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Trimming the description for Horus and adding some tropes.


'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-h/horus-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-h/horus-egyptians-avatar/

As Re-Horakhty, he is ruler of the Egyptian pantheon and the resplendent lord of the sun, steering the Solar Barge across the sky and through the underworld at night. He appears as a strong, darkskinned human with the head of a hawk.

Re-Horakhty ascended to take the place of the original sun-god, Re, after defeating Set to avenge the murder of Osiris. He absorbed the divine essence of the aging Re, increasing his power beyond that of his parents.

Re-Horakhty is the god of kings, bestowing his divine blessings upon the earthly rulers who serve him. Although kings who revere Re-Horakhty are fond of preaching about "divine right", Re-Horakhty demands that monarchs rule wisely and justly, true to his lawful good alignment. His divine blessings can be taken away from those who prove themselves unworthy as quickly as they were given.

Re-Horakhty commonly uses his Possess Mortal salient divine ability to inhabit an earthly pharaoh, thus acting simultaneously as ruler of heaven and of earth.

Re-Horakhty is a martial god, his nightly battle in the underworld representing the constant warfare that good must wage against evil. Evil, in the Egyptian mythos, primarily means Set and his servants, especially Apep. Set is Re-Horakhty's uncle, and
killed Osiris at least in part to usurp the throne that Re-Horakhty wrested from his grasp, making the two deities implacable enemies. Re-Horakhty teaches that vigilance and readiness of arms are absolutely necessary so that Set and his minions can never succeed in stopping the Solar Barge's nightly journey and assuming leadership of the pantheon.

to:

'''[This %%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages on multiple sources: the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-h/horus-god-and-clerics-for-dd-5e/ 2nd edition sourcebook ''Legends & Lore'', and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-h/horus-egyptians-avatar/

As Re-Horakhty,
the 3rd edition sourcebook ''Deities & Demigods''.

The hawk-headed son of Isis and Osiris, who helped his mother carry out the ritual to resurrect his father and prevented Set from interfering.\\\
In 3rd edition, Horus was combined with Ra to become '''Re-Horakhty''' (or '''Horus-Re''', as
he is ruler known in the Forgotten Realms).
----
* AntiMagic: In 1st edition, Horus's sword protects him from hostile spells of 5th level or lower.
* GoodIsDumb: ''On Hallowed Ground'' paints Horus as an impulsive meathead who can easily be tricked, but he is nevertheless a steadfast foe of evil.
* TookALevelInBadass: Horus was depicted as a lesser god of little import in 1st and 2nd edition. Following his FusionDance with Ra, Re-Horakhty is now a significantly more powerful god and the new head
of the Egyptian pantheon and the resplendent lord of the sun, steering the Solar Barge across the sky and through the underworld at night. He appears as a strong, darkskinned human with the head of a hawk.

Re-Horakhty ascended to take the place of the original sun-god, Re, after defeating Set to avenge the murder of Osiris. He absorbed the divine essence of the aging Re, increasing his power beyond that of his parents.

Re-Horakhty is the god of kings, bestowing
pantheon.
* WarGod: War falls under
his divine blessings sphere of influence both as Horus and as Re-Horakhty.
* WeaponOfXSlaying: In 1st edition he wields a ''ridiculously'' long spear that can instantly kill any shapeshifter which isn't in its true form.
* YouKilledMyFather: He hates Set because the latter murdered his father. He looks favorably
upon the earthly rulers who serve him. Although kings who revere Re-Horakhty are fond of preaching about "divine right", Re-Horakhty demands that monarchs rule wisely and justly, true to his lawful good alignment. His divine blessings can be taken away from those who prove themselves unworthy as quickly as they were given.

Re-Horakhty commonly uses his Possess Mortal salient divine ability
set out on epic quests to inhabit an earthly pharaoh, thus acting simultaneously as ruler of heaven and of earth.

Re-Horakhty is a martial god, his nightly battle in the underworld representing the constant warfare that good must wage against evil. Evil, in the Egyptian mythos, primarily means Set and his servants, especially Apep. Set is Re-Horakhty's uncle, and
killed Osiris at least in part to usurp the throne that Re-Horakhty wrested from his grasp, making the two deities implacable enemies. Re-Horakhty teaches that vigilance and readiness of arms are absolutely necessary
avenge their own family members, so much so that Set and he may send his minions can never succeed in stopping the Solar Barge's nightly journey and assuming leadership of the pantheon.
avatar to assist them on such a quest.

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Added a description and tropes for Liu.


'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages of the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/liu-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/liu-chineses-avatar/

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'''[This %%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages of the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/liu-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/liu-chineses-avatar/
com/monster-manual/dnd-5e-monsters-list/letter-l/liu-chineses-avatar/

The overworked Superintendent of the Five Cereals that make up the staple crops of the Chinese diet.
----
* BeleagueredBureaucrat: Liu's job requires him not only to oversee the gods who manage each of the five cereals but also to schmooze and negotiate constantly with gods of various other natural phenomena to ensure that the harvest cycle goes off without a hitch. Because of this, he is massively overworked and unlikely to intervene in mortal affairs even if a massive agricultural disaster is threatening the harvest cycle.
* GodIsDispleased: ''Legends & Lore'' states that it is very easy to offend Liu by failing to follow the proper rites, which may result in him punishing the offending persons with a poor harvest.
* FoodGod: He's the god of crops and the harvest cycle, producing the food which everyone needs to survive. His clerics are expected to do their part in planting fields and overseeing harvest ceremonies.
* GreenThumb: His 2nd edition avatar can cast ''control plants'' at will and cast various spells from the plant sphere as a high-level druid.

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Added a description and tropes for Isis.


->'''Greater goddess'''
->'''Alignment:''' NeutralGood

to:

->'''Greater or Intermediate goddess'''
->'''Alignment:''' NeutralGoodNeutralGood, LawfulGood (2E)



'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-i/isis-god-and-clerics-for-dd-5e/

In her purest essence, Isis represents the power of love to overcome death. When Set killed her husband Osiris, Isis searched the land to find his body and labored to restore him to life. The strength of her love combined with her power to conquer death
make her possibly the most popular of the Egyptian deities. She is an approachable deity, for she loves her worshipers as much as she loves her husband, and she offers them the same gift she gave Osiris: everlasting life in the peaceful bliss of the
Offering Fields.

For all her popularity, Isis has a more esoteric side in her role as deity of magic. Though wizards and sorcerers revere her, she also receives veneration in the form of countless charms with minor magical powers created in her name, making even her mysteries accessible to the masses of her followers. Naturally, Isis is a great enemy of her husband's murderer and encourages her followers to oppose Set and his minions in the world.

'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from [[https://wiki.planarlegends.com/index.php?title=Isis the Planar legends wiki.]]

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'''[This %%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-i/isis-god-and-clerics-for-dd-5e/

In her purest essence, The benevolent goddess of motherhood and magic, Isis represents is the power daughter of love to overcome death. When Set killed her husband Geb and Nut, the sister-wife of Osiris, and the mother of Horus. She rules one-third of Heliopolis and has a private residence in Quietude, a small village in the Blessed Fields of Elysium.
----
* TheArchmage: As a goddess of magic,
Isis searched the land is naturally a superlatively skilled spellcaster. The 1st edition ''Deities & Demigods'' states that she can spam high-level magic to her heart's content, while 2nd edition ''Legends & Lore'' states that her avatar can cast spells from any school or sphere with no restrictions.
* BroughtDownToNormal: In 2nd edition, anyone foolish enough to try to cast harmful spells upon Isis are liable
to find his body and labored to restore him to life. The strength themselves stripped of her love combined with her power to conquer death
make her possibly the most popular of the Egyptian deities. She is an approachable deity, for she loves her worshipers as much as she loves her husband, and she offers them the same gift she gave Osiris: everlasting life in the peaceful bliss of the
Offering Fields.

For all her popularity, Isis has a more esoteric side in her role as deity of magic. Though wizards and sorcerers revere her, she also receives veneration in the form of countless charms with minor
their magical powers created in abilities for up to twenty days.
* CompellingVoice: Her 2nd edition avatar's voice has a supernatural charm effect which is impossible to resist.
* DivineIncest: Like
her name, making even her mysteries accessible to the masses of her followers. Naturally, parents and grandparents, Isis is a great enemy of married to her husband's murderer and encourages her followers to oppose Set and his minions in sibling.
* GodOfKnowledge: Of
the world.

'''[This description was copied in violation
"God of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it Magic" subtype. Isis is knowledgeable of many subjects, with original writing.]''' %% The removed text was stolen a particular emphasis on the workings of magic, and is always eager to learn more or to impart her knowledge to mortals.
* NoSell: Isis's 2nd edition avatar cannot be harmed (or even affected) by magic unless she wishes otherwise, and any magical item or weapon that gets used against her promptly becomes non-magical.
* ProtectiveCharm: 1st edition states that Isis is the undisputed master of crafting charms that protect their bearers
from [[https://wiki.planarlegends.com/index.php?title=Isis the Planar legends wiki.]]
harmful magic. In fact, there's a 1 in 20 chance that she'll approach a random person to give them a charm which protects them from a specific type of spell, purely on a whim.

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Added tropes and a (much truncated) description for Set.


->'''Greater god'''
->'''Alignment:''' ChaoticEvil

to:

->'''Greater or Intermediate god'''
->'''Alignment:''' ChaoticEvilChaoticEvil, LawfulEvil (1E through 3E)



A being of pure chaos and evil, Set is opposed to everything the Egyptian deities represent. He appears as a powerful man with a bestial head resembling a donkey, with a curved snout and upright, square-tipped ears. He also has a long, forked tail. He sometimes appears in animal form, as a hunting dog (resembling a greyhound or saluki), a hippopotamus, or a wild boar.

Set is the brother of Osiris, Isis, and Nephthys, and was married to Nephthys before he murdered Osiris. Nephthys bore him a single child, Sobek. '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-s/set-god-and-clerics-for-dd-5e/

Set murdered Osiris for two reasons: out of jealousy over Nephthys' seduction of Osiris, and in an attempt to seize the rulership of the pantheon, which Ra relinquished and Osiris was poised to claim. He continues to struggle with Re-Horakhty for the throne, but he has no interest in an ordered government. Set's struggle with the other gods of the pantheon is about power, not empire. He believes that he is the strongest of the deities in the pantheon, and that his strength makes him the only one fit to rule. He perpetuates this idea of rule by the strong within his cult, where cleric-assassins vie with each other for power and position.

According to Set, whatever a person is strong enough to claim belongs to that person by right. The "divine right" of rulership that Re-Horakhty teaches is meaningless in
Set's eyes, rulership should be held by whoever can seize and maintain it. Authority should be respected only insofar as it is powerful enough to enforce its will.

'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from [[https://wiki.planarlegends.com/index.php?title=Set the Planar legends wiki.]]

!!Shu
[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/shu01.png]]
[[caption-width-right:125:Shu's symbol]]
->'''God of winds and the atmosphere, "The Upholder"'''
->'''Lesser god or Intermediate god'''
->'''Alignment:''' LawfulGood
->'''Domains:''' Winds, The atmosphere
->'''Symbol:''' Ostrich feather

%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the ''Planescape'' sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-s/shu-god-and-clerics-for-dd-5e/

Firstborn of Ra's children, Shu is the personification of the atmosphere and brother-husband of Tefnut. He dwells in Desert Wind, a particularly warm and gentle subsection of the Elemental Plane of Air.

to:

A being of pure chaos and evil, Set is opposed to everything the Egyptian deities represent. He appears as a powerful man with a bestial head resembling a donkey, with a curved snout and upright, square-tipped ears. He also has a long, forked tail. He sometimes appears in animal form, as a hunting dog (resembling a greyhound or saluki), a hippopotamus, or a wild boar.

Set is the brother of Osiris, Isis, and Nephthys, and was married to Nephthys before he murdered Osiris. Nephthys bore him a single child, Sobek. '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-s/set-god-and-clerics-for-dd-5e/

Set murdered Osiris for two reasons: out of jealousy over Nephthys' seduction of Osiris, and in an attempt to seize the rulership of the pantheon, which Ra relinquished and Osiris was poised to claim. He continues to struggle with Re-Horakhty for the throne, but he has no interest in an ordered government. Set's struggle with the other gods of the pantheon is about power, not empire. He believes that he is the strongest of the deities in the pantheon, and that his strength makes him the only one fit to rule. He perpetuates this idea of rule by the strong within his cult, where cleric-assassins vie with each other for power and position.

According to Set, whatever a person is strong enough to claim belongs to that person by right. The "divine right" of rulership that Re-Horakhty teaches is meaningless in
Set's eyes, rulership should be held by whoever can seize and maintain it. Authority should be respected only insofar as it is powerful enough to enforce its will.

'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from [[https://wiki.planarlegends.com/index.php?title=Set the Planar legends wiki.]]

!!Shu
[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/shu01.png]]
[[caption-width-right:125:Shu's symbol]]
->'''God of winds and the atmosphere, "The Upholder"'''
->'''Lesser god or Intermediate god'''
->'''Alignment:''' LawfulGood
->'''Domains:''' Winds, The atmosphere
->'''Symbol:''' Ostrich feather

%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the ''Planescape'' Planescape sourcebook ''On Hallowed Ground'', the 2nd edition sourcebook ''Legends & Lore'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-s/shu-god-and-clerics-for-dd-5e/

Firstborn
3rd edition ''Deities & Demigods''.

The main evil god
of Ra's children, Shu the Egyptian pantheon, Set is the personification brother of Osiris and the atmosphere and brother-husband ex-husband of Tefnut. Nephthys. He murdered Osiris out of jealousy, which really did not work out for Set in the long run. He dwells in Desert Wind, a particularly warm and gentle subsection of black pyramid at the Elemental Plane heart of Air.his divine realm Ankhwugaht, which is in the Nine Hells of Baator.


Added DiffLines:

* AbhorrentAdmirer: ''On Hallowed Ground'' paints Set as this toward Nephthys. He regularly tries to buy his way back into his ex-wife's good graces, not understanding that she wants nothing to do with a fundamentally evil guy who callously murdered his own brother.
* CainAndAbel: With his brother Osiris. Set is the Cain in their relationship, having murdered Osiris in a petty act of jealousy.
* DeityIdentityConfusion: Certain nations in the Forgotten Realms setting worship him under the name Typhon, while the Yuan-Ti worship him under the guise of Zehir.
* EvilVirtues: Loyalty. Set is a cruel, ambitious backstabber of a god, but he legitimately cares for his followers and would not abandon them or screw them over. He also forbids said followers from betraying each other and expects them to work together as a "brotherhood".
* FetusTerrible: ''Legends & Lore'' states that Set violently tore his way out of Nut's womb and was evil and repulsive from the moment of his birth.
* GodOfEvil: His primary role in the Egyptian pantheon. Set is the designated bad guy who does evil things just because he can. He can even force a person's alignment to become Lawful Evil in 1st and 2nd edition.
* HailfirePeaks: Set's divine realm of Ankhwugaht is a scorching desert located right in the middle of Stygia, which is the ''coldest'' layer of the Nine Hells and a literal icy hellscape.
* HeelFaceBrainwashing: Inverted. Set has the power to turn even the most upstanding and good person evil just by touching them (in 1st edition) or meeting their gaze (2nd edition).
* {{Irony}}: Set has been painted as his pantheon's GodOfChaos from the word go, but his official alignment in 1st through 3rd edition sourcebooks was consistently LawfulEvil. 5th edition recognized the paradox of this and made him ChaoticEvil instead. %%in-universe
* OneHitKill: Set's 2nd edition avatar has a poisonous bite which can cause instant death.
* PoisonousPerson: 1st and 2nd edition sourcebooks state that he has poisonous skin which can instantly kill anyone who touches him.
* ReforgedIntoAMinion: According to the 1st edition ''Deities & Demigods'', Set can transform people into shapeshifting supernatural entities known as the Minions of Set just by touching them. As their name implies, these Minions are fanatically loyal to Set and act as his servants.
* {{Retcon}}: Exactly what kind of animal head he has varies by edition. In 1st and 2nd edition it was a jackal's head, but from 3rd edition onwards it's a donkey's head.


!!Shu
[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/shu01.png]]
[[caption-width-right:125:Shu's symbol]]
->'''God of winds and the atmosphere, "The Upholder"'''
->'''Lesser god or Intermediate god'''
->'''Alignment:''' LawfulGood
->'''Domains:''' Winds, The atmosphere
->'''Symbol:''' Ostrich feather

%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the ''Planescape'' sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-s/shu-god-and-clerics-for-dd-5e/

Firstborn of Ra's children, Shu is the personification of the atmosphere and brother-husband of Tefnut. He dwells in Desert Wind, a particularly warm and gentle subsection of the Elemental Plane of Air.
----

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Is there an issue? Send a MessageReason:
Added a description and tropes for Nephthys. I can't be arsed to buy the 3rd edition version of Deities & Demigods at this time, so I will simply assume the removed paragraph was stolen from that book too.


She was deeply wounded by Osiris' death (which she felt was her fault), and her grief is the embodiment of all human mourning. Her priests teach that grief is an appropriate response to death, even though the soul of the departed finds peace and joy in the Offering Fields. In her name, followers of the Egyptian pantheon weep and wail at funerals even as they celebrate the new life of the deceased.

'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'' and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-n/nephthys-god-and-clerics-for-dd-5e/

to:

She was deeply wounded by Osiris' death (which she felt was her fault), and her grief is the embodiment of all human mourning. Her priests teach that grief is an appropriate response to death, even though the soul of the departed finds peace and joy in the Offering Fields. In her name, followers of the Egyptian pantheon weep and wail at funerals even as they celebrate the new life of the deceased.

'''[This
%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'' and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-n/nephthys-god-and-clerics-for-dd-5e/
com/monster-manual/dnd-5e-monsters-list/letter-n/nephthys-god-and-clerics-for-dd-5e/

The goddess of wealth, Nephthys is a daughter of Geb and Nut and the sister and former wife of Set. She dwells in Amun-thys, a desert sub-realm of the Olympian Glades of Arborea.
----
* AllThatGlitters: ''On Hallowed Ground'' states that the dusty ruins of Nephthys's realm are filled with "treasures" that seem far more valuable than they truly are. This makes Amun-thys a magnet for greedy treasure hunters who don't know any better, to the consternation of Nephthys's petitioners.
* TheAlmightyDollar: Wealth is part of her divine sphere of influence. She can bestow great wealth upon those who earn her favor, but she also expects her worshippers to annually fork over most of their cash and worldly possessions as a sign of their devotion.
* DeadlyGaze: Both ''Deities & Demigods'' and ''Legends & Lore'' state that Nephthys can strike people dead just by looking at them.
* EyeBeams: The 1st edition ''Deities & Demigods'' states that she can fire literal death rays from her eyes.
* InconsistentSpelling: 2nd edition sourcebooks consistently spelled her name as Nephythys, with two "y"s. Prior and subsequent editions use the more conventional Nephthys spelling.
* TheScrooge: 2nd edition sources consistently paint Nephthys as a miserly goddess who hoards wealth and fills her coffers with severe annual tithes from her worshippers.

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Spelling/grammar fix(es)


Celts or other good beings who encounter the Hunt on the move may be swept up by it. All Celts or characters of good
alignment who see the Hunt must make a save versus spells or become part of the Wild Hunt and its mission, accepting
the Master as their leader. Persons so caught up might have to act against their own alignment at the behest of the Master, fighting against those they might otherwise ignore, etc. As it tears across the countryside, the pack will raise a terrifying ruckus, attracting followers and warning evil of its approach.

to:

Celts or other good beings who encounter the Hunt on the move may be swept up by it. All Celts or characters of good
good alignment who see the Hunt must make a save versus spells or become part of the Wild Hunt and its mission, accepting
accepting the Master as their leader. Persons so caught up might have to act against their own alignment at the behest of the Master, fighting against those they might otherwise ignore, etc. As it tears across the countryside, the pack will raise a terrifying ruckus, attracting followers and warning evil of its approach.



The Wild Hunt has been known to fight against demigods and heroes who have manifested evil among the Celts. Sometimes destroyed themselves, they have always returned to renew the battle. The forces that seek out evil to destroy it are
eternal, and the Wild Hunt can never be completely annihilated.

to:

The Wild Hunt has been known to fight against demigods and heroes who have manifested evil among the Celts. Sometimes destroyed themselves, they have always returned to renew the battle. The forces that seek out evil to destroy it are
are eternal, and the Wild Hunt can never be completely annihilated.

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Added a description and tropes for Tefnut.


->'''Intermediate goddess'''

to:

->'''Intermediate ->'''Lesser or Intermediate goddess'''



'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-t/tefnut-god-and-clerics-for-dd-5e/

to:

'''[This %%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-t/tefnut-god-and-clerics-for-dd-5e/
com/monster-manual/dnd-5e-monsters-list/letter-t/tefnut-god-and-clerics-for-dd-5e/

The twin sister-wife of Shu, Tefnut is the mercurial, lion-headed goddess of moisture and storms. Her divine realm is Windwrath, a storm-wracked section of the slopes of Bytopia.
----
* TheBeastmaster: Her 2nd edition avatar is accompanied by lionesses who obey her commands and fight alongside her in combat.
* DivineIncest: She's married to her twin brother Shu and had two children with him.
* GodOfThunder: She's a storm goddess with power over rain and lightning.
* MoodSwinger: Tefnut's personality is as tempestuous and mercurial as the elemental forces she commands. She can go from gentle to harsh and back again at the drop of a hat.
* ShockAndAwe: As a storm goddess, this is a given. She fights primarily by hurling lightning bolts at her foes in 1st edition, while her 2nd edition avatar can shoot lightning bolts from its eyes and wields a sword that can become a bolt of lightning on command.

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->'''Intermediate god'''

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->'''Intermediate ->'''Lesser god or Intermediate god'''



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'''[This %%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the ''Planescape'' sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-s/shu-god-and-clerics-for-dd-5e/
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Firstborn of Ra's children, Shu is the personification of the atmosphere and brother-husband of Tefnut. He dwells in Desert Wind, a particularly warm and gentle subsection of the Elemental Plane of Air.
----
* BlowYouAway: As a god of the atmosphere, Shu possesses great power over the wind and air. ''Legends & Lore'' states that his true form is surrounded by swirling winds which can become raging cyclones with but a thought, and his avatar carries a magical sword that unleashes a powerful gale upon striking a foe, literally blowing the victim miles away.
* CounterSpell: Anyone foolish enough to try casting a spell that manipulates wind against Shu will discover that the god can negate such spells effortlessly.
* DivineIncest: As in actual Egyptian myth, Shu is married to his sister Tefnut.
* HotGod: ''Legends & Lore'' states that Shu looks like a divinely handsome man in both his true form and his avatar form.
* MakeThemRot: The 1st edition ''Deities & Demigods'' book states that Shu's touch makes things decay at impossible speed.
* NumberTwo: ''Legends & Lore'' states that Shu steps in to lead Heliopolis whenever Ra is absent, implying that Ra treats him as his second-in-command.
* ParentalMarriageVeto: He is divinely mandated to keep his children Geb and Nut from being together, which he does by physically holding them apart.
* SummonMagic: He can conjure up numerous air elementals to fight for him in both first and second edition.

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The cat-headed goddess of pleasure and cats. Her realm is Merratet, an overgrown and cat-infested ruin located on the plane of Ysgard.

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The cat-headed goddess of pleasure and cats. Her divine realm is of Merratet, an overgrown and cat-infested ruin located on the plane of Ysgard.
Ysgard, is a cat-infested savannah with the overgrown ruins of an ancient city at its heart.


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* PsychicDreamsForEveryone: People who visit Bast's realm will invariably have visceral dreams of big cats stalking and killing prey while they sleep. These dreams come from Bast herself, and how a person reacts to the dreams when they wake up determines whether the local big cats leave them alone or put them on the menu.

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Added a description and tropes for Bast.


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%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-b/bast-god-and-clerics-for-dd-5e/
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The cat-headed goddess of pleasure and cats. Her realm is Merratet, an overgrown and cat-infested ruin located on the plane of Ysgard.

The Mulhorandi version of Bast is better known as '''Sharess''', the Faerûnian goddess of pleasure and sensuality.
----
* {{Animorphism}}: Her 2nd edition avatar can shapeshift into any sort of feline at will.
* TheBeastmaster: As the goddess of cats, Bast holds authority over felines of every sort. Her 2nd edition avatar can command cats to do her bidding, and even if she doesn’t, no cat will ever attack her or act against her.
* DeityIdentityConfusion: The Faerunian goddess Sharess is the Mulhorandi version of Bast after having absorbed the divine portfolios of two other gods from unrelated pantheons and fostered cat and/or pleasure cults throughout the continent. Most people worship her as Sharess, the people of Mulhorand still revere her as Bast, and she is occasionally worshipped as the two gods she absorbed, Felidae and Zandilar the Dancer.
* ForcedTransformation: When Bast's avatar rakes someone with her claws in 2nd edition, that person must succeed on a saving throw or be transformed into a big cat.
* TheHedonist: Bast is fond of sampling the world's physical pleasures and requires her clerics to do the same.
* HolyHandGrenade: In 2nd edition, her avatar's claws deal extra damage to evil creatures.
* NoSell: If someone tries to attack Bast with a weapon in 1st edition, there is a high chance that the weapon will [[WreckedWeapon shatter harmlessly]] against her skin, doing no damage.
* SitcomArchNemesis: ''On Hallowed Ground'' states that Bast is bitter rivals with the cat lord, a supernatural entity which claims to be the sovereign and protector of all felines. Since Bast is the goddess of cats, she views the cat lord as an upstart and a rival for the affection of her feline subjects.
* TeleportSpam: ''Deities & Demigods'' states that Bast frequently teleports around the battlefield between slashing enemies with her claws.
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* ArtificialOutdoorsDisplay: Geb's divine realm is a sprawling network of subterranean caverns. Thanks to Nut's influence, the largest of these caverns have a night sky covering their roofs, creating the illusion that a person is aboveground rather than surrounded by countless miles of solid rock in all directions.

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* CelestialBody: Her true form is a beautiful woman whose skin resembles a starry night sky.



* StellarBody: Her true form is a beautiful woman whose skin resembles a starry night sky.


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* StellarBody: Her true form is a beautiful woman whose skin resembles a starry night sky.

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Added a description and tropes for Nut.


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'''[This %%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from from multiple sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-n/nuth-god-and-clerics-for-dd-5e/
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The personification of the sky, who is deeply in love with her brother Geb and bore him several children before Ra forced them to separate. She dwells in self-imposed isolation within the Refuge of Night, a divine realm on the Blessed Fields of Elysium.
----
* DivineIncest: True to Egyptian myth, Nut is married to her brother Geb and is herself the product of incest between the siblings Shu and Tefnut.
* GodOfDarkness: While darkness isn't part of her divine portfolio, Nut nevertheless has a strong association with darkness and the night. This overlaps with TheSacredDarkness, as she is a benevolent goddess.
* NoSell: Her 2nd edition avatar is immune to any spell that involves the manipulation of air or earth.
* StarCrossedLovers: Ra has forbidden Nut from being with her brother-husband, and their father Shu works to keep them apart. Nevertheless, they remain faithful to one another. She looks kindly upon women who find themselves in similar circumstances to her own and may send her avatar to lend them a helping hand.
* StellarBody: Her true form is a beautiful woman whose skin resembles a starry night sky.

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Spelling/grammar fix(es)


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'''[This %%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-g/geb-god-and-clerics-for-dd-5e/



* SummonMagic: Geb can innately summon numerous earth elementals to fight for him each day, and 1st edition, his crown allows him to summon a further eight monsters of random types.

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* SummonMagic: Geb can innately summon numerous earth elementals to fight for him each day, and in 1st edition, his crown allows him to summon a further eight monsters of random types.

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The personification of the earth, a powerfully built and jovial man deeply in love with his sister Nut. He dwells in the Caverns under the Stars, a subterranean facsimile of the surface world located deep within the Elemental Plane of Earth.



* HealingFactor: Geb's staff lets him regenerate lost hit points.
* NoSell: Geb cannot be harmed by any weapon while he's in contact with the ground.
* SummonMagic: Geb can innately summon up to a dozen earth elementals to fight for him each day, and his crown allows him to summon a further eight monsters of random types.

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* DishingOutDirt: Geb is the god of earth, and in 2nd edition his avatar carries a magical quarterstaff which can duplicate the effects of any spell or magic item which involves the manipulation of the earth. His true form has such a great mastery over the earth that he can stop other people from casting earth-manipulating spells.
* DivineIncest: True to the source material, Geb is deeply in love with his sister Nut, and is himself the product of incest between the sibling gods Shu and Tefnut.
* HealingFactor: Geb's staff lets him regenerate lost hit points.
points in 1st edition. 2nd edition makes this an innate property of his avatar, contingent upon his being in contact with the ground.
* NoSell: Geb cannot be harmed by any weapon while he's in contact with the ground.
ground. His 2nd edition avatar is immune to any weapon that doesn't have at least a +3 bonus.
* StarCrossedLovers: Geb and his sister Nut deeply love each other, but Ra has forbidden their union, and their father Shu does everything in his power to keep them apart.
* SummonMagic: Geb can innately summon up to a dozen numerous earth elementals to fight for him each day, and 1st edition, his crown allows him to summon a further eight monsters of random types.

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Added a description and tropes for Anhur.


* TakeUpMySword: When Ramman was mortally wounded by Assuran during the Time of Troubles, he gave his divine portfolio to the Mulhorandi god Anhur so his powers wouldn’t pass to his hated enemy.

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* TakeUpMySword: When Ramman was mortally wounded by Assuran during the Time of Troubles, he gave his divine portfolio to the Mulhorandi god Anhur so his powers wouldn’t wouldn't pass to his hated enemy.



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%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the ''Planescape'' sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-a/anhur-god-and-clerics-for-dd-5e/
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The god of war, a powerful and fearsome deity who reserves his wrath for the wicked. His divine realm is Netaph, a temperate place of martial training located on the first layer of Ysgard.
----
* AnimalMotifs: Falcons. The bird of prey is his holy symbol, and some sources state that he takes the form of a man with a falcon's head.
* DeityIdentityConfusion:
** ''On Hallowed Ground'' states that Anhur's proxy is Montju, with whom he often quarrels and occasionally trades places. In the real world, [[https://en.wikipedia.org/wiki/Montu Montju]] was a separate Egyptian god of war.
** The Mulhorandi version of Anhur is also worshipped as Ramman in Unther, due to the latter god passing his name and divine portfolio to Anhur after being mortally wounded by Assuran.
* MultiArmedAndDangerous: ''Deities & Demigods'' states that Anhur normally has two arms, but during combat he prefers to shapeshift into forms with more arms so he can wield more weapons at once. ''Legends & Lore'' cuts out the middleman and states that he naturally has four arms to better wield his mighty lance.
* NoSell: His 2nd edition avatar can't be harmed by weapons that don't have at least a +3 bonus.
* ThePowerOfTheSun: An indirect example. Anhur's lance is tipped with a literal fragment of the sun, giving the weapon tremendous power.
* TurnUndead: In 1st edition, Anhur's lance has the power to destroy all undead within 50 yards of him.
* WarGod: His role in the Egyptian pantheon. Anhur wages war against the forces of darkness and evil, and he does not attack those of good or neutral alignment unless they attack him first. His priests and clerics are skilled warriors who act as military advisors or commanders.
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Added a description and tropes for Ra.


In the Forgotten Realms setting, he goes by the slightly different name Re.

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In the Forgotten Realms setting, he goes by the slightly different name Re.'''Re'''.

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'''[This %%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the ''Planescape'' sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-r/ra-god-and-clerics-for-dd-5e/
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The hawk-headed progenitor of the Egyptian pantheon. Ra tows the sun across the sky every day with his sacred barge and bestows mortal pharaohs with their divine right to rule.

In the Forgotten Realms setting, he goes by the slightly different name Re.
----
* AntiMagic: In 1st edition, Ra is under the effect of a permanent ''antimagic shell'' which prevents any other person's magic from affecting him, but which doesn't interfere with his own spells. In 2nd edition, this shell is instead a property of his barge.
* BareFistedMonk: Ra doesn't bother to carry weapons, and his 2nd edition avatar fights with his fists whenever he isn't using his EyeBeams.
* CoolBoat: Ra's barge is a flying craft forged from the fires of the sun itself. It changes between a war galley and a funereal barge depending on the time of day, it emanates a fiery aura which will burn anyone who tries to touch or board the ship without Ra's consent, and it has a boatload of other magical properties.
* HandBlast: In 1st edition, Ra fights primarily by shooting heat rays from his hands.
* PowerOfTheSun: It's ''Ra'', so this should go without saying. The 1st edition ''Deities & Demigods'' book gives him the power to bring forth light whenever he pleases and shoot rays of damaging heat which cannot be resisted, while his 2nd edition avatar from ''Legends & Lore'' can shoot EyeBeams made of "solar flame". His barge is also stated to be made of solidified solar fire.
* TakeUpMySword: The Forgotten Realms version of Re was mortally wounded by Gruumsh during the Orcgate Wars. The dying Re transferred his power and authority to Horus, elevating the latter to head of the Mulhorandi pantheon as Horus-Re.
* TopGod: He is the primogenitor of most of the Egyptian gods and the one the rest of them look to for guidance and authority.
* TurnUndead: His 2nd edition avatar can use the power of his ankh to instantly obliterate any undead he's facing, provided that these undead are not native to whatever plane of existence where the fight is taking place.

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Added a description and tropes for Tou Mu.


'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from the Chinese Mythos section of ''Deities and Demigods''.

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%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from the Chinese Mythos section of ''Deities and Demigods''.
Demigods''.

The monstrous, three-eyed, multiarmed goddess of the North Star. The only sourcebook to feature her has little to say about her beyond her combat statistics.
----
* AlwaysAccurateAttack: Her bow can't miss targets that are within 100 yards.
* BlingOfWar: She owns a fleet of war chariots with tongues that look like solid diamond and wheels made of jade.
* FireBreathingWeapon: The severed dragon's head that she lugs around is still alive and can breathe fire on her command.
* ImprobableWeaponUser: In addition to more mundane weapons like spears and bows, Tou Mu wields such bizarre weapons as a dragon's still-living severed head and magical flag that launches death spells every time she swings it.
* MultiArmedAndDangerous: She has sixteen arms, carries a small arsenal of weapons in most of them, and can rake foes with the claws of her free hands.
* SadlyMythtaken: Apart from the many arms and the association with chariots, D&D's Tou Mu has little in common with [[https://en.wikipedia.org/wiki/Doumu her mythological inspiration]]. The latter is a benevolent creator goddess, while the former is a monstrous, low-ranking demon goddess worshipped solely by evil beings.

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Adding a description and tropes for Kuan Yin.


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'''[This %%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-k/kuan-yin-god-and-clerics-for-dd-5e/
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The benevolent goddess of mercy and childbirth, who strives to bring new life into the world and ease the suffering of those living within it.
----
* FriendToAllChildren: As a goddess of childbirth, Kuan Yin loves all children and is deeply protective of them. Whenever someone treats children with violence, there is a low chance that she will send her avatar to protect the children and punish the offender. Her clerics are likewise tasked with caring for homeless kids.
* MysticalPregnancy: ''Legends & Lore'' states that any woman who steals a pair of slippers from one of Kuan Yin's temples will become pregnant. Since Kuan Yin is the goddess of childbirth, her clerics keep their temples stocked with lots of slippers for this exact purpose.
* NoSell: 1st edition ''Deities & Demigods'' states that acts of violence cannot be directed toward Kuan Yin by anyone or anything, while 2nd edition ''Legends & Lore'' states that no physical weapon can strike her avatar. In either case, this makes trying to fight her a difficult proposition. In both editions, she can also negate any one violent act made toward another person per round.
* TechnicalPacifist: Kuan Yin abhors violence and killing, and while she has combat statistics in both 1st and 2nd edition, the former states that she will never use her magical powers to harm someone, while the latter states that her attacks can only knock someone unconscious and are otherwise incapable of killing anyone. She likewise commands her clerics to fight only in defense of the helpless and to never kill.
* ThouShaltNotKill: Kuan Yin does not tolerate killing for any reason, and she forbids her clerics from intentionally taking lives. Even an accidental killing will result in the cleric being stripped of their powers until they atone for the act.

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