History Characters / CommandAndConquerRedAlertSeriesUnits

26th May '16 5:38:30 PM DarthWalrus
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* MoreDakka

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* MoreDakkaGlassCannon: Nope. The Pacifier is quite durable, and it's twin miniguns mulch any infantry that try to take it down like a common artillery piece.
* MoreDakka: A nasty surprise to any commando that decides to try and take them down.



* SplashDamage: It does less damage per shot than an Apocalypse Tank or King Oni, but its have a huge area of effect that even hits aerial units, even though it can't actually target them.

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* SplashDamage: It does less damage per shot than an Apocalypse Tank or King Oni, but its have a huge area of effect that even hits aerial units, even though it can't actually target them. As a result, the Apocalypse Tank and King Oni can beat it one-on-one, but don't stand a chance in massed assaults, as each Futuretank hits the entire enemy formation at once.
3rd Apr '16 10:11:00 PM damus2300
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%%* GatlingGood

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%%* GatlingGood* GatlingGood: A mobile version of the Gatling Gun emplacement.
16th Mar '16 10:18:14 AM mikoc5stuart
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Slave miner was the ore collector of Yuri's faction, it collects ore with the use of its slaves. It can be moved anywhere and convenient to use. Armed with a sentry gun like War miner. Despite there size, they do appire to be quite fast, and since the ore refinery part travel's around with it, it is a nice way to gain those credit's without the need of the waste of more to build a new refinery.

to:

Slave miner was the ore collector of Yuri's faction, it collects ore with the use of its slaves. It can be moved anywhere and convenient to use. Armed with a sentry gun like War miner. Despite there size, they do appire appear to be quite fast, and since the ore refinery part travel's around with it, it is a nice way to gain those credit's without the need of the waste of more to build a new refinery.
16th Mar '16 10:07:24 AM mikoc5stuart
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* EyeBeams: They're main weapon.

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* EyeBeams: They're Their main weapon.
16th Mar '16 9:11:37 AM mikoc5stuart
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* CripplingOverspecialization: Unlike the Destroyer, their cannot attack ground units.

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* CripplingOverspecialization: Unlike the Destroyer, their they cannot attack ground units.
16th Mar '16 8:40:20 AM mikoc5stuart
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A codename used for Soviet demolitions experts, a Crazy Ivan attacks by placing dynamite around the map. Virtually anything can be wired to explode, from enemy structures to individual Conscripts�even wandering cows. Once placed on enemies or neutral units and structures, the bombs will count down to detonation and then explode.

* ActionBomb / SuicideAttack: When packed into Allied IFVs, they turn them into a mini nuke truck. He also explode when death

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A codename used for Soviet demolitions experts, a Crazy Ivan attacks by placing dynamite around the map. Virtually anything can be wired to explode, from enemy structures to individual Conscripts�even Conscripts even wandering cows. Once placed on enemies or neutral units and structures, the bombs will count down to detonation and then explode.

* ActionBomb / SuicideAttack: When packed into Allied IFVs, they turn them into a mini nuke truck. He They also explode when on death
16th Mar '16 8:24:30 AM mikoc5stuart
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* {{EMP}}: In Red Alert 3, their can switch to using EM Disruptors same as a Tesla Trooper

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* {{EMP}}: In Red Alert 3, their they can switch to using EM Disruptors same as a Tesla Trooper
23rd Dec '15 1:04:32 PM Siggu
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Added DiffLines:

* TookALevelInBadass: PlayedWith in ''Uprising''. The buff it got to its Magnetic Harpoon, which now disables the targeted unit, is '''very''' powerful, making the Apocalypse Tank capable of beating any kind of ground enemy, no matter how powerful, if in equal numbers. However, this is the same expansion that brought extremely powerful units such as the Harbinger, the Pacifier [=FAV=] and the Giga Fortress, which demolish Apocalypse Tanks from a safe distance (Or are outright impossible to target). As a result, a much more powerful Apocalypse Tank ends up being completely OvershadowedByAwesome by the time it can be built.
1st Dec '15 6:59:23 PM Siggu
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* FakeBalance: It's clear that they're was no attempt at balancing this given that it is way too fast and resilient for the firepower it brings even with its cost.

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* FakeBalance: It's clear The Harbinger may be extremely expensive, far away in the tech tree and somewhat slow, but that they're was no attempt at balancing this given hardly matters. It is basically a flying fortress that it is way too fast and resilient for the firepower it brings tanks even with the strongest anti-air attacks as if they were nothing. Infantry divisions die like flies to its cost.chain guns. The Harbinger has collider cannons that destroy armored units in usually no more than two hits - only the Giga Fortress could survive a second attack (Which is out of the question [[OhCrap if there is a second Harbinger]]), and even then the Giga Fortress needs to hit at least ''four'' times to down a Harbinger, so it loses one-on-one anyways. The best part of all of this? The Harbinger ''does not have to refuel''. It just stays in the air for as long as it wants, decimating anything of a different colour. The best way to defend against a Harbinger attack is preventing them from being built.



* LightningBruiser

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* LightningBruiserMightyGlacier: It's slow, but it's ungodly tough (Only augmented by its RegeneratingHealth), and practically no unit can take a hit and survive to tell the tale.




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* WeaksauceWeakness: Cannot attack air units, and, with proper micro, most AntiAir units can kite it thanks to the collider cannon being inaccurate. Good luck taking it down, though.



* {{BFG}}

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* {{BFG}}{{BFG}}: The biggest tank in the game, and it has ''two'' barrels.
* CripplingOverspecialization: For some reason, and unlike the Mammoth Tank it's based on, the Apocalypse Tank cannot use its anti-air rockets against infantry, relying on (Comparatively) weak tank shells. When promoted to Elite, however, it can OneHitKill most infantry with four shells.



* MadeOfIron

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* MadeOfIronMadeOfIron: The second most-armored ground vehicle in the game, the first being the Battle Fortress.



* NationalWeapon



* WeaksauceWeakness: [[MightyGlacier Being so slow]], it is easy prey to mind control units and Terror Drones, as it cannot escape from the former and it cannot reach a Service Depot quickly enough to get rid of the latter.

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* WeaksauceWeakness: [[MightyGlacier Being so slow]], it is easy prey to mind control units and Terror Drones, as it cannot escape from the former and it cannot reach a Service Depot quickly enough to get rid of the latter. Its extremely slow speed, [[CripplingOverspecialization coupled by the relatively low power of its tank shells against infantry]], means that [[ZergRush overwhelming it with infantry with anti-tank weapons]] before they can be run over does work. The fact most anti-tank infantry cannot be run over in some way or form, even more.
28th Nov '15 4:57:10 PM Josef5678
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* TheDevTeamThinksOfEverything: There are additional lines of in-game dialogue if Boris is killed in the first Soviet mission of the expansion, as he later reappears thanks to the time travel scheme. He finds the welcome odd, since from his point of view he was never gone in the first place.

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* TheDevTeamThinksOfEverything: DevelopersForesight: There are additional lines of in-game dialogue if Boris is killed in the first Soviet mission of the expansion, as he later reappears thanks to the time travel scheme. He finds the welcome odd, since from his point of view he was never gone in the first place.
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