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* AcidAttacker: Prior to 5th edition, babaus secreted an acidic slime while in combat. This slime's effects varied by edition, either protecting the babau from piercing and slashing attacks (2e), corroding any weapons which touched the babau (3e), or just harming adjacent attackers (4e).

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* AcidAttacker: AcidAttack: Prior to 5th edition, babaus secreted an acidic slime while in combat. This slime's effects varied by edition, either protecting the babau from piercing and slashing attacks (2e), corroding any weapons which touched the babau (3e), or just harming adjacent attackers (4e).

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* AcidAttacker: Prior to 5th edition, babaus secreted an acidic slime while in combat. This slime's effects varied by edition, either protecting the babau from piercing and slashing attacks (2e), corroding any weapons which touched the babau (3e), or just harming adjacent attackers (4e).




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* NoEyeInMagic: In 5th edition, a babau's magical gaze saps the strength of its target.

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Born from the blood of Grazz't, babaus combine the cunning of devils with the savagery of demons.




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* HornedHumanoid: A babau has a single horn growing from the back of its head. This horn curls forward like a scorpion's tail.
* LeanAndMean: They are tall and skinny, and vicious even by the standards of demons.
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* MonsterProgenitor: He was stabbed by Glasya during an invasion of the Abyss. The droplets of blood which fell from Grazz't's wound came to life as the first babaus, who helped him drive off the invading devils.
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* TheCorrupter: He uses his powers to trick heroic people into performing increasingly evil acts in pursuit of what they believe to be noble ends, purely for his own perverse amusement.
* ManipulativeBastard: He can easily manipulate people into doing what he wants through a combination of illusions and lies.
* MasterOfIllusion: He has many illusion spells at his disposal.


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* SpaceMaster: In 5th edition his mere presence warps space so that roads turn back on themselves and lead nowhere. He can also use a lair action to turn doors into walls and vice versa.
* VoluntaryShapeshifting: He can take any form he likes, the better to deceive and manipulate people.

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* CombatTentacles: Demogorgon has two tentacles growing from each elbow, and uses said tentacles to lash his opponents in melee combat.



* HypnoticGaze: Demogorgon's gaze can drive people temporarily insane or put them into a brief stupor. If both heads focus their gaze on a single creature, they hypnotize it, and Demogorgon effectively takes complete control of that creature for one turn.



* VolcanicVeins: 5th edition artwork depicts Demogorgon as having veinlike cracks all over his body which glow with a sulfurous yellow light.



Demon Prince of Deception, and from a meta-standpoint, one of the oldest, as he was created by Gary Gygax himself to screw over a pair of [=PCs=] he felt had become too strong; when they freed him from the bas-relief he was trapped in, he dragged them down into the Abyss and destroyed their gear. In unvierse, the event happened because Fraz learned how to summon other Demon Princes and humiliate them in front of his minions; naturally, they hated him for this, but his complete control of his layer (stemming from his wand, which is currently lost) discouraged direct retribution. So they tricked him into losing powers and getting stuck in a wall, until Gygax's unfortunate players freed him.

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Demon Prince of Deception, and from a meta-standpoint, one of the oldest, as he was created by Gary Gygax himself to screw over a pair of [=PCs=] he felt had become too strong; when they freed him from the bas-relief he was trapped in, he dragged them down into the Abyss and destroyed their gear. In unvierse, universe, the event happened because Fraz learned how to summon other Demon Princes and humiliate them in front of his minions; naturally, they hated him for this, but his complete control of his layer (stemming from his wand, which is currently lost) discouraged direct retribution. So they tricked him into losing powers and getting stuck in a wall, until Gygax's unfortunate players freed him.

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!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.

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!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays
[[folder:Moloch]]
!!Moloch
The former ruler of Malbolge, Moloch was exiled from
the best... at the moment.Nine Hells after a failed attempt to overthrow Asmodeus. He spends his time and effort trying to reclaim his former power, without success.


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* ArcVillain: He plays a major antagonistic role in the middle portion of ''TabletopGame/TheApocalypseStone''.
* BigRedDevil: He is big, red-skinned, horned, and hooved.
* BreathWeapon: He can exhale the Breath of Despair, inflicting fear and psychic damage to anyone caught in it.
* {{Curse}}: As part of his punishment, he has been cursed to transform into a powerless imp whenever he slips back into the Nine Hells. He returns to his true archdevil form only once he leaves the place.
* TheExile: He was banished from the Nine Hells long ago.
* HorribleJudgeOfCharacter: He placed his trust in Malagard, a night hag whom he took as his advisor and consort. Unfortunately for Moloch, Malagard was actually in league with his rival Geryon, and her poisonous advice would lead to Moloch's downfall and exile.
* SupernaturalFearInducer: His breath strikes terror into the hearts of his enemies, making them flee from him in a blind panic.
* WhipItGood: His weapon of choice is an electrified scourge.
[[/folder]]

!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.
----

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[[folder:Geryon]]
!!Geryon
The former ruler of Stygia. He constantly struggles with Levistus for control of their frozen hellhole, usually (but not always) coming off worst.

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[[folder:Geryon]]
!!Geryon
The former ruler
[[folder:Bael]]
!!Bael
A warlord in service to Mammon, Bael is more interested in fighting the Blood War than in playing the game
of Stygia. infernal politics. He constantly struggles should not be confused with Levistus for control of their frozen hellhole, usually (but not always) coming off worst. the similarly named Bel.



* BewareMyStingerTail: His tail ends in a scorpion's stinger.
* MultiArmedAndDangerous: 4th edition depicted him as having four arms, whereas all other editions give him only two.
* MultipleHeadCase: He has three heads in 4th edition.
* SnakePeople: He is a muscular humanoid from the waist up and a gigantic snake from the waist down.
* SummonMagic: He can summon minotaurs to do his bidding by blowing into a magical horn.

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* BewareMyStingerTail: His tail ends in a scorpion's stinger.
* MultiArmedAndDangerous: 4th edition depicted him as having four arms, whereas all other editions give him only two.
* MultipleHeadCase: He has three heads in 4th edition.
* SnakePeople:
BloodKnight: He is a muscular humanoid much more interested in killing demons than in playing politics or fostering cults. This actually works against him, as his lack of political savvy keeps him from rising further up the waist up ranks, and a gigantic snake from the waist down.
* SummonMagic: He can summon minotaurs
he is forced to recruit cunning mortals to do his bidding by blowing into politicking for him.
* CarryABigStick: His weapon of choice is
a magical horn.hellish morningstar.
* FrontlineGeneral: Bael leads his soldiers from the front.
* JoinOrDie: When he defeats someone in battle, he offers them a stark choice: pledge their souls to his service or die. The only exception is if you're a demon, in which case he'll just kill you.
* ALoadOfBull: He resembles a minotaur.
* RedBaron: The Bronze General, a title awarded to him for both his many victories over the demons and his bronze skin.
* SmallNameBigEgo: In a roundabout way. The few mortals who worship Bael believe him to be the King of Hell and the supreme ruler of all devils, while Bael himself has no illusions about his actual place in the infernal hierarchy.
* TheStrategist: ''Mordenkainen's Tome of Foes'' describes Bael as a tactical genius who has never lost a battle.
* SupernaturalFearInducer: He can make himself look dreadful, frightening nearby non-devils for a short time unless they succeed on a Wisdom saving throw.



!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.

to:

!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries
[[folder:Geryon]]
!!Geryon
The former ruler of Stygia. He constantly struggles with Levistus
for whoever pays the best... at the moment.control of their frozen hellhole, usually (but not always) coming off worst.


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* BewareMyStingerTail: His tail ends in a scorpion's stinger.
* MultiArmedAndDangerous: 4th edition depicted him as having four arms, whereas all other editions give him only two.
* MultipleHeadCase: He has three heads in 4th edition.
* SnakePeople: He is a muscular humanoid from the waist up and a gigantic snake from the waist down.
* SummonMagic: He can summon minotaurs to do his bidding by blowing into a magical horn.
* SupernaturalFearInducer: He can strike fear into his opponents with an infernal glare in 5th edition.
[[/folder]]

!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.
----

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The Demon Prince of Forbidden Pleasure, and one of the biggest horndogs in the Abyss, rivalled only by the Succubus Queen Malcanthet. Grazz't looks like a handsome black-skinned human man who's just a little off, with his unnatural coloration, goatlike legs, six fingers on each hand, and small horns. He's also the biggest MagnificentBastard of the Demon Princes, which has led to theories that he's a devil who switched sides. Grazz't is based on stories from witch trials, where witches would claim to copulate with the Devil in the guise of a handsome black-skinned man.

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The Demon Prince of Forbidden Pleasure, and one of the biggest horndogs in the Abyss, rivalled rivaled only by the Succubus Queen Malcanthet. Grazz't looks like a handsome black-skinned human man who's just a little off, with his unnatural coloration, goatlike legs, six fingers on each hand, and small horns. He's also the biggest MagnificentBastard of the Demon Princes, which has led to theories that he's a devil who switched sides. Grazz't is based on stories from witch trials, where witches would claim to copulate with the Devil in the guise of a handsome black-skinned man.


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* DefectorFromDecadence: One of the most common backgrounds for him was that was a Devil who fought his way into the Abyss, and unable to escape, was changed by it's power. In response, he decided to defect to the Abyss and Demons.


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* BigBadWannabe: He tries his hardest to be this for the Demons, but while he is powerful, he almost always finds himself on the losing end of conflict with Demogorgon.

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!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.

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\n!Yugoloths\n->'''Classification:''' Fiend (5E)\n->'''Alignment:''' NeutralEvil\n\nNeutral Evil fiends who work as mercenaries [[folder:Geryon]]
!!Geryon
The former ruler of Stygia. He constantly struggles with Levistus
for whoever pays the best... at the moment.control of their frozen hellhole, usually (but not always) coming off worst.


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* BewareMyStingerTail: His tail ends in a scorpion's stinger.
* MultiArmedAndDangerous: 4th edition depicted him as having four arms, whereas all other editions give him only two.
* MultipleHeadCase: He has three heads in 4th edition.
* SnakePeople: He is a muscular humanoid from the waist up and a gigantic snake from the waist down.
* SummonMagic: He can summon minotaurs to do his bidding by blowing into a magical horn.
[[/folder]]

!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.
----
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* ArtEvolution: In the same edition, no less. ''Mordenkainen’s Tome of Foes'' [[https://static.wikia.nocookie.net/forgottenrealms/images/d/dc/Zariel-5e.pngdepicted Zariel]] as a typical BigRedDevil, with horns, cracked dark skin, glowing red eyes, cloven hooves, and batlike wings with membranes of fire. It was a serviceable design, but it did nothing to convey her nature as a FallenAngel. They gave her a [[https://static.wikia.nocookie.net/forgottenrealms/images/1/1d/Zariel_in_Avernus-5e.jpg drastic redesign]] for ''TabletopGame/BaldursGateDescentIntoAvernus'', removing the horns and hooves while giving her pale skin, a halo made of fire, and angelic wings made of magma.

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* ArtEvolution: In the same edition, no less. ''Mordenkainen’s Tome of Foes'' [[https://static.wikia.nocookie.net/forgottenrealms/images/d/dc/Zariel-5e.pngdepicted png depicted Zariel]] as a typical BigRedDevil, with horns, cracked dark skin, glowing red eyes, cloven hooves, and batlike wings with membranes of fire. It was a serviceable design, but it did nothing to convey her nature as a FallenAngel. They gave her a [[https://static.wikia.nocookie.net/forgottenrealms/images/1/1d/Zariel_in_Avernus-5e.jpg drastic redesign]] for ''TabletopGame/BaldursGateDescentIntoAvernus'', removing the horns and hooves while giving her pale skin, a halo made of fire, and angelic wings made of magma.

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* [[AscendedDemon Ascended Devil]]: One potential outcome of ''Descent into Avernus'' has the players redeem her into being an angel again.

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* [[AscendedDemon Ascended Devil]]: ArtEvolution: In the same edition, no less. ''Mordenkainen’s Tome of Foes'' [[https://static.wikia.nocookie.net/forgottenrealms/images/d/dc/Zariel-5e.pngdepicted Zariel]] as a typical BigRedDevil, with horns, cracked dark skin, glowing red eyes, cloven hooves, and batlike wings with membranes of fire. It was a serviceable design, but it did nothing to convey her nature as a FallenAngel. They gave her a [[https://static.wikia.nocookie.net/forgottenrealms/images/1/1d/Zariel_in_Avernus-5e.jpg drastic redesign]] for ''TabletopGame/BaldursGateDescentIntoAvernus'', removing the horns and hooves while giving her pale skin, a halo made of fire, and angelic wings made of magma.
* AscendedDemon:
One potential outcome of ''Descent into Avernus'' has the players redeem her into being an angel again.again.
* BigBad: She's the main antagonist of the ''TabletopGame/BaldursGateDescentIntoAvernus'' module.
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!!Other Archdevils

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!!Other !!!Other Archdevils

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!!Mephistopheles



!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.

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!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends

!!Other Archdevils
The archdukes are not the only archdevils in the Nine Hells. Beneath them are lesser dukes and duchesses
who work as mercenaries for whoever pays serve them with varying degrees of faithfulness and loyalty. There are also archdevils who previously held the best... at title of archduke but were demoted or exiled.

[[folder:Bel]]
!!Bel
Bel was
the moment.lord of Avernus until Zariel ousted him from power. Now he serves under her while scheming to take back his former position.


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* BattleTrophy: He wears the severed heads of a dozen angels on his belt. These heads are still alive and screaming.
* BlingOfWar: 5th edition artwork depicts him as wearing a golden breastplate, gold bracers, and gold caps for his horns.
* FlamingSword: His weapon of choice is an unholy greatsword which burns with hellish fire.
* {{Retcon}}: 5th edition paints Bel as being the original ruler of Avernus before Zariel usurped him, but in previous editions it was the other way around: ''Zariel'' was the original ruler of Avernus, and Bel served under her for millennia before overthrowing her in a coup.
* TheStarscream: As of 5th edition he patiently serves under his usurper Zariel, waiting for the right moment to stab her in the back and reclaim his throne.
* TheStrategist: He’s described as one of the greatest military minds in the Nine Hells, and it is his tactics which keep the Nine Hells from being overrun by the numberless hordes of the Abyss.
[[/folder]]


!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.
----
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There's no A in "led".


The Demon Prince of Forbidden Pleasure, and one of the biggest horndogs in the Abyss, rivalled only by the Succubus Queen Malcanthet. Grazz't looks like a handsome black-skinned human man who's just a little off, with his unnatural coloration, goatlike legs, six fingers on each hand, and small horns. He's also the biggest MagnificentBastard of the Demon Princes, which has lead to theories that he's a devil who switched sides. Grazz't is based on stories from witch trials, where witches would claim to copulate with the Devil in the guise of a handsome black-skinned man.

to:

The Demon Prince of Forbidden Pleasure, and one of the biggest horndogs in the Abyss, rivalled only by the Succubus Queen Malcanthet. Grazz't looks like a handsome black-skinned human man who's just a little off, with his unnatural coloration, goatlike legs, six fingers on each hand, and small horns. He's also the biggest MagnificentBastard of the Demon Princes, which has lead led to theories that he's a devil who switched sides. Grazz't is based on stories from witch trials, where witches would claim to copulate with the Devil in the guise of a handsome black-skinned man.
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* MonsterProgenator: He created the Barghests to get revenge on Maglubiyet for stiffing him on pay. Barghests are charged with disrupting Maglubiyet's operations by devouring the souls of 17 goblinoids (17 being the number of oaths Maglubiyet broke), the more influential the better, after which they may return to Gehenna.

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* MonsterProgenator: MonsterProgenitor: He created the Barghests to get revenge on Maglubiyet for stiffing him on pay. Barghests are charged with disrupting Maglubiyet's operations by devouring the souls of 17 goblinoids (17 being the number of oaths Maglubiyet broke), the more influential the better, after which they may return to Gehenna.
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* MonsterProginator: He created the Barghests to get revenge on Maglubiyet for stiffing him on pay. Barghests are charged with disrupting Maglubiyet's operations by devouring the souls of 17 goblinoids (17 being the number of oaths Maglubiyet broke), the more influential the better, after which they may return to Gehenna.

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* MonsterProginator: MonsterProgenator: He created the Barghests to get revenge on Maglubiyet for stiffing him on pay. Barghests are charged with disrupting Maglubiyet's operations by devouring the souls of 17 goblinoids (17 being the number of oaths Maglubiyet broke), the more influential the better, after which they may return to Gehenna.




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[[/folder]]

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* ChronicBackstabbingDisorder: They have no sense of honor, unlike devils, and their loyalty only lasts as long as they don't get a better offer.



* RestrainingBolt: If you find a Book of Keeping, you can use the true names contained within to control a Yugoloth and render it incapable of betraying you. Yugoloths hate this and make their displeasure known, but they can't actually stop it.




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[[folder: The General of Gehenna]]
!!General of Gehenna

The leader of the Yugoloth race, and the only one without a name in the Books of Keeping. The General has only been seen by those he wants to see, and brokers deals that affect the entire Yugoloth race. His type is unknown, but he's probably an Ultroloth, if not a uniquely powerful type of Yugoloth.
-----
* MonsterProginator: He created the Barghests to get revenge on Maglubiyet for stiffing him on pay. Barghests are charged with disrupting Maglubiyet's operations by devouring the souls of 17 goblinoids (17 being the number of oaths Maglubiyet broke), the more influential the better, after which they may return to Gehenna.
* MysteriousBacker: For anyone he chooses to aid.
* TheNameless: The General has no true name, and thus can never be controlled even by someone with access to the Books of Keeping.
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* DealWithTheDevil: Levistus reaches out to those in desperate straits and offers them a one-time-only save from the danger.

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* DealWithTheDevil: Levistus reaches out to those in desperate straits straits and offers them a one-time-only save from the danger.



[[/folder]] ho

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[[/folder]] ho

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The Demon Prince of Forbidden Pleasure, and one of the biggest horndogs in the Abyss, rivalled only by the Succubus Queen Malcanthet. Grazz't looks like a handsome black-skinned human man who's just a little off, with his unnatural coloration, goatlike legs, six fingers on each hand, and small horns. He's also the biggest MagnificentBastard of the Demon Princes, which has lead to theories that he's a devil who switched sides.

to:

The Demon Prince of Forbidden Pleasure, and one of the biggest horndogs in the Abyss, rivalled only by the Succubus Queen Malcanthet. Grazz't looks like a handsome black-skinned human man who's just a little off, with his unnatural coloration, goatlike legs, six fingers on each hand, and small horns. He's also the biggest MagnificentBastard of the Demon Princes, which has lead to theories that he's a devil who switched sides. Grazz't is based on stories from witch trials, where witches would claim to copulate with the Devil in the guise of a handsome black-skinned man.



* TheHedonist: Grazz't loves pleasure in all its forms, and delights in pageantry that other demon lords dismiss.
* SupernaturalGoldEyes: One of the traits that mark his inhumanity is that his eyes are gold in color.
* WeakButSkilled: By Demon Lord standards at least; Grazz't generally dislikes brute force and relies on subtleties and manipulation to get his way. By mortal standards, he's still as terrifyingly strong in a fight as you would expect.



* OmnicidalManiac: His end goal is to kill every last living thing in the universe so that there will be nothing left but himself and his undead minions

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* OmnicidalManiac: His end goal is to kill every last living thing in the universe so that there will be nothing left but himself and his undead minionsminions.



* TheImp: No duh. These ones serve as minor servants, messengers, and familiars.




!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.
----
[[folder:Yugoloths in General]]
* {{Flight}}: Arcanoloths and ultroloths may not have wings, but that doesn't stop them from flying.
* {{Greed}}: This is their defining characteristic as of 5th edition. Yugoloths are described as embodiments of avarice and selfishness, and they never do anything for free (albeit, the fun of getting to hurt people is counted as part of the pay for some Yugoloths). If you ask them to do something, their first question will always be "What's in it for me?"
* HufflepuffHouse: [[invoked]] There are three main types of fiends in Dungeons and Dragons. The ChaoticEvil Tanar'ri (demons), the LawfulEvil Baatezu (devils) and the NeutralEvil Yugoloths (daemons). The Tanar'ri were the pillage-and-burn kind of evil and the Baatezu were the scheming-and-making-deals kind of evil. This led to the writers struggling to come up with a way to properly define the Yugoloths. They settled on making Yugoloths masters of conspiracy. Whereas devils focused on individual schemes, Yugoloths focused on vast webs of intrigue that spanned centuries. It never quite took, and yugoloths tend to be overlooked both by the players and by the developers.%%in-universe
* ItsAllAboutMe: Yugoloths can be considered 'selfishness elementals' in the same way Devils are 'tyranny elementals' and Demons are 'corruption elementals'. They never take any action that will not first and foremost benefit themselves.
* OnlyInItForTheMoney: Yugoloths don't care what they’ve been hired to do as long as they get paid to do it. If the enemy of their current employer offers better pay, they won't hesitate to switch sides.
* OurDemonsAreDifferent: Daemons (called yugoloths in 2nd, 3rd and 5th edition) are NeutralEvil fiends from Hades, and just want to spread suffering. They were merged with demons in 4E, although it's implied that there's something different about them. 5e makes them a a former ServantRace that broke free of their Night Hag creators, and plays up their selfish, mercenary attitude.%%In-universe alignment.
* PrivateMilitaryContractors: Yugoloths will hire themselves out as mercenaries to anyone who can afford their services. They do their jobs well, but they're not very loyal.
* PsychoForHire: Yugoloths are fiends that will hire themselves out to the highest bidder, and as fiends, they tend to most enjoy jobs that allow them to hurt others.
* ServantRace: According to the 5th edition Monster Manual, the yugoloths were created by a coven of night hags to serve them. The hags enforced this servitude with the ''Books of Keeping'', magical grimoires which contained [[IKnowYourTrueName the true names]] of every single yugoloth except the General of Gehenna. They lost the Books, however, and now the yugoloths answer to nobody but themselves.
* SuddenNameChange: In 4th edition, as yugoloths were merged with demons, the ''-loth'' suffix in their names was replaced with ''-demon''. This particular change was reverted in 5th edition.
* {{Teleportation}}: In 5th edition, nearly all yugoloths can teleport at will. The only exception is the canoloth, which instead provides TeleportInterdiction.

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\n!Yugoloths\n->'''Classification:''' Fiend (5E)\n->'''Alignment:''' NeutralEvil\n\nNeutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.\n----\n[[folder:Yugoloths in General]]\n* {{Flight}}: Arcanoloths and ultroloths may not have wings, but that doesn't stop them from flying. \n* {{Greed}}: This is their defining characteristic as of 5th edition. Yugoloths are described as embodiments of avarice and selfishness, and they never do anything for free (albeit, the fun of getting to hurt people is counted as part !! Archdevils
!!!Archdukes
[[folder: Zariel, Lord
of the pay for some Yugoloths). If you ask them to do something, their First]]
!!Zariel

A fallen angel who became ruler of Avernus, the
first question will always be "What's layer of Baator. Avernus is a major battlefield in it for me?"
* HufflepuffHouse: [[invoked]] There are three main types of fiends in Dungeons
the Blood War, and Dragons. The ChaoticEvil Tanar'ri (demons), the LawfulEvil Baatezu (devils) and the NeutralEvil Yugoloths (daemons). The Tanar'ri were the pillage-and-burn kind of evil and the Baatezu were the scheming-and-making-deals kind of evil. This led to the writers struggling to come up with a way to properly define the Yugoloths. They settled on making Yugoloths masters of conspiracy. Whereas devils Zariel is entirely focused on individual schemes, Yugoloths focused on vast webs of intrigue that spanned centuries. It never quite took, its defense and yugoloths tend on taking the fight to be overlooked both by the demons. She has no patience for politics, considering her duty more important. Zariel is behind the events of ''Descent into Avernus''.
------
* [[AscendedDemon Ascended Devil]]: One potential outcome of ''Descent into Avernus'' has
the players and by redeem her into being an angel again.
* BloodKnight: Zariel is always eager to kill some demons.
* DealWithTheDevil: While Zariel herself is too concerned with
the developers.%%in-universe
* ItsAllAboutMe: Yugoloths can be considered 'selfishness elementals'
Blood War to make deals, her servants teach martial skills in exchange for service in the same way Devils are 'tyranny elementals' and Demons are 'corruption elementals'. They never take any action that will not first and foremost benefit themselves.
Blood War after their deaths.
* OnlyInItForTheMoney: Yugoloths FallenAngel: Zariel was once a Solar angel before she became too interested in fighting the Blood War.
* WellIntentionedExtremist: Sees it as her duty to fight the Blood War so demons
don't care what they’ve been hired to do as long as they get paid to do it. If spill out of the enemy of their current employer offers better pay, they won't hesitate to switch sides.
* OurDemonsAreDifferent: Daemons (called yugoloths in 2nd, 3rd
Lower Planes and 5th edition) are NeutralEvil fiends from Hades, and just want to spread suffering. They were merged with demons in 4E, although it's implied that there's something different about them. 5e makes them a a former ServantRace that broke free of their Night Hag creators, and plays up their selfish, mercenary attitude.%%In-universe alignment.
* PrivateMilitaryContractors: Yugoloths will hire themselves out as mercenaries to anyone who can afford their services. They do their jobs well, but they're not very loyal.
* PsychoForHire: Yugoloths are fiends that will hire themselves out to
take over the highest bidder, and as fiends, they tend to most enjoy jobs that allow them to hurt others.
* ServantRace: According to
rest of the 5th edition Monster Manual, the yugoloths were created by a coven of night hags to serve them. The hags enforced this servitude with the ''Books of Keeping'', magical grimoires which contained [[IKnowYourTrueName the true names]] of every single yugoloth except the General of Gehenna. They lost the Books, however, and now the yugoloths answer to nobody but themselves.
* SuddenNameChange: In 4th edition, as yugoloths were merged with demons, the ''-loth'' suffix in their names was replaced with ''-demon''. This particular change was reverted in 5th edition.
* {{Teleportation}}: In 5th edition, nearly all yugoloths can teleport at will. The only exception is the canoloth, which instead provides TeleportInterdiction.
Multiverse.




[[folder:Types of Yugoloth]]
!!Arcanaloth
->'''Challenge Rating:''' 12 (5E)
The sly, jackal-headed arcanaloths are the mages and recordkeepers of the yugoloths. Whether leading their forces in battle or brokering treaties at the negotiating table, these fiends are a force to be reckoned with.

to:

[[folder: Dispater, Lord of the Second]]
!!Dispater

An exceptionally paranoid devil who rules the Iron City of Dis. Dispater acts as an information broker and arms dealer, working almost entirely through proxies because he's just that paranoid about usurpers. Of course, since this is Baator, one can't say his paranoia is entirely unjustified.
------
* ArmsDealer: He can provide a lot of nifty artifacts and weapons to those who go to him for help.
* DealWithTheDevil: His prefers to offer secrets for service. Nobles wanting blackmail on rivals, spies, traders who want to game the market, and even outcast Mind Flayers who want to escape the Elder Brains are people who might seek pacts with Dispater.
* KnowledgeBroker: His greatest trade is in secrets.
* TheParanoiac: He's overly paranoid ''even by devil standards'', in which everyone being out to get you is an established fact.
* ProperlyParanoid: Say what you will about Dispater's paranoia, but it's probably the reason he's stayed in power so long.

[[folder:Types of Yugoloth]]
!!Arcanaloth
->'''Challenge Rating:''' 12 (5E)
The sly, jackal-headed arcanaloths are the mages and recordkeepers
[[/folder]]
[[folder: Mammon, Lord
of the yugoloths. Whether leading Third]]
!!Mammon

The greedy lord of Minauros, who has dedicated his life to amassing material wealth. He has few allies due to his frequent betrayals, but a lot of cultists in the Prime Material. Wealth is and always has been a great motivator, and people tend to underestimate the true cost of loans.
------
* {{Greed}}: His defining character trait.
* DealWithTheDevil: His deals are usually of the monetary variety; see MorallyBankruptBanker.
* MorallyBankruptBanker: This is his entire shtick. He loans out money in exchange for service, and he gets his money back when the cultist dies and Mammon claims his soul.
[[/folder]]
[[folder: Belial, Co-Lord of the Fourth]]
!!Belial

One of the two Lords of Phlegethos, Belial runs the bureaucracy of his layer. He shares power with his daughter/lover/rival Fierna (their relationship is stated to be complicated and inexplicable to mortals), who is the one who actually interacts with the Material Plane. Belial has the stereotypical devil mindset of caution and scheming, and is locked in a constant struggle for control with Fierna, but whenever he sets a trap, she talks her way out.
------
* TheChessmaster: He favors intricate plans that cover all the bases.
* DealWithTheDevil: Notable as the the only Archdevil that ''doesn't'' make these deals, sending even people who directly contact him to Fierna.
[[/folder]]
[[folder: Fierna, Co-Lord of the Fourth]]
!!Fierna

The other Lord of Phlegethos, Fierna is the diplomatic leader of the layer. She's the one who makes all the deals and founds cults, while Belial, her son/lover/father/rival, takes care of the paperwork. Fierna is the most silver-tongued of devils, and she offers her cult leaders the gift of controlling the hearts of others. Anyone who seeks a loyal following (or just the love of another) might be drawn into her fold. She constantly tries to usurp Belial, but his contingency plans save him every time.
-----
* CharmPerson: Her cults often make use of this spell.
* HotAsHell: She's a very attractive devil.
* ManipulativeBastard: Her specialty lies in manipulating others.
* UndyingLoyalty: She helps instill this in cultists, to the point where they have bonuses on saving throws and have a chance to simply not die when they're killed if
their forces leader is near.
[[/folder]]
[[folder: Levistus, Lord of the Fifth]]
!!Levistus

Levistus, the Lord of Stygia, has had an interesting lordship. During his first tenure, he made the absolutely boneheaded decision of trying to seduce Bensozia, Asmodeus's consort, and killing her when she spurned him. An enraged Asmodeus stripped Levistus of his lordship and trapped him
in battle or brokering treaties an unmeltable iceberg, giving his mantle to Geryon. But eventually, he stripped Geryon too of lordship, and re-appointed Levistus... but did not give him the power that usually comes with Archdevilhood and didn't un-freeze him. Levistus uses telepathy to control minions while he's a popsicle, and works towards both advancing his station and freeing himself.
------
* BlackEyesOfEvil: Levistus' only inhuman trait is that his eyes are entirely black.
* DealWithTheDevil: Levistus reaches out to those in desperate straits and offers them a one-time-only save from the danger.
* HumanoidAbomination: The most human looking of the Archdukes, save the BlackEyesOfEvil above.
* SealedEvilInACan: Even as an Archdevil, Levistus can't get out of that iceberg, which ''really'' pisses him off.
[[/folder]] ho
[[folder:Glasya, Lord of the Sixth]]

Asmodeus's daughter, and Hell's resident criminal mastermind. Glasya is a master RulesLawyer, ExactWords exploiter, and [[LoopholeAbuse Loophole Abuser]]. While she's still Lawful Evil and never breaks the letter of the law, she loves to subvert its spirit, and has found ways to get away with all sorts of crimes. Asmodeus handed her the sixth layer of Hell, Malbolge, partially as a reward and partially to chain her down with actual responsibilities.
-----
* DaddysLittleVillain: She's Asmodeus's fiend daughter and just as evil as he is, if in different ways.
* DealWithTheDevil: Asmodeus has decreed that she can only make deals in matters of contracts and legalities, so she will actually ''write'' contracts for mortals and generally help them exploit the law. Wanna get rich off a FrivolousLawsuit? Glasya can make the courts listen. Wanna inherit something ''now''? Glasya's great at arranging "accidental" deaths. Wanna get out of a deal with another devil? Glasya will find some loophole to make the contract null and void... so long as you promise your soul to her instead.
* KickedUpstairs: Glasya's promotion to Archdevil was partially an actual reward and partially so that she couldn't continue running her crime syndicate.
* RulesLawyer: She's a rules lawyer by the standards of an entire ''species'' of rules lawyers.
[[/folder]]

[[folder:Baalzebul, Lord of the Seventh]]
!!Baalzebul

The Lord of the Maladomini and once one of the most powerful Archdevils in Baator, until he failed at overthrowing Asmodeus. Asmodeus didn't want to kill him because he was a genuinely competent manipulator and administrator, but
at the negotiating table, these same time he couldn't have Baalzebul try the same crap again, so he gave the Archduke two curses. First, every time he lied to another devil, he would be transformed into a hideous slug-like creature for an entire year... ''retroactively''. All the lies he told prior to the curse being placed counted, so he's been a slug for several thousand years, during which time he has never once lied to a devil. Second, no deal he makes will ever turn out well for the other party. This has nipped all his political schemes in the bud, but has little effect on his dealings with mortals, who tend not to know about hellish politics.
------
* {{Beelzebub}}: This guy is D&D's version of the Lord of the Flies.
* CantKillYouStillNeedYou: The reason he's still an Archduke instead of having been banished or destroyed.
* DealWithTheDevil: Making any with him is ''guaranteed'' to not go well. For people who don't know about his curse, he offers a chance to regain personal honor by making themselves look good at the expense of a rival.
* WillNotTellALie: But only if you're a devil, since he absolutely ''hates'' his slug form. He lies to mortals without compunction.
[[/folder]]

[[folder: Mephistopheles, Lord of the Eigth]]

The highest of the Archdukes, in charge of Baator's 8th layer, Cania. Mephistopheles is very big into magic research and has created a unique form of magic called Hellfire, which can even burn creatures explicitly immune to fire. He constantly schemes against Asmodeus, who is his only superior in the hierarchy of Devils.
-----
* BigRedDevil: Appears as the classic devil.
* DealWithTheDevil: He looks for particularly clever wizards and lures them into his service with the prospect of access to his magical knowledge.
* TheStarscream: He's basically a fiendish version of the trope namer himself.
[[/folder]]
!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil
fiends are a force to be reckoned with.who work as mercenaries for whoever pays the best... at the moment.


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[[folder:Yugoloths in General]]
* {{Flight}}: Arcanoloths and ultroloths may not have wings, but that doesn't stop them from flying.
* {{Greed}}: This is their defining characteristic as of 5th edition. Yugoloths are described as embodiments of avarice and selfishness, and they never do anything for free (albeit, the fun of getting to hurt people is counted as part of the pay for some Yugoloths). If you ask them to do something, their first question will always be "What's in it for me?"
* HufflepuffHouse: [[invoked]] There are three main types of fiends in Dungeons and Dragons. The ChaoticEvil Tanar'ri (demons), the LawfulEvil Baatezu (devils) and the NeutralEvil Yugoloths (daemons). The Tanar'ri were the pillage-and-burn kind of evil and the Baatezu were the scheming-and-making-deals kind of evil. This led to the writers struggling to come up with a way to properly define the Yugoloths. They settled on making Yugoloths masters of conspiracy. Whereas devils focused on individual schemes, Yugoloths focused on vast webs of intrigue that spanned centuries. It never quite took, and yugoloths tend to be overlooked both by the players and by the developers.%%in-universe
* ItsAllAboutMe: Yugoloths can be considered 'selfishness elementals' in the same way Devils are 'tyranny elementals' and Demons are 'corruption elementals'. They never take any action that will not first and foremost benefit themselves.
* OnlyInItForTheMoney: Yugoloths don't care what they’ve been hired to do as long as they get paid to do it. If the enemy of their current employer offers better pay, they won't hesitate to switch sides.
* OurDemonsAreDifferent: Daemons (called yugoloths in 2nd, 3rd and 5th edition) are NeutralEvil fiends from Hades, and just want to spread suffering. They were merged with demons in 4E, although it's implied that there's something different about them. 5e makes them a a former ServantRace that broke free of their Night Hag creators, and plays up their selfish, mercenary attitude.%%In-universe alignment.
* PrivateMilitaryContractors: Yugoloths will hire themselves out as mercenaries to anyone who can afford their services. They do their jobs well, but they're not very loyal.
* PsychoForHire: Yugoloths are fiends that will hire themselves out to the highest bidder, and as fiends, they tend to most enjoy jobs that allow them to hurt others.
* ServantRace: According to the 5th edition Monster Manual, the yugoloths were created by a coven of night hags to serve them. The hags enforced this servitude with the ''Books of Keeping'', magical grimoires which contained [[IKnowYourTrueName the true names]] of every single yugoloth except the General of Gehenna. They lost the Books, however, and now the yugoloths answer to nobody but themselves.
* SuddenNameChange: In 4th edition, as yugoloths were merged with demons, the ''-loth'' suffix in their names was replaced with ''-demon''. This particular change was reverted in 5th edition.
* {{Teleportation}}: In 5th edition, nearly all yugoloths can teleport at will. The only exception is the canoloth, which instead provides TeleportInterdiction.
[[/folder]]

[[folder:Types of Yugoloth]]
!!Arcanaloth
->'''Challenge Rating:''' 12 (5E)
The sly, jackal-headed arcanaloths are the mages and recordkeepers of the yugoloths. Whether leading their forces in battle or brokering treaties at the negotiating table, these fiends are a force to be reckoned with.
----

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* {{Greed}}: This is their defining characteristic as of 5th edition. Yugoloths are describes as embodiments of avarice, and they never do anything for free. If you ask them to do something, their first question will always be "What's in it for me?"

to:

* {{Greed}}: This is their defining characteristic as of 5th edition. Yugoloths are describes described as embodiments of avarice, avarice and selfishness, and they never do anything for free.free (albeit, the fun of getting to hurt people is counted as part of the pay for some Yugoloths). If you ask them to do something, their first question will always be "What's in it for me?"



* ItsAllAboutMe: Yugoloths can be considered 'selfishness elementals' in the same way Devils are 'tyranny elementals' and Demons are 'corruption elementals'. They never take any action that will not first and foremost benefit themselves.



* OurDemonsAreDifferent: Daemons (called yugoloths in 2nd, 3rd and 5th edition) are NeutralEvil fiends from Hades, and just want to spread suffering. They were merged with demons in 4E, although it's implied that there's something different about them.%%In-universe alignment.

to:

* OurDemonsAreDifferent: Daemons (called yugoloths in 2nd, 3rd and 5th edition) are NeutralEvil fiends from Hades, and just want to spread suffering. They were merged with demons in 4E, although it's implied that there's something different about them. 5e makes them a a former ServantRace that broke free of their Night Hag creators, and plays up their selfish, mercenary attitude.%%In-universe alignment.


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* PsychoForHire: Yugoloths are fiends that will hire themselves out to the highest bidder, and as fiends, they tend to most enjoy jobs that allow them to hurt others.
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* BigRedDevil: Orcus is consistently depicted as a red-skinned, cloven-hooved, bat-winged demon with a ram's head.
* OmnicidalManiac: His end goal is to kill every last living thing in the universe so that there will be nothing left but himself and his undead minions


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* SkullForAHead: 5th edition updated Orcus's design to give him a fleshless skeletal face, presumably to better fit his role as the demon lord of undeath.
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* SexShifter: They can change from male incubi to female succubi as they please, though most of them prefer one form or the other.

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* SexShifter: They can change from male incubi to female succubi as they please, though most of them prefer one form or the other.other.
----
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* MonterProgenitor: The first gnolls were originally hyenas that were drawn to Yeenoghu as he slaughtered his way across the Material Plane. These hyenas were corrupted by his presence and would gorge themselves on the corpses of his victims until they were literally too fat to move, at which point they exploded. The first gnolls rose from the hyenas’ remains.

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* MonterProgenitor: MonsterProgenitor: The first gnolls were originally hyenas that were drawn to Yeenoghu as he slaughtered his way across the Material Plane. These hyenas were corrupted by his presence and would gorge themselves on the corpses of his victims until they were literally too fat to move, at which point they exploded. The first gnolls rose from the hyenas’ remains.

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!Devils

->'''Classification:''' Fiend (5E)
->'''Alignment:''' LawfulEvil

The outsiders residing in the Lawful Evil plane of Baator. These are the guys who usually [[DealWithTheDevil make deals with mortals]].

to:

!Devils

->'''Classification:''' Fiend (5E)
->'''Alignment:''' LawfulEvil

[[folder:Yeenoghu]]
!!Yeenoghu

The outsiders residing in Demon Lord of Savagery, Yeenoghu is the Lawful Evil plane creator of Baator. These are the guys who usually [[DealWithTheDevil make deals with mortals]].gnolls.


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* EpicFlail: His weapon of choice is a three-headed flail, with each head having a different secondary effect. Flinds carry imitations of this flail.
* HeinousHyena: He’s a murderous hyena demon who created an entire race of bloodthirsty humanoid hyenas to serve him. He also created other hyena-like beasts such as the shoosuva and the leucrotta.
* HorrorHunger: Yeenoghu is consumed with an insatiable hunger for the flesh of sentient beings. He inflicts this hunger upon any creatures who worship him, driving them to commit acts of cannibalism.
* ImpaledWithExtremePrejudice: In 5th edition Yeenoghu can use one of his lair actions to make a giant metal spike erupt from the floor beneath one enemy. If the creature fails its saving throw against this effect, it gets impaled on the spike for tremendous damage and is stuck there until freed.
* MonterProgenitor: The first gnolls were originally hyenas that were drawn to Yeenoghu as he slaughtered his way across the Material Plane. These hyenas were corrupted by his presence and would gorge themselves on the corpses of his victims until they were literally too fat to move, at which point they exploded. The first gnolls rose from the hyenas’ remains.
[[/folder]]


!Devils

->'''Classification:''' Fiend (5E)
->'''Alignment:''' LawfulEvil

The outsiders residing in the Lawful Evil plane of Baator. These are the guys who usually [[DealWithTheDevil make deals with mortals]].
----

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[[foldercontrol]]



[[folder:Demons in General]]




to:

[[/folder]]

[[folder:Types of Demons]]




to:

[[/folder]]



[[folder:Devils in General]]




to:

[[/folder]]

[[folder:Types of Devils]]




to:

[[/folder]]



[[folder:Yugoloths in General]]




to:

[[/folder]]

[[folder:Types of Yugoloth]]




to:

[[/folder]]

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* {{Baphomet}}: He's "the Prince of Beasts", a powerful {{Demon Lord|sAndArchdevils}}, in which capacity he's primarily associated with [[ALoadOfBull Minotaurs]] rather than goats. He likes to play TheCorrupter to entire societies, particularly Minotaur settlements.


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!! Demon Princes
The unquestioned lords of the Abyss, mostly because they can kill anyone who complains about their claims. Demons aren't actually the only things capable of being Demon Princes- it's just a title, and anything evil and powerful enough to claim a layer of the Abyss for their own and (including some deities) can become one.

[[folder:Baphomet]]
!!{{Baphomet}}

Based off the traditional demon, but with some differences. D&D Baphomet is the Demon Prince of Beasts, and the patron of Minotaurs. Once a mortal being, either a beast who lived as a man or a man who lived as a beast, in the Abyss, he plots to destroy civilization and institute a brutal rule of might where the strong hunt the weak.
-----
* GeniusBruiser: Despite being a hulking brute who wants to tear down all civilization, Baphomet is quite smart and enjoys making complicated plans to take down prey. He's also fond of experimenting on creatures and fiends to breed better servants.
* HuntingTheMostDangerousGame: Most of Baphomet's rites involve hunting down human prey.
* ALoadOfBull: This version of Baphomet is a giant minotaur, and most normal minotaurs worship him.
* MysteryCult: Most of his cults operate like this, where the rank and file just want some catharsis and relief from social strictures, the higher levels are composed of people more receptive to Baphomet's ''actual'' philosophy (those who get cold feet tend to get killed quickly), and only the highest echelons actually know they're worshipping Baphomet.
* PoliticallyIncorrectVillain: Not Baphomet himself, but it's noted that Baphomet's cults attract a lot of bigots and people who generally think themselves above others.
[[/folder]]

[[folder:Demogorgon]]
!!Demogorgon

The being with the best claim to being the true Prince of Demons. Demogorgon is a monstrous creature with twin tentacles for arms and two heads, named Amaeul and Hethadriah. The two constantly seek to destroy each other, as their combined form does with all life.
------
* AuthorityEqualsAsskicking: Demogorgon is probably the most powerful Demon Prince, which is why so many serve him- [[AsskickingEqualsAuthority in the Abyss, the only way to get people to do what you want is to force them]].
* TheCorrupter: Anyone who sees his true demonic sigil (as drawn by Demogorgon himself or one of his trusted followers) is compelled to worship him, and he's behind more monstrous versions of common races- Ettins are corrupted ogres, and Merrow are corrupted merfolk.
* MultipleHeadCase: He has two heads, both equally insane.
* OmnicidalManiac: His end goal is to kill everything in the universe that isn't him, at which point Amaeul and Hethadriah will finally turn against and destroy each other, leaving the universe empty.
[[/folder]]

[[folder:Fraz-Urb'luu]]
!!Fraz-Urb'luu

Demon Prince of Deception, and from a meta-standpoint, one of the oldest, as he was created by Gary Gygax himself to screw over a pair of [=PCs=] he felt had become too strong; when they freed him from the bas-relief he was trapped in, he dragged them down into the Abyss and destroyed their gear. In unvierse, the event happened because Fraz learned how to summon other Demon Princes and humiliate them in front of his minions; naturally, they hated him for this, but his complete control of his layer (stemming from his wand, which is currently lost) discouraged direct retribution. So they tricked him into losing powers and getting stuck in a wall, until Gygax's unfortunate players freed him.
------
* ConsummateLiar: Both the demon himself, and anyone who knowingly enters his service.
* ScamReligion: Most of his "cults" are composed of people he or his true followers have lied to.
[[/folder]]

[[folder:Grazz't]]
!!Grazz't

The Demon Prince of Forbidden Pleasure, and one of the biggest horndogs in the Abyss, rivalled only by the Succubus Queen Malcanthet. Grazz't looks like a handsome black-skinned human man who's just a little off, with his unnatural coloration, goatlike legs, six fingers on each hand, and small horns. He's also the biggest MagnificentBastard of the Demon Princes, which has lead to theories that he's a devil who switched sides.
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[[/folder]]

[[folder:Orcus]]
!!Orcus

Demon Lord of the Undead, who according to Gary Gygax, was also the ''creator'' of the undead, by way of killing all life in his homeworld with a single spell. 2e saw him killed, with his realm usurped by the Drow goddess Kiranslee, but he was eventually able to return to life and retake his layer. He rules the 113th layer of the Abyss, called Thanatos. He's one of the most iconic Demon Princes in D&D, and one of the few real rivals to Demogorgon.
-----
* OrcusOnHisThrone: The trope was named for the habit of early adventuring modules with Orcus as the BigBad to have him remain off in the Abyss for the entire adventure, while the [=PCs=] faced his minions and worshippers.
* TheUndead: Orcus is the Demon Prince of the Undead, and he's got pretty much every kind listed in his service. In fact, he wants the entire world to ultimately become undead and under his control.
[[/folder]]

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[[/folder]]

[[folder:Devourer]]

to:

[[/folder]]

[[folder:Devourer]]

!Yugoloths



->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' ChaoticEvil

to:

->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' ChaoticEvilNeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.



* SoulEating: Devourers hunt humanoids, with the intent of consuming them body and soul.

!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.
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!! Night Hag

to:

!! Night HagDevourer



->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' NeutralEvil
The fiendish Night Hags can be found all over the Lower Planes, where they specialize in trading corrupted souls- both ones that found their way to the Lower Planes on their own, and souls the hag collects herself.

to:

->'''Challenge Rating:''' 5 13 (5E)
->'''Alignment:''' NeutralEvil
The fiendish Night Hags can be found all over the Lower Planes, where they specialize in trading corrupted souls- both ones that found their way to the Lower Planes on their own, and souls the hag collects herself.
ChaoticEvil



* HornedHumanoid: Night hags are distinguished by the pair of curved horns growing from their temples.
* YourSoulIsMine: While a humanoid sleeps, a night hag can straddle the person ethereally and intrude upon its dreams. The ethereal hag fills her victim's head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly visitations until the victim finally expires in its sleep, and if the hag has driven her victim to commit evil deeds by that point, she traps its corrupted soul in her soul bag to be bartered with in infernal markets.

!!Succubus/Incubus

to:

* HornedHumanoid: SoulEating: Devourers hunt humanoids, with the intent of consuming them body and soul.

!!
Night hags are distinguished by the pair of curved horns growing from their temples.
* YourSoulIsMine: While a humanoid sleeps, a night hag can straddle the person ethereally and intrude upon its dreams. The ethereal hag fills her victim's head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly visitations until the victim finally expires in its sleep, and if the hag has driven her victim to commit evil deeds by that point, she traps its corrupted soul in her soul bag to be bartered with in infernal markets.

!!Succubus/Incubus
Hag



->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil (1E-3E), Evil (4E), NeutralEvil (5E)

A fiend specializing in seduction and sexual temptation. Their alignment and allegiances have flip-flopped a lot through various editions; they were Demons in the first three (and had their own Demon Queen, Malcanthet), became Devils in 4e, and 5e just threw in the towel and said they were generic fiends that could be found anywhere in the Lower Planes.

to:

->'''Challenge Rating:''' 4 5 (5E)
->'''Alignment:''' ChaoticEvil (1E-3E), Evil (4E), NeutralEvil (5E)

A fiend specializing in seduction and sexual temptation. Their alignment and allegiances have flip-flopped a lot through various editions; they were Demons in the first three (and had their own Demon Queen, Malcanthet), became Devils in 4e, and 5e just threw in the towel and said they were generic fiends that could
NeutralEvil
The fiendish Night Hags can
be found anywhere in all over the Lower Planes.Planes, where they specialize in trading corrupted souls- both ones that found their way to the Lower Planes on their own, and souls the hag collects herself.


Added DiffLines:

* HornedHumanoid: Night hags are distinguished by the pair of curved horns growing from their temples.
* YourSoulIsMine: While a humanoid sleeps, a night hag can straddle the person ethereally and intrude upon its dreams. The ethereal hag fills her victim's head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly visitations until the victim finally expires in its sleep, and if the hag has driven her victim to commit evil deeds by that point, she traps its corrupted soul in her soul bag to be bartered with in infernal markets.

!!Succubus/Incubus
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil (1E-3E), Evil (4E), NeutralEvil (5E)

A fiend specializing in seduction and sexual temptation. Their alignment and allegiances have flip-flopped a lot through various editions; they were Demons in the first three (and had their own Demon Queen, Malcanthet), became Devils in 4e, and 5e just threw in the towel and said they were generic fiends that could be found anywhere in the Lower Planes.
----

Added: 1128

Changed: 1951

Removed: 355

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!! Night Hag

to:

!! Night HagBarghest



->'''Challenge Rating:''' 5 (5E)

to:

->'''Challenge Rating:''' 5 4 (5E)



The fiendish Night Hags can be found all over the Lower Planes, where they specialize in trading corrupted souls- both ones that found their way to the Lower Planes on their own, and souls the hag collects herself.

to:

The fiendish Night Hags can be found all over the Lower Planes, where they specialize Shapeshifting fiends which resemble monstrous wolves in trading corrupted souls- both ones that found their way to the Lower Planes on their own, and souls the hag collects herself.true forms, barghests can disguise themselves as ordinary goblins.



* HornedHumanoid: Night hags are distinguished by the pair of curved horns growing from their temples.
* YourSoulIsMine: While a humanoid sleeps, a night hag can straddle the person ethereally and intrude upon its dreams. The ethereal hag fills her victim's head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly visitations until the victim finally expires in its sleep, and if the hag has driven her victim to commit evil deeds by that point, she traps its corrupted soul in her soul bag to be bartered with in infernal markets.

!!Succubus/Incubus

to:

* HornedHumanoid: Night hags OurWerebeastsAreDifferent: They differ from 'normal' D&D lycanthropes in several ways. They are distinguished [[OurDemonsAreDifferent fiends]] rather than humanoids, have innate magical powers which lycanthropes do not, and are not vulnerable to silver weapons. They also devour the souls of their victims and can be banished by fire. Finally, they only have two forms—a small goblin and a monstrous wolf—compared to a lycanthrope's three forms, and their bite does not turn a person into another barghest.
* RevengeByProxy: According to ''Volo's Guide to Monsters'', barghests were created
by the pair General of curved horns growing Gehenna to get revenge on the goblin god Maglubiyet for stiffing him on payment for services rendered. They do this by devouring the souls of goblinoids, preventing them from joining Maglubiyet's armies in the afterlife.
* SoulEating: Barghests devour
their temples.
* YourSoulIsMine: While
victims whole, body and soul. It takes a humanoid sleeps, barghest an entire day to digest a night hag can straddle devoured soul, at which point the soul is destroyed and the person ethereally it belonged to cannot be resurrected. Kill the barghest before then, however, and intrude upon its dreams. The ethereal hag fills her victim's head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly visitations until the victim finally expires in its sleep, and if the hag has driven her victim to commit evil deeds by that point, she traps its corrupted soul in her soul bag to be bartered with in infernal markets.

!!Succubus/Incubus
undigested souls go free.

!! Night Hag



->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil (1E-3E), Evil (4E), NeutralEvil (5E)

A fiend specializing in seduction and sexual temptation. Their alignment and allegiances have flip-flopped a lot through various editions; they were Demons in the first three (and had their own Demon Queen, Malcanthet), became Devils in 4e, and 5e just threw in the towel and said they were generic fiends that could be found anywhere in the Lower Planes.

to:

->'''Challenge Rating:''' 4 5 (5E)
->'''Alignment:''' ChaoticEvil (1E-3E), Evil (4E), NeutralEvil (5E)

A fiend specializing in seduction and sexual temptation. Their alignment and allegiances have flip-flopped a lot through various editions; they were Demons in the first three (and had their own Demon Queen, Malcanthet), became Devils in 4e, and 5e just threw in the towel and said they were generic fiends that could
NeutralEvil
The fiendish Night Hags can
be found anywhere in all over the Lower Planes.Planes, where they specialize in trading corrupted souls- both ones that found their way to the Lower Planes on their own, and souls the hag collects herself.


Added DiffLines:

* HornedHumanoid: Night hags are distinguished by the pair of curved horns growing from their temples.
* YourSoulIsMine: While a humanoid sleeps, a night hag can straddle the person ethereally and intrude upon its dreams. The ethereal hag fills her victim's head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly visitations until the victim finally expires in its sleep, and if the hag has driven her victim to commit evil deeds by that point, she traps its corrupted soul in her soul bag to be bartered with in infernal markets.

!!Succubus/Incubus
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil (1E-3E), Evil (4E), NeutralEvil (5E)

A fiend specializing in seduction and sexual temptation. Their alignment and allegiances have flip-flopped a lot through various editions; they were Demons in the first three (and had their own Demon Queen, Malcanthet), became Devils in 4e, and 5e just threw in the towel and said they were generic fiends that could be found anywhere in the Lower Planes.
----
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Added DiffLines:

!Demons

->'''Classification:''' Fiend (5E)
->'''Alignment:''' ChaoticEvil

Outsiders native to the Abyss, the plane exemplifying the ChaoticEvil alignment, and ''exactly'' as nasty as that seems.
----
* AlwaysChaoticEvil: Literally, as demons are personifications of Chaos and Evil as much as any other outsider is for the alignment of their native plane.
* AsskickingEqualsAuthority: Demons get stronger by killing things, and the various demon lords have been killing for a ''long'' time. Appeal to force is the only kind of authority demons respect: a weak demon obeys a stronger one because the stronger one can annihilate it if it doesn't. Currently, the strongest among them is the Demogorgon.
* {{Baphomet}}: He's "the Prince of Beasts", a powerful {{Demon Lord|sAndArchdevils}}, in which capacity he's primarily associated with [[ALoadOfBull Minotaurs]] rather than goats. He likes to play TheCorrupter to entire societies, particularly Minotaur settlements.
* BotanicalAbomination: The {{Demon Lord|sAndArchdevils}} Zuggtmoy, Lady of Rot and Decay, manifests as a gigantic fungal humanoid woman. She also rules over a layer of the Abyss that's overgrown with [[FungusHumongous miles-high fungi]] and tries to spread her corruption to the Material Plane, with AndIMustScream results for anyone who gets interred in her "gardens" or [[TheCorruption infected with her spores]].
* DemonLordsAndArchDevils: Quite possibly the trope namer, as particularly powerful demons are called Demon Lords (while Archdevils are their Lawful counterparts), or Demon Princes. Some notable ones:
** Demogorgon, a massive two-headed fiend who's generally considered the foremost and most powerful demon prince.
** Orcus, the Demon Prince of the Undead, and the trope namer for OrcusOnHisThrone due to several published adventures having him as the ultimate villain, but with the players only fighting his followers. One of the few demon lords who was explicitly a former mortal.
** Grazz't, the fairly human looking (he's a black-skinned satyr with yellow eyes, small horns, and six fingers on each hand) demon prince of either corruption and nepotism or lust and hedonism, depending on the source. He's one of the very rare demons who will actually use planning and trickery to get his way instead of just smashing everything, which has produced the rumor that he's a former devil.
** The aforementioned {{Baphomet}}, demon lord of beasts and hunting, who despite his general shtick of wanting to destroy civilization and create a world where the strong prey on the weak, is actually quite smart.
** Pazuzu, a demon prince of air who enjoys corrupting mortals and will appear to anyone who chants his name three times. He's probably best known as part of the Pun-Pun [[GameBreaker exploit]].
** Juiblex, the barely-sentient prince of oozes and slimes.
** Yeenoghu, the demon prince of savagery and the creator of gnolls.
** Zuggtmoy, the aforementioned BotanicalAbomination and the demon princess of fungi.
* DemonOfHumanOrigin: Some demons are born from the souls of particularly evil people, and others are people who became trapped in the Abyss and were corrupted by its evil. These are the minority, however: most demons just spring fully formed from the stuff of the Abyss itself.
* OurDemonsAreDifferent: Demons, or Tanar'ri, are ChaoticEvil fiends from the Abyss, and want to [[OmnicidalManiac destroy everything]]. In 4E, they are corrupted elementals.%%In-universe alignment.
* DimensionLord: Every demon lord rules at least one layer of the Abyss and can reshape it to their will. The mightiest of them rule multiple layers.
* HellOnEarth: Demons constantly seek to invade other planes of existence, and the Material Plane is no exception. Sometimes they even succeed, which is never a good time for the hapless mortal civilizations that find themselves in the path of a rampaging demon horde.
* ItsAllAboutMe: Every demon is a self-absorbed narcissist which believes that it, and it alone, is destined to one day rule the universe. They have no empathy for other creatures, not even other demons, and cooperate with one another only when forced to by a stronger entity.
* ResurrectiveImmortality: If a demon is killed anywhere other than in the Abyss, it just reforms there instantly. The only way to permanently kill a demon is to kill it within the Abyss, but even this is not full proof as the more powerful Demons require being killed in their own domain to solidify it.
* WalkingWasteland: Any demon that ends up on a plane other than the Abyss has a chance to corrupt the area immediately around it, with the corruption eventually opening a HellGate to the Abyss that more demons can come through. Fortunately, in practise, the demon would need to stay in the same spot for anything up to several years for the corruption to get bad enough for a HellGate to open, and most demons are too easily bored to stay in one spot for that long.

!!Alkilith
->'''Challenge Rating:''' 11 (5E)
----

!!Armanite
->'''Challenge Rating:''' 7 (5E)
----
* ShockAndAwe: Against tough enemies, armanites can call on their innate magic to loose bolts of lightning.

!!Babau
->'''Challenge Rating:''' 4 (5E)
----

!!Balor
->'''Challenge Rating:''' 19 (5E)

The dreaded lords of the Abyss, and the highest a demon can go before evolving into a unique form, most likely as a Demon Prince in its own right.
----
* BigRedDevil: Balors are towering demons with horned heads, large wings, hooved feet and bright red skin.
* DefeatEqualsExplosion: Killing one for good in the Abyss results in a powerful explosion.
* EliteMook: They're designed to be among the top tier demons one can encounter. A single Balor is strong enough that it can take hordes of enemies down before being weakened amd slain.
* {{Expy}}: Of the Balrogs from ''Literature/TheLordOfTheRings'', with whom they share their appearance, an association with fire and a preference for flaming swords and whips, to the point of being explicitly named that in early editions before the Tolkien estate threatened lawsuits.
* FlamingWeapon: Balor weapons, usually swords and whips, are coated in ever-burning fire.
* TakingYouWithMe: When a Balor dies in battle, it releases a powerful explosion within the area it was slain, the intent seemingly being to ensure whoever slew it cannot escape.
* WhipItGood: Balors favor the use of long, flaming whips studded with blades and hooks, which they use to snare and entangle their foes.
* WreathedInFlames: Balors are constantly wreathed in fire, burning anyone they drag into melee combat with them.

!!Bar-lgura
->'''Challenge Rating:''' 5 (5E)
----
* KillerGorilla: A bar-lgura looks like a hulking orangutan with a gruesome, drooping visage and tusks jutting from its jaw.
* TeleportSpam: Like other powerful demons, a bar-lgura can use ''greater teleport'' at will. Unlike other demons, it can also take other creatures with it (willing or not, though unwilling targets get a Will save to avoid being abducted).

!!Bulezau
->'''Challenge Rating:''' 3 (5E)
----

!!Chasme
->'''Challenge Rating:''' 6 (5E)
----
* BrownNote: Chasmes produce a droning sound so horrid that it can turn non-demons that hear it unconscious.

!!Draegloth
->'''Challenge Rating:''' 7 (5E)

A common rite of initiation for an aspirant Drow priestess is to consort with a Glabrezu demon... in ''that'' way. Occasionally, she will get pregnant from the ritual, and the child will be a half-fiend called a Draegloth. Draegloths are seen as special weapons for their parent house, and a sign of Lolth's favor.
----
* MultiArmedAndDangerous: Possess four arms.
* NonhumanHumanoidHybrid: Draegloths are a specific type of half-fiend born from the union of a Drow priestess and a Glabrezu.

!!Dretch
->'''Challenge Rating:''' 1/4 (5E)
----
* DirtyCoward: Dretches are profoundly cowardly creatures, and will flee from combat at the first sign of danger. If they don't, it's inevitably because they fear their superiors more than they fear dying.
* ZergRush: Dretches faced with stronger opponents than they are (read: opponents) tend to rely on sheer numbers to win, usually summoning other dretches before and during battle in order to drown individually stronger creatures in a tide of bodies.

!!Dybbuk
->'''Challenge Rating:''' 4 (5E)
Dybbuks are immaterial fiends capable of possessing the dead. They use this power to terrorize mortals by making their vessels do horrific and unnatural things.
----
* FlyingSeafoodSpecial: A dybbuk's true form resembles a jellyfish and can float through the air.
* {{Intangibility}}: A dybbuk's true form is intangible and can pass through people or solid objects like a ghost. Also like a ghost, it takes damage if it ends its turn within an object.
* PossessingADeadBody: Their specialty. A dybbuk can possess the corpse of a humanoid or beast and retains control of it while the corpse is intact. When the corpse is damaged beyond repair, the dybbuk abandons it in search of a new one.
* SupernaturalFearInducer: A dybbuk can strike fear into its enemies by forcing the corpse it is possessing to do something unnatural, such as making an animal's corpse walk on its hind legs or giving a humanoid corpse a case of ExorcistHead. If that doesn't work, they can also innately cast the ''fear'' spell.

!!Glabrezu
->'''Challenge Rating:''' 9 (5E)

One of the few demons with the patience to interact with mortals in any way other than immediate violence. Glabrezu are often summoned by mortals looking for power, which they amass just for this purpose. But anyone who opts to summon a Glabrezu under the impression that it'll be easier to trick than a devil is in for a ''nasty'' surprise, and anyone who thinks they can overpower it is most likely just as wrong.
----
* TheCorrupter: Their usual modus operandi. They love using their deals to encourage mortals to become chaotic evil.
* EvilIsNotAToy: Glabrezu are often summoned because people think that, as demons, they're dumber and easier to handle than devils. This is ''not'' true, and at least with a devil you have assurance that it will stick to the letter of the bargain.
* MultiArmedAndDangerous: A glabrezu has four arms. Two of them end in humanlike hands, while the other two end in lobster-like pincers. It uses all four arms when attacking.

!!Goristro
->'''Challenge Rating:''' 17 (5E)
----
* ALoadOfBull: Goristros are massive demons that resemble fiendish minotaurs. They're Baphomet's preferred demonic servants and sometimes seem in the armies of other demon lords as living siege engines.

!!Hezrou
->'''Challenge Rating:''' 8 (5E)
----
* EvilSmellsBad: The stench a hezrou gives off is so vile and overpowering that nearby creatures need to make saving throws to avoid being poisoned by it.
* FrogMen: These demons resemble eight-foot-tall humanoid toads.

!!Manes
->'''Challenge Rating:''' 1/8 (5E)
Manes are the initial Petetioner form of Chaotic Evil souls, and as such are the lowliest of all demons. Aggressive and violent, they attack any non-demon they see.
----
* BodyHorror: The artwork for some editions shows that manes are covered in open, maggot-infested sores.
* DemonOfHumanOrigin: Manes are born from evil souls that wound up in the Abyss. They are the only demons which are guaranteed to have once been mortal.
* FearlessFool: They have an Intelligence score of 3 and an immunity to the frightened condition. Accordingly, they have no sense of self-preservation and will attack things that could easily squash them like bugs.

!!Marilith
->'''Challenge Rating:''' 16 (5E)

A powerful, multi-armed, snake-bodied feminine demon. Mariliths are amongst the most feared demons of the Abyss, and not just for their combat prowess. While most demons are near-mindless beasts whose best grasp of tactics is 'hit thing until thing dies', Mariliths are ''smart'', and combine their keen minds with their chaotic free-thinking natures to produce plots of literally fiendish ingenuity.
----
* MultiArmedAndDangerous: A marilith wields a wicked blade in each of its six hands.
* SnakePeople: A marilith has the lower body of a great serpent and the upper torso of a humanoid female with six arms.

!!Maurezhi
->'''Challenge Rating:''' 7 (5E)
----

!!Maw Demon
->'''Challenge Rating:''' 1 (5E)
----

!!Molydeus
->'''Challenge Rating:''' 21 (5E)
Mightier even than balors, the two-headed molydei are the personal heralds of the demon lords.
----
* MouthOfSauron: Every molydeus speaks with the authority of its patron demon lord. In some cases, they do this quite literally: the demon lord can see and speak through the molydeus’s snake head.
* MultipleHeadCase: A molydeus has two heads: one like a wolf, the other like a snake. The wolf head is the demon's own, while the snake head has a direct connection to the molydeus's demon lord, who can see and speak through the snake at any time.
* OffWithHisHead: In 5th edition, a molydeus's demonic weapon decapitates its target on a natural 20, inflicting an instant kill to most creatures.
* WeaponOfChoice: In 5th edition, each molydeus wields a demonic weapon associated with its patron demon lord: a glaive for Baphomet, a whip for Demogorgon, a flail for Yeenoghu, and so on. No matter what form this weapon takes, it always has the power to decapitate on a critical hit.

!!Nabassu
->'''Challenge Rating:''' 15 (5E)
----

!!Nalfeshnee
->'''Challenge Rating:''' 13 (5E)
----

!!Quasit
->'''Challenge Rating:''' 1 (5E)

A tiny, insectile demon often used as a familiar. Essentially the demonic equivalent to Imps.
----
* {{Familiar}}: They're favored in this role by spellcasters who regularly consort with demons.

!!Rutterkin
->'''Challenge Rating:''' 2 (5E)

A vicious minor demon only barely worthy of the title.
----

!!Shadow Demon
->'''Challenge Rating:''' 4 (5E)
----

!!Shoosuva
->'''Challenge Rating:''' 8 (5E)
Shoosuvas are hyena-like fiends created by Yeenoghu, who sometimes gifts them to the mightiest members of a gnoll warband as a sign of his favor.
----
* AnimalisticAbomination: A shoosuva looks like an oversized, white-furred hyena with glowing red eyes and rotting skin, and its insides have a sickly green glow that is visible through its open mouth and the skin of its ribs. It's also covered in spikes and has a nasty stinger on its tail.
* BewareMyStingerTail: A shoosuva's tail ends in a venomous stinger. Its venom leaves the target paralyzed indefinitely, making them easy prey for nearby gnolls.

!!Sibriex
->'''Challenge Rating:''' 18 (5E)
----

!!Tanarukk
->'''Challenge Rating:''' 5 (5E)
----

!!Vrock
->'''Challenge Rating:''' 6 (5E)

A vulture-like demon.
----
* FeatheredFiend: Literally. Vrocks are vicious, feathery-winged demons that resemble anthropomorphic vultures.
* MagicDance: In 3.5, three or more vrocks can form a circle and start dancing. If nothing interrupts their dance, the vrocks will then unleash a wave of destructive energy that inflicts tremendous damage to everything that isn’t a demon within a 100-foot radius.
* MakeMeWannaShout: Vrocks can let out a screech that stuns any creature who hears it.
* PoisonousPerson: Vrocks can release a cloud of poisonous spores that latch onto a nearby creature and inflict continuous damage until removed.

!!Wastrilith
->'''Challenge Rating:''' 13 (5E)
----

!!Yochlol
->'''Challenge Rating:''' 10 (5E)

The handmaidens of Lolth, who carry out her will amongst the drow.
----
* BlobMonster: In its true form, the yochlol appears as a pillar of yellow slime with a single malevolent eye.
* VoluntaryShapeshifting: Their true form is a slime pillar, but they can also transform into a giant spider or a beautiful drow woman.

!Devils

->'''Classification:''' Fiend (5E)
->'''Alignment:''' LawfulEvil

The outsiders residing in the Lawful Evil plane of Baator. These are the guys who usually [[DealWithTheDevil make deals with mortals]].
----
* AmbitionIsEvil: Every devil is an ambitious social climber who wants to claw their way up the infernal hierarchy of the Nine Hells. The ones who don't have such ambitions end up as nupperibos, the diabolical equivalent of a dead-end job.
* {{Beelzebub}}: Baalzebul is the [[DemonLordsAndArchdevils Lord of the Seventh]] layer of Hell since 1[[superscript:st Edition]]. After a failed rebellion against his master Asmodeus, he was left in command of his territory but was cursed into a loathsome sluglike form, an insult for which he [[TheStarscream continues to plot revenge]].
* DealWithTheDevil: Devils love to strike bargains with mortals seeking to gain some benefit or prize, but a mortal making such a bargain must be wary. Devils are crafty negotiators and ruthless at enforcing the terms of an agreement.
* DemonLordsAndArchDevils: The Nine Hells are ruled by nine archdevils, some of the most powerful fiends in the D&D cosmology. Asmodeus is the most powerful archdevil and their unquestioned leader, and from 4E onward he is also a GodOfEvil. In order, they are:
** Zariel, Lord of the First. A fallen angel focused on fighting in the Blood War.
** Dispater, Lord of the Second. Paranoid even by devilish standards, but this isn't exactly unreasonable given the nature of devils.
** Mammon, Lord of the Third. A very miserly devil and patron of material greed.
** Belial and Fierna, co-lords of the Fourth. Belial handles most of the bureaucracy, while his daughter/lover Fierna handles the contract-making.
** Levistus, Lord of the Fifth. An oddity in that, despite being an archdevil, he's still trapped in an unbreakable iceberg as punishment for killing Asmodeus's consort Bensozia.
** Glasya, Lord of the Sixth. Asmodeus's daughter, and the biggest RulesLawyer in Baator. She was given her layer partially as a reward and partially so the responsibility would distract her from creating and running a mafia.
** Baalzebul, Lord of the Seventh. A fallen angel who screwed up an attempted rebellion and was cursed to be turned into a giant slug for a year every time he lied to a devil... applied ''retroactively'' to all the lies he told beforehand. Plus, no deal he makes will ever work out well for the other party.
** Mephistopheles, Lord of the Eigth. Your classic BigRedDevil, who invented Hellfire and constantly plots to overthrow Asmodeus.
** Asmodeus, Lord of the Ninth. The unquestioned ruler of all devils.
* DemonOfHumanOrigin: When an evil soul is damned to the Nine Hells, the devils torture it until every shred of its humanity and sense of self has been expunged. What remains of the soul then becomes a lemure, the lowest form of devil, which can rise through the infernal ranks and attain more powerful forms.
* HeavensDevils: The supplemental sourcebook ''Tyrants of the Nine Hells'' proposes the theory that devils are angels who were created by the heavens for the purpose of battling the ChaoticEvil demons, and who took on some of the fierce and terrible traits of the demons to better understand how to combat them. This caused the other angels and gods to shun them and eventually led to the devils being granted (or possibly being exiled to) the Nine Hells to ensure the conflict was kept away from the other realms of Law.
* JackassGenie: Archdevils (and in some editions, pit fiends) have the power to grant wishes. Being LawfulEvil, they will stick to the ''letter'' of a wish but interpret that letter in a way that is harmful to the wisher. %%in-universe
* TheLegionsOfHell: Quite literally. The devils of the Nine Hells are organized into highly trained and disciplined legions, contrasting with the disorganized hordes of their demon enemies. Fortunately for everyone else in the multiverse, devil armies are usually tied up in the Blood War and rarely menace anyone but the demons.
* NoSell: All devils are immune to fire and poison damage. Several kinds of devil have additional immunities: ice devils are immune to cold damage, for instance.
* OurDemonsAreDifferent: Devils are LawfulEvil and from {{Hell}}, and want to rule and control everything. In 4E, they are {{Fallen Angel}}s.%%In-universe alignment.
* ResurrectiveImmortality: The only way to permanently kill a devil is by killing it within the Nine Hells. Kill it anywhere else, and it will immediately come back to life in Hell.
* SuperSenses: Devils can see perfectly in the dark. Even magical darkness, which would stymie any other creature’s darkvision, is perfectly clear to their infernal eyes.
* WoundThatWillNotHeal: The infernal wounds inflicted by a bearded devil's glaive or a horned devil's tail do not heal on their own, and they will continuously damage a wounded creature until treated with magic or medicine.

!!Abishai
->'''Challenge Rating:''' 6 (White), 7 (Black), 15 (Green), 17 (Blue), 19 (Red) (5E)
Draconic fiends created by Tiamat, abishais sit outside the normal infernal hierarchy. They serve her as emissaries and envoys, and she occasionally loans them out to Asmodeus and the other archdevils.
----
* TheBerserker: 5E white abishais are fearless warriors who fight with reckless abandon on the battlefield.
* CastingAShadow: Black abishais can innately cast the ''darkness'' spell.
* DraconicHumanoid: They have roughly humanoid bodies with the head, wings, scales and tail of a dragon.
* EvilSorcerer: 5E blue abishais are powerful spellcasters who hoard magical relics and arcane lore.
* LawOfChromaticSuperiority: Abishais follow the same color scheme as the chromatic dragons. White abishais are the weakest, followed by black abishais, green abishais, blue abishais, and finally red abishais.
* TookALevelInBadass: 5th edition gave a massive power boost to the abishais. For example, a red abishai in 3.5 is an unexceptional creature, while a red abishai in 5E is a powerful devil on par with a pit fiend.

!!Amnizu
->'''Challenge Rating:''' 18 (5E)
Amnizus are the corpulent gatekeepers of the Nine Hells.
----
* CharmPerson: 5th edition amnizus can innately cast the ''dominate person'' and ''dominate monster'' spells. They can also use their reaction to charm a creature attacking them, forcing the charmed creature to attack someone else instead.
* LaserGuidedAmnesia: 5th edition amnizus can use their Forgetfulness ability to stun a creature for 1 minute. If the creature doesn't shake off the effect before it runs its course, it will forget everything that happened over the last five hours.
* PlayingWithFire: They can innately cast the ''fireball'' spell in 3rd and 5th edition.
* {{Retcon}}: Prior to 5th edition, amnizus were classified as lesser devils. This edition promoted them to the highest ranks of the greater devils after they TookALevelInBadass.
* StupidityInducingAttack: 3rd edition amnizus had a Stupefying Touch attack that reduced the target's Intelligence score in addition to inflicting damage. 5th edition amnizus lack this power, instead being able to innately cast the ''feeblemind'' spell and put their enemies into a temporary stupor.
* TookALevelInBadass: Amnizus were mid-tier devils in 3rd edition, having few offensive options and not that many hit points. 5th edition greatly increased their hit points and gave them a much greater damage output along with more varied combat abilities. As a result, their Challenge Rating jumped from 7 in 3rd edition to ''18'' in 5th edition, and they are now considered greater devils of the same rank as pit fiends in the social hierarchy of the Nine Hells.
* WhipItGood: Amnizus carry magical whips in 5th edition.

!!Barbazu (bearded devil)
->'''Challenge Rating:''' 3 (5E)
The shock troops and vanguards of Hell's armies, barbazus are typically used as guards on those rare occasions when the devils aren't fighting somebody.
----
* AntiRegeneration: In 5th edition, any creature poisoned by the lashing of a bearded devil's beard cannot regain hit points until the poison wears off.
* ArtEvolution: Bearded devils had a consistent design in the first three editions: lanky, hunchbacked creatures with green skin, digitigrade legs, tails, and filthy, disease-ridden beards. Then 4th edition straightened their posture, gave them a muscular build, [[BigRedDevil recolored them red, gave them horns]], and turned their beards into biting snakelike tentacles. 5th edition then ditched the horns, turned their skin purple, gave them more humanlike legs, and made those tentacles spinier and less snakelike.
* BigRedDevil: 4th edition [[https://static.wikia.nocookie.net/forgottenrealms/images/7/7d/Barbazu-4e.png redesigned the bearded devils to have horns and red skin]], giving them a more classically diabolical appearance. 5th edition [[https://static.wikia.nocookie.net/forgottenrealms/images/e/e8/Bearded_devil-5e.jpg ditched the horns and made them purple instead]].
* BladeOnAStick: Bearded devils wield infernal glaives as their weapons of choice.
* WeirdBeard: Bearded devils are named after the snakelike growths that adorn their chins, which they use to lash and infect or poison enemies.

!!Erinyes
->'''Challenge Rating:''' 12 (5E)
Angelic in appearance and as twisted and evil inside as any other devil, erinyes typically serve as scouts for infernal armies and concubines for the powers of Hell.
----
* FallenAngel: Erinyes certainly look the part, resembling beautiful humans with blood-red wings, and legend says that the first of their kind were indeed angels cast out or lured away from the heavens and into Hell's service. Whatever their origins, Erinyes are happy to exploit being mistaken for actual celestials.
* PoisonedWeapons: Their swords and arrows inflict poison damage.

!!Gelugon (ice devil)
->'''Challenge Rating:''' 14 (5E)
Towering insectoid fiends who lead regiments of soldiers in the legions of the devils.
----
* AnIcePerson: While the specifics vary from one edition to the next, ice devils always have innate magical powers that let them control ice and kill you with coldness.
* BigCreepyCrawlies: Gelugons resemble insects taller than a man.
* BladeOnAStick: If an ice devil isn't tearing you to pieces with its claws and mandibles, it's stabbing you with a numbingly cold spear.

!!Hamatula (barbed devil)
->'''Challenge Rating:''' 5 (5E)
Wiry beings bristling with spines, hamatulas serve as guardians for infernal vaults and as bodyguards for more powerful devils.
----

!!Hellfire Engine
->'''Classification:''' Construct (5E)
->'''Challenge Rating:''' 16 (5E)
Hellfire engines are hellish automatons used by the devils as mobile artillery and siege engines.
----
* HellFire: 3rd edition hellfire engines live up to their name by spewing torrents of hellfire, which is hot enough to burn even creatures which are normally resistant or immune to fire.
* MechanicalAbomination: They are magical, semi-autonomous war machines built by the literal forces of Hell. Their hideously destructive weapons damn the souls of their victims to the Nine Hells to be reborn as devils, regardless of their alignment.

!!Imp
->'''Challenge Rating:''' 1 (5E)
Tiny, wicked beings who serve as advisors and spies for both mortal spellcasters and their greater kin.
----
* VoluntaryShapeshifting: Imps can polymorph themselves at will, and typically take the form of stealthy or unobtrusive animals.

!!Kyton (chain devil)
->'''Challenge Rating:''' 8 (5E)
Chain devils are the jailers and torturers of the Nine Hells.
----
* ChainedByFashion: They take this to an illogical extreme: chains are the ''only thing'' a chain devil wears.
* ChainPain: Their weapon of choice. Chain devils attack by whipping and ensnaring people with the chains wrapped around their arms, and they can also magically animate nearby chains and make them attack people.
* SupernaturalFearInducer: A chain devil can frighten its enemies by using illusions to morph its face into that of someone they knew, such as a dead loved one or a personal nemesis.
* VariableLengthChain: They can increase a chain's length by fifteen feet as part of a supernatural ability.

!!Lemure
->'''Challenge Rating:''' 0 (5E)
The near-mindless lemures are the lowest form of devil, created from Lawful Evil mortal souls. These wretched blobs are tormented and used as cannon fodder by other devils until they manage to get promoted to a higher form of devil.
----
* BodyHorror: Mortal souls that are tortured in hell until they turn into mindless, nearly liquid and foul-smelling blobs of flesh that ooze around to move, with a face in perpetual anguish.
* CannonFodder: They're slow, weak, relatively fragile, and easy to hit. All these traits make them easy to kill individually, but they always come in massive groups. Higher-ranking devils often organize lemures into legions which serve no other purpose than to blunt demonic incursions from the Abyss, as the lemures's ResurrectiveImmortality makes any casualties they take meaningless.
* ResurrectiveImmortality: To an even greater extent than other devils in 5th edition. A lemure that is killed in the Nine Hells comes back to life within 10 days. There are only two ways to prevent this: have a blessed creature of good alignment slay the lemure or sprinkle holy water on the lemure’s remains.

!!Malebranche
->'''Challenge Rating:''' 11 (5E)
----

!!Merregon (Legion Devil)
->'''Challenge Rating:''' 4 (5E)
Also known as legion devils, merregons are the foot soldiers of the Nine Hells.
----
* ArtEvolution: 4th edition legion devils had a fairly generic design: horned humanoids wearing black armor. 5th edition redesigned them as [[https://vignette.wikia.nocookie.net/forgottenrealms/images/7/70/Merregon-5e.jpg stoop-shouldered, hunchbacked creatures that wear creepy babyface masks and disturbing, intricately detailed armor]].
* ConservationOfNinjutsu: Inverted in 3rd edition. Merregons are individually weak but become stronger and more difficult to kill when fighting alongside each other in groups. The more merregons are in a group, the tougher each member of that group becomes.
* DemonOfHumanOrigin: Merregons are often born from the souls of soldiers, mercenaries, and bodyguards who willingly served evil masters.
* FacelessMooks: Taken to a literal extreme. Every merregon has a face-covering mask bolted to its skull, reflecting their lack of individuality.
* SharedLifeMeter: 3rd edition merregons combine their hit points into a shared pool while fighting in a group. Once the pool runs out, all the merregons in the group drop dead simultaneously.
* TakingTheBullet: Merregons can force an attack which hit an adjacent ally to hit them instead.

!!Narzugon
->'''Challenge Rating:''' 13 (5E)
Also known as hell knights, narzugons are diabolical cavalrymen who ride into battle astride nightmares.
----
* BladeOnAStick: Their weapon of choice is the hellfire lance.
* DemonOfHumanOrigin: In 5th edition, narzugons are born from the souls of paladins who made pacts with devils. They retain some of a paladin's powers in their infernal new form, including the ability to [[HealingHands lay on hands]].
* EvilWeapon: A narzugon's lance was forged in literal hellfire. It sends the souls of its victims straight to Hell to be converted into lemures.

!!Nupperibo
->'''Challenge Rating:''' 1/2 (5E)

Hell accepts all Lawful Evil souls, but some really are just worthless, being too lazy in life to have the ambition that characterizes all devils. Such souls are turned into Nupperibos and used as cannon fodder or speedbumps on the path of rampaging demon hordes.
----

!!Orthon
->'''Challenge Rating:''' 10 (5E)
----

!!Osyluth (bone devil)
->'''Challenge Rating:''' 9 (5E)
The inquisitors and secret police of Hell, osyluths keep tabs on other devils to keep watch for disloyalty and inefficiency.
----

!!Pit Fiend
->'''Challenge Rating:''' 20 (5E)

The nobility of Baator, and the highest rank one can have without becoming an unique devil.
----
* AntiRegeneration: In 5th edition, a creature that has been poisoned by a pit fiend's bite cannot heal until the poison is out of their system.
* BewareMyStingerTail: 4th edition pit fiends have a poisonous stinger in their tails. This is absent in all other editions, which have the poison come from the pit fiend's bite instead.
* BigRedDevil: Pit fiends are towering, horned, winged, red-skinned creatures wreathed in flames, and rule over great domains of Hell where they brood over their evil designs.
* CarryABigStick: A big, flanged mace has been the weapon of choice for pit fiends ever since 4th edition. In prior editions they didn't carry weapons at all, instead relying on their claws, fangs, and tails in physical combat.
* PlayingWithFire: Pit fiends can innately cast ''fireball'' in 3rd and 5th edition. In the former they can also cast ''meteor swarm'', while in the latter they can cast ''wall of fire''.
* SupernaturalFearInducer: Pit fiends project a constant magical aura which frightens nearby creatures.

!!Spinagon
->'''Challenge Rating:''' 2 (5E)

A small, spiky devil variety used as servants, spies, and minor annoyances.
----
* SpikeShooter: Spined devils can launch their eponymous spines as projectiles. If they run out, the missing spines will grow back in a few hours.
[[/folder]]

[[folder:Devourer]]
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 13 (5E)
->'''Alignment:''' ChaoticEvil
----
* SoulEating: Devourers hunt humanoids, with the intent of consuming them body and soul.

!Yugoloths
->'''Classification:''' Fiend (5E)
->'''Alignment:''' NeutralEvil

Neutral Evil fiends who work as mercenaries for whoever pays the best... at the moment.
----
* {{Flight}}: Arcanoloths and ultroloths may not have wings, but that doesn't stop them from flying.
* {{Greed}}: This is their defining characteristic as of 5th edition. Yugoloths are describes as embodiments of avarice, and they never do anything for free. If you ask them to do something, their first question will always be "What's in it for me?"
* HufflepuffHouse: [[invoked]] There are three main types of fiends in Dungeons and Dragons. The ChaoticEvil Tanar'ri (demons), the LawfulEvil Baatezu (devils) and the NeutralEvil Yugoloths (daemons). The Tanar'ri were the pillage-and-burn kind of evil and the Baatezu were the scheming-and-making-deals kind of evil. This led to the writers struggling to come up with a way to properly define the Yugoloths. They settled on making Yugoloths masters of conspiracy. Whereas devils focused on individual schemes, Yugoloths focused on vast webs of intrigue that spanned centuries. It never quite took, and yugoloths tend to be overlooked both by the players and by the developers.%%in-universe
* OnlyInItForTheMoney: Yugoloths don't care what they’ve been hired to do as long as they get paid to do it. If the enemy of their current employer offers better pay, they won't hesitate to switch sides.
* OurDemonsAreDifferent: Daemons (called yugoloths in 2nd, 3rd and 5th edition) are NeutralEvil fiends from Hades, and just want to spread suffering. They were merged with demons in 4E, although it's implied that there's something different about them.%%In-universe alignment.
* PrivateMilitaryContractors: Yugoloths will hire themselves out as mercenaries to anyone who can afford their services. They do their jobs well, but they're not very loyal.
* ServantRace: According to the 5th edition Monster Manual, the yugoloths were created by a coven of night hags to serve them. The hags enforced this servitude with the ''Books of Keeping'', magical grimoires which contained [[IKnowYourTrueName the true names]] of every single yugoloth except the General of Gehenna. They lost the Books, however, and now the yugoloths answer to nobody but themselves.
* SuddenNameChange: In 4th edition, as yugoloths were merged with demons, the ''-loth'' suffix in their names was replaced with ''-demon''. This particular change was reverted in 5th edition.
* {{Teleportation}}: In 5th edition, nearly all yugoloths can teleport at will. The only exception is the canoloth, which instead provides TeleportInterdiction.

!!Arcanaloth
->'''Challenge Rating:''' 12 (5E)
The sly, jackal-headed arcanaloths are the mages and recordkeepers of the yugoloths. Whether leading their forces in battle or brokering treaties at the negotiating table, these fiends are a force to be reckoned with.
----
* CunningLikeAFox: Or near enough. The smartest, craftiest and most magically inclined of the yugoloths just happen to look like anthropomorphic jackals.
* EvilSorcerer: Every arcanaloth is a powerful spellcaster.
* {{Omniglot}}: An arcanaloth can read and write all languages.
* VoluntaryShapeshifting: Arcanoloths can innately cast ''alter self''. They use this power to take on humanoid form and set their negotiating partners at ease.

!!Canoloth
->'''Challenge Rating:''' 8 (5E)
Hideous quadrupedal beasts, canoloths are the yugoloth equivalent of guard dogs. They keep watch over important locations and valuables, keeping intruders at bay with their spiny tongues and supernatural abilities.
----
* LampreyMouth: A canoloth's mouth is a round orifice ringed with sharp teeth. Its bite inflicts a ''lot'' of piercing damage as a result.
* OverlyLongTongue: Their tongues can hit enemies from up to 30 feet away.
* SuperSenses: They have darkvision and TrueSight, and their other senses are so uncannily sharp that it is literally impossible to surprise one in normal circumstances.
* TeleportInterdiction: A canoloth emits a magical distortion field which prevents all teleportation within 60 feet: nothing can teleport into that area, and nothing can teleport out of it.
* YouWillNotEvadeMe: If a canoloth hits someone with its spiky tongue, it will automatically grapple them and reel them into biting distance.

!!Dhergoloth
->'''Challenge Rating:''' 7 (5E)
Vicious, bloodthirsty brutes, dhergoloths are the bruisers of the yugoloth armies. Strong but not too bright, they excel at cutting a bloody swath through the ranks of their enemies.
----
* AbnormalLimbRotationRange: A dhergoloth's torso rotates independently of its head and waist. This allows it to perform a deadly SpinAttack.
* BigCreepyCrawlies: They resemble weird arthropods with three legs, five arms, and a barrel-shaped torso that can spin along a vertical axis.
* DumbMuscle: Their Intelligence is 7, tied with the mezzoloth for the second lowest of all yugoloths in 5th edition. They can carry out simple tasks easily enough, but they inevitably bungle complex ones by either forgetting their instructions or not paying attention to them in the first place.
* MultiArmedAndDangerous: A dhergoloth has five arms, each ending in a hand with wicked claws.
* PsychoForHire: They revel in bloodshed and cackle as they tear their enemies apart.
* SpinAttack: A dhergoloth can move forward while spinning its torso at high speed, savagely clawing anything within reach.

!!Hydroloth
->'''Challenge Rating:''' 9 (5E)
Amphibious fiends who are often found around the River Styx.
----
* FrogMen: The hydroloth is yet another D&D monster which resembles a humanoid frog.
* TheImmune: Hydroloths are immune to the memory-erasing effects of the River Styx, allowing them to swim in it.
* StupidityInducingAttack: A hydroloth can steal another creature's memories, making it forget almost everything it knows. Mechanically this reduces the victim's Intelligence and Charisma scores to 5, takes away its proficiencies, and makes it unable to understand languages.

!!Merrenoloth
->'''Challenge Rating:''' 3 (5E)
----

!!Mezzoloth
->'''Challenge Rating:''' 5 (5E)
The most numerous of the yugoloths, mezzoloths are the grunts and foot soldiers of their mercenary armies.
----
* BigCreepyCrawlies: They resemble man-sized bipedal insects with four arms.
* CastingAShadow: They can innately cast ''darkness''.
* DispelMagic: They can innately cast ''dispel magic'' twice a day.
* DeadlyGas: Mezzoloths can innately cast the ''cloudkill'' spell once per day.
* MultiArmedAndDangerous: A mezzoloth has four arms, allowing it to claw at you even as it stabs you with its trident.
* ProngsOfPoseidon: They typically wield a trident as their weapon of choice.
* PsychoForHire: They crave violence as much as they crave pay. If you can guarantee lots of the former, they’ll work for free.

!!Nycaloth
->'''Challenge Rating:''' 9 (5E)
The gargoyle-like nycaloths are the aerial shock troops of the yugoloths. They use their mobility, strength, and magical powers to overwhelm landbound opponents.
----
* AnAxeToGrind: Their weapon of choice is a greataxe.
* BigRedDevil: Nycaloths have the most traditionally devilish appearance of all yugoloths. They're big, horned, bat-winged humanoids with green skin.
* DoppelgangerSpin: They can cast the ''mirror image'' spell at will.
* EvilVirtues: Loyalty. While most yugoloths would betray their current employer if someone offered them a better deal, a nycaloth would only betray their master if the master was a jerk to them, or if the offer was ''ridiculously'' good.
* MasterOfIllusion: They can turn invisible or surround themselves with mirror images to throw off an enemy's aim.
* MultiArmedAndDangerous: Nycaloths had four arms in 3rd and 4th editions. All other editions give them two arms instead.
* TeleportSpam: A nycaloth can teleport as part of its Multiattack action, allowing it to perform hit-and-run attacks.
* WingedHumanoid: They have a pair of large, batlike wings which let them fly at high speed.
* WoundThatWillNotHeal: Their claws leave fiendish wounds which bleed constantly, inflicting DamageOverTime. They do not heal on their own, but magical healing and basic medical attention can both staunch them.

!!Oinoloth
->'''Challenge Rating:''' 12 (5E)

Formerly a title for the leader of the Yugoloths of Hades, in 5e Oinoloths are masters of biological warfare. If you want everyone in a 5-mile radius dead, or don't want to shell out the pay required for an Ultroloth, you hire an Oinoloth.
----
* PlagueMaster: They spread disease wherever they go.

!!Ultroloth
->'''Challenge Rating:''' 13 (5E)
The cruel commanders of the yugoloth armies, ultroloths are ambitious and self-serving in the extreme.
----
* HypnoticEyes: Ultroloths have a magical hypnotic gaze which can put other creatures into a temporary stupor.
* NoSell: 5th edition ultroloths are immune to being charmed or frightened, and their TrueSight negates any attempt to trick them with illusions or sneak past them with invisibility.

!!Yagnoloth
->'''Challenge Rating:''' 11 (5E)

Masters of contracts, these are the ones who act as in-betweens between Yugoloths and potential employers. Notable mostly for having one massively oversized arm.
----
* DealWithTheDevil: If you want to make deals with the Yugoloths, you go to these guys.

! Miscellaneous

!! Night Hag
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 5 (5E)
->'''Alignment:''' NeutralEvil
The fiendish Night Hags can be found all over the Lower Planes, where they specialize in trading corrupted souls- both ones that found their way to the Lower Planes on their own, and souls the hag collects herself.
----
* HornedHumanoid: Night hags are distinguished by the pair of curved horns growing from their temples.
* YourSoulIsMine: While a humanoid sleeps, a night hag can straddle the person ethereally and intrude upon its dreams. The ethereal hag fills her victim's head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly visitations until the victim finally expires in its sleep, and if the hag has driven her victim to commit evil deeds by that point, she traps its corrupted soul in her soul bag to be bartered with in infernal markets.

!!Succubus/Incubus
->'''Classification:''' Fiend (5E)
->'''Challenge Rating:''' 4 (5E)
->'''Alignment:''' ChaoticEvil (1E-3E), Evil (4E), NeutralEvil (5E)

A fiend specializing in seduction and sexual temptation. Their alignment and allegiances have flip-flopped a lot through various editions; they were Demons in the first three (and had their own Demon Queen, Malcanthet), became Devils in 4e, and 5e just threw in the towel and said they were generic fiends that could be found anywhere in the Lower Planes.
----
* HornyDevils: Succubi and incubi take on the form of attractive humanoids to seduce mortals and tempt them into evil. Sometimes this results in the birth of a cambion.
* KissOfDeath: A literal example. The kiss of a succubus or incubus [[LifeDrain drains the life force of its recipient]].
* {{Retcon}}: Succubi were demons in 1st through 3rd editions, but 4th edition reclassified them as devils. 5th edition changed them into an independent race of NeutralEvil fiends that work with both devils and demons as the whim takes them. %%in-universe
* SexShifter: They can change from male incubi to female succubi as they please, though most of them prefer one form or the other.

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