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!!Nine-Colored Deer
!!!'''Introduced:''' Display of Auspices\\
'''Voiced by:''' Menglu Yang (Mandarin Chinese)\\
'''Artist:''' IRIS_呓
!!!'''Introduced:''' Display of Auspices\\
'''Voiced by:''' Menglu Yang (Mandarin Chinese)\\
'''Artist:''' IRIS_呓
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->'''Artist:''' IRIS_呓
->'''Voiced by:''' Menglu Yang (Mandarin Chinese)
A new Supporter operator announced during the CN 2.5 Anniversary. This operator is from the 1981 Chinese animated movie ''[[https://en.m.wikipedia.org/wiki/A_Deer_of_Nine_Colors A Deer of Nine Colors]]'', which is based on the Buddhist story of the same name.
->'''Voiced by:''' Menglu Yang (Mandarin Chinese)
A new Supporter operator announced during the CN 2.5 Anniversary. This operator is from the 1981 Chinese animated movie ''[[https://en.m.wikipedia.org/wiki/A_Deer_of_Nine_Colors A Deer of Nine Colors]]'', which is based on the Buddhist story of the same name.
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->'''Voiced by:''' Menglu Yang (Mandarin Chinese)
A
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* SituationalSword: This archetype did not hid their stride until a while. The concept of Slowing down the enemy was introduced in a tutorial where the actual act was not crucial to win, and many enemies could easily be dealt with by either striking from afar or wiping them out one by one. It was not until the introduction of some truly dangerous enemies that could not be dealt with individually due to being unblockable (wraiths, the Duck from Integrated Strategies, the buffed Crownslayer in Operation Pyrite) or it would be dangerous doing so (the Bear from Integrated Strategies) that this archetype saw more use.
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToM A-M]] | [[Characters/ArknightsNationsNToZ N-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsAllies Allied Factions]] | [[Characters/ArknightsEnemies Enemy Factions]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToM A-M]] | [[Characters/ArknightsNationsNToZ N-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToM A-M]] | [[Characters/ArknightsGuardsNToZ N-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | '''Supporters''' ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToM A-M]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsNToZ N-Z]]) [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | '''Supporters''' ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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!!'''Ritualist'''
!!!'''Default DP cost range (without potential upgrades):''' 15[[note]]No 4-star or 6-star operator released yet to have this lower or higher bound cost[[/note]] DP
'''Ritualist''' Supporters are capable of inflicting Elemental damage through attacks and/or skills, giving them utility that was previously only seen on enemies.
* [-'''5★ Operators of this archetype:''' Valarqvin-]
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!!!'''Default DP cost range (without potential upgrades):''' 15[[note]]No 4-star or 6-star operator released yet to have this lower or higher bound cost[[/note]] DP
'''Ritualist''' Supporters are capable of inflicting Elemental damage through attacks and/or skills, giving them utility that was previously only seen on enemies.
* [-'''5★ Operators of this archetype:''' Valarqvin-]
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* MasterOfNone: Unfortunately, the archetype suffers from trying to be a hybrid of an attacker and a healer, and not exactly excelling at either. Additionally, with the exception of Quercus, the Shelter effect provided by the Abjurers only triggers when below a dangerous HP threshold.
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* MasterOfNone: Unfortunately, the archetype suffers from trying to be a hybrid of an attacker and a healer, and not exactly excelling at either. Additionally, with the exception of Quercus, Quercus and Silence the Paradigmatic, the Shelter effect provided by the Abjurers only triggers when below a dangerous HP threshold.
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!!!'''Default DP cost range (without potential upgrades):''' 6[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 8 DP
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!!!'''Default DP cost range (without potential upgrades):''' 3 DP[[note]]1-star operators only[[/note]], 6[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 8 DP
* [-'''1★ Operators of this archetype:''' U-Official-]
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* StatusBuff: They can provide potent offensive and defensive buffs to allies within their range through the Inspiration effect.
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* StatusBuff: They With the exception of [[JokeCharacter U-Official]], they can provide potent offensive and defensive buffs to allies within their range through the Inspiration effect.
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* ImprobableAimingSkills: Slow Supporters and Buff[=/=]Debuff Supporters have range tiles extending way past their backs. They are perfectly capable of hitting anything that wades into that range without turning around to look at what they're shooting at.
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* ImprobableAimingSkills: Slow Supporters Decel Binder, Abjurer and Buff[=/=]Debuff Hexer Supporters have range tiles extending way past their backs. They are perfectly capable of hitting anything that wades into that range without turning around to look at what they're shooting at.
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Silence the Paradigmatic has 12 DP cost at max potential, so she would have 15 DP at potential 1 (with welfares getting -3 DP from pots)
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!!'''Abjurer''']
!!!'''Default DP cost range (without potential upgrades):''' 11[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 13[[note]]No 6-star operator released yet to have this upper bound cost[[/note]] DP
!!!'''Default DP cost range (without potential upgrades):''' 11[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 13[[note]]No 6-star operator released yet to have this upper bound cost[[/note]] DP
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!!!'''Default DP cost range (without potential upgrades):''' 11[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] -
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Unnecessary; the old archetype names are rendered moot since Dossoles Holiday; since they're still used by fans, they're better off going in the Fan Nickname page.
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!!'''Abjurer''' [[labelnote: also known as]] Buff(er) Supporter [[/labelnote]]
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!!'''Bard''' [[labelnote: also known as]] Aura Supporter, Idle Supporter[[/labelnote]]
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!!'''Hexer''' [[labelnote: also known as]] Debuff(er) Supporter [[/labelnote]]
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!!'''Decel Binder''' [[labelnote: also known as]] Slow Supporter [[/labelnote]]
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!!'''Decel Binder''' [[labelnote: also known as]] Slow Supporter [[/labelnote]]Binder'''
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!!'''Summoner''' [[labelnote: also known as]] Summon Supporter [[/labelnote]]
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!!'''Artificer''' [[labelnote: also known as]] Engineer Supporter [[/labelnote]]
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!!'''Abjurer'''
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!!'''Bard'''
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!!'''Hexer'''
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!!'''Decel Binder'''
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!!'''Decel Binder'''Binder''' [[labelnote: also known as]] Slow Supporter [[/labelnote]]
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!!'''Summoner'''
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!!'''Artificer'''
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* [-'''6★ Operators of this archetype:''' Silence the Paradigmatic-]
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* [-'''5★ Operators of this archetype:''' Istina, Glaucus-]
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* [-'''5★ Operators of this archetype:''' Istina, Glaucus-]Glaucus, Proviso-]
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* [-'''4★ Operators of this archetype:''' [=DeepColor=]-]
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* [-'''4★ Operators of this archetype:''' [=DeepColor=]-]Deepcolor-]
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* DifficultButAwesome: Using Summoner Supporters properly takes some very big brains to pull off, in order to play to the strengths and weaknesses of their minions. Usually, you'd have to be deploying nothing ''but'' these operators in order to make room for their summons, as these will count against your deployment limit, and then time your skill usage carefully to make the most out of their obscene powers, as in most cases all minions will be retrieved once the abilities are fired, leaving you vulnerable should the enemy survives. If that's not enough headache for you, if a summon is killed before it can be retrieved, it's gone for good, leaving you with less to make do with; barring certain skills, the only way to replenish an operator's summons is to redeploy the operator themselves (however, as how it stands now, that is only the case with [=DeepColor=]). Managing to master their use, however, and you'll be finding yourself clearing many difficult maps with one lone operator.
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* DifficultButAwesome: Using Summoner Supporters properly takes some very big brains to pull off, in order to play to the strengths and weaknesses of their minions. Usually, you'd have to be deploying nothing ''but'' these operators in order to make room for their summons, as these will count against your deployment limit, and then time your skill usage carefully to make the most out of their obscene powers, as in most cases all minions will be retrieved once the abilities are fired, leaving you vulnerable should the enemy survives. If that's not enough headache for you, if a summon is killed before it can be retrieved, it's gone for good, leaving you with less to make do with; barring certain skills, the only way to replenish an operator's summons is to redeploy the operator themselves (however, as how it stands now, that is only the case with [=DeepColor=]).[=Deepcolor=]). Managing to master their use, however, and you'll be finding yourself clearing many difficult maps with one lone operator.
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!!!'''Default DP cost range (without potential upgrades):''' 17 - 19[[note]]Speculative, as Stainless's DP cost has yet to be confirmed at the time of writing[[/note]] DP
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!!!'''Default DP cost range (without potential upgrades):''' 17 - 19[[note]]Speculative, as Stainless's DP cost has yet to be confirmed at the time of writing[[/note]] 19 DP
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!!!'''Default DP cost range (without potential upgrades):''' 11[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 13[[note]]No 6-star operator released yet to have this upper bound cost[[/note]] DP
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!!!'''Default DP cost range (without potential upgrades):''' 6[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 8 DP
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!!!'''Default DP cost range (without potential upgrades):''' 11[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 13 DP
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!!!'''Default DP cost range (without potential upgrades):''' 12 - 16 DP
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!!!'''Default DP cost range (without potential upgrades):''' 10 - 12 DP
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!!!'''Default DP cost range (without potential upgrades):''' 17 - 19[[note]]Speculative, as Stainless's DP cost has yet to be confirmed at the time of writing[[/note]] DP
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ak_artificer_icon.png]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ak_artificer_icon.png]]
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* [-'''6★ Operators of this archetype:''' Stainless-]
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%%Attention: Please refrain from using the WhyWontYouDie trope for situations where Operators are resilient to being killed; that is not the correct use of the trope. The trope is meant for a character saying the stock phrase or something similar.
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* StatusBuff: They can provide potent offensive and defensive buffs to allies within their range through the Inspiration effect.
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* DamageIncreasingDebuff: They are the primary source of the Fragile debuff, which amplifies the damage taken by the enemy. How they inflict it depends on the operator.
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* StanceSystem: When their skill is not active, they attack enemies. When their skill is active, they heal allies.
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'''Abjurer''' supporters can use their skills and talents to grant allies various perks and stat bonuses. When their skills are active, they will stop attacking and instead heal allies in range for 75% of their ATK per heal.
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'''Abjurer''' supporters can use their skills and talents to grant allies various perks and stat bonuses. When their skills are active, they will stop attacking and instead heal allies in range for 75% of their ATK per heal. This subclass isn't very prominent in the meta due to how niche their effects are, and their healing tends to be inferior to a Medic or a Guardian Defender.
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* [-'''5★ Operators of this archetype:''' Nine-Colored Deer, Tsukinogi-]
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* [-'''5★ Operators of this archetype:''' Nine-Colored Deer, Quercus, Tsukinogi-]
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* [-'''5★ Operators of this archetype:''' Sora-]
* [-'''4★ Operators of this archetype:''' Heidi-]
* [-'''4★ Operators of this archetype:''' Heidi-]
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* [-'''5★ Operators of this archetype:''' Sora-]
* [-'''4★ Operators of this archetype:''' Heidi-]Heidi, Sora-]
* [-'''4★ Operators of this archetype:''' Heidi-]
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToM A-M]] | [[Characters/ArknightsNationsNToZ N-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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* [-'''4★ Operators of this archetype:''' Heidi-]
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[[caption-width-right:350:]]
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->''Nine-Colored Deer, the blesser and protector, forever a guardian at your side.''
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->'''Subclass:''' Buff Supporter
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->'''Subclass:''' Buff SupporterAbjurer
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->'''Skills:'''
->'''Talents:'''
->'''Talents:'''
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->'''Talents:''' Ethereal Iridescent Clouds
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->'''Voiced by:'''
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->'''Voiced by:'''
by:''' Menglu Yang (Mandarin Chinese)
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'''Operatives:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToM A-M]] | [[Characters/ArknightsGuardsNToZ N-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | '''Supporters''' ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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* [-'''5★ Operators of this archetype:''' Windflit-]
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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[[folder: Nine-Colored Deer]]
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[[folder: Nine-Colored Deer]]Deer (★)]]
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!!'''Ranged Units'''
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!!!'''Operators of this archetype:''' Nine-Colored Deer, Tsukinogi
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* [-'''5★ Operators of this archetype:''' Nine-Colored Deer, Tsukinogi-]
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!!!'''Operators of this archetype:''' Skadi the Corrupting Heart, Sora
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* [-'''6★ Operators of this archetype:''' Skadi the Corrupting Heart-]
* [-'''5★ Operators of this archetype:''' Sora-]
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* [-'''5★ Operators of this archetype:''' Sora-]
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!!!'''Operators of this archetype:''' Gnosis, Pramanix, Shamare
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* [-'''6★ Operators of this archetype:''' Gnosis-]
* [-'''5★ Operators of this archetype:''' Pramanix, Shamare-]
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* [-'''5★ Operators of this archetype:''' Pramanix, Shamare-]
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!!!'''Operators of this archetype:''' Angelina, Suzuran, Istina, Glaucus, Podenco, Earthspirit, Orchid
* [-'''6★ Operators of this archetype:''' Angelina, Suzuran-]
* [-'''5★ Operators of this archetype:''' Istina, Glaucus-]
* [-'''4★ Operators of this archetype:''' Podenco, Earthspirit-]
* [-'''3★ Operators of this archetype:''' Orchid-]
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* [-'''5★ Operators of this archetype:''' Istina, Glaucus-]
* [-'''4★ Operators of this archetype:''' Podenco, Earthspirit-]
* [-'''3★ Operators of this archetype:''' Orchid-]
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!!!'''Operators of this archetype:''' Magallan, Mayer, Scene, [=DeepColor=]
* [-'''6★ Operators of this archetype:''' Ling, Magallan-]
* [-'''5★ Operators of this archetype:''' Mayer, Scene-]
* [-'''4★ Operators of this archetype:''' [=DeepColor=]-]
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* [-'''5★ Operators of this archetype:''' Mayer, Scene-]
* [-'''4★ Operators of this archetype:''' [=DeepColor=]-]
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!!'''Ground Units'''
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!!!'''Operators of this archetype:''' Roberta
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* [-'''4★ Operators of this archetype:''' Roberta-]
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----
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!!!'''Operators of this archetype:''' Tsukinogi
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!!!'''Operators of this archetype:''' Nine-Colored Deer, Tsukinogi
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!!'''Aura'''
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'''Aura''' Supporters [[NonActionGuy don't attack]], but are focused solely on either providing buffs for their team or debuffs for the enemy within their huge range with their skills. Aura Supporters additionally passively heal teammates that are within their range for a fraction of their ATK every second.
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!!'''Slow'''
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'''Slow''' Supporters reduce the movement of enemies that they strike, giving your defense lines more time to wipe out priority targets or stall dangerous enemies from reaching your lines.
!!'''Summon'''
!!'''Summon'''
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'''Summon''' Supporters don't buff anything directly, settling for bringing drones and the like to the field instead. Of all types of Supporters, Summoners have the weakest team synergy and often require entire lineups being built around supporting ''them'' to be truly effective, due to their summons taking up deployment slots. Their summons are also perishable, and if killed will be lost permanently unless retrieved with skills beforehand, or the operators themselves being redeployed. With the right team and strategy, however, they can win battles by their lonesome.
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to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_4019_ncdeer_1_8.png]]
[[caption-width-right:350:]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_4019_ncdeer_2.png[[/labelnote]]]]
[[caption-width-right:350:]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_4019_ncdeer_2.png[[/labelnote]]]]
->'''ID:''' No. 278
Changed line(s) 55,56 (click to see context) from:
->'''Voiced by''': N/A
to:
->'''Tags:''' Support, Survival
->'''Skills:'''
->'''Talents:'''
->'''Affiliation:''' Yen
->'''Race:''' Elafia
->'''Birthday:''' December 8
->'''Height:''' 172cm
->'''Artist:''' IRIS_呓
->'''Voicedby''': N/A
by:'''
->'''Skills:'''
->'''Talents:'''
->'''Affiliation:''' Yen
->'''Race:''' Elafia
->'''Birthday:''' December 8
->'''Height:''' 172cm
->'''Artist:''' IRIS_呓
->'''Voiced