Follow TV Tropes

Following

History Characters / DwarfFortress

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DidntThinkThisThrough: Necromancers can raise unique, intelligent undead who retain their personality and memories from life. They will occasionally do this to enemies, who naturally will stay their enemies and will immediately turn on the dumb necromancer who revived them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's a reason the forums have a thread for players to express their frustration at the stupid things their dwarves do.


Added DiffLines:

* SkewedPriorities: Dwarven priorities are famously terrible due to dodgy AI. They've gotten better over the years as Toady has fixed a lot of the bugs (they actually notice when they're on fire now, and you can stop them from running out to snatch dead dwarves' clothes in the middle of sieges), but their AI still has zero concept of value or planning for the future, meaning they'll still cook away all your seeds and drop important jobs whenever they get a bit thirsty.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* DropTheHammer: On a dragon's head. Two-hit kill.

Added: 1794

Changed: 904

Is there an issue? Send a MessageReason:
None


* EliteZombie: "Intelligent" undead almost always have some kind of magical power in addition to their ability to wield weapons and armour. They also retain their original loyalties, allowing you (or Necromancers) to build a particularly powerful force out of your allies.



* NoSell: They're immune to blood loss, FeelNoPain, can't be knocked unconscious, will never tire, will never flee from battle, and can shrug off any damage that isn't "pulping" a bodypart or [[RemovingTheHeadOrDestroyingTheBrain the classic method of taking down the dead]] without much issue.



* TechnicallyLivingZombie: Husks are made by contact with the substance causing the effect, whereas normal undead start as a corpse.
* YouCantKillWhatsAlreadyDead: Zombies aren't using any of those [[SubsystemDamage lovingly detailed organs]] any more, so a lot of the swift, ruthless ways Dwarf Fortress players have to kill a living thing don't work here...other than you know, just chopping their head off

to:

* TechnicallyLivingZombie: SnowballingThreat:
** A ghoul attack can quickly become one, as their bites will turn victims into more ghouls.
** Husks can be similarly Fun to deal with if their body is covered in condensed evil cloud stuff, as they run the risk of spreading the effect to living beings nearby and thereby creating new hostiles.
* TechnicallyLivingZombie:
**
Husks are made by contact with the substance causing the effect, whereas normal undead start as a corpse.
** Infected Ghouls share many traits of undead such as [[TheNeedless needlessness]], opposition to life, and a host of [[NoSell immunities]]. They're still "alive" in a sense, however, as they're vulnerable to dying from blood loss and are capable of breeding, as opposed to the sterile and bloodless zombies.
* YouCantKillWhatsAlreadyDead: Zombies aren't using any of those [[SubsystemDamage lovingly detailed organs]] any more, so a lot of the swift, ruthless ways Dwarf Fortress players have to kill a living thing don't work here...other than you know, just chopping their head offoff.



* CelestialParagonsAndArchangels: An Archangel is always the last one to guard a slab in every vault. They are humanoid, enormous, well-equipped by their deity's sacred metals and have the skills of a Grand Master in everything that is combat-related. ''Nothing'' in the game other than a Legendary adventurer with luck on their side can hope to stand against one of them.

to:

* CelestialParagonsAndArchangels: An Archangel is always the last one to guard a slab in every vault. They are (usually) humanoid, enormous, well-equipped by their deity's sacred metals and have the skills of a Grand Master in everything that is combat-related. ''Nothing'' in the game other than a Legendary adventurer with luck on their side can hope to stand against one of them.



* NamesToRunAwayFromReallyFast: The Archangel usually has a particularly menacing one, such as the "Ruination of Dreams" or "Suicide's Destroyer."



* SealedEvilInACan: Sometimes, they can be found [[spoiler:entomed within gem-studded obsidian walls]], waiting for some poor dwarf to break them out. Such angels are less powerful than demons, individually, but are armed and armored with divine metals.
* SuperBoss: One of the strongest creatures in the game, Archangels are as big as forgotten beasts and have combat skills on par with unique demons and a host of immunities. Only one of them will be found in a vault, but assuming you haven't been {{One Hit Kill}}ed by the lesser angels, one is more than enough to instantly slay an adventurer. There is absolutely no need to fight them; indeed, the only way to do so is to actively seek one out in adventure mode.

to:

* SealedEvilInACan: Sometimes, they can be found [[spoiler:entomed [[spoiler:entombed within gem-studded obsidian walls]], waiting for some poor dwarf to break them out. Such angels are less powerful than demons, individually, but are armed and armored with divine metals.
* SuperBoss: One of the strongest creatures in the game, Archangels are as big as forgotten beasts and have combat skills on par with unique demons Demons in terms of size and combat skills, with a host of immunities. Only immunities to boot. There's only one of them will be found in a vault, but assuming you haven't been {{One Hit Kill}}ed by the lesser angels, one is it's more than enough to capable of instantly slay slaying an adventurer. There is absolutely no need to fight them; indeed, the only way to do so is to actively seek one out in adventure mode.



* ContractualBossImmunity: They're [[FeelNoPain immune to pain]], stunning, dizziness and disease, feel no exertion and can't be nauseated or suffocated.

to:

* ContractualBossImmunity: They're [[FeelNoPain immune to pain]], stunning, dizziness and disease, feel no exertion and exertion, can't be nauseated or suffocated.suffocated, and can't be affected by traps (unless they're webbed.)
* DemonLordsAndArchdevils: Unique demons are indicated to be something like leaders to the 'generic' demons, and are some of the few to spawn with unique names.



* ZergRush: One can tear apart an unprepared fortress, but demons come in ''swarms''.

to:

* ZergRush: One can tear apart an unprepared fortress, but demons come in ''swarms''. These swarms can be anywhere between half a dozen to almost a full ''hundred'', including [[DemonLordsAndArchdevils unique demons]].
Is there an issue? Send a MessageReason:
None


* DrivenToMadness: If miserable enough (or incapable of completing their strange mood), they risk becoming insane. This manifests in four possibilities: [[TheBerserker berserkery]], [[DespairEventHorizon melancholia]], [[HeroicBSOD catatonia]] or [[NakedPeopleAreFunny running around naked.]]

to:

* DrivenToMadness: If miserable enough (or incapable of completing their strange mood), they risk becoming insane. This manifests in four possibilities: [[TheBerserker berserkery]], [[DespairEventHorizon melancholia]], [[HeroicBSOD [[MentalShutdown catatonia]] or [[NakedPeopleAreFunny running around naked.]]
Is there an issue? Send a MessageReason:
None


[[folder: [=HolisticDetective=]]]

One of the mightiest champions of the fortress Headshoots, Holistic became legendary for her sheer indestructibility (thanks to her artifact adamantine plate armor) and her habit of fighting with a rat leather backpack instead of a proper weapon. Though she defended Headshoots valiantly and well for many years, she was ultimately corrupted by insidious whispers from a demonic pit and turned upon her own people, bringing about the final destruction of the fortress.

to:

[[folder: [=HolisticDetective=]]]

[=HolisticDetective=] Shovethzuglar Remnosim Etlar]]

One of the mightiest champions of the fortress Headshoots, Holistic [=HolisticDetective=] became legendary for her sheer indestructibility (thanks to her artifact adamantine plate armor) and her habit of fighting with a rat leather backpack instead of a proper weapon. Though she defended Headshoots valiantly and well for many years, she was ultimately corrupted by insidious whispers from a demonic pit and turned upon her own people, bringing about the final destruction of the fortress.

Added: 5356

Changed: 1657

Removed: 1356

Is there an issue? Send a MessageReason:
Added example(s)


!!Others

[[folder:Logan Cudgelurdge]]
!![[https://dwarvensupersoldierproject.wordpress.com/ Logan Cudgelurdge]]

The most badass dwarven child in the world. Originally intended to be a test subject for a [[SuperSoldier Super Soldier Project]], he surpassed all expectations, [[{{Determinator}} climbing up 13 flights of stairs with his throat torn out]] to the hospital, then he forged a [[LegendaryWeapon battleaxe fit for Armok himself]]. While there have been other Dwarven badasses in the past, what makes Logan so special is that the feats mentioned above happen when he's '' 8 years old ''. Also, while previous Dwarven supersoldier projects have had... questionable morality at best, throwing the children into dog pits for 12 years, Logan's ascension to Supersoldier happened with minimal mental scarring (well, as minimal as Dwarf Fortress can be), making him more like ComicBook/CaptainAmerica than a psychopath.

Each Logan story has Logan performing [[SerialEscalation increasingly badass feats]], which picks up once he's made a [[SuperSoldier supersoldier]] via [[TrainingFromHell swimming in a chamber for a solid month]]. He goes from struggling to fight against a rabid dog, to [[AttackOfThe50FootWhatever killing a Blind Cave Ogre 500 times his size]], to ''[[OneManArmy ripping through entire well-equipped and highly trained Goblin kill squad with his bare hands]]''. He's become a beloved figure on Reddit, symbolizing what the fanbase is capable of.

to:

!!Others

[[folder:Logan Cudgelurdge]]
!![[https://dwarvensupersoldierproject.wordpress.com/ Logan Cudgelurdge]]

The most badass dwarven child in
!!LetsPlay/{{Headshoots}}

[[folder: [=HolisticDetective=]]]

One of
the world. Originally intended to be a test subject mightiest champions of the fortress Headshoots, Holistic became legendary for a [[SuperSoldier Super Soldier Project]], he surpassed all expectations, [[{{Determinator}} climbing up 13 flights her sheer indestructibility (thanks to her artifact adamantine plate armor) and her habit of stairs fighting with his throat torn out]] to the hospital, then he forged a [[LegendaryWeapon battleaxe fit rat leather backpack instead of a proper weapon. Though she defended Headshoots valiantly and well for Armok himself]]. While there have been other Dwarven badasses in the past, what makes Logan so special is that the feats mentioned above happen when he's '' 8 years old ''. Also, while previous Dwarven supersoldier projects have had... questionable morality at best, throwing the children into dog pits for 12 many years, Logan's ascension to Supersoldier happened with minimal mental scarring (well, as minimal as Dwarf Fortress can be), making him more like ComicBook/CaptainAmerica than a psychopath.

Each Logan story has Logan performing [[SerialEscalation increasingly badass feats]], which picks up once he's made a [[SuperSoldier supersoldier]] via [[TrainingFromHell swimming in a chamber for a solid month]]. He goes
she was ultimately corrupted by insidious whispers from struggling to fight against a rabid dog, to [[AttackOfThe50FootWhatever killing a Blind Cave Ogre 500 times his size]], to ''[[OneManArmy ripping through entire well-equipped demonic pit and highly trained Goblin kill squad with his bare hands]]''. He's become a beloved figure on Reddit, symbolizing what turned upon her own people, bringing about the fanbase is capable of.final destruction of the fortress.



* CharlesAtlasSuperPower: As the creator put it, "the secret to becoming a supersoldier is to make your child Michael Phelps". Logan spent a month in a swim chamber, training his swimming skill, which also raises all combat-related attributes except toughness. When he got out, he was strong enough to [[MegatonPunch punch the brains out of humanoid skulls]].
* SuperSoldier: Explicitly designed as such.

to:

* CharlesAtlasSuperPower: As AlwaysSomeoneBetter: Impressively enough, Holistic's fellow champion [=Nemo2342=] was even tougher than she was and had a higher body count by the creator put it, "the secret end of the Let's Play.
* AmbiguousGender: Headshoots' players flip-flopped on whether Holistic was a male or female dwarf, occasionally referring
to becoming a supersoldier them with different pronouns in the same update. By the time they started Syrupleaf, though, they'd settled on Holistic being female.
* AnArmAndALeg: Holistic gets both hands cut off in her showdown with [=Nemo2342=] at the end of the Let's Play.
* AndThenJohnWasAZombie: At the end of the Headshoots Let’s Play, Holistic
is turned into a skeleton and slaughters every living thing in the fortress alongside [=Nemo2342=].
* CultOfPersonality: One of the other dwarves in Headshoots declared Holistic
to make your be a goddess and set out to “endarken” the forts inhabitants by setting as many of them on fire as possible. (This was part of her player’s scheme to wreck the entire fortress, though it didn’t work out.) She’s executed for this by an adventuring Hammerer in one of the LP's appendices, then comes back from the dead to wreak vengeance on the fortress’ inhabitants in the finalè.
* CurbStompBattle: At one point, Holistic kills a dragon without it laying a claw on her. She also effortlessly demolishes several of Headshoots' best soldiers after being turned into a skeleton.
* DissonantSerenity: Holistic managed to stay ecstatic even while the rest of the dwarves in Headshoots were on fire, killing each other, or killing each other while on fire.
* TheDreaded: After her fall, Holistic becomes a figure of terror, and at least two subsequent Let's Plays (LetsPlay/{{Syrupleaf}} and LetsPlay/{{Spearbreakers}}) posited that she had become a powerful demon lord and modded in horrific demons called the “Spawn of Holistic” that routinely besieged the fortresses.
* FallenHero: Holistic was corrupted from one of Headshoots’ greatest heroes into a terrifying undead scourge that massacred many of the fortress’ denizens.
* FromNobodyToNightmare: Holistic started out as just an ordinary dorf wrestler, but quickly grew into a legendary champion with impossible stats who was then corrupted into a skeleton and went on a rampage through the fortress, killing everyone she came across.
* GoodBadBugs: At the time of the Let's Play, there was no cap on dwarves' stats. One player ran Holistic through an external editor to check her stats and found that her highest stat, Wrestling, was at 77. For perspective, a dwarf with a stat of 15 is considered "legendary".
* ImprobableWeaponUser: Holistic quickly got into the habit of bashing things to death with a backpack. In her showdown with Nemo at the end of the Let’s Play, she manages to kill him with her teeth after he cut off both of her hands with his axe.
* NoHoldsBarredBeatdown: When she’s turned into a skeleton, Holistic kills several dwarves by bludgeoning them into paste with her backpack, deliberately breaking as many bones as possible before going in for the kill.
* OneManArmy: Holistic routinely destroyed groups of goblins and kobolds without breaking a sweat and at one point single-handedly killed a dragon without being harmed. Later, she and Nemo massacred the entire population of Headshoots between them, with Holistic killing several of the fortress’s best champions.
* WouldHurtAChild: After being turned into a skeleton, Holistic killed several dwarf children during her rampage through the fort. The player who’d unleashed her notably felt guilty about doing so after watching her chase down and mortally injure a fleeing
child Michael Phelps". Logan spent a month in a swim chamber, training his swimming skill, which also raises all combat-related attributes except toughness. When he got out, he was strong enough to [[MegatonPunch punch before killing the brains out of humanoid skulls]].
* SuperSoldier: Explicitly designed as such.
last noble and her children.



[[folder:Morul Cattenmat]]
!![[http://www.bay12forums.com/smf/index.php?topic=34933.0 Morul Cattenmat, the Most Interesting Dwarf in the World.]]

An attempt to see what would happen if a dwarf got legendary rank in all increasable skills in 40d Fortress Mode. The end result was a hilariously strong dwarf due to how ranking up skills equated into stat buffs in that version.

to:

[[folder:Morul Cattenmat]]
!![[http://www.bay12forums.com/smf/index.php?topic=34933.0 Morul Cattenmat, the Most Interesting Dwarf
!!Others

[[folder:Logan Cudgelurdge]]
!![[https://dwarvensupersoldierproject.wordpress.com/ Logan Cudgelurdge]]

The most badass dwarven child
in the World.]]

An attempt
world. Originally intended to see be a test subject for a [[SuperSoldier Super Soldier Project]], he surpassed all expectations, [[{{Determinator}} climbing up 13 flights of stairs with his throat torn out]] to the hospital, then he forged a [[LegendaryWeapon battleaxe fit for Armok himself]]. While there have been other Dwarven badasses in the past, what would makes Logan so special is that the feats mentioned above happen if a dwarf got legendary rank in all increasable skills in 40d when he's '' 8 years old ''. Also, while previous Dwarven supersoldier projects have had... questionable morality at best, throwing the children into dog pits for 12 years, Logan's ascension to Supersoldier happened with minimal mental scarring (well, as minimal as Dwarf Fortress Mode. The end result was can be), making him more like ComicBook/CaptainAmerica than a hilariously strong dwarf due psychopath.

Each Logan story has Logan performing [[SerialEscalation increasingly badass feats]], which picks up once he's made a [[SuperSoldier supersoldier]] via [[TrainingFromHell swimming in a chamber for a solid month]]. He goes from struggling
to how ranking up skills equated into stat buffs in that version.fight against a rabid dog, to [[AttackOfThe50FootWhatever killing a Blind Cave Ogre 500 times his size]], to ''[[OneManArmy ripping through entire well-equipped and highly trained Goblin kill squad with his bare hands]]''. He's become a beloved figure on Reddit, symbolizing what the fanbase is capable of.


Added DiffLines:

* CharlesAtlasSuperPower: As the creator put it, "the secret to becoming a supersoldier is to make your child Michael Phelps". Logan spent a month in a swim chamber, training his swimming skill, which also raises all combat-related attributes except toughness. When he got out, he was strong enough to [[MegatonPunch punch the brains out of humanoid skulls]].
* SuperSoldier: Explicitly designed as such.
[[/folder]]

[[folder:Morul Cattenmat]]
!![[http://www.bay12forums.com/smf/index.php?topic=34933.0 Morul Cattenmat, the Most Interesting Dwarf in the World.]]

An attempt to see what would happen if a dwarf got legendary rank in all increasable skills in 40d Fortress Mode. The end result was a hilariously strong dwarf due to how ranking up skills equated into stat buffs in that version.
----
Is there an issue? Send a MessageReason:
None


* DamageResistance: Transformed werebeasts have an inherent x0.5 force multiplier against any incoming blows, making them far tougher than a regular mortal or beast.

to:

* DamageResistance: DamageReduction: Transformed werebeasts have an inherent x0.5 force multiplier against any incoming blows, making them far tougher than a regular mortal or beast.

Added: 165

Removed: 163

Is there an issue? Send a MessageReason:
None


* DamageResistance: Transformed werebeasts have an inherent x0.5 force multiplier against any incoming blows, making them far tougher than a regular mortal or beast.



* SuperToughness: Transformed werebeasts have an inherent x0.5 force multiplier against any incoming blows, making them far tougher than a regular mortal or beast.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* AsskickingLeadsToAuthority: Was made king specifically because of how much of a killing machine he was, and has collected even more impressive accolades since being crowned.

to:

* AsskickingLeadsToAuthority: AsskickingLeadsToLeadership: Was made king specifically because of how much of a killing machine he was, and has collected even more impressive accolades since being crowned.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* AuthorityEqualsAsskicking: He once took down a dragon in two blows.

to:

* AuthorityEqualsAsskicking: He once took down AsskickingLeadsToAuthority: Was made king specifically because of how much of a dragon in two blows.killing machine he was, and has collected even more impressive accolades since being crowned.

Added: 407

Removed: 397

Is there an issue? Send a MessageReason:
None


* CurseThatCures: Transformation (both to and from werebeast form) fully restores missing limbs and heals nerve damage, making it the only source of outright regeneration in the game. Some players intentionally turn their adventurers into werebeasts because of this, as it allows badly crippled adventurers to regrow severed limbs and regenerate damaged nervous tissue (including spinal injuries).


Added DiffLines:

* ShapeshiftingHealsWounds: Transformation (both to and from werebeast form) fully restores missing limbs and heals nerve damage, making it the only source of outright regeneration in the game. Some players intentionally turn their adventurers into werebeasts because of this, as it allows badly crippled adventurers to regrow severed limbs and regenerate damaged nervous tissue (including spinal injuries).
Is there an issue? Send a MessageReason:
None


* NoSell: It's immune to common fire and dragonfire.

to:

* NoSell: ImmuneToFire: It's immune to common fire and dragonfire.



* NoSell: Fire and heat of any kind does not harm them, meaning the classic solution of magma is futile. They can't be drowned, are immune to any bioweapon you may have. They however are quite prone to being squished, encased in obsidian, impaled by spikes, or meeting their end on your most powerful warriors' adamantine weapons.

to:

* NoSell: [[ImmuneToFire Fire and heat of any kind does not harm them, them]], meaning the classic solution of magma is futile. They can't be drowned, are immune to any bioweapon you may have. They however are quite prone to being squished, encased in obsidian, impaled by spikes, or meeting their end on your most powerful warriors' adamantine weapons.

Added: 325

Changed: 309

Removed: 71

Is there an issue? Send a MessageReason:
None


* AccidentalDiscovery: Planepacked's creation happened because of a glitch with strange moods -- a moody dwarf who claimed an outside workshop and was then ordered underground would not stop gathering materials and would work on his artifact for a very long time, resulting in the creation of mega-artifacts like Planepacked.



* GoodBadBugs: Planepacked's creation happened because of a glitch with strange moods -- a moody dwarf who claimed an outside workshop and was then ordered underground would not stop gathering materials and would work on his artifact for a very long time, resulting in the creation of mega-artifacts like Planepacked.

to:

* GoodBadBugs: Planepacked's creation happened because DrosteImage: Planepacked contains multiple engravings of a glitch with strange moods -- a moody dwarf who claimed an outside workshop and was then ordered underground would not stop gathering materials and would work on his artifact for a very long time, resulting in the creation of mega-artifacts like Planepacked.itself.



* RecursiveReality: Planepacked contains multiple engravings of itself.
Is there an issue? Send a MessageReason:
None


* ImpaledWithExtremePrejudice: Their preferred means of combat should they fight dwarves.

to:

* ImpaledWithExtremePrejudice: HornAttack: Their preferred means of combat should they fight dwarves.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ProudIndustriousRace: They are literally defined by their affinity for drink and industry, and as the game's main playable race they have access to a huge variety of industries, from smithing and masonry to beekeeping and soap-making. They are also the only major civilization that can craft steel equipment.
Is there an issue? Send a MessageReason:
Not enough context (ZCE)


* SurprisinglyRealisticOutcome: Being paralysed causes victims to be unable to breathe.
Is there an issue? Send a MessageReason:
None


* Blow Gun: Subterranean animal people are pretty much the only users of them in the game.

to:

* Blow Gun: BlowGun: Subterranean animal people are pretty much the only users of them in the game.
Is there an issue? Send a MessageReason:
None


* TheDreaded: In 23a, they were widely dreaded by the playerbase due to their extreme aggression and toughness. See {{LetsPlay/Boatmurdered}} for more details.

to:

* TheDreaded: In 23a, they were widely dreaded by the playerbase due to their extreme aggression and toughness. See {{LetsPlay/Boatmurdered}} Blog/{{Boatmurdered}} for more details.
Is there an issue? Send a MessageReason:
None


* FromBadToWorse: She's an '''[[LetsPlay/{{Boatmurdered}} elephant]] demon'''.

to:

* FromBadToWorse: She's an '''[[LetsPlay/{{Boatmurdered}} '''[[Blog/{{Boatmurdered}} elephant]] demon'''.



* TheRemnant: Some say that she was born of the evil of LetsPlay/{{Boatmurdered}}.

to:

* TheRemnant: Some say that she was born of the evil of LetsPlay/{{Boatmurdered}}.Blog/{{Boatmurdered}}.



!!LetsPlay/{{Boatmurdered}}

to:

!!LetsPlay/{{Boatmurdered}}
!!Blog/{{Boatmurdered}}



A profanity-prone overseer of LetsPlay/{{Boatmurdered}}. The fortress's elephant problems got really bad during his reign, and he began Project Fuck The World. Unlike all other rulers, he left after his time was up, paying another dwarf to impersonate him while he left through an escape tunnel.

to:

A profanity-prone overseer of LetsPlay/{{Boatmurdered}}.Blog/{{Boatmurdered}}. The fortress's elephant problems got really bad during his reign, and he began Project Fuck The World. Unlike all other rulers, he left after his time was up, paying another dwarf to impersonate him while he left through an escape tunnel.
Is there an issue? Send a MessageReason:
None


* AlwaysChaoticEvil: They are nothing less than outright called evil in the game, seem to attack you and kill your dwarves for no reason, are rather cruel to their enemies, and also kidnap children. The kicker is that the goblins then ''[[EqualOpportunityEvil raise them as their own without prejudice]]''. This is evidenced in the character personality options in Adventurer mode. If you try to create a goblin adventurer, it will be impossible for your character to have any propensity for love, peace, kindness, generosity, or discrimination.

to:

* AlwaysChaoticEvil: They are nothing less than outright called evil in the game, seem to attack you and kill your dwarves for no reason, are rather cruel to their enemies, and also kidnap children. The kicker is that the goblins then ''[[EqualOpportunityEvil raise them as their own without prejudice]]''. This is evidenced in the character personality options in Adventurer mode. If you try to create a goblin adventurer, it will be impossible for your character to have any propensity for love, peace, kindness, generosity, or discrimination.[[ArsonMurderAndJaywalking discrimination]].
Is there an issue? Send a MessageReason:
None


* TheRival: To Emperor Sankis, due to his hatred of [[MadArtist Sankis's]] [[TrueArtIsIncomprehensible unusual engravings]]. He wants to send a message to would-be criminals with her death. This, as well as Mongol threatening to destroy her future tomb and use it for supplies, causes Sankis to return these feelings.

to:

* TheRival: To Emperor Sankis, due to his hatred of [[MadArtist Sankis's]] [[TrueArtIsIncomprehensible Sankis's unusual engravings]]. He wants to send a message to would-be criminals with her death. This, as well as Mongol threatening to destroy her future tomb and use it for supplies, causes Sankis to return these feelings.
Is there an issue? Send a MessageReason:
None


* HumanoidAbomination: "Soldier" angels, who wear equipment made of the divine metals. They're not even much bigger than a dwarf, usually, but their God's sphere-dictated appearance betrays their true nature.

to:

* HumanoidAbomination: "Soldier" angels, who wear equipment made of the divine metals.metals, may or may not be made of flesh and are naturally Talented in all the arts of war. They're not even much bigger than a dwarf, usually, but their God's sphere-dictated appearance betrays their true nature.
Is there an issue? Send a MessageReason:
None


* AnimalWrongsGroup: They have some secret method of harvesting wood without killing any trees, so they'll trade you plenty of wooden items. But they don't like it when ''you'' try to trade wood or cut down too many trees. If your fort survives long enough, an elven diplomat might try to impose a tree-cutting quota on it, or merely insult you for razing the forest. In earlier versions, they'd even get offended if you tried to sell them their own wooden goods! The current version solved that issue.

to:

* AnimalWrongsGroup: They have some secret method of harvesting wood without killing any trees, so they'll trade you plenty of wooden items. But they don't like it when ''you'' try to trade wood or cut down too many trees. If your fort survives long enough, an elven diplomat might try to impose a tree-cutting quota on it, or merely insult you for razing the forest. In earlier versions, they'd even get offended if you tried to sell them their own wooden goods! The current version solved that issue. As of the latest version, they're also a standard one for animals; they'll even get pissy and accuse you of kiling animals if you sell them wool or eggs, never mind that the collection of these items in no way harms the sheep or the chickens. Oddly enough, they have no issue with milk or cheese.

Added: 1130

Changed: 1047

Is there an issue? Send a MessageReason:
None


* TopGod: One of the very rare certain facts about him.

to:

* TopGod: One of the very rare certain facts about him.him is that he's TheMaker of all worlds in ''Dwarf Fortress'', which includes the procedurally-generated deities that mortals worship.



* SirSwearsALot: Extremely so.

to:

* SirSwearsALot: Extremely so.so, considering he's an {{expy}} of [[Series/{{Deadwood}} Al Swearengen]].



* TheRival: To Emperor Sankis, due to his hatred of [[MadArtist Sankis's]] [[TrueArtIsIncomprehensible unusual]] [[TrueArtIsAngsty engravings]]. He wants to send a message to would-be criminals with her death. This, as well as Mongol threatening to destroy her future tomb and use it for supplies, causes Sankis to return these feelings.

to:

* TheRival: To Emperor Sankis, due to his hatred of [[MadArtist Sankis's]] [[TrueArtIsIncomprehensible unusual]] [[TrueArtIsAngsty unusual engravings]]. He wants to send a message to would-be criminals with her death. This, as well as Mongol threatening to destroy her future tomb and use it for supplies, causes Sankis to return these feelings.



* MadnessMantra: "All burn..."

to:

* MadnessMantra: After seeing Boatmurdered's final spiral into insanity and death, he staggers away from the burning fortress mumbling two of these:
-->
"All burn..."
-->"Any place is better. I must press on.
"



* TheDreaded: In 23a. See {{LetsPlay/Boatmurdered}} for more details.

to:

* TheDreaded: In 23a.23a, they were widely dreaded by the playerbase due to their extreme aggression and toughness. See {{LetsPlay/Boatmurdered}} for more details.



* BerserkButton: Whatever you do, ''don't'' take down a dead dwarf's tomb.

to:

* BerserkButton: Whatever you do, ''don't'' take down a dead dwarf's tomb. This will ''always'' cause the dwarf to return as a malevolent ghost which regularly murders dwarves.



* FrightDeathtrap: Sadistic or Murderous Ghosts may occasionally scare a dwarf to death.
* GhostlyGoals: Broadly, every ghost's goal is to be [[DueToTheDead buried or memorialised so that they can rest in peace]]. Individual ghosts will vary between Type A and Type B depending on their personality traits, ranging from semi-harmless (like Forlorn and Restless Haunts) to extremely dangerous (like Murderous and Sadistic Ghosts).



* AnimateDead: Like Necromancers, they can create mindless undead minions or more intelligent forms of undead.
* BerserkButton: Defiling their tomb by stealing their treasures, approaching their sarcophagus, or setting off a trap will immediately wake them from death and attack the adventurer responsible.



* DueToTheDead: All they ask for is to be left alone.

to:

* DueToTheDead: All they ask for is to be left alone. Defiling their tomb is a surefire way to make them angry, and the only way for them to appear after worldgen.



* ZergRush: Their undead minions.

to:

* ZergRush: Their undead minions.favourite tactic is to [[AnimateDead mass-reanimate]] the corpses buried with them. Since there are dozens of them in any one tomb, this is the result.



* PlayingWithSyringes: They may perform "horrible experiments" during world generation, resulting in unique, monstrous-looking night creatures that may escape into the wild.



* TheNeedless: Night trolls actually don't breathe.

to:

* TheNeedless: Night trolls actually don't need to eat, drink, sleep, or breathe.



* MagicPants: Averted: body transformations remove all clothes.

to:

* MagicPants: Averted: body transformations remove or destroy all clothes.clothes and armour.



* SuperToughness: Transformed werebeasts have an inherent x0.5 force multiplier against any incoming blows, making them far tougher than a regular mortal or beast.



* WeaksauceWeakness: All werebeasts are generated with a severe inherent weakness to a randomly-chosen metal, causing them to take ten times the normal damage if hit by it. This can include incredibly common metals such as copper, iron, or the classical silver.

to:

* WeaksauceWeakness: All werebeasts are generated with a severe an inherent weakness to a randomly-chosen metal, causing them to take ten times the normal damage if hit force from a strike by it.a tool made of this metal. This can include incredibly common metals such as copper, iron, or the classical silver.



* TheLegionsOfHell: Their numbers are ''unquantifiable''.

to:

* TheLegionsOfHell: Their numbers are ''unquantifiable''. Even if you somehow defeat the initial, possibly dozens-strong ZergRush of demons, they just spawn in endlessly from the Underworld's edges.

Added: 464

Changed: 48

Removed: 827

Is there an issue? Send a MessageReason:
not a subversion and Final Boss doesn't count if the boss is completely optional


* {{Greed}}: Standard trait for Western dragons. In Legends mode, they go and steal stuff from civilized settlements, then hoard it in their lairs, most often improbably worthless baubles like dog bone amulets, so looting a dragon's lair for treasure is not necessarily that good. [[SubvertedTrope Subverted]] in fortress mode, where they just will burn your fort to the ground or die trying.

to:

* {{Greed}}: Standard trait for Western dragons. In Legends mode, they go and steal stuff from civilized settlements, then hoard it in their lairs, most often improbably worthless baubles like dog bone amulets, so looting a dragon's lair for treasure is not necessarily that good. [[SubvertedTrope Subverted]] Averted in fortress mode, where they just will burn your fort to the ground or die trying.



* HydraProblem: Subverted, since [[OurWerewolvesAreDifferent not many things]] in this game can regenerate. The real problem is getting your dwarves to stop randomly aiming for all those surplus heads.



* RentAZilla: More or less. You may even get fire-breathing dinosaurs AND it's not that uncommon. However, it is subverted in where they CAN be killed by your military.

to:

* RentAZilla: More or less. You may even get fire-breathing dinosaurs AND it's not that uncommon. However, it is subverted in where they CAN be killed by your military.



* FinalBoss: Archangels in adventure mode. They are as big as forgotten beasts and have combat skill just short of Legendary. Only one of them will be found in a vault, but assuming you haven't been {{One Hit Kill}}ed by the lesser angels, one is more than enough to instantly slay an adventurer.



* OptionalBoss: The Archangel is one of the strongest creatures in the game on raw skill numbers, with size equal to a Forgotten Beast, skills on par with unique demons, and a host of immunities. Despite that, there is absolutely no need to fight them; indeed, the only way to do so is to actively seek one out in adventure mode.


Added DiffLines:

* SuperBoss: One of the strongest creatures in the game, Archangels are as big as forgotten beasts and have combat skills on par with unique demons and a host of immunities. Only one of them will be found in a vault, but assuming you haven't been {{One Hit Kill}}ed by the lesser angels, one is more than enough to instantly slay an adventurer. There is absolutely no need to fight them; indeed, the only way to do so is to actively seek one out in adventure mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TechnicolorFire: In the premium version of the game, dragonfire is blue.
Is there an issue? Send a MessageReason:
Blade On A Stick has been disambiguated


* BladeOnAStick: The only weapon he had against those Forgotten Beasts.

Top