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* ItsPersonal: According to the manual, it is how his superiors view his motivation to fight against Nazi Germany, one of his voice lines when equipping a disguise (taken from a dead Nazi) is "Revenge is Sweet" and in the game files he also has a unused line for combat where he yells "NAZI SCUM!", though the exact reason for why it's personal is never stated.

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* ItsPersonal: According to the manual, it is how his superiors view his motivation to fight against Nazi Germany, one of his voice lines when equipping a disguise (taken from a dead Nazi) is "Revenge is Sweet" and in the game files he also has a has unused line lines for combat where he yells "NAZI SCUM!", SCUM!" and "Time to pay!", though the exact reason for why it's personal is never stated.

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* ItsPersonal: According to the manual, it is how his superiors view his motivation to fight against Nazi Germany.

to:

* ItsPersonal: According to the manual, it is how his superiors view his motivation to fight against Nazi Germany.Germany, one of his voice lines when equipping a disguise (taken from a dead Nazi) is "Revenge is Sweet" and in the game files he also has a unused line for combat where he yells "NAZI SCUM!", though the exact reason for why it's personal is never stated.
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* SuperWindowJump: Like the Thief, he can deftly defenestrate himself on command, though his method is faster and much more dramatic. Just be mindful of which floor of the building he's in, because unlike the Thief, he cannot climb walls...

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* SuperWindowJump: Like the Thief, he can deftly defenestrate himself on command, though his method is faster and much more dramatic. Just be mindful of which floor of the building he's in, on, because unlike the Thief, he cannot climb walls...
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* SuperWindowJump: Like the Thief, he can deftly defenestrate himself on command, though his method is faster and much more dramatic. Just be mindful of which floor of the building he's in, because unlike the Thief, he cannot climb walls...
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Dewicked trope


* NiceHat: His beret is iconic to the character.
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* {{Expy}}: Of both [[Film/TheGreenBerets Mike Kirby]] and real life World War II commando [[ColonelBadass Paddy Mayne]].

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* {{Expy}}: Of both [[Film/TheGreenBerets Mike Kirby]] and real life World War II commando [[ColonelBadass Paddy Mayne]]. There's also a Franchise/{{Rambo}} vibe about him.

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* CloudCuckoolander: He described the Japanese garnison as "demons", and the noise of the island artillery as "thunder". Justified, considering he probably spoke with nobody during at least forty years. Even now, the Japanese leave him alone on the island, although they know him and doesn't see him as threatening (which has to be used as an advantage by the player).

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* BritsLoveTea: When meeting the commandos, the first thing he says after presenting himself is asking if they have some tea. After receiving a negative answer, he complains that he hasn't drink tea since "twenty years" (it would be more than forty, more accurately).* CloudCuckoolander: He described the Japanese garnison as "demons", and the noise of the island artillery as "thunder". Justified, considering he probably spoke with nobody during at least forty years. Even now, the Japanese leave him alone on the island, although they know him and doesn't see him as threatening (which has to be used as an advantage by the player).



* SpotOfTea: When meeting the commandos, the first thing he says after presenting himself is asking if they have some tea. After receiving a negative answer, he complains that he hasn't drink tea since "twenty years" (it would be more than forty, more accurately).
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. Having facial hair is not enough to qualify. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity/manliness in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassMoustache: Wears a neat moustache and is a capable DemolitionsExpert.



* BadassMoustache: He wears a classic pilot style moustache.
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** The Commandos' issued 1911 pistol is superior to the Luger and the Type 94 not due to any difference in effectiveness, but because the 1911 comes with BottomlessMagazines (unless you're playing the ''Destination Paris Mod'' for ''Commandos 2'').

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** The Commandos' issued 1911 pistol is superior to the Luger and the Type 94 not due to any difference in effectiveness, but because the 1911 comes with BottomlessMagazines (unless you're playing the ''Destination Paris Mod'' for ''Commandos 2'').BottomlessMagazines.
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* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines, and the ability to use their backpacks as cover.

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* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines, and the ability to use their backpacks as cover. Losing one or two of them also doesn't spell "Game Over", although it's better to ensure their survival, naturally.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c815f9488740be9b09f93e63b45369e6.jpg]]
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* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines (they carry rifles with limitless ammo in ''Men of Courage'', it is very useful to give these to the commandos and replace them with enemy rifles, which then have limitless ammo in the hands of the allies), and the ability to use their backpacks as cover.

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* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines (they carry rifles with limitless ammo in ''Men of Courage'', it is very useful to give these to the commandos and replace them with enemy rifles, which then have limitless ammo in the hands of the allies), BottomlessMagazines, and the ability to use their backpacks as cover.

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* LocationThemeNaming: "Skopje" is the name of a city in then-UsefulNotes/{{Yugoslavia}}, nowadays the capital city of UsefulNotes/NorthMacedonia



!!Wilson the cast away

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!!Wilson the cast awayCastaway



* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines, and the ability to use their backpacks as cover.

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* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines, BottomlessMagazines (they carry rifles with limitless ammo in ''Men of Courage'', it is very useful to give these to the commandos and replace them with enemy rifles, which then have limitless ammo in the hands of the allies), and the ability to use their backpacks as cover.
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* AdaptationalVillainy: In the ''Strike In Narrow Path'' mod, she has gone over to the Germans.
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* BadassCrew: A small team that nonetheless completes daring raids a larger unit couldn't.

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* BadassCrew: A small team that nonetheless completes daring raids a classic and larger military unit couldn't.wouldn't be able to perform.

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Disambiguating; deleting and renaming wicks as appropriate


* OlympicSwimmer: According to his bio, he once swam the English Channel on a bet. The rest of the commandos are convinced he could cross the Atlantic in a shoebox provided he is supplied with enough "[[TheAlcoholic fuel]]".


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* SuperSwimmingSkills: According to his bio, he once swam the English Channel on a bet. The rest of the commandos are convinced he could cross the Atlantic in a shoebox provided he is supplied with enough "[[TheAlcoholic fuel]]".
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Don't spoiler out the trope name in an entry


* [[spoiler: AllGermansAreNazis: Averted, he is actually German.]]

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* [[spoiler: AllGermansAreNazis: Averted, [[spoiler:Averted, he is actually German.]]



* TheMole: The Green Beret suspects him to be the mole during most of the game. [[spoiler: he is not]].

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* TheMole: The Green Beret suspects him to be the mole during most of the game. [[spoiler: he [[spoiler:He is not]].



* KnifeNut: He uses a mêlée knife in both standard attack mode and backstabbing mode.

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* KnifeNut: He uses a mêlée knife in both standard attack mode and backstabbing mode.

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* AllGermansAreNazis: Averted, he is actually German.
* ColonelBadass: He's a capable infiltrator, specialising in stealth kills and subterfuge while holding the rank of Colonel.
* DressingAsTheEnemy: Being an actual German helps him greatly with blending in with the Wehrmacht.

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* [[spoiler: AllGermansAreNazis: Averted, he is actually German.
actually German.]]
* ColonelBadass: He's a capable infiltrator, specialising specializing in stealth kills and subterfuge while holding the rank of Colonel.
* DressingAsTheEnemy: Being an an[[spoiler: actual German helps German]]helps him greatly with blending in with the Wehrmacht.



* TheMole: The Green Beret suspects him to be the mole during most of the game. He is not.

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* TheMole: The Green Beret suspects him to be the mole during most of the game. He [[spoiler: he is not.not]].
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* MissionControl

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* MissionControlMissionControl: In ''Behind Enemy Lines'' and ''Beyond The Call Of Duty'', he provides the mission briefings. He's implied to be the officer whom the commandos communicate with in ''Men Of Courage''. He also briefs the Diver on his mission in ''Destination Berlin''.
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!!!'''Appearances:''' ''Men Of Courage'' | ''Destination Berlin'' (not playable)

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!!!'''Appearances:''' ''Men Of Courage'' | ''Destination Berlin'' (not playable)
Berlin''

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[[folder:Allied soldiers]]
* BottomlessMagazines: Any weapons they use, be they German or Japanese rifles scavenged in the field have no limit to their ammunition. They also come with a unique weapon of their own, the Lee-Enfield, that, if used by a commando, has the same BottomlessMagazines that the commandos' issued 1911 pistol does.
* TakeCover: They can use their backpacks as cover and are permanently in overwatch mode, making them ideal for setting up ambushes.
* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines, and the ability to use their backpacks as cover.
[[/folder]]


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[[folder:Allied soldiers]]
!!!'''Appearances:''' ''Men Of Courage'' | ''Destination Berlin'' (not playable)

Allied soldiers who can be used as support for the Commandos.
----
* BottomlessMagazines: Any weapons they use, be they German or Japanese rifles scavenged in the field have no limit to their ammunition. They also come with a unique weapon of their own, the Lee-Enfield, that, if used by a commando, has the same BottomlessMagazines that the commandos' issued 1911 pistol does.
* TakeCover: They can use their backpacks as cover and are permanently in overwatch mode, making them ideal for setting up ambushes.
* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines, and the ability to use their backpacks as cover.
[[/folder]]

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!!!'''The Commandos'''



[[folder:The Green Beret]]
!! Jack O'Hara / The Green Beret
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/greenberetcommandos.jpg]]
!!!'''Nicknames:''' "Tiny", "The Butcher"

to:

[[folder:The Green Beret]]
!! Jack O'Hara
[[folder:Colonel Montague Smith]]
!!The Colonel
/ The Green Beret
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/greenberetcommandos.jpg]]
!!!'''Nicknames:''' "Tiny", "The Butcher"
Colonel Montague Smith



An Irish sergeant, and the leader of the commandos.

to:

An Irish sergeant, and The officer who oversees the leader of the commandos.commandos' missions.



* ArmchairMilitary: Supervises the commandos' operations from a command room in London.
* BigGood: Briefs the player in ''Behind Enemy Lines'' and ''Beyond The Call Of Duty'' and is implied to be the PlayerCharacter in the following games.
* HeWhoMustNotBeSeen: He was never seen onscreen until a deleted cutscene in ''Destination Berlin''.
* MissionControl
* TheVoice: Does not appear onscreen outside of a removed cutscene in C3, giving {{Mission Briefing}}s with a voiceover.
* VoiceWithAnInternetConnection: Voice With A Radio, that is.
[[/folder]]

[[folder:Allied soldiers]]
* BottomlessMagazines: Any weapons they use, be they German or Japanese rifles scavenged in the field have no limit to their ammunition. They also come with a unique weapon of their own, the Lee-Enfield, that, if used by a commando, has the same BottomlessMagazines that the commandos' issued 1911 pistol does.
* TakeCover: They can use their backpacks as cover and are permanently in overwatch mode, making them ideal for setting up ambushes.
* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines, and the ability to use their backpacks as cover.
[[/folder]]

[[folder:The Green Beret]]
!! Jack O'Hara / The Green Beret
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/greenberetcommandos.jpg]]
!!!'''Nicknames:''' "Tiny", "The Butcher"
!!!'''Appearances:''' ''Behind Enemy Lines'' | ''Beyond The Call Of Duty'' | ''Men Of Courage'' | ''Destination Berlin''

An Irish sergeant, and the leader of the commandos.
----



[[folder:The Castaway]]
!!Wilson the cast away
!!!'''Appearances:''' ''Men Of Courage''

A British naval officer who got stranded on Savo Island. Since Japanese soldiers leave him alone, he can provide useful distraction for the commandos.

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!!!'''Allies of the Commandos / [=VIPs=]'''

[[folder:The Castaway]]
!!Wilson the cast away
Pilot]]
!!Captain Gregor [=McRae=]
!!!'''Appearances:''' ''Men Of Courage''

A British naval officer
''Behind Enemy Lines''

An RAF pilot
who got stranded on Savo Island. Since Japanese soldiers leave him alone, he can provide useful distraction for the commandos.gets shot down in North Africa.



* TheAloner: He was one until the Japaneses built a base on his island (see the OlderThanTheyLook entry below).
* CloudCuckoolander: He described the Japanese garnison as "demons", and the noise of the island artillery as "thunder". Justified, considering he probably spoke with nobody during at least forty years. Even now, the Japanese leave him alone on the island, although they know him and doesn't see him as threatening (which has to be used as an advantage by the player).
* DreadfulMusician: His bugle call is hilariously bad. The Japanese just stare at him in disbelief.
* GoMadFromTheIsolation: Decades marooned on Savo Island have left him a bit senile.
* NonActionGuy: He can't use weapons, nor does he have any hand to hand combat skills, so all he can do is distract the enemy.
* ObfuscatingInsanity: The player can use him to distract enemy soldiers.
* OlderThanTheyLook: The character looks to be on his forties. When first reached, he mentions to be a soldier of the Queen Victoria. Victoria died in 1901, the briefing of the mission states that it is set in 1942. Do the maths...
** He also states that he was part of The Light Brigade.
* ShoutOut: To ''Literature/RobinsonCrusoe'' and the movie ''Film/CastAway''.
* SpotOfTea: When meeting the commandos, the first thing he says after presenting himself is asking if they have some tea. After receiving a negative answer, he complains that he hasn't drink tea since "twenty years" (it would be more than forty, more accurately).
* WildMan: Subverted. He has the appearance, but he is actually a frail NonActionGuy whose main role is to make noise to distract Japanese soldiers.
[[/folder]]

[[folder:The Pilot]]
!!Captain Gregor [=McRae=]
!!!'''Appearances:''' ''Behind Enemy Lines''

An RAF pilot who gets shot down in North Africa.
----



[[folder:Colonel Montague Smith]]
!!The Colonel / Colonel Montague Smith
!!!'''Appearances:''' ''Behind Enemy Lines'' | ''Beyond The Call Of Duty'' | ''Men Of Courage'' | ''Destination Berlin''

The officer who oversees the commandos' missions.

to:

[[folder:Colonel Montague Smith]]
!!The Colonel / Colonel Montague Smith
[[folder:The Castaway]]
!!Wilson the cast away
!!!'''Appearances:''' ''Behind Enemy Lines'' | ''Beyond The Call Of Duty'' | ''Men Of Courage'' | ''Destination Berlin''

The
Courage''

A British naval
officer who oversees got stranded on Savo Island. Since Japanese soldiers leave him alone, he can provide useful distraction for the commandos' missions.commandos.



* ArmchairMilitary: Supervises the commandos' operations from a command room in London.
* BigGood: Briefs the player in ''Behind Enemy Lines'' and ''Beyond The Call Of Duty'' and is implied to be the PlayerCharacter in the following games.
* HeWhoMustNotBeSeen: He was never seen onscreen until a deleted cutscene in ''Destination Berlin''.
* MissionControl
* TheVoice: Does not appear onscreen outside of a removed cutscene in C3, giving {{Mission Briefing}}s with a voiceover.
* VoiceWithAnInternetConnection: Voice With A Radio, that is.

to:

* ArmchairMilitary: Supervises the commandos' operations from a command room in London.
* BigGood: Briefs the player in ''Behind Enemy Lines'' and ''Beyond The Call Of Duty'' and is implied to be the PlayerCharacter in the following games.
* HeWhoMustNotBeSeen:
TheAloner: He was never seen onscreen one until the Japaneses built a deleted cutscene in ''Destination Berlin''.
base on his island (see the OlderThanTheyLook entry below).
* MissionControl
* TheVoice: Does not appear onscreen outside
CloudCuckoolander: He described the Japanese garnison as "demons", and the noise of a removed cutscene in C3, giving {{Mission Briefing}}s the island artillery as "thunder". Justified, considering he probably spoke with nobody during at least forty years. Even now, the Japanese leave him alone on the island, although they know him and doesn't see him as threatening (which has to be used as an advantage by the player).
* DreadfulMusician: His bugle call is hilariously bad. The Japanese just stare at him in disbelief.
* GoMadFromTheIsolation: Decades marooned on Savo Island have left him
a voiceover.bit senile.
* VoiceWithAnInternetConnection: Voice With A Radio, NonActionGuy: He can't use weapons, nor does he have any hand to hand combat skills, so all he can do is distract the enemy.
* ObfuscatingInsanity: The player can use him to distract enemy soldiers.
* OlderThanTheyLook: The character looks to be on his forties. When first reached, he mentions to be a soldier of the Queen Victoria. Victoria died in 1901, the briefing of the mission states
that is.it is set in 1942. Do the maths...
** He also states that he was part of The Light Brigade.
* ShoutOut: To ''Literature/RobinsonCrusoe'' and the movie ''Film/CastAway''.
* SpotOfTea: When meeting the commandos, the first thing he says after presenting himself is asking if they have some tea. After receiving a negative answer, he complains that he hasn't drink tea since "twenty years" (it would be more than forty, more accurately).
* WildMan: Subverted. He has the appearance, but he is actually a frail NonActionGuy whose main role is to make noise to distract Japanese soldiers.



[[folder:Allied soldiers]]
* BottomlessMagazines: Any weapons they use, be they German or Japanese rifles scavenged in the field have no limit to their ammunition. They also come with a unique weapon of their own, the Lee-Enfield, that, if used by a commando, has the same BottomlessMagazines that the commandos' issued 1911 pistol does.
* TakeCover: They can use their backpacks as cover and are permanently in overwatch mode, making them ideal for setting up ambushes.
* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines, and the ability to use their backpacks as cover.
[[/folder]]

to:

[[folder:Allied soldiers]]
* BottomlessMagazines: Any weapons they use, be they German or Japanese rifles scavenged in the field have no limit to their ammunition. They also come with a unique weapon of their own, the Lee-Enfield, that, if used by a commando, has the same BottomlessMagazines that the commandos' issued 1911 pistol does.
* TakeCover: They can use their backpacks as cover and are permanently in overwatch mode, making them ideal for setting up ambushes.
* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines, and the ability to use their backpacks as cover.
[[/folder]]
!!!'''Enemies'''
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* SuperSenses: Not only can he sniff out mines, but can also hear and respond to a dog whistle from the other side of the map.
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* EvilCounterpart: Snipers, grenadiers, and frogmen serve as Axis equivalents to the Sniper, Sapper, and Diver. Their weapons (sniper rifle, grenades, and harpoon gun) have the same characteristics as those used by your own men and can spell trouble if the enemy are given the opportunity to make use of them.

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* NonActionGuy

to:

* NonActionGuyGoMadFromTheIsolation: Decades marooned on Savo Island have left him a bit senile.
* NonActionGuy: He can't use weapons, nor does he have any hand to hand combat skills, so all he can do is distract the enemy.
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* AdaptationalVillainy: In the ''Strike In Narrow Path'' mod, she has gone over to the Germans.
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** In her initial appearance in ''Beyond The Call Of Duty'', she has a Dutch accent, owing to the fact that she was originally Dutch, but of Russian descent, as opposed to being Ukrainian in ''Commandos 2''
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* OddlySmallOrganization: Initially a team of six, rising to nine in ''2'' and dropping back to six in ''3'', the commandos are faced off against far superior numbers to complete their objectives. Even then, the entire team isn't deployed for every mission. In fact, the only two occasions where every commando is available both occur in the final mission of both ''Behind Enemy Lines'' and ''Men Of Courage''. There is actually some [[https://en.m.wikipedia.org/wiki/Operation_J_V historical precedent]] to operations involving smaller numbers, justifying this trope.
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* ControllableHelplessness: He's entirely under the player's control for the whole mission in which he features, though until the commandos can open it from the outside, he's confined to the small space of his pen.
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** Grenadiers in ''Men Of Courage'' have the same capabilities with grenades that the Sapper does. That is, they can wipe out a cluster of your men in one go.

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