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It's not that hard to actually FILL IN Zero Context Examples rather than just marking them out and leaving the entries pointlessly barren.
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%%* BlobMonster
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%%* NamesToRunAwayFromReallyFast
%%* SwordLines
%%* SwordLines
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%%* SwordLines
* SwordLines: His long sword leaves light trails in the air, possibly to make it easier to see as it's quite thin.
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%%* BadassBeard
%%* BadassLongcoat
%%* BadassLongcoat
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%%* BadassLongcoat
* BadassLongcoat: White with gold trim and epaulettes.
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%%* LightningBruiser
%%* MagicKnight
%%* ManInWhite
%%* MagicKnight
%%* ManInWhite
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%%* MagicKnight
%%* ManInWhite
* MagicKnight: His deadly sword attacks are enhanced with wind magic and he's capable of unleashing devastating blasts, as well as sucking out your souls.
* ManInWhite: Very much a case of LightIsNotGood.
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%%* GiantSpider
%%* PlayingWithFire
%%* PlayingWithFire
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%%* PlayingWithFire
* PlayingWithFire: It spits fireballs at you, either a single large one, or barrages of three.
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%%* IncendiaryExponent
%%* LightningBruiser
%%* LightningBruiser
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%%* LightningBruiser
* LightningBruiser: The fastest and most aggressive boss in the game.
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%%* PlayingWithFire
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%%* BreathWeapon
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%%* EldritchAbomination
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%%* FlyingSeafoodSpecial
%%* GiantFlyer
%%* MacrossMissileMassacre
%%* GiantFlyer
%%* MacrossMissileMassacre
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%%* GiantFlyer
%%* MacrossMissileMassacre
* GiantFlyer: Possibly the single biggest creature in the game, although getting an exact sense of its scale is a bit difficult as it never descends low enough for you to get near it. It may even be bigger than the Dragon God.
* MacrossMissileMassacre: The small ones shoot barbs at you. The Storm King ''hails'' them on you.
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%%* StationaryBoss
* TheWormThatWalks: It's a massive legion of leeches.
* TheWormThatWalks: It's a massive legion of leeches.
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* TheWormThatWalks: It's a massive legion of
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%%* SpikesOfVillainy
%%* WeakToFire
%%* WeakToFire
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%%* WeakToFire
* WeakToFire: Like the Leechmonger, the Colossus' fire defence is ''extremely'' low, meaning some Turpentine on your weapon will make quick work of it. Also, there are torches stationed around the arena you can use to briefly set ''yourself'' on fire if you get swarmed by its flies to get them off, which considering that they drain your helf for 15 seconds if you don't, is probably a good idea.
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%%* AnAxeToGrind
* DegradedBoss: Appears a second time as a miniboss in the Shrine of Storms.
%%* GroundPound
* DegradedBoss: Appears a second time as a miniboss in the Shrine of Storms.
%%* GroundPound
to:
* DegradedBoss: Appears a second time as a miniboss in the Shrine of
%%* GroundPound
* EarlyBirdBoss: Why the one in the tutorial is nominally a HopelessBossFight- it's not very strong, but you're ''pathetically'' weak.
* GroundPound: prone to hovering up into the air with its tiny wings then crashing down to create shockwave.
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%%* WarmupBoss
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* ImpaledPalm: In Astraea's official artwork, her hands are bleeding down her clothes, implying something like this. [[ShoutOut Interestingly,]] this gives her [[WomanInWhite otherwise-white priest robes]] the red trim common among ''Franchise/FinalFantasy'' [[WhiteMage White Mages]], a role which Astraea herself fits very well.
to:
* ImpaledPalm: In Astraea's official artwork, her hands are bleeding down her clothes, implying something like this. [[ShoutOut Interestingly,]] this gives her [[WomanInWhite otherwise-white priest robes]] robes the red trim common among ''Franchise/FinalFantasy'' [[WhiteMage White Mages]], a role which Astraea herself fits very well.
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* TheAdjectiveOne: It has no name or formal title. It is simply called "the Old One."
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* TheAdjectiveOne: NamesToRunAwayFrom/TheAdjectiveOne: It has no name or formal title. It is simply called "the "The Old One."
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* WeaksauceWeakness: The Flamelurker is considered one of the three hardest bosses in the game[[note]]the other two contenders are the Maneaters and False King Allant[[/note]] and often considered ''the'' hardest because of his relentless aggression, but he's ''cripplingly'' weak to magic damage, to the extent that it almost rivialises him.
to:
* WeaksauceWeakness: The Flamelurker is considered one of the three hardest bosses in the game[[note]]the other two contenders are the Maneaters and False King Allant[[/note]] and often considered ''the'' hardest because of his relentless aggression, but he's ''cripplingly'' weak to magic damage, to the extent that it almost rivialises trivialises him.
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* TheAdjectiveOne: Everlasting One, in this case.
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* TheAdjectiveOne: NamesToRunAwayFrom/TheAdjectiveOne: Everlasting One, in this case.
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The husband of the late Queen, he was exiled for unknown reasons. During his exile, he came across a Golden Robe, which imbued him with Demonic power. He eventually returned to Latria, and using his newfound power, overthrew his wife and her family. He transformed the Tower into a combination prison and Demon factory. [[spoiler:Upon reaching the throne room, it is revealed that the Old Monk has withered to a corpse, and the Golden Robe is the actual Demon.]]
to:
The husband of the late Queen, he was exiled for unknown reasons. During his exile, he came across a Golden Robe, which imbued him with Demonic power. He eventually returned to Latria, and using his newfound power, overthrew his wife and her family. He transformed the Tower into a combination of prison and Demon factory. [[spoiler:Upon reaching the throne room, it is revealed that the Old Monk has withered to a corpse, and the Golden Robe is the actual Demon.]]
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The enemies and bosses found within the lands covered in the Deep Fog.
to:
The enemies and bosses found within the lands covered in the Deep Fog.
Fog. Head back through ''[[Characters/DemonsSouls here]]'' for other character pages. '''Unmarked spoilers ahead.'''
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* KillItWithFire: Some of them wield broken swords covered in fiery Turpentine. They are often placed near [[StuffBlowingUp explosive barrels.]]
to:
* KillItWithFire: FlamingSword: Some of them wield broken swords covered in fiery Turpentine. They are often placed near [[StuffBlowingUp explosive barrels.]]
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* KillItWithFire: They are extremely weak to fire. Even an unupgraded weapon, if imbued with fire, can kill them in a few hits.
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* WeakToFire: They are extremely weak to fire. Even an unupgraded weapon, if imbued with fire, can kill them in a few hits.
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* KillItWithFire: All of them can cast both the Flame Toss and Ignite spells, depending on your proximity to them. Ironically enough, they are also weak to fire damage.
* PlayingWithFire: All of them can cast both the Flame Toss and Ignite spells, depending on your proximity to them.
* WeakToFire: Ironically, despite their PlayingWithFire spells.
* WeakToFire: Ironically, despite their PlayingWithFire spells.
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* {{BFS}}/KillItWithFire: One variant wields a half-forged blade that is still red-hot and deals fire damage.
to:
* {{BFS}}/KillItWithFire: {{BFS}}[=/=]FlamingSword: One variant wields a half-forged blade that is still red-hot and deals fire damage.
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* KillItWithFire: Oddly weak to fire attacks, though strong against magic.
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* WeakToFire: Oddly weak to fire attacks, though strong against magic.
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* CarryABigStick: One variant has a [[KillItWithFire flaming]] pole as a weapon.
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* CarryABigStick: One variant has a [[KillItWithFire [[FlamingSword flaming]] pole as a weapon.
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* KillItWithFire: Its primary weakness.
* WeakToFire: Primarily vulnerable to fire damage.
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* KillItWithFire: Its primary weakness.
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%%* WeakToFire
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* CuteMonsterGirl: In an UncanneyValley sense; it's a relatively-convincing mannequin replica of a beautiful woman.
to:
* CuteMonsterGirl: In an UncanneyValley UncannyValley sense; it's a relatively-convincing mannequin replica of a beautiful woman.
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%%* AttackOfTheFiftyFootWhatever
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%%* ExactlyWhatItSaysOnTheTin
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%%* StationaryBoss
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* WeaksauceWeakness: The Flamelurker is considered one of the three hardest bosses in the game[[note]]the other two contenders are the Maneaters and False King Allant[[/note]] and often considered ''the'' hardest because of his relentless aggression, but he's ''cripplingly'' weak to magic damage, to the extent that it almost rivialises him.
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%%* CuteMonsterGirl
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%%* TeleportersAndTransporters
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%%* DualBoss
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Trope was nuked. I looked for a replacement, but the closest I could find was Bows Vs Crossbows which doesn't really apply.
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* CoolHat: The spear wielders also wear a wide-brimmed, [[MortalKombat Kung Lao-esque]] hat.
* CrossbowsAreJustBetter: The sniper variant wields a crossbow and often show up in groups to stagger you with burst fire.
* CrossbowsAreJustBetter: The sniper variant wields a crossbow and often show up in groups to stagger you with burst fire.
to:
* CoolHat: The spear wielders also wear a wide-brimmed, [[MortalKombat [[Franchise/MortalKombat Kung Lao-esque]] hat.
* CrossbowsAreJustBetter: The sniper variant wields a crossbow and often show up in groups to stagger you with burst fire.hat.
* CrossbowsAreJustBetter: The sniper variant wields a crossbow and often show up in groups to stagger you with burst fire.
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* DarkIsNotEvil
to:
* DarkIsNotEvilDarkIsNotEvil: They dwell at the bottom of the darkest, most disgusting area in the game, surrounded by poison water, mutant fetuses, and rotting corpses, but they're the most sympathetic bosses you fight against.
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%%* LadyAndKnight
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* StoneWall: Garl basically never goes on the offensive against you, instead opting to block the path to Astraea with his shield raised and swat you away when you come close.
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* BFS: There is a variant that foregoes its shield for an enormous claymore. Their standard Knight's Sword isn't very small either.
to:
* BFS: {{BFS}}: There is a variant that foregoes its shield for an enormous claymore. Their standard Knight's Sword isn't very small either.
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* BFS: The second variant two-hands an enormous Greatsword.
to:
* BFS: {{BFS}}: The second variant two-hands an enormous Greatsword.
* MookLieutenant: They appear to command the various mooks you encounter throughout Boletaria and Stonefang.
* HighlyVisibleNinja: They're dressed in completely white robes and have a tendency to ostentatiously leap down ''in front'' of you.
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* BFS/KillItWithFire: One variant wields a half-forged blade that is still red-hot and deals fire damage.
to:
* BFS/KillItWithFire: {{BFS}}/KillItWithFire: One variant wields a half-forged blade that is still red-hot and deals fire damage.
* OurDwarvesAreDifferent: They're essentially this setting's equivalent of dwarves, being a nonhuman race who live in mountains and base their civilization around mining, but they're scaly lizard monsters rather than your standard fantasy dwarf.
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%%* BladeOnAStick
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* LuckilyMyShieldWillProtectMe: Played straight if you decide to attack from the upper levels of the arena.
to:
* LuckilyMyShieldWillProtectMe: Played straight if you decide to attack from the upper levels of the arena. His gigantic tower shield completely blocks all damage.
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%%* TinTyrant
to:
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* TheDragon: To the Old One. In order to lull it back to slumber, you have to eliminate Allant first.
to:
* TheDragon: To the Old One. In He awakened it to begin with, and in order to lull it back to slumber, you have to eliminate Allant first.
* PostFinalBoss: Is technically the final challenge you face in the game, but he's a helpless pathetic blob that poses less of a threat than almost anything you've killed to get to this point.
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%%* StrawNihilist
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* BotanicalAbomination: The form we see it take looks like a mass of trees and brambles.
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* {{Cthulhumanoid}}: They're octopus-headed people with a propensity for spell-casting, much like their inspiration from TabletopGame/DungeonsAndDragons.
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* KnifeNut: They all wield daggers and can throw some nasty-looking knives to boot.
* InTheHood: A white hood to be exact, giving them a distinct [[Franchise/AssassinsCreed Altair-like]] look.
* InTheHood: A white hood to be exact, giving them a distinct [[Franchise/AssassinsCreed Altair-like]] look.
to:
* KnifeNut: They all wield daggers and can throw some nasty-looking knives [[https://en.wikipedia.org/wiki/Kpinga kpinga]] to boot.
* InTheHood: Awhite grey hood to be exact, giving them a distinct [[Franchise/AssassinsCreed Altair-like]] look.
* InTheHood: A
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* LivingMacGuffin: Of a sort. A total of eight of them magically hold the Old Monk's giant heart in place. With them gone, the heart plummets with nothing to support it.
to:
* LivingMacGuffin: Of a sort. A total of eight of them magically hold the Old Monk's giant heart [[BuffySpeak giant, heart-shaped demon forge womb]] in place. With them gone, the heart thing plummets with nothing to support it.
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* TheGrimReaper: An homage to the cloaked, scythe-wielding skeleton himself.
to:
* TheGrimReaper: An homage to the cloaked, scythe-wielding skeleton himself.itself.
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%%* AndIMustScream
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%%* FlunkyBoss
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%%* AttackOfTheFiftyFootWhatever
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%%* {{BFS}}
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* EasterEgg: The book she's holding appears to be a copy of the [[https://en.wikipedia.org/wiki/Book_of_Kells Book of Kells]], based on the pages that's visible.
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%%* MultiArmedAndDangerous
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* MeaningfulName: Astraea is the name for the ancient Greek goddess of innocence.
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Fool's idol is always barefoot
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* DoesNotLikeShoes: She does not wear anything on her feet, which is justified as she floats instead of walking.
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* WorldTree: It resembles a gigantic mass of vegetation.
to:
* WorldTree: It resembles a gigantic mass of tangled vegetation.
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%%* AndIMustScream
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%%* DeathSeeker
* TheDragon: To the Old One.
%%* AFateWorseThanDeath
* TheDragon: To the Old One.
%%* AFateWorseThanDeath
to:
* DespairEventHorizon: He implicitly crossed this a long time ago, falling into a deep [[StrawNihilist nihilistic]] depression that led him to willfully abandon his humanity and plunge the world into chaos by bringing forth the Old One.
* DespairSpeech: Pretty much lays it on you once you meet him face to face. It's about all he can do at that point.
-->"Surely you have seen for yourself, the pain and suffering that fills this world! But fight poison with poison. God is merciful, and so created the Old One. The Old One will feed upon our souls, and put an end to our tragic realm of existence. You fool. Don't you understand? No one wishes to go on..."
* TheDragon: To the Old
%%* AFateWorseThanDeath
* AFateWorseThanDeath: By the time you reach him, Allant's been reduced to such a helpless and pathetic creature that death would be a blessing. Although considering his nigh suicidal attitude, he considered death a blessing even before undergoing his hideous transformation.
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%%* NamesToRunAwayFrom[=/=]TheAdjectiveOne
%%* BigBad
%%* EldritchAbomination
%%* BigBad
%%* EldritchAbomination
to:
%%* BigBad
%%* EldritchAbomination
* BigBad: The cause behind the Colorless Fog, the spread of the demons, the fall of Boletaria, and the slow death of the world.
* EldritchAbomination: It's ancient, it's powerful, it looks like a great tree but is capable of moving like an animal, it devours souls, and its motives are completely unknowable.
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%%* WorldTree
to:
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* NonLethalKO: You don't need to kill him to get the Demonbrandt, as he'll concede and stop fighting if a set portion of his health is drained. That said, all of his loot only drops if you managed to piss him off enough to get him to fight you for real, and then kill him.
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Changed line(s) 535 (click to see context) from:
* [[spoiler:DrivenToSuicide: Should you defeat Garl first, Astraea will commit suicide. Should you defeat Astraea first, you can either kill Garl as well, or start to leave the area. Garl will then commit suicide out of grief.]]
to:
* [[spoiler:DrivenToSuicide: Should DrivenToSuicide: [[spoiler:Should you defeat Garl first, Astraea will commit suicide. Should you defeat Astraea first, you can either kill Garl as well, or start to leave the area. Garl will then commit suicide out of grief.]]
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* TogetherInDeath: [[spoiler:Quite literally. The player only need kill one of the two to win the boss fight, as the other will commit suicide upon the death of their companion.]]
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%%* FatBastard
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* MetalSlime: The reason you want to kill them is so that you can pilfer the Colorless Demon Souls from their bodies, which can be used to upgrade special weapons.
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* NamesToRunAwayFrom[=/=]TheAdjectiveOne: Everlasting One, in this case.
to:
* NamesToRunAwayFrom[=/=]TheAdjectiveOne: TheAdjectiveOne: Everlasting One, in this case.
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%%* CoolHelmet
%%* TheFaceless
%%* PowerEchoes
%%* YeOldeButcheredeEnglishe
%%* TheFaceless
%%* PowerEchoes
%%* YeOldeButcheredeEnglishe
to:
%%* TheFaceless
%%* PowerEchoes
%%* YeOldeButcheredeEnglishe
* BonusBoss: You can easily complete the game without even seeing him. Impressing him with your mettle will get you the Demonbrandt. Killing him gets you his armor and a powerful ring.
* BossInMookClothing: He may not look like much, but he's got a ''lot'' of health and can one-hit kill you very easily, making him a very tough fight.
* CoolHelmet: It's an all-encompassing mask of a stern bearded man wearing a crown.
* TheFaceless: Unless you count the face of the mask he's wearing.
* PowerEchoes: He's an immortal and peerless warrior, and his voice echoes to reflect it.
* YeOldeButcheredeEnglishe: Has a very old fashion speech pattern. Expect to hear a lot of thous and thines when talking to him.
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Yeah, honestly surprised no one ever filled this in.
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!!Depraved Ones
Short, dirty looking humanoids inhabiting the Valley of Defilement, they come in [[KnifeNut Knife-wielding]], [[PlayingWithFire flaming pole using]], and Shaman varieties.
* CarryABigStick: One variant has a [[KillItWithFire flaming]] pole as a weapon.
* KnifeNut: Some of them wield knifes.
* PlayingPossum: You'll occasionally find what is seemingly one of their dead bodies. [[JumpScare Its not dead]].
* PoisonousPerson: Some of them can inflict poison damage and the Shaman variant has access to the Poison Cloud spell.
!!Giant Depraved Ones
[[ExactlyWhatItSaysOnTheTin Giant versions of the Depraved Ones]] wielding massive clubs. They hang around the swamps of the Valley, killing all who trespass in their diseased home.
* CarryABigStick
* GiantMook
* LightningBruiser: Surprisingly fast for their size.
!!Plague Baby
Seemingly reanimated [[UndeadChild fetuses or infants]], they live in the swamps nearby Maiden Astaea and Garl Vinland.
* EnemyCivilWar: Oddly, they will attack any Depraved Ones you knock into their waters.
* PoisonousPerson: Can inflict plague.
* UndeadChild: [[{{Squick}} And they look absolutely disgusting.]]
Short, dirty looking humanoids inhabiting the Valley of Defilement, they come in [[KnifeNut Knife-wielding]], [[PlayingWithFire flaming pole using]], and Shaman varieties.
* CarryABigStick: One variant has a [[KillItWithFire flaming]] pole as a weapon.
* KnifeNut: Some of them wield knifes.
* PlayingPossum: You'll occasionally find what is seemingly one of their dead bodies. [[JumpScare Its not dead]].
* PoisonousPerson: Some of them can inflict poison damage and the Shaman variant has access to the Poison Cloud spell.
!!Giant Depraved Ones
[[ExactlyWhatItSaysOnTheTin Giant versions of the Depraved Ones]] wielding massive clubs. They hang around the swamps of the Valley, killing all who trespass in their diseased home.
* CarryABigStick
* GiantMook
* LightningBruiser: Surprisingly fast for their size.
!!Plague Baby
Seemingly reanimated [[UndeadChild fetuses or infants]], they live in the swamps nearby Maiden Astaea and Garl Vinland.
* EnemyCivilWar: Oddly, they will attack any Depraved Ones you knock into their waters.
* PoisonousPerson: Can inflict plague.
* UndeadChild: [[{{Squick}} And they look absolutely disgusting.]]
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* TheGoomba: A welcome sight in the accursed land of Boletaria, as they are the weakest enemy and can be easily parried, backstabbed or otherwise killed.
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* TheGoomba: A welcome sight The weakest sort of cannon fodder in the accursed land of Boletaria, as they are the weakest enemy and can be easily parried, backstabbed or otherwise killed.killed. Even so, they're not entirely helpless: they have a nasty tendency to gang up on you and are partial to launching deadly ambushes as well.
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The enemies and bosses found within the lands covered in the Deep Fog.
[[foldercontrol]]
[[foldercontrol]]
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!!ShadowLurkers
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A Demon marionette created by the Old Monk with the soul of his wife to trick the prisoners into believing the Queen was still alive. [[spoiler:There is a mage dregling prisoner overlooking the chapel, claiming to be of no trouble. He's lying. He was bound there to resurrect the Fool's Idol should anyone fell it in combat. The Idol will only be completely defeated should the dregling be killed.]]
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A Demon marionette created by the Old Monk with the soul of his wife to trick the prisoners into believing the Queen was still alive. [[spoiler:There is a mage dregling prisoner overlooking the chapel, claiming to be of no trouble. He's lying. He lying, he was bound there to resurrect the Fool's Idol should anyone fell it in combat. The Idol will only be completely defeated should the dregling be killed.]]
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%%* NiceHat
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%%* FatBastard
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* FacialHorror: His lips were ripped off at some point when he was alive.
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* FacialHorror: His lips were ripped off at some point when he was alive. An unused texture still in the game files shows him with his lips.
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%%* HandicappedBadass
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[[folder: Boletarian Palace Enemies]]
!!Dreglings
Soul-starved slaves who were meatshields in life, they are poorly equipped with only a broken sword and a "shield" made of wood shavings. They mindlessly attack men for their souls.
* KillItWithFire: Some of them wield broken swords covered in fiery Turpentine. They are often placed near [[StuffBlowingUp explosive barrels.]]
* TheGoomba: A welcome sight in the accursed land of Boletaria, as they are the weakest enemy and can be easily parried, backstabbed or otherwise killed.
* WithThisHerring: They were expected to go into battle and die, so they were equipped with armor made of bits of wood, along with a makeshift shield and a sword so rusted and broken that its cutting edge has long been gone.
!!Boletaria Soldiers
The soldiers of Boletaria who loyally served King Allant XII, they continue to serve him devoid of souls. The most basic variant wields a sword and shield, but there are others using different weapons as well.
* AnAxeToGrind: A rarer variant wields a battle axe, which can chew through your stamina if you attempt to block it.
* BladeOnAStick: One variant wields a shield and Short Spear, with which they can block and attack at the same time. Another, rather rare variant wields a halberd.
* CoolHat: The spear wielders also wear a wide-brimmed, [[MortalKombat Kung Lao-esque]] hat.
* CrossbowsAreJustBetter: The sniper variant wields a crossbow and often show up in groups to stagger you with burst fire.
* KillItWithFire: Every variant except for the crossbow users are capable of throwing Firebombs.
* LuckilyMyShieldWillProtectMe: Sans the crossbow wielders, all of them wield a rather sturdy Soldier's Shield.
!!Hoplites
The demonic reincarnation of Long Bow Oolan's soldiers, who serve her demon form Phalanx as they did in life by shielding her with their bodies.
* BlobMonster: Featureless purple-black blobs with a greatshield for a "face".
* BladeOnAStick: They wield javelins that they can either throw or jab with.
* BottomlessMagazines: No matter how many javelins they throw, they always have more.
* KillItWithFire: They are extremely weak to fire. Even an unupgraded weapon, if imbued with fire, can kill them in a few hits.
* LuckilyMyShieldWillProtectMe: They are nigh-invulnerable from the front, necessitating back-attacks.
* MoneySpider: Not money necessarily, but they are prone to dropping shards of Hardstone and Sharpstone for upgrading.
* UndyingLoyalty: Even as demons, they serve Long Bow Oolan faithfully.
!!Blue-Eye Knights
Demonic Knights who serve King Allant XII. Wearing full black platemail with glowing eyes, they are intimidating to new players.
* BFS: There is a variant that foregoes its shield for an enormous claymore. Their standard Knight's Sword isn't very small either.
* HealThyself: If low on health and left alone, they will often retreat to munch some grass and regain health.
* LuckilyMyShieldWillProtectMe: Unless they're attacking, they're almost always turtling behind their quite sturdy Knight's Shield.
* PowerGlows: Their eyes glow blue, and their swords will also gain a blue aura when they do their heavier attacks.
* ShieldBash: One of their main attacks. Doesn't do much damage but ruins your stamina if it connects with your shield, setting you up for another attack.
!!Red-Eye Knights
Elite demonic knights who serve King Allant XII. They wear the same full black platemail as the blue-eye knights, but are rarer and have red eyes.
* AchillesHeel: They are very weak to magic.
* BeefGate: There is one placed in the very first level, guarding a gate that won't even be openable until much later in the game.
* BFS: The second variant two-hands an enormous Greatsword.
* BladeOnAStick: One variant wields a Winged Spear that comes with a nasty multi-hit charging attack.
* BossInMookClothing: Early on at least. They are more than capable of one or two-shotting a new character.
* HealThyself: Like their blue-eyed cousins, they can heal themselves by eating grass.
* LuckilyMyShieldWillProtectMe: Also like their blue-eyed cohorts, the spear-wielders carry a sturdy Knight's Shield.
* RedEyesTakeWarning: They look intimidating for a reason.
!!Attack Dogs
Soul-starved dogs employed by Boletaria's troops as a type of footsoldier. They are fast and aggressive.
* AttackAttackAttack: Their modus operandi. They don't really ever stop attacking.
* GoddamnedBats: Not very strong individually, but they show up in numbers.
* ZergRush: You will never encounter an attack dog alone unless you're playing extremely carefully or have the Thief's Ring on.
!!Fat Officials
The demonic remnants of Boletaria's royalty, they order around the soldiers and knights and wear distinctive garb.
* AnAxeToGrind: One version wields a two-handed Crescent Axe to great effect.
* BaitAndSwitchBoss: You tail one through the entirety of 1-3, but by the time you catch up to him, he gets killed by The Penetrator.
* FatBastard: They're all quite portly, and are definitely not nice.
* KillItWithFire: All of them can cast both the Flame Toss and Ignite spells, depending on your proximity to them. Ironically enough, they are also weak to fire damage.
* GigglingVillain: They're always laughing. They sometimes even laugh as they die.
* GlasgowGrin: They all sport permanent rictus grins.
* WhipItGood: The other variation wields a riding crop that doesn't do much damage, but greatly saps stamina if it hits your shield.
!!Imperial Spies
The most dangerous of Boletaria's ranks, the spies are highly trained assassins wielding daggers, throwing knives and claws along with dangerous martial-arts techniques.
* KnifeNut: They all wield daggers and can throw some nasty-looking knives to boot.
* InTheHood: A white hood to be exact, giving them a distinct [[Franchise/AssassinsCreed Altair-like]] look.
* InvisibilityCloak: They may temporarily turn invisible due to their use of the Thief's Ring.
* WolverineClaws: They wield a claw weapon as well, which can cause bleeding.
[[/folder]]
[[folder: Stonefang Tunnel Enemies]]
!!Scale Miners
Once the living miners under the rule of the Burrow King. After the demon takeover, they lost their humanity and mindlessly continue working as they did in life, devoid of their souls.
* AchillesHeel: They are very weak to magic and piercing attacks, but NoSell pretty much anything else.
* AnAxeToGrind: Pickaxe, that is. They hurt to boot.
* BFS/KillItWithFire: One variant wields a half-forged blade that is still red-hot and deals fire damage.
* DishingOutDirt: Some of them can hurl enormous boulders that they pick up from the ground.
* DropTheHammer: A rarer variant wields a large two-handed hammer that can easily guard break you.
* GoodOldFisticuffs: The weakest variant of them wields no weapons, and attacks with their scale-hardened fists.
* MightyGlacier: They all hurt if they hit you, but can't usually move faster than a walking pace.
* MoneySpider: One variant wields a sack full of ore as a weapon. They only spawn once per playthrough and drop valuable upgrade materials.
* WasOnceAMan: They all used to be human, but succumbed to the demons and became lizard creatures instead.
!!Fire Lizards
Fiery demon lizards that inhabit the upper reaches of Stonefang Tunnel.
* KillItWithFire: Practically made of fire and lava, they deal damage just from touching you.
* RubberMan: Oddly stretchy and pliable, as though they were made of rubber.
* TouchDamage: Can hurt you just by touching you thanks to their fiery bodies.
* ExactlyWhatItSaysOnTheTin: It's a lizard that's on fire.
!!Bearbugs
Stone and lava beetle-like creatures that come in several different sizes. Characterized by their stone-like, nigh-impenetrable hide.
* AchillesHeel: They are only weak to magic or poison/plague. Everything else is an annoyance to them.
* ActionBomb: The large and giant variants charge up and explode upon dying. The giant variant's explosion is so big that it can cause the [[UpToEleven framerate to dip!]]
* HellIsThatNoise: If you hear the buzzing of wings, you are about to be set upon by a group of the flying variant.
* StoneWall: The small ones not so much, but the large and especially giant Bearbugs are this. If you have no source of magic damage, you are going to be spending a long time whittling away at their titanic health pool and airtight defense.
* UglyCute: Oddly adorable for what are essentially lava-beetles, thanks to their stubby legs and rotund frame.
!!Rock Worm
Worm-like creatures with a stony exterior, much like the Bearbugs. Also like the Bearbugs, completely capable of internalizing magma and using it.
* AttackItsWeakPoint: Their bodies are nigh-invulnerable, so you have to hit them in the head to do decent damage.
* JumpScare: They have a tendency to pop up from the ground as you approach, accompanied by the loud noise of the earth shifting to let them out.
* LampreyMouth: They have a distinct sucker-mouth with five nodules around it.
* MagmaMan: They are capable of spewing lava out of their mouth. There is a variant that only appears in one location that will spray it into the air instead, coating the entire area around it with lava.
[[/folder]]
[[folder: Tower of Latria Enemies]]
!!Mind Flayers
Squid-like beings wearing white robes, they act as the jailers of the Prison of Hope, ensuring the prisoners never escape. They are very proficient in magic.
* DemonicSpiders: Especially to new players, as they can fire a stun projectile which is hard to avoid and precipitates an extremely powerful tentacle stab.
* HitboxDissonance: The sonic boom attack they use at close range has a very janky hitbox that lingers long after the animation is over.
* SoulPower: Capable of firing a Soul Ray as a projectile, which does large damage.
* SquishyWizard: Not particularly strong on the defensive front, and easy to stagger.
!!Prisoners
The soul-deprived prisoners of the Prison of Hope. Nearly mindless, some will attempt to worship you, others will strike from the shadows. Serves mostly as a distraction, but can be fatal if they block your way from escaping.
* AttentionWhore: Ignoring the unarmed variant for too long results in them punching you.
* BladeOnAStick: A very rare version wields a long spear that they can use to stab you between the bars of their cell.
* KnifeNut: Some of them wield shivs that they pull on you when you get close. These look otherwise identical to the unarmed "worshipers".
* LivingMacGuffin: Of a sort. A total of eight of them magically hold the Old Monk's giant heart in place. With them gone, the heart plummets with nothing to support it.
* NoodleIncident: How did some of them get stuck in those iron maidens without dying?
* PoisonousPerson: Some of their knives are slathered in poison.
!!Man Centipedes
One of the Old Monk's artificial demons, these man-faced bugs live in the swamp surrounding the tower, along with inhabiting the monk's heart itself.
* AnArmAndALeg: When low on health, the large ones lose their tails and become quicker, but lose their tail stab attack.
* BigCreepyCrawlies: [[ExactlyWhatItSaysOnTheTin Ayup.]] Enormous, nasty centipede creatures.
* BodyHorror: Giant centipedes with several human faces locked in a permanent scream expression. The large ones have a total of six(!) faces.
* HollywoodAcid: They can spew acid that corrodes your gear if it connects.
!!Gargoyles
Another of the Old Monk's artificial demons. These are stone statues brought to life via the infusion of a human soul. Able to fly, they either fight with a rapier or snipe with a crossbow.
* GiantFlyer: They're twice as tall as the player character and made of stone, yet somehow able to fly.
* GoodBadBugs: Their pathing AI is rather spotty, and occasionally they'll do a complete 180 and fly away from you instead of towards.
* MoneySpider: They always, always drop either an Unknown Soldier's Soul or Unknown Hero's Soul, making them good for farming.
* RoyalRapier: Not really royal, though they do wield a quite powerful Spiral Rapier.
* TakenForGranite: Not that it slows them down at all.
!!Prisoner Hordes
An enormous ball of mashed-together corpses and limbs, it functions as an optional miniboss for the first two stages of the Tower of Latria.
* BodyHorror: At least a couple dozen bodies, all mashed-together with several limbs sticking out, some for walking and some for slashing with swords. Notably, they also fade into a shower of blood when killed, unlike every other enemy that fades.
* MultiArmedAndDangerous: Getting too close causes it to reveal several limbs, each armed with a blade.
* SoulPower: At long range, they can fire a quite powerful Soul Ray projectile. However, it has a long charge-up time and is heavily telegraphed by a loud, high-pitched noise.
* UniqueEnemy: There are only two in the entire game. They do respawn, however.
* WeaksauceWeakness: They can both be cheesed with bows, if you've the patience.
[[/folder]]
[[folder: Shrine of Storms Enemies]]
!!Silver Skeletons
Silver-blue skeletons inhabited by the spirits of the Shadowmen of ages past. Even in death, they continue to protect the Shrine of Storms from intruders.
* ImprobableAimingSkills: The bow-wielders' arrows will actually curve to track you.
* RollingAttack: The moment the sword-wielders spot you, they will roll quickly to your position, which harms you if you aren't blocking.
* SinisterScimitar: Well, Falchion, but close enough.
* SoulPower: The bow-wielders' arrows are enchanted with magic.
* UndyingLoyalty: To the shrine itself. Being dead doesn't stop them from defending it one bit.
!!Gold Skeletons
One step up from the low-rank silver warriors, the gold skeletons guard the cliffsides of the shrine, ensuring that those they fight fall to the depths below.
* BFS: They wield absolutely enormous cleavers. They're as long as the skeletons are tall, and can easily chew through your stamina.
* CoolSword: That said, the cleavers are also very well-designed, with a handle near the top to make them viable to use as a blocking instrument.
* FakeUltimateMook: Due to being gold and having the largest weapon of them all, you could be forgiven for thinking the Gold Skeletons are the strongest of the skeleton enemies. However, they are susceptible to stunlocking and when taken away from their advantage (the cliffside they can knock you off of) they aren't very difficult.
* MightyGlacier: They hit hard and swing strong, but don't move or swing very quickly.
!!Black Skeletons
The elite of the Shadowmens' ranks, these black skeletons wear ornate armor and wield dual katanas.
* DualWielding: Katanas, and woe betide you if they land a hit.
* KatanasAreJustBetter: The best even, in this case. They have a chance to drop them too.
* LightningBruiser: In contrast to their gold counterparts, the Black Skeletons swing fast and move at a decent clip. Taken UpToEleven at Pure Black World Tendency, when Black Phantoms of them spawn.
* RareDrops: The Black Skeletons in 4-2 are the only enemies that have a chance to drop the Pure Bladestone.
* RedEyesTakeWarning: Glowing red eyes and sinister black bones should be a good warning to new players to stay away.
!!Storm Beasts
The offspring of the Storm King, these flying manta ray-like creatures are normally passive, but will fire large barbs when you approach. They are one of the only sources of Cloudstone.
* GiantFlyer: Huge, flying manta rays.
* GlassCannon: They hurt, but they can only take one good arrow shot before they're down.
* HomingProjectiles: The enormous barbs that they fire will home in on you slightly.
!!Reapers
The physical embodiment of death itself, these scythe-wielding sorcerers are the source of the Shadowlurkers past the Adjudicator's Archstone.
* TheGrimReaper: An homage to the cloaked, scythe-wielding skeleton himself.
* KeystoneArmy: Kill the Reaper, and every Shadowlurker in its vicinity dies with it.
* KillItWithFire: Oddly weak to fire attacks, though strong against magic.
* SinisterScythe: To complete the reaper motif.
* SoulPower: They can use a strong Soul Arrow attack at range.
* TouchOfDeath: They're reapers, so of course they have this ability.
!!ShadowLurkers
Tall, translucent beings that appear to be made of water. They are summoned and controlled by the Reapers, and can utilize strong magic and melee attacks.
* CriticalHit: The "female" variant will do this to YOU if you let them get behind you.
* FrickinLaserBeams: The version with a purple eye-light can fire an enormous soul beam, which will devastate you if it hits.
* GoodOldFisticuffs: The normal variant is unarmed, fighting you with its fists.
* KeystoneArmy: They will continue to resurrect after death, and will only die permanently if you kill the Reaper controlling them. Often, however, you will have to kill several before you can even reach its Reaper commander.
!!Phosphorescent Slugs
Large slugs inhabiting both the Shrine of Storms and Valley of Defilement. A good source of Sticky White Stuff and Suckerstone.
* PoisonousPerson: They can spit a glob of poisonous fluids at you.
* UniqueEnemy: One of them sits all alone, and drops a set of Dull Gold Armor when killed.
* ZergRush: Once you destroy their nest to claim the Large Sword of Moonlight, they'll all be on the ground waiting.
[[/folder]]
[[folder: Valley of Defilement Enemies]]
[[/folder]]
[[folder: Boletarian Palace Bosses]]
!!Phalanx
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_phalanx_5832.png]]
The corrupted form of the tribeswoman Long Bow Oolan, one of the Knights of the Round Table of Boletaria. She was a great archer, although the only reason she chose to become one was to ensure that she never had to put her life in danger on the front-lines. The legionaries that protected her in life have now become Hoplites: spineless blobs wielding a large shield and spears. Oolan herself has now become the helpless, spineless core blob "Phalanx". She is protected by her Hoplites like she was in life.
%%* AndIMustScream
* BladeOnAStick: Throws an enormous one out of the front gate after you open it. Her Hoplites are also armed with them.
%%* BlobMonster
* BowAndSwordInAccord: [[spoiler:Subverted with the actual boss battle, but fights this way when you encounter the Black Phantom form of her human self in 1-4.]]
* DirtyCoward: As a human and as a Demon. The weapon made with her Demon's soul is also a coward's weapon: a spear designed to destroy an enemy's equipment rather than fighting with skill.
%%* AFateWorseThanDeath
%%* FlunkyBoss
* KeystoneArmy: Her Hoplites are this. Kill her, and all remaining Hoplites go down instantly.
* KillItWithFire: Its primary weakness.
* LuckilyMyShieldWillProtectMe: Any Hoplites that are nearby will cling to her body and form a protective shell of shields and spears.
* ZeroEffortBoss: Even if you wipe out all of her Hoplites before going after her, she will never attack.
!!Tower Knight
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_tower_knight_4332.jpg]]
The corrupted form of the Knight of the Tower, Alfred, a Knight of the Round Table of Boletaria. He was renowned for his unique Tower Shield, forged to stop almost any physical or magical attack. Once he became a Demon, he grew to a great height and wields a larger form of his shield.
* AchillesHeel: Literally! He'll fall over and be defenseless should you hit both of his heels enough.
%%* AttackOfTheFiftyFootWhatever
%%* BladeOnAStick
%%* AFateWorseThanDeath
* LuckilyMyShieldWillProtectMe: Played straight if you decide to attack from the upper levels of the arena.
* ShieldBash: If you attack up close, he might slam his shield on the ground as an attack.
%%* TinTyrant
!!Penetrator
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_penetrator_9074.jpg]]
The corrupt form of the Knight of the Lance, Metas, a Knight of the Round Table of Boletaria. As a human, he wielded a straight-sword longer than most spears. As a Demon, he still wields his unique sword, albeit a version bolstered by Demon's souls.
* BaitAndSwitchBoss: That Fat Official you've been trailing? Yeah, you won't be seeing much of him.
%%* {{BFS}}
* EstablishingCharacterMoment: How does he enter? By ''impaling the Fat Official you've been chasing for the entire level and tossing him aside like a ragdoll''.
%%* AFateWorseThanDeath
* ImpaledWithExtremePrejudice: A hobby of his.
%%* NamesToRunAwayFromReallyFast
%%* SwordLines
* TinTyrant: Not to the same extent as the Tower Knight, but very much a qualifier.
!!False King Allant
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_false_king_allant_8751.jpg]]
-> '''Voiced by:''' Peter Marinker
A Demonic doppelganger created by the real Allant to rule Boletaria in his stead and spread the Deep Fog. The False King wields a false duplicate of the Soulbrandt, and his Demon Soul is used to reforge the Demonbrandt and Soulbrandt into the Northern Regalia.
* ActuallyADoombot: The name above his life meter reads "Old King Allant", but defeating him [[spoiler:or keeping Ostrava alive through the previous three segments]] reveals that he's a demonic duplicate of the real Allant.
%%* BadassBeard
%%* BadassLongcoat
* BossRemix: His battle theme is a less-hectic, pipe organ version of the intro theme.
* CoolSword: The aforementioned Soulbrandt.
* EasyLevelTrick: While one of the hardest bosses in game, if not the hardest, if you have the Thief's Ring and the Poison Cloud spell, you can actually poison him to death without even aggroing him at all (the ring cuts the range at which you aggro an enemy in half, and the spell is the only reliable way to instantly poison a boss, and has a surprisingly far casting range and AoE). It will, however, take forever, and multiple casts of said spell.
%%* GutturalGrowler
* HavingABlast: When he sticks his sword into the ground, he starts charging up a huge explosion. You can either [[OutrunTheFireball get as far away from him as you can]], or try to hit him as hard as you can to stagger him out of it.
* LevelDrain: The Soulsucker spell.
* LightIsNotGood: He wears white clothing and a pair of energy trails coming from his shoulders can resemble ethereal angel wings.
%%* LightningBruiser
%%* MagicKnight
%%* ManInWhite
* NeckLift: Does this to you if you happen to get by his Soulsucker spell.
* RazorWind[=/=]SwordBeam: One of his most common attacks.
* StabTheSky: This indicates that he's about to do a series of dash attacks.
* VideogameDashing: His primary method of horizontal movement. Always followed by a slash or RazorWind.
* WhiteHairBlackHeart: He's a demonic replica of the real Allant. Of course he's going to have a black soul.
[[/folder]]
[[folder: Stonefang Tunnel Bosses]]
!!Armor Spider
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_armored_spider_8664.jpg]]
A mysterious Demon spider that casts fire magic and is strong against it, but is weak towards other kinds of magic. It is the possible source of Spiderstone found within the Tunnel.
* AllWebbedUp: Can fire web shots that will slow you down if they hit.
%%* AttackOfTheFiftyFootWhatever
* BossCorridor: Subverted in that it's actually part of the boss room.
* BreathWeapon: Has a variety of fireballs at its disposal.
%%* ExactlyWhatItSaysOnTheTin
* GiantSpaceFleaFromNowhere: Every other named boss in the game is either stated or speculated to be a corruption of a human character, a revived form of a long-dead being, a manifestation of a mythical being, or an artificial monster. The Armor Spider, however, is simply that; a gigantic armored spider.
%%* GiantSpider
%%* PlayingWithFire
%%* StationaryBoss
!!Flamelurker
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_flamelurkerscreen_5664.png]]
A Demon trapped within the Tunnel, along with the Dragon God. Its origins are shrouded in mystery. One fan theory is that it is the Demon-corrupted soul of the Legendary Big M, a strongman who could slay dragons with his bare fists. A second theory is that it is the corrupted form of the last King of the Burrowers, as the Flamelurker's head resembles the shape of the Burrower King's head and circlet depicted on the Stonefang Archstone. Its soul can be given to Blacksmith Ed, allowing him to forge more powerful weapons.
%%* IncendiaryExponent
%%* LightningBruiser
* MegatonPunch: Often, and often combined with HavingABlast.
%%* PlayingWithFire
* TurnsRed: Damage it enough, and the flames surrounding it become more intense and its attacks become more aggressive.
* WakeUpCallBoss: If you've been playing the game in order (1-1, 1-2, 2-1). He isn't stationary like the Armored Spider, and is much faster than the Phalanx and Tower Knight, while hitting harder than those 3 bosses, so you must use other methods besides a shield to survive his attacks. [[spoiler:Ironically enough, clever usage of the thief's ring and poison cloud can actually make this the easiest boss in the game, as you can literally stand right behind him without him even knowing you're there.]]
!!Dragon God
An ancient dragon whose bones were contained and worshiped within the deepest depths of Stonefang Tunnel. The Burrowers feared that their God would resurrect, and built a special temple around its skeleton with enchanted ballistae stationed so that they could fell it. Their fears were well founded, as when the Colorless Fog reached the chamber, it tapped into the innate power within the bones and resurrected the Dragon God as a malicious Demon. Its skeleton, fossilized by the lava which it resided, is one of the sources of Dragonstone, alongside the rest of the dragon skeletons deep underground.
* BossCorridor: He even lets out a roar the first time you enter it, just so you know that he means business.
%%* BreathWeapon
* FinalBossPreview: If you kill the Vanguard at the end of the tutorial, he will be waiting for you at the bottom of a flight of stairs, more than willing to send you to the Nexus.
* ImpaledWithExtremePrejudice: This is the only way you can win his boss fight.
* MegatonPunch: Puts you on the receiving end of one, should you beat the Vanguard.
* OneHitKill: Don't let it see you. Just don't.
* PhysicalGod: To the Burrowers.
* PuzzleBoss: By comparison to every other boss in the game. You can't even get close enough to attack it without pinning it down first, and you have to switch between clearing out debris and hiding behind pillars so he doesn't annihilate you.
* MoreTeethThanTheOsmondFamily: Has two sets of teeth.
* RedEyesTakeWarning[=/=]RoarBeforeBeating: If this happens, get back behind a pillar quickly.
%%* StationaryBoss
[[/folder]]
[[folder: Tower of Latria Bosses]]
!!Fool's Idol
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/fool_1344.jpg]]
A Demon marionette created by the Old Monk with the soul of his wife to trick the prisoners into believing the Queen was still alive. [[spoiler:There is a mage dregling prisoner overlooking the chapel, claiming to be of no trouble. He's lying. He was bound there to resurrect the Fool's Idol should anyone fell it in combat. The Idol will only be completely defeated should the dregling be killed.]]
%%* CuteMonsterGirl
* DeathIsNotPermanent: [[spoiler:At least not until you kill the prisoner that endlessly resurrects her.]]
* DopplegangerAttack: Will summon clones of itself every time it exits a teleport.
%%* EvilLaugh
* FlunkyBoss: In addition to her clones, there are several prisoners in her boss room.
%%* FrickinLaserBeams
%%* MultiArmedAndDangerous
%%* TeleportersAndTransporters
* TrapMaster: She's a fan of trap runes that cause momentary paralysis.
!!Maneater
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_maneaters_640.jpg]]
A gargoyle-like chimera Demon created by the Old Monk. It has a man's face, a muscular body, wings, and the tail of a serpent. [[spoiler:Partway through the battle, a second one appears.]]
%%* DualBoss
* EasyLevelTrick: If you have a bow, you can literally stand all the way to the right of the fog gate and snipe the first Maneater to death, leaving you to only fight one (the second is just out of range of even the White Bow with a certain ring equipped).
* FrickinLaserBeams: If the snake tail is intact, it can fire three green soul arrows that will home in towards a target.
* GlowingEyesOfDoom: The very first thing you're going to see when facing the Maneater is a pair of eyes shining in the darkness rapidly advancing to your position.
* MakeMeWannaShout: Its sonic wave attack.
* MegatonPunch: Serves as its most basic attack.
* MixAndMatchCritters: Like most everything else in the Tower of Latria, the Maneater is one of the Old Monk's artificial Demons.
* StatusBuff: Power Boost, the upper body of the Demon will glow yellow, signaling a significant increase in damage. It can only use this if its snake tail is still attached.
!!Old Monk
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/old_monk_7380.jpg]]
The husband of the late Queen, he was exiled for unknown reasons. During his exile, he came across a Golden Robe, which imbued him with Demonic power. He eventually returned to Latria, and using his newfound power, overthrew his wife and her family. He transformed the Tower into a combination prison and Demon factory. [[spoiler:Upon reaching the throne room, it is revealed that the Old Monk has withered to a corpse, and the Golden Robe is the actual Demon.]]
* BaitAndSwitchBoss: [[spoiler:Rather than fighting the Old Monk himself, you fight a Black Phantom he summons with his last breath.]]
* BodyHorror: The Old Monk has withered away to an emaciated corpse.
* DemonicPossession: [[spoiler:Implied by the Golden Robe.]]
* FrickinLaserBeams: Comes with an endless supply of Homing Soul Arrows.
* GrandTheftMe: [[spoiler:Try to Summon or get invaded? He intervenes and sends them to the top of the tower to control them.]]
* MirrorBoss: [[spoiler:Due to being a Black Phantom. Sometimes said Black Phantom is another player.]]
%%* NiceHat
* TurnsRed: The more damage he takes, the more Homing Soul Arrows he fires at a time.
* WolverineClaws: [[spoiler:The weapon of choice for the AI Black Phantom. Can be subverted if the opponent is human.]]
[[/folder]]
[[folder: Shrine of Storms Bosses]]
!!Adjudicator
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/adjcat_6949.jpg]]
The first stage in the ritual that the Shadowmen performed to appease the Storm King required the dead to be judged by the Adjudicator. It is a large, blubbery creature with a reptilian tongue. It wields a pair of giant cleavers, the left one of which is broken. Atop its head sits a crown with a golden crow on it. [[spoiler:Similar to the Golden Robe being the true Demon rather than the Old Monk, the golden crow is the true Demon rather than the creature it sits upon. The crow would judge the fallen, and ordered its host to eat the corpses of the cowardly and of those who ate birds in their diet.]]
* BodyHorror: More out of grossness than out-and-out horror, the Adjudicator is obscenely morbidly obese.
* DualWielding: Subverted. The Adjudicator has a Cleaver in each hand, but one is broken. You can see the broken half [[AttackItsWeakPoint impaled in]] [[{{Squick}} its stomach]].
%%* FatBastard
* NoodleIncident: Just how did the Abjudicator get its own weapon stabbed into its body?
%%* OverlyLongTongue
* PivotalBoss: It's a large opponent in a small room. There won't be much moving for it to do.
* WeaksauceWeakness: Much like the Vanguard, its attacks can be avoided by circling it clockwise while staying close to it. Since it doesn't have the [[GroundPound shockwave]] that the Vanguard does, it's less of a threat.
!!Old Hero
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/old_hero_3543.jpg]]
The second stage in the ritual that the Shadowmen performed to appease the Storm King was that the dead who passed judgement be laid upon an altar during a storm and be purified. The Old Hero, also known as the Searcher of Storms, was potentially the only one to not go through with the ritual after having fallen out of favor with his clansmen. His body is found chained to a wall overlooking the shrine, forced to "watch" as more worthy warriors were honored. After the Deep Fog spread to the Shrine, it touched the spark within the Old Hero's decayed body, allowing him to emerge from it in a soul form. During life, he was a blind warrior who, with the help of his crystal sword, spent his life surviving by luck and an acute awareness of his surroundings. His Demon form also has these limitations.
* {{BFS}}[=/=]SinisterScimitar: An enormous curved sword made of crystal.
* DoNotTauntCthulhu: While the safest strategy is attacking from a distance, shooting him with arrows in rapid succession will alert him to your position, making him [[ThisIsGonnaSuck charge right at you.]]
* FacialHorror: His lips were ripped off at some point when he was alive.
* TheFool: As noted above, he relied heavily on his luck to stay alive. His fortune will rub off on you if you make his weapon. Despite the sword's crappier damage output compared to the weapon used to forge it, ore farmers will make and use it due to the fact that it doubles your {{Random Drop}}s.
%%* HandicappedBadass
* UnskilledButStrong: His basic attack pattern is "walk a few steps, then take a swing at the first sound you hear", and BOY does it pack a punch if it hits.
* WeaksauceWeakness: His method of following the nearest sound can be used against him if you bring the [[ThrowingTheDistraction Demon Prank]] spell along. Using the Thief's Ring (found earlier in the level) will make him unable to hear you moving about.
!!Storm King
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_storm_king_load_screen_2046.jpg]]
The last stage in the ritual that the Shadowmen performed to appease the Storm King was that the purified body be set upon a final altar for the Storm King to consume. The Storm King is a rather massive version of the regular Storm Beasts encountered. It leaves part of the fighting to its minions, and will only step in after each wave of minions is killed. [[spoiler:Its only weakness is the Stormruler blade found along the beach among the grave markers. While only in this specific area, the Stormruler will emit a wave of energy said to be able to rend storms as a means to combat the Storm King and its minions.]]
%%* EldritchAbomination
* FlunkyBoss: You have to kill quite a few Storm Beasts before the Storm King itself appears.
%%* FlyingSeafoodSpecial
%%* GiantFlyer
%%* MacrossMissileMassacre
* PhysicalGod: The Storm King is the pagan god of the Shadowmen, given a physical form by the FogOfDoom.
[[/folder]]
[[folder: Valley of Defilement Bosses]]
!!Leechmonger
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/leech_5250.jpg]]
The corrupted form of the fallen Risaia of Istarel, one of the wards of Maiden Astraea. After she met her death at the hands of three Giant Deprived Ones, Risaia's body fell into a mass of leeches, which feasted upon it. The Fog touched the soul-enhanced leeches, creating the Leechmonger.
* HealingFactor: Will rebuild itself with more leeches and recover HP in the process.
%%* StationaryBoss
* TheWormThatWalks: It's a massive legion of leeches.
!!Dirty Colossus
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dirty_8747.jpg]]
A mysterious golem made from the corruption inhabiting the Valley. Faceless, asymmetrical in build, covered in "armor" made of broken shells and wood. Its right "hand" is an infected growth and its left is a void which fires out flies. Some speculate that it was made from the corpse of Vito the Moonlight Knight, one of Astraea's wards.
* BeeBeeGun: Sorta. Its primary method of attack is shooting swarms of flies [[ArmCannon from one of its fists.]]
* KillItWithFire: Its primary weakness.
%%* SpikesOfVillainy
!!Maiden Astraea and Garl Vinland
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_1rsz_garl_astrea_3140.jpg]]
-> '''Voiced by:''' Clare Corbett (Saint Astraea); Josh Cohen (Garl Vinland)
The Sixth Saint of the Church, Astraea set out on a pilgrimage to find the Valley of Defilement. Upon reaching the Valley, Astraea took pity upon the abandoned masses. Her and her closest bodyguard, Garl Vinland, set off to help bring comfort to those awaiting their death. When the Fog arrived, Astraea's faith shattered. She wholly accepted the Fog, becoming a Demon martyr. Despite the rest of the clergy and the Church turning against her, Garl stood by her side the entire time.
Once the player starts Selen's side quest, Garl is encountered as a Black Phantom.
* AntiVillain: Both are a [[ALighterShadeOfGrey TypeIV]].
* AtopAMountainOfCorpses: Maiden Astraea spends the entire fight sitting at the foot of a pile of bodies.
* BadPowersGoodPeople: Maiden Astraea uses her powers to help the abandoned and ultimately poisons and summons demons to protect them.
* BlingOfWar: Garl wears a full-body set of Dark Silver Armor and wields a Dark Silver Shield and the Bramd war mace. His reasons are justified, as all his equipment is enchanted to resist magic, bleeding, poisons, and the plague.
* BodyguardCrush: Garl is implied to have one towards Astraea, if they aren't outright lovers.
* BossBanter: Subverted, since the protagonist [[HeroicMime doesn't talk]], but both Maiden Astraea and Garl Vinland have plenty to say.
* ChildhoodFriends: Lore notes and item descriptions mention Astraea and Garl having known each other since she was a young girl.
* DarkIsNotEvil
* [[spoiler:DrivenToSuicide: Should you defeat Garl first, Astraea will commit suicide. Should you defeat Astraea first, you can either kill Garl as well, or start to leave the area. Garl will then commit suicide out of grief.]]
* DropTheHammer: Garl's weapon of choice, the Bramd, which is a massive metal maul.
* TheFaceless: Garl Vinland, though artwork of him without his helmet can be found in the official guidebook, where, surprisingly, he's a LongHairedPrettyBoy.
* ImpaledPalm: In Astraea's official artwork, her hands are bleeding down her clothes, implying something like this. [[ShoutOut Interestingly,]] this gives her [[WomanInWhite otherwise-white priest robes]] the red trim common among ''Franchise/FinalFantasy'' [[WhiteMage White Mages]], a role which Astraea herself fits very well.
* HealingFactor: Maiden Astraea will gradually heal herself as she takes damage, which can be particularly bothersome if you decide to use a bow to attack her. Garl prefers the use of [[HealThyself healing miracles]] rather than a gradual approach.
* KaizoTrap: It's possible to catch and die from Plague while waiting for Astraea to exhaust her dialogue and [[spoiler:kill herself out of grief.]]
%%* LadyAndKnight
* LuckilyMyShieldWillProtectMe: Garl Vinland's Dark Silver Shield, which has high Magic Defense.
* SadBattleMusic: Their boss theme, which makes you feel [[YouBastard even worse for killing them]].
* SignificantAnagram: Rearrange the letters in Astraea's name and replace two a's with another e, and you get "Teresa," as in Mother Teresa of Calcutta.
* SoftspokenSadist: Garl's voice is rather calm and low in tone. While the sadist part is mostly subverted, he has his share of morbid one-liners...
--> '''''Garl Vinland''''': ''"Plunge to your death... And let the acid melt the flesh from your bones!"''
* UndyingLoyalty: Garl to Astraea.
* WhatTheHellHero:
--> '''''Garl Vinland''''': ''"We live humble lives. Leave us be!"''
--> '''''Maiden Astraea''''': "''This is our home. We have done no harm to you!''"
* WhiteMage: Astraea is a very rare ''boss'' version of this trope, preferring to rely on her HealingFactor and only joining in the fight if you somehow got past Garl and attacked her without killing him first.
[[/folder]]
[[folder: Optional Bosses]]
!!Old King Doran
-> '''Voiced by:''' Chris Fairbanks
The founder of Boletaria, Doran is also known as the Last Hero and the Everlasting One. After his death, he became a demigod and was charged to protect both the royal family and their greatest treasure: the Northern Regalia. When King Allant sought out the Old One, he went to the mausoleum and split the weapon into its two halves: Demonbrandt and Soulbrandt. Allant took the Soulbrandt for his own, leaving the Demonbrandt behind. Doran wields a spectral replica of the Northern Regalia and still wears his Ancient King's armor, although the bronze armor has long since turned green from oxidization.
* NamesToRunAwayFrom[=/=]TheAdjectiveOne: Everlasting One, in this case.
* AllPowerfulBystander: He's a great hero and demigod, possibly strong enough to give any Demon what for. Instead of that, he spends the whole game guarding the family mausoleum.
%%* CoolHelmet
%%* TheFaceless
%%* PowerEchoes
%%* YeOldeButcheredeEnglishe
!!Red and Blue Dragons
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_red_blue_dragons_3872.jpg]]
The "pets" of the False Allant that he brought with him to Boletaria. They make their roost among the mountains beside the Cliff Pathway, using the Palace as their feeding grounds. Their only appearance is in the Boletarian Palace world, and they disappear until [[NewGamePlus the next playthrough]] once the False Allant is killed.
* BreathWeapon: Three guesses.
* TheDragon: Both literal and played straight with the Blue Dragon, as he's your last major obstacle before False King Allant.
* RedOniBlueOni: The red dragon stands at its nest in an attack position, searching for prey to torch. The blue dragon, meanwhile, is taking a nap and won't bother you, although its tail is twitching and will slam into the ground if you approach it. While the red dragon will hound you for the first half of the Boletarian Palace, the blue dragon will only attack once you reach the King's Tower.
!!Vanguard
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_vangaurd_8624.jpg]]
A large Demon with a rather Cthulhu-like appearance, a horned head, and three eyes. It wields a massive battle axe. A weaker version is faced as the boss of the Tutorial area, while the stronger version is faced in the Shrine of Storms.
%%* AnAxeToGrind
* DegradedBoss: Appears a second time as a miniboss in the Shrine of Storms.
%%* GroundPound
* HeadsIWinTailsYouLose: If you defeat the tutorial one, you're killed by another monster in a cutscene shortly thereafter, because you have to die for the plot to get started.
* HopelessBossFight: [[SubvertedTrope That you can win]], if you are good enough.
%%* FatBastard
* StationaryBoss: The one at the Shrine of Storms never leaves his spot.
%%* WarmupBoss
* WeaksauceWeakness: All of its attacks (save the ground-pound shockwave) can be avoided by circling it clockwise while staying close to it.
!!Primeval Demon
Gigantic maggot-like newborn Demons, they only appear in worlds where you have a near-Black or Pure Black World Tendency. Only five can be encountered in each playthrough of the game. Their Colorless Demon's Souls are described as "powerless" and are used to upgrade certain legendary weapons.
* ZeroEffortBoss: A welcome thing in Boletaria, given what [[EverythingTryingToKillYou everything else does.]]
[[/folder]]
[[folder: Below the Nexus]]
!!Fallen King Allant
-> '''Voiced by:''' Peter Marinker
The deteriorated form of King Allant, a result of the deaths of the Old One's Archdemons. His depression led to the reawakening of the Old One, Allant playing off his personal suffering as belonging to the world. In the end, he wishes the world destroyed as an escape from his suffering. Even in his horrific state, he clings to the Soulbrandt.
%%* AndIMustScream
* BodyHorror: He has devolved into a grotesque, toad-like ''thing'' due to his lust for power.
%%* DeathSeeker
* TheDragon: To the Old One.
%%* AFateWorseThanDeath
* LaserGuidedKarma: After profiting for so long through the soul arts, Allant is morphed into a grotesque, toad-like creature by those arts. Even better, it is all due to the player slaying the Archdemons, who were providing a steady stream of souls for Allant and the Old One.
* ShutUpHannibal: The player silences his endless speeches of the futility of existence permanently.
%%* StrawNihilist
!!The Old One
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_the_old_one_7979.png]]
An ancient being, almost as old as the Maiden in Black, which appears as an enormous tree. Its origins are unknown, its will is unknown. The Old One is the source of all Soul Arts.
%%* NamesToRunAwayFrom[=/=]TheAdjectiveOne
%%* BigBad
%%* EldritchAbomination
* GodIsEvil: [[spoiler:Subverted. The god which Saint Urbain and his followers worship and the Old One are one and the same, but Allant claims the Old One is, itself, a creation of God.]]
%%* WorldTree
* YourSoulIsMine: Its modus operandi is to devour mortal souls.
[[/folder]]
!!Dreglings
Soul-starved slaves who were meatshields in life, they are poorly equipped with only a broken sword and a "shield" made of wood shavings. They mindlessly attack men for their souls.
* KillItWithFire: Some of them wield broken swords covered in fiery Turpentine. They are often placed near [[StuffBlowingUp explosive barrels.]]
* TheGoomba: A welcome sight in the accursed land of Boletaria, as they are the weakest enemy and can be easily parried, backstabbed or otherwise killed.
* WithThisHerring: They were expected to go into battle and die, so they were equipped with armor made of bits of wood, along with a makeshift shield and a sword so rusted and broken that its cutting edge has long been gone.
!!Boletaria Soldiers
The soldiers of Boletaria who loyally served King Allant XII, they continue to serve him devoid of souls. The most basic variant wields a sword and shield, but there are others using different weapons as well.
* AnAxeToGrind: A rarer variant wields a battle axe, which can chew through your stamina if you attempt to block it.
* BladeOnAStick: One variant wields a shield and Short Spear, with which they can block and attack at the same time. Another, rather rare variant wields a halberd.
* CoolHat: The spear wielders also wear a wide-brimmed, [[MortalKombat Kung Lao-esque]] hat.
* CrossbowsAreJustBetter: The sniper variant wields a crossbow and often show up in groups to stagger you with burst fire.
* KillItWithFire: Every variant except for the crossbow users are capable of throwing Firebombs.
* LuckilyMyShieldWillProtectMe: Sans the crossbow wielders, all of them wield a rather sturdy Soldier's Shield.
!!Hoplites
The demonic reincarnation of Long Bow Oolan's soldiers, who serve her demon form Phalanx as they did in life by shielding her with their bodies.
* BlobMonster: Featureless purple-black blobs with a greatshield for a "face".
* BladeOnAStick: They wield javelins that they can either throw or jab with.
* BottomlessMagazines: No matter how many javelins they throw, they always have more.
* KillItWithFire: They are extremely weak to fire. Even an unupgraded weapon, if imbued with fire, can kill them in a few hits.
* LuckilyMyShieldWillProtectMe: They are nigh-invulnerable from the front, necessitating back-attacks.
* MoneySpider: Not money necessarily, but they are prone to dropping shards of Hardstone and Sharpstone for upgrading.
* UndyingLoyalty: Even as demons, they serve Long Bow Oolan faithfully.
!!Blue-Eye Knights
Demonic Knights who serve King Allant XII. Wearing full black platemail with glowing eyes, they are intimidating to new players.
* BFS: There is a variant that foregoes its shield for an enormous claymore. Their standard Knight's Sword isn't very small either.
* HealThyself: If low on health and left alone, they will often retreat to munch some grass and regain health.
* LuckilyMyShieldWillProtectMe: Unless they're attacking, they're almost always turtling behind their quite sturdy Knight's Shield.
* PowerGlows: Their eyes glow blue, and their swords will also gain a blue aura when they do their heavier attacks.
* ShieldBash: One of their main attacks. Doesn't do much damage but ruins your stamina if it connects with your shield, setting you up for another attack.
!!Red-Eye Knights
Elite demonic knights who serve King Allant XII. They wear the same full black platemail as the blue-eye knights, but are rarer and have red eyes.
* AchillesHeel: They are very weak to magic.
* BeefGate: There is one placed in the very first level, guarding a gate that won't even be openable until much later in the game.
* BFS: The second variant two-hands an enormous Greatsword.
* BladeOnAStick: One variant wields a Winged Spear that comes with a nasty multi-hit charging attack.
* BossInMookClothing: Early on at least. They are more than capable of one or two-shotting a new character.
* HealThyself: Like their blue-eyed cousins, they can heal themselves by eating grass.
* LuckilyMyShieldWillProtectMe: Also like their blue-eyed cohorts, the spear-wielders carry a sturdy Knight's Shield.
* RedEyesTakeWarning: They look intimidating for a reason.
!!Attack Dogs
Soul-starved dogs employed by Boletaria's troops as a type of footsoldier. They are fast and aggressive.
* AttackAttackAttack: Their modus operandi. They don't really ever stop attacking.
* GoddamnedBats: Not very strong individually, but they show up in numbers.
* ZergRush: You will never encounter an attack dog alone unless you're playing extremely carefully or have the Thief's Ring on.
!!Fat Officials
The demonic remnants of Boletaria's royalty, they order around the soldiers and knights and wear distinctive garb.
* AnAxeToGrind: One version wields a two-handed Crescent Axe to great effect.
* BaitAndSwitchBoss: You tail one through the entirety of 1-3, but by the time you catch up to him, he gets killed by The Penetrator.
* FatBastard: They're all quite portly, and are definitely not nice.
* KillItWithFire: All of them can cast both the Flame Toss and Ignite spells, depending on your proximity to them. Ironically enough, they are also weak to fire damage.
* GigglingVillain: They're always laughing. They sometimes even laugh as they die.
* GlasgowGrin: They all sport permanent rictus grins.
* WhipItGood: The other variation wields a riding crop that doesn't do much damage, but greatly saps stamina if it hits your shield.
!!Imperial Spies
The most dangerous of Boletaria's ranks, the spies are highly trained assassins wielding daggers, throwing knives and claws along with dangerous martial-arts techniques.
* KnifeNut: They all wield daggers and can throw some nasty-looking knives to boot.
* InTheHood: A white hood to be exact, giving them a distinct [[Franchise/AssassinsCreed Altair-like]] look.
* InvisibilityCloak: They may temporarily turn invisible due to their use of the Thief's Ring.
* WolverineClaws: They wield a claw weapon as well, which can cause bleeding.
[[/folder]]
[[folder: Stonefang Tunnel Enemies]]
!!Scale Miners
Once the living miners under the rule of the Burrow King. After the demon takeover, they lost their humanity and mindlessly continue working as they did in life, devoid of their souls.
* AchillesHeel: They are very weak to magic and piercing attacks, but NoSell pretty much anything else.
* AnAxeToGrind: Pickaxe, that is. They hurt to boot.
* BFS/KillItWithFire: One variant wields a half-forged blade that is still red-hot and deals fire damage.
* DishingOutDirt: Some of them can hurl enormous boulders that they pick up from the ground.
* DropTheHammer: A rarer variant wields a large two-handed hammer that can easily guard break you.
* GoodOldFisticuffs: The weakest variant of them wields no weapons, and attacks with their scale-hardened fists.
* MightyGlacier: They all hurt if they hit you, but can't usually move faster than a walking pace.
* MoneySpider: One variant wields a sack full of ore as a weapon. They only spawn once per playthrough and drop valuable upgrade materials.
* WasOnceAMan: They all used to be human, but succumbed to the demons and became lizard creatures instead.
!!Fire Lizards
Fiery demon lizards that inhabit the upper reaches of Stonefang Tunnel.
* KillItWithFire: Practically made of fire and lava, they deal damage just from touching you.
* RubberMan: Oddly stretchy and pliable, as though they were made of rubber.
* TouchDamage: Can hurt you just by touching you thanks to their fiery bodies.
* ExactlyWhatItSaysOnTheTin: It's a lizard that's on fire.
!!Bearbugs
Stone and lava beetle-like creatures that come in several different sizes. Characterized by their stone-like, nigh-impenetrable hide.
* AchillesHeel: They are only weak to magic or poison/plague. Everything else is an annoyance to them.
* ActionBomb: The large and giant variants charge up and explode upon dying. The giant variant's explosion is so big that it can cause the [[UpToEleven framerate to dip!]]
* HellIsThatNoise: If you hear the buzzing of wings, you are about to be set upon by a group of the flying variant.
* StoneWall: The small ones not so much, but the large and especially giant Bearbugs are this. If you have no source of magic damage, you are going to be spending a long time whittling away at their titanic health pool and airtight defense.
* UglyCute: Oddly adorable for what are essentially lava-beetles, thanks to their stubby legs and rotund frame.
!!Rock Worm
Worm-like creatures with a stony exterior, much like the Bearbugs. Also like the Bearbugs, completely capable of internalizing magma and using it.
* AttackItsWeakPoint: Their bodies are nigh-invulnerable, so you have to hit them in the head to do decent damage.
* JumpScare: They have a tendency to pop up from the ground as you approach, accompanied by the loud noise of the earth shifting to let them out.
* LampreyMouth: They have a distinct sucker-mouth with five nodules around it.
* MagmaMan: They are capable of spewing lava out of their mouth. There is a variant that only appears in one location that will spray it into the air instead, coating the entire area around it with lava.
[[/folder]]
[[folder: Tower of Latria Enemies]]
!!Mind Flayers
Squid-like beings wearing white robes, they act as the jailers of the Prison of Hope, ensuring the prisoners never escape. They are very proficient in magic.
* DemonicSpiders: Especially to new players, as they can fire a stun projectile which is hard to avoid and precipitates an extremely powerful tentacle stab.
* HitboxDissonance: The sonic boom attack they use at close range has a very janky hitbox that lingers long after the animation is over.
* SoulPower: Capable of firing a Soul Ray as a projectile, which does large damage.
* SquishyWizard: Not particularly strong on the defensive front, and easy to stagger.
!!Prisoners
The soul-deprived prisoners of the Prison of Hope. Nearly mindless, some will attempt to worship you, others will strike from the shadows. Serves mostly as a distraction, but can be fatal if they block your way from escaping.
* AttentionWhore: Ignoring the unarmed variant for too long results in them punching you.
* BladeOnAStick: A very rare version wields a long spear that they can use to stab you between the bars of their cell.
* KnifeNut: Some of them wield shivs that they pull on you when you get close. These look otherwise identical to the unarmed "worshipers".
* LivingMacGuffin: Of a sort. A total of eight of them magically hold the Old Monk's giant heart in place. With them gone, the heart plummets with nothing to support it.
* NoodleIncident: How did some of them get stuck in those iron maidens without dying?
* PoisonousPerson: Some of their knives are slathered in poison.
!!Man Centipedes
One of the Old Monk's artificial demons, these man-faced bugs live in the swamp surrounding the tower, along with inhabiting the monk's heart itself.
* AnArmAndALeg: When low on health, the large ones lose their tails and become quicker, but lose their tail stab attack.
* BigCreepyCrawlies: [[ExactlyWhatItSaysOnTheTin Ayup.]] Enormous, nasty centipede creatures.
* BodyHorror: Giant centipedes with several human faces locked in a permanent scream expression. The large ones have a total of six(!) faces.
* HollywoodAcid: They can spew acid that corrodes your gear if it connects.
!!Gargoyles
Another of the Old Monk's artificial demons. These are stone statues brought to life via the infusion of a human soul. Able to fly, they either fight with a rapier or snipe with a crossbow.
* GiantFlyer: They're twice as tall as the player character and made of stone, yet somehow able to fly.
* GoodBadBugs: Their pathing AI is rather spotty, and occasionally they'll do a complete 180 and fly away from you instead of towards.
* MoneySpider: They always, always drop either an Unknown Soldier's Soul or Unknown Hero's Soul, making them good for farming.
* RoyalRapier: Not really royal, though they do wield a quite powerful Spiral Rapier.
* TakenForGranite: Not that it slows them down at all.
!!Prisoner Hordes
An enormous ball of mashed-together corpses and limbs, it functions as an optional miniboss for the first two stages of the Tower of Latria.
* BodyHorror: At least a couple dozen bodies, all mashed-together with several limbs sticking out, some for walking and some for slashing with swords. Notably, they also fade into a shower of blood when killed, unlike every other enemy that fades.
* MultiArmedAndDangerous: Getting too close causes it to reveal several limbs, each armed with a blade.
* SoulPower: At long range, they can fire a quite powerful Soul Ray projectile. However, it has a long charge-up time and is heavily telegraphed by a loud, high-pitched noise.
* UniqueEnemy: There are only two in the entire game. They do respawn, however.
* WeaksauceWeakness: They can both be cheesed with bows, if you've the patience.
[[/folder]]
[[folder: Shrine of Storms Enemies]]
!!Silver Skeletons
Silver-blue skeletons inhabited by the spirits of the Shadowmen of ages past. Even in death, they continue to protect the Shrine of Storms from intruders.
* ImprobableAimingSkills: The bow-wielders' arrows will actually curve to track you.
* RollingAttack: The moment the sword-wielders spot you, they will roll quickly to your position, which harms you if you aren't blocking.
* SinisterScimitar: Well, Falchion, but close enough.
* SoulPower: The bow-wielders' arrows are enchanted with magic.
* UndyingLoyalty: To the shrine itself. Being dead doesn't stop them from defending it one bit.
!!Gold Skeletons
One step up from the low-rank silver warriors, the gold skeletons guard the cliffsides of the shrine, ensuring that those they fight fall to the depths below.
* BFS: They wield absolutely enormous cleavers. They're as long as the skeletons are tall, and can easily chew through your stamina.
* CoolSword: That said, the cleavers are also very well-designed, with a handle near the top to make them viable to use as a blocking instrument.
* FakeUltimateMook: Due to being gold and having the largest weapon of them all, you could be forgiven for thinking the Gold Skeletons are the strongest of the skeleton enemies. However, they are susceptible to stunlocking and when taken away from their advantage (the cliffside they can knock you off of) they aren't very difficult.
* MightyGlacier: They hit hard and swing strong, but don't move or swing very quickly.
!!Black Skeletons
The elite of the Shadowmens' ranks, these black skeletons wear ornate armor and wield dual katanas.
* DualWielding: Katanas, and woe betide you if they land a hit.
* KatanasAreJustBetter: The best even, in this case. They have a chance to drop them too.
* LightningBruiser: In contrast to their gold counterparts, the Black Skeletons swing fast and move at a decent clip. Taken UpToEleven at Pure Black World Tendency, when Black Phantoms of them spawn.
* RareDrops: The Black Skeletons in 4-2 are the only enemies that have a chance to drop the Pure Bladestone.
* RedEyesTakeWarning: Glowing red eyes and sinister black bones should be a good warning to new players to stay away.
!!Storm Beasts
The offspring of the Storm King, these flying manta ray-like creatures are normally passive, but will fire large barbs when you approach. They are one of the only sources of Cloudstone.
* GiantFlyer: Huge, flying manta rays.
* GlassCannon: They hurt, but they can only take one good arrow shot before they're down.
* HomingProjectiles: The enormous barbs that they fire will home in on you slightly.
!!Reapers
The physical embodiment of death itself, these scythe-wielding sorcerers are the source of the Shadowlurkers past the Adjudicator's Archstone.
* TheGrimReaper: An homage to the cloaked, scythe-wielding skeleton himself.
* KeystoneArmy: Kill the Reaper, and every Shadowlurker in its vicinity dies with it.
* KillItWithFire: Oddly weak to fire attacks, though strong against magic.
* SinisterScythe: To complete the reaper motif.
* SoulPower: They can use a strong Soul Arrow attack at range.
* TouchOfDeath: They're reapers, so of course they have this ability.
!!ShadowLurkers
Tall, translucent beings that appear to be made of water. They are summoned and controlled by the Reapers, and can utilize strong magic and melee attacks.
* CriticalHit: The "female" variant will do this to YOU if you let them get behind you.
* FrickinLaserBeams: The version with a purple eye-light can fire an enormous soul beam, which will devastate you if it hits.
* GoodOldFisticuffs: The normal variant is unarmed, fighting you with its fists.
* KeystoneArmy: They will continue to resurrect after death, and will only die permanently if you kill the Reaper controlling them. Often, however, you will have to kill several before you can even reach its Reaper commander.
!!Phosphorescent Slugs
Large slugs inhabiting both the Shrine of Storms and Valley of Defilement. A good source of Sticky White Stuff and Suckerstone.
* PoisonousPerson: They can spit a glob of poisonous fluids at you.
* UniqueEnemy: One of them sits all alone, and drops a set of Dull Gold Armor when killed.
* ZergRush: Once you destroy their nest to claim the Large Sword of Moonlight, they'll all be on the ground waiting.
[[/folder]]
[[folder: Valley of Defilement Enemies]]
[[/folder]]
[[folder: Boletarian Palace Bosses]]
!!Phalanx
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_phalanx_5832.png]]
The corrupted form of the tribeswoman Long Bow Oolan, one of the Knights of the Round Table of Boletaria. She was a great archer, although the only reason she chose to become one was to ensure that she never had to put her life in danger on the front-lines. The legionaries that protected her in life have now become Hoplites: spineless blobs wielding a large shield and spears. Oolan herself has now become the helpless, spineless core blob "Phalanx". She is protected by her Hoplites like she was in life.
%%* AndIMustScream
* BladeOnAStick: Throws an enormous one out of the front gate after you open it. Her Hoplites are also armed with them.
%%* BlobMonster
* BowAndSwordInAccord: [[spoiler:Subverted with the actual boss battle, but fights this way when you encounter the Black Phantom form of her human self in 1-4.]]
* DirtyCoward: As a human and as a Demon. The weapon made with her Demon's soul is also a coward's weapon: a spear designed to destroy an enemy's equipment rather than fighting with skill.
%%* AFateWorseThanDeath
%%* FlunkyBoss
* KeystoneArmy: Her Hoplites are this. Kill her, and all remaining Hoplites go down instantly.
* KillItWithFire: Its primary weakness.
* LuckilyMyShieldWillProtectMe: Any Hoplites that are nearby will cling to her body and form a protective shell of shields and spears.
* ZeroEffortBoss: Even if you wipe out all of her Hoplites before going after her, she will never attack.
!!Tower Knight
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_tower_knight_4332.jpg]]
The corrupted form of the Knight of the Tower, Alfred, a Knight of the Round Table of Boletaria. He was renowned for his unique Tower Shield, forged to stop almost any physical or magical attack. Once he became a Demon, he grew to a great height and wields a larger form of his shield.
* AchillesHeel: Literally! He'll fall over and be defenseless should you hit both of his heels enough.
%%* AttackOfTheFiftyFootWhatever
%%* BladeOnAStick
%%* AFateWorseThanDeath
* LuckilyMyShieldWillProtectMe: Played straight if you decide to attack from the upper levels of the arena.
* ShieldBash: If you attack up close, he might slam his shield on the ground as an attack.
%%* TinTyrant
!!Penetrator
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_penetrator_9074.jpg]]
The corrupt form of the Knight of the Lance, Metas, a Knight of the Round Table of Boletaria. As a human, he wielded a straight-sword longer than most spears. As a Demon, he still wields his unique sword, albeit a version bolstered by Demon's souls.
* BaitAndSwitchBoss: That Fat Official you've been trailing? Yeah, you won't be seeing much of him.
%%* {{BFS}}
* EstablishingCharacterMoment: How does he enter? By ''impaling the Fat Official you've been chasing for the entire level and tossing him aside like a ragdoll''.
%%* AFateWorseThanDeath
* ImpaledWithExtremePrejudice: A hobby of his.
%%* NamesToRunAwayFromReallyFast
%%* SwordLines
* TinTyrant: Not to the same extent as the Tower Knight, but very much a qualifier.
!!False King Allant
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_false_king_allant_8751.jpg]]
-> '''Voiced by:''' Peter Marinker
A Demonic doppelganger created by the real Allant to rule Boletaria in his stead and spread the Deep Fog. The False King wields a false duplicate of the Soulbrandt, and his Demon Soul is used to reforge the Demonbrandt and Soulbrandt into the Northern Regalia.
* ActuallyADoombot: The name above his life meter reads "Old King Allant", but defeating him [[spoiler:or keeping Ostrava alive through the previous three segments]] reveals that he's a demonic duplicate of the real Allant.
%%* BadassBeard
%%* BadassLongcoat
* BossRemix: His battle theme is a less-hectic, pipe organ version of the intro theme.
* CoolSword: The aforementioned Soulbrandt.
* EasyLevelTrick: While one of the hardest bosses in game, if not the hardest, if you have the Thief's Ring and the Poison Cloud spell, you can actually poison him to death without even aggroing him at all (the ring cuts the range at which you aggro an enemy in half, and the spell is the only reliable way to instantly poison a boss, and has a surprisingly far casting range and AoE). It will, however, take forever, and multiple casts of said spell.
%%* GutturalGrowler
* HavingABlast: When he sticks his sword into the ground, he starts charging up a huge explosion. You can either [[OutrunTheFireball get as far away from him as you can]], or try to hit him as hard as you can to stagger him out of it.
* LevelDrain: The Soulsucker spell.
* LightIsNotGood: He wears white clothing and a pair of energy trails coming from his shoulders can resemble ethereal angel wings.
%%* LightningBruiser
%%* MagicKnight
%%* ManInWhite
* NeckLift: Does this to you if you happen to get by his Soulsucker spell.
* RazorWind[=/=]SwordBeam: One of his most common attacks.
* StabTheSky: This indicates that he's about to do a series of dash attacks.
* VideogameDashing: His primary method of horizontal movement. Always followed by a slash or RazorWind.
* WhiteHairBlackHeart: He's a demonic replica of the real Allant. Of course he's going to have a black soul.
[[/folder]]
[[folder: Stonefang Tunnel Bosses]]
!!Armor Spider
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_armored_spider_8664.jpg]]
A mysterious Demon spider that casts fire magic and is strong against it, but is weak towards other kinds of magic. It is the possible source of Spiderstone found within the Tunnel.
* AllWebbedUp: Can fire web shots that will slow you down if they hit.
%%* AttackOfTheFiftyFootWhatever
* BossCorridor: Subverted in that it's actually part of the boss room.
* BreathWeapon: Has a variety of fireballs at its disposal.
%%* ExactlyWhatItSaysOnTheTin
* GiantSpaceFleaFromNowhere: Every other named boss in the game is either stated or speculated to be a corruption of a human character, a revived form of a long-dead being, a manifestation of a mythical being, or an artificial monster. The Armor Spider, however, is simply that; a gigantic armored spider.
%%* GiantSpider
%%* PlayingWithFire
%%* StationaryBoss
!!Flamelurker
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_flamelurkerscreen_5664.png]]
A Demon trapped within the Tunnel, along with the Dragon God. Its origins are shrouded in mystery. One fan theory is that it is the Demon-corrupted soul of the Legendary Big M, a strongman who could slay dragons with his bare fists. A second theory is that it is the corrupted form of the last King of the Burrowers, as the Flamelurker's head resembles the shape of the Burrower King's head and circlet depicted on the Stonefang Archstone. Its soul can be given to Blacksmith Ed, allowing him to forge more powerful weapons.
%%* IncendiaryExponent
%%* LightningBruiser
* MegatonPunch: Often, and often combined with HavingABlast.
%%* PlayingWithFire
* TurnsRed: Damage it enough, and the flames surrounding it become more intense and its attacks become more aggressive.
* WakeUpCallBoss: If you've been playing the game in order (1-1, 1-2, 2-1). He isn't stationary like the Armored Spider, and is much faster than the Phalanx and Tower Knight, while hitting harder than those 3 bosses, so you must use other methods besides a shield to survive his attacks. [[spoiler:Ironically enough, clever usage of the thief's ring and poison cloud can actually make this the easiest boss in the game, as you can literally stand right behind him without him even knowing you're there.]]
!!Dragon God
An ancient dragon whose bones were contained and worshiped within the deepest depths of Stonefang Tunnel. The Burrowers feared that their God would resurrect, and built a special temple around its skeleton with enchanted ballistae stationed so that they could fell it. Their fears were well founded, as when the Colorless Fog reached the chamber, it tapped into the innate power within the bones and resurrected the Dragon God as a malicious Demon. Its skeleton, fossilized by the lava which it resided, is one of the sources of Dragonstone, alongside the rest of the dragon skeletons deep underground.
* BossCorridor: He even lets out a roar the first time you enter it, just so you know that he means business.
%%* BreathWeapon
* FinalBossPreview: If you kill the Vanguard at the end of the tutorial, he will be waiting for you at the bottom of a flight of stairs, more than willing to send you to the Nexus.
* ImpaledWithExtremePrejudice: This is the only way you can win his boss fight.
* MegatonPunch: Puts you on the receiving end of one, should you beat the Vanguard.
* OneHitKill: Don't let it see you. Just don't.
* PhysicalGod: To the Burrowers.
* PuzzleBoss: By comparison to every other boss in the game. You can't even get close enough to attack it without pinning it down first, and you have to switch between clearing out debris and hiding behind pillars so he doesn't annihilate you.
* MoreTeethThanTheOsmondFamily: Has two sets of teeth.
* RedEyesTakeWarning[=/=]RoarBeforeBeating: If this happens, get back behind a pillar quickly.
%%* StationaryBoss
[[/folder]]
[[folder: Tower of Latria Bosses]]
!!Fool's Idol
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/fool_1344.jpg]]
A Demon marionette created by the Old Monk with the soul of his wife to trick the prisoners into believing the Queen was still alive. [[spoiler:There is a mage dregling prisoner overlooking the chapel, claiming to be of no trouble. He's lying. He was bound there to resurrect the Fool's Idol should anyone fell it in combat. The Idol will only be completely defeated should the dregling be killed.]]
%%* CuteMonsterGirl
* DeathIsNotPermanent: [[spoiler:At least not until you kill the prisoner that endlessly resurrects her.]]
* DopplegangerAttack: Will summon clones of itself every time it exits a teleport.
%%* EvilLaugh
* FlunkyBoss: In addition to her clones, there are several prisoners in her boss room.
%%* FrickinLaserBeams
%%* MultiArmedAndDangerous
%%* TeleportersAndTransporters
* TrapMaster: She's a fan of trap runes that cause momentary paralysis.
!!Maneater
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_maneaters_640.jpg]]
A gargoyle-like chimera Demon created by the Old Monk. It has a man's face, a muscular body, wings, and the tail of a serpent. [[spoiler:Partway through the battle, a second one appears.]]
%%* DualBoss
* EasyLevelTrick: If you have a bow, you can literally stand all the way to the right of the fog gate and snipe the first Maneater to death, leaving you to only fight one (the second is just out of range of even the White Bow with a certain ring equipped).
* FrickinLaserBeams: If the snake tail is intact, it can fire three green soul arrows that will home in towards a target.
* GlowingEyesOfDoom: The very first thing you're going to see when facing the Maneater is a pair of eyes shining in the darkness rapidly advancing to your position.
* MakeMeWannaShout: Its sonic wave attack.
* MegatonPunch: Serves as its most basic attack.
* MixAndMatchCritters: Like most everything else in the Tower of Latria, the Maneater is one of the Old Monk's artificial Demons.
* StatusBuff: Power Boost, the upper body of the Demon will glow yellow, signaling a significant increase in damage. It can only use this if its snake tail is still attached.
!!Old Monk
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/old_monk_7380.jpg]]
The husband of the late Queen, he was exiled for unknown reasons. During his exile, he came across a Golden Robe, which imbued him with Demonic power. He eventually returned to Latria, and using his newfound power, overthrew his wife and her family. He transformed the Tower into a combination prison and Demon factory. [[spoiler:Upon reaching the throne room, it is revealed that the Old Monk has withered to a corpse, and the Golden Robe is the actual Demon.]]
* BaitAndSwitchBoss: [[spoiler:Rather than fighting the Old Monk himself, you fight a Black Phantom he summons with his last breath.]]
* BodyHorror: The Old Monk has withered away to an emaciated corpse.
* DemonicPossession: [[spoiler:Implied by the Golden Robe.]]
* FrickinLaserBeams: Comes with an endless supply of Homing Soul Arrows.
* GrandTheftMe: [[spoiler:Try to Summon or get invaded? He intervenes and sends them to the top of the tower to control them.]]
* MirrorBoss: [[spoiler:Due to being a Black Phantom. Sometimes said Black Phantom is another player.]]
%%* NiceHat
* TurnsRed: The more damage he takes, the more Homing Soul Arrows he fires at a time.
* WolverineClaws: [[spoiler:The weapon of choice for the AI Black Phantom. Can be subverted if the opponent is human.]]
[[/folder]]
[[folder: Shrine of Storms Bosses]]
!!Adjudicator
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/adjcat_6949.jpg]]
The first stage in the ritual that the Shadowmen performed to appease the Storm King required the dead to be judged by the Adjudicator. It is a large, blubbery creature with a reptilian tongue. It wields a pair of giant cleavers, the left one of which is broken. Atop its head sits a crown with a golden crow on it. [[spoiler:Similar to the Golden Robe being the true Demon rather than the Old Monk, the golden crow is the true Demon rather than the creature it sits upon. The crow would judge the fallen, and ordered its host to eat the corpses of the cowardly and of those who ate birds in their diet.]]
* BodyHorror: More out of grossness than out-and-out horror, the Adjudicator is obscenely morbidly obese.
* DualWielding: Subverted. The Adjudicator has a Cleaver in each hand, but one is broken. You can see the broken half [[AttackItsWeakPoint impaled in]] [[{{Squick}} its stomach]].
%%* FatBastard
* NoodleIncident: Just how did the Abjudicator get its own weapon stabbed into its body?
%%* OverlyLongTongue
* PivotalBoss: It's a large opponent in a small room. There won't be much moving for it to do.
* WeaksauceWeakness: Much like the Vanguard, its attacks can be avoided by circling it clockwise while staying close to it. Since it doesn't have the [[GroundPound shockwave]] that the Vanguard does, it's less of a threat.
!!Old Hero
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/old_hero_3543.jpg]]
The second stage in the ritual that the Shadowmen performed to appease the Storm King was that the dead who passed judgement be laid upon an altar during a storm and be purified. The Old Hero, also known as the Searcher of Storms, was potentially the only one to not go through with the ritual after having fallen out of favor with his clansmen. His body is found chained to a wall overlooking the shrine, forced to "watch" as more worthy warriors were honored. After the Deep Fog spread to the Shrine, it touched the spark within the Old Hero's decayed body, allowing him to emerge from it in a soul form. During life, he was a blind warrior who, with the help of his crystal sword, spent his life surviving by luck and an acute awareness of his surroundings. His Demon form also has these limitations.
* {{BFS}}[=/=]SinisterScimitar: An enormous curved sword made of crystal.
* DoNotTauntCthulhu: While the safest strategy is attacking from a distance, shooting him with arrows in rapid succession will alert him to your position, making him [[ThisIsGonnaSuck charge right at you.]]
* FacialHorror: His lips were ripped off at some point when he was alive.
* TheFool: As noted above, he relied heavily on his luck to stay alive. His fortune will rub off on you if you make his weapon. Despite the sword's crappier damage output compared to the weapon used to forge it, ore farmers will make and use it due to the fact that it doubles your {{Random Drop}}s.
%%* HandicappedBadass
* UnskilledButStrong: His basic attack pattern is "walk a few steps, then take a swing at the first sound you hear", and BOY does it pack a punch if it hits.
* WeaksauceWeakness: His method of following the nearest sound can be used against him if you bring the [[ThrowingTheDistraction Demon Prank]] spell along. Using the Thief's Ring (found earlier in the level) will make him unable to hear you moving about.
!!Storm King
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_storm_king_load_screen_2046.jpg]]
The last stage in the ritual that the Shadowmen performed to appease the Storm King was that the purified body be set upon a final altar for the Storm King to consume. The Storm King is a rather massive version of the regular Storm Beasts encountered. It leaves part of the fighting to its minions, and will only step in after each wave of minions is killed. [[spoiler:Its only weakness is the Stormruler blade found along the beach among the grave markers. While only in this specific area, the Stormruler will emit a wave of energy said to be able to rend storms as a means to combat the Storm King and its minions.]]
%%* EldritchAbomination
* FlunkyBoss: You have to kill quite a few Storm Beasts before the Storm King itself appears.
%%* FlyingSeafoodSpecial
%%* GiantFlyer
%%* MacrossMissileMassacre
* PhysicalGod: The Storm King is the pagan god of the Shadowmen, given a physical form by the FogOfDoom.
[[/folder]]
[[folder: Valley of Defilement Bosses]]
!!Leechmonger
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/leech_5250.jpg]]
The corrupted form of the fallen Risaia of Istarel, one of the wards of Maiden Astraea. After she met her death at the hands of three Giant Deprived Ones, Risaia's body fell into a mass of leeches, which feasted upon it. The Fog touched the soul-enhanced leeches, creating the Leechmonger.
* HealingFactor: Will rebuild itself with more leeches and recover HP in the process.
%%* StationaryBoss
* TheWormThatWalks: It's a massive legion of leeches.
!!Dirty Colossus
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dirty_8747.jpg]]
A mysterious golem made from the corruption inhabiting the Valley. Faceless, asymmetrical in build, covered in "armor" made of broken shells and wood. Its right "hand" is an infected growth and its left is a void which fires out flies. Some speculate that it was made from the corpse of Vito the Moonlight Knight, one of Astraea's wards.
* BeeBeeGun: Sorta. Its primary method of attack is shooting swarms of flies [[ArmCannon from one of its fists.]]
* KillItWithFire: Its primary weakness.
%%* SpikesOfVillainy
!!Maiden Astraea and Garl Vinland
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_1rsz_garl_astrea_3140.jpg]]
-> '''Voiced by:''' Clare Corbett (Saint Astraea); Josh Cohen (Garl Vinland)
The Sixth Saint of the Church, Astraea set out on a pilgrimage to find the Valley of Defilement. Upon reaching the Valley, Astraea took pity upon the abandoned masses. Her and her closest bodyguard, Garl Vinland, set off to help bring comfort to those awaiting their death. When the Fog arrived, Astraea's faith shattered. She wholly accepted the Fog, becoming a Demon martyr. Despite the rest of the clergy and the Church turning against her, Garl stood by her side the entire time.
Once the player starts Selen's side quest, Garl is encountered as a Black Phantom.
* AntiVillain: Both are a [[ALighterShadeOfGrey TypeIV]].
* AtopAMountainOfCorpses: Maiden Astraea spends the entire fight sitting at the foot of a pile of bodies.
* BadPowersGoodPeople: Maiden Astraea uses her powers to help the abandoned and ultimately poisons and summons demons to protect them.
* BlingOfWar: Garl wears a full-body set of Dark Silver Armor and wields a Dark Silver Shield and the Bramd war mace. His reasons are justified, as all his equipment is enchanted to resist magic, bleeding, poisons, and the plague.
* BodyguardCrush: Garl is implied to have one towards Astraea, if they aren't outright lovers.
* BossBanter: Subverted, since the protagonist [[HeroicMime doesn't talk]], but both Maiden Astraea and Garl Vinland have plenty to say.
* ChildhoodFriends: Lore notes and item descriptions mention Astraea and Garl having known each other since she was a young girl.
* DarkIsNotEvil
* [[spoiler:DrivenToSuicide: Should you defeat Garl first, Astraea will commit suicide. Should you defeat Astraea first, you can either kill Garl as well, or start to leave the area. Garl will then commit suicide out of grief.]]
* DropTheHammer: Garl's weapon of choice, the Bramd, which is a massive metal maul.
* TheFaceless: Garl Vinland, though artwork of him without his helmet can be found in the official guidebook, where, surprisingly, he's a LongHairedPrettyBoy.
* ImpaledPalm: In Astraea's official artwork, her hands are bleeding down her clothes, implying something like this. [[ShoutOut Interestingly,]] this gives her [[WomanInWhite otherwise-white priest robes]] the red trim common among ''Franchise/FinalFantasy'' [[WhiteMage White Mages]], a role which Astraea herself fits very well.
* HealingFactor: Maiden Astraea will gradually heal herself as she takes damage, which can be particularly bothersome if you decide to use a bow to attack her. Garl prefers the use of [[HealThyself healing miracles]] rather than a gradual approach.
* KaizoTrap: It's possible to catch and die from Plague while waiting for Astraea to exhaust her dialogue and [[spoiler:kill herself out of grief.]]
%%* LadyAndKnight
* LuckilyMyShieldWillProtectMe: Garl Vinland's Dark Silver Shield, which has high Magic Defense.
* SadBattleMusic: Their boss theme, which makes you feel [[YouBastard even worse for killing them]].
* SignificantAnagram: Rearrange the letters in Astraea's name and replace two a's with another e, and you get "Teresa," as in Mother Teresa of Calcutta.
* SoftspokenSadist: Garl's voice is rather calm and low in tone. While the sadist part is mostly subverted, he has his share of morbid one-liners...
--> '''''Garl Vinland''''': ''"Plunge to your death... And let the acid melt the flesh from your bones!"''
* UndyingLoyalty: Garl to Astraea.
* WhatTheHellHero:
--> '''''Garl Vinland''''': ''"We live humble lives. Leave us be!"''
--> '''''Maiden Astraea''''': "''This is our home. We have done no harm to you!''"
* WhiteMage: Astraea is a very rare ''boss'' version of this trope, preferring to rely on her HealingFactor and only joining in the fight if you somehow got past Garl and attacked her without killing him first.
[[/folder]]
[[folder: Optional Bosses]]
!!Old King Doran
-> '''Voiced by:''' Chris Fairbanks
The founder of Boletaria, Doran is also known as the Last Hero and the Everlasting One. After his death, he became a demigod and was charged to protect both the royal family and their greatest treasure: the Northern Regalia. When King Allant sought out the Old One, he went to the mausoleum and split the weapon into its two halves: Demonbrandt and Soulbrandt. Allant took the Soulbrandt for his own, leaving the Demonbrandt behind. Doran wields a spectral replica of the Northern Regalia and still wears his Ancient King's armor, although the bronze armor has long since turned green from oxidization.
* NamesToRunAwayFrom[=/=]TheAdjectiveOne: Everlasting One, in this case.
* AllPowerfulBystander: He's a great hero and demigod, possibly strong enough to give any Demon what for. Instead of that, he spends the whole game guarding the family mausoleum.
%%* CoolHelmet
%%* TheFaceless
%%* PowerEchoes
%%* YeOldeButcheredeEnglishe
!!Red and Blue Dragons
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_red_blue_dragons_3872.jpg]]
The "pets" of the False Allant that he brought with him to Boletaria. They make their roost among the mountains beside the Cliff Pathway, using the Palace as their feeding grounds. Their only appearance is in the Boletarian Palace world, and they disappear until [[NewGamePlus the next playthrough]] once the False Allant is killed.
* BreathWeapon: Three guesses.
* TheDragon: Both literal and played straight with the Blue Dragon, as he's your last major obstacle before False King Allant.
* RedOniBlueOni: The red dragon stands at its nest in an attack position, searching for prey to torch. The blue dragon, meanwhile, is taking a nap and won't bother you, although its tail is twitching and will slam into the ground if you approach it. While the red dragon will hound you for the first half of the Boletarian Palace, the blue dragon will only attack once you reach the King's Tower.
!!Vanguard
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_vangaurd_8624.jpg]]
A large Demon with a rather Cthulhu-like appearance, a horned head, and three eyes. It wields a massive battle axe. A weaker version is faced as the boss of the Tutorial area, while the stronger version is faced in the Shrine of Storms.
%%* AnAxeToGrind
* DegradedBoss: Appears a second time as a miniboss in the Shrine of Storms.
%%* GroundPound
* HeadsIWinTailsYouLose: If you defeat the tutorial one, you're killed by another monster in a cutscene shortly thereafter, because you have to die for the plot to get started.
* HopelessBossFight: [[SubvertedTrope That you can win]], if you are good enough.
%%* FatBastard
* StationaryBoss: The one at the Shrine of Storms never leaves his spot.
%%* WarmupBoss
* WeaksauceWeakness: All of its attacks (save the ground-pound shockwave) can be avoided by circling it clockwise while staying close to it.
!!Primeval Demon
Gigantic maggot-like newborn Demons, they only appear in worlds where you have a near-Black or Pure Black World Tendency. Only five can be encountered in each playthrough of the game. Their Colorless Demon's Souls are described as "powerless" and are used to upgrade certain legendary weapons.
* ZeroEffortBoss: A welcome thing in Boletaria, given what [[EverythingTryingToKillYou everything else does.]]
[[/folder]]
[[folder: Below the Nexus]]
!!Fallen King Allant
-> '''Voiced by:''' Peter Marinker
The deteriorated form of King Allant, a result of the deaths of the Old One's Archdemons. His depression led to the reawakening of the Old One, Allant playing off his personal suffering as belonging to the world. In the end, he wishes the world destroyed as an escape from his suffering. Even in his horrific state, he clings to the Soulbrandt.
%%* AndIMustScream
* BodyHorror: He has devolved into a grotesque, toad-like ''thing'' due to his lust for power.
%%* DeathSeeker
* TheDragon: To the Old One.
%%* AFateWorseThanDeath
* LaserGuidedKarma: After profiting for so long through the soul arts, Allant is morphed into a grotesque, toad-like creature by those arts. Even better, it is all due to the player slaying the Archdemons, who were providing a steady stream of souls for Allant and the Old One.
* ShutUpHannibal: The player silences his endless speeches of the futility of existence permanently.
%%* StrawNihilist
!!The Old One
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_the_old_one_7979.png]]
An ancient being, almost as old as the Maiden in Black, which appears as an enormous tree. Its origins are unknown, its will is unknown. The Old One is the source of all Soul Arts.
%%* NamesToRunAwayFrom[=/=]TheAdjectiveOne
%%* BigBad
%%* EldritchAbomination
* GodIsEvil: [[spoiler:Subverted. The god which Saint Urbain and his followers worship and the Old One are one and the same, but Allant claims the Old One is, itself, a creation of God.]]
%%* WorldTree
* YourSoulIsMine: Its modus operandi is to devour mortal souls.
[[/folder]]