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[[caption-width-right:350: ''"しょうもんばかりしてると, 亡魂が来るぞ."''[[labelnote:translation]]"Frolic in brine, goblins be thine."[[/labelnote]]]]

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[[caption-width-right:350: ''"しょうもんばかりしてると, 亡魂が来るぞ."''[[labelnote:translation]]"Frolic "''[[labelnote:translation]]''"Frolic in brine, goblins be thine."[[/labelnote]]]]
"''[[/labelnote]]]]
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[[caption-width-right:350: ''"しょうもんばかりしてると, 亡魂が来るぞ."''[[labelnote:translation]]"Frolic in brine, goblins be thine."[[/labelnote]]]]
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As a Survivor, Steve's unique perks ''Babysitter'', ''Camaraderie'' and ''Second Wind'' (temporarily renamed ''Guardian'', ''Kinship'' and ''Renewal'') give him a more altruistic playstyle, buying his teammates time to get away and rewarding him for healing Survivors by healing him as well. ''Babysitter'' extends a Survivor's haste after being unhooked and hides their scratch marks, while simultaneously revealing the Killer's aura to you for a short period of time. ''Kinship'' pauses your struggle timer for up to 34 seconds if a Survivor comes within 16 meters of your hook. ''Second Wind'' activates after healing a survivor for one full health state, and heals you after being unhooked once a short period of time elapses.\\

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As a Survivor, Steve's unique perks ''Babysitter'', ''Camaraderie'' and ''Second Wind'' (temporarily renamed ''Guardian'', ''Kinship'' and ''Renewal'') give him a more altruistic playstyle, buying his teammates time to get away and rewarding him for healing Survivors by healing him as well. ''Babysitter'' extends a Survivor's haste after being unhooked and hides their scratch marks, while simultaneously revealing the Killer's aura to you for a short period of time. ''Kinship'' ''Camaraderie'' pauses your struggle timer for up to 34 seconds if a Survivor comes within 16 meters of your hook. ''Second Wind'' activates after healing a survivor for one full health state, and heals you after being unhooked once a short period of time elapses.\\
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** Cheryl in her home game is capable of defending herself against the hordes of monsters after her with everyday objects like pipes and bats, and even face off against monsters with similar stature to Pyramid Head in her journey through Silent Hill. However, in this game, Cheryl is just as defenseless as other Survivors, most likely due to the Entity not giving her any items to fend for herself.

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** Cheryl in her home game is capable of defending herself against the hordes of monsters after her with everyday objects like pipes and bats, and even face off against monsters with similar stature to Pyramid Head in her journey through Silent Hill.Hill (Her previous incarnation, Alessa, is one of if not the most powerful entities in Silent Hill, the one who created the nightmare world in the first game). However, in this game, Cheryl is just as defenseless as other Survivors, most likely due to the Entity not giving her any items to fend for herself.
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Spelling/grammar fix(es); update to Circle of Healing no longer allows survivors to self-heal


* HealThyself: Her personal Perk, Boon: Circle of Healing allows any survivor within the radius to patch themselves up.

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* HealThyself: Her personal Perk, Boon: Circle of Healing allows originally allowed any survivor within the radius to patch themselves up.up. It has since been changed to increase healing speed and display the aura of any injured survivor in the boon's radius.



As a Survivor, Haddie's unique perks ''Inner Focus'', ''Residual Manifest'' and ''Overzealous'' give her additional information to the whereabouts of her team and the Killer, inflict the Killer with Blindness after a flashlight blind and increase her repairing speed after cleansing or blessing any Totem until she's wounded. ''Inner Focus'' shows you the Scratch Marks of your teammates and reveals the Killer's aura if a Survivor is injured within 32 meters of you. ''Residual Manifest'' blocks the Killer's aura reading abilities for up to 30 seconds after you blind them by any means and guarantees you a basic flashlight from any chest on the map. ''Overzealous'' boosts your repair speed after blessing or cleansing a totem, with the effect being doubled if you bless or cleanse a Hext totem.\\

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As a Survivor, Haddie's unique perks ''Inner Focus'', ''Residual Manifest'' and ''Overzealous'' give her additional information to the whereabouts of her team and the Killer, inflict the Killer with Blindness after a flashlight blind and increase her repairing speed after cleansing or blessing any Totem until she's wounded. ''Inner Focus'' shows you the Scratch Marks of your teammates and reveals the Killer's aura if a Survivor is injured within 32 meters of you. ''Residual Manifest'' blocks the Killer's aura reading abilities for up to 30 seconds after you blind them by any means and guarantees you a basic flashlight from any chest on the map. ''Overzealous'' boosts your repair speed after blessing or cleansing a totem, with the effect being doubled if you bless or cleanse a Hext Hex totem.\\
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* AdaptationalWimp: This version of Leon was taken by the Entity after the [[VideoGame/ResidentEvil2 Raccoon City Incident]], which means that while he's not yet the unstoppable backflipping ActionHero of ''VideoGame/ResidentEvil4'' (unless you equip the ''[=RE4=]'' jacket costume), he's still held his own against a ZombieApocalypse with his wits and weaponry. In the trials, he's limited to crafting flashbang grenades and can't exercise any physical power or gunplay over the Killers. And if the trope applies to Leon, it ''definitely'' applies to his Legendary skin, Mr. Chris "Boulderpunch" Redfield himself.

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* AdaptationalWimp: This version of Leon was taken by the Entity after the [[VideoGame/ResidentEvil2 Raccoon City Incident]], which means that while he's not yet the unstoppable backflipping ActionHero of ''VideoGame/ResidentEvil4'' (unless you equip the ''[=RE4=]'' jacket costume), he's he still held his own against a ZombieApocalypse with his wits and weaponry. In the trials, he's limited to crafting flashbang grenades and can't exercise any physical power or gunplay over the Killers. And if the trope applies to Leon, it ''definitely'' applies to his Legendary skin, Mr. Chris "Boulderpunch" Redfield himself.
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* AdaptationalWimp: This version of Leon was taken by the Entity after the [[VideoGame/ResidentEvil2 Raccoon City Incident]], which means that while he's not yet the unstoppable backflipping ActionHero of ''VideoGame/ResidentEvil4'' (at least, unless you equip the ''[=RE4=]'' jacket costume, he's still held his own against a ZombieApocalypse with his wits and weaponry. In the trials, he's limited to crafting flashbang grenades and can't exercise any physical power or gunplay over the Killers. And if the trope applies to Leon, it ''definitely'' applies to his Legendary skin, Mr. Chris "Boulderpunch" Redfield himself.

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* AdaptationalWimp: This version of Leon was taken by the Entity after the [[VideoGame/ResidentEvil2 Raccoon City Incident]], which means that while he's not yet the unstoppable backflipping ActionHero of ''VideoGame/ResidentEvil4'' (at least, unless (unless you equip the ''[=RE4=]'' jacket costume, costume), he's still held his own against a ZombieApocalypse with his wits and weaponry. In the trials, he's limited to crafting flashbang grenades and can't exercise any physical power or gunplay over the Killers. And if the trope applies to Leon, it ''definitely'' applies to his Legendary skin, Mr. Chris "Boulderpunch" Redfield himself.
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As a Survivor, Cheryl's unique perks ''Soul Guard'', ''Blood Pact'', and ''Repressed Alliance'' allow her to get herself up from the dying state while afflicted with a Hex and protect herself from hits afterward, help the obsession by revealing herself to them and giving each other a boost after healing, and block generators from being attacked by the Killer for a short duration. ''Soul Guard'' grants you endurance after recovering from the dying state by any means, and allows you to fully recover from the dying state if there's an active Hex in the trial. ''Soul Guard'' mutually reveals the auras of you and the Obsession when either of you are injured, and grants you both haste when either of you heal the other. ''Repressed Alliance'' allows you to summon the Entity to block a generator for a brief period of time after completing a certain amount of repairs.\\

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As a Survivor, Cheryl's unique perks ''Soul Guard'', ''Blood Pact'', and ''Repressed Alliance'' allow her to get herself up from the dying state while afflicted with a Hex and protect herself from hits afterward, help the obsession by revealing herself to them and giving each other a boost after healing, and block generators from being attacked by the Killer for a short duration. ''Soul Guard'' grants you endurance after recovering from the dying state by any means, and allows you to fully recover from the dying state if there's an active Hex in the trial. ''Soul Guard'' ''Blood Pact'' mutually reveals the auras of you and the Obsession when either of you are injured, and grants you both haste when either of you heal the other. ''Repressed Alliance'' allows you to summon the Entity to block a generator for a brief period of time after completing a certain amount of repairs.\\

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Two years later, she launched her own full-hour segment: The Jane Romero Show, a nationally broadcast show that covered "taboo" topics, such as her own abandonment issues. The show broke records and soon Jane's name could be seen on all sorts of products such as beauty cream. She eventually published a memoir, covering her childhood without her mother. It was a best-seller, but was reviewed harshly by critics.\\

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Two years later, she launched her own full-hour segment: The ''The Jane Romero Show, Show'', a nationally broadcast show that covered "taboo" topics, such as her own abandonment issues. The show broke records and soon Jane's name could be seen on all sorts of products such as beauty cream. She eventually published a memoir, covering her childhood without her mother. It was a best-seller, but was reviewed harshly by critics.\\



The morning after, the police found her car deep in water. Her body wasn't found, despite weeks-long searches. Both her parents attended her funeral. All of the episodes of The Jane Romero Show were re-released a month later, all starting with an opening tribute for her, wishing her peace.\\

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The morning after, the police found her car deep in water. Her body wasn't found, despite weeks-long searches. Both her parents attended her funeral. All of the episodes of The ''The Jane Romero Show Show'' were re-released a month later, all starting with an opening tribute for her, wishing her peace.\\



As a Survivor, Jane's unique perks Solidarity, Poised and Head On allow her to help both teammates and her equally, remain stealthy and get the jump on the Killer.\\

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As a Survivor, Jane's unique perks Solidarity, Poised ''Solidarity'', ''Poised'' and Head On ''Head On'' allow her to help both teammates and her equally, remain stealthy and get the jump on the Killer.Killer. ''Solidarity'' activates when you're injured and healing another Survivor, passively healing you at a rate of up to 50% of your normal healing speed. ''Poised'' removes your Scratch Marks for a brief period of time after completing a generator. ''Head On'' allows you to stun the Killer by jumping out of a locker after hiding in one for three seconds.\\



As a Survivor, Ash's unique perks Flip-Flop, Buckle Up and Mettle of Man allow him to both help himself and his teammates out of desperate situations while also making himself tougher.\\

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As a Survivor, Ash's unique perks Flip-Flop, Buckle Up ''Flip-Flop'', ''Buckle Up'' and Mettle ''Mettle of Man Man'' allow him to both help himself and his teammates out of desperate situations while also making himself tougher.tougher. ''Flip-Flop'' converts up to 50% of your recovery progress while in the dying state into wiggle progress while being carried by the Killer. ''Buckle Up'' reveals the Killer's aura while healing a dying Survivor and grants both of you endurance after completing the heal. ''Mettle of Man'' activates after taking three protection hits in a trial, and protects you from the next attack that would put you in the dying state, at the cost of constantly revealing your aura to the Killer while you're healthy.\\



As a Survivor, Nancy's unique perks Better Together, Fixated and Inner Strength (temporarily renamed Situational Awareness, Self-Aware and Inner Healing) allow her to be stealthier, easily work on objectives with teammates and heal herself in a moment's notice.\\

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As a Survivor, Nancy's unique perks Better Together, Fixated ''Better Together'', ''Fixated'' and Inner Strength ''Inner Strength'' (temporarily renamed Situational Awareness, Self-Aware ''Situational Awareness'', ''Self-Aware'' and Inner Healing) ''Inner Healing'') allow her to be stealthier, easily work on objectives with teammates and heal herself in a moment's notice.notice. ''Better Together'' highlights the aura of the generator you're currently working on to other Survivors, and shows you the aura of all other Survivors if one is downed while you're repairing. ''Self-Aware'' shows you your own Scratch Marks and increases your walking speed by up to 20%. ''Inner Strength'' activates after cleansing a totem, and allows you to fully heal yourself by hiding in a locker for a short period of time.\\



As a Survivor, Steve's unique perks Babysitter, Camaraderie and Second Wind (temporarily renamed Guardian, Kinship and Renewal) give him a more altruistic playstyle, buying his teammates time to get away and rewarding him for healing Survivors by healing him as well.\\

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As a Survivor, Steve's unique perks Babysitter, Camaraderie ''Babysitter'', ''Camaraderie'' and Second Wind ''Second Wind'' (temporarily renamed Guardian, Kinship ''Guardian'', ''Kinship'' and Renewal) ''Renewal'') give him a more altruistic playstyle, buying his teammates time to get away and rewarding him for healing Survivors by healing him as well.well. ''Babysitter'' extends a Survivor's haste after being unhooked and hides their scratch marks, while simultaneously revealing the Killer's aura to you for a short period of time. ''Kinship'' pauses your struggle timer for up to 34 seconds if a Survivor comes within 16 meters of your hook. ''Second Wind'' activates after healing a survivor for one full health state, and heals you after being unhooked once a short period of time elapses.\\



As a Survivor, Yui's unique perks Lucky Break, Any Means Necessary and Breakout hides her trails while allowing her to re-enable dropped pallets and help her teammates break out of the Killer's grasp easier.\\

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As a Survivor, Yui's unique perks Lucky Break, Any ''Lucky Break'', ''Any Means Necessary Necessary'' and Breakout hides ''Breakout'' hide her trails while allowing her to re-enable dropped pallets and help her teammates break out of the Killer's grasp easier.easier. ''Lucky Break'' suppresses your Scratch Marks and pools of blood while injured for up to a minute, with the timer replenishing for every second you spend healing another Survivor. ''Any Means Necessary'' lets you reset dropped pallets in the environment and reveals the auras of dropped pallets to you. ''Breakout'' grants you haste when you're within five meters of a carried Survivor and increases their wiggle speed by 25%.\\



As a Survivor, Zarina's unique perks Off the Record, Red Herring and For the People helps her remain hidden after being unhooked, create distractions in the form of fake Generator notifications and allow her to quickly heal her fellow Survivors at the cost of being unhealable for a period of time.\\

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As a Survivor, Zarina's unique perks Off ''Off the Record, Red Herring Record'', ''Red Herring'' and For ''For the People People'' helps her remain hidden after being unhooked, create distractions in the form of fake Generator notifications and allow her to quickly heal her fellow Survivors at the cost of being unhealable for a period of time.time. ''Off the Record'' blocks your aura from being read, hides your Scratch Marks, and grants you endurance after being unhooked. ''Red Herring'' lets you create a fake loud noise notification for the Killer, buying you and your teammates time to strategize. ''For the People'' allows you to sacrifice a health state to instantly heal another Survivor, at the cost of becoming Broken and becoming the Killer's Obsession.\\



As a Survivor, Cheryl's unique perks Soul Guard, Blood Pact, and Repressed Alliance allow her to get herself up from the dying state while afflicted with a Hex and protect herself from hits afterward, help the obsession by revealing herself to them and giving each other a boost after healing, and block generators from being attacked by the Killer for a short duration.\\

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As a Survivor, Cheryl's unique perks Soul Guard, Blood Pact, ''Soul Guard'', ''Blood Pact'', and Repressed Alliance ''Repressed Alliance'' allow her to get herself up from the dying state while afflicted with a Hex and protect herself from hits afterward, help the obsession by revealing herself to them and giving each other a boost after healing, and block generators from being attacked by the Killer for a short duration.duration. ''Soul Guard'' grants you endurance after recovering from the dying state by any means, and allows you to fully recover from the dying state if there's an active Hex in the trial. ''Soul Guard'' mutually reveals the auras of you and the Obsession when either of you are injured, and grants you both haste when either of you heal the other. ''Repressed Alliance'' allows you to summon the Entity to block a generator for a brief period of time after completing a certain amount of repairs.\\



As a Survivor, Felix's unique perks Visionary, Desperate Measures, and Built to Last grant him the ability to see the auras of unrepaired generators, increase his altruistic speeds for each Survivor in peril, and replenish depleted items using lockers.\\



As a Survivor, Felix's unique perks ''Visionary'', ''Desperate Measures'', and ''Built to Last'' grant him the ability to see the auras of unrepaired generators, increase his altruistic speeds for each Survivor in peril, and replenish depleted items using lockers. ''Visionary'' reveals the auras of all generators within 32 meters of your location, with the effect deactivating every time for a brief time after a generator is completed. ''Desperate Measures'' increases your unhooking and healing speeds for every Survivor that is injured, hooked or dying, including yourself. ''Built to Last'' allows you to replenish the charges of your items by hiding in a locker for a brief period of time.\\
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Her personal Perks, Appraisal, Deception and Power Struggle, allow her to rummage through already unlocked chests to gain new items, trick the Killer by faking a locker entry, and stun the Killer while she's being carried if the Killer walks through a pallet.\\

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Her personal Perks, Appraisal, Deception ''Appraisal'', ''Deception'' and Power Struggle, ''Power Struggle'', allow her to rummage through already unlocked chests to gain new items, trick the Killer by faking a locker entry, and stun the Killer while she's being carried if the Killer walks through a pallet.pallet. ''Appraisal'' lets you look through unlocked chests to gain a second item three times per trial, while also increasing the speed at which you do so. ''Deception'' gives you the ability to trick the Killer by faking a rushed locker entry, hiding your own Scratch Marks and pools of blood for three seconds. ''Power Struggle'' activates after reaching a certain amount of struggle process while carried, allowing you to free yourself by pallet stunning the Killer if they walk through one's path.\\



As a Survivor, Yun-Jin's unique perks Fast Track, Smash Hit and Self-Preservation, give her increased bonuses to her Great Skill Checks when other Survivors are hooked, allow her to move at an increased speed after stunning the Killer, and hide her signs of injury whenever a nearby teammate is wounded.\\

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As a Survivor, Yun-Jin's unique perks Fast Track, Smash Hit perks, ''Fast Track'', ''Smash Hit'' and Self-Preservation, ''Self-Preservation'', give her increased bonuses to her Great Skill Checks when other Survivors are hooked, allow her to move at an increased speed after stunning the Killer, and hide her signs of injury whenever a nearby teammate is wounded.wounded. ''Fast Track'' grants you tokens every time a Survivor other than yourself is hooked, with each token converting to bonus repair progress after hitting a Great Skill Check. ''Smash Hit'' lets you break into a sprint after stunning the Killer with a pallet. ''Self-Preservation'' activates after a Survivor is injured within 16 meters of you, hiding your Scratch Marks, grunts of pain, and pools of blood for a limited time.\\



As a Survivor, Leon's unique perks Bite the Bullet, Flashbang and Rookie Spirit, allow him to mask the noise of his healing, create a flashbang to blind the Killer, and reveal regressing generators.\\

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As a Survivor, Leon's unique perks Bite perks, ''Bite the Bullet, Flashbang Bullet'', ''Flashbang'' and Rookie Spirit, ''Rookie Spirit'', allow him to mask the noise of his healing, create a flashbang to blind the Killer, and reveal regressing generators.generators. ''Bite the Bullet'' suppresses grunts of pain and all healing noises while healing yourself or another Survivor, and greatly reduces the penalty for missed Skill Checks while healing. ''Flashbang'' lets you craft a flash grenade in a locker after performing a certain amount of repairs. ''Rookie Spirit'' activates after hitting a certain amount of Skill Checks, after which the auras of regressing generators are permanently revealed to you.\\



As a Survivor, Jill's unique perks Counterforce, Resurgence and Blast Mine, lets her cleanse totems faster and see their auras, gain half healing progress after being freed from a hook, and trap a generator to stun the Killer if they damage it.\\

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As a Survivor, Jill's unique perks Counterforce, Resurgence perks, ''Counterforce'', ''Resurgence'' and Blast Mine, ''Blast Mine'', lets her cleanse totems faster and see their auras, gain half healing progress after being freed from a hook, and trap a generator to stun the Killer if they damage it.it. ''Counterforce'' allows you to cleanse totems 20% faster, applying another 20% speed bonus for every totem you cleanse and revealing the auras of the farthest totem after completing a cleanse. ''Resurgence'' automatically heals you for up to 50% health after you are unhooked by any means. ''Blast Mine'' lets you install a trap which stuns and blinds the Killer after they damage a generator after completing a certain amount of repairs.\\



As a Survivor, Mikaela's unique perks, Clairvoyance, Boon: Circle of Healing and Boon: Shadow Step, allow her to see aruras of objectives and escape routes after tampering with a totem, allow Survivors to heal one another faster within an area, and grant Survivors a means of hiding their aura and scratch marks within the boon.\\

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As a Survivor, Mikaela's unique perks, Clairvoyance, Boon: ''Clairvoyance'', ''Boon: Circle of Healing Healing'' and Boon: ''Boon: Shadow Step, Step'', allow her to see aruras of objectives and escape routes after tampering with a totem, allow Survivors to heal one another faster within an area, and grant Survivors a means of hiding their aura and scratch marks within the boon.boon. ''Clairvoyance'' activates after cleansing or blessing a totem, and allows you to see the auras of hooks, generators, exit gate switches, chests, and the hatch within 64 meters if you are empty-handed. ''Boon: Circle of Healing'' allows all Survivors within the totem's radius to heal each other faster and reveals the auras of injured Survivors while the totem stands. ''Boon: Shadow Step'' hides your Scratch Marks and blocks your aura from being revealed by the Killer while within the totem's radius and for a short time after leaving.\\



As a Survivor, Jonah's unique perks, Overcome, Corrective Action and Boon: Exponential, increase his burst of speed after being harmed, prevent his allies from failing skill checks while cooperating with him, and allow himself and others to recover in the dying state quickly and get themselves up without help after setting up a Boon.\\

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As a Survivor, Jonah's unique perks, Overcome, Corrective Action ''Overcome'', ''Corrective Action'' and Boon: Exponential, ''Boon: Exponential'', increase his burst of speed after being harmed, prevent his allies from failing skill checks while cooperating with him, and allow himself and others to recover in the dying state quickly and get themselves up without help after setting up a Boon.Boon. ''Overcome'' extends the speed boost you receive after being injured by two seconds. ''Corrective Action'' passively turns any Skill Checks your allies miss while healing or repairing with you into good Skill Checks. ''Boon: Exponential'' increases the speed at which Survivors who are within the totem's radius recover from the dying state and lets them fully recover without assistance.\\



As a Survivor, Yoichi's unique perks, Parental Guidance, Empathic Connection and Boon: Dark Theory, allow him to hide his scratch marks and signs of injury after a successful stun, reveal his location to injured allies, and increase the movement speeds of any Survivor within range of the Boon.\\

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As a Survivor, Yoichi's unique perks, Parental Guidance, Empathic Connection ''Parental Guidance'', ''Empathic Connection'' and Boon: ''Boon: Dark Theory, Theory'', allow him to hide his scratch marks and signs of injury after a successful stun, reveal his location to injured allies, and increase the movement speeds of any Survivor within range of the Boon.Boon. ''Parental Guidance'' hides your Scratch Marks, pools of blood and grunts of pain for a short period after stunning the Killer by any means. ''Empathic Connection'' reveals your aura to injured Survivors and grants you a 10% speed boost to your healing actions. ''Boon: Dark Theory'' grants a 2% haste status effect to all Survivors within the totem's radius and for a short time after they leave it.\\



As a Survivor, Haddie's unique perks Inner Focus, Residual Manifest and Overzealous give her additional information to the whereabouts of her team and the Killer, inflict the Killer with Blindness after a flashlight blind and increase her repairing speed after cleansing or blessing any Totem until she's wounded.\\

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As a Survivor, Haddie's unique perks Inner Focus, Residual Manifest ''Inner Focus'', ''Residual Manifest'' and Overzealous ''Overzealous'' give her additional information to the whereabouts of her team and the Killer, inflict the Killer with Blindness after a flashlight blind and increase her repairing speed after cleansing or blessing any Totem until she's wounded.wounded. ''Inner Focus'' shows you the Scratch Marks of your teammates and reveals the Killer's aura if a Survivor is injured within 32 meters of you. ''Residual Manifest'' blocks the Killer's aura reading abilities for up to 30 seconds after you blind them by any means and guarantees you a basic flashlight from any chest on the map. ''Overzealous'' boosts your repair speed after blessing or cleansing a totem, with the effect being doubled if you bless or cleanse a Hext totem.\\



As a Survivor, Ada's unique perks Wiretap, Reactive Healing and Low Profile allow her to track the Killer's aura near generators, heal faster when an ally is attacked and hide more easily when she is the last one standing.\\

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As a Survivor, Ada's unique perks Wiretap, Reactive Healing ''Wiretap'', ''Reactive Healing'' and Low Profile ''Low Profile'' allow her to track the Killer's aura near generators, heal faster when an ally is attacked and hide more easily when she is the last one standing.standing. ''Wiretap'' lets you install a wiretap on a generator after completing a certain amount of repairs, revealing the Killer's aura whenever they come within 14 meters of the trapped generator. ''Reactive Healing'' restores up to 50% of your health progress if another Survivor is injured within 32 meters of you. ''Low Profile'' hides your Scratch Marks, pools of blood, and grunts of pain whenever you're the only Survivor in the trial who isn't hooked, dying, or dead.\\



As a Survivor, Rebecca's unique perks Better Than New, Reassurance and Hyperfocus gives additional buffs to other Survivors she heals, allow her to temporarily pause a hooked ally's timer and increase her bonus generator progression with each Great Skill Check she gets.\\

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As a Survivor, Rebecca's unique perks Better ''Better Than New, Reassurance New'', ''Reassurance'' and Hyperfocus ''Hyperfocus'' gives additional buffs to other Survivors she heals, allow her to temporarily pause a hooked ally's timer and increase her bonus generator progression with each Great Skill Check she gets.gets. ''Better Than New'' increases the healing, cleansing, and unlocking speeds of Survivors you heal. ''Reassurance'' allows you to pause a Survivor's sacrifice timer when you come within six meters of their hook. ''Hyperfocus'' increases the bonus progression of Great Skill Checks after hitting multiple Great Skill Checks in a row, at the cost of making Skill Checks more frequent and more difficult.\\



As a Survivor, Vittorio's unique perks Potential Energy, Fogwise and Quick Gambit let him store chunks of repair progress for future use, reveal the Killer's aura with Great Skill Checks and give his teammates a boost to their repair speeds while he's being chased.\\

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As a Survivor, Vittorio's unique perks Potential Energy, Fogwise ''Potential Energy'', ''Fogwise'' and Quick Gambit ''Quick Gambit'' let him store chunks of repair progress for future use, reveal the Killer's aura with Great Skill Checks and give his teammates a boost to their repair speeds while he's being chased.chased. ''Potential Energy'' allows you to store up to 30% repair progress for future use if you remain uninjured. ''Fogwise'' reveals the Killer's aura to you after passing a Great Skill Check on a generator. ''Quick Gambit'' increases the repair speed of any Survivor within 32 meters of you while you're being chased by the Killer.\\
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* EveryoneWentToSchoolTogether: Sable Ward was her best friend, who would later stumble into the fog herself while looking for Mikaela after she vanished.
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''[[{{Catchphrase}} Groovy.]]''\\

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''[[{{Catchphrase}} ''[[CharacterCatchphrase Groovy.]]''\\
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* TheHunterBecomesTheHunted: Maria is the only case so far where a licensed antagonist ends up becoming a survivor in this game, turning her from the tormentor into the victim.

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* TheHunterBecomesTheHunted: Maria is the only first case so far where a licensed antagonist ends up becoming a survivor in this game, turning her from the tormentor into the victim.
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Removed characterization tags per policy. Grammar

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