History Characters / CommandAndConquerRedAlertSeriesUnits

19th Nov '17 5:50:38 AM naruto8900
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* BaseOnWheels: Basically a vehicle that can deployed into refinery.

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* BaseOnWheels: Basically a vehicle that - rather than gathering ore itself and returning it to a refinery like the other factions - deploys itself near a patch of ore and sends out slaves to mine it. The individual slaves carry much less ore than the other miners can, but the turnaround between heading out, mining, and returning their payload to the refinery to be processed is much shorter, especially since the refinery can deployed into refinery.just be relocated to a fresh patch of ore after mining an area clear, especially allowing for fast cash when they can find the more valuable gems.
14th Nov '17 5:17:50 PM naruto8900
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Amphibious transports can carry ground units across the water. They can't attack, however, so make sure you clear a landing for them first.

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Amphibious transports, or Hover transports in Yuri's case, can carry ground units across the water. They can't attack, however, so make sure you clear a landing for them first.
10th Nov '17 4:35:06 AM Dallenson
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* MightyGlacier: It's the slowest vehicle in the game, as well as the most powerful. Outlasting an Apocalypse Tank in 1vs1 will require micromanaging.

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* MightyGlacier: It's the slowest vehicle in the game, as well as the most powerful. Outlasting an Apocalypse Tank in 1vs1 will require micromanaging. One of their movement quotes in ''Yuri's Revenge'' is even "Be patient."
9th Nov '17 6:36:05 PM Dallenson
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** To put it in perspective, the Crazy Ivan is the only unit in the game that has the pretty descriptive [=AttackCursorOnFriendlies=] attribute in the game files.

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** To put it in perspective, the Crazy Ivan is the only unit in the game that has the pretty descriptive [=AttackCursorOnFriendlies=] attribute in the game files. (Yes, while the force fire command, Ctrl by default, allows you to do this, [=AttackCursorOnFriendlies=] doesn't require the modifier key to be held down)
27th Oct '17 10:01:15 PM naruto8900
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* BombDisposal: In ''Red Alert 2'', engineers can deactivate Crazy Ivan's bombs.

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* BombDisposal: In ''Red Alert 2'', engineers can deactivate defuse bombs planted by Crazy Ivan's bombs.Ivans.



* CripplingOverspecialization: OneHitKill any infantry, but complete useless against tanks and buildings.

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* CripplingOverspecialization: OneHitKill any They are able to instantly kill other bears/dogs and unarmoured human infantry, but complete are utterly useless against tanks and buildings.everything else.
24th Oct '17 7:18:13 PM naruto8900
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* CastFromMoney: In ''Red Alert 3'', Spies have a skill that converts a nearby enemy unit to his side, for a price. It's the only money-draining skill in the game.



* NonCombatEXP: Since ''Red Alert 2'', sneaking an Allied Spy to the enemy Barracks or War Factory allows any units produced from your equivalent production structure to start off with one level of veterancy. However, taking one spy to said point is quite difficult though, and it only works once per building.

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* NonCombatEXP: Since In ''Red Alert 2'', sneaking an Allied Spy to the enemy Barracks or War Factory allows any units produced from your equivalent production structure to start off with one level of veterancy. However, taking one spy to said point is quite difficult though, and it only works once per building.building.
* OlympicSwimmer: In ''Red Alert 3'', they can move on water as if it was open ground.
16th Oct '17 5:56:41 PM DarthWalrus
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'''Trained at:''' War Factory]

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'''Trained at:''' War Factory]
Barracks]
5th Oct '17 8:39:09 PM naruto8900
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Added DiffLines:

* AntiAir[=/=]AntiVehicle: Their role is to pull double duty as anti-air and anti-vehicle units with their rocket launchers.
* CoolGuns/RocketsMissilesAndGrenadeLaunchers: The sidebar icon in-game depicts Rocket soldier armed with M72 LAW.
25th Sep '17 7:36:13 PM zequeins
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Added DiffLines:

* WalkingWasteland: When they activate their [=AoE=] radiation ability, any non-Desolator ground unit in it takes damage. One of them won't do that much damage, but ~5 Desolators activating the ability at the same area can create a no-man's land which will kill anything that walks into it within moments.
25th Sep '17 7:00:58 PM zequeins
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* InstantDeathRadius: Being under the Kirov and being dead are roughly the same thing.

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* InstantDeathRadius: Being under the Kirov and being dead are roughly the same thing. Even if you manage to shoot it down, it's futile; its flaming wreckage will still crash and cause damage.
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