Follow TV Tropes

Following

History Characters / DontStarveMonstersAndHostileMobs

Go To

OR

Is there an issue? Send a MessageReason:
None


* DemonicPosession: Plants posessed by Brightshade Gestalts. They will form around any plant or crop you've planted and keep them imprisoned until you kill it.

to:

* DemonicPosession: DemonicPossession: Plants posessed by Brightshade Gestalts. They will form around any plant or crop you've planted and keep them imprisoned until you kill it.
Is there an issue? Send a MessageReason:
None


* CuteMonster: They're certainly cute as even the more monstrous looking spider variants like the Cave Spiders and Spitters all have a cute cowering animation when exposed to light and purr when asleep. If a spider is pacified by Webber, they'll all have big happy smiles on their faces.

to:

* CuteMonster: They're certainly cute as even the more monstrous looking spider variants like the Cave Spiders and Spitters all have a cute cowering animation when exposed to light and purr when asleep. If a spider is pacified by Webber, they'll all have big happy smiles on their faces. They're also one of the only hostile mobs available as plushies in the official store, together with the Deerclops.

Added: 2300

Changed: 1

Is there an issue? Send a MessageReason:
None


[[folder:Shadow Creature]]

to:

[[folder:Shadow Creature]]
Creatures]]


Added DiffLines:

* NonActionGuy: Of the Shadow Creatures, Mr. Skitts, the Eyes, the Shadow Watchers and the Resting Horror are the only passive ones, simply appearing around you as your sanity starts to dip into the low numbers. The Resting Horror itself exists solely for you to kill it in order to get a blueprint for making the ancient chairs it sleeps on.
* UndergroundMonkey: Crawling Horrors and Terrorbeaks have variants that exist in the caves called Crawling Nightmares and Nightmarebeaks. They're identical in most every way to the ones spawned by the player, with the main difference being that they spawn out of fissures and nightmare lights, and therefore don't need the player to be at low sanity to attack them. They also don't restore sanity when killed.


Added DiffLines:

* VoluntaryShapeshifting: The Terrorclaws in ''Don't Starve Together'' aren't just alternate versions of the land bound shadow creatures that spawn at sea, they're actual Terrorbeaks shapeshifted into a different form. If you leave or enter a boat while they're chasing you, you can see them transform into the other form to resume their chase.


Added DiffLines:

* ZergRush: A real problem in the ruins during the peak of the Nightmare Cycle, where so many nightmare fissures and lights are opened that they leave a ton of shadow creatures roaming around all at once.


Added DiffLines:

[[folder:Deadly Brightshade]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/deadly_brightshade_7.png]]
->'''Wurt:''' ''"Hey, it not sharing! Wicker-lady say we have to share!"''
Plants possessed by the Brightshade Gestalts that emerge from Lunar Rifts, attacking anything near them with their tunneling vines. They drop Brightshade Husks that are necessary for crafting the Brightshade equipment.
----
* CombatTentacles: Their main attack is to send a tunneling vine after you to slap you around. Knocking it out will stun the Deadly Brightshade and leave it vulnerable.
* DemonicPosession: Plants posessed by Brightshade Gestalts. They will form around any plant or crop you've planted and keep them imprisoned until you kill it.
* ShieldedCoreBoss: You can't attack the main body until the tunneling vine is destroyed.
* TheSpiny: If you try to attack them without knocking out their tunneling vines, they'll retaliate by puffing out spikes that knock you back a fair distance.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MetalSlime: They're hard to find on the surface, as their spawn areas are small and subject to RNG. It can take days if you're unlucky to encounter one, since their gears go into some important crafts, like the Icebox. It's averted with their Damaged Variants, though, who are everywhere in the Ruins.
* MookDepletion: They're one of the few mobs with no ways of respawning, at least on the surface. Underground, the Damaged Clockworks can be brought back after fighting the Ancient Fuelweaver.
* UndergroundMonkey: Damage variants of the Clockworks exist in the Ruins in great numbers. They have the same attack and behaviour patterns, with the main difference being their drops.


Added DiffLines:

* HelpfulMook: The Rook's charge can be used to knock down trees and break boulders, as well as deal with enemies.
Is there an issue? Send a MessageReason:
None


A monster who appears when the player has been 'too naughty' by killing innocent creatures such as rabbits, Tallbirds or Glommer. He steals items from the player and flies away with them in his bag. He used to be friends with Wortox, until they had a falling out that led to Wortox accidentally absorbing Krampus' soul.

to:

A monster (actually race of monsters) who appears when the player has been 'too naughty' by killing innocent creatures such as rabbits, Tallbirds or Glommer. He steals items from the player and flies away with them in his bag. He One of them used to be friends with Wortox, until they had a falling out that led to Wortox accidentally absorbing Krampus' soul.



* EvilFormerFriend: Krampus was one to Wortox until the latter refused to go along with the former's plan to capture a Beefalo calf.

to:

* EvilFormerFriend: One particular Krampus was one to Wortox until the latter refused to go along with the former's plan to capture a Beefalo calf.



* AKindOfOne: The ''Possessions'' short refers to Krampus as an individual, but multiple Krampii can appear at once in-game.

to:

* AKindOfOne: The ''Possessions'' short refers to Krampus as an individual, but multiple Krampii can appear at once in-game. Wortox's compendium entry clears things up by showing that Krampus is indeed a species, with the one he was friends being just a particular individual.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]

[[folder:Ink Blights]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/shriek_2.png]]
[[caption-width-right:1000:Shriek]]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/rasp.png]]
[[caption-width-right:1000:Rasp]]
[[quoteright:796:https://static.tvtropes.org/pmwiki/pub/images/jitters.png]]
[[caption-width-right:796:Jitters]]
A trio of Shadow Creatures that spawn from Nightmare Fissures plugged with Dreadstone Outcrops. Shriek flies and fires projectiles, Rasp tries to devour you, and Jitters jumps around. They drop the Dark Tatters and Pure Horror necessary to craft the Void Gear from the Shadowcraft Plinth.
----
* AmbiguouslyRelated: They wear and drop the same Dark Tatters as the Ancient Herald from ''Hamlet'', implying they're related to each other in some way.
* BigThinShortTrio: Rasp is Big, Jitters is Thin, and Shriek is Short.
* CombatTentacles: Rasp has two giant tentacle arms it attacks with if you're close.
* EatenAlive: Rasp will sometimes try and lunge at the player to devour them. Getting caught is essentialy a death sentence, even with armors as the planar damage it deals can pierce through it.
* FighterMageThief: Each slots nicely into an archetype:
** Rasp is the Fighter, the bulkiest Ink Blight and capable of dealing the most damage if it gets to eat you.
** Shriek is the Mage, the squishiest Ink Blight who attacks by fiering several projectiles at you at a distance.
** Jitters is the Thief, being in between Rasp and Shriek in terms of health, and being capable of covering ground quickly with its rolling.
* GlassCannon: This applies to all three of them, even with their Planar Entity Protection reducing the damage dealt to them, having a combined 3,000 health between them. They make up for it by dealing a lot of damage thanks to their Planar attributes.
* GivenNameReveal: At first, all of them are simply referred to as Ink Blights, but any character who specs into the Shadow Affinity branch of their skill trees will be able to read their names.
* InTheHood: Shriek wears its Dark Tatters this way.
* MultipleHeadCase: Jitters has a face on both ends of its body, with a hand sticking out each head, and both being separated by its Dark Tatter scarf.
* NoOntologicalInertia: Defeating them without mining the Dreadstone Outcrop will cause it to disappear.
* WingsDoNothing: Wilson and Wickerbottom note that Shriek's wings are just for show, at most helping it with propulsion. It flies under its own power.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HelpfulMook:
** The Eyeplants can harvest saplings and grass tuffts should they spawn near them, making them a useful tool for farming should you know how to position them.
** Neutralizing the Eyeplants by planting the Fleshy Bulbs over turf they can't spawn on makes harvesting the leafy meat a breeze, turning them into a helpful food source.
Is there an issue? Send a MessageReason:


* ExposedEyeballsAsEyes: At first glance, their single eyeball looks to be an EyeOnAStalk instead... until you look closer, and see that there isn't actually any stalk involved: rather, the eyeball's a perfectly smooth orb not actually attached to anything, but rather just balanced on a pair of thin twigs sprouting from the tree's canopy.

Added: 263

Removed: 269

Is there an issue? Send a MessageReason:


* AlluringAnglerfish: The basis of their hunting strategy. They usually lurk beneath the ground, with only their stalked, luminescent lure visible in the darkness of the caves. When someone comes along to investigate, the Depths Worm bursts from the ground and attacks.


Added DiffLines:

* LuringInPrey: The basis of their hunting strategy. They usually lurk beneath the ground, with only their stalked, luminescent lure visible in the darkness of the caves. When someone comes along to investigate, the Depths Worm bursts from the ground and attacks.

Top