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1%% IMPORTANT NOTE TO EDITORS: As per site guidelines, please do not change character folder images without consulting the Image Pickin' Forums (https://tvtropes.org/pmwiki/conversations.php?topic=images) for image approval first.
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3%% Attention: Please refrain from adding MeaningfulName entries under operator sections unless those names are actually of significance ''in-universe'' for said operators. Names that are references to real-world subjects should be treated as Fridge Brilliance unless they can be worked into a trope related to a given character.
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5%%Attention: Please refrain from using the WhyWontYouDie trope for situations where Operators are resilient to being killed; that is not the correct use of the trope. The trope is meant for a character saying the stock phrase or something similar.
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7[[WMG:[[center: [- ''VideoGame/{{Arknights}}'' '''[[Characters/{{Arknights}} Characters]]'''\
8'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToG A-G]] | [[Characters/ArknightsCastersHToM H-M]] | [[Characters/ArknightsCastersNToZ N-Z]])\
9[[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | '''Supporters''' ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \
10'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsAllies Allied Factions]] | [[Characters/ArknightsEnemies Enemy Factions]]\
11[[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToK A-K]] | [[Characters/ArknightsNationsLToS L-S]] | [[Characters/ArknightsNationsTToZ T-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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13[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/arknights_supporter.png]]
14'''Supporter''' operators are ExactlyWhatItSaysOnTheTin. Being somewhat lackluster on their own, when complemented with a strong team, they truly live up to their name as force multipliers, by providing fire support, healing, buffs, or by directly hamstringing their enemies for their allies to eliminate. Supporters are categorized based on the type of support they provide. Those that attack have a normal ASPD and a not too high DP Cost. By default, they will always deal Arts damage, which is an important distinction between them and Specialists, who deal physical damage.
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16!!'''Abjurer'''
17!!!'''Default DP cost range (without potential upgrades):''' 11[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 15 DP
18[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/buffer.jpg]]
19'''Abjurer''' supporters can use their skills and talents to grant allies various perks and stat bonuses. When their skills are active, they will stop attacking and instead heal allies in range for 75% of their ATK per heal. This subclass isn't very prominent in the meta due to how niche their effects are, and their healing tends to be inferior to a Medic or a Guardian Defender.
20* [-'''6★ Operators of this archetype:''' Silence the Paradigmatic-]
21* [-'''5★ Operators of this archetype:''' Nine-Colored Deer, Quercus, Tsukinogi-]
22----
23* MasterOfNone: Unfortunately, the archetype suffers from trying to be a hybrid of an attacker and a healer, and not exactly excelling at either. Additionally, with the exception of Quercus and Silence the Paradigmatic, the Shelter effect provided by the Abjurers only triggers when below a dangerous HP threshold.
24* StanceSystem: When their skill is not active, they attack enemies. When their skill is active, they heal allies.
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26!!'''Bard'''
27!!!'''Default DP cost range (without potential upgrades):''' 3 DP[[note]]1-star operators only[[/note]], 6[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 8 DP
28[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/idlesupporter.jpg]]
29'''Bard''' Supporters [[NonActionGuy don't attack]], but are focused solely on either providing buffs for their team or debuffs for the enemy within their huge range with their skills. Bard Supporters additionally passively heal teammates that are within their range for a fraction of their ATK every second.
30* [-'''6★ Operators of this archetype:''' [[spoiler:Civilight Eterna]], Skadi the Corrupting Heart-]
31* [-'''5★ Operators of this archetype:''' Heidi, Sora-]
32* [-'''1★ Operators of this archetype:''' U-Official-]
33----
34* StatusBuff: With the exception of [[JokeCharacter U-Official]], they can provide potent offensive and defensive buffs to allies within their range through the Inspiration effect.
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36!!'''Hexer'''
37!!!'''Default DP cost range (without potential upgrades):''' 11[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 13 DP
38[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/debuffer.jpg]]
39'''Hexer''' Supporters specialize in inflicting debilitating debuffs onto enemies, softening them up so that your other units can deal with them more easily.
40* [-'''6★ Operators of this archetype:''' Gnosis-]
41* [-'''5★ Operators of this archetype:''' Pramanix, Shamare-]
42----
43* DamageIncreasingDebuff: They are the primary source of the Fragile debuff, which amplifies the damage taken by the enemy. How they inflict it depends on the operator.
44
45!!'''Decel Binder'''
46!!!'''Default DP cost range (without potential upgrades):''' 12 - 16 DP
47[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/slower.jpg]]
48'''Decel Binder''' Supporters reduce the movement of enemies that they strike, giving your defense lines more time to wipe out priority targets or stall dangerous enemies from reaching your lines.
49* [-'''6★ Operators of this archetype:''' Angelina, Suzuran-]
50* [-'''5★ Operators of this archetype:''' Istina, Glaucus, Grain Buds, Proviso-]
51* [-'''4★ Operators of this archetype:''' Earthspirit, Podenco-]
52* [-'''3★ Operators of this archetype:''' Orchid-]
53----
54* SituationalSword: This archetype did not hid their stride until a while. The concept of Slowing down the enemy was introduced in a tutorial where the actual act was not crucial to win, and many enemies could easily be dealt with by either striking from afar or wiping them out one by one. It was not until the introduction of some truly dangerous enemies that could not be dealt with individually due to being unblockable (wraiths, the Duck from Integrated Strategies, the buffed Crownslayer in Operation Pyrite) or it would be dangerous doing so (the Bear from Integrated Strategies) that this archetype saw more use.
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56!!'''Summoner'''
57!!!'''Default DP cost range (without potential upgrades):''' 10 - 12 DP
58[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/summoner_55.jpg]]
59'''Summoner''' Supporters don't buff anything directly, settling for bringing drones and the like to the field instead. Of all types of Supporters, Summoners have the weakest team synergy and often require entire lineups being built around supporting ''them'' to be truly effective, due to their summons taking up deployment slots. Their summons are also perishable, and if killed will be lost permanently unless retrieved with skills beforehand, or the operators themselves being redeployed. With the right team and strategy, however, they can win battles by their lonesome.
60* [-'''6★ Operators of this archetype:''' Ling, Magallan-]
61* [-'''5★ Operators of this archetype:''' Mayer, Scene-]
62* [-'''4★ Operators of this archetype:''' Deepcolor-]
63----
64* DifficultButAwesome: Using Summoner Supporters properly takes some very big brains to pull off, in order to play to the strengths and weaknesses of their minions. Usually, you'd have to be deploying nothing ''but'' these operators in order to make room for their summons, as these will count against your deployment limit, and then time your skill usage carefully to make the most out of their obscene powers, as in most cases all minions will be retrieved once the abilities are fired, leaving you vulnerable should the enemy survives. If that's not enough headache for you, if a summon is killed before it can be retrieved, it's gone for good, leaving you with less to make do with; barring certain skills, the only way to replenish an operator's summons is to redeploy the operator themselves (however, as how it stands now, that is only the case with [=Deepcolor=]). Managing to master their use, however, and you'll be finding yourself clearing many difficult maps with one lone operator.
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66!!'''Artificer'''
67!!!'''Default DP cost range (without potential upgrades):''' 17 - 19 DP
68[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ak_artificer_icon.png]]
69'''Artificer''' Supporters, in a drastic departure of typical Supporter operators, are a melee class capable of dealing physical damage, and have the ability to deploy summons to augment allies with various buffs. These summons, unlike those of Summoner Supporters, do not take up a deployment slot but tend to have a limited lifespan in one way or another.
70* [-'''6★ Operators of this archetype:''' Stainless-]
71* [-'''5★ Operators of this archetype:''' Windflit-]
72* [-'''4★ Operators of this archetype:''' Roberta-]
73----
74
75!!'''Ritualist'''
76!!!'''Default DP cost range (without potential upgrades):''' 15[[note]]No 4-star or 6-star operator released yet to have this lower or higher bound cost[[/note]] DP
77'''Ritualist''' Supporters are capable of inflicting Elemental damage through attacks and/or skills, giving them utility that was previously only seen on enemies.
78* [-'''6★ Operators of this archetype:''' Virtuosa-]
79* [-'''5★ Operators of this archetype:''' Valarqvin-]
80* [-'''1★ Operators of this archetype:''' [=PhonoR-0=]-]
81----
82
83!! Shared Tropes
84* AmazonBrigade: ''Finally'' subverted with the release of Gnosis, but before his debut, the Supporter class had the distinction of being a female-only operator class for the longest time out of the eight operator classes, for ''over two years''.
85* ImprobableAimingSkills: Decel Binder, Abjurer and Hexer Supporters have range tiles extending way past their backs. They are perfectly capable of hitting anything that wades into that range without turning around to look at what they're shooting at.
86* SquishyWizard: Like you wouldn't believe! Supporters are typically even squishier than Casters, and often come with skills that confer large tactical benefits in exchange for rendering them helpless for a set duration. If you're running Supporters in your team setup, make sure to either protect them well, or level them in excess of the map you're playing, so their extra HP and DEF may compensate for the enemy's damage output.
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88!!Operators
89[[index]]
90* [[Characters/ArknightsSupportersAToM A through M]]
91* [[Characters/ArknightsSupportersNToZ N through Z]]
92[[/index]]
93!!Crossover operators
94Crossover characters, denoted by a star (★) in their section headers, can be found here.
95[[folder: Nine-Colored Deer (★)]]
96!!Nine-Colored Deer
97!!!'''Introduced:''' Display of Auspices\
98'''Voiced by:''' Menglu Yang (Mandarin Chinese)\
99'''Artist:''' IRIS_呓
100[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_4019_ncdeer_1_3.png]]
101[[caption-width-right:350:The trees tranquil, words silent, bamboo leaves' shake. In sun rising, clouds sprawling, countless led in her wake.]]
102[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_4019_ncdeer_2_0.png[[/labelnote]]]]
103[[caption-width-right:350:[[labelnote:''Click to see her A Deer of Nine Colors Collab: A Silvern Caress on the Flow of Time skin.'']]https://static.tvtropes.org/pmwiki/pub/images/deer_skin1.png[[/labelnote]]]]
104->''Nine-Colored Deer, the blesser and protector, forever a guardian at your side.''
105->'''Rarity:''' ★★★★★
106->'''ID:''' No. 278
107->'''Subclass:''' Abjurer
108->'''Tags:''' Support, Survival
109->'''Skills:''' Fortune Bringer of the Martial Realm, Return to the Immortal Mountain
110->'''Talents:''' Ethereal Iridescent Clouds
111->'''Affiliation:''' Yen
112->'''Race:''' Elafia
113->'''Birthday:''' December 8
114->'''Height:''' 172cm
115
116->''"It's nice to meet you; I'm Nine-Colored Deer. Hm? Are these motifs so beautiful? Th-Thank you... please, observe them as you like."''
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118A Supporter operator announced during the CN 2.5 Anniversary. This operator is from the 1981 Chinese animated movie ''[[https://en.m.wikipedia.org/wiki/A_Deer_of_Nine_Colors A Deer of Nine Colors]]'', which is based on the Buddhist story of the same name.
119----
120* HumanityEnsues: Unlike her original counterpart who was a magical deer, this version of the Nine-Colored Deer is a LittleBitBeastly human with deer antlers and deer-like ears.
121----
122[[/folder]]

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