History Characters / Dishonored

20th Jul '16 11:11:03 PM SbenLives
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* BadassAndChildDuo: With Emily.
* BadassBaritone: In the second game, courtesy of Creator/StephenRussell. In the first game, he's TheVoiceless.
* BadassBeard: He grows one by the time of the second game.
* BadassBack: Can appear to do this with clever uses of stopping time.
* BadassFamily: Him and [[spoiler:Emily, his daughter, now also a trained assassin empowered by the Outsider in the sequel]].
* BadassLongcoat: Badass enough that for some reason, he got to keep it ''while imprisoned''. And he doesn't swap it out when he breaks out.
* BadassNormal: He ''started'' as a unstoppable force of protection for the Empress, thanks to his human combat skills alone. He becomes an EmpoweredBadassNormal when he meets the Outsider, who gives him superpowers. Potentially played straight in ''2'', where he can choose to be depowered and be played without the Outsider's gifts.
* BadassPacifist: He can be this, if the player chooses the more merciful options for dealing with targets, in which case Corvo will be committed to doing his duty but doing so without lethally neutralizing his targets.

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* ** BadassAndChildDuo: With Emily.
* ** BadassBaritone: In the second game, courtesy of Creator/StephenRussell. In the first game, he's TheVoiceless.
* ** BadassBeard: He grows one by the time of the second game.
* ** BadassBack: Can appear to do this with clever uses of stopping time.
* ** BadassFamily: Him and [[spoiler:Emily, his daughter, now also a trained assassin empowered by the Outsider in the sequel]].
* ** BadassLongcoat: Badass enough that for some reason, he got to keep it ''while imprisoned''. And he doesn't swap it out when he breaks out.
* ** BadassNormal: He ''started'' as a unstoppable force of protection for the Empress, thanks to his human combat skills alone. He becomes an EmpoweredBadassNormal when he meets the Outsider, who gives him superpowers. Potentially played straight in ''2'', where he can choose to be depowered and be played without the Outsider's gifts.
* ** BadassPacifist: He can be this, if the player chooses the more merciful options for dealing with targets, in which case Corvo will be committed to doing his duty but doing so without lethally neutralizing his targets.
10th Jul '16 9:26:24 PM JulianLapostat
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* NoHistoricalFiguresWereHarmed: A skilled painter of portraits who is also an inventor of deadly weapons and respected scientist, Sokolov is {{Steampunk}} Creator/LeonardoDaVinci, albeit without Leonardo's famous good looks.
10th Jul '16 2:33:46 PM nmn3r3
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* WideEyedIdealist: The persona she puts on to rally the workers into striking. She claims to adamantly believe that no one deserves to work in the slaughterhouse's inhumane conditions. In reality, she's not just far more cynical, she's actually a professional rabble rouser hired by Rothwild's enemies to sabotage him. The idealism is the part of her act to gain sympathy, and she never actually cares about who she's supporting.

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* WideEyedIdealist: The persona she puts on to rally the workers into striking. She claims to adamantly believe that no one deserves to work in the slaughterhouse's inhumane conditions. In reality, she's not just far more cynical, she's actually a professional rabble rouser rabble-rouser hired by Rothwild's enemies to sabotage him. The idealism is the part of her act to gain sympathy, and she never actually cares about who she's supporting.
10th Jul '16 2:26:22 PM nmn3r3
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* ProperlyParanoid: [[spoiler:She mentions more than once that she'd probably be the first to go in the event that the Loyalists ever turned on each other, and makes some comments that heavily imply that she's just waiting for it to happen. She even has a ''safe house'' ready, just in case. On a first playthrough, the player might raise an eyebrow at this extreme paranoia. Then the Loyalists poison Corvo, kill Wallace, Lydia, and possibly Callista, and suddenly Cecelia seems almost prophetic. In fact, she survives no matter what ending]].

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* IncurableCoughOfDeath: The last time you see her in a High Chaos run, she'll mention that she "wasn't feeling well" as the excuse for [[spoiler:not being present when Wallace, Callista, and Lydia were killed by Havelock.]] Stick around in the apartment, and she'll start to cough, implying she's in the first stage of having the plague.
* ProperlyParanoid: [[spoiler:She mentions more than once that she'd probably be the first to go in the event that the Loyalists ever turned on each other, and makes some comments that heavily imply that she's just waiting for it to happen. She even has a ''safe house'' ready, just in case. On a first playthrough, the player might raise an eyebrow at this extreme paranoia. Then the Loyalists poison Corvo, kill Wallace, Lydia, and possibly Callista, and suddenly Cecelia seems almost prophetic. In fact, she survives no matter what ending]].ending, unless ''you'' kill her, YouBastard]].



* TheDogBitesBack: If you torture her for information but then spare her, the favor she sells will change to a letter from her explaining it was a trap, followed by a bomb.



* WideEyedIdealist: The persona she puts on to rally the workers into striking. She claims to adamantly believe that no one deserves to work in the slaughterhouse's inhumane conditions. In reality, she's far more cynical.

to:

* WideEyedIdealist: The persona she puts on to rally the workers into striking. She claims to adamantly believe that no one deserves to work in the slaughterhouse's inhumane conditions. In reality, she's not just far more cynical.
cynical, she's actually a professional rabble rouser hired by Rothwild's enemies to sabotage him. The idealism is the part of her act to gain sympathy, and she never actually cares about who she's supporting.
6th Jul '16 3:24:21 PM Neakal
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* AmbitionIsEvil: Averted. He was ambitious for success and eager to get rich but he never took his accomplishments for granted and retained his moral core over the years. The human cost of his success is what ultimately drove him to suicide.
26th Jun '16 1:10:11 PM eliaskelham
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** Considering that the nonlethal options usually involve things like [[spoiler: letting an obsessed stalker carry off your enemy or having a crime boss sell them as a slave,]] it's possible that Corvo isn't trying to be merciful at all.
24th Jun '16 6:15:30 AM Hanz
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* BadassNormal: He ''started'' as a unstoppable force of protection for the Empress, thanks to his human combat skills alone. He becomes an EmpoweredBadassNormal when he meets the Outsider, who gives him superpowers.

to:

* BadassNormal: He ''started'' as a unstoppable force of protection for the Empress, thanks to his human combat skills alone. He becomes an EmpoweredBadassNormal when he meets the Outsider, who gives him superpowers. Potentially played straight in ''2'', where he can choose to be depowered and be played without the Outsider's gifts.



* BroughtDownToBadass: Certain enemies [[spoiler:or instruments]] have the ability to negate Corvo's 'gifts' from the Outsider. The problem is that he still was an in-universe MemeticBadass before he even got them.

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* BroughtDownToBadass: Certain enemies [[spoiler:or instruments]] have the ability to negate Corvo's 'gifts' from the Outsider. The problem is that he still was an in-universe MemeticBadass before he even got them. In ''Dishonored 2'', he can have his powers fully removed and not have them restored by the Outsider, thus relying solely on his natural skills and equipment.
20th Jun '16 10:31:46 AM Eyeshield
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The heart of a living thing, molded by the Outsider's power. Given to Corvo as a gift by the Outsider just after he receives the Mark. In addition to assisting you in finding various mystical items strewn throughout Dunwall, it whispers a great many secrets regarding the city and its inhabitants.

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The heart of a living thing, molded by the Outsider's power. Given to Corvo as a gift by the Outsider just after he receives the Mark. In addition to assisting you in finding various mystical items strewn throughout Dunwall, it whispers a great many secrets regarding the city and its inhabitants. [[spoiler: Implied to be the heart of Jessamine Kaldwin]].
16th Jun '16 7:53:02 AM YoKab
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''VideoGame/{{Dishonored}}'' and ''VideoGame/{{Dishonored 2}}'' are a very story-heavy games, and with that comes a large cast of characters, [[CastOfSnowflakes each interesting in both personality and visual design]].

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''VideoGame/{{Dishonored}}'' and ''VideoGame/{{Dishonored 2}}'' are a very story-heavy games, and with that comes a large cast of characters, [[CastOfSnowflakes each interesting in both personality and visual design]].
design]]. For characters who first appear in ''Videogame/{{Dishonored 2}}'', see [[Characters/{{Dishonored 2}} here]]
16th Jun '16 12:29:19 AM Hanz
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* TheEngineer: In Dishonored 2, he returns to fulfill the role played by Piero in the first game, selling you gadgets and upgrading your gear.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.Dishonored