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A band of pirate monkeys accidentaly summoned into the Constant by Wagstaff. They roam the seas around the Moon Quay island, looking for hapless survivors to pilage and plunder of their belongins.

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A band of pirate monkeys accidentaly accidentally summoned into the Constant by Wagstaff. They roam the seas around the Moon Quay island, looking for hapless survivors to pilage pillage and plunder of their belongins.belongings.



* BanditMooks: Powder Monkey's can knock items out of your inventory and steal it for themselves, stashing them away in a hidden stash somewhere in the overworld. This is actually a trait inherent to their Cutlesses, as you can do the same if you aquire one.

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* BanditMooks: BanditMook: Powder Monkey's Monkeys can knock items out of your inventory and steal it for themselves, stashing them away in a hidden stash somewhere in the overworld. This is actually a trait inherent to their Cutlesses, Cutlasses, as you can do the same if you aquire acquire one.
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* HellIsThatNoise: One of the main signs the hounds will come to attack will be the sounds of their demonic barks, which sound like a steamtrain about to leave the station in the distance, or if the characters comment on it.
->'''Wilson:''' "Did you hear that?"
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-? '''Wilson''': ''"Don't you dare monkey around with my boat!"''

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-? -> '''Wilson''': ''"Don't you dare monkey around with my boat!"''
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[[/folder]]

[[folder:Powder Monkeys]]
-? '''Wilson''': ''"Don't you dare monkey around with my boat!"''
A band of pirate monkeys accidentaly summoned into the Constant by Wagstaff. They roam the seas around the Moon Quay island, looking for hapless survivors to pilage and plunder of their belongins.
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* BanditMooks: Powder Monkey's can knock items out of your inventory and steal it for themselves, stashing them away in a hidden stash somewhere in the overworld. This is actually a trait inherent to their Cutlesses, as you can do the same if you aquire one.
* GodGuise: An unintentional case, but they seem to have taken to worshiping Wagstaff in some way. The Moon Quay island is designed in a way to resemble his face, and their pods resemble the machine used to generate the Unnatural Portal.
* TreasureMap: Defeating the Prime Mate during a pirate raid will net you one of these. They work like back in ''Shipwrecked'', revealing an "X Marks the Spot" somewhere on the mainland. Finding it can net you several goodies, including all of the loot they may have stolen from you.

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* ShoutOut: Whenever a Rockjaw is near, you can hear a music cue that sounds a lot like the Jaws theme.

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* BossInMookClothing: It's a painfully persistent shark that is vulnerable for very little time and nigh impossible to outrun (outsail?).
* ShoutOut: Whenever a Rockjaw is near, you can hear a music cue that sounds a lot like the Jaws ''Film/{{Jaws}}'' theme.



* InvincibleMinorMinion: They never leave the archives, and that is the only place you will ever find them. They're also unkillable, as knocking them down to zero health simply causes them to collapse into a husk that can be revived later. They can be kept dead so long as their HP is kept below a certain treshold, but they'll eventually regenerate to a point where they can be re-activated.

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* InvincibleMinorMinion: They never leave the archives, and that is the only place you will ever find them. They're also unkillable, as knocking them down to zero health simply causes them to collapse into a husk that can be revived later. They can be kept dead so long as their HP is kept below a certain treshold, threshold, but they'll eventually regenerate to a point where they can be re-activated.
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Nice Hat is no longer a trope


* NiceHat: Mactusk wears a Tam o' Shanter, that can be used by the player. It restores 6.7 sanity per minute, the best of any hat.
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Up To Eleven is a defunct trope


* CuteMonster: They're certainly cute as even the more monstrous looking spider variants like the Cave Spiders and Spitters all have a cute cowering animation when exposed to light and purr when asleep. This is UpToEleven if a spider is pacified by Webber, who'll all have big happy smiles on their faces.

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* CuteMonster: They're certainly cute as even the more monstrous looking spider variants like the Cave Spiders and Spitters all have a cute cowering animation when exposed to light and purr when asleep. This is UpToEleven if If a spider is pacified by Webber, who'll they'll all have big happy smiles on their faces.
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* InvincibleMinorMinion: They never leave the archives, and that is the only place you will ever find them. They're also unkillable, as knocking them down to zero health simply causes them to collapse into a husk that can be revived later. They can be kept dead so long as their HP is kept below a certain treshold, but they'll eventually regenerate to a point where they can be re-activated.

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* InvincibleMinorMinion: They never leave the archives, and that is the only place you will ever find them. They're also unkillable, as knocking them down to zero health simply causes them to collapse into a husk that can be revived later. They can be kept dead so long as their HP is kept below a certain treshold, but they'll eventually regenerate to a point where they can be re-activated.re-activated.

[[/folder]]
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->'''Woodie:''' ''"That thing's hankering for a bite of my boat!"''



[[/folder]]

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[[/folder]][[/folder]]

[[folder:Ancient Sentrypede]]

-> '''WX-78:''' ''"ANCIENT INSECTOID AUTOMATON"''

Ancient machines found in the Ancient Archives. They're inactive, at first, but once the Archives are re-activated, they come back to life and attack any intruders in sight.
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* InvincibleMinorMinion: They never leave the archives, and that is the only place you will ever find them. They're also unkillable, as knocking them down to zero health simply causes them to collapse into a husk that can be revived later. They can be kept dead so long as their HP is kept below a certain treshold, but they'll eventually regenerate to a point where they can be re-activated.
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[[/folder]]

[[AC:Introduced in ''Don't Starve Together'']]

[[folder:Cookie Cutters]]
Crustaceans that hang around the salt formations at sea, with a particular taste for making holes in your boats.
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* ZergRush: They come in large numbers, though usually spread apart enough that you can aggro only a few at a time. Woe betide the poor sods who alert the whole pod to come after their boats, though.
[[/folder]]

[[folder:Rockjaw]]
Hostile sharks of the sea, who make big leaps into players boats in order to chomp down on seafarers.
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* ShoutOut: Whenever a Rockjaw is near, you can hear a music cue that sounds a lot like the Jaws theme.
* ThreateningShark: They're hostile to whatever catches their attention.
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correcting grammar problems


Hostile creatures that live in spider dens. They stay inside during the day unless the player walks into their territory. They comes out at night. The den if not destroyed quickly, will evolve into a bigger version, inhabiting more dangerous spiders. They can be killed for their silks or healing glands. They are neutral to Webber and can even be befriended by him.

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Hostile creatures that live in spider dens. They stay inside during the day unless the player walks into their territory. They comes come out at night. The den if not destroyed quickly, will dens evolve into a bigger version, inhabiting more dangerous spiders. They over time if left alone. Spiders can be killed for their silks silk or healing glands. They are neutral to Webber and can even be befriended by him.



Strange vegetarian fish-like humanoid creatures that can be found in Marshes. They act hostile to anyone approaching their house or attacking them. Normally hostile, Wurt can not only befriend them, but can also convince them to help the other survivors.

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Strange vegetarian vegetarian, fish-like humanoid creatures that can be are usually found in Marshes. They act hostile to anyone approaching their house houses or attacking them. Normally hostile, Wurt can not only befriend them, but can also convince them to help the other survivors.



Wolf-like creatures that frequently appears to attack the player, in packs that gets bigger each times. They can also be found in the desert, living in mounds of corpses. During Winter, a blue variant appears and it creates a blaze of freeze upon death. During summer, a red variant appears and will die creating a fire. They drop monster meats and sometimes, their teeth.

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Wolf-like creatures that frequently appears appear to attack the player, player in packs that gets bigger each times. grow in number. They can also be found in the desert, living in around mounds of corpses. bones. During Winter, a blue variant appears and it creates a blaze of Hounds will freeze upon death. During summer, a their surroundings on death, while in Summer red variant appears and Hounds will die creating a fire. explode into flames when they die. They drop monster meats meat and sometimes, their occasionally hound teeth.



* OurZombiesAreDifferent: When a Hound dies on the Lunar Island there is a chance for it to get resurrected as a Horror Hound.

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* OurZombiesAreDifferent: When a Hound dies on the Lunar Island there is a chance for it to get resurrected revive as a Horror Hound.



* PlayingWithFire: When a Red Hound dies, it explodes into several fires.

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* PlayingWithFire: When a Red Hound dies, it explodes bursts into several fires.flame.



Frogs that live near water ponds and marshes, they will attack the player with their tongue, slipping items out of their inventory. They can be killed for their legs and monster meat. Sometimes during spring, a rain of frog can occurs.

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Frogs that live near water ponds and marshes, they in ponds. They will attack the player with their tongue, slipping pulling items out of their inventory. inventory and dropping them on the ground. They can be killed for their legs and monster meat. Sometimes during spring, a rain of frog can occurs.edible legs. Spring occasionally has Frog Rain.



A huge meat bulb luring prey by hanging leafy meat. It is surrounded by eyeplants, which attack anyone approaching and then devores them. Once the bulb is killed, the eyeplants disappear and all the meats undigested is dropped.

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A huge meat bulb luring that lures prey by hanging leafy meat. It is surrounded by eyeplants, which attack anyone approaching and then devores devoures them. Once the bulb is killed, the eyeplants disappear and all the meats any undigested meat is dropped.



* ActionBomb: They can explode once they're done slurping blood.

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* ActionBomb: They can explode once they're done slurping if they suck too much blood.



Large tentacles that can be found in marshes and underground. They are hidden in the ground and will comes out to attack anything approaching them. They will often engages in fights with spiders and merms, so the player can just pick up the loots left after a fight and not bother engaging themself. They can drop tentacles' spots and spikes, which can be used as a weapon.

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Large tentacles that can be found in marshes and the underground. They are hidden in the ground and will comes only come out to attack anything approaching them. They Tentacles will often engages engage in fights with spiders and merms, so the player can just pick up the loots loot left after a fight and not bother engaging themself. if they're careful. They can drop tentacles' tentacle spots and tentacle spikes, which can be used as a weapon.make for good weapons.



* EldritchAbomination: Giant tentacles covered in spikes. They seems to reproduces between each others which implies that the full body is a giant mess of tentacles without a face.

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* EldritchAbomination: Giant tentacles covered in spikes. They seems to reproduces reproduce between each others other, which implies that the full body is a giant mess of tentacles without a face.



Clockwork machines appearing only in Chess lands. There are three types: the knight, who simply attack by jumping, headbutting and kiting; the bishop, who shoots orbs, and the rook, who is large and ram into the player and destroy everything on his way. They are also protecting the Wooden Thing.

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Clockwork machines appearing only in Chess lands. Chesslands. There are three types: the knight, who simply attack attacks by jumping, headbutting and kiting; the bishop, who shoots orbs, electric orbs from a distance, and the rook, who is large and ram into the player and destroy everything on his in its way. They are can also be found protecting the Wooden Thing.



* ChessMotifs: They are based on the Rook, Bishop and Knight.

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* ChessMotifs: They are based on the Rook, Bishop and Knight.Knight pieces.



An automaton based on the "rook" pieces that is considerably stronger and tougher than the Knight

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An automaton based on the "rook" pieces that is considerably stronger and tougher than the KnightKnight.



A monster that appears when the player has becomes too naughty of killing innocent creatures such as rabbits, Tallbirds or the Glommer. He steals items from the player and flies away with them in his bag. He used to be friends with Wortox, until they had a falling out that led to Wortox accidentally absorbing Krampus' soul.

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A monster that who appears when the player has becomes too naughty of been 'too naughty' by killing innocent creatures such as rabbits, Tallbirds or the Glommer. He steals items from the player and flies away with them in his bag. He used to be friends with Wortox, until they had a falling out that led to Wortox accidentally absorbing Krampus' soul.



* AmbiguouslyEvil: He appears to punish the player for naughty, suggesting that he's on the side of good. However, he also fights alongside Klaus, and in the ''Possessions'' short he stole from the survivors unprovoked and tried to kidnap a baby Beefalo.
* BanditMook: It will steal anything near your base, including chests and backpacks.

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* AmbiguouslyEvil: He appears to punish the player for naughty, killing too many innocent critters, suggesting that he's on the side of good. However, he also fights alongside Klaus, and in the ''Possessions'' short he stole from the survivors unprovoked and tried to kidnap a baby Beefalo.
* BanditMook: It He will steal anything near your base, including chests and backpacks.



* HawaiianShirtedTourist: It wears a Hawaiian shirt in ''Shipwrecked''.

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* HawaiianShirtedTourist: It He wears a Hawaiian shirt in ''Shipwrecked''.



* HellIsThatNoise: Before it appears, it makes a creepy hissing noise every time you kill an innocent creature, getting steadily louder as the counter increments.

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* HellIsThatNoise: Before it he appears, it he makes a creepy hissing noise every time you kill an innocent creature, getting steadily louder as the counter increments.goes up.



A bat-like hostile creature that dwells in the cave and produce guano. It will also comes in the surface through opened sinkholes. It drops its wings which can be used for crafting weapons.

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A bat-like hostile creature that dwells in the cave caves and produce produces guano. It will also comes in the surface surfaces through opened sinkholes. It drops its wings wings, which can be used for crafting weapons.



A giant worm that periodically attacks in the underground, acting as the cave counterpart to hounds. They follow the player from below the ground and only comes out to attack, which is when they are vulnerable.

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A giant worm that periodically attacks in the underground, acting as the cave counterpart to hounds. They follow the player from below the ground and only comes come out to attack, which is when they are vulnerable.briefly making themselves vulnerable in the process.



* LifeDrain: An interesting variation of it. When attached to a player, they'll drain their hunger stat instead until their satiated. Played straight when a player's hunger stat is zero, or if it attaches to another mob like Bunnymen where it will start draining their HP instead.

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* LifeDrain: An interesting variation of it. When attached to a player, they'll drain their hunger stat instead until their they're satiated. Played straight when a player's hunger stat is zero, or if it attaches to another mob like Bunnymen where it will start draining their HP instead.



Hallucinations that slowly appear as sanity decreases, until they start attacking the player. They can also appear in The hostile ones include the Terrorbeak, the Crawling horror, and the sea-exclusive Swimming Horror. They can also be encountered in the ruin, during the nightmare cycle. They drop nightmare fuel upon death, which makes them a good farming method.

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Hallucinations that slowly appear as sanity decreases, until they start attacking the player. They can also appear in the Ruins during Nightmare Cycles. The hostile ones include the Terrorbeak, the Crawling horror, Horror, and the sea-exclusive Swimming Horror. They can also be encountered in the ruin, during the nightmare cycle. They drop nightmare fuel upon death, which makes them a good farming method.death.



Hostile crocodiles that periodically attack the player as a pack in the world of ''Shipwrecked'', with more of them coming each attacks. They serve as a replacement to hounds. Unlike the sea hounds, they can actually attack on the ground, which is why they were deemed a better counterpart.

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Hostile crocodiles that periodically attack the player as a pack in the world of ''Shipwrecked'', with more of them coming each attacks.time. They serve as a replacement to hounds. Unlike the sea hounds, they can actually attack on the ground, which is why they were deemed a better counterpart.land.



Small, weak creatures that slither in the jungle, emerging from viney bushes or chopped jungle trees. While they can be dispatched with a few swings of the basic machete, beware of the yellow Poison Snake!

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Small, weak creatures that slither in the jungle, emerging emerge from viney bushes bushes, or chopped jungle trees. While they can be dispatched with a few swings of the basic machete, beware of the yellow Poison Snake!Snake.



Agressive swordfish that only spawns in certain areas of the ocean. A very impressive cutlass can be crafted from its body.

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Agressive swordfish that only spawns spawn in certain areas of the ocean. A very impressive cutlass can be crafted from its body.



Strange creatures that are a mix between a dragon and a muscled beach-goer. They live by the volcano and are hostile to everything in their sight. When the volcano erupts during Dry Season, their eggs are launched by the volcano as well and any eggs that remain intact when landing promptly hatch into a Dragoon if left alone enough.

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Strange creatures that are a mix between a dragon and a muscled beach-goer. They live by the volcano and are hostile to everything in their sight. When the volcano erupts during Dry Season, their eggs are launched by the volcano as well and any eggs that remain intact when landing promptly will hatch into a Dragoon if left alone enough.
alone.



Aggressive bats that periodically attack the player in larger swarms every times. They replace the hounds in ''Hamlet'' and are way harder to deal with. They can also be found in cave clefts. They can drop wings and...pig skin?

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Aggressive bats that periodically attack the player in larger swarms every times. each time. They replace the hounds in ''Hamlet'' and are way harder to deal with. ''Hamlet''. They can also be found in cave clefts. They can clefts, and drop wings and...pig skin?and 'Pigskin?'.



* BatOutOfHell: Even though their name implies that they are just regular vampire bats, they are still too monstrous for that to be true.

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* BatOutOfHell: Even though their name implies that they are just regular vampire bats, they are still too they're a bit TOO aggressive and monstrous for that to be true.that.



Carnivorous plants that grow in the jungles of the world of ''Hamlet''. There are two kinds, the flytrap is a big stationary plant who spawns seedlings, weaker but mobile version of it.

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Carnivorous plants that grow in the jungles of the world of ''Hamlet''. There are two kinds, the flytrap The Flytrap is a big stationary plant who that spawns seedlings, weaker but mobile version of it.Seedlings.



* ManEatingPlant: They will automatically aggro any nearby mobs and players, barring Wormwood if he isn't carrying any meat. In addition they'll eat any meat items left on the ground, With Seedlings growing in stages for each meat item they eat until they grow into Flytraps.

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* ManEatingPlant: They will automatically aggro any nearby mobs and players, barring Wormwood if he isn't carrying any meat. In addition they'll eat any meat items left on the ground, With with Seedlings growing in stages for each meat item they eat until they grow into Flytraps.



Ant-like humanoids found in the world of ''Hamlet''. They live in the Mant Hills and are aggressive to all outsiders. Players disguised as Mants can befriend them to be followers. There are also Mant Warriors, who are more powerful and defend the queen. They speak their own language, which is incomprehensible without the Pherostone.

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Ant-like humanoids found in the world of ''Hamlet''. They live in the Mant Hills and are aggressive to all outsiders. Players disguised as Mants can befriend them to be and turn them into followers. There are also Mant Warriors, who are more powerful and defend the queen. They speak their own language, which is incomprehensible without the Pherostone.



* EliteMook: The Mant Warriors, which are more powerful. They're also not fooled by the Mant disguises and will attack on sight. During the Aporkalypse, all Mants become Mant Warriors.

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* EliteMook: The Mant Warriors, which who are more powerful.powerful than the regular Mants. They're also not fooled by the Mant disguises and will attack on sight. During the Aporkalypse, all Mants become Mant Warriors.



* AbnormalLimbRotationRange: They'll rotate their heads 360 degrees when they're stationary and eyeing the player.

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* AbnormalLimbRotationRange: They'll rotate their heads 360 degrees when they're while stationary and eyeing watching the player.



* HelpfulMook: If playing as WX-78, the lightning strikes they do can be used to attain [[SuperMode System Overload]] easily and heal WX-78. [[NecessaryDrawback Of course it's not without its drawbacks]]; triggering System Overload also damages WX-78's sanity by 33 points and since they shoot 3 lightning bolts at once, they'll drain their sanity by 99 points, which is nearly all of their sanity when unupgraded. And if it's the Aporkalypse, Thunderbirds will do 10 lightning bolts in one strike which will instantly drain WX-78's sanity straight to zero even if fully upgraded.
* ShockAndAwe: A bird that somehow has the ability to do lightning strikes.

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* HelpfulMook: If playing as WX-78, the lightning strikes they do can be used to attain [[SuperMode System Overload]] easily and heal WX-78. [[NecessaryDrawback Of course it's not without its drawbacks]]; triggering System Overload also damages WX-78's sanity by 33 points and since they shoot 3 lightning bolts at once, they'll drain their sanity by 99 points, which is nearly all of their sanity when unupgraded.not upgraded. And if it's the Aporkalypse, Thunderbirds will do 10 lightning bolts in one strike which will instantly drain WX-78's sanity straight to zero even if fully upgraded.
* ShockAndAwe: A bird that somehow has the ability to do call lightning strikes.
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* YourMindMakesItReal: They become increasingly more visible as your sanity gets lower, until they eventually become fully solid and can attack you.

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Hostile creatures that live in spider dens. They stays inside during the day unless the player walks into their territory. They comes out at night. The den if not destroyed quickly, will evolve into a bigger version, inhabiting more dangerous spiders. They can be killed for their silks or healing glands. They are neutrals to Webber and can even be befriended by him.

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Hostile creatures that live in spider dens. They stays stay inside during the day unless the player walks into their territory. They comes out at night. The den if not destroyed quickly, will evolve into a bigger version, inhabiting more dangerous spiders. They can be killed for their silks or healing glands. They are neutrals neutral to Webber and can even be befriended by him.



* RedEyesTakeWarning: Dangling Depth Dwellers, Cave Spiders and Spitters all have red eyes and are stronger than regular spiders.



A monster that appears when the player has becomes too naughty of killing innocent creatures such as rabbits, Tallbirds or the Glommer. He steals items from the player and flies away with them in his bag.

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A monster that appears when the player has becomes too naughty of killing innocent creatures such as rabbits, Tallbirds or the Glommer. He steals items from the player and flies away with them in his bag. He used to be friends with Wortox, until they had a falling out that led to Wortox accidentally absorbing Krampus' soul.


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* AmbiguouslyEvil: He appears to punish the player for naughty, suggesting that he's on the side of good. However, he also fights alongside Klaus, and in the ''Possessions'' short he stole from the survivors unprovoked and tried to kidnap a baby Beefalo.


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* DeathIsCheap: Assuming the Krampus in game is the same one in ''Possessions'', he seems to have recovered very well from having his soul absorbed.
* EvilFormerFriend: Krampus was one to Wortox until the latter refused to go along with the former's plan to capture a Beefalo calf.


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* HellishPupils: Used to have slit pupils before his redesign, which gave him none at all.


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* {{Hypocrite}}: Punishes the player for killing innocent creatures, but was willing to steal a baby Beefalo from its mother [[ItAmusedMe just for his own amusement]].
* ItAmusedMe: Seems to be his motivation behind stealing things from the survivors, at least in ''Possessions''.


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* AKindOfOne: The ''Possessions'' short refers to Krampus as an individual, but multiple Krampii can appear at once in-game.


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* YellowEyesOfSneakiness: He originally had yellow eyes with slit pupils before his redesign, and he still does in ''Possessions''.
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More accurate.


* AddedAlliterativeAppeal: The '''D'''angling '''D'''epth '''D'''wellers.

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* AddedAlliterativeAppeal: AlliterativeName: The '''D'''angling '''D'''epth '''D'''wellers.

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A monster that appears when the player has becomes too naughty of killing innocent creatures such as rabbits, tallbirds or the Glommer. He steals items from the player and fly away with them in his bag.

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A monster that appears when the player has becomes too naughty of killing innocent creatures such as rabbits, tallbirds Tallbirds or the Glommer. He steals items from the player and fly flies away with them in his bag.



* RareRandomDrop: When killed, he has a 1% chance to drop the very useful Krampus Sack.
* SignatureScent: A few characters mention that the Krampus Sack smells of goat.
* {{Unishment}}: Krampus is meant to punish the player for being 'naughty', but most players see Krampus spawning as a good thing because he has a chance to drop the best backpack item in the game.



* AlbinosAreFreaks: Unlike the Blue Whale, it is naturally hostile and will attack the player without being provoked. Some of the characters comment that it is filled with hatred, and Warly and Woodlegs outright call it a devil.



* ShoutOut: To ''Literature/MobyDick'', complete with a harpoon sticking out of it.

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* ShoutOut: To MobySchtick: A clear reference to ''Literature/MobyDick'', complete with a harpoon sticking out of it.
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* PunnyName: A swordfish like the real-world animal, except that it ''literally'' has a sword for a face.

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* PunnyName: PunBasedCreature: A swordfish like the real-world animal, except that it ''literally'' has a sword for a face.
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* AchillesHeel: When taking on a nest, it can be fairly dangerous with multiple spiders attacking you at once. However, they're small enough to be caught by traps, which can easily, cheeply and safely kill them.

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* AchillesHeel: When taking on a nest, it can be fairly dangerous with multiple spiders attacking you at once. However, they're small enough to be caught by traps, which can easily, cheeply cheaply and safely kill them.
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* AchillesHeel: When taking on a nest, it can be fairly dangerous with multiple spiders attacking you at once. However, they're small enough to be caught by traps, which can easily, cheeply and safely kill them.
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[-[[Characters/DontStarvePlayableCharacters Playable Characters]] | [[Characters/DontStarveAllies Allies]] | '''Monsters and Hostile Mobs''' | [[Characters/DontStarveNeutralAndPassiveMobs Neutral And Passive Mobs]] | [[Characters/DontStarveBossesAndGiants Bosses and Giants]] | [[Characters/DontStarveOtherCharacters Other Characters]] -]]]]]

This character sheet is about the various hostile mobs found in VideoGame/DontStarve.

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[-[[Characters/DontStarvePlayableCharacters Playable Characters]] | [[Characters/DontStarveAllies Allies]] | '''Monsters and Hostile Mobs''' | [[Characters/DontStarveNeutralAndPassiveMobs Neutral And and Passive Mobs]] | [[Characters/DontStarveBossesAndGiants Bosses and Giants]] | [[Characters/DontStarveOtherCharacters Other Characters]] -]]]]]

This character sheet is about the various hostile mobs found in VideoGame/DontStarve.
''VideoGame/DontStarve''.
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* {{Gonk}}: Definitely designed to be an ugly looking creature.

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* {{Gonk}}: Definitely Deliberately designed to be an ugly looking creature.
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[[/folder]]

[[folder:Thunderbird]]
[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/thunderbird.png]]

->'''Wigfrid:''' ''"This bird calls upön the mighty Thör!"''

Birds that live in the Painted Desert biome. Approaching one will cause it to call several lightning strikes at the player.
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* AbnormalLimbRotationRange: They'll rotate their heads 360 degrees when they're stationary and eyeing the player.
* GlassCannon: It attacks with powerful lightning strikes but otherwise only has a measly 50 Hit Points.
* HelpfulMook: If playing as WX-78, the lightning strikes they do can be used to attain [[SuperMode System Overload]] easily and heal WX-78. [[NecessaryDrawback Of course it's not without its drawbacks]]; triggering System Overload also damages WX-78's sanity by 33 points and since they shoot 3 lightning bolts at once, they'll drain their sanity by 99 points, which is nearly all of their sanity when unupgraded. And if it's the Aporkalypse, Thunderbirds will do 10 lightning bolts in one strike which will instantly drain WX-78's sanity straight to zero even if fully upgraded.
* ShockAndAwe: A bird that somehow has the ability to do lightning strikes.
* {{Thunderbird}}: Though unlike the usual portrayal, Thunderbirds here are flightless, owl-like, and rather small.
----

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[[AC:Introduced in ''Hamlet'']]

[[folder:Vampire Bat]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/vampirebat_ds.png]]

->'''Wilson:''' ''"I'd prefer to keep all of my blood"''

Aggressive bats that periodically attack the player in larger swarms every times. They replace the hounds in ''Hamlet'' and are way harder to deal with. They can also be found in cave clefts. They can drop wings and...pig skin?

to:

[[AC:Introduced in ''Hamlet'']]

[[folder:Vampire Bat]]
[[quoteright:143:https://static.
[[folder:Dragoon]]
[[quoteright:150:https://static.
tvtropes.org/pmwiki/pub/images/vampirebat_ds.org/pmwiki/pub/images/dragoon_6.png]]

->'''Wilson:''' ''"I'd prefer to keep all of my blood"''

Aggressive bats
->'''Webber:''' ''"It's a trailblazer!"''

Strange creatures
that periodically attack the player in larger swarms every times. are a mix between a dragon and a muscled beach-goer. They replace live by the hounds in ''Hamlet'' volcano and are way harder hostile to deal with. They can also be found everything in cave clefts. They can drop wings and...pig skin?their sight. When the volcano erupts during Dry Season, their eggs are launched by the volcano as well and any eggs that remain intact when landing promptly hatch into a Dragoon if left alone enough.



* BatOutOfHell: Even though their name implies that they are just regular vampire bats, they are still too monstrous for that to be true.
* NonindicativeName: Amusingly enough, the skin they dropped is called "Pigskin?" with several characters remarking how unusual it is for the skin to have come from a bat. In addition Pigskin? can be used in place of regular Pigskin when crafting items that call for it.

to:

* BatOutOfHell: Even though BeatStillMyHeart: They have a chance of dropping their name implies that they are just regular vampire bats, they are still too monstrous for that to be true.
* NonindicativeName: Amusingly enough, the skin they dropped
intact beating heart as part of their OrganDrops. It is called "Pigskin?" with several characters remarking how unusual it is for the skin to have come from a bat. In addition Pigskin? key ingredient in making [[IncendiaryExponent Obsidian equipment]] and can also be used in place of regular Pigskin to refuel Moggles for some reason.
* FragileSpeedster: It's surprisingly fast
when crafting items that call for it.it runs but it's prone to being stun-locked when attacked, making it an easy kill if you do get to land some hits on it.
* GoodOldFisticuffs: Though they can use fire, they attack solely by punching stuff.
* JerkJock: They're designed to be a stereotypical bodybuilder and their lairs are littered with weights and gym equipment.
* PlayingWithFire: They spit fire and leave a trail of flames when running.


Added DiffLines:

[[AC:Introduced in ''Hamlet'']]

[[folder:Vampire Bat]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/vampirebat_ds.png]]

->'''Wilson:''' ''"I'd prefer to keep all of my blood"''

Aggressive bats that periodically attack the player in larger swarms every times. They replace the hounds in ''Hamlet'' and are way harder to deal with. They can also be found in cave clefts. They can drop wings and...pig skin?
----
* BatOutOfHell: Even though their name implies that they are just regular vampire bats, they are still too monstrous for that to be true.
* NonindicativeName: Amusingly enough, the skin they dropped is called "Pigskin?" with several characters remarking how unusual it is for the skin to have come from a bat. In addition Pigskin? can be used in place of regular Pigskin when crafting items that call for it.
----
[[/folder]]
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Added DiffLines:


->'''Wendy:''' ''"Consume me and be done with it."''


Added DiffLines:

[[/folder]]

[[folder:Mant]]
[[quoteright:101:https://static.tvtropes.org/pmwiki/pub/images/mant.png]]
[[caption-width-right:101:''"CHR'IK TIVIK"'']]

->'''WX-78:''' ''"ERROR: INSECT/HUMAN HYBRIDS DO NOT COMPUTE"''

Ant-like humanoids found in the world of ''Hamlet''. They live in the Mant Hills and are aggressive to all outsiders. Players disguised as Mants can befriend them to be followers. There are also Mant Warriors, who are more powerful and defend the queen. They speak their own language, which is incomprehensible without the Pherostone.
----
* DecapitationPresentation: Like Merms, the outside of the Mant Hills are usually decorated with the decapitated heads of Pigs.
* EliteMook: The Mant Warriors, which are more powerful. They're also not fooled by the Mant disguises and will attack on sight. During the Aporkalypse, all Mants become Mant Warriors.
* {{Expy}}: To Merms, who they share roles as a xenophobic race that are at war with Pigfolk.
* InsectoidAliens: Comes across as an advanced race of ants.
* WhyDidItHaveToBeSnakes: If the drones spot the player wielding a magnifying glass, they'll all panic and run away from the player.
* YouAreNumberSix: They have randomly generated names, though the names are usually just comprised of "Drone" or "Warrior" followed by a random six digit number.
----
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Strange vegetarian fish-like humanoid creatures that can be found in Marshes. They act hostile to anyone approaching their house or attacking them. Normally hostile, Wurt can not only befriend them, but can also convince them to be of help the other survivors.

to:

Strange vegetarian fish-like humanoid creatures that can be found in Marshes. They act hostile to anyone approaching their house or attacking them. Normally hostile, Wurt can not only befriend them, but can also convince them to be of help the other survivors.

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* BigCreepyCrawlies: These spiders are around half the player size. And the Spider Queen takes it to next level, being insanley tall.

to:

* AddedAlliterativeAppeal: The '''D'''angling '''D'''epth '''D'''wellers.
* BigCreepyCrawlies: These spiders are around half the player size. And the Spider Queen takes it to next level, being insanley tall.




to:

[[caption-width-right:143:''"Blut gloppy Glurtsu!"'']]



Strange fish-like humanoid creatures that can be found in Marshes. They act hostile to anyone approaching their house or attacking them. They are also vegetarian.

to:

Strange vegetarian fish-like humanoid creatures that can be found in Marshes. They act hostile to anyone approaching their house or attacking them. They are Normally hostile, Wurt can not only befriend them, but can also vegetarian.convince them to be of help the other survivors.



* EliteMook: The Loyal Merm Guards, only available from Wurt via her Merm Flort-ifications. They're slightly stronger than Merms when they have a king but become weaker than regular Merms when they don't have a king.



* HeelFaceTurn: [[spoiler: After that Wurt befriends the survivors and improves their living conditions in ''Don't Starve Together''. Of course this applies in game only if someone is playing as Wurt to create and keep alive a Merm King, whose presence causes all the Merms to become neutral to the player characters]].

to:

* HeelFaceTurn: [[spoiler: After that Wurt befriends the survivors and improves their living conditions in ''Don't Starve Together''. Of course this applies in game only if someone is playing as Wurt to create and keep alive a Merm King, whose presence causes all the Merms to become neutral to the player characters]].characters. It's also downplayed in that the other survivors still won't be able to hire Merms as followers other than by Wurt even after the King of the Merms is present... unless they're wearing a [[PaperThinDisguise Clever Disguise]] to fool the Merms into thinking that they're also Mermfolk.



* ViralTransformation: [[spoiler:Merms are made by people being stricken by the plague of the Gnaw and being transformed into one.]]

to:

* SpeakingSimlish: They appear to have their own language, as shown in their dialogue. Oddly they'll also speak in some English as well, especially if they've been befriended by a player.
* ViralTransformation: [[spoiler:Merms Merms are made by people being stricken by the plague of the Gnaw and being transformed into one.one. [[spoiler:The same fate can fall on the player too, if they fail on their quest in The Gorge.]]

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* CuteMonster: They're certainly cute as even the more monstrous looking Cave Spiders and Spitters all have a cute cowering animation when exposed to light and purr when asleep. This is UpToEleven if a spider is pacified by Webber, who'll all have big happy smiles on their faces.

to:

* CuteMonster: They're certainly cute as even the more monstrous looking spider variants like the Cave Spiders and Spitters all have a cute cowering animation when exposed to light and purr when asleep. This is UpToEleven if a spider is pacified by Webber, who'll all have big happy smiles on their faces.faces.
* DishingOutDirt: Shattered Spiders have the ability to create spikes on the ground to attack enemies.
* EliteMook: The Spider Warriors and Dangling Depth Dwellers, who are only different from regular Spiders by having slightly more HP, immunity to being stun-locked, and having a leap attack.



* MookMaker: The Spider Queen can create new Spiders and Spider Warriors.

to:

* MookMaker: The Spider Queen can create new TheMedic: Nurse Spiders and Spider Warriors.create webs that heal Spiders (including Webber) in an area of effect.



* UndergroundMonkey: Cave Spiders, Dangling Dept Dwellers, and Spitters are variants of the normal spider that only live underground.
* ZergRush: They're barely a threat to a player individually as any attack will stunlock them to death. Their real strength however lies in their numbers. A whole den of angered spiders can release 6-9 spiders at once, which is not to be underestimated. Add additional spiders that are roaming outside helping out, along with the stronger spider variants in the mix and they can easily kill any player even if they're fully armored.

to:

* UndergroundMonkey: Cave Spiders, Dangling Dept Depth Dwellers, and Spitters are variants of the normal spider that only live underground.
underground. ''Don't Starve Together'' also introduced Shattered Spiders, who live in the Lunar Isles, and Nurse Spiders, who are birthed by the [[KingMook Spider Queen]].
* ZergRush: They're barely a threat to a player individually as any attack will stunlock stun-lock them to death. Their real strength however lies in their numbers. A whole den of angered spiders can release 6-9 spiders at once, which is not to be underestimated. Add additional spiders that are roaming outside helping out, along with the stronger spider variants in the mix and they can easily kill any player even if they're fully armored.



Strange monkeys that live underground in the Ruins. They're a considerable nuisance to players, as they'll stalk players, chuck manure at them, and steal items from their backpacks. During the nightmare phase of the Nightmare Cycle of the Ruins, they'll turn into Shadow Splumonkeys and become hostile to everything.

to:

Strange monkeys that live underground in the Ruins. They're a considerable nuisance to players, as they'll stalk players, chuck manure at them, and steal items from their backpacks. During the nightmare phase of the Nightmare Cycle of the Ruins, they'll turn into Shadow Splumonkeys and become hostile to everything.



* DarkIsEvil: They turn into a wispy black as Shadow Splumonkeys and drop beard hair when killed in this form. Oddly, they'll always drop Nightmare Fuel even if they haven't transformed into a Shadow Splumonkey.



* MischiefMakingMonkey: Encountered them in the Ruins? Congratulations, now you're their target for getting your stuff stolen or having poop thrown at you.

to:

* ManiacMonkeys: The Shadow Splumonkeys. They drop the mischief and poop-throwing like they usually do and just go straight to trying to kill instead.
* MischiefMakingMonkey: Encountered them in the Ruins? Congratulations, now you're their now they're living target for getting poop throwing and having your stuff stolen or having poop thrown at you.robbed.
* ZergRush: When they turn into Shadow Splumonkeys, they have a very large aggro radius so this usually results in Splumonkeys quite a few distances away all trying to rush the player. You do not want to be stuck in the middle of a Splumonkey village during the nightmare phase.



->'''Maxwell:''' ''Simple creatures. They exist only to sleep and feed."''

to:

->'''Maxwell:''' ''Simple ''"Simple creatures. They exist only to sleep and feed."''


Added DiffLines:

* CartoonCreature: It's not really clear ''what'' they're supposed to be. They're best described as a rolling ball of fur with a face.

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-> '''Wigfrid:''' ''"A snake beast fröm the depths!"''

to:

-> '''Wigfrid:''' ->'''Wigfrid:''' ''"A snake beast fröm the depths!"''



[[folder:Slurper]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/slurper_ds.png]]

-> '''Maxwell:''' ''Simple creatures. They exist only to sleep and feed."''

Creatures that live in the deep ruins below. They will try to jump onto the player's head, and then drain hunger. They can be captured and used to makes a Belt of Hunger.

to:

[[folder:Slurper]]
[[quoteright:143:https://static.
[[folder:Splumonkey]]
[[quoteright:147:https://static.
tvtropes.org/pmwiki/pub/images/slurper_ds.org/pmwiki/pub/images/splumonkey.png]]

-> '''Maxwell:''' ''Simple creatures. They exist only to sleep and feed.->'''Winona:''' ''"No monkeying around on the job."''

Creatures Strange monkeys that live underground in the deep ruins below. They will try Ruins. They're a considerable nuisance to jump onto players, as they'll stalk players, chuck manure at them, and steal items from their backpacks. During the player's head, nightmare phase of the Nightmare Cycle of the Ruins, they'll turn into Shadow Splumonkeys and then drain hunger. They can be captured and used become hostile to makes a Belt of Hunger.everything.



* FaceHugger: They attack by latching on the head of the player. They can be removed by right-clicking to unequip them like a hat, although they'll just try to jump back onto your head after a short pause.
* HelpfulMook: They produce light, which can help keep the darkness at bay.

to:

* FaceHugger: They attack by latching on the head of the player. They AxCrazy: When they turn into Shadow Splumonkeys, they turn hostile to everything in sight.
* DungFu: They'll chuck manure at their foes.
* EvilCounterpart: To Prime Apes in ''Shipwrecked''. While Prime Apes
can be removed by right-clicking befriended, Splumonkeys can't and will just live to unequip annoy players to no end. They also won't obey Wilbur, as they don't recognize him as their king. And that's not even getting to when they transform into [[ManiacMonkeys Shadow Splumonkeys]].
* MischiefMakingMonkey: Encountered
them like a hat, although they'll just try to jump back onto in the Ruins? Congratulations, now you're their target for getting your head after a short pause.
* HelpfulMook: They produce light, which can help keep the darkness
stuff stolen or having poop thrown at bay.you.




to:

[[folder:Slurper]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/slurper_ds.png]]

->'''Maxwell:''' ''Simple creatures. They exist only to sleep and feed."''

Creatures that live in the deep ruins below. They will try to jump onto the player's head, and then drain hunger. They can be captured and used to makes a Belt of Hunger.
----
* FaceHugger: They attack by latching on the head of the player. They can be removed by right-clicking to unequip them like a hat, although they'll just try to jump back onto your head after a short pause.
* HelpfulMook: They produce light, which can help keep the darkness at bay.
* LifeDrain: An interesting variation of it. When attached to a player, they'll drain their hunger stat instead until their satiated. Played straight when a player's hunger stat is zero, or if it attaches to another mob like Bunnymen where it will start draining their HP instead.
----
[[/folder]]



-> '''Maxwell:''' ''"I don't know what they want. They... they just watch."''

to:

-> '''Maxwell:''' ->'''Maxwell:''' ''"I don't know what they want. They... they just watch."''



-> '''Wolfgang:''' ''"Is big and angry tree."''

to:

-> '''Wolfgang:''' ->'''Wolfgang:''' ''"Is big and angry tree."''



-> '''Wigfrid:''' ''"Be that yöu, Fenrir?"''

to:

-> '''Wigfrid:''' ->'''Wigfrid:''' ''"Be that yöu, Fenrir?"''



-> '''Wendy:''' ''"Terror of the sea!"''

to:

-> '''Wendy:''' ->'''Wendy:''' ''"Terror of the sea!"''



-> '''Wagstaff:''' ''"A barking reptile?! I must examine it closer!"''

to:

-> '''Wagstaff:''' ->'''Wagstaff:''' ''"A barking reptile?! I must examine it closer!"''



-> '''Wigfrid:''' ''"Never trust thöse whö slither."''

to:

-> '''Wigfrid:''' ->'''Wigfrid:''' ''"Never trust thöse whö slither."''



-> '''Wheeler:''' ''"Swell. The most horrible parts of skunks and sting-rays put together."''

to:

-> '''Wheeler:''' ->'''Wheeler:''' ''"Swell. The most horrible parts of skunks and sting-rays put together."''



-> '''Wilba:''' ''"PUT UP THY SWORD."''

to:

-> '''Wilba:''' ->'''Wilba:''' ''"PUT UP THY SWORD."''



-> '''Woodlegs:''' ''"Now ye arr a devil fit ta claim ol' Woodlegs!"''

to:

-> '''Woodlegs:''' ->'''Woodlegs:''' ''"Now ye arr a devil fit ta claim ol' Woodlegs!"''



-> '''Wilson:''' ''"I'd prefer to keep all of my blood"''

to:

-> '''Wilson:''' ->'''Wilson:''' ''"I'd prefer to keep all of my blood"''

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-> '''Wortox:''' ''His horns are on the wrong way!"''

to:

-> '''Wortox:''' ->'''Wortox:''' ''His horns are on the wrong way!"''



-> '''Wortox:''' ''"Heh heh. No hard feelings?"''

to:

-> '''Wortox:''' ->'''Wortox:''' ''"Heh heh. No hard feelings?"''



[[folder:Batilisk]]

-> '''Woodie:''' ''Who taught that rat to fly?"''

A bat-like hostile creature that dwells in the cave and produce guano. It will also comes in the surface through opened sinkholes. It drops its wings which can be used for crafting weapons.

to:

[[folder:Batilisk]]

-> '''Woodie:''' ''Who taught
[[folder:Ewecus]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ewecus.png]]

->'''Wortox:''' ''"Ptoo to you too!"''

An aggressive sheep
that rat to fly?"''

A bat-like hostile creature that dwells in the cave and produce guano. It will also comes in the surface through opened sinkholes. It drops its wings which can
may be used for crafting weapons.encountered instead of a Koalefant when tracking Suspicious Dirt Piles.



* BatOutOfHell: A vicious, inherently aggressive beast resembling a monstrous bat with prominent fangs and glowing red eyes.
* FragileSpeedster: It's very fast, but has low hp.
* PunnyName: Bat + Basilisk.
* RedEyesTakeWarning: The eyes of this vicious predator are a solid, pupil-less red.

to:

* BatOutOfHell: A vicious, inherently aggressive beast resembling a monstrous bat with prominent fangs and glowing red eyes.
* FragileSpeedster:
BewareTheSillyOnes: It's just plain ''goofy'' looking but don't be fooled. It's hostile, packs a punch, and encountering this in place of a Koalefant is very fast, but has low hp.
dangerous.
* PunnyName: Bat + Basilisk.
{{Gonk}}: Definitely designed to be an ugly looking creature.
-->'''Willow:''' I don't like your face!
* RedEyesTakeWarning: The eyes LoopholeAbuse: Getting hit by their spit attack when riding a Beefalo won't stun the player, making them useful when trying to hunt it solo without followers.
* {{Portmanteau}}: Its name is combination
of this vicious predator ewe (a female sheep) and mucus.
* SuperSpit: One of its attacks involves hacking phlegm at the player. Players caught in the phlegm
are a solid, pupil-less red.left immobile, which leaves them vulnerable to the Ewecus' melee attacks.



[[folder:Depths Worm]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/depths_worm.png]]

-> '''Wigfrid:''' ''"A snake beast fröm the depths!"''

A giant worm that periodically attacks in the underground, acting as the cave counterpart to hounds. They follow the player from below the ground and only comes out to attack, which is when they are vulnerable.

to:

[[folder:Depths Worm]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/depths_worm.png]]

-> '''Wigfrid:''' ''"A snake beast fröm the depths!"''

A giant worm
[[folder:Batilisk]]

->'''Woodie:''' ''Who taught
that periodically attacks rat to fly?"''

A bat-like hostile creature that dwells
in the underground, acting as the cave counterpart to hounds. They follow the player from below the ground and only produce guano. It will also comes out to attack, in the surface through opened sinkholes. It drops its wings which is when they are vulnerable.can be used for crafting weapons.



* AlluringAnglerfish: The basis of their hunting strategy. They usually lurk beneath the ground, with only their stalked, luminescent lure visible in the darkness of the caves. When someone comes along to investigate, the Depths Worm bursts from the ground and attacks.
* BigCreepyCrawlies: They are gigantic monstrous worms.
-> '''Webber:''' ''"Creepy crawly!"''
* BossInMooksClothing: One of the most difficult enemies to defeat, with 900 hp and 75 damage.
* FastTunnelling: Their digging works more like swimming than anything else. They burst from the ground and dive back in like fish jumping in and out of water, without leaving any tunnel -- or even just disturbed dirt -- behind them as they move through the soil.
* SandWorm: Huge, massive evil worms that burrow underground, breaching like sharks to devour prey walking on the surface.
* SchmuckBait: If you see a glowing blue berry sprouting from the ground in the Caves, don't try to pick it. It will give you a useful Glow Berry... after you defeat the massive, aggressive predator using it as a lure.

to:

* AlluringAnglerfish: The basis of their hunting strategy. They usually lurk beneath the ground, with only their stalked, luminescent lure visible in the darkness of the caves. When someone comes along to investigate, the Depths Worm bursts from the ground and attacks.
* BigCreepyCrawlies: They are gigantic monstrous worms.
-> '''Webber:''' ''"Creepy crawly!"''
* BossInMooksClothing: One of the most difficult enemies to defeat, with 900 hp and 75 damage.
* FastTunnelling: Their digging works more like swimming than anything else. They burst from the ground and dive back in like fish jumping in and out of water, without leaving any tunnel -- or even just disturbed dirt -- behind them as they move through the soil.
* SandWorm: Huge, massive evil worms that burrow underground, breaching like sharks to devour prey walking on the surface.
* SchmuckBait: If you see a glowing blue berry sprouting from the ground in the Caves, don't try to pick it. It will give you a useful Glow Berry... after you defeat the massive,
BatOutOfHell: A vicious, inherently aggressive beast resembling a monstrous bat with prominent fangs and glowing red eyes.
* FragileSpeedster: It's very fast, but has low hp.
* PunnyName: Bat + Basilisk.
* RedEyesTakeWarning: The eyes of this vicious
predator using it as are a lure.solid, pupil-less red.



[[folder:Slurper]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/slurper_ds.png]]

-> '''Maxwell:''' ''Simple creatures. They exist only to sleep and feed."''

Creatures that live in the deep ruins below. They will try to jump onto the player's head, and then drain hunger. They can be captured and used to makes a Belt of Hunger.

to:

[[folder:Slurper]]
[[folder:Depths Worm]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/slurper_ds.png]]

org/pmwiki/pub/images/depths_worm.png]]

-> '''Maxwell:''' ''Simple creatures. They exist only to sleep and feed."''

Creatures
'''Wigfrid:''' ''"A snake beast fröm the depths!"''

A giant worm
that live periodically attacks in the deep ruins below. underground, acting as the cave counterpart to hounds. They will try to jump onto follow the player's head, player from below the ground and then drain hunger. They can be captured and used only comes out to makes a Belt of Hunger.attack, which is when they are vulnerable.



* FaceHugger: They attack by latching on the head of the player. They can be removed by right-clicking to unequip them like a hat, although they'll just try to jump back onto your head after a short pause.
* HelpfulMook: They produce light, which can help keep the darkness at bay.

to:

* FaceHugger: AlluringAnglerfish: The basis of their hunting strategy. They attack by latching on usually lurk beneath the head of the player. They can be removed by right-clicking to unequip them like a hat, although they'll just try to jump back onto your head after a short pause.
* HelpfulMook: They produce light, which can help keep
ground, with only their stalked, luminescent lure visible in the darkness at bay.of the caves. When someone comes along to investigate, the Depths Worm bursts from the ground and attacks.
* BigCreepyCrawlies: They are gigantic monstrous worms.
-> '''Webber:''' ''"Creepy crawly!"''
* BossInMooksClothing: One of the most difficult enemies to defeat, with 900 hp and 75 damage.
* FastTunnelling: Their digging works more like swimming than anything else. They burst from the ground and dive back in like fish jumping in and out of water, without leaving any tunnel -- or even just disturbed dirt -- behind them as they move through the soil.
* SandWorm: Huge, massive evil worms that burrow underground, breaching like sharks to devour prey walking on the surface.
* SchmuckBait: If you see a glowing blue berry sprouting from the ground in the Caves, don't try to pick it. It will give you a useful Glow Berry... after you defeat the massive, aggressive predator using it as a lure.




to:

[[folder:Slurper]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/slurper_ds.png]]

-> '''Maxwell:''' ''Simple creatures. They exist only to sleep and feed."''

Creatures that live in the deep ruins below. They will try to jump onto the player's head, and then drain hunger. They can be captured and used to makes a Belt of Hunger.
----
* FaceHugger: They attack by latching on the head of the player. They can be removed by right-clicking to unequip them like a hat, although they'll just try to jump back onto your head after a short pause.
* HelpfulMook: They produce light, which can help keep the darkness at bay.
----
[[/folder]]

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!!Spider

to:

!!Spider



-> '''Wilson:''' ''"I hate spiders."''

to:

-> '''Wilson:''' ->'''Wilson:''' ''"I hate spiders."''



[[folder:Hound]]
!!Hound
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/hound_2.png]]

-> '''Webber:''' ''"That's an angry puppy!"''

Wolf-like creatures that frequently appears to attack the player, in packs that gets bigger each times. They can also be found in the desert, living in mounds of corpses. During Winter, a blue variant appears and it creates a blaze of freeze upon death. During summer, a red variant appears and will die creating a fire. They drop monster meats and sometimes, their teeth.

to:

[[folder:Hound]]
!!Hound
[[folder:Merm]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/hound_2.org/pmwiki/pub/images/merm.png]]

-> '''Webber:''' ''"That's an angry puppy!"''

Wolf-like
->'''Woodie:''' ''"What foul sea did that crawl out of?"''

Strange fish-like humanoid
creatures that frequently appears to attack the player, in packs that gets bigger each times. They can also be found in the desert, living in mounds of corpses. During Winter, a blue variant appears and it creates a blaze of freeze upon death. During summer, a red variant appears and will die creating a fire. Marshes. They drop monster meats and sometimes, act hostile to anyone approaching their teeth.house or attacking them. They are also vegetarian.



* AnIcePerson: The Blue Hound will freeze anyone nearby when killed.
* FireKeepsItDead: On the Lunar Island, burning a Hound’s corpse will make sure it doesn’t get back up as a Horror Hound.
* HellHound: A monstrous, highly aggressive dog-like monster. Wickerbottom even notes they smell like sulfur.
* NoSell: The Red Hound is immune to any fire-based attacks, while the Blue Hound cannot be frozen by the Ice Staff. The Red Hound can technically be frozen but requires the player to land so many hits that it isn't usually worth trying.
* OurZombiesAreDifferent: When a Hound dies on the Lunar Island there is a chance for it to get resurrected as a Horror Hound.
* PaletteSwap: Red hounds appear in the summer, and blue ones in the winter.
* PlayingWithFire: When a Red Hound dies, it explodes into several fires.

to:

* AnIcePerson: The Blue Hound ArchEnemy: You can find Merm heads near Pig houses, and Pig heads near Merm houses, implying that they hate each other.
* DecapitationPresentation: Merm villages are usually decorated with Pig heads impaled on sticks. Likewise, Pigs
will freeze anyone nearby display Merm heads on sticks around their own villages.
* EvilCounterpart: They are this to the Pigs. Acting similar minus the friendliness to the player and are also enemies with the formers.
* FishPeople: They resemble hulking, upright, vaguely humanoid fish. They even drop fish
when killed.
* FireKeepsItDead: On GoodCounterpart: ''Shipwrecked'' introduced the Lunar Island, burning a Hound’s corpse will make sure it doesn’t get back up as a Horror Hound.
* HellHound: A monstrous, highly aggressive dog-like monster. Wickerbottom even notes they smell like sulfur.
* NoSell: The Red Hound is immune to any fire-based attacks, while the Blue Hound cannot be frozen by the Ice Staff. The Red Hound can technically be frozen but requires
Fishermerm, which does not attack the player to land so many hits and instead runs from them. They also catch Tropical Fish from Tidal Pools, which the player can collect, meaning that it isn't usually worth trying.
* OurZombiesAreDifferent: When a Hound dies
they help you save on fishing rod durability.
* HeelFaceTurn: [[spoiler: After that Wurt befriends
the Lunar Island there survivors and improves their living conditions in ''Don't Starve Together''. Of course this applies in game only if someone is a chance for it playing as Wurt to get resurrected as create and keep alive a Horror Hound.
* PaletteSwap: Red hounds appear in
Merm King, whose presence causes all the summer, Merms to become neutral to the player characters]].
* ShoutOut: Appear to be this to Creator/HPLovecraft's Deep Ones, as they are found in run-down houses just like them.
* ViralTransformation: [[spoiler:Merms are made by people being stricken by the plague of the Gnaw
and blue ones in the winter.
* PlayingWithFire: When a Red Hound dies, it explodes
being transformed into several fires.one.]]
* XenophobicHerbivore: Downplayed. Merms are vegetarians just like the Bunnymen, but they don't hate meat-eaters because of their eating habits like the Bunnymen do. They just hate the Pigmen, and they attack all the other creatures just because they are extremely protective of their territory.



[[folder:Frog]]
!!Frog
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/frogger_ds.png]]

-> '''Walani:''' ''"Keep your tongue to yourself, bucko."''

Frogs that live near water ponds and marshes, they will attack the player with their tongue, slipping items out of their inventory. They can be killed for their legs and monster meat. Sometimes during spring, a rain of frog can occurs.

to:

[[folder:Frog]]
!!Frog
[[folder:Hound]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/frogger_ds.png]]

-> '''Walani:''' ''"Keep your tongue to yourself, bucko."''

Frogs
org/pmwiki/pub/images/hound_2.png]]

->'''Webber:''' ''"That's an angry puppy!"''

Wolf-like creatures
that live near water ponds and marshes, they will frequently appears to attack the player with their tongue, slipping items out of their inventory. player, in packs that gets bigger each times. They can also be killed for their legs found in the desert, living in mounds of corpses. During Winter, a blue variant appears and it creates a blaze of freeze upon death. During summer, a red variant appears and will die creating a fire. They drop monster meat. Sometimes during spring, a rain of frog can occurs.meats and sometimes, their teeth.



* BanditMook: They can knock items out of a player's inventory.
* DiurnalNocturnalAnimal: Even though they go outside at night in real life, they are only seen in the day in ''Don't Starve''.
* MultipurposeTongue: Their very long tongues are also their main weapons, and they wield them like whips when attacking enemies.
* RainOfSomethingUnusual: There is a possibility of a Frog Rain, when frogs will drop from the sky during heavy rainfalls.

to:

* BanditMook: They can knock items out of a player's inventory.
AnIcePerson: The Blue Hound will freeze anyone nearby when killed.
* DiurnalNocturnalAnimal: Even though they go outside at night in real life, they are only seen in FireKeepsItDead: On the day in ''Don't Starve''.Lunar Island, burning a Hound’s corpse will make sure it doesn’t get back up as a Horror Hound.
* MultipurposeTongue: Their very long tongues are also their main weapons, and HellHound: A monstrous, highly aggressive dog-like monster. Wickerbottom even notes they wield them smell like whips when attacking enemies.
sulfur.
* RainOfSomethingUnusual: There NoSell: The Red Hound is immune to any fire-based attacks, while the Blue Hound cannot be frozen by the Ice Staff. The Red Hound can technically be frozen but requires the player to land so many hits that it isn't usually worth trying.
* OurZombiesAreDifferent: When a Hound dies on the Lunar Island there
is a possibility of chance for it to get resurrected as a Frog Rain, when frogs will drop from Horror Hound.
* PaletteSwap: Red hounds appear in
the sky during heavy rainfalls.summer, and blue ones in the winter.
* PlayingWithFire: When a Red Hound dies, it explodes into several fires.



[[folder:Lureplant]]
!!Lureplant
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/lureplant_ds.png]]

-> '''Woodie:''' ''"Is that meat?"''

A huge meat bulb luring prey by hanging leafy meat. It is surrounded by eyeplants, which attack anyone approaching and then devores them. Once the bulb is killed, the eyeplants disappear and all the meats undigested is dropped.

to:

[[folder:Lureplant]]
!!Lureplant
[[folder:Frog]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/lureplant_ds.png]]

org/pmwiki/pub/images/frogger_ds.png]]

-> '''Woodie:''' ''"Is '''Walani:''' ''"Keep your tongue to yourself, bucko."''

Frogs
that meat?"''

A huge meat bulb luring prey by hanging leafy meat. It is surrounded by eyeplants, which
live near water ponds and marshes, they will attack anyone approaching the player with their tongue, slipping items out of their inventory. They can be killed for their legs and then devores them. Once the bulb is killed, the eyeplants disappear and all the meats undigested is dropped.monster meat. Sometimes during spring, a rain of frog can occurs.



* ExtremeOmnivore: It will eat any item and digest it, with the exception of items that only spawn once such as the Eye Bone or Lucy the Axe.
* FacelessEye: The Eyeplants. They're giant, disembodied eyeballs sprouting from the ground, with nothing around them save for a few leaves at their base. They don't ''appear'' to have mouths, but when something comes near them the eye splits down the middle into two sets of jagged protrusions in order to bite it.
* ManEatingPlant: It generates a shank of "leafy meat" as a lure to draw creatures close to it. When something gets close enough, the eyeplants that it generates will attack it and attempt to consume and digest whatever their prey is carrying.
* MookMaker: It makes small eyeplants around itself as long as its lure is intact.
* StationaryBoss: A lureplant cannot move nor attack on its own, relying on its summoned eyeplants to attack for it.

to:

* ExtremeOmnivore: It will eat any item and digest it, with the exception of BanditMook: They can knock items that out of a player's inventory.
* DiurnalNocturnalAnimal: Even though they go outside at night in real life, they are
only spawn once such as seen in the Eye Bone or Lucy the Axe.
day in ''Don't Starve''.
* FacelessEye: The Eyeplants. They're giant, disembodied eyeballs sprouting MultipurposeTongue: Their very long tongues are also their main weapons, and they wield them like whips when attacking enemies.
* RainOfSomethingUnusual: There is a possibility of a Frog Rain, when frogs will drop
from the ground, with nothing around them save for a few leaves at their base. They don't ''appear'' to have mouths, but when something comes near them the eye splits down the middle into two sets of jagged protrusions in order to bite it.
* ManEatingPlant: It generates a shank of "leafy meat" as a lure to draw creatures close to it. When something gets close enough, the eyeplants that it generates will attack it and attempt to consume and digest whatever their prey is carrying.
* MookMaker: It makes small eyeplants around itself as long as its lure is intact.
* StationaryBoss: A lureplant cannot move nor attack on its own, relying on its summoned eyeplants to attack for it.
sky during heavy rainfalls.



[[folder:Mosquito]]
!!Mosquito

-> '''Wheeler:''' ''"You don't deserve to fly."''

Flying creatures that suck blood. Found near ponds.

to:

[[folder:Mosquito]]
!!Mosquito

-> '''Wheeler:''' ''"You don't deserve to fly."''

Flying creatures
[[folder:Lureplant]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/lureplant_ds.png]]

->'''Woodie:''' ''"Is
that suck blood. Found near ponds.meat?"''

A huge meat bulb luring prey by hanging leafy meat. It is surrounded by eyeplants, which attack anyone approaching and then devores them. Once the bulb is killed, the eyeplants disappear and all the meats undigested is dropped.



* ActionBomb: They can explode once they're done slurping blood.
* EliteMook: The poisonous mosquitoes in ''Shipwrecked''.

to:

* ActionBomb: ExtremeOmnivore: It will eat any item and digest it, with the exception of items that only spawn once such as the Eye Bone or Lucy the Axe.
* FacelessEye: The Eyeplants. They're giant, disembodied eyeballs sprouting from the ground, with nothing around them save for a few leaves at their base.
They can explode once they're done slurping blood.
* EliteMook: The poisonous mosquitoes
don't ''appear'' to have mouths, but when something comes near them the eye splits down the middle into two sets of jagged protrusions in ''Shipwrecked''.order to bite it.
* ManEatingPlant: It generates a shank of "leafy meat" as a lure to draw creatures close to it. When something gets close enough, the eyeplants that it generates will attack it and attempt to consume and digest whatever their prey is carrying.
* MookMaker: It makes small eyeplants around itself as long as its lure is intact.
* StationaryBoss: A lureplant cannot move nor attack on its own, relying on its summoned eyeplants to attack for it.



[[folder:Merm]]
!!Merm
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/merm.png]]

-> '''Woodie:''' ''"What foul sea did that crawl out of?"''

Strange fish-like humanoid creatures that can be found in Marshes. They act hostile to anyone approaching their house or attacking them. They are also vegetarian.

to:

[[folder:Merm]]
!!Merm
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/merm.png]]

-> '''Woodie:''' ''"What foul sea did that crawl out of?"''

Strange fish-like humanoid
[[folder:Mosquito]]

->'''Wheeler:''' ''"You don't deserve to fly."''

Flying
creatures that can be found in Marshes. They act hostile to anyone approaching their house or attacking them. They are also vegetarian.suck blood. Found near ponds.



* ArchEnemy: You can find Merm heads near Pig houses, and Pig heads near Merm houses, implying that they hate each other.
* DecapitationPresentation: Merm villages are usually decorated with Pig heads impaled on sticks. Likewise, Pigs will display Merm heads on sticks around their own villages.
* EvilCounterpart: They are this to the Pigs. Acting similar minus the friendliness to the player and are also enemies with the formers.
* FishPeople: They resemble hulking, upright, vaguely humanoid fish. They even drop fish when killed.
* GoodCounterpart: ''Shipwrecked'' introduced the Fishermerm, which does not attack the player and instead runs from them. They also catch Tropical Fish from Tidal Pools, which the player can collect, meaning that they help you save on fishing rod durability.
* HeelFaceTurn: [[spoiler: After that Wurt befriends the survivors and improves their living conditions in ''Don't Starve Together''. Of course this applies in game only if someone is playing as Wurt to create and keep alive a Merm King, whose presence causes all the Merms to become neutral to the player characters]].
* ShoutOut: Appear to be this to Creator/HPLovecraft's Deep Ones, as they are found in run-down houses just like them.
* ViralTransformation: [[spoiler:Merms are made by people being stricken by the plague of the Gnaw and being transformed into one.]]
* XenophobicHerbivore: Downplayed. Merms are vegetarians just like the Bunnymen, but they don't hate meat-eaters because of their eating habits like the Bunnymen do. They just hate the Pigmen, and they attack all the other creatures just because they are extremely protective of their territory.

to:

* ArchEnemy: You can find Merm heads near Pig houses, and Pig heads near Merm houses, implying that they hate each other.
* DecapitationPresentation: Merm villages are usually decorated with Pig heads impaled on sticks. Likewise, Pigs will display Merm heads on sticks around their own villages.
* EvilCounterpart:
ActionBomb: They are this to the Pigs. Acting similar minus the friendliness to the player and are also enemies with the formers.
* FishPeople: They resemble hulking, upright, vaguely humanoid fish. They even drop fish when killed.
* GoodCounterpart: ''Shipwrecked'' introduced the Fishermerm, which does not attack the player and instead runs from them. They also catch Tropical Fish from Tidal Pools, which the player
can collect, meaning that they help you save on fishing rod durability.
explode once they're done slurping blood.
* HeelFaceTurn: [[spoiler: After that Wurt befriends the survivors and improves their living conditions EliteMook: The poisonous mosquitoes in ''Don't Starve Together''. Of course this applies in game only if someone is playing as Wurt to create and keep alive a Merm King, whose presence causes all the Merms to become neutral to the player characters]].
* ShoutOut: Appear to be this to Creator/HPLovecraft's Deep Ones, as they are found in run-down houses just like them.
* ViralTransformation: [[spoiler:Merms are made by people being stricken by the plague of the Gnaw and being transformed into one.]]
* XenophobicHerbivore: Downplayed. Merms are vegetarians just like the Bunnymen, but they don't hate meat-eaters because of their eating habits like the Bunnymen do. They just hate the Pigmen, and they attack all the other creatures just because they are extremely protective of their territory.
''Shipwrecked''.



!!Tentacle



!!Clockwork Monsters



-> '''Woodie:''' ''"Maxwell's own mounted police."''

to:

-> '''Woodie:''' ->'''Woodie:''' ''"Maxwell's own mounted police."''



-> '''Wendy:''' ''"A rook? Or is it a castle?"''

to:

-> '''Wendy:''' ->'''Wendy:''' ''"A rook? Or is it a castle?"''



-> '''Maxwell:''' ''"I'm especially proud of that piece."''

to:

-> '''Maxwell:''' ->'''Maxwell:''' ''"I'm especially proud of that piece."''



!![=MacTusk=] n' Son

to:

!![=MacTusk=] n' Son



!!Krampus



!!Batilisk

to:

!!Batilisk



!!Depths Worm



!!Slurper



!!Shadow Creature

to:

!!Shadow Creature



!!Poison Birchnut Tree

to:

!!Poison Birchnut Tree



!!Varg
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/varg.png]]

to:

!!Varg
[[quoteright:143:https://static.
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/varg.png]]



!!Sea Hound

to:

!!Sea Hound



* DemotedToExtra: They were the ''Shipwrecked'' answer to Hound attacks when the player was out at sea but this role has since been given to the more amphibious Crocodogs. They can still be encountered in-game, albeit very rarely.



!!Crocodog

to:

!!Crocodog



* AllAnimalsAreDogs: Meant to be crocodiles, but true to their name, they also bark and whine like dogs.



!!Snake

to:

!!Snake



* TheGoomba: Generally the weakest enemy found in the ''Shipwrecked'' DLC.

to:

* TheGoomba: Generally the weakest and most common enemy found in the ''Shipwrecked'' DLC.



!!Stink Ray

to:

!!Stink Ray



* {{Gasshole}}: They attack by farting poison gas at their enemies, complete with flatulent noises.



* NoSell: Their poison gas attack can be completely nullified by wearing a Particulate Purifier or Gas Mask, essentially rendering them harmless as that's the only attack they have in their disposal.



!!Swordfish

to:

!!Swordfish



!!White Whale
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/white_whale.png]]

to:

!!White Whale
[[quoteright:350:https://static.
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/white_whale.png]]



!!Vampire Bat

to:

!!Vampire Bat



!!Snaptooth

to:

!!Snaptooth
Is there an issue? Send a MessageReason:
Part of the split up for the Don't Starve Character page

Added DiffLines:

[[WMG:[[center:''VideoGame/DontStarve'' [[Characters/DontStarve Character Index]]\\
[-[[Characters/DontStarvePlayableCharacters Playable Characters]] | [[Characters/DontStarveAllies Allies]] | '''Monsters and Hostile Mobs''' | [[Characters/DontStarveNeutralAndPassiveMobs Neutral And Passive Mobs]] | [[Characters/DontStarveBossesAndGiants Bosses and Giants]] | [[Characters/DontStarveOtherCharacters Other Characters]] -]]]]]

This character sheet is about the various hostile mobs found in VideoGame/DontStarve.

[[foldercontrol]]

[[AC:Introduced in the base game]]

[[folder:Spider]]
!!Spider

[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/spider_ds.png]]

-> '''Wilson:''' ''"I hate spiders."''

Hostile creatures that live in spider dens. They stays inside during the day unless the player walks into their territory. They comes out at night. The den if not destroyed quickly, will evolve into a bigger version, inhabiting more dangerous spiders. They can be killed for their silks or healing glands. They are neutrals to Webber and can even be befriended by him.
----
* BigCreepyCrawlies: These spiders are around half the player size. And the Spider Queen takes it to next level, being insanley tall.
* CuteMonster: They're certainly cute as even the more monstrous looking Cave Spiders and Spitters all have a cute cowering animation when exposed to light and purr when asleep. This is UpToEleven if a spider is pacified by Webber, who'll all have big happy smiles on their faces.
* FrozenFace: They keep their mouth wide open all the time. Except when they sleep or are eating.
* GiantSpider: Around half the player's size.
* TheGoomba: One of the most common type of enemy.
* HeelFaceTurn: With Webber's Den Decorating Set, any spider den decorated with it will turn all spiders in the den neutral to other players. Their expression also change from a frown to a smile.
* MookMaker: The Spider Queen can create new Spiders and Spider Warriors.
* PoisonousPerson: The Spider Warriors can poison the player in ''Shipwrecked''.
* UndergroundMonkey: Cave Spiders, Dangling Dept Dwellers, and Spitters are variants of the normal spider that only live underground.
* ZergRush: They're barely a threat to a player individually as any attack will stunlock them to death. Their real strength however lies in their numbers. A whole den of angered spiders can release 6-9 spiders at once, which is not to be underestimated. Add additional spiders that are roaming outside helping out, along with the stronger spider variants in the mix and they can easily kill any player even if they're fully armored.
----
[[/folder]]

[[folder:Hound]]
!!Hound
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/hound_2.png]]

-> '''Webber:''' ''"That's an angry puppy!"''

Wolf-like creatures that frequently appears to attack the player, in packs that gets bigger each times. They can also be found in the desert, living in mounds of corpses. During Winter, a blue variant appears and it creates a blaze of freeze upon death. During summer, a red variant appears and will die creating a fire. They drop monster meats and sometimes, their teeth.
----
* AnIcePerson: The Blue Hound will freeze anyone nearby when killed.
* FireKeepsItDead: On the Lunar Island, burning a Hound’s corpse will make sure it doesn’t get back up as a Horror Hound.
* HellHound: A monstrous, highly aggressive dog-like monster. Wickerbottom even notes they smell like sulfur.
* NoSell: The Red Hound is immune to any fire-based attacks, while the Blue Hound cannot be frozen by the Ice Staff. The Red Hound can technically be frozen but requires the player to land so many hits that it isn't usually worth trying.
* OurZombiesAreDifferent: When a Hound dies on the Lunar Island there is a chance for it to get resurrected as a Horror Hound.
* PaletteSwap: Red hounds appear in the summer, and blue ones in the winter.
* PlayingWithFire: When a Red Hound dies, it explodes into several fires.
----
[[/folder]]

[[folder:Frog]]
!!Frog
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/frogger_ds.png]]

-> '''Walani:''' ''"Keep your tongue to yourself, bucko."''

Frogs that live near water ponds and marshes, they will attack the player with their tongue, slipping items out of their inventory. They can be killed for their legs and monster meat. Sometimes during spring, a rain of frog can occurs.
----
* BanditMook: They can knock items out of a player's inventory.
* DiurnalNocturnalAnimal: Even though they go outside at night in real life, they are only seen in the day in ''Don't Starve''.
* MultipurposeTongue: Their very long tongues are also their main weapons, and they wield them like whips when attacking enemies.
* RainOfSomethingUnusual: There is a possibility of a Frog Rain, when frogs will drop from the sky during heavy rainfalls.
----
[[/folder]]

[[folder:Lureplant]]
!!Lureplant
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/lureplant_ds.png]]

-> '''Woodie:''' ''"Is that meat?"''

A huge meat bulb luring prey by hanging leafy meat. It is surrounded by eyeplants, which attack anyone approaching and then devores them. Once the bulb is killed, the eyeplants disappear and all the meats undigested is dropped.
----
* ExtremeOmnivore: It will eat any item and digest it, with the exception of items that only spawn once such as the Eye Bone or Lucy the Axe.
* FacelessEye: The Eyeplants. They're giant, disembodied eyeballs sprouting from the ground, with nothing around them save for a few leaves at their base. They don't ''appear'' to have mouths, but when something comes near them the eye splits down the middle into two sets of jagged protrusions in order to bite it.
* ManEatingPlant: It generates a shank of "leafy meat" as a lure to draw creatures close to it. When something gets close enough, the eyeplants that it generates will attack it and attempt to consume and digest whatever their prey is carrying.
* MookMaker: It makes small eyeplants around itself as long as its lure is intact.
* StationaryBoss: A lureplant cannot move nor attack on its own, relying on its summoned eyeplants to attack for it.
----
[[/folder]]

[[folder:Mosquito]]
!!Mosquito

-> '''Wheeler:''' ''"You don't deserve to fly."''

Flying creatures that suck blood. Found near ponds.
----
* ActionBomb: They can explode once they're done slurping blood.
* EliteMook: The poisonous mosquitoes in ''Shipwrecked''.
----
[[/folder]]

[[folder:Merm]]
!!Merm
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/merm.png]]

-> '''Woodie:''' ''"What foul sea did that crawl out of?"''

Strange fish-like humanoid creatures that can be found in Marshes. They act hostile to anyone approaching their house or attacking them. They are also vegetarian.
----
* ArchEnemy: You can find Merm heads near Pig houses, and Pig heads near Merm houses, implying that they hate each other.
* DecapitationPresentation: Merm villages are usually decorated with Pig heads impaled on sticks. Likewise, Pigs will display Merm heads on sticks around their own villages.
* EvilCounterpart: They are this to the Pigs. Acting similar minus the friendliness to the player and are also enemies with the formers.
* FishPeople: They resemble hulking, upright, vaguely humanoid fish. They even drop fish when killed.
* GoodCounterpart: ''Shipwrecked'' introduced the Fishermerm, which does not attack the player and instead runs from them. They also catch Tropical Fish from Tidal Pools, which the player can collect, meaning that they help you save on fishing rod durability.
* HeelFaceTurn: [[spoiler: After that Wurt befriends the survivors and improves their living conditions in ''Don't Starve Together''. Of course this applies in game only if someone is playing as Wurt to create and keep alive a Merm King, whose presence causes all the Merms to become neutral to the player characters]].
* ShoutOut: Appear to be this to Creator/HPLovecraft's Deep Ones, as they are found in run-down houses just like them.
* ViralTransformation: [[spoiler:Merms are made by people being stricken by the plague of the Gnaw and being transformed into one.]]
* XenophobicHerbivore: Downplayed. Merms are vegetarians just like the Bunnymen, but they don't hate meat-eaters because of their eating habits like the Bunnymen do. They just hate the Pigmen, and they attack all the other creatures just because they are extremely protective of their territory.
----
[[/folder]]

[[folder:Tentacle]]
!!Tentacle
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/tentacle_ds.png]]

-> '''Maxwell:''' ''"I'm glad the rest of it is still down there."''

Large tentacles that can be found in marshes and underground. They are hidden in the ground and will comes out to attack anything approaching them. They will often engages in fights with spiders and merms, so the player can just pick up the loots left after a fight and not bother engaging themself. They can drop tentacles' spots and spikes, which can be used as a weapon.
----
* AttackOfTheMonsterAppendage: It's implied they are part of something larger, but what that might be is never seen. All you can see when you go underground is a bigger part of the tentacle.
* BizarreAlienReproduction: According to somes dialogues, their spots are actually their reproductive organs.
* CombatTentacles: Their entire visible body is a giant, aggressive tentacle. If there's anything else to them, it isn't seen.
* EldritchAbomination: Giant tentacles covered in spikes. They seems to reproduces between each others which implies that the full body is a giant mess of tentacles without a face.
----
[[/folder]]

[[folder:Clockwork Monsters]]
!!Clockwork Monsters
-> '''Webber:''' ''"You don't play by the chess rules grandpa taught me."''

Clockwork machines appearing only in Chess lands. There are three types: the knight, who simply attack by jumping, headbutting and kiting; the bishop, who shoots orbs, and the rook, who is large and ram into the player and destroy everything on his way. They are also protecting the Wooden Thing.
----
* ChessMotifs: They are based on the Rook, Bishop and Knight.
* EliteMooks: Some of the stronger opponents the player will face.
* MechaMooks: The only robotic enemies in the game.
----
!!Clockwork Knight
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/clockwork_ds.png]]

-> '''Woodie:''' ''"Maxwell's own mounted police."''

An automaton based on the "knight" piece that serves as the most basic chess enemy.
----
* ArmlessBiped: Two legs, zero arms.
* MechanicalHorse: One based on the "knight" chess piece, so it only has two legs.
----
!!Clockwork Rook
[[quoteright:194:https://static.tvtropes.org/pmwiki/pub/images/clockwork_rook.png]]
-> '''Wendy:''' ''"A rook? Or is it a castle?"''

An automaton based on the "rook" pieces that is considerably stronger and tougher than the Knight
----
* HoistByHisOwnPetard: You can trick the Rook into slamming into other Chess monsters, killing them.
* SmashMook: Has a very simple-minded AI that can easily be tricked into hurting other enemies or chopping down trees for you.
----
!!Clockwork Bishop
[[quoteright:127:https://static.tvtropes.org/pmwiki/pub/images/clockwork_bishop.png]]
-> '''Maxwell:''' ''"I'm especially proud of that piece."''
----
* ArmlessBiped: Even more humanoid than the Knight, yet it also lacks arms.
* LongRangeFighter: Unlike the other pieces, it doesn't need to get close to the player to inflict serious damage.
* ShockAndAwe: The Bishop can fire electricity from its head.
[[/folder]]

[[folder:[=MacTusk=] n' Son]]
!![=MacTusk=] n' Son

[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/mactusk.png]]

-> '''Wortox:''' ''His horns are on the wrong way!"''

A walrus hunter and his son, accompanied by two Blue Hounds. They only appear during winter.
----
* CowardlyMooks: [=MacTusk=] will avoid the player as much as possible, firing away with his blowdart.
* LongRangeFighter: [=MacTusk=] only uses a blowdart in combat. He's much easier to fight if the player can get into melee range somehow.
* ManInAKilt: [=MacTusk=] is apparently Scottish, and such wears a kilt.
* NiceHat: Mactusk wears a Tam o' Shanter, that can be used by the player. It restores 6.7 sanity per minute, the best of any hat.
* ViolentGlaswegian: [=MacTusk=] is implied to be Scottish, what with his name and dress, and is quite aggressive towards the survivors.
* WeUsedToBeFriends: [=MacTusk=] and Maxwell used to know each other, and the latter is audibly angry when the former doesn't recognize him when attacking.
----
[[/folder]]

[[folder:Krampus]]
!!Krampus
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/krampus_7.png]]

-> '''Wortox:''' ''"Heh heh. No hard feelings?"''

A monster that appears when the player has becomes too naughty of killing innocent creatures such as rabbits, tallbirds or the Glommer. He steals items from the player and fly away with them in his bag.
----
* BanditMook: It will steal anything near your base, including chests and backpacks.
* HawaiianShirtedTourist: It wears a Hawaiian shirt in ''Shipwrecked''.
* HellIsThatNoise: Before it appears, it makes a creepy hissing noise every time you kill an innocent creature, getting steadily louder as the counter increments.
* KarmaMeter: Every time you kill an innocent mob, it adds up, unless you take a break.
* TheKrampus: The classic hooved goat-demon that hunts down people who commit wicked deeds -- which in this case means killing innocent creatures -- to punish them -- which in this case means stealing their stuff.
* LoopholeAbuse: Using traps or setting enemies on fire will not alert Krampus, as the trap or fire is considered the killing blow. (Fire is the less useful of the two, because it also turns the items dropped into ashes and, if applicable, cooked meat.) Also, the player can get around racking up naughtiness points for killing Pigs or Bunnymen by leading them into hopeless battles or making them attack their kin.
* PermanentlyMissableContent: He normally won't steal things that can only be found once per world, like the Things or the Eye Bone, but if they're in a backpack, he can steal the backpack. If you fail to kill him before he escapes, you'll never get those items again.
----
[[/folder]]

[[folder:Batilisk]]
!!Batilisk

-> '''Woodie:''' ''Who taught that rat to fly?"''

A bat-like hostile creature that dwells in the cave and produce guano. It will also comes in the surface through opened sinkholes. It drops its wings which can be used for crafting weapons.
----
* BatOutOfHell: A vicious, inherently aggressive beast resembling a monstrous bat with prominent fangs and glowing red eyes.
* FragileSpeedster: It's very fast, but has low hp.
* PunnyName: Bat + Basilisk.
* RedEyesTakeWarning: The eyes of this vicious predator are a solid, pupil-less red.
----
[[/folder]]

[[folder:Depths Worm]]
!!Depths Worm
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/depths_worm.png]]

-> '''Wigfrid:''' ''"A snake beast fröm the depths!"''

A giant worm that periodically attacks in the underground, acting as the cave counterpart to hounds. They follow the player from below the ground and only comes out to attack, which is when they are vulnerable.
----
* AlluringAnglerfish: The basis of their hunting strategy. They usually lurk beneath the ground, with only their stalked, luminescent lure visible in the darkness of the caves. When someone comes along to investigate, the Depths Worm bursts from the ground and attacks.
* BigCreepyCrawlies: They are gigantic monstrous worms.
-> '''Webber:''' ''"Creepy crawly!"''
* BossInMooksClothing: One of the most difficult enemies to defeat, with 900 hp and 75 damage.
* FastTunnelling: Their digging works more like swimming than anything else. They burst from the ground and dive back in like fish jumping in and out of water, without leaving any tunnel -- or even just disturbed dirt -- behind them as they move through the soil.
* SandWorm: Huge, massive evil worms that burrow underground, breaching like sharks to devour prey walking on the surface.
* SchmuckBait: If you see a glowing blue berry sprouting from the ground in the Caves, don't try to pick it. It will give you a useful Glow Berry... after you defeat the massive, aggressive predator using it as a lure.
----
[[/folder]]

[[folder:Slurper]]
!!Slurper
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/slurper_ds.png]]

-> '''Maxwell:''' ''Simple creatures. They exist only to sleep and feed."''

Creatures that live in the deep ruins below. They will try to jump onto the player's head, and then drain hunger. They can be captured and used to makes a Belt of Hunger.
----
* FaceHugger: They attack by latching on the head of the player. They can be removed by right-clicking to unequip them like a hat, although they'll just try to jump back onto your head after a short pause.
* HelpfulMook: They produce light, which can help keep the darkness at bay.
----
[[/folder]]


[[folder:Shadow Creature]]
!!Shadow Creature

[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/crawling_horror.png]]

-> '''Maxwell:''' ''"I don't know what they want. They... they just watch."''

Hallucinations that slowly appear as sanity decreases, until they start attacking the player. They can also appear in The hostile ones include the Terrorbeak, the Crawling horror, and the sea-exclusive Swimming Horror. They can also be encountered in the ruin, during the nightmare cycle. They drop nightmare fuel upon death, which makes them a good farming method.
----
* TheDarknessGazesBack: The Eyes, a type of shadow creature that manifests as nothing more than glowing eyes in the darkness. They start out small and round, becoming larger, more pointed, more numerous and more menacing as a player's Sanity drops.
* EldritchAbomination: All of them are strange monsters that apparently are drawn to insanity. They also drain sanity with their very appearance.
* FourFingeredHands: The Night Hand, a shadow creature that will attempt to put out your fires, takes the form a giant, disembodied hand with only four fingers.
* LochNessMonster: The Swimming horror resembles most images of the monsters, and is only found in the water.
* VillainTeleportation: They will teleport away when attacked.
* WasOnceAMan: [[spoiler:In ''Don't Starve Together'' and the Metheus puzzles, the Shadow Creatures are heavily implied to once have been the Ancient Civilization that once ruled in the Constant.]]
----
[[/folder]]

[[AC:Introduced in ''Reign of Giants'']]

[[folder:Poison Birchnut Tree]]
!!Poison Birchnut Tree

[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/poison_birchnut_tree.png]]

-> '''Wolfgang:''' ''"Is big and angry tree."''

Aggressive, purple-leaved and semi-mobile tree monsters that spawn when birchnut trees are cut down. Unlike the otherwise fairly similar treeguards, they are rooted to their spots, and rely on the small mobile birchnutters they can spawn for ranged defense and attack.
----
* CombatTentacles: They can use their roots as this, making them burst out of the ground to attack players. It's the only way they can directly attack players, and relies on them being within fairly close range of the tree.
* ExposedEyeballsAsEyes: At first glance, their single eyeball looks to be an EyeOnAStalk instead... until you look closer, and see that there isn't actually any stalk involved: rather, the eyeball's a perfectly smooth orb not actually attached to anything, but rather just balanced on a pair of thin twigs sprouting from the tree's canopy.
* GaiasVengeance: They're birchnut trees that transform and attack in response to players cutting down too many of their kind. You will need to plant new saplings to replace the trees you cut to get them to calm down.
* HeelFaceTurn: Planting birchnuts has a chance of pacifying them, and there's a chance they will calm down on their own after a day or more has passed.
* MookMaker: They spawn waves of birchnutters, small mobile plant creatures, to defend themselves and to attack players beyond their own limited reach.
* TakingYouWithMe: If you burn down a poison birchnut tree, it will spawn a final wave of birchnutters to attack you.
* WhenTreesAttack: They start out as normal trees until you start chopping down their kin, at which point they transform, come to animate life and start vigorously trying to return the favor by attacking you with their mobile roots and hordes of small, mobile plant creatures they spawn themselves.
----
[[/folder]]

[[folder:Varg]]
!!Varg
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/varg.png]]

-> '''Wigfrid:''' ''"Be that yöu, Fenrir?"''

A large, wolf-like creature that can sometimes be accidentally encountered when looking for the Koalephant by examining foot prints. It can summon Hounds to help it in battle.
----
* CanisMajor: Definitely. Even standing on all fours, a Varg is twice as tall as a player.
* EnemySummoner: It will howl to summon a pair of Hounds, Blue Hounds or Red Hounds, which will then fight you alongside the Varg. Unless you can kill it very quickly or keep it frozen with an ice staff, it'll probably do that more times during the fight.
* HellHound: Between their highly vicious natures, their solid red eyes and their overall monstrous appearances, they have far more in common with this trope (the Hunter variation, specifically) than with anything like a real canid.
* KingMook: To Hounds. It's a giant and stronger variation on the same theme of monstrous hounds or wolves, and it can summon the smaller canids to aid it in battle.
* SavageWolves: Monstrous, highly dangerous, gigantic wolf-like monsters that you most certainly don't want to run into if you don't have to. Their name is outright the Swedish word for "wolf", and literally means "killer" or "murderer".
----
[[/folder]]

[[AC:Introduced in ''Shipwrecked'']]

[[folder:Sea Hound]]
!!Sea Hound

[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/seahound_ds.png]]

-> '''Wendy:''' ''"Terror of the sea!"''

Shark-like creatures that used to periodically attack the player in the ''Shipwrecked'' if they were out at sea prior to the Home Sea Home update. While Crocodogs take their place in periodic attacks they still appear when meat based foods drop onto the ocean.
----
* NonIndicativeName: In spite of being called hounds, they resemble small sharks more.
* ThreateningShark: As their design would suggest.
----
[[/folder]]

[[folder:Crocodog]]
!!Crocodog

[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/crocodog_ds.png]]

-> '''Wagstaff:''' ''"A barking reptile?! I must examine it closer!"''

Hostile crocodiles that periodically attack the player as a pack in the world of ''Shipwrecked'', with more of them coming each attacks. They serve as a replacement to hounds. Unlike the sea hounds, they can actually attack on the ground, which is why they were deemed a better counterpart.
----
* MakingASplash: Blue Crocodogs can create puddles on land, potentially flooding structures and spawning posinous mosquitos from them.
* NeverSmileAtACrocodile: Crocodiles that attack anything in sight.
* NoSell: Being poisonous creatures, Yellow Crocodogs cannot be poisoned themselves.
* PoisonousPerson: Yellow Crocodogs can poison with their attacks.
----
[[/folder]]

[[folder:Snake]]
!!Snake
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/snake_5.png]]

-> '''Wigfrid:''' ''"Never trust thöse whö slither."''

Small, weak creatures that slither in the jungle, emerging from viney bushes or chopped jungle trees. While they can be dispatched with a few swings of the basic machete, beware of the yellow Poison Snake!
----
* EliteMook: The venomous yellow variant, but poison aside, it's only as strong as the normal red snake.
* TheGoomba: Generally the weakest enemy found in the ''Shipwrecked'' DLC.
----
[[/folder]]

[[folder:Stink Ray]]
!!Stink Ray

-> '''Wheeler:''' ''"Swell. The most horrible parts of skunks and sting-rays put together."''

Flying skunk/sting ray creatures that hide underwater, emerging only when the player is nearby. Keep your distance or they'll spray you with their toxic fumes.
----
* AirborneMook: Is able to fly in the air, something neither skunks nor sting rays are capable of doing.
* MixAndMatchCritters: Half sting ray, half skunk, all venomous.
* {{Portmanteau}}: Stink + sting ray = Stinkray.
----
[[/folder]]

[[folder:Swordfish]]
!!Swordfish

[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/waswordfish.png]]

-> '''Wilba:''' ''"PUT UP THY SWORD."''

Agressive swordfish that only spawns in certain areas of the ocean. A very impressive cutlass can be crafted from its body.
----
* PunnyName: A swordfish like the real-world animal, except that it ''literally'' has a sword for a face.
----
[[/folder]]

[[folder:White Whale]]
!!White Whale
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/white_whale.png]]

-> '''Woodlegs:''' ''"Now ye arr a devil fit ta claim ol' Woodlegs!"''

A hostile whale that can be encountered by investigating Suspicious Bubbles.
----
* EvilCounterpart: To its passive cousin, the Blue Whale.
* ShoutOut: To ''Literature/MobyDick'', complete with a harpoon sticking out of it.
* WorthyOpponent: Woodlegs sees the whale as this, likely as a nod to Captain Ahab.
----
[[/folder]]

[[AC:Introduced in ''Hamlet'']]

[[folder:Vampire Bat]]
!!Vampire Bat

[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/vampirebat_ds.png]]

-> '''Wilson:''' ''"I'd prefer to keep all of my blood"''

Aggressive bats that periodically attack the player in larger swarms every times. They replace the hounds in ''Hamlet'' and are way harder to deal with. They can also be found in cave clefts. They can drop wings and...pig skin?
----
* BatOutOfHell: Even though their name implies that they are just regular vampire bats, they are still too monstrous for that to be true.
* NonindicativeName: Amusingly enough, the skin they dropped is called "Pigskin?" with several characters remarking how unusual it is for the skin to have come from a bat. In addition Pigskin? can be used in place of regular Pigskin when crafting items that call for it.
----
[[/folder]]

[[folder:Snaptooth]]
!!Snaptooth
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/snaptooth_flytrap.png]]
Carnivorous plants that grow in the jungles of the world of ''Hamlet''. There are two kinds, the flytrap is a big stationary plant who spawns seedlings, weaker but mobile version of it.
----
* ManEatingPlant: They will automatically aggro any nearby mobs and players, barring Wormwood if he isn't carrying any meat. In addition they'll eat any meat items left on the ground, With Seedlings growing in stages for each meat item they eat until they grow into Flytraps.
* MookMaker: Snaptooth Flytraps reproduce by creating Seedlings around them.
* StationaryBoss: Flytraps cannot move from their position but will attack anyone within range of them.
----
[[/folder]]

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