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* PoisonousPerson: Their cilia secrete a contact poison applied by their slam attacks, which causes such terrible prey that victims take additional damage in the round afterward.

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* PoisonousPerson: Their cilia secrete a contact poison applied by their slam attacks, which causes such terrible prey pain that victims take additional damage in the round afterward.

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* EliteZombie: There's been a rattling horde of skeleton variants over the years and editions -- [[ManOnFire flaming]] skeletons, giant skeletons, [[BreadEggsBreadedEggs flaming giant skeletons]], [[MultiArmedAndDangerous four-armed]] skeletons, speedy skeletons, skeletons that [[ActionBomb explode into damaging bone shards]], frozen skeletons that explode into damaging ''ice'' shards, and more.



* NonHumanUndead: Humanoids, animals, giants, dragons... if it has a skeletal structure, you can reanimate it as a skeleton.
* WarriorUndead: Skeleton warriors are the skeletal remains of high-level fighters who retain their superb fighting ability. They wear rotting armor and use swords (usually two-handed swords). Each skeleton warrior's soul is trapped in a golden circlet. The warrior can be controlled by anyone who puts its circlet upon his own head and concentrates.

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* NonHumanUndead: Humanoids, animals, giants, dragons... if it has a skeletal structure, bones, you can reanimate it as a skeleton.
* WarriorUndead: Skeleton warriors are the skeletal remains of high-level fighters who retain their superb fighting ability. They wear rotting ability, armor and use swords weapons (usually two-handed swords). Each skeleton warrior's soul is trapped in a golden circlet. The warrior can be controlled by circlet, and anyone who puts its that circlet upon his their own head and concentrates.concentrates can control the undead.

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[[folder:Shadow Mastiff]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_shadow_mastiff_5e.jpeg]]
[[caption-width-right:350:5e]]
->'''Classification:''' Outsider (3E), Monstrosity (5E)\\
'''Challenge Rating:''' 5 (3E), 2 (5E)\\

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[[folder:Shadow Mastiff]]
[[quoteright:350:https://static.
Eft]]
[[quoteright:330:https://static.
tvtropes.org/pmwiki/pub/images/d&d_shadow_mastiff_5e.jpeg]]
[[caption-width-right:350:5e]]
org/pmwiki/pub/images/d&d_shadow_eft_3e.jpg]]
[[caption-width-right:330:3e]]
->'''Classification:''' Outsider (3E), Monstrosity (5E)\\
(3E)\\
'''Challenge Rating:''' 5 (3E), 2 (5E)\\(3E)\\



Great hounds from the Plane of Shadow, making them most dangerous in darkness.

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Great hounds from the Plane Creatures of Shadow, making them most dangerous in darkness.bone and darkness that lurk between worlds, hunting for mental energy.



* {{Invisibility}}: Shadow mastiffs can blend in with patches of shadow, giving them the effect of total concealment (in 3rd Edition) or proper invisibility (in 5th Edition).
* SeeTheInvisible: Their keen senses allow them to see normally-invisible things on the Ethereal Plane.
* SupernaturalFearInducer: The howling of their pack alphas can frighten other creatures, and is often the signal for the rest of the pack to attack. In 3rd Edition, all shadow mastiffs could use this ability, but their baying only affected non-evil creatures.
* WeakenedByTheLight: Being creatures of the Shadowfell, shadow mastiffs can tolerate bright light, but not sunlight.

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* {{Invisibility}}: DarkIsEvil: Shadow mastiffs can blend in with patches of shadow, giving them the effect of total concealment (in 3rd Edition) or proper invisibility (in 5th Edition).
* SeeTheInvisible: Their keen senses allow them to see normally-invisible things on the Ethereal Plane.
* SupernaturalFearInducer: The howling of
efts are demonic-looking shadowy monsters who "know their pack alphas can frighten other predations harm sentient creatures, and but they feel that it is often the signal for natural order." They believe in a power they call the rest Unmerciful Void, the "personification of the pack to attack. In 3rd Edition, sum of all shadow mastiffs could use this ability, but and darkness everywhere," who watches over them and their baying only affected non-evil creatures.
hunts.
* WeakenedByTheLight: Being creatures EmotionEater: They evidently subsist upon "psychic residue" on the Plane of Shadow for the most part, but relish opportunities to visit the Material Plane to more directly feast upon mental energy.
* LivingShadow: Shadow efts resemble "solidified shadows," and are unsurprisingly good at blending in with darkness, though on the downside they are WeakenedByTheLight to the point of suffering penalties to rolls made in natural sunlight.
* PoisonousPerson: They can use the ''truevenom'' power at will, dealing hefty Constitution damage with their claw attacks and [[LifeDrain healing themselves in the process]] thanks to their "venom
of the Shadowfell, mind" ability.
* SummonMagic: In a rarity for psionics, there is a dedicated power that summons
shadow mastiffs can tolerate bright light, but not sunlight.efts to the Material Plane, which is most commonly how they arrive there. However, sometimes intense emotions generate "conduits of darkness" that they ride between worlds.


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[[folder:Shadow Mastiff]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_shadow_mastiff_5e.jpeg]]
[[caption-width-right:350:5e]]
->'''Classification:''' Outsider (3E), Monstrosity (5E)\\
'''Challenge Rating:''' 5 (3E), 2 (5E)\\
'''Alignment:''' NeutralEvil

Great hounds from the Plane of Shadow, making them most dangerous in darkness.
----
* {{Invisibility}}: Shadow mastiffs can blend in with patches of shadow, giving them the effect of total concealment (in 3rd Edition) or proper invisibility (in 5th Edition).
* SeeTheInvisible: Their keen senses allow them to see normally-invisible things on the Ethereal Plane.
* SupernaturalFearInducer: The howling of their pack alphas can frighten other creatures, and is often the signal for the rest of the pack to attack. In 3rd Edition, all shadow mastiffs could use this ability, but their baying only affected non-evil creatures.
* WeakenedByTheLight: Being creatures of the Shadowfell, shadow mastiffs can tolerate bright light, but not sunlight.
[[/folder]]

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* WasOnceAMan: Some legends state that sahuagin were once coast-dwelling humans so evil and depraved that they turned into shark-men and sought the darkness of the ocean depths. The tritons instead believe that sahuagin were created by the drow, and are distantly related to sea elves.



* ThreateningShark: They're space sharks, more or less. Gray scavvers are Medium-sized scavengers that travel in packs, but have no stomach for resistance. Brown scavvers are Large, but mainly dangerous for their poisonous gullets, and similarly retreat from prey that poses a challenge, at least for a time. But the Huge night scavvers are willing to attack sailors on their deck, with the void scavvers are known to strip a vessel clean of edible prey.

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* ThreateningShark: They're space sharks, more or less. Gray scavvers are Medium-sized scavengers that travel in packs, but have no stomach for resistance. Brown scavvers are Large, but mainly dangerous for their poisonous gullets, and similarly retreat from prey that poses a challenge, at least for a time. But the Huge night scavvers are willing to attack sailors on their deck, with while the feared void scavvers are known to strip a vessel clean of edible prey.prey.
* WeirdWorldWeirdFood: Night scavvers, though known to prey on humanoids, are still considered delicious, and thus good omens to encounter. Making a roast of one is a traditional way to celebrate the end of a voyage or arrival at a planet.

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[[folder:Shadar-Kai]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_shadar_kai_3e.jpg]]

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[[folder:Shadar-Kai]]
[[folder:Seryulin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_shadar_kai_3e.org/pmwiki/pub/images/d&d_seryulin_3e.jpg]]


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->'''Classification:''' Aberration (3E)\\
'''Challenge Rating:''' 7 (standard), 10 (greater) (3E)\\
'''Alignment:''' TrueNeutral

Creatures resembling Large or even Huge sea slugs, who alternately ally with and prey upon other aquatic races.
----
* HorseOfADifferentColor: They make exceptional mounts, since they can move as fast as horses both in and out of the water.
* ItCanThink: Seryulins are nearly as smart as humans, and capable of understanding (but [[TheVoiceless not speaking]]) Aquan. They've been known to pretend to be beached in shallow water to lure in prey that are unaware that seryulins are amphibious.
* NoSell: Since they get about on cilia, seryulins can't be tripped, while their slippery secretions keep them (and any riders) from having their movement impaired by the likes of a tanglefoot bag, paralysis effect, ''slow'' spell, etc.
* PoisonousPerson: Their cilia secrete a contact poison applied by their slam attacks, which causes such terrible prey that victims take additional damage in the round afterward.
* StickySituation: Once per day, a seryulin can spray everything in a 20-foot radius with goop that can leave creatures stuck to the ground, and [[ClipItsWings cause flyers to crash.]] Those stuck can extract themselves with a Strength check, by dealing 15 points of slashing damage to the goop, employing some ''universal solvent'', or just waiting a few rounds for the stuff to become hard and brittle.
* TrademarkFavoriteFood: They normally prey upon seals, sharks, or even whales in the greater seryulin's case, but their favorite food is sahuagin.
[[/folder]]

[[folder:Shadar-Kai]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_shadar_kai_3e.jpg]]
[[caption-width-right:350:3e]]
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[[folder:Sailsnake]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_sailsnake_3e.png]]
[[caption-width-right:350:3e]]
->'''Classification:''' Animal (3E)\\
'''Challenge Rating:''' 2 (3E)\\
'''Alignment:''' Unaligned

Oversized vipers with venomous spit, and fins they can use to glide.
----
* AttackAnimal: The yuan-ti sometimes tame sailsnakes as pets, guard beasts, animal companions, {{familiar}}s, or as hunting animals similar to how humanoids take up falconry. While most sailsnakes are six feet long, the yuan-ti occasionally breed Large specimens to be more effective hunters or guards. A lot of a sailsnake's training is to overcome its instinct to attack rival sailsnakes.
* FoodChainOfEvil: Sailsnakes eat small animals and magical beasts, with a particular taste for shocker lizards (though a clutch of shocker lizards can often turn the tables), but they'll attack larger creatures like humans without hesitation. The sailsnakes in turn are preyed upon by giant eagles and griffons.
* NotQuiteFlight: Sailsnakes' entry describes them as climbing up trees, stone pillars, etc. before launching themselves into the air, spreading their fins and gliding. But in gameplay terms, they're simply able to fly with poor maneuverability, rather than using gliding rules like those of the hadozee or raptorans.
* PoisonousPerson: Every six rounds, sailsnakes can [[SuperSpit spit]] a 20-foot cone of venom that temporarily blinds victims.
[[/folder]]
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''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': [[Characters/DungeonsAndDragonsCreatureTypes Creature Types]] ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToJ I to J]] | [[Characters/DungeonsAndDragonsCreaturesK K]] | [[Characters/DungeonsAndDragonsCreaturesL L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | '''Sa-Sn''', [[Characters/DungeonsAndDragonsCreaturesSPartTwo So-Sy]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToV U to V]] | [[Characters/DungeonsAndDragonsCreaturesWToZ W to Z]]) | [[Characters/DungeonsAndDragonsBeholderkin Beholderkin]] | [[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsGiants Giants]] | [[Characters/DungeonsAndDragonsMindFlayers Mind Flayers]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]] | [[Characters/DungeonsAndDragonsCrossoverCreatures Crossover Creatures]]\\

to:

''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': [[Characters/DungeonsAndDragonsCreatureTypes Creature Types]] ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToJ I to J]] | [[Characters/DungeonsAndDragonsCreaturesK K]] | [[Characters/DungeonsAndDragonsCreaturesL L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ [[Characters/DungeonsAndDragonsCreaturesNToO N to O]] | [[Characters/DungeonsAndDragonsCreaturesPToQ P to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | '''Sa-Sn''', [[Characters/DungeonsAndDragonsCreaturesSPartTwo So-Sy]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToV U to V]] | [[Characters/DungeonsAndDragonsCreaturesWToZ W to Z]]) | [[Characters/DungeonsAndDragonsBeholderkin Beholderkin]] | [[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsGiants Giants]] | [[Characters/DungeonsAndDragonsMindFlayers Mind Flayers]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]] | [[Characters/DungeonsAndDragonsCrossoverCreatures Crossover Creatures]]\\

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