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* MundaneMadeAwesome: Their lines are all phrased as if their pilots are telephone operators.

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* MundaneMadeAwesome: Their lines are all phrased as if their pilots are telephone operators. It's a ''lot'' cooler than it sounds.
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* TheLastOfTheseIsNotLikeTheOthers: It's the only Bombardment unit in the game to not employ DeathFromAbove as it's primary means of attack, and instead simply uses a massive laser beam instead.
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* TragicMonster: Even though they're totally malicious, they're tragic in nature due to once being ordinary people, irreversibly turned into mentally retarded giants loyal only to Yuri, without even regards to their consent.
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* InformedAbility: The loading screen for Russia in ''Red Alert 2'' mentions that the Tesla Tank can shortcircuit vehicles, but it has no such ability in gameplay.
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* TookALevelInBadass: They use the same Grand Cannons exclusive to France in ''Red Alert 2'', except they have a much higher rate of fire now and are also mobile, as the Pacifiers can freely deploy from any position that allows them to.
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* DreadlockRasta: Their pilots all have carribean accents.

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* TokenMinority: They're all African-American men.

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* TokenMinority: They're all African-American men.
men. Although it should be noted that the Allied Forces are incredibly diverse anyways, due to being a coalition between the USA and the European Union.



* SweetHomeAlabama: Their polites all have thick southern accents and are all [[NiceGuy Nice Guys]]

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* SweetHomeAlabama: Their The polites all have thick southern accents and are all [[NiceGuy Nice Guys]]Guys]].



* AwesomeAussie: Its driver has an Australian accent. In fact the vehicle was designed by an unknown Australian company.
* BeamSpam: When carrying Imperial Warrior, the Multigunner IFV gains a beam gun that is reasonably powerful against not only infantry, but to light vehicles too.

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* AwesomeAussie: Its driver has an The drivers have Australian accent. accents. In fact fact, the vehicle was [=IFVs=] themselves were designed by an unknown Australian company.
* BeamSpam: When carrying Imperial Warrior, Warriors, the Multigunner IFV gains a beam gun that is reasonably powerful against not only infantry, but to light vehicles too.



* TranquilFury: All of their lines are delivered in a dead serious tone, yet it's easy to tell they're fuming with anger deep down.

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* TranquilFury: All of their lines are delivered They speak in a constant dead serious tone, yet it's easy to tell they're fuming tone filled with anger deep down.a subdued anger.



* AntiStructure: Their Molotov Cocktails are capable of clearing out garrisoned buildings.



* CossackDance: They'll occassionally as an Idle Animation.

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* CossackDance: They'll occassionally do this as an Idle Animation.idle animation.



* TheOnlyBeliever: Inverted. They have no loyalty towards the Soviet Union and nearly all of their lines are apathetically frustrated, and they'll even threaten you.

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* TheOnlyBeliever: Inverted. They have no loyalty towards the Soviet Union or it's communist ideology, and nearly all of their lines make it clear how apathetic they are apathetically frustrated, to the war and they'll frustrated at their situation. One of their lines even threaten you.has them threatening the commander.

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* DifficultButAwesome: Their ability to infiltrate buildings. It consistently gives a great advantage to the player infiltrating the buildings, whether it be temporarily disabling the power by infiltrating a power structure, giving the corresponding units a veteran bonus if they infiltrate an Infantry or Armor facility in ''Red Alert 2'', or temporarily disabling the corresponding buildings they infiltrate in ''Red Alert 3'', which the additional bonus of infiltrating Tier 3 tech structures causing any Tier 3 unit to temporarily become disabled, even instantly killing the very overpowered Tier 3 aerial units, such as the Giga Fortress or the Harbinger. The problem with this is that it is very easy to counter Spies just by using scout units, which are incredibly cheap, or walling off the tech structure, which is also inexpensive as well.

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* DifficultButAwesome: Their ability to infiltrate buildings. It consistently gives a great advantage to the player infiltrating the buildings, whether it be temporarily disabling the power by infiltrating a power structure, giving the corresponding units a veteran bonus if they infiltrate an Infantry or Armor facility in ''Red Alert 2'', or temporarily disabling the corresponding buildings they infiltrate in ''Red Alert 3'', which the additional bonus of infiltrating Tier 3 tech structures causing any Tier 3 unit to temporarily become disabled, even instantly killing the very overpowered Tier 3 aerial units, such as the Giga Fortress or the Harbinger. The problem with this is that it is very easy to counter Spies just by using scout units, which are incredibly cheap, or walling using walls, which are also incredibly cheap, to block off the tech any structure, which is also inexpensive whether it be a power structure, a Construction Yard, or a production or tech structure as well.



* AxCrazy: They're incredibly unstable, and a lot of their lines are spoken with a tone of barely restrained glee.



* AxCrazy: They make their already mildly unstable Red Alert 2 counterparts look completely calm and rational by comparison, as a lot of their lines related to attacking and moving to attack their opponent are about either killing their enemy or expressing their intent to make them suffer in a shaky, giddy tone of voice, with the worst offender out of all of them being them outright angrily complaining that the enemy looks too happy. This has lead to their fellow Soviet soldiers staying far away from them.

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* AxCrazy: UpToEleven. They make their already mildly unstable Red Alert 2 counterparts predecessors look completely calm and rational by comparison, as a lot of their lines related to attacking and moving to attack their opponent are about either killing their enemy or expressing their intent to make them suffer in a shaky, giddy tone of voice, with the worst offender out of all of them being them outright angrily complaining that the enemy looks too happy. This has lead to their fellow Soviet soldiers staying far away from them.



* RuleOfCool: Essentially the reason they exist, due to being terminally ill maniacs trapped in heavily armored life support units equipped with highly corrosive toxins.

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* RuleOfCool: Essentially the reason they exist, due to being terminally ill maniacs trapped in heavily armored life support units equipped with highly corrosive toxins.toxins that they shoot from sprayers that look like gas dispensers or cannons that fire globs of the stuff.



* PsychopathicManchild: Gives tis impression from its quotes.

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* PsychopathicManchild: Gives tis this impression from its quotes.



* ThisLooksLikeAJobForAquaman: Downplayed. They aren't overly specialized, but they're a godsend when it comes to getting rid of a heavily fortified enemy base from a distance, especially when they're able to hide behind the indestructible walls of a map.

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* ThisLooksLikeAJobForAquaman: Downplayed. They aren't overly specialized, but they're a godsend when it comes to getting rid of a heavily fortified enemy base from a distance, especially when they're able to hide behind the indestructible natural walls of a map.



* ThreateningShark: Shark imagery painted on its nose.

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* ThreateningShark: Shark Kirov's have shark imagery painted on its nose.
their noses.



* SimpleYetAwesome: In comparison to the Aircraft Carrier and the Shogun Battleship, which use drones shaped like miniature planes equipped with bombs and have an arsenal of lasers respectively, the Dreadnought simply fires array after array of missiles.



* DifficultButAwesome: Like the Allied Spies, their infiltration ability is this, as while the Shinobi have the ability to defend themselves against scouts and other infantry as well as being much faster, but their stealth ability is inferior to the Spies, as instead of disguising themselves from an enemy and rendering them safe from every type of unit except for scouts, they instead throw a smoke bomb which just temporarily throws off the enemies targeting.

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* DifficultButAwesome: Like the Allied Spies, their infiltration ability is this, has great benefits for when you manage to pull it off, as while it shares the Shinobi same weaknesses to dogs and walls that the Spy does, they have the ability to defend themselves against scouts and other infantry as well as being much faster, with attacks that can instantly kill any non-commando infantry, but their stealth ability is arguably inferior to the Spies, as instead of disguising themselves from an enemy and rendering them safe from every type of unit except for scouts, themselves, they instead just throw a smoke bomb which just that causes the enemies aim to be temporarily throws off thrown off, and even then they can just target the enemies targeting.Shinbo again.




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* LogicalWeakness: Their ability to disguise themselves as other units doesn't mix well with disguising themselves as units that're unable to transverse across water like they are, as you're much off better disguising them as a Riptide or a Bullfrog than say, a Apocalypse Tank or a Mirage Tank in a map that has a large amount of water on it.
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* DifficultButAwesome: Their ability to infiltrate buildings. It consistently gives a great advantage to the player infiltrating the buildings, whether it be temporarily disabling the power by infiltrating a power structure, giving the corresponding units a veteran bonus if they infiltrate an Infantry or Armor facility in ''Red Alert 2'', or temporarily disabling the corresponding buildings they infiltrate in ''Red Alert 3'', which the additional bonus of infiltrating Tier 3 tech structures causing any Tier 3 unit to temporarily become disabled, even instantly killing the very overpowered Tier 3 aerial units, such as the Giga Fortress or the Harbinger. The problem with this is that any competent player or AI will be sure to create scouts to protect their base from them, and that power or tech structures can be walled off to protect them from spies.

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* DifficultButAwesome: Their ability to infiltrate buildings. It consistently gives a great advantage to the player infiltrating the buildings, whether it be temporarily disabling the power by infiltrating a power structure, giving the corresponding units a veteran bonus if they infiltrate an Infantry or Armor facility in ''Red Alert 2'', or temporarily disabling the corresponding buildings they infiltrate in ''Red Alert 3'', which the additional bonus of infiltrating Tier 3 tech structures causing any Tier 3 unit to temporarily become disabled, even instantly killing the very overpowered Tier 3 aerial units, such as the Giga Fortress or the Harbinger. The problem with this is that any competent player it is very easy to counter Spies just by using scout units, which are incredibly cheap, or AI will be sure to create scouts to protect their base from them, and that power or walling off the tech structures can be walled off to protect them from spies.structure, which is also inexpensive as well.

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--> (Getting attacked) ''Little brats!''
--> (Attacking when deployed) ''They had their chance!''



* TheAlcoholic: If you examine a conscript (shifted in defense forces) sitting behind the machine gun in a sentry gun, and the structure is not selected, conscript will snuggle down and will be drinking unknown drink, possibly Vodka, or maybe his Molotov cocktail.

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* TheAlcoholic: If you examine a conscript Conscript (shifted in defense forces) sitting behind the machine gun in a sentry gun, and the structure is not selected, conscript they will snuggle down and will be drinking an unknown drink, possibly Vodka, or maybe his Molotov cocktail.



* {{Conscription}}: They became incredibly jingoistic morons, eager to throw themselves at anything declared an enemy. They will eagerly attack an Apocalypse tank while yelling, "Field promotion, here I come!"
* CossackDance: Conscript does it as an Idle Animation.
* LampshadeHanging: In the mission March of the Red Army, which takes place near Lake Geneva, Conscript can be heard to comment on unrealistic aspects of the mission, namely the appearance of Dolphins and Aircraft carriers in the middle of the lake.

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* {{Conscription}}: They became incredibly jingoistic morons, eager to throw themselves at anything declared an enemy. They will eagerly attack an Apocalypse tank Tank while yelling, "Field promotion, here I come!"
* CossackDance: Conscript does it They'll occassionally as an Idle Animation.
* LampshadeHanging: In the mission March of the Red Army, which takes place near Lake Geneva, a Conscript can be heard to comment commenting on unrealistic aspects of the mission, namely the appearance of Dolphins and Aircraft carriers Carriers in the middle of the lake.



* OneHitKill: Can kill a shielded Peacekeeper in one shot with his Molotov Cocktail.
* ThePollyanna: They basically are the cannon fodder of the Soviet forces, and are not even good at that since is ridiculously easy to kill them, still they will always salute you with phrases as "I make Premier proud!" and "Haven't we won yet?", now that's to have spirit.

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* OneHitKill: Can Their molotovs will kill a shielded Peacekeeper in one shot with his Molotov Cocktail.
shot.
* ThePollyanna: They basically are the cannon fodder of the Soviet forces, and are not even good at that since it is ridiculously easy to kill them, still yet they will always salute you with phrases as "I make Premier proud!" and "Haven't we won yet?", now that's to have spirit.



* StealthBasedMission: The first part of the seventh Soviet mission has you sneak into the Japanese Emperor's palace with a single conscript.
* ZergRush: They're much weaker than Peacekeepers or Warriors, but they're much cheaper too. Throw enough of them at an attack force and they'll eventually win. Most of 'em will be dead, but they'll win.

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* StealthBasedMission: The first part of the seventh Soviet mission has you sneak into the Japanese Emperor's Emperors palace with a single conscript.
Conscript and a War Bear.
* ZergRush: They're much weaker than Peacekeepers or Imperial Warriors, but they're much cheaper too. Throw enough of them at an attack force and they'll eventually win. Most of 'em will be dead, but they'll win.



* PrisonsAreGymnasiums: It is implied that the reason why convicts are the ones to carry the flak cannons is that the work in the Gulag has made them strong enough to carry them.

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* PrisonsAreGymnasiums: It is implied that the reason why the convicts are the ones to carry the flak cannons is that the work in the Gulag has made them strong enough to carry them.



* TheOnlyBeliever: Inverted. They have no loyalty towards the Soviet Union and nearly all of their lines are apathetically frustrated, and they'll even threaten you.



* FragileSpeedster: While almost insanely quick, they have little in the way of armour and easily succumb to any kind of opposition that has proper anti-infantry weapon. Not as fragile as in ''Red Alert 2'' though.

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* FragileSpeedster: While almost insanely quick, they have little in the way of armour and easily succumb to any kind of opposition that has proper anti-infantry weapon. Not as fragile as in ''Red Alert 2'' though.




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* ThisLooksLikeAJobForAquaman: Downplayed. They aren't overly specialized, but they're a godsend when it comes to getting rid of a heavily fortified enemy base from a distance, especially when they're able to hide behind the indestructible walls of a map.



* {{Sadist}}: They genuinely ENJOY killing and destroying.

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* {{Sadist}}: They genuinely ENJOY killing and destroying.destroying, as they'll sadistically chuckle and mock their enemies when not making intimidating boasts.


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* InformedAttribute: Their profile states that they have a bridge, bunks, and a mess hall inside them, but they aren't able to be garrisoned, likely because they'd be even more overpowered.

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* DifficultButAwesome: Their ability to infiltrate buildings. It consistently gives a great advantage to the player infiltrating the buildings, whether it be temporarily disabling the power by infiltrating a power structure, giving the corresponding units a veteran bonus if they infiltrate an Infantry or Armor facility in ''Red Alert 2'', or temporarily disabling the corresponding buildings they infiltrate in ''Red Alert 3'', which the additional bonus of infiltrating Tier 3 tech structures causing any Tier 3 unit to temporarily become disabled, even instantly killing the very overpowered Tier 3 aerial units, such as the Giga Fortress or the Harbinger. The problem with this is that any competent player or AI will be sure to create scouts to protect their base from them, and that power or tech structures can be walled off to protect them from spies.



* DifficultButAwesome: Like the Allied Spies, their infiltration ability is this, as while the Shinobi have the ability to defend themselves against scouts and other infantry as well as being much faster, but their stealth ability is inferior to the Spies, as instead of disguising themselves from an enemy and rendering them safe from every type of unit except for scouts, they instead throw a smoke bomb which just temporarily throws off the enemies targeting.



* FragileSpeedster: Tengus are quite fast units, especially in Jet Mode, but their armor and damage output are not very good.

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* FragileSpeedster: Tengus are quite fast units, especially in Jet Mode, but their armor and damage output are not very good.good, as even anti-infantry units can deal with them fairly quickly



* ShoutOut: One of the lines said by the Tengu pilots is "[[Anime/TengenToppaGurrenLagann Who do they think they are?]]"

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* ShoutOut: ShoutOut:
**
One of the lines said by the Tengu pilots is "[[Anime/TengenToppaGurrenLagann Who do they think they are?]]"



* OneHitPolykill: However every target past the first unit hit will suffer less damage.

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* OneHitPolykill: However However, every target past the first unit hit will suffer less damage.



!!!Lasher tank

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!!!Lasher tankTank
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* {{Nerd}}: The Allied Engineers, starting from ''Red Alert 2''. They speak in a NasallyNerdVoice and even yell "Excelsior", a clear reference to the late famed comic book author Creator/StanLee, who was known for saying this word.

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* {{Nerd}}: The Allied Engineers, starting from ''Red Alert 2''. They speak in a NasallyNerdVoice [[NerdyNasalness stereotypically nasally nerd voice]] and even yell "Excelsior", in ''Red Alert 3'', a clear reference to the late famed comic book author Creator/StanLee, who was known for saying this word.

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* ButtMonkey: Both the Imperial and Allied Engineers have very unflattering descriptions in ''Red Alert 3'', except for the Soviet Combat Engineer, whose description described them as "grizzled men of action", but they also have comedic lines like their Allied and Imperial equivalents.

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* ButtMonkey: Both the Imperial and Allied Engineers have very unflattering descriptions in ''Red Alert 3'', except for the Soviet Combat Engineer, whose description described describes them as "grizzled men of action", but they also have the most comedic lines like their Allied and Imperial equivalents.out of all the Engineers.


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* DivergentCharacterEvolution: The Engineers for each faction have gradually became their own units over the course of the series, as they first started out as the exact same unit who used the exact same, gruff, American-accented voice, even if the player was playing as the Soviets, while they gained unique sprites and voicelines in ''Red Alert 2''. Come ''Red Alert 3'', all three Engineers are different enough to be able to classify as seperate units thanks to the new feature of every unit having their own unique special ability, as the Allied Engineer could deploy a tent that healed whoever was near, the Soviet Combat Engineer had a revolver and could create Battle Bunkers that can hold five different soldiers, and the Imperial Engineers could break into a temporary sprint to either flee or to capture a structure faster.


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* {{Nerd}}: The Allied Engineers, starting from ''Red Alert 2''. They speak in a NasallyNerdVoice and even yell "Excelsior", a clear reference to the late famed comic book author Creator/StanLee, who was known for saying this word.
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* LargeHam: The Soviet [=MCVs=] in ''Red Alert 3'' speak in a literal theatrical way, referring to everything as if it were a theatre play.
--> (Upon being created) ''I present to you, the MCV!
--> (Selected) ''This is my show!''
--> (Moving to water) ''The waters will be our stage!''
--> (Depolying) ''Okay, show time!''
--> (Deploying) ''The stage is set!''
--> (Retreating) ''The show must go on!''
--> (Retreating) ''A more friendly audience!''
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* {{Foil}}: They're the Allied equivalent of Tesla Troopers, as they both are equipped with PoweredArmor, wield elemental weapons, and constantly make puns based off of their respective element, with the Tesla Trooper making electricity puns and the Cryo Legionnare making puns relating to ice and cold temperatures.

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* GermanicEfficiency: In ''Red Alert 3'', the Allied MCV was design by Strauss-Fuhrmann Autowerks of Germany.

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* GermanicEfficiency: In ''Red Alert 3'', the Allied MCV was design by Strauss-Fuhrmann Autowerks of Germany.Germany, although their pilots all have upperclass British accents.



* QuintessentialBritishGentleman: The pilots of the Allied [=MCVs=] in ''Red Alert 3'' all have notable upperclass British accents and speak in a polite and refined way.



* EndearinglyDorky: They have a goofy southern accent and a LOT of their quotes are downright adorable due to their wholesome personalities and enthusiasm.
--> (Moving to water) ''Golly, look at all that water!''



* DamageIncreasingDebuff: Their Splattershot Cannon causes heavily armored vehicles and structures to temporarily become more susceptible to damage.




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--> (Moving to Land) ''Ahh, no more bath time?''
* ShoutOut: Their tendency to say "Very nice!" is similar to the titular character of Film/{{Borat}}'s tendency to say the same thing.

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!!![=Cryo Legionnaire=]

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\n!!![=Cryo Legionnaire=]* TokenMinority: They're all African-American men.

!!!Cryo Legionnaire



* NiceGuy: They probably have the most pleasant and friendly dialogue out of all the Allied units.



* SweetHomeAlabama: Their polites all have thick southern accents and are all [[NiceGuy Nice Guys]]



* DualModeUnit: The Multigunner IFV could carry a single infantryman, and swapped out its missiles for a different weapon depending on which trooper was in it.

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* DualModeUnit: The Multigunner IFV could can carry a single infantryman, and swapped swap out its missiles for a different weapon depending on which trooper was in it.



* OnlySaneMan: Of the three tanks in the Tutorial, while the Hammer tank is stupid and the Tsunami tank spends most of its time abusing said Hammer tank, the Guardian mostly tries to focus on teaching the player.

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* OnlySaneMan: Of the three tanks in the Tutorial, while the Hammer tank Tank is stupid and the Tsunami tank Tank spends most of its time abusing said Hammer tank, Tank, the Guardian mostly tries to focus on teaching the player.



* MundaneMadeAwesome: Their lines are all phrased as if their pilots are telephone operators.



%%* CheeseEatingSurrenderMonkeys: *Snort* [[AvertedTrope Averted]].

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%%* * CheeseEatingSurrenderMonkeys: *Snort* [[AvertedTrope Averted]].Inverted HARD. They're all piloted by Frenchmen, but they're one of the most powerful Allied units in the game.



* DashingHispanic: The pilots all have thick Spanish accents and have voices that are best described as sounding sleazy, but cool at the same time.

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* DashingHispanic: The pilots all have thick Spanish accents and have voices that are best described as sounding sleazy, but yet cool at the same time.sounding.



* EvilSoundsDeep: They all have deep, soulless sounding voices.



* {{Sadist}}: They genuinely ENJOY killing and destroying.



* TankGoodness: The Apocalypse Tank is the most powerful Tank in the world. Its dual cannons already make it a force to be reckoned with, and its Magnetic Grapple can lure its targets towards its grinder, or makes the Tank approach structures and shreds them.

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* TankGoodness: The Apocalypse Tank is the most powerful Tank tank in the world. Its dual cannons already make it a force to be reckoned with, and its Magnetic Grapple can lure its targets towards its grinder, or makes the Tank approach structures and shreds them.
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* AxCrazy: They make their already mildly unstable Red Alert 2 counterparts look completely calm and rational by comparison, as a lot of their lines related to attacking and moving to attack their opponent are about either killing their enemy or expressing their intent to make them suffer, with the worst offender being one that has them angrily complain that the enemy looks too happy. This has lead to their fellow soviet soldiers staying far away from them.

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* AxCrazy: They make their already mildly unstable Red Alert 2 counterparts look completely calm and rational by comparison, as a lot of their lines related to attacking and moving to attack their opponent are about either killing their enemy or expressing their intent to make them suffer, suffer in a shaky, giddy tone of voice, with the worst offender out of all of them being one that has them outright angrily complain complaining that the enemy looks too happy. This has lead to their fellow soviet Soviet soldiers staying far away from them.



* JackOfAllTrades: Because it is available in relatively short supply and packs so much firepower, the Reaper is fairly expensive to produce, even more so than a Soviet main battle tank. While most Soviet forces are considered to be specialized and efficient, the Reaper can be seen as something of a jack-of-all-trades, but while being a jack-of-all-trades, it is very effective in doing its job.

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* JackOfAllTrades: JackOfAllStats: Because it is available in relatively short supply and packs so much firepower, the Reaper is fairly expensive to produce, even more so than a Soviet main battle tank. While most Soviet forces are considered to be specialized and efficient, the Reaper can be seen as something of a jack-of-all-trades, jack-of-all-stats, but while being a jack-of-all-trades, jack-of-all-stats, it is very effective in doing its job.



* BoringButPractical: Only relative to the (still useful) Allied Athena Cannon & Imperial Waveforce Artillery. It doesn't shoot energy like the Waveforce, a Satelite LASER like the Athenas, or have a DeflectorShield like the Athena, but it's less expensive than both at $1200 (vs $1400 & $1800 respectively), has cluster rockets that have much better splash damage than both rival artillery pieces, and their cruise missiles are not vulnerable to anti-air like the V3 was. Their main drawback is the travel time of the missiles, making them vulnerable to more mobile vehicles and even infantry.

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* BoringButPractical: Only relative to the (still useful) Allied Athena Cannon & Imperial Waveforce Artillery. It doesn't shoot energy like the Waveforce, a Satelite LASER like the Athenas, or have a DeflectorShield like the Athena, but it's less expensive than both at $1200 (vs $1400 & $1800 respectively), has cluster rockets that have much better splash damage than both rival artillery pieces, and their cruise missiles are not vulnerable to anti-air like the V3 was. Their main drawback is the travel time of the missiles, making them vulnerable to more mobile vehicles and even infantry. However, they shine the best when it comes to bypassing or even getting rid of an enemy's defenses, due to them specializing in attacking from a distance.



!!!Kirov airship

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!!!Kirov airshipAirship
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* ShoutOut: The "flying head" form that they have resembles the head of a Franchise/{{Gundam}}.

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* HulkMashUp: They're very obviously based off of the Hulk, and their grey skin makes them a reference to the Joe Fix-it persona he has.



* ShoutOut: Of ComicBook/TheIncredibleHulk (in early appearances, the Hulk even had a gray skin personality named "Joe Fix It", like the Brutes). Additionally, their line "It is clobbering time, no?" is a reference to the "Joe Fix It," and The Thing, another comic book character of Marvel.

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* ShoutOut: Of ComicBook/TheIncredibleHulk (in early appearances, the Hulk even had a gray skin personality named "Joe Fix It", like the Brutes). Additionally, Aside from being an obvious parody of ComicBook/TheIncredibleHulk, one of their line lines, "It is clobbering time, no?" is a reference to the "Joe Fix It," and The Thing, another comic book character of Marvel.
Thing from the ComicBook/FantasticFour.
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* SouthernFriedPrivate: The Century Bomber pilots all have thick southern accents and use various southernisms in their dialogue, such as exclaiming "Fine as cream gravy" when returning to base and yelling "Aw. Horse Feathers" when attacked.
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* AwesomeButImpractical: Barring the Shogun Executioner, the Giga-Fortress is considered as one of the most powerful units in the entire game. In their sea form, wields an array of multiple cannons and rocket launchers that can overpower most naval and air units. What's even more intimidating is their aerial form that comes with [[BreathWeapon giant lasers in their mouths]] that can annihilate anything in a ridiculously long range. However to be able to build these transforming behemoths, you have to reach the highest tech level in your Imperial Docks and a whopping '''6300''' credits to spare (the most expensive unit in the game more so than the MCVs and superweapons of the three factions). And not only that, you have to secure their deployment as they are built through Nanocores (and they are so fragile that even losing one is already an economic disaster). In combat it is far from being invincible as there are a myriad of hard counters to, if not completely destroy, render them useless due to their super slow speed and the [[CripplingOverspecialization side-effects of their transforming abilities]].

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* AwesomeButImpractical: Barring the Shogun Executioner, the Giga-Fortress is considered as one of the most powerful units in the entire game. In their sea form, wields an array of multiple cannons and rocket launchers that can overpower most naval and air units. What's even more intimidating is their aerial form that comes with [[BreathWeapon giant lasers in their mouths]] that can annihilate anything in a ridiculously long range. However to be able to build these transforming behemoths, you have to reach the highest tech level in your Imperial Docks and a whopping '''6300''' credits to spare (the most expensive unit in the game more so than the MCVs [=MCVs=] and superweapons of the three factions). And not only that, you have to secure their deployment as they are built through Nanocores (and they are so fragile that even losing one is already an economic disaster). In combat it is far from being invincible as there are a myriad of hard counters to, if not completely destroy, render them useless due to their super slow speed and the [[CripplingOverspecialization side-effects of their transforming abilities]].
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* {{Foil}}: To the Apocalypse Tank. They're both some of the largest armored vehicles in their respective factions which both have alternate modes, and they also both are distinctive for their twin weapons, with the main differences being that the Pacifier FAV wields anti-infantry miniguns, immobilizes itself to attack from a distance in it's weapons platform form, while the Apocalypse Tank has two anti-armor cannons, and drags other units near it to attack up-close with it's grinders with it's Magnetic Harpoon while retaining it's mobility. The personalities of their pilots are also opposites, as the Pacifier pilots are dead serious and exist in a constant state of TranquilFury, while the Apocalypse Tank pilots are sadistically cruel and often laugh and mock their enemies. [[ArsonMurderAndJaywalking they also quote two well known political figures, in the form of]] UsefulNotes/RichardNixon and UsefulNotes/NikitaKhrushchev.

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* {{Foil}}: To the Apocalypse Tank. They're both some of the largest armored vehicles in their respective factions which both have alternate modes, and they also both are distinctive for their twin weapons, with the main differences being that the Pacifier FAV wields anti-infantry miniguns, immobilizes itself to attack from a distance in it's weapons platform form, while the Apocalypse Tank has two anti-armor cannons, and drags other units near it to attack up-close with it's grinders with it's Magnetic Harpoon while retaining it's mobility. The personalities of their pilots are also opposites, as the Pacifier pilots are dead serious and exist in a constant state of TranquilFury, while the Apocalypse Tank pilots are sadistically cruel and often laugh and mock their enemies. [[ArsonMurderAndJaywalking they They also quote two well known political figures, in the form of]] UsefulNotes/RichardNixon and UsefulNotes/NikitaKhrushchev.
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* SimpleYetAwesome: Not a fortress on treads like the Apocalypse Tank, or a flashy HumongousMecha like the King Oni, but this incarnation of the Mirage Tank is less expensive to build than the former two, and improves on the Guardian Tank with a weapon that is equally effective against infantry and vehicles. The Gap Generator cloaking field along with its own Mirage camouflage adds to their utility.
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* TranquilFury: All of their lines are delivered in a dead serious tone, yet it's easy to tell they're fuming with anger deep down.



* MightyGlacier: Subverted from its {{Lightning Bruiser}} status as it is the slowest aircraft in the Allied arsenal but it's ungodly tough (Only augmented by its self-repair feature and the Allies being able to enhance it with Advanced aeronautics), and capable of leveling entire bases on it's own.

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* MightyGlacier: Subverted from its {{Lightning Bruiser}} LightningBruiser status as it is the slowest aircraft in the Allied arsenal but it's ungodly tough (Only augmented by its self-repair feature and the Allies being able to enhance it with Advanced aeronautics), and capable of leveling entire bases on it's own.

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* ButtMonkey: Both the Imperial and Allied Engineers have very unflattering descriptions in ''Red Alert 3'', except for the Soviet Combat Engineer, whose description described them as "grizzled men of action", but they also have comedic lines like their Allied and Imperial equivalents.



** Like all infantry units, Engineers can capture depiloted vehicles in ''Red Alert 3''. Being the only human, non-Commando infantry unit that can swim in that game, they are the only infantry that can capture depiloted ships.

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** Like all infantry units, Engineers can capture depiloted vehicles in ''Red Alert 3''. Being the only human, non-Commando non-Commando, non-Infiltrator infantry unit that can swim in that game, they are the only infantry that can capture depiloted ships.
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Being an offshoot of Tesla suit technology, the Desolator is armed with sprayed concoction that kills infantry directly, which can also clear garrisons

* AxCrazy: They practically ''snarl'' all their lines, and one of them even has them complaining that the enemy looks too happy. It's even noted that their fellow Soviet troopers stay FAR away from them.

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Being an offshoot of Tesla suit technology, the Desolator Trooper is armed with sprayed concoction that kills infantry directly, which can also clear garrisons

* AxCrazy: They practically ''snarl'' all make their lines, already mildly unstable Red Alert 2 counterparts look completely calm and one rational by comparison, as a lot of their lines related to attacking and moving to attack their opponent are about either killing their enemy or expressing their intent to make them even suffer, with the worst offender being one that has them complaining angrily complain that the enemy looks too happy. It's even noted that This has lead to their fellow Soviet troopers stay FAR soviet soldiers staying far away from them.



* PoisonedWeapons: The Desolator is a deadly unit against infantry, splashing his victims with toxins. If the enemy sends in vehicles in response, the Desolator can use his Splattershot Gun to make its armour more vulnerable to Toxins.

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* PoisonedWeapons: The Desolator Trooper is a deadly unit against infantry, splashing his victims with toxins. If the enemy sends in vehicles in response, the Desolator can use his Splattershot Gun to make its armour more vulnerable to Toxins.



* RuleOfCool: The residue from which is used in their Desolator weaponry.

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* RuleOfCool: The residue from which is used Essentially the reason they exist, due to being terminally ill maniacs trapped in their Desolator weaponry.heavily armored life support units equipped with highly corrosive toxins.
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* PsychopathicManchild

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* PsychopathicManchildPsychopathicManchild: A lot of their lines are about playing, and they call the vehicles "toys", plus, their lines when injured are childish complaining.

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* BoringYetPractical: Not as flashy as other ground attack aircraft but arguably the most useful. Its ability to attack while moving also makes them less vulnerable to opposing anti-air fire. There's also the strategy of simply creating many airbases all at once to create an entire horde of them, which is nothing too flashy but is capable of destroying multiple structures in one go depending on how many they are.

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* BoringYetPractical: BoringButPractical: Not as flashy as other ground attack aircraft but arguably the most useful. Its ability to attack while moving also makes them less vulnerable to opposing anti-air fire. There's also the strategy of simply creating many airbases all at once to create an entire horde of them, which is nothing too flashy but is capable of destroying multiple structures in one go depending on how many they are.


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* DashingHispanic: The pilots all have thick Spanish accents and have voices that are best described as sounding sleazy, but cool at the same time.

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