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** HeelFaceRevolvingDoor: ...Until Act 3, Chapter 7 reverses this and he goes right back to deciding to slay the gods Materia and Spiritus again, putting him at opposition with the party. Vaan, Penelo, and Ashe even admit that he made a valuable ally for the time he was with them, but they don't really hesitate to fight him.
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Yuna broke the trend by expanding it to "anyone who was in Dissidia before", and she was in 012.


* BreakingOldTrends: Yuna is the first character to break the trend of only main protagonists being qualified to receive a BT weapon, allowing secondary protagonists a chance too.

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* BreakingOldTrends: Yuna is the first character to break who expanded the trend of only main protagonists being qualified to receive qualifications for a BT weapon, allowing secondary protagonists weapon from a chance too.game's original protagonist / antagonist to anyone who had been in a previous ''Dissidia'' game (as she was in 012).
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%%FR: Zanma Swing (with Bartz)
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%%FR: Butterfly Illusion Dance (with Penelo)
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%%FR: Darkness Fixation (with Kadaj)
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%%BT: Oblivion
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This is a list of abilities, not weapons, and Wo I & Manikin weapons are pretty irrelevant anyway especially since so few characters have them


World of Illusions: Lila Edge
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Manikin: Ersatz Sky Pirate's Sword
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* DidntThinkThisThrough: Eald'narche spends a good portion of Act 3 manipulating Hope into giving in to his inner darkness to execute his plans. [[spoiler:While he does succeed in Act 3 Chapter 10, he is completely blindsided by the fact that Bhunivelze is a deity of ''light,'' skewing the balance further, which does not help his plans one bit.]]

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* DidntThinkThisThrough: Eald'narche spends a good portion of Act 3 manipulating Hope into giving in to his inner darkness to execute his plans. [[spoiler:While he does succeed in Act 3 Chapter 10, 11, he is completely blindsided by the fact that Bhunivelze is a deity of ''light,'' skewing the balance further, which does not help his plans one bit.]]
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* DidntThinkThisThrough: Eald'narche spends a good portion of Act 3 manipulating Hope into giving into his inner darkness to execute his plans. [[spoiler:While he does succeed, he is completely blindsided by the fact that Bhunivelze is a deity of ''light,'' skewing the balance further, which does not help his plans one bit.]]

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* DidntThinkThisThrough: Eald'narche spends a good portion of Act 3 manipulating Hope into giving into in to his inner darkness to execute his plans. [[spoiler:While he does succeed, succeed in Act 3 Chapter 10, he is completely blindsided by the fact that Bhunivelze is a deity of ''light,'' skewing the balance further, which does not help his plans one bit.]]
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* DidntThinkThisThrough: Eald'narche spends a good portion of Act 3 manipulating Hope into giving into his inner darkness to execute his plans. [[spoiler:While he does succeed, he is completely blindsided by the fact that Bhunivelze is a deity of ''light,'' skewing the balance further, which does not help his plans one bit.]]
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The fact that they're from "obscure games" has nothing to do with the trope and is not why they are paired up for Llyud's FR ability


* BirdsOfAFeather: His Force Ability, which pairs him up with Shelke, is a nod to the fact that both characters had their emotions artificially removed and regain them over the course of their respective games. In a meta sense, both of them are characters from relatively obscure games from their series.

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* BirdsOfAFeather: His Force Ability, which pairs him up with Shelke, is a nod to the fact that both characters had their emotions artificially removed and regain them over the course of their respective games. In a meta sense, both of them They are characters from relatively obscure games from their series.shown to get along well with each other in Edgar's Intersecting Wills chapter, wherein they work together to find out about Edgar's HiddenDepths.
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* Po werFloats: Like many other villains, he is always floating in battle.

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* Po werFloats: PowerFloats: Like many other villains, he is always floating in battle.

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* CainAndAbel: Played with, in the case of him and Eald'narche. While both of them are villains, the two brothers can't stand each other and are shown on opposing sides as of Act 3.



* PowerFloats: Like many other villains, he is always floating in battle.

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* PowerFloats: Po werFloats: Like many other villains, he is always floating in battle.
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* BirdsOfAFeather: His Force Ability, which pairs him up with Shelke, is a nod to the fact that both characters had their emotions artificially removed and regain them over the course of their respective games.

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* BirdsOfAFeather: His Force Ability, which pairs him up with Shelke, is a nod to the fact that both characters had their emotions artificially removed and regain them over the course of their respective games. In a meta sense, both of them are characters from relatively obscure games from their series.
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* TheCorrupter: By Act 3, Eald'narche just wants to go home and he will do whatever it takes to do so - and he thinks by tilting the overflowing world of light into balance with darkness will change the world's order enough that they'll be able to. To that end, he attains all the "silt" (memories of empowered forms and inner darkness) of everyone that he can, and shows up throughout the story to manipulate various characters, giving them their power whether they want it (such as the Emperor) or not (such as Hope or Jecht). He focuses on other characters who waver between light and darkness, such as Machina, in an attempt to make them fall to darkness, and he comes dangerously close to succeeding on more than one occasion ([[spoiler: such as with Hope and Snow]]).
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* SituationalSword: His Force Time effect is heavily reliant on the enemy buffing themselves on a regular basis, and dispelling said buffs. Without that, the HP Damage bonus will not be very high. But ''with'' enemy buffs, it is quite easy to reach an HP Damage Bonus of '''999%.'''

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35: Amatsu: Fuga (becomes Amatsu: Fuga [Fusion] with the "Sekkanoki: buff)

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35: Amatsu: Fuga (becomes Amatsu: Fuga [Fusion] with the "Sekkanoki: "Sekkanoki" buff)


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%%FR: Seasawing (with Cid)

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LD: Vivifying Waltz

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LD: Vivifying WaltzWaltz & Rudra's Storm






LD: Light Blade
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LD: Light Blade
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%%FR: Saint Shot (with Ceodore)
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%%FR: Prayer's Arrow (with Noel)


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%%FR: Demon Blade (with Seifer)
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%%BT: Piercing Radiant Blade


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%%FR: United Deicide (with Ardyn)
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%%FR: Aspirations (with Gau)
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that wasn't an accurate use of the trope, and it's also not the reason why they were paired together for his FR


* BirdsOfAFeather: A meta example with his Force Ability, which pairs him up with Shelke, both being characters from much lesser known entries in the franchise.

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* BirdsOfAFeather: A meta example with his His Force Ability, which pairs him up with Shelke, is a nod to the fact that both being characters from much lesser known entries in had their emotions artificially removed and regain them over the franchise.course of their respective games.
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%%FR: Speartek (with Shelke)


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* BirdsOfAFeather: A meta example with his Force Ability, which pairs him up with Shelke, both being characters from much lesser known entries in the franchise.
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* AcceptableBreaksFromCanon: Lilisette is able to [[DualWielding Dual Wield]], but since she just doubles the ''DFFOO'' weapon she has equipped, that means Lilisette is able to use two Terpsichores (the Dancer Mythic weapon) or two Twashtars (the Dagger Aeonic weapon). Normally in ''FFXI'' these weapons are Rare/EX, meaning a character can only own one of them, so under normal circumstances it would be impossible for Lilisette to use two of them at once.

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* AcceptableBreaksFromCanon: Lilisette is able to [[DualWielding Dual Wield]], but since she just doubles the ''DFFOO'' weapon she has equipped, that means Lilisette is able to use two Terpsichores (the Dancer Mythic weapon) or two Twashtars (the Dagger Aeonic Empyrean weapon). Normally in ''FFXI'' these weapons are Rare/EX, meaning a character can only own one of them, so under normal circumstances it would be impossible for Lilisette to use two of them at once.
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%%LD: Vivifying Waltz

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%%LD: LD: Vivifying Waltz



* StatusEffects: Her Sensual Dance loads all enemies with a whopping three debuffs; Attack down, magic attack down, and sap, while her Whirling Edge inflicts speed down. During her debut, this gave her a serious edge in battle.

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* StatusEffects: Her Sensual Dance loads all enemies with a whopping three debuffs; Attack down, magic attack down, and sap, while her Whirling Edge inflicts speed down. During her debut, this gave her a serious edge in battle. With her LD, she also inflicts another debuff on the enemy that increases the HP damage they take by 20% and saps 20% of the enemy's maximum BRV at the start of their turn and grants it to each party member.
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* SupportPartyMember: Grants some of the most potent offensive party buffs in the entire game without having to rely on a Burst buff, but his main source of then, his EX buff, needs to reach the maximum of 5 stacks for full effect and he only gains a single stack when using his EX skill. Thankfully, he starts the battle with a stack already in effect and his EX gauge full, allowing him to reach maximum stacks without too many issues. He's also unique in that some of the buff effects are granted to the party while others are exclusive to only himself.

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* SupportPartyMember: Grants some of the most potent offensive party buffs in the entire game without having to rely on a Burst buff, but his main source of then, his EX buff, needs to reach the maximum of 5 stacks for full effect and he only gains a single stack when using his EX skill. Thankfully, he starts the battle with a stack 2 stacks already in effect and his EX gauge full, allowing him to reach maximum stacks without too many issues. He's also unique in that some of the buff effects are granted to the party while others are exclusive to only himself.



* WingedHumanoid: The defining trait of the Aegyl race, which he's a member of. Eiko talks about her own wings as a point of pride and compares them to Llyud's, but hers aren't functional and rather than being born with them, they were made by her grandfather.

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* WingedHumanoid: The defining trait of the Aegyl race, which he's a member of. Eiko talks about her own wings as a point of pride and compares them to Llyud's, but hers aren't functional and rather than being born with them, they were made by her grandfather.grandfather as a decorative accessory and their ability to move on their own is due to them being magical in nature.

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* CastFromHitPoints: His first skill and his LD skill consume 30% and 50% of his current HP when used, respectively, which is converted to extra BRV. What's unusual about him is that while his EX and LD abilities both heal other party members when used, only his second skill and his Awakening Ability heal both him and the other party members, requiring him to use his Lancet buff to gain back up to 10% of his maximum HP per turn based on HP damage done to the enemy.

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* CastFromHitPoints: His first skill and his LD skill consume 30% and 50% of his current HP when used, respectively, which is converted to extra BRV. What's unusual about him is that while his EX and LD abilities both heal other party members when used, only his second skill and his Awakening Ability heal both him and the other party members, requiring him to use his Lancet buff to gain back up to 10% of his maximum HP per turn based on HP damage done to the enemy. This is carried over from his portrayal in ''Revenant Wings'', where several of his abilities did the same thing.
* TheStoic: As usual, but not to the same extent as in his home game. He was summoned to this world after the end of ''Revenant Wings'', so it is after his CharacterDevelopment and he is a little more expressive than usual. He even admits to excitement about learning new things about other worlds and their inhabitants, openly displaying his natural curiosity.


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* YouRemindMeOfX: He tells Gau and Eiko that they remind him of Filo and Kytes, and laments that they haven't been summoned to this world yet.
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* AcceptableBreaksFromCanon: Lilisette is able to [[DualWielding Dual Wield]], but since she just doubles the ''DFFOO'' weapon she has equipped, that means Lilisette is able to use two Terpsichores (the Dancer Mythic weapon) or two Twashtars (the Dagger Aeonic weapon). Normally in ''FFXI'' these weapons are Rare/EX, meaning a character can only own one of them, so under normal circumstances it would be impossible for Lilisette to use two of them at once.
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* EquipmentUpgrade: Dark Attack is a reference to the Equipment Customization feature of ''FFX'', in which weapons could randomly gain bonus effects such as piercing damage, petrification, boosted gil or item drops; or in Dark Attack's case, blindness.

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->

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->->''Winged Warrior of the Aegyl Race. A species with few emotions. He has been treated as an oddity because of his strong curiosity. When he got caught up in an air battle between pirates, Vaan and his friends saved and accompanied him. Through his interactions with them, he gradually awakens to his own emotions.''



Recruited in his event, "Wings Graven With Emotion." Summoned by Materia, he is spotted by Ceodore and Kimahri as he is flying toward the airship, but when they go to investigate Vaan and Balthier luckily show up to explain that he is a friend. Eager to join the party and curious about all of the worlds and new people, Llyud is a far cry from the emotionless man he used to be.



%%15: Aura Spear

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%%15: Aura SpearBoasting powerful party auras and healing, Llyud is primarily a support character who enables his allies to go all out. Though he has some abilities that harm himself, his stat boosting for both himself and party members along with his potent healing and EX gauge refills can offset his fragility.



%%35: Crimson Wings

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%%35: Crimson Wings15: Aura Spear



%%EX: Fanfare

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%%EX: Fanfare35: Crimson Wings



%%LD: Enfuse Spirit

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%%LD: EX: Fanfare
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LD:
Enfuse Spirit



%%* CastFromHitPoints: His first skill and his LD skill consume 30% and 50% of his current HP when used, respectively, which is converted to extra BRV. What's unusual about him is that while his EX and LD abilities both heal other party members when used, only his second skill and his Awakening Ability heal both him and the other party members, requiring him to use his Lancet buff to gain back up to 10% of his maximum HP per turn based on HP damage done to the enemy.
%%* SupportPartyMember: Grants some of the most potent offensive party buffs in the entire game without having to rely on a Burst buff, but his main source of then, his EX buff, needs to reach the maximum of 5 stacks for full effect and he only gains a single stack when using his EX skill. Thankfully, he starts the battle with a stack already in effect and his EX gauge full, allowing him to reach maximum stacks without too many issues. He's also unique in that some of the buff effects are granted to the party while others are exclusive to only himself.
%%** On top of his potent buffs, he also has the ability to fill the EX gauges of the other party members to full when he uses his EX skill as well as filling his own EX gauge to full after using his LD skill: when combined together, he can enable characters with strong EX abilities to consistently deal massive damage far more often that they normally would.
%%** WingedHumanoid: The defining trait of the Aegyl race, which he's a member of.

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%%* * CastFromHitPoints: His first skill and his LD skill consume 30% and 50% of his current HP when used, respectively, which is converted to extra BRV. What's unusual about him is that while his EX and LD abilities both heal other party members when used, only his second skill and his Awakening Ability heal both him and the other party members, requiring him to use his Lancet buff to gain back up to 10% of his maximum HP per turn based on HP damage done to the enemy.
%%* * SupportPartyMember: Grants some of the most potent offensive party buffs in the entire game without having to rely on a Burst buff, but his main source of then, his EX buff, needs to reach the maximum of 5 stacks for full effect and he only gains a single stack when using his EX skill. Thankfully, he starts the battle with a stack already in effect and his EX gauge full, allowing him to reach maximum stacks without too many issues. He's also unique in that some of the buff effects are granted to the party while others are exclusive to only himself.
%%** ** On top of his potent buffs, he also has the ability to fill the EX gauges of the other party members to full when he uses his EX skill as well as filling his own EX gauge to full after using his LD skill: when combined together, he can enable characters with strong EX abilities to consistently deal massive damage far more often that they normally would.
%%** * WingedHumanoid: The defining trait of the Aegyl race, which he's a member of.of. Eiko talks about her own wings as a point of pride and compares them to Llyud's, but hers aren't functional and rather than being born with them, they were made by her grandfather.

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[[/folder]]

[[folder:Vayne Carudas Solidor]]
!!Vayne
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_vayne.png]]
->''A candidate for the next emperor of Archadia, this ambitious man will do whatever it takes to preserve House Solidor. He has taken aggressive measures toward neighboring countries and framed Captain Basch for the assassination of the King of Dalmasca. He is also a skilled politician and persuasive speaker who can sway people's hearts.''
-->'''Voiced by:''' Creator/NobuoTobita

First encountered by the party in Chapter 10 when he smoothly talks his way into traveling with them, though he does not become playable then. Unsure of Mog's intentions, he finally attacks near the end of the chapter and unwittingly opens the way into the Dimensions' Labyrinth.



Recruited through his own event ("Conqueror's Duty"), his playable version focuses on buffing himself up while having a notably high turn rate and enhanced abilities, with the unique ability to cancel the enemy's break status with his second ability, Force of Will, while his first ability Mach Wave is a single target attack that grants him the Consul's Wisdom buff, which allows him a free turn. He wields floating great swords of nethicite whose motions synergize with his physical attacks, along with unique framed buffs that increase the whole party's stats (Consul's Wisdom) for their duration and being able to debuff his enemy target's attack stat (Conqueror's Power). His EX Ability, Tree of Sephira, is an area of effect magic BRV+HP Attack with overflow that restores one skill use for both of his standard skills.

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Recruited through his own event ("Conqueror's Duty"), his playable version focuses on buffing himself up while having a notably high turn rate and enhanced abilities, with the unique ability to cancel the enemy's break status with his second ability, Force of Will, while his first ability Mach Wave is a single target attack that grants him the Consul's Wisdom buff, which allows him a free turn. He wields floating great swords of nethicite whose motions synergize with his physical attacks, along with unique framed buffs that increase the whole party's stats (Consul's Wisdom) for their duration and being able to debuff his enemy target's attack stat (Conqueror's Power). His EX Ability, Tree of Sephira, is an area of effect magic BRV+HP Attack with overflow that restores one skill use for both of his standard skills.%%15: Aura Spear



15: Mach Wave

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15: Mach Wave%%35: Crimson Wings



35: Force of Will

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35: Force of Will%%EX: Fanfare



EX: Tree of Sephira
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LD: Contempt
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BT: Gigaflare Sword

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EX: Tree of Sephira
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LD: Contempt
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BT: Gigaflare Sword
%%LD: Enfuse Spirit


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%%* CastFromHitPoints: His first skill and his LD skill consume 30% and 50% of his current HP when used, respectively, which is converted to extra BRV. What's unusual about him is that while his EX and LD abilities both heal other party members when used, only his second skill and his Awakening Ability heal both him and the other party members, requiring him to use his Lancet buff to gain back up to 10% of his maximum HP per turn based on HP damage done to the enemy.
%%* SupportPartyMember: Grants some of the most potent offensive party buffs in the entire game without having to rely on a Burst buff, but his main source of then, his EX buff, needs to reach the maximum of 5 stacks for full effect and he only gains a single stack when using his EX skill. Thankfully, he starts the battle with a stack already in effect and his EX gauge full, allowing him to reach maximum stacks without too many issues. He's also unique in that some of the buff effects are granted to the party while others are exclusive to only himself.
%%** On top of his potent buffs, he also has the ability to fill the EX gauges of the other party members to full when he uses his EX skill as well as filling his own EX gauge to full after using his LD skill: when combined together, he can enable characters with strong EX abilities to consistently deal massive damage far more often that they normally would.
%%** WingedHumanoid: The defining trait of the Aegyl race, which he's a member of.
[[/folder]]

[[folder:Vayne Carudas Solidor]]
!!Vayne
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_vayne.png]]
->''A candidate for the next emperor of Archadia, this ambitious man will do whatever it takes to preserve House Solidor. He has taken aggressive measures toward neighboring countries and framed Captain Basch for the assassination of the King of Dalmasca. He is also a skilled politician and persuasive speaker who can sway people's hearts.''
-->'''Voiced by:''' Creator/NobuoTobita

First encountered by the party in Chapter 10 when he smoothly talks his way into traveling with them, though he does not become playable then. Unsure of Mog's intentions, he finally attacks near the end of the chapter and unwittingly opens the way into the Dimensions' Labyrinth.
::
Recruited through his own event ("Conqueror's Duty"), his playable version focuses on buffing himself up while having a notably high turn rate and enhanced abilities, with the unique ability to cancel the enemy's break status with his second ability, Force of Will, while his first ability Mach Wave is a single target attack that grants him the Consul's Wisdom buff, which allows him a free turn. He wields floating great swords of nethicite whose motions synergize with his physical attacks, along with unique framed buffs that increase the whole party's stats (Consul's Wisdom) for their duration and being able to debuff his enemy target's attack stat (Conqueror's Power). His EX Ability, Tree of Sephira, is an area of effect magic BRV+HP Attack with overflow that restores one skill use for both of his standard skills.
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15: Mach Wave
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35: Force of Will
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EX: Tree of Sephira
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LD: Contempt
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BT: Gigaflare Sword
----

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* EvolvingAttack: All of Seymour's attacks gain additional followups when the targetted enemy has low enough HP: at 80%, Chainspell is cast again for a total of four 2 hit BRV+HP attacks, Lance Of Atrophy is followed by a single Chainspell and when fully realized, Requiem is followed up by Lance Of Atrophy, and if the enemy has 30% or less HP remaining, it's further followed up by a single Chainspell.

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* EvolvingAttack: All of Seymour's attacks gain additional followups when the targetted enemy has low enough HP: at 80%, Chainspell is has cast again for a total of four 2 hit BRV+HP attacks, Lance Of Atrophy is followed by a single Chainspell and when fully realized, Requiem is followed up by Lance Of Atrophy, and if the enemy has 30% or less HP remaining, it's further followed up by a single Chainspell.



** The lower an enemy's HP gets, the more follow-up attacks his abilities will do. At 30% or less enemy health Seymour's EX attacks cycles through all of his abilities one after the other. This includes eventually his level 90 crystal expansion, which makes him followup consistently as long as they are below 80% and the HP requirements are reduced to 50%.

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** The lower an enemy's HP gets, the more follow-up attacks his abilities will do. At 30% or less enemy health health, Seymour's EX attacks cycles through all of his abilities one after the other. This includes eventually his level 90 crystal expansion, which makes him followup consistently as long as they are below 80% and the HP requirements are reduced to 50%.



* InnocentlyInsensitive: Attempts to make a joke in Celes' Lost Chapter about experimenting on Celes and Terra, Celes who was made into a Magitek Knight and Terra whom was enslaved by the Empire and tested on against her will. Obviously, the joke falls quite flat.

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* InnocentlyInsensitive: Attempts to make a joke in Celes' Lost Chapter about experimenting on Celes and Terra, Celes who was made into a Magitek Knight and Terra whom who was enslaved by the Empire and tested on against her will. Obviously, the joke falls quite flat.



* TheSmartGuy: Even in a group as large as there is, Shantotto stands out as the most shrewd and clever of the bunch. She was the first one to find Mog's claims of saving the world to he dubious, and was the one to reveal that the so called "light" of the group is just the ability to open and close Torisons, something both ally ''and'' enemy can possess.

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* TheSmartGuy: Even in a group as large as there is, Shantotto stands out as the most shrewd and clever of the bunch. She was the first one to find Mog's claims of saving the world to he be dubious, and was the one to reveal that the so called so-called "light" of the group is just the ability to open and close Torisons, something both ally ''and'' enemy can possess.



* AcceptableBreaksFromCanon: Using her EX Ability immediately after her own or an ally's turn causes it to skillchain into Walk The Plant (Light), which is of the Holy Element. In her home game of ''Final Fantasy XI'' though, the Light Skillchain was of the Holy (Light), Fire, Lightning, and Wind elements simultaneously.

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* AcceptableBreaksFromCanon: Using her EX Ability immediately after her own or an ally's turn causes it to skillchain skill chain into Walk The Plant (Light), which is of the Holy Element. In her home game of ''Final Fantasy XI'' though, the Light Skillchain was of the Holy (Light), Fire, Lightning, and Wind elements simultaneously.



** Powder Keg, which also deals a Defense Down debuff.

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** Powder Keg, which also deals with a Defense Down debuff.



--->'''Ashe:''' Several different kingdoms have ruled Rabanastre, uniquely blending together various histories and cultures.
--->'''Lilisette:''' Hmm, in other words... it has a habit of being invaded?
--->'''Ashe:''' ...You are not wrong. Two years prior, the Archadian Empire did just that...

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--->'''Ashe:''' -->'''Ashe:''' Several different kingdoms have ruled Rabanastre, uniquely blending together various histories and cultures.
--->'''Lilisette:''' -->'''Lilisette:''' Hmm, in other words... it has a habit of being invaded?
--->'''Ashe:''' ...-->'''Ashe:''' ...You are not wrong. Two years prior, the Archadian Empire did just that...



* StatusEffects: Her Sensual Dance loads all enemies with a whopping three debuffs; Attack down, magic attack down, and sap, while her Whirling Edge inflicts speed down. During her debut this gave her a serious edge in battle.

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* StatusEffects: Her Sensual Dance loads all enemies with a whopping three debuffs; Attack down, magic attack down, and sap, while her Whirling Edge inflicts speed down. During her debut debut, this gave her a serious edge in battle.



** Her EX animation in general invokes this, in a nod to the Samurai class of ''FFXI'' and their ability to quickly use Weapon Skills; Iroha spams four different Weapon Skills back-to-back to cause a Fragmentation into Light into a second Light Skillchain.

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** Her EX animation animation, in general general, invokes this, in a nod to the Samurai class of ''FFXI'' and their ability to quickly use Weapon Skills; Iroha spams four different Weapon Skills back-to-back to cause a Fragmentation into Light into a second Light Skillchain.



* TheChessmaster: After the crystal core of darkness shatters, with all of the villains' OneWingedAngel forms contained within, he manages to get hold of this power for himself and goes around distributing it to Caius and... Hope, of all people. His intent is to bring balance back to the world of overflowing light so they can go home, but for a while he manipulates Hope into believing he had a OneWingedAngel DemonicPossession form when [[spoiler: it's really related to Bhunivelze]].

to:

* TheChessmaster: After the crystal core of darkness shatters, with all of the villains' OneWingedAngel forms contained within, he manages to get hold of this power for himself and goes around distributing it to Caius and... Hope, of all people. His intent is to bring balance back to the world of overflowing light so they can go home, but for a while he manipulates Hope into believing he had a an OneWingedAngel DemonicPossession form when [[spoiler: it's really related to Bhunivelze]].



* TheDreaded: His unique Terror debuff is implied to work this way: once the enemy has been inflicted with it either via losing his Exoplates in either of the ways described below or via his EX ability Vortex once his Exoplates have been removed, they're unable to attack Eald'narche either by directly targetting him or using an [=AoE=] attack of any kind, losing their turn if they attempt to do so. The enemy in question also can't switch to another target or attempt another action once they target him with the debuff active unless something forces them to use a different action that changes their targetting, such as losing enough HP.



* TheManBehindTheMan: To Kam'lanaut, once again, during his brother's recruitment event.



* TheDreaded: His unique Terror debuff is implied to work this way: once the enemy has been inflicted with it either via losing his Exoplates in either of the ways described below or via his EX ability Vortex once his Exoplates have been removed, they're unable to attack Eald'narche either by directly targetting him or using an [=AoE=] attack of any kind, losing their turn if they attempt to do so. The enemy in question also can't switch to another target or attempt another action once they target him with the debuff active unless something forces them to use a different action that changes their targetting, such as losing enough HP.
* TheManBehindTheMan: To Kam'lanaut, once again, during his brother's recruitment event.

Added: 125675

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%%Because the Japanese version is 7 months ahead, only add in information for characters when they've hit the Global version.%%

Characters page for ''VideoGame/DissidiaFinalFantasyOperaOmnia'', with characters from ''Final Fantasy X'' through ''Final Fantasy XII''.

Return to the main Character page [[Characters/DissidiaFinalFantasyOperaOmnia here]].

See also:
* Characters/DissidiaFinalFantasyOperaOmniaIToIII
* Characters/DissidiaFinalFantasyOperaOmniaIVToVI
* Characters/DissidiaFinalFantasyOperaOmniaVIIToIX
* Characters/DissidiaFinalFantasyOperaOmniaXIIIToXV
* Characters/DissidiaFinalFantasyOperaOmniaSpinoffGames

'''Beware''': [[LateArrivalSpoiler Late Arrival Spoilers]] are untagged for their respective games.
----

[[foldercontrol]]

!Introduced in ''VideoGame/FinalFantasyX''
[[folder:Tidus]]
!!Tidus
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/dffoo_tidus.png]]
->''An animated and light-hearted blitzball player from the metropolis of Zanarkand. Sent to the unknown world of Spira, he meets Yuna and joins her on her pilgrimage as a guardian. His naturally cheerful demeanor and actions even transform the principles of Spira. Tidus resents his father, the legendary Jecht, and is known for his outspoken nature.''
-->'''Voiced by:''' Creator/MasakazuMorita

Recruited in the "From Zanarkand" event. Tidus joins the party as soon as they find him, overjoyed to be reunited with Yuna again.
::
He is a fast character suited to buffing his speed even further with Quick Hit and debuffing enemies with Slash, having a high usage count with all of his abilities. His EX ability, Energy Rain, does 100% BRV+HP damage to all enemies, but also buffs Tidus up with a potent Attack Up and Speed Up buff.
::
15: Quick Hit
::
35: Slash
::
EX: Energy Rain
::
LD: Slice and Dice
::
BT: Blitz Ace
----
* AmnesiacHero: Played with. In his home game, Tidus uses amnesia as an excuse for his NaiveNewcomer status to Spira, and when some of the party question him about Seymour he mentions how he always used to use amnesia as an excuse but tells them the truth about how he's from Zanarkand instead, which is why he doesn't know much about Seymour (or Spira). However, it turns out that he really ''does'' have amnesia this time around, like they all do, explaining his lack of knowledge.
* BalanceBuff: With an eventual rework during the Lv. 70 era (Tidus' own Lv. 70 Awakening came much later), his skills gain improvements and he can eventually power himself up with a unique framed buff known as "Winning Spirit", a Max BRV Up (something he really needed) and damage increase to targets with debuffs. This is granted from his reworked Quick Hit Extend passive for 3 turns (and later on, can give himself the buff at the start of a quest when his EX+ weapon passive is limit-broken enough).
** The release of his LD and BT weapons reworks him to an incredible level, giving his Winning Spirit buff a free follow up attack, Shot, every time Tidus attacks, with the fourth Shot becoming the more powerful Jecht Shot that rebreaks all enemies. His widely derided Quick Hit attack finally has an HP attack added to it, and his LD grants him free turns and free ability uses with the ability itself being an instant turn. All of these new adjustments and buffs combine to make Tidus an insanely speedy powerhouse.
* BigBrotherMentor: To Ceodore; Paine even teases him for it. When Ceodore is struggling to live up to the image of his parents, Tidus can relate and helps him realize that Cecil and Rosa are people, too, and are just as likely to make flaws as Ceodore is. They're almost played up as [[{{Foil}} Foils]] to each other, since Ceodore has nothing but overwhelming respect for his parents while Tidus struggles more with his relationship with Jecht.
* BirdsOfAFeather: Freya uses the trope name to describe Tidus and Zidane, since both have the desire to play the hero.
* DeathFromAbove: His EX Ability, Energy Rain. Unlike in most of the other games it appears in, the projectiles fly up into the air and rain down randomly in front as opposed to falling onto the target all at once.
* FragileSpeedster:
** As usual via having a 2/5 in base HP and Defense. His attacks are quick and have a high use count, but his Attack stat base is 3/5. Despite having a 4/5 in both Initial BRV and Max BRV, a lack of a Max BRV Up before his rework held him back somewhat, along with needing to have a target be debuffed for his crystal level 54/58 passives to work like other debuff specialists.
** Playing further into this is his Quick Hit being a simple multi-hit BRV attack that has a huge turn rate, along with it granting Tidus an Attack and Speed Up with his 15CP passive. When his Winning Spirit buff is active however, Quick Hit turns into Quick Hit+ where it literally has zero action delay, and disregarding friend support turns and summon turn duration, it also doesn't cost Tidus his own turn, meaning he can spam Quick Hit+ as often as he wants to build up BRV safely to stay ahead of his enemy's turns (even though he might eat through uses of Quick Hit at the cost of not having any HP dumps on it).
* InnocentlyInsensitive: In Arc 2, Chapter 1, Tidus makes a comment about how there's something wrong with Caius to think he's better off forgetting the memories of their lost loved ones, which upsets Ace.
* SheFu: A male variant. He does flips with his attacks, again as usual (via his standard HP Attack and his Additional Ability animations literally being his classic Spiral Cut attack, also reused for his Lv. 65 Ability). Also overlaps with IKnowMaddenKombat back in the other ''Dissidia'' games since he's an athlete.
* SpamAttack: His Shot follow-up attack triggers every time he attacks, giving him a consistent source of extra damage, and for every 3 Shots, his fourth Shot becomes Jecht Shot, rebreaking all enemies and dealing significantly more damage. His BT effect makes his Shots trigger ''twice'' per turn, granting him a higher damage ceiling.
* SpiritedCompetitor: When Zack suggests squatting as a way to keep warm, it quickly turns into a contest between Zack, Seifer, and Tidus to see who can squat the most. It ends with all three of their legs getting tired out to the point where they're unable to walk.
* GameplayandStorySegregation: During Tidus's Burst Attack Yuna will make a guest appearance to throw him a Blitzball (just like she does if she's in the party in ''FFX''), however it will always be Summoner Yuna (default costume), even if your own Yuna is in her Gunner or Wedding Dress costume and even if she's already in your active party.
* ThreeStrikeCombo: His Slash with his 35CP passive turns into Slash Combo, a 2-hit BRV attack into an HP damage finisher that inflicts an Attack, Defense and Speed Down set of debuffs on the target (without the passive, Slash would just do 2-BRV hits with only a small chance of a small speed down debuff). The reworked Extend version now has overflow and makes it do [[SubvertedTrope 4 BRV hits instead]].
[[/folder]]

[[folder:Yuna]]
!!Yuna
[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/dffoo_yuna.png]]
->''A quiet, yet determined summoner who guides the spirits of the dead to the Farplane. On her pilgrimage to defeat Sin, she encounters Tidus, a young man from another world whom she welcomes as her new guardian. Though at times it seems as though they are on a hopeless journey of doubt and loss, they at least have each other.''
-->'''Voiced by:''' Mayuko Aoki

Recruited in Chapter 3. Yuna is first encountered while being harassed by Seifer, who is sympathetic to her cause of being a Summoner and wants to become her knight, though he comes on a little too strong for her liking. She joins the party when they fight him off, and from then on she dedicates herself to her allies.
::
Yuna is a support party member, capable of removing debuffs with Esuna and buffing her party with Cheer. Her EX ability, Grand Summon, summons her aeon Valefor to her side to use Energy Blast, which buffs the party and changes up her standard BRV and HP attack to Sonic Wings and Energy Ray, respectively.
::
15: Esuna
::
35: Cheer
::
EX: Grand Summon
::
LD: Energy Nova
::
BT: The Sending
----
* AcceptableBreaksFromCanon: Cheer is actually a move from Tidus's Sphere Grid, not Yuna's. That being said, Yuna ''can'' learn it in her home game by venturing into Tidus's Sphere Grid path, but it is not considered one of her pathway's abilities.
* AllYourPowersCombined: Her Burst Attack, The Sending, has Yuna summoning the Overdrives of Valefor's Energy Ray, Ifrit's Hellfire, Ixion's Thor's Hammer, Shiva's Diamond Dust, and Bahamut's Mega Flare before Yuna herself lands the final blow.
* AngelsPose: She does it with Paine, though they're lacking Rikku in the formation. Funnily enough, Yuna poses as if she's holding her guns, and is wearing her Summoner's dress.
* AssistCharacter: During Tidus's BT, she launches a blitzball to him to help set up the Blitz Ace.
* BeneathTheMask: Act 2, Chapter 4 shows that Yuna's internal thoughts are a [[StepfordSmiler lot less positive than she lets on]], and she is actually harboring a lot of insecurity and self doubt about the situation and her lost memories. She becomes more open and positive due to Paine's encouragement and even more so after recovering her memories.
* BreakingOldTrends: Yuna is the first character to break the trend of only main protagonists being qualified to receive a BT weapon, allowing secondary protagonists a chance too.
* CommonalityConnection: With the Onion Knight. Both of them struggle to live up to the legacy of another (her with her father Braska and him with the Warrior of Light) and she uses this to comfort Onion Knight when he's frustrated about everyone getting separated.
* DanceBattler: Her BT has her perform her Sending dance to the enemies in front of her while channeling the elements of the Fayth.
* InformedAbility: Yuna is a renowned summoner in her home world, yet in this world she only uses Esuna and Cheer, WhiteMage abilities. Though she later gets her EX ability which summons Valefor and radically changes up her BRV and HP Attacks for a set duration.
* KickingAssInAllHerFinery: Her second costume has her in wedding dress from her forced marriage ceremony with Seymour.
* LiesToChildren: Yuna says that summoners travel the world killing monsters for people. This is true, though nowhere near the complete description of her job.
* TheMedic: She is the main healer shown in cutscenes whenever someone is hurt, healing both Terra and Wakka on separate occasions. Furthermore, she gains the ability to heal HP upon her Lv. 60 Awakening.
* PomPomGirl: One of her abilities is Cheer, in which she cheers on an ally which drastically boosts their BRV. Her Lullaby Rod allows her to cheer for the entire party (herself included) simultaneously. While in practice Yuna isn't the most perky character on the team, she is often very positive and supportive of all of her teammates.
* SignificantWardrobeShift: Invoked in her first alternate costume based on her Gunner dress sphere, which signified her personal freedom and growth into ''Final Fantasy X-2'', although in ''DFFOO'' the change is completely aesthetic.
* ShockAndAwe: Her Ambra Rod turns her stock BRV attack into being Thunder-based.
* SummonMagic: When she uses her EX ability, Grand Summon, Valefor appears to fight alongside her for several turns, turning Yuna into a hybrid damage dealer/support unit.
* WeakButSkilled: With the release of her LD and BT weapons, what Yuna lacks in raw firepower, she more than makes up for with her fantastically potent party auras from both her LD buff and BT effect, that massively boost the entire party's damage output.
* WhiteMage: Can cast Esuna, which can heal any harmful Status Effect a party member may be inflicted with.

[[/folder]]

[[folder:Wakka]]
!!Wakka
[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/dffoo_wakka.png]]
->''A good-humored young man who travels the world as one of Yuna's guardians. While he always looks out for others, his dependence on the teachings of Yevon oftentimes causes him to lose sight of reality. Wakka's biggest passion is playing for and coaching his blitzball team, the Besaid Aurochs.''
-->'''Voiced by:''' Creator/KazuyaNakai

Recruited in Chapter 6. Lost in the desert, the party finds him just as he is on the brink of collapse and Yuna heals him. As the first guardian she found again in this world, Wakka joins up with the party and is respected by the other party members as a sort of "knight."
::
Wakka is a ranged fighter who can blind enemies with Dark Attack and buff himself with Great Daring. His EX ability is Attack Reels, a 3 hit ranged BRV+HP attack delivered four times, which also grants allies a random amount of BRV and the buff Captain's Order (a buff that increases Initial BRV, Attack, Max BRV, and grants BRV Regen to the party).
::
15: Dark Attack
::
35: Brave Reels
::
EX: Attack Reels
::
LD: Status Reels
----
* CallingTheOldManOut: On Tidus' behalf, begging Jecht to drop his act of being a jerk and join the party. As an orphan, it pains Wakka to see a father ''voluntarily'' estrange himself from his son, even if Jecht is trying to protect him. Jecht agrees.
* CastingAShadow: His first ability, Dark Attack, which inflicts blind.
* IKnowMaddenKombat: His weapon of choice are Blitzballs, dense yet buoyant underwater soccer balls from his homeworld of Spira, though he is capable of using any throwing weapon.
* MythologyGag: The randomized effect of his "Reels" Skill 2, EX, and LD is a reference to him being something of TheGambler in gameplay in his home game with his usage of Slots.
* RandomEffectSpell: His LD Ability, Status Reels, inflicts a framed debuff of the same name on the enemy, from its initial infliction and after every enemy turn it can randomly change its effect to give a decent debuff to all stats, lock out an enemy's ability to gain BRV similar to Setzer's Freeze debuff, or outright paralyze them (even to enemies immune to generic paralysis). The only constant is a significant boost to BRV Damage received, similar to Jack's LD effect.
* TeamDad: He steps into the role in the absence of all the other Team Dads after the PartyScattering, trying his best to support the Onion Knight, who despite his young age is their (new, unbeknownst to Wakka) leader. Coincidentally, he also mentions his son Vidina for the first time here, showing that he got his memories back of events up to near the end of ''X-2''.

[[/folder]]

[[folder:Lulu]]
!!Lulu
[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/dffoo_lulu.png]]
%%->'' ''
->''A black mage and one of Yuna's guardians. Alongside Wakka, she has looked after Yuna since their childhood, and Yuna looks up to her as a dear older sister. She is a thoroughly experienced guardian, having previously served another summoner. Despite her chilling demeanor, she is a warm and caring individual.''
-->'''Voiced by:''' Creator/RioNatsuki

Recruited in her event, "A New Journey." First found wandering in the woods by Celes, Lenna, and Lilisette, Lulu was summoned by Materia and determined to find Yuna and her allies. After explaining to them that she is searching for a summoner, they guide her back to the group's airship, where she runs into Wakka and reunites with Yuna and the others.
::
Lulu is primarily a fire magic attacker. Her first ability, Stinger Mog, is a 5 hit BRV magic attack that ignores enemy defense and lowers fire resistance. Her second ability, Fire Moomba, is a 3 hit BRV+HP attack. Almost all of her abilities grant her the Doll Master buff, which increases her damage output. Her EX ability is Firaga Fury, a 3 hit BRV+HP attack executed thrice with HP damage split equally among all enemies. It also grants her the "Alluring Mage" buff, which increases her Max BRV and bestows Fire Enchant to the whole party.
::
15: Stinger Mog
::
35: Fire Moomba
::
EX: Firaga Fury
::
%%LD: Double Flare Fury
----
* ImprobableWeaponUser: Uses the unique weapon type, for her dolls. It's even commented on by Shantotto, who compares her to the royal puppeteer in her world.
* MarionetteMaster: As usual, Lulu uses dolls as her weapon and a focus for her spells, which is exemplified by her buff, Doll Master. She later has a scene with Aphmau about how their puppets compare to each other, and both are [[FishOutOfWater perplexed by the robotics]] behind Cait Sith's inner workings.
* OffModel: Her character model actually lacks legs, and because of it (combined with her dress) she always looks like she's hovering just a couple inches off the ground in cutscenes.
* PlayingWithFire: As mentioned, Lulu specializes in this. She can do fire magic damage and lower enemy resistance to fire, and once awakened she is capable of enchanting her party members to do fire damage with their attacks. With the release of her LD Ability, Lulu's Doll Master buff allows her to enchant the Fire element onto ''everything,'' even other attacks that were already elemental to begin with.
* PossessionImpliesMastery: Lulu is a powerful mage who uses magical dolls, but she admits to Shantotto and Papalymo she has no idea how any of her magic or how her dolls actually work. While she enjoys thinking about the mechanics of her magic, she is just thankful she ''has'' the ability to use magic so that she can be Yuna's Guardian.
* SympathyForTheDevil: Lulu knows what it's like for Caius to lose someone he is supposed to be Guardian to, having been through it herself with her previous summoner.

[[/folder]]

[[folder:Auron]]
!!Auron
[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/dffoo_auron.png]]
->''A swordsman renowned as a "legendary guardian" who traveled with High Summoner Braska. Joining Tidus and the others on their journey to defeat Sin, he entrusts them with the wishes his past self could not fulfill. His calm and collected demeanor belies the passion he held in his younger days.''
-->'''Voiced by:''' Creator/HideoIshikawa

Recruited in the "Legendary Guardian" event. Auron had been tailing the party for quite some time before he shows himself to them, mostly in order to see if everyone is fighting well enough and to see if the rest of the ''FFX'' cast is guarding Yuna adequately.
::
Auron is a physical attacker and debuffer, thrashing enemies with Banishing Blade and Purgatory while also inflicting his unique non-framed debuff, Melee Resist Down. His EX ability, Dragon Fang, allows him to deal split BRV+HP followed by full BRV+HP damage across all targets and delay them for one turn while also inflicting his rare debuff. His LD ability grants him and his party a buff that reduces their BRV damage taken, increases their defense, gives them HP regen and lets him cover other party members and follow up with a counter attack, as well as inflicting the Full Break debuff on all enemies which increases the melee BRV and HP damage they take and reduces all BRV and HP damage they deal.

::
15: Banishing Blade
::
35: Purgatory
::
EX: Dragon Fang
::
LD: Tornado
----
* ADayInTheLimelight: Act 3, Chapter 4's first part is all about Jecht, Auron, and their pilgrimage with Braska and how both men still carry regrets from those events and come to terms with them.
* {{BFS}}: His main weapons are katanas, but like other katana users he is able to wield any greatsword in the game.
* CounterAttack: His LD buff gives him the ability to protect other party members from single target attacks and counter all attacks that hit him with a 4-hit [=AoE=] BRV+HP split damage attack that ignores enemy defense and heals him up to 35% of his maximum HP based on the damage done by the attack.
* EasilyForgiven: When Auron reveals he's actually been following the party for awhile to keep tabs on Yuna, but ''not'' actually help her yet, he gets chewed out by Firion ... until Auron lays on the compliments about how incredibly strong Yuna's traveling companions are, and Firion immediately lets it slide and accepts Auron wholeheartedly.
* HellFire: Has traces of this in his second ability, [[MeaningfulName Purgatory]]. Has a chance to inflict Melee Resist Down, a standard non-framed debuff only he can inflict which can ensure almost nothing can resist Auron's damage.
* LivingLegend: Auron gets introduced as the Legendary Guardian of Spira, heavily touted by Yuna, Tidus, and Wakka. Indeed, when he starts to get called out for merely watching everyone fight instead of joining them at first, he is quickly forgiven in part because he is considered such a legend in his homeworld. Ironically enough, Auron heavily goes against such a notion of regarding people as "legends" as per tradition.
* MightyGlacier: Until an enemy is debuffed, Auron's base speed is quite low but he hits hard, especially with his unique non-framed debuff, Melee Resist Down, which has multiple applications for various physical attackers' damage output. However, when he's awakened with his new passives, along with both his crystal lv. 50 passive and his 35CP passive, Auron can become a borderline LightningBruiser whenever an enemy is debuffed. On that end, Auron also has naturally high base Attack (5/5) with above average Max BRV (4/5).
* MolotovCocktail: Like in his original game, Tornado has him first create a tornado that deals damage to the enemy and then follow it up by throwing his sake jug into it, setting it on fire.
* MysteriousWatcher: Invoked but not shown with Auron, who says he's been following Yuna and her party for awhile to see how far they've grown, but the player doesn't actually ''see'' him until he's introduced to the party for the first time via his Character Event.
* NotSoDifferentRemark:
** He says this to Caius, in that they're both guardians who [[FailureKnight lost nearly everything they care about]] and that he can relate, but Caius says they're NotSoSimilar because Sin was at the center of Auron's cycle, whereas Yeul is at the center of his. Even so, Auron says that they can't let their [[SympathyForTheDevil sympathy for Caius]] prevent them from stopping him achieve his goals of letting chaos flood the world.
** Also with Krile of all people. After he needs time on his own to deal with the possibility of coming face to face with his own regrets in the Zanarkand Ruins, Krile follows him and gets him to open up about his feelings. Auron reveals that he still feels angry about the SenselessSacrifice that Braska and Jecht made, but Krile assures him that they just passed on their legacy to him so he can save the world in their stead, just like Galuf did for her.
* SphereOfDestruction: Several of them seen in the HP damage portion of his first ability, Banishing Blade.
* SinkOrSwimMentor: Shadowed the group through the Capta Est tower, without actually aiding them until quite a ways in. Even then, he hangs back to let Yuna and Tidus (and everyone else) deal with a boss fight so he can see how good they are.
* WalkingTheEarth: Auron chooses to go with Jecht instead of joining the rest of the party on the airship in their attempt of PuttingTheBandBackTogether.
* YoungerThanTheyLook: As usual, the 35 year-old Auron behaves and is treated as a wise old veteran by everyone else... except for Galuf, who is 25 years his senior and points out that he's got no place acting like an old geezer.

[[/folder]]

[[folder:Kimahri Ronso]]
!!Kimahri Ronso
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_kimahri1_2.png]]
->''A youth of the robust Ronso tribe and guardian of Yuna. Learns and uses monster abilities. Earnestly protects his summoner and holds her wishes in the highest regard. Stoic and of few words, a deep connection exists between his broken horn and the home he abandoned.''
-->'''Voiced by:''' Katsumi Chō

Recruited in the "Unbreakable Pride" event. The party comes across Kimahri as he's searching for someone, but as he doesn't talk to them they have a hard time figuring out who he might be looking for - or indeed if he is even friend or foe. Later, he does speak when Jecht and Auron catch up to the party, surprised to see them, and he gets added to the ranks.
::
Kimahri is a ranged damage dealer who uses copied monster abilities via his Ronso Rage. Lancet is a ranged BRV + HP attack that restores health, which becomes Lancet & Thrust Kick while under the effects of Ronso Trait, adding a second BRV + HP attack. Mighty Guard grants the party HP Reduction, becoming Mighty Guard & Bad Breath under the effects of Ronso Trait, adding an [=AoE=] BRV + HP attack that inflicts a special debuff on the enemy. His EX Ability is Nova, which does a three-hit [=AoE=] BRV attack before doing 100% damage on the entire enemy party.
::
15: Lancet (Lancet & Thrust Kick with Ronso Rage)
::
35: Mighty Guard (Mighty Guard & Bad Breath with Ronso Rage)
::
EX: Nova
::
LD: White Wind
----
* BarrierWarrior: Is able to cast Mighty Guard on the party, which grants a 20% HP Damage Reduction shield as well as battery the party's Brave.
* BlindedByTheLight: At 2 out of 3 upgrades, his EX attack, Nova, creates a concentrated explosion of light that inflicts the unique debuff Total Blindness which causes a 100% miss chance on the enemy's next attack (compare this to normal Blind from characters like Wakka or Vaan, that only inflicts a 50% miss chance).
* BoringButPractical: The Thrust Kick add-on that follows Lancet has no additional effects other than being an extra BRV + HP Attack.
* BreathWeapon: Kimahri gets the series' iconic Bad Breath ability as part of his second skill, combined with Mighty Guard when his Ronso Traits buff is active.
* JackOfAllTrades: Fitting for a Blue Mage, by copying the abilities of his enemies Kimahri can do a little bit of everything. He can heal a little, battery a bit, reduce HP Damage the party takes, grant a unique debuff in Bad Breath that reduces stats and poisons, and can even guarantee a miss via Total Blindness with his EX. However, because there is no one thing Kimahri excels in one is typically forced to create a team around him to make sure all important bases are covered.
* LifeDrain: Lancet attacks an enemy, converting a percentage of the damage dealt into a health regen. With his Halberd passive, Kimahri can share this health drain with the rest of the party.
* PowerCopying: With the exception of Lancet, all of Kimahri's abilities are based on his [[LimitBreak Ronso Rage]] which consists of abilities stolen from the enemies of Spira. Thrust Kick is learned from the YKT-model of Machina, Bad Breath from Malboro, Mighty Guard from Behemoths, White Wind from Dark Flan, and Nova from Omega Weapon/Nemesis.
* TheQuietOne: As usual. Kimahri stands out for it though as perhaps the quietest of the entire player party, not even uttering a word during his first event cutscene. It leads Deuce to wonder if he might even speak a different language. He does talk more once reunited with people he knows, though, and has as many lines in battle as everyone else does.
* TheUnsmile: Tidus tries to get him to practice it again and Fujin agrees with Kimahri that it's difficult to practice that.

[[/folder]]

[[folder:Paine]]
!!Paine
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/dffoo_paine.png]]
->''A fellow sphere hunter who accompanies Yuna in the Gullwings after the summoner had concluded her previous journey. Reticent when it comes to talking about herself, she does not take kindly to people poking into her past, but does care for her comrades.''
-->'''Voiced by:''' Creator/MegumiToyoguchi
--->Originally introduced in ''VideoGame/FinalFantasyX2''

Recruited in Act 2, Chapter 4 by Materia, who charges her to go find Yuna and support her in battle - despite the fact that Yuna has no memories of her, which upsets Paine. Materia tries to keep her from revealing who she is to Yuna, but when Paine finds her she says she is Yuna's friend. Saddened by Yuna's inability to remember and irritated by the whole situation, Paine joins the party despite that to help them against Seymour and to recover the crystal core of light's brilliance and, in turn, Yuna's lost memories.
::
Paine is primarily an offensive debuffer, granting herself the Dressphere buff with both of her abilities that increase a different stat with each stack, until it enhances all of her stats. Her first ability, Break Attack, is a 2 hit attack that lowers the enemy's Initial BRV, Max BRV, Attack, Defense, and Speed. Her second ability, Black Sky, is a 6 hit group BRV attack and single target HP attack. Her EX Ability, Dancing Sword, calls upon the powers of her ultimate Dressphere Full Throttle for a 6 hit group BRV+HP attack that does extra damage to enemies debuffed with Status Break. With 5 stacks of Dressphere active, it turns into Dancing Sword+, and grants Paine the buff Wing Arts, which changes her standard BRV attack to Triple Cut, buffs the party, and enhances her HP attack.
::
15: Break Attack
::
35: Black Sky
::
EX: Dancing Sword
::
LD: Wild Throttle
----
* AcePilot: As a BrickJoke to Paine's desire to pilot the ''Celsius'' in ''X-2'', she gets the chance to take the pilot's seat here, and is confused at the party's lack of a captain (especially when Yuna says ''everyone'' is the captain).
* AngelsPose: Convinces Yuna to do this with her when facing off against a planesgorger, complete with YRP's PreAssKickingOneLiner, despite the fact that they're missing Rikku.
* BirdsOfAFeather: With Squall, pointed out by Zell. Both Squall and Paine try to deny this (Squall internally, and Paine out loud) but Squall realizes they really ''are'' similar and keeps his mouth shut about it. This is a bit of a MythologyGag, since Paine was partially based off of Squall.
* CompositeCharacter: Similar to the ''Final Fantasy V'' crew, Paine's abilities are from several different Dresspheres to illustrate how players could switch classes on the fly in ''Final Fantasy X-2''. Break Attack is based on the various Break abilities of the Warrior Dressphere (Paine's default class), Black Sky comes from the Dark Knight Dressphere, and Dancing Sword comes from Paine's Ultimate Dressphere Full Throttle.
* DeathFromAbove: Black Sky assaults her enemies with meteorites from the sky.
* NotSoAboveItAll: In a really dramatic moment where Ignis, Prompto, and Noctis are declaring to Seymour that even if Noctis dies, his friends can tell stories of Noct to keep hope alive... she pipes in that they can also talk about how Noctis never ate his vegetables. Noctis even has to tell her that this isn't the time for that.
* StormOfBlades: Her EX ability, Dancing Sword, conjures them.
* SugarAndIcePersonality: She starts off pretty icy when she meets the party, acting pretty standoffish and aloof especially when they ask her about her relationship to Yuna. She brushes them off by saying she doesn't like people asking questions about her past (even if one of the people questioning her is ''involved'' in it), but it is all mostly a reaction to her frustration about the situation and anger at Materia, since one of her best friends can't even recognize her.
* SupportPartyMember: Her LD turns her into an unique variant where her party position determines the strength of her buff and debuff effects in a reference to how her Ultimate Dressphere worked in her original game: if she's positioned in the middle slot, both her buff and debuff effects max out at 5 stacks, granting the party up to +30% BRV damage increase, +20% BRV battery increase and +20% to both types of overflow while simultaneously debuffing the enemy's BRV battery gains and BRV damage by up to -25% and increasing the HP damage they take by up to +25%. On the other hand, if she's placed in the first party slot, her debuff effect maximum stacks are doubled to 10, doubling those respective stats to -/+50% while losing the buff effects completely, while if she's in the third party slot, the buff value maximum stacks are doubled to 10 with those respective stats being doubled, with the debuff effects being lost entirely. The effect it also unique in that it requires other party members to increase the previously mentioned stacks instead of her being the one to increase them with her own actions: the buff stacks go up by 1 for every 2 buffs granted by the character(s) on Paine's right, while the debuff stacks go up by 1 for every 2 debuffs inflicted by the character(s) on Paine's left.

[[/folder]]

[[folder:Braska]]
!!Braska
[[quoteright:450:https://static.tvtropes.org/pmwiki/pub/images/c1_25.png]]
->
-->'''Voiced by:''' Takuma Suzuki
[[/folder]]

[[folder:Seymour Guado]]
!!Seymour Guado
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_seymour.png]]
->''The influential leader of the Guado and one of the four Maesters of Yevon. He holds a catastrophic belief that death is a release from the pain of existence and tries to use Yuna to fulfill that ambition.''
-->'''Voiced by:''' Creator/JunichiSuwabe

Recruited in his event ("The Spirit of Salvation"), and holds the distinction of being the first recruitable villain character. Seymour is first encountered as an enemy in Chapter 4, pretending he is still the kindly Maester Yuna knows, taking advantage of her loss of memory. However, his true machinations come to light and Yuna has to fight him all over again.
::
Seymour is a magical attacker and debuffer, using his abilities Chainspell, a series of 2 hit BRV+HP attacks that's repeated for a second time if the enemy has 80% or less HP remaining and Lance of Atrophy, a 4 hit BRV+HP attack that lowers enemies' Max BRV, attack, and defense which is followed up by Chainspell if the enemy has 80% or less HP remaining, both of which also inflict extra damage on debuffed targets. His EX ability, Requiem, deals area of effect magical damage and divides the HP damage equally between all targets, while also granting Seymour a unique framed buff known as Seymour's Repose that increases his Max BRV, Attack, and overflow limit.
::
15: Chainspell
::
35: Lance of Atrophy
::
EX: Requiem
::
%%LD: Cross Cleave
----
* AloofAlly: After Seymour is begrudgingly recruited into the party, he makes it clear he is not actually joining their band of adventurers, neither is he stopping his plan of [[TokenEvilTeammate killing everyone in this world]], he is only allowing himself to be summoned for the occasional fight. The rest of the party is fine with that, since they find Seymour far too distasteful to actually travel with them anyway.
* AutoRevive: Seymour has this nasty ability when fought as a boss of automatically reviving himself the first time he is defeated. Then TheGlovesComeOff and Seymour will usually summon a pair of high-level Manikins to assist him, along with starting to use his best attack, Requiem. Also, unlike most other challenges the entire fight (first fight and the revived fight) all count as a single round, so if you restart the round you restart from the very beginning.
* TheComputerIsACheatingBastard: Seymour in Chapter 5. He frequently attacks twice in a row (with a technique that is already a double attack) and he ''automatically'' casts Dispelga any time you try to use a buff. That's before he summons Manikins for backup.
* DeathSeeker: The party learns that not only does Seymour want everyone else to experience death, but he does for himself as well. It's what he thinks true respite is, and should be the purpose of the World of Respite where they all are now. However, due to the rules of the crystal cores, he [[ICannotSelfTerminate cannot self terminate]].
* EvilCannotComprehendGood: Seymour drops in on Rydia to ask how she can possibly travel with Cecil when he killed her mother. When Rydia answers that she chose to forgive him and move on, Seymour can't comprehend it and decides that it's another reason he should keep planning to kill everyone.
* EvolvingAttack: All of Seymour's attacks gain additional followups when the targetted enemy has low enough HP: at 80%, Chainspell is cast again for a total of four 2 hit BRV+HP attacks, Lance Of Atrophy is followed by a single Chainspell and when fully realized, Requiem is followed up by Lance Of Atrophy, and if the enemy has 30% or less HP remaining, it's further followed up by a single Chainspell.
* FlunkyBoss: He loves this trope. Whenever he's fought in the story, he always has Manikins with him.
* {{Foil}}:
** To Tidus gameplay-wise. While Tidus involves fast-covering physical damage in long-lasting fights with a solid focus on SPD with decent Initial BRV + Max BRV, Seymour deals long-lasting magic damage with high base Attack and Max BRV on the 5/5 end. Both of them are also debuffers with their second abilities paralleling each other (2-hit BRV+HP Attacks that inflict 3 standard potency debuffs at once. But while Tidus has a Speed Down in his set of debuffs, Seymour opts for Max BRV Down instead).
** As a character, he is this to Rydia. Rydia's mother, the avatar of the Mist Dragon summon, was murdered by Cecil, yet Rydia chose to forgive Cecil and not allow herself to be consumed with hatred. Seymour's mother killed herself to become the Aeon Anima, but Seymour losing her caused him to go insane with grief and resentment.
* HavingABlast: His EX ability which was originally a boss ability that was a mere [=AoE=] BRV magic attack, but becomes a 3-hit magic BRV+HP Attack with a unique quote like all EX abilities.
* HopeCrusher: Seymour is offended by people who find a reason to live despite having experienced sorrow and will say or do anything in his power to try and tear them down into his own nihilistic worldview.
* KickThemWhileTheyAreDown:
** Seymour's abilities inflict imperiled/weakness damage on any debuffed targets regardless of which debuffs they have on them.
** The lower an enemy's HP gets, the more follow-up attacks his abilities will do. At 30% or less enemy health Seymour's EX attacks cycles through all of his abilities one after the other. This includes eventually his level 90 crystal expansion, which makes him followup consistently as long as they are below 80% and the HP requirements are reduced to 50%.
* LightIsNotGood: Like all the other villains, Seymour bears the "light" just like the protagonists. He also uses the white crystal color.
* ManipulativeBastard: Seymour's ''modus operandi'' in this game is to manipulate the heroes by taking advantage of their lack of memories, either by lying his way into Yuna's friendship when he's first introduced or by making Yuna doubt the reasons why she went on her second journey to dishearten her and crush her will.
* NotSoDifferentRemark: Invoked yet defied, Seymour attempts to find common ground with Rydia by way of the fact Cecil killed her mother, the summoner of the Mist Dragon, in relation to the fact his own mother committed suicide for the good of Spira, becoming the Aeon Anima. However, when Rydia says she's already forgiven Cecil for the murder of her mother, Seymour recoils stating that the two actually have nothing in common, him having no desire to forgive the people of Spira for his mother's death.
* PragmaticVillainy: Seymour rescues Eiko from monsters but dismisses her thanks, saying that if she died now it would make everyone else too upset to play into his omnicidal schemes later.
* ResurrectedForAJob: Thanks to the unique circumstances of death and undeath in his world, Seymour deduces that he is not actually an Unsent here - Spiritus actually revived him (and everyone else who died in their own worlds) for the purposes the gods intended. When he tells Kuja this, he also makes sure to tell him that when the gods are done with them and they're sent home, they will likely go back to being dead. Kuja [[MortalityPhobia doesn't]] [[ScrewDestiny take]] [[SuicidalCosmicTemperTantrum this]] [[VillainousBreakdown well]].
* ThisIsADrill: Lance of Atrophy has Seymour levitate his staff, spinning it like a drill, before sending it spiraling into an enemy as a projectile.
* TokenEvilTeammate: When Seymour joins the party, it is clear he has ''not'' changed his ambitions to rain down mass genocide on the world. The only reason he agrees to be called in for the occasional battle is because he distrusts Mog and wants the opportunity to try and discern the moogle's motives firsthand. The rest of the party is appropriately horrified at the prospect of fighting alongside Seymour as well, especially Yuna.
* VillainTeamUp: Approaches the Emperor and proposes an alliance with him in Act 2, Chapter 4, and while the two do not trust each other the Emperor is willing to allow him to use Pandemonium as his base while Seymour tries to crush the party's will through his lies and manipulation. [[spoiler: It results in Seymour betraying him later, possibly to ''help'' the party, though his true motives are still unclear]].
** He tries it again with Ardyn later, but Ardyn denies him.
* VillainousRescue: He comes across Eiko when she's alone and rescues her from monsters, passing it off as IWasJustPassingThrough and that he needed her alive for now.
[[/folder]]

[[folder:Jecht]]
!!Jecht
[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/dffoo_jecht.png]]
->''Tidus's father, a renowned blitzball player. After ending up in Spira ten years earlier, he would travel with Yuna's father, the summoner Braska, as his guardian. Though it's his truculence that stands out, deep down he has a good heart, and he worries for his son he left behind.''
-->'''Voiced by:''' Masuo Amada

Recruited in Chapter 11. Summoned by Spiritus, Jecht stubbornly refuses to join the party at first, even though it's the first time Tidus remembers meeting him since he was a child, citing that his son is still a crybaby and he only wants to join once he's strong enough. He does later end up joining after the party helps him fight off Exdeath.
::
Jecht is a physical attacker, dealing high damage to enemies with Beast Rush and Jecht Slash; both those abilities gain extra benefits if he happens to reach past 30% of his Max BRV amount when he uses them. His EX Ability is Meteor Shot, an overflowing melee BRV+HP Attack that deals 50% HP splash damage and also buffs Jecht up with Ulimate Resolve (a Max BRV Up + BRV Regen); BRV breaking a target with the ability also cancels out Jecht's action delay to grant him a free turn (discounting friend support and summon turns).
::
15: Beast Rush
::
35: Jecht Slash
::
EX: Meteor Shot
::
LD: Triumphant Grasp
::
BT: Blitz King
----
* ADayInTheLimelight: Act 3, Chapter 4's first part is all about Jecht, Auron, and their pilgrimage with Braska and how both men still carry regrets from those events and come to terms with them.
* BigDamnHeroes: In Chapter 11, Jecht pulls one of these to save the group from Exdeath, combined with a YouShallNotPass. Tidus tries to stay behind to fight alongside him, but Jecht tells Layle to use his gravity powers to drag him away.
* DeathFromAbove: Yet another character with a Meteor-based EX, in this case Meteor Shot.
* EvolvingAttack: His two abilities turn into + versions when he's over 30% of his current Max BRV amount when he uses them (Beast Rush has an HP attack portion at the end while Jecht Slash repeats itself another time).
* {{Flanderization}}: Not so much his own behavior as the framing of it. In ''[=FFX=]'', Jecht is shown as a severely flawed parent who [[CharacterDevelopment changed due to his journey]]. However, the party almost universally acts like Jecht is a good, responsible, if misunderstood father and Tidus just can't see it and is ungrateful because at least Jecht isn't dead--including GoodParents like Sazh and [[ParentalSubstitute Galuf]], who never treat their own children that way. This is somewhat alleviated by Wakka later CallingTheOldManOut on Tidus' behalf.
* MyGreatestFailure: Jecht states that he has no regrets about becoming the Final Aeon and paving the way for the next generation to save Spira. His only regret is that he took Yuna's father away from her.
* ParentsAsPeople: He's still a jerk to Tidus. Some of the other party members realize that this is a well-intended, if infurating, effort to protect him. Wakka convinces him to stop being an aloof {{Jerkass}} by saying how much it hurts as an orphan to see a kid estranged from a parent who's still alive. Later on his relationship with Tidus massively improves.
* PlayingWithFire: Jecht Slash does fire elemental damage.
* StatusBuff: One of the few unique examples in that Jecht is able to buff himself with both a standard non-framed physical attack up and a normal attack up buff, which can stack with each other; most characters can only buff themselves up with one or the other.
* SuperpoweredEvilSide: Jecht's Final Aeon form is treated as this for him which is why he chooses to keep his distance from the party. He doesn't want to lose control and harm them.
* SwordAndFist: Jecht punches/kicks enemies sometimes in addition to using his {{BFS}}.
* WalkingTheEarth: Even after the PartyScattering at the end of Act 2, when Jecht reunites with the party he chooses not to continue traveling with them out of fear that he will lose control of his Final Aeon form and harm them. Auron chooses to go with him.
* WouldHitAGirl: When Fang won't listen to his attempts to explain what the manikins are and that he ''isn't'' one, Jecht obliges by fighting and putting her on the back foot long enough for the others to catch up and set things straight.

[[/folder]]

!Introduced in ''VideoGame/FinalFantasyXI''
[[folder:Shantotto]]
!!Shantotto
[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/dffoo_shantotto.png]]
->''A Tarutaru doctor and former minister of the Windurst Orastery who possesses extraordinary talent in black magic. With a superiority complex and a short fuse, she is known as the "last woman you'd want to run into" for the irrational demands she has made to countless travelers. While shunned by most, she is considered a hero in her homeland.''
-->'''Voiced by:''' Creator/MegumiHayashibara

Recruited at the end of Chapter 6. When Shantotto first meets the group, it is because she had been tailing them for a while and decided to expose herself to find out what their true intentions are. She resists joining them at first in an attempt to get the full picture, knowing that there are things about this world she still needs to discover.
::
When she's finally satisfied, she does join, and is a powerful magic attacker with her Spirit Magic: Aero and Spirit Magic: Bio, which become more powerful versions when she takes damage. Her EX Ability, Divine Malison, does massive magical damage to a single enemy, all while inflicting a unique framed debuff that imperils them to four elements at once.
::
15: Spirit Magic: Aero (turns to Rage: Aero when under Rage)
::
35: Spirit Magic: Bio (turns to Rage: Bio when under Rage)
::
EX: Divine Malison
::
LD: Salvation Scythe
::
Burst: Vidohunir
----
* AloofAlly: During her reveal chapter she is wary of joining the group, and even temporarily joins forces with the enemy before finally allying herself with the hero party. She did this to discern what Mog was refusing to tell the group about their inner "Light".
* AwesomenessByAnalysis: Aside from playing Mog and the villains like a fiddle to find out what the former is hiding, at one point she picks a fight with ''Kefka'' just to see what happens to the ambient magic from their battle. Thanks to this, she confirms that [[spoiler: (possessed) Mog is draining their power]], though it was initially discovered by Kain earlier.
* BlowYouAway: Spirit Magic: Aero and Rage Aero are powerful Wind-based spells.
* CannotTellAJoke: In Celes' Lost Chapter, some of the others tell her that because they are comrades, they can all joke around and have fun together. In response, Shantotto tries to make a joke about experimenting on Terra and Celes, but it falls hilariously flat despite her usual demeaning dialogue.
* CastingAShadow: In addition to being toxic, the Bio spell is of the Dark element.
* DrawAggro: Her Devil's Laugh ability allows her to draw aggro when she uses her magic abilities, forcing her enemies to attack her and trigger her Rage.
* TheGlovesComeOff: Should she take damage or have low health, Shantotto will stop playing around and resort to using the more powerful Rage versions of her spells.
* HairTriggerTemper: Does not like getting attacked in combat, and will cast spells in a Rage if she suffers damage.
* InnocentlyInsensitive: Attempts to make a joke in Celes' Lost Chapter about experimenting on Celes and Terra, Celes who was made into a Magitek Knight and Terra whom was enslaved by the Empire and tested on against her will. Obviously, the joke falls quite flat.
* LightEmUp: Her EX ability Divine Malison is a Holy-based LimitBreak, though it literally imperils the target to 3 other elements as well.
* LightIsNotGood: Is the one to reveal that the "Light" Mog keeps going on about is just the ability to control Torisons, and is not exclusive to the hero party.
* NoblewomansLaugh: Her staple laugh.
* PoisonousPerson: Dark Magic: Bio and Rage Bio have a chance of poisoning the enemy.
* TheSmartGuy: Even in a group as large as there is, Shantotto stands out as the most shrewd and clever of the bunch. She was the first one to find Mog's claims of saving the world to he dubious, and was the one to reveal that the so called "light" of the group is just the ability to open and close Torisons, something both ally ''and'' enemy can possess.
* SticksToTheBack: As a bit of a MythologyGag to her home game, Shantotto is one of very few characters who does not have a battle stance - instead, she simply stands straight as she casts her spells with her staff on her back, just like magic users in ''FFXI''.
[[/folder]]

[[folder:Prishe]]
!!Prishe
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/dffoo_prishe.png]]
->''An impatient yet strong-minded woman who doesn't try to hide her true nature. While she is the leader of the Tavnazian Safehold's patrol, she was once feared and referred to as "that detestable child." Deeply linked to the Emptiness, she sets out on a journey to uncover the truth.''
-->'''Voiced by:''' Creator/AyaHirano

Recruited in the "That Detestable Child" event. When she first finds the party, they are taken aback by her boundless energy and almost single-minded desire to eat food, and everyone is eager to add her to their ranks.
::
Prishe specializes in physical attack combos, striking single targets with One Ilm Punch and multiple targets with Spinning Attack, both of which turn into her abilities Howling Fist and Backhand Blow, respectively. Her EX ability, Nullifying Dropkick, is a potent single target multi-hit attack that ignores enemy defense and grants her up to 200% BRV overflow.
::
15: One Ilm Punch (turns to Howling Fist)
::
35: Spinning Attack (turns to Backhand Blow)
::
EX: Nullifying Dropkick
::
%%LD: Auroral Uppercut
::
%%BT: Dawn
----
* BigEater: She expressed her wish to eat a ''behemoth'' at some point. Later, Noctis joins her in this sentiment and she immediately takes a liking to him.
* ElementalPowers: Depending on what ability she uses beforehand, Howling Fist and Backhand Blow can become [[PlayingWithFire fire]], [[BlowYouAway wind]], or [[LightTheWay holy]] elemental.
* GenkiGirl: One of the most energetic in the party, only stopping when she's out of fuel.
* ReligiousBruiser: Yda is surprised to learn Prishe is so devout when they find her in prayer. Prishe says it's because she spent so much time raised in a monastery, which leads Agrias to mention Princess Ovelia and Alma's similar circumstances.
* RippleEffectProofMemory: Prishe is one of the few to remember the Warrior of Light in Act 3 right from the beginning, and she regains her memories of the other ''Dissidia'' games as well - when Shantotto, Lightning, and Snow do not.
* SpamAttack: A gimmick of Prishe's. Spamming abilities in rotations rapidly increases both her turn count and her overall BRV damage the more she gets going.
** Her LD Ability's buff doubles all the BRV hits on her attacks (a 3 hit attack becomes 6 hits, and so on), giving her some serious damage potential. Her BT effect extends this effect to the entire party, and it ''stacks'' with [[UpToEleven Prishe's own LD buff!]]
* SpinAttack: The aptly named area of effect Spinning Attack.
* StuffBlowingUp: Backhand Blow causes an explosion when she strikes.
* {{Telepathy}}: Prishe can read minds, which frightens Mog when she joins the party.

[[/folder]]

[[folder:Lion]]
!!Lion
[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/dffoo_lion.png]]
->''An itinerant agent on a mission to suss out Vana'diel's prevailing winds. Lion joined forces with adventurers in a desperate struggle to prevent the return of the Shadow Lord, instigator of the Crystal War. She dreams of traveling the world with her companions should they ever succeed in bringing peace to the realm.''
-->'''Voiced by:''' Creator/YukiyoFujii

Recruited in the "A Caring Adventurer" event. Lion is already searching for a party to join when the group finds her, so she eagerly joins up since she loves traveling with other adventurers.
::
Lion is a debuffer, capable of attacking foes with Sneak Attack and lowering defenses with Powder Keg. Her EX Ability, Walk the Plank, deals overflowing-[=AoE=] melee BRV damage that ends in split HP damage across all targets, but can also dispel buffs from all enemy targets and recovers one use of Sneak Attack per use up to its maximum value. If her turn comes right after either herself or an ally, then the skill turns into Walk the Plank: Light, where it triggers its BRV+HP Attack damage twice in a row.
::
15: Sneak Attack
::
35: Powder Keg
::
EX: Walk the Plank (becomes Walk the Plank: Light)
::
LD: Pirate Pummel
----
* AcceptableBreaksFromCanon: Using her EX Ability immediately after her own or an ally's turn causes it to skillchain into Walk The Plant (Light), which is of the Holy Element. In her home game of ''Final Fantasy XI'' though, the Light Skillchain was of the Holy (Light), Fire, Lightning, and Wind elements simultaneously.
* ADayInTheLimelight: Act 2 Chapter 6, which she shares with Lyse, and whenever the Zilart brothers are involved.
* AlwaysAccurateAttack: Both of Lion's abilities are a guaranteed hit in spite of SPD, [[BackStab but only when the enemy isn't targeting her]].
* AnimalThemeNaming: Squall ''Leon''hart takes notice of her name when he meets her.
* ArchEnemy: Lion absolutely ''despises'' the Zilart brothers, Kam'lanaut and Eald'narche, and will waste no time hurling insults at them and question whatever it is they're planning.
* BalanceBuff: A notable rework comes her way during Aphmau's event in the JP version, where not only do both her skills turn into BRV+HP Attacks with more hits, but the use of her reworked Sneak Slash Extend now turns both her skills into enhanced versions for once use.
* BackStab: All of her skills can pull this off via increased imperil damage to any enemies not targeting her, though her first skill being Sneak Attack takes the most cake. Post-rework, it eventually becomes an overflowing BRV+HP Attack like the rest, while also enhancing both Sneak Slash itself and Powder Keg into "Hide" versions for one use. Sneak Slash Extend "Hide" in particular, has a higher overflow limit and increased potency. This also extends to her Lv. 65 Additional Ability, Sneak Thrust.
* CombinationAttack: If Lion uses her EX Ability Walk the Plank after an ally's turn (even her own) it combos to create a Skillchain just like in her home game causing Light, an extra Holy magic BRV+HP Attack.
* ItsTheJourneyThatCounts: Lion has this philosophy and teaches it to the others, encouraging everyone to enjoy their time traveling together.
* LaserBlade: Her EX ability, Walk the Plank.
* LeaningOnTheFourthWall: Lion explains that she's searching for a party with other adventurers, which is what most players of ''FFXI'' were stuck doing all the time.
* LightEmUp: When her EX Ability is used after an ally turn it will turn into Walk the Plant (Light), which is her normal EX Attack followed by an additional Holy-element Magic BRV+HP attack.
* StuffBlowingUp:
** Powder Keg, which also deals a Defense Down debuff.
** Pirate Pummel ends with Lion doing a backflip and tossing a bomb at the enemy.
* WalkingTheEarth: Lion bonds over her love of this with Layle and Bartz.
* VictoryThroughIntimidation: Presumably her LD Buff 'Bully'; in ''FFXI'' it gives a Thief a chance at intimidating the enemy, in Lion's case it leaves the enemy open for her follow-up attack after every action she takes. It also allows Lion to perform the Hide versions of her skills, even if the enemy is targeting her.

[[/folder]]

[[folder:Lilisette]]
!!Lilisette
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dffoo_lilisette.png]]
->''The star dancer of Troupe Mayakov, which took the realm by storm during the Great Crystal War. Popularly known as the "Moonshade Butterfly," little is actually known about her. In reality, she is a traveler from the future come to change the past, and with the adventurers would fight for two different timelines.''
-->'''Voiced by:''' Creator/EmiriKatou

Recruited in Chapter 11. Lilisette finds the party in the Dimensions' Labyrinth, saying that she was already recruited by the goddess Materia to find and help them.
::
Lilisette specializes in buffing herself and dealing area of effect damage with Whirling Edge, and Sensual Dance, which lowers enemies' attack, magic, and inflicts Sap while granting massive BRV to the party. Her EX ability is Rousing Samba & Dancer's Fury, in which she dances first to provide BRV to the party and grant the Rousing Samba buff (raises Lilisette's Max BRV, the party's critical hit rate and overflow limit) and then strikes her foes with a 3 hit melee BRV+HP attack.
::
15: Whirling Edge
::
35: Sensual Dance
::
EX: Rousing Samba & Dancer's Fury
::
%%LD: Vivifying Waltz
----
* BrutalHonesty: Delivers a pretty rough ArmorPiercingResponse to Ashe when she is talking about her kingdom of Dalmasca.
--->'''Ashe:''' Several different kingdoms have ruled Rabanastre, uniquely blending together various histories and cultures.
--->'''Lilisette:''' Hmm, in other words... it has a habit of being invaded?
--->'''Ashe:''' ...You are not wrong. Two years prior, the Archadian Empire did just that...
* DanceBattler: As a dancer who can DualWield knives.
* DisappearedDad: She admits to Tidus that her father died, so she's envious that he has his and tries to help him repair his relationship with Jecht.
* DualWielding: As a Dancer, she dual wields [[KnifeNut daggers]].
* GenreSavvy: Back when the party thought certain members may be from different parts of the timeline, Lilisette was more familiar in treading lightly in giving spoilers that could effect history. This harkens back to her own experience traveling through time in ''Wings of the Goddess''.
* JumpedAtTheCall: She more or less pushes her way into the party once she finds them, eagerly heeding Materia's words about closing the Torsions and avoiding questions about herself.
* MagicDance: Rousing Samba grants Lilisette a buff to her critical hit chance, Max Brave, and Brave overflow when using [=AoE=] attacks.
* MrExposition: She, along with Serah, gives an explanation to Alisaie that the latter may be from a different time period than her friends.
** Averted when the party tries to ask her about Kam'lanaut and she knows nothing about them because she wasn't involved in that StoryArc in ''XI''.
* SaiGuy: Her EX Weapon is the Terpsichore, which is a three-bladed sai-like dagger exclusive to the Dancer class in ''FFXI''.
* SpinAttack: Whirling Edge (which is literally a synonym for spinning attack).
* StatusEffects: Her Sensual Dance loads all enemies with a whopping three debuffs; Attack down, magic attack down, and sap, while her Whirling Edge inflicts speed down. During her debut this gave her a serious edge in battle.
[[/folder]]

[[folder:Aphmau]]
!!Aphmau
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/image4_6.png]]
->''Royal puppeteer to Empress Nashmeira of Aht Urhgan, she treats her automatons Mnejing and Ovjang as fast friends. Her naïveté and purity are marked by a boundless curiosity.''
-->'''Voiced by:''' Creator/HarukaTomatsu

Recruited in her event, "Royal Puppeteer." She first discovers the party while they're fighting some monsters and initially mistakes the Onion Knight for one of her automatons. After meeting the party, they explain to her that she's in a different world, which scares her at first since she needs to get home for her duties. Shortly after, though, she realizes that might be a little harder than she thought and resolves to enjoy her time in a new world with new experiences and people, free from courtly life.
::
Aphmau is a support unit, able to buff herself and the party's offensive capabilities. Her first ability, Shield Subverter, is a BRV+HP attack that grants her Mnejing's Tactics (raises defense and debuff evasion rate with BRV damage reduction), which also enhances her BRV attack into BRV Attack+(Fine-Tuning), which spreads the effects to the rest of the party. Her second ability is Sixth Element, a 6 hit BRV+HP attack that grants her Ovjang's Tactics (a Max BRV, attack, and speed buff) and turns her HP attack into HP Attack+(Optimization), which adds in an extra hit, extends buffs, and spreads Ovjang's Tactics to the rest of the party.
::
15: Shield Subverter
::
35: Sixth Element
::
EX: Activate & Imperial Authority
::
LD: Victory Smite
----

* AcceptableBreaksFromCanon:
** In ''FFXI'' "Shield Subverter" is Mnejing's unique Weapon Skill and "Sixth Element" is Ovjang's unique Weapon Skill; however in ''Opera Omnia'' Aphmau is able to use them on her own whether or not her Automatons are summoned.
** For her LD Ability she makes a three Weapon Skill Skillchain with her Automatons, however all three use Weapon Skills they don't normally use in ''FFXI''. Aphmau's only natural Weapon Skill is Imperial Authority, and cannot use Victory Smite, Mnejing cannot normally use String Shredder[[note]]his skills are Chimera Ripper, Slapstick, String Clipper, and Shield Subverter[[/note]], and Ovjang cannot use Magic Mortar[[note]]her skills are Sixth Element and Knockout[[/note]]. However, the Weapon Skills are all useable by player-controlled Puppetmasters, Valoredge Automatons, and Stormwaker Automatons in general.
* AdaptationalBadass: She had no combat abilities in her original game (outside of her Alter Egos), but in this game, she serves as a representative of the player's use of the Puppeteer Job.
* BlueBlood: Penelo is able to guess that she is nobility thanks to her clothing, [[spoiler: though she isn't aware that Aphmau is actually the ''Empress'']].
* CombinationAttack:
** After using her EX ability, "Activate & Imperial Authority," Ovjang and Mnejing appear alongside her and augment her standard BRV and HP attacks with their own.
** While her LD is referred to as just "Victory Smite", that is actually only Aphmau's contribution to the attack. In reality her LD Skill begins with Mnejing using String Shredder with Ovjang following with Magic Mortar to create the Fusion Skillchain, finished up with Aphmau using Victory Smite to trigger a Light Skillchain.
* DifficultButAwesome: Aphmau takes up to ''4'' framed party buff slots, which can often affect her compatibility with other characters with their own framed buffs, and said buffs tend to have rather short durations, requiring a bit of micromanagement on the player's part, but when properly played, Aphmau offers incredibly loaded support and utility for herself and her party.
* ExtraTurn:
** While she has Ovjang and Mnejing at her side, her HP and BRV Attacks become boosted free turn abilities that allow Aphmau to immediately act again.
** Tactical Switch triggered by her LD is a buff that allows a selected ally to immediately move after her own turn.
* MarionetteMaster: The Royal Puppeteer of Aht Urhgan, though she can't find her automatons Ovjang and Mnejing in this world, and finds the party initially because she is searching for them. She uses their buffs in battle, and she can actually summon them physically with her EX ability. Aphmau tells the party that they have a will of their own, which Vivi takes interest in and muses that they must have souls.
* JackOfAllTrades: Aphmau with the assistance of her offensive Automaton Mnejing and her defensive Automaton Ovjang can do a lot for any given party; she can buff attack, boost defenses, make the party immune to most debuffs, heal the party, have BRV battery options, and provide some turn manipuation, just to name just of a few of her boons.
* KickingAssInAllHerFinery: Thinks she is being inconspicuous having donned a disguise to hide the fact [[spoiler:she is actually royalty]]. However, Penelo and the others almost immediately guess she is nobility due to the fact the outfit she is wearing is still quite opulent.
* KingIncognito: Aphmau was off with her automatons when she got pulled into a Torsion, donning her usual disguise. She doesn't tell the party [[spoiler: that she is really the Empress Nashmeira]].
* PeoplePuppets: Invoked in many of her buffs to the party; abilities like Fine-Tuning, Optimization, and Tactical Switch are all Puppetmaster moves that should only effect their automatons, however Aphmau is able to use them to strengthen her allies.
* ReplacementGoldfish: Ramza says that Aphmau is the same age as and reminds him of his sister Alma. Cater subsequently teases him about being a BigBrotherMentor to Aphmau and protective of her.
* ShelteredAristocrat: Aphmau comes off as this to the party - she went off exploring and caught the attention of monsters, causing them to scold her for her carelessness and naivety. She quickly apologizes, and Setzer admits he was once like her.
* WeakButSkilled: Aphmau is unique in that she has a lot of framed buffs, four for herself and three to four on her allies (as Tactical Switch can only be on a single ally at a time) and can effectively do a little bit of everything, but many of her attacks don't actually do that much damage on their own, especially without her Automatons.

[[/folder]]

[[folder:Arciela V Adoulin]]
!!Arciela V Adoulin
[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/arcielaa0cd4fc_6.png]]
->''The eldest daughter of the Order of Adoulin, one of the Twelve Orders in the Sacred City of Adoulin. She is the princess of the nation. Her mysterious power to harmonize with the forest has resulted in her never being harmed by its creatures. She is sometimes ridiculed as a witch because of this, but adventurers are touched by her kindness.''
-->'''Voiced by:''' Creator/SaoriHayami

Recruited in her event, "Swordmaiden." The party finds themselves in a forest but as they're walking through it, Rem goes into a coughing fit that persists through Yuna and Aerith's healing magic. While they're worrying over what to do, Arciela arrives and suggests a medicine made from moss native to the forest. Despite having some familiar elements to the wilderness of Ulbulka in her world, Arciela is confused by the fact that she cannot sense the forest spirits. After Lion and the others explain the circumstances to her, Arciela joins up with the party.
::
Arciela is a capable support unit who covers a lot of roles, able to StatusBuffDispel enemies, provide strong auras to allies, healing, a rare HP Attack Silence, and BRV recovery. Her initial two abilities change her standard HP attack to Harmonic Displacement or Darkest Hour, which allow her to restore BRV or deal more damage to debuffed targets, respectively. Her "Heirloom" buff from her EX ability also stacks with her other buffs, allowing her party to realize their maximum offensive potential.
::
15: Ascension & Expunge Magic
::
35: Descension & Sight Unseen
::
EX: Naakual's Vengeance
::
LD: Unceasing Dread
----
* DanceBattler: She is fond of acrobatic flips and kicks for each of her abilities.
* NatureHero: Her connection to the forest and nature is highlighted in her character event when she finds moss to soothe Rem's coughs, and she notes that it is an ability that people tend to fear her for.
* OrnamentalWeapon: Arciela has a dagger as part of her character model but it is not her main weapon - she only unsheathes it as an occasional focus for her spells and as part of her victory pose.
* RingOfPower: Arciela's weapons are rings and all considered part of the Unique weapon type.
* SweetTooth: Is very fond of sugary sweets, and is quick to be distracted when Prishe insists they take a dessert break.
* WaifFu: While many of her abilities have her attacking at a range with magic, her enhanced HP attack Darkest Hour has her hitting her enemy multiple times up close, striking them with multiple punches and kicks.
* WhatTheHellHero: Lion recognizes Arciela's homeland from news that they have been recruiting adventurers to expand Adoulin into the surrounding wilds to create more living space for its people. Upon hearing this, Barret goes off on Arciela for destroying nature selfishly, which affects her deeply. She explains that she has a close connection to the wilds, making her reluctant at times, and Ashe defends her by stating that rulers must always look to the well-being of their people, and finding a balance for both's sake can be quite difficult.

[[/folder]]

[[folder:Iroha]]
!!Iroha
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iroha447c9ab.png]]
->''A woman of Hingan descent from Vana'diel's future. To prevent the world's demise, she fights to reach the Reckoning, prepared to give her life to fulfill her mission. Her lustrous black hair is her pride and joy.''
-->'''Voiced by:''' Creator/InoriMinase

Summoned in Act 3, Chapter 3 by the will of the crystal. After Materia tells her of the situation in this world, she sends Iroha to meet Noel, since he is someone coming from the future in a similar situation as her. As Noel is separated from everyone else, the two decide to travel together until they come across Caius, who recently regained his powers as Chaos Bahamut. Not wishing to see master and disciple clash with each other, Iroha drags Noel into a Torsion that leads to a recreation of Iroha's Reisenjima shrine, where they hope to find more people they know.
::
Iroha is a supportive attacker and a healer, capable of buffing the party with a unique status that helps them retain their BRV even after using HP attacks.
::
15: Amatsu: Choun
::
35: Amatsu: Fuga (becomes Amatsu: Fuga [Fusion] with the "Sekkanoki: buff)
::
EX: Amatsu: Kyōkasuigetsu
::
LD: Rise From Ashes
----
* AmnesiacHero: Her loss of memory is the focus of Act 3, Chapter 3's second part. Throughout the chapter, she meets all of Vana'Diel's other leading heroines in order, getting memories of her adventure with her beloved master back piece by piece. In a twist, she's in a completely opposite situation from the memories she lost in ''VideoGame/FinalFantasyXIV'''s crossover event where she appeared, wherein she remembered everything about her adventures ''except'' for her master.
* BladeOnAStick: While Iroha represents the Samurai class of ''FFXI'', her weapon of choice is a spear as opposed to the typical [[KatanasAreJustBetter Great Katana]] (with it turning into a bow during Amatsu: Choun).
* BowAndSwordInAccord: Amatsu: Choun has her pulling out a flaming bow to attack, fitting in with the trope's symbolism of a dedicated, heroic character.
* CombatMedic: Iroha is a capable attacker and healer.
* CommonalityConnection: Invoked and discussed. Materia specifically sends Iroha to meet Noel since they both come from a BadFuture, sent back in time to prevent the end of the world. The two of them relate to the struggles of this. Furthermore, they are both the students in a master-disciple pair, though her relationship with her master is much better than Noel's with his.
* CuttingOffTheBranches: When she gets her memories back, Iroha says that she was summoned to this world directly after stopping the Emptiness in her world and getting sent back to her own time. This contradicts the ''FFXIV'' crossover event, where she was sent to Eorzea after stopping the Emptiness instead.
* EvolvingAttack: With her Sekkanoki buff, Amatsu: Fuga gets the Fusion Magic Burst added onto the end of it.
* JuxtaposedHalvesShot: The cover art for Act 3, Chapter 3 has her juxtaposed to Caius, with Chaos Bahamut vs Phoenix imagery and [[MirroredConfrontationShot Eald'narche and Kam'lanaut]] thrown in for good measure.
* PlayingWithFire: Most of her abilities have fire imagery from Phoenix's flames, but she is actually a NonElemental magic damage dealer.
* ReducedManaCost: Iroha's unique brand of support is to reduce the current BRV consumed by her and her allies when they use an HP attack, increasing the damage ceiling for multiple HP dumps, and reducing the likelihood of getting broken.
* SpamAttack:
** Iroha is unique, in that she is able to use her EX ability a second time immediately after using it the first time on her next turn, giving her great damage potential to go with her support. To balance it out, her EX gauge charges very slowly, although her Additional Ability fills her EX gauge by 50% to help offset this.
** Her EX animation in general invokes this, in a nod to the Samurai class of ''FFXI'' and their ability to quickly use Weapon Skills; Iroha spams four different Weapon Skills back-to-back to cause a Fragmentation into Light into a second Light Skillchain.
[[/folder]]

[[folder:Kam'lanaut]]
!!Kam'lanaut
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_kam27lanaut.png]]
->''The charismatic and accomplished archduke of Jeuno, the city-state connecting Vana'diel's east and west. By organizing the realm's adventurers, he speedily thwarted the Shadow Lord's return. As one of the ancient race of Zilart seeking to open the Gate of the Gods, however, he would eventually be forced to cross swords with the adventurers who once aided him.''
-->'''Voiced by:''' Creator/SatoshiMikami

First appears in Act 2, Chapter 6 of the main story. Summoned by Spiritus into this world, he is intrigued by the possibility of doing whatever he wishes, as long as he maintains this world's order. He promptly goes off on his own to learn that since he failed to summon Paradise back home, he can ''make'' it here, and starts drawing on the power of Dark Manikins and "will" of this world to do so. He becomes playable in his event, "Ambition for Provenance," deciding to work with the party in secret after drawing them into a private Torsion so he can supposedly work against the other warriors of Spiritus, whose ambitions he doubts.
::
Kam'lanaut is an attacker with some debuffing capabilities. His first ability, Ice Blade, is an ice elemental melee attack which grants him "Intellect of the Zilart" (Max BRV and Attack increase), which turns into Glacification when his "Desire for Provenance" buff is active. His second ability is Esoteric Region, a self buff that grants him BRV and turns into Desire for Provenance; any time he is hit with any of these buffs active it will inflict Addle on his enemies, which lowers all enemies' Attack and magic attack. His EX ability is Great Wheel, a two hit group melee attack that deals total HP damage to each target and grants him Ducal Charisma (raises the party's Max BRV and Attack). This ability is also affected by how many stacks of Esoteric Region or Desire for Provenance he has, and can also inflict Addle to all foes if he is hit with any attack afterward.
::
15: Ice Blade (turns into Glacification)
::
35: Esoteric Region (turns into Desire for Provenance)
::
EX: Great Wheel
::
LD: Light Blade
----
* AGodAmI: Has the same mindset that he did in ''Final Fantasy XI'', in that he wishes to bring Paradise to the world - which is a realm only for the gods, not puny humans like the party. He ''is'' surprised to learn that Spiritus is an actual god, though.
* AnIcePerson: Ice Blade and Glacification, appropriate to their names, inflict ice elemental damage. Glacification also has a chance of inflicting paralysis.
* BigLittleBrother: To Eald'narche. The party is surprised when Lion explains this is the case to them.
* CoolSword: He wields his sword and shield in conjunction with each other, and since they come in a set he uses the Unique weapon type.
* EnemyMine: Kam'lanaut gives the party his dimensional coordinates in secret so he can fight alongside them without the knowledge of Spiritus's other warriors so he can monitor them (including his own brother), [[spoiler: but this turns out to be a ruse and he is really doing this on Eald'narche's orders]].
** He later does a more "genuine" version of this, in that he gives Iroha a fragment of her memories back so that the party will continue to empower the overflowing light. He believes the instability in the world will allow everyone to return home, and explicitly disagrees with his brother on this, who thinks balance will allow them to go home instead.
* EvilChancellor: He is the Archduke of Jeuno under the city president, and is one of the two antagonists of the ''FFXI'' franchise. His alternate costume is his more relaxed attire posing as the archduke as opposed to his battle armor.
* IAmTheNoun: After Spiritus explains the situation in the world to him, and that he must protect the will of the crystal, Kam'lanaut proclaims that he ''is'' the will of the crystal.
* PowerFloats: Like many other villains, he is always floating in battle.

[[/folder]]

[[folder:Eald'narche]]
!!Eald'narche
[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/ealdnarche0e8efea.png]]
->'' The brother of the Archduke of Jeuno and wielder of a mysterious power. A genius with excellent political judgement, he is allowed to express his opinion in government matters. While he acts like an innocent child, his appearance has not changed for over 30 years. Though proactively pursuing that which interests him, he also possesses the ability to plan with composure.''
-->'''Voiced by:''' Creator/MinamiTakayama

First appears in Act 2, Chapter 6 of the main story. He is summoned by Spiritus, but mostly so he can keep his younger brother Kam'lanaut in line. He becomes recruitable in the event "Ghosts of the Past," where he has Kam'lanaut give his dimensional coordinates to the party after offering them a chance to work together to get back to their home worlds.
::
Eald is notoriously tricky to play: he can debuff his enemies with "Terror" and paralyze them as long as he wants, but only if they are targeting him (or all the party). Sadly, he can't lock enemies. He has Exoplates, which affect his gameplay: equipped, they limit his potential (but can revive him if he is killed); but when they are dropped/canceled, he becomes a lot more powerfull. The Warp debuff helps him take a lot of turns, but thanks to this he can burn his abilities too quickly, so you must have a plan if you use plan to use Eald'narche.
::
15: Phase Shift (becomes Stellar Burst after his Exoplates are canceled)
::
35: Uranos Cascade (becomes Omega Javelin after his Exoplates are canceled)
::
EX: Vortex
::
LD: Exceed Lance
::
Burst: Divine Might
----
* AllYourPowersCombined: His Burst Attack, Divine Might, has him use the LimitBreak of all five of the Ark Angels (crystalline beings who birthed the five core races of ''Final Fantasy XI''); in order of execution that's Cross Reaver from AA Hume with twin swords, Amon Drive from AA Tarutaru with a scythe, Havoc Spiral from AA Mithra with a great axe, Dragonfall from AA Galka with a great katana, and Dominion Slash from AA Elvan with a single sword.
* TheChessmaster: After the crystal core of darkness shatters, with all of the villains' OneWingedAngel forms contained within, he manages to get hold of this power for himself and goes around distributing it to Caius and... Hope, of all people. His intent is to bring balance back to the world of overflowing light so they can go home, but for a while he manipulates Hope into believing he had a OneWingedAngel DemonicPossession form when [[spoiler: it's really related to Bhunivelze]].
* DifficultButAwesome: Eald'narche is not a straightforward character to play. Learning when to dispel his Exoplates and timing his unique Terror debuff can be quite tricky, but once you've got the hang of it, Eald'narche can easily keep almost every boss locked down indefinitely while his teammates lay the smackdown.
* ExtraTurn: His Warp debuff grants him another turn after the enemy that's been inflicted with it takes their turn.
* EyepatchOfPower: To conceal his MagicalEye. Notably, [[spoiler: in his second battle he removes it and is ''much'' more difficult, serving as the FinalBoss of the chapter]].
* ImprobableWeaponUser: Numerous floating tablets that hover around him, which are called Exoplates and count as "Unique" weapons that only Eald'narche can equip.
* OrbitingParticleShield: His Exoplates, which halve the BRV and HP damage he takes, make him immune to debuffs and prevent his HP from dropping below 1 while they're up.
* MakeWrongWhatOnceWentRight: Eald'narche surmises that since they've all been taken from their worlds and different times in those worlds, they should be able to go back the same way as a form of TimeTravel. He also believes that this would create several alternate timelines, so if he were to go back and change things so that he does succeed in opening the way to Paradise, it shouldn't affect their timelines, so what's the big deal? The party, especially Lion, shuts him down and refuses to work with him, though they take his offered dimensional coordinates to keep track of him anyway.
* StoneWall: His Exoplates grant him some impressive defenses, taking 50% less BRV and HP damage, complete immunity to debuffs, and being able to withstand a fatal blow, although his damage output is rather unimpressive. It's only when his Exoplates are dispelled that his damage output improves considerably.
* TheDreaded: His unique Terror debuff is implied to work this way: once the enemy has been inflicted with it either via losing his Exoplates in either of the ways described below or via his EX ability Vortex once his Exoplates have been removed, they're unable to attack Eald'narche either by directly targetting him or using an [=AoE=] attack of any kind, losing their turn if they attempt to do so. The enemy in question also can't switch to another target or attempt another action once they target him with the debuff active unless something forces them to use a different action that changes their targetting, such as losing enough HP.
* TheManBehindTheMan: To Kam'lanaut, once again, during his brother's recruitment event.
* TurnsRed: His main mechanic: losing his Exoplates either via his HP dropping to 1% or below or using his Phase Shift ability restores his HP and ability uses to full and changes his abilities to more powerful variants in exchange for losing their protection described above. Both methods have their advantages: waiting until he loses enough HP generally gives you more overall uses of his second ability and allows you to let him eat a deadly HP attack with no consequences, while using Phase Shift gives you an additional [=AoE=] attack and a free turn.
* YouHaveOutlivedYourUsefulness: Pulls this on his own brother Kam'lanaut near the end of Act 2, Chapter 6, by tossing him into a Torsion, much to Alphinaud's shock and disgust, though Lion is quick to warn him that there is no brotherly bond between the two.
[[/folder]]

!Introduced in ''VideoGame/FinalFantasyXII''
[[folder:Vaan]]
!!Vaan
[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/dffoo_van.png]]
->''An orphan from the Kingdom of Dalmasca who dreams of becoming a sky pirate. While he despised the empire for taking his brother's life, he was helpless until a twist of fate brought him and Princess Ashe together. Along with his childhood friend, Penelo, and the sky pirate, Balthier, he sets out on a cosmic journey to free their homeland.''
-->'''Voiced by:''' Creator/KenshoOno

Recruited in Chapter 2 of the main story, joining up with the group because he's alone and they have an airship.
::
Vaan is a magical attacker, specializing in devastating enemies with Red Spiral and White Whorl, which add extra attacks at the end of their use the more he uses them. His EX Ability, Pyroclasm, allows him to deal a single target BRV+HP damage attack that deals extra splash damage to other targets and can have its BRV amount overflow.
::
15: Red Spiral
::
World of Illusions: Lila Edge
::
35: White Whorl
::
Manikin: Ersatz Sky Pirate's Sword
::
EX: Pyroclasm
::
LD: Earthen Eruption
::
Burst: Calamitous Orb
----
* AcceptableBreaksFromCanon: Normally Vaan would need to collect Mist to use his Quickenings; here they are his standard special attacks.
* AnIcePerson: Red Spiral's combo attack, Whiteout, is an Ice element attack.
* BalanceBuff: His rework came with him being able to have a few extra uses on his skills, and with the inclusion of his unique framed buff, Soaring to Freedom, only activating whenever either one of his skills are performed on their final use (where they are + versions), which is an Attack + BRV Regen effect. Due to the DesperationAttack effect of this long lasting buff, it doesn't see much use until Vaan's nearly exhausted his power late into a fight (especially since Vaan's rework came into the late COSMOS era without his Lv. 70 awakening before Basch's event in the JP versions). This is remedied with his EX+ being limit broken to give him the buff at the start of a quest, along with giving him an enhanced HP Attack to at least extend his longevity for a bit. He gets another invisible buff later on that passively imperils the enemy to his elements for his attacks only, resolving one of his biggest drawbacks in using so many different elements.
* BigDamnHeroes: He saves Machina, Yuna, and Krile from having their spirit drained by Ardyn in the fake Pharos.
* BlowYouAway: White Whorl is a Wind element attack.
* CharacterDevelopment: He goes from angrily confronting Vayne whenever he appears to considering the idea of an alliance with him. Also, while he once maintained the hope that he'd run into his dead brother Reks in this world, after getting his memories back he gains a new perspective that he shouldn't fight for this world ''because'' he might get a reunion with Reks, but because it's necessary to save Ivalice. He also buries the hatchet with Vayne in this world since Vayne is already dead, and without their nations at their backs and the possibility that Reks may be alive again they really have no reason to conflict with each other. It's enough to be noticed by the other characters who say how much Vaan has grown up, and the other airship pilots finally give him a go in the pilot's seat at the end of the chapter with Penelo as his copilot, like Fran is to Balthier (though this is separate from the YankTheDogsChain moment described below).
* CommonalityConnection: Vaan relates to Machina in that they both lost a brother to war. Furthermore, Vaan sympathizes with Machina when the latter says he struggled to find someone to blame, wrongfully turning his ire on Class Zero like Vaan did to Basch.
* ElementalPowers: One of his biggest fortes as an early unit in the game's lifespan is his variety of elemental damage, but is also his greatest possible weakness; in any fight where even one of Vaan's range of elements is resisted, his damage will likely tank quite hard. Eventually resolved when an update provides him an invisible aura that automatically imperils the enemy to his own elemental attacks (but only for himself).
* EvolvingAttack: A gimmick reminiscent to how he plays in ''NT''. After Vaan has used Red Spiral or White Whorl enough times, they will start to trigger a second attack in the same turn, Whiteout and Luminescence, respectively. This results in Vaan being able to inflict a notable amount of burst damage in a single turn.
* GlassCannon: 4/5 in base Attack, base Speed, base Initial BRV and 5/5 in Max BRV, but suffers in both HP and Defense.
* JustAKid: He is often dismissed from being able to pilot the party's airship on these grounds by the other pilots.
* ItsPersonal: Vayne turning up is almost always guaranteed to enrage him. Even though he eventually accepts the necessity of occasionally working with him, Vaan will never be happy about fighting alongside the Archadian Emperor.
* LightEmUp: White Whorl's combo move, Luminescence, is of the Holy-element, and also inflicts a blind debuff. It functions much like how it does in ''NT'' where Luminescence itself is a followup to any of his HP Attacks.
* LimitBreak: All of his abilities are actually his various Quickenings from ''Final Fantasy XII''.
* PlayingWithFire: His EX Ability, Pyroclasm, where he throws a fireball that explodes in the target's face, dealing splash damage along with having 120% Max BRV Overflow.
* RightBehindYou: One scene has a moment where Vaan is musing about how he never learned Fran's age, and he subsequently wonders about Y'shtola's age just as she's coming by, earning him a good scolding from the others.
* RunningGag: He keeps sticking his foot in his mouth regarding the age of certain female party members.
* SimpleYetAwesome: One of the standard hard-hitting units you get early on in the game that has his skills do a BRV+HP attack twice in a row in one turn after using the singular a set amount of times (on top of having solid 4/5 base attack and 5/5 Max BRV). However, he often tends to fall short of having enough firepower to last through longer fights due to having fairly low ability counts, even when awakened/reworked (as his attack up buff compared to others is low on potency while lasting a small amount of turns). Him being someone who's meant to last for a good short while also makes him a decent friend unit.
* SpamAttack: With his LD board rework, he essentially becomes a magic-based Tifa: once his skills have been used twice, they either deal 6 HP attacks worth of damage or 5 HP attacks worth of damage alongside Blind and DEF debuffs and 20% splash damage, and his LD skill goes from a mere 8 hit BRV+HP AOE attack to a 2 hit BRV+HP AOE attack repeated 6 times. Unlike Tifa, he also has access to a Burst, letting him spam abovementioned skills 5 turns in a row, making it very difficult for anyone to match his damage output, and even if his EX+ is ridiculously outdated in comparision to his reworked skills, he thankfully has no reason to ever use it again due to his EX buff being much more easily available from his skills and his LD skill granting him free skill uses for 3 turns. His level 90 crystal level eventually allows his Pyroclasm to trigger twice upon using it.
* SympathyForTheDevil: Like Noel, he is sympathetic toward [[spoiler: Ultimecia]], relating to her feelings of loneliness since he's an orphan.
* YankTheDogsChain: When the experienced pilots ''finally'' allow him behind the wheel, the airship is promptly caught in a vortex and tips everyone who was on deck into the middle of the woods. He's actually elated when Exdeath is revealed as the responsible party.
[[/folder]]

[[folder:Penelo]]
!!Penelo
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dffoo_penelo.png]]
->''A cheerful young girl taken under the wing of local shopkeeper Migelo after being orphaned in the war. Her concern for Vaan leads to her first encounter with the sky pirate, Balthier, and a misunderstanding which pits her in a battle against Archadia. Penelo learned martial arts from her elder brothers and dreams of becoming a dancer.''
-->'''Voiced by:''' Marina Kozawa

Recruited in Chapter 4. When Mog senses someone with the light nearby in a monster-infested area and is able to vaguely describe her, Vaan wonders if it's her and immediately wants to go search. When it does turn out to be Penelo, she is elated to be reunited with Vaan and joins the party.
::
Penelo is a support-type character, buffing the party's speed and attack power with Haste Rhumba and healing BRV and HP with Regen Waltz. Her EX ability is Intercession, which reduces the target's BRV and deals HP damage based on the amount reduced. While this ability cannot inflict break, Penelo's own BRV is retained after the attack, allowing her to dump it all right after.
::
15: Haste Rhumba
::
35: Regen Waltz
::
EX: Intercession
::
LD: Evanescence
----
* BalanceBuff: Penelo is so far the only character who was balanced so much that her ability name changed; Haste Rhumba used to be called Great Haste, perhaps to keep with her Dancer theme. After this change, her two abilities now function as a StanceSystem.
* ChildhoodMarriagePromise: When Penelo learns that Machina and Cloud made the DeclarationOfProtection variant to Rem and Tifa respectively, as children, she ruefully looks at Vaan and wishes he was heroic enough to do the same thing.
* CompositeCharacter: Her abilities are a composite of two jobs that are popular to use for her in the ''Zodiac Age'', Time Battlemage and White Mage.
* DanceBattler: She has a dancer background and does a little dance with each of her abilities.
* EverythingsBetterWithSpinning: All of her dances involve lots of spinning in their animations.
* FriendshipMoment: She gets a nice one with Ashe where Ashe says how necessary Penelo and Vaan were for her journey, and they both resolve to continue through the Ridorana maze without relying on the hope that they may reunite with their lost loved ones.
* KnifeNut: She is only capable of using daggers in this game.
* MechanicallyUnusualFighter: She is the only character in the game with an EX ability that works in the way it does: the initial BRV hits are based on her Initial Brave stat instead of Attack and are classified as gravity damage, meaning that they ignore enemy defense and can break the damage cap, and the HP attack at the end is likewise calculated off the same stat, letting it easily deal 99999 damage on anything if the stat is high enough, and as stated above, it neither builds or consumes her current BRV, letting her freely use it without making herself vulnerable to breaks. While Exdeath's EX ability works in a similar manner, its damage is still based on Attack like every other ability in the game and it consumes his BRV on use like normal.
* NeverGotToSayGoodbye: Penelo brings up how she never got to share her gratitude towards her parents or older brothers who all died of sickness or due to the war, and says that if she got to reunite with them again in this world, as others are with their loved ones, she would appreciate the chance to spend the time with them and give a proper goodbye.
* OnlySaneMan: In comedic situations Penelo often takes this role, putting her against the antics of the others.
* StanceSystem: Her two abilities change her BRV and HP attacks and buff the party differently, giving her lots of support options. Her Haste Rhumba dance raises the party's speed and attack, while Regen Waltz grants BRV and HP Regen, effectively letting her switch between an offensive support dance and a defensive support dance.

[[/folder]]

[[folder:Balthier]]
!!Balthier
[[quoteright:195:https://static.tvtropes.org/pmwiki/pub/images/dffoo_balthier.png]]
->''A youthful sky pirate deeply attached to the wide blue yonder who roams the world with his partner, Fran. In an unexpected turn of events, he meets Vaan and gets caught up in a quest to restore Dalmasca. Although a man of charm and wit, he becomes highly sensitive when people bring up his past or father.''
-->'''Voiced by:''' Creator/HiroakiHirata

Recruited in his event, "Thieves of the Sky". Initially resistant to joining the group since he prefers to travel on his own, he relents when he sees that the party has an airship.
::
Balthier is a ranged attacker who can steal enemy buffs with Snatch Shot and Great Aim. His EX Ability is Fires of War, a random buff-stealing, area of effect overflowing BRV+HP attack with ranged damage and 100% undivided HP damage, along with both being able to dispel any debuffs from himself and extending any other existing buffs by 1 turn upon use. Said ability also grants the unique framed buff known as Snatch, an Attack and Max BRV Overflow limit increase that also has an aura that lowers all enemies' Attack and Max BRV for its duration.
::
15: Snatch Shot
::
35: Great Aim
::
EX: Fires of War
::
LD: Tides of Fate
----
* AcePilot: Balthier takes over as the group's main pilot when they get a new airship in Arc 2, after Sazh decides to give the others a go. Setzer and Vaan have a contest throughout the chapter with Setzer winning, only for Balthier to beat him to the pilot's seat.
* BalanceBuff: On Fran's event where he gets his rework, his attacks later get the ability to do area of effect damage with much higher potency, overflow and effectiveness with a new unique framed buff. Before his rework, while Balthier's buff-stealing was near-guaranteed with all possible passives that increase the rate post-Lv. 60 Awakening, he still had issues that limited him in fights where it falls on him to BRV shave a target.
* IntangibleTheft: Has the ability to steal enemy buffs, so in some cases, he's stealing such oddities as Garland's inner darkness, Kuja's soul power, or a Berserker Armor's unstoppable rage.
* {{Irony}}: Balthier describes himself, as ever, as "the leading man." He's an optional character until Chapter 9 when his Lost Chapter hits.
* SkyPirate: His profession, and the theme naming of his unique framed buff post-rework, Sky Pirate's Style, which can stack up to 3 times (grants Physical Attack Up at stack 1, Max BRV Up at stack 2, and normal Attack Up at stack 3). Said buff can also enhance his skills into + versions at max stacks.
* PowerParasite: Is capable of stealing outright enemy buffs, removing them from his foes and placing them on himself.
* VoiceOfReason: He often encourages his comrades to see things from all sides, and is the first to attempt to reign in Vaan and Ashe's anger at seeing Vayne, saying that they could use him.
* WhatTheHellHero: During his Character Event when he notices the likes of Hope and Vivi in the hero party, he calls Mog out for recruiting basically child soldiers.

[[/folder]]

[[folder:Ashelia "Ashe" B'nargin Dalmasca]]
!!Ashelia "Ashe" B'nargin Dalmasca
[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/dffoo_ashe.png]]
->''A proud princess with an iron will and a profound desire for justice. Once bent on taking vengeance upon the Archadian Empire, she sets out in pursuit of a great power, but has a change of heart during her travels with Vaan and Balthier when she learns what it means to confront the past and be free of its shackles.''
-->'''Voiced by:''' Creator/MieSonozaki

Recruited in her event, "The Princess of Dalmasca". At first, she has no desire to join the party due to observing their "frivolity," only wishing to go back to Ivalice, but Vaan and Penelo convince her to join them so they can find a way back together.
::
Ashe is a powerful attacker who can party-wide buff the party's physical and magical attack with Nordswain's Glow and Heaven's Wrath, while also debuffing enemies. Her EX Ability, Maelstrom Bolt, is an overflowing thunder magic BRV+HP Attack that grants her the Dynast King's Bloodline unique buff (an Attack and Max BRV Up); max limit breaking the passive also allows Maelstrom Bolt to unleash Ark Blast right afterwards, which is a 5-hit BRV+HP Attack with thunder attribute that can also paralyze.
::
15: Nordswain's Glow
::
35: Heaven's Wrath
::
EX: Maelstrom's Bolt
::
LD: Nescience's Verdict
----
* AcceptableBreaksFromCanon: Normally Ashe would need to collect Mist to use her Quickenings; here they are her standard special attacks.
* {{BFS}}: She wields them in this game, while in her home game she was capable of equipping any weapon.
* BirdsOfAFeather: She gets along fairly well with Arciela, both being rulers of a nation who are learning how to look to the well-being of their people.
* CommonalityConnection:
** She gets along well with [=FFII's=] party since they are also rebels who lost their home and family to imperial conquest.
** With Edgar, as royalty from a desert kingdom. Edgar tries to use it to flirt with her, saying it is "fate," but she promptly turns him down. The two then talk of how they have various ways to protect their kingdoms, and strive to learn from each other. A bit later, she has another moment with Cyan, who, like her, lost his family and country to an EvilEmpire and advises her not to get caught up in a cycle of grief and revenge.
** During Garnet's Lost Chapters, the two princesses bond over the fact they both staged their own kidnappings in order to evade enemy capture, Ashe to avoid capture from the Archadian empire, and Garnet from her own mother Queen Brahne. Later, they bond again over the struggle of ascending to queenhood.
* DeathOfAThousandCuts: Heaven's Wrath hits the enemy 10 times before dealing damage, but each hit save for the final one has rather low potency without any buffs to boost its damage.
* EnragedByIdiocy: Princess Ashe is initially against joining the rest of the party after witnessing Laguna telling a goofy story to Yuffie. She decides that this new group is too frivolous and decides to look for a way back to Ivalice on her own. It takes her being rescued from a monster, Yuffie calling her out for being so judgmental, and Vaan and Penelo convincing her to join the party.
* ExtraTurn: Using her LD ability changes her next HP Attack into HP Attack (Queen's Order), which moves her party members' next turns right behind her on top of having an unique effect of filling the entire party's EX gauges to full as well as giving them a 30% buff to their BRV and HP damage inflicted, allowing party members with powerful EX skills do massive amounts of damage as well as potentially allowing them fill their EX gauges for the first time in battle much faster.
* FriendshipMoment: She gets a nice one with Penelo, where Ashe says how necessary Penelo and Vaan were for her journey in preventing her from JumpingOfftheSlipperySlope, and they both resolve to continue through the Ridorana maze without relying on the hope that they may reunite with their lost loved ones.
* ItsPersonal: She is also angered by the prospect of allying with Vayne; although she's calmer about it than Vaan, she still won't forgive the conquest of her homeland. It makes her sympathetic towards Cyan's emotional struggles when Leo joins the party.
* JackOfAllStats: Her stats are rather average with 4/5 in Attack, Defense and Speed, and 3/5 in Initial BRV, HP and Max BRV. However, given her kit design pre-rework, her rapid hitting attacks with no HP dumps often made her leak BRV way too often while also hindering her turn efficiency. Come post-rework via Fran's Event, Ashe becomes much more effective as one of the few characters with a self-100% Max BRV Up V multiplier (next to Zack's Rush Assault via his 35CP passive), and she has more effective BRV+HP dumps, ''and'' can paralyze with her EX ability when max limit broken.
* LightEmUp: Heaven's Wrath does holy damage. After a rework she can enchant the entire party to do Holy-element damage, in addition to Thunder-damage.
* LimitBreak: All of her abilities are actually her various Quickenings from ''Final Fantasy XII''.
* MysteriousBacker: In Act 3, Chapter 2 she has a short tenure as one. Shadow approaches the party and reveals his client hired him to find them and test the resolve of the person who is subconsciously holding them in the recreated Solitary Island labyrinth, which turns out to be Celes. After he fights her, Ashe reveals that she was Shadow's client because they woke up in this new world together and she's paying him in dog food.
* OddFriendship: With Cait Sith, of all people. They are seen together surprisingly frequently in cutscenes and she even takes his advice to heart on more than one occasion.
* OverlyLongName: Called out when the party is introduced to Princess Ashelia B'nargin Dalmasca. Vaan says they just call her 'Princess Ashe' back in Ivalice.
* PillarOfLight: Her Nordswain's Glow.
* PowerFloats: Ashe levitates off of the ground when casting Heaven's Wrath.
* RevengeBeforeReason: She is so focused on getting back home and getting the power to defeat the Empire that several characters step in and advise her that revenge isn't the best course of action. Galuf and Hope convince her to lean on her friends instead.
* ShockAndAwe: Originally only her EX follow-up Ark Blast could deal Thunder-damage; however after her rework she can now enchant the entire party for the Thunder-element, in addition to the Holy-element.
* SwordPlant: In her animation for Heaven's Wrath and her victory pose.
* TaughtByExperience: She understands Locke's reasons for leaving Celes behind, even if she doesn't agree with him. Like Balthier, he prizes his freedom.

[[/folder]]

[[folder:Fran]]
!!Fran
[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/dffoo_fran.png]]
->''A Viera proficient with machines, she is both Balthier's partner and copilot. She once lived in the woods and could hear the Green Word, but can no longer after leaving her home for the outside world. Her sensitivity to Mist allows her to sense changes in her surroundings faster than the others.''
-->'''Voiced by:''' Creator/RikaFukami

Recruited in her event, "Girded for Freedom." When several members of the party are lost in the woods, Fran appears to guide them out of it to safety. Outside of it, she reunites with Balthier, who correctly assumes that she has already met Materia but was judging whether or not to fight with them for herself. Afterward, though, she joins up with the party in order to fight alongside her partner again.
::
Fran is a ranged attacker specializing in debuffing enemies. Her first ability, Feral Strike, is an 8 hit attack that grants her the "Aerial Archer" buff. Her second ability, Whip Kick, is a 9 hit area of effect attack that inflicts Attack Down, Magic Attack Down, and Viera's Punishment, which is a debuff that weakens various stats depending on how many stacks of it her enemies have. Her EX ability is Shatterheart, a 4 hit group ranged BRV attack + group HP attack that extends the duration of her Aerial Archer buff.
::
15: Feral Strike
::
35: Whip Kick
::
EX: Shatterheart
::
LD: Celestial Rain
----
* AnIcePerson: Shatterheart conjures ice spikes, but despite its animation it does NonElemental ranged damage.
* DeadpanSnarker: She amuses herself with deadpan remarks. After guiding the party through one section of dense forest, she then claims that being familiar with ''her'' woods doesn't mean she knows anything about ''these'' woods, making them panic. Papalymo sees through her jest.
* EvolvingAttack: Her main debuff, Viera's Punishment, gains more effects as its stacks increase and Fran's skills turn into + versions once it reaches 5 stacks. Her LD ability takes it UpToEleven by doubling its maximum number of stacks to 10, with the last stack doubling the effect of all the other stacks, ultimately making it reduce the enemy Defense and Maximum Brave by 40%, Attack, Magic Attack and Speed by 20%, BRV gains by 80%, giving the enemy weakness to ranged BRV damage and increasing the BRV damage they take by 40% and the HP damage they take by 30%. This makes it by far the strongest single slot debuff in the entire game by a wide margin, but to compensate for its power and make it less abuseable, the version inflicted by a Fran call is much weaker: the Speed debuff effect is halved and the BRV damage increase, HP damage increase and BRV gain reduction effects are all lowered to 10% each.
* GoodOldFisticuffs: Despite using a bow as her weapon of choice, both of her special attacks utilize a series of ranged punches and kicks.
* LongLived: Alisaie asks her at one point if it's the longer lifespan of the Viera that gives Fran her unique philosophical perspectives on different situations, but even Fran admits that she sometimes longs for her home, and coming to terms with this and acknowledging the rest of the ''XII'' cast as her family allows her and Balthier to break through the faux-Mist.
* NatureHero: She meets the party when they're lost in the woods and helps them to find the way out and her former connection to the Wood and the Green Word are mentioned.
* RaceFetish: Alluded to in a Lost Chapter scene when Cater asks to touch her ears. Fran informs her that she's acting like the kind of person who is "especially keen on Viera" in her world--and also, no.
* WeaponOfChoice: Like every other character from a game with a job system, she normally has access to any weapon type but is restricted to just one here. In Fran's case, she wields her iconic bows.
* YouCantGoHomeAgain: Papalymo (somehow) correctly surmises this when she mentions that she can no longer hear the Green Word, [[FridgeBrilliance though it's possible he's just familiar with the culture of Viera in his own world]].

[[/folder]]

[[folder:Basch fon Ronsenburg]]
!!Basch fon Ronsenburg
[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/dffoo_basch1_9.png]]
->''A knight's captain of the Kingdom of Dalmasca who boasted broad popular support. As part of an imperial plot, he was imprisoned for the king's assassination until freed by Vaan and company. True to his convictions, he fights at Princess Ashe's side, more concerned with returning peace to his homeland than with clearing his sullied name.''
-->'''Voiced by:''' Creator/RikiyaKoyama

Recruited in his event, "A Captain's Loyalty." He comes to the party's aid against monsters and after learning they're with Ashe, who he's looking for, he joins upon deeming he can trust them.
::
Basch is a physical melee tank that specializes in walling attacks and even drawing enemy [=AoE=] HP Attacks to himself. His first ability is Fulminating Darkness, an [=AoE=] 5 hit HP attack that splits damage, refunds some BRV based on HP damage done as well as provoking the enemies with the Lock status and granting his various shields to reduce BRV and HP Damage. His second ability, Ruin Impendent, is a single target 4 hit HP attack that can heal a little of his HP damage taken and grants the party BRV based on total amount of HP damage done. His EX Ability, Flame Purge, is a three hit attack HP on a single target executed twice that grants the unique buff [Dalmasca's Valiant], which increases the party's Attack and maximum BRV. If Basch's health is at least 50% or greater, Flame Purge turns into Flame Purge+ for more BRV hits and damage. His LD Ability, Indomitable Palisade, is a 8 hit HP attack that splits damage and grants him the same buffs as Fulminating Darkness as well as an unique buff called Indominable that further increases his Attack and BRV overflow and causes him to instantly heal his HP back to 50% whenever it falls below that.
::
15: Fulminating Darkness
::
35: Ruin Impendent
::
EX: Flame Purge
::
LD: Indomitable Palisade
----
* BirdsOfAFeather: With Steiner, in that they're both devoted to protecting their princesses.
* CameraAbuse: Using Ruin Impendent Basch punches the air somehow resulting in the air/area in front of an enemy to shatter, before the shards of reality are sucked into a vortex for extra damage.
* CommonalityConnection: He has a scene with Sabin, Chelinka, and Lann where they try to get him to reconcile with his estranged twin Gabranth. At the same time, Edgar, Yuri, and Reynn are trying to do the same with Gabranth.
* DarkIsNotEvil: Basch's first ability is Fulminating Darkness, a KamehameHadoken of bitter blackness that hits every enemy. Not only is the dark stream non-elemental, Basch himself is one of the most noble members of his original game.
* DrawAggro: Fulminating Darkness is a group attack that inflicts Lock on the enemies.
* FlamingSword: His EX Ability, Flame Purge, conjures around a dozen swords of fire dancing about him before he launches them at the enemy.
* HeroesPreferSwords: He wields one-handed swords in this game despite being able to wield any weapon in ''FFXII''.
* LadyAndKnight: The White Knight to Ashe's Bright Lady, as usual. Protecting her is most of his motivation - the other is to get back home to see how Dalmasca and Ivalice are faring.
* LifeDrain: Ruin Impendent will heal Basch based on how much damage he inflicts.
* LuckilyMyShieldWillProtectMe: Fulminating Darkness gives Basch a special buff called Kingdom's Shield, which not only reduces Brave Damage taken, but draws [=AoE=] HP Attack to himself. Also, while Basch's model does not feature a shield, his character-specific Golden Armor is the Golden Shield and the Flame Shield.
* RummageSaleReject: Faris points it out. It actually flusters Basch a little bit, as he explains he had to "don [himself] with whatever was available."
* StoneWall: With his LD ability buff active and Lock inflicted on every enemy, he basically makes the entire party unkillable: since he draws all [=AoE=] HP attacks to himself with his Kingdom's Shield buff and single target attacks hit him by default, the rest of the party is completely safe from damage, he'll survive any damage that would kill him outright with the LastChanceHitPoint also provided by Kingdom's Shield that's active whenever he has 50% or more HP left and since he instantly recovers back to 50% HP when he drops below that, he can take multiple attacks that would do more HP damage than he has max HP in a row with no issues. The only way to kill him with the buff active is if he gets hit by an enemy attack that can dispel framed buffs before he can refresh them or if their attack has multiple HP hits.
[[/folder]]

[[folder:Llyud]]
!!Llyud
[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/c1_1_6.png]]
->
-->'''Voiced by:''' Creator/ChiharuSawashiro
--->Originated in ''VideoGame/FinalFantasyXIIRevenantWings''

[[/folder]]

[[folder:Vayne Carudas Solidor]]
!!Vayne
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_vayne.png]]
->''A candidate for the next emperor of Archadia, this ambitious man will do whatever it takes to preserve House Solidor. He has taken aggressive measures toward neighboring countries and framed Captain Basch for the assassination of the King of Dalmasca. He is also a skilled politician and persuasive speaker who can sway people's hearts.''
-->'''Voiced by:''' Creator/NobuoTobita

First encountered by the party in Chapter 10 when he smoothly talks his way into traveling with them, though he does not become playable then. Unsure of Mog's intentions, he finally attacks near the end of the chapter and unwittingly opens the way into the Dimensions' Labyrinth.
::
Recruited through his own event ("Conqueror's Duty"), his playable version focuses on buffing himself up while having a notably high turn rate and enhanced abilities, with the unique ability to cancel the enemy's break status with his second ability, Force of Will, while his first ability Mach Wave is a single target attack that grants him the Consul's Wisdom buff, which allows him a free turn. He wields floating great swords of nethicite whose motions synergize with his physical attacks, along with unique framed buffs that increase the whole party's stats (Consul's Wisdom) for their duration and being able to debuff his enemy target's attack stat (Conqueror's Power). His EX Ability, Tree of Sephira, is an area of effect magic BRV+HP Attack with overflow that restores one skill use for both of his standard skills.
::
15: Mach Wave
::
35: Force of Will
::
EX: Tree of Sephira
::
LD: Contempt
::
BT: Gigaflare Sword
----
* {{BFS}}: His Burst finisher involves materializing a huge clockwork sword on his arm and slamming it on the enemy.
* BoringYetPractical: Vayne's kit centers on building up stacks of Conqueror's Power, at which point his turns become free and he gets free skill usages until the buff wears off. His damage-per-turn is subpar since his attacks don't deal many HP damage hits, but this gimmick gives him terrific staying power since he can spam his skills often without running out and gets lots of free turns to do so, and since his second skill always breaks the enemy, he can also easily prevent the enemy from getting a turn.
* BrutalHonesty: While helping the party through the fake Pharos, Vayne states his belief that restoring the world's proper order will result in the disappearance of himself and others who were likewise deceased before they were summoned. He goes on to give a speech about how the dead, and their loved ones, must accept their fate in order not to burden the future rather than be clouded by sentiment. Vaan and Ignis both tell him off for being insensitive, particularly to the children in their present group.
* CharacterDevelopment: He goes from a KillEmAll WellIntentionedExtremist to EnemyMine to [[spoiler: HeelFaceTurn]] with the party. It's a pretty well drawn-out scenario ranging from his introduction to his multiple appearances across several story chapters.
* DeathFromAbove: His EX Ability, Tree of Sephira, which is one of his original boss attacks from his home game; unlike back in ''XII'' however, Vayne in both ''NT'' and ''Opera Omnia'' uses this skill in his normal base form as opposed to his Novus form.
* EnemyMine: His reason for joining the party - he realizes that they all want the same goal of saving their home worlds, since he does genuinely care about saving Ivalice. Vaan and Ashe are not happy about it, as they do not agree with his methods, but Balthier and the others convince them they can use his help but none of them have to like it. Vayne doesn't want or expect friendship or even trust from them, but as his goals align with theirs far more often than with other warriors of Spiritus, he's willing to be on call for them.
* EverybodyHasStandards:
** He is by no means proud of what he's done, nor does he let it get to him; he just does what he does and moves on for the sake of his homeland's stability despite his cruel means of achieving his goals (especially since he did not want to involve his own younger brother in his issues). He also is outright disgusted by several of the other chaotically evil villains while proclaiming he won't ever stoop to their levels.
** On that note, just as Spiritus attempts to pull a NotSoDifferentRemark on him, Vayne calls out Spiritus himself for his desire to build a realm of endless fighting, saying that everyone, even his archenemy (Vaan), has a home to return to. And as stated beforehand, that they have no time to indulge Spiritus and Materia's wills. To that end, Vayne decides that destroying the current world they are in is the best course of action.
* FlyingWeapon: His weapons float behind him in a spread formation when he's not using them, his LD ability involves charging them with energy and throwing them at the enemy and his Burst mode buff followup involves him sending them to slash at the enemy multiple times before slamming them on the enemy whenever someone in the party breaks an enemy.
* KillEmAll: During the Interlude, he reveals this as his goal: he wishes to destroy the current world, which would kill everyone in it, including himself. By doing so he hopes to protect not only Ivalice, but the multitude of other worlds that the gods summon their heroes from.
* LesserOfTwoEvils: When Sephiroth ascends to Godhood by striking down the Goddess Materia, he helps the heroes defeat him to allow Materia to reclaim the throne, claiming that although she is inept Materia is at least better at keeping the balance of the world than Sephiroth.
* LightningBruiser: Playable Vayne revolves around enhancing his own abilities' + versions to have the benefit of having a ''very high'' turn rate despite his rather average speed stat, on top of his Force of Will setting back enemy turns from break status guaranteed. That, and he can easily both self buff his own damage and Max BRV along with the entire party's damage and Max BRV as well through his own overloaded unique framed buff, Consul's Wisdom.
* HeelFaceTurn: Vayne [[spoiler: is the first of Spiritus's villains (aside from [[AntiVillain Seifer]], technically) to truly switch sides, going from an EnemyMine situation to helping the party for real and traveling with them full time. He comes to this conclusion after he learns that Ardyn is attempting to unseal all the villains' OneWingedAngel forms to destroy all of the worlds, and that since he is dead he can't return to Ivalice anyway so he might as well try to keep his younger brother Larsa and Ivalice as a whole safe from afar]].
* IKnowKarate: On top of being a [[RoyalsWhoActuallyDoSomething top dog political figure and son of Archadia's Emperor]], his martial arts are no slouch. He says himself that he dirties his own hands solely for his duties.
* NoHoldsBarredBeatdown: His second ability, Force of Will, is a rapid assault of floating blows that deal both BRV+HP damage in between. It also cancels the enemy's BRV broken state on one of the later hits, allowing him to break them again during the attack (and if timed right, can break them twice in a single usage, though the break bonus BRV gain will only be applied once in the turn).
* PowerFloats: When fought as a boss, he can switch between floating and standing, becoming resistant to magical or physical damage.
* RazorWind: His Mach Wave, which becomes his first ability when playable, along with having a completely different animation from his boss version; the boss version involves a GroundPound with a column of waves, while the playable version does it more true to its original form as an uppercut that launches a tall vertical wave.
* ScrewThisImOuttaHere: Unlike the other villains in the world of ''Opera Omnia'', Vayne has no other goal than the prosperity of the Archadian Empire. As such he is single-minded in his desire to return to his Ivalice, even if that means destroying their current world and everyone in it.
* StanceSystem: When fought as a boss, he switches between floating and standing to become resistant to and possibly NoSell magical or physical damage.
* SummonBiggerFish: After he's defeated, he flees into the Dimensions' Labyrinth and summons Ultima, the High Seraph, out of it to fight the party so he can escape.
* VillainWithGoodPublicity: Vayne appears in Chapter 10 and talks his way into tagging along while Vaan is practically spitting with rage, and doubly frustrated because he knows he's coming off as an angry kid while Vayne's subdued and calm demeanor makes him seem reasonable. Edgar reassures Vaan privately that he trusts Vaan more than Vayne, but it's better to keep an eye on him and not start a fight unprovoked.
* WellIntentionedExtremist: In the Interlude chapter, Vayne expresses a desire to destroy this world and everyone in it just so the threat of the planesgorgers can't reach their home worlds.
* WhatHappenedToTheMouse: After fleeing at the end of Chapter 10, he is not seen again when the party goes into the Dimensions' Labyrinth after him and Mog in Chapter 11. He does appear again in the Interlude onwards however, and at some point, eventually decides to work more closely with the heroes for real via his own event.

[[/folder]]

[[folder:Gabranth]]
!!Gabranth
[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/gabranth3c6716c.png]]
->''One of the Judge Magisters of the Archadian Empire. Behind the appearance of a composed warrior lies a man who rues his inability to protect his homeland and despises the older brother who abandoned him and their mother. Despite losing his authority to politics, he would till the end risk his life for his sworn master.''
-->'''Voiced by:''' Creator/AkioOhtsuka

Recruited in Act 2, Chapter 10 of the main story. After being summoned by Spiritus after the moment of his death, he wishes to meet Basch and see if his twin continued the mission that Gabranth set for him. Dismayed to learn that Basch cannot remember, he instead heads out to free the party's Dark Manikins from their imprisonment by Ardyn. He finally joins up after Basch and the others regain their memories and Ashe and Vaan resolve to put the past behind them for the betterment of Ivalice. Gabranth agrees, and while he still considers himself a stray with no true purpose, he is used to having a "heavy collar."
::
15: Circle of Judgment
::
35: Guilt
::
EX: Quickening
::
LD: Innocence
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* TheComicallySerious:
** He is completely taken aback by Cait Sith's robotics, [[SuperDeformed Lann, and Reynn]]. In another scene, he is silent when Lann hopes for a tearful reunion with lots of hugging after he and Basch reconcile.
** He also gets stuck with Gau and an unconscious Sabin in the recreated Solitary Island, prompting Gau to name him "Armor." Gabranth, for his part, manages to keep his patience.
* CoolHelmet: Inverted when it comes to his alternate costume, which has Gabranth take off his helmet. This even comes with his voice clips no longer being distorted by his normal armor.
* DeclarationOfProtection: When he finds that Locke has abandoned his friends, Gabranth declares that ''he'' will go find and defend them in Locke's place.
* DualWielding: He wields two one-handed swords, and when he uses certain abilities they can combine together.
* FantasticRacism: Although he doesn't show it himself, Arcadia's human-centric bigotry is alluded to when he says that he isn't used to fighting alongside people like Y'Shtola and Freya.
* PowerEchoes: Due to being a TinTyrant, Gabranth's voice has a noticable echo in his judge helmet. This is especially noticable when he loses this vocal distortion in his alternate costume when he takes off his helmet.
* WhatTheHellHero: In Act 3, after the PartyScattering, he's the first person to find Locke and as soon as he learns that Locke abandoned the person he promised to protect he chews Locke out for it. To Gabranth, his duty to protect his charge is everything, so he can't understand why Locke would leave Celes alone.
--> "You severed your bonds in exchange for freedom. Your selfishness knows no bounds."

[[/folder]]

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