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[[folder:Mite]]
[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/d&d_mite_2e.png]]
[[caption-width-right:315:2e]]
->'''Classification:''' Fey (5E)\\
'''Challenge Rating:''' 1/4 (5E)\\

to:

[[folder:Mite]]
[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/d&d_mite_2e.png]]
[[caption-width-right:315:2e]]
[[folder:Mirage Mullah]]
->'''Classification:''' Fey (5E)\\
(3E)\\
'''Challenge Rating:''' 1/4 (5E)\\As base creature +2 (3E)\\



Malicious little humanoids who delight in making other people miserable with their tricks and traps.

to:

Malicious little humanoids The rulers - and prisoners - of fey oases, who delight in making other people miserable with feign hospitality while looking for an excuse to punish their tricks and traps.guests.



* GripingAboutGremlins: In older editions, mites are classified as a type of gremlin.
* GulliverTieDown: In 2nd Edition, mites are known to capture victims with pit traps and tripwires, after which the mites swarm and bind them, then beat them unconscious. After being dragged to the mites' lair, the bound victim gets to endure several days of being chittered at and taunted by the creatures, until the mites get bored, knock the victim out again, steal all their belongings, and dump them somewhere embarrassing.
* HatePlague: 5E mites amplify the irritation of other creatures, so that every minor setback sparks anger and everyone operates on a HairTriggerTemper, which can quickly cause an adventuring party to fall into infighting, or a dungeon to devolve into a chaotic battlezone. In gameplay terms, mites can put a "blood-boiling hex" on other creatures that inflicts a penalty on their rolls, unless they give into their anger by lashing out at an ally.
* TheHeartless: Their 5th Edition backstory has mites spawned in the Feywild whenever someone grows so frustrated that they violently lash out -- the surly individual sleepwalks to a tree or large plant, digs a hole, screams into it, and covers the hole, so that the next new moon a swarm of mites boil out of the hole. They exist to perpetuate such anger by setting tripwires across the top of staircases, filling locks with debris, replacing valuable gems with fakes, and so forth.
* TrapMaster: Whether with tripwires, trapdoors, nets or pits, mites are adept at setting traps to bedevil or capture victims.

to:

* GripingAboutGremlins: In older editions, mites are classified as CelestialDeadline: They fell victim to one -- anyone who fails to leave a type fey oasis before dawn will disappear with it, becoming a mirage mullah bound to the place.
* DepartureMeansDeath: Zig-zagged; should a mirage mullah walk beyond the light
of gremlin.
* GulliverTieDown: In 2nd Edition, mites are known
the torches of their oasis camp, they'll have to capture make a Will save each hour or lose a point each of Strength, Constitution and Charisma, and the DC for these checks increases each time it's failed. This can potentially kill the fey, but if the mirage mullah survives 24 hours away from their oasis, they become mortal again, lose this template, and begin recovering their lost ability points.
* FauxAffablyEvil: Mirage mullahs act jovial and welcoming when travelers come to their oasis, but "they delight in exacting punishment for [[EvilIsPetty the slightest perceived offense,"]] using their ''blindness/deafness'' or ''bestow curse'' spell-like abilities to torment
victims with pit traps and tripwires, after who speak harshly or raise their hand against them.
* VanishingVillage: A fey oasis looks like an inviting watering hole in
which the mites swarm a wealthy merchant caravan has made camp, but they only appear at dusk and bind them, then beat them unconscious. After being dragged to the mites' lair, the bound victim gets to endure several days of being chittered at and taunted by the creatures, until the mites get bored, knock the victim out again, steal all their belongings, and dump them disappear before dawn, only they reappear somewhere embarrassing.
* HatePlague: 5E mites amplify
else in the irritation of other creatures, so that every minor setback sparks anger world at nightfall.
* WeakenedByTheLight: In natural daylight, mirage mullahs take a hit to Charisma
and everyone operates on a HairTriggerTemper, which can quickly cause an adventuring party to fall into infighting, or a dungeon to devolve into a chaotic battlezone. In gameplay terms, mites can put a "blood-boiling hex" on other creatures that inflicts suffer a penalty on rolls -- including the saving throws to survive leaving their rolls, unless they give into their anger by lashing out at an ally.
* TheHeartless: Their 5th Edition backstory has mites spawned in the Feywild whenever someone grows so frustrated that they violently lash out -- the surly individual sleepwalks to a tree or large plant, digs a hole, screams into it, and covers the hole, so that the next new moon a swarm of mites boil out of the hole. They exist to perpetuate such anger by setting tripwires across the top of staircases, filling locks with debris, replacing valuable gems with fakes, and so forth.
* TrapMaster: Whether with tripwires, trapdoors, nets or pits, mites are adept at setting traps to bedevil or capture victims.
oasis.


Added DiffLines:

[[folder:Mite]]
[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/d&d_mite_2e.png]]
[[caption-width-right:315:2e]]
->'''Classification:''' Fey (5E)\\
'''Challenge Rating:''' 1/4 (5E)\\
'''Alignment:''' LawfulEvil

Malicious little humanoids who delight in making other people miserable with their tricks and traps.
----
* GripingAboutGremlins: In older editions, mites are classified as a type of gremlin.
* GulliverTieDown: In 2nd Edition, mites are known to capture victims with pit traps and tripwires, after which the mites swarm and bind them, then beat them unconscious. After being dragged to the mites' lair, the bound victim gets to endure several days of being chittered at and taunted by the creatures, until the mites get bored, knock the victim out again, steal all their belongings, and dump them somewhere embarrassing.
* HatePlague: 5E mites amplify the irritation of other creatures, so that every minor setback sparks anger and everyone operates on a HairTriggerTemper, which can quickly cause an adventuring party to fall into infighting, or a dungeon to devolve into a chaotic battlezone. In gameplay terms, mites can put a "blood-boiling hex" on other creatures that inflicts a penalty on their rolls, unless they give into their anger by lashing out at an ally.
* TheHeartless: Their 5th Edition backstory has mites spawned in the Feywild whenever someone grows so frustrated that they violently lash out -- the surly individual sleepwalks to a tree or large plant, digs a hole, screams into it, and covers the hole, so that the next new moon a swarm of mites boil out of the hole. They exist to perpetuate such anger by setting tripwires across the top of staircases, filling locks with debris, replacing valuable gems with fakes, and so forth.
* TrapMaster: Whether with tripwires, trapdoors, nets or pits, mites are adept at setting traps to bedevil or capture victims.
[[/folder]]

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