History Characters / DwarfFortress

24th Apr '18 11:08:42 AM ImperialMajestyXO
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* TheMaker: Destroyer of all the worlds in ''VideoGame/DwarfFortress'', obliterating those that cease to have the conflict they crave.

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* TheMaker: DestroyerDeity: Destroyer of all the worlds in ''VideoGame/DwarfFortress'', obliterating those that cease to have the conflict they crave.
21st Apr '18 1:31:51 PM Lopiny
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* DidYouJustPunchOutCthulhu: It is probably the hardest task in the entire game, but it can be done. In one famous case, a newbie player managed it [[AchievementsInIgnorance entirely by accident.]]

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* DidYouJustPunchOutCthulhu: It is probably the hardest task in the entire game, but it can be done. In one famous case, a newbie player managed it [[AchievementsInIgnorance entirely by accident.]]unaware of how difficult it should've been or what he was even looking for]].
21st Apr '18 10:17:24 AM Zaptech
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* DidYouJustPunchOutCthulhu: It is probably the hardest task in the entire game, but it can be done.

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* DidYouJustPunchOutCthulhu: It is probably the hardest task in the entire game, but it can be done. In one famous case, a newbie player managed it [[AchievementsInIgnorance entirely by accident.]]
18th Apr '18 4:33:20 PM KillerClowns
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* YouCantKillWhatsAlreadyDead: Depending on the version, zombies can suffer a lot of damage before finally being pulped into oblivion.

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* YouCantKillWhatsAlreadyDead: Depending on the version, zombies can suffer Zombies aren't using any of those [[SubsystemDamage lovingly detailed organs]] any more, so a lot of damage before finally being pulped into oblivion.the swift, ruthless ways Dwarf Fortress players have to kill a living thing don't work here.
18th Apr '18 4:31:32 PM KillerClowns
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* YouCantKillWhatsAlreadyDead: Depending on the version, zombies can suffer a lot of damage before finally being pulped into oblivion.
18th Apr '18 11:05:55 AM OluapPlayer
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Thieves, bandits, and general pests.

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Thieves, bandits, Small, thieving, "mammaloreptilian" goblin-like creatures with shining eyes and general pests.
an affinity with poisonous critters. They skulk in caves and thrive in stealing trinkets from other races. They speak in their own incomprehensible tongue and are incapable of communicating with other races.



* HardcodedHostility: Kobolds will pester everybody, and in some versions they'll [[GoodBadBugs start fighting each other as well]].
* TookALevelInBadass: In early versions of v.40, they could steal [[spoiler:from sealed divine vaults, whose treasure and secret are guarded by possibly the strongest things in the entire game.]] They may still steal trinkets from [[spoiler:demonic spires built as gateways to ''Hell itself''.]]

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* HardcodedHostility: Kobolds will pester everybody, and in some versions they'll [[GoodBadBugs start fighting each other as well]].
well]]. This is due to them being unable to communicate with other races, making it impossible for them to ask for peace.
* OurGoblinsAreDifferent: Acording to a drawing by [[WordOfGod Toady One]], they resemble smaller goblins with brown skin in physical appearance. They're described as "mammaloreptilian", though their raw files show they're entirely mammalian in a biological sense. They do lay eggs, though, which is apparently inspired by how ''Tabletop/DungeonsAndDragons'' kobolds are LizardFolk. That possibly means the egg-laying part of the kobold physiology is reptilian, ignoring the fact monotreme mammals are a thing.
* TookALevelInBadass: In early versions of v.40, they could steal [[spoiler:from sealed divine vaults, whose treasure and secret are guarded by possibly the strongest things in the entire game.]] They may still steal trinkets from [[spoiler:demonic spires built as gateways to ''Hell the ''Underworld itself''.]]




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-> ''An orange striped person with the head of a tiger.''



God of gods, Armok creates worlds, revels in bloodshed and conflict, and then destroys them and starts anew when he grows bored. While not present in the game proper, he's beloved to the playerbase, who are typically more than eager to find [[VideoGameCrueltyPotential ways to appease him]].



* TheGhost: Has not been seen in game yet.

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* TheGhost: Has not been seen in game yet.Not actually present in-game, and Toady One has no plans to implement him.



Every world is home to a number of procedurally-generated deities, who are associated with a number of spheres. They're often depicted in works of art as dwarves or humans, though some take the form of animals. Elves uniquely worship a god-like "force" that permeates the wilds rather than the same deities as everyone else.



* JerkassGods: Many are straight up demons masquerading as deities, and even the real ones generally ignore their worshippers and their civilizations. Even when they're not [[spoiler:raising demons from hell]], they have more of a negative than positive effect on the world; they seem to hand out curses more often than blessings. Even necromancers count as a negative influence in the end, as they are a plague to any fortress near a tower.

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* JerkassGods: Many are straight up demons masquerading as deities, and even the real ones generally ignore their worshippers and their civilizations. Even when they're not [[spoiler:raising demons from hell]], the Underworld]], they have more of a negative than positive effect on the world; they seem to hand out curses more often than blessings. Even necromancers count as a negative influence in the end, as they are a plague to any fortress near a tower.



* NighInvulnerable: They are VERY difficult to kill, unless you are well prepared.
* PerplexingPlurals: The game and wiki use colossuses as the preferred plural, while players use colossi just as often.

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* NighInvulnerable: They Due to being made of solid bronze, they are VERY difficult to kill, unless you are well prepared.
* PerplexingPlurals: The game and wiki use plural for bronze colossus is bronze colossuses as according to the preferred plural, while game, though players use colossi just as often.



* OurGiantsAreBigger: A very standard depiction of the ''D&D'' Ettin, as a giant with two heads.



* WeakButSkilled: Compared to other megabeasts and semi-megabeasts, they're among the smallest and most mundane in terms of weaknesses. But their natural skills mean they can hold their own depending on what they get their hands on.

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* WeakButSkilled: Compared to other megabeasts and semi-megabeasts, they're among the smallest and most mundane in terms of weaknesses. But their natural skills mean they can hold their own depending on what they get their hands on.



Forgotten beasts and titans are monstrous procedurally-generated megabeasts, with forgotten beasts living underground and titans living in the surface. They can range from anything from a gigantic humanoid made of coral, to a skinless fire-breathing skinless cobra, to a flying, poison-spewing dimetrodon made out of gemstone.



-> ''Urist [=McBitten=] has transformed into a werelizard!''

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-> ''Urist [=McBitten=] ''[A dwarf] has transformed into a werelizard!''



* EldritchAbomination: They are terrifying, alien, godlike creatures that live in Hell.

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* EldritchAbomination: They are terrifying, alien, godlike creatures that live in Hell.the Underworld.



* OmnicidalManiac: They're already this in Fortress mode, but the eventual plan is to have them incur ''the end of the world'' for releasing them from Hell.

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* OmnicidalManiac: They're already this in Fortress mode, but the eventual plan is to have them incur ''the end of the world'' for releasing them from Hell.the Underworld.
18th Apr '18 7:38:21 AM OluapPlayer
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A massive {{golem}} made of solid bronze, widely considered the most powerful of all megabeasts, as they take near no damage from any material inferior to steel.

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* {{Expy}}: of [[Myth/GreekMythology Talos]], the original bronze colossus.

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* {{Expy}}: of Of [[Myth/GreekMythology Talos]], the original bronze colossus.colossus.
* {{Golem}}: They're bronze statues animated by magic.




A massive semi-megabeast with a single eye, who lacks any special abilities beyond sheer brute strength.

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Among the largest creatures in the game when fully grown, dragons are among the most dangerous of all megabeasts, with their [[BreathWeapon dragonfire]] being hotter than ''the surface of the Sun''.

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A two-headed semi-megabeast, distict for being immune to being stunned.

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The largest of all semi-megabeasts, giants lack the special abilities of other boss-creatures, but make up for it in sheer weight.

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* WarmupBoss: Generally considered among the least deadly of the semi-megabeasts. Unlike ettins they aren't immune to pain, and unlike minotaurs they don't have natural combat skills. Like all semi-megabeasts, their attack trigger stats are lower than megabeasts, making them arrive to attack your dwarves sooner.

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* WarmupBoss: Generally considered among the least deadly of the semi-megabeasts. Unlike ettins they aren't immune to pain, stunning, and unlike minotaurs they don't have natural combat skills. Like all semi-megabeasts, their attack trigger stats are lower than megabeasts, making them arrive to attack your dwarves sooner.



Massive megabeasts with seven heads, hydras can attack multiple times in a single tick, making them exceptionally dangerous.

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* HealingFactor: although a rather weak one.

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* HealingFactor: although Although a rather weak one.one. Their wounds close faster than most other creatures, but they're unable to regenerate severed body parts (such as heads).



Inhabiting labyrinths, minotaurs are the smallest of all semi-megabeasts, though they make up for their small size with sheer skill in weaponry.

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The largest flying creatures in the game, rocks are one of the species of megabeast.

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Mostly famous for being the terror of most fortresses in the days of 0.31.25, especially in their Giant form.

%%* TheBerserker
%%* HairTriggerTemper

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\n-> ''A small mammal with a striped face. It lives in groups and is ferocious in combat.''

Mostly famous for being the terror of most fortresses in the days of 0.31.25, especially in their Giant form.

%%* TheBerserker
%%* HairTriggerTemper
form. Little more than an inconvenience in the current version.

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* TheBerserker: When enraged.
* HairTriggerTemper: They are "prone to rage", having a small chance to randomly go berserk and attack all creatures around them, including passing dwarves.




When carp were introduced, they were absurdly ferocious. Nowadays while they may still kill dwarves occasionally, they generally will not kill half your migrant population.

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\n-> ''A medium-sized fish found in lakes and streams. They are bottom-feeders and tend to gather groups.''

When carp were introduced, they were absurdly ferocious. Nowadays while they may still kill dwarves occasionally, they generally will not kill half your migrant population.
act as you'd expect a benign fish to, though their reputation is eternal.

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* ImprobablePowerDiscrepancy: In real life, carp are peaceful bottom-feeders. In DF, they are '''ferocious beasts'''.

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* ImprobablePowerDiscrepancy: In real life, life (and the current version of DF), carp are peaceful bottom-feeders. In DF, older versions of the game, they are were famed as '''ferocious beasts'''.




The terror of Boatmurdered and of the first versions of the game, Elephants are now GentleGiant creatures who will leave you alone... if you don't provoke them, that is.

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\n-> ''A huge, hairless mammal, found grazing in grasslands in groups. It eats plants which it lifts up with its long trunk. When angered, it will attack with its long tusks.''

The terror of Boatmurdered and of the first versions of the game, Elephants elephants are now GentleGiant creatures who will leave you alone... if you don't provoke them, that is.
is.

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-> ''A large underground monster with eight legs and sharp, venomous fangs.''



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-> ''A gigantic arachnid with huge pincers and a poisonous barbed tail. It is found in the savage lands.''



Has been DummiedOut as of version .42.04, but is slated to return in the next update.

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Has been DummiedOut as of version .42.04, but is slated 04. Despite mentions of a future replacement, it didn't come to return in the next update.
pass.

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-> ''A monster many times the size of an ordinary kea.''



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-> ''A huge immobile sponge.''


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If a member of your civilization (usually a dwarf from your fortress) isn't properly entombed or given a memorial, they may return to haunt you as a ghost. Whether these ghosts are docile or not depends on how the person was in life.

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-> ''Urist [=McBitten=] has transformed into a werelizard!''


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17th Apr '18 9:50:36 PM AnonFangeekGirl
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The playable race in Fortress Mode, and a playable race in adventure mode. Known for creating incredibly complex fortresses and being [[ArtificialStupidity really stupid]].


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Arrogant pests who demand that you limit your tree-cutting. They will send a trade caravan each year, which will bring wood (it's okay when they do it because they can use magic to get wood without killing trees), wooden goods, bags of sand and/or clay, fruits, rope and cloth made from plant fiber, and tame animals in cages. There is absolutely nothing stopping you from going to war with them if you don't find these goods worth putting up with them.


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Your most common opponent in fortress mode. They will send ambushes, sieges, and child snatchers to your fort. The equipment you can loot from the battlefield is a good source of iron if your fortress doesn't have any, giving rise to the fan nicknames Goblinite (the fourth ore of iron, mined by killing goblins and melting down their equipment) and Goblin Christmas (the time of year when goblins come to get themselves killed to provide good little dwarves with plenty of Goblinite).


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Trading partners, and potential besiegers. They're smarter about it than goblins, and more dangerous than elves because they aren't limited to wooden weapons.


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Thieves, bandits, and general pests.
13th Apr '18 12:03:56 PM Lopiny
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* NamesToRunAwayFromReallyFast: Goblin sites, civilizations, groups, and individuals always have at least one "evil" word in their names, such as hell, monster, poison, sin, etc.

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* NamesToRunAwayFromReallyFast: Goblin sites, civilizations, groups, and individuals always have at least one "evil" word in their names, such as hell, monster, poison, sin, etc. Given the random generation, they either usually end up sounding appropriately evil or just disgusting (Pusfountain isn't exactly intimidating).
13th Apr '18 11:05:48 AM BountyBeast
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* NamesToRunAwayFromReallyFast: Goblin sites, civilizations, groups, and individuals always have at least one "evil" word in their names, such as hell, monster, poison, sin, etc.
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