History Characters / DwarfFortress

21st Sep '17 4:04:22 PM thatother1dude
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* DifficultButAwesome: With some careful effort and luck, it is possible to capture a giant cave spider. With even more, ''very'' careful effort[[note]](Involving a cage-deconstructing mechanism, a drawbridge, a penned animal, fortifications, and other things)[[/note]] it is possible to set up a safe giant cave spider silk ranching operation. Giant cave spider skill is an ''enormously'' valuable cloth, but risky to gather in the wild ([[CaptainObvious what with the giant cave spiders that produce it still about]]) and this method mitigates that danger.


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* MainliningTheMonster: [[DifficultButAwesome With some careful effort and luck]], it is possible to capture a giant cave spider. With even more, ''very'' careful effort[[note]](Involving a cage-deconstructing mechanism, a drawbridge, a penned animal, fortifications, and other things)[[/note]] it is possible to set up a safe giant cave spider silk ranching operation. Giant cave spider skill is an ''enormously'' valuable cloth, but risky to gather in the wild ([[CaptainObvious what with the giant cave spiders that produce it still about]]) and this method mitigates that danger.
21st Sep '17 3:55:58 PM thatother1dude
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* BodyHorror: Their venom kills by causing envenomed creatures nerves and brain to rot away.


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* MakeThemRot: Their venom kills by causing envenomed creatures nerves and brain to rot away.
31st Aug '17 12:28:10 PM thatother1dude
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* HardcodedHostility: Goblins will be out for your blood whether you play fortress mode of adventurer mode. Depending on the version, goblin member of other civilizations [[GoodBadBugs may or may not]] be hostile to their own fellow citizens.

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* HardcodedHostility: Goblins from goblin civilizations will be out for your blood whether you play fortress mode of adventurer mode. Depending on the version, goblin member of other civilizations [[GoodBadBugs may or may not]] be hostile to their own fellow citizens.
20th Jun '17 6:16:19 PM greatpikminfan
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* BerserkButton: They will be offended if offered wood while trading. Doing it enough times will cause them to attack the fortress responsible.


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* YouGottaHaveBlueHair: Their hair can come in several, randomly-selected colors.


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* EvilCounterpart: To the dwarves in Fortress Mode. While humans and elves are also capable of organizing themselves in to armies and attacking fortresses if the player pisses them off, the goblins do so without being provoked by the player, so they are more likely to serve as an "evil army" needed to be dealt with in the game.


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!!Animal people

The world of ''Dwarf Fortress'' contains humanoid variations of its animals, often described in-game as resembling a human with the head of that given creature. They tend to reside in primitive underground civilizations, and can be playable in Adventure Mode under the right circumstances.

* LoadsAndLoadsOfRaces: Most of the animals in the game are covered, including different types of insects. There are even plans for there to be giant animal people as well, just as there are already giant versions of the wild animals. Becomes MassiveRaceSelection in Adventure Mode.
* PettingZooPeople: Their general appearance fits this, and these include animals not commonly used for the trope. Such as people with spider heads.
14th Jun '17 8:48:39 AM Lopiny
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* BlueAndOrangeMorality: Gods who don't have a clear motive for [[spoiler:raising demons]] might do so while contemplating the "ineffable mysteries" of a sphere they share with [[spoiler: the demon]].

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* BlueAndOrangeMorality: Gods who don't have a clear motive for [[spoiler:raising demons]] might do so while contemplating the "ineffable mysteries" of a sphere they share with [[spoiler: the demon]]. These can be some strange spheres indeed, including such things as food, rainbows and ''peace''.
14th Jun '17 7:56:57 AM Theriocephalus
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* JerkassGods: See this official description of him: ''"Armok, the God of Blood, is just about the only constant in these chaotic random universes. A general sense of conflict keeps Armok appeased - when the universe becomes too boring it is set on the anvil of creation to be reforged. The destruction of the world by Armok will arise inevitably in most game worlds. As civilizations spread and the frontier closes, the world will start to look homogeneous. Armok, looking upon this decadence in disgust, will reform the world. Basically, when the universe has become too boring, it will be changed."''

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* JerkassGods: See this official description of him: ''"Armok, the God of Blood, is just about the only constant in these chaotic random universes. A general sense of conflict keeps Armok appeased - -- when the universe becomes too boring it is set on the anvil of creation to be reforged. The destruction of the world by Armok will arise inevitably in most game worlds. As civilizations spread and the frontier closes, the world will start to look homogeneous. Armok, looking upon this decadence in disgust, will reform the world. Basically, when the universe has become too boring, it will be changed."''



* ReligionOfEvil: Maybe. Players tend to build giant obsidian cathedrals with HumanSacrifice, lava moats and shed rivers of blood to appease him. If this doesn't scream "not a nice god" to you, nothing will.

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* ReligionOfEvil: Maybe. Players tend to build giant obsidian cathedrals with HumanSacrifice, HumanSacrifice and lava moats and shed rivers of blood to appease him. If this doesn't scream "not a nice god" to you, nothing will.



* BecauseDestinySaysSo: Gods of fate perform the ritual to [[spoiler:bring demons into the world]] "because it is destiny".
* BloodKnight: Gods of wars and fortresses may [[spoiler:bring demons into the world]] "so that great fortresses may be raised and tested in siege" or "so that war may rage". Justified, sincem you know, they ARE war-gods.
* BlueAndOrangeMorality: Gods who don't have a clear motive for [[spoiler:raising demons]] might do so while contemplating the "ineffable mysteries" of a sphere they share with [[spoiler: the demon]].



* GodOfEvil: Some of them [[spoiler: will collaborate with demons and bring them to the overworld.]] For pleasant reasons such "so that more might die" or "so that the world may bathe in misery forever."
** BecauseDestinySaysSo: The gods of fate perform this ritual "because it is destiny".
** BloodKnight: Gods of wars and fortresses may do the same "so that great fortresses may be raised and tested in siege" or "so that war may rage". Justified, since you know, they ARE war-gods.
** BlueAndOrangeMorality: Gods who don't have a clear motive for [[spoiler:raising demons]] might do so while contemplating the "ineffable mysteries" of a sphere they share with [[spoiler: the demon]].
** GoodIsNotNice: The gods of bravery or valor, meanwhile, decide to do the same [[SinkOrSwimMentor "to provide opportunities for bravery to rise" or "to provide the opportunity for acts of valor to be performed"]]
** JerkassGods: As the above indicate. Even when they're not [[spoiler:raising demons from hell]], they have more of a negative than positive effect on the world; they seem to hand out curses more often than blessings. Even necromancers count as a negative influence in the end, as they are a plague to any fortress near a tower.

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* GodOfEvil: Some of them [[spoiler: will collaborate with demons and bring them to the overworld.]] For overworld]] for pleasant reasons such "so that more might die" or "so that the world may bathe in misery forever."
** BecauseDestinySaysSo: The gods of fate perform this ritual "because it is destiny".
** BloodKnight: Gods of wars and fortresses may do the same "so that great fortresses may be raised and tested in siege" or "so that war may rage". Justified, since you know, they ARE war-gods.
** BlueAndOrangeMorality: Gods who don't have a clear motive for [[spoiler:raising demons]] might do so while contemplating the "ineffable mysteries" of a sphere they share with [[spoiler: the demon]].
**
* GoodIsNotNice: The gods Gods of bravery or valor, meanwhile, valor may decide to do the same [[spoiler:summon demons]] [[SinkOrSwimMentor "to provide opportunities for bravery to rise" or "to provide the opportunity for acts of valor to be performed"]]
**
performed"]] .
*
JerkassGods: As Many are straight up demons masquerading as deities, and even the above indicate.real ones generally ignore their worshippers and their civilizations. Even when they're not [[spoiler:raising demons from hell]], they have more of a negative than positive effect on the world; they seem to hand out curses more often than blessings. Even necromancers count as a negative influence in the end, as they are a plague to any fortress near a tower.



* RoyalsWhoActuallyDoSomething
* [[OneManArmy One Elf Army]]: out of boredom, he single-handedly sortied against a large, well-equipped Human siege army, and routed them.

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* %%* RoyalsWhoActuallyDoSomething
* [[OneManArmy One Elf Army]]: out OneManArmy: Out of boredom, he single-handedly sortied against a large, well-equipped Human siege army, and routed them.



* AnAxeToGrind
* TheMagnificent: The Soulchopper

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* %%* AnAxeToGrind
* TheMagnificent: The SoulchopperSoulchopper.



* EldritchAbomination
* EvilOverlord

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* %%* EldritchAbomination
* %%* EvilOverlord



* PoisonousPerson

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* %%* PoisonousPerson



* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]

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* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]
%%* YouGottaHaveBlueHair



* BerserkButton: Her tomb being damaged. The entry after Mystic Mongul threatened to get rid of it, Sankis had inexplicably regained leadership of Boatmurdered (with Mongul becoming Judicator), and she proceeded to trap him in a locked room with an elephant.
** She's also very protective of her engravings. '''One''' of them getting destroyed by magma was enough to trigger her killing spree and subsequent death.

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* BerserkButton: Her tomb being damaged. The entry after Mystic Mongul threatened to get rid of it, Sankis had inexplicably regained leadership of Boatmurdered (with Mongul becoming Judicator), and she proceeded to trap him in a locked room with an elephant.
**
elephant. She's also very protective of her engravings. '''One''' of them getting destroyed by magma was enough to trigger her killing spree and subsequent death.



* MadArtist

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* %%* MadArtist



* [[MakeItLookLikeAnAccident Make It Look Like Suicide]]: Implied to be his fate. According to Sankis: "Out of seemingly nowhere Mystic Mongol, Judicator of Boatmurdered, throws himself into the water and drowns."

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* [[MakeItLookLikeAnAccident Make It Look Like Suicide]]: MakeItLookLikeAnAccident: Implied to be his fate. According to Sankis: "Out of seemingly nowhere Mystic Mongol, Judicator of Boatmurdered, throws himself into the water and drowns."



* AwesomeMcCoolname

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* %%* AwesomeMcCoolname



* CreepyChild

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* %%* CreepyChild



* NoodleIncident: DF players are trying to eliminate what he did. The information is around, [[YouDoNOTWantToKnow if you]] [[BrainBleach look.]]

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* NoodleIncident: DF players are trying to eliminate what he did. The information is around, [[YouDoNOTWantToKnow if you]] [[BrainBleach look.]]look]].



* ActionGirl
* BadassGrandma
* BadassPrincess

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* %%* ActionGirl
* %%* BadassGrandma
* %%* BadassPrincess



* [[OneManArmy One Dwarf Army]]: Personally killed 2341 individuals, mostly elves.

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* [[OneManArmy One Dwarf Army]]: OneManArmy: Personally killed 2341 individuals, mostly elves.



* [[WarriorPrince Warrior Queen]]

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* [[WarriorPrince Warrior Queen]]
%%* WarriorPrince



* [[PunchedAcrossTheRoom Maced Across 3 Embark Site Tiles]]: Shortly after Morul started his military training he [[http://static.tvtropes.org/pmwiki/pub/images/OrcStrikeAnnot.png maced a Orc so hard it flew 155 game tiles before splattering against a wall.]] Most people don't play on maps that wide and it probably would had gone farther if it wasn't for the wall.

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* [[PunchedAcrossTheRoom Maced Across 3 Embark Site Tiles]]: PunchedAcrossTheRoom: Shortly after Morul started his military training he [[http://static.tvtropes.org/pmwiki/pub/images/OrcStrikeAnnot.png maced a Orc so hard it flew 155 game tiles before splattering against a wall.]] wall]]. Most people don't play on maps that wide and it probably would had gone farther if it wasn't for the wall.



* InstantDeathRadius: A lot of them have deadly dust or gas. Oftentimes your dwarves will start [[BodyHorror rapidly rotting]] after fighting one of these monsters. The deadliest dust attacks can ''[[BlownAcrossTheRoom throw dwarves several tiles across in the air and smash them into walls.]]''

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* InstantDeathRadius: A lot of them have deadly dust or gas. Oftentimes your dwarves will start [[BodyHorror rapidly rotting]] after fighting one of these monsters. The deadliest dust attacks can ''[[BlownAcrossTheRoom throw dwarves several tiles across in the air and smash them into walls.]]''walls]]''.



* TheBerserker
* HairTriggerTemper

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* %%* TheBerserker
* %%* HairTriggerTemper



* BigCreepyCrawlies
* ImprobableWeaponUser: Their pincers mean they will pick up any item in the game and use it as a bludgeon. Or shoot crossbows.
** They can kill you with your / your dwarfs own weapon in adventure/fort mode after they wrestle away your weapons/shields from your / your dwarfs hands.

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* %%* BigCreepyCrawlies
* ImprobableWeaponUser: Their pincers mean they will pick up any item in the game and use it as a bludgeon. Or shoot crossbows.
**
crossbows. They can kill you with your / your dwarfs your/your dwarf's own weapon in adventure/fort mode after they wrestle away your weapons/shields from your / your dwarfs your/your dwarf's hands.



* ScaryScorpions

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* %%* ScaryScorpions



* KillerRabbit: To quote the wiki: Giant kea will kill your dwarves faster than you can say, "It's just a big parrot, what harm could it do?"
** Even if they don't kill any dwarfs god help you if they steal something important early in a fort life like your only anvil or your picks which will make it much harder for your dwarfs because of the lack of being able to forge real armor or replace metal objects that get stolen or render your dwarfs unable to dig in and make a actual fortress or get away with stealing a masterwork crafted item that makes the Dwarf that crafted it finally snap from all the strain of dwarf life and start a [[DisasterDominoes Tantrum Spiral that proceeds to destroy your fort]].

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* KillerRabbit: To quote the wiki: Giant kea will kill your dwarves faster than you can say, "It's just a big parrot, what harm could it do?"
**
do?" Even if they don't kill any dwarfs god help you if they steal something important early in a fort life like your only anvil or your picks which will make it much harder for your dwarfs because of the lack of being able to forge real armor or replace metal objects that get stolen or render your dwarfs unable to dig in and make a actual fortress or get away with stealing a masterwork crafted item that makes the Dwarf that crafted it finally snap from all the strain of dwarf life and start a [[DisasterDominoes Tantrum Spiral that proceeds to destroy your fort]].



* KillerRabbit

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* %%* KillerRabbit



* AlwaysChaoticEvil

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* %%* AlwaysChaoticEvil



* MarsNeedsWomen

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* %%* MarsNeedsWomen



* WeakenedByTheLight: Exposure to sunlight causes them to disappear and their corpses and severed body parts to [[NoBodyLeftBehind turn into smoke.]]

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* WeakenedByTheLight: Exposure to sunlight causes them to disappear and their corpses and severed body parts to [[NoBodyLeftBehind turn into smoke.]]
smoke]].



* TheNecromancer

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* %%* TheNecromancer



* {{Mummy}}

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* %%* {{Mummy}}
31st May '17 1:09:22 PM Gamermaster
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* CoolPet: A zombie wyvern.
31st May '17 1:05:19 PM Gamermaster
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* DragonRider: Zombie Wyvern actually.
22nd Apr '17 12:05:09 AM greatpikminfan
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* MadArtist: Dwarves can go into a strange mood once in their life, in which they halt all actions and claim a workshop relevant to their best crafting skill (or a random skill if they are peasants). They will ask for a specific list of items and create an artifact: a unique, very high quality, indestructible item. It can end in them creating a hilariously useless item (like a bone musical instrument), something [[BoringButPractical that looks unimpressive but is in fact quite useful]] (like a stone door), or alternatively something awesome ([[InfinityPlusOneSword adamantine battle axe]]). Their creation can either boost the relevant skill to Legendary, an outcome which ranges from mildly useful to [[UltimateBlacksmith extremely awesome]], or not boost the skill at all, in the case of possessions.
** If they are unhappy, they may go into a macabre mood and build something out of bones or skulls, or in a fell mood, which is by far the best expression of this trope: they build something ''out of the corpse of a dwarf they just murdered''.

to:

* MadArtist: Dwarves can go into a strange mood once in their life, in which they halt all actions and claim a workshop relevant to their best crafting skill (or a random skill if they are peasants). They will ask for a specific list of items and create an artifact: a unique, very high quality, indestructible item. It can end in them creating a hilariously useless item (like a bone musical instrument), something [[BoringButPractical that looks unimpressive but is in fact quite useful]] (like a stone door), or alternatively something awesome ([[InfinityPlusOneSword adamantine battle axe]]). Their creation can either boost the relevant skill to Legendary, an outcome which ranges from mildly useful to [[UltimateBlacksmith extremely awesome]], or not boost the skill at all, in the case of possessions.
**
possessions. If they are unhappy, they may go into a macabre mood and build something out of bones or skulls, or in a fell mood, which is by far the best expression of this trope: they build something ''out of the corpse of a dwarf they just murdered''.



* NeverGetsDrunk: They're all alcoholics, but none of them are drunks because they need the alcohol to have a normal level of activity. Considering [[TheDitz how]] [[TooDumbToLive they]] [[LeeroyJenkins act,]] one could say they [[TooDumbToLive never get]] ''[[TooDumbToLive sober.]]''
** Averted now that alcohol actually has an effect, though dwarves are set to have a higher resistance to it than the norm.

to:

* NeverGetsDrunk: They're all alcoholics, but none of them are drunks because they need the alcohol to have a normal level of activity. Considering [[TheDitz how]] [[TooDumbToLive they]] [[LeeroyJenkins act,]] one could say they [[TooDumbToLive never get]] ''[[TooDumbToLive sober.]]''
**
]]'' Averted now that once alcohol was actually has given an effect, though dwarves are set to have a higher resistance to it than the norm.



* AnimalWrongsGroup: For plants. They don't like it when you try to trade them wood, or cut down too many trees. They have some secret method of harvesting wood without killing any trees, so they'll trade ''you'' plenty of wooden items. If your fort runs for long enough, an elven diplomat might try to impose a tree-cutting quota in your fortress (or just insult you for chopping up the forest).
** In earlier versions they'd even get offended if you tried to [[{{Hypocrite}} sell them their own wooden goods]]. The current version and their "[[GreenThumb grown]]" wooden goods solved that issue.

to:

* AnimalWrongsGroup: For plants. They don't like it when you try to trade them wood, or cut down too many trees. They have some secret method of harvesting wood without killing any trees, so they'll trade ''you'' plenty of wooden items. If your fort runs for long enough, an elven diplomat might try to impose a tree-cutting quota in your fortress (or just insult you for chopping up the forest).
**
forest). In earlier versions they'd even get offended if you tried to [[{{Hypocrite}} sell them their own wooden goods]]. The current version and their "[[GreenThumb grown]]" wooden goods solved that issue.



* GranolaGirl: At first. They live in forests, don't use metal or technology, are "at peace with nature", and are the biggest tree-huggers you'll ever encounter.
** And then you discover than they are willing to slaughter innocents over cutting trees. And then eat their corpses.

to:

* GranolaGirl: At first. They live in forests, don't use metal or technology, are "at peace with nature", and are the biggest tree-huggers you'll ever encounter.
**
encounter. And then you discover than they are willing to slaughter innocents over cutting trees. And then eat their corpses.



* LethalJokeCharacter: Normally, elven warriors carry wooden armor and weapons, which are about as effective as you expect in melee range against iron- and steel-wielding dwarves. However, their archers can and will maim your military.
** Which is to say nothing of Goblin-raised elves, which lack their culturally-imposed ban on using metal equipment.

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* LethalJokeCharacter: Normally, elven warriors carry wooden armor and weapons, which are about as effective as you expect in melee range against iron- and steel-wielding dwarves. However, their archers can and will maim your military.
**
military. Which is to say nothing of Goblin-raised elves, which lack their culturally-imposed ban on using metal equipment.



* OurDragonsAreDifferent: Very close to the standard mold, excepted they don't fly nor have wings. For now, mindless beasts.

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* OurDragonsAreDifferent: Very close to the standard mold, excepted except they don't fly nor have wings. Their fire is much hotter than "standard fire," even beating the heat of the Sun. For now, they are mindless beasts.
beasts instead of having any sapience.
19th Apr '17 9:49:30 PM valos
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* WarmupBoss: Generally considered among the least deadly of the semi-megabeasts. Unlike ettins they aren't immune to pain, unlike and unlike minotaurs they don't have natural combat skills. Like all megabeasts, their attack trigger stats are lower than megabeasts, making them arrive to attack your dwarves sooner.

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* WarmupBoss: Generally considered among the least deadly of the semi-megabeasts. Unlike ettins they aren't immune to pain, unlike and unlike minotaurs they don't have natural combat skills. Like all megabeasts, their attack trigger stats are lower than megabeasts, making them arrive to attack your dwarves sooner.



* WarmupBoss: Generally considered among the least deadly of the semi-megabeasts. Unlike ettins they aren't immune to pain, unlike and unlike minotaurs they don't have natural combat skills. Like all semi-megabeasts, their attack trigger stats are lower than megabeasts, making them arrive to attack your dwarves sooner.

to:

* WarmupBoss: Generally considered among the least deadly of the semi-megabeasts. Unlike ettins they aren't immune to pain, unlike and unlike minotaurs they don't have natural combat skills. Like all semi-megabeasts, their attack trigger stats are lower than megabeasts, making them arrive to attack your dwarves sooner.



* WakeUpCallBoss: Like all semi-megabeasts, their attack trigger stats are lower than megabeasts, making them arrive to attack your dwarves sooner. Unlike other semi-megabeasts, ettins have the combat skills to potentially give as good as they get.

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* WakeUpCallBoss: Like all semi-megabeasts, their attack trigger stats are lower than megabeasts, making them arrive to attack your dwarves sooner. Unlike other semi-megabeasts, ettins minotaurs have the combat skills to potentially give as good as they get.
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