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Trope was cut/disambiguated due to cleanup
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* CharClone: Clearly coincidental but she does check a lot of boxes - a cool mask, nickname referencing her color of choice, being a sibling of not one but two of the heroes, having a bitter rivalry, both on the battlefield and in love, with a person basically thursted into fighting her. She even takes over as the BigBad in ''Legends''.
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[[folder:Fewmaster Toede]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fewmaster_toede_7.jpg]]
->'''Race:''' Hobgoblin
->'''Class:''' Fighter/Rogue
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fewmaster_toede_7.jpg]]
->'''Race:''' Hobgoblin
->'''Class:''' Fighter/Rogue
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fewmaster_toede_7.jpg]]
->'''Race:'''
->'''Class:'''
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An aurak draconian who assists Verminaard in Pax Tharkas. He avoids the battle that leads to Verminaard's death and later impersonates him as part of a plan to enslave the dwarves of Thorbardin and become the new Red Dragon Highlord.
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* ChainOfCommand: Dray-yan knows he's not an experienced military commander, so he delegates general tactical decisions to the experienced bozak soldier Grag while he concentrates on administration and politics.
* DeadPersonImpersonation: He magically disguises himself as Verminaard as a means of messing with the Heroes of the Lance and the refugees they're protecting, and to keep the Red Dragonarmy troops in line while he schemes to take Thorbardin.
* DisneyVillainDeath: Flint wields the Hammer of Kharas against him in the final battle and knocks him into a large pit in Reorx's temple.
* DoNotGoGentle: Subverted. Aurak draconians have the ability to turn into a blazing, explosive energy ball when they die. Flint doesn't know this, but he's afraid he might have to find out when he's about to kill Dray-yan with the Hammer of Kharas. The Hammer forcibly moves itself to slam onto Dray-yan's hands instead, causing him to fall into a bottomless pit.
* TheDragon: ''Dragons Of The Dwarven Depths'' reveals that he was this to Verminaard at Pax Tharkas.
* DragonAscendant: He tries to do this by taking Verminaard's position with the eventual goal of capturing Thorbardin and becoming a Highlord in his own right.
* HandBlast: Aurak draconians have the ability to shoot energy blasts from their hands. Dray-yan demonstrates this by blasting Sturm Brightblade in the final battle in Thorbardin.
* RememberTheNewGuy: He doesn't appear at all in the original Chronicles. Instead, he first appears in ''Dragons Of The Dwarven Depths'' and is revealed as TheDragon to Verminaard, having wisely avoided the battle where the Heroes of the Lance killed the Highlord.
* WitchSpecies: Like all aurak draconians, he has innate magical abilities. He dresses in black robes covered in runes, further illustrating his skills.
[[/folder]]
[[folder:Fewmaster Toede]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fewmaster_toede_7.jpg]]
->'''Race:''' Hobgoblin
->'''Class:''' Fighter/Rogue
->'''Alignment:''' LawfulEvil
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* ChainOfCommand: Dray-yan knows he's not an experienced military commander, so he delegates general tactical decisions to the experienced bozak soldier Grag while he concentrates on administration and politics.
* DeadPersonImpersonation: He magically disguises himself as Verminaard as a means of messing with the Heroes of the Lance and the refugees they're protecting, and to keep the Red Dragonarmy troops in line while he schemes to take Thorbardin.
* DisneyVillainDeath: Flint wields the Hammer of Kharas against him in the final battle and knocks him into a large pit in Reorx's temple.
* DoNotGoGentle: Subverted. Aurak draconians have the ability to turn into a blazing, explosive energy ball when they die. Flint doesn't know this, but he's afraid he might have to find out when he's about to kill Dray-yan with the Hammer of Kharas. The Hammer forcibly moves itself to slam onto Dray-yan's hands instead, causing him to fall into a bottomless pit.
* TheDragon: ''Dragons Of The Dwarven Depths'' reveals that he was this to Verminaard at Pax Tharkas.
* DragonAscendant: He tries to do this by taking Verminaard's position with the eventual goal of capturing Thorbardin and becoming a Highlord in his own right.
* HandBlast: Aurak draconians have the ability to shoot energy blasts from their hands. Dray-yan demonstrates this by blasting Sturm Brightblade in the final battle in Thorbardin.
* RememberTheNewGuy: He doesn't appear at all in the original Chronicles. Instead, he first appears in ''Dragons Of The Dwarven Depths'' and is revealed as TheDragon to Verminaard, having wisely avoided the battle where the Heroes of the Lance killed the Highlord.
* WitchSpecies: Like all aurak draconians, he has innate magical abilities. He dresses in black robes covered in runes, further illustrating his skills.
[[/folder]]
[[folder:Fewmaster Toede]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fewmaster_toede_7.jpg]]
->'''Race:''' Hobgoblin
->'''Class:''' Fighter/Rogue
->'''Alignment:''' LawfulEvil
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doesn't belong in the header
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[[folder:Paladine, the Platinum Dragon. Former leader of gods of good.]]
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[[folder:Paladine, the Platinum Dragon. Former leader of gods of good.]]Dragon]]
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Trope was cut/disambiguated due to cleanup
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* ArcherArchetype: In D&D literature, he's practically an analogue to [[Literature/TheLordOfTheRings Legolas]].
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* BashBrothers: With Raistlin, at least until the latter abandons him.
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* BrainsEvilBrawnGood: The Good Brawn to Raistlin's (eventually) Evil Brains.
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* BashBrothers: With Caramon, at least until he abandons the latter.
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* BrainsEvilBrawnGood: The (eventually) Evil Brains to Caramon's Good Brawn.
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* FantasyGunControl: It's explicitly stated that Krynn has no guns because the only source of such technology is the gnomes. Who, even if they were willing, would make something that would probably be too big, heavy, and overcomplicated to use, assuming it didn't just blow up the first time you pulled the trigger.
** In fact, it's subtly implied that Krynn's medieval stasis remains unchallenged mostly because people take a look at gnomes and decide "screw science; sorcery is saner, safer and more reliable" and leave them to it. The sad thing is, they're not exactly ''wrong''.
** In fact, it's subtly implied that Krynn's medieval stasis remains unchallenged mostly because people take a look at gnomes and decide "screw science; sorcery is saner, safer and more reliable" and leave them to it. The sad thing is, they're not exactly ''wrong''.
to:
* FantasyGunControl: It's explicitly stated that Krynn has no guns because the only source of such technology is the gnomes. Who, even if they were willing, would make something that would probably be too big, heavy, and overcomplicated to use, assuming it didn't just blow up the first time you pulled the trigger.
**trigger. In fact, it's subtly implied that Krynn's medieval stasis remains unchallenged mostly because people take a look at gnomes and decide "screw science; sorcery is saner, safer and more reliable" and leave them to it. The sad thing is, they're not exactly ''wrong''.''wrong''.
**Conversely, the proliferation of firearms through the ''Dungeons & Dragons'' multiverse has in the past been at least partially attributed to Krynnish gnomes.
**
**Conversely, the proliferation of firearms through the ''Dungeons & Dragons'' multiverse has in the past been at least partially attributed to Krynnish gnomes.