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[[folder:Raptoran]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_raptoran_3e.jpg]]

to:

[[folder:Raptoran]]
[[folder:Rancid Beetle]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_raptoran_3e.org/pmwiki/pub/images/d&d_rancid_beetle_zombie_3e.jpg]]



->'''Classification:''' Humanoid (3E)\\
'''Challenge Rating:''' 1/2 (3E)\\
'''Playable:''' 3E\\
'''Alignment:''' ChaoticGood

Winged humanoids who dwell in cliffside settlements on the edge of civilization.

to:

->'''Classification:''' Humanoid ->'''Origin:''' ''TabletopGame/{{Eberron}}''\\
'''Classification:''' Vermin (swarm), Undead (zombie)
(3E)\\
'''Challenge Rating:''' 1/2 6 (3E)\\
'''Playable:''' 3E\\
'''Alignment:''' ChaoticGood

Winged humanoids who dwell in cliffside settlements on
Unaligned

Reeking, roach-like insects that carry a supernatural disease and can animate
the edge corpses of civilization.those they slay.



* BirdPeople: They look mostly humanoid, but beyond their wings, raptorans have downy feathers in place of hair, keen yellow eyes, taloned feet, and hatch from clutches of three or four eggs (but still nurse their young).
* BlowYouAway: Raptorans gained their power of flight from an ancient pact with the lords of the Elemental Plane of Air, which also lets raptoran spellcasters boost the power of magic with the air descriptor.
* DeathFromAbove: An airborne raptoran can make a dive attack to deal double damage with a piercing weapon, and they much prefer to rain arrows upon landbound foes rather than engage on equal footing.
* HandyFeet: Raptorans' taloned feet have a strong grip, assisting with climbing and allowing them to wield a specialized composite longbow dubbed the footbow.
* ImmortalProcreationClause: Raptorans live longer than humans but shorter than elves or dwarves, and have cyclical periods of fertility between the ages of 20 and 150, during which time a given raptoran (male or female) will only be fertile for one year out of three. This leads to the raptorans' odd marriage customs -- couples marry in the spring (often in mass ceremonies among age-mates), and each marriage lasts for a matter of months, just long enough for a couple to potentially produce eggs and raise their hatchlings to fledglings. The next year, a raptoran couple may renew their previous marriage to one another, or split up and wed different partners for the season.
* TheNightOwl: Raptorans are nocturnal ([[UnreliableIllustrator their character art notwithstanding]]), rising with the moon and going to sleep at dawn. Their communities thus have a dedicated "Sunspeaker" to handle diplomacy with other races during daylight hours.
* OurElvesAreDifferent: Though they're taller than ''D&D''[='s=] elves, raptorans have elven builds, use a language (Tuilvilanuue) derived from Elven, and their CreationMyth involves their lead goddess Tuilviel Glithien clashing with the fallen elven goddess Lolth, giving raptorans a hatred for the drow equal to elves'. Raptorans also tend to be aloof and coolly cordial towards strangers until they've worked out their intentions, and have a reputation as being snobbish towards races that can't fly.
* RiteOfPassage: Raptorans are not born able to fly, instead they use their wings to glide or assist with jumping. When a young adult raptoran is deemed ready by their flock chief, they are given leave to undertake the Walk of the Four Winds, a voluntary exile that tests the raptoran's mettle until they gain the strength and prowess to fly under their own power. Or in gameplay terms, a raptoran adventurer cannot fly until they reach 5 Hit Dice, and even then for only a few rounds each day, until at 10 Hit Dice they grow strong enough that flying requires no more exertion than walking.
* WingedHumanoid: Raptorans' most striking feature are their feathered wings, which are predominantly white, though black-tipped feathers increasingly appear as a raptoran ages.

to:

* BirdPeople: They look mostly humanoid, but beyond CreepyCockroach: Rancid beetles are related to ordinary cockroaches, and are described as "rot roaches" in the file name for their wings, raptorans have downy feathers in place of hair, keen yellow eyes, taloned feet, and hatch from clutches of three or four eggs (but still nurse their young).
monster art.
* BlowYouAway: Raptorans gained their power of flight from an ancient pact TheInfested: Overlapping with the lords ParasiteZombie -- a rancid beetle zombie is a shambling corpse inhabited by a swarm of the Elemental Plane of Air, rancid beetles, which also lets raptoran spellcasters boost the power of magic with the air descriptor.
* DeathFromAbove: An airborne raptoran
can make a dive attack to deal double be seen moving beneath its skin or inside its gaping eye sockets or mouth. Said swarm takes no damage from attacks targeting the zombie, and if their "ride" is destroyed, the beetles will spill forth. Anything a rancid beetle swarm kills is immediately infested and animated as a fresh zombie.
* MadeOfIron: A corpse infested
with a piercing weapon, and they much prefer to rain arrows upon landbound foes rather than engage on rancid beetles has its skin harden like chitin, making the resulting zombie exceptionally tough, with natural armor equal footing.
to full plate.
* HandyFeet: Raptorans' taloned feet have a strong grip, assisting with climbing MysticalPlague: Downplayed; rancid beetles and allowing them to wield a specialized composite longbow dubbed the footbow.
* ImmortalProcreationClause: Raptorans live longer than humans but shorter than elves or dwarves, and have cyclical periods of fertility between the ages of 20 and 150, during which time a given raptoran (male or female) will only be fertile for one year out of three. This leads to the raptorans' odd marriage customs -- couples marry in the spring (often in mass ceremonies among age-mates), and each marriage lasts for a matter of months, just long enough for a couple to potentially produce eggs and raise their hatchlings to fledglings. The next year, a raptoran couple may renew their previous marriage to one another, or split up and wed different partners for the season.
* TheNightOwl: Raptorans are nocturnal ([[UnreliableIllustrator their character art notwithstanding]]), rising with the moon and going to sleep at dawn. Their communities thus have a dedicated "Sunspeaker" to handle diplomacy with other races during daylight hours.
* OurElvesAreDifferent: Though
zombies they're taller than ''D&D''[='s=] elves, raptorans have elven builds, use a language (Tuilvilanuue) derived from Elven, animated carry the supernatural disease "beetle rot," which deals both temporary Constitution damage and their CreationMyth involves their lead goddess Tuilviel Glithien clashing with the fallen elven goddess Lolth, giving raptorans permanent Constitution drain. Unlike normal diseases, this can kill a hatred for the drow equal victim through StatDeath, but beetle rot can be cured just as easily as a mundane illness.
* TheSwarm: Their default state is a swarm of tiny insects.
* TheVirus: Those who succumb
to elves'. Raptorans also tend to be aloof and coolly cordial towards strangers until they've worked out their intentions, and have a reputation beetle rot rise as being snobbish towards races that can't fly.
* RiteOfPassage: Raptorans are not born able to fly, instead they use their wings to glide or assist with jumping. When
a young adult raptoran is deemed ready by their flock chief, they are given leave to undertake the Walk of the Four Winds, a voluntary exile that tests the raptoran's mettle until they gain the strength and prowess to fly under their own power. Or rancid beetle zombie in gameplay terms, a raptoran adventurer cannot fly until they reach 5 Hit Dice, and even then for only a few rounds each day, until at 10 Hit Dice they grow strong enough that flying requires no more exertion than walking.
* WingedHumanoid: Raptorans' most striking feature are their feathered wings, which are predominantly white, though black-tipped feathers increasingly appear
days, while those slain by a rancid beetle swarm or zombie rise as a raptoran ages.another zombie almost immediately.



[[folder:Rasclinn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_rasclinn_3e.png]]

to:

[[folder:Rasclinn]]
[[folder:Raptoran]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_rasclinn_3e.png]] org/pmwiki/pub/images/d&d_raptoran_3e.jpg]]



->'''Origin:''' ''TabletopGame/DarkSun''\\
'''Classification:''' Magical Beast (3E)\\
'''Challenge Rating:''' 3 (3E)\\
'''Alignment:''' Unaligned

Small herbivorous canines that graze in packs, protected by their metallic hides.

to:

->'''Origin:''' ''TabletopGame/DarkSun''\\
'''Classification:''' Magical Beast
->'''Classification:''' Humanoid (3E)\\
'''Challenge Rating:''' 3 1/2 (3E)\\
'''Playable:''' 3E\\
'''Alignment:''' Unaligned

Small herbivorous canines that graze
ChaoticGood

Winged humanoids who dwell
in packs, protected by their metallic hides.cliffside settlements on the edge of civilization.



* ChromeChampion: Rasclinn have the unique ability to extract trace metals found in the plants they consume, metal that they then incorporate into their fur, hides and teeth. This grants them natural armor as good as full plate and makes their bite attacks more effective.
* CraftedFromAnimals: Unsurprisingly, Athasians eagerly hunt rasclinn for their metal hides, which can be made into armor that offers superior protection at the cost of weighing more. While it is possible to try and smelt the iron out from a rasclinn's remains, not many smiths have the forges required for the task, and the actual iron yielded is negligible, only five coins' weight (worth 50 cp) per hide.
* PsychicPowers: 2nd Edition rasclinn have no psionic attacks, instead they're under a constant ''tower of iron will'' effect that makes them all but immune to psionics. 3rd Edition instead lets them use ''befuddle'' at will and ''burst'' and ''skate'' a few times per day.
* TurnsRed: Rasclinn packs will fly into a berserk rage should any of their members get downed, especially if those injured [[MamaBear are]] [[PapaWolf pups.]]

to:

* ChromeChampion: Rasclinn BirdPeople: They look mostly humanoid, but beyond their wings, raptorans have downy feathers in place of hair, keen yellow eyes, taloned feet, and hatch from clutches of three or four eggs (but still nurse their young).
* BlowYouAway: Raptorans gained their power of flight from an ancient pact with
the unique ability lords of the Elemental Plane of Air, which also lets raptoran spellcasters boost the power of magic with the air descriptor.
* DeathFromAbove: An airborne raptoran can make a dive attack
to extract trace metals found deal double damage with a piercing weapon, and they much prefer to rain arrows upon landbound foes rather than engage on equal footing.
* HandyFeet: Raptorans' taloned feet have a strong grip, assisting with climbing and allowing them to wield a specialized composite longbow dubbed the footbow.
* ImmortalProcreationClause: Raptorans live longer than humans but shorter than elves or dwarves, and have cyclical periods of fertility between the ages of 20 and 150, during which time a given raptoran (male or female) will only be fertile for one year out of three. This leads to the raptorans' odd marriage customs -- couples marry
in the plants they consume, metal that they then incorporate into spring (often in mass ceremonies among age-mates), and each marriage lasts for a matter of months, just long enough for a couple to potentially produce eggs and raise their fur, hides and teeth. This grants them natural armor as good as full plate and makes hatchlings to fledglings. The next year, a raptoran couple may renew their bite attacks more effective.
* CraftedFromAnimals: Unsurprisingly, Athasians eagerly hunt rasclinn for their metal hides, which can be made into armor that offers superior protection at the cost of weighing more. While it is possible
previous marriage to try one another, or split up and smelt the iron out from a rasclinn's remains, not many smiths have the forges required wed different partners for the task, season.
* TheNightOwl: Raptorans are nocturnal ([[UnreliableIllustrator their character art notwithstanding]]), rising with the moon
and the actual iron yielded is negligible, only five coins' weight (worth 50 cp) per hide.
* PsychicPowers: 2nd Edition rasclinn
going to sleep at dawn. Their communities thus have no psionic attacks, instead a dedicated "Sunspeaker" to handle diplomacy with other races during daylight hours.
* OurElvesAreDifferent: Though
they're under taller than ''D&D''[='s=] elves, raptorans have elven builds, use a constant ''tower of iron will'' effect language (Tuilvilanuue) derived from Elven, and their CreationMyth involves their lead goddess Tuilviel Glithien clashing with the fallen elven goddess Lolth, giving raptorans a hatred for the drow equal to elves'. Raptorans also tend to be aloof and coolly cordial towards strangers until they've worked out their intentions, and have a reputation as being snobbish towards races that makes them all but immune can't fly.
* RiteOfPassage: Raptorans are not born able
to psionics. 3rd Edition fly, instead lets them they use ''befuddle'' at will their wings to glide or assist with jumping. When a young adult raptoran is deemed ready by their flock chief, they are given leave to undertake the Walk of the Four Winds, a voluntary exile that tests the raptoran's mettle until they gain the strength and ''burst'' prowess to fly under their own power. Or in gameplay terms, a raptoran adventurer cannot fly until they reach 5 Hit Dice, and ''skate'' even then for only a few times per day.
rounds each day, until at 10 Hit Dice they grow strong enough that flying requires no more exertion than walking.
* TurnsRed: Rasclinn packs will fly into a berserk rage should any of WingedHumanoid: Raptorans' most striking feature are their members get downed, especially if those injured [[MamaBear are]] [[PapaWolf pups.]]feathered wings, which are predominantly white, though black-tipped feathers increasingly appear as a raptoran ages.



[[folder:Rast]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_rast_3e.png]]

to:

[[folder:Rast]]
[[folder:Rasclinn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_rast_3e.org/pmwiki/pub/images/d&d_rasclinn_3e.png]]



->'''Origin:''' ''TabletopGame/{{Planescape}}''\\
'''Classification:''' Outsider (3E)\\
'''Challenge Rating:''' 5 (3E)\\
'''Alignment:''' TrueNeutral

Ravenous hovering monsters native to the Quasi-Elemental Plane of Ash, though packs of them can be found across the planes.

to:

->'''Origin:''' ''TabletopGame/{{Planescape}}''\\
''TabletopGame/DarkSun''\\
'''Classification:''' Outsider Magical Beast (3E)\\
'''Challenge Rating:''' 5 3 (3E)\\
'''Alignment:''' TrueNeutral

Ravenous hovering monsters native to the Quasi-Elemental Plane of Ash, though packs of them can be found across the planes.
Unaligned

Small herbivorous canines that graze in packs, protected by their metallic hides.



* BigEater: Rasts are insatiable creatures that eat almost continuously.
* {{Flight}}: They have the supernatural ability to fly, though if this power is suppressed, rasts are nearly helpless on the ground despite their many legs. In such cases they can only make a single move or attack action each round, and move at most five feet.
* ImmuneToFire: As creatures with the Fire subtype, rasts are immune to such damage, [[AchillesHeel but take extra damage from cold.]]
* MonstrousCannibalism: Packs of rasts will never eat their own, but will happily attack and feast on rival packs.
* MultiArmedAndDangerous: Rasts can have up to 15 claws, but can only use up to four at once.
* TheParalyzer: A rast's mere stare can paralyze opponents for several rounds, leaving it free to focus its attacks on those who resisted its gaze.
* VampiricDraining: They can bite into grappled opponents and drain blood each round, dealing [[NonHealthDamage Constitution damage]], though the rast doesn't recover any health from the attack.

to:

* BigEater: Rasts are insatiable creatures that eat almost continuously.
* {{Flight}}: They
ChromeChampion: Rasclinn have the supernatural unique ability to fly, though if this power is suppressed, rasts are nearly helpless on extract trace metals found in the ground despite plants they consume, metal that they then incorporate into their fur, hides and teeth. This grants them natural armor as good as full plate and makes their bite attacks more effective.
* CraftedFromAnimals: Unsurprisingly, Athasians eagerly hunt rasclinn for their metal hides, which can be made into armor that offers superior protection at the cost of weighing more. While it is possible to try and smelt the iron out from a rasclinn's remains, not
many legs. In such cases they can smiths have the forges required for the task, and the actual iron yielded is negligible, only make a single move or attack action each round, and move at most five feet.
coins' weight (worth 50 cp) per hide.
* ImmuneToFire: As creatures with the Fire subtype, rasts are PsychicPowers: 2nd Edition rasclinn have no psionic attacks, instead they're under a constant ''tower of iron will'' effect that makes them all but immune to such damage, [[AchillesHeel but take extra damage from cold.]]
* MonstrousCannibalism: Packs of rasts
psionics. 3rd Edition instead lets them use ''befuddle'' at will never eat and ''burst'' and ''skate'' a few times per day.
* TurnsRed: Rasclinn packs will fly into a berserk rage should any of
their own, but will happily attack and feast on rival packs.
* MultiArmedAndDangerous: Rasts can have up to 15 claws, but can only use up to four at once.
* TheParalyzer: A rast's mere stare can paralyze opponents for several rounds, leaving it free to focus its attacks on
members get downed, especially if those who resisted its gaze.
* VampiricDraining: They can bite into grappled opponents and drain blood each round, dealing [[NonHealthDamage Constitution damage]], though the rast doesn't recover any health from the attack.
injured [[MamaBear are]] [[PapaWolf pups.]]



[[folder:Rastipede]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/d&d_rastipede_2e.jpg]]
[[caption-width-right:300:2e]]
->'''Origin:''' ''TabletopGame/{{Spelljammer}}''\\
'''Playable:''' 2E\\

to:

[[folder:Rastipede]]
[[quoteright:300:https://static.
[[folder:Rast]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/d&d_rastipede_2e.jpg]]
[[caption-width-right:300:2e]]
org/pmwiki/pub/images/d&d_rast_3e.png]]
[[caption-width-right:350:3e]]
->'''Origin:''' ''TabletopGame/{{Spelljammer}}''\\
'''Playable:''' 2E\\
''TabletopGame/{{Planescape}}''\\
'''Classification:''' Outsider (3E)\\
'''Challenge Rating:''' 5 (3E)\\



Insectoid beings found across Wildspace, trading with other races. They're unrelated to the rasts above.

to:

Insectoid beings Ravenous hovering monsters native to the Quasi-Elemental Plane of Ash, though packs of them can be found across Wildspace, trading with other races. They're unrelated to the rasts above.planes.



* CanonImmigrant: Like the hadozee, the rastipedes debuted in ''TabletopGame/StarFrontiers'', where they were known as the vrusk.
* IneptMage: While rastipedes can take up the Mage class, they can't progress past 4th level in it, and no rastipede has been known to master a spell above 2nd level. This hasn't impeded their ability to travel Wildspace, because for some unknown reason, any ''spelljammer helm'' used by a rastipede mage operates as if they had three times the spellcaster levels they actually do.
* InsectoidAliens: They're six-foot-long insectoids with centauroid body structures, scuttling about on eight legs supporting an upright humanoid torso.
* TheNoseKnows: Well, antennae, but rastipedes' keen sense of smell prevent others from sneaking up on them.
* ProudMerchantRace: They're the "penultimate" traders in Wildspace, second only to their close associates the arcane/mercane. The catch is that rastipedes have a shade of HonestJohnsDealership -- while rastipedes won't renege on a deal and will fulfill it to the letter, and obey laws against smuggling and slave trafficking, they delight in invoking the ExactWords of a bargain. One example is a rastipede selling a lottery ticket with this week's winning numbers on it, only said ticket is from last week and invalid. Another anecdote has a scro captain about to execute a quartermaster because the "half-off" armor he bought from a rastipede was sized for gnomes.

to:

* CanonImmigrant: Like BigEater: Rasts are insatiable creatures that eat almost continuously.
* {{Flight}}: They have
the hadozee, the rastipedes debuted in ''TabletopGame/StarFrontiers'', where they were known as the vrusk.
* IneptMage: While rastipedes can take up the Mage class, they can't progress past 4th level in it, and no rastipede has been known to master a spell above 2nd level. This hasn't impeded their
supernatural ability to travel Wildspace, because for some unknown reason, any ''spelljammer helm'' used by a rastipede mage operates as fly, though if they had three times this power is suppressed, rasts are nearly helpless on the spellcaster levels they actually do.
* InsectoidAliens: They're six-foot-long insectoids with centauroid body structures, scuttling about on eight legs supporting an upright humanoid torso.
* TheNoseKnows: Well, antennae, but rastipedes' keen sense of smell prevent others from sneaking up on them.
* ProudMerchantRace: They're the "penultimate" traders in Wildspace, second only to
ground despite their close associates many legs. In such cases they can only make a single move or attack action each round, and move at most five feet.
* ImmuneToFire: As creatures with
the arcane/mercane. The catch is that rastipedes Fire subtype, rasts are immune to such damage, [[AchillesHeel but take extra damage from cold.]]
* MonstrousCannibalism: Packs of rasts will never eat their own, but will happily attack and feast on rival packs.
* MultiArmedAndDangerous: Rasts can
have a shade of HonestJohnsDealership -- while rastipedes won't renege on a deal and will fulfill it up to the letter, and obey laws against smuggling and slave trafficking, they delight in invoking the ExactWords of a bargain. One example is a rastipede selling a lottery ticket with this week's winning numbers on it, 15 claws, but can only said ticket is use up to four at once.
* TheParalyzer: A rast's mere stare can paralyze opponents for several rounds, leaving it free to focus its attacks on those who resisted its gaze.
* VampiricDraining: They can bite into grappled opponents and drain blood each round, dealing [[NonHealthDamage Constitution damage]], though the rast doesn't recover any health
from last week and invalid. Another anecdote has a scro captain about to execute a quartermaster because the "half-off" armor he bought from a rastipede was sized for gnomes.attack.


Added DiffLines:

[[folder:Rastipede]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/d&d_rastipede_2e.jpg]]
[[caption-width-right:300:2e]]
->'''Origin:''' ''TabletopGame/{{Spelljammer}}''\\
'''Playable:''' 2E\\
'''Alignment:''' TrueNeutral

Insectoid beings found across Wildspace, trading with other races. They're unrelated to the rasts above.
----
* CanonImmigrant: Like the hadozee, the rastipedes debuted in ''TabletopGame/StarFrontiers'', where they were known as the vrusk.
* IneptMage: While rastipedes can take up the Mage class, they can't progress past 4th level in it, and no rastipede has been known to master a spell above 2nd level. This hasn't impeded their ability to travel Wildspace, because for some unknown reason, any ''spelljammer helm'' used by a rastipede mage operates as if they had three times the spellcaster levels they actually do.
* InsectoidAliens: They're six-foot-long insectoids with centauroid body structures, scuttling about on eight legs supporting an upright humanoid torso.
* TheNoseKnows: Well, antennae, but rastipedes' keen sense of smell prevent others from sneaking up on them.
* ProudMerchantRace: They're the "penultimate" traders in Wildspace, second only to their close associates the arcane/mercane. The catch is that rastipedes have a shade of HonestJohnsDealership -- while rastipedes won't renege on a deal and will fulfill it to the letter, and obey laws against smuggling and slave trafficking, they delight in invoking the ExactWords of a bargain. One example is a rastipede selling a lottery ticket with this week's winning numbers on it, only said ticket is from last week and invalid. Another anecdote has a scro captain about to execute a quartermaster because the "half-off" armor he bought from a rastipede was sized for gnomes.
[[/folder]]
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''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': [[Characters/DungeonsAndDragonsCreatureTypes Creature Types]] ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToJ I to J]] | [[Characters/DungeonsAndDragonsCreaturesK K]] | [[Characters/DungeonsAndDragonsCreaturesL L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | '''R''' | [[Characters/DungeonsAndDragonsCreaturesSPartOne Sa-Sn]], [[Characters/DungeonsAndDragonsCreaturesSPartTwo So-Sy]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToV U to V]] | [[Characters/DungeonsAndDragonsCreaturesWToZ W to Z]]) | [[Characters/DungeonsAndDragonsBeholderkin Beholderkin]] | [[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsGiants Giants]] | [[Characters/DungeonsAndDragonsMindFlayers Mind Flayers]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]] | [[Characters/DungeonsAndDragonsCrossoverCreatures Crossover Creatures]] \\

to:

''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': [[Characters/DungeonsAndDragonsCreatureTypes Creature Types]] ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToJ I to J]] | [[Characters/DungeonsAndDragonsCreaturesK K]] | [[Characters/DungeonsAndDragonsCreaturesL L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ [[Characters/DungeonsAndDragonsCreaturesNToO N to O]] | [[Characters/DungeonsAndDragonsCreaturesPToQ P to Q]] | '''R''' | [[Characters/DungeonsAndDragonsCreaturesSPartOne Sa-Sn]], [[Characters/DungeonsAndDragonsCreaturesSPartTwo So-Sy]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToV U to V]] | [[Characters/DungeonsAndDragonsCreaturesWToZ W to Z]]) | [[Characters/DungeonsAndDragonsBeholderkin Beholderkin]] | [[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsGiants Giants]] | [[Characters/DungeonsAndDragonsMindFlayers Mind Flayers]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]] | [[Characters/DungeonsAndDragonsCrossoverCreatures Crossover Creatures]] \\

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