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* {{BFS}}: She wields them in this game, while in her home game she was capable of equipping any weapon.

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* {{BFS}}: She wields them in this game, while in her home game she was capable of equipping any weapon. This likely a CallBack to the fact she gets the Sword of Kings during ''FFXII'' during the story, which was an important plot device that also serves as her EX weapon here.
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* ExtraTurn: His FR Attack has instant turn rate, so if you have echo unlocked you have the option to spam it a second time after use.


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* SpamAttack: While Balthier's Burst Effect is active, he will use a powerful follow-up attack called Gorgon Shot, which in addition to damage also inflicts a debuff of the same name that reduces enemy BRV and HP damage to zero for one turn.
* SupportPartyMember: His LD grants him an overhead called Sky-Plying Strahl, which caps at five stacks and grants himself some significant buffs, which at the fifth stack is shared with the entire party. Because Global got Balthier's LD early, it really helped him stand out in early Lufenia+ content (especially the +20% HP DMG Up, which at the time was 'the' go-to buff to counter enemy damage resistances).
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* ColonyDrop: His Burst Finisher has him [[MesACrowd splitting into three]] before using his combined power to drop an enormous asteroid/meteor on the enemy.
* GiantWallOfWateryDoom: Tides of Fate has Balthier call a tidal wave with a whistle, even giving his signature little quip right before the wave hits. Avoids being MakingASplash, however, since the attack is non-elemental. Combines the tidal wave with ''FFVII'' Cid's MacrossMissileMassacre along with a handy air lift out of the splash zone during his Force Attack.
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** Averted when the party tries to ask her about Kam'lanaut and she knows nothing about them because she wasn't involved in that StoryArc in ''XI''.[[note]]Kam'lanaut 'was' featured in "Wings of the Goddess", however at that time he only known as the Archduke of Jeuno and was actively keeping a low profile[[/note]]

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** Averted when the party tries to ask her about Kam'lanaut and she knows nothing about them because she wasn't involved in that StoryArc in ''XI''.[[note]]Kam'lanaut 'was' featured in "Wings of the Goddess", however at that time he was only known as the Archduke of Jeuno and was actively keeping a low profile[[/note]]
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** Averted when the party tries to ask her about Kam'lanaut and she knows nothing about them because she wasn't involved in that StoryArc in ''XI''.[[note]]Kam'lanaut 'was' featured in "Wings of the Goddess", however at that time he was still known as only the Archduke of Jeuno and was actively keeping a low profile[[/note]]

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** Averted when the party tries to ask her about Kam'lanaut and she knows nothing about them because she wasn't involved in that StoryArc in ''XI''.[[note]]Kam'lanaut 'was' featured in "Wings of the Goddess", however at that time he was still only known as only the Archduke of Jeuno and was actively keeping a low profile[[/note]]
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** Averted when the party tries to ask her about Kam'lanaut and she knows nothing about them because she wasn't involved in that StoryArc in ''XI''.

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** Averted when the party tries to ask her about Kam'lanaut and she knows nothing about them because she wasn't involved in that StoryArc in ''XI''.[[note]]Kam'lanaut 'was' featured in "Wings of the Goddess", however at that time he was still known as only the Archduke of Jeuno and was actively keeping a low profile[[/note]]
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* OneWingedAngel: {{Defied|Trope}}. After being given a fragment of silt by Eald'narche, Seymour considers absorbing its power to regain his lost transformation. Instead, he chooses to use it to force Jecht to become the Final Aeon in a bid to kill everyone in the world of respite.
* PetTheDog: After realizing both Kadaj and himself share a deep love for their mothers, he shares an uncharacteristically soft moment with his fellow villain by telling him how unlikely it was Sephiroth and Weiss would be willing to give him what he wants, and that Kadaj should live for himself. Kadaj repeats the sentiment later when he finally returns to the heroes, since its just as likely Sephiroth doesn't plan on keeping his word about sharing godhood with Seymour.

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* OneWingedAngel: {{Defied|Trope}}. After being given a fragment of silt by Eald'narche, Seymour considers absorbing its power to regain his lost transformation. Instead, he chooses to use it to force Jecht to become the Final Aeon in a bid to kill everyone in the world World of respite.
Respite.
* PetTheDog: After realizing both Kadaj and himself share a deep love for their mothers, he shares an uncharacteristically soft moment with his fellow villain by telling him how unlikely it was Sephiroth and Weiss would be willing to give him what he wants, and that Kadaj should live for himself. Kadaj repeats the sentiment later when he finally returns to the heroes, since its it’s just as likely Sephiroth doesn't plan on keeping his word about sharing godhood with Seymour.



* ForcedTransformation: In Act 3, Seymour uses a fragment of silt he got from Eald'narche to force Jecht to transform into the Final Aeon once again, hoping that his transformation would bring Sin into the world of respite and kill everything. Fortunately, the heroes were able to beat Jecht and turn him back to normal.

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* ForcedTransformation: In Act 3, Seymour uses a fragment of silt he got from Eald'narche to force Jecht to transform into the Final Aeon once again, hoping that his transformation would bring Sin into the world World of respite Respite and kill everything. Fortunately, the heroes were are able to beat Jecht and turn him back to normal.
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* FantasticMeasurementSystem: Her first base ability is named based on the measurement system in her original game, resulting in it being called One Ilm Punch instead of the more common name One Inch Punch.
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* OneWingedAngel: {{Defied|Trope}}. After being given a fragment of silt by Eald'narche, Seymour considers absorbing its power to regain his lost transformation. Instead, he chooses to use it to force Jecht to become the Final Aeon in a bid to kill everyone in the world of respite.


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* ForcedTransformation: In Act 3, Seymour uses a fragment of silt he got from Eald'narche to force Jecht to transform into the Final Aeon once again, hoping that his transformation would bring Sin into the world of respite and kill everything. Fortunately, the heroes were able to beat Jecht and turn him back to normal.
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* {{Catchphrase}}: "You wanna get hurt?"

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* {{Catchphrase}}: CharacterCatchphrase: "You wanna get hurt?"
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%%->'' ''
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* RunicMagic: In order to allow Arciela's rings to stand out more, each one in addition to a glow also projects a small rune or symbol on the back of her hand. Her LD Weapon, the Adoulin Ring, shows the crest for the Sacred City of Adoulin (Arciela's home), while her Burst Weapon, the Zodiac Ring, displays the sigil of the Federation of Windurst (the city Shantotto is from known for their magical research).

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* RunicMagic: In order to allow Arciela's rings to stand out more, each one in addition to a glow also projects a small rune or symbol on the back of her hand. Her LD Weapon, the Adoulin Ring, shows the crest for the Sacred City of Adoulin (Arciela's home), while her Burst Weapon, the Zodiac Ring, displays the sigil of the Federation of Windurst (the city Shantotto is from known for their magical research).from).
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OK, the above would've been accurate of it was only 2% per 2 debuffs but at that point it would be weaker than far older identical effects


** Her Burst Effect has a unique debuff aura that adds an additional 2% of "True Damage" of damage dealt per every 2 debuffs on the enemy. This caps out as an extra 16% of true damage if the enemy has eight debuffs.

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** Her Burst Effect has a unique debuff aura that adds an additional 2% of "True Damage" of damage dealt per every 2 debuffs debuff on the enemy. This caps out as an extra 16% of true damage if the enemy has eight debuffs.
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2x8=8?


** Her Burst Effect has a unique debuff aura that adds an additional 2% of "True Damage" of damage dealt per every 2 debuffs on the enemy. This caps out as an extra 8% of true damage if the enemy has eight debuffs.

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** Her Burst Effect has a unique debuff aura that adds an additional 2% of "True Damage" of damage dealt per every 2 debuffs on the enemy. This caps out as an extra 8% 16% of true damage if the enemy has eight debuffs.
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None


* RunicMagic: In order to allow Arciela's rings to stand out more, each one in addition to a colored glow also projects a small rune or symbol on the back of her hand. Her LD Weapon, the Adoulin Ring, shows the crest for the Sacred City of Adoulin (Arciela's home), while her Burst Weapon, the Zodiac Ring, displays the sigil of the Federation of Windurst (the city Shantotto is from known for their powerful magical research).

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* RunicMagic: In order to allow Arciela's rings to stand out more, each one in addition to a colored glow also projects a small rune or symbol on the back of her hand. Her LD Weapon, the Adoulin Ring, shows the crest for the Sacred City of Adoulin (Arciela's home), while her Burst Weapon, the Zodiac Ring, displays the sigil of the Federation of Windurst (the city Shantotto is from known for their powerful magical research).
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* CallBack: Arciela's weapons are [[RingOfPower Rings of Powers]] as a nod to the fact her expansion, ''Seekers of Adoulin'', offer one of twelve powerful rings as a reward for completion. However, with the exception of her c15 and c35 rings, the rest of her arsenal also are offered as rewards for completing the other ''FFXI'' expansions; the Tamas Ring is a reward for finishing ''Chains of Promathia'' (Prishe's expansion), the Balrahn's Ring is a reward for ''Treasures of Aht Urhgan'' (Aphmau's expansion), the Zodiac Ring is from ''Wings of the Goddess'' (Lilisette's expansion), and the Adoulin Ring is one of the twelve rings offered as a reward from Arciela's own expansion.

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* CallBack: Arciela's weapons are [[RingOfPower Rings of Powers]] as a nod to the fact her expansion, ''Seekers of Adoulin'', offer one of twelve powerful rings as a reward for completion. However, with the exception of her c15 and c35 rings, the rest of her arsenal are also are offered as rewards for completing the other ''FFXI'' expansions; the Tamas Ring is a reward for finishing ''Chains of Promathia'' (Prishe's expansion), the Balrahn's Ring is a reward for ''Treasures of Aht Urhgan'' (Aphmau's expansion), the Zodiac Ring is from ''Wings of the Goddess'' (Lilisette's expansion), and the Adoulin Ring is one of the twelve rings offered as a reward from Arciela's own expansion.
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* CallBack: Arciela's weapons are [[RingOfPower Rings of Powers]] as a nod to the fact her expansion, ''Seeker of Adoulin'' offer one of twelve powerful rings as a reward for completion. However, with the exception of her c15 and c35 rings, the rest of her arsenal also are offered as rewards for completing the other ''FFXI'' expansions; the Tamas Ring is a reward for finishing ''Chains of Promathia'' (Prishe's expansion), the Balrahn's Ring is a reward for ''Treasures of Aht Urhgan'' (Aphmau's expansion), the Zodiac Ring is from ''Wings of the Goddess'' (Lilisette's expansion), and the Adoulin Ring is one of the twelve rings offered as a reward from Arciela's own expansion.

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* CallBack: Arciela's weapons are [[RingOfPower Rings of Powers]] as a nod to the fact her expansion, ''Seeker ''Seekers of Adoulin'' Adoulin'', offer one of twelve powerful rings as a reward for completion. However, with the exception of her c15 and c35 rings, the rest of her arsenal also are offered as rewards for completing the other ''FFXI'' expansions; the Tamas Ring is a reward for finishing ''Chains of Promathia'' (Prishe's expansion), the Balrahn's Ring is a reward for ''Treasures of Aht Urhgan'' (Aphmau's expansion), the Zodiac Ring is from ''Wings of the Goddess'' (Lilisette's expansion), and the Adoulin Ring is one of the twelve rings offered as a reward from Arciela's own expansion.
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* CallBack: Arciela's WeaponOfChoice are [[RingOfPower Rings of Powers]] as a nod to the fact her expansion, ''Seeker of Adoulin'' offer one of twelve powerful rings as a reward for completion. However, with the exception of her c15 and c35 rings, the rest of her arsenal also are offered as rewards for completing the other ''FFXI'' expansions; the Tamas Ring is a reward for finishing ''Chains of Promathia'' (Prishe's expansion), the Balrahn's Ring is a reward for ''Treasures of Aht Urhgan'' (Aphmau's expansion), the Zodiac Ring is from ''Wings of the Goddess'' (Lilisette's expansion), and the Adoulin Ring is one of the twelve rings offered as a reward from Arciela's own expansion.

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* CallBack: Arciela's WeaponOfChoice weapons are [[RingOfPower Rings of Powers]] as a nod to the fact her expansion, ''Seeker of Adoulin'' offer one of twelve powerful rings as a reward for completion. However, with the exception of her c15 and c35 rings, the rest of her arsenal also are offered as rewards for completing the other ''FFXI'' expansions; the Tamas Ring is a reward for finishing ''Chains of Promathia'' (Prishe's expansion), the Balrahn's Ring is a reward for ''Treasures of Aht Urhgan'' (Aphmau's expansion), the Zodiac Ring is from ''Wings of the Goddess'' (Lilisette's expansion), and the Adoulin Ring is one of the twelve rings offered as a reward from Arciela's own expansion.
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* CallBack: Arciela's WeaponOfChoice are [[RingOfPower Rings of Powers]] as a nod to the fact her expansion, ''Seeker of Adoulin'' offer one of twelve powerful rings as a reward for completion. However, with the exception of her c15 and c35 rings, the rest of her arsenal also are offered as rewards for completing the other ''FFXI'' expansions; the Tamas Ring is a reward for finishing ''Chains of Promathia'' (Prishe's expansion), the Balrahn's Ring is a reward for ''Treasures of Aht Urhgan'' (Aphmau's expansion), the Zodiac Ring is from ''Wings of the Goddess'' (Lilisette's expansion), and the Adoulin Ring is one of the twelve rings offered as a reward from Arciela's own expansion.
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None


* RunicMagic: In order to allow Arciela's rings to stand out more, each one in addition to a colored glow also projects a small rune or symbol on the back of her hand. Her Burst Weapon for instance, the Zodiac Ring, displays the sigil of the Federation of Windurst (the city Shantotto is from known for their powerful magical research), while her LD Weapon, the Adoulin Ring, shows the sigil for the Sacred City of Adoulin (Arciela's home).

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* RunicMagic: In order to allow Arciela's rings to stand out more, each one in addition to a colored glow also projects a small rune or symbol on the back of her hand. Her LD Weapon, the Adoulin Ring, shows the crest for the Sacred City of Adoulin (Arciela's home), while her Burst Weapon for instance, Weapon, the Zodiac Ring, displays the sigil of the Federation of Windurst (the city Shantotto is from known for their powerful magical research), while her LD Weapon, the Adoulin Ring, shows the sigil for the Sacred City of Adoulin (Arciela's home).research).
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* RunicMagic: In order to allow Arciela's rings to stand out more, each one in addition to a colored glow also projects a small rune or symbol on the back of her hand. Her Burst Weapon for instance, the Zodiac Ring, displays the sigil of the Federation of Windurst (the city Shantotto is from known for their powerful magical research).

to:

* RunicMagic: In order to allow Arciela's rings to stand out more, each one in addition to a colored glow also projects a small rune or symbol on the back of her hand. Her Burst Weapon for instance, the Zodiac Ring, displays the sigil of the Federation of Windurst (the city Shantotto is from known for their powerful magical research).research), while her LD Weapon, the Adoulin Ring, shows the sigil for the Sacred City of Adoulin (Arciela's home).
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None

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* RunicMagic: In order to allow Arciela's rings to stand out more, each one in addition to a colored glow also projects a small rune or symbol on the back of her hand. Her Burst Weapon for instance, the Zodiac Ring, displays the sigil of the Federation of Windurst (the city Shantotto is from known for their powerful magical research).
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* RingOfPower: Arciela's weapons are rings and all considered part of the Unique weapon type.

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* RingOfPower: Arciela's weapons are rings and all considered part of the Unique weapon type. This is a CallBack to the fact one of the final rewards for completing the ''Seekers of Adoulin'' expansion is the choice between twelve royal rings offering powerful endgame effects.
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* KamehameHadoken: Unceasing Dread after some WaifFu build-up has her doing the classic pose in order to blast the enemy with green energy. She also uses the same attack without the dancing start as part of Leonora's Force Attack.
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* SweetTooth: Is very fond of sugary sweets, and is quick to be distracted when Prishe insists they take a dessert break.

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* SweetTooth: Is very fond of sugary sweets, and is quick to be distracted when Prishe insists they take a dessert break. Comes into play with her Force Attack in which she assists SupremeChef Quina in making some sort of delicious chocolate and cream dessert topped with raspberries, which prompts a delighted look of serenity on Arciela's face after one bite.
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* PrimAndProperBun: Her alternate costume sees her with her hair done up in buns on either side of her head, almost like a royal OdangoHair. This is how she looked at the beginning of her adventure when she was still unsure of herself prior to LettingHerHairDown once she gains her confidence.
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* TheParalyzer: Descension inflicts HP Attack Disable on the enemy, causing any turn where the enemy would plan on using an HP Damaging attack to be skipped as if they were stunned. She is the second character to get this particular debuff after Kefka (as opposed to later characters who get a unique variation of the buff).
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* DamageIncreasingDebuff:
** Her LD Debuff Capacity Break in addition to stopping all enemy Brave Gains, also increases HP Damage Taken by 20%, although only for Arciela and for no one else in the party. If Arciela is used as an LD Call, the Capacity Break will be attuned to the player who called her, instead.
** Her Burst Effect has a unique debuff aura that adds an additional 2% of "True Damage" of damage dealt per every 2 debuffs on the enemy. This caps out as an extra 8% of true damage if the enemy has eight debuffs.

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