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* TheAtoner: [[spoiler:It's implied that she's volunteered to brave the horrors in the Estate to regain her honor for her past lack of bravery in battle.]]

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* TheAtoner: [[spoiler:It's implied that she's volunteered to brave the horrors in the Estate to regain her honor for her past lack of bravery in battle.]] By the end of the sequel it seems that her clansmen [[EarnYourHappyEnding welcome her back for proving her valour by fighting against the darkness and saving the world]]]]


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* CowardlyLion: [[HiddenDepths Her bravado and bloodlust is a front]], the Hellion is secretly one of the most cowardly Heroes of the series, with only the [[DirtyCoward the Antiquarian]] being even more of a coward than her. That said, in spite of her fears, she is still fighting nightmarish abominations tooth and nail to save the world and [[spoiler:[[TheAtoner making up for her cowardice in the past]] when she [[DirtyCoward run away from the an hopeless battle instead of dying fighting alongside her people]]]].

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* ArmorPiercingAttack: Pick to the Face ignores any Protection stats as of the Color of Madness balance patch.

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* ArmorPiercingAttack: Pick to the Face ignores any Protection stats as of the Color of Madness balance patch. In the sequel, with the removal of Prot, it ignores Block tokens instead.



* BoozeBasedBuff: "Absinthe" replaces "Toxic Trickery" in the sequel, and on top of giving her Dodge tokens it also [[HealingPotion heals]] her if she is below a certain amount of health to stabilise herself.



* DrunkenMaster: She is quite the drinker as show by some trinkets and moves of hers, but instead of leaving her more sluggish, alcohol makes her ''faster'' and even deadlier than when sober.



* FragileSpeedster: She has the highest base Dodge in the game, which can combine with ''Shadow Fade'' and the right trinkets to reach near-unhittable levels of Dodge, but her HP is very low.

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* FragileSpeedster: She has the highest base Dodge and Speed in the game, which can combine with ''Shadow Fade'' and the right trinkets to reach near-unhittable levels of Dodge, but her HP is very low.low. She remains so in II, even with the removal of the Dodge stat, having one of the highest Speed in the game and the lowest HP, but many of her moves can generate Dodges token to make up for it.
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Please don't use the heroes' Canon Names when talking about them in-universe.


* UnscrupulousHero: Audrey has no shame, nor restrains about her life as a murderous thief (and in fact seems to [[ThrillSeeker revel in it]]), but she is still putting her life at risk to save the world instead of joining the likes of the Pillagers to murder and rob the innocents [[spoiler:like the Antiquarian]], making her at least a better person by default compared to [[DamnedByFaintPraise the pitless thugs, bloodthirsty soldiers and various abominations she fights]].

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* UnscrupulousHero: Audrey The Grave Robber has no shame, nor restrains about her life as a murderous thief (and in fact seems to [[ThrillSeeker revel in it]]), but she is still putting her life at risk to save the world instead of joining the likes of the Pillagers to murder and rob the innocents [[spoiler:like the Antiquarian]], making her at least a better person by default compared to [[DamnedByFaintPraise the pitless thugs, bloodthirsty soldiers and various abominations she fights]].



* AntiHero: Considering he's a highwayman fighting for a fairly noble cause. His backstory comic shows he was not the GentlemanThief type either and was a ruthless killer before his HeelFaceTurn. He is overall a mix between a ClassicalAntiHero and a PragmaticHero: Dismas is consumed by self-doubts about ever being able to achive [[TheAtoner his redemption]] and he did not became any less brutal after stopping being TheHighwayman as much as he redirects his violent efforts towards [[PayEvilUntoEvil richly deserving parties]], but he is ultimately fighting for a right cause for selfless reasons.

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* AntiHero: Considering he's a highwayman fighting for a fairly noble cause. His backstory comic shows he was not the GentlemanThief type either and was a ruthless killer before his HeelFaceTurn. He is overall a mix between a ClassicalAntiHero and a PragmaticHero: Dismas he is consumed by self-doubts about ever being able to achive [[TheAtoner his redemption]] and he did not became any less brutal after stopping being TheHighwayman as much as he redirects his violent efforts towards [[PayEvilUntoEvil richly deserving parties]], but he is ultimately fighting for a right cause for selfless reasons.



* {{Foil}}: Dismas and Reynauld contrasted each other since they were introduced in the first game, with the former being a thug for hire, while the latter a holy knight on a mission to purge evil, but their differences [[HiddenDepths go much deeper]] than their initial appearance. Dismas feels [[TheAtoner guilty about his past as a criminal]] and is implied to have joined the Heir as a kind of RedemptionQuest to make up for his past misdeeds, while Reynauld is ''not'' as morally infallible as he appears to be, having his own share of personality issues and skeletons in the closet that haunt him to this day, [[WartsAndAll even if that doesn't make him any less heroic]], meaning ironically the two are [[NotSoDifferentRemark much more similiar than what they seem at first glance]], being both [[JerkWithAHeartOfGold flawed, but ultimately good people]]. In-gameplay, both the Highwayman and Crusader are prime damage-dealers, but have otherwise different secondary functions: the Crusader, on top of its high damage output, has a [[CombatMedic lots of support and heals options for the team]], and pays for his high tanking capabilities by being [[MightyGlacier one of the slowest heroes]]; while the Highwayman completely specialise in damage dealing, buffing himself and hindering his foes with debuffs to leave them even more vulnerable to harm and pays for his high damage potential and decent speed by being [[GlassCannon rather fragile]].

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* {{Foil}}: Dismas [[HeterosexualLifePartners The Highwayman and Reynauld The Crusader]] contrasted each other since they were introduced in the first game, with the former being a thug for hire, while the latter a holy knight on a mission to purge evil, but their differences [[HiddenDepths go much deeper]] than their initial appearance. Dismas feels [[TheAtoner guilty about his past as a criminal]] and is implied to have joined the Heir as a kind of RedemptionQuest to make up for his past misdeeds, while Reynauld is ''not'' as morally infallible as he appears to be, having his own share of personality issues and skeletons in the closet that haunt him to this day, [[WartsAndAll even if that doesn't make him any less heroic]], meaning ironically the two are [[NotSoDifferentRemark much more similiar than what they seem at first glance]], being both [[JerkWithAHeartOfGold flawed, but ultimately good people]]. In-gameplay, both the Highwayman and Crusader are prime damage-dealers, but have otherwise different secondary functions: the Crusader, on top of its high damage output, has a [[CombatMedic lots of support and heals options for the team]], and pays for his high tanking capabilities by being [[MightyGlacier one of the slowest heroes]]; while the Highwayman completely specialise in damage dealing, buffing himself and hindering his foes with debuffs to leave them even more vulnerable to harm and pays for his high damage potential and decent speed by being [[GlassCannon rather fragile]].
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* {{Foil}}: Dismas and Reynauld contrasted each other since they were introduced in the first game, with the former being a thug for hire, while the latter a holy knight on a mission to purge evil, but their differences [[HiddenDepths go much deeper]] than their initial appearance. Dismas feels [[TheAtoner guilty about his past as a criminal]] and is implied to have joined the Heir as a kind of RedemptionQuest to make up for his past misdeeds, while Reynauld is ''not'' as morally infallible as he appears to be, having his own share of personality issues and skeletons in the closet that haunt him to this day, [[WartsAndAll even if that doesn't make him any less heroic]], meaning ironically the two are [[NotSoDifferentRemark much more similiar than what they seem at first glance]], being both [[JerkWithAHeartOfGold flawed, but ultimately good people]]. In-gameplay, both the Highwayman and Crusader are prime damage-dealers, but have otherwise different secondary functions: the Crusader, on top of its high damage output, has a [[CombatMedic lots of support and heals options for the team]], and pays for his high tanking capabilities by being [[MightyGlacier one of the slowest heroes]]; while the Highwayman completely specialise in damage dealing, buffing himself and hindering his foes with debuffs to leave them even more vulnerable to harm and pays for his high damage potential and decent speed by being [[GlassCannon rather fragile]].

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* UnscrupulousHero: Audrey has no shame, nor restrains about her life as a murderous thief (and in fact seems to [[ThrillSeeker revel in it]]), but she is still putting her life at risk to save the world instead of joining the likes of the Pillagers to murder and rob the innocents [[spoiler:like the Antiquarian]], making her at least a better person by default compared to [[DamnedByFaintPraise the pitless thugs, bloodthirsty soldiers and various abominations she fights]].



* AntiHero: Considering he's a highwayman fighting for a fairly noble cause. His backstory comic shows he was not the GentlemanThief type either and was a ruthless killer before his HeelFaceTurn.

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* AntiHero: Considering he's a highwayman fighting for a fairly noble cause. His backstory comic shows he was not the GentlemanThief type either and was a ruthless killer before his HeelFaceTurn. He is overall a mix between a ClassicalAntiHero and a PragmaticHero: Dismas is consumed by self-doubts about ever being able to achive [[TheAtoner his redemption]] and he did not became any less brutal after stopping being TheHighwayman as much as he redirects his violent efforts towards [[PayEvilUntoEvil richly deserving parties]], but he is ultimately fighting for a right cause for selfless reasons.


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** He [[BatmanGrabsAGun does make an exception]] for the [[EnfantTerrible Harvest Child]], but given what an [[BodyHorror abomination]] it is, you could make an argument he is performing a MercyKill.
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* PowerUpFood: A party with a Houndmaster in it starts with two Dog Treats that greatly increases the Wolfhound's damage potential when used. And while in the Cove, giving a giant Oyster a dog treat will grant the entire party a large Dodge boost until the next time you camp.

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* PowerUpFood: A party with a Houndmaster in it starts with two Dog Treats that greatly increases the Wolfhound's damage potential when used. And while in the Cove, giving a giant Oyster a dog treat will grant the entire party a large Dodge boost until the next time you camp.

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Made some changes to the Houndmaster folder.


** An avoidance tank. He already starts out with more Dodge than most (10, then going up to 30 natural Dodge); and can not only bolster it further, but also protect his allies thanks to Guard Dog. Should he get hit, Lick Wounds allows him to keep trucking.
** He's also a support-based character, having a wide array of moves to choose from and specializing in opening enemy tanks up for blows with maneuvers such as Hound's Rush.
* AttackAnimal: The Houndmaster uses his Wolfhound in two of his skills to attack enemies.
* TheBadGuysAreCops: Not him. He's an honest (more or less) cop with his trusty hound. But he left (or was forced to leave) after he discovered evidence of corruption so severe it went all the way to the top. His backstory comic reveals that it wasn't mundane corruption, either. His fellow lawmen were hip-deep in the "Flesh Cult". The quote for his trinket set nails this home

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** An avoidance tank. He already starts Invokes TheBeastMaster by having his faithful Wolfhound companion either attack enemies or comfort allies, but those abilities are thematic and don't have any unique mechanics attached to them. Though he does start out a dungeon run with more Dodge than most (10, then going up to 30 natural Dodge); two free Dog Treats, which greatly increases the damage of his Wolfhound's attacks for a few turns.
** Functions mainly as a JackOfAllTrades,
and can not only bolster it further, but also swap his ability load-out outside of battle to fill a new role when required, though many of these roles aren't as good as some of his other allies.
*** A combination of the "Guard Dog" and "Lick Wounds" abilities helps him serve as a Dodge Tank with a dash of Regenerator. He can
protect his allies thanks to Guard Dog. Should he get hit, using "Guard Dog" and make use of his above-average Dodge stat that is further increased by the ability, then use Lick Wounds for self-preservation when greatly damaged. However, Guard Dog only lasts for one turn, thus using Lick Wounds will disable that protection, and he doesn't have great health himself.
*** The "Hound's Rush," "Hound's Harry," and "Target Whistle" abilities
allows him to keep trucking.
** He's also
function as a support-based character, having a wide array of moves Ranged DPS, being able to choose from and specializing in opening target any enemy tanks up for blows with maneuvers such as not using stealth, inflict bleed damage, and greatly reducing the target's PROT stat to make them more vulnerable to direct damage from his entire team (which can stack if used multiple times on the same opponent). Notably he can use these abilities from almost every position (only Hound's Rush.
Rush cannot be used from the first frontline position) and Hound's Rush does even more damage against a marked opponent (which Target Whistle can do) as well as beast type enemies. The catch is that Hound's Harry does greatly reduced damage with less CRIT chance in exchanging for hitting all opponents, Hound's Rush requires an enemy be marked to do large amounts of damage, and all bleed damage done is much weaker than most of his teammates. Though he can also use one of his dog treats he starts off with to greatly increase his hound's damage, which can help mitigate some of these issues when used, but he only has two for the entire dungeon and it takes up inventory space.
*** The "Cry Havoc" ability provides rare stress heal support, and it works on all teammates plus himself, albeit it has a chance of not working and the ability can only be used in the back two ranks.
*** The "Blackjack" ability allows him to stun an opponent placed in any position except the furthest, which when combined with his Dodge Tank choices allows him to function somewhere between that and Melee DPS. The damage isn't strong and can only target one enemy at a time, but it deals damage and allows a melee combatant that can hit as far as the third rank. Albeit he must be placed in either the first or second rank in order to use this ability.
*** Alternatively, if you're worried about enemies or bosses who can shuffle your teammate's positions around, you can choose a mixture of abilities that allows the Houndmaster to be useful no matter what he's sent, such as "Target Whistle" to [[ArmorPiercingAttack shred enemy PROT]] and mark them.
* AttackAnimal: The Houndmaster uses calls upon his Wolfhound in two of his skills to attack enemies.
* TheBadGuysAreCops: Not him. He's an honest (more or less) cop with his trusty hound. But Wolfhound, but he left (or was forced to leave) after he discovered evidence of corruption so severe it went all the way to the top. His backstory comic reveals that it wasn't mundane corruption, either. His for his fellow lawmen were hip-deep in the "Flesh Cult". The quote for his trinket set nails this home



* CarryABigStick: He carries a cudgel he can occasionally use with the Blackjack skill to stun an enemy. His trinkets include additional cudgels.
* TheDividual: The hound and the master are never separated, and are treated as a single character for all purposes.

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* CarryABigStick: He carries a cudgel that he can occasionally use uses with the Blackjack skill ability to damage and stun an enemy. His trinkets include additional cudgels.
enemy.
* DeathByNewberyMedal: Averted with the Wolfhound, who is never seen dying or dead, even in ''The Butcher's Circus'' DLC where she is instead shown looking down remorsefully at her master's corpse. Apparently the devs believed that even in a CosmicHorrorStory it would cross a line to kill the Wolfhound as well.
* TheDividual: The hound Wolfhound and the master her Houndmaster are never separated, and are treated as a single character for all purposes.



* FantasyCharacterClasses: The Beastmaster. The Houndmaster fights and supports his party mostly through his dog.

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* FantasyCharacterClasses: Invokes The Beastmaster. The Houndmaster fights and supports his party mostly through alongside his dog.faithful Wolfhound (who does most of the attacks and unique camping skills), but there are no unique mechanics involved other than having a few dog treats to increase the Wolfhound's damage during battle for a few turns.



* JackOfAllTrades: Like the Crusader, the Hound Master's strength is his flexibility. He can mark targets for himself or others, stress heal, guard and stun enemies, in addition to having decent damage and attack that affects all enemies. Outside combat, he's also excellent at scouting, stress healing, and trap disarming.

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* JackOfAllTrades: Like the Crusader, the Hound Master's strength is his flexibility. He can mark targets for himself or others, [[ArmorPiercingAttack shred armor to make enemies with high PROT vulnerable to direct damage]], stress heal, guard allies, and stun enemies, in addition to having decent damage and attack that affects all enemies.enemies -- plus many of his abilities work in both the front and back lines of positioning, making him versatile against enemies who can shuffle your teammate's positions like the Shambler. Outside combat, he's also excellent at scouting, stress healing, and trap disarming.



* NiceGuy: He's possibly one of the most noble party members. When he takes damage, he shields the dog from harm. Even a Selfish Houndmaster puts his dog above himself.

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* NiceGuy: He's possibly one of the most noble party members. When he takes damage, he shields the dog from harm. Even a Selfish Houndmaster puts his dog above himself.



* PowerUpFood: A party with a Houndmaster in it starts with a Dog Treat that greatly increases the hound's vigour when used.
* SquishyWizard: Of a sort. He works best in the back rows and has notably weak stats, with the lowest base damage in the game on top of only slightly better HP than the likes of the Jester or Occultist. To make up for it, he can shred PROT apart, apply party-wide bleed, and guard his allies from danger. He also brings two dog treats that dramatically increase his damage output for a short time.
* TakingTheBullet: Their damage animation is for the Houndmaster to shield his dog with his own body. He can also take one for an ally, buffing his Dodge even higher, although [[FragileSpeedster there's a certain amount]] of [[SquishyWizard risk to that]], especially if you're not using his self-heal ability.
* TapOnTheHead: {{Downplayed}}, the Houndmaster's blackjack can stun an enemy.
* TokenGoodCop: He and his dog were the only uncorrupt constables in his old jurisdiction, and having become fed up with the system he's turned to vigilantism to help those in need.
* TokenGoodTeammate: Quite possibly the most selfless and noble hero in the entire game. Even when afflicted with the Selfishness debuff, "the hound's needs come first."
* TooAwesomeToUse: The Dog Treats provide a strong but short-lived buff. There's also no way to replenish them during an expedition.

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* PowerUpFood: A party with a Houndmaster in it starts with a two Dog Treat Treats that greatly increases the hound's vigour Wolfhound's damage potential when used.
used. And while in the Cove, giving a giant Oyster a dog treat will grant the entire party a large Dodge boost until the next time you camp.
* SquishyWizard: Of a sort. He works best can work in the back rows and has notably weak stats, with the lowest base damage in the game on top of only slightly better HP than the likes of the Jester or Occultist. To make up for it, he can shred PROT apart, apply party-wide enemy team-wide bleed, and guard his allies from danger. He also brings two dog treats that dramatically increase his damage output for a short time.
* TakingTheBullet: Their damage animation is for the Houndmaster to shield his dog with his own body. He can also take one for an ally, buffing his Dodge even higher, although [[FragileSpeedster there's a certain amount]] of [[SquishyWizard risk to that]], especially if you're not using his self-heal ability.
Lick Wounds ability for self-healing.
* TapOnTheHead: {{Downplayed}}, the Houndmaster's blackjack Blackjack ability can stun an enemy.
* TokenGoodCop: He His Wolfhound and his dog himself were the only uncorrupt constables in his old jurisdiction, and having become fed up with the system he's turned to vigilantism to help those in need.
* TokenGoodTeammate: Quite possibly One of the most selfless and noble hero heroes in the entire game. Even when afflicted with the Selfishness debuff, "the hound's needs come first."
* TooAwesomeToUse: The Dog Treats provide a strong but short-lived buff. There's buff, and there's also no way to replenish them during an expedition.expedition, which makes it tricky to know which battles they should be used, and thus sometimes don't get used at all. Can be averted if you're specifically saving one to deal with a dangerous boss, such as the Fanatic or The Thing From The Stars.
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* ChronicHeroSyndrome: After the first game it's implied that this is why he's throwing himself back into the fray, despite finally redemning himself. If you max out his Candles in the Wandering City, the Academic says that he will guards the very same highways he once robbed.

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* ChronicHeroSyndrome: After the first game it's implied that this is why he's throwing himself back into the fray, despite finally redemning himself. If you max out his Candles in the Wandering City, the Academic says that he will guards guard the very same highways he once robbed.
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I don't think these characters were designed to intentionally juxtapose each other, so it's misuse.


* {{Foil}}: To the Highwayman. Both of them are common criminals among a cast of mercenaries and warriors, with loadouts focused on DPS and avoiding hits, and even share the unique Gallows Humor camping skill. Unlike the penitent Highwayman, who found himself falling out of crime after a heist gone wrong, the Grave Robber was a noblewoman who fell into it after a heist gone right introduced her to the thrill of the criminal lifestyle.



* {{Foil}}: To the Grave Robber. Both of them are common criminals among a cast of mercenaries and warriors, with loadouts focused on DPS and avoiding hits, and even share the unique Gallows Humor camping skill. Unlike the Grave Robber, a former noblewoman who fell into crime without regrets, the Highwayman was a former highway bandit until a heist gone wrong made him change his ways out of regret.



* {{Foil}}: With the antiquarian. Neither is shown to harbor any regrets in their lives, but this is where the similarities end. In contrast to the Antiquarian's role in lore as the TokenEvilTeammate and playing the part of a [[MasterOfNone mediocre support role]], the Leper is a TokenGoodTeammate with a devastating frontline attacker and has strength and toughness to spare, though having a supporter goes a long ways to boost his effectiveness. This contrast is solidified in ''II'', as the Antiquarian pulls a FaceHeelTurn while the backstory sequences only serve to further emphasize the Leper's nobility.
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* TokenGoodCop: He and his dog were the only uncorrupt constables in his old jurisdiction, and having become fed up with the system he's turned to vigilantism to help those in need.

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