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* AnimalMotifs:

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* AnimalMotifs:AnimalMotifs: Too many.


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** ''Helldorado'' also likens him to a tsetse fly, an insect infamous for transmitting the sleeping sickness, a disease that's invariably fatal if left untreated.


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* HealerSignsOnEarly: He's a doctor and is the first person to join Cooper's cause in ''III''.

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** Isabelle is dark green.

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** Isabelle is dark green.



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iii_cooper.png]]

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The main protagonist of all the games. He's an adventurous and charismatic bounty hunter who, in ''Desperados III'', is trying to settle an old grudge with Frank, a notorious outlaw.

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The main protagonist of all the games. He's an adventurous and charismatic if a bit hot-headed bounty hunter who, in ''Desperados III'', is trying to settle an old grudge with Frank, a notorious outlaw.



* AudienceSurrogate: He's the least fleshed-out member of the team as among his most prevalent characteristics are his magnetism, his line of work, his deceased [[spoiler:father]]/brother, and not much else.

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* ArtisticLicenseGunSafety: Being a rooting-tooting cowboy archetype, John indulges in a mind-boggling amount of GunTwirling across all the games, but the first post-tutorial mission of ''Cooper's Revenge'' that has him 'greet' [=McCoy=] by very casually pointing his revolver at him lands him squarely in this trope.
* AudienceSurrogate: He's one of the least fleshed-out member members of the team as among his most prevalent characteristics are his magnetism, his line of work, his deceased [[spoiler:father]]/brother, and not much else.



* BountyHunter: His father trains him to be one in the tutorial mission. In ''Desperados III'', apart from [=DeVitt=], he doesn't really track down any bounties as the game's central plot is near and dear to his own heart. ''Wanted Dead or Alive'', however, is all about him rounding up his motley crew to claim the bounty placed on a bandit that's been terrorizing the Deep South.

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* BountyHunter: His father trains him to be one in the tutorial mission. In ''Desperados III'', apart from [=DeVitt=], he doesn't really track down any bounties as the game's central plot is near and dear to his own heart. ''Wanted Dead or Alive'', however, is all about him rounding up his motley crew to claim the bounty placed on a bandit that's been terrorizing the Deep South.



* CaptainSmoothAndSergeantRough: He's the knightly and intrepid counterpart to the cynical and acerbic [=McCoy=].

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* CaptainSmoothAndSergeantRough: He's the knightly and intrepid counterpart to the cynical and acerbic [=McCoy=].[=McCoy=], his NumberTwo.



* {{Foreshadowing}}: The game spends quite some time hinting at that Cooper really, ''really'' wants to [[spoiler:face Frank one-on-one]]. In Kate's intro mission John orders Hector to stay behind just before he sneaks into Higgins's estate, spaces out whenever Frank is mentioned, and during the second New Orleans mission he substitutes his entire normally-chipper soundset with gruff, curt barks.

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* {{Foreshadowing}}: The game spends quite some time hinting at that Cooper really, ''really'' wants to [[spoiler:face Frank one-on-one]]. In Kate's intro mission John orders Hector to stay behind just before he sneaks into Higgins's estate, spaces out whenever Frank is mentioned, and during the second New Orleans mission he substitutes his entire normally-chipper normally chipper soundset with gruff, curt barks.



* GunsAkimbo: He wields a Remington New Model Army and a Colt 1851 Navy, allowing him to simultaneously take out two enemies.

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* GunsAkimbo: He wields In ''III'', he dual-wields a Remington New Model Army and a Colt 1851 Navy, allowing him to simultaneously take out two enemies.enemies. Though, according to Doc, he's got a nasty habit of "losing" the Remington (i.e. giving it away to the enemy so a ShowdownAtHighNoon can occur), and in the following ''Desperados'' games, he uses only the Colt.



* HatOfAuthority: He's the gang's leader and is almost never seen without his classic cowboy hat.

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* HarmfulToMinors: [[spoiler:As a teen, he lost a duel to Frank which led to his father, James, being executed right in front of him]].
* HatOfAuthority: He's the gang's leader and is almost never rarely seen without his classic notched cowboy hat.



* ICallItVera: Cooper's nicknames for his guns ('Old' for the Colt Navy 1851 and 'New' for the Remington New Model Army) derive from the guns' factory names and their overall condition.



* LastNameBasis: Just like with [=McCoy=], the game's UI itself addresses John as "Cooper."
* MagneticHero: He's more or less the glue that holds the band together. Subverted as his single-minded, bullheaded nature does cause [[spoiler:Doc to walk out on them after they blast their way out of [=DeVitt's=] gold mine]]. Double subverted when [[spoiler:Doc comes back two weeks later to help Cooper see things with Frank through]].

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* LastNameBasis: Just like with [=McCoy=], the The game's UI itself addresses John and his companions in ''III'' address him as "Cooper."
Cooper. Subverted in ''[=WDoA=]'' where everyone from his main gang calls him John.
* MagneticHero: He's more or less the glue that holds the band together. together – yet downplayed in that his gang will take care of business well enough while he's away. Subverted as his John's single-minded, bullheaded nature does cause [[spoiler:Doc to walk out on them after they blast their way out of [=DeVitt's=] gold mine]]. Double subverted when [[spoiler:Doc comes back two weeks later to help Cooper see things with Frank through]].



* OfficialCouple: He and the FieryRedhead Kate hook up late in ''Desperados III'' and every subsequent game onward treats them as a couple.



* ShareTheMalePain: His response when he sees that Kate's way of getting past enemy guards is a GroinAttack.



* TragicKeepsake: Implied with his Colt Navy, likely belonging to his father, if his talk with Marshal Wayne is any indication.

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* TragicKeepsake: Implied with his old and battered Colt Navy, likely belonging to his father, if his talk with Marshal Wayne is any indication.



* YoungGun: Tries to invoke this trope on his father in the prologue. James doesn't fall for it but does let John have his knife, telling the boy that he can have a firearm once he learns how to handle the knife.



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iii_mccoy.png]]

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A veteran of the UsefulNotes/TheAmericanCivilWar and a Scottish doctor, [=McCoy=] is also a shady hitman, a professional safe-cracker, and a mercenary who works for whoever pays him more.

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A veteran of the UsefulNotes/TheAmericanCivilWar Cooper's closest friend and his [[TheLancer Lancer]]. An unwilling [[UsefulNotes/TheAmericanCivilWar Civil War]] soldier and a Scottish doctor, [=McCoy=] is also a shady hitman, a professional safe-cracker, and generally a mercenary who works for whoever pays him more.mercenary. He joins the team temporarily at first but decides to stay after the partnership proves to be fruitful.



* TheAce: Let's just say, everything he specializes in (sharpshooting, lockpicking, alchemy, first aid)? He's pretty damn good at all of it and he knows it.

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* TheAce: Let's just say, everything Everything he specializes in (sharpshooting, i.e. sharpshooting, lockpicking, alchemy, first aid)? aid? He's pretty damn good at all of it and he knows it.he's got the ego to prove it. This is further integrated into his [[MasterOfAll his ability kit]], and it likewise bleeds into his characterization by making him believe the crew would get themselves killed without him. [[spoiler:He's right]].



* ActuallyNotAVampire: He's a Scotsman of refined taste and delicate sensibilities who has the appearance of both a TheatrePhantom and ClassicalMovieVampire (pallor, widow's peak, an eyepatch hiding an InformedDeformity, black garb complete with an OminousOperaCape). He's also a killer-for-hire who relishes his role and at least on one occasion is seen whiling away the time in a graveyard. But since ''Desperados'' is a (fairly) grounded series, it's unlikely he's a vampire.

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* ActuallyNotAVampire: He's a Scotsman of refined taste and delicate sensibilities who has the appearance of both a TheatrePhantom and ClassicalMovieVampire (pallor, widow's peak, an eyepatch hiding an InformedDeformity, a ClassyCravat, black garb complete with an OminousOperaCape). He's also a killer-for-hire who relishes his role and at least on one occasion is seen whiling away the time in a graveyard. But since ''Desperados'' is a (fairly) grounded series, it's unlikely he's a vampire.vampire.
* AdaptationalBadass: In ''Wanted Dead or Alive'', he made his debut as a harmless if vicious-looking salesman whom the townsfolk of a small town are attempting to lynch, and his knack for lockpicking, sharpshooting, and alchemy is presented as more of a side gig than anything serious. ''Desperados III'', being the soft reboot for the series, remade him into a strait-laced, arrogant, no-nonsense, and extremely competent hitman who's as single-minded and professional as one can get.



* AdaptationalSeriousness: With some overlapping from AdaptationalBadass. In ''Wanted Dead or Alive'', he made his debut as a harmless if vicious-looking salesman whom the townsfolk of a small town are attempting to lynch, and his knack for lockpicking, sharpshooting, and alchemy is presented as more of a side gig than anything serious. In ''Cooper's Revenge'', he's also can be heard peppering his speech with vulgar metaphors. ''Desperados III'', being the soft reboot for the series, remade him into a strait-laced, arrogant, no-nonsense, and extremely competent hitman who's as single-minded and professional as one can get and who's more prone to snark than swearing.
* AllThereInTheScript: The ending credits to ''III'' gave us his name for the first time since the series' inception: Arthur. Before ''III'', it was a case of HisNameReallyIsBarkeep to many if not all.

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* AdaptationalSeriousness: With some overlapping from AdaptationalBadass. In ''Wanted Dead or Alive'', he made his debut as a harmless if vicious-looking salesman whom the townsfolk of a small town are attempting to lynch, and his knack for lockpicking, sharpshooting, and alchemy is presented as more of a side gig than anything serious. In ''Cooper's Revenge'', he's also can be heard peppering his speech with vulgar metaphors. ''Desperados III'', being the soft reboot for the series, remade him into a strait-laced, arrogant, no-nonsense, and extremely competent hitman who's as single-minded and professional as one can get and who's more prone to snark than swearing.
* AllThereInTheScript: Overlaps with NamedByTheAdaptation. The ending credits to ''III'' gave us his name for the first time since the series' inception: Arthur. Before ''III'', it was a case of HisNameReallyIsBarkeep to many if not all.



** He supposedly owes the enigmatic Baron something and has to repay the debt, but no one knows what it is.
* AnimalMotifs:

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** He He, a DebtDetester, supposedly owes the enigmatic Baron something and has to repay the debt, that debt by running murderous errands for him, but no one knows what it is.
* AnimalMotifs: AnimalMotifs:



* AttentionDeficitOohShiny: Literally. He's got quite a GoldFever and will repeatedly pester his teammates on the matter of the Devil's Canyon mine containing any gold. Isabelle has to continuously remind him that they've got a job to do.

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* AstonishinglyAppropriateAppearance: Subverted. He's a doctor and likes to remind everyone he's a doctor, but his VileVulture motif and fondness for black clothing make him look more like an undertaker instead. This is something the manual to ''Helldorado'' calls relentlessly out.
* AttentionDeficitOohShiny: Literally. He's got quite a GoldFever and will repeatedly pester his teammates on the matter of the Devil's Canyon mine containing any gold. Isabelle has to continuously remind him that they've got a job to do.



* BagOfHolding: His doctor's bag almost acts as one as he's able to hold his own possessions (bandages, gas flasks, syringe + different poisons for it, lockpicks), Cooper's possessions (hat, knife, two revolvers), ''and'' Kate's possessions (perfume bottles, Derringer) in it at the same time [[spoiler:for the [=DeVitt=] gold mine mission]].

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* BagOfHolding: His doctor's bag almost acts as one as he's able to hold his own possessions (bandages, gas (gas flasks, syringe + different poisons for it, lockpicks), Cooper's possessions (hat, knife, two revolvers), ''and'' Kate's possessions (perfume bottles, Derringer) in it at the same time [[spoiler:for the [=DeVitt=] gold mine mission]].



* BringingInTheExpert: He's this to the [=DeVitt=] Company in the first mission of ''III'' -- Vincent [=DeVitt=] grew irritated with a series of raids on his trains, so he subcontracted [=McCoy=] to safeguard one. [[ForWantOfANail Too bad Vincent then decided not to pay him...]]

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* BringingInTheExpert: He's this to the [=DeVitt=] Company in the first mission of ''III'' -- Vincent [=DeVitt=] grew irritated with a series of raids on his trains, so he subcontracted [=McCoy=] to safeguard one. [[ForWantOfANail Too bad Vincent then decided not to pay him...]]



* TheComicallySerious: Given his dour and taciturn personality, [=McCoy=] habitually finds himself on the receiving end of the gang's endless quips – though he, to his credit, [[NotSoAboveItAll takes almost all of them all in stride]]. Nonetheless, some of his would-be snappy comebacks cross straight into hilarious SelfDeprecation.

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* TheComicallySerious: Given his dour and taciturn personality, [=McCoy=] habitually finds himself on the receiving end of the gang's endless quips – though he, to his credit, [[NotSoAboveItAll takes almost all of them all in stride]]. Nonetheless, some of his would-be snappy comebacks cross straight into hilarious SelfDeprecation.



* CoolOldGuy: Is the oldest member of the gang[[labelnote:*]]at least in ''[=WDoA=]''[[/labelnote]], lost an eye, can snipe, can pick almost any lock, has developed his own special knock-out gas, crafts his own bullets, is a professional hitman, doctor ''and'' a war veteran. You cannot really be more badass than that.
* CrisisCatchAndCarry: The Baton Rouge mission of ''III'' has him drugged and knocked out cold for its entirety, forcing others to not-so-gracefully carry him to the level exit.

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* CoolOldGuy: Is the oldest member of the gang[[labelnote:*]]at least gang in ''[=WDoA=]''[[/labelnote]], ''[=WDoA=]'', lost an eye, can snipe, can pick almost any lock, has developed his own special knock-out gas, crafts his own bullets, is a professional hitman, doctor ''and'' a war veteran. former soldier. You cannot really be more badass than that.
* ConsummateProfessional: Prioritizes getting the job done over pretty much everything else.
* CracksInTheIcyFacade: Starts as utterly disinterested in anything but his own advancement and personal gain (he even urges Cooper to commit a MurderByInaction when they first meet), but as early as in his first full mission, the defense of the O'Hara Ranch, he shows a certain amount of care and interest in regards to his companions – which, eventually, culminates in him [[spoiler:saving their lives]] and becoming one of the main three gang members.
* CrisisCatchAndCarry: The Baton Rouge mission of ''III'' has him drugged and knocked out cold for its entirety, forcing others to not-so-gracefully carry him to the level exit.



* DependingOnTheArtist: His Buntline and its custom stock have changed wildly between the games. In ''[=WDoA=]'', the telescopic sight took around two-thirds of the barrel's length; in ''Cooper's Revenge'' and ''Helldorado'', the scope became bulkier and as long as the barrel; ''III'' downgraded the stock into an honest-to-god SniperPistol -- and the now pint-sized sight got permanently attached to the barrel. ''III'' likewise deleted the 'stock' part of his gun.

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* DependingOnTheArtist: His Buntline Buntline, the length of its barrel, its scope, and its custom shoulder stock have changed wildly between the games. games.
**
In ''[=WDoA=]'', the telescopic sight scope took around two-thirds of the barrel's length; length and the stock is visible in the ability's icon.
** In
''Cooper's Revenge'' and ''Helldorado'', the scope became bulkier bulkier, and as long as the barrel; - much shorter - barrel.
**
''III'' downgraded transformed the stock gun into an honest-to-god SniperPistol -- and the now pint-sized sight scope got permanently attached to the barrel. ''III'' likewise deleted the 'stock' part of his gun.stock (despite [=McCoy=] making an explicit remark that it's still there).



* TheDreaded: Late-game, you'll start running into mooks that discuss your gang's accomplishments between themselves. As it turns out, Doc tops their lists as, in their opinion, the "nastiest" member of Cooper's team -- even as some try to assuage others that he'd never attempt to take them all on.



* EyepatchOfPower: Sports one in ''[=WDoA=]'' and onward over his missing eye.

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* EyepatchOfPower: Sports one in ''[=WDoA=]'' and onward over his missing eye.eye and his scar.
* ExoticWeaponSupremacy: While the vast majority of snipers – both fictional and real-life – go with {{Sniper Rifle}}s, Doc's weapon of choice is a custom single-action revolver that, unlike its bulky conventional competitor, also excels at NoScope medium-to-close range kills.



* FightingTheLancer: While not an all-out fight, [=McCoy=] makes it transparently clear that [[spoiler:he's leaving the party because of Cooper's frivolous decisions that'd led to everyone's capture]].

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* FightingTheLancer: While not an all-out physical fight, [=McCoy=] makes it transparently clear that [[spoiler:he's leaving the party because of Cooper's frivolous decisions that'd led to everyone's capture]]. capture]].



** In ''III'', his bracing-to-shoot animation has him kneel and lay the barrel of his Buntline on the forearm of his other arm, without anything supporting that forearm at all. One piece of concept art depicts him firing with his arm fully extended. ''III'' justifies this by correspondingly including a tremendous recoil that sends his firing arm in an arc.

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** In ''III'', his bracing-to-shoot animation has him kneel and lay the barrel of his Buntline on the forearm of his other arm, without anything supporting that forearm at all. One piece of concept art depicts him firing all, although he can still fire the gun with his arm fully extended. ''III'' justifies this by correspondingly including a tremendous recoil that sends his firing arm in an arc.



* FriendOrIdolDecision: [[spoiler:When [=DeVitt=] corners the rest of the gang, Doc chooses his friends over walking off with the money he just received from Wayne]].



* GentlemanSnarker: Suave, sophisticated, snarky, and shuts down Isabelle in a positively spectacular way [[spoiler:as he's about to (temporarily) "cut his losses" with the gang.]]

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* GentlemanSnarker: Suave, sophisticated, snarky, and shuts down Isabelle in a positively spectacular way [[spoiler:as he's about to (temporarily) "cut his losses" with the gang.]]gang]].



* GeniusSweetTooth: He's a pastry chef who specializes in cupcakes and is the most academically inclined of the group.
* GoshDangItToHeck: The [[https://youtu.be/XFYdiSrweIc interview with the producer of the first game]] reveals that this happened to Doc when the game was translated from German to English. The publisher felt that the f-bombs courtesy of [=McCoy=] would raise the game's rating from the PG-13 they were aiming for and requested the devs to tone the swearing down. As a result, [=McCoy=] uses much milder swearwords in the English localization, and this swearing-less interpretation of him was used as a template for his appearance in ''III''.

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* GeniusSweetTooth: He's a pastry chef who specializes in likes to bake cupcakes in his spare time and is the most academically inclined of the group.
group.
* GoshDangItToHeck: The [[https://youtu.be/XFYdiSrweIc interview with GenreRefugee: His exceedingly gothic/vampiric looks stick out like a sore thumb in the producer sea of classic Old Western characters and archetypes. Nonetheless, the games do attempt to take the bite out of this by making him the QuackDoctor TravelingSalesman type that gallivanted around the countryside during those decades.
* {{Gonk}}: For
the first game]] reveals that this happened to Doc when the game was translated from German only. In comparison to English. The publisher felt that the f-bombs courtesy rest of the cast, [=McCoy=] would raise the game's rating from the PG-13 they were aiming for stands out by having exaggerated features e.g. a disproportionately large chin, underbite, and requested the devs to tone the swearing down. As a result, [=McCoy=] uses much milder swearwords in the English localization, and this swearing-less interpretation of him was used as a template for his appearance in ''III''.cartoonishly hooked nose.



* GoodPaysBetter: [=DeVitt=] refused to pay him, forcing him to switch sides and join the heroes. In the finale of the game, he also hints at Marshal Wayne having made good on his promise and paying quite a handsome sum. Not that it stops him from sizing up the derelict gold mine that's in the Devil's Canyon...
* GrumpyOldMan: He's in his mere forties and is easily the most multitalented member of Cooper's gang, but he fits into the blatant stereotype of one. He's so notoriously foul-tempered in fact that enemy mooks, at one point, characterize [=McCoy=] as "tall, long coat, mean as sin."

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* GoodPaysBetter: [=DeVitt=] refused to pay him, forcing him to switch sides and join the heroes. In the finale of the game, game's finale, he also hints at Marshal Wayne having made good on his promise and paying quite a handsome sum. Not that it stops him from sizing up the derelict gold mine that's in the Devil's Canyon...
%% * GoshDangItToHeck: The [[https://youtu.be/XFYdiSrweIc interview with the producer of the first game]] reveals that this happened to Doc when the game was translated from German to English. The publisher felt that the f-bombs courtesy of [=McCoy=] would raise the game's rating from the PG-13 they were aiming for and requested the devs to tone the swearing down. As a result, [=McCoy=] uses much milder swearwords in the English localization, and this swearing-less interpretation of him was used as a template for his appearance in ''III''.
* GrumpyOldMan: He's in his mere forties and is easily the most multitalented member of Cooper's gang, but he fits into the blatant stereotype of one. He's so notoriously foul-tempered in fact that enemy mooks, at one point, characterize [=McCoy=] him as "tall, long coat, mean as sin."



* HandCannon: His Colt Buntline Special fitted with a custom sniper's stock. It's also the only firearm in the game that, upon the pulling of the trigger, will not give away [=McCoy's=] position in any shape or form.
* HandicappedBadass: In that he's a one-eyed sniper. He lampshades this trope in the manual to ''[=WDoA=]''. Subverted in ''III''.

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* HandCannon: His Colt Buntline Special fitted with a custom sniper's stock. It's also scope and stock fits the only firearm in the game that, upon the pulling of the trigger, will not give away [=McCoy's=] position in any shape or form.
bill.
* HandicappedBadass: In that he's a one-eyed sniper. He lampshades this trope in the manual to ''[=WDoA=]''. Subverted in ''III''.



* HiddenHeartOfGold: Outwardly, [=McCoy=] is prickly and disdainful of anything that does not suggest monetary compensation, but at the same time he decides to tag along Cooper and Co. long after his contract had expired, drinks and jokes with them, and downright abhors when someone calls him out on being "unprofessional" i.e. [[BeingPersonalIsntProfessional not his usual materialistic and bad-tempered self]].

to:

* HiddenHeartOfGold: Outwardly, [=McCoy=] is prickly and disdainful of anything that does not suggest monetary compensation, but at the same time he decides to tag along Cooper and Co. long after his contract had has expired, drinks and jokes with them, and downright abhors when someone calls him out on being "unprofessional" i.e. [[BeingPersonalIsntProfessional not his usual materialistic and bad-tempered self]].



** The games do not elaborate on how [=McCoy=] had lost his eye, but promotional material for ''Cooper's Revenge'' stated that, whatever that was, had left a hideous scar on the left side of his face. In spite of that, the one time we get to peek behind his eyepatch in a gag with Goodman's widow's infant son, said disfiguring scar is nowhere to be seen.
** But at the same time, said scar can be seen in a blink-and-you'll-miss-it moment of [=McCoy's=] mission intro cinematic of ''[=WDoA=]'': it's a large x-shaped RuggedScar that goes across both his left eyebrow (destroying it) and over his eye. The scar is not present on [=McCoy's=] actual render due to the early and low-fidelity 3D graphics of ''[=WDoA=]''.
* InSeriesNickname:

to:

** The games do not elaborate on how [=McCoy=] had lost his eye, but promotional material for ''Cooper's Revenge'' stated that, whatever that was, had left a hideous scar on the left side of his face. In spite of that, the one time we get to peek behind his eyepatch in a gag with Goodman's widow's infant son, said disfiguring scar is nowhere to be seen.
** But at the same time, said scar can be seen in a blink-and-you'll-miss-it moment of [=McCoy's=] mission intro cinematic of ''[=WDoA=]'': it's a large x-shaped RuggedScar that goes across both his left eyebrow (destroying it) and over his eye. The scar is not present on [=McCoy's=] actual render due to the early and low-fidelity 3D graphics of ''[=WDoA=]''.
''[=WDoA=]''.
* InSeriesNickname: InSeriesNickname:



* InstantDeathBullet: His high-precision rounds in ''Wanted Dead or Alive'' are this i.e. one bullet is enough to vaporize anyone and anything. Yes, that includes the FinalBoss who can be (via SequenceBreaking) [[https://youtu.be/XKhL1aYnLT8 sniped for ludicrous 10000 damage]][[labelnote:*]]an average mook has 50 – 150 hit points, and El Diablo himself, if fought properly, has only 666 hit points[[/labelnote]].

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* InstantDeathBullet: His high-precision rounds in ''Wanted Dead or Alive'' are this i.e. one bullet is enough to vaporize anyone and anything. Yes, that includes the FinalBoss who can be (via SequenceBreaking) [[https://youtu.be/XKhL1aYnLT8 sniped for ludicrous 10000 damage]][[labelnote:*]]an average mook has 50 – 150 hit points, points[[/labelnote]].
* IronButtMonkey: Doc endures the most physical abuse – but always manages to emerge none worse for wear. The most notable example of this is when a horse hoofs him across the face in ''III''; realistically, a horse kick to the head can kill on the spot. [=McCoy=], in spite of that, simply blacks out
and El Diablo himself, if fought properly, has wakes up the next day with only 666 hit points[[/labelnote]].a headache.



* LastNameBasis: Justified as no one knows his first name.

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* LastNameBasis: Justified as no Justified. No one knows his first name.



* MajorInjuryUnderreaction: Exaggerated to the point of it becoming Major Injury ''No Reaction''. Late into ''[=WDoA=]'', Doc is taken hostage. His captors try to impromptu hang him (again), but the tree branch snaps before anyone does anything worthwhile. His captors' response? To beat the living daylights out of him and continue to beat him senseless until Cooper interferes by killing everyone around him. [=McCoy's=] reaction to the beating of mythic proportions he just endured? '''Nothing.''' Not even a disinterested "ow."

to:

* MajorInjuryUnderreaction: Exaggerated to the point of it becoming Major Injury ''No Reaction''. Late into ''[=WDoA=]'', Doc is taken hostage. His captors try to impromptu hang him (again), (again) from a dead tree, but the tree branch snaps before anyone does anything worthwhile. His captors' response? To beat the living daylights out of him and continue to beat him senseless until Cooper interferes by killing everyone around him. [=McCoy's=] reaction to the beating of mythic proportions he just endured? '''Nothing.''' Not even a disinterested "ow."



* MaybeMagicMaybeMundane: His KnockoutGas. The games do not explain what kind of chemical it is or how [=McCoy=] condensed it into a liquid, but seeing as Isabelle -- with her ties to voodoo and BloodMagic -- instantly identifies it as swamp gas implies that it is magical. At least, to a degree.



* MultipleGunshotDeath: In the announcement trailer for ''Desperados III'', for Cooper's second "savegame," Doc gets shredded into a bloody pulp by enemy Gatling fire. The trailer then promptly reloads.

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* MultipleGunshotDeath: A non-canonical example. In the announcement trailer for ''Desperados III'', for Cooper's second "savegame," Doc gets shredded into a bloody pulp by enemy Gatling fire. The trailer then promptly reloads.



* NotEvenBotheringWithTheAccent: Despite hailing from Scotland and coming to the United States only in his mid-twenties, [=McCoy=] speaks with a Midland U.S. accent in all four games. Though his military background -- breaking recruits of their accents as a safety measure was common back then -- might explain that.

to:

* NotEvenBotheringWithTheAccent: Despite hailing from Scotland and coming to the United States only in his mid-twenties, [=McCoy=] speaks with a Midland sort-of Southern U.S. accent in all four games. Though his military background -- breaking recruits of their accents as a safety measure was common back then -- might explain that.



* NotSoAboveItAll: All of his attempts at humor are conveyed without a single pause, laugh, or change of inflection.

to:

* NotSoAboveItAll: All of his attempts at humor humorous quips are conveyed without a single pause, laugh, or change of inflection.



* ShoePhone: There's a gas trap inside his doctor's bag, and it is sprung as soon as the bag is opened.



* SnakeOilSalesman: Quit being a mercenary and became a mundane traveling merchant (complete with his own MedicineShow) sometime after ''III'', though the genuineness of his "goods" has remained ambiguous. All one knows is that the local populace tries to lynch him for the alleged fraud and that all his merchandise was highly combustible.
* SnarkToSnarkCombat:

to:

* SnakeOilSalesman: Playing with. Quit being a mercenary and became a mundane traveling merchant (complete with his own MedicineShow) sometime after ''III'', though the genuineness of his "goods" has remained ambiguous. All one knows is that the local populace tries to lynch him for the alleged fraud and that all his merchandise was highly combustible.
* SnarkToSnarkCombat: SnarkToSnarkCombat:



'''[=McCoy=]:''' ''(bristles instantly, menacingly)'' What's that supposed to mean?\\

to:

'''[=McCoy=]:''' ''(bristles instantly, ''(instantly bristles, menacingly)'' What's that supposed to mean?\\



* TrustMeImAnX: Establishes that he's, in fact, [[UsefulNotes/{{Aromantic}} aromantic]] by invoking this trope.



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iii_kate.png]]

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iii_kate.png]]org/pmwiki/pub/images/gui_hud_misc_portrait_kate_03.png]]



A strong-willed woman trying to save her uncle's ranch from the [=DeVitt=] Company's hostile takeover.

to:

A young, intrepid, and strong-willed woman trying to save her uncle's ranch from the [=DeVitt=] Company's hostile takeover.takeover. After she succeeds in her mission, she joins the gang on a permanent basis, citing her thirst for adventure.



* AncestralWeapon: Her Derringer was passed down from her mother.
* ArtisticLicenseGunSafety: One of her idle animations in ''III'' have her take out her Derringer and attempt to [[GunTwirling twirl it...]] only to drop it soundly on the ground.
* BareMidriffsAreFeminine: Her default cowgirl outfit in ''Wanted Dead or Alive.''
* BloodSplatteredWeddingDress: As a result of blasting Mayor Higgins with a shotgun at point-blank range, Kate must find a new disguise to replace her blood-spattered wedding dress as it will immediately give her away to guards.

to:

* AncestralWeapon: Her As she notes in her dialogue, her Derringer was passed down from her mother.
* ArtisticLicenseGunSafety: One of her idle animations in ''III'' have has her take out her Derringer and attempt to [[GunTwirling twirl it...]] only to drop it soundly on the ground.
ground and then sheepishly pick it up again.
* BareMidriffsAreFeminine: Her default cowgirl outfit in ''Wanted Dead or Alive.''
Alive'' places an emphasis on her role as the seductress of the group.
* BloodSplatteredWeddingDress: As In her debut mission, as a result of blasting Mayor Higgins with a shotgun at point-blank range, Kate must find a new disguise to replace her blood-spattered wedding dress as it will immediately give her away to guards.



* EatingTheEyeCandy: Has a peek or two at Cooper's ass should both of them start climbing the same ladder during the Eagle Falls mission.
* FieryRedhead: Has lustrous red hair and following her uncle's death at the hands of the [=DeVitt=] Company's thugs, chooses to hire a bounty hunter and a professional killer to help her demolish a bridge so [=DeVitt=] would never threaten the people of Flagstone (and her ranch) ever again.
* GroinAttack: In contrast to everyone else, her melee attack involves booting an enemy in the crotch. This is just as effective on female mooks.
* HeadTurningBeauty: When she uses her Seduce/Entice ability, not one simple guard can resist her.
* HeroicSeductress: Her EstablishingCharacterMoment has her pretending to marry the Mayor of Flagstone in order to sneak into his house and find the documents she's looking for. This is her main role in the game as well, being able to dress in disguises she can take from courtesans and distract male enemies (bar Long Coats) with her charms.
* HiddenWeapons: Because her Derringer is small, it's easy to conceal in her garter, allowing her to bring it with her to the [=DeVitt=] mansion party.
* ImmigrantParents: Her Irish parents brought her to the States when she was 12.
* KickingAssInAllHerFinery: Her disguise options often involve stunning {{Pimped Out Dress}}es that do not hinder her movement or penchant for kneeing her foes in the groin at all.
* LittleUselessGun: Downplayed with her Derringer, while it has the lowest amount of ammo, over heats quickly in the first game and has low range compared to the rest of the gang's firearms, it can still instantly kill foes in the earlier games with point-blank gunfire and always kills anyone who isn't a longcoat in''3'' and it's low caliber is actually a subtle advatange, as it's gunshot noise doesn't travel as far as other firearms so Kate can sometimes shoot an enemy dead with it undetected whle everyone else's firearms would draw attention.
* MeaningfulEcho: Throws Cooper's own "nobody goes in alone" phrase from Chapter 2 back at him in the finale of the game. The proud John is humbled.
* OneOfTheBoys: After the Eagle Falls mission decides to keep Cooper, Doc, and Hector company on their bounty-hunting adventures. She also doesn't shy away from swearing and heavy drinking.

to:

* EatingTheEyeCandy: Has a peek or two at Cooper's ass should both of them start climbing the same he go up a ladder during the Eagle Falls mission.
* FieryRedhead: Has lustrous red hair and and, following her uncle's death at the hands of the [=DeVitt=] Company's thugs, chooses to hire a bounty hunter and a professional killer to help her demolish a bridge so [=DeVitt=] would never threaten the people of Flagstone (and her ranch) ever again.
* GirlyGirlWithATomboyStreak: Kate repeatedly puts her feminine wiles to good use, but likewise knows how to handle firearms, drinks, swears, and largely can act like a man.
*
GroinAttack: In contrast to everyone else, her melee attack involves booting kneeing an enemy in the crotch. This is just as effective on female mooks.
* HeadTurningBeauty: When she uses her Seduce/Entice Entice ability, not one simple male guard can resist her.
* HeroicSeductress: Her EstablishingCharacterMoment has her pretending to marry the Mayor of Flagstone in order to sneak into his house study and find the documents she's looking for. This is her main role in the game as well, being able to dress in disguises she can take from courtesans and distract all male enemies (bar Long Coats) with her charms.
* HiddenWeapons: Because her Derringer is small, it's easy to conceal in her garter, conceal, allowing her to bring it with her to the [=DeVitt=] mansion party.
party – a mission where Cooper's bulky guns get confiscated.
* ImmigrantParents: Her Irish parents brought her to the States when she was 12.
nine.
* KickingAssInAllHerFinery: Her disguise options often involve stunning {{Pimped Out Dress}}es that do not hinder her movement or penchant for kneeing her foes attack speed in the groin at all.
slightest.
* LittleUselessGun: Downplayed Subverted with her Derringer, while Derringer. While it has the lowest amount of ammo, over heats overheats quickly in the first game and has low range a slow firing rate compared to the rest of the gang's firearms, ''[=WDoA=]'' arsenal of guns, it can still instantly kill foes in the earlier games with point-blank gunfire and always kills anyone who isn't a longcoat in''3'' and it's at close-to-medium ranges. In ''III'', its low caliber is actually a subtle advatange, clear advantage as it's the noise from the gunshot noise doesn't travel as far as other firearms so far, and that allows Kate to gun down her foes without alerting the guards in the vicinity.
* MakeupWeapon:
** In ''Cooper's Revenge'' and ''Helldorado'', she can use a special compact powder laced with a sedative to put her enemies into a catatonic state.
** In ''III'', she's got (unlimited) vials of eye-watering perfume she can toss to briefly blind her enemies.
* MasterOfDisguise: With the proper outfit,
Kate can sometimes shoot an enemy dead with it undetected whle everyone else's firearms would draw attention.
impersonate anyone from a common servant girl to a beguiling courtesan.
* MeaningfulEcho: MeaningfulEcho:
** Starts to reuse some of [=McCoy's=] select/confirm barks in the Las Piedras mission, [[spoiler:highlighting her desire to cut her losses as he did]].
**
Throws Cooper's own "nobody goes in alone" phrase from Chapter 2 back at him in the finale of the game. The proud John is humbled.
* OneOfTheBoys: After the Eagle Falls mission mission, decides to keep Cooper, Doc, and Hector company on their bounty-hunting adventures. She also doesn't shy away from swearing and heavy drinking.



* RunawayBride: Her plan was always to skip out of the wedding to Flagstone's mayor once she got the deed to her family's ranch back. Circumstances force her hand, resulting in her blasting the groom with a shotgun.
* ScrewThisImOuttaHere: Defied. [[spoiler:Kate toys with the notion of leaving the gang altogether after John screws everyone over, parroting Doc, but Hector manages to sway her after a soulful banter.]]

to:

* RestrainedRevenge: Her uncle's death at the hands of [=DeVitt's=] mooks motivates Kate to exact vengeance against the man himself, though she ultimately settles on taking him into custody for the crimes he's committed.
* RunawayBride: Her plan was always to skip out of on the wedding to Flagstone's mayor once she got the deed to her family's ranch back. Circumstances force her hand, resulting in her blasting the groom with a shotgun.
* ScrewThisImOuttaHere: Defied. [[spoiler:Kate toys with the notion of leaving the gang altogether after John screws everyone over, parroting Doc, but Hector manages to sway convince her to stay after a soulful banter.]]banter]].



* WomanScorned: When she learns that her 'groom' Mayor Higgins is intending to sell her family's ranch to [=DeVitt=] company and tries to blackmail her into going along with the threat of death, she doesn't hesitate to blast the greedy bastard away with a sawed-off shotgun. [[spoiler:She also doesn't take it well when Cooper's misguided attempt to take on Frank alone gets everybody captured, and spends two whole missions calling him out for his foolishness.]]

to:

* WomanScorned: When she learns that her 'groom' Mayor Higgins is intending intends to sell her family's ranch to [=DeVitt=] company and tries to blackmail her into going along with the threat of death, she doesn't hesitate to blast the greedy bastard away with a sawed-off shotgun. [[spoiler:She also doesn't take it well when Cooper's misguided attempt to take on Frank alone gets everybody captured, and spends two whole missions calling him out for his foolishness.]]foolishness]].



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iii_hector.png]]

A jovial ex-thug and an experienced trapper, Hector is Cooper's best friend, and who's known him for many years.

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iii_hector.png]]

org/pmwiki/pub/images/gui_hud_misc_portrait_trapper_00.png]]

A jovial ex-thug and an experienced trapper, Hector is Cooper's best friend, and who's known him for many years. The two used to go on jobs together before the start of the game.



* ADayInTheLimelight: The entire "Money for the Vultures" DLC is all about him.
* TheAtoner: It's implied that the reason Hector is so loyal to Cooper [[spoiler:is to atone for his role in James Cooper's death.]]

to:

* ADayInTheLimelight: The entire "Money for the Vultures" DLC is all about him.
him and Rosie.
* AnimalMotifs: Bears, befitting his savage yet mellow nature.
* TheAtoner: It's implied that the reason Hector is so loyal to Cooper [[spoiler:is to atone for his role in James Cooper's death.]] That said, after Frank is dealt with, he no longer feels chained to Cooper and will leave the gang after the DLC missions]].



** Played for Drama in the DLC. Should [=McCoy=] snipe someone during the first mission, Kate will laugh and say that Hector now owes her half of his cut – they'd bet on whether Doc would hit his shot. Come the [=DLC's=] epilogue, and [[spoiler:Hector has made off with the entirety of [=DeVitt=] hoard.]]

to:

** Played for Drama in the DLC. Should [=McCoy=] snipe someone during the first mission, Kate will laugh and say that Hector now owes her half of his cut – they'd bet on whether Doc would hit his shot. Come the [=DLC's=] epilogue, and [[spoiler:Hector has made off with the entirety of [=DeVitt=] hoard.]]hoard]].



* DumbMuscle: Is the strongman of the team but is, to quote [=McCoy=], a neanderthal. Justified in that he can't read and has some problems counting.
* ForgottenFirstMeeting: Played for Laughs. The Baton Rouge episode opens with Hector waking up from a night of heavy binging next to the sheriff's wife, Rosie, and forgetting how they'd met. Rosie, on the other hand, remembers everything as [[spoiler:she's the one who spiked the team's drinks the other night.]]

to:

* DumbMuscle: Is the strongman of the team but is, to quote [=McCoy=], a neanderthal. Justified in that he can't read and read, has some problems counting.
counting, and is "not good with French names".
* FirstNameBasis: Officially, he's got a last name, but the rest of the cast refers to him as just 'Hector' (or as 'Mr. Hector' in fancier cases).
* ForgottenFirstMeeting: Played for Laughs. The Baton Rouge episode opens with Hector waking up from a night of heavy binging next to the sheriff's wife, Rosie, and forgetting how they'd met. Rosie, on the other hand, remembers everything as [[spoiler:she's the one who spiked the team's drinks the other night.]]night]].



* SexIsViolence: Judging from the tone of his voice, he gets progressively more hot and bothered the more kills he gets under his belt during the O'Hara ranch mission – in contrast to the ever-professional [=McCoy=] who counts his kills with muted, delightful viciousness.

to:

* ThePigPen: According to several characters, Hector emanates an unsavory stench as a result of his rudimentary personal hygiene.
* SexIsViolence: Judging from the tone of his voice, he gets progressively more hot and bothered the more kills he gets under his belt during the O'Hara ranch mission – in contrast to the ever-professional [=McCoy=] who counts his kills with muted, delightful delighted viciousness.



* WouldntHurtAChild: [[spoiler:Refused to hurt the fourteen-year-old John which set him up on a path to redemption.]]

to:

* WouldntHurtAChild: [[spoiler:Refused to hurt the fourteen-year-old John which set him up on a path to redemption.]]redemption]].



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iii_belle.png]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ii_stella_2.png]]

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iii_belle.png]]
org/pmwiki/pub/images/gui_hud_misc_portrait_voodoo_00.png]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ii_stella_2.png]]org/pmwiki/pub/images/gui_hud_misc_portrait_cat_00.png]]



A voodoo witch working with Marshal Wayne to try and put an end to the [=DeVitt=]'s criminal activities and who joins the gang mid-to-late game.

to:

A voodoo witch working with Marshal Wayne to try and put an end to the [=DeVitt=]'s criminal activities activities. She gets captured during one such excursion, escapes, and who subsequently joins the Cooper's gang mid-to-late game.after likewise freeing them from [=DeVitt=] goons' clutches.



* AllWitchesHaveCats: She's a voodoo witch with a pet cat.
* AmbiguouslyBi: In addition to the BelligerentSexualTension entry just below, she low-key flirts with Kate, knows the inside of one of the "fanciest whorehouse" in New Orleans, and is not embarrassed to point out the "curves" and the "colors" of a raunchy illustration you can potentially acquire during the first New Orleans mission.

to:

* AllWitchesHaveCats: She's a voodoo witch with a pet cat.
cat – one that also acts as her familiar.
* AmbiguouslyBi: In addition to the BelligerentSexualTension entry just below, she low-key flirts with Kate, knows the inside of which one of is the "fanciest whorehouse" in New Orleans, the [French] Quarter, and is not embarrassed to point out the "curves" and the "colors" of a raunchy illustration you can potentially acquire during the first New Orleans mission.



* AscendedExtra: [[spoiler:Stella, alongside Agent Floofs (a dog) and Sergeant Cluckers (a chicken), get their own Baron's Challenge level. Yes, for real]].
* BelligerentSexualTension: With [=McCoy=]. They spend plenty of time arguing and generally being unpleasant towards one another (or even ''about'' each other when they're stranded on opposite sides of a map) but after [[spoiler:Doc walks out on the gang, Isabelle – begrudgingly [[note]]and not-so-begrudgingly via the mind-controlled Hector[[/note]] – confesses that she misses "the old grump"]].

to:

* ArtisticLicenseReligion: She explicitly practices the Louisiana branch of Voodoo (her debut mission is called that), but her backstory, her appreciation for BloodMagic, her offering the souls of her enemies up to the Ghede nation/family of loa, said loa existing in the universe of ''Desperados'', and the fact the loa were incorporated into some revivalist forms of Louisiana Voodoo only in the 20th century, indicates that she's practicing Haitian UsefulNotes/{{Voudoun}} instead.
* AscendedExtra: [[spoiler:Stella, alongside Agent Floofs (a dog) and Sergeant Cluckers (a chicken), get their own Baron's Challenge level. Yes, for real]].
level]].
* BelligerentSexualTension: With [=McCoy=]. They spend plenty of time arguing and generally being unpleasant towards one another (or even ''about'' each other when they're stranded on opposite sides of a map) but after [[spoiler:Doc walks out on the gang, Isabelle – begrudgingly [[note]]and and not-so-begrudgingly via the mind-controlled Hector[[/note]] Hector – confesses that she misses "the old grump"]].



* BlowGun: She uses one to fire darts that enable usage of her ''Link'' and ''Mind Control'' abilities.
* CastFromHitPoints: Using her ''Mind Control'' ability costs one point of health per use. Luckily, her Jimson herbs can redress the balance.

to:

* BlowGun: She uses one to fire darts that enable the usage of her ''Link'' ''Connect'' and ''Mind Control'' abilities.
* CastFromHitPoints: Using her Her ''Mind Control'' is a channeling ability that costs one point of health per use. Luckily, her Jimson herbs can redress the balance.



* {{Foreshadowing}}: At one point in the DLC missions, Isabelle confesses to [[spoiler:having been Rosie's "supplier" -- Rosie had used the narcotic she'd gotten off Isabelle to drug the gang back in Baton Rouge]]. When Cooper wisely asks whether [[spoiler:Rosie has any more of that drug on her]], Isabelle replies with a cautious 'maybe.' It's implied that [[spoiler:Rosie with Hector slipped everyone a mickey ''again'' in the end of the DLC, albeit this dose was a lot smaller -- it knocked the gang unconscious but they woke up with no ill aftereffects.]]

to:

* {{Foreshadowing}}: At one point in the DLC missions, Isabelle confesses to [[spoiler:having been Rosie's "supplier" -- Rosie had used the narcotic she'd gotten off Isabelle to drug the gang back in Baton Rouge]]. When Cooper wisely asks whether [[spoiler:Rosie has any more of that drug on her]], Isabelle replies with a cautious 'maybe.' It's implied that [[spoiler:Rosie with Hector slipped everyone a mickey ''again'' in at the end of the DLC, albeit this dose was a lot smaller -- it knocked the gang unconscious but they woke up with no ill aftereffects.]]



* GenreShift: Until she appears, the setting seems firmly grounded; she suddenly introduces actual magical abilities which nobody else uses barring, perhaps, Doc's KnockoutGas.

to:

* GenreShift: Until she appears, the setting seems firmly grounded; she suddenly introduces actual magical abilities which that nobody else uses barring, perhaps, Doc's KnockoutGas.uses.



* HollywoodVoodoo: Her ''Connect'' and ''Mind Control'' abilities are magical in nature in contrast to the more grounded nature of everyone else's skills.

to:

* HollywoodVoodoo: Her Downplayed. While her ''Connect'' and ''Mind Control'' abilities are magical in nature in contrast to the more grounded nature of everyone else's skills.skills, the information found in ''Desperados: A Pen & Paper Roleplaying Game'' reveals that her powers have been bestowed upon her by the loa, the key supernatural figures in Voudoun.



* TheMedic: Her Jimson herbs heal up characters when ingested.

to:

* TheMedic: Her Jimson jimson herbs heal up characters when ingested.



* OurSpiritsAreDifferent: ''Desperados: A Pen & Paper Roleplaying Game'' states that Stella is a Voudoun loa in the shape of a cat that's bound to Isabelle. In the game, this manifests as Stella, whenever she is called, popping into existence by Isabelle's side in a poof of magic.



* SnarkToSnarkCombat: Whenever she and Doc wind up on a stint together, expect them to fling snide comments or outright insults at each other almost non-stop.

to:

* SnarkToSnarkCombat: Whenever she and Doc wind up on a stint together, expect them to fling snide comments or outright insults at each other almost non-stop.



* SuspiciouslySimilarSubstitute: Fills the same role as Mia from the first game -- a SixthRanger who joins the gang mid-to-late game, who has a pet that can draw the enemies' attention, and who uses darts to make enemies attack each other.
* {{Synchronization}}: Her ''Connect'' ability works like this; you link two people, and whatever happens to them happens to the other. You can even link your own party members and Isabelle herself.
* ThatOldTimePrescription: Her HealingHerb of choice is jimsonweed, a plant known for its delirium-inducing and hallucinogenic properties. She does make an explicit remark that somehow 'prepares' fresh leaves.

to:

* SupportPartyMember: Isabelle, by far, is the most melee-oriented member of the group; lacking a gun, she is required to get close to each of her foes. Because of this, even with her magic, any gunfight with her on the front lines results in an increased risk to her.
* SuspiciouslySimilarSubstitute: Fills almost the same role as Mia from the first game -- a SixthRanger who joins the gang mid-to-late game, last, who has a pet that can draw the enemies' attention, and who uses darts to make enemies attack each other.
* {{Synchronization}}: Her ''Connect'' ability works like weaponizes this; you link two people, and whatever happens to them happens to the other. You can even link your own party members and Isabelle herself.
herself for some advanced synergies.
* ThatOldTimePrescription: Her HealingHerb of choice is jimsonweed, a plant known for its delirium-inducing and hallucinogenic properties. She does make an explicit remark that somehow she 'prepares' fresh leaves.leaves, though.



* NoodleIncident: A Santa Fe bank job he went on with Cooper – heavily implied to be the job that Kate references in the DLC to ''Desperados III'' – during which half of the town was "blown to hell and back." We never learn what really happened.
* PerpetualSmiler: Sam positively brims with joy and with a desire to live and thrive – in contrast to the ever-surly [=McCoy=] in whom Sam's joie de vivre induces vomiting.

to:

* NoodleIncident: A Santa Fe bank job he went on with Cooper – heavily implied to be the bank job that Kate references in the DLC to ''Desperados III'' – during which half of the town was "blown to hell and back." We never learn what really happened.
* PerpetualSmiler: Sam positively brims with joy and with a desire to live and thrive – in contrast to the ever-surly [=McCoy=] in whom Sam's joie de vivre induces vomiting.
vomiting.



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gui_hud_misc_portrait_tycoon_00.png]]



* {{Foreshadowing}}: Raising an alarm that reaches Vincent's ears in his mission will force him to whip out a double-barreled shotgun, indicating he can (and will) use one.



* NotSoHarmlessVillain: He may be scrawny and wimpy-looking, but as some of his underlings comment, he's got quite an evil eye, and will readily bully almost anyone into submission. [[spoiler:The heroes learn this far too late]].

to:

* NotSoHarmlessVillain: He may be scrawny and wimpy-looking, but as some of his underlings comment, he's got quite an evil eye, and will readily bully almost anyone into submission. [[spoiler:The heroes learn this far too late]].



* UncertainDoom: No one is sure what to make of him following his arrest. Even his brother simply comments that Vincent 'disappeared' without a trace.



* BadBoss: His men fear him as he's perfectly willing to maim and even kill those who tick him off.
* BloodKnight: He's an old-west version of this; he loves showdowns at high noon, to the point where he'll set them up intentionally even when he could kill someone without giving them a chance to fight back.

to:

* BadBoss: His men fear him as he's perfectly willing to maim and even kill murder those who tick him off.
* BloodKnight: He's an old-west Old West version of this; he loves showdowns at high noon, noon to the point where he'll set them up intentionally even when he could kill someone without giving them a chance to fight back.



* NobleDemon: To an extent, at least compared to the utterly amoral [=DeVitt=]; Frank has a code, is nostalgic for the good old days, and would prefer to kill man in duels rather than from behind. However, his code only extends to respecting people who ''can'' fight back; he [[WouldHurtAChild has no qualms about murdering children in cold blood]].
* RetiredGunfighter: What he fancies himself as, but he's still absurdly quick on the draw.
* ScrewThisImOuttaHere: Has enough of [=DeVitt=] in the penultimate mission and leaves him just before Cooper infiltrates Casa [=DeVitt=].
* WouldHurtAChild: He ordered [[spoiler:Hector to kill Cooper when the latter was just a child, sparking Hector's defection from decadence.]]

to:

* NobleDemon: To an extent, at least compared to the utterly amoral [=DeVitt=]; [=DeVitt=]: Frank has a code, is nostalgic for the good old days, and would prefer to kill man in head-on duels rather than from behind. However, his code only extends to respecting people who ''can'' fight back; he [[WouldHurtAChild has no qualms about murdering children in cold blood]].
* RetiredGunfighter: What he fancies himself as, but he's still absurdly quick on the draw.
draw as Cooper finds out.
* ScrewThisImOuttaHere: Has enough of [=DeVitt=] [=DeVitt's=] snobbery in the penultimate mission and leaves him just before Cooper infiltrates Casa [=DeVitt=].
* WouldHurtAChild: He ordered [[spoiler:Hector to kill Cooper when the latter was just a child, sparking Hector's defection from decadence.]]decadence]].



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gui_hud_misc_portrait_marshall_00.png]]



* BrutalBonusLevel: His Challenges can become these as more often than not he will throw in a new rule or two (e.g. he takes away all of your weapons, your ability to carry corpses, or limits you to one corner of the map) to make things more interesting.
* {{Catchphrase}}: "My clients are watching."
* MysteriousBacker: Supplies the heroes with various inventive gadgets so they can perform the great feats he's expecting them to.
* OddFriendship: With [=McCoy=] whom he candidly calls "[his] friend" in "Bird Hunting." On the other hand, it's not known what Doc thinks about the Baron, but it's implied the feeling is mutual.
* PublicDomainCharacter: Given his "name", the grisly nature of his tasks, his apparent supernatural abilities, and how much he knows about the protagonists, it is strongly implied he's [[UsefulNotes/{{Voudoun}} Baron Samedi]] himself, the Voudoun god of death.
* SecondPersonNarration: Every Challenge begins with a briefing that summarizes how, well, ''you'' came to be in his employment... with the exception of two levels ("One Woman Army" and "Bird Hunting") which address Isabelle and [=McCoy=] respectively, informing the player that the Baron knows them already.

to:

* BrutalBonusLevel: His Zigzagged. At times, his Challenges can become these as more often than not he will throw in a new rule or two (e.g. he takes away all of your weapons, your ability to carry corpses, or limits you to one corner of the map) to make things more interesting.
interesting. At other times, his missions are unadulterated adrenaline rushes (e.g. he orders you to kill everyone on the map in the bloodiest fashion possible).
* {{Catchphrase}}: CharacterCatchphrase: "My clients are watching."
* MysteriousBacker: Supplies the heroes with various inventive gadgets and/or ammo so they can perform the great feats he's expecting them to.
* OddFriendship: With [=McCoy=] whom he candidly calls "[his] friend" in "Bird Hunting." On the other hand, it's not known what Doc thinks about the Baron, but it's implied the feeling is mutual.
mutual despite him owing the Baron a debt.
* PublicDomainCharacter: Given his "name", title, the grisly nature of his tasks, his apparent supernatural abilities, and how much he knows about the protagonists, and him being surrounded by his 'clients,' it is strongly implied he's [[UsefulNotes/{{Voudoun}} Baron Samedi]] himself, the Voudoun god loa of death.
* SecondPersonNarration: Every Challenge begins with a briefing that summarizes how, well, ''you'' came to be in his employment... employment, with the exception of two levels ("One Woman Army" and "Bird Hunting") which address Isabelle and [=McCoy=] respectively, informing the player that the Baron knows them already.
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* HeroesWantRedheads: He and the FieryRedhead Kate hook up late in ''Desperados III'' and every subsequent game onward treats them as a couple.
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* NobleDemon: To an extent, at least compared to the utterly amoral [=DeVitt=]; Frank has a code, is nostalgic for the good old days, and would prefer to kill man in duels rather than from behind. However, his code only extends to respecting people who ''can'' fight back; he [[WouldHurtAChild has no qualms about murdering children in cold blood]].
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* BloodKnight: He's an old-west version of this; he loves showdowns at high noon, to the point where he'll set them up intentionally even when he could kill someone without giving them a chance to fight back.


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* WouldHurtAChild: He ordered [[spoiler:Hector to kill Cooper when the latter was just a child, sparking Hector's defection from decadence.]]
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* StealthExpert: As a small group, they're constantly outnumbered, forcing them to rely on subterfuge to get the job done. Most of them, apart from Sam, have some form of stealth attack to kill or knock out enemies.

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* BearTrap: In ''Cooper's Revenge'', he's able to set up bear traps to catch his targets.
* TheBigGuy: He's able to carry two bodies at once and even lift a Gatling gun, carrying it around.
* BoulderBludgeon: He's able to pick up medium-sized rocks and toss them at the hostiles to knock them unconscious.



* SawedOffShotgun: He carries a double-barreled sawed-off as his main weapon, even managing to fire it one-handed.
* ThrowingTheDistraction: Sanchez carries around flasks of tequila he can toss on the ground to make enemies approach them and pick them up, distracting them from their usual routine.



[[folder:Hawkeye]]
!!Hawkeye

A wounded Native American archer who is patched up by the gang at Fort Wingate. In gratitude, he chooses to aid them in exposing the cloak-and-dagger conspiracy surrounding Angelface.

to:

[[folder:Hawkeye]]
!!Hawkeye

A wounded Native American archer
[[folder:Mia Yung]]
!!Mia Yung
->'''Voiced By:''' Elly Fairman

An orphaned Chinese girl
who is patched up by joins Cooper's posse to avenge her father's death at the gang at Fort Wingate. In gratitude, he chooses hands of Marshal Jackson's deputies. She's young, but has a lot of experience with a blowgun and can use her pet monkey to aid them in exposing cause ruckus among the cloak-and-dagger conspiracy surrounding Angelface.enemy's ranks.



* DominoMask: His face is painted to resemble one.
* InnocentlyInsensitive: Late-''Cooper’s Revenge'', forgets the fact [=McCoy’s=] missing an eye when asking what Doc can see which prompts an exasperated grunt from him.
* ThirdPersonPerson: Refers to himself almost exclusively as “Hawkeye.”
* TontoTalk: Speaks understandable English but has a propensity to skip over prepositions. Adding to that, he never addresses other gang members by their names instead preferring to use epithets (i.e. “white medicine man” for [=McCoy=]).

to:

* DominoMask: His face is painted BlowGun: Her main weapon that she uses with poisoned darts.
* MischiefMakingMonkey: Her pet monkey, Mr. Leone, can be used
to resemble one.
confuse the enemies.
* InnocentlyInsensitive: Late-''Cooper’s PutOnABus: Doesn't appear in ''Cooper's Revenge'', forgets with her goal of avenging her father being achieved in the fact [=McCoy’s=] missing an eye when asking what Doc can see which prompts an exasperated grunt from him.
previous game.
* ThirdPersonPerson: Refers SixthRanger: She's literally the sixth member to himself almost exclusively as “Hawkeye.”
join Cooper's team in the second part of the game.
* TontoTalk: Speaks understandable English but has a propensity TheSneakyGal: She's able to skip over prepositions. Adding hide inside empty barrels to that, he never addresses other gang members avoid being seen by their names instead preferring to use epithets (i.e. “white medicine man” for [=McCoy=]).enemies.


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[[folder:Hawkeye]]
!!Hawkeye

A wounded Native American archer who is patched up by the gang at Fort Wingate. In gratitude, he chooses to aid them in exposing the cloak-and-dagger conspiracy surrounding Angelface.
----
* DominoMask: His face is painted to resemble one.
* InnocentlyInsensitive: Late-''Cooper’s Revenge'', forgets the fact [=McCoy’s=] missing an eye when asking what Doc can see which prompts an exasperated grunt from him.
* ThirdPersonPerson: Refers to himself almost exclusively as “Hawkeye.”
* TontoTalk: Speaks understandable English but has a propensity to skip over prepositions. Adding to that, he never addresses other gang members by their names instead preferring to use epithets (i.e. “white medicine man” for [=McCoy=]).
[[/folder]]

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* AllThereInTheScript: The ending credits to ''III'' gave us his first name since the series’ inception: Arthur. Before ''III'', it was a case of HisNameReallyIsBarkeep to many if not all.

to:

* AllThereInTheScript: The ending credits to ''III'' gave us his name for the first name time since the series’ inception: Arthur. Before ''III'', it was a case of HisNameReallyIsBarkeep to many if not all.



* InformedDeformity: The games do not elaborate on how [=McCoy=] had lost his eye, but promotional material for ''Cooper’s Revenge'' stated that, whatever that was, had left a hideous scar on the left side of his face. In spite of that, the one time we get to peek behind his eyepatch in a gag with Goodman’s widow’s infant son, said disfiguring scar is nowhere to be seen.

to:

* InformedDeformity: Zigzagged.
**
The games do not elaborate on how [=McCoy=] had lost his eye, but promotional material for ''Cooper’s Revenge'' stated that, whatever that was, had left a hideous scar on the left side of his face. In spite of that, the one time we get to peek behind his eyepatch in a gag with Goodman’s widow’s infant son, said disfiguring scar is nowhere to be seen.seen.
** But at the same time, said scar can be seen in a blink-and-you'll-miss-it moment of [=McCoy's=] mission intro cinematic of ''[=WDoA=]'': it's a large x-shaped RuggedScar that goes across both his left eyebrow (destroying it) and over his eye. The scar is not present on [=McCoy's=] actual render due to the early and low-fidelity 3D graphics of ''[=WDoA=]''.
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* LittleUselessGun: Downplayed with her Derringer, while it has the lowest amount of ammo, over heats quickly in the first game and has low range compared to the rest of the gang's firearms, it can still instantly kill foes in the earlier games with point-blank gunfire and always kills anyone who isn't a longcoat in''3'' and it's low caliber is actually a subtle advatange, as it's gunshot noise doesn't travel as far as other firearms so Kate can sometimes shoot an enemy dead with it undetected whle everyone else's firearms would draw attention.

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!!Tropes applying to all gang members

[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/iii_team.png]]
[[caption-width-right:500:The gang as it appears in ''Desperados III'']]

to:

!!Tropes applying to all gang members

[[quoteright:500:https://static.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iii_team.org/pmwiki/pub/images/iii_team_5.png]]
[[caption-width-right:500:The [[caption-width-right:350:The gang as it appears in ''Desperados III'']]



->'''Voiced By:''' John Chancer (''I''), Doug Gochman (''III'')

to:

->'''Voiced By:''' John Chancer (''I''), (''[=WDoA=]''), Doug Gochman (''III'')



* AudienceSurrogate: He’s the least fleshed-out member of the team as among his most prevalent characteristics are his magnetism, his line of work, his deceased father/brother, and not much else.

to:

* AudienceSurrogate: He’s the least fleshed-out member of the team as among his most prevalent characteristics are his magnetism, his line of work, his deceased father/brother, [[spoiler:father]]/brother, and not much else.



* CaptainSmoothAndSergeantRough: He’s the knightly and intrepid counterpart to the cynical and acerbic [=McCoy=].



* {{Foreshadowing}}: The game spends quite some time hinting at that Cooper really, ''really'' wants to [[spoiler:face Frank one-on-one.]] In Kate’s intro mission John orders Hector to stay behind just before he sneaks into Higgins's estate, spaces out whenever Frank is mentioned, and during the second New Orleans mission he substitutes his entire normally-chipper soundset with gruff, curt barks.
* GunsAkimbo: He wields a Remington New Model Army and a Colt 1851 Navy, allowing him to take out two enemies at once.

to:

* FightingTheLancer: While it’s not an actual physical fight, [[spoiler:[=McCoy=] ditching the gang at the start of Chapter 3 is framed like one]].
* {{Foreshadowing}}: The game spends quite some time hinting at that Cooper really, ''really'' wants to [[spoiler:face Frank one-on-one.]] one-on-one]]. In Kate’s intro mission John orders Hector to stay behind just before he sneaks into Higgins's estate, spaces out whenever Frank is mentioned, and during the second New Orleans mission he substitutes his entire normally-chipper soundset with gruff, curt barks.
* GoodIsNotNice: Despite his AudienceSurrogate status, Cooper’s the most bullheadedly stoic and ruthless member of the gang as evidenced [[spoiler:by his treatment of Hector and Kate at the end of Chapter 2; the implication that he’d been thinking of turning on his companions before Hector ultimately confronted him makes it clear their falling out wasn’t ATragedyOfImpulsiveness]]. He’s still the hero of the story that fights the morally repugnant.
*
GunsAkimbo: He wields a Remington New Model Army and a Colt 1851 Navy, allowing him to simultaneously take out two enemies at once.enemies.



* HatOfAuthority: He’s the gang's leader and is never seen without his classic cowboy hat.

to:

* HatOfAuthority: He’s the gang's leader and is almost never seen without his classic cowboy hat.



* InstantDeathStab: When Cooper uses his Bowie knife in melee, the result is always fatal.

to:

* HonorBeforeReason: Is a firm believer of this in the first half of ''III'' where [[spoiler:he’s so profoundly hung up on the idea of dealing with Frank in a ShowdownAtHighNoon duel that he sabotages himself and his friends. This kicks off the gang’s DarkestHour]].
* InformedLoner: All of the games’ supplemental material describes Cooper as the great recluse who works alone and only assembles a team when he wants to go after targets with unusually large bounties on their heads, but this quirk doesn’t prevent him from effortlessly forming beneficial friendships.
* InstantDeathStab: When The result is always fatal when Cooper uses his Bowie knife in melee, the result is always fatal.melee.



* JerkassRealization: Cooper may not be the nicest person to be around in ''Desperados III'' but he does learn to be better after [[spoiler:Doc walks out and Kate gives him the dressing down of his life]].



* MagneticHero: He’s more or less the glue that holds the band together. Subverted as his single-minded, bullheaded nature does cause [[spoiler:Doc to walk out on them after they blast their way out of [=DeVitt’s=] gold mine.]] Double subverted when [[spoiler:Doc comes back two weeks later to help Cooper see things with Frank through.]]

to:

* MagneticHero: He’s more or less the glue that holds the band together. Subverted as his single-minded, bullheaded nature does cause [[spoiler:Doc to walk out on them after they blast their way out of [=DeVitt’s=] gold mine.]] mine]]. Double subverted when [[spoiler:Doc comes back two weeks later to help Cooper see things with Frank through.]]through]].



* RevengeBeforeReason: John has a ''very'' personal reason for wanting Frank dead as [[spoiler: he was the one who murdered his father right in front of the then fourteen-year-old John]], to the point that he wants to be the one who does away with Frank. This has disastrous consequences at the conclusion of Chapter 2, [[spoiler:where his misguided attempt to take on Frank alone -- almost -- gets him killed and his companions -- inevitably -- captured. He learns to get over this by the final mission, though, where he doesn't turn away his companions' help in taking Frank and his men down.]]

to:

* RevengeBeforeReason: John has a ''very'' personal reason for wanting Frank dead as [[spoiler: he was the one who murdered his father right in front of the then fourteen-year-old John]], to the point that he wants to be the one who does away with Frank. This has disastrous consequences at the conclusion of Chapter 2, [[spoiler:where his misguided attempt to take on Frank alone -- almost -- gets him killed and his companions -- inevitably -- captured. He learns to get over this by the final mission, though, where he doesn't turn away his companions' help in taking Frank and his men down.]]down]].



* ThrowingTheDistraction: He carries an unlimited number of (fake) coins that, when thrown, cause enemies to look in the direction of the noise it makes.

to:

* ThrowingTheDistraction: He carries an unlimited number of (fake) coins that, when thrown, cause enemies to look in the direction of the noise it makes.they make.



->'''Voiced By:''' Garrick Hagon (''I''), Creator/ToddHaberkorn (''III'')

to:

->'''Voiced By:''' Garrick Hagon (''I''), (''[=WDoA=]''), Creator/ToddHaberkorn (''III'')



A veteran of the UsefulNotes/TheAmericanCivilWar and a former Scottish doctor, [=McCoy=] is also a shady hitman, a professional safe-cracker, and a mercenary who works for whoever pays him more.

to:

A veteran of the UsefulNotes/TheAmericanCivilWar and a former Scottish doctor, [=McCoy=] is also a shady hitman, a professional safe-cracker, and a mercenary who works for whoever pays him more.



* AbledInTheAdaptation: ''Desperados III'' retconned him into keeping both his eyes.



* AceCustom: His personalized 16” Colt Buntline Special has three times the range and is five times as quiet as Cooper’s standard-issue Colt Navy 51/the New Model Army and, in ''Wanted Dead or Alive'', can chamber two types of ammo at the same time.
* AllThereInTheScript: The artbook to ''III'' -- as well as the game's ending credits -- give us his first name: Arthur.
* AmbiguousSituation:

to:

* AceCustom: His personalized 16” scoped Colt Buntline Special has three times the range and is five four times as quiet as quieter than Cooper’s standard-issue Colt Navy 51/the New Model Army and, in ''Wanted Dead or Alive'', can chamber two types of ammo at the same time.
* ActuallyNotAVampire: He’s a Scotsman of refined taste and delicate sensibilities who has the appearance of both a TheatrePhantom and ClassicalMovieVampire (pallor, widow’s peak, an eyepatch hiding an InformedDeformity, black garb complete with an OminousOperaCape). He’s also a killer-for-hire who relishes his role and at least on one occasion is seen whiling away the time in a graveyard. But since ''Desperados'' is a (fairly) grounded series, it’s unlikely he’s a vampire.
* AdaptationDyeJob: His eye was a washed-out shade of blue in the original games. ''Desperados III'' changed the color to hazel.
* AdaptationalSeriousness: With some overlapping from AdaptationalBadass. In ''Wanted Dead or Alive'', he made his debut as a harmless if vicious-looking salesman whom the townsfolk of a small town are attempting to lynch, and his knack for lockpicking, sharpshooting, and alchemy is presented as more of a side gig than anything serious. In ''Cooper’s Revenge'', he’s also can be heard peppering his speech with vulgar metaphors. ''Desperados III'', being the soft reboot for the series, remade him into a strait-laced, arrogant, no-nonsense, and extremely competent hitman who’s as single-minded and professional as one can get and who’s more prone to snark than swearing.
*
AllThereInTheScript: The artbook ending credits to ''III'' -- as well as the game's ending credits -- give gave us his first name: Arthur.
name since the series’ inception: Arthur. Before ''III'', it was a case of HisNameReallyIsBarkeep to many if not all.
* AmbiguousSituation: AmbiguousSituation:



* AnimalMotifs: Vultures, so much so that he keeps referencing them in every game he’s been in. Him dressing in all black and having a crooked, beak-like nose also helps.

to:

* AnimalMotifs: AnimalMotifs:
**
Vultures, so much so that he keeps referencing them in every game he’s been in. Him constantly waxing lyrical about death, dressing in all black black, and having a crooked, beak-like nose also helps.helps.
** Reptiles. Kate compares him to a rattlesnake early in ''III'', and ''[=WDoA=]'' has him sharing a swamp with oodles of alligators.



* AtomicFBomb: [[spoiler:Upon being told that Hector and Rosie pocketed all of the heist money right from under the gang’s noses causes [=McCoy=] to have a truly explosive meltdown. Seeing as Hector had the nerve to end his farewell letter with a sassy postscript “shame I can't see Doc's face right now,”]] Doc’s reaction is justified.

to:

* AtomicFBomb: [[spoiler:Upon being told that Hector and Rosie pocketed all of the heist money right from under the gang’s noses causes [=McCoy=] to have a truly explosive meltdown. Seeing as Hector had the nerve to end his farewell faux-apology letter with a sassy postscript “shame I can't see Doc's face right now,”]] Doc’s his reaction is justified.



* BadassInDistress: ''Helldorado'' puts him out of action for a chunk of its runtime. Subverted in that the poison which is killing him does little to stop him from aiding his friends. Double subverted when the poison ultimately overwhelms him – but by that time Cooper has the antidote on his person.

to:

* BadassInDistress: ''Helldorado'' puts him out of action for a chunk of its runtime. runtime when Lester Goodman’s widow poisons him. Subverted in that the poison which that is killing him does little to stop him from aiding his friends. Double subverted when the poison ultimately overwhelms him – but by that time Cooper has the antidote on his person.



* BagOfHolding: His doctor's bag almost acts as one as he’s able to hold his own possessions (bandages, gas flasks, syringe + six different poisons for it, lockpicks), Cooper’s possessions (knife, two revolvers), ''and'' Kate’s possessions (perfume bottles, Derringer) in it at the same time [[spoiler:for the [=DeVitt=] gold mine mission.]]

to:

* BagOfHolding: His doctor's bag almost acts as one as he’s able to hold his own possessions (bandages, gas flasks, syringe + six different poisons for it, lockpicks), Cooper’s possessions (knife, (hat, knife, two revolvers), ''and'' Kate’s possessions (perfume bottles, Derringer) in it at the same time [[spoiler:for the [=DeVitt=] gold mine mission.]]mission]].



---> '''[=McCoy=]:''' ''(referencing [=DeVitt’s=] safe and a thief who’s trying to break into it)'' I doubt they'll get that thing open anytime soon.\\

to:

---> '''[=McCoy=]:''' ''(referencing [=DeVitt’s=] safe and a the thief who’s trying to break into it)'' [=DeVitt’s=] safe)'' I doubt they'll get that thing open anytime soon.\\



** Should Isabelle put him under her Mind Control (see the DevelopersForesight entry on the main page) in the finale of the game, Doc will reveal that he [[spoiler:loathed letting Cooper’s task go unfinished so much he had to come back. That, and he muses over whether Isabelle missed him.]]

to:

** Should Isabelle put him under her Mind Control (see the DevelopersForesight entry on the main page) in the finale of the game, Doc will reveal that he [[spoiler:loathed letting Cooper’s task go unfinished so much he had to come back. That, and he muses over whether Isabelle missed him.]]him]].
** The “Money for the Vultures” DLC also very strongly implies he can’t swim, suffers from sea sickness, or both.



* CallBack: In his ''Wanted Dead or Alive'' tutorial mission threatens to give Sam a “shot of something that’ll shut [him] up for ever” referencing his poison syringe melee attack from ''III''.

to:

* CallBack: In his ''Wanted Dead or Alive'' tutorial mission threatens to give Sam a “shot of something that’ll shut [him] up for ever” forever” referencing his poison syringe melee attack from ''III''. ''III''.



* CaptainSmoothAndSergeantRough: He’s Cooper’s moody and less charismatic counterpart and his closest friend and confidant.



* ColdSniper: His main motivation is money and he is generally more snarky and aloof when compared to the other playable characters.

to:

* ClintSquint: Nearly all of his promotional artworks for ''Desperados III'' portray him squinting so harshly his actual eyes nearly disappear underneath the wrinkles.
* ColdSniper: His main motivation is money and he is generally more snarky and aloof when compared to the other playable characters. By the “Money for the Vultures” DLC, however, he’s defrosted into a FriendlySniper — at least when around his friends.



* DangerousDeserter: He’s a Civil War deserter who started to indulge in killing for hire shortly afterward.

to:

* CrisisCatchAndCarry: The Baton Rouge mission of ''III'' has him drugged and knocked out cold for its entirety, forcing others to not-so-gracefully carry him to the level exit.
* DangerousDeserter: He’s a Civil War deserter who started to indulge in killing for hire shortly afterward.



* DependingOnTheArtist: His Buntline and its custom stock have changed wildly between the games. In ''[=WDoA=]'', the telescopic sight took around two-thirds of the barrel’s length; in ''Cooper’s Revenge'' and ''Helldorado'', the scope became bulkier and as long as the barrel; ''III'' downgraded the stock into an honest-to-god SniperPistol -- and the now pint-sized sight got perma-affixed to the barrel.
* DissonantLaughter: He doesn’t laugh much, if at all, but he cannot help but let out a sinister chuckle when he’s about to execute an unconscious opponent.
* DramaticIrony:

to:

* DependingOnTheArtist: His Buntline and its custom stock have changed wildly between the games. In ''[=WDoA=]'', the telescopic sight took around two-thirds of the barrel’s length; in ''Cooper’s Revenge'' and ''Helldorado'', the scope became bulkier and as long as the barrel; ''III'' downgraded the stock into an honest-to-god SniperPistol -- and the now pint-sized sight got perma-affixed permanently attached to the barrel.
barrel. ''III'' likewise deleted the ‘stock’ part of his gun.
* DissonantLaughter: He doesn’t laugh much, if at all, but he cannot help but let out a sinister chuckle when he’s about to execute an unconscious opponent.
opponent.
* DramaticIrony: DramaticIrony:



* DrJerk: For sure, his reputation truly precedes him.

to:

* DrJerk: For sure, Zigzagged. [=McCoy’s=] actual bedside manner is close to being impeccable and he’ll offer assistance without any snark or vitriol, but in the eyes of the public, his reputation truly precedes him. infamy seems to precede him.



* ExposedToTheElements: Inverted. Despite all the games being set in the Deep South i.e. the states where temperatures, especially in the desert areas, can reach over 100°F, Doc won’t ever be seen without his black hat, gloves, and overcoat. Sam calls this out in ''Wanted Dead or Alive'' and [=McCoy=] justifies this (he wears all that so he could put up a “double” and claims this trick had saved his life more than once) but no one ever questions his fashion choices in ''Desperados III''.

to:

* ExposedToTheElements: Inverted. Despite all the games being set in the Deep South i.e. the states where temperatures, especially in the desert areas, can reach over 100°F, Doc won’t ever be seen without his black hat, gloves, and overcoat. Sam calls this out in ''Wanted Dead or Alive'' and [=McCoy=] justifies this (he wears all that so he could put up a “double” and claims this trick had saved his life more than once) but no one ever questions his fashion choices in ''Desperados III''.



* FiringOneHanded: Played straight in ''III'', ''Cooper’s Revenge'', and ''Helldorado'' and downplayed in ''[=WDoA=]''.
** In ''III'', his bracing-to-shoot animation has him kneel and lay the barrel of his Buntline on the forearm of his other arm, without anything supporting that forearm at all. One piece of concept art depicts him firing with his arm fully extended. ''III'' justifies this by correspondingly including a tremendous recoil that sends his firing arm in an arc.
** ''[=WDoA=]'' -- as well as ''Cooper’s Revenge'' and ''Helldorado'' -- downplays this by making the scoped high-precision fire use both his hands.
* FiveSecondForeshadowing: Spends the entire [[spoiler:[=DeVitt=] goldmine mission]] being even more sullen, bitter, and bloodthirsty than usual and literally {{Neck Snap}}s a mook (instead of sedating them like he always does) seconds after breaking out of there.

to:

* FiringOneHanded: Played straight in ''III'', ''Cooper’s Revenge'', and ''Helldorado'' and downplayed in ''[=WDoA=]''.FightingTheLancer: While not an all-out fight, [=McCoy=] makes it transparently clear that [[spoiler:he’s leaving the party because of Cooper’s frivolous decisions that’d led to everyone’s capture]].
* FiringOneHanded: Played straight in ''III'', ''Cooper’s Revenge'', and ''Helldorado'' and subverted in ''[=WDoA=]''.
** In ''III'', his bracing-to-shoot animation has him kneel and lay the barrel of his Buntline on the forearm of his other arm, without anything supporting that forearm at all. One piece of concept art depicts him firing with his arm fully extended. ''III'' justifies this by correspondingly including a tremendous recoil that sends his firing arm in an arc.
arc.
** ''[=WDoA=]'' -- as well as ''Cooper’s Revenge'' and ''Helldorado'' -- downplays subverts this by making the both his standard and scoped high-precision fire use both his hands.
* FiveSecondForeshadowing: Spends the entire [[spoiler:[=DeVitt=] goldmine mission]] being even more sullen, bitter, and bloodthirsty than usual and literally {{Neck Snap}}s {{Pressure Point}}s a mook (instead of sedating them like he always does) seconds after breaking out of there.



* FrontierDoctor: Served as one prior to becoming a professional hitman. In the games, he fulfills this role by always having bandages on him to treat his injured companions.

to:

* FrontierDoctor: Served as one prior to becoming a professional hitman. In the games, he fulfills this role by always having bandages first aid kits on him to treat his injured companions.



* GoshDangItToHeck: The [[https://youtu.be/XFYdiSrweIc interview with the producer of the first game]] reveals that this happened to Doc when the game was translated from German to English. The publisher felt that the incessant f-bombs courtesy of [=McCoy=] would raise the game’s rating from the PG-13 they were aiming for and requested the devs to tone the swearing down. As a result, [=McCoy=] uses much milder swearwords in the English localization, and this “swearing-less” interpretation of him was used as a template for his appearance in ''III''.

to:

* GeniusSweetTooth: He’s a pastry chef who specializes in cupcakes and is the most academically inclined of the group.
* GoshDangItToHeck: The [[https://youtu.be/XFYdiSrweIc interview with the producer of the first game]] reveals that this happened to Doc when the game was translated from German to English. The publisher felt that the incessant f-bombs courtesy of [=McCoy=] would raise the game’s rating from the PG-13 they were aiming for and requested the devs to tone the swearing down. As a result, [=McCoy=] uses much milder swearwords in the English localization, and this “swearing-less” swearing-less interpretation of him was used as a template for his appearance in ''III''.



* GunsDoNotWorkThatWay: His Buntline in ''Wanted Dead or Alive'', and, more precisely, his elongated precision bullets. Said bullets resemble full-on carbine/rifle rounds which he then somehow crams into a cylinder that ordinarily chambers hollow-point .45 caliber cartridges. Although, taking into account Buntline’s easily modifiable design -- it was its main selling point -- it is likely Doc [[AceCustom traded the factory-issued cylinder in for something that could chamber both .45 caliber cartridges and rifle cartridges]]. ''III'' averts this by making him use one type of ammo.

to:

* GunsDoNotWorkThatWay: His Buntline in ''Wanted Dead or Alive'', and, more precisely, his elongated precision bullets. Said bullets resemble full-on carbine/rifle rounds which he then somehow crams into a cylinder that ordinarily chambers hollow-point .45 caliber cartridges. Although, taking into account Buntline’s easily modifiable design -- it was its main selling point -- it is likely Doc [[AceCustom traded the factory-issued cylinder in for something that could chamber both .45 caliber cartridges and rifle cartridges]]. ''III'' averts this by making him use one type of ammo.(custom) ammo for everything.
* {{Hammerspace}}: In ''[=WDoA=]'', he is seen having something on his person full of lighter-than-air gas that allows him to inflate balloons as well as a life-sized dummy onto which he mounts his OutfitDecoy.



* HandicappedBadass: In that he’s a one-eyed sniper. He lampshades this trope in the manual to ''[=WDoA=]''. Subverted in ''III''.



* ImprobableAge: He’s 39 in ''Desperados III'', but has already obtained a medical license, got drafted into the Civil War against his will, deserted, became an extremely deadly assassin in addition to mastering one of the most unwieldy revolvers in history, learning how to pick locks, inventing his own (alchemical) knockout gas, traps, and bullets, and becoming a pastry chef.

to:

* ImprobableAge: He’s 39 in ''Desperados III'', but has already obtained a medical license, got drafted into the Civil War against his will, deserted, became an extremely deadly assassin in addition to mastering one of the most unwieldy revolvers in history, learning how to pick locks, inventing his own (alchemical) knockout gas, traps, gas and bullets, and becoming a pastry chef.



* IronicNickname: Isabelle almost exclusively calls this sourpuss of an assassin “Sunshine.” He, oddly, doesn’t seem to mind it much.
* InSeriesNickname: Doc. ''Desperados III'' reveals that it was Hector who first came up with it, and the rest of the crew went along.
* InstantDeathBullet: His high-precision rounds in ''Wanted Dead or Alive'' are this i.e. one bullet will vaporize anyone and anything. Yes, that includes the FinalBoss who can be (via SequenceBreaking) [[https://youtu.be/XKhL1aYnLT8 sniped for ludicrous 10000 damage]][[labelnote:*]]an average mook has 50 – 150 hit points, and El Diablo himself, if fought properly, has only 666 hit points[[/labelnote]].

to:

* IronicNickname: Isabelle almost exclusively calls this sourpuss InformedDeformity: The games do not elaborate on how [=McCoy=] had lost his eye, but promotional material for ''Cooper’s Revenge'' stated that, whatever that was, had left a hideous scar on the left side of an assassin “Sunshine.” He, oddly, doesn’t seem his face. In spite of that, the one time we get to mind it much.
peek behind his eyepatch in a gag with Goodman’s widow’s infant son, said disfiguring scar is nowhere to be seen.
* InSeriesNickname: InSeriesNickname:
**
Doc. ''Desperados III'' reveals that it was Hector who first came up with it, and the rest of the crew went along.
along with it.
** Also, Pops, courtesy of Sam.
* InstantDeathBullet: His high-precision rounds in ''Wanted Dead or Alive'' are this i.e. one bullet will is enough to vaporize anyone and anything. Yes, that includes the FinalBoss who can be (via SequenceBreaking) [[https://youtu.be/XKhL1aYnLT8 sniped for ludicrous 10000 damage]][[labelnote:*]]an average mook has 50 – 150 hit points, and El Diablo himself, if fought properly, has only 666 hit points[[/labelnote]].points[[/labelnote]].
* IronicNickname: Isabelle almost exclusively calls this sourpuss of an assassin “Sunshine.” He doesn’t seem to mind it.



* JustOneMan: The main story of ''Cooper’s Revenge'' kicks off with Cooper requesting [=McCoy=] to fetch Sam and Sanchez from Eagle’s Nest. After Doc discovers from a bandit that the fortress has been overrun by a rival gang, he decides to stay and, alone -- much to the bandit’s disbelief -- eliminate all the bandits.



* LonerTurnedFriend: Prior to meeting John and Kate, he worked solo as a high-profile, unscrupulous mercenary. All of his snark aside, it’s obvious that the two (as well as Hector and Isabelle later) had rubbed off on him, to the point of him [[spoiler:choosing his friends over his selfish desires and rescuing them all from certain death]]. In the finale, he even expresses a desire to stay grouped together should Isabelle try to go where he can’t follow.

to:

* LonerTurnedFriend: Intersects with LoonyFriendsImproveYourPersonality. Prior to meeting John and Kate, he worked solo as a high-profile, unscrupulous mercenary. All of his snark aside, it’s obvious that the two (as well as Hector and Isabelle later) had rubbed off on him, to the point of him [[spoiler:choosing his friends over his selfish desires and rescuing them all from certain death]]. In the finale, he even expresses a desire to stay grouped together should Isabelle try to go where he can’t follow.



* MajorInjuryUnderreaction: Exaggerated to the point of it becoming Major Injury ''No Reaction''. Late into ''[=WDoA=]'', Doc is taken hostage. His captors try to hang him (again), but the tree branch snaps before anyone does anything worthwhile. His captors’ response? To beat the living daylights out of him and continue to beat him senseless until Cooper interferes by killing everyone around him. [=McCoy’s=] reaction to the beating of mythic proportions he just endured? '''Nothing.''' Not even a disinterested “ow.”
* AMasterMakesTheirOwnTools: Makes his own bullets and his own KnockoutGas vials. The trap that comes with his bag is also his invention.
* MasterOfUnlocking: Can crack pretty much any type of lock in mere seconds. Only doors that are barred or bolted from the other side will defeat him.

to:

* MajorInjuryUnderreaction: Exaggerated to the point of it becoming Major Injury ''No Reaction''. Late into ''[=WDoA=]'', Doc is taken hostage. His captors try to impromptu hang him (again), but the tree branch snaps before anyone does anything worthwhile. His captors’ response? To beat the living daylights out of him and continue to beat him senseless until Cooper interferes by killing everyone around him. [=McCoy’s=] reaction to the beating of mythic proportions he just endured? '''Nothing.''' Not even a disinterested “ow.”
* AMasterMakesTheirOwnTools: Makes his own bullets and his own KnockoutGas vials. The trap that comes with his bag is also his invention.
vials.
* MasterOfUnlocking: Can crack pretty much any type of lock in mere seconds. Only doors that are barred or bolted from the other side will defeat him.



* MorphWeapon: A non-magical instance in the first game. Outside of the dedicated, resource-restricted sniper mode, his Buntline is only marginally better than Cooper’s standard Single Action Army (the difference in two guns’ effective range is non-existent). But should he attach his custom sniper stock and load the Buntline with special cartridges, it abruptly and vastly increases the gun’s range and accuracy, and allows him to take down human-sized targets from hundreds of yards away.



* NeatFreak: Exaggerated. Simply stepping into ''water'' prompts him to let out a frustrated growl and hunker down to wipe his boot dry. Later on, he likewise expresses an intense distaste when handling an infant citing that should “[the baby] wet itself,” he’ll not hesitate to drop it.



* NoGoodDeedGoesUnpunished: Played for laughs. In the “Once More With Feeling” DLC, [[spoiler:at long last, getting his hands on [=DeVitt’s=] great wealth fills him with so much wholesome joy that he offers to buy everyone involved a round of drinks. This enables Hector and Rosie to vanish into the night along with all the money while the gang slept off their drinks]]. Doc’s morning-after reaction is… [[AtomicFBomb something to behold.]]

to:

* NoGoodDeedGoesUnpunished: Played for laughs.Laughs. In the “Once More With Feeling” DLC, [[spoiler:at long last, getting his hands on [=DeVitt’s=] great wealth fills him with so much wholesome joy that he offers to buy everyone involved a round of drinks. This enables Hector and Rosie to vanish into the night along with all the money while the gang slept off their drinks]]. Doc’s morning-after reaction is… [[AtomicFBomb something to behold.]]



* NoHistoricalFiguresWereHarmed: With [=McCoy’s=] InSeriesNickname and standing as a cold-blooded doctor-slash-killer, he shares more than a passing similarity with the real-life [[http://www.en.wikipedia.org/wiki/Doc_Holliday Doc Holliday]]. The fact Holliday’s best friend, the renowned lawman Wyatt Earp, carries a (personalized) Colt Buntline Special (and Creator/ValKilmer’s terrific portrayal of Holliday) in ''Film/{{Tombstone}}'' only makes the homage all so obvious.

to:

* NoCelebritiesWereHarmed: To the late Creator/LeeVanCleef. He was one already when he debuted, but ''III'' made the resemblance even more blatant by touching up his facial features and adjusting his eye color.
* NoHistoricalFiguresWereHarmed: With [=McCoy’s=] InSeriesNickname and standing as a cold-blooded doctor-slash-killer, he shares more than a passing similarity with the real-life [[http://www.en.wikipedia.org/wiki/Doc_Holliday Doc Holliday]]. The fact Holliday’s best friend, the renowned lawman Wyatt Earp, carries a (personalized) Colt Buntline Special (and Creator/ValKilmer’s terrific portrayal of Holliday) in ''Film/{{Tombstone}}'' only makes the homage all so obvious.



* NotSoAboveItAll: In his own [[StealthPun subtle way]].
--> '''[=McCoy=]:''' ''(moments after killing a mook by putting him through an industrial saw, voice flat and emotionless)'' He never saw that coming.

to:

* NotSoAboveItAll: In All of his own [[StealthPun subtle way]].
attempts at humor are conveyed without a single pause, laugh, or change of inflection.
--> '''[=McCoy=]:''' ''(moments after killing a mook by putting him through an industrial saw, voice flat and emotionless)'' [[StealthPun He never saw that coming.]]
* OminousOperaCape: Wears a flowing, burgundy-red one in ''[=WDoA=]''.



* PimpedOutCape: Wears a flowing, burgundy-red one in ''[=WDoA=]''.

to:

* PimpedOutCape: Wears OutfitDecoy: In the first game, he can mount his coat, hat, and the aforementioned cape onto a flowing, burgundy-red dummy. The enemies treat the resulting scarecrow as one of your party members and either open fire or try to approach it to knock it out.
* PerpetualFrowner: All of his in-game portraits
in ''[=WDoA=]''.all of the games feature him putting on a menacing scowl in contrast to the rest of the gang and their easygoing smiles.



** In the manual to ''Wanted Dead or Alive'' it’s stated Doc fought in the Civil War and lost his left eye during the Battle of Gettysburg (1863). ''III'', on the other hand, made him desert the army altogether in 1862, therefore preserving his eye.

to:

** In the manual to ''Wanted Dead or Alive'' Alive'', it’s stated Doc fought in the Civil War and lost his left eye during the Battle of Gettysburg (1863). ''III'', on the other hand, made him desert the army altogether in 1862, after just one year, therefore preserving his eye.



* RiseAndFallGangsterArc: Invoked deliberately in ''III'' where Doc’s depicted in “his glory days” and is his most skilled and most egotistical incarnation. Those days, naturally, fade in the TimeSkip between ''III'' and ''[=WDoA=]'' though the reason behind it is left ambiguous.



* ScienceFoils: To Isabelle. Both are the party’s resident medics, but he’s, what one would call, a conventional doctor who renders conventional aid to the wounded (disinfectant, bandages, surgical intervention), while Isabelle is a voodoo shaman who uses herbs and BloodMagic to help the injured. Unsurprisingly, both are leery of each other methods, but that mutual dislike will not stop them from using their skills on each other should the need arise.
--> '''[=McCoy=]:''' ''(if healed by Isabelle)'' You seem too fond of these [herbs].\\
'''Isabelle:''' ''(if healed by [=McCoy=])'' Thanks… I guess.



* SnarkToSnarkCombat: With Isabelle whose tongue is sometimes even sharper than his.
* SniperPistol: Justified. His Buntline Special is a long-barreled Single Action Army that functions as a SniperRifle.

to:

* SnarkToSnarkCombat: SnarkToSnarkCombat:
**
With Isabelle whose tongue is sometimes even sharper than his.
sharp enough to put him in his place.
** With Sam in the first game, especially during Doc’s tutorial mission which culminates in Sam being bit by an alligator and [=McCoy=] having a laugh at his expense.
* SniperPistol: Justified.A literal example of the trope. His Buntline Special is a long-barreled Single Action Army that functions as a SniperRifle.



* StabTheScorpion: How he and Cooper first meet. Cooper eliminates the two bandits holding [=McCoy=] at gunpoint, to which [=McCoy=] responds by aiming his Buntline at Cooper. John has a fleeting “are you serious?” reaction and [=McCoy=] pulls the trigger, killing the third bandit who was about to jump John from behind.

to:

* StabTheScorpion: How he and Cooper first meet. Cooper eliminates the two bandits holding [=McCoy=] at gunpoint, to which [=McCoy=] responds by aiming his Buntline at Cooper. John has a fleeting “are you serious?” incredulous reaction and [=McCoy=] pulls the trigger, killing the third bandit who was about to jump John from behind.



'''[=McCoy=]:''' ''(instantly bristles, menacingly)'' What's that supposed to mean?\\

to:

'''[=McCoy=]:''' ''(instantly bristles, ''(bristles instantly, menacingly)'' What's that supposed to mean?\\



* SupportingLeader: He is Cooper’s right-hand man, and will take command of the gang when Cooper is otherwise indisposed e.g. jailed or about to be executed.

to:

* SupportingLeader: He is Cooper’s right-hand man, man and will take command of the gang when Cooper is otherwise indisposed e.g. jailed or about to be executed.



* TheyCallMeMisterTibbs: Is very quick to correct anyone who tries to address him as “Mr. [=McCoy=]” instead of “Dr. [=McCoy=].”

to:

* TheyCallMeMisterTibbs: Is very quick to correct anyone who tries to address him as “Mr. [=McCoy=]” instead of “Dr. [=McCoy=].” Only Kate’s (Irish) uncle, the Baron, and the President of the United States get away with calling him “Mister.”



* TroubleEntendre:
** Parodied. During the EasterEgg picnic scene, [=McCoy=] will (nonchalantly but in his signature sinister tone) notify Cooper that he’s looking for “volunteers to try out [his] newest (cupcake) recipe”. Cooper treats the invitation with skepticism and answers that he’d rather stick to his rations to which [=McCoy=], without skipping a beat, tells him that the aforementioned cupcake is perfectly safe… before eating it right in front of John. John’s reaction is a gloomy hum.
** Played straight with his StopPokingMe quotes where he casually lists off all the poisons he has in his bag.



* WeakButSkilled: Is physically the weakest and second-to-last least mobile of all the playable characters but he makes up for it with a well-rounded ability kit that lets him solo entire missions.



* ZeroApprovalGambit: Implied. He seems to purposefully be maintaining a facade of a total unrepentant jerkwad to appear more sinister and intimidating. But taking into consideration he’s a killer-for-hire, it makes sense for him not to want to show off his HiddenHeartOfGold to his potential employers.



->'''Voiced By:''' Elly Fairman (''I''), Creator/EricaLindbeck (''III'')

to:

->'''Voiced By:''' Elly Fairman (''I''), (''[=WDoA=]''), Creator/EricaLindbeck (''III'')



* BrainBleach: Obtaining and reading the fake letter from the Chez Manu Café during the New Orleans mission will make all three heroes (Kate, Isabelle, and [=McCoy=]) positively dry heave with disgust. Soon after, Kate also suggests burning said letter and washing their eyes with soap.
* CardSharp: By ''Wanted Dead or Alive'', she’s become a ProfessionalGambler who always has an extra Queen of Hearts card on her person. She then cheats at poker by covering the lowest-ranking card on her hand with it.

to:

* BrainBleach: Obtaining and reading the fake letter from the Chez Manu Café during the New Orleans mission will make all three heroes (Kate, Isabelle, and [=McCoy=]) positively dry heave with disgust. Soon after, Kate also suggests burning said letter and washing their eyes with soap.
* CardSharp: By ''Wanted Dead or Alive'', she’s become a ProfessionalGambler who always has an extra Queen of Hearts card on her person. She then cheats at poker by covering the lowest-ranking card on her hand with it.



!!Gang members introduced in ''Desperados III''

to:

!!Gang members introduced in ''Desperados III''
''III''



* BrickJoke:
** Defied with the Deadwood joke. During their Flagstone escapade, Hector will playfully state that the town’s whorehouse “reminds him of the one in Deadwood” to which Cooper humors him. Later, during the second New Orleans mission, Hector tries to crack the same joke in regards to the Red Lantern brothel, but this time around, Cooper shuts him down before Hector can get to the punchline.
** Played for Drama in the DLC. Should [=McCoy=] snipe someone during the first mission, Kate will laugh and say that Hector now owes her half of his cut – they’d bet on whether Doc would hit his shot. Come the [=DLC's=] epilogue, and [[spoiler:Hector has made off with the entirety of [=DeVitt=] hoard.]]
* BrutishCharacterBrutishWeapon: He’s a barbarian-esque character who fights with a simple yet deadly woodcutter’s axe.



* CompanionCube: He talks to Bianca as if she were a living, breathing person. The rest of the team rightfully thinks he’s a bit cuckoo.



* ForgottenFirstMeeting: Played for laughs. The Baton Rouge episode opens with Hector waking up from a night of heavy binging next to the sheriff’s wife, Rosie, and forgetting how they’d met. Rosie, on the other hand, remembers everything as [[spoiler:she’s the one who spiked the team’s drinks the other night.]]

to:

* ForgottenFirstMeeting: Played for laughs.Laughs. The Baton Rouge episode opens with Hector waking up from a night of heavy binging next to the sheriff’s wife, Rosie, and forgetting how they’d met. Rosie, on the other hand, remembers everything as [[spoiler:she’s the one who spiked the team’s drinks the other night.]]



* HonoraryTrueCompanion: [[spoiler:Ultimately, he is this after it's revealed he and Rosie had manipulated the rest of the gang so they alone would get their hands on [=DeVitt’s=] money]].



* SickeninglySweethearts: His lovey-dovey romance with Rosie is enough to fill the rest of the gang with more than a little revulsion.



* AllWitchesHaveCats: She’s a voodoo witch with a pet cat.
* AmbiguouslyBi: In addition to the BelligerentSexualTension entry just below, she low-key flirts with Kate, knows the inside of one of the “fanciest whorehouse” in New Orleans, and is not embarrassed to point out the “curves” and the “colors” of a raunchy illustration you can potentially acquire during the first New Orleans mission.
* ApronMatron: She’s petite, middle-aged, maintains constant discipline, and even when troubled, shows wisdom.



* AmbiguouslyBi: In addition to the BelligerentSexualTension entry just below, she low-key flirts with Kate, knows the inside of the “fanciest whorehouse” in New Orleans, and is not embarrassed to point out the “curves” and the “colors” of a raunchy illustration you can potentially acquire during the first New Orleans mission.
* ApronMatron: She’s petite, middle-aged, maintains constant discipline, and even when troubled, shows wisdom.



* ThatOldTimePrescription: Her HealingHerb of choice is jimsonweed, a plant known for its delirium-inducing and hallucinogenic properties. She does make an explicit remark that somehow ‘prepares’ fresh leaves.
* TokenWizard: She’s the only party member in all the games who freely uses magic.



* VoodooDoll: Subverted. She carries a straw one with her at all times, but all of her abilities require blood.

to:

* VoodooDoll: Subverted. She carries a straw one with her at all times, but all of her abilities require her own blood.



!!Gang members introduced in ''Desperados: Wanted Dead or Alive''

to:

!!Gang members introduced in ''Desperados: Wanted ''Wanted Dead or Alive''
Alive'' and ''Cooper’s Revenge''



->'''Voiced By:''' Dean Hill (''I'')

Cooper’s trusted friend, one of the best demolitionists in the western United States, and generally a man who enjoys the company of a fair lady.

to:

->'''Voiced By:''' Dean Hill (''I'')

(''[=WDoA=]'')

Cooper’s trusted friend, one of the best demolitionists in the western United States, and generally a man who enjoys the company of a fair lady.



* DemolitionsExpert : He handles most of the explosives, such as TNT and nitroglycerine.
* NoodleIncident: Some Santa Fe bank job he went on with Cooper – implied to be the job referenced by Kate in ''Desperados III'' – sometime in the past during which half of the town was “blown to hell and back.”

to:

* DemolitionsExpert : TheCaretaker: After Mia’s father is executed by Marshal Jackson’s men, Sam comforts the newly orphaned girl and convinces the rest of the team to take her in.
* DemolitionsExpert:
He handles most of the explosives, such as TNT and nitroglycerine.nitroglycerine.
* NoodleIncident: A Santa Fe bank job he went on with Cooper – heavily implied to be the job that Kate references in the DLC to ''Desperados III'' – during which half of the town was “blown to hell and back.” We never learn what really happened.
* PerpetualSmiler: Sam positively brims with joy and with a desire to live and thrive – in contrast to the ever-surly [=McCoy=] in whom Sam’s joie de vivre induces vomiting.

* NoodleIncident: Some Santa Fe bank job he went on with Cooper – implied to be the job referenced by Kate in ''Desperados III'' – sometime in the past during which half of the town was “blown to hell and back.”



->'''Voiced By:''' John Guerrasario (''I'')

A gang leader known for his monstrous strength, he crosses paths with Cooper first as his bounty target, but later becomes one of his most steadfast allies.

to:

->'''Voiced By:''' John Guerrasario (''I'')

(''[=WDoA=]'')

A gang leader known for his monstrous strength, he crosses paths with Cooper first as his bounty target, but later becomes one of his most steadfast allies.



[[folder:Hawkeye]]
!!Hawkeye

A wounded Native American archer who is patched up by the gang at Fort Wingate. In gratitude, he chooses to aid them in exposing the cloak-and-dagger conspiracy surrounding Angelface.
----
* DominoMask: His face is painted to resemble one.
* InnocentlyInsensitive: Late-''Cooper’s Revenge'', forgets the fact [=McCoy’s=] missing an eye when asking what Doc can see which prompts an exasperated grunt from him.
* ThirdPersonPerson: Refers to himself almost exclusively as “Hawkeye.”
* TontoTalk: Speaks understandable English but has a propensity to skip over prepositions. Adding to that, he never addresses other gang members by their names instead preferring to use epithets (i.e. “white medicine man” for [=McCoy=]).
[[/folder]]



* BathroomBreakout: [[spoiler:How he outwits the gang in the end -- he asks for a chance to relieve himself, dividing the oblivious group and allowing him to take on Hector. He would’ve succeeded in shooting at least someone too if it was not for the returning [=McCoy=] incapacitating him from afar]].

to:

* ZeroPercentApprovalRating: Despite his more or less spotless public image, his ControlFreak tendencies make him loathed in the eyes of even his underlings as evidenced by their under-the-breath mutterings if he tries to speak with them.
* BathroomBreakout: [[spoiler:How he outwits the gang in the end -- end: while bound, he asks for a chance to relieve himself, dividing forcing Cooper to accommodate his request and unknowingly divide the oblivious group and allowing him group. This then allows [=DeVitt=] to take get the drop on Hector. He would’ve succeeded in shooting at least someone too if it was not for the returning [=McCoy=] incapacitating him from afar]].



** For some undisclosed reason, Vincent refused [=McCoy=] payment for services rendered which, more or less, jumpstarts the plot.

to:

** For some undisclosed reason, Vincent refused [=McCoy=] payment for services rendered in the first mission of the game which, more or less, jumpstarts the plot.



* MalevolentMugshot: Has two massive statues of himself within his manor grounds. Hector can topple one and potentially kill one or two mooks with it and the second one has a hidden switch ''somewhere'' on it that reveals a hidden safe with all his vast riches.
* NearVillainVictory: [[spoiler:Cooper very nearly causes one when he decides to face Frank alone]].
* NotSoHarmlessVillain: He may be scrawny and wimpy-looking, but as some of his underlings comment, he's got quite an evil eye, and will readily bully almost anyone into submission. [[spoiler:The heroes learn this far too late]].
* PragmaticVillainy: [[spoiler:After he captures Cooper and his friends, instead of taking retribution against them for their meddling, he hauls them to be worked to death in his gold mine as he, in his own words, doesn’t want “good material to go to waste”. While not glamorous, this does allow the heroes to escape after a while]].



* SouthernGentleman: He wears magenta-red instead of the white more typically associated with this trope but he still qualifies as a gallant and distinguished gentleman with a railroad empire and an opulent mansion in New Mexico.



* InstantlyProvenWrong: In the aftermath of his rescue, Wayne goes on to say that he “owes [the gang] a great deal” and hopes to “repay the favor someday.” Cue [=McCoy=] cashing in all of his goody-two-shoes points and Isabelle letting out a long-suffering sigh.

to:

* GuestStarPartyMember: He joins your party in the bayou mission, taking Kate’s slot, which makes escorting him to the level exit much easier.
* InstantlyProvenWrong: In the aftermath of his rescue, Wayne goes on to say that he “owes [the gang] a great deal” and hopes to “repay the favor someday.” Cue [=McCoy=] cashing in all of his goody-two-shoes points and Isabelle letting out a long-suffering sigh.



* PositiveFriendInfluence: When asked why she would go to such great lengths to save Wayne, Isabelle explains that there was a time that she'd do anything for money, and Wayne was the one who helped Isabelle out of that situation. Gameplay-wise, his instructions in the 15th mission prevent the heroes from killing innocent civilians.

to:

* PositiveFriendInfluence: When asked why she would go to such great lengths to save Wayne, Isabelle explains that there was a time that she'd do anything for money, and Wayne was the one who helped Isabelle out of that situation. Gameplay-wise, his instructions in the 15th Casa [=DeVitt=] mission prevent the heroes from killing innocent civilians.
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Added DiffLines:

!!Tropes applying to all gang members

[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/iii_team.png]]
[[caption-width-right:500:The gang as it appears in ''Desperados III'']]

Added: 2702

Changed: 389

Removed: 94

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* MyNameIsInigoMontoya: The fourteen-year-old John barks this trope, complete with a PrepareToDie boast, into Frank’s face just as he is about [[spoiler:to execute John’s father]]. Frank is most amused.



* GoshDangItToHeck: The [[https://youtu.be/XFYdiSrweIc interview with the producer of the first game]] reveals that this happened to Doc when the game was translated from German to English. The publisher felt that the incessant f-bombs courtesy of [=McCoy=] would raise the game’s rating from the PG-13 they were aiming for and requested the devs to tone the swearing down. As a result, [=McCoy=] uses much milder swearwords in the English localization, and this “swearing-less” interpretation of him was used as a template for his appearance in ''III''.



* NoHistoricalFiguresWereHarmed: With [=McCoy’s=] InSeriesNickname and standing as a cold-blooded doctor-slash-killer, he shares more than a passing similarity with the real-life [[http://www.en.wikipedia.org/wiki/Doc_Holliday Doc Holliday]]. The fact Holliday’s best friend, the renowned lawman Wyatt Earp, carries a (personalized) Colt Buntline Special (and Creator/ValKilmer’s terrific portrayal of Holliday) in ''Film/{{Tombstone}}'' only makes the homage all so obvious.



* TallDarkAndSnarky: [=McCoy’s=] black-haired, astonishingly lanky (according to the developers, he’s somewhere around 6’3” – 6’7” tall), and, given half a chance, will snark all day long.



* ClandestineChemist: Back in the New Orleans, before her and the gang’s paths crossed, Isabelle was a vendor of all sorts of herbs, potions, and drugs. One of her clients was [[spoiler:Rosie Adams.]]

to:

* ClandestineChemist: Back in the New Orleans, before her and the gang’s paths crossed, Isabelle was a vendor of all sorts of herbs, potions, and drugs. One of her clients was [[spoiler:Rosie Adams.]]]]
* CutscenePowerToTheMax: [[spoiler:In Doc’s absence, heals the gunshot wound in Cooper’s leg by invoking some complex BloodMagic spell. This ability is not available to her in regular gameplay, and she collapses from exhaustion right after wiping away Cooper’s injury]].



* GenreShift: Until she appears, the setting seems firmly grounded; she suddenly introduces actual magical abilities which nobody else uses.

to:

--> '''Isabelle:''' ''(slyly)'' I just wanna see the look on [=McCoy’s=] face.
* GenreShift: Until she appears, the setting seems firmly grounded; she suddenly introduces actual magical abilities which nobody else uses.uses barring, perhaps, Doc’s KnockoutGas.



* LoopholeAbuse: Tries to invoke one on [=McCoy=] by saying he still owes her since they haven’t found Wayne yet; they only found out where he’s being held. It doesn’t work, and she has to cough up the money to ensure he comes along on the actual rescue mission.



* PlatonicLifePartners: With Wayne, the Marshal of New Orleans.
* PrimalStance: Her default idle/walking animation has her bend and slouch. Subverted whenever she enters a Public Zone -- there, she walks and runs with her spine straight as a new pencil.



* PrimalStance: Her default idle/walking animation has her bend and slouch. Subverted whenever she enters a Public Zone -- there, she walks and runs with her spine straight as a new pencil.
* RaginCajun: She’s a hard-as-nails voodoo witch from New Orleans, so she obviously qualifies.

to:

* PrimalStance: Her default idle/walking animation has her bend and slouch. Subverted whenever she enters a Public Zone -- there, she walks and runs with her spine straight as a new pencil.
* RaginCajun: She’s a hard-as-nails voodoo witch from New Orleans, so she obviously qualifies.


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* VoodooDoll: Subverted. She carries a straw one with her at all times, but all of her abilities require blood.


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* NoodleIncident: Some Santa Fe bank job he went on with Cooper – implied to be the job referenced by Kate in ''Desperados III'' – sometime in the past during which half of the town was “blown to hell and back.”
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* ComicBookFantasyCasting: His artwork in ''Desperados III'' bears more than a passing resemblance to Creator/LeeVanCleef.
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* DemolitonsExpert: He handles most of the explosives, such as TNT and nitroglycerine.

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* DemolitonsExpert: DemolitionsExpert : He handles most of the explosives, such as TNT and nitroglycerine.
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->'''Voiced By:''' Doug Gochman

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->'''Voiced By:''' John Chancer (''I''), Doug Gochman
Gochman (''III'')



->'''Voiced By:''' Creator/ToddHaberkorn (''III'')

to:

->'''Voiced By:''' Garrick Hagon (''I''), Creator/ToddHaberkorn (''III'')



->'''Voiced By:''' Creator/EricaLindbeck (''III'')

to:

->'''Voiced By:''' Elly Fairman (''I''), Creator/EricaLindbeck (''III'')




to:

->'''Voiced By:''' Dean Hill (''I'')




to:

->'''Voiced By:''' John Guerrasario (''I'')

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->'''Voiced By:''' Creator/ToddHaberkorn

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->'''Voiced By:''' Creator/ToddHaberkorn
Creator/ToddHaberkorn (''III'')



->'''Voiced By:''' Creator/EricaLindbeck

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->'''Voiced By:''' Creator/EricaLindbeck
Creator/EricaLindbeck (''III'')




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* DemolitonsExpert: He handles most of the explosives, such as TNT and nitroglycerine.


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[[folder:Pablo Sanchez]]
!!Pablo Sanchez

A gang leader known for his monstrous strength, he crosses paths with Cooper first as his bounty target, but later becomes one of his most steadfast allies.
----
* HeelFaceTurn: In the first half of ''Wanted Dead or Alive'' he's the primary antagonist, but after being double-crossed by El Diablo he joins the heroes.
[[/folder]]
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* PublicDomainCharacter: Given his “name”, the grisly nature of his tasks, his apparent supernatural abilities, and how much he knows about the protagonists, it is strongly implied he’s [[UsefulNotes/Voudoun Baron Samedi]] himself, the Voudoun god of death.

to:

* PublicDomainCharacter: Given his “name”, the grisly nature of his tasks, his apparent supernatural abilities, and how much he knows about the protagonists, it is strongly implied he’s [[UsefulNotes/Voudoun [[UsefulNotes/{{Voudoun}} Baron Samedi]] himself, the Voudoun god of death.

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[[folder:Frank]]
!!Frank
-->'''Voiced By:''' Creator/DanielRiordan

An infamous outlaw who’s the head of a powerful gang. Currently, he's working as the top enforcer of the corrupt [=DeVitt=] Company.

to:

[[folder:Frank]]
!!Frank
[[folder:Vincent Montgomery [=DeVitt=]]]
!!Vincent Montgomery [=DeVitt=]
-->'''Voiced By:''' Creator/DanielRiordan

An infamous outlaw who’s the head
Creator/JoeZieja

The owner
of a powerful gang. Currently, he's working as the top enforcer of the railroad company. This corrupt [=DeVitt=] Company.businessman is responsible for some of the most heinous crimes in the game.



* BadBoss: His men fear him as he's perfectly willing to maim and even kill those who tick him off.
* TheDragon: He's Vincent [=DeVitt’s=] top enforcer.
* DragonTheirFeet: He quits [=DeVitt=]'s employ just before the main characters enact their plan to stop the corrupt businessman. Therefore, after [=DeVitt=] has been taken into custody, the final mission involves tracking and taking Frank down.
* RetiredGunfighter: What he fancies himself as, but he’s still absurdly quick on the draw.
* ScrewThisImOuttaHere: Has enough of [=DeVitt=] in the penultimate mission and leaves him just before Cooper infiltrates Casa [=DeVitt=].

to:

* BadBoss: His men fear BathroomBreakout: [[spoiler:How he outwits the gang in the end -- he asks for a chance to relieve himself, dividing the oblivious group and allowing him as he's perfectly willing to maim and even kill those who tick take on Hector. He would’ve succeeded in shooting at least someone too if it was not for the returning [=McCoy=] incapacitating him off.
from afar]].
* TheDragon: He's Vincent [=DeVitt’s=] top enforcer.
* DragonTheirFeet: He quits
BigBad: While Cooper's main beef is with Frank, [=DeVitt=]'s employ just before the main characters enact their plan to stop the corrupt businessman. Therefore, after top enforcer, Vincent [=DeVitt=] has been taken into custody, and his cronies are still responsible for most of the final mission involves tracking and taking Frank down.
gang’s troubles.
* RetiredGunfighter: What he fancies BondVillainStupidity:
** For some undisclosed reason, Vincent refused [=McCoy=] payment for services rendered which, more or less, jumpstarts the plot.
** [[spoiler:Dedicates
himself as, but he’s still absurdly quick on to gloating into the draw.
* ScrewThisImOuttaHere: Has enough
protagonists’ faces while holding them at gunpoint which leads to [=McCoy=] taking a shot at him]]. Justified in that he had no way of [=DeVitt=] in knowing [[spoiler:[=McCoy=] was even there]].
* CorruptCorporateExecutive: He uses political connections to boot people out of their homes, take control of
the penultimate mission O'Hara ranch, and, thanks to LoopholeAbuse, make use of slave labor.
* EqualOpportunityEvil: He employs women
and leaves him just before Cooper infiltrates Casa [=DeVitt=].people of color as HiredGuns in nearly equal numbers to men and white people.
* RailroadBaron: His railroad company is so powerful he's able to get houses in Flagstone demolished to run tracks through the town.



[[folder:Vincent [=DeVitt=]]]
!!Vincent [=DeVitt=]
-->'''Voiced By:''' Creator/JoeZieja

The owner of a powerful railroad company. This corrupt businessman is responsible for some of the most heinous crimes in the game.

to:

[[folder:Vincent [=DeVitt=]]]
!!Vincent [=DeVitt=]
[[folder:Frank]]
!!Frank
-->'''Voiced By:''' Creator/JoeZieja

The owner
Creator/DanielRiordan

An infamous outlaw who’s the head
of a powerful railroad company. This gang. Currently, he's working as the top enforcer of the corrupt businessman is responsible for some of the most heinous crimes in the game.[=DeVitt=] Company.



* BathroomBreakout: [[spoiler:How he outwits the gang in the end -- he asks for a chance to relieve himself, dividing the group and allowing him to disarm Hector. He would’ve succeeded in shooting at least someone too if it was not for the returning [=McCoy=]]].
* BigBad: While Cooper's main beef is with Frank, [=DeVitt=]'s top enforcer, Vincent [=DeVitt=] and his cronies are still responsible for most of the plot.
* CorruptCorporateExecutive: He uses political connections to boot people out of their homes, take control of the O'Hara ranch, and, thanks to LoopholeAbuse, make use of slave labor.
* EqualOpportunityEvil: He employs women and people of color as HiredGuns in nearly equal numbers to men and white people.
* RailroadBaron: His railroad company is so powerful he's able to get houses in Flagstone demolished to run tracks through the town.

to:

* BathroomBreakout: [[spoiler:How he outwits the gang in the end -- he asks for a chance BadBoss: His men fear him as he's perfectly willing to relieve himself, dividing the group maim and allowing even kill those who tick him to disarm Hector. off.
* TheDragon: He's Vincent [=DeVitt’s=] top enforcer.
* DragonTheirFeet:
He would’ve succeeded in shooting at least someone too if it was not for the returning [=McCoy=]]].
* BigBad: While Cooper's main beef is with Frank,
quits [=DeVitt=]'s top enforcer, Vincent employ just before the main characters enact their plan to stop the corrupt businessman. Therefore, after [=DeVitt=] has been taken into custody, the final mission involves tracking and his cronies are taking Frank down.
* RetiredGunfighter: What he fancies himself as, but he’s
still responsible for most of absurdly quick on the plot.
draw.
* CorruptCorporateExecutive: He uses political connections to boot people out ScrewThisImOuttaHere: Has enough of their homes, take control of [=DeVitt=] in the O'Hara ranch, and, thanks to LoopholeAbuse, make use of slave labor.
* EqualOpportunityEvil: He employs women
penultimate mission and people of color as HiredGuns in nearly equal numbers to men and white people.
* RailroadBaron: His railroad company is so powerful he's able to get houses in Flagstone demolished to run tracks through the town.
leaves him just before Cooper infiltrates Casa [=DeVitt=].






* InstantlyProvenWrong: In the aftermath of his rescue, Wayne goes on to say that he “owes [the gang] a great deal” and hopes to “repay the favor someday.” Cue [=McCoy=] cashing in all of his goody-two-shoes points and Isabelle letting out a long-suffering sigh.
* OffscreenMomentOfAwesome: Managed to avoid (re)capture by the [=DeVitt=] goons when [[spoiler:the rest of the gang was taken captive and brought to the gold mines]].
* PlatonicLifePartners: With Isabelle, a reformed mercenary and a voodoo witch.



* USMarshal: Yup.

to:

* USMarshal: Yup.Natch.
[[/folder]]

[[folder:The Baron]]
!!The Baron
-->'''Voiced By:''' Creator/DougCockle

An enigmatic figure that follows our heroes, often offering them a chance to participate in his exclusive challenges for the benefit of his clients’ entertainment.
----

* BrutalBonusLevel: His Challenges can become these as more often than not he will throw in a new rule or two (e.g. he takes away all of your weapons, your ability to carry corpses, or limits you to one corner of the map) to make things more interesting.
* {{Catchphrase}}: “My clients are watching.”
* MysteriousBacker: Supplies the heroes with various inventive gadgets so they can perform the great feats he’s expecting them to.
* OddFriendship: With [=McCoy=] whom he candidly calls “[his] friend” in “Bird Hunting.” On the other hand, it’s not known what Doc thinks about the Baron, but it’s implied the feeling is mutual.
* PublicDomainCharacter: Given his “name”, the grisly nature of his tasks, his apparent supernatural abilities, and how much he knows about the protagonists, it is strongly implied he’s [[UsefulNotes/Voudoun Baron Samedi]] himself, the Voudoun god of death.
* SecondPersonNarration: Every Challenge begins with a briefing that summarizes how, well, ''you'' came to be in his employment… with the exception of two levels (“One Woman Army” and “Bird Hunting”) which address Isabelle and [=McCoy=] respectively, informing the player that the Baron knows them already.
* SharpDressedMan: His looks are described only a handful of times, but all of them establish that he’s a dark-skinned man in a dapper suit.
* SmokyVoice: Courtesy of Doug Cockle. His voice is stated to be smoky in the briefings too.
* TheSpook: No one knows anything about him as he only appears in bonus missions to ''Desperados III''.
* TheVoice: You will only hear him but never face him.

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[-'''Note:''' this page predominantly describes character tropes found in the ''VideoGame/DesperadosIII''. Tropes associated with characters as they appear in ''VideoGame/DesperadosWantedDeadOrAlive'', ''VideoGame/Desperados2CoopersRevenge'' and ''Helldorado'' will be indicated as such.-]

to:

[-'''Note:''' [--'''Note:''' this page predominantly describes character tropes found in the ''VideoGame/DesperadosIII''. Tropes associated with characters as they appear in ''VideoGame/DesperadosWantedDeadOrAlive'', ''VideoGame/Desperados2CoopersRevenge'' and ''Helldorado'' will be indicated as such.--]

[-Only spoilers to ''VideoGame/DesperadosIII'' are marked.
-]



* AudienceSurrogate: He’s the least fleshed-out member of the team as among his most prevalent characteristics are his magnetism, his line of work, his deceased father/brother, and not much else.



* DestructiveSaviour: Downplayed in that he has no qualms about blowing up [=McCoy’s=] MobileKiosk if it means saving him from the gallows. [=McCoy=] himself, all things considered, is pretty okay with it too.

to:

* DestructiveSaviour: DestructiveSavior: Downplayed in that he has no qualms about blowing up [=McCoy’s=] MobileKiosk if it means saving him from the gallows. [=McCoy=] himself, all things considered, is pretty okay with it too.too.
* EasilyForgiven: [[spoiler:After he messes everything up, Hector is the first to forgive him – he had his reasons. Downplayed with the rest of the party who need an explanation and/or time to let bygones be bygones]].



* HatOfAuthority: He’s the leader of the gang and is never seen without his classic cowboy hat.

to:

* HatOfAuthority: He’s the gang's leader of the gang and is never seen without his classic cowboy hat.



* IntergenerationalFriendship: The twenty-nine-year-old Cooper had formed one with Hector – who’s in his late forties.



* MissionBriefing: Almost every mission in ''Wanted Dead or Alive'' opens with Cooper briefing his friends (and subsequently the player) on what they’re supposed to do.



* TragicKeepsake: Implied with his Colt Navy, likely belonging to his father, if his talk with Marshall Wayne is any indication.

to:

* TragicKeepsake: Implied with his Colt Navy, likely belonging to his father, if his talk with Marshall Marshal Wayne is any indication.indication.
* WhyDidItHaveToBeSnakes: Quotes the trope almost verbatim (“Oh, please, no snakes…”) when he finds himself deep in the Louisiana bayous.



* TheAce: Let’s just say, everything he specializes in (sharpshooting, lockpicking, alchemy, first aid)? He’s pretty damn good at all of it and he knows it.
* AceCustom: His personalized 16” Colt Buntline Special has three times the range and is five times as quiet as Cooper’s standard-issue Colt Navy 51/the New Model Army and, in ''Wanted Dead or Alive'', can chamber two types of ammo at the same time.



* AnimalsHateHim: Downplayed in that Isabelle’s cat, Stella, doesn’t like him [[spoiler:and in her own Baron’s Challenge level, refers to him exclusively as “the grumpy man.”]] The feeling is mutual as he, in his own words, doesn’t “need gaff from a cat.”

to:

* AnimalsHateHim: Downplayed in that Isabelle’s cat, Stella, doesn’t like him [[spoiler:and in her own Baron’s Challenge level, refers to him exclusively as “the grumpy man.”]] man”]]. The feeling is mutual as he, in his own words, doesn’t “need gaff from a cat.”



* TheArtifact: Becomes a temporary one for the Flagstone mission. He’s right there in the middle of the map and can be somewhat interacted with, but he won’t join Cooper and Hector in their little escapade.

to:

* ArmedAltruism: Defied. Marshal Wayne, upon his rescue, attempts to invoke this trope by asking [=McCoy=] to lend him his Buntline to which [=McCoy=] replies that that’ll occur only if “he takes a bullet to the head.”
* TheArtifact: Becomes a temporary one for the Flagstone mission. He’s right there in the middle of the map and can be somewhat interacted with, but he won’t join Cooper and Hector in their little escapade.escapade to eliminate the local representatives of the [=DeVitt=] Company.
* AttentionDeficitOohShiny: Literally. He’s got quite a GoldFever and will repeatedly pester his teammates on the matter of the Devil’s Canyon mine containing any gold. Isabelle has to continuously remind him that they’ve got a job to do.
* BadassInDistress: ''Helldorado'' puts him out of action for a chunk of its runtime. Subverted in that the poison which is killing him does little to stop him from aiding his friends. Double subverted when the poison ultimately overwhelms him – but by that time Cooper has the antidote on his person.



* BlaseBoast: Oh, he’s chock full of them.
** In ''III'':
---> '''[=McCoy=]:''' ''(referencing [=DeVitt’s=] safe and a thief who’s trying to break into it)'' I doubt they'll get that thing open anytime soon.\\
'''Kate:''' Can you crack it?\\
'''[=McCoy=]:''' ''(snorts)'' Why do you even ask?
** In ''Helldorado'':
---> '''Cooper:''' ''(holds up his hand in front of Doc’s face)'' [[HowManyFingers How many fingers do you see?]]\\
'''[=McCoy=]:''' ''(with his consciousness coming and going)'' Too many… but I can still hit ‘em.



* BloodKnight: Does not take kindly to threats, and will, with little hesitation -- [[MoralityChain if Cooper isn’t there to cool him off, that is]] -- answer anything he perceives as a slight with lethal force. Heck, one of his selection lines for choosing the chloroform takedown is a disgruntled “killing would be faster.” Justified as he’s a ProfessionalKiller.
* CallBack: In his ''Wanted Dead or Alive'' tutorial mission threatens to give Sam a “shot of something that’ll shut [him] up forever” referencing his poison syringe melee attack from ''III''.

to:

* BloodKnight: Does not take kindly BringingInTheExpert: He’s this to threats, and will, the [=DeVitt=] Company in the first mission of ''III'' -- Vincent [=DeVitt=] grew irritated with little hesitation -- [[MoralityChain if Cooper isn’t there to cool him off, that is]] -- answer anything he perceives as a slight with lethal force. Heck, one series of raids on his selection lines for choosing the chloroform takedown is a disgruntled “killing would be faster.” Justified as he’s a ProfessionalKiller.
trains, so he subcontracted [=McCoy=] to safeguard one. [[ForWantOfANail Too bad Vincent then decided not to pay him…]]
* CallBack: In his ''Wanted Dead or Alive'' tutorial mission threatens to give Sam a “shot of something that’ll shut [him] up forever” for ever” referencing his poison syringe melee attack from ''III''.



* DarkIsNotEvil: Played straight in ''[=WDoA=]'' and downplayed in ''III'' as there his outfit was reworked to incorporate more grey/purple tones into it.

to:

* DangerousDeserter: He’s a Civil War deserter who started to indulge in killing for hire shortly afterward.
* DarkIsNotEvil: Played straight in ''[=WDoA=]'' ''[=WDoA=]'', ''Cooper’s Revenge'' and ''Helldorado'' and downplayed in ''III'' as there his outfit was reworked to incorporate more grey/purple tones into it.



* DissonantLaughter: He doesn’t laugh much, if at all, but he cannot help but let out a sinister chuckle when he’s about execute an unconscious opponent.

to:

* DependingOnTheArtist: His Buntline and its custom stock have changed wildly between the games. In ''[=WDoA=]'', the telescopic sight took around two-thirds of the barrel’s length; in ''Cooper’s Revenge'' and ''Helldorado'', the scope became bulkier and as long as the barrel; ''III'' downgraded the stock into an honest-to-god SniperPistol -- and the now pint-sized sight got perma-affixed to the barrel.
* DissonantLaughter: He doesn’t laugh much, if at all, but he cannot help but let out a sinister chuckle when he’s about to execute an unconscious opponent.



* DrJerk: For sure, his reputation truly precedes him.
--> '''A random mook:''' ''(upon spotting [=McCoy=])'' It's that asshole doctor!



* ExposedToTheElements: Inverted. Despite all the games being set in the Deep South i.e. the states where temperatures, especially in the desert areas, can reach over 100°F, Doc won’t ever be seen without his black hat, gloves, and overcoat. Sam calls this out in ''Wanted Dead or Alive'' and [=McCoy=] justifies this (he wears all that so he could put up a “double” and claims this trick had saved his life more than once) but no one ever questions his fashion choices in ''Desperados III''.

to:

* ExposedToTheElements: Inverted. Despite all the games being set in the Deep South i.e. the states where temperatures, especially in the desert areas, can reach over 100°F, Doc won’t ever be seen without his black hat, gloves, and overcoat. Sam calls this out in ''Wanted Dead or Alive'' and [=McCoy=] justifies this (he wears all that so he could put up a “double” and claims this trick had saved his life more than once) but no one ever questions his fashion choices in ''Desperados III''.



* FantasticallyIndifferent: His reaction to Isabelle using what amounts to unadulterated BloodMagic to take control of an enemy? Hyperfocus on the fact she sliced her palm open in order to do that. Justified in that he’s a doctor.
* FatalFlaw: Unsurprisingly, {{greed}}, or, more specifically, it’s the MoodWhiplash he experiences upon seeing vast amounts of money within his reach. The MoodWhiplash in question consistently involves him letting his guard down and this is something [[spoiler:Rosie and Hector exploit in the finale of “Money for the Vultures” DLC]].



** In ''III'', his bracing-to-shoot animation has him kneel and lay the barrel of his Buntline on the forearm of his other arm, without anything supporting the forearm at all. One piece of concept art -- as well as ''Cooper’s Revenge'' and ''Helldorado'' -- depicts him firing with his arm fully extended. ''III'' justifies this by correspondingly including a tremendous recoil that sends his firing arm in an arc.
** ''[=WDoA=]'' downplays this by making the scoped high-precision fire use both his hands. For conventional non-scoped fire, he uses one hand while supporting the elbow with his other.

to:

** In ''III'', his bracing-to-shoot animation has him kneel and lay the barrel of his Buntline on the forearm of his other arm, without anything supporting the that forearm at all. One piece of concept art -- as well as ''Cooper’s Revenge'' and ''Helldorado'' -- depicts him firing with his arm fully extended. ''III'' justifies this by correspondingly including a tremendous recoil that sends his firing arm in an arc.
** ''[=WDoA=]'' -- as well as ''Cooper’s Revenge'' and ''Helldorado'' -- downplays this by making the scoped high-precision fire use both his hands. For conventional non-scoped fire, he uses one hand while supporting the elbow with his other.hands.



* FriendOrIdolDecision: [[spoiler:When [=DeVitt=] corners the rest of the gang, Doc chooses his friends over walking off with the money he just received from Wayne]].



* GoodPaysBetter: [=DeVitt=] refused to pay him, forcing him to switch sides and join the heroes. In the finale of the game, he also hints at Marshall Wayne having made good on his promise and paying quite a handsome sum. Not that it stops him from sizing up the derelict gold mine that’s in the Devil’s Canyon…

to:

* GoodPaysBetter: [=DeVitt=] refused to pay him, forcing him to switch sides and join the heroes. In the finale of the game, he also hints at Marshall Marshal Wayne having made good on his promise and paying quite a handsome sum. Not that it stops him from sizing up the derelict gold mine that’s in the Devil’s Canyon…



* GunsDoNotWorkThatWay: His Buntline in ''Wanted Dead or Alive'', and, more precisely, his elongated precision bullets. Said bullets resemble full-on carbine/rifle rounds which he then somehow crams into a cylinder that ordinarily chambers hollow-point .45 caliber cartridges. Although, taking into account Buntline’s easily modifiable design -- it was its main selling point -- it is likely Doc [[AceCustom traded the factory-issued cylinder in for something that could chamber both .45 caliber cartridges and rifle cartridges]]. ''III'' averts this by making him use one type of ammo.



* TheHermit: Downplayed. When he’s not up and about being a mercenary/doctor/traveling salesman, he will retreat to a shack deep in the Louisiana bayous.



* HotbloodedSideburns: Downplayed. His sideburns are a thin strip of finely groomed hair going down his jowls and he only seldomly gets really upset.

to:

* HotbloodedSideburns: Downplayed. His sideburns are a thin strip of finely groomed hair going down his jowls and he only seldomly gets really upset. passionate about something. But [[TranquilFury when]] [[RageBreakingPoint he]] [[AtomicFBomb does…]]
* HypocriticalHumor: In the “Late to the Party” DLC.
--> '''[=McCoy=]:''' ''(as someone who lugs around his bag everywhere he goes, to Hector)'' Don't you ever get tired of hauling [Bianca] around?
* ImprobableAge: He’s 39 in ''Desperados III'', but has already obtained a medical license, got drafted into the Civil War against his will, deserted, became an extremely deadly assassin in addition to mastering one of the most unwieldy revolvers in history, learning how to pick locks, inventing his own (alchemical) knockout gas, traps, and bullets, and becoming a pastry chef.



* InSeriesNickname: Doc. ''Desperados III'' reveals that it was Hector who first came up with it, and the rest of the crew went along.
* InstantDeathBullet: His high-precision rounds in ''Wanted Dead or Alive'' are this i.e. one bullet will vaporize anyone and anything. Yes, that includes the FinalBoss who can be (via SequenceBreaking) [[https://youtu.be/XKhL1aYnLT8 sniped for ludicrous 10000 damage]][[labelnote:*]]an average mook has 50 – 150 hit points, and El Diablo himself, if fought properly, has only 666 hit points[[/labelnote]].
* JadeColoredGlasses: Was a starry-eyed and adventurous young man before he came to the United States, but the war broke him after just one year in the trenches.



* MadeOfIron: For one, see MajorInjuryUnderreaction just below. Other than that, there’s also the Baton Rouge mission of ''III'' where [[VideoGameCrueltyPotential the player can fling Doc’s unconscious body to their heart’s content]] and even [[GrievousHarmWithABody use him as a weapon]].



* MaybeMagicMaybeMundane: His KnockoutGas. The games do not explain what kind of chemical it is or how [=McCoy=] condensed it into a liquid, but seeing as Isabelle -- with her ties to voodoo and BloodMagic -- instantly identifies it as swamp gas implies that it is magical. At least, to a degree.
* MindOverMatter: Well, yes, as part of his ''Franchise/StarWars'' EasterEgg in ''Wanted Dead or Alive.''



* MurderIsTheBestSolution: Loathes puzzles and wild goose chases so much that he, in the first New Orleans mission, suggests CuttingTheKnot on the whole by murdering all three potential marks. All of them are still bad people, but Kate is disappointed nonetheless.

to:

* MurderIsTheBestSolution: Loathes puzzles and wild goose chases so much that he, in the first New Orleans mission, suggests CuttingTheKnot on the whole by murdering all three potential marks. All of them are still bad people, but Kate is disappointed he doesn’t want to play the detective nonetheless.



* NoGoodDeedGoesUnpunished: Played for laughs. In the “Once More With Feeling” DLC, [[spoiler:at long last, getting his hands on [=DeVitt’s=] great wealth fills him with so much wholesome joy that he offers to buy everyone involved a round of drinks. This enables Hector and Rosie to vanish into the night along with all the money while the gang slept off their drinks.]] Doc’s morning-after reaction is… [[AtomicFBomb something to behold.]]
* NothingPersonal: One of his melee kill voice lines. Also has a few words of wisdom on the topic; see his quote. [[spoiler:He shares his thoughts with Cooper to boot, foreshadowing Cooper’s true motives.]]
* OnlyInItForTheMoney: [[spoiler:At least for the first half of the game]], [=McCoy=] is only there to get paid. [[spoiler:And even after undergoing CharacterDevelopment]], he’s still very much allured by the would-be sweet chime of profit.

to:

* NoGoodDeedGoesUnpunished: Played for laughs. In the “Once More With Feeling” DLC, [[spoiler:at long last, getting his hands on [=DeVitt’s=] great wealth fills him with so much wholesome joy that he offers to buy everyone involved a round of drinks. This enables Hector and Rosie to vanish into the night along with all the money while the gang slept off their drinks.]] drinks]]. Doc’s morning-after reaction is… [[AtomicFBomb something to behold.]]
* NotEvenBotheringWithTheAccent: Despite hailing from Scotland and coming to the United States only in his mid-twenties, [=McCoy=] speaks with a Midland U.S. accent in all four games. Though his military background -- breaking recruits of their accents as a safety measure was common back then -- might explain that.
* NothingPersonal: One of his melee kill voice lines. Also has a few words of wisdom on the topic; see his quote. [[spoiler:He shares his thoughts with Cooper to boot, foreshadowing Cooper’s true motives.]]
motives]].
* NotSoAboveItAll: In his own [[StealthPun subtle way]].
--> '''[=McCoy=]:''' ''(moments after killing a mook by putting him through an industrial saw, voice flat and emotionless)'' He never saw that coming.
* OnlyInItForTheMoney: [[spoiler:At least for the first half of the game]], [=McCoy=] is only there to get paid. [[spoiler:And even after undergoing his CharacterDevelopment]], he’s still very much allured by the would-be sweet chime of profit.profit.
* OOCIsSeriousBusiness: Given his love for money and all sorts of financial arrangements, he ''utterly'' disregards the fact he’s in a [[spoiler:'''''gold''''' mine at the beginning of Chapter 3]], instead opting to plot [[spoiler:their escape]] with implacable determination. Even Isabelle – who’s a reformed former mercenary – remarks that she [[spoiler:“should’ve packed a few [gold] nuggets”]] in her voicelines.



* PsychoForHire: Downplayed. He a ConsummateProfessional who works only when he’s been paid (or when there’s a guarantee of compensation), but he makes the fact he genuinely enjoys murdering people abundantly clear.



* ShellShockedVeteran: Subverted. He muses about the war in his idle voice lines, and the war is explicitly stated to have been his CynicismCatalyst, but, if anything, the war had turned him into a BloodKnight.

to:

* ShellShockedVeteran: Subverted. He muses about the war in his idle voice lines, and the war is explicitly stated to have been his CynicismCatalyst, but, if anything, the war had turned him into a BloodKnight.TriggerHappy PsychoForHire.



* SniperPistol: His customized Buntline Special is a long-barreled Single Action Army that functions as a SniperRifle.

to:

* SniperPistol: Justified. His customized Buntline Special is a long-barreled Single Action Army that functions as a SniperRifle.



* SupportingLeader: He is Cooper’s right-hand man, and will take command of the gang when Cooper is otherwise indisposed e.g. jailed or about to be executed.



* TeamChef: Is implied to share the responsibilities of keeping the team fed with Hector seeing as they sometimes go out to “stock up on their provisions.”



* ThrowingTheDistraction: He can throw his doctor's bag as a distraction. It will also briefly blind anyone who opens it. In ''Wanted Dead or Alive'' it’s more like Placing a Distraction.

to:

* ThrowingTheDistraction: He can throw his doctor's bag as a distraction. It The trap inside will also briefly blind anyone who opens it. In ''Wanted Dead or Alive'' it’s more like Placing a Distraction.Distraction.
* TokenEvilTeammate: The most cynical, cantankerous, and downright creepy member of Cooper’s gang, and a true soldier of fortune, too. That is, at least in the public eye.



* TriggerHappy: Does not take kindly to threats, and will, with little hesitation -- [[MoralityChain if Cooper isn’t there to cool him off, that is]] -- answer anything he perceives as a slight with lethal force. Justified as he’s a ProfessionalKiller.



* TheWatson: While the group as a whole could qualify for this trope in ''Wanted Dead or Alive,'' Doc asks the most questions in all of the mission briefings Cooper exposes.



* AffectionatePickpocket: May very well become one if she first flirts with her target and then filches something from their pockets.



* ArtisticLicenseGunSafety: One of her idle animations in ''III'' have her take out her Derringer and attempt to [[GunTwirling twirl it…]] only to drop it soundly on the ground.
* BareMidriffsAreFeminine: Her default cowgirl outfit in ''Wanted Dead or Alive.''



* BrainBleach: Obtaining and reading the fake letter from the Chez Manu Café during the New Orleans mission will make all three heroes (Kate, Isabelle, and [=McCoy=]) positively dry heave with disgust. Soon after, Kate also suggests burning said letter and washing their eyes with soap.

to:

* BrainBleach: Obtaining and reading the fake letter from the Chez Manu Café during the New Orleans mission will make all three heroes (Kate, Isabelle, and [=McCoy=]) positively dry heave with disgust. Soon after, Kate also suggests burning said letter and washing their eyes with soap.



* GroinAttack: In contrast to everyone else, her melee attack involves booting an enemy in the crotch. This is just as effective on female mooks.
* HeadTurningBeauty: When she uses her Seduce/Entice ability, not one simple guard can resist her.



* GroinAttack: In contrast to everyone else, her melee attack involves booting an enemy in the crotch. This is just as effective on female mooks.

to:

* GroinAttack: In contrast to everyone else, ImmigrantParents: Her Irish parents brought her melee attack involves booting an enemy in to the crotch. This is just as effective on female mooks.States when she was 12.



* HealItWithBooze: He carries a flask of [[GargleBlaster high proof whiskey]] that heals him and him alone. It's too strong for anyone else to drink, something that can be taken advantage of using Isabelle's ''Link''.

to:

* TheFriendlyTexan: He’s from Texas, and is the most amicable member of the team.
* HealItWithBooze: He carries a flask of [[GargleBlaster high proof whiskey]] that heals him and him alone. It's too strong for anyone else to drink, something that can be taken advantage of using Isabelle's ''Link''.''Connect''.
* IntergenerationalFriendship: With the much younger Cooper [[spoiler:whose life he spared fifteen years ago]].
* LOL69: Doesn’t fight back an immature chuckle when he kills his sixty-ninth enemy during the O’Hara ranch mission.



* NeverGetsDrunk: He can quaff and quaff from his flask to the player’s heart's desire, but that’ll never affect Hector in any negative way.
* NeverLearnedToRead: Downplayed. He’s illiterate, but the rest of the party never calls him out on it.



* SexIsViolence: Judging from the tone of his voice, he gets progressively more hot and bothered the more kills he gets under his belt during the O’Hara ranch mission – in contrast to the ever-professional [=McCoy=] who counts his kills with muted, delightful viciousness.



* AscendedExtra: [[spoiler:Stella, alongside Agent Floofs (a dog) and Sergeant Cluckers (a chicken), get their own Baron’s Challenge level. Yes, for real.]]

to:

* AscendedExtra: [[spoiler:Stella, alongside Agent Floofs (a dog) and Sergeant Cluckers (a chicken), get their own Baron’s Challenge level. Yes, for real.]]real]].



* ApronMatron: She’s petite, middle-aged, maintains constant discipline, and even when troubled, shows wisdom.



* FootPopping: Does a variation on the norm of this trope when offering to chaperone her new friends to New Orleans. Doc, at whom the FootPopping is aimed, is not amused.
* TheGadfly: To Doc and Doc only, as part of their BelligerentSexualTension and SnarkToSnarkCombat gimmick.

to:

* FootPopping: Does a variation on the norm of this trope when offering to chaperone her new friends to New Orleans. Doc, at whom the FootPopping is aimed, is not amused.
* TheGadfly: To Doc and Doc only, as part of their BelligerentSexualTension and SnarkToSnarkCombat gimmick.



* HollywoodVoodoo: Her ''Link'' and ''Mind Control'' abilities are magical in nature in contrast to the more grounded nature of everyone else's skills.

to:

* HollywoodVoodoo: Her ''Link'' ''Connect'' and ''Mind Control'' abilities are magical in nature in contrast to the more grounded nature of everyone else's skills.



* OnlyInItForTheMoney: Subverted and lampshaded. Isabelle openly admits there was once a time when she’d do anything -- emphasis on anything -- for money before Marshall Wayne pulled her out of that pit. She then lampshades the trope in relation to Doc and says she cannot tolerate people like him. The fact [=McCoy=], at this very moment, is establishing that he wouldn’t do some things even if he was paid to do them [[{{Irony}} is lost on her due to them not being within each’s other earshot.]]

to:

* OlderAndWiser: She’s been active for many years – first as a mercenary, then as Marshal Wayne’s top enforcer – and superbly [[spoiler:chews Cooper out in the aftermath of him attempting to take Frank on alone and refusing to drag others into his problems]].
--> '''Isabelle:''' You know, no matter how many times I've heard that kinda bullshit, it never turned out right.
* OnlyInItForTheMoney: Subverted and lampshaded. Isabelle openly admits there was once a time when she’d do anything -- emphasis on anything -- for money before Marshall Marshal Wayne pulled her out of that pit. She then lampshades the trope in relation to Doc and says she cannot tolerate people like him. The fact [=McCoy=], at this very moment, is establishing that he wouldn’t do some things even if he was paid to do them [[{{Irony}} is lost on her due to them not being within each’s other earshot.]]



* RaginCajun: She’s a hard-as-nails voodoo witch from New Orleans, so she obviously qualifies.



* WheresTheFunInThat: In the “Five Steps Ahead” DLC, this is her reasoning for when Cooper asks her why she sidelined Doc (the party’s resident MasterOfUnlocking) when they were explicitly told they’d be required to bust a lock.



->'''Voiced By:''' Creator/DanielRiordan

An infamous outlaw who was the head of a powerful gang. Currently, he's working as the top enforcer of the corrupt [=DeVitt=] company.

to:

->'''Voiced !!Frank
-->'''Voiced
By:''' Creator/DanielRiordan

An infamous outlaw who was who’s the head of a powerful gang. Currently, he's working as the top enforcer of the corrupt [=DeVitt=] company.Company.



* BadBoss: His men fear him, as he's perfectly willing to maim and even kill those who tick him off.
* TheDragon: He's Vincent [=DeVitt=] top enforcer.
* DragonTheirFeet: He quits [=DeVitt=]'s employ just before the main characters enact their plan to stop the corrupt businessman. Therefore, after [=DeVitt=] has been taken into custody, the final mission involves taking Frank down.
* TheGunslinger: The reason Cooper fails to take down Frank in New Orleans is because Frank is faster on the draw.
* ScrewThisImOuttaHere: Has enough of [=DeVitt=] in the penultimate mission and leaves him just before the heroes infiltrate Casa [=DeVitt=].

to:

* BadBoss: His men fear him, him as he's perfectly willing to maim and even kill those who tick him off.
* TheDragon: He's Vincent [=DeVitt=] [=DeVitt’s=] top enforcer.
* DragonTheirFeet: He quits [=DeVitt=]'s employ just before the main characters enact their plan to stop the corrupt businessman. Therefore, after [=DeVitt=] has been taken into custody, the final mission involves tracking and taking Frank down.
* TheGunslinger: The reason Cooper fails to take down Frank in New Orleans is because Frank is faster RetiredGunfighter: What he fancies himself as, but he’s still absurdly quick on the draw.
* ScrewThisImOuttaHere: Has enough of [=DeVitt=] in the penultimate mission and leaves him just before the heroes infiltrate Cooper infiltrates Casa [=DeVitt=].



->'''Voiced By:''' Creator/JoeZieja

The owner of a powerful railroad company. This corrupt merciless businessman is ready to do the most amoral actions if it can net him a profit.

to:

->'''Voiced !!Vincent [=DeVitt=]
-->'''Voiced
By:''' Creator/JoeZieja

The owner of a powerful railroad company. This corrupt merciless businessman is ready to do responsible for some of the most amoral actions if it can net him a profit.heinous crimes in the game.



* BigBad: While Cooper's main beef is with Frank, [=DeVitt=]'s top enforcer, Vincent [=DeVitt=] and his company are still responsible of most of the plot.
* CorruptCorporateExecutive: He uses political connections to kick people out of their homes, take control of the O'Hara ranch and, thanks to LoopholeAbuse, makes use of slave labour.
* EqualOpportunityEvil: He employs women as HiredGuns in nearly equal numbers to men.
* RailroadBaron: His railroad company is so powerful, he's able to get houses in Flagstone demolished to run tracks through the town.

to:

* BathroomBreakout: [[spoiler:How he outwits the gang in the end -- he asks for a chance to relieve himself, dividing the group and allowing him to disarm Hector. He would’ve succeeded in shooting at least someone too if it was not for the returning [=McCoy=]]].
* BigBad: While Cooper's main beef is with Frank, [=DeVitt=]'s top enforcer, Vincent [=DeVitt=] and his company cronies are still responsible of for most of the plot.
* CorruptCorporateExecutive: He uses political connections to kick boot people out of their homes, take control of the O'Hara ranch ranch, and, thanks to LoopholeAbuse, makes make use of slave labour.
labor.
* EqualOpportunityEvil: He employs women and people of color as HiredGuns in nearly equal numbers to men.
men and white people.
* RailroadBaron: His railroad company is so powerful, powerful he's able to get houses in Flagstone demolished to run tracks through the town.



[[folder:Wayne]]
->'''Voiced By:''' Ted Barton

A U.S. Marshal who is investigating into [=DeVitt=] company's corruption. He is also Isabelle's old friend whom she cared about a lot.

to:

[[folder:Wayne]]
->'''Voiced
[[folder:Marshal Wayne]]
!!Marshal Wayne
-->'''Voiced
By:''' Ted Barton

A U.S. Marshal who is investigating into the [=DeVitt=] company's corruption. Company's dealings. He is also Isabelle's old friend whom she cared cares about a lot.



* BadassInDistress: He's implied to be a good shot, but he's just too outnumbered and outgunned to take on [[TheDreaded Frank]] and his goons at once, which gets him captured and requires Isabelle to enlist Cooper and his friends' help to save him.

to:

* BadassInDistress: He's implied to be a good shot, but he's just too outnumbered and outgunned to take on [[TheDreaded Frank]] Frank and his goons at once, once which gets him captured and requires Isabelle to enlist Cooper and his friends' help to save him.



* PositiveFriendInfluence: When asked why she would go to great lengths to save Wayne, Isabelle explains that there was a time that she'd do anything for money, and Wayne was the one who helped Isabelle out of that situation, which is why she wants to do everything in her power to save him. Gameplay-wise, his instructions in the 15th mission prevent the heroes from killing innocent civilians.

to:

* PositiveFriendInfluence: When asked why she would go to such great lengths to save Wayne, Isabelle explains that there was a time that she'd do anything for money, and Wayne was the one who helped Isabelle out of that situation, which is why she wants to do everything in her power to save him.situation. Gameplay-wise, his instructions in the 15th mission prevent the heroes from killing innocent civilians.



* ShipperOnDeck: Seems to quite approve of Cooper and Kate as a couple as he sees them off on an infiltration mission into Casa [=DeVitt=]

to:

* ShipperOnDeck: Seems to quite approve of Cooper and Kate as a couple as he sees them off on an infiltration mission into Casa [=DeVitt=][=DeVitt=].
* USMarshal: Yup.

Added: 6174

Changed: 2615

Removed: 132

Is there an issue? Send a MessageReason:
Will be working on Sam's entry very soon.


* SoundCodedForYourConvenience: Each gang member produces musical stingers when they perform character-specific actions.
** Cooper’s: acoustic and electric guitar.
** [=McCoy’s=]: harmonica.
** Kate’s: violin.
** Hector’s: whistling.
** Isabelle’s: trumpet.

to:

* SoundCodedForYourConvenience: Each gang member produces musical stingers when they perform character-specific actions.
** Cooper’s: acoustic
actions or make a plot-relevant decision. Cooper’s stinger is an acoustic/electric guitar; [=McCoy’s=] is a harmonica; Kate’s is a violin; Isabelle’s is a trumpet; and electric guitar.
** [=McCoy’s=]: harmonica.
** Kate’s: violin.
** Hector’s: whistling.
** Isabelle’s: trumpet.
Hector’s is whistling.



* BondOneLiner: It’s the first thing that comes out of Cooper’s now-adult mouth in ''Desperados III''.
--> '''Cooper:''' ''(to the over-curious fellow whose throat he just skewered)'' Something tells me you ain't here punchin' tickets.



* DestructiveSaviour: Downplayed in that he has no qualms about blowing up [=McCoy’s=] MobileKiosk if it means saving him from the gallows. [=McCoy=] himself is pretty okay with it too.
* {{Fauxshadow}}: Tells Hector and Kate during the second New Orleans mission that they “will meet at the gate; no one goes in alone.” [[spoiler:He goes back on his word]]. Kate later borrows the phrase as her MeaningfulEcho.
* {{Foreshadowing}}: The game spends quite some time hinting at that Cooper really, ''really'' wants to [[spoiler:face Frank one-on-one.]] In Kate’s intro mission John orders Hector to stay behind just before he sneaks into Higgins's estate and during the second New Orleans mission he substitutes his entire normally-chipper soundset with gruff, curt barks.

to:

* DestructiveSaviour: Downplayed in that he has no qualms about blowing up [=McCoy’s=] MobileKiosk if it means saving him from the gallows. [=McCoy=] himself himself, all things considered, is pretty okay with it too.
* {{Fauxshadow}}: Tells Hector and Kate during the second New Orleans mission that they “will meet at the gate; no one goes in alone.” [[spoiler:He goes back on his word]]. Kate later borrows the phrase as her MeaningfulEcho.
MeaningfulEcho.
* {{Foreshadowing}}: The game spends quite some time hinting at that Cooper really, ''really'' wants to [[spoiler:face Frank one-on-one.]] In Kate’s intro mission John orders Hector to stay behind just before he sneaks into Higgins's estate estate, spaces out whenever Frank is mentioned, and during the second New Orleans mission he substitutes his entire normally-chipper soundset with gruff, curt barks.



* AmbiguousSituation: See the TalkingInYourSleep entry below. It’s not quite clear how or when [=McCoy=] became aware of the fact [[spoiler:Rosie]] was the true culprit behind the Baton Rouge bank job, but bearing in mind the fact he was left on the floor of said bank, it’s heavily implied it was before the rest of the group passed out – after which [=McCoy=] himself was strategically incapacitated to prevent him from intervening.

to:

* AmbiguousSituation: AmbiguousSituation:
**
See the TalkingInYourSleep entry below. It’s not quite clear how or when [=McCoy=] became aware of the fact [[spoiler:Rosie]] was the true culprit behind the Baton Rouge bank job, but bearing in mind the fact he was left on the floor of said bank, it’s heavily implied it was before the rest of the group passed out – after which [=McCoy=] himself was strategically incapacitated to prevent him from intervening.intervening.
** He supposedly owes the enigmatic Baron something and has to repay the debt, but no one knows what it is.



* TheArtifact: Becomes a temporary one for the Flagstone mission. He’s right there in the middle of the map and can be somewhat interacted with, but he won’t join Cooper and Hector in their little escapade.



* CallBack: In his ''Wanted Dead or Alive'' tutorial mission threatens to give Sam a “shot of something that’ll shut [him] up forever” referencing his poison syringe melee attack from ''III''.



* ConspicuousGloves: Is yet to be seen without his leather gloves, regardless of the game. They stay on even when he’s been otherwise stripped of his trademark coat and hat in the [[spoiler:[=DeVitt=] goldmine mission]].



* CoolOldGuy: Is the oldest member of the gang, lost an eye, can snipe, can pick almost any lock, has developed his own special knock-out gas, crafts his own bullets, is a professional hitman, doctor ''and'' a war veteran. You cannot really be more badass than that.

to:

* CoolOldGuy: Is the oldest member of the gang, gang[[labelnote:*]]at least in ''[=WDoA=]''[[/labelnote]], lost an eye, can snipe, can pick almost any lock, has developed his own special knock-out gas, crafts his own bullets, is a professional hitman, doctor ''and'' a war veteran. You cannot really be more badass than that.



* DebtDetester: Really, ''really'' hates letting debts go unpaid, despite Isabelle’s insistence that her saving the gang from their little Mississippi predicament was “on the house.” The sheer number of times he cites and recites that him helping Isabelle and Kate find Marshall Wayne is going to [[MakesUsEven make them even]] staggers both women.
* DramaticIrony: Loudly complains about the swamp in the Burn the Queen mission without yet knowing he will have ended up living in a swamp by the time ''[=WDoA=]'' rolled around. [[note]]Though, he very pointedly says “this swamp” which [[AmbiguousSyntax can be interpreted as him complaining about that particular swamp, and not swamps in general.]][[/note]]

to:

* DebtDetester: Really, ''really'' hates letting debts go unpaid, despite Isabelle’s insistence that her saving the gang from their little Mississippi predicament was “on the house.” The sheer number of times he cites and recites that him helping Isabelle and Kate find Marshall Marshal Wayne is going to [[MakesUsEven make them even]] staggers both women.
* DramaticIrony: DissonantLaughter: He doesn’t laugh much, if at all, but he cannot help but let out a sinister chuckle when he’s about execute an unconscious opponent.
* DramaticIrony:
**
Loudly complains about the swamp in the Burn the Queen bayou mission without yet knowing he will have ended up living in a swamp by the time ''[=WDoA=]'' rolled around. [[note]]Though, he very pointedly says “this swamp” which [[AmbiguousSyntax can be interpreted as him complaining about that particular swamp, and not swamps in general.]][[/note]]]][[/note]]
** ''Helldorado'' opens with him being poisoned in the very same fashion he eliminates his enemies in ''III'': a syringe to the neck. It doesn’t kill him, however.



* ExposedToTheElements: Inverted. Despite all the games being set in the Deep South i.e. the states where temperatures, especially in the desert areas, can reach over 100°F, Doc won’t ever be seen without his black hat, gloves, and overcoat. Sam calls this out in ''Wanted Dead or Alive'' and [=McCoy=] justifies this (he wears all that so he could put up a “double” and claims this trick had saved his life more than once) but no one ever questions his fashion choices in ''Desperados III''.

to:

* ExposedToTheElements: Inverted. Despite all the games being set in the Deep South i.e. the states where temperatures, especially in the desert areas, can reach over 100°F, Doc won’t ever be seen without his black hat, gloves, and overcoat. Sam calls this out in ''Wanted Dead or Alive'' and [=McCoy=] justifies this (he wears all that so he could put up a “double” and claims this trick had saved his life more than once) but no one ever questions his fashion choices in ''Desperados III''.



* FiveSecondForeshadowing: Spends the entire [[spoiler:[=DeVitt=] Goldmine mission]] being even more sullen, bitter, and bloodthirsty than usual and literally {{Neck Snap}}s a mook (instead of sedating them like he always does) seconds after breaking out of there.

to:

* FiringOneHanded: Played straight in ''III'', ''Cooper’s Revenge'', and ''Helldorado'' and downplayed in ''[=WDoA=]''.
** In ''III'', his bracing-to-shoot animation has him kneel and lay the barrel of his Buntline on the forearm of his other arm, without anything supporting the forearm at all. One piece of concept art -- as well as ''Cooper’s Revenge'' and ''Helldorado'' -- depicts him firing with his arm fully extended. ''III'' justifies this by correspondingly including a tremendous recoil that sends his firing arm in an arc.
** ''[=WDoA=]'' downplays this by making the scoped high-precision fire use both his hands. For conventional non-scoped fire, he uses one hand while supporting the elbow with his other.
* FiveSecondForeshadowing: Spends the entire [[spoiler:[=DeVitt=] Goldmine goldmine mission]] being even more sullen, bitter, and bloodthirsty than usual and literally {{Neck Snap}}s a mook (instead of sedating them like he always does) seconds after breaking out of there.



* HangingAround: Happens to him ''twice'' in ''[=WDoA=]'' and in both cases, Cooper has to bail him out. Doc even lodges a complaint regarding the frequency with which these would-be hangings have taken place.

to:

* GrumpyOldMan: He’s in his mere forties and is easily the most multitalented member of Cooper’s gang, but he fits into the blatant stereotype of one. He’s so notoriously foul-tempered in fact that enemy mooks, at one point, characterize [=McCoy=] as “tall, long coat, mean as sin.”
* HandCannon: His Colt Buntline Special fitted with a custom sniper’s stock. It’s also the only firearm in the game that, upon the pulling of the trigger, will not give away [=McCoy’s=] position in any shape or form.
* HangingAround: Happens to him ''twice'' twice in ''[=WDoA=]'' and in both cases, Cooper has to bail him out. Doc even lodges a complaint regarding the frequency with which these would-be hangings have taken place.



* HiddenHeartOfGold: Outwardly, [=McCoy=] is prickly and disdainful of anything that does not suggest monetary compensation, but at the same time he decides to tag along Cooper and Co. long after his contract had expired, drinks and jokes with them, and downright abhors when someone calls him out on being “unprofessional” i.e. not his usual materialistic and bad-tempered self.

to:

* HiddenHeartOfGold: Outwardly, [=McCoy=] is prickly and disdainful of anything that does not suggest monetary compensation, but at the same time he decides to tag along Cooper and Co. long after his contract had expired, drinks and jokes with them, and downright abhors when someone calls him out on being “unprofessional” i.e. [[BeingPersonalIsntProfessional not his usual materialistic and bad-tempered self.self]].



* ImprobableAimingSkills: Can hit (and light) a fuse on a bundle of dynamite from up to 55 feet away, and the manual to ''[=WDoA=]'' even quotes him saying he can “shoot a fly off a wall from 100 feet” despite lacking an eye.

to:

* HotbloodedSideburns: Downplayed. His sideburns are a thin strip of finely groomed hair going down his jowls and he only seldomly gets really upset.
* ImprobableAimingSkills: Can hit (and light) a fuse on a bundle of dynamite from up to 55 feet yards away, and the manual to ''[=WDoA=]'' even quotes him saying he can “shoot a fly off a wall from 100 feet” despite lacking an eye.



* AMasterMakesTheirOwnTools: Makes his own bullets and his own KnockoutGas vials. The trap that comes with his bag is also his invention.

to:

* MajorInjuryUnderreaction: Exaggerated to the point of it becoming Major Injury ''No Reaction''. Late into ''[=WDoA=]'', Doc is taken hostage. His captors try to hang him (again), but the tree branch snaps before anyone does anything worthwhile. His captors’ response? To beat the living daylights out of him and continue to beat him senseless until Cooper interferes by killing everyone around him. [=McCoy’s=] reaction to the beating of mythic proportions he just endured? '''Nothing.''' Not even a disinterested “ow.”
* AMasterMakesTheirOwnTools: Makes his own bullets and his own KnockoutGas vials. The trap that comes with his bag is also his invention.invention.
* MasterOfUnlocking: Can crack pretty much any type of lock in mere seconds. Only doors that are barred or bolted from the other side will defeat him.
* MasterPoisoner: Uses a syringe with a poison that instantly kills the opponent. Also carries other {{Perfect Poison}}s in his bag such as water hemlock (“seizures until respiratory failure”), deadly nightshade (“a classic since Ancient Rome”), white snakeroot (“painful, slow and steady”), oleander (“first your heart races, then it slows, then it stops”), and rosary pea (“a small dose is enough”).
* MultipleGunshotDeath: In the announcement trailer for ''Desperados III'', for Cooper’s second “savegame,” Doc gets shredded into a bloody pulp by enemy Gatling fire. The trailer then promptly reloads.
* MurderIsTheBestSolution: Loathes puzzles and wild goose chases so much that he, in the first New Orleans mission, suggests CuttingTheKnot on the whole by murdering all three potential marks. All of them are still bad people, but Kate is disappointed nonetheless.



* QuickDraw: [[AcceptableBreaksFromReality Yes, really.]] At least in ''III'', not so much in ''[=WDoA=]''.



* {{Troll}}: Allows Sam to be bit by a (from Sam’s point-of-view, tranquilized) alligator and only patches him up when Cooper calls him out.
--> '''[=McCoy=]:''' ''(in a matter-of-fact yet snarky tone)'' Did I forget to mention that the gas only works on people? Animals don't react to it. Ain't that just too bad – I just clean forgot.



* BrainBleach: Obtaining and reading the fake letter from the Chez Manu Café during the New Orleans mission will make all three heroes (Kate, Isabelle, and [=McCoy=]) positively dry heave with disgust. Soon after, Kate also suggests burning said letter and washing their eyes with soap.

to:

* BrainBleach: Obtaining and reading the fake letter from the Chez Manu Café during the New Orleans mission will make all three heroes (Kate, Isabelle, and [=McCoy=]) positively dry heave with disgust. Soon after, Kate also suggests burning said letter and washing their eyes with soap.soap.
* CardSharp: By ''Wanted Dead or Alive'', she’s become a ProfessionalGambler who always has an extra Queen of Hearts card on her person. She then cheats at poker by covering the lowest-ranking card on her hand with it.



* PlayingCardMotifs: The Queen of Hearts. In ''Wanted Dead or Alive,'' she can use a standard 52-card deck of playing cards to breadcrumb-lure unsuspecting enemies.



* ADayInTheLimelight: The entire “Money for the Vultures” DLC is all about him.



* BearTrap: Uses one he named “Bianca”. One of the Baron’s Challenges even awards him with two additional traps called “Camilla” and “Lucia.”

to:

* BearTrap: Uses one he named “Bianca”. One of the Baron’s Challenges even awards him with two additional traps called “Camilla” and “Lucia.”



* DumbMuscle: Is the strongman of the team but is, to quote [=McCoy=], a neanderthal. Justified in that he can’t read.

to:

* DumbMuscle: Is the strongman of the team but is, to quote [=McCoy=], a neanderthal. Justified in that he can’t read.read and has some problems counting.



* PeltsOfTheBarbarian: Is clad in cured furs and is the most savage member of the gang. Justified in that said pelt prevents the chain slinging Bianca over his shoulder from chafing.



A voodoo witch working with Marshall Wayne to try and put an end to the [=DeVitt=]'s criminal activities and who joins the gang mid-to-late game.

to:

A voodoo witch working with Marshall Marshal Wayne to try and put an end to the [=DeVitt=]'s criminal activities and who joins the gang mid-to-late game.


Added DiffLines:

* FootPopping: Does a variation on the norm of this trope when offering to chaperone her new friends to New Orleans. Doc, at whom the FootPopping is aimed, is not amused.
* TheGadfly: To Doc and Doc only, as part of their BelligerentSexualTension and SnarkToSnarkCombat gimmick.


Added DiffLines:

!!Gang members introduced in ''Desperados: Wanted Dead or Alive''

[[folder:Samuel Williams]]
!!Samuel Williams

Cooper’s trusted friend, one of the best demolitionists in the western United States, and generally a man who enjoys the company of a fair lady.
----

[[/folder]]

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* PriceOnTheirHead: Despite themselves making a living off hunting for bounties, all of the playable characters of ''Desperados III'' have accumulated fair prices on their heads.

to:

* ColorCodedForYourConvenience:
** Cooper is brown and/or teal.
** [=McCoy=] is black and/or purple.
** Kate is rosy peach.
** Hector is dusky orange.
** Isabelle is dark green.
* PriceOnTheirHead: Despite themselves making a living off hunting for bounties, all of the playable characters of ''Desperados III'' have accumulated fair prices on their heads.



* SoundCodedForYourConvenience: Each gang member produces musical stingers when they perform character-specific actions.
** Cooper’s: acoustic and electric guitar.
** [=McCoy’s=]: harmonica.
** Kate’s: violin.
** Hector’s: whistling.
** Isabelle’s: trumpet.



* ColorCodedForYourConvenience: Brown/teal.

to:

* ColorCodedForYourConvenience: Brown/teal.DestructiveSaviour: Downplayed in that he has no qualms about blowing up [=McCoy’s=] MobileKiosk if it means saving him from the gallows. [=McCoy=] himself is pretty okay with it too.
* {{Fauxshadow}}: Tells Hector and Kate during the second New Orleans mission that they “will meet at the gate; no one goes in alone.” [[spoiler:He goes back on his word]]. Kate later borrows the phrase as her MeaningfulEcho.
* {{Foreshadowing}}: The game spends quite some time hinting at that Cooper really, ''really'' wants to [[spoiler:face Frank one-on-one.]] In Kate’s intro mission John orders Hector to stay behind just before he sneaks into Higgins's estate and during the second New Orleans mission he substitutes his entire normally-chipper soundset with gruff, curt barks.



* HeroesWantRedheads: He and the FieryRedhead Kate hook up late in ''Desperados III'' and every subsequent game onward treats them as a couple.
* InstantDeathStab: When Cooper uses his Bowie knife in melee, the result is always fatal.

to:

* HatOfAuthority: He’s the leader of the gang and is never seen without his classic cowboy hat.
* HeroesWantRedheads: He and the FieryRedhead Kate hook up late in ''Desperados III'' and every subsequent game onward treats them as a couple.
couple.
* InstantDeathStab: When Cooper uses his Bowie knife in melee, the result is always fatal.



* BigEgoHiddenDepths: He’s full of himself -- and has every right to be, especially after he [[spoiler:comes to the gang’s rescue]] -- but beneath his frosty shell he hides quite a pleasant and charming personality.
** You wouldn’t think a doctor with a knack for killing things with sniper fire and poison could turn out to be a [[SupremeChef a competent cook]] with the appropriate vocabulary to describe a variety of tastes? And who also specializes in sweet pastries? This is something that categorically stupefies Cooper who (understandably, this is an uncompromising assassin) did not anticipate this. Or expected Doc to be a CordonBleughChef at best or a LethalChef at worst.
---> '''Cooper:''' Damn, a regular cupcake connoisseur.
** Should Isabelle put him under her Mind Control (see the DevelopersForesight entry on the main page) in the finale of the game, Doc will reveal that he [[spoiler:loathed letting Cooper’s task go unfinished so much he had to come back. That, and he muses over whether Isabelle missed him.]]



* ColorCodedForYourConvenience: Purple and/or black.
* TheComicallySerious: Given his dour and taciturn personality, [=McCoy=] habitually finds himself on the receiving end of the gang’s endless quips – though he, to his credit, [[NotSoAboveItAll takes almost all of them all in stride]]. Nonetheless, some of his would-be snappy comebacks cross straight into hilarious SelfDeprecation.

to:

* ColorCodedForYourConvenience: Purple and/or black.
* TheComicallySerious: Given his dour and taciturn personality, [=McCoy=] habitually finds himself on the receiving end of the gang’s endless quips – though he, to his credit, [[NotSoAboveItAll takes almost all of them all in stride]]. Nonetheless, some of his would-be snappy comebacks cross straight into hilarious SelfDeprecation.



* ExposedToTheElements: Inverted. Despite all the games being set in the Deep South i.e. the states where temperatures, especially in the desert areas, can reach over 100°F, Doc won’t ever be seen without his black hat, gloves, and overcoat. Sam calls this out in ''Wanted Dead or Alive'' and [=McCoy=] justifies this (he wears all that so he could put up a “double” and claims this trick had saved his life more than once) but no one ever questions his fashion choices in ''Desperados III''.

to:

* ExposedToTheElements: Inverted. Despite all the games being set in the Deep South i.e. the states where temperatures, especially in the desert areas, can reach over 100°F, Doc won’t ever be seen without his black hat, gloves, and overcoat. Sam calls this out in ''Wanted Dead or Alive'' and [=McCoy=] justifies this (he wears all that so he could put up a “double” and claims this trick had saved his life more than once) but no one ever questions his fashion choices in ''Desperados III''.



* FiveSecondForeshadowing: Spends the entire [[spoiler:[=DeVitt=] Goldmine mission]] being even more sullen, bitter, and bloodthirsty than usual and literally {{Neck Snap}}s a mook (instead of sedating them like he always does) seconds after breaking out of there.



* HiddenDepths:
** You wouldn’t think a doctor with a knack for killing things with sniper fire and poison could turn out to be a [[SupremeChef a competent cook]] with the appropriate vocabulary to describe a variety of tastes? And who also specializes in sweet pastries? This is something that categorically stupefies Cooper who (understandably, this is an uncompromising assassin) did not anticipate this. Or expected Doc to be a CordonBleughChef at best or a LethalChef at worst.
---> '''Cooper:''' Damn, a regular cupcake connoisseur.
** Should Isabelle put him under her Mind Control (see the DevelopersForesight entry on the main page) in the finale of the game, Doc will reveal that he [[spoiler:loathed letting Cooper’s task go unfinished so much he had to come back. That, and he muses over whether Isabelle missed him.]]

to:

* HiddenDepths:
** You wouldn’t think a doctor with a knack for killing things with sniper fire
HiddenHeartOfGold: Outwardly, [=McCoy=] is prickly and poison could turn out to be a [[SupremeChef a competent cook]] with the appropriate vocabulary to describe a variety disdainful of tastes? And who also specializes in sweet pastries? This is something anything that categorically stupefies does not suggest monetary compensation, but at the same time he decides to tag along Cooper who (understandably, this is an uncompromising assassin) did and Co. long after his contract had expired, drinks and jokes with them, and downright abhors when someone calls him out on being “unprofessional” i.e. not anticipate this. Or expected Doc to be a CordonBleughChef at best or a LethalChef at worst.
---> '''Cooper:''' Damn, a regular cupcake connoisseur.
** Should Isabelle put him under her Mind Control (see the DevelopersForesight entry on the main page) in the finale of the game, Doc will reveal that he [[spoiler:loathed letting Cooper’s task go unfinished so much he had to come back. That,
his usual materialistic and he muses over whether Isabelle missed him.]]bad-tempered self.



* HollywoodSilencer: His Colt Buntline Special uses custom ammo to make it quieter.

to:

* HollywoodSilencer: His Colt Buntline Special uses custom ammo of his own creation to make it quieter.



* KnockoutGas: Can chuck a vial of his special swamp gas that sends everyone reeling within the area of effect.

to:

* KnockoutGas: Can His signature skill across all games; he can chuck a vial of his special swamp gas that sends everyone reeling within the area of effect.



* LonerTurnedFriend: Prior to meeting John and Kate, he worked solo as a high-profile, unscrupulous mercenary. All of his snark aside, it’s obvious that the two (as well as Hector and Isabelle later) had rubbed off on him, to the point of him [[spoiler:choosing his friends over his selfish desires and rescuing them all from certain death.]]

to:

* LonerTurnedFriend: Prior to meeting John and Kate, he worked solo as a high-profile, unscrupulous mercenary. All of his snark aside, it’s obvious that the two (as well as Hector and Isabelle later) had rubbed off on him, to the point of him [[spoiler:choosing his friends over his selfish desires and rescuing them all from certain death.]]death]]. In the finale, he even expresses a desire to stay grouped together should Isabelle try to go where he can’t follow.
* AMasterMakesTheirOwnTools: Makes his own bullets and his own KnockoutGas vials. The trap that comes with his bag is also his invention.



* PimpedOutCape: Wears a flowing, burgundy-red one in ''[=WDoA=]''.



* SnakeOilSalesman: Quit being a mercenary and became a mundane traveling merchant (complete with his own MedicineShow) sometime after ''III'', though the genuineness of his “goods” has remained ambiguous. All one knows is that the local populace tries to lynch him for the alleged fraud and that all his merchandise was highly combustible.



* TheyCallMeMisterTibbs: Is very quick to correct anyone -- sans Kate’s (Irish) uncle -- who tries to address him as “Mr. [=McCoy=]” instead of “Dr. [=McCoy=].”
* ThrowingTheDistraction: He can throw his doctor's bag as a distraction. It will also briefly blind anyone who opens it. In ''Wanted Dead or Alive'' it’s more like Placing a Distraction.

to:

* TheyCallMeMisterTibbs: Is very quick to correct anyone -- sans Kate’s (Irish) uncle -- who tries to address him as “Mr. [=McCoy=]” instead of “Dr. [=McCoy=].

* ThrowingTheDistraction: He can throw his doctor's bag as a distraction. It will also briefly blind anyone who opens it. In ''Wanted Dead or Alive'' it’s more like Placing a Distraction.



* TranquilFury: Justified. Under calmer circumstances, he is impassive and grim, but that changes after [[spoiler:Cooper gets the entire gang captured and sent to the gold mines to be worked to death.]] One can tell from [=McCoy’s=] tone alone that he’d rather wholesale slaughter absolutely everyone there – [[spoiler:and John in particular]] – but reins it in. Unsurprisingly, he [[spoiler:decides to leave the gang scant minutes later, and is absent for roughly two in-game weeks.]]
* VagueAge: ''Desperados III'' gave him a fair smattering of wrinkles that’d fit a man in his sixties. On the other hand, however, in neither ''III'' nor ''[=WDoA=]'' (which is set in 1881 i.e. several years after ''III'') does he have a single silvery strand of hair. And in light of him insisting he’s “not old” in ''III'' and complaining about “getting old” in ''[=WDoA=]'', this puts his age squarely into this trope.
* VillainousWidowsPeak: Hides a truly magnificent one beneath his hat.

to:

* TranquilFury: Justified. Under calmer circumstances, he is impassive and grim, but that changes after [[spoiler:Cooper gets the entire gang captured and sent to the gold mines to be worked to death.]] death]]. One can tell from [=McCoy’s=] tone alone that he’d rather wholesale slaughter absolutely everyone there – [[spoiler:and John in particular]] – but reins it in. Unsurprisingly, he [[spoiler:decides to leave the gang scant minutes later, and is absent for roughly two in-game weeks.]]
* VagueAge: ''Desperados III'' gave him a fair smattering of wrinkles that’d fit a man in his sixties. On the other hand, however, in neither ''III'' nor ''[=WDoA=]'' (which is set in 1881 i.e. several years after ''III'') does he have a single silvery strand of hair. And in light of him insisting he’s “not old” in ''III'' and complaining about “getting old” in ''[=WDoA=]'', this puts his age squarely into this trope.
weeks]].
* VillainousWidowsPeak: Hides a truly magnificent one beneath his hat.



* YoungerThanTheyLook: ''Desperados III'' gave him a fair smattering of wrinkles that’d fit a man in his sixties, but in reality, he’s only 39.



* BrainBleach: Obtaining and reading the fake letter from the Chez Manu Café during the New Orleans mission will make all three heroes (Kate, Isabelle, and [=McCoy=]) positively dry heave with disgust. Soon after, Kate also suggests burning said letter and washing their eyes with soap.
* ColorCodedForYourConvenience: Rosey peach.

to:

* BrainBleach: Obtaining and reading the fake letter from the Chez Manu Café during the New Orleans mission will make all three heroes (Kate, Isabelle, and [=McCoy=]) positively dry heave with disgust. Soon after, Kate also suggests burning said letter and washing their eyes with soap.
* ColorCodedForYourConvenience: Rosey peach.
soap.



* HeroicSeductress: Her EstablishingCharacterMoment first introduction has her pretending to marry the Mayor of Flagstone in order to sneak into his house and find the documents she's looking for. This is her main role in the game as well, being able to dress in disguises she can take from courtesans and distract male enemies (bar Long Coats) with her charms.

to:

* HeroicSeductress: Her EstablishingCharacterMoment first introduction has her pretending to marry the Mayor of Flagstone in order to sneak into his house and find the documents she's looking for. This is her main role in the game as well, being able to dress in disguises she can take from courtesans and distract male enemies (bar Long Coats) with her charms.



* OneOfTheBoys: After the Eagle Falls mission decides to keep Cooper, Doc, and Hector company on their bounty-hunting adventures. She also doesn’t shy away from heavy drinking.

to:

* KickingAssInAllHerFinery: Her disguise options often involve stunning {{Pimped Out Dress}}es that do not hinder her movement or penchant for kneeing her foes in the groin at all.
* MeaningfulEcho: Throws Cooper’s own “nobody goes in alone” phrase from Chapter 2 back at him in the finale of the game. The proud John is humbled.
* OneOfTheBoys: After the Eagle Falls mission decides to keep Cooper, Doc, and Hector company on their bounty-hunting adventures. She also doesn’t shy away from swearing and heavy drinking.



* ScrewThisImOuttaHere: Defied. [[spoiler:Kate toys with the notion of leaving the gang altogether after John screws everyone over, parroting Doc, but Hector manages to sway her after a soulful banter.]]



* TheSmurfettePrinciple: Played straight in ''Cooper’s Revenge'' and ''Helldorado'' but downplayed in ''[=WDoA=]'' and ''III'' where she has Mia and Isabelle to keep her company, respectively.



* UtilityPartyMember: She’s the only member of the gang with no lethal melee takedown or means of hog-tying anyone up, but she can navigate enemy territory with the right disguise, has an incredibly powerful Area of Effect blind ability, and, like [=McCoy=], can drag bodies within the striped segment of the vision cone.



* ColorCodedForYourConvenience: Dusky orange.



* {{Foreshadowing}}: The game provides plenty of subtle warnings that [[spoiler:Hector is about to take off with the gang’s hard-earned heist cash at the conclusion of the DLC]] as well as his general infatuation with Rosie.
** Back in the main game, if the gang fails to stop Rosie and then reads her farewell letter, Hector will sigh longingly and call her a “woman after [his] own heart.”
** In the second DLC mission, Hector muses about settling down and opening a quaint little saloon.
** In the third DLC mission, Hector outlines his multi-step plan as “free Doc, open the lock, say hello to retirement”. When the annoyed Cooper reminds him that they’re also supposed to free Kate and Isabelle who likewise were taken captive because of him, Hector brushes that comment off.



* ColorCodedForYourConvenience: Green.
* {{Familiar}}: Her seal-point cat, Stella, is intelligent enough to understand human speech, can faultlessly distract almost any enemy, and [[spoiler:even leads her fellow pets in a Baron Challenge to rescue Doc]].

to:

* ColorCodedForYourConvenience: Green.
ClandestineChemist: Back in the New Orleans, before her and the gang’s paths crossed, Isabelle was a vendor of all sorts of herbs, potions, and drugs. One of her clients was [[spoiler:Rosie Adams.]]
* {{Familiar}}: Her seal-point cat, Stella, is intelligent enough to understand human speech, can faultlessly distract almost any enemy, and [[spoiler:even leads her fellow pets in a Baron Challenge to rescue Doc]]. Doc]].
* {{Foreshadowing}}: At one point in the DLC missions, Isabelle confesses to [[spoiler:having been Rosie’s “supplier” -- Rosie had used the narcotic she’d gotten off Isabelle to drug the gang back in Baton Rouge]]. When Cooper wisely asks whether [[spoiler:Rosie has any more of that drug on her]], Isabelle replies with a cautious ‘maybe.’ It’s implied that [[spoiler:Rosie with Hector slipped everyone a mickey ''again'' in the end of the DLC, albeit this dose was a lot smaller -- it knocked the gang unconscious but they woke up with no ill aftereffects.]]



* PrimalStance: Her default idle/walking animation has her bend and slouch. This is subverted whenever she enters a Public Zone -- there, she walks and runs with her spine straight as a new pencil.

to:

* PsychicLink: Her ''Mind Control'' functions like this as, from time to time, her possessed victims can be heard exclaiming information only Isabelle would know.
* PrimalStance: Her default idle/walking animation has her bend and slouch. This is subverted Subverted whenever she enters a Public Zone -- there, she walks and runs with her spine straight as a new pencil.



* {{Synchronization}}: Her ''Link'' ability works like this; you link two people, and whatever happens to them happens to the other. You can even link your own party members and Isabelle herself.

to:

* {{Synchronization}}: Her ''Link'' ''Connect'' ability works like this; you link two people, and whatever happens to them happens to the other. You can even link your own party members and Isabelle herself. herself.
* UnhappyMedium: She frequently has nightmares after using ''Mind Control'' if her select voicelines are anything to go by.

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* {{Retcon}}: In the manual to ''VideoGame/DesperadosWantedDeadOrAlive'' it’s stated Doc lost his left eye during the Battle of Gettysburg. ''Desperados III'', on the other hand, is set several years after that battle, and no justification as to why he has both his eyes was offered.

to:

* {{Retcon}}: ''Desperados III'' intentionally reworked much of his backstory.
** ''Cooper’s Revenge'' asserts Doc never finished medical school -- he was kicked out of the program for unruly and destructive behavior. ''III'' made him a full, licensed doctor.
**
In the manual to ''VideoGame/DesperadosWantedDeadOrAlive'' ''Wanted Dead or Alive'' it’s stated Doc fought in the Civil War and lost his left eye during the Battle of Gettysburg. ''Desperados III'', Gettysburg (1863). ''III'', on the other hand, is set several years after made him desert the army altogether in 1862, therefore preserving his eye.
** ''Cooper’s Revenge'' and ''Helldorado'' both established
that battle, and no justification the only reason [=McCoy=] joined Cooper’s gang was that he, out of the blue, fell in love with Kate (who, in turn, viewed him as to why he has both an AbhorrentAdmirer). This part of his eyes was offered.backstory squicked the developers of ''III'' out so much that they promptly blasted it from existence.

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[-'''Note:''' this page predominantly describes character tropes found in the ''VideoGame/DesperadosIII''. Tropes associated with characters as they appear in ''VideoGame/DesperadosWantedDeadOrAlive'', ''VideoGame/Desperados2CoopersRevenge'' and ''Helldorado'' will be indicated as such.-]



[[folder:Tropes applying to all gang members]]
* PriceOnTheirHead: Despite themselves making a living off hunting for bounties, all of the playable characters of ''Desperados III'' have accumulated fair prices on their heads.
** Cooper has a $1000 reward for robbery and assault.
** Kate has a $500 reward for bribery and cheating at cards.
** [=McCoy=] has a $250 reward for trespassing and fraud which, in ''Wanted Dead or Alive'', evolves into swindling and fraud. Some local vigilantes attempt to lynch him for that to boot.
** Hector has a $100 reward for disorderly conduct, assault, poaching, vagrancy, and drunkenness.
** Isabelle has a staggering $5000 reward for hers for practicing witchcraft.
* RagtagBunchOfMisfits: Oh, so much. In addition to the mainstay rugged, loner cowboy, the drop-dead gorgeous cardsharp, and the war veteran doctor-turned-hitman, the games likewise include a number of other quirky characters that tag along. This includes but is not limited to, a Louisiana voodoo witch; a vengeance-driven leader of a Mexican bandit clan; and a Native American archer.
[[/folder]]

!!The main three characters present in all ''Desperados'' games



!!!'''Voiced By:''' Doug Gochman

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desperados_3_john_cooper.png]]

The main protagonist of the game. A bounty hunter who's trying to settle an old grudge with Frank, a notorious outlaw.

to:

!!!'''Voiced !!John Cooper
->''“One good shot, Frank. One. Good. Shot.”''
->'''Voiced
By:''' Doug Gochman

[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/desperados_3_john_cooper.png]]

org/pmwiki/pub/images/iii_cooper.png]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/wdoa_cooper.png]]
[[caption-width-right:200:Cooper as he appears in ''Wanted Dead or Alive'']]

The main protagonist of all the game. A games. He’s an adventurous and charismatic bounty hunter who's who, in ''Desperados III'', is trying to settle an old grudge with Frank, a notorious outlaw.



* TheBladeAlwaysLandsPointyEndIn: In game, his thrown Bowie Knife is always lethal. In the tutorial, it's shown that he had to practice a lot to get this right.
* BountyHunter: His father is training him to be one in the tutorial mission. Apart from [=DeVitt=], he doesn't really track down any bounties ingame with most of the game's storyline being [[ItsPersonal personal]].
* GunsAkimbo: He uses a Remington New Model Army and a Colt 1851 Navy, allowing him to take out two enemies at once.
* TheGunslinger: Cooper is skilled at a Quick Draw with GunsAkimbo. In that regard, he's able to shoot at two different targets simultaneously.
* InstantDeathStab: When Cooper uses his Bowie knife, it kills instantly and with minimal noise.
* RevengeBeforeReason: John has a ''very'' [[ItsPersonal personal reason]] for wanting Frank dead [[spoiler:because he killed his father]], to the point that he wants himself to be the one who deals with Frank alone without anybody else involved, which leads to a conflict with his companions and leads to disastrous consequences in the conclusion of Chapter 2, [[spoiler:[[NiceJobBreakingItHero where his misguided attempt to take on Frank alone almost gets him killed and his companions captured.]] He learned to get over this by the final mission, though, where he doesn't turn away his companions' help in taking Frank and his men down.]]
* RevolversAreJustBetter: His revolvers are loud, but have a decent range and, by pairing them up, allow him to take down two enemies at once.
* ThrowingTheDistraction: He carries an unlimited number of (fake) coins that, when thrown, cause enemies to look in the direction of the noise it makes.
* TragicKeepsake: Implied with his Colt Navy, likely belonging to his father, if his talk with Wayne have any indication.

to:

* TheBigDamnKiss: Kate plants one on John’s lips just before he [[spoiler:leaves to finally and definitively confront Frank in the finale of ''Desperados III'']].
* TheBladeAlwaysLandsPointyEndIn: In game, In-game, a throw from his thrown Bowie Knife is always lethal. In Justified, as in the tutorial, it's shown that he had to practice a lot to get this right.
right. This is zigzagged in ''Wanted Dead or Alive'' where a mistimed throw will merely scratch an opponent.
* BountyHunter: His father is training trains him to be one in the tutorial mission. Apart In ''Desperados III'', apart from [=DeVitt=], he doesn't really track down any bounties ingame with most of as the game's storyline being [[ItsPersonal personal]].
central plot is near and dear to his own heart. ''Wanted Dead or Alive'', however, is all about him rounding up his motley crew to claim the bounty placed on a bandit that’s been terrorizing the Deep South.
* CallForward: In the “Late to the Party” DLC, Hector impishly states that if John ever wants to shoot at least three people simultaneously, he needs to trade his revolvers in for a shotgun. Cooper simply answers that in a couple of months, Hector is going to eat those words, referencing the former’s ''Wanted Dead or Alive'' ability to Quick Shoot three times, very potentially killing three enemies at once.
* ColorCodedForYourConvenience: Brown/teal.
* GunsAkimbo: He uses wields a Remington New Model Army and a Colt 1851 Navy, allowing him to take out two enemies at once.
once.
* TheGunslinger: Cooper is skilled at a Quick Draw with GunsAkimbo. In that regard, he's able to shoot at two different targets simultaneously.simultaneously.
* HeroesWantRedheads: He and the FieryRedhead Kate hook up late in ''Desperados III'' and every subsequent game onward treats them as a couple.

* InstantDeathStab: When Cooper uses his Bowie knife, it kills instantly and knife in melee, the result is always fatal.
* LastNameBasis: Just like
with minimal noise.
[=McCoy=], the game’s UI itself addresses John as “Cooper.”
* MagneticHero: He’s more or less the glue that holds the band together. Subverted as his single-minded, bullheaded nature does cause [[spoiler:Doc to walk out on them after they blast their way out of [=DeVitt’s=] gold mine.]] Double subverted when [[spoiler:Doc comes back two weeks later to help Cooper see things with Frank through.]]
* MoralityChain: Serves as one to [=McCoy=] in ''[=WDoA=]'' in that he, on a regular basis, has to pacify the trigger-happy doctor and stop him from shooting the first (boorish) person the gang comes across.
* RevengeBeforeReason: John has a ''very'' [[ItsPersonal personal reason]] reason for wanting Frank dead [[spoiler:because as [[spoiler: he killed was the one who murdered his father]], father right in front of the then fourteen-year-old John]], to the point that he wants himself to be the one who deals does away with Frank alone without anybody else involved, which leads to a conflict with his companions and leads to Frank. This has disastrous consequences in at the conclusion of Chapter 2, [[spoiler:[[NiceJobBreakingItHero where [[spoiler:where his misguided attempt to take on Frank alone -- almost -- gets him killed and his companions captured.]] -- inevitably -- captured. He learned learns to get over this by the final mission, though, where he doesn't turn away his companions' help in taking Frank and his men down.]]
* RevolversAreJustBetter: His revolvers are loud, but have a decent range and, by pairing them up, allow him to take down two enemies at once.
once.
* RoaringRampageOfRescue: Goes on three consecutive ones early in ''Wanted Dead or Alive'' after he learns that all of his former associates had landed themselves in trouble. He rescues Sam from getting his skull caved in by his employer, Doc from being publicly lynched, and Kate from being thrown overboard for cheating at cards, every time arriving JustInTime. Sam and [=McCoy=] even lampshade Cooper’s all-too-timely intervention.
** Though, with Doc, this can be subverted if John does not dispatch the priest riding over to the gallows to give [=McCoy=] the last sacrament, resulting in a NonStandardGameOver.
* ThrowingTheDistraction: He carries an unlimited number of (fake) coins that, when thrown, cause enemies to look in the direction of the noise it makes.
makes.
* TragicKeepsake: Implied with his Colt Navy, likely belonging to his father, if his talk with Marshall Wayne have is any indication.



[[folder:Doc [=McCoy=]]]
!!!'''Voiced By:''' Creator/ToddHaberkorn

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desperados_3_doc_mccoy.png]]

Veteran of war and doctor, [=McCoy=] is also a mercenary and elite marksman who works for whomever pays him.

to:

[[folder:Doc [[folder:Arthur “Doc” [=McCoy=]]]
!!!'''Voiced !!Arthur “Doc” [=McCoy=]
->''“When things get personal, the wrong people usually end up dead. That's why I keep it simple.”''
->'''Voiced
By:''' Creator/ToddHaberkorn

[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/desperados_3_doc_mccoy.png]]

Veteran
org/pmwiki/pub/images/iii_mccoy.png]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/wdoa_mccoy.png]]
[[caption-width-right:200:[=McCoy=] as he appears in ''Wanted Dead or Alive'']]

A veteran
of war the UsefulNotes/TheAmericanCivilWar and a former Scottish doctor, [=McCoy=] is also a shady hitman, a professional safe-cracker, and a mercenary and elite marksman who works for whomever whoever pays him.him more.



* BadassLongcoat: His flowing black trench coat, which helps conceal his extra long pistol.
* BigDamnHero: [[spoiler: After breaking out of the mine he had left the group in anger.]] But at the [[spoiler: At the end of the second to last mission]] rescues them by shooting [[spoiler:[=DeVitt=]]] when he had them at gunpoint.
* ColdSniper: His main motivation is money and he is generally snarky and aloof compared to the other playable characters.
* DarkIsNotEvil: Dresses entirely in black but is one of the heroes.

to:

* AllThereInTheScript: The artbook to ''III'' -- as well as the game's ending credits -- give us his first name: Arthur.
* AmbiguousSituation: See the TalkingInYourSleep entry below. It’s not quite clear how or when [=McCoy=] became aware of the fact [[spoiler:Rosie]] was the true culprit behind the Baton Rouge bank job, but bearing in mind the fact he was left on the floor of said bank, it’s heavily implied it was before the rest of the group passed out – after which [=McCoy=] himself was strategically incapacitated to prevent him from intervening.
* AnimalMotifs: Vultures, so much so that he keeps referencing them in every game he’s been in. Him dressing in all black and having a crooked, beak-like nose also helps.
* AnimalsHateHim: Downplayed in that Isabelle’s cat, Stella, doesn’t like him [[spoiler:and in her own Baron’s Challenge level, refers to him exclusively as “the grumpy man.”]] The feeling is mutual as he, in his own words, doesn’t “need gaff from a cat.”
* AtomicFBomb: [[spoiler:Upon being told that Hector and Rosie pocketed all of the heist money right from under the gang’s noses causes [=McCoy=] to have a truly explosive meltdown. Seeing as Hector had the nerve to end his farewell letter with a sassy postscript “shame I can't see Doc's face right now,”]] Doc’s reaction is justified.
--> '''[=McCoy=]:''' ''(smacks his bag against the ground with force, loudly)'' [[spoiler:Son of a '''BITCH!''']]
* BadassLongcoat: His Wears a flowing black trench coat, which helps conceal trenchcoat with a detachable cape and is a ruthless soldier-for-hire.
* BagOfHolding: His doctor's bag almost acts as one as he’s able to hold
his extra long pistol.own possessions (bandages, gas flasks, syringe + six different poisons for it, lockpicks), Cooper’s possessions (knife, two revolvers), ''and'' Kate’s possessions (perfume bottles, Derringer) in it at the same time [[spoiler:for the [=DeVitt=] gold mine mission.]]
* BelligerentSexualTension: With Isabelle. He distinctly relishes in getting on her nerves and probing for weak spots, but at the same does seem to care more for her than any other member of Cooper's gang and repeatedly preens when near her.
* BloodKnight: Does not take kindly to threats, and will, with little hesitation -- [[MoralityChain if Cooper isn’t there to cool him off, that is]] -- answer anything he perceives as a slight with lethal force. Heck, one of his selection lines for choosing the chloroform takedown is a disgruntled “killing would be faster.” Justified as he’s a ProfessionalKiller.
* CallForward: When they first meet, [[note]]properly meet; Hector and Cooper can bump into Doc during the Flagstone mission and he’ll recognize Cooper[[/note]] Hector will playfully call [=McCoy=] a “scarecrow” straightforwardly referencing Doc’s ''Wanted Dead or Alive'' ability to improvise a decoy scarecrow out of his overcoat and hat.
* ChangedMyMindKid: [[spoiler:Abandons the group to their fates shortly after breaking out of [=DeVitt’s=] gold mine and does not participate in the next two missions. Later on, just as the kidnapped [=DeVitt=] outsmarts the gang and holds them all at gunpoint, he is without warning dealt with from off-screen (shot in the arm), telegraphing Doc’s timely return.]]
* ColdSniper: His main motivation is money and he is generally more snarky and aloof when compared to the other playable characters.
* ColorCodedForYourConvenience: Purple and/or black.
* TheComicallySerious: Given his dour and taciturn personality, [=McCoy=] habitually finds himself on the receiving end of the gang’s endless quips – though he, to his credit, [[NotSoAboveItAll takes almost all of them all in stride]]. Nonetheless, some of his would-be snappy comebacks cross straight into hilarious SelfDeprecation.

--> '''Kate:''' Oh, come on, [=McCoy=]. I think a little investigation could be fun.\\
'''[=McCoy=]:''' I wasn’t put on this earth to have fun.
* BigDamnHero: [[spoiler: After breaking out CoolOldGuy: Is the oldest member of the mine he had left the group in anger.]] But at the [[spoiler: At the end of the second to last mission]] rescues them by shooting [[spoiler:[=DeVitt=]]] when he had them at gunpoint.
* ColdSniper: His main motivation
gang, lost an eye, can snipe, can pick almost any lock, has developed his own special knock-out gas, crafts his own bullets, is money and he is generally snarky and aloof compared to the other playable characters.
a professional hitman, doctor ''and'' a war veteran. You cannot really be more badass than that.
* DarkIsNotEvil: Dresses entirely Played straight in black but is one of the heroes. ''[=WDoA=]'' and downplayed in ''III'' as there his outfit was reworked to incorporate more grey/purple tones into it.



* EveryoneHasStandards: Amoral gun for hire though he may be, Doc is disgusted at the very notion of slave trading.
* HiredGuns: A mercenary through and through, he is introduced as having been contracted by the [=DeVitt=] company to protect a train, then joined forces with Cooper and Kate because they're paying him (and because the cheapskate company refused to pay him).
* HollywoodSilencer: He claims his Buntline Special uses custom ammo to make it quieter.
* JerkWithAHeartOfGold: He's outright abrasive to the others, but keeps finding excuses to stick around.
* TheMedic: He carries bandages to heal up injured characters.
* OnlyInItForTheMoney: At least for the first half of the game, [=McCoy=] is only there to get paid.
* RevolversAreJustBetter: His Buntline Special has [[SniperPistol superior range]] and is silent, meaning he can pick off enemies at a distance without being detected.
* ScrewThisImOutOfHere: After [[spoiler: being captured and sent to the mines by [=DeVitt=] and subsequent breakout]] he cut ties with the group and left on a horse. [[spoiler: But comes in at the last moment to save them after the [=DeVitt=] manor mission.]]
* SniperPistol: His Buntline Special is a long barreled Single Action Army that functions as a SniperRifle.
* ThrowingTheDistraction: He can throw his doctor's bag as a distraction. He has it booby trapped to stun anyone who opens it.
* WholeCostumeReference: His appearance is based on [[Film/ForAFewDollarsMore Colonel Douglas Mortimer]], right down to his choice of weapons.

to:

* EveryoneHasStandards: Amoral gun for hire though he may be, Doc is disgusted at DebtDetester: Really, ''really'' hates letting debts go unpaid, despite Isabelle’s insistence that her saving the very notion gang from their little Mississippi predicament was “on the house.” The sheer number of slave trading.
* HiredGuns: A mercenary through
times he cites and through, he is introduced as having been contracted by the [=DeVitt=] company to protect a train, then joined forces with Cooper recites that him helping Isabelle and Kate because they're paying find Marshall Wayne is going to [[MakesUsEven make them even]] staggers both women.
* DramaticIrony: Loudly complains about the swamp in the Burn the Queen mission without yet knowing he will have ended up living in a swamp by the time ''[=WDoA=]'' rolled around. [[note]]Though, he very pointedly says “this swamp” which [[AmbiguousSyntax can be interpreted as
him (and because complaining about that particular swamp, and not swamps in general.]][[/note]]
* TheDreaded: Late-game, you’ll start running into mooks that discuss your gang’s accomplishments between themselves. As it turns out, Doc tops their lists as, in their opinion,
the cheapskate company refused “nastiest” member of Cooper’s team -- even as some try to pay him).assuage others that he’d never attempt to take them all on.
* HollywoodSilencer: He claims EyepatchOfPower: Sports one in ''[=WDoA=]'' and onward over his Buntline Special uses custom ammo to make it quieter.
missing eye.
* JerkWithAHeartOfGold: He's outright abrasive to ExposedToTheElements: Inverted. Despite all the others, but keeps finding excuses to stick around.
* TheMedic: He carries bandages to heal up injured characters.
* OnlyInItForTheMoney: At least for
games being set in the first half of Deep South i.e. the game, states where temperatures, especially in the desert areas, can reach over 100°F, Doc won’t ever be seen without his black hat, gloves, and overcoat. Sam calls this out in ''Wanted Dead or Alive'' and [=McCoy=] is only there to get paid.
* RevolversAreJustBetter: His Buntline Special has [[SniperPistol superior range]]
justifies this (he wears all that so he could put up a “double” and claims this trick had saved his life more than once) but no one ever questions his fashion choices in ''Desperados III''.
* EveryoneHasStandards: An amoral mercenary who'd be willing to do almost anything for the right price though he may be, Doc
is silent, meaning he can pick off enemies disgusted at a distance without being detected.
* ScrewThisImOutOfHere: After [[spoiler: being captured
the very notion of slavery and sent human trafficking.
* FrontierDoctor: Served as one prior
to becoming a professional hitman. In the mines games, he fulfills this role by [=DeVitt=] always having bandages on him to treat his injured companions.
* GentlemanSnarker: Suave, sophisticated, snarky,
and subsequent breakout]] he cut ties shuts down Isabelle in a positively spectacular way [[spoiler:as he’s about to (temporarily) “cut his losses” with the group and left on a horse. [[spoiler: But comes in at the last moment to save them after the [=DeVitt=] manor mission.gang.]]
--> '''Isabelle:''' Well well… [[spoiler:And here I thought you had a shred of decency in you, [=McCoy=].]]\\
'''[=McCoy=]:''' [[spoiler:I thought you'd know better by now.]]
* SniperPistol: GoodFeelsGood: [[spoiler:After stopping [=DeVitt=] from smearing Cooper’s gang across a wall with buckshot]], openly admits that had put him in a good mood. Until then, you can tell he takes great pleasure in liberating slaves from [=DeVitt’s=] clutches in the bayou mission -- [[HiddenHeartOfGold even if he tries not to show it.]]
* GoodPaysBetter: [=DeVitt=] refused to pay him, forcing him to switch sides and join the heroes. In the finale of the game, he also hints at Marshall Wayne having made good on his promise and paying quite a handsome sum. Not that it stops him from sizing up the derelict gold mine that’s in the Devil’s Canyon…
* HangingAround: Happens to him ''twice'' in ''[=WDoA=]'' and in both cases, Cooper has to bail him out. Doc even lodges a complaint regarding the frequency with which these would-be hangings have taken place.
--> '''[=McCoy=]:''' ''(half-heartedly)'' I dunno why this always happens to me. ''(beat)'' My neck seems to have a special affinity with raw hemp…
* HiddenDepths:
** You wouldn’t think a doctor with a knack for killing things with sniper fire and poison could turn out to be a [[SupremeChef a competent cook]] with the appropriate vocabulary to describe a variety of tastes? And who also specializes in sweet pastries? This is something that categorically stupefies Cooper who (understandably, this is an uncompromising assassin) did not anticipate this. Or expected Doc to be a CordonBleughChef at best or a LethalChef at worst.
---> '''Cooper:''' Damn, a regular cupcake connoisseur.
** Should Isabelle put him under her Mind Control (see the DevelopersForesight entry on the main page) in the finale of the game, Doc will reveal that he [[spoiler:loathed letting Cooper’s task go unfinished so much he had to come back. That, and he muses over whether Isabelle missed him.]]
* HiredGuns: A mercenary through and through, he is introduced in ''III'' as having been contracted by the [=DeVitt=] company to protect a train, then joins forces with Cooper and Kate because they're paying him now (and because the cheapskate company refused to pay him).
* HollywoodSilencer:
His Colt Buntline Special uses custom ammo to make it quieter.
* ImprobableAimingSkills: Can hit (and light) a fuse on a bundle of dynamite from up to 55 feet away, and the manual to ''[=WDoA=]'' even quotes him saying he can “shoot a fly off a wall from 100 feet” despite lacking an eye.
* IronicNickname: Isabelle almost exclusively calls this sourpuss of an assassin “Sunshine.” He, oddly, doesn’t seem to mind it much.
* KnockoutGas: Can chuck a vial of his special swamp gas that sends everyone reeling within the area of effect.
* LastNameBasis: Justified as no one knows his first name.
* LiteralistSnarking: Doc
is the most prone to scathing remarks out of the entire group, but his very first mission with Cooper in ''Desperados III'' gives us this gem.
--> '''Cooper:''' ''(after he and Doc save some civilians from the train robbers)'' See? I knew you had
a heart in there somewhere.\\
'''[=McCoy=]:''' ''(glumly)'' Anatomically maybe.
* LonerTurnedFriend: Prior to meeting John and Kate, he worked solo as a high-profile, unscrupulous mercenary. All of his snark aside, it’s obvious that the two (as well as Hector and Isabelle later) had rubbed off on him, to the point of him [[spoiler:choosing his friends over his selfish desires and rescuing them all from certain death.]]
* NoFullNameGiven: Double subverted. Before ''Desperados III'', [=McCoy=] was known simply as “Doc” – even to Cooper with whom he’d forged a lasting friendship. The credit roll of ''Desperados III'' acquainted us with his first name, but in the game itself, it’s never acknowledged or spoken out loud.
* NoGoodDeedGoesUnpunished: Played for laughs. In the “Once More With Feeling” DLC, [[spoiler:at
long barreled Single Action Army last, getting his hands on [=DeVitt’s=] great wealth fills him with so much wholesome joy that functions as he offers to buy everyone involved a SniperRifle.round of drinks. This enables Hector and Rosie to vanish into the night along with all the money while the gang slept off their drinks.]] Doc’s morning-after reaction is… [[AtomicFBomb something to behold.]]
* NothingPersonal: One of his melee kill voice lines. Also has a few words of wisdom on the topic; see his quote. [[spoiler:He shares his thoughts with Cooper to boot, foreshadowing Cooper’s true motives.]]
* OnlyInItForTheMoney: [[spoiler:At least for the first half of the game]], [=McCoy=] is only there to get paid. [[spoiler:And even after undergoing CharacterDevelopment]], he’s still very much allured by the would-be sweet chime of profit.
* RealMenCook: And how! He even finds time to share a new cupcake recipe with Cooper all while the train he was contracted to protect is being looted in a side-splitting EasterEgg.
* RequiredPartyMember:
** Two of the fourteen main-story missions would be downright impossible to complete without [=McCoy’s=] sharpshooting. The game is well aware of this and will give him a “golden bullet” during those segments so the player would not soft-lock themselves by running out of ammo for his Buntline.

** The same goes for missions where you are required to crack locks to proceed as Doc is the only one with the lockpicks.
* {{Retcon}}: In the manual to ''VideoGame/DesperadosWantedDeadOrAlive'' it’s stated Doc lost his left eye during the Battle of Gettysburg. ''Desperados III'', on the other hand, is set several years after that battle, and no justification as to why he has both his eyes was offered.
* RevolversAreJustBetter: His Buntline Special has vastly superior range and is nigh-silent, meaning he can pick off enemies at a distance without being detected.
* RunningGag: Not one in Cooper’s gang, including Cooper himself at first, not believing [=McCoy’s=] a real doctor. This repeats every mission where Doc has to work with a new companion and this even carries over into ''Wanted Dead or Alive''.
* ShellShockedVeteran: Subverted. He muses about the war in his idle voice lines, and the war is explicitly stated to have been his CynicismCatalyst, but, if anything, the war had turned him into a BloodKnight.
* SignatureHeadgear: His wide-brimmed felt fedora that leaves his head only under the direst of circumstances, e.g. [[spoiler:being arrested and shipped off to work at a gold mine]] or when he’s about to be strung up. Even a horse kicking him across the face doesn’t knock it off. Somehow.
* SnarkToSnarkCombat: With Isabelle whose tongue is sometimes even sharper than his.
* SniperPistol: His customized Buntline Special is a long-barreled Single Action Army that functions as a SniperRifle.
* SourSupporter: Is by far the most pessimistic member of Cooper’s gang in all games, and practically every mission in ''Wanted Dead or Alive'' opens with him voicing how what they’re about to do is a fool's endeavor.
--> '''Cooper:''' ''(cheerfully)'' Keep smilin’, Doc.
* StabTheScorpion: How he and Cooper first meet. Cooper eliminates the two bandits holding [=McCoy=] at gunpoint, to which [=McCoy=] responds by aiming his Buntline at Cooper. John has a fleeting “are you serious?” reaction and [=McCoy=] pulls the trigger, killing the third bandit who was about to jump John from behind.
* TheStoic: Zigzagged. He’s down-to-earth and is the frank [[TheKilljoy killjoy]] of Cooper’s gang, but from time to time he lets his mask slip. ''[=WDoA=]'' upgrades him to a conclusive NotSoStoic.
--> '''[=McCoy=]:''' ''(in a suspiciously perky tone)'' Let's get this going. I don't wanna be late.\\
'''Isabelle:''' Huh, you're in a good mood today.\\
'''[=McCoy=]:''' ''(instantly bristles, menacingly)'' What's that supposed to mean?\\
'''Isabelle:''' Ah, there's the [=McCoy=] I know.
* TalkingInYourSleep: While knocked unconscious during the Baton Rouge mission, [=McCoy=] keeps murmuring about ‘roses’ and ‘drinks.’ His associates brush these comments off as inebriated {{Non Sequitur}}s, but in reality, this is Doc’s way of saying that [[spoiler:it was Rosie who spiked the group’s drinks the other night]] which, in turn, led to the all-out ransacking of the town the following morning. How exactly did he come to that conclusion is left ambiguous.
* TheyCallMeMisterTibbs: Is very quick to correct anyone -- sans Kate’s (Irish) uncle -- who tries to address him as “Mr. [=McCoy=]” instead of “Dr. [=McCoy=].”
* ThrowingTheDistraction: He can throw his doctor's bag as a distraction. He has it booby trapped to stun It will also briefly blind anyone who opens it.it. In ''Wanted Dead or Alive'' it’s more like Placing a Distraction.
* TooMuchInformation: His reaction when Hector starts eulogizing about Bianca during the O’Hara Ranch mission.
--> '''Hector:''' <...> You should have seen her. All battered and rusted up. I had to polish her, clean her, oil her—\\
'''[=McCoy=]:''' ''(bluntly)'' I think I’ve heard enough, thank you.
* TranquilFury: Justified. Under calmer circumstances, he is impassive and grim, but that changes after [[spoiler:Cooper gets the entire gang captured and sent to the gold mines to be worked to death.]] One can tell from [=McCoy’s=] tone alone that he’d rather wholesale slaughter absolutely everyone there – [[spoiler:and John in particular]] – but reins it in. Unsurprisingly, he [[spoiler:decides to leave the gang scant minutes later, and is absent for roughly two in-game weeks.]]
* VagueAge: ''Desperados III'' gave him a fair smattering of wrinkles that’d fit a man in his sixties. On the other hand, however, in neither ''III'' nor ''[=WDoA=]'' (which is set in 1881 i.e. several years after ''III'') does he have a single silvery strand of hair. And in light of him insisting he’s “not old” in ''III'' and complaining about “getting old” in ''[=WDoA=]'', this puts his age squarely into this trope.
* VillainousWidowsPeak: Hides a truly magnificent one beneath his hat.
* ViolentGlaswegian: Downplayed. [=McCoy=] is Scottish and is a tad too callous and bloodthirsty for a doctor, but is more on the TranquilFury side of things than the UnstoppableRage other examples of this trope like to demonstrate. He has a few {{Rage Breaking Point}}s of his own, however, with “stupid puzzles” and “not getting paid” being pretty high on his list.
--> '''[=McCoy=]:''' ''(grits through his teeth)'' Now, if there's another letter, or map piece, or any more damn nonsense in [there], I swear I'm gonna kill someone.
* VitriolicBestBuds:
** In ''Desperados III,'' he butts heads with Isabelle the most and frequently disagrees with her on matters of principles and morality. See also the BelligerentSexualTension entry.
** Downplayed in ''Wanted Dead or Alive,'' where he and Sam do not get along and will spit venom in each other’s direction, but never do anything that’d compromise the other.
* WholeCostumeReference: His appearance appearance, especially in ''Wanted Dead or Alive,'' is based on reminiscent of [[Film/ForAFewDollarsMore Colonel Douglas Mortimer]], right down to Mortimer]]. They even use the same Colt Buntline Special, albeit with a few key differences[[labelnote:*]]Doc uses his choice of weapons. Buntline with a custom sniper’s stock and Mortimer uses a detachable shoulder stock, morphing it into a mini-rifle[[/labelnote]].



[[folder:Hector Mendoza]]
!!!'''Voiced By:''' Lucas Schuneman

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desperados_3_hector.png]]

Cooper's best friend.

to:

[[folder:Hector Mendoza]]
!!!'''Voiced
[[folder:Kate O'Hara]]
!!Kate O'Hara
->''“Oh, they tried [to mistreat me]. I gave 'em a good reason to put bars between us.”''
->'''Voiced
By:''' Lucas Schuneman

[[quoteright:350:https://static.
Creator/EricaLindbeck

[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/desperados_3_hector.png]]

Cooper's best friend.
org/pmwiki/pub/images/iii_kate.png]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/wdoa_kate.png]]
[[caption-width-right:200:Kate as she appears in ''Wanted Dead or Alive'']]

A strong-willed woman trying to save her uncle's ranch from the [=DeVitt=] Company's hostile takeover.



* TheAtoner: It's implied that [[spoiler:the reason Hector is so loyal to Cooper is to atone for his role in Cooper's father's death.]]
* TheBigGuy: The only one who can take on [[EliteMook longcoats]] in physical combat, he also has the most health and can carry two bodies at once.
* ButNowIMustGo: [[spoiler: The ending of the DLC has Hector swipe the money from the successful Eagles Nest heist and settle down with Rosie somewhere. He leaves a letter for Cooper, telling him he loved the time he spent together, but wants to quit while he's ahead. This also retroactively explains why he's not around for the first two games.]]
* BearTrap: Uses one he names [[ICallItVera Bianca]].
* HealItWithBooze: He carries a flask of [[GargleBlaster high proof whiskey]] that heals him and him alone. It's too strong for anyone else to drink, something that can be taken advantage of using Isabelle's Link ability.
* ManlyFacialHair: Hector's full beard isn't just for show; he's a capable hunter who can use traps to his advantage and swiftly kill enemies with his axe, including the [[EliteMook longcoats]].
* NoCelebritiesWereHarmed: He bears more than a passing resemblance to Creator/BudSpencer.
* ShotgunsAreJustBetter: While [[ShortRangeShotgun relatively short ranged]], Hector can kill multiple enemies with a single blast as long as they're within his arc of fire.
* StillWearingTheOldColors: [[spoiler:If you look closely, his outfit is a ragged, modified version of the longcoats' uniform, hinting at the fact that he used to be one.]]
* SuspiciouslySimilarSubstitute: Fills the same role as Sanchez from the previous games (who can't appear due to this being a prequel) - a hard-drinking Mexican BigGuy who uses a shotgun.
[[/folder]]

[[folder:Kate O'Hara]]
!!!'''Voiced By:''' Creator/EricaLindbeck

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desperados_3_kate_ohara.png]]

A strong-willed woman trying to save her uncle's ranch from the[=DeVitt=] Company's hostile takeover.
----
* AncestralWeapon: Her Derringer was passed down from her mother.

to:

* TheAtoner: It's implied that [[spoiler:the reason Hector ActionGirlfriend: She and John are an item and she is so loyal not afraid to Cooper is to atone get her hands dirty, that’s for his role in Cooper's father's death.]]
* TheBigGuy: The only one who can take on [[EliteMook longcoats]] in physical combat, he also has the most health and can carry two bodies at once.
* ButNowIMustGo: [[spoiler: The ending of the DLC has Hector swipe the money from the successful Eagles Nest heist and settle down with Rosie somewhere. He leaves a letter for Cooper, telling him he loved the time he spent together, but wants to quit while he's ahead. This also retroactively explains why he's not around for the first two games.]]
* BearTrap: Uses one he names [[ICallItVera Bianca]].
* HealItWithBooze: He carries a flask of [[GargleBlaster high proof whiskey]] that heals him and him alone. It's too strong for anyone else to drink, something that can be taken advantage of using Isabelle's Link ability.
* ManlyFacialHair: Hector's full beard isn't just for show; he's a capable hunter who can use traps to his advantage and swiftly kill enemies with his axe, including the [[EliteMook longcoats]].
* NoCelebritiesWereHarmed: He bears more than a passing resemblance to Creator/BudSpencer.
* ShotgunsAreJustBetter: While [[ShortRangeShotgun relatively short ranged]], Hector can kill multiple enemies with a single blast as long as they're within his arc of fire.
* StillWearingTheOldColors: [[spoiler:If you look closely, his outfit is a ragged, modified version of the longcoats' uniform, hinting at the fact that he used to be one.]]
* SuspiciouslySimilarSubstitute: Fills the same role as Sanchez from the previous games (who can't appear due to this being a prequel) - a hard-drinking Mexican BigGuy who uses a shotgun.
[[/folder]]

[[folder:Kate O'Hara]]
!!!'''Voiced By:''' Creator/EricaLindbeck

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desperados_3_kate_ohara.png]]

A strong-willed woman trying to save her uncle's ranch from the[=DeVitt=] Company's hostile takeover.
----
sure.
* AncestralWeapon: Her Derringer was passed down from her mother.



* DirtyHarriet: She can impersonate a prostitute by taking the appropriate outfit.

to:

* BrainBleach: Obtaining and reading the fake letter from the Chez Manu Café during the New Orleans mission will make all three heroes (Kate, Isabelle, and [=McCoy=]) positively dry heave with disgust. Soon after, Kate also suggests burning said letter and washing their eyes with soap.
* ColorCodedForYourConvenience: Rosey peach.
* DirtyHarriet: She can impersonate a prostitute by taking the appropriate outfit. outfit.
* EatingTheEyeCandy: Has a peek or two at Cooper’s ass should both of them start climbing the same ladder during the Eagle Falls mission.
* FieryRedhead: Has lustrous red hair and following her uncle’s death at the hands of the [=DeVitt=] Company's thugs, chooses to hire a bounty hunter and a professional killer to help her demolish a bridge so [=DeVitt=] would never threaten the people of Flagstone (and her ranch) ever again.



* HiddenWeapons: Because her Derringer is small, it's easy to conceal, allowing her to bring it with her to the [=DeVitt=] mansion party.
* GroinAttack: In contrast to everyone else, her melee attack involves booting an enemy in the crotch. This is just as effective with female {{Mook}}s.
* RunawayBride: Her plan was always to skip out of the wedding to Flagstone's mayor once she got the deed to her family's ranch back. Circumstances force her hand, resulting in her blasting the groom with a shotgun.
* ShowSomeLeg: When disguised, she can distract any male enemy except for longcoats.
* WomanScorned: When she learns that her 'groom' Mayor Higgins is intending to sell her family's ranch to [=DeVitt=] company and tries to blackmail her into going along with the threat of death, she doesn't hesitate to blast the greedy bastard away with a sawed-off shotgun. [[spoiler:She also doesn't take it well when Cooper's misguided attempt to take on Frank alone gets everybody captured, and spent two whole levels calling him out for his foolishness.]]

to:

* HiddenWeapons: Because her Derringer is small, it's easy to conceal, conceal in her garter, allowing her to bring it with her to the [=DeVitt=] mansion party.
party.
* GroinAttack: In contrast to everyone else, her melee attack involves booting an enemy in the crotch. This is just as effective with on female {{Mook}}s.
mooks.
* OneOfTheBoys: After the Eagle Falls mission decides to keep Cooper, Doc, and Hector company on their bounty-hunting adventures. She also doesn’t shy away from heavy drinking.
* RunawayBride: Her plan was always to skip out of the wedding to Flagstone's mayor once she got the deed to her family's ranch back. Circumstances force her hand, resulting in her blasting the groom with a shotgun.
shotgun.
* ShowSomeLeg: When disguised, she can distract any male enemy except for longcoats.
Long Coats.
* StripPoker: Admits she managed to lose her previous courtesan dress in a poker game in between the two New Orleans missions.
* WomanScorned: When she learns that her 'groom' Mayor Higgins is intending to sell her family's ranch to [=DeVitt=] company and tries to blackmail her into going along with the threat of death, she doesn't hesitate to blast the greedy bastard away with a sawed-off shotgun. [[spoiler:She also doesn't take it well when Cooper's misguided attempt to take on Frank alone gets everybody captured, and spent spends two whole levels missions calling him out for his foolishness.]]



[[folder:Isabelle Moreau]]
!!!'''Voiced By:''' Creator/DebraWilson

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desperados_3_isabelle.png]]

A "voodoo witch" working with marshall Wayne to try to put an end to the [=DeVitt=]'s criminal activities.

to:

[[folder:Isabelle Moreau]]
!!!'''Voiced
!!Gang members introduced in ''Desperados III''

[[folder:Hector Mendoza]]
!!Hector Mendoza
-> ''“You know, I did some real bad things too. And [Cooper] still trusts me.”''
->'''Voiced
By:''' Creator/DebraWilson

[[quoteright:350:https://static.
Lucas Schuneman

[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/desperados_3_isabelle.org/pmwiki/pub/images/iii_hector.png]]

A "voodoo witch" working with marshall Wayne to try to put jovial ex-thug and an end to the [=DeVitt=]'s criminal activities.experienced trapper, Hector is Cooper's best friend, and who’s known him for many years.



* BlowGun: She uses one to fire darts that enable her to use her Link and Control abilities.
* CastFromHitPoints: Using her Control ability costs one point of health per use. Luckily, her Jimson herbs can redress the balance.
* GenreShift: Until she appears, the setting seems firmly grounded; she suddenly introduces actual magical abilities, which nobody else uses.
* HiddenDepths: Comments made during the Five Steps Ahead DLC mission imply she used to be a slave- when Kate swipes a housemaids dress to disguise herself, Isabelle comments on her familiarity with how tight the uniforms are, possibly hinting at being a house slave. The fact that this mission takes place on a cotton plantation only heightens this theory.
* HollywoodVoodoo: Her Link and Control abilities are magical in nature in contrast to the more grounded nature of everyone else's skills.
* TheMedic: Her Jimson herbs heal up characters the same as Doc's bandages.
* PeoplePuppets: Her Control ability seems to work like this; enemies she controls shamble around with occasional hints that they're struggling.
* SuspiciouslySimilarSubstitute: Fills the same role as Mia from the first game (who can't appear due to this being a prequel) - a SixthRanger who joins late in the game along with the TeamPet, who uses darts to make enemies attack each other.
* {{Synchronization}}: Her ''Link'' ability works like this - you link two people, and whatever happens to one of them happens to the other.
* WeirdnessCensor: None of her companions notice that she is blatantly using magic. At one point, if you have her mind-control one enemy into shooting another, Hector comments that he must have been really drunk, and Isabelle responds with [[SureLetsGoWithThat "Yessss... drunk..."]]

to:

* BlowGun: She uses one to fire darts TheAtoner: It's implied that enable her the reason Hector is so loyal to use her Link Cooper [[spoiler:is to atone for his role in James Cooper's death.]]
* TheBigGuy: The only one in the team who can take on Long Coats in straight-up physical combat, has the most health,
and Control abilities.
can carry two bodies at once.
* CastFromHitPoints: Using her Control ability costs BearTrap: Uses one point he named “Bianca”. One of health per use. Luckily, her Jimson herbs can redress the balance.
* GenreShift: Until she appears, the setting seems firmly grounded; she suddenly introduces actual magical abilities, which nobody else uses.
* HiddenDepths: Comments made during the Five Steps Ahead DLC mission imply she used to be a slave- when Kate swipes a housemaids dress to disguise herself, Isabelle comments on her familiarity
Baron’s Challenges even awards him with how tight two additional traps called “Camilla” and “Lucia.”
* ButNowIMustGo: [[spoiler:The ending of
the uniforms are, possibly hinting at being a house slave. The fact that this mission takes place on a cotton plantation only heightens this theory.
* HollywoodVoodoo: Her Link
entire DLC has Hector swipe the money from the successful Eagle’s Nest heist and Control abilities are magical in nature in contrast to settle down with Rosie somewhere. He leaves a letter for Cooper, telling him he loved the more grounded nature time he spent together, but wants to quit while he's ahead. This also retroactively explains why he's not around for the first game.]]
* CampCook: In the aftermath
of the team bombing the Eagle Falls bridge, cooks everyone else's skills.
* TheMedic: Her Jimson herbs heal up characters
a meal which even the same HiddenDepths SupremeChef [=McCoy=] doesn’t pass up.
* ComicallyMissingThePoint: In the “Late to the Party” DLC, Hector -- much to the irritation of [=McCoy=] and Kate -- starts going on and on about Rosie which culminates with him declaring that she is “just
as Doc's bandages.
* PeoplePuppets: Her Control ability seems
adorable as when [all of them] had drinks together [in Baton Rouge].” In response to work like this; Doc’s acidic remark (in Baton Rouge, Rosie had [[spoiler:drugged and framed them all]]), Hector simply lets out a fond sigh.
* ColorCodedForYourConvenience: Dusky orange.
* DefectorFromDecadence: [[spoiler:Used to be one of Frank’s right-hand Long Coats but left all that behind after Frank ordered him to kill a child.]]
* DumbMuscle: Is the strongman of the team but is, to quote [=McCoy=], a neanderthal. Justified in that he can’t read.
* ForgottenFirstMeeting: Played for laughs. The Baton Rouge episode opens with Hector waking up from a night of heavy binging next to the sheriff’s wife, Rosie, and forgetting how they’d met. Rosie, on the other hand, remembers everything as [[spoiler:she’s the one who spiked the team’s drinks the other night.]]
* HealItWithBooze: He carries a flask of [[GargleBlaster high proof whiskey]] that heals him and him alone. It's too strong for anyone else to drink, something that can be taken advantage of using Isabelle's ''Link''.
* ManlyFacialHair: Hector's full beard isn't just for show; he's a capable hunter who can use traps to his advantage and swiftly kill
enemies she controls shamble around with occasional hints that his axe, including the Long Coats.
* ShotgunsAreJustBetter: While relatively short-ranged, Hector can kill multiple enemies with a single blast as long as
they're struggling.
within his arc of fire.
* StillWearingTheOldColors: [[spoiler:If you look closely, his outfit is a ragged, modified version of the Long Coats' uniform, hinting at the fact he used to be one.]]
* SuspiciouslySimilarSubstitute: Fills almost the same role as Mia Sanchez from the first game (who can't appear due to this being previous three games -- a prequel) - a SixthRanger hard-drinking BigGuy who joins late in can haul two bodies at the game along with the TeamPet, who same time and uses darts a sawed-off.
* WouldntHurtAChild: [[spoiler:Refused
to make enemies attack each other.
* {{Synchronization}}: Her ''Link'' ability works like this - you link two people, and whatever happens to one of them happens to
hurt the other.
* WeirdnessCensor: None of her companions notice that she is blatantly using magic. At one point, if you have her mind-control one enemy into shooting another, Hector comments that he must have been really drunk, and Isabelle responds with [[SureLetsGoWithThat "Yessss... drunk..."]]
fourteen-year-old John which set him up on a path to redemption.]]



[[folder:Frank]]
!!!'''Voiced By:''' Creator/DanielRiordan

An infamous outlaw who was the head of a powerful gang. Currently, he's working as the top enforcer of the corrupt [=DeVitt=] company.

to:

[[folder:Frank]]
!!!'''Voiced
[[folder:Isabelle Moreau]]
!!Isabelle Moreau
-> ''“I can give you some jimson to soothe the pain.”''
->'''Voiced
By:''' Creator/DanielRiordan

An infamous outlaw who was the head of a powerful gang. Currently, he's
Creator/DebraWilson

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iii_belle.png]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ii_stella_2.png]]
[[caption-width-right:200:Stella]]

A voodoo witch
working as with Marshall Wayne to try and put an end to the top enforcer of [=DeVitt=]'s criminal activities and who joins the corrupt [=DeVitt=] company.gang mid-to-late game.



* BadBoss: His men fear him, as he's perfectly willing to maim and even kill those who tick him off.
* TheDragon: He's Vincent [=DeVitt=] top enforcer.
* DragonTheirFeet: He quits [=DeVitt=]'s employ just before the main characters enact their plan to stop the corrupt businessman. Therefore, after [=DeVitt=] has been taken into custody, the final mission involves taking Frank down.
* TheGunslinger: The reason Cooper fails to take down Frank in New Orleans is because Frank is faster on the draw.
* ScrewThisImOuttaHere: Has enough of [=DeVitt=] in the penultimate mission and leaves him just before the heroes infiltrate Casa [=DeVitt=].

to:

* BadBoss: His men fear him, as he's perfectly willing to maim AscendedExtra: [[spoiler:Stella, alongside Agent Floofs (a dog) and Sergeant Cluckers (a chicken), get their own Baron’s Challenge level. Yes, for real.]]
* AmbiguouslyBi: In addition to the BelligerentSexualTension entry just below, she low-key flirts with Kate, knows the inside of the “fanciest whorehouse” in New Orleans, and is not embarrassed to point out the “curves” and the “colors” of a raunchy illustration you can potentially acquire during the first New Orleans mission.
* BelligerentSexualTension: With [=McCoy=]. They spend plenty of time arguing and generally being unpleasant towards one another (or
even kill those who tick him off.
''about'' each other when they’re stranded on opposite sides of a map) but after [[spoiler:Doc walks out on the gang, Isabelle – begrudgingly [[note]]and not-so-begrudgingly via the mind-controlled Hector[[/note]] – confesses that she misses “the old grump”]].
--> '''Hector:''' [[spoiler:''(while being under Belle’s control, dreamily)'' Oh, she misses him. Heh... Doc, you idiot]].
* TheDragon: He's Vincent [=DeVitt=] top enforcer.BlowGun: She uses one to fire darts that enable usage of her ''Link'' and ''Mind Control'' abilities.
* CastFromHitPoints: Using her ''Mind Control'' ability costs one point of health per use. Luckily, her Jimson herbs can redress the balance.
* ColorCodedForYourConvenience: Green.
* {{Familiar}}: Her seal-point cat, Stella, is intelligent enough to understand human speech, can faultlessly distract almost any enemy, and [[spoiler:even leads her fellow pets in a Baron Challenge to rescue Doc]].

* DragonTheirFeet: He quits [=DeVitt=]'s employ just before GenreShift: Until she appears, the main setting seems firmly grounded; she suddenly introduces actual magical abilities which nobody else uses.
* HiddenDepths: In the “Five Steps Ahead” DLC mission when Kate swipes a housemaid’s dress to disguise herself, Isabelle comments on her familiarity with how tight those uniforms are implying she once was a house slave. The fact that this mission takes place on a Louisiana cotton plantation only heightens this theory.
* HollywoodVoodoo: Her ''Link'' and ''Mind Control'' abilities are magical in nature in contrast to the more grounded nature of everyone else's skills.
* TheMedic: Her Jimson herbs heal up
characters enact their plan when ingested.
* NeverTrustATrailer: The cinematic trailer for ''III'' shows Isabelle siccing Stella
to stop tear and claw at a guy’s head. In the corrupt businessman. Therefore, after [=DeVitt=] has game itself, Stella can only be used to distract oblivious enemies; sending her to take out one that’s been taken into custody, alerted to the final mission involves taking Frank down.team’s whereabouts will result in Stella ping-ponging back to Isabelle.
* OnlyInItForTheMoney: Subverted and lampshaded. Isabelle openly admits there was once a time when she’d do anything -- emphasis on anything -- for money before Marshall Wayne pulled her out of that pit. She then lampshades the trope in relation to Doc and says she cannot tolerate people like him. The fact [=McCoy=], at this very moment, is establishing that he wouldn’t do some things even if he was paid to do them [[{{Irony}} is lost on her due to them not being within each’s other earshot.]]
* PeoplePuppets: Her ''Control'' ability seems to work like this; enemies she puppeteers shamble around with occasional hints that they're struggling.
* PrimalStance: Her default idle/walking animation has her bend and slouch. This is subverted whenever she enters a Public Zone -- there, she walks and runs with her spine straight as a new pencil.
* SnarkToSnarkCombat: Whenever she and Doc wind up on a stint together, expect them to fling snide comments or outright insults at each other almost non-stop.
--> '''[=McCoy=]:''' You're going to a lot of trouble to find this Wayne.\\
'''Isabelle:''' ''(seething)'' What part of “friend” don't you understand, Sunshine?
--> '''[=McCoy=]:''' <...> ''(with polite disregard)'' He got caught and you're risking your neck to drag him out.\\
'''Isabelle:''' Hard for you to understand, I'm sure.
* SuspiciouslySimilarSubstitute: Fills the same role as Mia from the first game -- a SixthRanger who joins the gang mid-to-late game, who has a pet that can draw the enemies’ attention, and who uses darts to make enemies attack each other.
* {{Synchronization}}: Her ''Link'' ability works like this; you link two people, and whatever happens to them happens to the other. You can even link your own party members and Isabelle herself.

* TheGunslinger: The reason Cooper fails WeirdnessCensor: Hector doesn’t notice that she is blatantly using magic. At one point, if you have her mind-control one enemy into shooting another, he comments that he must have been piss-drunk, and Isabelle responds with [[SureLetsGoWithThat "Yessss... drunk..."]]
* YouExclamation: Her response
to take down Frank in New Orleans is because Frank is faster on the draw.
* ScrewThisImOuttaHere: Has enough of
[[spoiler:[=McCoy=] almost lazily strolling into view seconds after subduing [=DeVitt=] in the penultimate mission and leaves him just before the heroes infiltrate Casa [=DeVitt=]. saving them all]]. She promptly cools off.



[[folder:Vincent [=DeVitt=]]]
!!!'''Voiced By:''' Creator/JoeZieja

The owner of a powerful railroad company. This corrupt merciless businessman is ready to do the most amoral actions if it can net him a profit.

to:

[[folder:Vincent [=DeVitt=]]]
!!!'''Voiced
!!Non-playable characters introduced in ''Desperados III''

[[folder:Frank]]
->'''Voiced
By:''' Creator/JoeZieja

The owner
Creator/DanielRiordan

An infamous outlaw who was the head
of a powerful railroad company. This gang. Currently, he's working as the top enforcer of the corrupt merciless businessman is ready to do the most amoral actions if it can net him a profit.[=DeVitt=] company.



* BigBad: While Cooper's main beef is with Frank, [=DeVitt=]'s top enforcer, Vincent [=DeVitt=] and his company are still responsible of most of the plot.
* CorruptCorporateExecutive: He uses political connections to kick people out of their homes, take control of the O'Hara ranch and, thanks to LoopholeAbuse, makes use of slave labour.
* EqualOpportunityEvil: He employs women as HiredGuns in nearly equal numbers to men.
* RailroadBaron: His railroad company is so powerful, he's able to get houses in Flagstone demolished to run tracks through the town.

to:

* BigBad: While Cooper's main beef is with Frank, [=DeVitt=]'s top enforcer, BadBoss: His men fear him, as he's perfectly willing to maim and even kill those who tick him off.
* TheDragon: He's
Vincent [=DeVitt=] and his company are still responsible of most of top enforcer.
* DragonTheirFeet: He quits [=DeVitt=]'s employ just before
the plot.
* CorruptCorporateExecutive: He uses political connections to kick people out of
main characters enact their homes, plan to stop the corrupt businessman. Therefore, after [=DeVitt=] has been taken into custody, the final mission involves taking Frank down.
* TheGunslinger: The reason Cooper fails to
take control of down Frank in New Orleans is because Frank is faster on the O'Hara ranch and, thanks to LoopholeAbuse, makes use draw.
* ScrewThisImOuttaHere: Has enough
of slave labour.
* EqualOpportunityEvil: He employs women as HiredGuns
[=DeVitt=] in nearly equal numbers to men.
* RailroadBaron: His railroad company is so powerful, he's able to get houses in Flagstone demolished to run tracks through
the town. penultimate mission and leaves him just before the heroes infiltrate Casa [=DeVitt=].



[[folder:Wayne]]
!!!'''Voiced By:''' Ted Barton

A U.S. Marshal who is investigating into [=DeVitt=] company's corruption. He is also Isabelle's old friend whom she cared about a lot.

to:

[[folder:Wayne]]
!!!'''Voiced
[[folder:Vincent [=DeVitt=]]]
->'''Voiced
By:''' Ted Barton

A U.S. Marshal who
Creator/JoeZieja

The owner of a powerful railroad company. This corrupt merciless businessman
is investigating into [=DeVitt=] company's corruption. He is also Isabelle's old friend whom she cared about ready to do the most amoral actions if it can net him a lot.profit.


Added DiffLines:

* BigBad: While Cooper's main beef is with Frank, [=DeVitt=]'s top enforcer, Vincent [=DeVitt=] and his company are still responsible of most of the plot.
* CorruptCorporateExecutive: He uses political connections to kick people out of their homes, take control of the O'Hara ranch and, thanks to LoopholeAbuse, makes use of slave labour.
* EqualOpportunityEvil: He employs women as HiredGuns in nearly equal numbers to men.
* RailroadBaron: His railroad company is so powerful, he's able to get houses in Flagstone demolished to run tracks through the town.
[[/folder]]

[[folder:Wayne]]
->'''Voiced By:''' Ted Barton

A U.S. Marshal who is investigating into [=DeVitt=] company's corruption. He is also Isabelle's old friend whom she cared about a lot.
----
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None

Added DiffLines:

* NoCelebritiesWereHarmed: He bears more than a passing resemblance to Creator/BudSpencer.

Added: 96

Changed: 2

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added Instant Death Stab


* TheBladeAlwaysLandsPointyEndIn: Ingame, his thrown Bowie Knife is always lethal. In the tutorial, it's shown that he had to practice a lot to get this right.

to:

* TheBladeAlwaysLandsPointyEndIn: Ingame, In game, his thrown Bowie Knife is always lethal. In the tutorial, it's shown that he had to practice a lot to get this right.


Added DiffLines:

* InstantDeathStab: When Cooper uses his Bowie knife, it kills instantly and with minimal noise.

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