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[[caption-width-right:350:Don't worry, it'll only be a surprise for you but not to the enemies.]]
[[caption-width-right:350:[[labelnote:''Click here to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/ela_elite_2.png[[/labelnote]]]]
->''Ela, Team Rainbow Operator, is ready to surprise you with her Grzmot Mines.''
[[caption-width-right:350:[[labelnote:''Click here to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/ela_elite_2.png[[/labelnote]]]]
->''Ela, Team Rainbow Operator, is ready to surprise you with her Grzmot Mines.''
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->'''Birthday:'''
->'''Height:'''
->'''Height:'''
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->'''Height:'''
->'''Height:''' 173cm
[[caption-width-right:350:She provides you with the most reliable intelligence and present your enemies with the deadliest options.]]
[[caption-width-right:350:[[labelnote:''Click here to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/iana_elite_2.png[[/labelnote]]]]
->''Iana, Team Rainbow Operator, is ready with her Gemini Replicator.''
[[caption-width-right:350:[[labelnote:''Click here to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/iana_elite_2.png[[/labelnote]]]]
->''Iana, Team Rainbow Operator, is ready with her Gemini Replicator.''
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->'''Birthday:'''
->'''Height:'''
->'''Height:'''
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->'''Height:'''
->'''Height:''' 157cm
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* CriticalHit: Her second talent gives her a chance to deal significant bonus damage on hit, which becomes guaranteed against enemies affected by her mines.
* LastDitchMove: Her first talent, in addition to being the generic Trapmaster talent that lets her use her traps, will cause her to trigger the effect of her currently equipped mine on herself when she retreats.
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** She's the first Trapmaster with a manually activated skill which actually buffs her for a duration, as opposed to just changing the functionality of her traps and passively generating more over time. To compensate, her traps don't actually do any damage, leaving them as a support for the rest of her kit instead of making up her entire kit.
to:
** She's the first Trapmaster with a manually activated skill which actually buffs her for a duration, as opposed to just changing the functionality of her traps and passively generating more over time. To compensate, her traps don't actually do any damage, damage and regenerate considerably slower along with having a significantly lower max. cap of 4 compared to the 8-10 of other Trapmasters, leaving them as a support for the rest of her kit instead of making up ''being'' her entire kit.
* ActionBomb: Any enemy that attacks her hologram will cause it to explode, inflicting Fragile to enemies nearby and revealing them a duration. With her skill 1, the explosion also inflicts physical damage centered on the attacker that dealt the blow, while with skill 2, she can manually detonate it, which increases its decloaking duration.
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* MechanicallyUnusualFighter: Unlike the Dollkeepers before her, Iana functions closer to a ''reverse'' Dollkeeper, with her "normal form" being essentially a single-use hologram that explodes after taking one hit, and her Substitute being her actual sef that performs all of her abilities and skills. As a result, she'll usually spend the vast majority of her time in the form of the Substitute.
to:
* MechanicallyUnusualFighter: Unlike the Dollkeepers before her, Iana functions closer to a ''reverse'' Dollkeeper, with her "normal form" being essentially a single-use hologram that explodes after taking one hit, and her Substitute being her actual sef self that performs all of her abilities and skills. As a result, she'll usually spend the vast majority of her time in the form of the Substitute.
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* MechanicallyUnusualFighter:
** She's the first Trapmaster with a manually activated skill which actually buffs her for a duration, as opposed to just changing the functionality of her traps and passively generating more over time. To compensate, her traps don't actually do any damage, leaving them as a support for the rest of her kit instead of making up her entire kit.
** She's the first user of the TRP-X Module, which allows both her and her traps to be deployed on both low and high ground. This synergizes with her unique traps, which detonate when an enemy enters their radius instead of when one enters their tile.
** She's the first Trapmaster with a manually activated skill which actually buffs her for a duration, as opposed to just changing the functionality of her traps and passively generating more over time. To compensate, her traps don't actually do any damage, leaving them as a support for the rest of her kit instead of making up her entire kit.
** She's the first user of the TRP-X Module, which allows both her and her traps to be deployed on both low and high ground. This synergizes with her unique traps, which detonate when an enemy enters their radius instead of when one enters their tile.
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* MechanicallyUnusualFighter: Unlike the Dollkeepers before her, Iana functions closer to a ''reverse'' Dollkeeper, with her "normal form" being essentially a single-use hologram that explodes after taking one hit, and her Substitute being her actual sef that performs all of her abilities and skills. As a result, she'll usually spend the vast majority of her time in the form of the Substitute.
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->''"Codename Iana, team [[https://rainbowsix.fandom.com/wiki/Rainbow RAINBOW]]. There's a lot of intel we can share with each other."''
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* [-'''5★ Operators of this archetype:''' Bena, Kazemaru-]
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* [-'''5★ Operators of this archetype:''' Bena, Iana, Kazemaru-]
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* [-'''6★ Operators of this archetype:''' Dorothy-]
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* [-'''6★ Operators of this archetype:''' Dorothy-]Dorothy, Ela-]
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->''"Codename Ela, member of [[https://rainbowsix.fandom.com/wiki/Rainbow Team RAINBOW]]. Just give me my objective, then sit back and wait for the good news."''
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!!!'''Introduced:''' Operation Lucent Arrowhead\\
'''Voiced by:''' \\
'''Voiced by:''' \\
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!!!'''Introduced:''' Operation Originium Dust (First Appearance), Operation Lucent Arrowhead\\
Arrowhead (Playable Debut)\\
'''Voiced by:'''\\Monica Nowak\\
'''Voiced by:'''
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!!!'''Introduced:''' Operation Lucent Arrowhead\\
'''Voiced by:''' \\
'''Voiced by:''' \\
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!!!'''Introduced:''' Operation Originium Dust (First Appearance), Operation Lucent Arrowhead\\
Arrowhead (Playable Debut)\\
'''Voiced by:'''\\Clare [=McConnell=]\\
'''Voiced by:'''
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->'''Tags:''' Summon, Crowd-Control
->'''Skills:''' Trap Deployment, Incapacitated Prey
->'''Talents:''' Welcome Mats
->'''Skills:''' Trap Deployment, Incapacitated Prey
->'''Talents:''' Welcome Mats
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->'''Skills:''' Trap Deployment, Incapacitated Prey
->'''Skills:'''
->'''Talents:'''
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->'''Birthday:''' May 4
->'''Height:''' 155cm
->'''Height:''' 155cm
to:
->'''Height:'''
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[[folder: Frost (★)]]
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[[folder: Frost (★)]]
!!Frost/Tina Lin Tsang
!!!'''Introduced:''' Operation Originium Dust\\
'''Voiced by:''' Julie Tamiko–Manning\\
'''Artist:''' 巡逻中的百合警察[[note]]displayed as Ubisoft Montreal[[/note]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_458_rfrost_1.png]]
[[caption-width-right:350:This congenial hunter always has things planned out even for the most haphazard of guests.]]
[[caption-width-right:350:[[labelnote:''Click here to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_458_rfrost_2.png[[/labelnote]]]]
->''Frost, a member of Team Rainbow, has already deployed her Welcome Mats.''
->'''Rarity:''' ★★★★★
->'''ID:''' No. 458
!!Frost/Tina Lin Tsang
!!!'''Introduced:''' Operation Originium Dust\\
'''Voiced by:''' Julie Tamiko–Manning\\
'''Artist:''' 巡逻中的百合警察[[note]]displayed as Ubisoft Montreal[[/note]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_458_rfrost_1.png]]
[[caption-width-right:350:This congenial hunter always has things planned out even for the most haphazard of guests.]]
[[caption-width-right:350:[[labelnote:''Click here to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_458_rfrost_2.png[[/labelnote]]]]
->''Frost, a member of Team Rainbow, has already deployed her Welcome Mats.''
->'''Rarity:''' ★★★★★
->'''ID:''' No. 458
to:
[[folder:Ela (★)]]
!!!'''Introduced:''' Operation
'''Voiced by:'''
'''Artist:''' 巡逻中的百合警察[[note]]displayed as Ubisoft Montreal[[/note]]
'''Artist:'''
[[quoteright:350:https://static.tvtropes.
->'''ID:'''
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%%->'''Real name:''' Tina Lin Tsang
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->''"[[https://rainbowsix.fandom.com/wiki/Rainbow RAINBOW]] Operator, codename Frost. At your service, sir."''
Representing Joint Task Force 2 within the larger Team Rainbow coalition, Frost's apt cool and collected performance on the battlefield allows her to snag her prey with her trusted Welcome Mats.
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* GadgeteerGenius: Her profile mentions Frost crafting her own hunting equipment and traps during her stay on Rhodes Island.
* GuestFighter: Of ''VideoGame/RainbowSixSiege''.
* MundaneUtility: In "Operation Originium Dust", she uses her hunting skills to trap Originium slugs for Miarow's medicine.
* OneSteveLimit: Averted. A drone enemy ''and'' the guitarist of Alive Until Sunset are also named Frost.
* ShotgunsAreJustBetter: While Frost normally uses her Inglis Hi-Power, when equipped with her second skill '''Incapacitated Prey''' and something steps onto her Welcome Mat, she will quickly pull out her M3 Super 90 to blast it in the face before swapping back to her handgun.
* ShoutOut: Her E2 artwork has Frost sitting behind a pillar with two of her Mats in the background, referencing Castle's operator intro where he did the same thing to ambush incoming enemies.
* TrapMaster: Frost's specialty is laying down "Welcome Mats" that damage and stun enemies that walk over them.
* TemporaryOnlineContent: Like her fellow ''Siege'' operators, Frost can only be recruited during the "Operation Originium Dust" event.
* YouDontLookLikeYou: Fans were quick to see that the Arknights version of Frost is visually distinct from the R6 Frost. Mainly, Arknights Frost has pale skin, black hair, and blue eyes while R6 Frost is brunette and has brown eyes.
* GuestFighter: Of ''VideoGame/RainbowSixSiege''.
* MundaneUtility: In "Operation Originium Dust", she uses her hunting skills to trap Originium slugs for Miarow's medicine.
* OneSteveLimit: Averted. A drone enemy ''and'' the guitarist of Alive Until Sunset are also named Frost.
* ShotgunsAreJustBetter: While Frost normally uses her Inglis Hi-Power, when equipped with her second skill '''Incapacitated Prey''' and something steps onto her Welcome Mat, she will quickly pull out her M3 Super 90 to blast it in the face before swapping back to her handgun.
* ShoutOut: Her E2 artwork has Frost sitting behind a pillar with two of her Mats in the background, referencing Castle's operator intro where he did the same thing to ambush incoming enemies.
* TrapMaster: Frost's specialty is laying down "Welcome Mats" that damage and stun enemies that walk over them.
* TemporaryOnlineContent: Like her fellow ''Siege'' operators, Frost can only be recruited during the "Operation Originium Dust" event.
* YouDontLookLikeYou: Fans were quick to see that the Arknights version of Frost is visually distinct from the R6 Frost. Mainly, Arknights Frost has pale skin, black hair, and blue eyes while R6 Frost is brunette and has brown eyes.
to:
* GadgeteerGenius: Her profile mentions Frost crafting her own hunting equipment and traps during her stay on Rhodes Island.
* GuestFighter: Of ''VideoGame/RainbowSixSiege''.
* MundaneUtility:EarlyBirdCameo: In "Operation Originium Dust", she's part of the team infiltrating Magnethill No. 2, but she uses her hunting skills to trap Originium slugs for Miarow's medicine.
* OneSteveLimit: Averted. A drone enemy ''and'' the guitarist of Alive Until Sunset are also named Frost.
* ShotgunsAreJustBetter: While Frost normally uses her Inglis Hi-Power, when equipped with her second skill '''Incapacitated Prey''' and something steps onto her Welcome Mat, she will quickly pull out her M3 Super 90 to blast itisn't caught in the face before swapping back to her handgun.
* ShoutOut: Her E2 artwork has Frost sitting behind a pillar with two of her Mats in the background, referencing Castle's operator intro where he did the same thing to ambush incoming enemies.
* TrapMaster: Frost's specialty is laying down "Welcome Mats"explosion that damage transports her teammates and stun enemies that walk over them.
Levi Klitschko to Terra.
*TemporaryOnlineContent: Like her fellow ''Siege'' operators, Frost can only be recruited during the PromotedToPlayable: From NPC in "Operation Originium Dust" event.
* YouDontLookLikeYou: Fans were quickto see that the Arknights version of Frost is visually distinct from the R6 Frost. Mainly, Arknights Frost has pale skin, black hair, and blue eyes while R6 Frost is brunette and has brown eyes. playable Trapmaster Specialist Operator in "Operation Lucent Arrowhead".
* GuestFighter: Of ''VideoGame/RainbowSixSiege''.
* MundaneUtility:
* OneSteveLimit: Averted. A drone enemy ''and'' the guitarist of Alive Until Sunset are also named Frost.
* ShotgunsAreJustBetter: While Frost normally uses her Inglis Hi-Power, when equipped with her second skill '''Incapacitated Prey''' and something steps onto her Welcome Mat, she will quickly pull out her M3 Super 90 to blast it
* ShoutOut: Her E2 artwork has Frost sitting behind a pillar with two of her Mats in the background, referencing Castle's operator intro where he did the same thing to ambush incoming enemies.
* TrapMaster: Frost's specialty is laying down "Welcome Mats"
*
* YouDontLookLikeYou: Fans were quick
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[[folder: Frost (★)]]
!!Frost / Tina Lin Tsang
!!!'''Introduced:''' Operation Originium Dust\\
'''Voiced by:''' Julie Tamiko–Manning\\
'''Artist:''' 巡逻中的百合警察[[note]]displayed as Ubisoft Montreal[[/note]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_458_rfrost_1.png]]
[[caption-width-right:350:This congenial hunter always has things planned out even for the most haphazard of guests.]]
[[caption-width-right:350:[[labelnote:''Click here to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_458_rfrost_2.png[[/labelnote]]]]
->''Frost, a member of Team Rainbow, has already deployed her Welcome Mats.''
->'''Rarity:''' ★★★★★
->'''ID:''' No. 458
->'''Subclass:''' Trapmaster
->'''Tags:''' Summon, Crowd-Control
->'''Skills:''' Trap Deployment, Incapacitated Prey
->'''Talents:''' Welcome Mats
->'''Affiliation:''' Team Rainbow - Rhodes Island
->'''Race:''' Unknown (Human)
->'''Birthday:''' May 4
->'''Height:''' 155cm
->''"[[https://rainbowsix.fandom.com/wiki/Rainbow RAINBOW]] Operator, codename Frost. At your service, sir."''
Representing Joint Task Force 2 within the larger Team Rainbow coalition, Frost's apt cool and collected performance on the battlefield allows her to snag her prey with her trusted Welcome Mats.
----
* GadgeteerGenius: Her profile mentions Frost crafting her own hunting equipment and traps during her stay on Rhodes Island.
* GuestFighter: Of ''VideoGame/RainbowSixSiege''.
* MundaneUtility: In "Operation Originium Dust", she uses her hunting skills to trap Originium slugs for Miarow's medicine.
* OneSteveLimit: Averted. A drone enemy ''and'' the guitarist of Alive Until Sunset are also named Frost.
* ShotgunsAreJustBetter: While Frost normally uses her Inglis Hi-Power, when equipped with her second skill '''Incapacitated Prey''' and something steps onto her Welcome Mat, she will quickly pull out her M3 Super 90 to blast it in the face before swapping back to her handgun.
* ShoutOut: Her E2 artwork has Frost sitting behind a pillar with two of her Mats in the background, referencing Castle's operator intro where he did the same thing to ambush incoming enemies.
* TrapMaster: Frost's specialty is laying down "Welcome Mats" that damage and stun enemies that walk over them.
* TemporaryOnlineContent: Like her fellow ''Siege'' operators, Frost can only be recruited during the "Operation Originium Dust" event.
* YouDontLookLikeYou: Fans were quick to see that the Arknights version of Frost is visually distinct from the R6 Frost. Mainly, Arknights Frost has pale skin, black hair, and blue eyes while R6 Frost is brunette and has brown eyes.
[[/folder]]
[[folder:Iana (★)]]
!!Iana / Nienke Meijer
!!!'''Introduced:''' Operation Lucent Arrowhead\\
'''Voiced by:''' \\
'''Artist:'''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avg_avg_npc_162.png]]
->'''Rarity:''' ★★★★★
->'''ID:'''
->'''Subclass:''' Dollkeeper
->'''Tags:'''
->'''Skills:'''
->'''Talents:'''
->'''Affiliation:''' Team Rainbow - Rhodes Island
->'''Race:''' Unknown (Human)
->'''Birthday:'''
->'''Height:'''
----
* EarlyBirdCameo: In "Operation Originium Dust", she's part of the team infiltrating Magnethill No. 2, but she isn't caught in the explosion that transports her teammates and Levi Klitschko to Terra.
* PromotedToPlayable: From NPC in "Operation Originium Dust" to playable Dollkeeper Specialist Operator in "Operation Lucent Arrowhead".
[[/folder]]
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* NotTheIntendedUse: Traps count as friendly units for the purpose of tile occupation, making Trapmasters especially good at holding tiles in events that require tile-holding such as "Twilight of Wolumonde", "What The Firelight Casts" and "Hortus de Escapismo".
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* NotTheIntendedUse: Traps count as friendly units for the purpose of tile occupation, making Trapmasters especially good at holding tiles in events that require tile-holding such as "Twilight of Wolumonde", "What The Firelight Casts" and "Hortus de Escapismo".
Escapismo". Additionally, Trapmasters can check civilians or spies by setting up traps over tiles they will travel in Chapter 13, with Dorothy's S3 being an especially good option because the trap's explosion range is considered its default range, giving it a very wide coverage.
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* NotTheIntendedUse: Traps count as friendly units for the purpose of tile occupation, making Trapmasters especially good at holding tiles in events that require tile-holding such as "Twilight of Wolumonde", "What The Firelight Casts" and "Hortus de Escapismo".
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* MightyGlacier: They have pretty good overall stats, and their innate evasion allows them to tank hits should they be targeted, but they attack quite slowly.
* TheSneakyOne: They are this as they have innately reduced taunt and they also have a substantial chance to dodge Arts and physical damage, which one of their modules raises even more.
* TheSneakyOne: They are this as they have innately reduced taunt and they also have a substantial chance to dodge Arts and physical damage, which one of their modules raises even more.
to:
* MightyGlacier: They have pretty good overall stats, and their innate evasion allows them to tank hits should they be targeted, but they attack quite very slowly.
*TheSneakyOne: TheSneakyGuy: They are this as they have innately reduced taunt and they also have a substantial chance to dodge Arts and physical damage, which one of their modules raises even more.
*
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* WeakButSkilled: Unlike the more dedicated classes, all three kinds of Specialists can be summed up as this, especially Push Strokers and Hookmasters, whose values are measured by the strength of their skills, and the utility they provide, rather than raw damage or survivability. When it comes to building Specialists, focus should be put on raising their skills first, as that's where their true worth lies. A well-trained Specialist can be worth more than their weight in DP even at level 1, though many players typically feed them up to Elite 1 just to improve their HP enough that the odd Crossbowman cannot snipe them as easily.
to:
* WeakButSkilled: Unlike the more dedicated classes, all three kinds of Specialists can be summed up as this, especially Push Strokers and Hookmasters, Hookmasters tend to fall into this, whose values are measured by the strength of their skills, and the utility they provide, rather than raw damage or survivability. When it comes to building these Specialists, focus should be put on raising their skills first, as that's where their true worth lies. A well-trained Specialist can be worth more than their weight in DP even at level 1, though many players typically feed them up to Elite 1 just to improve their HP enough that the odd Crossbowman cannot snipe them as easily.
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* TheSneakyOne: They are this as they have innately reduced taunt and they also have a substantial chance to dodge Arts and physical damage, which one of their modules raises even more.
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* AchillesHeel: Their inability to gain SP when their Substitute is up can hurt them.
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!!!'''Default DP cost range (without potential upgrades):''' 14[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] - 16 DP
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!!!'''Default DP cost range (without potential upgrades):''' 14[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] 14 - 16 DP
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* [-'''5★ Operators of this archetype (Hookmaster):''' Cliffheart, Snowsant-]
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* [-'''5★ Operators of this archetype (Hookmaster):''' Almond, Cliffheart, Snowsant-]
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* [-'''4★ Operators of this archetype:''' Verdant-]
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!!!'''Introduced:''' Operation Originium Dust\\
'''Voiced by:''' Julie Tamiko–Manning\\
'''Artist:''' 巡逻中的百合警察[[note]]displayed as Ubisoft Montreal[[/note]]
'''Voiced by:''' Julie Tamiko–Manning\\
'''Artist:''' 巡逻中的百合警察[[note]]displayed as Ubisoft Montreal[[/note]]
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->'''Real name:''' Tina Lin Tsang
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->'''Artist:''' 巡逻中的百合警察[[note]]displayed as Ubisoft Montreal[[/note]]
->'''Voiced by:''' Julie Tamiko–Manning
->'''Voiced by:''' Julie Tamiko–Manning
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->'''Voiced by:''' Julie Tamiko–Manning
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* NonIndicativeName: For Gladiia, who does not use a hook to pull enemies.
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Updating in CN for Yato's actual armor name
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* [-'''6★ Operators of this archetype:''' Kirin X Yato, Phantom, Texas the Omertosa-]
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* [-'''6★ Operators of this archetype:''' Kirin X R Yato, Phantom, Texas the Omertosa-]
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToM A-M]] | [[Characters/ArknightsNationsNToZ N-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsAllies Allied Factions]] | [[Characters/ArknightsEnemies Enemy Factions]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToM A-M]] | [[Characters/ArknightsNationsNToZ N-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToM A-M]] | [[Characters/ArknightsGuardsNToZ N-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | '''Specialists''' ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToM A-M]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsNToZ N-Z]]) [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | '''Specialists''' ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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* [-'''6★ Operators of this archetype:''' Lee-]
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* [-'''6★ Operators of this archetype:''' Lee-]Lee, Swire the Elegant Wit-]
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!!Frost/Tina Lin Tsang
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->'''Race:''' Unknown
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->'''Race:''' UnknownUnknown (Human)
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* FriendlyFireproof: The only archetype so far that [[SubvertedTrope subvertes]] this. The root of their usage is that they damage or otherwise negatively affect your operators so that they gain a buff in exchange.
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* FriendlyFireproof: The only archetype so far that [[SubvertedTrope subvertes]] subverts]] this. The root of their usage is that they damage or otherwise negatively affect your operators so that they gain a buff in exchange.
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* RandomEffectSpell: Their first talent makes it so that their attacks have a chance of activating various effects. This can reach from dealing more damage on that hit, stunning the enemy, or healing their own HP. Their X Mod adds a chance for all of these effects to activate at once.
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* RandomEffectSpell: Their first talent makes it so that their attacks have a chance of activating various effects. This can reach from dealing more damage on that hit, stunning the enemy, or healing their own HP. Their X Mod Module adds a chance for all of these effects to activate at once.
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* FriendlyFireproof: The only archetype so far that [[SubvertedTrope subvertes]] this. The root of their usage is that they damage or otherwise negatively affect your operators so that they gain a buff in exchange.
* LivingOnBorrowedTime: They innately lose HP over time, so they will need healing if they want to be on the field for a prolonged time. Aak at least has a chance to heal HP from his shots and healing is more effective on him, but Spuria lacks such means and will need handholding from outside sources.
* RandomEffectSpell: Their first talent makes it so that their attacks have a chance of activating various effects. This can reach from dealing more damage on that hit, stunning the enemy, or healing their own HP. Their X Mod adds a chance for all of these effects to activate at once.
* LivingOnBorrowedTime: They innately lose HP over time, so they will need healing if they want to be on the field for a prolonged time. Aak at least has a chance to heal HP from his shots and healing is more effective on him, but Spuria lacks such means and will need handholding from outside sources.
* RandomEffectSpell: Their first talent makes it so that their attacks have a chance of activating various effects. This can reach from dealing more damage on that hit, stunning the enemy, or healing their own HP. Their X Mod adds a chance for all of these effects to activate at once.
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'''Geek''' Specialists are a hard bunch to categorize, owing to how similar their skills are to Medics and Supporters. Their main job is to provide strategic buffs to their allies. They are the only class archetype who steadily ''[[LivingOnBorrowedTime lose HP]]'' over time, though their kits offer some ways for them to self-regenerate their health without support from a Medic.
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'''Geek''' Specialists are a hard bunch to categorize, owing to how similar their skills are to Medics and Supporters. Supporters while their method of attack is similar to Marksman Snipers. Their main job is to provide strategic buffs to their allies. allies and randomized debuffs to enemies, although the former usually comes at a cost. They are the only class archetype who steadily ''[[LivingOnBorrowedTime lose HP]]'' over time, though their kits offer some ways for them to self-regenerate their health without support from a Medic.time.
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* [-'''5★ Operators of this archetype:''' Spuria-]
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* AchillesHeel: For Hookmasters specifically, enemies with immunity to Shift (not to be confused with high Weight), to a greater extent than Push Strokers. Not only does it negate their intended function, but skills with pulling effects that hit a Shift-immune target will stick to them for a period of time and lock the Hookmaster into their animation, effectively causing them to self-stun.
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Unnecessary; the old archetype names are rendered moot since Dossoles Holiday; since they're still used by fans, they're better off going in the Fan Nickname page.
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!!'''Ambusher''' [[labelnote: also known as]] Controller Specialist [[/labelnote]]
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!!'''Executor''' [[labelnote: also known as]] Fast-Redeploy Specialist [[/labelnote]]
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!!'''Merchant''' [[labelnote: also known as]] DP-Drain Specialist [[/labelnote]]
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!!'''Dollkeeper''' [[labelnote: also known as]] Substitute Specialist [[/labelnote]]
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!!'''Push Stroker[=/=]Hookmaster''' [[labelnote: also known as]] Push(er) Specialist, Pull(er) Specialist [[/labelnote]]
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!!'''Push Stroker[=/=]Hookmaster''' [[labelnote: also known as]] Push(er) Specialist, Pull(er) Specialist [[/labelnote]]Stroker[=/=]Hookmaster'''
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!!'''Geek''' [[labelnote: also known as]] Sacrificial Specialist, Stranger Specialist [[/labelnote]]
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!!'''Ambusher'''
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!!'''Executor'''
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!!'''Merchant'''
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!!'''Dollkeeper'''
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!!'''Push Stroker[=/=]Hookmaster'''
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!!'''Push Stroker[=/=]Hookmaster'''Stroker[=/=]Hookmaster''' [[labelnote: also known as]] Push(er) Specialist, Pull(er) Specialist [[/labelnote]]
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!!'''Geek'''
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->''"[[https://rainbowsix.fandom.com/wiki/Rainbow RAINBOW]] Operator, codename Frost. At your service, sir."''
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'''Executor''' Specialists (not to be confused with the [[{{Characters/ArknightsSnipersAToM}} operator]]) sidestep the usual minute-long redeployment timer when retreated and have very low cost, along with powerful opening skills that gradually decay over time, necessitating their retreat for further use. They are divided into three further subtypes: '''Offensive''' and '''Defensive'''. Offensive Specialists typically have skills that fire immediately upon deployment, usually inflicting some manner of stun or [[PowerNullifier ability seal]], and as such are commonly spammed as much as possible to hinder priority enemies with dangerous skills. Defensive Specialists are generally ''not'' spammed, but strategically placed to stall enemies or tank a big hit due to their increased survivability, usually in the form of {{Deflector Shield}}s.
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'''Executor''' Specialists (not to be confused with the [[{{Characters/ArknightsSnipersAToM}} operator]]) sidestep the usual minute-long redeployment timer when retreated and have very low cost, along with powerful opening skills that gradually decay over time, necessitating their retreat for further use. They are divided into three further subtypes: '''Offensive''' and '''Defensive'''. Offensive Specialists typically have skills that fire immediately upon deployment, usually inflicting some manner of stun or [[PowerNullifier ability seal]], and as such are commonly spammed as much as possible often used to hinder priority enemies with dangerous skills. Defensive Specialists are generally ''not'' spammed, but strategically placed to defeat or stall enemies a dangerous enemy, or tank a big hit due to their increased survivability, usually in the form of {{Deflector Shield}}s.bait out certain attacks that would be lethal for other operators.
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'''Push Stroker[=/=]Hookmaster''' Specialists, otherwise known as '''Shift'''-types, are capable of using their skills to jostle enemies out of place. They are valuable in maps with BottomlessPits, where they can score {{One Hit Kill}}s on many types of troublesome enemies by [[DisneyVillainDeath sending them to their doom]], whether by pulling or pushing them into holes on the ground. Outside of this, they're also employed to hinder the movement of some enemies or bosses on specific maps and can be quite entertaining to use this way. Push Strokers can attack multiple enemies equal to their block count much like [=AoE=] Guards, while Hookmasters benefit from an extended range; still, their offensive capabilities are unimpressive otherwise and should not be used as general attackers. Their trait allows them to be placed on both ground and ranged tiles.
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'''Push Stroker[=/=]Hookmaster''' Specialists, otherwise known as '''Shift'''-types, are capable of using their skills to jostle enemies out of place. They are valuable in maps with BottomlessPits, where they can score {{One Hit Kill}}s on many types of troublesome enemies by [[DisneyVillainDeath sending them to their doom]], whether by pulling or pushing them into holes on the ground. Outside of this, they're also employed to hinder the movement of some enemies or bosses on specific maps and can be quite entertaining to use this way. Push Strokers can attack multiple enemies equal to their block count much like [=AoE=] Centurion Guards, while Hookmasters benefit from an extended range; still, their offensive capabilities are unimpressive otherwise and should not be used as general attackers. Their trait allows them to be placed on both ground and ranged tiles.
* GuestFighter: Of ''VideoGame/RainbowSixSiege''.
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* TemporaryOnlineContent: Like her fellow ''Siege'' operators, Frost can only be recruited during the ''Originium Dust'' event.
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* TemporaryOnlineContent: Like her fellow ''Siege'' operators, Frost can only be recruited during the ''Originium Dust'' "Operation Originium Dust" event.