History Characters / DwarfFortress

27th Nov '16 10:01:48 AM thatother1dude
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* ArtisticLicenseBiology: But this is due to a bug and some tag not working, considering that Toady generally [[ShownTheirWork shows his work a lot]]. Strangely, they can also become enraged or unconscious, despite not having a nervous system.

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* ArtisticLicenseBiology: Strangely, they can also become enraged or unconscious, despite not having a nervous system. But this is due to a bug and some tag not working, considering that Toady generally [[ShownTheirWork shows his work a lot]]. Strangely, they can also become enraged or unconscious, despite not having a nervous system.



* GlassCannon: The addition of pulping has rendered them much easier to damage, but their push attacks are still bizarrely powerful.
* MightyGlacier: In .34, they were invulnerable to damage due to having no body parts or blood. Their only mode of attack is pushing things, but their size means that said push can ''break your skull''.



* StoneWall: In .34, they were invulnerable to damage due to having no body parts or blood. Their only mode of attack is pushing things (but then again, it can do that and ''break your skull''...)
** GlassCannon: What they are now, due to the addition of pulping.

to:

* StoneWall: In .34, they were invulnerable to damage due to having no body parts or blood. Their only mode of attack is pushing things (but then again, it can do that and ''break your skull''...)
** GlassCannon: What they are now, due to the addition of pulping.
9th Nov '16 8:31:12 AM Bosco13
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* MageTower: Usually found living in these.



* WizardTower: Usually found living in these.
9th Nov '16 8:30:24 AM Bosco13
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* AnimateDead: They're main ability.



* TheNecrocracy: Can sometimes be found ruling civilizations.



** ZergRush: Zombies in a necromancer siege come by the hundreds. ''Carrying weapons and armour''.

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** * TheSleepless: They don't need to sleep or rest.
* SpellBook: The source of their powers.
* WizardsLiveLonger: They stop aging once they become necromancers.
* WizardTower: Usually found living in these.
*
ZergRush: Zombies in a necromancer siege come by the hundreds. ''Carrying weapons and armour''.



* {{Curse}}: Similar to werebeasts.

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* {{Curse}}: Similar CursedWithAwesome: Are created by curses from gods, similar to werebeasts.werebeasts but it's not uncommon to find players poisoning their fortresses water supply with vampire blood in order to turn all their dwarves into vampires.
* DayWalkingVampire: Aren't affected by sunlight.


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* TheNecrocracy: Can sometimes be found ruling civilizations.
27th Sep '16 4:53:34 PM NoSpoilerz
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* EqualOpportunityEvil: Due to their child-snatching, a goblin settlement can often have as many humans, dwarves, and elves as goblins. Not to mention trolls as "pets" and their [[TheLegionsOfHell more exotic]] rulers they often have. Prior to [=DF2014=], they were the most multi-culteral of the main races, before other entities (and later on, animal-people) could move to other civilizations.

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* EqualOpportunityEvil: Due to their child-snatching, a goblin settlement can often have as many humans, dwarves, and elves as goblins. Not to mention trolls as "pets" and their [[TheLegionsOfHell more exotic]] rulers they often have. Prior to [=DF2014=], they were the most multi-culteral multi-cultural of the main races, before other entities (and later on, animal-people) could move to other civilizations.
27th Sep '16 4:00:53 PM NoSpoilerz
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** And then you discover than they are willing to slaughter innocents over cutting trees. And them eat their corpses.

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** And then you discover than they are willing to slaughter innocents over cutting trees. And them then eat their corpses.
26th Sep '16 5:48:27 AM KillerClowns
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-->- ...out of every single person or animal who [[NomincalImportance has ever made something of their life in this world]], 9.5% have been killed by Gedor.

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-->- ...out of every single person or animal who [[NomincalImportance [[NominalImportance has ever made something of their life in this world]], 9.5% have been killed by Gedor.
26th Sep '16 5:47:54 AM KillerClowns
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Added DiffLines:

-->- ...out of every single person or animal who [[NomincalImportance has ever made something of their life in this world]], 9.5% have been killed by Gedor.
26th Sep '16 5:44:41 AM KillerClowns
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Added DiffLines:

* DidYouJustPunchOutCthulhu: When she finally was slain, it was by an ordinary human soldier who got lucky.
30th May '16 8:01:10 PM DastardlyDemolition
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* CurseThatCures: Transformation (both to and from werebeast form) fully restores missing limbs and heals nerve damage, making it the only source of outright regeneration in the game.

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* CurseThatCures: Transformation (both to and from werebeast form) fully restores missing limbs and heals nerve damage, making it the only source of outright regeneration in the game. This makes the game more FUN for the player; for example, an adventurer has just chopped a naked person into a pile of severed limbs. The victim transforms into a were-gorilla and all the severed parts grow into new were-gorillas. The troop of were-gorillas pummel the adventurer to death.
11th May '16 3:37:20 PM Quanyails
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* JerkassGods: See this official description of him : ''"Armok, the God of Blood, is just about the only constant in these chaotic random universes. A general sense of conflict keeps Armok appeased - when the universe becomes too boring it is set on the anvil of creation to be reforged. The destruction of the world by Armok will arise inevitably in most game worlds. As civilizations spread and the frontier closes, the world will start to look homogeneous. Armok, looking upon this decadence in disgust, will reform the world. Basically, when the universe has become too boring, it will be changed."''

to:

* JerkassGods: See this official description of him : him: ''"Armok, the God of Blood, is just about the only constant in these chaotic random universes. A general sense of conflict keeps Armok appeased - when the universe becomes too boring it is set on the anvil of creation to be reforged. The destruction of the world by Armok will arise inevitably in most game worlds. As civilizations spread and the frontier closes, the world will start to look homogeneous. Armok, looking upon this decadence in disgust, will reform the world. Basically, when the universe has become too boring, it will be changed."''
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