History Characters / CommandAndConquerRedAlertSeriesUnits

26th Feb '17 7:00:52 AM Morgenthaler
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* GlassCannon: It's nuclear weapons can take out large numbers of enemy infantry and seriously damage well armored vehicles and structures but one or two bullets was enough to make the truck explode prematurely.

to:

* GlassCannon: It's Its nuclear weapons can take out large numbers of enemy infantry and seriously damage well armored vehicles and structures but one or two bullets was enough to make the truck explode prematurely.
26th Feb '17 6:36:23 AM naruto8900
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* GlassCannon: It's nuclear weapons can take out large numbers of enemy infantry and seriously damage well armored vehicles and structures but one or two bullets
was enough to make the truck explode prematurely.

to:

* GlassCannon: It's nuclear weapons can take out large numbers of enemy infantry and seriously damage well armored vehicles and structures but one or two bullets
bullets was enough to make the truck explode prematurely.
26th Feb '17 6:34:28 AM naruto8900
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--->'''Lt. Sofiya:''' Pay no heed to casualties Comrade Commander, for every Conscript that dies in this glorious crusade, there are a thousand more eager to replace him.

to:

--->'''Lt. Sofiya:''' Zofia:''' Pay no heed to casualties Comrade Commander, for every Conscript that dies in this glorious crusade, there are a thousand more eager to replace him.



%%* HuskyRusskie

to:

%%* HuskyRusskie* HuskyRusskie: They have a deeper accent than most of their countrymen. So Husky Russkie to Russkies, then?



%%* ShockAndAwe

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%%* ShockAndAwe



%%* BaldOfEvil
%%* EvilSoundsDeep

to:

%%* BaldOfEvil
%%* EvilSoundsDeep
* AreaOfEffect: Can release a Psychic blast which kills all nearby enemy infantry units.
* CharmPerson: Psi-Corps Trooper are capable of mind controlling enemy units.
* CloningBlues: In mission Chrono Storm and in multiplayer, this unit is referred to as simply Yuri, implying that later members of this corps were in fact Yuri's clones.



%%* BondOneLiner



%%* GutturalGrowler

to:

%%* GutturalGrowler* GutturalGrowler: Desolator speaks in a raspy, tired voice.
* HazmatSuit: He wears a protective suit to keep him safe from the radiation.



%%* NationalWeapon: Of Iraq

to:

%%* * NationalWeapon: Of IraqDesolator are unique infantry for the Iraq.



%%* ActionBomb / SuicideAttack

to:

%%* ActionBomb / SuicideAttack* ActionBomb[=/=]SuicideAttack: The purpose of the Terrorist is to detonate the explosives they wear, taking enemies along with them.
* ChainReactionDestruction: If Terrorist are bunched up, killing one will cause a chain reaction of explosions killing all of them.



%%* NationalWeapon: Of Cuba
%%* StuffBlowingUp
%%* WesternTerrorists

to:

%%* * NationalWeapon: Terrorist are unique infantry for the Cuba.
* WesternTerrorists:
Of Cuba
%%* StuffBlowingUp
%%* WesternTerrorists
Soviet-supported DirtyCommunists variant.



%%* BadassBoast: The quote above.

to:

%%* * BadassBoast: The quote above.



%%* ReportingName



%%* FragileSpeedster



%%* FixedForwardFacingWeapon

to:

%%* FixedForwardFacingWeapon* FixedForwardFacingWeapon: Is missile is in a fixed position, so the whole vehicle must turn in order to engage a target.



%%* SplashDamage

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%%* SplashDamage
* SplashDamage: The missile has a large explosion radius, so can take out multiple infantry units.



%%* NamesToRunAwayFromReallyFast



%%* SpiderTank

to:

%%* SpiderTank
* SpiderTank: A small machine that kills infantry in one hit, and takes down tanks in seconds.



* RegeneratingHealth: Can self heal to half health.

to:

* RegeneratingHealth: Can self heal War Miner self-repair slowly, up to half 50% health.



%%* NamesToRunAwayFromReallyFast
%%* [[OneManArmy One-Tank Army]]

to:

%%* NamesToRunAwayFromReallyFast
%%* [[OneManArmy One-Tank Army]]
* NamesToRunAwayFromReallyFast: You don't want to be near a tank that named "Apocalypse".



%%* TankGoodness

to:

%%* TankGoodness* TankGoodness: The Apocalypse tank was the most powerful tank in the in-game. It possessed a pair of powerful cannons effective against both vehicles and structures, and was capable of eliminating light vehicles with a single volley. The Apocalypse also featured dual Mammoth Tusk missile launchers, effective against enemy aircraft. Lt. Zofia described them as "war in a can".



%%* GlassCannon
%%* MolotovTruck
%%* NationalWeapon: Of Lybia

to:

%%* GlassCannon
%%* MolotovTruck
%%*
* GlassCannon: It's nuclear weapons can take out large numbers of enemy infantry and seriously damage well armored vehicles and structures but one or two bullets
was enough to make the truck explode prematurely.
* MolotovTruck: They contain ''nukes'', which tend to get blown up before getting near their targets.
*
NationalWeapon: Of LybiaDemolition Truck are unique vehicles for the Lybia.



%%* StuffBlowingUp



%%* CoolAirship
%%* DangerDeadpan
%%* DeathFromAbove

to:

%%* CoolAirship
%%* DangerDeadpan
%%* DeathFromAbove
* CoolAirship: These huge Soviet zeppelins are a true force to contend with in the air. Able to withstand tremendous amounts of damage, a Kirov attacks with massive payloads of heavy bombs that can devastate an area.



%%* DangerDeadpan
%%* DeathFromAbove
%%* CoolGuns/MachineGuns




to:

* DualModeUnit: It goes from a helicopter armed with Vulcan cannon to a fixed artillery gun with a powerful, long range attack with SplashDamage.
* SiegeEngines: A Siege Chopper's real strength comes from its ability to deploy to either bombard static defenses from well outside retaliatory range or to act as static defenses themselves. Park a group of them outside an enemy base to deny ground unit movement, just watch out for inevitable aerial attacks.



!!!Dreadnought

to:

!!!Dreadnought!!!Sea Scorpion



'''Role''': Long-Range Shore Bombardment\\
'''Weapons''': V3 Missiles\\

to:

'''Role''': Long-Range Shore Bombardment\\
Anti-Air Support\\
'''Weapons''': V3 Missiles\\Flak Gun\\



-->"You want some flak, eh?!"

Anti-air flak boat. Unlike the Aegis, the Sea Scorpion is a bit lighter in armor as it is built for speed, and the advantage to hit other land and sea unit's unlike the Aegis which is only able to target Air.

* AntiAir: Their primary function is to protect naval units from aerial attacks.
* CoolBoat: Unlike Aegis cruiser of Allies, Sea Scorpion is smaller, cheaper, faster, and deals less damage, but makes up for that with the ability to attack ground and (non-submerged) sea targets as well as those in the air.
* SplashDamage: Their shells can damage multiple units at once provided they're close together.

!!!Dreadnought
[floatboxright:
'''Type''': Naval\\
'''Role''': Long-Range Shore Bombardment\\
'''Weapons''': V3 Missiles\\
'''Trained at:''' Naval Shipyard]



%%* CoolShip




!!!Sea Scorpion

to:

\n!!!Sea Scorpion* SiegeEngines: Serves this role for the Soviet due to its long range and effectiveness against structures.

!!!Giant Squid



'''Role''': Anti-Air Support\\
'''Weapons''': Flak Gun\\

to:

'''Role''': Anti-Air Support\\
Anti-Shipping\\
'''Weapons''': Flak Gun\\Tentacles\\



-->"You want some flak, eh?!"

Anti-air flak boat. Unlike the Aegis, the Sea Scorpion is a bit lighter in armor as it is built for speed, and the advantage to hit other land and sea unit's unlike the Aegis which is only able to target Air.

* AntiAir: Their primary function is to protect naval units from aerial attacks.
* CoolBoat: Unlike Aegis cruiser of Allies, Sea Scorpion is smaller, cheaper, faster, and deals less damage, but makes up for that with the ability to attack ground and (non-submerged) sea targets as well as those in the air.
%%* FragileSpeedster:
%%* SplashDamage

!!!Giant Squid
[floatboxright:
'''Type''': Naval\\
'''Role''': Anti-Shipping\\
'''Weapons''': Tentacles\\
'''Trained at:''' Naval Shipyard]



%%* CombatTentacles

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%%* CombatTentacles* CombatTentacles: These creatures would attack a ship from beneath by wrapping their tentacles around it and crushing it.



%%* GiantSquid

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%%* GiantSquid* GiantSquid: ''Giant squid that can drag enemy ships down to the briny depths''.



%%* RegeneratingHealth
%%* WeaponizedAnimal

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%%* RegeneratingHealth
%%* WeaponizedAnimal
25th Feb '17 8:44:34 PM naruto8900
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* CoolPlane: The MiG is a swept wing fighter-bomber that mounts numerous missiles. MiGs are equipped with at least 3 undercarriage mount missiles, which are optimized for use against armoured targets. The MiG's reload extremely quickly and fly to and from their targets with equal speed, allowing savvy player to make strike after strike against an opponent.

to:

* CoolPlane: The MiG is a swept wing fighter-bomber that mounts numerous missiles. MiGs [=MiGs=] are equipped with at least 3 undercarriage mount missiles, which are optimized for use against armoured targets. The MiG's reload extremely quickly and fly to and from their targets with equal speed, allowing savvy player to make strike after strike against an opponent.



* LongRangeFighter: Like Allied Cruiser, the Missile Submarine can bombard enemy bases from extremely far away but do not carry any defensive measures and can do
nothing but submerging and fleeing when confronted by smaller ships.
* MightyGlacier: Tied for the slowest unit in the game, but difficult to bring down and can launch powerful missiles from incredible distances to annihilate targets
with barely any chance of retaliation.

to:

* LongRangeFighter: Like Allied Cruiser, the Missile Submarine can bombard enemy bases from extremely far away but do not carry any defensive measures and can do
do nothing but submerging and fleeing when confronted by smaller ships.
* MightyGlacier: Tied for the slowest unit in the game, but difficult to bring down and can launch powerful missiles from incredible distances to annihilate targets
targets with barely any chance of retaliation.
25th Feb '17 8:42:10 PM naruto8900
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%%* GlassCannon
%%* PlayingWithFire
%%* SplashDamage

to:

%%* GlassCannon
%%* PlayingWithFire
%%* SplashDamage
* SplashDamage: Their grenades can damage, even kill multiple infantry at once provided they're close together.



%%* FireBreathingWeapon
%%* KillItWithFire
%%* PlayingWithFire

to:

%%* FireBreathingWeapon
%%* KillItWithFire
%%* PlayingWithFire
* FireBreathingWeapon: Their flamethrower.
* KillItWithFire: A lot of fire, as flamethrowers can make a lot of it.



%%* BondOneLiner

to:

%%* BondOneLiner* BondOneLiner
-->"Extra crispy!"
-->"Lights out."



%%* EliteMooks



%%* LightningGun

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%%* LightningGun* LightningGun: The Shock trooper is equipped with a portable Tesla coil, essentially a backpack generator with a lightning rod.



%%* PsychoElectro
%%* PungeonMaster
%%* ShockAndAwe

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%%* PsychoElectro
%%* PungeonMaster
%%* ShockAndAwe
* PungeonMaster: They just can't resist the electricity puns.



%%* {{Cyborg}}

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%%* {{Cyborg}}* {{Cyborg}}: Volkov are cybernetically enhanced.
* MadeOfIron: Volkov can withstand much more punishment than most units.



%%* AttackAnimal

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%%* AttackAnimal* AttackAnimal: Specially trained attack dogs that are cybernetically enhanced.



%%* {{Cyborg}}

to:

%%* {{Cyborg}}* {{Cyborg}}: Chitzkoi are cybernetically enhanced.



%%* OneHitKill
%%* WeaponizedAnimal

to:

%%* OneHitKill
%%* WeaponizedAnimal
* InASingleBound: Chitzkoi can leap great distances and even up cliffs in order to attack enemy units.
* MadeOfIron: Chitzkoi can withstand much more punishment than most units.
* OneHitKill: Any infantry attacked by Chitzkoi is killed instantly.



%%* {{BFG}}



%%* TankGoodness

to:

%%* TankGoodness
* TankGoodness: Superior to almost all Allied armor, the Heavy Tank is incredibly durable, fast, powerful and cost-friendly for its class, outperforming Allied's heaviest combat vehicles, the Light Tank and the Medium Tank, in a one-on-one match.



%%* LandMineGoesClick
%%* SplashDamage
%%* SupportPartyMember

to:

%%* LandMineGoesClick
%%* SplashDamage
%%* SupportPartyMember
* LandMineGoesClick: It's mines packed less explosives than the Allied anti-tank counterpart, but it can detect and target both infantry and vehicles that run over it.
* SplashDamage: It's mine can destroy entire groups of infantry with one explosion.
* SupportPartyMember: Has no weapons to directly combat enemy units but capable of laying mines kill approaching enemies infantry.



%%* FixedForwardFacingWeapon

to:

%%* FixedForwardFacingWeapon* FixedForwardFacingWeapon: Is missile is in a fixed position, so the whole vehicle must turn in order to engage a target.



%%* SplashDamage

to:

%%* SplashDamage
* LongRangeFighter: V2 can outrange most base defences, but are weak in a direct fight with their slow rate of fire and weak armour.
* SiegeEngines: Can launch missiles at the enemy from quite a big distance.
* SplashDamage: The missile has a large explosion radius, so can take out multiple infantry units.



%%* {{BFG}}



%%* MightyGlacier

to:

%%* MightyGlacier* MightyGlacier: The slowest and toughest unit in the game.



%%* TankGoodness
* RegeneratingHealth: Can self-repair to 50% health.

to:

%%* TankGoodness
* TankGoodness: The biggest and the slowest tank in the game, the Mammoth is nonetheless one of the most dangerous units, as it can self-heal to 50% of its health and features double barreled cannons with Mammoth tusk rockets complementing them. The rockets are incredibly effective against infantry, structures, and enemy aircraft.
* RegeneratingHealth: Can Mammoth Tanks self-repair slowly, up to 50% health.



* ActionBomb / SuicideAttack: The MAD Tank is a special case, in that the pilot actually gets out before it explodes, and the MAD tank only harms vehicles and buildings, not infantry.

to:

* ActionBomb / SuicideAttack: MAD Tank sole purpose is to detonate itself, unleashes its powerful seismic waves in all directions. The MAD Tank also is a special case, in that the pilot actually gets out before it explodes, and the MAD tank only harms vehicles and buildings, not infantry.



* DelayedExplosion: Once deployed, the MAD Tank needs a few seconds to actually go off. If you're the enemy, throw everything you have at the MAD Tank to destroy it before it explodes.
* FunWithAcronyms: '''M'''utually '''A'''ssured '''D'''estruction Tank.



%%* TanksButNoTanks

to:

%%* TanksButNoTanks



%%* AntiInfantry: See InSeriesNickname
%%* CoolGuns/MachineGuns
%%* CoolPlane

to:

%%* * AntiInfantry: See InSeriesNickname
%%* CoolGuns/MachineGuns
%%* CoolPlane
Yak is a plane that strafed targets with machine guns and earned the nickname "Infantry Eraser".



* StandardHollywoodStrafingProcedure: Players eventually learned to just target a spot right behind the target, so the Yak did more damage while "walking" its shots at it. Against massed infantry, though, the nickname "Infantry Eraser" is well earned, and it also chews up buildings and light vehicles with ease.

to:

* StandardHollywoodStrafingProcedure: Yak attacked like this. Players eventually learned to just target a spot right behind the target, so the Yak did more damage while "walking" its shots at it. Against massed infantry, though, the nickname "Infantry Eraser" is well earned, and it also chews up buildings and light vehicles with ease.



%%* CoolPlane

to:

%%* CoolPlane* CoolPlane: The MiG is a swept wing fighter-bomber that mounts numerous missiles. MiGs are equipped with at least 3 undercarriage mount missiles, which are optimized for use against armoured targets. The MiG's reload extremely quickly and fly to and from their targets with equal speed, allowing savvy player to make strike after strike against an opponent.



%%* GatlingGood

to:

%%* GatlingGood
* GatlingGood: Hind's main weapon is a chaingun, capable of mowing down infantry at an alarming rate and is surprisingly effective against vehicles and buildings.



%%* CoolBoat



%%* CoolBoat
%%* HomingProjectile
%%* MightyGlacier

to:

%%* CoolBoat
%%* HomingProjectile
%%* MightyGlacier
* AntiAir: Its missile has the reach to hit aircraft, allowing the Missile Submarine to serve as both an artillery and an anti-air unit.
* LongRangeFighter: Like Allied Cruiser, the Missile Submarine can bombard enemy bases from extremely far away but do not carry any defensive measures and can do
nothing but submerging and fleeing when confronted by smaller ships.
* MightyGlacier: Tied for the slowest unit in the game, but difficult to bring down and can launch powerful missiles from incredible distances to annihilate targets
with barely any chance of retaliation.
* SiegeEngines : Serves this role for the Soviet due to its long range and effectiveness against structures.
* StealthyColossus: This is kind of the point of being a big submarine.
25th Feb '17 4:06:38 AM naruto8900
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%%* GlassCannon
%%* LightningGun

to:

%%* GlassCannon
%%* LightningGun
* GlassCannon: In ''Red Alert 2'', their attack was quite strong, had a very short reload and ignores line of sight requirements but two-three shots from the basic Soviet Rhino Tank will take it's out.
* LightningGun: Its dual Tesla Coils.



* NationalWeapon: Of Russia in ''Red Alert 2''.

to:

* NationalWeapon: Of Tesla Tank are unique vehicles for the Russia in ''Red Alert 2''.



%%* TankGoodness
%%* ShockAndAwe

to:

%%* TankGoodness
%%* ShockAndAwe
* PreAsskickingOneLiner
-->"Free hookup."
-->"Prepare for rolling blackout."
* PungeonMaster: It just can't resist the electricity puns.
-->"That sparks my curiosity."
24th Feb '17 8:37:27 PM naruto8900
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* CoolGuns/SubmachineGuns: Each of the GIs is equipped with what appears to be a Spectre submachine gun which they used on foot.

to:

* CoolGuns/SubmachineGuns: Each of the GIs [=GIs=] is equipped with what appears to be a Spectre submachine gun which they used on foot.
24th Feb '17 8:36:11 PM naruto8900
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* CoolGuns/MachineGuns: Each of the GIs is equipped with an M60 general-purpose machine gun which they used in entrenched positions.

to:

* CoolGuns/MachineGuns: Each of the GIs [=GIs=] is equipped with an M60 general-purpose machine gun which they used in entrenched positions.



* RareGuns: Hard to tell given the isometric view from far away, but GIs are noted in some supplementary material to use the Spectre as their primary unmounted weapon.

to:

* RareGuns: Hard to tell given the isometric view from far away, but GIs [=GIs=] are noted in some supplementary material to use the Spectre as their primary unmounted weapon.



!!!NightHawk Transport

to:

!!!NightHawk !!![=NightHawk=] Transport



The Harbinger gunship was one of FutureTech's additions to the Allied arsenal in ''Red Alert 3: Uprising''. It is a massive 4-engined bomber, mounted with an on-board Collider core and heavy machine guns and cannons for ground attack.

to:

The Harbinger gunship was one of FutureTech's [=FutureTech=]'s additions to the Allied arsenal in ''Red Alert 3: Uprising''. It is a massive 4-engined bomber, mounted with an on-board Collider core and heavy machine guns and cannons for ground attack.
24th Feb '17 8:26:39 PM naruto8900
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%%* CannonFodder

to:

%%* CannonFodder* CannonFodder: ''Really expensive'' cannon fodder, but fulfills the same role.



%%* CoolGuns/Shotguns

to:

%%* CoolGuns/Shotguns* CoolGuns/Shotguns: Their weapon is a shotguns.



%%* SplashDamage

to:

%%* SplashDamage
* SplashDamage: Their shotguns can hit multiple infantry and do severe damage to groups of enemy troops.



%%* LaserSight
%%* CoolGuns/RocketsMissilesAndGrenadeLaunchers
%%* ScaryBlackMan

to:

%%* LaserSight
%%* CoolGuns/RocketsMissilesAndGrenadeLaunchers
%%* ScaryBlackMan
* LaserSight: The Javelin soldiers' launchers can also paint targets with a laser, increasing the troopers' lethality, assuming that they have the time to charge their laser, the target doesn't leave their range or forcing them on the move while "painting" the target. If the lock-on process is complete, the Javelin soldier can activate the missile auto fire that launch near infinite rapid missile fire.
* CoolGuns/RocketsMissilesAndGrenadeLaunchers Their weapon is a rocket launcher, which looks similar to a Stinger missile launcher.
* SleevesAreForWimps: Being a soldier, Javelin soldiers almost completely covers their body, but still leaves their sculpted arms on display.



* TheAhnold: Cryo Legionnaires voice is a parody of Arnold Schwarzenegger.



%%* FreezeRay
%%* HarmlessFreezing

to:

%%* FreezeRay
%%* HarmlessFreezing
* FreezeRay: Cryo Legionnaires can stop entire enemy squads dead in their tracks using their cryo cannons, which quickly freeze surface targets, including unprotected infantry all the way up to entire facilities or armor divisions.



%%* LightningBruiser

to:

%%* LightningBruiser* {{Jetpack}}: Boost Kick ability enables Cryo Legionnaires to jump into the air and then crashes down to the ground, which can be useful for shattering frozen targets or leap into or out of battle.
* LightningBruiser: Surprisingly faster than regular infantrymen while on foot.



%%* PungeonMaster
%%* TheAhnold

to:

%%* * PungeonMaster
%%* TheAhnold-->"I'm cool with that!"
-->"Crystal clear!"



%%* WalkOnWater

to:

%%* WalkOnWater
* WalkOnWater: The unit's profile in the official website say this:
-->They may look like they'd sink like a rock, yet Cryo Legionnaires are quite literally capable of skating across watery surfaces. By flash-freezing the water under their feet (thanks to FutureTech's innovative Tundralest leggings), Cryo Legionnaires are always on solid footing even at sea.



%%* AmphibiousAutomobile
%%* BaseOnWheels
%%* Prospector

to:

%%* AmphibiousAutomobile
%%* BaseOnWheels
%%* Prospector
* AmphibiousAutomobile: Prospectors can traverse land and water with equal ease, because of their automated aqua-sensitive air cushions.
* BaseOnWheels: The Prospector can deploy into a Command Hub, allowing for base expansion beyond the original base radius. This process however, is permanent, and cannot be reverted once performed.
* {{Prospector}}: [[ExactlyWhatItSaysOnTheTin Well]], [[CaptainObvious duh]].



%%* AntiAir

to:

%%* AntiAir* AntiAir: It comes equipped with standard light anti-armour missiles capable of accurately taking down enemy aircraft.
* AntiVehicle: When carrying Javelin soldier, it's improved Multigunner IFV effectiveness against enemy vehicles, but less effective against infantry and aircraft.



* AwesomeAussie: The Multigunner Driver has an Australian accent.
* FreezeRay: When carry Cryo Legionnaire.
* CoolGuns: When carry Tanya, Conscript and Imperial Warrior.

to:

* AwesomeAussie: The Multigunner Driver It's driver has an Australian accent.
accent. In fact the vehicle was design by an unknow Australian company.
* FreezeRay: BeamSpam: When carry Cryo Legionnaire.
* CoolGuns: When carry Tanya, Conscript and
carrying Imperial Warrior.Warrior, Multigunner IFV gains an beam gun that reasonably powerful against not only infantry, but to light vehicles too.



%%* MacrossMissileMassacre

to:

%%* MacrossMissileMassacre* EnergyBow: When carrying Archer Maiden, Multigunner IFV turret has the same weapon are these infantry, only stronger and has longer range.
* FixedForwardFacingWeapon: Unlike their ''Red Alert 2'' predecessors, Multigunner IFV do not have a turret, which means the entire vehicle has to turn to fire at its target.
* FreezeRay[=/=]KillItWithIce: When carrying Cryo Legionnaires, Multigunner IFV gains a cryo cannon that can even freeze enemy aircraft, instantly killing it.
* GatlingGood: When carrying Conscript, Multigunner IFV gains anti-infantry gatling guns.
* JackOfAllStats: The adaptation system allows Multigunner IFV to quickly be equipped to handle almost any problem efficiently.
* LightningGun: When carrying Tesla Trooper, Multigunner IFV acquires a very powerful upgrade in the form of a one-shot kill against infantry and it does respectable damage to buildings, light vehicles and even some of the heavier units in the game. It fires a lot faster than a normal Tesla Trooper and, of course, its speed can opens up more tactical opportunities.
* MacrossMissileMassacre: When Javelins enter Multigunner IFV, it's doubles the amount of missiles launched, but takes longer to fire.
* MakeMeWannaShout: When carrying Attack Dog and War Bear, its default missile launcher converts to loudspeakers that amplify the dog's/bear's barks/roars and stun the targeted infantry when the vehicle is ordered to attack.
* MindOverMatter: Multigunner IFV carry Yuriko gain her standard attack but with longer attack range.



%%* FragileSpeedster
* ShockAndAwe: When carry Tesla Trooper.
* SniperRifle: When carry Spy and Natasha.
* CoolGuns: When carry Peacekeeper.

to:

%%* FragileSpeedster
* ShockAndAwe: When OneHitPolykill: Multigunner IFV carry Tesla Trooper.
Natasha's gains ability to shoot through multiple infantry.
* PlasmaCannon: When carrying Tankbuster, Multigunner IFV turret has the same weapon are these infantry only fire much faster and longer range.
* PoisonedWeapons: When carrying Desolator, the vehicle gains an enhanced toxin spray.
* ShotgunsAreJustBetter: When carrying Peacekeeper, the vehicle gains anti-personnel shotguns, with knocked back any infantry caught at close to point-blank range.
* SniperRifle: When carry carrying Spy or Natasha, Multigunner IFV is armed with anti-personnel sniper gun that good against destroying Terror Drones and Natasha.
* CoolGuns: When carry Peacekeeper.
killing infantry.



%%* AwesomePersonnelCarrier
%%* CoolGuns/MachineGuns

to:

%%* AwesomePersonnelCarrier
%%* CoolGuns/MachineGuns
* AmphibiousAutomobile: Its entire purpose is to serve as an amphibious transport for infantry.
* AwesomePersonnelCarrier: Capable of carrying five infantry units, this hovercraft is also amphibious, allowing it to rapidly manoeuvre around the battlefield. The Riptide has two torpedo tubes to fend off assault during seaborne action, as well as a machine gun to hold enemy infantry at bay. In generally, due to its decent speed, variable weapons, and moderate cost, the Riptide is probably the most well-balanced APC in ''Red Alert 3''.



%%* FootballHooligans
* LaserSight: That allowing it to "paint" an enemy unit and relay targeting information to other Allied units, allowing them to rapidly fire upon the enemy unit.

to:

%%* FootballHooligans
* LaserSight: That allowing it to "paint" an enemy unit and relay targeting information to other FootballHooligans: Guardian Tank was crewed by them. Given that Allied units, allowing them to rapidly fire upon base soldiers are upgunned riot police...
* LaserSight[=/=]MarkedToDie: Guardian Tank are equipped with Spyglass target designator (colloquially called
the enemy unit."target painter" in-game) as secondary fire, which gives all friendly units a 50% firepower bonus against a designated target.



%%* TankGoodness

to:

%%* TankGoodness
* TankGoodness: It's features improved target designating systems, allowing it to "paint" an enemy unit and relay targeting information to other Allied units, allowing them to rapidly fire upon the enemy unit. The Guardian has high speeds and quite powerful firepower because of its 90mm guns are more powerful than the Hammer Tank's own 85mm gun - but the Guardian has weaker armor.



* AmazonBrigade: All Athena Cannon pilot are female, who quotes are based on phrases said by telephone operators.



%%* DeathFromAbove
* DeflectorShield: Its Aegis Shield, that capable of absorbing all damage directed toward it and nearby friendly forces.

to:

%%* DeathFromAbove
* DeathFromAbove: The Athena Cannon is technically unarmed, with the destruction being done by the orbital satellites.
* DeflectorShield: Its By changing its weapon configuration, the Athena Cannon can engage an Aegis Shield, that capable of absorbing shield which will protect all damage directed toward it and nearby friendly forces.units within. When the shield integrity falls, so does the size of the shield. A low integrity shield means it is too small to protect units around it.



%%* SplashDamage
%%* TheStoic

to:

%%* SplashDamage
%%* TheStoic
* SiegeEngines: Serves this role for the Allied due to its long range and effectiveness against structures.
* SplashDamage: Athema Cannon beam causes "splash" damage and can take valuable health off of groups of enemy units.



%%* FixedForwardFacingWeapon
%%* FrickinLaserBeams

to:

%%* FixedForwardFacingWeapon
%%* FrickinLaserBeams
* FixedForwardFacingWeapon: Is turret is in a fixed position, so the whole vehicle must turn in order to engage a target.



* MobileShrubbery: turns into a Lamppost and Milk Truck when on roads preventing the issues of RA 2's Tank turning into a Tree on a street...
* TankGoodness: Its spectrum cannon is highly effective against all surface targets, capable of reducing structures and even the most heavily armoured vehicles to scrap in a few seconds.

to:

* MobileShrubbery: turns Turns into a Lamppost lamppost and Milk Truck milk truck when on roads preventing the issues of RA 2's Tank their ''Red Alert 2'' predecessors turning into a Tree tree on a street...
street... When there is nothing around to mimic, the Mirage tank will turn invisible, and on rare occasions, the Mirage Tank will copy a unit.
* TankGoodness: Its spectrum cannon is highly effective against all surface targets, capable of reducing structures and even the most heavily armoured vehicles to scrap in a few seconds. This, combined with its ability to camouflage itself while stationary, or not using its secondary ability, makes it perfect for ambushing enemy forces.



* HoverTank: Specifically, the Pacifier is built on a streamlined, all-terrain chassis that uses four independently-articulated hoverlifts to carry the vehicle over land and sea.




to:

* SiegeEngines: Pacifier was a self-propelled artillery hovercraft that entered limited service with Allied in Uprising and available with lower clearance levels than Athena Cannon.



%%* BadassBaritone



* MechaMooks: A completely robotic and autonomous tank.



%%* TanksButNoTanks
%%* TankGoodness
%%* RoboSpeak



%%* DashingHispanic
%%* DangerDeadpan
%%* DeathFromAbove



%%* DeathFromAbove

to:

%%* DeathFromAbove



%%* FreezeRay

to:

%%* FreezeRay* FragileSpeedster: Any unit hit by the S.H.R.I.N.K. Ray, even Apocalypse Tanks, is turned into one of these.
* FreezeRay: The Cryocopter's main weapon is capable of freezing targets to sub-zero temperatures.



* ShrinkRay: Their S.H.R.I.N.K. Ray, that causes an increase in speed, but a decrease in range, damage and armor. Due to smaller size, any affected vehicle can be run over by any other enemy vehicle.
* FragileSpeedster: Any unit hit by the S.H.R.I.N.K. Ray, even Apocalypse Tanks, is turned into one of these.



%%* SupportPartyMember

to:

%%* SupportPartyMember* NoExperiencePointsForMedic: As they cannot kill enemies on their own, they will never get any veterancy points.
* SupportPartyMember: Cryocopters cannot directly damage enemy units and buildings, however they can make them extremely fragile.
* ShrinkRay: Their S.H.R.I.N.K. Ray can causes an increase in speed, but a decrease in range, damage and armor to it's target. Due to smaller size, any affected vehicle can be run over by any other enemy vehicle.



%%* CoolPlane
* ItsRainingMen: As well as being an effective bomber, it can also transport infantry. Air-dropping [[OneManArmy Tanya]] and some Engineers into a base was once an extremely viable tactic.

to:

%%* CoolPlane
* CoolPlane: Made in the U.S.A., these sturdy planes can carpet-bomb fortified enemy compounds into dust, then deploy paratroopers to mop up.
* FlyingBrick: Sufficient to say they can take much, much more punishment than the average aircraft.
* ItsRainingMen: As well as being Not only an effective bomber, it can also transport infantry. Air-dropping [[OneManArmy Tanya]] and some Engineers into a base was once an extremely viable tactic.




to:

* TakingYouWithMe: You think you're safe when you shoot down that Century Bomber? Think again: the wreckage will fall to the ground (possibly on whatever killed it) and explode, dealing heavy damage.



%%* {{BFG}}
%%* DangerDeadpan



* DeathFromAbove: Harbinger is a heavy air support bombardment unit with huge ass cannons.
* EnergyWeapon: Packing the power of the Proton Collider, the Collider Cannon can decimate enemy armor divisions and facilities. The first shot from the Collider Cannon is almost always on target, though subsequent rounds tend to stray slightly due to overheating and recoil. Even still, the ensuing explosive blast makes pinpoint accuracy unimportant (and impossible).



* FlyingBrick: It's extremely durable, more so then the Kirov and less so then the Giga Fortress, and is faster than the other two heavy bombers, though aside from them it is the slowest aircraft.



%%* MoreDakka
%%* PsychoForHire
%%* RegeneratingHealth
%%* SociopathicSoldier
%%* SouthernFriedPrivate

to:

%%* MoreDakka
%%* PsychoForHire
%%* RegeneratingHealth
%%* SociopathicSoldier
%%* SouthernFriedPrivate
* RegeneratingHealth: Harbinger self-repair, which can be speed up when near the vicinity of an Airfield.



!!!Hydrofoil

to:

!!!Hydrofoil!!!Dolphin



'''Role''': Naval Support\\
'''Weapons''': Sonar Pulse\\
'''Trained at:''' Seaport]
Specially-trained dolphins are an integral part of the Allied Navy, which used them as scouts and cheap defence against enemy ships. The dolphin can also leap out of the water to avoid enemy attacks or bypass some obstacles.

* AttackAnimal: Dolphins which are specially trained to assist the military.
* CripplingOverspecialization: Dolphin is a dedicated anti-naval unit and cannot attack land unit and aircraft.
* FragileSpeedster: Very fast swimmers and excellent naval harassers but also very weak and not likely to survive a prolonged fight.
* HeroicDolphin: That can bring down submarines and large warships.
* JumpingFish: The Dolphin's secondary ability is to jump out of the water to avoid attacks from in the water. While the dolphin is in the air, it can be shot at by anti-air so you have to make sure that your opponent does not have any anti-air units in the area.
* MakeMeWannaShout: Dolphin has an amplified sonic weapon that fire rapidly and are effective against all type of ships and damage multiple targets at once.
* WeaponizedAnimal: Ddolphins are equipped with sonar weaponry.

!!!Hydrofoil
[floatboxright:
'''Type''': Naval\\



%%* CoolBoat

to:

%%* CoolBoat* AntiAir: Hydrofoil is the main Allied anti-air naval unit.
* CoolBoat: A light skiff made for surveillance and defense, but carrying two nasty stings: a 20mm Icarus cannon and a weapon jamming system.



%%* FragileSpeedster
%%* MoreDakka
* PowerNullifier: Hydrofoil's weapon jammer prevents enemies from attacking as long as it keeps targeting them.

to:

%%* FragileSpeedster
%%* MoreDakka
* PowerNullifier: Hydrofoil's By alternating its weapon systems, the Hydrofoil can use a jammer prevents enemies that is capable of preventing any unit or defensive structure from attacking as long as it keeps targeting them.
using their weapons and weapon-related special abilities, rendering them useless.



%%* {{BFG}}



%%* MilitaryMashUpMachine

to:

%%* MilitaryMashUpMachine* MilitaryMashUpMachine: Assault Destroyer is a ''amphibious battleships.'' Not a battleship-sized tank on treads, but a literal [[http://portal.commandandconquer.com/portal/site/redalert/template.MAXIMIZE/factions_en/?javax.portlet.tpst=887f789b1e9f05362087dce7b100cda0_ws_MX&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_viewID=proxy_view_secondary&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_wcproxyurl=http%253A%252F%252Flocalhost%253A8080%252FSiteAssets%252Ffactions%252FAssault_Destroyer.html battleship on treads.]]



%%* UnrealisticBlackHole

to:

%%* UnrealisticBlackHole
* UnrealisticBlackHole: The Assault Destroyer is equipped with black hole armor, a magnetic force field that alters the trajectory of nearby enemy fire toward the ship. This allows the destroyer to absorb fire that would otherwise impact less durable friendly units. The armor only works on material weapons such as bullets, shells, and missiles. It has no effect on beam-type weaponry such as lasers and tesla-bolts.



%%* CoolShip

to:

%%* CoolShip* CoolShip: A floating fortress capable of deploying squadrons of short-range Sky Knight fighter drones and devastating Blackout missiles that fry all electrics in the blast radius.



%%* MookMaker

to:

%%* MookMaker* DroneDeployer: The Aircraft Carrier doesn't attack by itself and serves as a platform for Sky Knight to bombard enemy units from afar.
* MookMaker: The ship carries a contingent of five Sky Knight UCAV and capable of repairing, rearming and rebuilding the jets.
* SiegeEngines: Packing several UAV capable of delivering their payload over huge distances with deadly accuracy, the Aircraft Carrier is capable of leveling any enemy base to the ground with ease.
23rd Feb '17 7:16:14 PM naruto8900
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* AntiVehicles: When carrying Guardian GI, IFV missile is more effect again tank but weak agains infantry and buildings.

to:

* AntiVehicles: AntiVehicle: When carrying Guardian GI, IFV missile is more effect again tank but weak agains infantry and buildings.
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