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* TheHero: He is treated as such in universe, which is why his disappearance is a big issue for the Order. [[spoiler:Subverted as he is crunched like a fly in Dantelion's hand and the Arch Demon tells you that you are in fact the real hero in this story.]]



* ThePoorlyChosenOne: [[spoiler:He actively rejects the prophecy and avoids taking on the majority of the demonic forces, even leaving behind his own traveling party. He still tries to take on the Arch Demon anyway, but is abruptly killed.]]

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* ThePoorlyChosenOne: [[spoiler:He is treated as TheChosenOne in universe, which is why his disappearance is a big issue for the Order. He actively rejects the prophecy and avoids taking on the majority of the demonic forces, even leaving behind his own traveling party. He still tries to take on the Arch Demon anyway, but is abruptly killed.crunched like a fly in Dantelion's hand and the Arch Demon tells you that you are in fact the real hero in this story.]]
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Five out of the seven weapons available to the warrior are hammers/bludgeons. The sixth is a cannon-hammer hybrid.
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Spelling/grammar fix(es)


You as the adventurer. You answer the Gilded Summons sent out by the Order of Gilded Rose calling for fighters to combat the rising forces of the Umbria, heading off to the city of Brightcandle where they're stationed. Soon, however, you find that the Dawnbringer, the Champion of the Order prophesized to win the fight against the Umbria and save the Shattered Realms, has gone missing and set off to locate him.\\

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You as are the adventurer. You answer the Gilded Summons sent out by the Order of Gilded Rose calling for fighters to combat the rising forces of the Umbria, heading off to the city of Brightcandle where they're stationed. Soon, however, you find that the Dawnbringer, the Champion of the Order prophesized to win the fight against the Umbria and save the Shattered Realms, has gone missing and set off to locate him.\\



* TheUnchosenOne: In-universe, your character is just an ordinary adventurer. No one expects you to do anything regarding the Umbris except maybe fight off a few grunts and locate the real hero who has gone missing. However, the battles you fight to find the Dawnbringer and the allies you make along the way give you the power and ability to [[spoiler:not only take on the BigBad solo, but to defeat him too. Possibly subverted however as accoding to the Arch Demon, you were always destined to be TheHero and the Dawnbringer was never anything more than an average guy]].

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* TheUnchosenOne: In-universe, your character is just an ordinary adventurer. No one expects you to do anything regarding the Umbris except maybe fight off a few grunts and locate the real hero who has gone missing. However, the battles you fight to find the Dawnbringer and the allies you make along the way give you the power and ability to [[spoiler:not only take on the BigBad solo, but to defeat him too. Possibly subverted however as accoding according to the Arch Demon, you were always destined to be TheHero and the Dawnbringer was never anything more than an average guy]].



* {{Druid}}: The Metamorphosis update has made it possible to build this type of character as cards that allow one to shapeshift into [[{{Animorphism}} different animal forms]] require either dexterity or intelligence skills.

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* {{Druid}}: The Metamorphosis update has made it possible to build this type of character as cards that allow one to shapeshift into [[{{Animorphism}} different animal forms]] have been added. They require either dexterity or intelligence skills.



* MagicStaff: The Arcanist can wield various magic staffs or {{Magic Wand}}s, each with different effects. The 5 weapons you can choose from are the forcewand that chains attacks and builds damage, a scepter that inflicts the burning status ailment, a caduceus which heals you and does attack damage to the enemy, the spire, and the wintersprig.

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* MagicStaff: The Arcanist can wield various magic staffs or {{Magic Wand}}s, each with different effects. The 5 weapons you can choose from are the forcewand ForceWand that chains attacks and builds damage, a scepter that inflicts the burning status ailment, a caduceus which heals you and does attack damage to the enemy, the spire, and the wintersprig.WinterSprig.



* WizardClassic: The default image for the role is modeled after this character type as it features a stern-faced elderly man with a long, white bear, glowing eyes, and wearing what appears to be robes.

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* WizardClassic: The default image for the role is modeled after this character type as it features a stern-faced elderly man with a long, white bear, beard, glowing eyes, and wearing what appears to be robes.



* MagicKnight: Essentially what this role is as start off with access to magic cards due to your intelligence skill point, and most default weapons are different sword types--Longsword, Greatsword, Soulblade, Scimitar, Katana, Tome of Light (the main exception so far), and Sunlance.

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* MagicKnight: Essentially what this role is as allows you to start off with access to magic cards due to your intelligence skill point, and most default weapons are different sword types--Longsword, Greatsword, GreatSword, Soulblade, Scimitar, Katana, Tome of Light (the main exception so far), and Sunlance.SunLance.



* BrutishCharacterBrutishWeapon: A melee focused warrior who uses hammers and maces to deal massive damage, with UnstoppableRage an important part of the equation. The seven weapons available to Warriors are the Warmace, Maul, Forgehammer, Greatclub, Warhammer, Handcannon (itself in part a bludgeon), and Twinned Maul.

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* BrutishCharacterBrutishWeapon: A melee focused warrior who uses hammers and maces to deal massive damage, with UnstoppableRage an important part of the equation. The seven weapons available to Warriors are the Warmace, WarMace, Maul, Forgehammer, Greatclub, Warhammer, Handcannon ForgeHammer, GreatClub, WarHammer, HandCannon (itself in part a bludgeon), and Twinned Maul.



* ThePoorlyChosenOne: [[spoiler:He actively rejects the prophecy and avoids taking on the majority of the demonic forces, even leaving behind his own traveling party. He still tries to take on the Arch Demon anyways, but is abruptly killed.]]

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* ThePoorlyChosenOne: [[spoiler:He actively rejects the prophecy and avoids taking on the majority of the demonic forces, even leaving behind his own traveling party. He still tries to take on the Arch Demon anyways, anyway, but is abruptly killed.]]
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* DeviousDaggers: The Rogue's default weapon is Daggers, which deal an empowered CriticalHit on Ambush, meaning when used at the start of your turn or after using a card that resets your Ambush. Cards which reset Ambush tend to have a sneaky theme, like Sneak Attack or Take Cover, further reinforcing the connection between daggers and sneakiness.
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** To get Bolgar the enchanter, you need to spare him after defeating him in Canto V-A. Should you kill him instead, you miss out on the ability to pay him to memorize cards (memorized cards always show up in your first hand in an encounter) or imbue enchantments (imbued enchantments make enchantments always active without needing to play them from your hand). In V-B, you just to trigger his encounter; after killing the demon fighting him, he joins you.
** To get high priestess Viola, there are two methods, depending on whether you get Canto V-A (base game) or Canto V-B (Death of Divinity expansion necessary). Missing either prevents you access from paying Serena to either heal you up for 30% of your health or remove all curses from your deck:
*** Base Game: You have to defeat her as the boss of Canto V after which she can join your team.
*** Death Of Divinity: You have to correctly recite control words for the cage controls to free her and the other prisoners from the cage. Should you mess up, the cage drops into the temple's magma currents, killing Viola and the other prisoners.

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** To get Bolgar the enchanter, you need to spare him after defeating him in Canto V-A. Should you kill him instead, you miss out on the ability to pay him to memorize cards (memorized cards always show up in your first hand in an encounter) or imbue enchantments (imbued enchantments make enchantments always active without needing to play them from your hand). In V-B, you just need to trigger his encounter; after killing the demon fighting him, he joins you.
** To get high priestess Viola, there are two methods, depending on whether you get Canto V-A VI-A (base game) or Canto V-B VI-B (Death of Divinity expansion necessary). Missing either prevents you access from paying Serena to either heal you up for 30% of your health or remove all curses from your deck:
*** Base Game: You have to defeat her as the boss of Canto V VI after which she can join your team.
*** Death Of Divinity: You have to correctly recite the control words for the cage controls to free her and the other prisoners from the cage. Should you mess up, the cage drops into the temple's magma currents, killing Viola and the other prisoners.

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* DarkIsNotEvil: Bolgar may be a necromancer, but he's definitely not malicious.



* EvilSorcerer: He starts off as an antagonistic mystic with poison powers. However, this is subverted, as after you defeat him he makes it quite clear that he was fighting you not out of malice but out of a desire to be left alone.
* GreenMeansNatural: He's depicted as a BarefootSage that lives deep in TheLostWoods with glowing green eyes, emitting a SicklyGreenGlow, and levitating mushrooms. He fights primarily by inflicing you with poison.

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* EvilSorcerer: He starts off as an antagonistic mystic with poison powers. However, this is subverted, as [[spoiler:However, after you defeat him he makes it quite clear that he was fighting you not out of malice but out of a desire to be left alone.
alone, subverting the trope]].
* GreenMeansNatural: He's depicted as a BarefootSage HermitGuru that lives deep in TheLostWoods with glowing green eyes, emitting a SicklyGreenGlow, and levitating mushrooms. He fights primarily by inflicing you with poison.



These are the characters who are traveling with you and offering their aid to you on your journey. They are the Blacksmith; Theresa Blackbrew, an alchemist; Bolgar Blightbane, a necromancer and enchanter; Julius Bellthorp, a merchant; and Viola Skysword (or Viola of the White Rose), a high priestess. While you start off the game with The Blacksmith and Theresa on your side, you must recruit the remaining members at different points along your travels in order to have access to their services.\\

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These are the characters who are traveling with you and offering their aid to you on your journey. They are the Blacksmith; Blacksmith, Reghar Firehorn; Theresa Blackbrew, an alchemist; Bolgar Blightbane, a necromancer and enchanter; Julius Bellthorp, a merchant; and Viola Skysword (or Viola of the White Rose), a high priestess. While you start off the game with The Blacksmith and Theresa on your side, you must recruit the remaining members at different points along your travels in order to have access to their services.\\



* TheBlacksmith: The Blacksmith, who is not given another name. He can upgrade your weapons, removed a basic weapon attack from your deck, and reset the cooldown on your weapon ability.

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* TheBlacksmith: The Blacksmith, who Reghar is not given another name. He your resident blacksmith and can upgrade your weapons, removed remove a basic weapon attack from your deck, and reset the cooldown on your weapon ability.



* DarkIsNotEvil: Bolgar may be a necromancer, but he's definitely not malicious.



* MeaningfulName: Theresa Blackbrew is an alchemist who brews potions for you.

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* MeaningfulName: MeaningfulName:
**
Theresa Blackbrew is an alchemist who brews potions for you.you.
** Reghar Firehorn is a blacksmith, who typically forge weapons using intense heat.



* WhiteMagicianGirl: The role Viola fills in your group. She can heal you and remove corruption cards from your deck for a small fee.

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* WhiteMagicianGirl: The role Viola fills in your group. She can heal you and remove corruption cards from your deck for a small fee.
fee and is the most vocally supportive and gentle of the cast.

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* BrutishCharacterBrutishWeapon: A melee focused barbarian fighter who uses axes and hatchets. The 6 weapons you can choose from are two hatchets, a battle axe, two cleavers, the storm axe, an axe-like weapon called a kama, and a tomahawk.
* DualWielding: 2 of the 5 weapons available to this class are dual wielded axes.

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* BrutishCharacterBrutishWeapon: A melee focused barbarian fighter who mostly uses axes and hatchets. The 6 weapons you can choose from are two hatchets, with a battle axe, two cleavers, the storm axe, an axe-like weapon called a kama, definite taste for [[DarkerAndEdgier vicious and a tomahawk.
even unholy arts]]. The seven weapons available are Hatchets, Battle Axe, Cleavers, [[ShockAndAwe Stormaxe]], [[SoulPower Soul Kama, and Ritual Totem.]]
* DualWielding: 2 Two of the 5 weapons available to this class are dual wielded dual-wielded axes.



* MagicKnight: Essentially what this role is as start off with access to magic cards due to your intelligence skill point and default weapons are all different sword types.
* ThePaladin: Though technically any role can become this if you select the upgrade that gives you access to Divine cards, there are a few cards that take either strength and intelligence skill to play that will also allow you to gain playable Divine skill points. As the role that starts off with both skill types, the transition to Paladin is easiest for them as you can start off with such a card in your base deck.

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* MagicKnight: Essentially what this role is as start off with access to magic cards due to your intelligence skill point point, and most default weapons are all different sword types.
types--Longsword, Greatsword, Soulblade, Scimitar, Katana, Tome of Light (the main exception so far), and Sunlance.
* ThePaladin: Though technically any role can become this if you select the upgrade that gives you access to Divine cards, there are a few cards that take either strength and intelligence skill to play that will also allow you to gain playable Divine skill points. As the role that starts off with both skill types, the transition to Paladin is easiest for them as you can start off with such a card in your base deck.
deck. ''Metamorphosis'', meanwhile, introduces enough BlackMagic cards for the Knight that you can instead build as an ''Anti''paladin.



* CombatPragmatist: The Rogue has access to "Sinister" cards with this general concept. The more Sinister cards you play, the more potent later ones get.



* {{Swashbuckler}}: Equipping the rapier or the cutlasses, pushes this character class away from the typical Rogue character class and more into this subclass in addition to the class's reliance on Evasion and Ambushing.

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* {{Swashbuckler}}: Equipping the rapier or the cutlasses, cutlass pushes this character class away from the typical Rogue character class and more into this subclass in addition to the class's reliance on Evasion and Ambushing.Ambushing.
* TrapMaster: ''Metamorphosis'' introduced Snares, cards which are inserted right into the opponent's deck and deal damage on play while replacing themselves with another card (potentially ''another'' Snare)--while upgrading every Snare in the deck but not yet drawn. The Rogue ''also'' gets enchantments that let Snares inflict Poison, Slow, Charmed, and/or Bleeding.



* BowAndSwordInAccord: Though each weapon available to this class is either a bow or a ranged weapon, you can also add melee attacks to your deck.

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* BowAndSwordInAccord: Though each weapon only one of the seven weapons available to this class is either a bow or a ranged non-ranged weapon, you can also add melee attacks to your deck. deck.
* ChargedAttack: The general idea behind Dragon cards, including the Dragon Wraps basic attack. They're Persistent (they don't get automatically discarded when you end your turn), and gain power at the start of each turn.



* MageMarksman: The role is modeled after this. Every weapon you choose is either a bow or a throwing star, which makes all of your basic attacks ranged. You also have access to magic cards and skills that can conjure up special arrows with unique abilities.
* OurElvesAreDifferent: Three of the 5 portraits for this archer focused role are of elves, complete with blue skin and PointyEars.
* {{Ninja}}: Can essentially play as one by using the second-to-last unlockable weapon, a shuriken. This is somewhat atypical as ninja are usually a subclass of rogue classes.

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* MageMarksman: The role is modeled after this. Every weapon you choose is either So far, only one available weapon, the Dragon Wraps, isn't a bow or a throwing star, which makes all of your basic attacks ranged.ranged weapon. You also have access to magic cards and skills that can conjure up special arrows with unique abilities.
* OurElvesAreDifferent: Three of the 5 portraits for this archer focused role are of elves, complete with blue skin and PointyEars.
* {{Ninja}}: Can essentially play as one by using the second-to-last unlockable weapon, a shuriken. This is somewhat atypical as ninja are usually a subclass of rogue classes.
classes, even if Seekers can get Rogue cards (along with Arcanist cards) as possible rewards.
* OurElvesAreDifferent: Three of the seven portraits for this range-focused role are of elves, complete with blue skin and PointyEars. In fact, none of the ''other'' classes have ''any'' clearly elven portraits available.



A fighter type role that relies primarily on dealing heavy damage and playing high cost cards. You begin with 2 strength skill points when playing as this role. In terms of the standard FantasyCharacterClasses, this covers the Warrior and the Berserker.

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A fighter type role that relies primarily on dealing heavy damage and playing high cost high-cost cards. You begin with 2 strength skill points when playing as this role. In terms of the standard FantasyCharacterClasses, this covers the Warrior and the Berserker.



* BrutishCharacterBrutishWeapon: A melee focused warrior who uses hammers and maces to deal massive damage. The 6 weapons you can choose from are two hatchets, a battle axe, two cleavers, the storm axe, an axe-like weapon called a kama, and a tomahawk.

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* BrutishCharacterBrutishWeapon: A melee focused warrior who uses hammers and maces to deal massive damage. damage, with UnstoppableRage an important part of the equation. The 6 seven weapons you can choose from available to Warriors are two hatchets, a battle axe, two cleavers, the storm axe, an axe-like weapon called Warmace, Maul, Forgehammer, Greatclub, Warhammer, Handcannon (itself in part a kama, bludgeon), and a tomahawk.Twinned Maul.



* DropTheHammer: 5/6 of the weapons available to the warrior are hammers. The last is a cannon-hammer hybrid.
* MightyGlacier: This class gives you basic attacks that can deal lots of damage, but cost two energy. Considering that you start off with only two energy, this means that you can generally only do 1 action per turn if you want to do damage, unless you increase and/or conserve your energy.

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* CastFromHitPoints: A fair number of Str cards dock a hit point when used, most notably the conjurable Fury cards that deal one damage to you while increasing your [[UnstoppableRage Anger]] by 1. Anger's effect is to enhance all your attacks by how much Anger you have. This also helps with activating the Warrior's specialty Frenzy effect on other cards, and is counterweighted by Surge of Strength healing you ''for'' 1 HP.
* DropTheHammer: 5/6 Five out of the seven weapons available to the warrior are hammers. hammers/bludgeons. The last sixth is a cannon-hammer hybrid.
* MightyGlacier: This class gives you basic attacks that can deal lots of damage, but cost two energy. Considering that you start off with only two energy, this means that you can generally only do 1 one action per turn if you want to do damage, unless you increase and/or conserve your energy.



* DarkIsNotEvil: Bolgar may be a necromancer, but he's definitely not malicious.



* NightmareFetishist: Theresa, the alchemist, hardly bothers to hide her fascination with all things unholy and horrific. In fact, you can lower her prices by making yourself more comely to her...as a result of getting yourself noticeably scarred in a sandstorm.



** To get Julius the merchant, you need to cut him off the tree you find him tied to in Canto III ''and'' you cannot scare him off after doing so by alluding to stealing from him, because he'll run away. Failure to recruit him prevents access to the card shop.
** To get Bolgar the enchanter, you need to spare him after defeating him in Canto IV. Should you kill him instead, you miss out on the ability to pay him to memorize cards (memorized cards always show up in your first hand in an encounter) or imbue enchantments (imbued enchantments make enchantments always active without needing to play them from your hand).
** To get high priestess Serena, there are two methods, depending on whether you get the base game's Canto V or the Death Of Divinity expansion pack's version of Canto V. Missing either prevents you access from paying Serena to either heal you up for 30% of your health or remove all curses from your deck:

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** To get Julius the merchant, merchant in Canto III-A, you need to cut him off the tree you find him tied to in Canto III ''and'' you cannot scare him off after doing so by alluding to stealing from him, because he'll run away. Failure to recruit him prevents access to the card shop.
shop. In III-B, you just need to stop him from being sacrificed. In III-C, you have to turn down Count Vesperin's offer (or defeat him), meaning [[MutuallyExclusivePartyMembers you can't get his own services]].
** To get Bolgar the enchanter, you need to spare him after defeating him in Canto IV. V-A. Should you kill him instead, you miss out on the ability to pay him to memorize cards (memorized cards always show up in your first hand in an encounter) or imbue enchantments (imbued enchantments make enchantments always active without needing to play them from your hand).
hand). In V-B, you just to trigger his encounter; after killing the demon fighting him, he joins you.
** To get high priestess Serena, Viola, there are two methods, depending on whether you get the base game's Canto V V-A (base game) or the Death Of Canto V-B (Death of Divinity expansion pack's version of Canto V.necessary). Missing either prevents you access from paying Serena to either heal you up for 30% of your health or remove all curses from your deck:



*** Death Of Divinity: You have to correctly recite in order the three words to free her and the other prisoners from the cage. Should you mess up, the cage drops plunging everyone inside including Serena to their death.
* WhiteMagicianGirl: The role Viola fills in your group. She can heal you and remove corruption cards form your deck for a small fee.

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*** Death Of Divinity: You have to correctly recite in order the three control words for the cage controls to free her and the other prisoners from the cage. Should you mess up, the cage drops plunging everyone inside including Serena to their death.
into the temple's magma currents, killing Viola and the other prisoners.
* WhiteMagicianGirl: The role Viola fills in your group. She can heal you and remove corruption cards form from your deck for a small fee.
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* SoulPower: Many of the Dex/Str hybrid cards that are specially available to the Hunter as rewards allow you to either acquire souls in-combat, or expend those same souls for potent effects. In addition, if you're killed while in possession of 100 souls, you'll expend them ''all'' to come back to life.



* EvilSorcerer: He starts off as an antagonistic mystic with poison powers, however, this is subverted, as after you defeat him he makes it quite clear that he was fighting you not out of malice but out of a desire to be left alone.

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* EvilSorcerer: He starts off as an antagonistic mystic with poison powers, however, powers. However, this is subverted, as after you defeat him he makes it quite clear that he was fighting you not out of malice but out of a desire to be left alone.



The boss of Canto VI. She's a succubus who has been enchanting a "lucky" few humans into roaming her lair.

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The boss of Canto VI.VI-A. She's a succubus who has been enchanting a "lucky" few humans into roaming her lair.



The boss of Canto I from the "Death of Divinity" expansion, "Heroes Rest Cemetary." He appears after you disturb 3 graves.

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The boss of Canto I I-B from the "Death of Divinity" expansion, "Heroes Rest Cemetary." He appears after you disturb 3 encounter three graves.



* TheGrimReaper: Heavily inspired by the grim reaper in design. A pale skeleton-esque humanoid, in a BlackCloak, with glowing eyes carrying a sickle that resides in a cemetary.

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* TheGrimReaper: Heavily inspired by the grim reaper Grim Reaper in design. A pale skeleton-esque skeletal humanoid, in a BlackCloak, with glowing eyes carrying a sickle scythe that resides in a cemetary.



The boss of Canto VI from the "Death of Divinity" expansion. See [[spoiler:The Dawnbringer's entry below for tropes about this character that aren't related to his appearance as a boss]].

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The boss of Canto VI VI-B from the "Death of Divinity" expansion. See [[spoiler:The Dawnbringer's entry below for tropes about this character that aren't related to his appearance as a boss]].



The boss of Canto VII from the "Death of Divinity" expansion.

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The boss of Canto VII VII-B from the "Death of Divinity" expansion.



* BrainwashedAndCrazy: When you meet Viola, she is under the charm of the succubus Serena who will then force her to fight you. If you defeat Viola, she will break free from Serena's enchantment and vanquish her.

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* BrainwashedAndCrazy: When you meet Viola, Viola in VI-A, she is under the charm of the succubus Serena who will then force her to fight you. If you defeat Viola, she will break free from Serena's enchantment and vanquish her.



* GotVolunteered: [[spoiler:This is essentially how he views being selected as TheChosenOne. He doesn't really believe in the prophecy or the Chantry's plan and isn't really interested in killing every evil he comes across.]]

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* GotVolunteered: [[spoiler:This is essentially how he views being selected as TheChosenOne. He doesn't really believe in the prophecy or the Chantry's plan and isn't really interested in killing every evil he comes across. Just Dantelion.]]
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[[folder:Bosses (Metamorphosis)]]

[[/folder]]
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* AnAdventurerIsYou: You play as a random adventurer and can select from 1 of 7 classes. While all are damage dealers, some do damage via magic, others focus more on dodging and inflicting status effects via melee and ranged attacks, and others combine the two.

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* AnAdventurerIsYou: You play as a random adventurer and can select from 1 of 7 classes.choose amongst 6 classes that determine your skill set, appearance, and abilities. While all are damage dealers, some do damage via magic, others focus more on dodging and inflicting status effects via melee and ranged attacks, and others combine the two.
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The following are tropes that apply to your character in the narrative regardless of which ever character class you select.

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The following are tropes that apply to your character in the narrative narrative, regardless of which ever the character class you select.

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updated to current set up


* BrutishCharacterBrutishWeapon: Uses axes and hatchets. The 5 weapons you can choose from are two hatchets, a battle axe, two cleavers, the storm axe, and a hatchet-like weapon called the trumbash.

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* BrutishCharacterBrutishWeapon: Uses A melee focused barbarian fighter who uses axes and hatchets. The 5 6 weapons you can choose from are two hatchets, a battle axe, two cleavers, the storm axe, and a hatchet-like an axe-like weapon called the trumbash.a kama, and a tomahawk.



* KatanasAreJustBetter: The final weapon you can unlock in this class is a katana.

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* KatanasAreJustBetter: The final second to last weapon you can unlock in this class is a katana.



* DualWielding: 3 of the 5 weapons available to this class are dual wielded daggers, knives, and swords.

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* DualWielding: 3 Half of the 5 weapons available to this class are dual wielded daggers, knives, and swords.



A role that combines spell casting and ranged melee attacks. You begin with 1 intelligence skill point and 1 dexterity skill point when playing as this role. In terms of the standard FantasyCharacterClasses, this covers the Ranger, the Sniper Ranger, the Bow and Sword Ranger, the Magical Ranger, and the Soldier.

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A role that combines spell casting and ranged melee attacks. You begin with 1 intelligence skill point and 1 dexterity skill point when playing as this role. In terms of the standard FantasyCharacterClasses, this covers the Ranger, the Sniper Ranger, the Bow and Sword Ranger, the Magical Ranger, and the Soldier.



* {{Ninja}}: Can essentially play as one by using the final weapon, which is a shuriken. This is somewhat atypical as ninja are usually a subclass of rogue classes.

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* {{Ninja}}: Can essentially play as one by using the final second-to-last unlockable weapon, which is a shuriken. This is somewhat atypical as ninja are usually a subclass of rogue classes.



* BrutishCharacterBrutishWeapon: A melee focused warrior who uses hammers and maces to deal massive damage. The 6 weapons you can choose from are two hatchets, a battle axe, two cleavers, the storm axe, an axe-like weapon called a kama, and a tomahawk.



* DropTheHammer: All weapons available to the warrior are hammers.
* MightyGlacier: The base build in this class is this due to the default weapon you use. It gives you basic attacks that can deal lots of damage, but cost two energy. Considering that you start off with only two energy, this means that you can generally only do 1 action per turn if you want to do damage, unless you increase and/or conserve your energy.

!!Scion
A jack of all trades role that has access to every roles' cards and abilities, as well as Divine card types, from the very beginning. You also gain the skill points of the class the weapon you choose is normally affiliated with.
----

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* DropTheHammer: All 5/6 of the weapons available to the warrior are hammers.
hammers. The last is a cannon-hammer hybrid.
* MightyGlacier: The base build in this This class is this due to the default weapon you use. It gives you basic attacks that can deal lots of damage, but cost two energy. Considering that you start off with only two energy, this means that you can generally only do 1 action per turn if you want to do damage, unless you increase and/or conserve your energy.

!!Scion
A jack of all trades role that has access to every roles' cards and abilities, as well as Divine card types, from the very beginning. You also gain the skill points of the class the weapon you choose is normally affiliated with.
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energy.
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See Bolgar's entry under "Bosses" to know more about him specifically.

to:

See Bolgar's entry under "Bosses" "Bosses (Base Game)" to know more about him specifically.
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* FireIceLightning: Arcanist has access to magic cards of all three types, while the staff you pick can have one of those three qualities.


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* MagicMusic: Implied to be the case with the "Performing" status. After a certain number of performances ranging from 2-6 you automatically get one of the following effects: a single point of dexterity energy, inflict the Charmed status on the enemy 3x your current level, draw 4 cards, heal HP, do 5 damage to the enemy for each level you have.

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