Follow TV Tropes

Following

History Characters / EberronNations

Go To

OR

Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* EnsalvedElves: The Elves, theorised by some to be the descendants of a Feyspire's conquered Eladrins, are first recorded as slaves to the Giants.

to:

* EnsalvedElves: EnslavedElves: The Elves, theorised by some to be the descendants of a Feyspire's conquered Eladrins, are first recorded as slaves to the Giants.

Added: 252

Changed: 199

Is there an issue? Send a MessageReason:
Added example(s)


* BarbarianHero: A halfling warrior from a Talenta tribe is probably best suited for this type of character.
* DomesticatedDinosaurs: A staple of Talenta life is the domestication of the plains native dinosaurs. [[note]] Note that, due to Latin and Greek not existing in Eberron, all of them have [[CallARabbitASmeerp differing names]]. For example, "Clawfoots" are an unspecified type of raptor.[[/note]]

to:

* BarbarianHero: A halfling warrior from a Talenta tribe is probably best very suited for this type of character.
* CallARabbitASmeerp: Due to Latin and Greek not existing in Eberron, all of the Plains' dinosaurs have different names. For example, "Clawfoots" are an unspecified type of raptor.
* DomesticatedDinosaurs: A staple of Talenta life is the domestication of the plains native dinosaurs. [[note]] Note that, due to Latin and Greek not existing in Eberron, all of them have [[CallARabbitASmeerp differing names]]. For example, "Clawfoots" are an unspecified type of raptor.[[/note]]


Added DiffLines:

* {{Hobbits}}: The Plains are the ancestral homelands of Eberron's halflings, although most of them are very different from other settings' halflings.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* RenegadeSplinterFaction: Ranging from the Order of the Emerald Claw seeking to "reclaim Karrnath's glory" (read: [[spoiler:empower Lady Illmarrow)]]), to Drago Thul and his allies in Stormreach trying to proof that King Kaius is a VampireMonarch, Karrnath has one for everybody

to:

* RenegadeSplinterFaction: Ranging from the Order of the Emerald Claw seeking to "reclaim Karrnath's glory" (read: [[spoiler:empower Lady Illmarrow)]]), Illmarrow]]), to Drago Thul and his allies in Stormreach trying to proof that King Kaius is a VampireMonarch, Karrnath has one for everybody

Added: 147

Changed: 430

Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Added example(s), General clarification on works content


* FantasticRacism: All over the place: Many war grudges exist between the Five Nations, many goblinoids and "monsters" face it in the cities and the warforged are often seen as nothing more than war machines in peacetime.
* FantasyCharacterClasses: ''Exploring Eberron'' chooses to explain the mentalities and characteristics of the pre-War nations as this. Aundair is a wizard (intellectual but extravagant), Breland a rogue (smart but shady), Cyre a [[TheBard Bard]] (versatile and artistic, but whimsical), Karrnath a fighter (martial and tough, but also spartan and harsh) and Thrane a [[ThePaladin Paladin]] (devoted and steadfast, but zealous).
* FantasyConflictCounterpart : The Last War is largely reminiscent of UsefulNotes/WorldWarI, with its rather whimsical cause and unprecedented bloodshed caused by industrialized ([[{{Magitech}} or rather magicalized]]) warfare.
* FantasyCounterpartCulture: The five Nations as a whole vaguely resembles post-UsefulNotes/WorldWarI Europe, with the individual nations bearing traits of some specific countries.
* FounderOfTheKingdom: Galifar I., "the Unifier", who united the five nations through the means of diplomacy.

to:

* FantasticRacism: All over the place: Many war grudges exist between the Five Nations, many goblinoids and "monsters" face it in the cities and many view the warforged are often seen as nothing more than war machines mindless warmachines, now useless in peacetime.a time of peace.
* FantasyCharacterClasses: ''Exploring Eberron'' chooses to explain the mentalities and characteristics of the pre-War nations as this. Aundair is a wizard (intellectual but extravagant), Breland a rogue (smart but shady), Cyre a [[TheBard Bard]] (versatile and artistic, artistic but whimsical), Karrnath a fighter (martial and tough, but also spartan and harsh) and Thrane a [[ThePaladin Paladin]] (devoted and steadfast, but zealous).
* FantasyConflictCounterpart : The Last War is largely reminiscent of UsefulNotes/WorldWarI, with its rather whimsical cause and unprecedented bloodshed caused by industrialized ([[{{Magitech}} or rather magicalized]]) warfare.
* FantasyCounterpartCulture: The five Five Nations as a whole vaguely resembles post-UsefulNotes/WorldWarI Europe, with the individual nations bearing traits of some specific countries.
* FounderOfTheKingdom: Galifar I., "the Unifier", who united the five nations Five Nations through the means of diplomacy.



* RoyallyScrewedUp: The five Nations are all ruled by the same dynasty, the Wynarns. They now rule entirely different countries, pursue largely incompatible goals, and mostly do not get along at all. Even worse when The Last War was started by ''siblings.''
* SuccessionCrisis: Due to Galifar's shaky succession system, these were quite frequent: five children of the sitting ruler would govern the five Nations. Upon a ruler's death, the governor of Cyre would become the next King or Queen, with their children replacing the old governors. As one can imagine, this left many opportunities for rebellions and crisis, with the Last War simply taking this pattern to unparalleled heights.

to:

* RoyallyScrewedUp: The five Five Nations are all ruled by the same dynasty, the Wynarns. They now rule entirely different countries, pursue largely incompatible goals, and mostly do not get along at all. Even worse when The Last War was started by ''siblings.''
''siblings''.
* SuccessionCrisis: Due to Galifar's shaky succession system, these were quite frequent: five children of the sitting ruler would govern the five Five Nations. Upon a ruler's death, the governor of Cyre would become the next King or Queen, with their children replacing the old governors. As one can imagine, this left many opportunities for rebellions and crisis, with the Last War simply taking this pattern to unparalleled heights.



Located in the north-west of central Khorvaire, the nation of Aundair is Khorvaire's leading center of magic. Aundair lost its western parts due to an uprising during the last war. These lands are now the Eldeen Reaches. It was also forced to cede the lands around Thaliost to Thrane. Many Aundairans wish to take back what once was theirs.

to:

Located in the north-west of central Khorvaire, the nation of Aundair is Khorvaire's leading center of magic. Aundair lost its western parts due to an uprising during the last war.Last War. These lands are now the Eldeen Reaches. It was also forced to cede the lands around its former capitol of Thaliost and its surrounding lands to Thrane. Many Aundairans wish to take back what once was theirs.



* TheChosenMany: The ''Spirits of the Past'', the Tairnadal religion, works. Each elf is declared by a priest as being a "revenant" of a hero of the past, and has to emulate their deeds. Multiple elves can be chosen by the same spirit, often leading to fierce rivalries.
* FantasticRaceWeaponAffinity: Overlapping with NationalWeapon. Tairnadal elves are infamous for their use of the [[DoubleWeapon double-bladed scimitar]].

to:

* TheChosenMany: The How the ''Spirits of the Past'', the Tairnadal Tairnadal's religion, works. works: Each elf is declared by a priest as being a "revenant" of a hero of the past, and has to emulate their deeds. Multiple elves can be chosen by the same spirit, often leading to fierce rivalries.
* FantasticRaceWeaponAffinity: Overlapping with NationalWeapon. Tairnadal elves are infamous for their use of the [[DoubleWeapon double-bladed scimitar]].scimitar]], which they themselves consider to be only their weapon. Any non-Tairnadal carring one will be assumed to have stolen it.



An Island nation located to the south of Khorvaire, Aerenal is the homeland of most elves in Eberron. It is mostly populated by the isolationist Aereni, but parts of its north are inhabited by the more war-like Tairnadal, who recently established the nation of Valenar on Khorvaire.

to:

An Island nation located to the south of Khorvaire, Aerenal is the homeland of most elves in Eberron. It is mostly populated inhabited by the two distinct Elven cultures: The isolationist Aereni, but parts of its north are inhabited by Aereni and the more war-like Tairnadal, who recently established the nation of Valenar on Khorvaire.



* HiddenElfVillage: While Aerenal isn't hidden, it is still fiercely isolationist, with most outsiders only having access to the port city of Pylas Talaear.
* HordesFromTheEast: The Tairnadal are a war-like steppe-people with a heavy focus on cavalry and archery. They also are organised into smaller war-bands and engage in raids. Although instead of conquest, they are more into assymetrical warfare.

to:

* HiddenElfVillage: While Aerenal isn't hidden, it is still fiercely strictly isolationist, with most outsiders only having access to the port city of Pylas Talaear.
* HordesFromTheEast: The Tairnadal are a war-like steppe-people with a heavy focus on cavalry and archery. They also are organised into smaller war-bands and engage in raids. Although Although, instead of conquest, they are more into assymetrical warfare.



* SonsOfSlaves: The elves of Eberron started out as [[EnslavedElves slaves]] to an empire of giants in Xen'drik, but after a rebellion they fled to Aerenal and soon split up into their distinct cultures.

to:

* SonsOfSlaves: The elves of Eberron started out as [[EnslavedElves slaves]] to an empire of giants in Xen'drik, but after a rebellion they fled to Aerenal and soon split up into formed their distinct cultures.



* FantasyCounterpartCulture: It is reminiscent of Imperial China as regionally expansive, but globally isolationist. Its totalitarianism may be inspired by modern Asian Dictatorships like North Korea.

to:

* FantasyCounterpartCulture: It is reminiscent of Imperial China as regionally expansive, but globally isolationist. Its totalitarianism may be inspired by modern Asian Dictatorships like North Korea.



* FishPeople: Basically every aquatic people within the Thunder Sea: The Sahuagin, the Locathah, the Karakala Merfolk, and the sea elves, to a lesser extent.

to:

* FishPeople: Basically every aquatic people within the Thunder Sea: The Sahuagin, the Locathah, the Karakala Merfolk, and the sea elves, Sea Elves, to a lesser extent.



* TheWoobie: It's hard not to feel for the locathah, who are basically sandwiched between two aggressive states that both oppress them and try to erase their culture.

to:

* TheWoobie: It's hard not to feel for the locathah, Locathah, who are basically sandwiched between two aggressive states that both oppress them and try to erase their culture.



An empire of sahuagin covering large swathes of the Thunder Sea. Centering their civilizations around the ''kar'lassa'', gigantic sleeping sea-creatures, they plan to conquer the entire Thunder Sea.

to:

An empire of sahuagin Sahuagin covering large swathes of the Thunder Sea. Centering their civilizations around the ''kar'lassa'', gigantic sleeping sea-creatures, they plan to conquer the entire Thunder Sea.



* FantasticRacism: They view surface-dwellers ("dryskins") as nothing more than pathetic barbarians.

to:

* FantasticRacism: They view surface-dwellers ("dryskins") ([[FantasticSlurs "dryskins"]]) as nothing more than pathetic barbarians.



A buffer-state between the Eternal Dominion and Aerenal lead by the Sea-Elves of line Valraea . Its non-elven inhabitants (mostly sahuagin and locathah) are encouraged to view elves as higher, almost semi-divine beings while having their own cultures supressed.

to:

A buffer-state between the Eternal Dominion and Aerenal lead by the Sea-Elves Sea Elves of line Valraea . Its non-elven non-Elven inhabitants (mostly sahuagin Sahuagin and locathah) Locathah) are encouraged to view elves Elves as higher, almost semi-divine beings while having their own cultures supressed.



* WhiteMansBurden: How many Sea-Elves rationalize their oppressive treatment of the Protectorate's non-elven population.

to:

* WhiteMansBurden: How many Sea-Elves Sea Elves rationalize their oppressive treatment of the Protectorate's non-elven population.


Added DiffLines:

* EnsalvedElves: The Elves, theorised by some to be the descendants of a Feyspire's conquered Eladrins, are first recorded as slaves to the Giants.

Added: 69

Changed: 269

Is there an issue? Send a MessageReason:
None


->'''Native Races:''' Gnomes, Goblinoids, Half-Elves, Orcs, Warforged




to:

-> '''Native Races:''' None known




to:

->'''Native Races:''' Dragons, Dragonborn




to:

->'''Native Species:''' None known




to:

->'''Native Races:''' Dwarves




to:

->'''Native Races:''' Humans, Kalashtar, Inspired




to:

->'''Natice Races:''' Sahuagin, Merfolk, Locatah




to:

->'''Native Races:''' Giants, Elves

Added: 428

Changed: 90

Is there an issue? Send a MessageReason:
None


[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/aundair_coat_of_arms.png]]
[[caption-width-right:400:Crest of Aundair]]



[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/84557.jpg]]
[[caption-width-right:400:Crest of Breland]]




to:

[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/metrol_and_colossus.png]]
[[caption-width-right:1000:Ruins of Metrol]]


Added DiffLines:

[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/karrnathcrest.jpg]]
[[caption-width-right:242:Crest of Karrnath]]
Is there an issue? Send a MessageReason:
added information


The continent of Sarlona lies to the west of Khorvaire. It is the cradle of humanity in Eberron, with the first humans in Khorvaire having been Sarlonian explorers. Originally comprised of numerous kingdoms, today it consists of only two countries: The Empire of Riedra and Adar, the homeland of the Kalashtar.

to:

The continent of Sarlona lies to the west of Khorvaire. It is the cradle of humanity in Eberron, with the first humans in Khorvaire having been Sarlonian explorers. Originally comprised of numerous kingdoms, today it consists many of only two countries: them have coalesced into the isolationist Unity of Riedra. The Empire of Riedra and other Sarlonan Countries include Adar, the homeland of the Kalashtar.Kalashtar, the rugged frontier of Syrkarn and the frozen Tashana Tundra.

Added: 155

Changed: 79

Is there an issue? Send a MessageReason:
added information


* FantasyCounterpartCulture: {{Downplayed}}, but Aundair's flair for the flamboyant, revanchist sentiments in the population, its troubles with religious zealotry and Fairhaven being called "the City of Lights" all bring to mind France. On the other hand, its relationship/conflict with the Eldeen Reaches is more reminiscent of Britain's relationship with Ireland.

to:

* FantasyCounterpartCulture: {{Downplayed}}, but Aundair's flair for the flamboyant, extravagant, revanchist sentiments in of the population, its troubles populace, the problems with religious zealotry zealotry, and Fairhaven being called "the Fairhaven's nickname, "The City of Lights" Lights," are all bring to mind reminiscent of France. On the other hand, its relationship/conflict with the Eldeen Reaches is more reminiscent of Britain's relationship with Ireland.


Added DiffLines:

* ImpoverishedPatrician: Many western nobles of Aundair lost their lands when the Eldeen Reaches seceded. These families are now known as the "Lost Lords".
Is there an issue? Send a MessageReason:
formatting


* Kaiserreich: {{Downplayed}}, but Karrnath's status as a militaristic state suffering famines during the war, a class of militaristic nobles feeling betrayed by a government making peace and its struggles with extremism is reminiscent of UsefulNotes/ImperialGermany and its successor, the UsefulNotes/WeimarRepublic.

to:

* Kaiserreich: {{Kaiserreich}}: {{Downplayed}}, but Karrnath's status as a militaristic state suffering famines during the war, a class of militaristic nobles feeling betrayed by a government making peace and its struggles with extremism is reminiscent of UsefulNotes/ImperialGermany and its successor, the UsefulNotes/WeimarRepublic.

Added: 317

Removed: 332

Is there an issue? Send a MessageReason:
changed trope


* FantasyCounterpartCulture: {{Downplayed}}, but Karrnath's status as a militaristic state suffering famines during the war, a class of militaristic nobles feeling betrayed by a government making peace and its struggles with extremism is reminiscent of UsefulNotes/ImperialGermany and its successor, the UsefulNotes/WeimarRepublic.


Added DiffLines:

* Kaiserreich: {{Downplayed}}, but Karrnath's status as a militaristic state suffering famines during the war, a class of militaristic nobles feeling betrayed by a government making peace and its struggles with extremism is reminiscent of UsefulNotes/ImperialGermany and its successor, the UsefulNotes/WeimarRepublic.
Is there an issue? Send a MessageReason:
wording


A confederation of merchants, pirate lords, and sea barons, the Lhazaar Principalities are the finest sailors across Khorvaire. Fiercely independent, all other princes reject High Prince Ryger ir'Wynarn's calls for greater unity.

to:

A confederation of merchants, pirate lords, and sea barons, the Lhazaar Principalities are home to the finest sailors across of Khorvaire. Fiercely independent, all the other princes reject High Prince Ryger ir'Wynarn's calls for greater unity.
Is there an issue? Send a MessageReason:
wording


* FantasticRacism: Aundair's western parts struggled heavily with lycanthropy, leading to the Silver Crusade and a lot of resentment against [[OurWerebeastsAreDifferent Shifters]]. Besides their bestial looks, a lot of the original lycanthropes fought during the crusade actually were Shifters, due to this strain of lycanthropy first appearing in the Towering Wood, which was mostly inhabited by Shifters.

to:

* FantasticRacism: Aundair's western parts struggled heavily with lycanthropy, leading to the Silver Crusade and a lot of resentment against [[OurWerebeastsAreDifferent Shifters]]. Besides their bestial looks, a lot of the original lycanthropes fought during the crusade actually were Shifters, due to this Shifters. This strain of lycanthropy first appearing appeared in the Towering Wood, which was is mostly inhabited by Shifters.
Is there an issue? Send a MessageReason:
added information


* AllMonksKnowKungFu: Probably best suited as the place of origin for a monk character.

to:

* AllMonksKnowKungFu: Probably best suited as the place of origin for a monk character. Even large parts of the laity know a few martial arts routines.
Is there an issue? Send a MessageReason:
spelling, changed trope-name


* DomesitcatedDinosaurs: A staple of Talenta life is the domestication of the plains native dinosaurs. [[note]] Note that, due to Latin and Greek not existing in Eberron, all of them have [[CallARabbitASmeerp differing names]]. For example, "Clawfoots" are an unspecified type of raptor.[[/note]]

to:

* DomesitcatedDinosaurs: DomesticatedDinosaurs: A staple of Talenta life is the domestication of the plains native dinosaurs. [[note]] Note that, due to Latin and Greek not existing in Eberron, all of them have [[CallARabbitASmeerp differing names]]. For example, "Clawfoots" are an unspecified type of raptor.[[/note]]



* ArabianNights: Due to a large part of their country being covered by the Blade-Desert, a lot of Valenar warriors wear armor and wield weapons fitting this aesthetic.

to:

* ArabianNights: ArabianNightsDays: Due to a large part of their country being covered by the Blade-Desert, a lot of Valenar warriors wear armor and wield weapons fitting this aesthetic.
Is there an issue? Send a MessageReason:
spelling


* {{Egopolis}}: Besides the Kingdom of Galifar itself, the existing states that became the Five Nations were all renamed after the children of Galifar who became their first gouvernours: Taliost became Aundair, Daskara became Thrane, Metrol became Cyre and Wroat became Breland [[note]]after Princess Brey[[/note]]. Karrnath was ruled by Prince Karrn and thus kept its name.

to:

* {{Egopolis}}: Besides the Kingdom of Galifar itself, the existing states that became the Five Nations were all renamed after the children of Galifar who became their first gouvernours: governors: Taliost became Aundair, Daskara became Thrane, Metrol became Cyre and Wroat became Breland [[note]]after Princess Brey[[/note]]. Karrnath was ruled by Prince Karrn and thus kept its name.



* FantasyConflictCounterpart : The Last War is largely reminiscent of UsefulNotes/WorldWarI, with its rather whimsical cause and unprecedented bloodshed caused by industrialised ([[{{Magitech}} or rather magicalised]]) warfare.

to:

* FantasyConflictCounterpart : The Last War is largely reminiscent of UsefulNotes/WorldWarI, with its rather whimsical cause and unprecedented bloodshed caused by industrialised industrialized ([[{{Magitech}} or rather magicalised]]) magicalized]]) warfare.



* ShiningCity: Fairhaven, Aundair's capital, is known for its stunning display of magical lights. It is also [[https://static.wikia.nocookie.net/eberron/images/d/dd/Fairhaven.jpg/revision/latest?cb=20070721170458 built in a strangely orderly manner]], leading many to theorise that it was constructed within a manifest zone of Daanvi, the plane of order.

to:

* ShiningCity: Fairhaven, Aundair's capital, is known for its stunning display of magical lights. It is also [[https://static.wikia.nocookie.net/eberron/images/d/dd/Fairhaven.jpg/revision/latest?cb=20070721170458 built in a strangely orderly manner]], leading many to theorise theorize that it was constructed within a manifest zone of Daanvi, the plane of order.




to:

*YouSayTomato: The Brelish themselves actually pronounce it as "Bre''y''land".



* TheMafia: The Daask, operation outside of Droaam. It is left open, as to what degree the daughters hold sway over them.

to:

* TheMafia: The Daask, operation operating outside of Droaam. It is left open, as to what degree the daughters hold sway over them.
Is there an issue? Send a MessageReason:
Deleting Five Man Band ZCE tree due to cleanup requirement.


* FiveManBand: One could easily be formed with typical members of each clan.
** TheLeader: Clan Mroranon
** TheLancer: Clan Soldorak
** TheHeart: Clans Toldorath and/or Tordannon
** TheSmartGuy: Clan Narathun or Clan Soranath
** TheBigGuy: Clan Doldarun or Clan Droranath
Is there an issue? Send a MessageReason:
formatting


* MagicallyIneptFighter: Karrnath's lack of magical support prevented it from just overrunning its enemies during the early stages of the Last War, leading to their turn towards the Blood of Vol's {{Necromancer}}s. After their disavowal of the faith, Karrnath's traditional military has rapidly moved to include more conventional MilitaryMages.

to:

* MagicallyIneptFighter: Karrnath's lack of magical support prevented it from just overrunning its enemies during the early stages of the Last War, leading to their turn towards the Blood of Vol's {{Necromancer}}s. After their disavowal of the faith, Karrnath's traditional military has rapidly moved to include more conventional MilitaryMages.{{Military Mage}}s.
Is there an issue? Send a MessageReason:
Added information


* MagicallyIneptFighter: Karrnath's lack of magical support prevented it from just overrunning its enemies during the early stages of the Last War.

to:

* MagicallyIneptFighter: Karrnath's lack of magical support prevented it from just overrunning its enemies during the early stages of the Last War.War, leading to their turn towards the Blood of Vol's {{Necromancer}}s. After their disavowal of the faith, Karrnath's traditional military has rapidly moved to include more conventional MilitaryMages.

Added: 296

Changed: 35

Removed: 305

Is there an issue? Send a MessageReason:
None


The Homeland of Khorvaire's Halflings, the Talenta Plains are roamed by different nomadic tribes who temporarily united during the Last War to defend their ways of life. Recognized as a nation under the treaty of Thronehold, many halflings wish to return to their traditional ways, but in the aftermath of the war, this might prove impossible. [[EverythingsBetterWithDinosaurs They also tame dinosaurs...]]

to:

The Homeland of Khorvaire's Halflings, the Talenta Plains are roamed by different nomadic tribes who temporarily united during the Last War to defend their ways of life. Recognized as a nation under the treaty of Thronehold, many halflings wish to return to their traditional ways, but in the aftermath of the war, this might prove impossible. [[EverythingsBetterWithDinosaurs They also tame dinosaurs...]]



* DomesitcatedDinosaurs: A staple of Talenta life is the domestication of the plains native dinosaurs. [[note]] Note that, due to Latin and Greek not existing in Eberron, all of them have [[CallARabbitASmeerp differing names]]. For example, "Clawfoots" are an unspecified type of raptor.[[/note]]



* EverythingsBetterWithDinosaurs: A staple of Talenta life is the domestication of the plains native dinosaurs. [[note]] Note that, due to Latin and Greek not existing in Eberron, all of them have [[CallARabbitASmeerp differing names]]. For example, "Clawfoots" are an unspecified type of raptor.[[/note]]
Is there an issue? Send a MessageReason:
Added information

Added DiffLines:

* AdvancedAncientAcropolis: The lands of Xen'drik are littered with the ruins of numerous ancient, magically advanced giant civilasations. The techniques of elemental binding was originally practied extensively, and Zil explorers recovered it from ancient giant ruins and texts.
Is there an issue? Send a MessageReason:
Added information


* EvilChancellor: How many people have come to view High-Cardinal Kozen, the council's chairman.

to:

* EvilChancellor: How many people have come to view High-Cardinal Kozen, the council's chairman.{and thus, Tharne's} de-facto leader.
Is there an issue? Send a MessageReason:
spelling


* OurOrcsAreDifferent: PlayedWith, in that there are two diiferent orcish cultures within the Barrens: The ''Gaa’aram'' [[note]]"Children of Wrath"[[/note]] are pretty typical brutal, nomadic raiders, but also contain a large group of Shifters, known as the ''taarka’va''[[note]]"wolf brothers"[[/note]]. There are also the ''Gaa’ran'' [[note]]"Children of Sacrifice"[[/note]] who are peaceful farmers that are largely left alone by other peoples.

to:

* OurOrcsAreDifferent: PlayedWith, in that there are two diiferent different orcish cultures within the Barrens: The ''Gaa’aram'' [[note]]"Children of Wrath"[[/note]] are pretty typical brutal, nomadic raiders, but also contain a large group of Shifters, known as the ''taarka’va''[[note]]"wolf brothers"[[/note]]. There are also the ''Gaa’ran'' [[note]]"Children of Sacrifice"[[/note]] who are peaceful farmers that are largely left alone by other peoples.
Is there an issue? Send a MessageReason:
Wording


An elven-led buffer state between the Eternal Dominion and Aerenal lead by the Sea-Elves of the Valraea line. Its non-elven inhabitants (mostly sahuagin and locathah) are encouraged to view elves as higher, almost semi-divine beings.

to:

An elven-led buffer state A buffer-state between the Eternal Dominion and Aerenal lead by the Sea-Elves of the Valraea line. line Valraea . Its non-elven inhabitants (mostly sahuagin and locathah) are encouraged to view elves as higher, almost semi-divine beings.beings while having their own cultures supressed.
Is there an issue? Send a MessageReason:


* MundaneUtility: Just as how the rest of Eberron uses {{Magitech}}, the monstrous citizens of Droaam use their supernatural abilities for daily life. The most blatant example is [[AlienLunch grist]] - [[AllTrollsAreDifferent trolls]] who need the money, are being punished for crimes, or bred for the task have bits of their flesh nonlethally removed and allowed to [[HealingFactor regenerate]] while the flesh is processed to remove carcinogens and toxins, becoming a supply of meat that comes from a species sentient enough for [[FantasticDietRequirement forced man-eaters]] to digest. [[ItTastesLikeFeet The taste of the grist leaves something to be desired]], but Droaam isn't going to starve any time soon.

to:

* MundaneUtility: Just as how the rest of Eberron uses {{Magitech}}, the monstrous citizens of Droaam use their supernatural abilities for daily life. The most blatant example is [[AlienLunch grist]] grist - [[AllTrollsAreDifferent trolls]] who need the money, are being punished for crimes, or bred for the task have bits of their flesh nonlethally removed and allowed to [[HealingFactor regenerate]] while the flesh is processed to remove carcinogens and toxins, becoming a supply of meat that comes from a species sentient enough for [[FantasticDietRequirement forced man-eaters]] to digest. [[ItTastesLikeFeet The taste of the grist leaves something to be desired]], but Droaam isn't going to starve any time soon.
Is there an issue? Send a MessageReason:
spelling


* AncestorVeneration: The two elven cultures both pratice variations of this: Whereas the Tairnadal venerate the Spiritis of their ancestors and believe it their holy duty to emulate a specific ancestor, the Aereni whorship their undead ancestors and ancient heroes.

to:

* AncestorVeneration: The two elven cultures both pratice variations of this: Whereas the Tairnadal venerate the Spiritis of their ancestors and believe it their holy duty to emulate a specific ancestor, the Aereni whorship worship their undead ancestors and ancient heroes.

Added: 374

Removed: 340

Is there an issue? Send a MessageReason:
correction, wording


* {{Egopolis}}: Besides the Kingdom of Galifar itself, the existing states that became the Five Nations were all renamed after the children of Galifar who became their first gouvernours: Taliost became Aundair, Daskara became Thrane, Metrol became Cyre and Wroat became Breland [[note]]after Princess Brey[[/note]]. Karrnath was ruled by Prince Karrn and thus kept its name.



* LordCountry: {{Inverted}} with the modern names of the Five Nations, who were all renamed after Galifar's children who became their first gouvernours: Taliost became Aundair, Daskara became Thrane, Metrol became Cyre and Wroat became Breland [[note]]after Princess Brey[[/note]]. Karrnath was ruled by Prince Karrn and thus kept its name.
Is there an issue? Send a MessageReason:
Added information

Added DiffLines:

* SecretPolice: The ''Cairdal Blades'' are a military and espionage organisation in direct service to the Sibling Kings. Areni foundlings who manifest the Mark of Shadow are quickly inducted into its ranks.
Is there an issue? Send a MessageReason:
formatting


* OurOrcsAreDifferent: PlayedWith, in that there are two diiferent orcish cultures within the Barrens: The ''Gaa’aram'' [note]"Children of Wrath"[/note] are pretty typical brutal, nomadic raiders, but also contain a large group of Shifters, known as the ''taarka’va''[note]"wolf brothers"[/note]. There are also the ''Gaa’ran'' [note]"Children of Sacrifice"[/note] who are peaceful farmers that are largely left alone by other peoples.

to:

* OurOrcsAreDifferent: PlayedWith, in that there are two diiferent orcish cultures within the Barrens: The ''Gaa’aram'' [note]"Children [[note]]"Children of Wrath"[/note] Wrath"[[/note]] are pretty typical brutal, nomadic raiders, but also contain a large group of Shifters, known as the ''taarka’va''[note]"wolf brothers"[/note]. ''taarka’va''[[note]]"wolf brothers"[[/note]]. There are also the ''Gaa’ran'' [note]"Children [[note]]"Children of Sacrifice"[/note] Sacrifice"[[/note]] who are peaceful farmers that are largely left alone by other peoples.

Top