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* Ground units:
** '''Controller''' Specialists are called upon to hamstring large groups of enemies at once with their wide range, [[HerdHittingAttack Herd-Hitting Attacks]], and stun chance. They typically employ some manner of stealth to hide themselves from the enemy and accordingly have a block value of 0, making it so that melee attackers will ignore them, while ranged units will only fire upon them during the brief moments where they reveal themselves between each attack.
** '''Fast-Redeploy''' Specialists sidestep the usual minute-long redeployment timer when retreated and have very low cost, along with powerful opening skills that gradually decay over time, necessitating their retreat for further use. They are divided into three further subtypes: '''Offensive''', '''Defensive''' and '''DP-Drain'''. Offensive Specialists typically have skills that fire immediately upon deployment, usually inflicting some manner of stun or [[PowerNullifier ability seal]], and as such are commonly spammed as much as possible to hinder priority enemies with dangerous skills. Defensive Specialists are generally ''not'' spammed, but strategically placed to stall enemies or tank a big hit due to their increased survivability, usually in the form of {{Deflector Shield}}s. DP-Drain Specialists meanwhile have all around higher stats than normal fast-redeploys as well as infinite duration skills, but they have longer redeployment cooldown, do not refund DP when retreated and consume three DP periodically.
** '''Push[=/=]Pull''' Specialists, otherwise known as '''Shift'''-types, are capable of using their skills to jostle enemies out of place. They are valuable in maps with BottomlessPits, where they can score {{One Hit Kill}}s on many types of troublesome enemies by [[DisneyVillainDeath sending them to their doom]], whether by pulling or pushing them into holes on the ground. Outside of this, they're also employed to hinder the movement of some enemies or bosses on specific maps and can be quite entertaining to use this way; even though they can attack multiple enemies equal to their block count much like [=AoE=] Guards, their offensive capabilities are unimpressive otherwise and should not be used as general attackers. Their trait allows them to be placed on both ground and ranged tiles.
* Ranged units:
** '''Support''' Specialists are a hard bunch to categorize, owing to how similar their skills are to Medics and Supporters. Their main job is to provide strategic buffs to their allies.
** '''Trapper''' Specialists have the ability to utilize summons (akin to Summoner Supporters) as traps that can inflict various effects towards enemies who triggers them. Their traps do not count towards the deployment limit.

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* Ground units:
** '''Controller'''
!!Ground units
!!!'''Stalker'''
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/controller.jpg]]

'''Stalker'''
Specialists are called upon to hamstring large groups of enemies at once with their wide range, [[HerdHittingAttack Herd-Hitting Attacks]], and stun chance. Operators that usually hide within camouflage upon deployment, and are less of a target to enemies. Their ASPD is low, which is sometimes even made slower by their skills. They are normally used to get rid of clusters of enemies that hit hard. They typically employ some manner of stealth to hide themselves from the enemy and also accordingly have a block value of 0, making it so that melee attackers will ignore them, while ranged units will only fire upon them during the brief moments where they reveal themselves between each attack.
**
attack. This archetype consists of Mizuki, Kirara, Manticore and Ethan.
!!!'''Fast-Redeploy''' and '''DP-Drain'''
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/fastredeploy.jpg]]
[[caption-width-right:100:Fast-Redeploy]]
'''Fast-Redeploy''' Specialists sidestep the usual minute-long redeployment timer when retreated and have very low cost, along with powerful opening skills that gradually decay over time, necessitating their retreat for further use. They are divided into three further subtypes: '''Offensive''', '''Defensive''' and '''DP-Drain'''. Offensive Specialists typically have skills that fire immediately upon deployment, usually inflicting some manner of stun or [[PowerNullifier ability seal]], and as such are commonly spammed as much as possible to hinder priority enemies with dangerous skills. Defensive Specialists are generally ''not'' spammed, but strategically placed to stall enemies or tank a big hit due to their increased survivability, usually in the form of {{Deflector Shield}}s. DP-Drain This archetype consists of Phantom, Waai Fu, Kafka, Projekt Red and Gravel.
* HitAndRunTactics: Fast-Deploying
Specialists meanwhile are preferrably played like this, possessing skills or passives that confer huge buffs or tactical advantages upon spawning that rapidly decay over time. Their short redeployment timers and generally-low DP costs facilitate this playstyle. [[AlphaStrike After their buffs have expired]], they effectively become {{Fragile Speedster}}s that have the defensive capabilities of a wet napkin and thoroughly mediocre offensive power, thus signaling that they should be retreated.
!!! '''DP-Drain'''
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/dpdrain.jpg]]
[[caption-width-right:100:DP-Drain]]
'''DP-Drain''' Specialists
have all around higher stats than normal fast-redeploys Fast-Redeploy Specialists as well as infinite duration skills, but they have skills. What sets them apart is a longer redeployment cooldown, do not refund DP when retreated and consume three DP periodically.
**
periodically. This archetype consists of Mr. Nothing and Jaye.

!!!'''Push[=/=]Pull'''
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pusher.jpg]]
[[caption-width-right:100:Push]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pull.jpg]]
[[caption-width-right:100:Pull]]
'''Push[=/=]Pull''' Specialists, otherwise known as '''Shift'''-types, are capable of using their skills to jostle enemies out of place. They are valuable in maps with BottomlessPits, where they can score {{One Hit Kill}}s on many types of troublesome enemies by [[DisneyVillainDeath sending them to their doom]], whether by pulling or pushing them into holes on the ground. Outside of this, they're also employed to hinder the movement of some enemies or bosses on specific maps and can be quite entertaining to use this way; even though they can attack multiple enemies equal to their block count much like [=AoE=] Guards, their offensive capabilities are unimpressive otherwise and should not be used as general attackers. Their trait allows them to be placed on both ground and ranged tiles.
tiles. The Push Specialist archetype consists of Weedy, [=FEater=] and Shaw, and the Pull Specialist archetype consists of Gladiia, Cliffheart, Snowsant and Rope.
* Ranged units:
**
DisneyVillainDeath: Shift Specialists can forcefully change the position of the enemy. In certain maps with BottomlessPits, pushing/pulling an enemy towards those will net an instant kill, regardless of how much HP they have or the attack power of these Specialists relative to the victim's DEF, just so long as the skill is powerful enough to push/pull them sufficiently far away/close enough from/to the operator (e.g. a "Moderate" push moves the target back by 1 tile). Only bosses or bigger targets can withstand the force of a "Significant" push/pull, though there are challenge maps that substantially increase the mass of each enemy, making this trick less viable. Some Supply or boss maps practically ''require'' this being done if one is to stand a chance at winning at all.
!!Ranged units
!!!'''Support'''
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/stranger_8.jpg]]
'''Support''' Specialists are a hard bunch to categorize, owing to how similar their skills are to Medics and Supporters. Their main job is to provide strategic buffs to their allies.
**
allies. They are the only class archetype who steadily ''[[LivingOnBorrowedTime lose HP]]'' over time, though their kits offer some ways for them to self-regenerate their health without support from a Medic. This archetype consists of only Aak.
!!!'''Trapper'''
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ambush_9.jpg]]
'''Trapper''' Specialists have the ability to utilize summons (akin to Summoner Supporters) as traps that can inflict various effects towards enemies who triggers them.them. These summons cannot be deployed on tiles where an enemy is already on. Their traps do not count towards the deployment limit. This archetype consists of Frost and Robin.
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robin's S1 is bind


* LandmineGoesClick: Robin's skills have her place down landmines on a ground tile that will explode when an enemy steps on them, and either stun or push them back slightly. Mines cannot be placed on tiles already occupied by an enemy. Like the German S-Mines (also known as the Bouncing "Betty") that they're visually based on, they launch into the air before detonating.

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* LandmineGoesClick: Robin's skills have her place down landmines on a ground tile that will explode when an enemy steps on them, and either stun bind or push them back slightly. Mines cannot be placed on tiles already occupied by an enemy. Like the German S-Mines (also known as the Bouncing "Betty") that they're visually based on, they launch into the air before detonating.

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adding captions


* LittleRedFightingHood: Between her clothing, wolf motif, and association with someone called "Grandma". She's also personally selected by Dr. Kal'tsit herself to serve as Rhodes Island's special operative, cementing her talents in combat.

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* LittleRedFightingHood: LittleRedFightingHood:
**
Between her clothing, wolf motif, and association with someone called "Grandma". She's also personally selected by Dr. Kal'tsit herself to serve as Rhodes Island's special operative, cementing her talents in combat.



[[caption-width-right:350:Sometimes she'll mimic moves from the movies.]]



->''Specialist Operator Robin, a city girl.''



* TheMovieBuff: She's actually an ardent fan movies, and tries to copy the moves of action heroes.

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* TheMovieBuff: She's actually an ardent fan of movies, and tries to copy the moves of action heroes.



* ShoutOut: The way the raccoons are sitting behind her in her E2 art resemble a famous scene from ''The Godfather''.

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* ShoutOut: The way the raccoons are sitting behind her in her E2 art resemble resembled a famous scene from ''The Godfather''.



* MechanicallyUnusualFighter: She is this in the base, with her '''Bionic Seadragon''' RIIC skill, wherein if she's put in a Factory, all other operators will have their productivity drop down to 0, but each Power Plant increases that Factory's productivity by 15% (which would translate to a 45% productivity if you have all three Power Plants).

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* MechanicallyUnusualFighter: MechanicallyUnusualFighter:
**
She is this in the base, with her '''Bionic Seadragon''' RIIC skill, wherein if she's put in a Factory, all other operators will have their productivity drop down to 0, but each Power Plant increases that Factory's productivity by 15% (which would translate to a 45% productivity if you have all three Power Plants).

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Formerly a member of a travelling troupe of performers, the man known as Phantom is now known as an enigmatic, lone Victorian assassin with unprecedented stealth and terrifying voice-based Arts.



* BrownNote: If he uses his voice in a certain way, it is this. It is to the extent that the observers went crazy and the words he actually uttered had to be partially censored.

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* BrownNote: If he uses his His Arts-empowered voice in a certain way, it is this. can induce psychological damage, with the severity of said damage depending on the emotion he puts into his voice. It is to the extent that the some observers went crazy are literally driven to insanity, and some of the words he actually uttered had utters have to be partially censored.


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A self-proclaimed "wolf hunter" and an extremely proficient assassin who works directly under Kal'tsit.


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A former Columbian bodyguard who tirelessly works to raise money for her ailing father. She played a key role in the Mansfield prison break.


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A homeless Lungmen burglar who was caught after a botched job before being transferred to Rhodes Island.


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A shy, hardworking Lungmen engineer with perpetual money problems, who temporarily moved to Columbia to pursue her research.


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A joint project between Closure and Mayer, a bombastic robot with an explosive personality and even more explosive abilities.


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A prodigal Lungmen university student, martial artist, and seeker of justice employed at Lee's Detective Agency.


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One of Rhodes Island's lead engineering researchers, a germaphobe who studies bioengineering.
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* YouKilledMyFather: Jesselton tries to convince Robin to kill Mountain by revealing that [[spoiler:it was Mountain's family who put her father out of business, resulting in his downward spiral into alcoholism and declining health]].

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* YouKilledMyFather: Downplayed because her father is still alive. Jesselton tries to convince Robin to kill Mountain by revealing that [[spoiler:it was Mountain's family who put her father out of business, resulting in his downward spiral into alcoholism and declining health]].

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Robin's mines do visually behave like Bouncing Betty's-it's more obvious on x1 speed or in bullet time when selecting an operator during battle


* ArtisticLicenseMilitary: Although Robin's mines are visibly based on the German S-mine, or more commonly known as "Bouncing Betty", complete with the pronged sensor on top that sticks out of the ground, they don't launch up into the air when triggered. Rather, they explode where they're planted like normal mines instead.



* LandmineGoesClick: Robin's skills have her place down landmines on a ground tile that will explode when an enemy steps on them, and either stun or push them back slightly. Mines cannot be placed on tiles already occupied by an enemy.

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* LandmineGoesClick: Robin's skills have her place down landmines on a ground tile that will explode when an enemy steps on them, and either stun or push them back slightly. Mines cannot be placed on tiles already occupied by an enemy. Like the German S-Mines (also known as the Bouncing "Betty") that they're visually based on, they launch into the air before detonating.
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** This comes to a head in MB-8: [[spoiler:Jesselton asks Robin to kill Mountain, who is standing down because a prisoner is holding Donna hostage. After reflecting on the speech Mountain gave her in response to the above rant, she realizes that her father made his own choice to not recover from his failure, and she begins taking charge of her own life with a proper HeelFaceTurn to Mountain's side, starting with a well-placed knife throw to Donna's captor.]]

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** This comes to a head in MB-8: [[spoiler:Jesselton asks gives Robin to the count of five to kill Mountain, who is standing down because a prisoner is holding Donna hostage. Domma hostage; if she doesn't comply, he'll just kill them both. After reflecting Domma's suicide attempt to protect Mountain is foiled and Robin reflects on the speech Mountain gave her in response to the above rant, she realizes that her father made his own choice chose to not recover from his failure, and failure. Swearing that she'll find her own way to pay for her father's medical bills (and commit suicide to apologize to him in hell if he dies before then), she begins taking charge of her own life with a proper HeelFaceTurn to Mountain's side, starting with a well-placed knife throw to Donna's at Domma's captor.]]
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** This comes to a head in MB-8: [[spoiler:Jesselton asks Robin to kill Mountain, who is standing down because a prisoner is holding Donna hostage. After reflecting on the speech Mountain gave her in response to the above rant, she realizes that her father made his own choice to not recover from his failure, and she begins taking charge of her own life, starting with a well-placed knife throw to Donna's captor.]]

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** This comes to a head in MB-8: [[spoiler:Jesselton asks Robin to kill Mountain, who is standing down because a prisoner is holding Donna hostage. After reflecting on the speech Mountain gave her in response to the above rant, she realizes that her father made his own choice to not recover from his failure, and she begins taking charge of her own life, life with a proper HeelFaceTurn to Mountain's side, starting with a well-placed knife throw to Donna's captor.]]

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* TheDitherer: In the Mansfield Break event, MB-7 reveals Robin to be an Insecure version.
--> '''Robin''': I'm tired. My mother wanted me to make a choice, my father wanted me to make a choice, life wanted me to make a choice, Jesselton wanted me to make a choice, and even you [Mountain] wanted me to make a choice. I don't wanna make any choices. I don't wanna judge what's right or what's wrong, good or bad. I just don't want to. I'm sick of it! Why do I have to choose?!
** This comes to a head in MB-8: [[spoiler:Jesselton asks Robin to kill Mountain, who is standing down because a prisoner is holding Donna hostage. After reflecting on the speech Mountain gave her in response to the above rant, she realizes that her father made his own choice to not recover from his failure, and she begins taking charge of her own life, starting with a well-placed knife throw to Donna's captor.]]



* YouKilledMyFather: Jelleston tries to convince Robin to kill Mountain by revealing that [[spoiler:it was Mountain's family that put her father out of business, resulting in his downward spiral into alcoholism and declining health.]]

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* YouKilledMyFather: Jelleston Jesselton tries to convince Robin to kill Mountain by revealing that [[spoiler:it was Mountain's family that who put her father out of business, resulting in his downward spiral into alcoholism and declining health.]]health]].
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* JustLikeRobinHood: Elaborated on [[https://gamepress.gg/arknights/lore/arknights-lore-robin-analysis#topic-1920766 here]].


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* ShoutOut: The way the raccoons are sitting behind her in her E2 art resemble a famous scene from ''The Godfather''.
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We probably shouldn't mention the full details of the skills, otherwise they would clutter the page; just mentioning the name of the skill is enough


->'''Skills:''' Phantom of the Night[[note]]Upon deployment, gains 50% Physical Dodge and a shield that can absorb Physical Damage equal to 80% Max HP for 10 seconds at mastery 3[[/note]], Bloody Opus[[note]]Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff at mastery 3,each attack consumes one charge[[/note]], Night Raid[[note]]Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4.5 seconds at mastery 3[[/note]]
->'''Talents:''' Phantom in the Mirror[[note]]Can summon a clone with the same abilities as Phantom, but has its own redeployment time at elite 1[[/note]], Phantom Mastery[[note]]Redeployment time of clone is reduced by 10 seconds at elite 2[[/note]]

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->'''Skills:''' Phantom of the Night[[note]]Upon deployment, gains 50% Physical Dodge and a shield that can absorb Physical Damage equal to 80% Max HP for 10 seconds at mastery 3[[/note]], Night, Bloody Opus[[note]]Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff at mastery 3,each attack consumes one charge[[/note]], Opus, Night Raid[[note]]Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4.5 seconds at mastery 3[[/note]]
Raid
->'''Talents:''' Phantom in the Mirror[[note]]Can summon a clone with the same abilities as Phantom, but has its own redeployment time at elite 1[[/note]], Mirror, Phantom Mastery[[note]]Redeployment time of clone is reduced by 10 seconds at elite 2[[/note]]Mastery



->'''Skills:''' Execution Mode[[note]]Increse ATK +80% and gain Physical and Arts Dodge up to 50% at mastery 3 for 10 seconds after deployment[[/note]], Wolfpack[[note]]Immediately deals 250% of ATK Physical damage to all nearby enemies after deployed and Stuns them for 3 seconds at mastery 3[[/note]]

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->'''Skills:''' Execution Mode[[note]]Increse ATK +80% and gain Physical and Arts Dodge up to 50% at mastery 3 for 10 seconds after deployment[[/note]], Wolfpack[[note]]Immediately deals 250% of ATK Physical damage to all nearby enemies after deployed and Stuns them for 3 seconds at mastery 3[[/note]]Mode, Wolfpack



->'''Skills:''' Binding "Clip"[[note]]When a trap is triggered, deals 350% ATK as Physical damage and binds the target up to 3 second at mastery 3[[/note]], Launching "Clip"[[note]]When a trap is triggered, deals 380% ATK as Physical damage and pushes the target away with significantly force at mastery 3[[/note]]
->'''Talents:''' "Clip" Specialist[[note]]Can deploy “Clip” traps up to 10, which can store up to 10 "Clip" at elite 2 potential 4, The first enemy that steps on a trap will trigger its effect

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->'''Skills:''' Binding "Clip"[[note]]When a trap is triggered, deals 350% ATK as Physical damage and binds the target up to 3 second at mastery 3[[/note]], "Clip", Launching "Clip"[[note]]When a trap is triggered, deals 380% ATK as Physical damage and pushes the target away with significantly force at mastery 3[[/note]]
"Clip"
->'''Talents:''' "Clip" Specialist[[note]]Can deploy “Clip” traps up to 10, which can store up to 10 "Clip" at elite 2 potential 4, The first enemy that steps on a trap will trigger its effectSpecialist



->'''Skills:''' Hook Shot[[note]]Deals 190% of ATK Physical damage to an enemy, and pulling it toward Rope with significantly force at mastery 3[[/note]], Double Hook[[note]]Deals 225% of ATK Physical damage up to 2 target, and pulling them towards Rope with significantly force at mastery 3[[/note]]
->'''Talents:''' Auditory Training[[note]]Obtains 34% Physical dodge at elite 2 potential 4[[/note]]

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->'''Skills:''' Hook Shot[[note]]Deals 190% of ATK Physical damage to an enemy, and pulling it toward Rope with significantly force at mastery 3[[/note]], Shot, Double Hook[[note]]Deals 225% of ATK Physical damage up to 2 target, and pulling them towards Rope with significantly force at mastery 3[[/note]]
Hook
->'''Talents:''' Auditory Training[[note]]Obtains 34% Physical dodge at elite 2 potential 4[[/note]]Training



->'''Skills:''' Steam Pump[[note]]Pushes the target towards the attack direction with greatly force, dealing 150% of ATK Physical damage at mastery 3[[/note]], High-Pressure Water Cannon[[note]]Immediately pushes all enemies in the two frontal grids towards the attack direction with significantly force, and dealing 300% of ATK Physical damage[[/note]]
->'''Talents:''' Fireproof Suit[[note]]Art Resistance+15 at elite 2[[/note]]

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->'''Skills:''' Steam Pump[[note]]Pushes the target towards the attack direction with greatly force, dealing 150% of ATK Physical damage at mastery 3[[/note]], Pump, High-Pressure Water Cannon[[note]]Immediately pushes all enemies in the two frontal grids towards the attack direction with significantly force, and dealing 300% of ATK Physical damage[[/note]]
Cannon
->'''Talents:''' Fireproof Suit[[note]]Art Resistance+15 at elite 2[[/note]]Suit



->'''Skills:''' Barbed Clawhook[[note]]The next attack drags the target towards Snowsant, dealing 170% ATK to the target, slows it for 1.6 seconds and pulling enemy with significantly force at mastery 3[[/note]], Telescoping Electric Net[[note]]Launches a net forward, dragging all enemies caught within it towards Snowsant, deals 200% ATK Arts Damage, slows targets for 3.5 seconds and pulling enemies with significantly force at mastery 3[[/note]]

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->'''Skills:''' Barbed Clawhook[[note]]The next attack drags the target towards Snowsant, dealing 170% ATK to the target, slows it for 1.6 seconds and pulling enemy with significantly force at mastery 3[[/note]], Clawhook, Telescoping Electric Net[[note]]Launches a net forward, dragging all enemies caught within it towards Snowsant, deals 200% ATK Arts Damage, slows targets for 3.5 seconds and pulling enemies with significantly force at mastery 3[[/note]]Net



->'''Talents:''' Delayed Detonation[[note]]Inflicts Physical Damage up to 400% to enemies in the nearby 8 tiles, and inflicts [Fragile], the unit affected this effect take more damage up to 30% at potential 5, then automatically retreats from battle, but only the highest effect of [Fragile] will applies[[/note]]

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->'''Talents:''' Delayed Detonation[[note]]Inflicts Physical Damage up to 400% to enemies in the nearby 8 tiles, and inflicts [Fragile], the unit affected this effect take more damage up to 30% at potential 5, then automatically retreats from battle, but only the highest effect of [Fragile] will applies[[/note]]Detonation



->'''Skills:''' One-inch Punch[[note]]ATK +70%, and the ATK of the target attacked by Waai Fu -40% for 3 seconds at mastery 3[[/note]], Seven-styles Kick[[note]]After deployment, immediately deals 290% ATK as physical damage to surrounding enemies and silences their special abilities for 8 seconds at mastery 3[[/note]]
->'''Talents:''' Red Browed Wing Chun[[note]]When attacking,has a 20% chance to increase ATK up to 160%, and knock the target back with slightly force at elite 2 potential 4[[/note]]

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->'''Skills:''' One-inch Punch[[note]]ATK +70%, and the ATK of the target attacked by Waai Fu -40% for 3 seconds at mastery 3[[/note]], Punch, Seven-styles Kick[[note]]After deployment, immediately deals 290% ATK as physical damage to surrounding enemies and silences their special abilities for 8 seconds at mastery 3[[/note]]
Kick
->'''Talents:''' Red Browed Wing Chun[[note]]When attacking,has a 20% chance to increase ATK up to 160%, and knock the target back with slightly force at elite 2 potential 4[[/note]]Chun



->'''Skills:''' Barrel Burst[[note]]Pushes the traget toward attack direction and dealing physical damage up to 150% with significantly force at mastery 3[[/note]], Hydraulics Mode[[note]]Attack interval increase, but also increase damage up to 200%, become a longe range [=AoE=] attack, and increase attack range up to 2 tiles with moderately push force at mastery 3[[/note]], Liquid Nitrogen Cannon[[note]]Immediately fires a compressed liquid nitrogen cannon, dealing Art damage up to 350% in an area and pushing enemies up to greatly force. enemies hit by this ability take True Damage proportional to distance travelled up to 8 seconds at mastery 3[[/note]]
->'''Talents:''' Industrial Water Cannon[[note]]Can deploy Reserve Water Cannon last for 20 seconds, which can attack 1 traget and push it slightly[[/note]], Upgraded Water Cannon[[note]]Increase the shift level of the Water Cannon normal attack by 1 level, and Weedy will restore 1 SP per 3 seconds If the Water Cannon is located within 4 tiles of her[[/note]]

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->'''Skills:''' Barrel Burst[[note]]Pushes the traget toward attack direction and dealing physical damage up to 150% with significantly force at mastery 3[[/note]], Burst, Hydraulics Mode[[note]]Attack interval increase, but also increase damage up to 200%, become a longe range [=AoE=] attack, and increase attack range up to 2 tiles with moderately push force at mastery 3[[/note]], Mode, Liquid Nitrogen Cannon[[note]]Immediately fires a compressed liquid nitrogen cannon, dealing Art damage up to 350% in an area and pushing enemies up to greatly force. enemies hit by this ability take True Damage proportional to distance travelled up to 8 seconds at mastery 3[[/note]]
Cannon
->'''Talents:''' Industrial Water Cannon[[note]]Can deploy Reserve Water Cannon last for 20 seconds, which can attack 1 traget and push it slightly[[/note]], Cannon, Upgraded Water Cannon[[note]]Increase the shift level of the Water Cannon normal attack by 1 level, and Weedy will restore 1 SP per 3 seconds If the Water Cannon is located within 4 tiles of her[[/note]]Cannon
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->'''Skills:''' Execution Mode[[note]]increse ATK +80% and gain Physical and Arts Dodge up to 50% at mastery 3 for 10 seconds after deployment[[/note]], Wolfpack[[note]]Immediately deals 250% of ATK Physical damage to all nearby enemies after deployed and Stuns them for 3 seconds at mastery 3[[/note]]

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->'''Skills:''' Execution Mode[[note]]increse Mode[[note]]Increse ATK +80% and gain Physical and Arts Dodge up to 50% at mastery 3 for 10 seconds after deployment[[/note]], Wolfpack[[note]]Immediately deals 250% of ATK Physical damage to all nearby enemies after deployed and Stuns them for 3 seconds at mastery 3[[/note]]



->'''Skills:''' Hook Shot[[note]]deals 190% of ATK Physical damage to an enemy, and pulling it toward Rope with significantly force at mastery 3[[/note]], Double Hook[[note]]deals 225% of ATK Physical damage up to 2 target, and pulling them towards Rope with significantly force at mastery 3[[/note]]

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->'''Skills:''' Hook Shot[[note]]deals Shot[[note]]Deals 190% of ATK Physical damage to an enemy, and pulling it toward Rope with significantly force at mastery 3[[/note]], Double Hook[[note]]deals Hook[[note]]Deals 225% of ATK Physical damage up to 2 target, and pulling them towards Rope with significantly force at mastery 3[[/note]]



->'''Talents:''' Delayed Detonation[[note]]inflicts Physical Damage up to 400% to enemies in the nearby 8 tiles, and inflicts [Fragile] the unit affected this effect take more damage up to 30% at potential 5, then automatically retreats from battle, but only the highest effect of [Fragile] will applies[[/note]]

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->'''Talents:''' Delayed Detonation[[note]]inflicts Detonation[[note]]Inflicts Physical Damage up to 400% to enemies in the nearby 8 tiles, and inflicts [Fragile] [Fragile], the unit affected this effect take more damage up to 30% at potential 5, then automatically retreats from battle, but only the highest effect of [Fragile] will applies[[/note]]



->'''Skills:''' Barrel Burst[[note]]Pushes the traget toward attack direction and dealing physical damage up to 150% with significantly force at mastery 3[[/note]], Hydraulics Mode[[note]]attack interval increase, but also increase damage up to 200%, become a longe range [=AoE=] attack, and increase attack range up to 2 tiles with moderately push force at mastery 3[[/note]], Liquid Nitrogen Cannon[[note]]Immediately fires a compressed liquid nitrogen cannon, dealing Art damage up to 350% in an area and pushing enemies up to greatly force. enemies hit by this ability take True Damage proportional to distance travelled up to 8 seconds at mastery 3[[/note]]

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->'''Skills:''' Barrel Burst[[note]]Pushes the traget toward attack direction and dealing physical damage up to 150% with significantly force at mastery 3[[/note]], Hydraulics Mode[[note]]attack Mode[[note]]Attack interval increase, but also increase damage up to 200%, become a longe range [=AoE=] attack, and increase attack range up to 2 tiles with moderately push force at mastery 3[[/note]], Liquid Nitrogen Cannon[[note]]Immediately fires a compressed liquid nitrogen cannon, dealing Art damage up to 350% in an area and pushing enemies up to greatly force. enemies hit by this ability take True Damage proportional to distance travelled up to 8 seconds at mastery 3[[/note]]
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->'''Skills:''' Phantom of the Night, Bloody Opus, Night Raid
->'''Talents:''' Phantom in the Mirror, Phantom Mastery

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->'''Skills:''' Phantom of the Night, Night[[note]]Upon deployment, gains 50% Physical Dodge and a shield that can absorb Physical Damage equal to 80% Max HP for 10 seconds at mastery 3[[/note]], Bloody Opus, Opus[[note]]Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff at mastery 3,each attack consumes one charge[[/note]], Night Raid
Raid[[note]]Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4.5 seconds at mastery 3[[/note]]
->'''Talents:''' Phantom in the Mirror, Mirror[[note]]Can summon a clone with the same abilities as Phantom, but has its own redeployment time at elite 1[[/note]], Phantom MasteryMastery[[note]]Redeployment time of clone is reduced by 10 seconds at elite 2[[/note]]



->'''Skills:''' Execution Mode, Wolfpack
->'''Talents:''' Chill

to:

->'''Skills:''' Execution Mode, Wolfpack
Mode[[note]]increse ATK +80% and gain Physical and Arts Dodge up to 50% at mastery 3 for 10 seconds after deployment[[/note]], Wolfpack[[note]]Immediately deals 250% of ATK Physical damage to all nearby enemies after deployed and Stuns them for 3 seconds at mastery 3[[/note]]
->'''Talents:''' ChillChill[[note]]Deals at least 33% of ATK damage every attack at elite 2 potential 4[[/note]]



->'''Skills:''' Binding "Clip", Launching "Clip"
->'''Talents:''' "Clip" Specialist

to:

->'''Skills:''' Binding "Clip", "Clip"[[note]]When a trap is triggered, deals 350% ATK as Physical damage and binds the target up to 3 second at mastery 3[[/note]], Launching "Clip"
"Clip"[[note]]When a trap is triggered, deals 380% ATK as Physical damage and pushes the target away with significantly force at mastery 3[[/note]]
->'''Talents:''' "Clip" SpecialistSpecialist[[note]]Can deploy “Clip” traps up to 10, which can store up to 10 "Clip" at elite 2 potential 4, The first enemy that steps on a trap will trigger its effect
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->'''Skills:''' Hook Shot, Double Hook
->'''Talents:''' Auditory Training

to:

->'''Skills:''' Hook Shot, Shot[[note]]deals 190% of ATK Physical damage to an enemy, and pulling it toward Rope with significantly force at mastery 3[[/note]], Double Hook
Hook[[note]]deals 225% of ATK Physical damage up to 2 target, and pulling them towards Rope with significantly force at mastery 3[[/note]]
->'''Talents:''' Auditory TrainingTraining[[note]]Obtains 34% Physical dodge at elite 2 potential 4[[/note]]



->'''Skills:''' Steam Pump, High-Pressure Water Cannon
->'''Talents:''' Fireproof Suit

to:

->'''Skills:''' Steam Pump, Pump[[note]]Pushes the target towards the attack direction with greatly force, dealing 150% of ATK Physical damage at mastery 3[[/note]], High-Pressure Water Cannon
Cannon[[note]]Immediately pushes all enemies in the two frontal grids towards the attack direction with significantly force, and dealing 300% of ATK Physical damage[[/note]]
->'''Talents:''' Fireproof SuitSuit[[note]]Art Resistance+15 at elite 2[[/note]]



->'''Skills:''' Barbed Clawhook, Telescoping Electric Net
->'''Talents:''' Bug Catcher

to:

->'''Skills:''' Barbed Clawhook, Clawhook[[note]]The next attack drags the target towards Snowsant, dealing 170% ATK to the target, slows it for 1.6 seconds and pulling enemy with significantly force at mastery 3[[/note]], Telescoping Electric Net
Net[[note]]Launches a net forward, dragging all enemies caught within it towards Snowsant, deals 200% ATK Arts Damage, slows targets for 3.5 seconds and pulling enemies with significantly force at mastery 3[[/note]]
->'''Talents:''' Bug CatcherCatcher[[note]]When dragging an "Infected Creature"(like Infused Originium Slug), the strength of the shift increases by 1 degree, and silences the target for 8 seconds at elite 2 potential 4[[/note]]
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->'''Talents:''' Delayed Detonation

to:

->'''Talents:''' Delayed DetonationDetonation[[note]]inflicts Physical Damage up to 400% to enemies in the nearby 8 tiles, and inflicts [Fragile] the unit affected this effect take more damage up to 30% at potential 5, then automatically retreats from battle, but only the highest effect of [Fragile] will applies[[/note]]



->'''Skills:''' One-inch Punch, Seven-styles Kick
->'''Talents:''' Red Browed Wing Chun

to:

->'''Skills:''' One-inch Punch, Punch[[note]]ATK +70%, and the ATK of the target attacked by Waai Fu -40% for 3 seconds at mastery 3[[/note]], Seven-styles Kick
Kick[[note]]After deployment, immediately deals 290% ATK as physical damage to surrounding enemies and silences their special abilities for 8 seconds at mastery 3[[/note]]
->'''Talents:''' Red Browed Wing ChunChun[[note]]When attacking,has a 20% chance to increase ATK up to 160%, and knock the target back with slightly force at elite 2 potential 4[[/note]]
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->'''Skills:''' Barrel Burst, Hydraulics Mode, Liquid Nitrogen Cannon
->'''Talents:''' Industrial Water Cannon, Upgraded Water Cannon

to:

->'''Skills:''' Barrel Burst, Burst[[note]]Pushes the traget toward attack direction and dealing physical damage up to 150% with significantly force at mastery 3[[/note]], Hydraulics Mode, Mode[[note]]attack interval increase, but also increase damage up to 200%, become a longe range [=AoE=] attack, and increase attack range up to 2 tiles with moderately push force at mastery 3[[/note]], Liquid Nitrogen Cannon
Cannon[[note]]Immediately fires a compressed liquid nitrogen cannon, dealing Art damage up to 350% in an area and pushing enemies up to greatly force. enemies hit by this ability take True Damage proportional to distance travelled up to 8 seconds at mastery 3[[/note]]
->'''Talents:''' Industrial Water Cannon, Cannon[[note]]Can deploy Reserve Water Cannon last for 20 seconds, which can attack 1 traget and push it slightly[[/note]], Upgraded Water CannonCannon[[note]]Increase the shift level of the Water Cannon normal attack by 1 level, and Weedy will restore 1 SP per 3 seconds If the Water Cannon is located within 4 tiles of her[[/note]]
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->'''Talents:''' Phantom in the Mirror, Phantom Mastery


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->'''Talents:''' Chill


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->'''Talents:''' "Clip" Specialist


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->'''Talents:''' Auditory Training


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->'''Talents:''' Fireproof Suit


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->'''Talents:''' Bug Catcher


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->'''Talents:''' Delayed Detonation


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->'''Talents:''' Red Browed Wing Chun


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->'''Talents:''' Industrial Water Cannon, Upgraded Water Cannon
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* DarkAndTroubledPast: She had a rough childhood when her father's business failed, causing him to fall into depression and alcoholism and forcing her mother to leave. With the family broke and her father's health declining, Robin was forced to resort to crime to pay for his medical bills which is how she ended up in Mansfield State Prison.


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* KnifeNut: She carries a collection of knives based on the ones a movie hero used and throws them as her basic attack.


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* TheMovieBuff: She's actually an ardent fan movies, and tries to copy the moves of action heroes.


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* TrapMaster: She's an expert at building traps and her skills revolve around her planting mines.
* SignedUpForTheDental: She joined Rhodes Island to secure medical care for her father. Part of her earnings are appropriated by Rhodes Island to pay off her father's medical bills.
* YouKilledMyFather: Jelleston tries to convince Robin to kill Mountain by revealing that [[spoiler:it was Mountain's family that put her father out of business, resulting in his downward spiral into alcoholism and declining health.]]

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I suppose it wouldn't hurt to include a list of each operator's skills, especially since trope limitations prevent some of them from being properly shown and described.


->'''Skills:''' Phantom of the Night, Bloody Opus, Night Raid



->'''Skills:''' Execution Mode, Wolfpack



->'''Skills:''' Binding "Clip", Launching "Clip"



->'''Skills:''' Hook Shot, Double Hook



->'''Skills:''' Steam Pump, High-Pressure Water Cannon



->'''Skills:''' Barbed Clawhook, Telescoping Electric Net



->'''Skills:''' N/A



->'''Skills:''' One-inch Punch, Seven-styles Kick



->'''Skills:''' Barrel Burst, Hydraulics Mode, Liquid Nitrogen Cannon



* ImprobableUseOfAWeapon: Unless her skill 2 is active, she normally uses her water cannon as a battering ram.

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* ImprobableUseOfAWeapon: Unless her skill 2 or 3 is active, she normally uses her water cannon as a battering ram.


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* PistolWhipping: Her default attacks and her S1 has her bash enemies with the barrel of her water cannon. She only shoots with it with her S2 and S3, as detailed in ImprobableUseOfAWeapon above.
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[[caption-width-right:350:[[labelnote:''Click to see his Dreambind Castle: Nightmare's Dream skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_250_phatom_ghost1_min.png[[/labelnote]]]]

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[[caption-width-right:350:[[labelnote:''Click to see his Dreambind Castle: Nightmare's Dream Within a Dreammare skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_250_phatom_ghost1_min.png[[/labelnote]]]]

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* '''Controller''' Specialists are called upon to hamstring large groups of enemies at once with their wide range, [[HerdHittingAttack Herd-Hitting Attacks]], and stun chance. They typically employ some manner of stealth to hide themselves from the enemy and accordingly have a block value of 0, making it so that melee attackers will ignore them, while ranged units will only fire upon them during the brief moments where they reveal themselves between each attack.
* '''Fast-Redeploy''' Specialists sidestep the usual minute-long redeployment timer when retreated and have very low cost, along with powerful opening skills that gradually decay over time, necessitating their retreat for further use. They are divided into three further subtypes: '''Aggressive''', '''Defensive''' and '''DP-Drain'''. Aggressive Specialists typically have skills that fire immediately upon deployment, usually inflicting some manner of stun or [[PowerNullifier ability seal]], and as such are commonly spammed as much as possible to hinder priority enemies with dangerous skills. Defensive Specialists are generally ''not'' spammed, but strategically placed to stall enemies or tank a big hit due to their increased survivability, usually in the form of {{Deflector Shield}}s. DP-Drain Specialists meanwhile have all around higher stats than normal fast-redeploys as well as infinite duration skills, but they have longer redeployment cooldown, do not refund DP when retreated and consume three DP periodically.
* '''Push[=/=]Pull''' Specialists, otherwise known as '''Shift'''-types, are capable of using their skills to jostle enemies out of place. They are valuable in maps with BottomlessPits, where they can score {{One Hit Kill}}s on many types of troublesome enemies by [[DisneyVillainDeath sending them to their doom]], whether by pulling or pushing them into holes on the ground. Outside of this, they're also employed to hinder the movement of some enemies or bosses on specific maps and can be quite entertaining to use this way, but their offensive capabilities are unimpressive otherwise and should not be used as general attackers.
* '''Support''' Specialists are a hard bunch to categorize, owing to how similar their skills are to Medics and Supporters. Their main job is to provide strategic buffs to their allies.

to:

* Ground units:
**
'''Controller''' Specialists are called upon to hamstring large groups of enemies at once with their wide range, [[HerdHittingAttack Herd-Hitting Attacks]], and stun chance. They typically employ some manner of stealth to hide themselves from the enemy and accordingly have a block value of 0, making it so that melee attackers will ignore them, while ranged units will only fire upon them during the brief moments where they reveal themselves between each attack.
* ** '''Fast-Redeploy''' Specialists sidestep the usual minute-long redeployment timer when retreated and have very low cost, along with powerful opening skills that gradually decay over time, necessitating their retreat for further use. They are divided into three further subtypes: '''Aggressive''', '''Offensive''', '''Defensive''' and '''DP-Drain'''. Aggressive Offensive Specialists typically have skills that fire immediately upon deployment, usually inflicting some manner of stun or [[PowerNullifier ability seal]], and as such are commonly spammed as much as possible to hinder priority enemies with dangerous skills. Defensive Specialists are generally ''not'' spammed, but strategically placed to stall enemies or tank a big hit due to their increased survivability, usually in the form of {{Deflector Shield}}s. DP-Drain Specialists meanwhile have all around higher stats than normal fast-redeploys as well as infinite duration skills, but they have longer redeployment cooldown, do not refund DP when retreated and consume three DP periodically.
* ** '''Push[=/=]Pull''' Specialists, otherwise known as '''Shift'''-types, are capable of using their skills to jostle enemies out of place. They are valuable in maps with BottomlessPits, where they can score {{One Hit Kill}}s on many types of troublesome enemies by [[DisneyVillainDeath sending them to their doom]], whether by pulling or pushing them into holes on the ground. Outside of this, they're also employed to hinder the movement of some enemies or bosses on specific maps and can be quite entertaining to use this way, but way; even though they can attack multiple enemies equal to their block count much like [=AoE=] Guards, their offensive capabilities are unimpressive otherwise and should not be used as general attackers.
attackers. Their trait allows them to be placed on both ground and ranged tiles.
* Ranged units:
**
'''Support''' Specialists are a hard bunch to categorize, owing to how similar their skills are to Medics and Supporters. Their main job is to provide strategic buffs to their allies.allies.
** '''Trapper''' Specialists have the ability to utilize summons (akin to Summoner Supporters) as traps that can inflict various effects towards enemies who triggers them. Their traps do not count towards the deployment limit.
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* AdvertisedExtra: Even though his banner debuted alongside Darknights Memoir and is the one who narrates the [[https://www.youtube.com/watch?v=nHtUnZEBQR8 animation PV]] for the event, Phantom makes no story appearance in the event.
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* AnimalMotifs: Raccoons. This makes her the only Anaty to not be based on a mustelid, but a procyonid. This implies that the Anaty race are actually based on the Musteloidea superfamily as a whole, and not just mustelids alone.

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* AnimalMotifs: Raccoons. This makes her the only Anaty to not be based on a mustelid, but a procyonid. This implies that the Anaty race are is actually based on the Musteloidea superfamily as a whole, and not just mustelids alone.
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* AnimalMotifs: Raccoons. This makes her the only Anaty to not be based on a mustelid.

to:

* AnimalMotifs: Raccoons. This makes her the only Anaty to not be based on a mustelid. mustelid, but a procyonid. This implies that the Anaty race are actually based on the Musteloidea superfamily as a whole, and not just mustelids alone.
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Raccoons are not mustelids, they're procyonids. The only thing they share with mustelids is the Carnivora order, and by that point they have about as much commonality as a cat to a dog.


* AnimalMotifs: Raccoons.

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* AnimalMotifs: Raccoons. This makes her the only Anaty to not be based on a mustelid.
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* ScratchDamage: Subverted with her talent, '''Chill''', which effectively increases the threshold of ScratchDamage, meaning the bare minimum damage on hit is set to a larger percentage of her attack stat.

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* ScratchDamage: Subverted with her talent, '''Chill''', which effectively increases the threshold of ScratchDamage, meaning the bare minimum damage on hit (which is normally 5%) is set to a larger percentage (at least 20% and possibly more) of her attack stat.
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* ScratchDamage: Subverted with her talent, '''Chill''', which ensures that all of her attacks will deal damage equivalent of a percentage of her attack stat, even if she will deal scratch damage otherwise.

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* ScratchDamage: Subverted with her talent, '''Chill''', which ensures that all effectively increases the threshold of her attacks will deal ScratchDamage, meaning the bare minimum damage equivalent of on hit is set to a larger percentage of her attack stat, even if she will deal scratch damage otherwise.stat.
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raccoons do belong to the mustelidae


* AnimalMotifs: Raccoons. Notably, she's the only Anaty to not be based on a mustelid.

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* AnimalMotifs: Raccoons. Notably, she's the only Anaty to not be based on a mustelid.

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* EarlyBirdCameo: Gameplay-wise on Global servers, he becomes briefly playable during the Tribulation Mode version of TW-S-1 in the ''Twilight of Wolumonde'' event, due to said event being pushed up before his debut banner. His profile image is also displayed in the Network Archives, albeit as a generic silhouette much like other unrecruited operators. He shares this distinction with [[spoiler: [[Characters/ArknightsSnipers W]]]].

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* EarlyBirdCameo: Gameplay-wise on Global servers, he becomes briefly playable during the Tribulation Mode version of TW-S-1 in the ''Twilight of Wolumonde'' event, due to said event being pushed up before his debut banner. His profile image is also displayed in the Network Archives, albeit as a generic silhouette much like other unrecruited operators. He shares this distinction with [[spoiler: [[Characters/ArknightsSnipers [[spoiler:[[Characters/ArknightsSnipers W]]]].



* ImageSong: [[https://www.youtube.com/watch?v=8sThmh6Mn-M&feature=youtu.be "Curtain Call"]]

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* ImageSong: [[https://www.youtube.com/watch?v=8sThmh6Mn-M&feature=youtu.be com/watch?v=SBCk2PRiZ1w "Curtain Call"]]Call"]].



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* ImageSong: [[https://www.youtube.com/watch?v=co8UqrAdXMs "Sparkling Hydraulics"]]

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* ImageSong: [[https://www.youtube.com/watch?v=co8UqrAdXMs com/watch?v=YUAq2wcZybg "Sparkling Hydraulics"]]Hydraulics"]].



[[/folder]]

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[[/folder]]----
[[/folder]]
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%% Attention: Please refrain from adding MeaningfulName entries under operator sections unless those names are actually of significance ''in-universe'' for said operators. Names that are references to real-world subjects should be treated as Fridge Brilliance unless they can be worked into a trope related to a given character.

[[WMG:[[center: [- ''VideoGame/{{Arknights}}'' '''[[Characters/{{Arknights}} Characters]]'''\\
'''Operatives:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToM A-M]] | [[Characters/ArknightsGuardsNToZ N-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | '''N-Z''') \\
'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/arknights_specialist.png]]
'''Specialists''' are operators who specialize in doing one thing and one thing only. Unlike the rest of the roster, which tend to be universally useful regardless of situation, Specialists are typically only called upon in very specific situations, where their special niches can be utilized to make a level easier to clear. Specialists are categorized based on what they do and the situations in which they are needed.
* '''Controller''' Specialists are called upon to hamstring large groups of enemies at once with their wide range, [[HerdHittingAttack Herd-Hitting Attacks]], and stun chance. They typically employ some manner of stealth to hide themselves from the enemy and accordingly have a block value of 0, making it so that melee attackers will ignore them, while ranged units will only fire upon them during the brief moments where they reveal themselves between each attack.
* '''Fast-Redeploy''' Specialists sidestep the usual minute-long redeployment timer when retreated and have very low cost, along with powerful opening skills that gradually decay over time, necessitating their retreat for further use. They are divided into three further subtypes: '''Aggressive''', '''Defensive''' and '''DP-Drain'''. Aggressive Specialists typically have skills that fire immediately upon deployment, usually inflicting some manner of stun or [[PowerNullifier ability seal]], and as such are commonly spammed as much as possible to hinder priority enemies with dangerous skills. Defensive Specialists are generally ''not'' spammed, but strategically placed to stall enemies or tank a big hit due to their increased survivability, usually in the form of {{Deflector Shield}}s. DP-Drain Specialists meanwhile have all around higher stats than normal fast-redeploys as well as infinite duration skills, but they have longer redeployment cooldown, do not refund DP when retreated and consume three DP periodically.
* '''Push[=/=]Pull''' Specialists, otherwise known as '''Shift'''-types, are capable of using their skills to jostle enemies out of place. They are valuable in maps with BottomlessPits, where they can score {{One Hit Kill}}s on many types of troublesome enemies by [[DisneyVillainDeath sending them to their doom]], whether by pulling or pushing them into holes on the ground. Outside of this, they're also employed to hinder the movement of some enemies or bosses on specific maps and can be quite entertaining to use this way, but their offensive capabilities are unimpressive otherwise and should not be used as general attackers.
* '''Support''' Specialists are a hard bunch to categorize, owing to how similar their skills are to Medics and Supporters. Their main job is to provide strategic buffs to their allies.
[[foldercontrol]]
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[[folder: Phantom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_250_phatom_1_7.png]]
[[caption-width-right:350:If you're in a hurry, try calling his code name - he just might appear behind you.]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_250_phatom_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:''Click to see his Dreambind Castle: Nightmare's Dream skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_250_phatom_ghost1_min.png[[/labelnote]]]]
->''Phantom, Rhodes Island Operator, melts into the night like a shadow.''
->'''Rarity:''' ★★★★★★
->'''ID:''' No. 215
->'''Affiliation:''' Kingdom of Victoria
->'''Subclass:''' Fast-Redeploy Specialist
->'''Tags:''' Fast-Redeploy, DPS, Crowd-Control
->'''Race:''' Feline
->'''Birthday:''' January 19
->'''Height:''' 185cm
->'''Artist:''' Skade
->'''Voiced by:''' Creator/AkiraIshida
----
* TheAloner: Phantom mentioned that he used to travel with a small group a friends. The word being "used to" as they are all likely killed off by Oripathy.
* AllYourPowersCombined: Several of Phantom's skills let him stand in for many of his Fast-Redeploy classmates.
** Phantom's S1, '''Phantom of the Night''', lets him deploy with a DeflectorShield calculated after his HP, allowing him to fill in where Gravel would normally be needed. He gets more mileage out of this than her despite his much weaker shield, however, due to his S1's physical evasion buff, and the effects will remain constant until the skill expires, whereas Gravel's S2 will gradually decay into nothingness.
** His S2, '''Bloody Opus''', grants him multiple layers of stacked attack buffs, with each attack consuming a layer (in other words, his attacks will start strong, but will gradually become weaker as he lands more attacks), which can help Phantom in dealing with high-priority targets in place of Projekt Red and Waai Fu. Furthermore, Phantom's S2 takes effect immediately upon deployment and has infinite duration until all of the stacked attack buff layers have been consumed, whereas Projekt Red and Waai Fu's S1 has a small delay before activating and the attack buff itself only last 10 seconds, which can be detrimental if they get disrupted (ie. getting frozen) during the skill duration.
** His S3, '''Night Raid''', deals immediate damage upon deployment, while also pushing enemies around and applying a random CC effect to them, making him a potential replacement for Projekt Red and Waai Fu in this function when [[PowerNullifier skill-sealing]] is not needed.
* AnimalMotifs: Cats, due to his Feline race. Despite this, his cat ears are hidden under his hood (much like Popukar) and his tail is hard to see. A single black cat, whom he addresses as "Miss Christine", accompanies him while in battle, resting on his shoulder.
* BadassCape: A tattered, black one.
* BadassInANiceSuit: Much more notable in his Elite 2 artwork. Makes sense, considering his former career as a member of a performing troupe - which is E2 art is.
* {{Bishonen}}: ''Just LOOK at him!'' Bonus points for being voiced by Creator/AkiraIshida, who is well known for voicing characters of the {{Bishonen}} archetype.
* BrownNote: If he uses his voice in a certain way, it is this. It is to the extent that the observers went crazy and the words he actually uttered had to be partially censored.
* CoolMask: He has a rather neat opera mask that he carries with him.
* DopplegangerAttack: His trait allows him to deploy a clone named "Phantom in the Mirror", which shares the same skill he is currently using, while having an independent redeployment time. Promoting him to Elite 2 will reduce its deployment time and grant the clone a stat boost. Notably, unlike the summons of some Supporter operators, the clone will return into your deployment inventory if it is killed or retreated; when redeployed, the clone will have its skill refreshed and ready for use again. Furthermore, the clone can be redeployed as many times as long as Phantom is still active on the battlefield and there is still a slot left in the unit limit; the clone will also retain its low cost of 5 DP, whereas Phantom's own can go up to 20 DP (without potential upgrades) if he is redeployed often.
* EarlyBirdCameo: Gameplay-wise on Global servers, he becomes briefly playable during the Tribulation Mode version of TW-S-1 in the ''Twilight of Wolumonde'' event, due to said event being pushed up before his debut banner. His profile image is also displayed in the Network Archives, albeit as a generic silhouette much like other unrecruited operators. He shares this distinction with [[spoiler: [[Characters/ArknightsSnipers W]]]].
* TheFriendNobodyLikes: His archive file notes that many of the workers at Rhodes Island are scared of him, noting that he often [[StealthHiBye suddenly appears behind them]] without warning, to the point that the security systems had to be updated. Even the normally laid back and friendly Closure became aggravated at Phantom, forbidding him from entering the landship without permission, considering it far too arrogant for him. Schwarz notes that something is off about him, describing him as having not awaken from a nightmare yet, and can only suggest to stay away from him.
* ImageSong: [[https://www.youtube.com/watch?v=8sThmh6Mn-M&feature=youtu.be "Curtain Call"]]
* InTheHood: He wears one of these.
* KnifeNut: [[DualWielding Dual wields]] twin knives as his main weapon, much like fellow Fast-Redeploy operators Gravel and Projekt Red. If one looks closely at the knives sheathed at Phantom's waist in his initial artwork, they can see the Rim Billiton logo emblazoned on the hilt.
* TheLeader: Zig-Zagged considering that he is currently under employ of Rhodes Island. Some of his lines when chosen as Assistant and his Operator archives reveal that he used to at least be the leader of a performing troupe before said troupe met a gruesome demise and Phantom becomes afflicted with Oripathy as a result.
* MakeSomeNoise: The Originium crystals deep in his throat gave him [[BrownNote the ability to psychologically damage living beings with the emotional tone of his voice]]. He wears a PowerLimiter around his neck to keep this ability under control.
* NiceJobBreakingItHero: His shift upon deployment pushes enemies away to his right and to his left. [[https://youtu.be/wCTOwDrUGi8?t=51 This can lead into]] [[https://youtu.be/wCTOwDrUGi8?t=62 accidentally nudging them into your base]].
* NiceHat: His Elite 2 artwork has him don a fedora, though his sprite does not follow suit. His alternate skin has him wear a hat that wouldn't look out of place in VideoGame/{{Bloodborne}}; the clone would also sport a neat looking fedora as well.
* NotTheIntendedUse: Despite being a Fast-Redeploy Specialist who needs to be redeployed repeatedly to make efficient use of his kit, via the use of his clone, his S2, and his fast attack speed, it is possible to use him as an adequate (albeit suboptimal) pseudo-Brawler Guard. Due to the nature of his clone, Phantom is the only one of his subclass that can technically use his skills multiple times without retreating, by deploying the clone to assist with his DPS when needed even if his own buffs have expired. This gives him somewhat decent staying value unlike his lower rarity counterparts barring Jaye. Playing him this way though, requires significant investment in his stats and skill masteries, as well as leaving a vacant deployment slot in order for his clone to be deployed.
* ProfessionalKiller: He was an independent assassin operating in/around the Kingdom of Victoria.
* PsychoStrings: His appearance into battlefield is [[HellIsThatNoise accompanied]] by a sudden screech of a musical instrument commonly used in a horror show, thought the sound effect of "[[DynamicEntry Night raid]]" may overwrite it.
* SinisterScythe: Not Phantom himself, but while wearing his alternate skin, his clone would wield a scythe instead of knives.
* SplitPersonality: Implied. It is yet unknown if it's this trope or if it's more akin to FightingFromTheInside, but several of his lines are voiced with a different tone than others, much like Nightmare, who genuinely has Dissociative Identity Disorder. The tags on his costume also read 'the mirror - I am there inside, I am inside your mind', which is also a line from the opera he references.
* ShoutOutThemeNaming: "Phantom" describes his all-black attire due to him being based on a black cat, and is a ShoutOut to ''Theatre/ThePhantomOfTheOpera''. He even has a CoolMask and a cat he refers to as "Miss Christine" to further drive the reference home.
[[/folder]]

[[folder: Projekt Red]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_144_red_1.png]]
[[caption-width-right:350: Her blades are her fangs.]]
[[caption-width-right:350: [[labelnote: ''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_144_red_2.png[[/labelnote]]]]
->''Projekt Red [[HunterOfHisOwnKind the Wolf Hunter]], Specialist Operator of Rhodes Island, will join the hunt''.
->'''Rarity:''' ★★★★★
->'''ID:''' No. 144
->'''Subclass:''' Fast-Redeploy Specialist
->'''Tags:''' Fast-Redeploy, Crowd-Control
->'''Affiliation:''' S.W.E.E.P - Rhodes Island
->'''Race:''' Lupo
->'''Birthday:''' August 25
->'''Height:''' 162cm
->'''Artist:''' Infukun
->'''Voiced by:''' Creator/AmiKoshimizu
----
* ActorAllusion: This isn't the first time Creator/AmiKoshimizu has voiced [[Characters/GirlsFrontlineMachineGuns a white-haired character illustrated by Infukun]][[note]]It's [=MG5=], in case you haven't figured it out[[/note]]. ''Arknights'' and ''VideoGame/GirlsFrontline'' were even made by some of the same people.
* AnimalMotifs: Wolves, due to her Lupo race, and her Elite 2 artwork shows Projekt Red near a gray wolf. These reinforce her allusions to Red Riding Hood.
* ColorBlindConfusion: Some Medic operators believe that Red has color blindness, judging from that time when she finds it difficult to organize randomly-arranged objects.
* DifficultButAwesome: She's got very low HP, on par with those of lower-leveled Vanguards, but she makes up in that for a very low deployment cost and time, and a relatively useful second skill.
* TheDreaded: The other Lupo operators show strong reactions to Red being in the area, from being wary of her to outright terror. This is despite the fact that she doesn't identify any Lupo operators as wolves she hunts, and that she just want to touch their tails.
-->'''Provence''': W-what's that red one doing...? I... can't stop trembling... uh... Doctor, can you lend me your arm? I'd feel much safer that way...\\
'''Lappland''': That red one... oh dear... Doctor, I don't want to get any closer to her! If we fight each other, I'd definitely die. But I have this feeling... this feeling... ugh, why do I crave a fight with her so much?\\
'''Texas''': Be aware of the Red Wolf. She's not evil, but... she's not like us.
* DynamicEntry: Her 2nd skill allows her to damage and stun nearby enemies as she gets air-dropped.
* {{Expy}}: Not only of the Literature/RedRidingHood, but also of [[Franchise/TheWitcher Geralt of Rivia]], evident from her no-nonsense attitude, [[AnimalMotifs wolf motif]], physical appearance, and her very name referencing Creator/CDProjektRed, the developer of ''The Witcher'' video games.
* TheGhost: In Chapter 4, Projekt Red gets name-called twice to assist our heroes, first by accompanying Amiya in the Lungmen slums, and second when she accompanies Kal'tsit in her investigation within the same slums. But in both occassions, Red is just called, she doesn't have any dialogue lines, nor is her artwork shown at all.
* HatesBeingTouched: Not so much that Red has an issue with physical contact per se so much as that she'll reflexively attack anything that comes too close to her. It's implied that publicly available operator files at Rhodes Islands warn everyone against unexpectedly approaching her lest they provoke her into cutting them on instinct.
-->'''Frostleaf''': What happens to things that get into five centimeters of you?
-->'''Projekt Red''': I cut them.
* HerdHittingAttack: The reason Projekt Red has the "Crowd-Control" tag is because of her S2 '''Wolfpack'''; at Skill Level 1, she does 140% ATK as Physical damage to everyone immediately around her upon hitting the field, and stuns them for 1 second. It doesn't seem like much, but come Level 7, the skill does 200% of her ATK as Physical damage, and stuns her targets for 2 seconds...and that's ''before'' you get into specializations for it.
* HunterOfHerOwnKind: Implied. She refers to herself as a "wolf hunter" despite being a [[WolfMan Lupo]] herself. Other Lupus operators either try to avoid her or show hostile reactions to her.
* InSeriesNickname: "Reaper in Red Riding Hood"
* KnifeNut: She uses throwing knives as her weapon of choice, and is implied to have psychological issues, not the least being her attachment to this "Grandma" figure.
* LittleRedFightingHood: Between her clothing, wolf motif, and association with someone called "Grandma". She's also personally selected by Dr. Kal'tsit herself to serve as Rhodes Island's special operative, cementing her talents in combat.
** The allusion isn't lost on her fellow operators. Ifrit outright nicknames her Little Red Riding Hood, or Hood for short.
* MurderIsTheBestSolution: Her first instinct when facing a threat to either herself or Rhodes Island is to kill it on the spot, regardless of who they may be. It takes Frostleaf separating Red and Ifrit when the latter is having a fit to keep Red from trying to attack her fellow operator for being a perceived danger to the facility.
* RedBaron: In a literal sense for half of the trope's name. She is simply called "Red", "The Red Wolf", or "The Red One" by some Lupo operators such as Provence, Texas and Lappland. Other unnamed Operators, taking note of her track record of deployment in high risk missions, have nicknamed her the "Reaper in a Red Riding Hood".
* RedRidingHoodReplica: She's a specialist operator who is, ironically, of the Lupo race (which is based on wolves), and wears a red, hooded jacket. Because, story-wise, her involvement usually indicates a mission with high potential for casualties and losses, she's infamously known as the "Reaper in a Red Riding Hood" amongst some of her colleagues.
* ScratchDamage: Subverted with her talent, '''Chill''', which ensures that all of her attacks will deal damage equivalent of a percentage of her attack stat, even if she will deal scratch damage otherwise.
* ShrinkingViolet: When not threatened or on a mission, Red is shown to be a fairly shy and awkward individual. Frostleaf is caught off guard when Red approaches her to ask for help with her homework and explains that she likes asking Frostleaf for help more than the Doctor, despite the Doctor presumably being a better teacher, because she speaks in a softer voice.
* StarterMon: She's one of the four free 5-star operators that the player could pick after creating a new account around the game's launch as a gift for the game reaching 1 million pre-registration. The other options were Silence, Pramanix, and Liskarm.
* SuperSenses: After a battery of testing, medical staff found that she somehow has unique cognitive abilities, and can organize randomly arranged objects and in a specific way. While further studies on Projekt Red were suspended, initial tests generated a wide range of speculations on her abilities ranging from a genetic mutation to being an inherent and highly unique Originium talent.
[[/folder]]

[[folder: Robin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_451_robin_1_2.png]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_451_robin_2.png[[/labelnote]]]]
->'''Rarity:''' ★★★★★
->'''ID:''' No. 451
->'''Subclass:''' Trapper Specialist
->'''Tags:''' Summon, Shift
->'''Affiliation:''' Columbia
->'''Race:''' Anaty
->'''Birthday:''' May 18
->'''Height:''' 155cm
->'''Artist:''' aZling4
->'''Voiced by:''' Creator/RyokoOno
----
* AnimalMotifs: Raccoons. Notably, she's the only Anaty to not be based on a mustelid.
* ArtisticLicenseMilitary: Although Robin's mines are visibly based on the German S-mine, or more commonly known as "Bouncing Betty", complete with the pronged sensor on top that sticks out of the ground, they don't launch up into the air when triggered. Rather, they explode where they're planted like normal mines instead.
* FaceOfAThug: Most of Rhodes Island's staff keep their distance from Robin due to her grumpy facial expressions, which give them the impression that she's up to no good, though it's just how she naturally looks, due to her tendency to think deeply.
* FlechetteStorm: Robin's basic attack has her throwing an endless supply of knives at her enemies.
* LandmineGoesClick: Robin's skills have her place down landmines on a ground tile that will explode when an enemy steps on them, and either stun or push them back slightly. Mines cannot be placed on tiles already occupied by an enemy.
* TemporaryOnlineContent: She is the welfare operator of the Mansfield Break event, and won't be obtainable once said event ends.
[[/folder]]

[[folder: Rope]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_236_rope_1.png]]
[[caption-width-right:350:Snag 'em and grab 'em! Who’s next?]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_236_rope_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:''Click to see her Witch Feast: Imp's House skin.'']]https://static.tvtropes.org/pmwiki/pub/images/artropeskinholloween_0.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:''Click to see her Coral Coast: Summer Flowers [=FA008=] skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_236_rope_summer2.png[[/labelnote]]]]
->''Rope, Specialist Operator of Rhodes Island, will provide assistance for the squad with her grappling hook''.
->'''Rarity:''' ★★★★
->'''ID:''' No. 236
->'''Subclass:''' Pull Specialist
->'''Tags:''' Shift
->'''Affiliation:''' Great Lungmen
->'''Race:''' Cautus
->'''Birthday:''' April 4
->'''Height:''' 155cm
->'''Artist:''' m9nokuro
->'''Voiced by:''' Creator/AyumiFujimura
----
* AnimalMotifs: She has rabbit ears, an evident trait from the Cautus race.
* BoxedCrook: Was once a cat burglar who was caught and sent to Rhodes Island due to her skills.
* ComMons: Like fellow Specialist Shaw, she's a pretty common draw with respect to Pull-type Specialists.
* DarkAndTroubledPast: Being born from a poor family, she was kicked out from their house and had to steal in order to live by herself. She knows that stealing is wrong, but has accepted it because there was nothing else that she could do in order to eat and survive.
-->"Picking pockets to feed myself? Yeah, that was how I grew up. I didn't exactly have a choice... I'd have died otherwise."
* EstablishingCharacterMoment: As soon as she boards Rhodes Island, Rope already snatched the Doctor's ID in secret, then returning it to them afterwards. This hints her backstory as a [[StickyFingers pickpocket]].
-->"The name's Rope, nice to meet ya. Oh, here's your ID card, don't forget it. Huh? Why do I have it? That's a se-cret!"
* IllGirl: She has an extremely high infection rate of 18%. While there are no visible effects, Silence notes that Rope's internal organs are heavily compromised.
* MiseryBuildsCharacter: She doesn't complain that much. She doesn't hate the world, nor curse the gods, because those acts won't feed her hungry stomach. This is a result of getting used to the situation in the slums where the poor had to steal in order to have something to eat.
* RobbingTheDead: When the map has a 3-star result, her voiced line implies that she plans on looting the corpses.
* SkewedPriorities: She actually loved prison because she'd get a free bed and meals, as compared to the crappier slums that she struggles to live in.
* StickyFingers: Even though she is largely reformed from her criminal past, Rope still can't resist pickpocketing her fellow Operators and even the Doctor. Fortunately, she's at least polite enough to return the items she steals.
* TheyCallHimSword: Her codename is Rope, and her weapon is also rope-based, specifically a grappling hook.
[[/folder]]

[[folder: Shaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_277_sqrrel_1.png]]
[[caption-width-right:350:Not just a firefighter.]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_277_sqrrel_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:''Click to see her Dreambind Castle: Castle Cleaning Expert skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_277_sqrrel_ghost1.png[[/labelnote]]]]
->''Shaw, officer of the Lungmen Fire Department, will provide various means of tactical support for everyone''.
->'''Rarity:''' ★★★★
->'''ID:''' No. 277
->'''Subclass:''' Push Specialist
->'''Tags:''' Shift
->'''Affiliation:''' Great Lungmen
->'''Race:''' Zalak
->'''Birthday:''' January 5
->'''Height:''' 135cm
->'''Artist:''' A Guǐ
->'''Voiced by:''' Creator/RyoHirohashi
A fast-talking firefighter from the Lungmen Fire Department.
----
* AlmightyJanitor: She's a regular firefighter with an emergency axe and a water hose, ''zero'' combat experience, and that's about it. Neither of these facts make her any less powerful.
* AnAxeToGrind: She carries a fire axe (shortened to fit her stature) for melee attacks.
* AnimalMotif: While the Zalak race references rodents, Shaw's specific motif is the Squirrel. They are also present in her Elite 2 artwork, playing in the background.
* ArmorIsUseless: Specifically, her fireman's coat does not protect her from Molotov cocktails. Her Fireproof Suit talent increases her RES, while enemy cocktail throwers deal Physical damage, which RES does nothing against.
* BadassNormal: Unlike many of her peers at Rhodes Island, Shaw is completely "clean" and has no augmented abilities courtesy of Oripathy infection. She's still fully capable of swinging her axe hard enough to fell foes many times her size.
* ComMons: She's this in relation to Push-type Specialists.
* KillItWithWater: Manifests in her skills, where Shaw uses her fire hose to push enemies to their DisneyVillainDeath with a high-pressure blast of water.
** '''Steam Pump''' is an automatic skill that pushes the target slightly in the next attack, dealing 105% of her ATK as Physical damage at Skill Level 1.
** '''High-Pressure Water Cannon''' is a manual skill that immediately pushes all enemies within two grids in front of her slightly, while dealing 180% of her ATK as Physical damage at Skill Level 1.
* LadyLooksLikeADude: Because of her baggy firefighter uniform and masculine codename, it's easy to mistake her for a boy.
* MotorMouth: She speaks '''incredibly''' fast with even the text getting on the act with very little spacing used in-between words. She even somehow manages to say the one-word title of "Arknights" at a far faster pace than anyone else!
* OddNameOut: She's the only Lungmen operator to have a distinctly-Anglo name, whereas everyone else settle for aliases, and even then most of them are of Asian origin. A likely possibility is that her name is supposed to be "Xiāo" instead, which can be romanized as "Shaw", and both are pronounced similarly.
* PintsizedPowerhouse: Shaw is bar none the tiniest operator in ''Arknights'', only beaten by the Durins Myrtle and Durin herself. She's also fully capable of shoving enemies several times her size into BottomlessPits to their {{Disney Villain Death}}s. ''[[OneHitPolyKill In bulk]]''.
* StarterMon: She serves as this for the Specialist class as a whole, being given for free after beating map 1-12 for the first time.
* StrongerThanTheyLook: Despite her diminutive stature, Shaw is capable of bracing a water hose that sprays jets of water at such force that it can push large opponents a considerable distance away. Anyone familiar with Newton's third law will appreciate her physical fortitude, as she's seemingly strong enough to stand her ground against the hose's counter-force, while those the size of small buildings are effortlessly washed away. Not to mention, such hoses are typically wielded by small teams of firemen in reality, while Shaw does it all by herself.
[[/folder]]

[[folder: Snowsant]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_383_snsant_1_12.png]]
[[caption-width-right:350:Took first place in the Lungmen Professional Mechanical Design competition.]]
[[caption-width-right:350:[[labelnote: ''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_383_snsant_2_3.png[[/labelnote]]]]
->''Snowsant, Specialist Operator of Rhodes Island, utilizes her industrial claw hook to bring a new tactical perspective to the battlefield''.
->'''Rarity:''' ★★★★★
->'''ID:''' No. 383
->'''Subclass:''' Pull Specialist
->'''Tags:''' Shift, Slow
->'''Affiliation:''' Great Lungmen
->'''Race:''' Liberi
->'''Birthday:''' October 17
->'''Height:''' 155cm
->'''Artist:''' [=NoriZC=]
->'''Voiced by:''' Creator/KanaAsumi
----
* AnimalMotifs: [[https://en.wikipedia.org/wiki/White_eared_pheasant White-eared pheasants]]. The most telltale sign would be the red patches around their eyes, as shown in her Elite 2 CG. In fact, her Chinese name literally translates to '''Snow''' phea'''sant''', the Chinese name for white-eared pheasants.
* ExtremeDoormat: One of her great weaknesses his her shyness and reluctance to stand up for herself. This allowed her to be exploited by the research institute she had previously worked for, who had secretly plagiarized and patented all of her research for themselves.
* GadgeteerGenius: Snowsant is known for coming up with ideas for really impressive contraptions...[[AwesomeButImpractical that don't actually serve any purpose]], such as a mechanical claw that doesn't release. She's considered the laughing stock of the Lungmen scientific community for this.
* {{Irony}}: Snowsant's birthday also happens to be the [[https://en.wikipedia.org/wiki/International_Day_for_the_Eradication_of_Poverty International Day for the Eradication of Poverty]] of all things.
* JustThinkOfThePotential: Despite her kooky ideas described under GadgeteerGenius, Snowsant has in fact come up with a lot of useful devices and designs as well. However, she doesn't see the tremendous potential in them, or the big money they would rake in for her had she just filed for patent registrations. Her fourth bio is basically Rhodes Island giving a collective FacePalm at the wasted potentials of her devices.
* OddFriendship: With Jessica, the resident rich cat. Their backgrounds and spending habits could not be any more different from each other, but despite this, they've somehow come together and became fast friends.
* TemporaryOnlineContent: Snowsant is only available while the ''Ancient Forge'' event is running.
* TheScrooge: Snowsant was born into a lower-class family, and thus has severe issues with money. To be precise, she's terribly afraid of wasting money that she hardly ever spends any and is frugal in the extreme, to the point of frequently skipping meals just to avoid having to pay for anything. It's not beneath her to scour the floors of Rhodes Island to find and collect loose change somebody had dropped, even if it invites weird looks from other operators. Her token is even a small purse with coins that aren't even in circulation anymore.
* SituationalSword: Snowsant's talent allows her to [[PowerNullifier seal the abilities]] of any Infected creature that she hits. While this sounds awesome, in practice it limits her viable sealing targets to Hounds and Originium Slugs. While she ''is'' pretty handy when handling Infused Originium Slugs, due to her talent nullifying their explosive deaths, pretty much everything else that qualifies as an Infected creature has no skill to seal. With all of this combined, it's way more common to see players just use Lappland instead to seal their skills.
* StatusAilment: Much like [=FEater=], Snowsant is a "Shift" and "Slow"-type Operator, as both of her skills have the potential to pull enemies to a DisneyVillainDeath ''and'' they slow down enemies.
** '''Barbed Clawhook''' makes it so that the next attack drags the target towards Snowsant slightly, and deals 110% ATK as Physical damage and slowing it for 1 second at Level 1.
** '''Telescoping Electric Net''' launches a net forward, dragging all enemies caught within it towards Snowsant slightly, deals 130% ATK as Arts damage to her targets, and slows targets for 2.1 seconds at Level 1.
[[/folder]]

[[folder: [=THRM-EX=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_376_therex_1.png]]
[[caption-width-right:350:He knows that he's a robot.]]
->''Thermal-EX (a.k.a. THRM-EX), Specialist robot of Rhodes Island, is assigned by Engineer Closure to carry out combat missions.''
->'''Rarity:''' ★
->'''ID:''' No. 376
->'''Subclass:''' Robot Specialist
->'''Tags:''' Nuker
->'''Affiliation:''' Rhodes Island
->'''Birthday:''' February 15
->'''Height:''' 160cm
->'''Artist:''' [=TOKI=]
->'''Voiced by:''' Creator/HikaruMidorikawa
----
* ActionBomb: [=THRM-EX=]'s sole purpose is to be plopped down, where he promptly explodes, dealing high SplashDamage to enemies caught in the blast. Anything that survives the blast will be debuffed, making them take increased damage from all sources from that point on.
** Seeing how he vanishes after exploding, this makes him the second playable operator (the other being Amiya) in which their abilities can cause a self-retreat.
* ActorAllusion: A repeatedly self-detonating robot voiced by Creator/HikaruMidorikawa. [[Characters/MobileSuitGundamWing Hmm...]]
* DamageIncreasingDebuff: His explosion also causes enemies to take increased damage.
* GameplayAndStorySegregation: According to his bio, [=THRM-EX=] is a modification of the Raythean Hellcat combat chassis, being redesigned by Mayer to release bursts of intense Arts in the form of thermal blasts and shockwaves, as a method of area denial or combatant suppression. In actual gameplay, his explosion attack deals Physical damage.
* GratuitousEnglish: [=THRM-EX=] uses a lot of English in his voicelines. For example, his "Begin Operation" line has him shout "Rock and roll!"
* LargeHam: He has the rather bombastic mannerisms for a robot, understandable since he was modified by [[CloudCuckooLander Mayer]].
* PunnyName: [=THRM-EX=] is pronounced like Thermex, which was a brand of explosives.
* RobotBuddy: He's one of only three robotic characters in the game, along with [[Characters/ArknightsMedics Lancet-2]] and [[Characters/ArknightsGuards Castle-3]].
* SmokeOut: He has smoke grenade launchers mounted on his chassis. While [=THRM-EX=] doesn't use them in gameplay, his "Operation Failure" line has him use them to cover their retreat.
* StoneWall: He has very high defense (for a one star operator anyways) and an ''extremely'' high resistance[[note]]He has 50 resistance, whereas the previous highest resistance stat was just 30[[/note]], helping him live long enough to explode.
[[/folder]]

[[folder: Waai Fu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_243_waaifu_1_4.png]]
[[caption-width-right:350:Will never admit that she's the first hero of justice to graduate from her university.]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_243_waaifu_2_0.png[[/labelnote]]]]
->''Waai Fu, intern Operator from Lungmen, received high marks in the comprehensive entrance examination''.
->'''Rarity:''' ★★★★★
->'''ID:''' No. 243
->'''Subclass:''' Fast-Redeploy Specialist
->'''Tags:''' Fast-Redeploy, Debuff
->'''Affiliation:''' Lee's Detective Agency - Great Lungmen
->'''Race:''' Feline
->'''Birthday:''' December 1
->'''Height:''' 162cm
->'''Artist:''' [=KuroBlood=]
->'''Voiced by:''' Creator/YuuKobayashi
----
* TheAce: Waai Fu is a very hard-working student, and regularly receives perfect marks on her tests. Outside of schoolwork, she's also a very proficient assistant, with great work ethics, efficiency, and a frankly frightening level of dedication to her tasks. Somehow, she can juggle her grueling education with constant kung fu practicing, field deployments, office tasks, looking after the Doctor's wellbeing, police assistance, ''and'' vigilantism without breaking a sweat.
* AllYourPowersCombined: Waai Fu's kit is a blend of Fast-Redeployment and Push. Right off the bat, she has a cheap DP requirement and short deployment cooldown, and when promoted to Elite 1, her attacks have a moderate probability to knock enemies backwards, though her Push is not as strong as that of dedicated Specialists, as it is chance-based and the push magnitude cannot be improved.
* AnimalMotifs: Tigers. Judging by her darker orange color and those of the tigers in her E2 artwork, they're South-Chinese tigers (that are likely extinct in real life), which fits with her origin.
* BareFistedMonk: She's trained in UsefulNotes/WingChun by her father from a very young age.
* BeastMan: She has the facial features of a tiger, and her entire body is covered in fur.
* CoolShades: Even though it can be hard to notice in her CG, Waai Fu actually wears a pair of orange shades.
* CriticalHitClass: Waai Fu's talent '''Red Browed Wing Chun''' gives her at least a 20% chance to slightly knock her target back and buffs her next attack to 125%.
* DisappearedDad: According to her account, her dad just up and left one day, claiming to be setting out in search of "the true meaning of kung fu". He hasn't been seen since, which adds to Waai Fu's already brewing resentment of him.
* HartmanHips: Though a bit hard to see due to her roomy top, Waai Fu has a rather narrow waistline and shoulders, while her rear and thighs are very prominent.
* KickChick: She does carry a trench knife, [[OrnamentalWeapon but]] her attack animations consist of kicks.
* NiceGirl: Waai Fu is infallibly polite, especially towards the Doctor. She's also incredibly open-minded and tolerant of the infected, even if she's initially cautious of them.
* NonStandardCharacterDesign: Unlike other female Felines, Waai Fu looks more like an anthropomorphic tiger than a CatGirl with tiger themes and visuals. She even has patterned fur running along her body, whereas other Felines have none. For the best comparison, just put her and Swire side-by-side. It's possible that she's a member of a Feline subspecies, like Aak is.
* PowerNullifier: Waai Fu's S2 '''Seven-styles Kick''' lets her seal an enemy's special abilities for up to 8 seconds immediately upon deployment. In this sense, it could be considered a more powerful, yet more situational version of Lappland's Spiritual Destruction. Considering her already short redeployment timer and cheap costs, expect to spam this ability a lot.
* PunnyName: Subverted. Despite how her name is written in English, it does not mean what you think it means. As she hails from Yen, the more proper pronunciation of her name would be in Mandarin Chinese, "Huai Hu".
* StatusAilment: The reason Waai Fu classifies as a Debuff operator is because ''both'' of her skills are passives that hamper enemies in some way or another.
** Her S1 '''One-inch Punch''' boosts her ATK by 25%, and decreases the ATK of enemies she attacks by 20% for 2 seconds at Skill Level 1.
** Her S2 '''Seven-styles Kick''' immediately deals 180% of her ATK as physical damage to surrounding enemies, and silences them for 5 seconds at Skill Level 1.
* SwordPlant: She plants her trench knife into the ground when defeated.
* WaifFu: Waai Fu is nice, elegant lady who knows kung fu.
[[/folder]]

[[folder: Weedy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_400_weedy_1.png]]
[[caption-width-right:350:Be mindful of your appearance when you're in front of her!]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_400_weedy_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:''Click to see her Icefield Messenger: Candy Fairy skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_400_weedy_snow2.png[[/labelnote]]]]
->''Weedy, a researcher in Rhodes Island's Bioengineering Department, has set foot on the battlefield after completing her studies.''
->'''Rarity:''' ★★★★★★
->'''ID:''' No. 400
->'''Subclass:''' Push Specialist
->'''Tags:''' Crowd-Control, DPS, Shift
->'''Affiliation:''' Rhodes Island
->'''Race:''' Aegir
->'''Birthday:''' January 23
->'''Height:''' 155cm
->'''Artist:''' Xiàyě Hóng Míng
->'''Voiced by:''' Creator/MariaNaganawa
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* ArmorPiercingAttack: Her skill 3 '''Liquid Nitrogen Cannon''' inflicts a DamageIncreasingDebuff that inflicts True Damage based on how far an enemy is pushed, similar to Nightmare. This is already devastating considering that Weedy has bar none the highest pushing power of any Operator currently in the game, but other operators can also follow up on her initial blast.
* AnimalMotifs: Weedy sea dragons. A robotic one floats alongside her, and one appears in her Elite 2 artwork. In addition, she has a tail that is based on her inspiration animal.
* BlownAcrossTheRoom: Her pushing skillset, when handled properly, can push the enemy way over [[https://66.media.tumblr.com/01080f7093c09364b140e30f47cb1c0d/d4932589648c5a7c-90/s500x750/be2f1b34cffbaf25ede0f26a27464107e6fa70a7.gifv to the other wall]].
** '''Barrel Burst''' is an automatic skill that enables Weedy to push targets in the direction of her attack, dealing extra Physical Damage, and stunning them for up to .9 seconds.
** '''Hydraulics Mode''' is a skill that permanently increases her attack interval upon maxing out her SP, but buffs her ATK, extends her range by a tile while turning her attacks into a long-ranged [=AoE=] attack, and pushes all enemies away slightly
** '''Liquid Nitrogen Cannon''' immediately deals a large amount of Arts damage and pushes them away significantly, and inflicts a DamageIncreasingDebuff on the victims where they take True Damage for a time proportional to how far they were pushed. This ability is automatically activated if a [[SentryGun Reserve Water Cannon]] has been deployed within four tiles of Weedy. Because the Reserve Water Cannon has its push force increased by one, at Mastery 3, the shot fired by the Cannon has ''the highest pushing power in all of'' '''Arknights''' - ashift of 'Insanely Strong' force.
* ImageSong: [[https://www.youtube.com/watch?v=co8UqrAdXMs "Sparkling Hydraulics"]]
* ImprobableUseOfAWeapon: Unless her skill 2 is active, she normally uses her water cannon as a battering ram.
* KillItWithIce: Implied with her S3 '''Liquid Nitrogen Cannon'''.
* KillItWithWater: She fights with an enormous water cannon, and can also summon a temporary turret that will shoot high-powered water blasts at enemies.
* MechanicallyUnusualFighter: She is this in the base, with her '''Bionic Seadragon''' RIIC skill, wherein if she's put in a Factory, all other operators will have their productivity drop down to 0, but each Power Plant increases that Factory's productivity by 15% (which would translate to a 45% productivity if you have all three Power Plants).
** In the gameplay itself, she is the only Shift Specialist whose power is partially reliant upon a temporary summoned turret.
* MisplacedWildlife: Weedy is based on the leafy seadragon, which only lives around Australia and Tasmania, while Weedy herself is from this universe's equivalent of Spain and Portugal.
* NeatFreak: Weedy is [[TerrifiedOfGerms an extreme germophobe]] and gets upset when things are not clean and well-organized. Her bio and a considerable amount of her quotes have her be very wary of unclean things, and she prefers not to make physical contact unless the other person is wearing sanitized clothing, such as the Doctor's gloved hand compared to their bare one.
* TheTurretMaster: Not to the same extent as a [[Characters/ArknightsSupporters Summon Supporter]], but Weedy's talent '''Industrial Water Cannon''' allows her to deploy a ''Reserve Water Cannon'' that lasts for 20 seconds, attacks one target, and pushes it away slightly. After further promoting Weedy, it becomes '''Upgraded Water Cannon''', increasing the ''Reserve Water Cannon's'' shift level by 1, and restoring her SP (1 SP per 3 seconds) if it's deployed within 4 tiles of her.
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