Follow TV Tropes

Following

History Characters / EberronNations

Go To

OR

Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


The sahuagins' Eternal Dominion predates even the giants. Centering their civilations around the ''kar'lassa'', gigantic sleeping sea-creatures, they plan to conquer the entire Thunder Sea.

to:

The sahuagins' Eternal Dominion predates even An empire of sahuagin covering large swathes of the giants.Thunder Sea. Centering their civilations around the ''kar'lassa'', gigantic sleeping sea-creatures, they plan to conquer the entire Thunder Sea.

Added: 1142

Changed: 516

Removed: 729

Is there an issue? Send a MessageReason:
None


* WhiteMansBurden: How many Sea-Elves rationalize their oppressive treatment of the Protectorate's non-elven population.
* TheWoobie: Its hard not to feel for the Locathah, who are basically sandwiched between two aggressive states that both oppress them and try to erase their culture.

to:

* WhiteMansBurden: How many Sea-Elves rationalize TheWoobie: Its hard not to feel for the locathah, who are basically sandwiched between two aggressive states that both oppress them and try to erase their oppressive treatment of the Protectorate's non-elven population.culture.
* TheWoobie: Its hard not to feel for the Locathah, who are basically sandwiched between two aggressive states that both oppress them and try to erase their culture.



---

to:

-------



An elven buffer state between the Eternal Dominion and Aerenal lead by the Sea-Elves of the Valraea-line.

[[/folder]]

[[folder:Xen'drik]]
!Xen'drik
The once homeland of the Giant empire, until their elven slaves rebelled and the Quori of Dal Quor invaded. The war marked the landscape with curses and strange magic, but the true mark of Xen'drik came when the giants tried to use ancient magic to sever Dal Quor from the physical plane. To stop them, the dragons of Argonnessen brought their might to bear upon Xen'drik , warping the landscape so that even now it is impossible to traverse, as one road might lead many places. Today Xen'drik is inhabited by what few giants remain of their old glory, and the Drow, who split into three separate cultures. The only Khorvarian settlement to stand the test of time is the city of Stormreach.

to:

An elven elven-lead buffer state between the Eternal Dominion and Aerenal lead by the Sea-Elves of the Valraea-line.

[[/folder]]

[[folder:Xen'drik]]
!Xen'drik
The once homeland of the Giant empire, until their elven slaves rebelled
Valraea-line. Its non-elven inhabitants (mostly shuagin and the Quori of Dal Quor invaded. The war marked the landscape with curses and strange magic, but the true mark of Xen'drik came when the giants tried locatatha) are encouraged to use ancient magic to sever Dal Quor from the physical plane. To stop them, the dragons of Argonnessen brought their might to bear upon Xen'drik , warping the landscape so that even now it is impossible to traverse, view elves as one road might lead many places. Today Xen'drik is inhabited by what few giants remain of their old glory, and the Drow, who split into three separate cultures. The only Khorvarian settlement to stand the test of time is the city of Stormreach. higher, almost semi-divine beings.


Added DiffLines:

* BlackAndGreyMorality: The Eternal Dominion is an expansionist, opressive empire. So the elves naturally built a equally opressive buffer-state.
* FantasticRacism: Elven supremacy is deeply ingrained into the Protectorate scructure, with its non-elven cultures being heavily supressed.
* WhiteMansBurden: How many Sea-Elves rationalize their oppressive treatment of the Protectorate's non-elven population.

[[/folder]]

[[folder:Xen'drik]]
!Xen'drik
The once homeland of the Giant empire, until their elven slaves rebelled and the Quori of Dal Quor invaded. The war marked the landscape with curses and strange magic, but the true mark of Xen'drik came when the giants tried to use ancient magic to sever Dal Quor from the physical plane. To stop them, the dragons of Argonnessen brought their might to bear upon Xen'drik , warping the landscape so that even now it is impossible to traverse, as one road might lead many places. Today Xen'drik is inhabited by what few giants remain of their old glory, and the Drow, who split into three separate cultures. The only Khorvarian settlement to stand the test of time is the city of Stormreach.
----

Added: 1354

Changed: 24

Removed: 264

Is there an issue? Send a MessageReason:
None


South of Khorvaire's Mainland, the Thunder Sea is home to a number of aquatic civilizations It's major factions are the Sahuagin of the Eternal Dominion, the Karakal Merfolk and the elven-led Valrean Protectorate.

to:

South of Khorvaire's Mainland, the Thunder Sea is home to a number of aquatic civilizations It's major factions are the Sahuagin of the Eternal Dominion, the Karakal Merfolk Kalamer merfolk and the elven-led Valrean Protectorate.



* NatureLover: The Karakal Merfolk remain neutral in the larger politics of the Thunder Sea, and most travel between the manifest zones of their home plane Lamannia, perfoming various rituals to stabilize them. ''Exploring Eberron'' calls them "nomadic gardeners".



* CannibalismSuperpower: They venerate the Devourer as Shaar'gon, a GodEating sahuagin. Based on this, many of them dream of devouring the gods or the Overlords. The Malenti are specially transformed Shauagin who turn into humanoids [[YouAreWhoYouEat they eat]].

to:

* CannibalismSuperpower: They venerate the Devourer as Shaar'gon, Sha'argon, a GodEating sahuagin. Based on this, many of them dream of devouring the gods or the Overlords. The Malenti are specially transformed Shauagin who turn into humanoids [[YouAreWhoYouEat they eat]].eat]].
* TheEmpire: An underwater, militaristic and expansionist state.



*SharedDream: The ''kar'lassa'' pull all sleeping people around them into a dream on the plane they are connected to. Given that most Shahuagin of the Dominion live in cities built around the ''kar'lassa'', this happens to most of them.




to:

!!! Karakala

A culture of nomadic merfolk calling themselves the Kalamer. Hailing from the waters of the plane of nature, Lamannia, they travel the Thunder Sea to contain the manifest zones of Lamannia, which would otherwise have devastating effects.
---
* NatureLover: The Karakal Merfolk remain neutral in the larger politics of the Thunder Sea, and most travel between the manifest zones of their home plane Lamannia, perfoming various rituals to stabilize them. ''Exploring Eberron'' calls them "nomadic gardeners".
* OurMermaidsAreDifferent: They generally look more aquatic than most merfolk, with [[AmazingTechnicolorPopulation bluish skin]] and finns instead of hair or ears. They also perform important rituals vital to keeping the manifest zones in check. Some of them undergo a ritual to grow legs, becoming playable tritons.
* SirensAreMermaids: PlayedWith in that "siren" is simply the name given to travlleing merfolk-bards.

!!!The Valrean Protectorate

An elven buffer state between the Eternal Dominion and Aerenal lead by the Sea-Elves of the Valraea-line.
Is there an issue? Send a MessageReason:
None


* CannibalismSuperpower: They venerate the Devourer as Shaar'gon, a GodEating sahuagin. Based on this, many of them dream of devouring the gods or the Overlords. The Malenti are specially transformed Shauagin who turn into humanoids [[YouAreWhatYouEat they eat]].

to:

* CannibalismSuperpower: They venerate the Devourer as Shaar'gon, a GodEating sahuagin. Based on this, many of them dream of devouring the gods or the Overlords. The Malenti are specially transformed Shauagin who turn into humanoids [[YouAreWhatYouEat [[YouAreWhoYouEat they eat]].

Added: 1192

Removed: 841

Is there an issue? Send a MessageReason:
None






!!!The Thunder Sea as a whole



* FantasticRacism: The Sahuagin consider the "Dryskins" on the surface nothing more than pathetic barbarians. Also, Elven supremacy is deeply ingrained into the fabric of the Valraean Protectorate, with other races (the majority of it's population) being raised to view Elves as higher, almost semi-divine beings.



* KrakenAndLeviathan: The cities of the Eternal Dominion are built around the ''kar'lassa'', giant dreaming sea monsters tied to the planes of existence (sans Dal Qor). The sahuagin harvest the biomatter of these creatures (which have an enormous HealingFactor) and use it to fuel their industry. The krakens live isolated within the Thunder Sea, afraid of provoking greater threats by forming alliances with one another. Five krakens once bound together and devastated the sahuagin civilization predating the Eternal Dominion.


Added DiffLines:


!!! The Eternal Dominion

The sahuagins' Eternal Dominion predates even the giants. Centering their civilations around the ''kar'lassa'', gigantic sleeping sea-creatures, they plan to conquer the entire Thunder Sea.
----
* CannibalismSuperpower: They venerate the Devourer as Shaar'gon, a GodEating sahuagin. Based on this, many of them dream of devouring the gods or the Overlords. The Malenti are specially transformed Shauagin who turn into humanoids [[YouAreWhatYouEat they eat]].
* FantasticRacism: They view surface-dwellers ("dryskins") as nothing more than pathetic barbarians.
* KrakenAndLeviathan: The cities of the Eternal Dominion are built around the ''kar'lassa'', giant dreaming sea monsters tied to the planes of existence (sans Dal Qor). The sahuagin harvest the biomatter of these creatures (which have an enormous HealingFactor) and use it to fuel their industry. The krakens live isolated within the Thunder Sea, afraid of provoking greater threats by forming alliances with one another. Five krakens once bound together and devastated the sahuagin civilization predating the Eternal Dominion.
* ProudWarriorRace: They view life only as a conflict.


Added DiffLines:

Added: 221

Changed: 407

Removed: 641

Is there an issue? Send a MessageReason:
None









* FantasticRacism: Aundair's western parts struggled heavily with lycanthropy, leading to the Silver Crusade and a lot of resentment against [[OurWerebeastsAreDifferent Shifters]]. Besides their bestial looks, a lot of the original lycanthropes fought during the crusade actually were Shifters, due to this strain of lycanthropy first appearing in the [[TheLostWoods Towering Wood]], which was mostly inhabited by Shifters.

to:

\n* FantasticRacism: Aundair's western parts struggled heavily with lycanthropy, leading to the Silver Crusade and a lot of resentment against [[OurWerebeastsAreDifferent Shifters]]. Besides their bestial looks, a lot of the original lycanthropes fought during the crusade actually were Shifters, due to this strain of lycanthropy first appearing in the [[TheLostWoods Towering Wood]], Wood, which was mostly inhabited by Shifters.



* EnchantedForest: The Towering Wood, inhabited by wild beasts and giant plants. Some humanoids (mostly shifters, humans, elves and half-elves) live there, but they need to heavily adapt to the circumstances of the Wood.



* TheLostWoods: The Towering Wood, inhabited by wild beasts and giant plants. Some humanoids (mostly shifters, humans, elves and half-elves) live there, but they need to heavily adapt to the circumstances of the Wood.



Added: 1085

Changed: 868

Is there an issue? Send a MessageReason:
None


* BlindSeer: Sora Teraza, with some speculating that she is such a powerful diviner ''because'' she is blind. [[note]] In Eberron, the [[TheFairFolk fey]] represent stories, meaning that this aspect of her could essentially be an InUniverse representation of this very trope. [[/note]]
* TheFace: Sora Katra, and her followers, ''Katra's Voice'', serve as diplomats and envoys of Droaam.

to:

* BlindSeer: Sora Teraza, with some speculating that she is such a powerful diviner ''because'' she is blind. [[note]] In Eberron, the [[TheFairFolk fey]] represent stories, meaning that this aspect of her could essentially be an InUniverse representation of this very trope. [[/note]]
trope.
* CripplingOverspecialization: The nation is very new, and entirely reliant on the Daughters to hold it together. Sora Maenya is the most replaceable; Sora Kell has many daughters, and they could find another who is both strong and clever. If they lost Sora Katra, though, the nation might collapse immediately. And if they lost Sora Teraza, the nation would collapse ''inevitably''; there is simply no one who can replace her sight.
* TheFace: Sora Katra, and her followers, ''Katra's Voice'', serve as diplomats and envoys of Droaam. Droaam.
* AFormYouAreComfortableWith: Sora Katra typically takes the form of a beautiful human woman, rarely showing her true hag form.



* HiddenAgendaVillain: No one knows why the Daughters created Droaam. It could be that it's exactly as they claim, that they wish to give "monsters" a place to call their own. Or it could be something more sinister, or entirely esoteric. Sora Teraza's prophecies mean the entire nation could be nothing but a stepping stone for something that happens in a thousand years. This makes them good for MysteriousBacker plots.



* {{Naytheist}}: The gnolls of the Znir pact reject all forms of worship, ranging from the only possibly real gods to the very real Overlords.

to:

* MysteriousPast: Sora Katra and Sora Maenya are legendary figures who were largely thought of as myths. Sora Teraza, on the other hand, was basically unheard of until she showed up with her sisters. There are a number of possible explanations for this, from the basic "she tends to keep to herself" to "she's secretly Sora Kell herself in disguise."
* MysteriousStranger: Sora Maenya likes to pretend to be a stranger, a beggar or a widow, and ask people for help. Then she kills them, typically leaving at least one survivor to spread the tale.
* {{Naytheist}}: The gnolls of the Znir pact reject all forms of worship, ranging from the only possibly real gods to the very real Overlords. They were enslaved by the Overlords for countless eons, and they refuse to go back to that.
Is there an issue? Send a MessageReason:
None


* KrakenAndLeviathan: The cities of the Eternal Dominion are built around the ''kar’lassa'', giant dreaming sea monsters tied to the planes of existence (sans Dal Qor). The sahuagin harvest the biomatter of these creatures (which have an enormous HealingFactor) and use it to fuel their industry. The krakens live isolated within the Thunder Sea, afraid of provoking greater threats by forming alliances with one another. [[note]]Five krakens once bound together and devasteted the sahuagin civilasation predating the Eternal Domininion.

to:

* KrakenAndLeviathan: The cities of the Eternal Dominion are built around the ''kar’lassa'', ''kar'lassa'', giant dreaming sea monsters tied to the planes of existence (sans Dal Qor). The sahuagin harvest the biomatter of these creatures (which have an enormous HealingFactor) and use it to fuel their industry. The krakens live isolated within the Thunder Sea, afraid of provoking greater threats by forming alliances with one another. [[note]]Five Five krakens once bound together and devasteted devastated the sahuagin civilasation civilization predating the Eternal Domininion.Dominion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KrakenAndLeviathan: The cities of the Eternal Dominion are built around the ''kar’lassa'', giant dreaming sea monsters tied to the planes of existence (sans Dal Qor). The sahuagin harvest the biomatter of these creatures (which have an enormous HealingFactor) and use it to fuel their industry. The krakens live isolated within the Thunder Sea, afraid of provoking greater threats by forming alliances with one another. [[note]]Five krakens once bound together and devasteted the sahuagin civilasation predating the Eternal Domininion.
Is there an issue? Send a MessageReason:
Major spelling cleanup.
Is there an issue? Send a MessageReason:
Major spelling cleanup.


* FantasticRacism: All over the place: Many war grudges exist between the Five Nations, many goblinoids face it in the cities and the warforged are often seen as nothing more than warmachines in peacetime.
* FantasyCharacterClasses: ''Exploring Eberron'' choses to explain the mentailties and characteristics of the pre-War nations as this. Aundair is a wizard (intellectual but extravangt), Breland a rogue (smart but shady), Cyre a [[TheBard Bard]] (versatile and artistic, but whimsical), Karrnath a fighter (martial and tough, but also spartan and harsh) and Tharne a [[ThePaladin Paladin]] (devoted and steadfast, but zealous).

to:

* FantasticRacism: All over the place: Many war grudges exist between the Five Nations, many goblinoids face it in the cities and the warforged are often seen as nothing more than warmachines war machines in peacetime.
* FantasyCharacterClasses: ''Exploring Eberron'' choses chooses to explain the mentailties mentalities and characteristics of the pre-War nations as this. Aundair is a wizard (intellectual but extravangt), extravagant), Breland a rogue (smart but shady), Cyre a [[TheBard Bard]] (versatile and artistic, but whimsical), Karrnath a fighter (martial and tough, but also spartan and harsh) and Tharne Thrane a [[ThePaladin Paladin]] (devoted and steadfast, but zealous).



* HumansAreWarriors: The groundwork for the, still peacefully founded, Kingdom were centuries of human conquests with Khorvaire, especially by Galifar's ancestor, Karrn TheConqueror .

to:

* HumansAreWarriors: The groundwork for the, still peacefully founded, Kingdom were centuries of human conquests with Khorvaire, especially by Galifar's ancestor, Karrn TheConqueror .TheConqueror.



* SuccessionCrisis: Due to Galifar's shakey succession system, these were quite frequent: five Children of the sitting ruler would gouvern the five nations. Upon a ruler's death, the gouvernor of Cyre would become the next King or Queen, with their children replacing the old gouvernors. As one can imagine, this left many situations for rebellions and crisis, with the Last War simply taking this pattern to unparalled heights.

to:

* SuccessionCrisis: Due to Galifar's shakey shaky succession system, these were quite frequent: five Children of the sitting ruler would gouvern govern the five nations. Upon a ruler's death, the gouvernor governor of Cyre would become the next King or Queen, with their children replacing the old gouvernors. governors. As one can imagine, this left many situations for rebellions and crisis, with the Last War simply taking this pattern to unparalled unparalleled heights.



* FantasticRacism: Aundair's western parts struggled heavily with lycanthropy, leading to the Silver Crusade and a lot of resentment against [[OurWerebeastsAreDifferent Shifters]]. Besides their beastial looks, a lot of the original lycanthropes fought during the crusade actually were Shifters, due to this strain of lycanthropy first appearing in the [[TheLostWoods Towering Wood]], which was mostly inhabited by Shifters.

to:

* FantasticRacism: Aundair's western parts struggled heavily with lycanthropy, leading to the Silver Crusade and a lot of resentment against [[OurWerebeastsAreDifferent Shifters]]. Besides their beastial bestial looks, a lot of the original lycanthropes fought during the crusade actually were Shifters, due to this strain of lycanthropy first appearing in the [[TheLostWoods Towering Wood]], which was mostly inhabited by Shifters.



* TheHighQueen: Queen Aurala is beatiful, compassionate, competent and beloved. [[spoiler:She also actively seeks to [[GodSaveUsFromTheQueen start the next great war.]]]]

to:

* TheHighQueen: Queen Aurala is beatiful, beautiful, compassionate, competent and beloved. [[spoiler:She also actively seeks to [[GodSaveUsFromTheQueen start the next great war.]]]]



* WizardingSchool: Audair houses the floating towers of Arcanix, Khorvaire's leading academy of magic.

to:

* WizardingSchool: Audair Aundair houses the floating towers of Arcanix, Khorvaire's leading academy of magic.



* CorruptChurch: The Brelish branch of the Church of the Silver Flame, headed by Archierophant Ythana Morr, is often accused of operatig in such a way. ''Exploring Eberron'' even suggests taking the criminal background as a Brelish cleric to better reflect these... ''local connections.''

to:

* CorruptChurch: The Brelish branch of the Church of the Silver Flame, headed by Archierophant Ythana Morr, is often accused of operatig operating in such a way. ''Exploring Eberron'' even suggests taking the criminal background as a Brelish cleric to better reflect these... ''local connections.''



** It also has elements of the [[{{Eagleland}} United States]], with King Boranel being an {{Expy}} of UsefulNotes/TheodoreRoosevelt, Sharn being more akin to New York City than to London [[note]]although London's counterpart would be Wroat[[/note]] and the Brelish being very enthusisastic about "spreading democracy" during the Last War.
* HubCity: Sharn is stringly predisposed to be one.

to:

** It also has elements of the [[{{Eagleland}} United States]], with King Boranel being an {{Expy}} of UsefulNotes/TheodoreRoosevelt, Sharn being more akin to New York City than to London [[note]]although London's counterpart would be Wroat[[/note]] and the Brelish being very enthusisastic enthusiastic about "spreading democracy" during the Last War.
* HubCity: Sharn is stringly strongly predisposed to be one.



* TheMafia: Not exacly helping Breland's image as a WretchedHive, is has nurmerous crime sydicates operating within its borders, such as the halflings of the Boromar Clan, the droaamish Daask, the dragonmarked killers of House Tarkanan and the changling Tyrants.
* MonsterTown: {{Downplayed}}, but due to its proximity to (and former reign over) Droaam, a lot of Brelish cities have a sizeable population of races which elsewhere would be considered monstrous, such as ogres, kobolds or minotaurs.

to:

* TheMafia: Not exacly exactly helping Breland's image as a WretchedHive, is has nurmerous numerous crime sydicates syndicates operating within its borders, such as the halflings of the Boromar Clan, the droaamish Droaamish Daask, the dragonmarked killers of House Tarkanan and the changling changeling Tyrants.
* MonsterTown: {{Downplayed}}, but due to its proximity to (and former reign over) Droaam, a lot of Brelish cities have a sizeable sizable population of races which elsewhere would be considered monstrous, such as ogres, kobolds or minotaurs.



* QuirkyBard: Pre-War Cyre had a larger focus on culture and art, giving many this as an image of the average cyran.

to:

* QuirkyBard: Pre-War Cyre had a larger focus on culture and art, giving many this as an image of the average cyran. Cyran



* OminousFog: Its surrounds the Mournland. Most scholars agree that it is magical in nature, althoug its effects seem to vary.

to:

* OminousFog: Its surrounds the Mournland. Most scholars agree that it is magical in nature, althoug although its effects seem to vary.



Located in the North-East of central Kohrvaire, Karrnath suffered heavily during the last war. Having turned to the Blood of Vol in desperation, it disavowed the faith near the end of the war. This, in combination with King Kaius III's pro-peace policies in the face of Karrnath's [[ProudWarriorRace proud martial tradition]] has left its internal affairs unstable.

to:

Located in the North-East of central Kohrvaire, Khorvaire, Karrnath suffered heavily during the last war. Having turned to the Blood of Vol in desperation, it disavowed the faith near the end of the war. This, in combination with King Kaius III's pro-peace policies in the face of Karrnath's [[ProudWarriorRace proud martial tradition]] has left its internal affairs unstable.



* FounderOfTheKingdom: Karrnath was founded when Galifar I's ancestor, Karrn TheConqueror, conquered the city-state of Korth and the dwarves of the Mror Holds, albeit his other campaings fell short of unifing the Five Nations.

to:

* FounderOfTheKingdom: Karrnath was founded when Galifar I's ancestor, Karrn TheConqueror, conquered the city-state of Korth and the dwarves of the Mror Holds, albeit his other campaings campaigns fell short of unifing unifying the Five Nations.



* TheOrder: Although knight-orders are present in all nations, Karrnath's Bone-Knight-Orders were the most well-known. The Order of the Emerald Claw is now a RenegadeSplinterFaction, but others followed the order by King Kaius to disband, like the Order of the Onxy Skull.

to:

* TheOrder: Although knight-orders are present in all nations, Karrnath's Bone-Knight-Orders were the most well-known. The Order of the Emerald Claw is now a RenegadeSplinterFaction, but others followed the order by King Kaius to disband, like the Order of the Onxy Onyx Skull.



* RenegadeSplinterFaction: Ranging from the Order of the Emerald Claw seeking to "reclaim Karrnath's glory" (read: [[spoiler:empower Lady Illmarrow)]]), to Drago Thul and his allies in Stormreach trying to proof that King Kaius is a VampireMonarch, Karrnath has one for everbody.

to:

* RenegadeSplinterFaction: Ranging from the Order of the Emerald Claw seeking to "reclaim Karrnath's glory" (read: [[spoiler:empower Lady Illmarrow)]]), to Drago Thul and his allies in Stormreach trying to proof that King Kaius is a VampireMonarch, Karrnath has one for everbody.everybody



* VampireMonarch: InvokedTrope. It is a common conspiracy theory among some people that King Kaius III is actually his [[MyGrandsonMyself own Grandfather]], Kaius I, who got turned into a vampire after embracing the Blood of Vol. The popularity of this conspiracy has led King Kaius to do numerous things to disprove it, such as publicly cutting his hand, greeting nobles in the open sun, etc. Still, some nobles, led by a warlord named Drago Thul, actually fled to Stormreach and vowed to depose the "Vampire King". [[spoiler: The thing is that they are '''right'''. The real Kaius III is [[ManInTheIronMask locked up in Dreadhold.]] Although in 5e the situation is left more ambigous.]]

to:

* VampireMonarch: InvokedTrope. It is a common conspiracy theory among some people that King Kaius III is actually his [[MyGrandsonMyself own Grandfather]], Kaius I, who got turned into a vampire after embracing the Blood of Vol. The popularity of this conspiracy has led King Kaius to do numerous things to disprove it, such as publicly cutting his hand, greeting nobles in the open sun, etc. Still, some nobles, led by a warlord named Drago Thul, actually fled to Stormreach and vowed to depose the "Vampire King". [[spoiler: The thing is that they are '''right'''. The real Kaius III is [[ManInTheIronMask locked up in Dreadhold.]] Although in 5e the situation is left more ambigous.]]
ambiguous]]



* AChildShallLeadThem: The formal head of state is 11-year old Keeper of the Flame Jaela Daran. Most political power, however, lies with the Counicl of Cardinals.

to:

* AChildShallLeadThem: The formal head of state is 11-year old Keeper of the Flame Jaela Daran. Most political power, however, lies with the Counicl Council of Cardinals.



* IllegalReligion: {{Downplayed}} with the Sovereign Host. While vasalls of the Sovereign Host are free to practice their Religion in Thrane, they still face discrimination. PlayedStraight with the Blood of Vol and the Cults of the Dragon Below.

to:

* IllegalReligion: {{Downplayed}} with the Sovereign Host. While vasalls vassals of the Sovereign Host are free to practice their Religion in Thrane, they still face discrimination. PlayedStraight with the Blood of Vol and the Cults of the Dragon Below.



* SinisterMinister: Given the amout of corruption the Church is struggeling with, this is somewhat given.

to:

* SinisterMinister: Given the amout amount of corruption the Church is struggeling struggling with, this is somewhat given.



A nation of Goblinoids controlling what used to be southern Cyre. During the last War, Cyre and Breland hired increasing numbers of the Ghaal'dar-Goblinoids as mercenairies. Recognising Ghaal'dar dominance over the region, the hobgoblin-warlord Haruuc Sharaat'kor broke it off from Cyre and formed the Goblinoid state of Darguun. They were recognised as a nation under the Treaty of Thronehold, but many wonder if Darguun's complex web of alliances and treaties will survive its aging ruler.

to:

A nation of Goblinoids controlling what used to be southern Cyre. During the last War, Cyre and Breland hired increasing numbers of the Ghaal'dar-Goblinoids as mercenairies. Recognising mercenaries. Recognizing Ghaal'dar dominance over the region, the hobgoblin-warlord Haruuc Sharaat'kor broke it off from Cyre and formed the Goblinoid state of Darguun. They were recognised recognized as a nation under the Treaty of Thronehold, but many wonder if Darguun's complex web of alliances and treaties will survive its aging ruler.



* GrimUpNorth: Played with in that Khorvaire is not a northern continent, so even though the Demon Wastes are on the far north of the continent, it isn't particularly cold except for the very northern edge. It is still a northern region inhabited by savage demon worshippers, though.

to:

* GrimUpNorth: Played with in that Khorvaire is not a northern continent, so even though the Demon Wastes are on the far north of the continent, it isn't particularly cold except for the very northern edge. It is still a northern region inhabited by savage demon worshippers, worshipers, though.



-> '''Head of State''': the daughters of Sora Krell\\\

A nation of Monsters, Droaam broke off territories under (at least nominally) Brelish control and created a state basically out of nowhere. Ruled by the Daughters of Sora Krell, the three legendary hags Sora Katra, Sora Maenya and Sora Teraza, Droaam is not recognised under the Treaty of Thronehold. It still is a fully functioning state in all but name.

to:

-> '''Head of State''': the daughters of Sora Krell\\\

Kell\\\

A nation of Monsters, Droaam broke off territories under (at least nominally) Brelish control and created a state basically out of nowhere. Ruled by the Daughters of Sora Krell, Kell, the three legendary hags Sora Katra, Sora Maenya and Sora Teraza, Droaam is not recognised recognized under the Treaty of Thronehold. It still is a fully functioning state in all but name.



* BlindSeer: Sora Teraza, with some speculating that she is such a powerful diviner ''because'' she is blind. [[note]] In Eberron, the [[TheFairFolk fey]] represent stories, meaning that this aspect of her could essentialy be an InUniverse representation of this very trope. [[/note]]

to:

* BlindSeer: Sora Teraza, with some speculating that she is such a powerful diviner ''because'' she is blind. [[note]] In Eberron, the [[TheFairFolk fey]] represent stories, meaning that this aspect of her could essentialy essentially be an InUniverse representation of this very trope. [[/note]]



* GeniusBruiser: Sora Maenya may seem like a perpetual hungry brute, but she is actually a cunnig strategist befitting her role as head of Drooams armed forces.
* HiddenElfVillage: The Venomous Demesne, inhabited by the human and tiefling descendents of the Sarlonian kingdom of Ohr Kaluun. Its tiefling lords hide it via magic.

to:

* GeniusBruiser: Sora Maenya may seem like a perpetual hungry brute, but she is actually a cunnig cunning strategist befitting her role as head of Drooams Droaam's armed forces.
* HiddenElfVillage: The Venomous Demesne, inhabited by the human and tiefling descendents descendants of the Sarlonian kingdom of Ohr Kaluun. Its tiefling lords hide it via magic.



* OurGoblinsAreDifferent: An InUniverse example: the Goblins of the Barrens are culturally distinct from the ones among Darguun's Ghaal'dar, instead formig a culture with another small, downthrodden people: the [[OurKoboldsAreDifferent kobolds]].
* ReligionOfEvil: PlayedWith. The different sub-cultures of Droaam all whorship different beings, with most of them being aspects of the Dark Six (e. g. Harpies worship a more benevolent aspect of the Fury). The Minotaurs are an interesting case: They all worship the "Horned Prince", often taken to be a stand-in for the overlord Rak Tulkhesh. But different tribes worship other aspects more closer in line with other deities: The Red Hooves worships "he who walks behind" (the Mockery), the Blade Breakers venerate "One Horn" (Dol Durn) and the now destroyed tribe of the Dawn Harvest followed the "Dawn Gorer", a being encoraging honor and protecting the weak, similar to Dol Arrah. The gnolls of the Znir Pact instead reject all worship.
* SecretPolice: Teraza's Eye, an organisation directly serving Sora Teraza, is made up of numerous agents and spies, often changelings or tieflings.

to:

* OurGoblinsAreDifferent: An InUniverse example: the Goblins of the Barrens are culturally distinct from the ones among Darguun's Ghaal'dar, instead formig forming a culture with another small, downthrodden downtrodden people: the [[OurKoboldsAreDifferent kobolds]].
* ReligionOfEvil: PlayedWith. The different sub-cultures of Droaam all whorship worship different beings, with most of them being aspects of the Dark Six (e. g. Harpies worship a more benevolent aspect of the Fury). The Minotaurs are an interesting case: They all worship the "Horned Prince", often taken to be a stand-in for the overlord Rak Tulkhesh. But different tribes worship other aspects more closer in line with other deities: The Red Hooves worships "he who walks behind" (the Mockery), the Blade Breakers venerate "One Horn" (Dol Durn) and the now destroyed tribe of the Dawn Harvest followed the "Dawn Gorer", a being encoraging encouraging honor and protecting the weak, similar to Dol Arrah. The gnolls of the Znir Pact instead reject all worship.
* SecretPolice: Teraza's Eye, an organisation organization directly serving Sora Teraza, is made up of numerous agents and spies, often changelings or tieflings.



* AnimalWrongsGroup: Some druids of the ''Ashbound''-Order view all civilaziation as weak and try to eradicate arcane magic.

to:

* AnimalWrongsGroup: Some druids of the ''Ashbound''-Order view all civilaziation civilization as weak and try to eradicate arcane magic.



* InHarmonyWithNature: The mantra of the biggest druidic order, the ''Wardes of the Wood''. Some settlements influenced by their teachings are trying to build an eco-friendly industry.
* TheLostWoods: The Towering Wood, inhabited by wild beasts and giant plants. Some humaniods (mostly shifters, humans, elves and half-elves) live there, but they need to heavily adapt to the circumstances of the Wood.

to:

* InHarmonyWithNature: The mantra of the biggest druidic order, the ''Wardes ''Wardens of the Wood''. Some settlements influenced by their teachings are trying to build an eco-friendly industry.
* TheLostWoods: The Towering Wood, inhabited by wild beasts and giant plants. Some humaniods humanoids (mostly shifters, humans, elves and half-elves) live there, but they need to heavily adapt to the circumstances of the Wood.



* WiseTree: Archdruid Olian, the country's spiritual leader, is an awakend greatpine.

to:

* WiseTree: Archdruid Olian, Oalian, the country's spiritual leader, is an awakend awakened greatpine.



* OurGnomesAreWeirder: The island/principalty of Lorghalen is populated by exiles from Zilagro. They manipulate the islands native [[ElementalEmbodiment elemetals]] via ''Stonesinging'', a blend of bardic and druidic magic.

to:

* OurGnomesAreWeirder: The island/principalty island/principality of Lorghalen is populated by exiles from Zilagro. They manipulate the islands native [[ElementalEmbodiment elemetals]] elementals]] via ''Stonesinging'', a blend of bardic and druidic magic.



* TheFace: Clan Kolkarun has produced many skilled negotiators. Their diplomacy even persudaded Karrnath to accept Mror independence.

to:

* TheFace: Clan Kolkarun has produced many skilled negotiators. Their diplomacy even persudaded persuaded Karrnath to accept Mror independence.



* OurDwarvesAreAllTheSame: As opposed to most [[OurElvesAreDifferent other races in Eberron]], the Mror are pretty typical dwarves: Clan-based, mountainous, love alcohol, telling stories, mining and trading, clash with orcs, etc. [[note]] Although they wear their beads a little shorter than most other dwarves...[[/note]] Eberron's twist on them is their struggle with the [[EldritchAbomination Eldritch Abominations]] of the Realm Below. In addition, the dwarven clans were further elaborated on in ''Exploring Eberron'', with each of them recieving their own hat.

to:

* OurDwarvesAreAllTheSame: As opposed to most [[OurElvesAreDifferent other races in Eberron]], the Mror are pretty typical dwarves: Clan-based, mountainous, love alcohol, telling stories, mining and trading, clash with orcs, etc. [[note]] Although they wear their beads a little shorter than most other dwarves...[[/note]] Eberron's twist on them is their struggle with the [[EldritchAbomination Eldritch Abominations]] of the Realm Below. In addition, the dwarven clans were further elaborated on in ''Exploring Eberron'', with each of them recieving receiving their own hat.



* CityOfCanals: The Marches unofficial captal, Zarash'ak, the city of Stilts, is build atop a swamp.
* {{Druid}}: The druidic sect of the Gatekeepers, which once sealed away the [[EldritchAbomination Dealkyr]], originated in the Shadow Marches and still has a following there.

to:

* CityOfCanals: The Marches unofficial captal, capital, Zarash'ak, the city of Stilts, is build atop a swamp.
* {{Druid}}: The druidic sect of the Gatekeepers, which once sealed away the [[EldritchAbomination Dealkyr]], Daelkyr]], originated in the Shadow Marches and still has a following there.



* InsistentTerminology: The marcher ''clans'' consist of humans, orcs and half-orcs, whereas the ''tribes'' are purely orcish. The clans are genreally more open to outsiders and modernity, whereas the tribes are more isolationist and tradition-focused.

to:

* InsistentTerminology: The marcher ''clans'' consist of humans, orcs and half-orcs, whereas the ''tribes'' are purely orcish. The clans are genreally generally more open to outsiders and modernity, whereas the tribes are more isolationist and tradition-focused.



* ReligionOfEvil: Many marchers belong to Cults of the Dragon Below, venerating esecially the [[EldritchAbomination Dealkyr]]. For some its following traditions, for some its genuine madness.

to:

* ReligionOfEvil: Many marchers belong to Cults of the Dragon Below, venerating esecially especially the [[EldritchAbomination Dealkyr]].Daelkyr]]. For some its following traditions, for some its genuine madness.



* FantasyCounterpartCulture: The halflings of Talenta are inspired by the native american nations of the Great Plains region.

to:

* FantasyCounterpartCulture: The halflings of Talenta are inspired by the native american American nations of the Great Plains region.



Galifar I. built his capital on an island between the five nations, in order to aviod favoritism. After the Last War, it became an independent TruceZone. Housing spies and diplomats as well as common thieves and thugs, Thronehold has become a treacherous place to navigate.

to:

Galifar I. built his capital on an island between the five nations, in order to aviod avoid favoritism. After the Last War, it became an independent TruceZone. Housing spies and diplomats as well as common thieves and thugs, Thronehold has become a treacherous place to navigate.



* PraetorianGuard: The Throne Wardens, a special detachment of House Denneith guards, still stand watch over the old castle.

to:

* PraetorianGuard: The Throne Wardens, a special detachment of House Denneith Deneith guards, still stand watch over the old castle.



Serving as a template for Darguun's founding, Elvish mercenaries from Aerenal seized eastern Cyre and thus founded the kingdom of Valenar, giving the Tairnadal Elves a permanent foothold in Khorvaire. Due to no one contesting their claim (based on an ancient war with the Dhakaan empire), they were recognised under the Treaty of Thronehold. Besides the Tairnadal, many Khoravar (half-elves), headed by House Lyrandar, seek to make Valenar a home for their people.

to:

Serving as a template for Darguun's founding, Elvish mercenaries from Aerenal seized eastern Cyre and thus founded the kingdom of Valenar, giving the Tairnadal Elves a permanent foothold in Khorvaire. Due to no one contesting their claim (based on an ancient war with the Dhakaan empire), they were recognised recognized under the Treaty of Thronehold. Besides the Tairnadal, many Khoravar (half-elves), headed by House Lyrandar, seek to make Valenar a home for their people.



* CityOfSpies: Zilargo is an eintire '''nation''' of spies.

to:

* CityOfSpies: Zilargo is an eintire entire '''nation''' of spies.



* FalseUtopia: Zilargo seems fairly liberal, with democracy, free speech and scientific progress on an unparalleled level. It also is rife with GambitRoulette, nearly everbody is ManipulativeBastard and all is watched over by a nearly all-powerful SecretPolice.

to:

* FalseUtopia: Zilargo seems fairly liberal, with democracy, free speech and scientific progress on an unparalleled level. It also is rife with GambitRoulette, nearly everbody everybody is ManipulativeBastard and all is watched over by a nearly all-powerful SecretPolice.



* ThePlan: The nations favourite past-time.

to:

* ThePlan: The nations favourite favorite past-time.



!Arenal

to:

!Arenal!Aerenal



* FriendlyZombie: The Undying Court is made up of the elves' greatest heroes turned into undead. They are also worshipped and sustain themselves on a mix of worship and energy from the plane of hope and light.

to:

* FriendlyZombie: The Undying Court is made up of the elves' greatest heroes turned into undead. They are also worshipped worshiped and sustain themselves on a mix of worship and energy from the plane of hope and light.



* OurElvesAreDifferent: PlayedWith, interestingly. The Aereni are isolationist, engage in CulturalPosturing towards Khorvaire and process bronzewood, a magical type of lumber equal in strength to steel. They also practice necromancy and worship an undead council. PlayedStraight with the Tairnadal, who are an agressive ProudWarriorRace.

to:

* OurElvesAreDifferent: PlayedWith, interestingly. The Aereni are isolationist, engage in CulturalPosturing towards Khorvaire and process bronzewood, a magical type of lumber equal in strength to steel. They also practice necromancy and worship an undead council. PlayedStraight with the Tairnadal, who are an agressive aggressive ProudWarriorRace.



* BarbarianTribe: The Serem Islands off Argonnessen's north-western coast are populated by tribes of various dragon-whorshipping humaniods, theorised by some to have been collected by the dragons.
* BenevolentConspiracy: Their goal to keep the Overlords bound is massivley benevolent. Their means of achieving this can... [[GoodIsNotSoft ''vary''.]]

to:

* BarbarianTribe: The Serem Seren Islands off Argonnessen's north-western coast are populated by tribes of various dragon-whorshipping humaniods, theorised dragon-worshiping humanoids, theorized by some to have been collected by the dragons.
* BenevolentConspiracy: Their goal to keep the Overlords bound is massivley massively benevolent. Their means of achieving this can... [[GoodIsNotSoft ''vary''.]]



* ThePlan: Very mutch the Dragons main schtick.

to:

* ThePlan: Very mutch much the Dragons main schtick.
shtick



Eberron's south pole, it is home to escaped frost giants of Xen'drik, who plot to retake their empire, with a clan of white dragons keeping them in check. It also houses the domain of the Queen of Winter, a misterious archfey living in a [[IcePalace glacial palace]].

to:

Eberron's south pole, it is home to escaped frost giants of Xen'drik, who plot to retake their empire, with a clan of white dragons keeping them in check. It also houses the domain of the Queen of Winter, a misterious mysterious archfey living in a [[IcePalace glacial palace]].



* AnIcePerson: Nearly everbody living in Everice: The giants use ice magic, the Queen of Winter commands soldiers of living ice and the white dragons breathe ice instead of fire.

to:

* AnIcePerson: Nearly everbody everybody living in Everice: The giants use ice magic, the Queen of Winter commands soldiers of living ice and the white dragons breathe ice instead of fire.



* TheRemnant: The frost gaints escaped Xen'drik's fall and know hone their ice-magic, longing for revenge.

to:

* TheRemnant: The frost gaints giants escaped Xen'drik's fall and know now hone their ice-magic, longing for revenge.



* HiddenElfVillage: Some people belive there still is a dwarven nation buried under the ice.

to:

* HiddenElfVillage: Some people belive believe there still is a dwarven nation buried under the ice.



The continent of Sarlona lies to the west of Khorvaire. It is the cradle of humanty in Eberron, with the first humans in Khorvaire having been Sarlonian explorers. Originally comprised of numerous kingdoms, today it consits of only two countries: The Empire of Riedra and Adar, the homeland of the Kalashtar.

to:

The continent of Sarlona lies to the west of Khorvaire. It is the cradle of humanty humanity in Eberron, with the first humans in Khorvaire having been Sarlonian explorers. Originally comprised of numerous kingdoms, today it consits consists of only two countries: The Empire of Riedra and Adar, the homeland of the Kalashtar.



* BackgroundMagicField: Sarlona is much closer to the planes of existence, with their permanent influence marking so-called ''wild zones''. They had a profound influence on the mentality of the old nations of Sarlona. For example, Nulakesh was influenced by the planes of war and order, leading to an [[TheEmpire opressive militaristic regime]].
* ExtradimensionalPowerSource: Sarlonian magic draws on the energy of the other planes, who have a significanly stronger influence in Sarlona. The first Khorvarian wizards had to esentially reverse-engeneer much of their magic with a different power source, finding one in the [[BackgroundMagicField Ring of Syberis]].
* FantasyCounterpartCulture: It is very vaguley reminiscient of Asia, with Riedera being a more totalitarian imperial China and Adar being a stand-in for Tibet. However, the former Sarlonian Kingdoms (now Riedran provinces) all had different counterparts, with, for example, Kalesh being a [[UsefulNotes/TheCrusades Crusader-State]] and TheEmpire of Nulakesh having been a darker version of UsefulNotes/TheRomanEmpire.

to:

* BackgroundMagicField: Sarlona is much closer to the planes of existence, with their permanent influence marking so-called ''wild zones''. They had a profound influence on the mentality of the old nations of Sarlona. For example, Nulakesh was influenced by the planes of war and order, leading to an [[TheEmpire opressive oppressive militaristic regime]].
* ExtradimensionalPowerSource: Sarlonian magic draws on the energy of the other planes, who have a significanly significantly stronger influence in Sarlona. The first Khorvarian wizards had to esentially reverse-engeneer essentially reverse-engineer much of their magic with a different power source, finding one in the [[BackgroundMagicField Ring of Syberis]].
* FantasyCounterpartCulture: It is very vaguley reminiscient vaguely reminiscent of Asia, with Riedera Riedra being a more totalitarian imperial China and Adar being a stand-in for Tibet. However, the former Sarlonian Kingdoms (now Riedran provinces) all had different counterparts, with, for example, Kalesh being a [[UsefulNotes/TheCrusades Crusader-State]] and TheEmpire of Nulakesh having been a darker version of UsefulNotes/TheRomanEmpire.



* PowerCrystal: Like other D&D-settings, pisonics in Erberron are conntected to crystals, with many Sarlonian magic items being made of crystal.
* PsychicPowers: In Sarlona, both Riedra and Adar, psionics is similary ingrained into society as arcane magic in Khorvaire.

to:

* PowerCrystal: Like other D&D-settings, pisonics in Erberron Eberron are conntected connected to crystals, with many Sarlonian magic items being made of crystal.
* PsychicPowers: In Sarlona, both Riedra and Adar, psionics is similary similarly ingrained into society as arcane magic in Khorvaire.



A mountainous region in Sarlona's south, Adar is the last hold-out against Riedran conquest. It is comprised of a chain of hidden mountain-monastaries, with only the de-facto capital, Kasshtar Keep, proudly showing itself to the world. It also is the homeland of the kalashtar.

to:

A mountainous region in Sarlona's south, Adar is the last hold-out against Riedran conquest. It is comprised of a chain of hidden mountain-monastaries, mountain-monasteries, with only the de-facto capital, Kasshtar Keep, proudly showing itself to the world. It also is the homeland of the kalashtar.



* HiddenElfVillage: Except Kasshta Keep itself, Adar's monastaries are magiacally and psychically obscured.

to:

* HiddenElfVillage: Except Kasshta Keep itself, Adar's monastaries monasteries are magiacally magically and psychically obscured.



* BlackAndGreyMorality: No state of Khorvaire is ''really'' evil (not even Drooam), but Riedra is the most unambigously evil nation of Eberron.

to:

* BlackAndGreyMorality: No state of Khorvaire is ''really'' evil (not even Drooam), Droaam), but Riedra is the most unambigously unambiguously evil nation of Eberron.



* FantasyCounterpartCulture: It is reminicient of Imperial China as regionally expansive, but globally isolationist. Its totalitarianism may be ispired by modern Asian Dictatorships like North Korea.

to:

* FantasyCounterpartCulture: It is reminicient reminiscent of Imperial China as regionally expansive, but globally isolationist. Its totalitarianism may be ispired inspired by modern Asian Dictatorships like North Korea.



* {{Oni}}: They live in the province of Borunan, led to believe that they are housing fiends they need to [[AscendedDemon redeem]] through service. The best of them join the ''Horned Guard'', an EliteArmy in service of the Inspired. According to [[WordOfGod Keith Baker]], this is actually correct, and the oni are essentially the ogre/fiend version of the human/quori. Originally the oni and the ogres were fighting a neverending war to keep the fiends of Shavarath contained in the manifest zones scattered across their nation. When the Inspired conquered them, they reformated this legacy of service to service to the Inspired.
* PortalNetwork: The main cities and fortresses of Riedra are linked by a series of teleportaion cycles. Unlike the spell however, each portal can only be linked to one other, leading to less flexibility.
* SecretPolice: Everyday order amog the citizens is upheld by the ''Thousand Eyes''. The Riedran military, the ''Harmonious Shield'' also includes the ''Sleeping Sword'', a special force unknown to most Riedrans. For foreigners, there is also the ''Iron Gate'', Riedra's BorderPatrol.

to:

* {{Oni}}: They live in the province of Borunan, led to believe that they are housing fiends they need to [[AscendedDemon redeem]] through service. The best of them join the ''Horned Guard'', an EliteArmy in service of the Inspired. According to [[WordOfGod Keith Baker]], this is actually correct, and the oni are essentially the ogre/fiend version of the human/quori. Originally the oni and the ogres were fighting a neverending never ending war to keep the fiends of Shavarath contained in the manifest zones scattered across their nation. When the Inspired conquered them, they reformated reformatted this legacy of service to service to the Inspired.
* PortalNetwork: The main cities and fortresses of Riedra are linked by a series of teleportaion teleportation cycles. Unlike the spell however, each portal can only be linked to one other, leading to less flexibility.
* SecretPolice: Everyday order amog among the citizens is upheld by the ''Thousand Eyes''. The Riedran military, the ''Harmonious Shield'' also includes the ''Sleeping Sword'', a special force unknown to most Riedrans. For foreigners, there is also the ''Iron Gate'', Riedra's BorderPatrol.



South of Khorvaire's Mainland, the Thunder Sea is home to a number of aquatic civilisations. It's major factions are the Sahuagin of the Eternal Dominion, the Karakal Merfolk and the elven-lead Valrean Protectorate.

to:

South of Khorvaire's Mainland, the Thunder Sea is home to a number of aquatic civilisations. civilizations It's major factions are the Sahuagin of the Eternal Dominion, the Karakal Merfolk and the elven-lead elven-led Valrean Protectorate.



* AwesomeUnderwaterWorld: The Thunder Sea is home to ancient, still existing civilations, even predating the Giants.
* FantasticRacism: The Sahuagin consider the "Dryskins" on the surface nothing more than pathetic barbarians. Also, Elven supremacy is deeply ingrained into the fabric of the Valraean Protectorate, with other races (the majorty of it's population) being raised to view Elves as higher, almost semi-divine beings.

to:

* AwesomeUnderwaterWorld: The Thunder Sea is home to ancient, still existing civilations, civilizations, even predating the Giants.
* FantasticRacism: The Sahuagin consider the "Dryskins" on the surface nothing more than pathetic barbarians. Also, Elven supremacy is deeply ingrained into the fabric of the Valraean Protectorate, with other races (the majorty majority of it's population) being raised to view Elves as higher, almost semi-divine beings.



* NatureLover: The Karakal Merfolk remain netral in the larger politics of the Thunder Sea, and most travel between the manifest zones of their home plane Lamannia, permoning various rituals to stabilize them. ''Exploring Eberron'' calls them "nomadic gardeners".
* ProudWarriorRace: The Sahuagin of the Eternal Dominion view life as only conflict. The Valraean Protectorate is similary martial in nature, having been created as a buffer to the Sahuagin.

to:

* NatureLover: The Karakal Merfolk remain netral neutral in the larger politics of the Thunder Sea, and most travel between the manifest zones of their home plane Lamannia, permoning perfoming various rituals to stabilize them. ''Exploring Eberron'' calls them "nomadic gardeners".
* ProudWarriorRace: The Sahuagin of the Eternal Dominion view life as only conflict. The Valraean Protectorate is similary similarly martial in nature, having been created as a buffer to the Sahuagin.



* WhiteMansBurden: How many Sea-Elves rationalize their opressive tratement of the Protectorate's non-elven population.
* TheWoobie: Its hard not to feel for the Locathah, who are basically sandwiched between two agressive states that both opress them and try to erase their culture.
* TykeBomb: The Eternal Dominion utilises mage-breeding like no other society in Eberron, making every Sahuagin this trope in a specific field.

to:

* WhiteMansBurden: How many Sea-Elves rationalize their opressive tratement oppressive treatment of the Protectorate's non-elven population.
* TheWoobie: Its hard not to feel for the Locathah, who are basically sandwiched between two agressive aggressive states that both opress oppress them and try to erase their culture.
* TykeBomb: The Eternal Dominion utilises utilities mage-breeding like no other society in Eberron, making every Sahuagin this trope in a specific field.



The once homeland of the Giant empire, until their elven slaves rebelled and the Quori of Dal Quor invaded. The war marked the landscape with curses and strange magic, but the true mark of Xen'drik came when the giants tried to use ancient magic to sever Dal Quor from the physical plane. To stop them, the dragons of Argonessen brought their might to bear upon Xen'drik , warping the landscape so that even now it is impossible to traverse, as one road might lead many places. Today Xen'drik is inhabited by what few giants remain of their old glory, and the Drow, who split into three seperate cultures. The only Khorvairian settlement to stand the test of time is the city of Stormreach.

to:

The once homeland of the Giant empire, until their elven slaves rebelled and the Quori of Dal Quor invaded. The war marked the landscape with curses and strange magic, but the true mark of Xen'drik came when the giants tried to use ancient magic to sever Dal Quor from the physical plane. To stop them, the dragons of Argonessen Argonnessen brought their might to bear upon Xen'drik , warping the landscape so that even now it is impossible to traverse, as one road might lead many places. Today Xen'drik is inhabited by what few giants remain of their old glory, and the Drow, who split into three seperate separate cultures. The only Khorvairian Khorvarian settlement to stand the test of time is the city of Stormreach.



* HubCity: Stormreach may serve as this for campaings in Xen'drik.
* LostTechnology: The gaints pushed arcane knowlegde to unparalled extend. The discovery and replication of elemental binding brought Khorvaire a huge amoount of progress.
* TykeBomb: The first drow were mage-bred elves inteded as SuperSoldiers.

to:

* HubCity: Stormreach may serve as this for campaings campaigns in Xen'drik.
* LostTechnology: The gaints giants pushed arcane knowlegde knowledge to unparalled unparalleled extend. The discovery and replication of elemental binding brought Khorvaire a huge amoount amount of progress.
* TykeBomb: The first drow were mage-bred elves inteded intended as SuperSoldiers.
Is there an issue? Send a MessageReason:
None


* FantasticRacism: The natives consists of the Cold Sun Federation lizardfolk (white-scaled lizard people), the Poison Dusk lizardfolk (green-scaled corrupted lizard people with black-scaled champions), kobolds (small brown dragon people), troglodytes (squat, smelly dragon people), and Trothlorsvek dragonborn (dragon people of many different colors). The settlers typically lump all of them into "scales," and utterly fail to tell the difference between them. This is one of the many reasons conflict is brewing; if the settlers can't tell the difference between the rogue dragonborn clan that has been raiding them and the Cold Sun outpost that is guarding a shrine, there are going to be ''problems''.

to:

* FantasticRacism: The natives consists consist of the Cold Sun Federation lizardfolk (white-scaled lizard people), the Poison Dusk lizardfolk (green-scaled corrupted lizard people with black-scaled champions), kobolds (small brown dragon people), troglodytes (squat, smelly dragon people), and Trothlorsvek dragonborn (dragon people of many different colors). The settlers typically lump all of them into "scales," and utterly fail to tell the difference between them. This is one of the many reasons conflict is brewing; if the settlers can't tell the difference between the rogue dragonborn clan that has been raiding them and the Cold Sun outpost that is guarding a shrine, there are going to be ''problems''.

Added: 1863

Changed: 2

Is there an issue? Send a MessageReason:
None


!Nations of Kohrvaire

to:

!Nations of KohrvaireKhorvaire


Added DiffLines:

* AncientOrderOfProtectors: The black dragons, the dragonborn they brought with them, and the lizardfolk were all originally intended to guard the seals in the region. Unfortunately, the last black dragon has been corrupted into the Voice of Masvirik, and the dragonborn have forgotten their duties. The Cold Sun Federation of lizardfolk still holds to their task, but some of them are corrupted, and even the ones still doing their jobs are causing problems by being utterly incapable of interacting with outsiders.
* CultureClash: The Cold Sun Federation are all bound to a single SharedDream that teaches them everything they need to know. They are therefore absolutely terrible about recognizing that outsiders might ''not know'' those things. One possibility for the reason between the rise in hostilities is that settlers have been unknowingly interfering with the seals in the region, and the lizardfolk immediately kill them without warning because they can't conceive of doing something like that on ''accident''.
* FantasticRacism: The natives consists of the Cold Sun Federation lizardfolk (white-scaled lizard people), the Poison Dusk lizardfolk (green-scaled corrupted lizard people with black-scaled champions), kobolds (small brown dragon people), troglodytes (squat, smelly dragon people), and Trothlorsvek dragonborn (dragon people of many different colors). The settlers typically lump all of them into "scales," and utterly fail to tell the difference between them. This is one of the many reasons conflict is brewing; if the settlers can't tell the difference between the rogue dragonborn clan that has been raiding them and the Cold Sun outpost that is guarding a shrine, there are going to be ''problems''.


Added DiffLines:

* SealedEvilInACan: Q'Barra is the site of the seal on Masvirik, the Cold Sun, an Overlord with power over all things reptilian.
Is there an issue? Send a MessageReason:
None


The continent of Sarlona lies to the west of Khorvaire. It is the cradle of humanty in Eberron, with the first humans in Khorvaire having been Sarlonan explorers. Originally comprised of numerous kingdoms, today it consits of only two countries: The Empire of Riedra and Adar, the homeland of the Kalashtar.

to:

The continent of Sarlona lies to the west of Khorvaire. It is the cradle of humanty in Eberron, with the first humans in Khorvaire having been Sarlonan Sarlonian explorers. Originally comprised of numerous kingdoms, today it consits of only two countries: The Empire of Riedra and Adar, the homeland of the Kalashtar.



* ExtradimensionalPowerSource: Sarlonan magic draws on the energy of the other planes, who have a significanly stronger influence in Sarlona. The first Khorvarian wizards had to esentially reverse-engeneer much of their magic with a different power source, finding one in the [[BackgroundMagicField Ring of Syberis]].
* FantasyCounterpartCulture: It is very vaguley reminiscient of Asia, with Riedera being a more totalitarian imperial China and Adar being a stand-in for Tibet. However, the former Sarlonan Kingdoms (now Riedran provinces) all had different counterparts, with, for example, Kalesh being a [[UsefulNotes/TheCrusades Crusader-State]] and TheEmpire of Nulakesh having been a darker version of UsefulNotes/TheRomanEmpire.

to:

* ExtradimensionalPowerSource: Sarlonan Sarlonian magic draws on the energy of the other planes, who have a significanly stronger influence in Sarlona. The first Khorvarian wizards had to esentially reverse-engeneer much of their magic with a different power source, finding one in the [[BackgroundMagicField Ring of Syberis]].
* FantasyCounterpartCulture: It is very vaguley reminiscient of Asia, with Riedera being a more totalitarian imperial China and Adar being a stand-in for Tibet. However, the former Sarlonan Sarlonian Kingdoms (now Riedran provinces) all had different counterparts, with, for example, Kalesh being a [[UsefulNotes/TheCrusades Crusader-State]] and TheEmpire of Nulakesh having been a darker version of UsefulNotes/TheRomanEmpire.
Is there an issue? Send a MessageReason:
None


* ForeignRulingClass: For the human population of Valenar, both pre- and post-war. Its human population is mostly made up of Sarlonans from the Khunan region. During the founding of the Kingdom, Galifar I gave eastern Cyre (now Valenar) to the old nobles of Metrol, Cyre's predecessor state. Already alienated from their ruling class, the people of Valenar didn't fight when the Tairnadal took over. In their eyes, a class of foreign rulers was simply replaced by another.

to:

* ForeignRulingClass: For the human population of Valenar, both pre- and post-war. Its human population is mostly made up of Sarlonans Sarlonians from the Khunan region. During the founding of the Kingdom, Galifar I gave eastern Cyre (now Valenar) to the old nobles of Metrol, Cyre's predecessor state. Already alienated from their ruling class, the people of Valenar didn't fight when the Tairnadal took over. In their eyes, a class of foreign rulers was simply replaced by another.
Is there an issue? Send a MessageReason:
None


* OurDwarvesAreAllTheSame: As opposed to most [[OurElvesAreDifferent other races in Eberron]], the Mror are pretty typical dwarves: Clan-based, mountainous, love alcohol and telling stories, mining and trading, clash with orcs, etc. [[note]] Although they wear their beads a little shorter than most other dwarves...[[/note]] Eberron's twist on them is their struggle with the [[EldritchAbomination Eldritch Abominations]] of the Realm Below. In addition, the dwarven clans were further elaborated on in ''Exploring Eberron'', with each of them recieving their own hat.

to:

* OurDwarvesAreAllTheSame: As opposed to most [[OurElvesAreDifferent other races in Eberron]], the Mror are pretty typical dwarves: Clan-based, mountainous, love alcohol and alcohol, telling stories, mining and trading, clash with orcs, etc. [[note]] Although they wear their beads a little shorter than most other dwarves...[[/note]] Eberron's twist on them is their struggle with the [[EldritchAbomination Eldritch Abominations]] of the Realm Below. In addition, the dwarven clans were further elaborated on in ''Exploring Eberron'', with each of them recieving their own hat.

Added: 113

Changed: 62

Is there an issue? Send a MessageReason:
None


-> '''Head of State:''' None

to:

-> '''Head of State:''' None
None\\\



-> '''Capital''': Zarash'ak (unofficial)\\\

to:

-> '''Capital''': Zarash'ak (unofficial)\\\(unofficial)
Is there an issue? Send a MessageReason:
None


-> '''Head of State:''' None\\\

to:

-> '''Head of State:''' None\\\
None
Is there an issue? Send a MessageReason:
None


* FantasyCounterpartCulture: Q'Barra is basically a fantasy version of TheWildWest in a more jungle-like region, with Dragonshards replacing gold, and the "scales'" role being reminiscent of Native American confederations. ''Rising from the Last War'' suggests it even as a western-like setting with WesternCharacters, such as a [[TheSheriff Sheriff]]-[[ThePaladin Paladin]] or a cleric as a PreacherMan.

to:

* FantasyCounterpartCulture: Q'Barra is basically a fantasy version of TheWildWest in a more jungle-like region, with Dragonshards replacing gold, and the "scales'" role being reminiscent of Native American confederations. ''Rising from the Last War'' suggests it even as a western-like setting with WesternCharacters, such as a [[TheSheriff Sheriff]]-[[ThePaladin Paladin]] or a cleric as a PreacherMan.PreacherMan-cleric.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-> '''Head of State:''' None\\\
Is there an issue? Send a MessageReason:
Formatting.

Added: 656

Changed: 577

Is there an issue? Send a MessageReason:
Formatting.


-> '''Head of State''': Queen Aurala ir’Wynarn

to:

-> '''Head of State''': Queen Aurala ir’Wynarn
ir'Wynarn\\\

->''"What we sow in effort, we harvest in good fortune."''\\\



-> '''Head of State''': King Boranel ir’Wynarn

to:

-> '''Head of State''': King Boranel ir’Wynarn
ir'Wynarn\\\

->''"We gain what we give."''\\\



-> '''Head of State''': Prince Oargev ir’Wynarn (self-proclaimed)

Formerly the heart of the Kingdom of Galifar, Cyre was mysteriously destroyed by an event called the "Mourning". Now surrounded by magical fog it is known as the Mournland, a nearly inaccessible wasteland filled with magical apparitions and isolationist warforged. The remaining Cyrans are left to struggle in the post-war world without their home. Many of them live in the Brelish town New Cyre, headed by Oargev ir’Wynarn, the last prince of Cyre.

to:

-> '''Head of State''': Prince Oargev ir’Wynarn (self-proclaimed)

ir'Wynarn (self-proclaimed)\\\

->''"What our dreams imagine, our hands create."''\\\

Formerly the heart of the Kingdom of Galifar, Cyre was mysteriously destroyed by an event called the "Mourning". Now surrounded by magical fog it is known as the Mournland, a nearly inaccessible wasteland filled with magical apparitions and isolationist warforged. The remaining Cyrans are left to struggle in the post-war world without their home. Many of them live in the Brelish town New Cyre, headed by Oargev ir’Wynarn, ir'Wynarn, the last prince of Cyre.



* EthnicityMonarch: Oargev ir’Wynarn is de jure only the mayor of New Cyre, yet as the last Prince of Cyre, many Cyrans still look to him for leadership.

to:

* EthnicityMonarch: Oargev ir’Wynarn ir'Wynarn is de jure only the mayor of New Cyre, yet as the last Prince of Cyre, many Cyrans still look to him for leadership.



-> '''Head of State''': King Kaius ir’Wynarn III

to:

-> '''Head of State''': King Kaius ir’Wynarn III
ir'Wynarn III\\\

->''"Death holds no terror."''\\\



-> '''Head of State''': Keeper of the Flame Jaela Daran

to:

-> '''Head of State''': Keeper of the Flame Jaela Daran
Daran\\\

->''"Glory to the Silver Flame."''\\\



-> '''Head of State''': ''Lhesh'' ("High Warlord") Haruuc Sharaat’kor

A nation of Goblinoids controlling what used to be southern Cyre. During the last War, Cyre and Breland hired increasing numbers of the Ghaal’dar-Goblinoids as mercenairies. Recognising Ghaal'dar dominance over the region, the hobgoblin-warlord Haruuc Sharaat’kor broke it off from Cyre and formed the Goblinoid state of Darguun. They were recognised as a nation under the Treaty of Thronehold, but many wonder if Darguun's complex web of alliances and treaties will survive its aging ruler.

to:

-> '''Head of State''': ''Lhesh'' ("High Warlord") Haruuc Sharaat’kor

Sharaat'kor\\\

A nation of Goblinoids controlling what used to be southern Cyre. During the last War, Cyre and Breland hired increasing numbers of the Ghaal’dar-Goblinoids Ghaal'dar-Goblinoids as mercenairies. Recognising Ghaal'dar dominance over the region, the hobgoblin-warlord Haruuc Sharaat’kor Sharaat'kor broke it off from Cyre and formed the Goblinoid state of Darguun. They were recognised as a nation under the Treaty of Thronehold, but many wonder if Darguun's complex web of alliances and treaties will survive its aging ruler.



-> '''Head of State:''' None

to:

-> '''Head of State:''' None
None\\\



* AncientOrderOfProtectors: The Ghaash’kala, a group of mainly orcish tribes who worship their own version of the Silver Flame -''Kalok Shash'', "the Binding Flame"- and try to keep the Demons and Carrion tribes within the wastes.

to:

* AncientOrderOfProtectors: The Ghaash’kala, Ghaash'kala, a group of mainly orcish tribes who worship their own version of the Silver Flame -''Kalok Shash'', "the Binding Flame"- and try to keep the Demons and Carrion tribes within the wastes.



* OurOrcsAreDifferent: The Ghaash’kala are tribes of holy warriors dutifully guarding the canyons leading to the rest of Khorvaire.

to:

* OurOrcsAreDifferent: The Ghaash’kala Ghaash'kala are tribes of holy warriors dutifully guarding the canyons leading to the rest of Khorvaire.



-> '''Head of State''': the daughters of Sora Krell

to:

-> '''Head of State''': the daughters of Sora Krell
Krell\\\



* OurGoblinsAreDifferent: An InUniverse example: the Goblins of the Barrens are culturally distinct from the ones among Darguun's Ghaal’dar, instead formig a culture with another small, downthrodden people: the [[OurKoboldsAreDifferent kobolds]].

to:

* OurGoblinsAreDifferent: An InUniverse example: the Goblins of the Barrens are culturally distinct from the ones among Darguun's Ghaal’dar, Ghaal'dar, instead formig a culture with another small, downthrodden people: the [[OurKoboldsAreDifferent kobolds]].



* SecretPolice: Teraza’s Eye, an organisation directly serving Sora Teraza, is made up of numerous agents and spies, often changelings or tieflings.

to:

* SecretPolice: Teraza’s Teraza's Eye, an organisation directly serving Sora Teraza, is made up of numerous agents and spies, often changelings or tieflings.



-> '''Head of State''': Oalian

to:

-> '''Head of State''': Oalian
Oalian\\\



-> '''Head of State''': High Prince Ryger ir’Wynarn

A confederation of merchants, pirate lords, and sea barons, the Lhazaar Principalities are the finest sailors across Khorvaire. Fiercely independent, all other princes reject High Prince Ryger ir’Wynarn's calls for greater unity.

to:

-> '''Head of State''': High Prince Ryger ir’Wynarn

ir'Wynarn\\\

A confederation of merchants, pirate lords, and sea barons, the Lhazaar Principalities are the finest sailors across Khorvaire. Fiercely independent, all other princes reject High Prince Ryger ir’Wynarn's ir'Wynarn's calls for greater unity.



* KingOfThieves: High Prince Ryger ir’Wynarn is more like a first among equals among the princes. He is also probably not a Wynarn...

to:

* KingOfThieves: High Prince Ryger ir’Wynarn ir'Wynarn is more like a first among equals among the princes. He is also probably not a Wynarn...



-> '''Head of State''': Arbiter of the Iron Council, Torlan Mroranon

A confederation of twelve dwarven clans located in north-eastern Khorvaire. The Mror Holds threw off their Karrnathi overlords during the war and gained independence after the treaty of Thronehold. It is also home to the Jhorash’tar, an orcish alliance of tribes, with many on both sides trying to mend their historical bad relationship.

to:

-> '''Head of State''': Arbiter of the Iron Council, Torlan Mroranon

Mroranon \\\

A confederation of twelve dwarven clans located in north-eastern Khorvaire. The Mror Holds threw off their Karrnathi overlords during the war and gained independence after the treaty of Thronehold. It is also home to the Jhorash’tar, Jhorash'tar, an orcish alliance of tribes, with many on both sides trying to mend their historical bad relationship.



* FounderOfTheKingdom: The origin story for the Mror Holds depicts the ancestors of each ruling clan as a band of heroes exiled from the Realm Below [[note]] with Clan Kundarak's ancestor serving as their warden [[/note]], with each hero's role mapping onto their Clan’s unique traits (e.g. Mroranon was TheLeader, Soldorak a CommanderContrarian, Narathun being a wizard, etc.}.

to:

* FounderOfTheKingdom: The origin story for the Mror Holds depicts the ancestors of each ruling clan as a band of heroes exiled from the Realm Below [[note]] with Clan Kundarak's ancestor serving as their warden [[/note]], with each hero's role mapping onto their Clan’s Clan's unique traits (e.g. Mroranon was TheLeader, Soldorak a CommanderContrarian, Narathun being a wizard, etc.}.



* OurOrcsAreDifferent: Atypically for the setting, this is {{Averted}} with the Jhorash’tar, who fit more neatly into typical orcish tropes (tribal culture, ProudWarriorRace, shamanism, etc.), although they are more [[NobleSavage "revisionist"]] VideoGame/{{Warcraft}}-style orcs than [[AlwaysChaoticEvil "traditional"]] [[Creator/JRRTolkien tolkienesque]] orcs.

to:

* OurOrcsAreDifferent: Atypically for the setting, this is {{Averted}} with the Jhorash’tar, Jhorash'tar, who fit more neatly into typical orcish tropes (tribal culture, ProudWarriorRace, shamanism, etc.), although they are more [[NobleSavage "revisionist"]] VideoGame/{{Warcraft}}-style orcs than [[AlwaysChaoticEvil "traditional"]] [[Creator/JRRTolkien tolkienesque]] orcs.



-> '''Head of State''': King Sebastes ir’Kesslan

to:

-> '''Head of State''': King Sebastes ir’Kesslan
ir'Kesslan\\\



* VestigialEmpire: The dragonborn of Ka’rhashan started out as a outpost of Argonnessen, but conquered themselves a nation. In time, their actions stirred an imprisoned overlord, causing the destruction of their state.

to:

* VestigialEmpire: The dragonborn of Ka’rhashan Ka'rhashan started out as a outpost of Argonnessen, but conquered themselves a nation. In time, their actions stirred an imprisoned overlord, causing the destruction of their state.



-> '''Capital''': Zarash’ak (unofficial)

to:

-> '''Capital''': Zarash’ak (unofficial)Zarash'ak (unofficial)\\\



-> '''Head of State''': Lathon Halpum (officially)

to:

-> '''Head of State''': Lathon Halpum (officially)
(officially)\\\




to:

-> '''Capital''': None (city-state)
-> '''Head of State''': None (truce zone)\\\



-> '''Head of State''': High King Shaeras Vadallia

to:

-> '''Head of State''': High King Shaeras Vadallia
Vadallia\\\



-> '''Head of State''': the Triumvirate

to:

-> '''Head of State''': the Triumvirate
Triumvirate\\\



-> '''Head of State''': Balaereth and Tezaera, the Sibling Kings

to:

-> '''Head of State''': Balaereth and Tezaera, the Sibling Kings
Kings\\\



-> '''Head of State''': Speaker of the Light Chanaakar

to:

-> '''Head of State''': Speaker of the Light Chanaakar
Chanaakar\\\



-> '''Head of State''': The Inspired Lords of the Unity

to:

-> '''Head of State''': The Inspired Lords of the Unity
Unity\\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ResurgentEmpire: {{Invoked}}. Many people view Darguun as a springboard for reestablishing the Goblinoid Empire of Dhakaan.
Is there an issue? Send a MessageReason:
None


* AllPowerfulBystander: {{Justified}}, as too much open draconic activity strengthens [[spoiler:the Daughter of Khyber, the draconic Overlord bound within the Pit of five Sorrows.]]

to:

* AllPowerfulBystander: {{Justified}}, {{Justified}} like with the Camber, as too much open draconic activity strengthens [[spoiler:the Daughter of Khyber, the draconic Overlord bound within the Pit of five Sorrows.]]
Is there an issue? Send a MessageReason:
None


* MightyGlacier: Karnn fighters favor this fighting style, with a preference for heavy weapons and armor.

to:

* MightyGlacier: Karnn Karrnathi fighters favor this fighting style, with a preference for heavy weapons and armor.



* RedAndBlackAndEvilAllOver: Karrnath is not really [[GreyAndGrayMorality evil]], but this are its national colours.

to:

* RedAndBlackAndEvilAllOver: Karrnath is not really [[GreyAndGrayMorality evil]], but this these are its national colours.



* IllegalReligion: [[Downplayed]]with the Sovereign Host. While vasalls of the Sovereign Host are free to practice their Religion in Thrane, they still face discrimination. PlayedStraight with the Blood of Vol and the Cults of the Dragon Below.

to:

* IllegalReligion: [[Downplayed]]with {{Downplayed}} with the Sovereign Host. While vasalls of the Sovereign Host are free to practice their Religion in Thrane, they still face discrimination. PlayedStraight with the Blood of Vol and the Cults of the Dragon Below.
Is there an issue? Send a MessageReason:
None


* OurOrcsAreDifferent: Atypically for the setting, this is {{Averted}} with the Jhorash’tar, who fit more neatly into typical orcish tropes (tribal culture, ProudWarriorRace, shamanism, etc.), although they are more [[NobleSavage "revisionist"]] VideoGame/{{Warcraft}}-style orcs than [[AlwaysCaoticEvil "traditional"]] [[Creator/JRRTolkien tolkienesque]] orcs.

to:

* OurOrcsAreDifferent: Atypically for the setting, this is {{Averted}} with the Jhorash’tar, who fit more neatly into typical orcish tropes (tribal culture, ProudWarriorRace, shamanism, etc.), although they are more [[NobleSavage "revisionist"]] VideoGame/{{Warcraft}}-style orcs than [[AlwaysCaoticEvil [[AlwaysChaoticEvil "traditional"]] [[Creator/JRRTolkien tolkienesque]] orcs.
Is there an issue? Send a MessageReason:
None


* OurOrcsAreDifferent: Atypically for the setting, this is {{Averted}} with the Jhorash’tar, who fit more neatly into typical orcish tropes (tribal culture, ProudWarriorRace, shamanism, etc.), although they are more "revisionist" VideoGame/{{Warcraft}}-style orcs than "traditional" [[Creator/JRRTolkien tolkienesque]] orcs.

to:

* OurOrcsAreDifferent: Atypically for the setting, this is {{Averted}} with the Jhorash’tar, who fit more neatly into typical orcish tropes (tribal culture, ProudWarriorRace, shamanism, etc.), although they are more "revisionist" [[NobleSavage "revisionist"]] VideoGame/{{Warcraft}}-style orcs than "traditional" [[AlwaysCaoticEvil "traditional"]] [[Creator/JRRTolkien tolkienesque]] orcs.

Added: 86

Changed: 1

Is there an issue? Send a MessageReason:
None


* BarbarianTribe: The two major non-demonic inhabitants are the orcish Ghaash'kala, who guard the borders against the demons, and their EvilCounterpart, the mainly human Carrion Tribes. The latter are sometimes lead by tieflings

to:

* BarbarianTribe: The two major non-demonic inhabitants are the orcish Ghaash'kala, who guard the borders against the demons, and their EvilCounterpart, the mainly human Carrion Tribes. The latter are sometimes lead by tieflingstieflings.
* GeniusLoci: According to WordOfGod, the city of Ashtakala is ''itself'' an Overlord.

Top