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* SkillGateCharacter: Abaddon works surprisingly well as a carry in pub games: he can dive towers fairly well with ''Borrowed Time'' and ''Aphotic Shield'' and get easily fed, ''Curse of Avernus'' makes him really hard to run away from, and he's quite tanky as well, especially when everyone has no idea that ''Borrowed Time'' will turn all damage that he takes into healing, causing them to continue to focus him even when ''Borrowed Time'' is active and heal him to full in a second, essentially tripling his effective HP. In high-level games, though, that rarely works well: he is a melee carry with little mobility making him vulnerable to kiting, ''Curse of Avernus'' isn't that good of a steroids (it only gives a flat 40 attack speed bonus, so a Lifestealer with equal farm will out-DPS an Abaddon with ease) and works for everyone on his team, and he needs to spam ''Mist Coil'' and ''Aphotic Shield'' to be effective in a fight but his cast time is slow, leading to consistent interrupts to damage-dealing which is NOT something a carry wants. Because of this, whenever played in professional games, Abaddon is most often played as an offlaner or support, buying utility and aura items, healing and protecting his cores with ''Mist Coil'' and ''Aphotic Shield'', providing them with an additional damage steroids and disrupting the enemy with ''Curse of Avernus'' and discouraging the other team from focusing him with ''Borrowed Time''.

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* SkillGateCharacter: SkillGateCharacters: Abaddon works surprisingly well as a carry in pub games: he can dive towers fairly well with ''Borrowed Time'' and ''Aphotic Shield'' and get easily fed, ''Curse of Avernus'' makes him really hard to run away from, and he's quite tanky as well, especially when everyone has no idea that ''Borrowed Time'' will turn all damage that he takes into healing, causing them to continue to focus him even when ''Borrowed Time'' is active and heal him to full in a second, essentially tripling his effective HP. In high-level games, though, that rarely works well: he is a melee carry with little mobility making him vulnerable to kiting, ''Curse of Avernus'' isn't that good of a steroids (it only gives a flat 40 attack speed bonus, so a Lifestealer with equal farm will out-DPS an Abaddon with ease) and works for everyone on his team, and he needs to spam ''Mist Coil'' and ''Aphotic Shield'' to be effective in a fight but his cast time is slow, leading to consistent interrupts to damage-dealing which is NOT something a carry wants. Because of this, whenever played in professional games, Abaddon is most often played as an offlaner or support, buying utility and aura items, healing and protecting his cores with ''Mist Coil'' and ''Aphotic Shield'', providing them with an additional damage steroids and disrupting the enemy with ''Curse of Avernus'' and discouraging the other team from focusing him with ''Borrowed Time''.

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* SkillGateCharacter: Abaddon works surprisingly well as a carry in pub games: he can dive towers fairly well with ''Borrowed Time'' and ''Aphotic Shield'' and get easily fed, ''Curse of Avernus'' makes him really hard to run away from, and he's quite tanky as well, especially when everyone has no idea that ''Borrowed Time'' will turn all damage that he takes into healing, causing them to continue to focus him even when ''Borrowed Time'' is active and heal him to full in a second, essentially tripling his effective HP. In high-level games, though, that rarely works well: he is a melee carry with little mobility making him vulnerable to kiting, ''Curse of Avernus'' isn't that good of a steroids (it only gives a flat 40 attack speed bonus, so a Lifestealer with equal farm will out-DPS an Abaddon with ease) and works for everyone on his team, and he needs to spam ''Mist Coil'' and ''Aphotic Shield'' to be effective in a fight but his cast time is slow, leading to consistent interrupts to damage-dealing which is NOT something a carry wants. Because of this, whenever played in professional games, Abaddon is most often played as an offlaner or semi-support, buying utility and aura items, healing and protecting his cores with ''Mist Coil'' and ''Aphotic Shield'', providing them with an additional damage steroids in ''Curse of Avernus'' and discouraging the other team to focus him with ''Borrowed Time'', although later reworks make him a much more viable carry by letting him proactively cause problems with Manta Style and ''Curse of Avernus'', in tandem with being made a Universal hero, letting him scale deceptively well.

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* SkillGateCharacter: Abaddon works surprisingly well as a carry in pub games: he can dive towers fairly well with ''Borrowed Time'' and ''Aphotic Shield'' and get easily fed, ''Curse of Avernus'' makes him really hard to run away from, and he's quite tanky as well, especially when everyone has no idea that ''Borrowed Time'' will turn all damage that he takes into healing, causing them to continue to focus him even when ''Borrowed Time'' is active and heal him to full in a second, essentially tripling his effective HP. In high-level games, though, that rarely works well: he is a melee carry with little mobility making him vulnerable to kiting, ''Curse of Avernus'' isn't that good of a steroids (it only gives a flat 40 attack speed bonus, so a Lifestealer with equal farm will out-DPS an Abaddon with ease) and works for everyone on his team, and he needs to spam ''Mist Coil'' and ''Aphotic Shield'' to be effective in a fight but his cast time is slow, leading to consistent interrupts to damage-dealing which is NOT something a carry wants. Because of this, whenever played in professional games, Abaddon is most often played as an offlaner or semi-support, support, buying utility and aura items, healing and protecting his cores with ''Mist Coil'' and ''Aphotic Shield'', providing them with an additional damage steroids in and disrupting the enemy with ''Curse of Avernus'' and discouraging the other team to focus from focusing him with ''Borrowed Time'', although later reworks make him a much more viable carry by letting him proactively cause problems with Manta Style and ''Curse of Avernus'', in tandem with being made a Universal hero, letting him scale deceptively well.Time''.



* StoneWall: Abaddon can be a beast to take down thanks to his damage-absorbing shield and automatically-triggered invulnerability that also turns any damage he takes into health. Being able to live through practically any burst even from a blink initiation without the need of an Aeon Disk is something only Abaddon (and Wraith King) can boast. The trade-off is that his damage steroids ''Curse of Avernus'' doesn't scale very well with farm compared to a real carry (although his rework into a Universal hero improved his damage scaling significantly).

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* StoneWall: Abaddon can be a beast to take down thanks to his damage-absorbing shield and automatically-triggered invulnerability that also turns any damage he takes into health. Being able to live through practically any burst even from a blink initiation without the need of an Aeon Disk is something only Abaddon (and Wraith King) can boast. The trade-off is that his damage steroids ''Curse of Avernus'' doesn't scale very well with farm compared to a real carry (although his rework into carry, though this is mitigated by Abaddon's status as a Universal hero improved his damage scaling significantly).hero.



* ArmorPiercingAttack: ''Fiend's Grip'' can disable and drain an enemy's mana through spell immunity, although it can't damage them. This makes it one of the more powerful disables in the game, since carries often rely on spell immunity in order to avoid being disabled in a teamfight.

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* ArmorPiercingAttack: ''Fiend's Grip'' can disable and drain an enemy's mana through spell immunity, although it can't damage them. debuff immunity. This makes it one of the more powerful disables in the game, since carries often rely on spell debuff immunity in order to avoid being disabled in a teamfight.



* SomeDexterityRequired: As soon as Brewmaster pops his ultimate, you'll have to control four heroes simultaneously, each one with his own separate skills and abilities that work best chained together. A well-played ''Primal Split'', however can be extremely impressive and deadly.

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* SomeDexterityRequired: As soon as Brewmaster pops his ultimate, you'll have to control four heroes simultaneously, each one with his own separate skills and abilities that work best chained together. A well-played ''Primal Split'', however however, can be extremely impressive and deadly.



* CooldownManipulation: ''Bad Juju'' reduces the cooldowns of all of Dazzle's abilities and items when cast.

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* CooldownManipulation: ''Bad Juju'' reduces the cooldowns of all of Dazzle's abilities and items when cast.


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* DoubleEdgedBuff: ''Ghost Walk'' turns Invoker invisible and boosts health and mana regeneration, but also slows him down until he gets 4 levels in ''Wex''.
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* PinataEnemy: One of the hardest aspects of playing Broodmother is to avoid feeding your Spiderlings, as a swarm of them can give as much gold as waves of normal creeps to the enemy team. Being up against heroes with Cleave, or some kind of ranged multi-hit ability (Medusa, Luna) makes this even more problematic, sometimes to the point that you don't dare use the Spiderlings any more, reducing your effectiveness.

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* PinataEnemy: One of the hardest aspects of playing Broodmother is to avoid feeding your Spiderlings, as a swarm of them can give as much gold as waves of normal creeps to the enemy team. Being up against heroes with Cleave, Cleave or some kind of ranged multi-hit ability (Medusa, Luna) makes this even more problematic, sometimes to the point that you don't dare use the Spiderlings any more, reducing your effectiveness.effectiveness. Abilities that are more effective the more enemies that are hit by it (Legion Commander's ''Overwhelming Odds'', or Earthshaker's ultimate) also can make the Spiderlings a liability.

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** The status effect ''Break'' (such as from ''Nethertoxin'' or ''Silver Edge'') prevents ''Borrowed Time'' from auto-activating. This means if Abaddon is chain-controlled while under its effect, he will die without his ultimate activating.

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** The status effect ''Break'' Break (such as from ''Nethertoxin'' ''Viper Strike'' or ''Silver Edge'') Silver Edge) prevents ''Borrowed Time'' from auto-activating. This means if Abaddon is chain-controlled while under its effect, he will die without his ultimate activating.



* DoubleEdgedBuff: When ''Jet Pack'' is active, Clockwerk can see and fly over terrain with increased movement speed, but turns slower and cannot attack.



* DifficultButAwesome: ''Black Hole'' is one of the most fearsome teamfight abilities in the game, disabling the entire enemy team for up to 4 seconds while dealing heavy damage. It is also very difficult to land as the enemy will rarely group nicely for you given the choice, and being a channelled ability, requires Enigma to catch all enemy heroes or buy Linken's Sphere to prevent disruption.

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* DifficultButAwesome: ''Black Hole'' is one of the most fearsome teamfight abilities in the game, disabling the entire enemy team for up to 4 seconds while dealing heavy damage.damage and grouping them up, rendering them even more vulnerable to Enigma's teammates' [=AoE=] abilities. It is also very difficult to land as the enemy will rarely group nicely for you given the choice, and being a channelled ability, requires Enigma to catch all enemy heroes or buy Linken's Sphere to prevent disruption.



* EnemySummoner: ''Demonic Summoning'' summons into three Eidolons, which are capable of self-replicating on successful attacks.

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* EnemySummoner: ''Demonic Summoning'' summons into three Eidolons, which are capable of self-replicating on successful attacks.



* DropTheHammer: The Immortal weapon Shock of the Anvil is an anvil that Magnus wields as a hammer.



* ImprovisedWeapon: His Immortal weapon Shock of the Anvil is a hammer made out of an anvil.

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* ImprovisedWeapon: His Immortal weapon Shock of the Anvil is a hammer made out of an anvil.anvil wielded as if it were a hammer.

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