History Characters / CommandAndConquerRedAlertSeriesUnits

10th Apr '17 5:38:22 PM Sammettik
Is there an issue? Send a Message


!!!Sunburst drone

to:

!!!Sunburst droneDrone



* {{Transformationsequence}}: The way in which the Sea-Wing transitions to the Sky-Wing and back is simply turns end over end like a coin-flip.

to:

* {{Transformationsequence}}: TransformationSequence: The way in which the Sea-Wing transitions to the Sky-Wing and back is simply turns end over end like a coin-flip.



* DualModeUnit[=/=]TransformingMecha: Much like several of the Empire of the Rising Sun's much smaller pilot-assisted robots, the Giga-Fortress has two completely different forms. As the sea-fortress, it is capable of defeating entire enemy armadas, shelling coastlines, or assaulting flight groups. As the sky-fortress, it can supposedly devastate anything on the ground with something called the God's Breath Device. Anything underneath the sky fortress would be crushed, were the sky fortress to revert back to its naval form overhead.

to:

* DualModeUnit[=/=]TransformingMecha: DualModeUnit: Much like several of the Empire of the Rising Sun's much smaller pilot-assisted robots, the Giga-Fortress has two completely different forms. As the sea-fortress, it is capable of defeating entire enemy armadas, shelling coastlines, or assaulting flight groups. As the sky-fortress, it can supposedly devastate anything on the ground with something called the God's Breath Device. Anything underneath the sky fortress would be crushed, were the sky fortress to revert back to its naval form overhead.



* GameplayAndStorySegregation: Despite it is described as completely robotic, is can be bribed by a Spy in Sea Mode.



%%* {{Transformationsequence}}

to:

%%* {{Transformationsequence}}TransformationSequence



!!!Yari mini-sub

to:

!!!Yari mini-subMinisub



!!!Naginata cruiser

to:

!!!Naginata cruiserCruiser



* AreaOfEffect: If it's special ability is used at medium range, it will hit multiple ships. Including your own if you aren't careful.

to:

* AreaOfEffect: If it's its special ability is used at medium range, it will hit multiple ships. Including your own if you aren't careful.



* MacrossMissileMassacre[=/=]SpreadShot: Their special attack fires five unguided torpedoes at once in a fan-like arc, causing damage to allies and enemies alike.

to:

* MacrossMissileMassacre[=/=]SpreadShot: MacrossMissileMassacre: Their special attack fires five unguided torpedoes at once in a fan-like arc, causing damage to allies and enemies alike.



!!!Shogun battleship

to:

!!!Shogun battleshipBattleship



* ImmuneToMindControl: Could not be mind controlled.

to:

* ImmuneToMindControl: Could not be mind controlled.controlled due to their now-minuscule brains.



* CharmPerson: Yuri Clone are capable of mind controlling enemy units.

to:

* CharmPerson: Yuri Clone Clones are capable of mind controlling enemy units.



* BadassBoast

to:

* BadassBoastBadassBoast:



* StartingUnits: Yuri players start with Lashers, though more can't be built until a War Factory is built.

to:

* StartingUnits: Yuri players start with Lashers, though more can't be built until without a War Factory is built.
Factory.



* MoreDakka: The longer a Gattling tank fires, the faster the gattling guns spin. Eventually, the sheer number of bullets firing shred through almost anything, regardless of how durable it is.

to:

* MoreDakka: The longer a Gattling tank Gatling Tank fires, the faster the gattling rattling guns spin. Eventually, the sheer number of bullets firing shred through almost anything, regardless of how durable it is.



* PaletteSwap: The Magnetron's beam appears to be a recolored version of the Distruptor tank's sonic beam in ''Tiberian Sun''.



* StockFootage / PaletteSwap: The Magnetron's beam appears to be a recolored version of the Distruptor tank's sonic beam in ''Tiberian Sun''.



* WeWillUseManualLaborInTheFuture: Even though Yuri has genetic manipulation, mind control technology and a laser-armed UFO unit. However, consider that Yuri is a madman, and the "Slave Miner" vehicle's driver lampshades the act by saying "Slaves are cheap!". It also gives the other two nations even more reasons to fight Yuri, and freeing the slaves is actually possible.

to:

* WeWillUseManualLaborInTheFuture: Even though Yuri has genetic manipulation, mind control technology and a laser-armed UFO unit. However, consider that Yuri is a madman, and the "Slave Miner" vehicle's Miner"'s driver lampshades the act by saying "Slaves are cheap!". It also gives the other two nations even more reasons to fight Yuri, and freeing the slaves is actually possible.
10th Apr '17 5:31:18 PM Sammettik
Is there an issue? Send a Message


* PreAsskickingOneLiner

to:

* PreAsskickingOneLinerPreAsskickingOneLiner:



* BoringButPractical: Capable of superior [=AoE=] damage against infantry than minigunners and decent damage against structures and vehicles, the Grenader could also be built both early and cheap, allowing a Soviet player to just spam them to victory. Though the minigunners were cheaper, the grenader could hit all of them with a single grenade, allowing him to wipe out many times his own number.

to:

* BoringButPractical: Capable of superior [=AoE=] damage against infantry than minigunners and decent damage against structures and vehicles, the Grenader could also be built both early and cheap, allowing a Soviet player to just spam them to victory. Though the minigunners were cheaper, the grenader grenadier could hit all of them with a single grenade, allowing him to wipe out many times his own number.



* BondOneLiner

to:

* BondOneLinerBondOneLiner:



* {{Cyborg}}: Volkov are cybernetically enhanced.

to:

* {{Cyborg}}: Volkov are is cybernetically enhanced.



* {{Cyborg}}: Chitzkoi are cybernetically enhanced.

to:

* {{Cyborg}}: Chitzkoi are is cybernetically enhanced.



A fast Soviet vehicle useed it to lay anti-personnel mines. Its speed makes it ideal for crushing infantry, but it has no weapons to directly combat enemy units.

* LandMineGoesClick: It's mines packed less explosives than the Allied anti-tank counterpart, but it can detect and target both infantry and vehicles that run over it.
* SplashDamage: It's mine can destroy entire groups of infantry with one explosion.

to:

A fast Soviet vehicle useed used it to lay anti-personnel mines. Its speed makes it ideal for crushing infantry, but it has no weapons to directly combat enemy units.

* LandMineGoesClick: It's Its mines packed less explosives than the Allied anti-tank counterpart, but it can detect and target both infantry and vehicles that run over it.
* SplashDamage: It's Its mine can destroy entire groups of infantry with one explosion.



* ActionBomb / SuicideAttack: MAD Tank sole purpose is to detonate itself, unleashes its powerful seismic waves in all directions. The MAD Tank also is a special case, in that the pilot actually gets out before it explodes, and the MAD tank only harms vehicles and buildings, not infantry.

to:

* ActionBomb / SuicideAttack: ActionBomb: MAD Tank sole purpose is to detonate itself, unleashes its powerful seismic waves in all directions. The MAD Tank also is a special case, in that the pilot actually gets out before it explodes, and the MAD tank only harms vehicles and buildings, not infantry.



** Another (more fun) strategy is to send a M.A.D. tank towards an enemy base or attack force, and just as it reaches firing range, use the Iron Curtain to keep it from being prematurely destroyed since it's too slow to reach a target on its own armor. Place it in the prime center of devastation and deploy it if it's still under the Curtain, it won't actually explode and damage everything until right after the effect fades, giving the enemy no chance to actually counter it.

to:

** Another (more fun) strategy is to send a M.A.D. tank towards an enemy base or attack force, and just as it reaches firing range, use the Iron Curtain to keep it from being prematurely destroyed since it's too slow to reach a target on its own armor. Place it in the prime center of devastation and deploy it if it's still under the Curtain, it won't actually explode and damage everything until right after the effect fades, giving the enemy no chance to actually counter it.



* StandardHollywoodStrafingProcedure: Yak attacked like this. Players eventually learned to just target a spot right behind the target, so the Yak did more damage while "walking" its shots at it. Against massed infantry, though, the nickname "Infantry Eraser" is well earned, and it also chews up buildings and light vehicles with ease.

to:

* StandardHollywoodStrafingProcedure: Yak Yaks attacked like this. Players eventually learned to just target a spot right behind the target, so the Yak did more damage while "walking" its shots at it. Against massed infantry, though, the nickname "Infantry Eraser" is well earned, and it also chews up buildings and light vehicles with ease.



* SuperPrototype: In mission The Legacy Of Tesla, The Allies stole vital data on the design of the Soviet Mig and began using the information to build their own prototype. The prototype was designed to drop nuclear payloads and in addition it could take a lot of punishment so it was very unlikely to get shot down; the prototype was superior to the standard Soviet version.

to:

* SuperPrototype: In mission The "The Legacy Of Tesla, Tesla", The Allies stole vital data on the design of the Soviet Mig and began using the information to build their own prototype. The prototype was designed to drop nuclear payloads and in addition it could take a lot of punishment so it was very unlikely to get shot down; the prototype was superior to the standard Soviet version.



* GatlingGood: Hind's main weapon is a chaingun, capable of mowing down infantry at an alarming rate and is surprisingly effective against vehicles and buildings.

to:

* GatlingGood: The Hind's main weapon is a chaingun, capable of mowing down infantry at an alarming rate and is surprisingly effective against vehicles and buildings.



* MommasBoy: When the Conscripts are attacked, often they mentioned "Mommy!!"

to:

* MommasBoy: When IWantMyMommy: One of the quotes when the Conscripts are attacked, often they mentioned "Mommy!!"attacked.



* ActionBomb / SuicideAttack: When packed into Allied IFVs, they turn them into a mini nuke truck. They also explode on death. Crazy Ivan can also attach time-bomb to virtually every unit, including friendly (or mind-controlled), thus it possible to make ''any unit'' to be a Suicide Bomber.

to:

* ActionBomb / SuicideAttack: ActionBomb: When packed into Allied IFVs, they turn them into a mini nuke truck. They also explode on death. Crazy Ivan can also attach time-bomb to virtually every unit, including friendly (or mind-controlled), thus it possible to make ''any unit'' to be a Suicide Bomber.



This specialised infantry unit attacks with a powerful electrical charge generated from his portable Tesla coil. Tesla Troopers are valuable for a number of reasons, not the least of which is their immunity to being steam-rolled by enemy tanks. In times of emergency power shortages, Tesla Troopers can charge up the Tesla Coils defending your base to keep them operating against enemy units. Charging up a Tesla Coil will also increase its range and power.

to:

This specialised specialized infantry unit attacks with a powerful electrical charge generated from his portable Tesla coil. Tesla Troopers are valuable for a number of reasons, not the least of which is their immunity to being steam-rolled by enemy tanks. In times of emergency power shortages, Tesla Troopers can charge up the Tesla Coils defending your base to keep them operating against enemy units. Charging up a Tesla Coil will also increase its range and power.



* CharmPerson: Psi-Corps Trooper are capable of mind controlling enemy units.
* CloningBlues: In mission Chrono Storm and in multiplayer, this unit is referred to as simply Yuri, implying that later members of this corps were in fact Yuri's clones.

to:

* CharmPerson: Psi-Corps Trooper Troopers are capable of mind controlling enemy units.
* CloningBlues: In mission Chrono Storm missions "Chrono Storm" and in multiplayer, this unit is referred to as simply Yuri, implying that later members of this corps were in fact Yuri's clones.



* ActionBomb[=/=]SuicideAttack: The purpose of the Terrorist is to detonate the explosives they wear, taking enemies along with them.

to:

* ActionBomb[=/=]SuicideAttack: ActionBomb: The purpose of the Terrorist is to detonate the explosives they wear, taking enemies along with them.



* NationalWeapon: Terrorist are unique infantry for the Cuba.

to:

* NationalWeapon: Terrorist Terrorists are unique infantry for the Cuba.



* TankGoodness: The Rhino tanks are very useful in early PVP (player versus player) online games due to its cheap production cost and medium-high power aganist vehicles and structures. The Rhino tanks are especially useful in a Soviet vs Allied PVP match: during very early gameplays, the player controlling the Soviet faction could easily build few of these tanks and defeat the Allied player if these tanks are focused on destroying enemy structures; as the Allied player spent much time in early game to develop his/her base. This tactic is called 'rushes' and are usually used by Soviet players early in game.

to:

* TankGoodness: The Rhino tanks are very useful in early PVP (player versus player) online games due to its cheap production cost and medium-high power aganist vehicles and structures. The Rhino tanks are especially useful in a Soviet vs Allied PVP match: during very early gameplays, gameplay, the player controlling the Soviet faction could easily build few of these tanks and defeat the Allied player if these tanks are focused on destroying enemy structures; as the Allied player spent much time in early game to develop his/her base. This tactic is called 'rushes' and are usually used by Soviet players early in game.



* FixedForwardFacingWeapon: Is missile is in a fixed position, so the whole vehicle must turn in order to engage a target.
* GlassCannon: Of all the main siege units, the V3 has by far the longest range and damage per shot. An elite V3 can obliterate most structures in one to four shots, and mass groups of them can overwhelm all but the most overtly paranoid of base defenses, especially since they are the only primary land based siege unit capable of firing upon the Grand Cannon from outside it's range. However, it has little ability to protect itself at close range and with no real armor can be destroyed very quickly by pretty much anything that can fire on it.

to:

* FixedForwardFacingWeapon: Is It's missile is in a fixed position, so the whole vehicle must turn in order to engage a target.
* GlassCannon: Of all the main siege units, the V3 has by far the longest range and damage per shot. An elite V3 can obliterate most structures in one to four shots, and mass groups of them can overwhelm all but the most overtly paranoid of base defenses, especially since they are the only primary land based siege unit capable of firing upon the Grand Cannon from outside it's its range. However, it has little ability to protect itself at close range and with no real armor can be destroyed very quickly by pretty much anything that can fire on it.



* CoolGuns/MachineGuns: That when elite, is upgrades into a powerful auto-cannon which is effective against tanks, infantry, and structures, and can easily ward off a squadron of [=GIs=] or Initiates, especially if it finds the firepower, armour and speed upgrade crates.

to:

* CoolGuns/MachineGuns: That when elite, is upgrades upgraded into a powerful auto-cannon which is effective against tanks, infantry, and structures, and can easily ward off a squadron of [=GIs=] or Initiates, especially if it finds the firepower, armour and speed upgrade crates.



* WorkerUnit: It's main use is to collect ore and gem but in a pinch it could serve as a heavily armored anti-infantry vehicle thanks to its gun turret.

to:

* WorkerUnit: It's Its main use is to collect ore and gem but in a pinch it could serve as a heavily armored anti-infantry vehicle thanks to its gun turret.



* TheWorfEffect: Apocalypse Tanks are noticeably weaker against Prism Towers in the campaign. It only takes two combined Prism Towers to one-shot an Apocalypse Tank in the campaign, while it takes at least three in skirmishes.

to:

* TheWorfEffect: Apocalypse Tanks are noticeably weaker against Prism Towers in the campaign. It only takes two combined Prism Towers to one-shot an Apocalypse Tank in the campaign, while it takes at least three in skirmishes.



* ActionBomb: Rare case of Game Breaker lampshaded in-game: Demolition Truck + Iron Curtain combo. Let's recount: Demolition Truck is a suicide unit carrying a mini-nuke that explodes if the unit is killed or if the unit is commanded to attack something. Iron Curtain is a minor superweapon that makes the targeted nine units invincible and immune to mind-control for a short time. Do the math. At least the original Red Alert had the courtesy of causing iron curtain to wear off very quickly from demo trucks... Lampshaded in Yuri's Revenge in the Soviet campaign where one mission requires you to either use this tactic or spam a metric fuckton of V3 Launchers to crack the enemy base. On the other hand, if an Allied commander was to obtain demolition trucks, a Chronosphere could be used to transport up to 9 trucks right inside an enemy's base.
* BattleCry

to:

* ActionBomb: Rare case of Game Breaker lampshaded in-game: Demolition Truck + Iron Curtain combo. Let's recount: Demolition Truck is a suicide unit carrying a mini-nuke that explodes if the unit is killed or if the unit is commanded to attack something. Iron Curtain is a minor superweapon that makes the targeted nine units invincible and immune to mind-control for a short time. Do the math. At least the original Red Alert had the courtesy of causing iron curtain to wear off very quickly from on demo trucks... Lampshaded in Yuri's Revenge in the Soviet campaign where one mission requires you to either use this tactic or spam a metric fuckton of V3 Launchers to crack the enemy base. On the other hand, if an Allied commander was to obtain demolition trucks, a Chronosphere could be used to transport up to 9 trucks right inside an enemy's base.
* BattleCryBattleCry:



* AwesomeButImpractical: Typically this gainst human players (the AI is too stupid to build significant air defenses), as the Kirov's construction is announced to the enemies and its slow speed means they'll be able to prepare for them before they arrive unless a War Factory is built right on the doorstep.

to:

* AwesomeButImpractical: Typically this gainst against human players (the AI is too stupid to build significant air defenses), as the Kirov's construction is announced to the enemies and its slow speed means they'll be able to prepare for them before they arrive unless a War Factory is built right on the doorstep.



* ThreateningShark: Shark imagery painted on it.

to:

* ThreateningShark: Shark imagery is painted on it.



* BigNo

to:

* BigNoBigNo:



* BondOneLiner

to:

* BondOneLinerBondOneLiner:



* AttackAnimal: Specially trained war bear.

to:

* AttackAnimal: Specially A specially trained war bear.



* WeaponizedAnimal: War Bear are equipped with sonar amplifiers that can paralyze attackers.

to:

* WeaponizedAnimal: War Bear Bears are equipped with sonar amplifiers that can paralyze attackers.



* StealthBasedMission: In the first part of the seventh Soviet mission has you sneak into the Japanese Emperor's palace with a single conscript.
* WeHaveReserves[=/=]ZergRush: They're much weaker than Peacekeepers or Warriors, but they're much cheaper too. Throw enough of them at an attack force and they'll eventually win. Most of 'em will be dead, but they'll win.

to:

* StealthBasedMission: In the The first part of the seventh Soviet mission has you sneak into the Japanese Emperor's palace with a single conscript.
* WeHaveReserves[=/=]ZergRush: ZergRush: They're much weaker than Peacekeepers or Warriors, but they're much cheaper too. Throw enough of them at an attack force and they'll eventually win. Most of 'em will be dead, but they'll win.



* AntiAir[=/=]AntiVehicle: Their role is to pull double duty as Anti-Air and Anti-Tank units with their rocket launchers.

to:

* %%* AntiAir[=/=]AntiVehicle: Their role is to pull double duty as Anti-Air and Anti-Tank units with their rocket launchers.



* SuperSoldier: They are portrayed as [[EqualOpportunityEvil terminal ill]] [[SociopathicSoldier sadists]] in [[PoweredArmor armored]] [[ManInTheMachine life-support suits]] capable to [[MadeOfIron withstand insane amounts of damage and pain]], they use as weapons sprayers [[Narm/VideoGames which look like gas dispensers]], that release vile jets of chemical waste capable to meltdown any kind of infantry, including the female heroes, in the most horrific way, their secondary attack launches an corrosive core which slowdown units and make vehicles and structures highly vulnerable to their primary weapons, [[VideoGameCrueltyPotential sounds cool eh?]]
* WalkingWasteland

to:

* SuperSoldier: They are portrayed as [[EqualOpportunityEvil terminal terminally ill]] [[SociopathicSoldier sadists]] in [[PoweredArmor armored]] [[ManInTheMachine life-support suits]] capable to [[MadeOfIron withstand insane amounts of damage and pain]], they use as weapons sprayers [[Narm/VideoGames which look like gas dispensers]], dispensers, that release vile jets of chemical waste capable to meltdown any kind of infantry, including the female heroes, in the most horrific way, their secondary attack launches an corrosive core which slowdown units and make vehicles and structures highly vulnerable to their primary weapons, [[VideoGameCrueltyPotential sounds cool eh?]]
* WalkingWastelandWalkingWasteland:



* BaseOnWheels: The Sputnik can deploy into a Outpost, allowing for base expansion beyond the original base radius. This process however, is permanent, and cannot bereverted once performed.

to:

* BaseOnWheels: The Sputnik can deploy into a Outpost, allowing for base expansion beyond the original base radius. This process however, is permanent, and cannot bereverted be reverted once performed.



* CatapultToGlory: It's cannon allows it to shoot troops over considerable distances, bypassing enemy defenses.

to:

* CatapultToGlory: It's Its cannon allows it to shoot troops over considerable distances, bypassing enemy defenses.



* CripplingOverspecialization: Since its primary weapon is designed only for anti-air defens, the Bullfrog has no answer to enemy ground combatants.

to:

* CripplingOverspecialization: Since its primary weapon is designed only for anti-air defens, defense, the Bullfrog has no answer to enemy ground combatants.



* SpiderTank: Walk on four legs.

to:

* SpiderTank: Walk Walks on four legs.



* ButtMonkey: Hammer Tank instructor during the tutorial is the one who is shot at the most by the other instructors (Allied Guardian Tank and Rising Sun Tsunami Tank) in annoyance for dumb questions, getting on their nerves, etc. Also, it's usually the Soviet army that the Tsunami Tank's "training robots" are modeled after. In the last tutorial mission, however, [[spoiler: he causes a FunnyBackgroundEvent where he slinks away and comes back as an ''Apocalypse Tank'', causing the Tsunami Tank, his main bully, to do a DoubleTake.]]

to:

* ButtMonkey: The Hammer Tank instructor during the tutorial is the one who is shot at the most by the other instructors (Allied Guardian Tank and Rising Sun Tsunami Tank) in annoyance for dumb questions, getting on their nerves, etc. Also, it's usually the Soviet army that the Tsunami Tank's "training robots" are modeled after. In the last tutorial mission, however, [[spoiler: he causes a FunnyBackgroundEvent where he slinks away and comes back as an ''Apocalypse Tank'', causing the Tsunami Tank, his main bully, to do a DoubleTake.]]



* LifeDrain / CannibalismSuperPower: It's Leech Beam can be used to siphon metal armor off enemy vehicles/buildings which will immediately be applied to the Hammer Tank for extra health. If the Hammer Tank manages to kill an enemy vehicle using the beam (Or if the enemy under the effects of the Leech Beam dies), it's weapon will be mounted onto the Hammer Tank's auxiliary weapon hardpoint.

to:

* LifeDrain / CannibalismSuperPower: LifeDrain: It's Leech Beam can be used to siphon metal armor off enemy vehicles/buildings which will immediately be applied to the Hammer Tank for extra health. If the Hammer Tank manages to kill an enemy vehicle using the beam (Or if the enemy under the effects of the Leech Beam dies), it's weapon will be mounted onto the Hammer Tank's auxiliary weapon hardpoint.



* PsychopathicManchild

to:

* PsychopathicManchildPsychopathicManchild:



* YouWillNotEvadeMe

to:

* YouWillNotEvadeMeYouWillNotEvadeMe:



* ShoutOut: It's death screams are the StockScreams of ''Tiberian Dawn''.

to:

* ShoutOut: It's Its death screams are the StockScreams of ''Tiberian Dawn''.



* ThePoliticalOfficer: It's co-pilots. While they don't serve this function in-game, [[AllThereInTheManual the fluff]] mentions that their original purpose was to patrol the edges of battlefields and shoot any Soviet deserters.

to:

* ThePoliticalOfficer: It's Its co-pilots. While they don't serve this function in-game, [[AllThereInTheManual the fluff]] mentions that their original purpose was to patrol the edges of battlefields and shoot any Soviet deserters.



* {{Transformationsequence}}: Extending six legs and climbing ashore, Spider Tank style.

to:

* {{Transformationsequence}}: TransformationSequence: Extending six legs and climbing ashore, Spider Tank style.



* BadassBoast

to:

* BadassBoastBadassBoast:



* CastFromHitPoints / ExplosiveOverclocking: The Dreadnought's special ability allows it to fire twice as fast, but this damages it in the process.
* GracefulLoser

to:

* CastFromHitPoints / ExplosiveOverclocking: CastFromHitPoints: The Dreadnought's special ability allows it to fire twice as fast, but this damages it in the process.
* GracefulLoserGracefulLoser:



* LargeHam

to:

* LargeHamLargeHam"



* CoolMask: In the intro cinematic, the Warriors wear facemasks - a detail the ingame units (sadly) lack.

to:

* CoolMask: In the intro cinematic, the Warriors wear facemasks - a detail the ingame units (sadly) lack.



* KatanasAreJustBetter[: They are armed with [[KatanasAreJustBetter beam katanas]] that they use for banzai charges to instantly kill infantry. They're actually superheated regular katanas.

to:

* KatanasAreJustBetter[: KatanasAreJustBetter: They are armed with [[KatanasAreJustBetter beam katanas]] that they use for banzai charges to instantly kill infantry. They're actually superheated regular katanas.



* {{Stripperiffic}}: That making an Allied Peacekeeper wish there were more ladies in the infantry division when he upon seeing the Archer Maidens during the Allied assault on Shinzo's clan village. [[ArmorIsUseless And yet they take more damage than Imperial Warriors before dying]].

to:

* {{Stripperiffic}}: That making an An Allied Peacekeeper wish wishes there were more ladies in the infantry division when he upon seeing the Archer Maidens during the Allied assault on Shinzo's clan village. [[ArmorIsUseless And yet they take more damage than Imperial Warriors before dying]].



* OneManArmy: [[DownplayedTrope Downplayed]]. Their one-hit-kill weapons mean that they can kill other infantry in good time, but they're still vulnerable to gunfire. They can take down more than their share of infantry if microed properly.

to:

* OneManArmy: [[DownplayedTrope Downplayed]]. Their one-hit-kill weapons mean that they can kill other infantry in good time, but they're still vulnerable to gunfire. They can take down more than their share of infantry if microed micromanaged properly.



* AmazonBrigade: All Rocket Angel are female.
* AntiAir[=/=]AntiVehicle: Their role is to pull double duty as Anti-Air and Anti-Tank units with their rocket launchers.

to:

* AmazonBrigade: All Rocket Angel Angels are female.
* %%* AntiAir[=/=]AntiVehicle: Their role is to pull double duty as Anti-Air and Anti-Tank units with their rocket launchers.



* GenkiGirl[=/=]PluckyGirl: If her unit quotes are any indication.

to:

* GenkiGirl[=/=]PluckyGirl: GenkiGirl: If her unit quotes are any indication.



* AwesomePersonnelCarrier: Ahovering APC that can disguise itself as an enemy vehicle to sneak its troops past enemy lines. Completely unarmed, though.

to:

* AwesomePersonnelCarrier: Ahovering A hovering APC that can disguise itself as an enemy vehicle to sneak its troops past enemy lines. Completely unarmed, though.



* DualModeUnit[=/=]TransformingMecha: An anti-infantry mecha that can transform into an anti-air jet.

to:

* DualModeUnit[=/=]TransformingMecha: DualModeUnit: An anti-infantry mecha that can transform into an anti-air jet.



* {{Transformationsequence}}: Tengu launching into a backflip and transforming mid-air when switching between mecha and jet forms. In-game.

to:

* {{Transformationsequence}}: TransformationSequence: Tengu launching into a backflip and transforming mid-air when switching between mecha and jet forms. In-game.



* DualModeUnit[=/=]TransformingMecha: An anti-air missile platform that can transform into an anti-ground missile helicopter.

to:

* DualModeUnit[=/=]TransformingMecha: DualModeUnit: An anti-air missile platform that can transform into an anti-ground missile helicopter.



* {{Transformationsequence}}: The intro even shows it extending two spindly legs just prior to landing then folding back it's propeller before firing off-screen.

to:

* {{Transformationsequence}}: TransformationSequence: The intro even shows it extending two spindly legs just prior to landing then folding back it's propeller before firing off-screen.



* AndIMustScream: Their details say that Empire warriors that refusing to follow orders are locked inside them as punishment, then forced to man them when necessary. No word on how they're kept alive, which is just as well.

to:

* AndIMustScream: Their details say that Empire warriors that refusing to follow orders are locked inside them as punishment, then forced to man them when necessary. No word on how they're kept alive, which is just as well.



* FoeTossingCharge[=/=]RammingAlwaysWorks: The King Oni can perform a bullrush for a short distance. Any enemy unit, be it a man or machine, will be crushed if in the King's way.

to:

* FoeTossingCharge[=/=]RammingAlwaysWorks: FoeTossingCharge: The King Oni can perform a bullrush for a short distance. Any enemy unit, be it a man or machine, will be crushed if in the King's way.
10th Apr '17 5:08:44 PM Sammettik
Is there an issue? Send a Message


* ActionBomb[=/=]SuicideAttack: The purpose of the Demolition Truck is to detonate its nuclear warhead, taking enemies along with it.

to:

* ActionBomb[=/=]SuicideAttack: ActionBomb: The purpose of the Demolition Truck is to detonate its nuclear warhead, taking enemies along with it.



* DressingAsTheEnemy[=/=]MasterOfDisguise: In ''Red Alert 2'' and ''Red Alert 3'', they can disguise into any infantry, even dog and bear. In ''Red Alert 1'', Spy appear as rifle infantry wearing enemy house colours.

to:

* DressingAsTheEnemy[=/=]MasterOfDisguise: DressingAsTheEnemy: In ''Red Alert 2'' and ''Red Alert 3'', they can disguise into any infantry, even dog and bear. In ''Red Alert 1'', Spy appear as rifle infantry wearing enemy house colours.



* AntiAir[=/=]AntiVehicle: Their role is to pull double duty as Anti-Air and Anti-Tank units with their rocket launchers.

to:

* %%* AntiAir[=/=]AntiVehicle: Their role is to pull double duty as Anti-Air and Anti-Tank units with their rocket launchers.



* BlackCloak[=/=]NiceHat: Thieves' in-game renders with somehow bear resemblances to Zorro or Tuxedo Mask.

to:

* BlackCloak[=/=]NiceHat: BlackCloak: Thieves' in-game renders with somehow bear resemblances to Zorro or Tuxedo Mask.



* DummiedOut: It's was dentified as a Soviet unit in the manual, while in the final game it's an Allied one.

to:

* DummiedOut: It's was dentified identified as a Soviet unit in the manual, while in the final game it's an Allied one.



* Teleportation: Their only form of movement, they can't actually run to a location.

to:

* Teleportation: {{Teleportation}}: Their only form of movement, they can't actually run to a location.



* FogOfWar: The unit is literally a gap generator on wheels, deploying gap effect continuously while on the move. When the unit mobilizes, the gap field follows its
path accordingly.

to:

* FogOfWar: The unit is literally a gap generator on wheels, deploying gap effect continuously while on the move. When the unit mobilizes, the gap field follows its
its path accordingly.



* CoolGuns/MachineGuns: Each of the [=GIs=] is equipped with an M60 general-purpose machine gun which they used in entrenched positions.

to:

* CoolGuns/MachineGuns: CoolGuns: Each of the [=GIs=] is equipped with an M60 general-purpose machine gun which they used in entrenched positions.



* AntiAir[=/=]AntiVehicle: Their role is to pull double duty as Anti-Air and Anti-Tank units with their rocket launchers.

to:

* AntiAir[=/=]AntiVehicle: AntiVehicle: Their role is to pull double duty as Anti-Air and Anti-Tank units with their rocket launchers.



* TeleportersAndTransporters: Their only form a movement, they can't actually walk to a location.

to:

* TeleportersAndTransporters: Their only form a of movement, they can't actually walk to a location.



* ActionBomb[=/=]SuicideAttack: When carrying Crazy Ivan, Chrono Ivan, or Terrorist, IFV become a viriant of the Demolition Truck which blows up and spread radiation.

to:

* ActionBomb[=/=]SuicideAttack: ActionBomb: When carrying a Crazy Ivan, Chrono Ivan, or Terrorist, IFV become a viriant variant of the Demolition Truck which blows up and spread radiation.



* DualModeUnit: IFV could carry a single infantryman, and swapped out it's missiles for a different weapon depending on which trooper was in it.
* ILoveNuclearPower: When carrying Desolator, IFV turret turn into anti-infantry rad-cannon with improved range and rate of fire.

to:

* DualModeUnit: IFV could carry a single infantryman, and swapped out it's i's missiles for a different weapon depending on which trooper was in it.
* ILoveNuclearPower: When carrying a Desolator, IFV turret turn into anti-infantry rad-cannon with improved range and rate of fire.



* KillItWithFire: When carrying Initiate, IFV turret fire a enhanced version of Initiate pyrokinesis.

to:

* KillItWithFire: When carrying an Initiate, IFV turret fire a enhanced version of Initiate pyrokinesis.



* MindOverMatter: When carrying any Yuri unit variant, IFV turret use anti-infantry psi-blast ability of these infantry, killing group of enemy troop.
* MookMedic: When carry Engineer, it can repair other vehicle, allow Allied vehice live longer on the battlefield.

to:

* MindOverMatter: When carrying any Yuri unit variant, IFV turret use anti-infantry psi-blast ability of these infantry, killing a group of enemy troop.
troops.
* MookMedic: When carry Engineer, carrying Engineers it can repair other vehicle, allow vehicles, allowing Allied vehice vehicles to live longer on the battlefield.



* HitAndRunTactics: Because Grizzly is cheaper and faster than Rhino Heavy Tank, it can be used for this strategy.

to:

* HitAndRunTactics: Because the Grizzly is cheaper and faster than the Rhino Heavy Tank, it can be used for this strategy.



* TeleportersAndTransporters: It's teleport ability are useful when an enemy starts attacking it. When a Terror Drone attacks a Chrono Miner, it will be left behind when the Miner teleports back to base.

to:

* TeleportersAndTransporters: It's teleport ability are is useful when an enemy starts attacking it. When a Terror Drone attacks a Chrono Miner, it will be left behind when the Miner teleports back to base.



* GlassCannon: A group consisting of 3 to 4 Mirage Tanks can quickly destroy an Apocalypse tank, but it's armor is paper-thin.

to:

* GlassCannon: A group consisting of 3 to 4 Mirage Tanks can quickly destroy an Apocalypse tank, but it's its armor is paper-thin.



* LongRangeFighter: Prism Tanks can outrange most base defences, but are weak in a direct fight with their slow rate of fire and weak armour.

to:

* LongRangeFighter: Prism Tanks can outrange most base defences, defenses, but are weak in a direct fight with their slow rate of fire and weak armour.



* BadassBoast

to:

* BadassBoastBadassBoast:



* NationalWeapon: Tank Destroyer are unique vehicles for the German.
* GermanicEfficiency

to:

* NationalWeapon: Tank Destroyer Destroyers are unique vehicles for the German.
* GermanicEfficiencyGermanicEfficiency:



* CoolPlane: The Osprey.



* FixedForwardFacingWeapon: Is cannon is in a fixed position, so the whole ship must turn in order to engage a target.
* FutureCopter / CoolPlane: Its child Osprey.

to:

* FixedForwardFacingWeapon: Is Its cannon is in a fixed position, so the whole ship must turn in order to engage a target.
* FutureCopter / CoolPlane: Its child Osprey.
target.



* BadassBoast

to:

* BadassBoastBadassBoast:



* CoolPlane: It's Hornet fighters.

to:

* CoolPlane: It's Its Hornet fighters.



* ShapedLikeItself

to:

* ShapedLikeItselfShapedLikeItself:



* AntiAir[=/=]AntiVehicle: Their role is to pull double duty as Anti-Air and Anti-Tank units with their rocket launchers.

to:

* %%* AntiAir[=/=]AntiVehicle: Their role is to pull double duty as Anti-Air and Anti-Tank units with their rocket launchers.



The Cryo Legionnaire is the infantry version of the Cryocopter deployed by the Allies during the ''Red Alert 3: Uprising''. They were armed with cryo-ray freeze weapon which freezes and immobilizes enemies with cold.

* TheAhnold: Cryo Legionnaires voice is a parody of Arnold Schwarzenegger.

to:

The Cryo Legionnaire is the infantry version of the Cryocopter deployed by the Allies during the ''Red Alert 3: Uprising''. They were armed with a cryo-ray freeze weapon which freezes and immobilizes enemies with cold.

* TheAhnold: The Cryo Legionnaires Legionnaire's voice is a parody of Arnold Schwarzenegger.



* PungeonMaster

to:

* PungeonMasterPungeonMaster:



* ShoutOut: Cryo Legionnaire is a pun of Chrono Legionnaires in ''Red Alert 2'' and also a shout out to Mr Freeze. Many of the voiceovers are Mr Freeze's lines ("Let's kick some ice!", "Cool Party", and "The Iceman Cometh").

to:

* ShoutOut: Cryo Legionnaire is a pun of Chrono Legionnaires in ''Red Alert 2'' and also a shout out to Mr Mr. Freeze. Many of the voiceovers are Mr Mr. Freeze's lines ("Let's kick some ice!", "Cool Party", and "The Iceman Cometh").



* AwesomeAussie: It's driver has an Australian accent. In fact the vehicle was design by an unknow Australian company.

to:

* AwesomeAussie: It's Its driver has an Australian accent. In fact the vehicle was design by an unknow unknown Australian company.



* FreezeRay[=/=]KillItWithIce: When carrying Cryo Legionnaires, Multigunner IFV gains a cryo cannon that can even freeze enemy aircraft, instantly killing it.

to:

* FreezeRay[=/=]KillItWithIce: FreezeRay: When carrying Cryo Legionnaires, Multigunner IFV gains a cryo cannon that can even freeze enemy aircraft, instantly killing it.



* LightningGun: When carrying Tesla Trooper, Multigunner IFV acquires a very powerful upgrade in the form of a one-shot kill against infantry and it does respectable damage to buildings, light vehicles and even some of the heavier units in the game. It fires a lot faster than a normal Tesla Trooper and, of course, its speed can opens up more tactical opportunities.
* MacrossMissileMassacre: When Javelins enter Multigunner IFV, it's doubles the amount of missiles launched, but takes longer to fire.
* MakeMeWannaShout: When carrying Attack Dog and War Bear, its default missile launcher converts to loudspeakers that amplify the dog's/bear's barks/roars and stun the targeted infantry when the vehicle is ordered to attack.
* MindOverMatter: Multigunner IFV carry Yuriko gain her standard attack but with longer attack range.

to:

* LightningGun: When carrying a Tesla Trooper, the Multigunner IFV acquires a very powerful upgrade in the form of a one-shot kill against infantry and it does respectable damage to buildings, light vehicles and even some of the heavier units in the game. It fires a lot faster than a normal Tesla Trooper and, of course, its speed can opens open up more tactical opportunities.
* MacrossMissileMassacre: When Javelins enter Multigunner IFV, it's it doubles the amount of missiles launched, but takes longer to fire.
* MakeMeWannaShout: When carrying an Attack Dog and or War Bear, its default missile launcher converts to loudspeakers that amplify the dog's/bear's barks/roars and stun the targeted infantry when the vehicle is ordered to attack.
* MindOverMatter: Multigunner IFV carry carrying Yuriko gain her standard attack but with longer attack range.



* SniperRifle: When carrying Spy or Natasha, Multigunner IFV is armed with anti-personnel sniper gun that good against destroying Terror Drones and killing infantry.

to:

* SniperRifle: When carrying a Spy or Natasha, Multigunner IFV is armed with anti-personnel sniper gun that that's good against for destroying Terror Drones and killing infantry.



* LaserSight[=/=]MarkedToDie: Guardian Tank are equipped with Spyglass target designator (colloquially called the "target painter" in-game) as secondary fire, which gives all friendly units a 50% firepower bonus against a designated target.

to:

* LaserSight[=/=]MarkedToDie: LaserSight: Guardian Tank are equipped with Spyglass target designator (colloquially called the "target painter" in-game) as secondary fire, which gives all friendly units a 50% firepower bonus against a designated target.



* TankGoodness: It's features improved target designating systems, allowing it to "paint" an enemy unit and relay targeting information to other Allied units, allowing them to rapidly fire upon the enemy unit. The Guardian has high speeds and quite powerful firepower because of its 90mm guns are more powerful than the Hammer Tank's own 85mm gun - but the Guardian has weaker armor.

to:

* TankGoodness: It's It features an improved target designating systems, system, allowing it to "paint" an enemy unit and relay targeting information to other Allied units, allowing them to rapidly fire upon the enemy unit. The Guardian has high speeds and quite powerful firepower because of its 90mm guns are more powerful than the Hammer Tank's own 85mm gun - but the Guardian has weaker armor.



* AmazonBrigade: All Athena Cannon pilot are female, who quotes are based on phrases said by telephone operators.

to:

* AmazonBrigade: All Athena Cannon pilot pilots are female, who quotes are based on phrases said by telephone operators.



* SiegeEngines: Serves this role for the Allied due to its long range and effectiveness against structures.

to:

* SiegeEngines: Serves this role for the Allied Allies due to its long range and effectiveness against structures.



* CheeseEatingSurrenderMonkeys: *Snort* [[AvertedTrope Averted]].

to:

* %%* CheeseEatingSurrenderMonkeys: *Snort* [[AvertedTrope Averted]].



The Future Tank X-1 is a humanoid-esque, remote-operated drone vehicle available to the Allies in ''Red Alert 3: Uprising''. Far and away one of the most powerful and deadly units in the game, a single Future Tank is more than capable of going toe-to-toe with most opposing forces and emerging victorious, if not seriously damaging or outright crippling entire columns of vehicles and infantry.

to:

The Future Tank X-1 is a humanoid-esque, remote-operated computer-operated drone vehicle available to the Allies in ''Red Alert 3: Uprising''. Far and away one of the most powerful and deadly units in the game, a single Future Tank is more than capable of going toe-to-toe with most opposing forces and emerging victorious, if not seriously damaging or outright crippling entire columns of vehicles and infantry.



** The tanks ability "Riot Beam" firing animation bears great similarity to the attack of the Starcraft 2 Protoss Collosus, who fires two searing hot "thermal lances" across enemy lines.

to:

** The tanks tank's ability "Riot Beam" firing animation bears great similarity to the attack of the Starcraft 2 Protoss Collosus, who fires two searing hot "thermal lances" across enemy lines.



* GatlingGood: Its minigun.

to:

* GatlingGood: Its It's minigun.



* RegeneratingHealth: Harbinger self-repair, which can be speed up when near the vicinity of an Airfield.

to:

* RegeneratingHealth: Harbinger Harbingers self-repair, which can be speed up when near the vicinity of an Airfield.



* WeaponizedAnimal: Ddolphins are equipped with sonar weaponry.

to:

* WeaponizedAnimal: Ddolphins Dolphins are equipped with sonar weaponry.



* MilitaryMashUpMachine: Assault Destroyer is a ''amphibious battleships.'' Not a battleship-sized tank on treads, but a literal [[http://portal.commandandconquer.com/portal/site/redalert/template.MAXIMIZE/factions_en/?javax.portlet.tpst=887f789b1e9f05362087dce7b100cda0_ws_MX&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_viewID=proxy_view_secondary&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_wcproxyurl=http%253A%252F%252Flocalhost%253A8080%252FSiteAssets%252Ffactions%252FAssault_Destroyer.html battleship on treads.]]
* MasterOfNone: It can move on land and water, but other tier 2 ships and tier 3 armor will beat, though its less expansive than the other ship killers.

to:

* MilitaryMashUpMachine: The Assault Destroyer is a ''amphibious battleships.'' Not a battleship-sized tank on treads, but a literal [[http://portal.commandandconquer.com/portal/site/redalert/template.MAXIMIZE/factions_en/?javax.portlet.tpst=887f789b1e9f05362087dce7b100cda0_ws_MX&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_viewID=proxy_view_secondary&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_wcproxyurl=http%253A%252F%252Flocalhost%253A8080%252FSiteAssets%252Ffactions%252FAssault_Destroyer.html battleship on treads.]]
* MasterOfNone: It can move on land and water, but other tier 2 ships and tier 3 armor will beat, beat it, though its it's less expansive than the other ship killers.



* CoolPlane: It's Sky Night fighters.

to:

* CoolPlane: It's Its Sky Night fighters.
10th Apr '17 12:09:01 PM nombretomado
Is there an issue? Send a Message


* NoCelebritiesWereHarmed: Their voice is pretty clearly modeled after SeanConnery.

to:

* NoCelebritiesWereHarmed: Their voice is pretty clearly modeled after SeanConnery.Creator/SeanConnery.
24th Mar '17 10:00:51 PM Vox
Is there an issue? Send a Message


SapientTank: Mastermind is this, just that it controls enemy units. It is mentioned that it is a brain on wheels.

to:

* SapientTank: Mastermind is this, just that it controls enemy units. It is mentioned that it is a brain on wheels.
1st Mar '17 4:15:26 AM naruto8900
Is there an issue? Send a Message


* ImmuneToMindControl: Could not be mind controlled.



%%* TheBrute

to:

%%* TheBrute* TheBrute: [[ExactlyWhatItSaysOnTheTin Well]], [[CaptainObvious duh]].



%%* AbnormalAmmo
%%* ActionGirl

to:

%%* AbnormalAmmo
%%* ActionGirl
* AbnormalAmmo: The Virus fires a powerful toxin that leaves a dangerous residue that damages other infantry units unfortunate enough to walk through the poisonous cloud left by a Virusís victim.



%%* ColdSniper



* CruelAndUnusualDeath: The fate of a soldier killed by a Virus.
%%* DeadlyGas
%%* OneHitKill

to:

* CruelAndUnusualDeath: The fate of a soldier killed by a Virus.
%%* DeadlyGas
%%* OneHitKill
Virus. When killed by the virus, the victim instantly decomposes and violently explodes, releasing a cloud of fast acting bio-toxin that damages everything in its wake.



%%* PlagueMaster

to:

%%* PlagueMaster* OneHitKill: They can one-shot almost every infantry unit.
* PoisonedWeapons: The Virus' bullets are filled with bio-toxin.



%%* BaldOfEvil

to:

%%* BaldOfEvil* AreaOfEffect: Can release a Psychic blast which kills all nearby enemy infantry units.



%%* CloningBlues
%%* EvilSoundsDeep
%%* PsychicPowers

to:

%%* CloningBlues
%%* EvilSoundsDeep
%%* PsychicPowers
* CloningBlues: Like the name suggests, their were in fact Yuri's clones.
* PsychicPowers: Mostly MindControl type, though it also utilizes some form of MindOverMatter for its anti-infantry psi-blast ability.



* AreaOfEffect: Can release a more powerful version of Psychic blast that not only kills all nearby enemy infantry units but also strong against vehicles.



%%* BaldOfEvil



%%* EvilSoundsDeep
%%* HeroUnit
%%* NamesToRunAwayFromReallyFast

to:

%%* EvilSoundsDeep
%%* HeroUnit
%%* NamesToRunAwayFromReallyFast
* HeroUnit: Only one Yuri Prime can be built at a time.



%%* HitAndRunTactics
%%* TankGoodness
%%* ReportingName

to:

%%* HitAndRunTactics
%%* TankGoodness
%%* ReportingName
* TankGoodness: The Lasher Tank specializes at speed, using a large group of lasher tanks, it is capable of ambushing enemies. It posses speed that it can travel to any terrain with ease.



%%* AttackDrone

to:

%%* AttackDrone* AttackDrone: Can cause enemies that are exposed to their gas to attack friendly units.



%%* MechaMooks

!!!Gattling Tank

to:

%%* MechaMooks

!!!Gattling
* MechaMooks: Completely automated and do not require any kind of remote control.

!!!Gatling
Tank



* AntiAir: They serve as anti-air units for Yuri.

to:

* AntiAir: They serve as the only anti-air units for Yuri.Yuri's army.



%%* FragileSpeedster
%%* MoreDakka
%%* TankGoodness
%%* TanksButNoTanks

to:

%%* FragileSpeedster
%%* MoreDakka
%%* TankGoodness
%%* TanksButNoTanks
* MoreDakka: The longer a Gattling tank fires, the faster the gattling guns spin. Eventually, the sheer number of bullets firing shred through almost anything, regardless of how durable it is.
* TanksButNoTanks: The Gatling Tank actually bears more resemblance to light vehicles than tanks, being too lightly armoured to fight again heavy armour tank.



%%* MagnetismManipulation



%%* CoolGuns / MachineGuns

to:

%%* CoolGuns / MachineGuns* BaseOnWheels: Basically a vehicle that can deployed into refinery.



%%* MobileFactory

to:

%%* MobileFactory* MobileFactory: Each slave miner carried five slaves to the nearest ore field where they started collecting ore and bringing it back to the miner where it was refined right away and turned into cash.



* RegeneratingHealth: When mobile, damaged Slave Miners auto-repair.



%%* CastFromHitPoints



%%* SapientTank

to:

%%* SapientTank SapientTank: Mastermind is this, just that it controls enemy units. It is mentioned that it is a brain on wheels.



%%* TanksButNoTanks



* BanditMook: Floating Discs can can siphon credits from an opponent once it hovers above an enemy refinery.
* EnergyAbsorption: If placed over an enemy Power Plant, the Floating Disc immediately powers down the entire base. A Floating Disc placed over any defensive structure that requires power effectively shuts off that structure as well.



%%* CoolBoat

to:

%%* CoolBoat* CoolBoat: Boomers is a Master of All submarine that was available from tier 1 and can both fight well in ship-to-ship engagements and serve as a heavy anti-ground artillery unit with its long-range ballistic missiles, all while costing the same as and being available much earlier than the artillery ships of the other factions.



%%* {{Roboteching}}

to:

%%* {{Roboteching}}* {{Roboteching}}: When they were facing away from their target. It would make more sense if they tracked...
* SiegeEngines: Can launch ballistic missiles at land target from quite a big distance.
28th Feb '17 8:45:53 PM naruto8900
Is there an issue? Send a Message


* GenkiGirl[=/=]* PluckyGirl: If her unit quotes are any indication.

to:

* GenkiGirl[=/=]* PluckyGirl: GenkiGirl[=/=]PluckyGirl: If her unit quotes are any indication.



* AreaAttack: If it's special ability is used at medium range, it will hit multiple ships. Including your own if you aren't careful.

to:

* AreaAttack: AreaOfEffect: If it's special ability is used at medium range, it will hit multiple ships. Including your own if you aren't careful.
28th Feb '17 8:41:56 PM naruto8900
Is there an issue? Send a Message


%%* CannonFodder

to:

%%* CannonFodder* CannonFodder: That are stronger but more expensive than Conscripts, and weaker but cheaper than Peacekeepers.



%%* HotBlade

to:

%%* HotBlade* HotBlade: Linked to each warrior's rifle's power supply, their beam katana can be ignited to become incredibly hot and, in effect, sharper than any steel, rendering any chances of the weapon being ceremonial moot.



* OneHitKill: Their special ability.

to:

* LaserBlade: Imperial Warriors are armed with beam katanas that they use for banzai charges to instantly kill infantry. [[AllThereInTheManual They're actually superheated regular katanas.]]
* OneHitKill: Their special ability.This unitís secondary ability is to switch to its sword mode and melee enemy infantry, instantly kill the target.



%%* BeamSpam

to:

%%* BeamSpam* AntiVehicle: Tankbuster is the Empire's anti-tank infantry. Unlike the anti-tank infantry of the Allies and the Soviets, they cannot attack aircraft.



%%* NiceHat
* PlasmaCannon: The MX-19 "Muramasa" plasma-cutter cannon.

to:

%%* NiceHat
* {{Expy}}: They somewhat resemble the Scrin's Disintegrators, as both are anti-armor units that possess beam weapons and cannot attack aircraft.
* FastTunnelling: The Tank Buster is capable of burrowing into the ground, making him uncrushable as well as greatly increasing his durability. This however, makes the Tank Buster immobile, and unable to attack.
* NiceHat: A high-tech conical hat that allow Tankbusters to instantly burrow into the ground.
* PlasmaCannon: The Each of the Tankbusters is equipped with MX-19 "Muramasa" plasma-cutter cannon.



%%* ActionGirl
%%* AmazonBrigade

to:

%%* ActionGirl
%%* AmazonBrigade
* AmazonBrigade: All Archer Maiden are female.



%%* NoArcInArchery: Averted.



* TheStraightAndArrowPath: Bows? In a setting with assault rifles?

to:

* RecursiveAmmo: They can also fire specially-charged arrows, capable of splitting into a rain of shrapnel, which can be deadly against clusters of enemy infantry.
* TheStraightAndArrowPath: Bows? In a setting with assault rifles?
They wield high-tech bows firing guided armor-piercing projectiles.



* BanditMook: When a Shinobi infiltrates an enemy Refinery, you'll steal money from its owner.



%%* {{Ninja}}
%%* OlympicSwimmer

to:

%%* {{Ninja}}
%%* OlympicSwimmer
* {{Ninja}}: Throw Shurikens, smoke bombs and kill with a single sword blow.




to:

* WalkOnWater: They can move on water as if it was open ground.



%%* ActionGirl
%%* AmazonBrigade

to:

%%* ActionGirl
%%* AmazonBrigade
* AmazonBrigade: All Rocket Angel are female.



%%* GenkiGirl

to:

%%* GenkiGirl* GenkiGirl[=/=]* PluckyGirl: If her unit quotes are any indication.
-->"No man can best me!"
-->"I'm tougher than you!"
-->"Awwww, did that hurt?"



%%* {{Jetpack}}

to:

%%* {{Jetpack}}* {{Jetpack}}: They have one so they can fly around.



* PluckyGirl: If her unit quotes are any indication.
-->"No man can best me!"
-->"I'm tougher than you!"
-->"Awwww, did that hurt?"
%%* PoweredArmor
%%* {{Roboteching}}



!!!Imperial Ore Collector

to:

!!!Imperial Ore Collector!!!Nanocore



'''Role''': Base Construction/Expansion\\
'''Weapons''': None\\
'''Trained at:''' Construction Yard]

Nanocores are amphibious vehicles built by the Empire of the Rising Sun which, when deployed, transform into a building. A commander can place the building wherever they wants, but the deploying process takes time.

* BaseOnWheels: A hover vehicles that deployed into the other building, allowed the Empire to build up their bases much faster than the Allies and, under certain circumstances, the Soviet.
* WorkerUnit: All of the Empire's buildings are unpacked from Nanocores.

!!!Ore Collector
[floatboxright:
'''Type''': Vehicle\\



%%* AmphibiousAutomobile

to:

%%* AmphibiousAutomobile* AmphibiousAutomobile: Ore Collector can traverse land and water with equal ease because of it similar base design to the Tsunami tank.



%%* DressingAsTheEnemy

to:

%%* DressingAsTheEnemy
* DefenselessTransports: The Sudden Transport serves as a dedicated transport and has no weapon.
* DressingAsTheEnemy: Sudden Transport are equipped with a unique stealth camoflague system that allows it to mimic the appearance of enemy vehicles.



* DualModeUnit[=/=]TransformingMecha: An anti-infantry mecha that can transform into an anti-air jet.
-->"Mecha Tengu, GO!"



* TransformingMecha
-->"Mecha Tengu, GO!"



%%* AmphibiousAutomobile

to:

%%* AmphibiousAutomobile* HoverTank: Tsunami Tank can traverse any body of water with ease, allowing it to attack unsuspecting enemies from almost any direction.



%%* MilitaryMashupMachine



%%* TankGoodness

to:

%%* TankGoodness
* TankGoodness: Tsunami Tank is one of the most versatile tier two tanks in the game. This tank can fire faster than regular tanks however it does not deal significantly more damage than the other tier two tanks. Not only can it fire faster than other tanks, it can also travel into the water making it a deadly foe. When player activate the tank secondary ability, several small red drones come out of the Tsunami tank and create a shield which gives the tank a significant armor buff.



* AntiAir: Striker-VX form.
%%* BottomlessMagazines
%%* ChickenWalker
%%* MacrossMissileMassacre
%%* MiniMecha

to:

* AntiAir: In its Striker-VX form, it can only fire at aircraft with its surface-to-air missiles.
* BottomlessMagazines: It appears to have a bottomless supply of missiles to shoot at enemy in huge salvos.
* ChickenWalker: In its
Striker-VX form.
%%* BottomlessMagazines
%%* ChickenWalker
%%* MacrossMissileMassacre
%%* MiniMecha
* DualModeUnit[=/=]TransformingMecha: An anti-air missile platform that can transform into an anti-ground missile helicopter.
* MiniMecha: That can turn into aircrafts and back.



%%* TransformingMecha

to:

%%* TransformingMecha



* AndIMustScream: Their details say that criminals are locked inside them as punishment, then forced to man them when necessary. No word on how they're kept alive, which is just as well.

to:

* AndIMustScream: Their details say that criminals Empire warriors that refusing to follow orders are locked inside them as punishment, then forced to man them when necessary. No word on how they're kept alive, which is just as well.



%%* PoweredArmor



%%* GlassCannon
%%* LongRangeFighter

to:

%%* GlassCannon
%%* LongRangeFighter
* GlassCannon: Though a formidable foe at long range, the Wave-Force Artillery is lightly armoured.
* LongRangeFighter: They outrange most other units and base defences but weak in a direct fight.



%%* WaveMotionGun

to:

%%* WaveMotionGun
* WaveMotionGun: It is able to annihilate foes with high powered destructive blasts of particle beam energy.



%%* EvilLaugh

to:

%%* EvilLaugh* EvilLaugh: When using using Bull Rush ability.



%%* FoeTossingCharge

to:

%%* FoeTossingCharge* FoeTossingCharge[=/=]RammingAlwaysWorks: The King Oni can perform a bullrush for a short distance. Any enemy unit, be it a man or machine, will be crushed if in the King's way.



%%* LargeHam
* RammingAlwaysWorks: The King Oni can perform a bullrush for a short distance. Any enemy unit, be it a man or machine, will be crushed if in the King's way.



%%* {{BFS}}
%%* GlowingEyesOfDoom
%%* HotBlade
%%* HumongousMecha
* KatanasAreJustBetter: They are when they're as tall as a house

to:

%%* {{BFS}}
%%* GlowingEyesOfDoom
%%* HotBlade
%%* HumongousMecha
* {{BFS}}: Its weapon is a three large Wave-force blades matching its size.
* FriendlyFireproof: Omega Shockwave does not inflict damage to allies.
* HumongousMecha: A giant mech which has three legs, three torsos, 6 arms, three heads, 3 lightning katanas, and heals itself when attacked with Tesla weaponry!
* KatanasAreJustBetter: They are when they're as tall as a househouse.
* OneHitKill: Can instantly kill almost any unit except Apocalypse and Future tanks.



%%* ShockAndAwe
%%* TripodTerror

to:

%%* ShockAndAwe
%%* TripodTerror
* ShockAndAwe: By driving all three of its massive Wave-force Katanas into the ground, the Executioner can unleash a devastating shockwave the utterly destroys everything around itself, both ground units and structures.
* TripodTerror: A HumongousMecha with three legs and three torsos, with each torso shaped like a samurai complete with a LaserBlade. The thing is so big it can destroy aircraft just by walking at them. It's especially effective against the Soviets, as electrical attacks only serve to heal it.



%%* CuteMachines
%%* {{EMP}}
%%* FragileSpeedster
%%* SpyBot

to:

%%* CuteMachines
%%* {{EMP}}
%%* FragileSpeedster
%%* SpyBot
* {{EMP}}: Release EMP when self destruct.
* MechaMooks: Burst Drones are AI-controlled.
* SpyBot: Burst Drones role is scout the enemy, latch on to slow vehicles, or simply self-detonate, releasing an EMP blast to disrupt all electrical systems.
* TrueSight: The Burst Drones is able to detect stealthed and disguised enemy units in the vicinity.



* AntiAir: Sea-Wing form.
%%* IfItSwimsItFlies

to:

* AntiAir: Sea-Wing form.
%%* IfItSwimsItFlies
form are armed with an anti-air rocket system specially designed to track and destroy aircraft.
* DualModeUnit: An anti-aircraft submarine that can transform into an anti-infantry aircraft.
* IfItSwimsItFlies: Is a fast anti-air submarine that can transform into anti-infantry airplanes. And by "transform", we really just mean "take off"; the two forms are identical.



%%* {{Transformationsequence}}

to:

%%* {{Transformationsequence}}
* {{Transformationsequence}}: The way in which the Sea-Wing transitions to the Sky-Wing and back is simply turns end over end like a coin-flip.



* DualModeUnit[=/=]TransformingMecha: Much like several of the Empire of the Rising Sun's much smaller pilot-assisted robots, the Giga-Fortress has two completely different forms. As the sea-fortress, it is capable of defeating entire enemy armadas, shelling coastlines, or assaulting flight groups. As the sky-fortress, it can supposedly devastate anything on the ground with something called the God's Breath Device. Anything underneath the sky fortress would be crushed, were the sky fortress to revert back to its naval form overhead.



* HumongousMecha: Emphasis on "Humongous"!
* MightyGlacier: Thing is as slow as Kirov and costs more than anything else in the game (not counting buildings, it costs more than anything else in the entire series), but people still say it's a Gamebreaker for a reason.

to:

* GameplayAndStorySegregation: Despite it is described as completely robotic, is can be bribed by a Spy in Sea Mode.
* HumongousMecha: Emphasis on "Humongous"!
* MightyGlacier: Thing
"Humongous" since is as slow as Kirov far too big to be built out of the Imperial Docks and costs more than anything else in have to be built from the game (not counting buildings, it costs more than anything else in the entire series), but people still say it's a Gamebreaker for a reason.very same types of Nanocore machines that unfurl into Imperial structures.



* MachineMonotone: Always talks in a calm, near-monotone voice despite being a destructive war machine.
* MechaMooks: Giga Fortress are AI-controlled.
* MightyGlacier: Giga Fortress is a warship that looks like a [[ExactlyWhatItSaysOnTheTin high-tech animesque fortress]] that transforms into a giant flying demon head with [[WaveMotionGun long range that inflicts massive damage]]. Thing is as slow as Kirov and costs more than anything else in the game (not counting buildings, it costs more than anything else in the entire series), but people still say it's a Gamebreaker for a reason.



* TransformingMecha: Much like several of the Empire of the Rising Sun's much smaller pilot-assisted robots, the Giga-Fortress has two completely different forms. As the sea-fortress, it is capable of defeating entire enemy armadas, shelling coastlines, or assaulting flight groups. As the sky-fortress, it can supposedly devastate anything on the ground with something called the God's Breath Device. Anything underneath the sky fortress would be crushed, were the sky fortress to revert back to its naval form overhead.



%%* CoolBoat
%%* RammingAlwaysWorks
%%* TakingYouWithMe

to:

%%* CoolBoat
%%* RammingAlwaysWorks
%%* TakingYouWithMe
* CoolBoat: These are relatively inexpensive, fast-moving scout vessels ill-suited for mainline combat on the seas. However, mini-subs can still be extremely dangerous, especially in large numbers.
* CripplingOverspecialization: Same as the Soviet's Akula, they cannot fire at anything that isn't in the water.
* RammingAlwaysWorks: In a pinch, the Yari can activate its "[[DeadlyEuphemism Last Voyage]]" protocols and accelerate towards an enemy. The end result is inherently fatal to the Yari but also usually equally detrimental to the target. No points for guessing that these were based on the historical Japanese Kaiten submarine.
* TakingYouWithMe: When activated Last Voyage, the pilot rams the Yari into a naval target, destroying the submarine and causing significant damage to the target.



* MacrossMissileMassacre: Their special attack fires five unguided torpedoes at once.

to:

* MacrossMissileMassacre: MacrossMissileMassacre[=/=]SpreadShot: Their special attack fires five unguided torpedoes at once.once in a fan-like arc, causing damage to allies and enemies alike.



* SpreadShot: The special ability.

to:

* SpreadShot: The special ability.



* {{BFG}}: Six Shirada 400mm cannons.
%%* CoolShip

to:

* {{BFG}}: Six Each battleship carries two turrets, each armed with three 400mm Shirada 400mm cannons.
%%* CoolShip
cannons, mounted back-to back.
* CoolShip: The Shogun Battleship has very few weaknesses: it is a heavily armored vessel and has the greatest firepower of the tier 3 ships, coupled with excellent range. Should an enemy unit manage to get close, however, the Shogun is perfectly capable of defending itself at close quarters by simply ramming into them.



%%* MightyGlacier
%%* NamesToRunAwayFromReallyFast
%%* OldSoldier

to:

%%* MightyGlacier
%%* NamesToRunAwayFromReallyFast
%%* OldSoldier
* MightyGlacier: Shogun Battleships hit hard and are durable, but are very sluggish due to their mass, making them perfect prey for Terror drones and aircraft. All the commando units from all faction can easily devastate fleets of these monsters with excellent micromanagement, though a pre-ramming command may deter from such attacks.


Added DiffLines:

* SiegeEngines: The Shogun Battleships are extremely effective anti-surface and are best used for leveling even a heavily defended enemy base near the shore due to its long firing range.
27th Feb '17 6:35:15 PM naruto8900
Is there an issue? Send a Message


* TheParalyzer: The Terror Drone can employ a stasis ray to stop ground units from moving and prevent landed aircraft from taking-off.
Except Aircraft Carrier, however, the target can still fight back.

to:

* TheParalyzer: The Terror Drone can employ a stasis ray to stop ground units from moving and prevent landed aircraft from taking-off.
taking-off. Except Aircraft Carrier, however, the target can still fight back.
27th Feb '17 6:32:00 PM naruto8900
Is there an issue? Send a Message


%%* [[AngryGuardDog Angry Guard Bear]]
%%* AttackAnimal

to:

%%* * [[AngryGuardDog Angry Guard Bear]]
%%* AttackAnimal
Bear]]: : They are excellent scouts and able to maul most infantry to death.
* AttackAnimal: Specially trained war bear.



%%* BeastOfBattle

to:

%%* BeastOfBattle* BeastOfBattle: Like attack dogs, war bears were raised since they were cubs to be ferocious and obedient guard animals. With their size and strength, they can easily kill enemy infantry.



%%* OlympicSwimmer
%%* OneHitKill

to:

%%* OlympicSwimmer
%%* OneHitKill
* OlympicSwimmer: They can move on water as if it was open ground.
* OneHitKill: Any infantry attacked by a bear is killed instantly.



%%* WeaponizedAnimal

to:

%%* WeaponizedAnimal
* WeaponizedAnimal: War Bear are equipped with sonar amplifiers that can paralyze attackers.



%%* CoolGuns/AssaultRifles

to:

%%* CoolGuns/AssaultRifles* TheAlcoholic: If you examine a conscript (shifted in defense forces) sitting behind the machine gun in a sentry gun, and the structure is not selected, conscript will snuggle down and will be drinking unknown drink, possibly Vodka, or maybe his Molotov cocktail.
* CoolGuns/AssaultRifles: Conscripts were armed with ADK-45 assault rifle, a decent burst-fire weapon that is best used in mass fire.



* LampshadeHanging: In the mission March of the Red Army, which takes place near Lake Geneva, Conscript can be heard to comment on unrealistic aspects of the mission, namely the appearance of Dolphins and Aircraft carriers in the middle of the lake.



* TheAlcoholic: If you examine a conscript (shifted in defense forces) sitting behind the machine gun in a sentry gun, and the structure is not selected, conscript will snuggle down and will be drinking unknown drink, possibly Vodka, or maybe his Molotov cocktail.

to:

* TheAlcoholic: If you examine OneHitKill: Can kill a conscript (shifted shielded Peacekeeper in defense forces) sitting behind the machine gun in a sentry gun, and the structure is not selected, conscript will snuggle down and will be drinking unknown drink, possibly Vodka, or maybe one shot with his Molotov cocktail.Cocktail.



%%* RedShirtArmy



%%* {{BFG}}: Guess?



%%* ArmCannon
%%* BondOneLiner
* {{EMP}}: Can use EM Disruptor to shut vehicles down, provided Tesla Trooper is well positioned, but make them immobile while using.
%%* LargeHam
%%* LightningGun
* OneHitKill: Against infantry.
%%* OneWayVisor
%%* PsychoElectro

to:

%%* ArmCannon
%%* BondOneLiner
* {{EMP}}: Can use EM Disruptor to shut vehicles down, provided ArmCannon: The Tesla Trooper is well positioned, but make armed with a pair of Tesla guns built directly into the arms of their armor, which are effective against both infantry and vehicles.
* {{EMP}}: They are also equipped with electromagnetic disruptors, allowing them to disable all enemy vehicles within a short radius. However, activating the EM Disruptor also renders
them immobile while using.
%%* LargeHam
%%* LightningGun
and unable to attack.
* LightningGun: A miniaturized Tesla Coil.
* MightyGlacier: Due to their heavy mechanical suits, Tesla troopers are less mobile than most other infantry.
* OneHitKill: Against infantry.
%%* OneWayVisor
%%* PsychoElectro
Can kill most infantry in one shot.



%%* ShockAndAwe
%%* ShouldersOfDoom

to:

%%* ShockAndAwe
%%* ShouldersOfDoom



%%* AxCrazy
%%* EqualOpportunityEvil
%%* GutturalGrowler
%%* MadeOfIron
%%* NamesToRunAwayFromReallyFast

to:

%%* AxCrazy
%%* EqualOpportunityEvil
%%* GutturalGrowler
%%* MadeOfIron
%%* NamesToRunAwayFromReallyFast
* NamesToRunAwayFromReallyFast: You don't want to be near something called a "desolator".
* PoisonedWeapons: The Desolator is a deadly unit against infantry, splashing his victims with toxins. If the enemy sends in vehicles in response, the Desolator can use his Splattershot Gun to make it's armour more vulnerable to Toxins.



%%* AmphibiousAutomobile

to:

%%* AmphibiousAutomobile* AmphibiousAutomobile: Much like their cousins the Sputnik exploration vehicles, ore collectors may transition to an aquatic mode on contact with water at least one meter deep.



%%* AmphibiousAutomobile
%%* BaseOnWheels

to:

%%* AmphibiousAutomobile
%%* BaseOnWheels
* AmphibiousAutomobile: Sputnik can traverse land and water with equal ease.
* BaseOnWheels: The Sputnik can deploy into a Outpost, allowing for base expansion beyond the original base radius. This process however, is permanent, and cannot bereverted once performed.



%%* AttackDrone
* FragileSpeedster: Though not as fragile as in ''Red Alert 2''.
%%* Mecha-Mooks
%%* NamesToRunAwayFromReallyFast
%%* SpiderTank

to:

%%* AttackDrone
* AchillesHeel: Defense structures, as they can't attack buildings.
* AttackDrone: Can OneHitKill infantry and slowly tear apart vehicles with no effort on its part.
* FragileSpeedster: Though not While almost insanely quick, they have little in the way of armour and easily succumb to any kind of opposition that has proper anti-armour weapon. Not as fragile as in ''Red Alert 2''.
%%* Mecha-Mooks
%%* NamesToRunAwayFromReallyFast
%%* SpiderTank
2'' thought.
* Mecha-Mooks: Completely automated and do not require any kind of remote control.
* OneHitKill: Any infantry bitten by a Terror Drone is instantly killed.
* TheParalyzer: The Terror Drone can employ a stasis ray to stop ground units from moving and prevent landed aircraft from taking-off.
Except Aircraft Carrier, however, the target can still fight back.
* SpiderTank: A small machine that kills infantry in one hit, and takes down tanks in seconds. It's also as the ability to swim in water and therefore the ability to attack ships.



%%* AxCrazy



* CarFu: While the Sickles mainly use their machine guns to take out infantry, they can also use their Flea Leap ability to land on and crush them.



%%* FragileSpeedster

to:

%%* FragileSpeedster* FragileSpeedster: It is notably fast, meaning it can catch up with almost any infantry. Being an IFV on legs, it will always be beaten up by tough bruisers such as tanks and other anti-vehicle units.
* InASingleBound: The Sickle's hydraulic systems can be overloaded to enable a "flea jump" which can be used to leap over obstacles, onto bluffs, hills and can even be used to jump straight into a horde of men, causing severe damage.



%%* MachineGuns



%%* SpiderTank

to:

%%* SpiderTank
* SpiderTank: Walk on four legs.



%%* AbnormalAmmo
%%* AntiAir
%%* AmphibiousAutomobile

to:

%%* AbnormalAmmo
%%* AntiAir
%%* AmphibiousAutomobile
* AbnormalAmmo: Bullfrog can only deploy the soldiers within it by launching them out of a cannon on its back. Much fun can be derived from
[[DeathFromAbove bombarding]] the enemy with [[BearsAreBadNews bears. Armoured War Bears]].
* AntiAir: Serves as cheap and effective anti-air vehicle for the Soviet.
* AmphibiousAutomobile: Bullfrog can traverse land and water with equal ease.



%%* CatapultToGlory

to:

%%* CatapultToGlory* CatapultToGlory: It's cannon allows it to shoot troops over considerable distances, bypassing enemy defenses.



%%* FastballSpecial
%%* FragileSpeedster

to:

%%* FastballSpecial
%%* FragileSpeedster
* CripplingOverspecialization: Since its primary weapon is designed only for anti-air defens, the Bullfrog has no answer to enemy ground combatants.
* FastballSpecial: "Bullfrog" can launches infantry with its human cannonball launchers. (They are give parachutes for soft landings.)



%%* ImprobableWeapon
%%* ItsRainingMen

to:

%%* ImprobableWeapon
%%* ItsRainingMen
* ImprobableWeapon: Bullfrog's Man Cannon, which is not a weapon but a means of transport.
* ItsRainingMen: Infantry launch by it's Man Cannon will automatically parachute down from the apex of the launch.
* SplashDamage: Can do splash damage to nearby enemy aircraft units.




* InASingleBound: Much like the Sickle, the Reaper is capable of leaping long distances. Unlike the Sickle, the Reaper only gets one shot at this before its legs inevitably break, turning the thing into a makeshift defensive turret. Being much heavier than Sickles, Reapers can crush almost anything they land on, making the benefits of the proto-jump potentially outweigh the consequences... and making it the ultimate MCV killer.



%%* CoolGuns/RocketsMissilesAndGrenadeLaunchers
%%* SpiderTank

to:

%%* CoolGuns/RocketsMissilesAndGrenadeLaunchers
%%* SpiderTank
* CoolGuns/RocketsMissilesAndGrenadeLaunchers: It's loaded down with so many explosive weapons. Its three fast-firing grenade launchers and top-mounted rocket rack are almost excessive in their stopping power, and let the Reaper attack both surface and air targets.
* SpiderTank: Walk on four legs.



%%* ReportingName

to:

%%* ReportingName



%%* AmphibiousAutomobile
%%* CarFu

to:

%%* AmphibiousAutomobile
%%* CarFu
* AmphibiousAutomobile: The Grinder incorporates spare parts from Soviet ore collectors, lending it amphibious capability in spite of its massive girth.



* NitroBoost: The Grinder's special ability allows it rush enemy forces by temporary burst of speed that gives the Grinder an opportunity to chased and crush them.



%%* TanksButNoTanks

to:

%%* TanksButNoTanks



* ActionGirl: It's pilot is a woman.
%%* AmazonBrigade

to:

* ActionGirl: It's AmazonBrigade: All V4 pilot is a woman.
%%* AmazonBrigade
are female.



%%* GlassCannon
* LongRangeFighter: For "Indirect Combat" - ONLY - Poor armor as well as minimum attack range and medium speed, means the V4 Rocket Launcher is "still" ill-suited to fending off any enemies that manage to close the distance. However, it can crush any infantry under its tracks if needed.
* RecursiveAmmo: It's optional firing mode.
%%* SplashDamage

to:

%%* GlassCannon
* GlassCannon: Their missiles can be fired from afar and can quickly destroy buildings, but don't expect them to survive in a fight against tanks.
* LongRangeFighter: For "Indirect Combat" - ONLY - Poor armor as well as minimum attack range and medium speed, means the V4 Rocket Launcher is "still" ill-suited to fending off any enemies that manage to close the distance. However, it can crush any infantry under its tracks if needed.
Even moreso than most artillery. Can fire from a long distance, useless in direct fights.
* RecursiveAmmo: It's optional firing mode.
%%* SplashDamage
mode are to launch a missile armed with cluster warheads, that splits up in mid-flight upon reentry, causing widespread damage.
* SiegeEngines: Can launch V4 missiles at the enemy from quite a big distance.
* SplashDamage: It's missile splash damage can hit many enemies in the area.



%%* BadassBaritone



%%* {{BFG}}



%%* EvilSoundsDeep



%%* MadeOfIron
%%* NamesToRunAwayFromReallyFast
%%* NationalWeapon
%%* [[OneManArmy OneTankArmy]]
%%* TankGoodness

to:

%%* MadeOfIron
%%* NamesToRunAwayFromReallyFast
%%* NationalWeapon
%%* [[OneManArmy OneTankArmy]]
%%* TankGoodness
* MadeOfIron: Much heavier armor than it's predecessor.
* NamesToRunAwayFromReallyFast: You don't want to be near a tank that named "Apocalypse".
* RegeneratingHealth: Can self-repair.
* TankGoodness: The Apocalypse Tank is the most powerful Tank in the world. Its dual cannons already make it a force to be reckoned with, and its Magnetic Grapple can lure its targets towards its grinder, or makes the Tank approach structures and shreds them.



* TractorBeam: Its special ability, a beam that pulls enemy vehicles into its front grinder.
%%* RegeneratingHealth

to:

* TractorBeam: Its special ability, a beam that pulls enemy vehicles into its front grinder.
%%* RegeneratingHealth
grinder. It can also be used on buildings, but instead of pulling the building apart, it will pull itself towards the building and rip it apart, brick by brick.



%%* CoolBike

to:

%%* CoolBike* CoolBike: The Mortar Cycle is a fast vehicle optimized for hit and run tactic. They are equipped with either mortar that superb in long range engagement and supplies of Molotov cocktail to handle building clearing.
* DoNotRunWithAGun: Mortar Cycles can attack and move when using molotovs, but not with mortars.



%%* FragileSpeedster



%%* BottomlessMagazines
%%* DangerDeadpan
%%* DeathFromAbove

to:

%%* BottomlessMagazines
%%* DangerDeadpan
%%* DeathFromAbove
* BottomlessMagazines: They never run out of missile and bullet.



%%* CoolGuns/MachineGuns
%%* GlassCannon
%%* MacrossMissileMassacre

to:

%%* CoolGuns/MachineGuns
%%* GlassCannon
%%* MacrossMissileMassacre
* MacrossMissileMassacre: Twinblade would fire a salvo of rockets, wait a bit to reload, and then fire another salvo of rockets. Endlessly.



* ActionGirl: It's pilot is a woman.
%%* AmazonBrigade

to:

* ActionGirl: It's AmazonBrigade: All Mig pilot is a woman.
%%* AmazonBrigade
are female.



%%* CoolPlane
%%* DangerDeadpan

to:

%%* CoolPlane
%%* DangerDeadpan
* CoolPlane: Synonymous with Soviet air power, the MiG is a fast-attack air-to-air fighter that can boast a remarkable survival rate, largely thanks to its armament of M-type burst missiles.



%%* SplashDamage

to:

%%* SplashDamage
* SplashDamage: Deals area damage, making it more effective against massed targets than Apollo fighters.



%%* CoolAirship
%%* DangerDeadpan
%%* DeathFromAbove

to:

%%* CoolAirship
%%* DangerDeadpan
%%* DeathFromAbove
* CoolAirship: The Kirov is the Soviet's Heavy Bomber. The airship proves to be a devastating offensive weapon against infantry battalions and bases. Unlike the Allies' Century Bomber, the behemoth zeppelin doesn't need to reload thanks to it's near-infinite bomb supply. When really close to a structure, the pilot begins unleashing a stream of iron bombs to turn a normal structure into nothing more than burning pieces.



* FlyingBrick: Sufficient to say they can take much, much more punishment than the average aircraft.



%%* NamesToRunAwayFromReallyFast



%%* ThreateningShark
%%* SplashDamage
%%* ZeppelinsFromAnotherWorld

to:

%%* ThreateningShark
%%* SplashDamage
%%* ZeppelinsFromAnotherWorld
* ThreateningShark: Shark imagery painted on it.
* TakingYouWithMe: You think you're safe when you shoot down that Kirov? Think again: the wreckage will fall to the ground (possibly on whatever killed it) and explode, dealing heavy damage.



* AmphibiousAutomobile: It is also amphibious, deploying six mechanical legs when it climbs ashore.



%%* CoolBoat
%%* LightningGun
%%* MilitaryMashUpMachine

to:

%%* CoolBoat
%%* LightningGun
%%* MilitaryMashUpMachine
* CoolBoat: The Stingray is a powerful, but lightly armoured, anti-surface strike vessel. It's turret has two Tesla coil guns that fire medium-range bolts of electricity against the target, and can also be used to power up Tesla coil base defences. It can also unleash a surge of electricity into the water, frying all enemy vessels around it.
* LightningGun: Its twin Tesla coilguns.
* MilitaryMashUpMachine: A boat that sprouts legs when moving on land.



%%* ShockAndAwe



%%* CoolShip



%%* LargeHam

to:

%%* LargeHam* LargeHam
--> ''The seas will run RED!''
--> ''Enemies of the Union shall BURN!''



%%* MightyGlacier
%%* PatrioticFervor

to:

%%* MightyGlacier
%%* PatrioticFervor
* MightyGlacier: Dreadnoughts hit hard and are durable, but are very sluggish due to their mass, making them vulnerable to other ships or enemy aircraft.
* SiegeEngines: Serves this role for the Soviet due to its long range and effectiveness against structures.
This list shows the last 10 events of 212. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.CommandAndConquerRedAlertSeriesUnits