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[[folder:The Court Wizard (spoilers)]]

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[[folder:The Court Wizard (spoilers)]]('''Spoilers''')]]



[[folder:The Revenant ('''UNMARKED SPOILERS''')]]

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[[folder:The Revenant ('''UNMARKED SPOILERS''')]]('''Unmarked Spoilers''')]]
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* CameBackStrong: [[spoiler:A very minor inverted example - while they remain a very powerful entity, it is mentioned a few times during Chapter 13 that the shapeshifting powers of two new Damazti are not as refined as those of the first Damazti, and every time they shapeshift during the chapter, they end up getting recognised]].

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* CameBackStrong: [[spoiler:A very minor inverted example - while they remain a very powerful entity, it is mentioned a few times during Chapter 13 that the shapeshifting powers of two new Damazti are not as refined as those of the first Damazti, and every time they shapeshift during the chapter, they end up getting recognised]].recognised. Although this is alluded to be less from the fact their appearances are flawed and more that they've lost their understanding in how to [[BecomingTheMask assume the character]] they become, with the EvilTwin of the two mentioning how "they will learn" to be better at it]].
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* DyingDeclarationOfHate: [[spoiler:While he doesn't ''actually'' die as a result of being thrown into the temporal sea, he's functionally removed from the flow of time [[FateWorseThanDeath and is forced to fall forever]], but he chooses to spend his last moments before being left behind between universes cursing Amiya, his fellow Sarkaz, and practically ''everyone'' he can think of for allowing this injustice to their kind pass once more.]]


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* VillainousBreakdown: [[spoiler:During his final confronation aboard the Lifebone's carcass, while physically he isn't deterred much by the efforts of Rhodes Island at all, mentally he's ''completely off his gourd'' as they continue to persist in defying him with even the myriad of voices of Sarkaz's suffering across time not even choosing to aid him in rejecting the Civilight Eterna when [[TheResenter he states his case]] on it's failure to provide them a strong leader to unify them in their times of need, and when he's finally defeated, he can only curse ''everyone'' as he falls into the abyss of time forever.]]

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[[folder:Lady Ermengarde]]
A Lich who acts as the Lich Court's representative to the Military Commission.

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[[folder:Lady Ermengarde]]
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[[folder:Fremont]]
The
Lich who acts as King of the Lich Court's representative Royal Court. However, he and his kind prefer to stay out of Kazdel's affairs and focus on the Military Commission.pursuit of knowledge, with Fremont himself having settled down in Leithania as a professor and one of its leading figures in Arts development.


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* TheArchmage: He's one, if not ''the'' greatest practitioners of Arts in Leithania, in itself already a nation priding itself on its advanced Arts, to the point where his teachings are the foundation for much of Leithania's own Arts. He was also the mentor of the Witch King, who also qualifies as this trope.
* TrueNeutral: Fremont (and by extension the Liches as a whole) dislike conflict and politics, instead secluding themselves away and focusing only on research.
[[/folder]]

[[folder:Ermengarde]]
A Lich who acts as the Lich Court's representative to the Military Commission.
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* DotingParent: She loves her son Logos very dearly and isn't shy about showing her affection to him.

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* DotingParent: She loves her son Logos very dearly and isn't shy about showing her affection to him. She even sends him [=PhonoR-0=], a robot hosting a Banshee soul, to keep him company at Rhodes Island with one of their kind.



* OlderThanSheLooks: As a Banshee, she has an extended lifespan and still looks youthful having lived for centuries.
* RetiredBadass: She is one of the six heroes of Kazdel.
* TokenGoodTeammate: While her fellows are of varying morality and largely serve as antagonists, the Banshee Queen is one of the unambiguously good leaders among the Sarkaz tribes, being one of Theresa's closest friends and believing in her cause enough to entrust her son to her.

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* OlderThanSheLooks: As a Banshee, she has an extended lifespan and still looks youthful despite having lived for centuries.
* RetiredBadass: She is one of the six heroes of Kazdel.
heroes, along with Theresa and Theresis, who fought in the war against the alliance led by Kal'tsit which destroyed Kazdel 200 years ago.
* TokenGoodTeammate: While her fellows within the royal court are of varying morality and largely serve as antagonists, antagonists or are neutral towards the conflict, the Banshee Queen is one of the unambiguously good leaders among the Sarkaz tribes, being one of Theresa's closest friends and believing in her cause enough to entrust her son to her.
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** [[spoiler:''Babel'' shows that this extends even to Sarkaz who are technically his enemies, as he gives an order for his men to save a group of Sarkaz trapped by an incoming Catastrophe by falsely claiming that there are allied spies within their ranks, despite the fact that none of the Sarkaz there are actually aligned with the Military Commission and could be a potential threat instead.]]



** [[spoiler:He's also on the receiving end during every encounter between himself and Ascalon, having been put in a losing position or injured by her each time they meet, to the point that he barely even bothers to even put up a fight against her in their later interactions, knowing he's no match for her.]]

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** [[spoiler:He's also on the receiving end during every encounter between himself and Ascalon, having been put in a losing position or injured by her each time they meet, to the point that he barely even bothers to even put up a fight against her in their later interactions, knowing he's no match for her.]]
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** [[spoiler:He's also on the receiving end during every encounter between himself and Ascalon, having been put in a losing position or injured by her each time they meet, to the point that he barely even bothers to even put up a fight against her in their later interactions, knowing he's no match for her.]]
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* HateSink: [[spoiler:The Damazti twin that stays loyal to the Military Commission has absolutely ''none'' of the AffablyEvil traits of the original Cluster more of a wisened figure nor the nobility that convinced their twin to pull a HeelFaceTurn, instead they seemingly revel in being the biggest asshole in the room, which they demonstrate with [[KickTheDog how callously they rub into Delphine's face their mother's death]], all while shapeshifting between her mother and Delphine's own faces as they do so.]]
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* {{Reincarnation}}: Chapter 11 confirms he [[spoiler:is the elder of the Confessarius clan, Shining's father, reincarnated into Shining's younger brother in a [[VillainousIncest incestuous cycle]] that's existed for a long enough time to manipulate the genelogy of the Sarkaz, and plans to eventually couple with Shining to continue the bloodline and the cycle for as long as necessary]]. "The Whirlwind That Is Passion" also confirms [[spoiler:he can do the other method, not unlike how Kashchey possessed Talulah, by attempting to have Shining kill him in a SadisticChoice between either sacrificing her freedom or Nightingale's in response to [[YourDaysAreNumbered her worsening condition]].]]

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* {{Reincarnation}}: Chapter 11 confirms he [[spoiler:is the elder of the Confessarius clan, Shining's father, reincarnated into Shining's younger brother in a [[VillainousIncest incestuous cycle]] that's existed for a long enough time to manipulate the genelogy of the Sarkaz, and plans to eventually couple with Shining to continue the bloodline and the cycle for as long as necessary]]. "The Whirlwind That Is Passion" also confirms [[spoiler:he can do [[DemonicPossession the other method, method]], not unlike how Kashchey possessed Talulah, by attempting to have Shining kill him in a SadisticChoice between either sacrificing her freedom or Nightingale's in response to [[YourDaysAreNumbered her worsening condition]].]]
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* OmnicidalManiac: [[spoiler:"The Whirlwind That is Passion" reveals that the main objective of the Military Commission is revealed to be a genuinely evil act of infecting ''all'' life on Terra with Oripathy via the Shard as their ultimate revenge against the Ancient and Elder races stealing what is rightfully theirs, not caring that the act of doing such a deed will doom Terra to becoming a lifeless husk as everyone progressively dies for a cure for Oripathy is still far out of reach, especially as most people are not conditioned to a degree to withstand the decay and deterioration on their own and treatment from places like Rhodes Island are not widespread enough to stem the tide long enough to complete such a cure, thereby leading millions to die in a matter of weeks... [[MoralMyopia but the Military Commission could care less as they feel they deserve it for their constant hostilities against their people]].]]

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* OmnicidalManiac: [[spoiler:"The Whirlwind That is Passion" reveals that the main objective of the Military Commission is revealed to be a genuinely evil act of infecting ''all'' life on Terra with Oripathy via the Shard as their ultimate revenge against the Ancient and Elder races stealing what is rightfully theirs, not caring that the act of doing such a deed will doom Terra to becoming a lifeless husk as everyone progressively dies for a cure for Oripathy is still far out of reach, especially as most people are not conditioned to a degree to withstand the decay and deterioration on their own and treatment from places like Rhodes Island are not widespread enough to stem the tide long enough to complete such a cure, thereby leading millions to die in a matter of weeks... [[MoralMyopia but the Military Commission could care less as they feel they deserve it for their constant hostilities against their people]]. This would also be revealed during "Babel" to be Theresis's [[EnemyMine solution]] in aiding the pre-amnesia's Doctor's plan to MercyKill the planet after they failed to discover a cure after numerous attempts, meaning that this isn't entirely meant as an act of revenge against a world that has betrayed them, [[WellIntentionedExtremist but them earnestly believing the world would be better off dead]].]]
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* VilerNewVillain: He's clearly meant to be the Commission's version of Mephisto, and manages to make the former look like a ''saint'' compared to him. Both are the most mentally unstable members of their respective organizations with MookMaker powers that have horrific effects o their allies, but Mephisto at least had a sympathetic background and is pitiable for just how horrifying and painful his ultimate fate is. By contrast, the Sanguinarch is a horrific monster who just wants violence and destruction to date his HorrorHunger and has no real loyalty to his leader's plans, which further contrasts how sincerely Mephisto believed in Talulah's vision. Tellingly, while Mephisto's fate is, as previously mentioned, treated somberly, [[spoiler:the Sanguinarch's defeat is viewed as something he completely deserved]].

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* VilerNewVillain: He's clearly meant to be the Commission's version of Mephisto, and manages to make the former look like a ''saint'' compared to him. Both are the most mentally unstable members of their respective organizations with MookMaker powers that have horrific effects o on their allies, but Mephisto at least had a sympathetic background and is pitiable for just how horrifying and painful his ultimate fate is. By contrast, the Sanguinarch is a horrific monster who just wants violence and destruction to date his HorrorHunger and has no real loyalty to his leader's plans, which further contrasts how sincerely Mephisto believed in Talulah's vision. Tellingly, while Mephisto's fate is, as previously mentioned, treated somberly, [[spoiler:the Sanguinarch's defeat is viewed as something he completely deserved]].
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* MightyGlacier: Once he's in his second phase, he moves incredibly slowly even for a boss enemy (at ''less than half'' the speed of most bosses) and a very slow attack interval to match. On the flip side, he has a huge amount of HP and defenses along with his conditional ''90%'' damage reduction unless it's been disabled by a bomb, and his attacks inflict gigantic amounts of Arts damage (almost ''3000'' per hit at his strongest) along with a ramping DamageOverTime for good measure.

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* MightyGlacier: Once he's in his second phase, he moves incredibly slowly even for a boss enemy (at ''less than half'' the speed of most bosses) and has a very slow attack interval to match. On the flip side, he has a huge amount of HP and defenses along with his conditional ''90%'' damage reduction unless it's been disabled by a bomb, and his attacks inflict gigantic amounts of Arts damage (almost ''3000'' per hit at his strongest) along with a ramping DamageOverTime for good measure.

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* FauxAffablyEvil: The Sanguinarch's appearance is regularly compared to a Victorian noble and his normally taciturn attitude outside of combat might make him pass as one. Whenever he speaks, he speaks with refined attitude and etiquette befitting the Lord of an entire tribe. However, his nonchalant attitude only becomes unnerving as he starts liquefying people into puddles of blood and turning them into living tides and and blood clumps.

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* FauxAffablyEvil: The Sanguinarch's appearance is regularly compared to a Victorian noble and his normally taciturn attitude outside of combat might make him pass as one. Whenever he speaks, he speaks with refined attitude and etiquette befitting the Lord of an entire tribe. However, his nonchalant attitude only becomes unnerving as he starts liquefying people into puddles of blood and turning them into living tides and and blood clumps.



* MookMaker: Many of the Sarkaz enemies fought throughout Episode 10 such as Sarkaz Heirbearer soldiers will respawn as "Touch of the Sanguinarch" and "Gift of the Sanguinarch" on death: the former being clumps of blood vessels that drag themselves forward, while the latter are full-blown {{Humanoid Abomination}}s draped in blood vessels. In the enemy's name and description, they're specified to be [[CaptainObvious created by the Sanguinarch himself.]]

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* MightyGlacier: Once he's in his second phase, he moves incredibly slowly even for a boss enemy (at ''less than half'' the speed of most bosses) and a very slow attack interval to match. On the flip side, he has a huge amount of HP and defenses along with his conditional ''90%'' damage reduction unless it's been disabled by a bomb, and his attacks inflict gigantic amounts of Arts damage (almost ''3000'' per hit at his strongest) along with a ramping DamageOverTime for good measure.
* MookMaker: Many of the Sarkaz enemies fought throughout Episode 10 such as Sarkaz Heirbearer soldiers will respawn as "Touch of the Sanguinarch" and "Gift of the Sanguinarch" on death: the former being clumps of blood vessels that drag themselves forward, while the latter are full-blown {{Humanoid Abomination}}s draped in blood vessels. In the enemy's name and description, they're specified to be [[CaptainObvious created by the Sanguinarch himself.]]]] He can also directly summon Blood Ambers in his boss fight and revive them into Bloodborn Spawn.



* ThePrettyGuysAreStronger: He's a handsome ''Biseinen'', in a group filled with militarily-trained members with bulkier body type, but he's proven to be the most dangerous of them all. He could take on an entire army by his own, melting them into blood and reanimating it under his control. Most frustratingly, there's no known way to actually kill him. Massive artillery batteries fail to actually hurt him, he could mend his own wounds and revive himself when taken out, and the gang eventually had to resort to just kick him off the ship and into the rift. He even claims that Theresis, his boss, would have trouble facing him in combat.
* PuzzleBoss: Although he's initially fairly weak, the Sanguine Throne he protects will constantly spawn minions and endlessly resurrect him each time he dies, making him unbeatable until you blow it up with one of the payload bombs that serve as Chapter 13's central mechanic. If you don't manage his aggro well enough, his area denial and quadruple [=AoE=] stun will also open a hole in your defense if you aren't paying attention. In the second phase, he instead has much higher HP and ''90% physical/Arts damage reduction'' unless he's recently been hit by a bomb, making him nearly invincible unless you bomb him in a heavily defended spot and unload all your damage into him during the short vulnerability window. And even then, you have to pay attention to when you use the bombs and what order you send them in, as he'll ''destroy'' the bomb dispenser that hit him each time he's struck, giving you a limited number of attempts that can easily be wasted if you don't protect the bombs well or misread their pathing.

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* ThePrettyGuysAreStronger: He's a handsome ''Biseinen'', in a group filled with militarily-trained military-trained members with bulkier body type, types, but he's proven to be the most dangerous of them all. He could take on an entire army by his own, melting them into blood and reanimating it under his control. Most frustratingly, there's no known way to actually kill him. Massive artillery batteries fail to actually hurt him, he could mend his own wounds and revive himself when taken out, and [[spoiler:and the gang eventually had to resort to just kick him off the his ship and into a dimensional rift just to keep him out of the rift. picture.]] He even claims that Theresis, his boss, would have trouble facing him in combat.
* PuzzleBoss: Although he's initially fairly weak, the Sanguine Throne he protects will constantly spawn minions and endlessly resurrect him each time he dies, making him unbeatable until you blow it up with one of the payload bombs that serve as Chapter 13's central mechanic. If you don't manage his aggro well enough, his area denial and quadruple [=AoE=] stun will also open a hole in your defense if you aren't paying attention. In the second phase, he instead has much higher HP and ''90% physical/Arts damage reduction'' unless he's recently been hit by a bomb, making him nearly invincible unless you bomb him in a heavily defended spot and unload all your damage into him during the short vulnerability window. And even then, you have to pay attention to when you use the bombs and what order you send them in, as he'll ''destroy'' the bomb dispenser that hit him each time he's struck, giving you a limited number of attempts that can easily be wasted if you don't protect the bombs well or well, misread their pathing.pathing, or just bomb him in a spot without the damage to actually punish him.



* SupportPartyMember: Ironically considering his insane killing power in the story and SocialDarwinist attitude, when fought as a proper boss, the Sanguinarch's skillset mostly focuses on debuffing and debilitating defenses to let his forces exploit the openings. Once he TurnsRed, he starts actually fighting back with dangerous attacks, but also continues his debuffing, now supplemented by [[FlunkyBoss summoning minions en masse]] and [[MookMedic keeping them alive through constant regeneration and outright revival]].

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* SupportPartyMember: Ironically considering his insane killing power in the story and SocialDarwinist attitude, when fought as a proper boss, the Sanguinarch's skillset mostly focuses on debuffing and debilitating defenses to let his forces exploit the openings. openings, while casting Blood Mists that forcibly revive Blood Ambers and keep endlessly resurrecting them as long as they die in its radius. Once he TurnsRed, he starts actually fighting back with dangerous attacks, but also continues is very slow to attack and even slower to move; his threat instead mostly comes from his continued debuffing, now supplemented by [[FlunkyBoss directly summoning minions en masse]] and [[MookMedic keeping them alive through constant regeneration healing and outright revival]].



* VilerNewVillain: He's clearly meant to be the Commission's version of Mephisto, and manages to make the former look like a ''Saint'' compared to him. Both are the most mentally unstable members of their respective organizations with MookMaker powers that have horrific effects o their allies, but Mephisto at least had a sympathetic background and is pitiable for just how horrifying and painful his ultimate fate is. By contrast, the Sanguinarch is a horrific monster who just wants violence and destruction to date his HorrorHunger and has no real loyalty to his leader's plans, which further contrasts how sincerely Mephisto believed in Talulah's vision. Tellingly, while Mephisto's fate is, as previously mentioned, treated somberly, [[spoiler:the Sanguinarch's defeat is viewed as something he completely deserved]].

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* VilerNewVillain: He's clearly meant to be the Commission's version of Mephisto, and manages to make the former look like a ''Saint'' ''saint'' compared to him. Both are the most mentally unstable members of their respective organizations with MookMaker powers that have horrific effects o their allies, but Mephisto at least had a sympathetic background and is pitiable for just how horrifying and painful his ultimate fate is. By contrast, the Sanguinarch is a horrific monster who just wants violence and destruction to date his HorrorHunger and has no real loyalty to his leader's plans, which further contrasts how sincerely Mephisto believed in Talulah's vision. Tellingly, while Mephisto's fate is, as previously mentioned, treated somberly, [[spoiler:the Sanguinarch's defeat is viewed as something he completely deserved]].
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* NamedAfterSomebodyFamous: An in-universe example. She is named after a legendary Sarkaz hero who could travel time with the use of the Feranmut "Lifebone".

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