something that she could do freely without being considered criminal), Violet Plough grimaces and announces her immediate resignation to the surrounding crowd, letting Voliare, the true champion of the workers, take charge.
* HollywoodAtheist: Violet Plough sees it the duty of the Republic to impose enlightened atheism on the populace, tearing down monasteries and stripping monks of any special privileges and protections.
* PresidentForLife: After winning the Republic's first election, Violet Plough has the choice to extend presidential powers, allowing her to rule for life, veto legislation and even possibly rule by decree.



!!''Firm Scow''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/firm_scow.png]]
->'''Ideology:''' Fascism[[note]]Supremacy[[/note]]
----
* PresidentEvil: Firm Scow is the leader of a fascist party that participates in electoral politics and can be democratically elected President of Bakara.




Leader of the Socialist Agrarian Party, Hempstrand advocates for a peaceful retreat from the industrial world, creating a world where people can live in harmony with the nature and with each other. [[SchmuckBait Choosing him for leadership is a bad idea, unless you like game overs.]]


Added DiffLines:

Leader of the Socialist Agrarian Party, Hempstrand advocates for a peaceful retreat from the industrial world, creating a world where people can live in harmony with the nature and with each other. [[SchmuckBait Choosing him for leadership is a bad idea, unless you like game overs.]]
Is there an issue? Send a MessageReason:
None


[[center: [-[[Characters/EquestriaAtWar Main Character Index]] | [[Characters/EquestriaAtWarEquus Equus]] ([[Characters/EquestriaAtWarEquusEquestrianCivilWar Equestrian Civil War]]) | [[Characters/EquestriaAtWarGriffonia Griffonia]] ([[Characters/EquestriaAtWarHerzland Herzland]] | [[Characters/EquestriaAtWarNorthernGriffonia Northern Griffonia]] | [[Characters/EquestriaAtWarSouthernGriffonia Southern Griffonia]] | '''The Riverlands''') | [[Characters/EquestriaAtWarZebrica Zebrica]] | [[Characters/EquestriaAtWarMisc Misc. Content]]]]-]

to:

[[center: [-[[Characters/EquestriaAtWar Main Character Index]] | [[Characters/EquestriaAtWarEquus Equus]] ([[Characters/EquestriaAtWarEquusEquestrianCivilWar Equestrian Civil War]]) | [[Characters/EquestriaAtWarGriffonia Griffonia]] ([[Characters/EquestriaAtWarHerzland Herzland]] | [[Characters/EquestriaAtWarNorthernGriffonia Northern Griffonia]] | [[Characters/EquestriaAtWarSouthernGriffonia Southern Griffonia]] | '''The Riverlands''') | [[Characters/EquestriaAtWarZebrica Zebrica]] | [[Characters/EquestriaAtWarMisc Misc. Content]]]]-]
Is there an issue? Send a MessageReason:
None


* InternalReformist: If she wins the election, River Swirl implements many Communist social policies, such as recognizing labor unions, and if she chooses to keep the Coalition a defensive alliance instead of trying to proactively destroy the Empire, she can outright admit in her focus tree that the SKR had a point and try to pass some of their reforms like social security.

to:

* InternalReformist: If she wins the election, River Swirl implements many Communist of the Communists' social policies, such as recognizing labor unions, and if she chooses to keep the Coalition a defensive alliance instead of trying to proactively destroy the Empire, she can outright admit in her focus tree that the SKR had a point and try to pass some of their reforms like social security.
Is there an issue? Send a MessageReason:
None


* NotSoDifferentRemark: Honoria feels some kinship with Count Ambrosis of Barrad, who also wished to adjust the social order, though she believes that his mistake was thinking he could achieve success without forcing a change. In some other time, he could have been the king.

to:

* NotSoDifferentRemark: Honoria feels some kinship with Count Ambrosis Ambrosius of Barrad, who also wished to adjust the social order, though she believes that his mistake was thinking he could achieve success without forcing a change. In some other time, he could have been the king.

Added: 124

Changed: 230

Is there an issue? Send a MessageReason:
None


->'''Ideology:''' Harmony

to:

->'''Ideology:''' HarmonyHarmonic Republicanism[[note]]Harmony[[/note]]



->'''Ideology:''' Democratic Socialism [[note]]Communism[[/note]]

to:

->'''Ideology:''' Democratic Socialism [[note]]Communism[[/note]]Socialism[[note]]Communism[[/note]]



->'''Ideology:''' Harmonic Magocracy[[note]]Harmony[[/note]]




to:

->'''Ideology:''' Harmonic Magocracy[[note]]Harmony[[/note]]




to:

->'''Ideology:''' Tyrannic Magocracy[[note]]Supremacy[[/note]]



->'''Ideology:''' Democratic Socialism[[note]]Communism[[/note]]



->'''Ideology:''' Autocracy[[note]]Supremacy[[/note]]

to:

->'''Ideology:''' Autocracy[[note]]Supremacy[[/note]]Kratocracy[[note]]Supremacy[[/note]]




to:

->'''Ideology:''' Benevolent Absolutism[[note]]Harmony[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[caption-width-right:350:[[labelnote: Flag of the Socialist River Republic (Caramel Haze)]] https://static.tvtropes.org/pmwiki/pub/images/rct_caramel_communism_socialist_river_republic.png[[/labelnote]]]]

Added: 283

Changed: 490

Is there an issue? Send a MessageReason:
None


->'''Ideology:''' Libertarianism[[note]]Non-Aligned[[/note]]



* AmbiguousGender: Nopony is quite sure what gender Eadbertha is besides their husband, and it seems they prefer it that way. They don't care what pronouns ponies refer to them as, and all the in game text uses "they/them".



* CultureChopSuey: Nimbusia is an amalgamation of Sparta and Athens, featuring both Spartan militarism and Athenian democracy.
* FantasticCasteSystem: Nimbusia has a caste system based on that of real life Sparta, just with pegasi. Non-pegasi are put in the bottom slave-like class of Helots, the non-citizen pegasi are in the middle class of Perioikoi, and the pegasi warriors are put in the top class, the citizen-warrior class.

to:

* CultureChopSuey: Nimbusia is an amalgamation of ancient Sparta and Athens, featuring both Spartan militarism and Athenian democracy.
* FantasticCasteSystem: Nimbusia has a caste system based on that of real life ancient Sparta, just with pegasi. Non-pegasi are put in the bottom slave-like class of Helots, the non-citizen pegasi are in the middle class of Perioikoi, and the pegasi warriors are put in the top class, the citizen-warrior class.



->'''Ideology:''' Kratocracy [[note]]Supremacy[[/note]]

to:

->'''Ideology:''' Kratocracy [[note]]Supremacy[[/note]]Kratocracy[[note]]Supremacy[[/note]]



->'''Ideology:''' Kratocracy [[note]]Supremacy[[/note]]

to:

->'''Ideology:''' Kratocracy [[note]]Supremacy[[/note]]Kratocracy[[note]]Supremacy[[/note]]



->'''Ideology:''' Harmony

to:

->'''Ideology:''' HarmonyBenevolent Absolutism[[note]]Harmony[[/note]]



->'''Ideology:''' Communism

to:

->'''Ideology:''' CommunismMarksism[[note]]Communism[[/note]]



->'''Ideology:''' Harmony

to:

->'''Ideology:''' HarmonyHarmonic Republicanism[[note]]Harmony[[/note]]



->'''Ideology:''' Harmony

to:

->'''Ideology:''' Harmony Harmonic Republicanism[[note]]Harmony[[/note]]



->'''Ideology:''' Harmony

to:

->'''Ideology:''' HarmonyTribal Federation[[note]]Harmony[[/note]]




to:

->'''Ideology:''' Irenic Theocracy[[note]]Harmony[[/note]]




to:

->'''Ideology:''' Irenic Theocracy[[note]]Harmony[[/note]]



->'''Ideology:''' Benevolent Absolutism [[note]]Harmony[[/note]]

to:

->'''Ideology:''' Benevolent Absolutism [[note]]Harmony[[/note]]Absolutism[[note]]Harmony[[/note]]




to:

->'''Ideology:''' Autocracy[[note]]Supremacy[[/note]]




to:

->'''Ideology:''' Equestrian Socialism[[note]]Communism[[/note]]




to:

->'''Ideology:''' Agrarian Socialism[[note]]Communism[[/note]]
Is there an issue? Send a MessageReason:
None


* TributeToFido: Princess Molly was named after a mod developer's dog, who [[https://discord.com/channels/327145757650059275/514266705287970850/1002678073709305856 died during development of the nation]]

to:

* TributeToFido: Princess Molly was named after a mod developer's dog, who [[https://discord.com/channels/327145757650059275/514266705287970850/1002678073709305856 died during development of the nation]]
Is there an issue? Send a MessageReason:
None



to:

* TributeToFido: Princess Molly was named after a mod developer's dog, who [[https://discord.com/channels/327145757650059275/514266705287970850/1002678073709305856 died during development of the nation]]

Added: 306

Changed: 39

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[labelnote:Flag of the Chiefdom of Farbrook]]https://static.tvtropes.org/pmwiki/pub/images/fbk_fascism_chiefdom_of_farbrook.png[[/labelnote]]]]



->'''Ideology:''' Harmony

to:

->'''Ideology:''' HarmonyBenevolent Absolutism [[note]]Harmony[[/note]]


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wat_1.png]]
->'''Ideology:''' Agrarian Socialism[[note]]Communism[[/note]]
Is there an issue? Send a MessageReason:
None


->'''Ideology:''' Harmony

to:

->'''Ideology:''' HarmonyHarmonic Republicanism[[note]]Harmony[[/note]]



->'''Ideology:''' Communism

to:

->'''Ideology:''' CommunismDemocratic Socialism [[note]]Communism[[/note]]



->'''Ideology:''' Communism

to:

->'''Ideology:''' CommunismAnti-Revisionism[[note]]Communism[[/note]]

Added: 356

Removed: 330

Is there an issue? Send a MessageReason:


* ILoveNuclearPower: The construction of an unusual nuclear reactor is the central plotline in the Barrad Magocracy. The plans for the nuclear reactor are retrived from a machine-worshipping cult in Barrad, and the reactor can produce huge amounts of magical power that can turn the Pentarchy's magicians into superpowered beings.


Added DiffLines:

* PowerSource: The construction of an unusual nuclear reactor is the central plotline in the Barrad Magocracy. The plans for the nuclear reactor are retrived from a machine-worshipping cult in Barrad, and the reactor can produce [[RadiationInducedSuperpowers huge amounts of magical power that can turn the Pentarchy's magicians into superpowered beings.]]

Added: 1021

Changed: 244

Removed: 415

Is there an issue? Send a MessageReason:
None


* TheEmpire: A Supremacist Lake City can begin to militarily conquer the rest of the Riverlands and proclaim the River State (for Westerly Leeward) or River Empire (for Heavenly Snow). If the latter is feeling bold, he can proceed to conquer the Griffonian Empire and ''put himself (a pony) on the Griffon throne'', declaring the Holy Pony Empire and enraging the rest of the Griffonian continent, ensuring an enormous continental war between the Griffon nations and the Holy Pony Empire.

to:

* TheEmpire: A Supremacist Lake City can begin to militarily conquer the rest of the Riverlands and proclaim the River State (for Westerly Leeward) or River Empire (for Wild Tree and Heavenly Snow). If the latter Heavenly Snow is feeling bold, he can proceed to conquer the Griffonian Empire and ''put himself (a pony) on the Griffon throne'', declaring the Holy Pony Empire and enraging the rest of the Griffonian continent, ensuring an enormous continental war between the Griffon nations and the Holy Pony Empire.



!!''Eadberhta Featherwing''

to:

!!''Eadberhta Featherwing''!!''Sigeweard Spellshield''



* FaceDeathWithDignity: If Wulfric crushes the republican insurgency, when he asks his captives who among them is Voliare Gingerbeard, Sigeweard (who is no stranger to Wulfric) joins his fellows in saying 'I am Voliare'. When Wulfric subsequently orders his death, Sigeweard grimaces 'Death is preferable to life under your reign, Wulfric!' before the executioner turns him to dust.
* TheHorseshoeEffect: {{Exploited|Trope}}. Sigeweard is dedicated to centrism as an ideology in its own right, and his platform revolves around combating all forms of radicalism, no matter whether these radicals are good or evil.

!!''Eadberhta Featherwing''
----



* SlaveLiberation: The Kása Free State was born when, aware of the fate that awaited them, the slaves on the Colthaginian slave ship D'vash rebelled against their captors, turned the ship north, and settled in southeastern Griffonia, in what was once the southern frontier of the Kingdom of Wittenland. This instilled the people of Kása with a fanatical devotion to individualistic freedom; in the game, the sole ideology they can follow is Harmonic Libertarianism, and they have an international network of agents meant to infiltrate countries that still employ slavery, secretly liberating them to Kása whenever they get the chance.

to:

* SlaveLiberation: The Kása Free State was born when, aware of the fate that awaited them, the slaves on the Colthaginian slave ship D'vash rebelled against their captors, turned the ship north, and settled in southeastern Griffonia, in what was once the southern frontier of the Kingdom of Wittenland. This instilled the people of Kása with a fanatical devotion to individualistic freedom; in the game, the sole ideology they can follow is Harmonic Libertarianism, and they have an international network of agents meant to infiltrate countries that still employ slavery, are judged insufficiently individualistic or libertarian, secretly liberating them dissidents to Kása whenever they get the chance.




to:

* RagsToRiches: Born into a poor family, Pasarinha became one of the richest zebras in Kása in his early 40s.



* MechanicallyUnusualFighter: Áltu is one of a very small handful of Harmonic leaders who can declare war on countries that haven't generated any world tension, making her more capable of warmongering than any other Harmonist except the Griffonian Republic's Schnabel Sunglider who even more uniquely can also declare war on other Harmonic countries. To Áltu, just being non-Harmonic is ''casus belli'' unto itself.


Added DiffLines:

* WarHawk: Áltu is one of a very small handful of Harmonic leaders who can declare war on countries that haven't generated any world tension; the only more hawkish Harmonic leader in the world is the Griffonian Republic's Schnabel Sunglider, who even more uniquely can also declare war on other Harmonic countries. To Áltu, just being non-Harmonic is ''casus belli'' unto itself.
Is there an issue? Send a MessageReason:
None


* SlaveLiberation: Áltu believes SlaveryIsASpecialKindOfEvil so strongly that she pushes for war with the entire River Coalition (whomst she declares to be hypocrites) for so much as tolerating Wittenland's serfdom, Nimbusia's helot system, and Diamond Mountain's outright slavery. Even if all of these have been reformed or have left the Coalition, [[OnceDoneNeverForgotten Áltustill pushes for the war simply because they ever tolerated such things.]]

to:

* SlaveLiberation: Áltu believes SlaveryIsASpecialKindOfEvil so strongly that she pushes for war with the entire River Coalition (whomst she declares to be hypocrites) for so much as tolerating Wittenland's serfdom, Nimbusia's helot system, and Diamond Mountain's outright slavery. Even if all of these have been reformed or have left the Coalition, [[OnceDoneNeverForgotten Áltustill Áltu still pushes for the war simply because they ever tolerated such things.]]
Is there an issue? Send a MessageReason:
None


* SlaveLiberation: Áltubelieves SlaveryIsASpecialKindOfEvil so strongly that she pushes for war with the entire River Coalition (whomst she declares to be hypocrites) for so much as tolerating Wittenland's serfdom, Nimbusia's helot system, and Diamond Mountain's outright slavery. Even if all of these have been reformed or have left the Coalition, [[OnceDoneNeverForgotten Áltustill pushes for the war simply because they ever tolerated such things.]]

to:

* SlaveLiberation: Áltubelieves Áltu believes SlaveryIsASpecialKindOfEvil so strongly that she pushes for war with the entire River Coalition (whomst she declares to be hypocrites) for so much as tolerating Wittenland's serfdom, Nimbusia's helot system, and Diamond Mountain's outright slavery. Even if all of these have been reformed or have left the Coalition, [[OnceDoneNeverForgotten Áltustill pushes for the war simply because they ever tolerated such things.]]

Added: 867

Changed: -4

Is there an issue? Send a MessageReason:
None


But instead of falling to the wayside, Áltu Kexa found writing a way to vent her feelings. Even without any education, she consumed any literature, aided in this by her frequent visits to a medical facility in Seguro. Life in the capital gave her a chance to see a different side of Kása and it horrified her; where there had been compassion and friendship between others back home, there was only fights and crime in the industrial slums. It was this squalor that she attacked in her writing. Her breakthrough came, oddly enough, when an affluent pony hider her to recite her work at a party. What came to be known as 'The Night of Fire' the poet instead read poems that mocked her rich listeners for their decadent luxury. The ensuing newspaper drama and a lawsuit led to her imprisonment. But Áltu simply continued to write inside the prison, aided in her work by a friendly jailor. After her time, she walked out to a cheering crowd. Áltu Kexa became a successful poet, with her work published for free for all to read, earning her living from public recitals. But despite her wealth, the zebra continued to live at her ancestral farm where she married the jailor who'd aided her and the couple had twins.\\

to:

But instead of falling to the wayside, Áltu Kexa found writing a way to vent her feelings. Even without any education, she consumed any literature, aided in this by her frequent visits to a medical facility in Seguro. Life in the capital gave her a chance to see a different side of Kása and it horrified her; where there had been compassion and friendship between others back home, there was only fights and crime in the industrial slums. It was this squalor that she attacked in her writing. Her breakthrough came, oddly enough, when an affluent pony hider hired her to recite her work at a party. What came to be known as 'The Night of Fire' the poet instead read poems that mocked her rich listeners for their decadent luxury. The ensuing newspaper drama and a lawsuit led to her imprisonment. But Áltu simply continued to write inside the prison, aided in her work by a friendly jailor. After her time, she walked out to a cheering crowd. Áltu Kexa became a successful poet, with her work published for free for all to read, earning her living from public recitals. But despite her wealth, the zebra continued to live at her ancestral farm where she married the jailor who'd aided her and the couple had twins.\\


Added DiffLines:

* MechanicallyUnusualFighter: Áltu is one of a very small handful of Harmonic leaders who can declare war on countries that haven't generated any world tension, making her more capable of warmongering than any other Harmonist except the Griffonian Republic's Schnabel Sunglider who even more uniquely can also declare war on other Harmonic countries. To Áltu, just being non-Harmonic is ''casus belli'' unto itself.
* SlaveLiberation: Áltubelieves SlaveryIsASpecialKindOfEvil so strongly that she pushes for war with the entire River Coalition (whomst she declares to be hypocrites) for so much as tolerating Wittenland's serfdom, Nimbusia's helot system, and Diamond Mountain's outright slavery. Even if all of these have been reformed or have left the Coalition, [[OnceDoneNeverForgotten Áltustill pushes for the war simply because they ever tolerated such things.]]

Added: 370

Changed: 83

Is there an issue? Send a MessageReason:
None


[[caption-width-right:156:[[labelnote:Transcendental Westerly]] https://static.tvtropes.org/pmwiki/pub/images/leesf.png[[/labelnote]]]]



[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/volaire.png]]



* FullCircleRevolution: Due to her minarchist libertarian capitalist policies, Eadberhta's Republic ends up little different from the Kingdom before it. Only mage-nobles are replaced with merchants, while commoners continue to be oppressed and impoverished.

to:

* FullCircleRevolution: Due to her Eadberhta's minarchist libertarian capitalist policies, Eadberhta's policies create a Republic ends up that is little different from the Kingdom before it. Only mage-nobles are replaced with merchants, while commoners continue to be oppressed and impoverished.



[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/cobalt_wind.png]]



->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]] (independent), Esotericism[[note]]Star Father subject[[/note]]

to:

->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]] (independent), Esotericism[[note]]Star Esotericism[[note]]Supremacy[[/note]] (Star Father subject[[/note]]subject)



* SorcerousOverlord: The five members of the Pentarchy are cruel practitioners of dark magic who pursue knowledge without ethical strings attached, and are the most potent source of misery for the people of Barrad and entertainment for its Count.

to:

* SorcerousOverlord: The five members of the Pentarchy are cruel twisted practitioners of dark magic who pursue knowledge without ethical strings attached, and are the most potent source of misery for the people of Barrad and entertainment for its Count.


Added DiffLines:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/mansuerba.png]]

Added: 894

Changed: 346

Removed: 310

Is there an issue? Send a MessageReason:
None


* LuckBasedMission: Before Nova Whirl calls for a vote of no confidence in River Swirl, leading to the election which decides which path the nation will go down, the player has the option to choose whether several situations and pieces of legislation go in favor of the [=HSR=] or the [=SKR=]. Unfortunately, whether a given policy succeeds or backfires is entirely random. This is especially painful for policies that can have additional bonus effects if they pass and succeed, like the initial stimulus bill.

to:

* LuckBasedMission: Before Nova Whirl calls for a vote of no confidence in River Swirl, leading to the election which decides which path the nation will go down, the player has the option to choose whether several situations and pieces of legislation go in favor of the [=HSR=] HSR or the [=SKR=].SKR. Unfortunately, whether a given policy succeeds or backfires is entirely random. This is especially painful for policies that can have additional bonus effects if they pass and succeed, like the initial stimulus bill.



->'''Ideology:''' Non-Aligned

to:

->'''Ideology:''' Non-AlignedOligarchy[[note]]Non-Aligned[[/note]]



* CultureChopSuey: Lake City has elements of both Serbia and Japan. Their region and division names are all in Serbian, while their culture are based on Japan. Princely Lake City's faction, East-Griffonia Co-Prosperity Sphere, is based on Imperial Japan's Greater East Asia Co-Prosperity Sphere. One of their R&D companies, Neighsan, is a reference to real life Japanese company Nissan, but has a Cyrillic logo.

to:

* CultureChopSuey: Lake City has elements of both Serbia and Japan. Their region and division names are all in Serbian, while their culture are based on Japan. Princely Lake City's faction, East-Griffonia East Griffonia Co-Prosperity Sphere, is based on Imperial Japan's Greater East Asia Co-Prosperity Sphere. One of their R&D companies, Neighsan, is a reference to real life Japanese company Nissan, but has a Cyrillic logo.



[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_lord_wulfric.png]]

to:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_lord_wulfric.png]]
org/pmwiki/pub/images/eaw_wulfric.png]]
->'''Ideology:''' Oligarchy[[note]]Non-Aligned[[/note]]



->'''Ideology:''' Non-Aligned

to:

->'''Ideology:''' Non-AlignedCentrism[[note]]Non-Aligned[[/note]]



->'''Ideology:''' Supremacy

to:

->'''Ideology:''' SupremacyKratocracy [[note]]Supremacy[[/note]]



* FunWithAcronyms: All four parties in Diamond Mountain have dog-themed acronyms; the supremacist party is named [=GRoWl=] (Glory to the Royal Will), the harmonic party is named [=BaRK=] (Bread and Recreation Kinship), the communist party is named WUF (Worker's United Front), and the non-aligned party is named [=PaNT=] (Party National).



* PunnyName: The three major parties all have dog-themed acronyms; the Supremacist party is named GROWL (Glory to the Royal Will), the harmony party is named BARK (Bread and Recreation Kinship), the communist party is named WUF (Worker's United Front), and the non-aligned party is named PANT (Party National).



[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rover_diamondshield.png]]

to:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_rover_diamondshield.png]] org/pmwiki/pub/images/rover_diamondshield.png]]



->'''Ideology:''' Supremacy

to:

->'''Ideology:''' SupremacyKratocracy [[note]]Supremacy[[/note]]



[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_princess_molly.png]]

to:

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/eaw_princess_molly.png]] org/pmwiki/pub/images/diamonddogprincess.png]]



->'''Ideology:''' Stratocracy[[note]]Supremacy[[/note]]




to:

[[caption-width-right:156:[[labelnote:Transcendental Shinespark]] https://static.tvtropes.org/pmwiki/pub/images/shinespark_2.png[[/labelnote]]]]
->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]] (independent), Esotericism[[note]]Star Father subject[[/note]]


Added DiffLines:

->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]


Added DiffLines:

->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]


Added DiffLines:

->'''Ideology:''' Necrocracy[[note]]Supremacy[[/note]]


Added DiffLines:

->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]


Added DiffLines:

->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]


Added DiffLines:

->'''Ideology:''' Tyrannical Magocracy[[note]]Supremacy[[/note]]

Added: 1993

Changed: 982

Removed: 2010

Is there an issue? Send a MessageReason:
None


[[center: [-[[Characters/EquestriaAtWar Main Character Index]] | [[Characters/EquestriaAtWarEquus Equus]] ([[Characters/EquestriaAtWarEquusEquestrianCivilWar Equestrian Civil War]]) | [[Characters/EquestriaAtWarGriffonia Griffonia]] ([[Characters/EquestriaAtWarHerzland Herzland]] | [[Characters/EquestriaAtWarNorthernGriffonia Northern Griffonia]] | [[Characters/EquestriaAtWarSouthernGriffonia Southern Griffonia]] | '''The Riverlands''') | [[Characters/EquestriaAtWarZebrica Zebrica]]]]-]

to:

[[center: [-[[Characters/EquestriaAtWar Main Character Index]] | [[Characters/EquestriaAtWarEquus Equus]] ([[Characters/EquestriaAtWarEquusEquestrianCivilWar Equestrian Civil War]]) | [[Characters/EquestriaAtWarGriffonia Griffonia]] ([[Characters/EquestriaAtWarHerzland Herzland]] | [[Characters/EquestriaAtWarNorthernGriffonia Northern Griffonia]] | [[Characters/EquestriaAtWarSouthernGriffonia Southern Griffonia]] | '''The Riverlands''') | [[Characters/EquestriaAtWarZebrica Zebrica]]]]-]
Zebrica]] | [[Characters/EquestriaAtWarMisc Misc. Content]]]]-]



* DirtyCommunists: {{Downplayed|Trope}}. Caramel is a fanatical communist that seizes power by launching a coup against the democratically elected Nova Whirl. His actual focus tree is generally benevolent, though in terms of foreign relations Caramel favors militarist expansion over peaceful conversion to spread communism.

to:

* DirtyCommunists: {{Downplayed|Trope}}. WellIntentionedExtremist: Caramel is a fanatical communist that seizes power by launching a coup against the democratically elected Nova Whirl. His actual focus tree is generally benevolent, though in terms of foreign relations Caramel favors militarist expansion over peaceful conversion to spread communism.



->'''Ideology:''' Supremacy

to:

->'''Ideology:''' SupremacyStratocracy[[note]]Supremacy[[/note]]




to:

* RegentForLife: After crowning Heavenly Snow, Wild Tree can decide that he still has much to learn before he is truly capable of assuming the duties of his office, while Wild Tree continues to act as regent. In the game, Wild Tree remains Lake City's leader, while Heavenly Snow is represented as a national spirit.



!! ''Queen White Star''

to:

!! ''Queen White ''White Star''



* IHaveYourWife: When King Wulfric announces his plan to restore serfdom in Wittenland, rebels kidnap his daughter and granddaughter, and force him to revert this decision, disband the Witenagemot, step down as King and recognise their provisional government in exchange for their lives.

to:

* IHaveYourWife: When King Wulfric announces his plan to restore serfdom in Wittenland, rebels kidnap his daughter and granddaughter, granddaughter and force him to revert this decision, disband the Witenagemot, step down as King and recognise their provisional government in exchange for their lives.



[[folder:Greneclyf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_greneclyf.png]]

to:

[[folder:Greneclyf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eaw_greneclyf.png]]
[[folder:Watertowns]]




* DrivenToSuicide: If Greneclyf is unable to open peaceful relations with the mainlanders, Gytha will be driven to despair and take her own life, leading to the ascension of either her brother Moax, or a competing noble and the first queen from a different house in over 800 years, Oiren, the latter of whom can also abdicate to establish a communist state.
* FaceHeelTurn: It is possible for Greneclyf to have a crisis of leadership or open relations with Chrysalis and return to the old ways, becoming emotion-devouring conquerors like their cousins on Equus.
* HiddenElfVillage: While not ''as'' cut off or hidden from the world as the Dread League and Arcturian Order, Greneclyf starts with the Isolationism economy law and almost no interaction with the outside world, save for their OddFriendship with Farbrook. Opening contact with the outside world will have serious consequences for their society, especially as much of the rest of the world initially distrusts them due to being Changelings, and if not handled correctly, this rough first contact with the outside world can cause a crisis of faith for their Harmonious regime.
* MySpeciesDothProtestTooMuch: Unlike Chrysalis's Changelings, Greneclyf's Changelings follow the path of Harmony as a result of the First Sharing 800 years ago, when Farbrook Chieftain Fingal willingly offered up sympathy and affection to a starving Queen Dylis, laying the foundation for co-operation between Farbrook and Greneclyf and teaching the Changelings there about Harmony, and as such have largely eschewed any nefarious use of their shapeshifting abilities.

to:

\n* DrivenToSuicide: If Greneclyf is unable to open peaceful relations with EnchantedForest: Despite its normal exterior, the mainlanders, Gytha will be driven to despair and take her own life, leading to the ascension taiga of either her brother Moax, or a competing noble and the first queen from a different house in over 800 years, Oiren, the latter of whom can also abdicate to establish a communist state.
* FaceHeelTurn: It
Watertowns is possible for Greneclyf to have a crisis of leadership or open relations with Chrysalis and return to the old ways, becoming emotion-devouring conquerors like their cousins on Equus.
* HiddenElfVillage: While not ''as'' cut off or hidden from the world as the Dread League and Arcturian Order, Greneclyf starts with the Isolationism economy law and
truly alien place. The almost no interaction with dreamlike maze of ancient trees, streams and rivers break apart into tiny, narrow waterways. Giant mushrooms appear from every new corner that weaves into the outside world, save for their OddFriendship with Farbrook. Opening contact with the outside world will have serious consequences for their society, especially as much of the rest of the world initially distrusts them due seemingly endless forest canopy. Noises from typical woodland critters give way to being Changelings, unfamilar crackles and if not handled correctly, this rough first contact with the outside world can cause a crisis of faith for their Harmonious regime.
* MySpeciesDothProtestTooMuch: Unlike Chrysalis's Changelings, Greneclyf's Changelings follow the path of Harmony as a result of the First Sharing 800 years ago, when Farbrook Chieftain Fingal willingly offered up sympathy and affection to a starving Queen Dylis, laying the foundation for co-operation between Farbrook and Greneclyf and teaching the Changelings there about Harmony, and as such have largely eschewed any nefarious use of their shapeshifting abilities.
hisses.



!Southern Riverlands

[[folder:Barrad Magocracy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/barrad_magocracy.png]]
[[caption-width-right:350:[[labelnote: Flag of Viirad]] https://static.tvtropes.org/pmwiki/pub/images/viirad.png[[/labelnote]]]] %%in-game flag is slightly simplified
->'''Name:''' Barrad Magocracy, Barrad Directory (Leopold), Viirad (Viira)

to:

!Southern Riverlands

[[folder:Barrad Magocracy]]
[[folder:Greneclyf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/barrad_magocracy.org/pmwiki/pub/images/eaw_greneclyf.png]]
[[caption-width-right:350:[[labelnote: Flag of Viirad]] https://static.tvtropes.org/pmwiki/pub/images/viirad.png[[/labelnote]]]] %%in-game flag is slightly simplified
->'''Name:''' Barrad Magocracy, Barrad Directory (Leopold), Viirad (Viira)


Added DiffLines:


* DrivenToSuicide: If Greneclyf is unable to open peaceful relations with the mainlanders, Gytha will be driven to despair and take her own life, leading to the ascension of either her brother Moax, or a competing noble and the first queen from a different house in over 800 years, Oiren, the latter of whom can also abdicate to establish a communist state.
* FaceHeelTurn: It is possible for Greneclyf to have a crisis of leadership or open relations with Chrysalis and return to the old ways, becoming emotion-devouring conquerors like their cousins on Equus.
* HiddenElfVillage: While not ''as'' cut off or hidden from the world as the Dread League and Arcturian Order, Greneclyf starts with the Isolationism economy law and almost no interaction with the outside world, save for their OddFriendship with Farbrook. Opening contact with the outside world will have serious consequences for their society, especially as much of the rest of the world initially distrusts them due to being Changelings, and if not handled correctly, this rough first contact with the outside world can cause a crisis of faith for their Harmonious regime.
* MySpeciesDothProtestTooMuch: Unlike Chrysalis's Changelings, Greneclyf's Changelings follow the path of Harmony as a result of the First Sharing 800 years ago, when Farbrook Chieftain Fingal willingly offered up sympathy and affection to a starving Queen Dylis, laying the foundation for co-operation between Farbrook and Greneclyf and teaching the Changelings there about Harmony, and as such have largely eschewed any nefarious use of their shapeshifting abilities.
[[/folder]]

!Southern Riverlands

[[folder:Barrad Magocracy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/barrad_magocracy.png]]
[[caption-width-right:350:[[labelnote: Flag of Viirad]] https://static.tvtropes.org/pmwiki/pub/images/viirad.png[[/labelnote]]]] %%in-game flag is slightly simplified
->'''Name:''' Barrad Magocracy, Barrad Directory (Leopold), Viirad (Viira)
----

Top