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* AuthorityEqualsAsskicking: They're very high up in the demon hierarchy.


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* RankScalesWithAsskicking: They're very high up in the demon hierarchy.

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* BigGood: Got called in to sort through Betruger's shenanigans and get the project's bottom line back on track. When things literally end up going to Hell, he spends most of the game [[TheNeedsOfTheMany trying to contain the crisis so it doesn't reach Earth]], and aiding the marine in trying to figure out just what the [[{{Pun}} hell]] is going on.

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* BigGood: Got called in to sort through Betruger's shenanigans and get the project's bottom line back on track. When things literally end up going to Hell, he spends most of the game [[TheNeedsOfTheMany trying to contain the crisis so it doesn't reach Earth]], and aiding the marine in trying to figure out just what the [[{{Pun}} hell]] is going on. [[spoiler:After the signal is sent anyway, be it by Marine or by Betruger, Swann discovers the invasion source in the caverns and tries to go along with Campbell to destroy the threat before the Fleet arrives. They fail, but the Marine manages to get the job done.]]




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* WellIntentionedExtremist: Destroys a lot of the communication equipment to keep the demonic infestation from spreading outside of Mars, willing to condemn everyone still alive on the station, including himself.



* SacrificialLion: [[spoiler: He gets killed by Sabaoth.]]

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* SacrificialLion: [[spoiler: He gets killed by Sabaoth.Sabaoth late in the game.]]



* AmbiguousSituation: [[spoiler: The game never clarifies if Kelly was on Betruger's side the entire time, or if he was converted into a demon later in the game. At the very least, it's implied that whether the signal for reinforcements was sent by the player or not, he was converted shortly thereafter and prior to reaching the Delta Labs as he attacks Campbell around that time and lures the player into an ambush.]]
* BadBoss: He's verbally abusive and denigrating, even for a DrillSergeantNasty type character, and seems to be very impatient, often telling the player to "Pick up the pace!" (even while you're in the middle of fighting). He does drop the abuse and becomes much more professional after the shit hits the fan, though. [[spoiler: Then he turns into a cyborg-demon-zombie and tries to kill you.]]
* {{BFG}}: [[spoiler: He sports a BFG-9000 when you fight him as Sabaoth.]]

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* AmbiguousSituation: [[spoiler: The game never clarifies if Kelly was on Betruger's side the entire time, or if he was converted into a demon later in the game. At the very least, it's implied that whether the signal for reinforcements was sent by the player or not, he was converted shortly thereafter and prior to reaching the Delta Labs as he attacks Swann and Campbell around that time and lures the player into an ambush.]]
* BadBoss: He's verbally abusive and denigrating, even for a DrillSergeantNasty type character, and seems to be very impatient, often telling the player to "Pick up the pace!" (even while you're in the middle of fighting). He does drop the abuse and becomes much more professional after the shit hits the fan, though. [[spoiler: Then he turns into a cyborg-demon-zombie and tries to kill you.
]]
* {{BFG}}: [[spoiler: He sports a BFG-9000 when you fight him as Sabaoth. He actually stole it from Campbell after mortally wounding him.]]



* MeanBoss: He's verbally abusive and denigrating, even for a DrillSergeantNasty type character, and seems to be very impatient, often telling the player to "Pick up the pace!" (even while you're in the middle of fighting). He does drop the abuse and becomes much more professional after the shit hits the fan, though. [[spoiler: Then he turns into a cyborg-demon-zombie and tries to kill you.]]



* MissionControl: She replaces Sergeant Kelly.
* MorallyAmbiguousDoctorate: Zigzagged. Despite her connection to the teleportation experiments, she's the one who blew the whistle on Betruger's activities prior to ''Doom 3'', and attempts to stop the demonic incursion in ''Resurrection of Evil''.

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* MissionControl: She replaces Sergeant Kelly.
Kelly in ''Resurrection of Evil''.
* MorallyAmbiguousDoctorate: Zigzagged.Subverted. Despite her connection to the teleportation experiments, she's the one who blew the whistle on Betruger's activities prior to ''Doom 3'', and attempts to stop the demonic incursion in ''Resurrection of Evil''.




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* UncertainDoom: [[spoiler:We never find out whether or not she survived the events of ''Resurrection of Evil''.]]



* ChuckCunninghamSyndrome: In ''Resurrection of Evil'', only shotgun and machinegun Z-Secs are seen around, with no pistol or shield Z-Secs appearing even once.



* UniqueEnemy: Only four shield troopers appear in the base game.

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* UniqueEnemy: Only four shield troopers appear in the base game.game, all in one level.
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* HeroicSacrifice: [[spoiler: Tells the Engineer to shut down the Mars base's life support so she has enough energy to power a teleporter to Hell, in order to ultimately destroy the Artifact.]]

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* HeroicSacrifice: [[spoiler: Tells the Engineer to shut down the Mars base's life support and doom everyone still alive on it, herself included, so she has enough energy to power a teleporter to Hell, in order to ultimately destroy the Artifact.]]



* SmallRoleBigImpact: She does not appear at all in the first game (only her PDA can be found), but she's the reason Swann got called to Mars, and is partially responsible for Betruger's plan failing.

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* SmallRoleBigImpact: She does not appear at all in the first game (only her PDA can be found), but she's the reason Swann got called to Mars, and is partially responsible for Betruger's plan failing.
failing. [[spoiler:Both times.]]

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* DegradedBoss: The first two Hell Knights you fight have [=1.5x=] health than the ones you meet afterwards.



* MightyGlacier: They have the most health and are the physically largest of the non-boss enemies (they're shorter than a Hell Knight but have considerably more girth), and their flamethrowers deal a lot of damage, but they thankfully move slowly.

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* MightyGlacier: They have the most health and are the physically largest of the non-boss enemies (they're shorter than a Hell Knight but have considerably more girth), their melee attacks are very painful and their flamethrowers deal a lot of damage, but they thankfully move slowly.



* GiantSpaceFleaFromNowhere: Unlike all the other bosses there is no forshadowing for her and she seemingly just appears at random. The second encounter inside the ruins inside the site is foreshadowed by the spiked balls they love to toss around.

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* GiantSpaceFleaFromNowhere: Unlike all the other bosses there is no forshadowing for her [[note]]barring a brief telekinesis showcase presented in Alpha Labs 3[[/note]] and she seemingly just appears at random. The second encounter inside the ruins inside the site is foreshadowed by the spiked balls they love to toss around.


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* PlayingWithFire: Summons fire walls just like Arch-Viles do, as well as launches fireballs at you from the distance.
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* HoistByItsOwnPetard: The Wraith can be easily killed by goading it into teleporting, then approaching the Wraith to make it rematerialise right in front of you and blowing its head off in the split second it appears.

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* HoistByItsOwnPetard: HoistByHisOwnPetard: The Wraith can be easily killed by goading it into teleporting, then approaching the Wraith to make it rematerialise right in front of you and blowing its head off in the split second it appears.
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* UndeadBarefooter: The fat zombies are barefooted.

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* UndeadBarefooter: The fat zombies are barefooted.barefooted; same with fast ones.

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* DemonicSpiders: Literally.


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* LarynxDissonance: They roar and hiss ''deeply'' for a creature of their size.
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* OneManArmy: Besides the occasional sentry bot aid, there's not a single active combatant alive to directly help any of these marines. Despite this, they trudge on and each individually stop some portion of the Hell invasion, only mostly being pointed in the right direction or getting aid to continue their demon slaughtering. The result is the Marine and Bravo Marine end up as an understated ''two''-man-army thanks to operating independently at the same time, while the Engineer cleans up what's left a year later.

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* OneManArmy: Besides the occasional sentry bot aid, there's not a single active combatant alive to directly help any of these marines. Despite this, they trudge on and each individually stop some portion of the Hell invasion, only mostly being pointed in the right direction or getting scientific aid to continue their demon slaughtering. The result is the Marine and Bravo Marine end up as an understated ''two''-man-army ''two''-man army thanks to operating independently at the same time, while the Engineer cleans up what's left a year later.
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* OneManArmy: Besides the occasional sentry bot aid, there's not a single active combatant alive to directly help any of these marines. Despite this, they trudge on and each individually stop some portion of the Hell invasion, only mostly being pointed in the right direction or getting aid to continue their demon slaughtering. The result is the Marine and Bravo Marine end up as an understated ''two''-man-army thanks to operating independently at the same time, while the Engineer cleans up what's left a year later.

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