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->'''Skills:''' Prison-breaking, Risk-taking, Glory be Yan

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->'''Skills:''' Prison-breaking, Risk-taking, Breakout, Risk Taking, Glory be Upon Yan



* BarrierWarrior: His second skill immediately [[CastFromHitpoints cuts a significant percent of his health and generates a large Barrier]], while his third skill will change his LifeDrain trait to generating a proportionately larger Barrier instead. The barriers will decay over time when his skill isn't running, but notably counteracts one of the Soloblade branch's weaknesses by giving him a large amount of effective HP without compromising his low-health scaling.

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* BarrierWarrior: His second skill immediately [[CastFromHitpoints cuts a significant percent half of his current health and generates a large up to 120% of his maximum HP in Barrier]], while his third skill will change his LifeDrain trait to generating a proportionately larger up to three times the Barrier instead. The barriers His Barrier is capped at 200% his maximum health and will decay over time when his skill isn't running, up (S2) or totally vanish after some time (S3), but notably counteracts one of the Soloblade branch's weaknesses by giving him a large amount of effective HP without compromising his low-health scaling.

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!!!'''Introduced:''' Here A People Sows\\
'''Voiced by:''' Creator/ToshiyukiToyonaga (Japanese), Li Jiaxiang (Mandarin Chinese), TBA (Henan Mandarin), TBA (English), TBA (Korean)\\

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!!!'''Introduced:''' Invitation to Wine (First Appearance), Here A People Sows\\
Sows (Playable Debut)\\
'''Voiced by:''' Creator/ToshiyukiToyonaga (Japanese), Li Jiaxiang (Mandarin and Henanese Chinese), TBA (Henan Mandarin), TBA (English), TBA (Korean)\\



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avg_npc_297_111.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avg_npc_297_111.org/pmwiki/pub/images/zuo_le_1.png]]






->'''ID:'''

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->'''ID:''' No. 4121



->'''Tags:'''
->'''Skills:'''
->'''Talents:'''

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->'''Tags:'''
->'''Skills:'''
->'''Tags:''' DPS, Survival
->'''Skills:''' Prison-breaking, Risk-taking, Glory be Yan
->'''Talents:''' Candlelight in Shadow, Guard of Virtue


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[[caption-width-right:350:His qinggong is very good, but he never leaves his companion behind.]]
[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/zuo_le_elite_2.png[[/labelnote]]]]

->''Zuo Le, a Candleholder of the Sui Regulator, is willing to protect you in addition to his own work.''



->'''Race:'''
->'''Birthday:'''
->'''Height:'''

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->'''Race:'''
->'''Birthday:'''
->'''Height:'''
->'''Race:''' Pythia
->'''Birthday:''' April 30
->'''Height:''' 175cm

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A Flurry to the Flame is separate from the Monster Hunter canon, so it's actually a Mythology Gag.


* CallBack: His animations are taken from ''VideoGame/MonsterHunter'': His normal attack animations are the Spirit Combo, his skill animations are Spirit Skills of the same name, and he enters the battlefield by swinging in from a rope similar to the Wirebugs in ''VideoGame/MonsterHunterRise''.

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* CallBack: His animations are taken from ''VideoGame/MonsterHunter'': His normal attack animations are BreakingOldTrends: He is the Spirit Combo, his skill animations are Spirit Skills first Soloblade Guard to have a different iteration of the same name, and he enters archetype's first talent, gaining half of the battlefield by swinging in from a rope similar to ASPD boost the Wirebugs first three Soloblade Guards receive at sufficiently low HP in ''VideoGame/MonsterHunterRise''.exchange for a DEF buff.


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* MythologyGag: His animations are taken from ''VideoGame/MonsterHunter'': His normal attack animations are the Spirit Combo, his skill animations are Spirit Skills of the same name, and he enters the battlefield by swinging in from a rope similar to the Wirebugs in ''VideoGame/MonsterHunterRise''.
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Changing the Musha Guard name to the new official name.


->'''Subclass:''' Musha

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->'''Subclass:''' MushaSoloblade



* StoneWall: His first talent '''Decisive''' trades half of the usual Musha ASPD gain on health loss for up to a +50% DEF bonus, giving him more consistent staying power during skill downtime than the other Mushas.
* StoryAndGameplayIntegration: Being a former Defender, Noir Corne still has an instinct to defend others, even though his new kit is more offensively minded. This translates to his talents giving him much more DEF than a normal Musha Guard.

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* StoneWall: His first talent '''Decisive''' trades half of the usual Musha Soloblade ASPD gain on health loss for up to a +50% DEF bonus, giving him more consistent staying power during skill downtime than the other Mushas.
Soloblades.
* StoryAndGameplayIntegration: Being a former Defender, Noir Corne still has an instinct to defend others, even though his new kit is more offensively minded. This translates to his talents giving him much more DEF than a normal Musha Soloblade Guard.



* TookALevelInBadass: Like Yato, he now actually lives up to his 8 years of combat experience as a 5-star Musha Guard.

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* TookALevelInBadass: Like Yato, he now actually lives up to his 8 years of combat experience as a 5-star Musha Soloblade Guard.



->'''Subclass:''' Musha

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->'''Subclass:''' MushaSoloblade



->'''Subclass:''' Musha

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->'''Subclass:''' MushaSoloblade



* BarrierWarrior: His second skill immediately [[CastFromHitpoints cuts a significant percent of his health and generates a large Barrier]], while his third skill will change his LifeDrain trait to generating a proportionately larger Barrier instead. The barriers will decay over time when his skill isn't running, but notably counteracts one of the Musha branch's weaknesses by giving him a large amount of effective HP without compromising his low-health scaling.

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* BarrierWarrior: His second skill immediately [[CastFromHitpoints cuts a significant percent of his health and generates a large Barrier]], while his third skill will change his LifeDrain trait to generating a proportionately larger Barrier instead. The barriers will decay over time when his skill isn't running, but notably counteracts one of the Musha Soloblade branch's weaknesses by giving him a large amount of effective HP without compromising his low-health scaling.



* PromotedToPlayable: He's a 6-star Musha Guard as of ''Here the People Sows''.

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* PromotedToPlayable: He's a 6-star Musha Soloblade Guard as of ''Here the People Sows''.
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* BarrierWarrior: His second skill immediately [[CastFromHitpoints cuts a significant percent of his health and generates a large Barrier]], while his third skill will change his LifeDrain trait to generating a proportionately larger Barrier instead. The barriers will decay over time when his skill isn't running, but notably counteracts one of the Musha branch's weaknesses by giving him a large amount of effective HP without compromising his trait.

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* BarrierWarrior: His second skill immediately [[CastFromHitpoints cuts a significant percent of his health and generates a large Barrier]], while his third skill will change his LifeDrain trait to generating a proportionately larger Barrier instead. The barriers will decay over time when his skill isn't running, but notably counteracts one of the Musha branch's weaknesses by giving him a large amount of effective HP without compromising his trait.low-health scaling.
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* BarrierWarrior: His second skill immediately [[CastFromHitpoints cuts a significant percent of his health and generates a large Barrier]], while his third skill will change his LifeDrain trait to generating a proportionately larger Barrier instead. The barriers will decay over time when his skill isn't running, but notably counteracts one of the Musha branch's weaknesses by giving him a large amount of effective HP without compromising his trait.


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* SpamAttack: All of his skills have short cooldowns, with his first and third also being instant casts, and both of his talents accelerate his SP regeneration, encouraging him to fire them off as fast as possible.
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!!Zuo Le
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[[folder:Zuo Le]]
!!!'''Introduced:''' Here A People Sows\\
'''Voiced by:''' Creator/ToshiyukiToyonaga (Japanese), Li Jiaxiang (Mandarin Chinese), TBA (Henan Mandarin), TBA (English), TBA (Korean)\\
'''Artist:''' 九日九号
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avg_npc_297_111.png]]

->'''Rarity:''' ★★★★★★
->'''ID:'''
->'''Subclass:''' Musha
->'''Tags:'''
->'''Skills:'''
->'''Talents:'''
->'''Affiliation:''' Yan
->'''Race:'''
->'''Birthday:'''
->'''Height:'''

The youngest Candleholder of the Sui Regulator.
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* ArmorPiercingQuestion: In "Invitation to Wine", his retort to Nian is noted by Kroos to be the first time she's ever seen Nian not say a cheeky comment in kind during debate.
-->'''Nian''': Huh, I thought you'd get angry at me badmouthing the oldie.\\
'''Zuo Le''': Angry? Would you show anger at a rascally child who blames the sky for raining?\\
'''Nian''': .....
* HeelRealization: Throughout the events of "Where Vernal Winds Never Blow", Zuo Le comes to learn about the consequences of this Knight Templar methods and gradually begins scaling his behavior back, to the point where he agrees to start helping Jieyun rather than try and arrest her.
* KnightTemplar: When his father orders him to root out Shanhaizong infiltrators in Yumen, Zuo Le aggressively pursues every lead he can, to the point where he ends up arresting many civilians he believes are collaborators and turning much of the city's public opinion against him and his father.
* LeeroyJenkins: "Where Vernal Winds Never Blow" shows Zuo has a bad tendency to charge into situations without thinking. His response to Huai Tianpei getting in the way of his investigation was to attack him and get easily thrown back. This gets worse after [[spoiler:Taihe is mortally wounded, as he goes straight into where the Shanhaizhong were all gathered and needed Qiubai to bail him out.]]
* MurderIsTheBestSolution: Like the rest of the Sui Regulator, Zuo believes that the best way to deal with Sui is to kill off all of its aspects before they can merge back together. [[spoiler: Since Sui can be reconstituted by killing off all its fragments as per Vernal Winds, this would be an ''extremely'' bad idea.]]
* PromotedToPlayable: He's a 6-star Musha Guard as of ''Here the People Sows''.
[[/folder]]
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* TheFashionista: One of Utage's hobbies is fashion. Her operator file remarks that she likes to talk about fashion and share tips with the other operators on base.

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* TheFashionista: One of Utage's hobbies is fashion. Her operator file remarks that she likes to talk about fashion and share tips with the other operators on base. Overlaps with GyaruGirl due to her Higashinese origin and skins, particularly her Epoque one.
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** One of his lines has him warn the Doctor about Amiya, as he is suspicious of her nature and claims that if the Doctor doesn't put shackles on her hands today, they will find themselves placing a crown on her head tomorrow. [[spoiler:In Darknights Memoir and Chapter 7, it is revealed that Amiya is the successor to Theresa, the Sarkaz Queen, and is highly suspected to be the Demon Lord of Sarkaz prophecy. She's even depicted with a black crown atop her head when using her true powers.]]

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** One of his lines has him warn the Doctor about Amiya, as he is suspicious of her nature and claims that if the Doctor doesn't put shackles on her hands today, they will find themselves placing a crown on her head tomorrow. [[spoiler:In Darknights Memoir and Chapter 7, it is revealed that Amiya is the successor to Theresa, the Sarkaz Queen, and is highly suspected to be in fact the Demon Lord of Fiends spoken of in Sarkaz prophecy. She's even depicted with a black crown atop her head when using her true powers.]]
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!!Viviana Droste

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!!Viviana DrosteDroste von Höchberg
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* GlassCannon: She has elements of both. Her HP stat usually ensures she lasts long enough in a fight, though she can be vulnerable to being chipped down due to her below average DEF. Her S3 when activated temporarily turns her into the latter, skyrocketing her HP, ATK and DEF for its duration, while pairing her with a module-upgraded Gladiia patches up her defense, firmly placing her in LightningBruiser territory.

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* GlassCannon: She has elements of both. Her As a Dreadnought Guard, her HP stat usually ensures she lasts long enough in a fight, though she can be vulnerable to being chipped down due to her below average DEF. Her S3 when activated temporarily turns her into the latter, a flat out LightningBruiser, skyrocketing her HP, ATK and DEF for its duration, while pairing her with a module-upgraded Gladiia patches up her defense, firmly placing her in LightningBruiser territory.
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Tropes cannot be listed like this


* [[GlassCannon Glass Cannon]]/[[LightningBruiser Lightning Bruiser]]: She has elements of both. Her HP stat usually ensures she lasts long enough in a fight, though she can be vulnerable to being chipped down due to her below average DEF. Her S3 when activated temporarily turns her into the latter, skyrocketing her HP, ATK and DEF for its duration, while pairing her with a module-upgraded Gladiia patches up her defense, firmly placing her in LightningBruiser territory.

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* [[GlassCannon Glass Cannon]]/[[LightningBruiser Lightning Bruiser]]: GlassCannon: She has elements of both. Her HP stat usually ensures she lasts long enough in a fight, though she can be vulnerable to being chipped down due to her below average DEF. Her S3 when activated temporarily turns her into the latter, skyrocketing her HP, ATK and DEF for its duration, while pairing her with a module-upgraded Gladiia patches up her defense, firmly placing her in LightningBruiser territory.
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* WithAFriendAndAStranger: His longest companions and closest and most trusted allies are his [[spoiler:childhood best friend Gnosis,]] and his Leithanian-born and Kazimierz-bought bodyguard Degenbrecher. Degenbrecher has been with both of them for at least 10 years.
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* GlassCannon/LightningBruiser: She has elements of both. Her HP stat usually ensures she lasts long enough in a fight, though she can be vulnerable to being chipped down due to her below average DEF. Her S3 when activated temporarily turns her into the latter, skyrocketing her HP, ATK and DEF for its duration, while pairing her with a module-upgraded Gladiia patches up her defense, firmly placing her in LightningBruiser territory.

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* GlassCannon/LightningBruiser: [[GlassCannon Glass Cannon]]/[[LightningBruiser Lightning Bruiser]]: She has elements of both. Her HP stat usually ensures she lasts long enough in a fight, though she can be vulnerable to being chipped down due to her below average DEF. Her S3 when activated temporarily turns her into the latter, skyrocketing her HP, ATK and DEF for its duration, while pairing her with a module-upgraded Gladiia patches up her defense, firmly placing her in LightningBruiser territory.

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* GameplayAndStoryIntegration: Skadi is most commonly used as a helidrop unit, with her gameplan usually consisting of being dropped solo on top of an elite or boss level enemy before they reach your line of defense, quickly eliminating them with her massive ATK buff, then retreating once her job is done—a rather accurate representation of her IWorkAlone mentality.
* GlassCannon/LightningBruiser: She has elements of both. Her HP stat usually ensures she lasts long enough in a fight, though she can be vulnerable to being chipped down due to her below average DEF. Her S3 when activated temporarily turns her into the latter, skyrocketing her HP, ATK and DEF for its duration, while pairing her with a module-upgraded Gladiia patches up her defense, firmly placing her in LightningBruiser territory.



* IWorkAlone: Skadi prefers striking out on her own. Putting her into a team doesn't do her any good, as she'll find a way to split off from them anyway. [[GameplayAndStorySegregation Not that it's a problem during actual gameplay, however]]. In her defense, Skadi states that she doesn't want to put anyone else in danger. Somewhat GameplayAndStoryIntegration as well, as she has the '''Solitude''' RIIC skill, which boosts her own morale recovery by .7 per hour whenever she's put in the dorm. Furthermore, the way her archetype and kit is designed encourages her to be dropped in to deal with certain enemies alone as opposed to holding a lane with support.

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* IWorkAlone: Skadi prefers striking out on her own. Putting her into a team doesn't do her any good, as she'll find a way to split off from them anyway. [[GameplayAndStorySegregation Not that it's a problem during actual gameplay, however]].however]], though her kit ''does'' [[GameplayAndStoryIntegration generally excel at dueling enemies on her own]]. In her defense, Skadi states that she doesn't want to put anyone else in danger. Somewhat GameplayAndStoryIntegration as well, as she has the '''Solitude''' RIIC skill, which boosts her own morale recovery by .7 per hour whenever she's put in the dorm. Furthermore, the way her archetype and kit is designed encourages her to be dropped in to deal with certain enemies alone as opposed to holding a lane with support.

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Drop The Hammer is not a trope now because of a TRS decision.


* DropTheHammer: Her sledgehammer is capable of causing explosions anywhere it strikes. Closer examination reveals that it's not equipped by any kind of blasting device. Instead, Savage uses the Originium inside the hammer to create those explosions.



* WhenAllYouHaveIsAHammer: A particularly amusing case since her weapon literally ''is'' [[DropTheHammer a hammer]]. Savage uses her hammer for everything in battle. Basic attack? Swatting things with her hammer. A stronger attack with her S1? Swatting things with her hammer slightly harder. Activating her S2? Swatting things with her hammer with enough force that the blast component in the hammer head triggers and blows stuff up. If she hits things with her hammer and they don't die, she's not hitting them hard enough.

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* WhenAllYouHaveIsAHammer: A particularly amusing case since her weapon literally ''is'' [[DropTheHammer a hammer]].hammer. Savage uses her hammer for everything in battle. Basic attack? Swatting things with her hammer. A stronger attack with her S1? Swatting things with her hammer slightly harder. Activating her S2? Swatting things with her hammer with enough force that the blast component in the hammer head triggers and blows stuff up. If she hits things with her hammer and they don't die, she's not hitting them hard enough.
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Image quality upgrade


'''Voiced by:''' Creator/MinamiTakahashi (Japanese), Sun Xiaomei (Mandarin Chinese), TBA (English)\\

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'''Voiced by:''' Creator/MinamiTakahashi (Japanese), Sun Xiaomei (Mandarin Chinese), TBA (English)\\(English), Kang Si-hyun (Korean)\\



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_1.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_1.org/pmwiki/pub/images/char_265_sophia_1_8.png]]



[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_2.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:''Click to see her Epoque Passe: Glory Purple skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_epoque11.png[[/labelnote]]]]

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[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_2.org/pmwiki/pub/images/char_265_sophia_2_3.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:''Click to see her Epoque Passe: Glory Purple skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_epoque11.org/pmwiki/pub/images/char_265_sophia_epoque11_4.png[[/labelnote]]]]
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* EvilMentor: The Monthly Operator Record centering around him in Integrated Strategies 3 reveals that [[spoiler:the man who taught him the Destreza arts was part of the Church of the Deep cult and had become a Seaborn at some point in time, and he tried to convince Thorns into joining him. Thorns refuses his mentor's offer and kills him in battle, but the increasingly despairing situation of the BadFuture eventually prompts him to inject himself with a serum containing said mentor's Seaborn cells and blood so he could keep fighting and defend Iberia till his last breath.]]

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* EvilMentor: The Monthly Operator Record Memory mapping centering around him in Integrated Strategies 3 reveals that [[spoiler:the the man who taught him the Destreza arts (Later revealed to be Aulus, who debuted in ''Hortus Escapismo'') was part of the Church of the Deep cult and had become a Seaborn at some point in time, and he time. The Monthly Memory Mapping reveals that [[spoiler:Aulus tried to convince Thorns into joining him.him at one point. Thorns refuses his mentor's offer and kills him in battle, but the increasingly despairing situation of the BadFuture eventually prompts him to inject himself with a serum containing said mentor's Seaborn cells and blood so he could keep fighting and defend Iberia till his last breath.]]
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'''Voiced by:''' Mayu Yoshioka (Japanese), Skye (Mandarin Chinese), TBA (English), Choi Ha-ri (Korean)\\

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'''Voiced by:''' Mayu Yoshioka Creator/MayuYoshioka (Japanese), Skye (Mandarin Chinese), TBA (English), Choi Ha-ri (Korean)\\



->'''Skills:''' ATK Up &#947, Longing for Home

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->'''Skills:''' ATK Up &#947, γ, Longing for Home
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* UnskilledButStrong: She's this gameplay-wise, and even more so when compared to other higher-rarity guards. Almost everything in Skadi's kit revolves around her swinging her sword at her targets. However, she also has one of the highest attack stats out of ''all'' operators.
* WhatIf: Her Memory Mapping in "Mizuki & Caerula Arbor" shows Skadi in three different timelines: One where the Aegir willingly chose to get assimilated by the Seaborn, another where the Abyssal Hunters going into self-exile after turning into Seaborn but still retaining their free will, and a third one of Skadi as a regular Aegir worker.

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* UnskilledButStrong: She's this gameplay-wise, and even more so when compared to other higher-rarity guards. Guards. Almost everything in Skadi's kit revolves around her swinging her sword at her targets. However, she also has one of the highest attack stats out of ''all'' operators.
targets, making her good at dealing massive damage to a single target and little else.
* WhatIf: Her Memory Mapping in "Mizuki & Caerula Arbor" shows Skadi in three different timelines: One where the Aegir willingly chose to get assimilated by the Seaborn, another where with the Abyssal Hunters going into self-exile after turning into Seaborn but still retaining their free will, and a third one of Skadi as a regular Aegir worker.

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An absurdly strong bounty huntress under the employ of Rhodes Island. She plays a major role in Grani and the Knights' Treasure, and is a central character in the Abyssal Hunters' overarching plotline.

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An absurdly strong bounty huntress under the employ of Rhodes Island. She plays a major role in Grani "Grani and the Knights' Treasure, Treasure", and is a central character in the Abyssal Hunters' overarching plotline.


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* WhatIf: Her Memory Mapping in "Mizuki & Caerula Arbor" shows Skadi in three different timelines: One where the Aegir willingly chose to get assimilated by the Seaborn, another where the Abyssal Hunters going into self-exile after turning into Seaborn but still retaining their free will, and a third one of Skadi as a regular Aegir worker.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avg_npc_215_11.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avg_npc_215_11.org/pmwiki/pub/images/viviana_1.png]]


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[[caption-width-right:350:[[labelnote:''Click to see her Epoque: Glory Purple skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_epoque11.png[[/labelnote]]]]

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[[caption-width-right:350:[[labelnote:''Click to see her Epoque: Epoque Passe: Glory Purple skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_epoque11.png[[/labelnote]]]]
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* DesperatelyLookingForAPurposeInLife: After being forced to retire from her knightclub, Viviana was left in an awkward situation where she didn't want to go back to the competition knight lifestyle, couldn't return to Leithanien due to political reasons, and felt she wasn't ready yet to retire in obscurity. Thankfully, Nearl provided her with a solution by suggesting she join Rhodes Island, where she could still fulfill her desire to help others.


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* IncorruptiblePurePureness: Viviana is kind and gentle almost to a fault. For example, her profile mentions an incident where her horns got caught in some grape vines but she didn't want to call for help since it would trouble other Operators, and she wanted to avoid harming the vines as well. When a logistics operator finally came along and helped free her, Viviana used the cut vines to craft a crown for the operator as thanks.

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* IceQueen: Ironically for someone with fiery abilities, Surtr fits most of the general characteristics of this trope - she's cold, dismissive of others, looks down on those less capable than her, and generally acts annoyed with everything. Even at max trust, she really only starts warming up ''a little.''


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* {{Jerkass}}: Surtr is not a pleasant person to be around. She's cold, dismissive of others, looks down on those less capable than her, and generally acts annoyed with everything. Even at max trust, she really only starts warming up ''a little.''
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* LaserGuidedAmnesia: She suffers from a bizarre case of amnesia where her mind is filled with all manner of different memories that seem to belong to many different people. Her goal is to visit all the places she sees in her memories to try and piece together which ones are actually hers. [[spoiler:These appear to be the memories of the previous wielders of her sword, fragmented due to the original Feranmut's weakened power, although there's also an implication that the Feranmut might be actively withholding them to use as leverage over his vessel. As for Surtr herself, she has no idea where she actually came from or what she was before picking up the sword.]]

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* LaserGuidedAmnesia: She suffers from a bizarre case of amnesia where her mind is filled with all manner of different memories that seem to belong to many different people. Her goal is to visit all the places she sees in her memories to try and piece together which ones are actually hers. [[spoiler:These appear to be the memories of the previous wielders of her sword, fragmented due to the original Feranmut's weakened power, although there's also an implication that the Feranmut might be actively withholding them to use as leverage over his vessel. As for Surtr herself, she has no idea where she actually came from or what she was before picking up the sword.sword; in fact, "Surtr" isn't even her own name, being that of the Feranmut.]]



* WrongContextMagic: Surtr has no Arts abilities of her own, with all her powers stemming from the sword she wields, but even that is implied to not involve Arts. As far as everyone can tell (including herself), its freakishly strong heat powers are just an innate and borderline inexplicable property of the weapon. Combine that with the fact that she doesn't even remember where she got it from, and it becomes clear that there's something very fishy with the blade. [[spoiler:It's later revealed to be a relic housing a fragment of an ancient Feranmut, and that "Surtr" isn't actually her own name, but the name of said Feranmut.]]

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* WrongContextMagic: Surtr has no Arts abilities of her own, with all her powers stemming from the sword she wields, but even that is implied to not involve Arts. As far as everyone can tell (including herself), its freakishly strong heat powers are just an innate and borderline inexplicable property of the weapon. Combine that with the fact that she doesn't even remember where she got it from, and it becomes clear that there's something very fishy with the blade. [[spoiler:It's [[spoiler:Its power is later revealed to be a relic housing a that of the Feranmut whose fragment of an ancient Feranmut, and that "Surtr" isn't actually her own name, but resides in the name of said Feranmut.]]sword.]]
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* EmpathicWeapon: Her monthly squad entry in "Expeditioner's Joklumarkar" implies that [[spoiler:her sword has a Feranmut - or at least fragments of one - sealed inside of it, similar to the Black Lock and White Key. It also wants to take revenge on the beings who destroyed it and decimate Sami, to which Surtr pointedly refuses to cooperate.]]

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* EmpathicWeapon: Her monthly squad entry in "Expeditioner's Joklumarkar" implies that [[spoiler:her sword has a Feranmut - or at least fragments of one - sealed inside of it, similar to the Black Lock and White Key. It also wants to take revenge on the beings who destroyed sealed it and decimate Sami, to which Surtr pointedly refuses to cooperate.]]



* LaserGuidedAmnesia: She suffers from a bizarre case of amnesia where her mind is filled with all manner of different memories that seem to belong to many different people. Her goal is to visit all the places she sees in her memories to try and piece together which ones are actually hers. [[spoiler:These appear to be the memories of the previous wielders of her sword, fragmented due to the original Feranmut's weakened power, although there's also an implication that the Feranmut might be actively withholding them to use as leverage over his vessel.]]

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* LaserGuidedAmnesia: She suffers from a bizarre case of amnesia where her mind is filled with all manner of different memories that seem to belong to many different people. Her goal is to visit all the places she sees in her memories to try and piece together which ones are actually hers. [[spoiler:These appear to be the memories of the previous wielders of her sword, fragmented due to the original Feranmut's weakened power, although there's also an implication that the Feranmut might be actively withholding them to use as leverage over his vessel. As for Surtr herself, she has no idea where she actually came from or what she was before picking up the sword.]]
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* WrongContextMagic: Surtr has no Arts abilities of her own, with all her powers stemming from the sword she wields, but even that is implied to not involve Arts. As far as everyone can tell (including herself), its freakishly strong heat powers are just an innate and borderline inexplicable property of the weapon. Combine that with the fact that she doesn't even remember where she got it from, and it becomes clear that there's something very fishy with the blade. [[spoilers:It's later revealed to be a relic housing a fragment of an ancient Feranmut, and that "Surtr" isn't actually her own name, but the name of said Feranmut.]]

to:

* WrongContextMagic: Surtr has no Arts abilities of her own, with all her powers stemming from the sword she wields, but even that is implied to not involve Arts. As far as everyone can tell (including herself), its freakishly strong heat powers are just an innate and borderline inexplicable property of the weapon. Combine that with the fact that she doesn't even remember where she got it from, and it becomes clear that there's something very fishy with the blade. [[spoilers:It's [[spoiler:It's later revealed to be a relic housing a fragment of an ancient Feranmut, and that "Surtr" isn't actually her own name, but the name of said Feranmut.]]

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