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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | '''Guards''' ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
to:
'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | '''Guards''' ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] ([[Characters/ArknightsCastersAToG A-G]] | [[Characters/ArknightsCastersHToM H-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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* AchillesHeel: Enemies with rapid attack speeds, as their high HP but 0 DEF/RES stats means they will easily shred their HP bars very fast.
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* AchillesHeel: Enemies with rapid attack speeds, as their high HP but 0 DEF/RES stats means they will easily shred their HP bars very fast. This is particularly noticable with physical enemies, as while Arts generally deals similar damage to most units, physical foes that'd normally be doing ScratchDamage will be doing legitimately significant damage per hit to a Crusher, whittling down their HP.
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!!'''Earthshaker'''
!!!'''Default DP cost range (without potential upgrades):''' TBA
'''Earthshaker''' Guards are an offshoot of the other area-of-effect Guards, with their attacks dealing splash damage to all enemies in a radius around their main target, although the blast only deals 50% of their ATK. They have a moderately slow ASPD.
* [-'''5★ Operators of this archetype:''' Odda-]
----
!!!'''Default DP cost range (without potential upgrades):''' TBA
'''Earthshaker''' Guards are an offshoot of the other area-of-effect Guards, with their attacks dealing splash damage to all enemies in a radius around their main target, although the blast only deals 50% of their ATK. They have a moderately slow ASPD.
* [-'''5★ Operators of this archetype:''' Odda-]
----
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* NonIndicativeName: For Hellagur, who isn't from Higashi (the Japan-equivalent on Terra) at all. Eventually subverted when Mushas got renamed to Soloblades during ''Here a People Sows'', which introduces Zuo Le, who comes from Yan (the China-equivalent on Terra).
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* NonIndicativeName: For Hellagur, who isn't from Higashi (the Japan-equivalent on Terra) at all. Eventually subverted all, though he wields a nodachi that was gifted by his late Higashinese friend. {{Subverted|Trope}} when Mushas got renamed to Soloblades during ''Here a People Sows'', which introduces Zuo Le, who comes from Yan (the China-equivalent on Terra).
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* ArmorPiercingAttack: Downplayed. Crushers don't have any means of ignoring DEF stats, but due to their extremely high ATK power, they can pretty much offset high DEF thresholds.
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* MightyGlacier: Crusher Guards have an incredibly slow attack speed, but boast ludicrously high ATK stats that are in the thousands.
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* OneSteveLimit: An unusual downplayed instance since ''[[PlayerCharacter your avatar]]'' is mainly known as the Doc'''tor'''.
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* OneSteveLimit: An unusual downplayed instance example since ''[[PlayerCharacter your avatar]]'' is mainly known as the Doc'''tor'''.
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* ChainsawGood: All of them excepting Estelle (who uses her fists to somehow deal [=AoE=] damage, though given her voice lines, it's just as likely she's accidentally hitting targets with her horns), use chainsaws or weapons that behave like them, justifying their symbol.
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* ChainsawGood: All of them excepting Estelle (who uses her fists to somehow deal [=AoE=] damage, though given her voice lines, it's just as likely she's accidentally hitting targets with her horns), horns) and Fuze (who uses a gun), use chainsaws or weapons that behave like them, justifying their symbol.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doc_arknights.png]]
[[caption-width-right:350:He won't let you fall until he's the one.]]
[[caption-width-right:350:[[labelnote:''Click here to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/doc_elite_2.png[[/labelnote]]]]
[[caption-width-right:350:He won't let you fall until he's the one.]]
[[caption-width-right:350:[[labelnote:''Click here to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/doc_elite_2.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fuze_arknights.png]]
[[caption-width-right:350:Chaos is his best friend.]]
[[caption-width-right:350:[[labelnote:''Click here to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/fuze_elite_2.png[[/labelnote]]]]
[[caption-width-right:350:Chaos is his best friend.]]
[[caption-width-right:350:[[labelnote:''Click here to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/fuze_elite_2.png[[/labelnote]]]]
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->'''Tags:''' AoE, Survival
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->'''Tags:''' AoE, [=AoE=], Survival
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->''Doc, Team Rainbow Operator, has finished loading his Stim Pistol.''
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->'''Tags:'''
->'''Skills:'''
->'''Talents:'''
->'''Skills:'''
->'''Talents:'''
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->'''Skills:'''
->'''Talents:'''
->'''Skills:''' Violence Against Violence, Stim Pistol
->'''Talents:''' Military Doctor, Sympathetic Activation
* BarrierWarrior: His Elite 2 talent converts overheal on allies into extra barrier that decays over time.
* CallBack: His Elite 2 promotion line is from his operator video in ''VideoGame/RainbowSixSiege''.
-->''I've learned from experience that the place to save lives is in the field, not an office. And sometimes the only way to save a life, is to take one.''
* CallBack: His Elite 2 promotion line is from his operator video in ''VideoGame/RainbowSixSiege''.
-->''I've learned from experience that the place to save lives is in the field, not an office. And sometimes the only way to save a life, is to take one.''
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* DeadlyDoctor: He employs his medical knowledge into combat, which translates to his talent giving him ArmorPiercingAttack.
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* DeadlyDoctor: He employs his medical knowledge into combat, which translates to his first talent giving him ArmorPiercingAttack.ArmorPiercingAttack.
-->''If you can hold a scalpel, you can hold a gun. Never doubt the steadiness of a surgeon's hands.'' (talk 2)
-->''If you can hold a scalpel, you can hold a gun. Never doubt the steadiness of a surgeon's hands.'' (talk 2)
->''Fuze, Team Rainbow Operator, ready to be deployed with his shotgun.''
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->'''Tags:'''
->'''Skills:'''
->'''Talents:'''
->'''Skills:'''
->'''Talents:'''
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->'''Skills:'''
->'''Talents:'''
->'''Skills:''' Firepower Scouting, Cluster Charge
->'''Talents:''' Bulletproof Shield
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->''"[[https://rainbowsix.fandom.com/wiki/Rainbow RAINBOW]] operator, codename Fuze. We've said what needed to be said, let's move."''
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->''"[[https://rainbowsix.fandom.com/wiki/Rainbow RAINBOW]] operator, codename Fuze. We've I've said what needed to be said, everything I need to, let's move.get to it."''
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* AchillesHeel: Enemies with rapid attack speeds, as their high HP but 0 DEF/RES stats means they will easily shred their HP bars very fast.
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!!Doc/Gustave Kateb
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* ArmorPiercingAttack: Doc's talent causes his attacks to ignore a portion of an enemy's DEF.
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* ArmorPiercingAttack: Doc's His talent causes his attacks to ignore a portion of an enemy's DEF.
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* CombatMedic: Doc is capable of both dishing out damage and healing allies if he's equipped with his second skill.
* DeadlyDoctor: Employs his medical knowledge into combat, which translates to his talent giving him ArmorPiercingAttack.
* HealingShiv: His Stim Pistol functions as one, with Doc either shooting himself up with his first skill or shooting it at an ally with his second skill.
* DeadlyDoctor: Employs his medical knowledge into combat, which translates to his talent giving him ArmorPiercingAttack.
* HealingShiv: His Stim Pistol functions as one, with Doc either shooting himself up with his first skill or shooting it at an ally with his second skill.
to:
* CombatMedic: Doc is He's capable of both dishing out damage and healing allies if he's equipped with his second skill.
* DeadlyDoctor:Employs He employs his medical knowledge into combat, which translates to his talent giving him ArmorPiercingAttack.
* HealingShiv: His Stim Pistol functions as one, withDoc him either shooting himself up with his first skill or shooting it at an ally with his second skill.
* DeadlyDoctor:
* HealingShiv: His Stim Pistol functions as one, with
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* HelmetsAreHardlyHeroic: Doc opts to take off his helmet to reveal his full face instead of his masked-and-helmed look in ''VideoGame/RainbowSixSiege''.
* ItOnlyWorksOnce: Both of his skills are limited to 3 uses per deployment, making it necessary to retreat and redeploy Doc once he has expended all of his charges.
* MoreDakka: Doc swaps to his MP-5 when his first skill is active.
* ItOnlyWorksOnce: Both of his skills are limited to 3 uses per deployment, making it necessary to retreat and redeploy Doc once he has expended all of his charges.
* MoreDakka: Doc swaps to his MP-5 when his first skill is active.
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* HelmetsAreHardlyHeroic: Doc He opts to take off his helmet to reveal his full face instead of his masked-and-helmed look in ''VideoGame/RainbowSixSiege''.
* ItOnlyWorksOnce: Both of his skills are limited to 3 uses per deployment, making it necessary to retreat and redeployDoc him once he has expended all of his charges.
* MoreDakka:Doc He swaps to his MP-5 when his first skill is active.active.
* OneSteveLimit: An unusual downplayed instance since ''[[PlayerCharacter your avatar]]'' is mainly known as the Doc'''tor'''.
* ItOnlyWorksOnce: Both of his skills are limited to 3 uses per deployment, making it necessary to retreat and redeploy
* MoreDakka:
* OneSteveLimit: An unusual downplayed instance since ''[[PlayerCharacter your avatar]]'' is mainly known as the Doc'''tor'''.
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* ShoutOut: The longcoat and doves in his skin, coupled with Doc being primarily a field medic but is willing to fight when necessary, bear some strong resemblance to [[VideoGame/TeamFortress2 the Medic]].
* SilverFox: Has visible greying hairs, which does nothing to detract from his looks.
* SilverFox: Has visible greying hairs, which does nothing to detract from his looks.
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* ShoutOut: The longcoat and doves in his skin, coupled with Doc him being primarily a field medic but is also willing to fight when necessary, bear some strong resemblance resemblances to [[VideoGame/TeamFortress2 the Medic]].
* SilverFox:Has He has visible greying hairs, which does nothing to detract from his looks.
* SilverFox:
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!!Fuze/Shuhrat Kessikbayev
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* ItOnlyWorksOnce: Fuze can only use his Cluster Charges three times for every deployment.
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* ItOnlyWorksOnce: Fuze He can only use his Cluster Charges three times for every deployment.
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* SituationalSword: His Cluster Charges require Fuze to be facing a high ground tile and the high ground tile must have walkable terrain behind it, rendering the skill useless if Fuze is deployed in operations that lack high ground tiles.
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* SituationalSword: His Cluster Charges require Fuze him to be facing a high ground tile and the high ground tile that must ''also'' have walkable terrain behind it, rendering the skill useless if Fuze is he's deployed in operations that lack high ground tiles.
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!!Tachanka/Aleksandr Senaviev
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* AnimalMotif: Doves. Some appear around him when he uses his first skill, and he is surrounded by a flock of doves in his '''Exhibition''' skin.
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* AnimalMotif: Doves. Some appear around him when he uses his first skill, and he is surrounded by a flock of doves in Doves for his '''Exhibition''' skin.skin, appropriate for a field medic. He is surrounded by a flock of doves, and some appear in his skill animations.
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Changed line(s) 184 (click to see context) from:
->''"[[https://rainbowsix.fandom.com/wiki/Rainbow RAINBOW]] Team member, codename Doc. Rest assured, I will protect your safety."''
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->'''Birthday:'''
->'''Height:'''
->'''Height:'''
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->'''Height:'''
->'''Height:''' 177cm
->''"[[https://rainbowsix.fandom.com/wiki/Rainbow RAINBOW]] Team member, codename Doc. Rest assured, I will protect your safety."''
* AnimalMotif: Doves. Some appear around him when he uses his first skill, and he is surrounded by a flock of doves in his '''Exhibition''' skin.
* ArmorPiercingAttack: Doc's talent causes his attacks to ignore a portion of an enemy's DEF.
* ArmorPiercingAttack: Doc's talent causes his attacks to ignore a portion of an enemy's DEF.
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* CombatMedic: As an Instructor Guard, Doc is capable of both dishing out damage and supporting allies.
to:
* CombatMedic: As an Instructor Guard, Doc is capable of both dishing out damage and supporting allies.healing allies if he's equipped with his second skill.
* DeadlyDoctor: Employs his medical knowledge into combat, which translates to his talent giving him ArmorPiercingAttack.
* HealingShiv: His Stim Pistol functions as one, with Doc either shooting himself up with his first skill or shooting it at an ally with his second skill.
* HealThyself: His first skill is him using his Stim Pistol on himself, which heals him and decreases his attack interval.
* HelmetsAreHardlyHeroic: Doc opts to take off his helmet to reveal his full face instead of his masked-and-helmed look in ''VideoGame/RainbowSixSiege''.
* ItOnlyWorksOnce: Both of his skills are limited to 3 uses per deployment, making it necessary to retreat and redeploy Doc once he has expended all of his charges.
* MoreDakka: Doc swaps to his MP-5 when his first skill is active.
* OrnamentalWeapon: His SG-CQB shotgun can be seen holstered on his hip in his base art, but he doesn't use it in gameplay.
* DeadlyDoctor: Employs his medical knowledge into combat, which translates to his talent giving him ArmorPiercingAttack.
* HealingShiv: His Stim Pistol functions as one, with Doc either shooting himself up with his first skill or shooting it at an ally with his second skill.
* HealThyself: His first skill is him using his Stim Pistol on himself, which heals him and decreases his attack interval.
* HelmetsAreHardlyHeroic: Doc opts to take off his helmet to reveal his full face instead of his masked-and-helmed look in ''VideoGame/RainbowSixSiege''.
* ItOnlyWorksOnce: Both of his skills are limited to 3 uses per deployment, making it necessary to retreat and redeploy Doc once he has expended all of his charges.
* MoreDakka: Doc swaps to his MP-5 when his first skill is active.
* OrnamentalWeapon: His SG-CQB shotgun can be seen holstered on his hip in his base art, but he doesn't use it in gameplay.
* SilverFox: Has visible greying hairs, which does nothing to detract from his looks.
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* ItOnlyWorksOnce: Much like his home game, Fuze can only use his Cluster Charges three times for every deployment.
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* ItOnlyWorksOnce: Much like his home game, Fuze can only use his Cluster Charges three times for every deployment.
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->''"[[https://rainbowsix.fandom.com/wiki/Rainbow RAINBOW]] operator, codename Fuze. We've said what needed to be said, let's move."''
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->'''Birthday:'''
->'''Height:'''
->'''Height:'''
to:
->'''Height:'''
->'''Height:''' 180cm
----
* ItOnlyWorksOnce: Much like his home game, Fuze can only use his Cluster Charges three times for every deployment.
* LuckilyMyShieldWillProtectMe: He still carries around his ballistic shield, and his idle animation in base has him pulling it out and holding it in front of him. In gameplay, this translates to his talent giving him a chance to resist ranged physical damage.
* SituationalSword: His Cluster Charges require Fuze to be facing a high ground tile and the high ground tile must have walkable terrain behind it, rendering the skill useless if Fuze is deployed in operations that lack high ground tiles.
* TemporaryOnlineContent: Much like his fellow Spetsnaz operator Tachanka, Fuze is the welfare operator of "Operation Lucent Arrowhead".
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----
* BadassLongcoat: Dons one for his '''Exhibition''' skin.
* CombatMedic: As an Instructor Guard, Doc is capable of both dishing out damage and supporting allies.
* ShoutOut: The longcoat and doves in his skin, coupled with Doc being primarily a field medic but is willing to fight when necessary, bear some strong resemblance to [[VideoGame/TeamFortress2 the Medic]].
* TemporaryOnlineContent: He can only be recruited for the duration of "Operation Lucent Arrowhead".
* YouDontLookLikeYou: Averted. His appearance is very close to what he looks like in ''VideoGame/RainbowSixSiege'', only with a different art style.
* BadassLongcoat: Dons one for his '''Exhibition''' skin.
* CombatMedic: As an Instructor Guard, Doc is capable of both dishing out damage and supporting allies.
* ShoutOut: The longcoat and doves in his skin, coupled with Doc being primarily a field medic but is willing to fight when necessary, bear some strong resemblance to [[VideoGame/TeamFortress2 the Medic]].
* TemporaryOnlineContent: He can only be recruited for the duration of "Operation Lucent Arrowhead".
* YouDontLookLikeYou: Averted. His appearance is very close to what he looks like in ''VideoGame/RainbowSixSiege'', only with a different art style.
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* [-'''5★ Operators of this archetype:''' Broca, Savage, Specter-]
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* [-'''5★ Operators of this archetype:''' Broca, Fuze, Savage, Specter-]
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* [-'''5★ Operators of this archetype:''' Bryophyta, Swire, Whislash-]
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* [-'''5★ Operators of this archetype:''' Bryophyta, Doc, Swire, Whislash-]
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[[folder: Fuze (★)]]
!!Fuze/Shuhrat Kessikbayev
!!Fuze/Shuhrat Kessikbayev
to:
[[folder: Fuze Doc (★)]]
!!Fuze/Shuhrat Kessikbayev!!Doc/Gustave Kateb
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'''Voiced by:''' Gabriel Furman\\
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'''Voiced by:''' Gabriel Furman\\Alex Ivanovici\\
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->'''Subclass:'''
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[[folder: Fuze (★)]]
!!Fuze/Shuhrat Kessikbayev
!!!'''Introduced:''' Operation Lucent Arrowhead\\
'''Voiced by:''' Gabriel Furman\\
'''Artist:'''
->'''Rarity:''' ★★★★★
->'''ID:'''
->'''Subclass:''' Centurion
->'''Tags:'''
->'''Skills:'''
->'''Talents:'''
->'''Affiliation:''' Team Rainbow - Rhodes Island
->'''Race:''' Unknown (Human)
->'''Birthday:'''
->'''Height:'''
[[/folder]]
!!Fuze/Shuhrat Kessikbayev
!!!'''Introduced:''' Operation Lucent Arrowhead\\
'''Voiced by:''' Gabriel Furman\\
'''Artist:'''
->'''Rarity:''' ★★★★★
->'''ID:'''
->'''Subclass:''' Centurion
->'''Tags:'''
->'''Skills:'''
->'''Talents:'''
->'''Affiliation:''' Team Rainbow - Rhodes Island
->'''Race:''' Unknown (Human)
->'''Birthday:'''
->'''Height:'''
[[/folder]]
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* TheCameo: He appears in Suzuran and Rockrock's collab skins alongside one of his Hei Xu perched on the operator's head.
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* RidiculouslyCuteCritter: Can take the form of a small black cat that triggers CutenessProximity in other people.
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* RidiculouslyCuteCritter: Can take the form of a small black cat that triggers CutenessProximity in other people.people, and he can also split his tail into small creatures known as Hei Xu.
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!!!'''Introduced:'''\\
to:
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* IWorkAlone: Their kit highly encourages the player to deploy them away from other operators since they have their own ways to heal; with Utage in particular having a kit that is made for assassinating heavy enemies, Akafuyu providing her own shield and defensive buffs, Rathalos S Noir Corne having DEF buff and ways to prevent damage during both skills, and Zuo Le having his own barrier and means to get it up more frequently.
to:
* IWorkAlone: Their They are essentially to be seen as lone wolves, as their kit highly encourages the player to deploy them away from other operators since they have their own ways to heal; with Utage in particular having a kit that is made for assassinating heavy enemies, Akafuyu providing her own shield and defensive buffs, Rathalos S Noir Corne having DEF buff and ways to prevent damage during both skills, and Zuo Le having his own barrier and means to get it up more frequently.
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Changed line(s) 86,87 (click to see context) from:
* NonIndicativeName: For Hellagur, who isn't from Higashi (the Japan-equivalent on Terra) at all. Eventually subverted when Mushas got renamed to Soloblades during the 2024 CNY event, which introduces Zuo Le, who comes from Yan (the China-equivalent on Terra).
* OrwellianRetcon: The Musha Guard archetype got renamed into the Soloblade Guard during the 2024 CNY event.
* OrwellianRetcon: The Musha Guard archetype got renamed into the Soloblade Guard during the 2024 CNY event.
to:
* NonIndicativeName: For Hellagur, who isn't from Higashi (the Japan-equivalent on Terra) at all. Eventually subverted when Mushas got renamed to Soloblades during the 2024 CNY event, ''Here a People Sows'', which introduces Zuo Le, who comes from Yan (the China-equivalent on Terra).
* OrwellianRetcon: The Musha Guard archetype got renamed into the Soloblade Guard during ''Here a People Sows''. This was accompanied with the2024 CNY event.Soloblade module designation being changed from MUS to SBL.
* OrwellianRetcon: The Musha Guard archetype got renamed into the Soloblade Guard during ''Here a People Sows''. This was accompanied with the
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Changed line(s) 80 (click to see context) from:
* EarlyInstallmentWeirdness: The first Soloblade Guard, Hellagur, has a talent that increases his ASPD when his HP is low; for some reason it is treated as a class trait instead of something unique to him, as the Soloblades released after him (Utage and Akafuyu) share the same talent, resulting in them not having a unique talent of their own and Hellagur having only one unique talent (regenerating HP while idle) for himself. Rathalos S Noir Corne and Zuo Le would later subvert this trend, as Noir Corne has a lower ASPD boost in exchange of getting a DEF buff when his HP is low, while Zuo Le has an even lower ASPD buff with SP recovery speed buff at low HP, which synergizes with his second talent (randomly gets SP when attacking, with increased chance at low HP)
to:
* EarlyInstallmentWeirdness: The first Soloblade Guard, Hellagur, has a talent that increases his ASPD when his HP is low; for some reason it is treated as a class trait instead of something unique to him, as the Soloblades released after him (Utage and Akafuyu) share the same talent, resulting in them not having a unique talent of their own and Hellagur having only one unique talent (regenerating HP while idle) for himself. Rathalos S Noir Corne and Zuo Le would later subvert this trend, as Noir Corne has a lower they both get half of the ASPD boost the first three Soloblade Guards reach at base, but have extra effects to compensate in exchange the form of getting a DEF buff when his HP is low, while Zuo Le has an even lower ASPD buff with and a SP recovery speed buff at low HP, which synergizes with his boost, respectively. Since they also have second talent (randomly gets SP when attacking, with increased chance at low HP)talents, it means both of their talents are unique.
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* EarlyInstallmentWeirdness: The first Soloblade Guard, Hellagur, has a talent that increases his ASPD when his HP is low; for some reason it is treated as a class trait instead of something unique to him, as the Soloblades released after him (Utage and Akafuyu) share the same talent, resulting in them not having a unique talent of their own and Hellagur having only one unique talent (regenerating HP while idle) for himself. Rathalos S Noir Corne and Zuo Le would later subvert this trend, as Noir Corne has lower ASPD boost in exchange of getting a DEF buff when his HP is low, while Zuo Le has ASPD buff with SP recovery speed buff at low HP, which synergizes with his second talent (randomly gets SP when attacking, with increased chance at low HP)
to:
* EarlyInstallmentWeirdness: The first Soloblade Guard, Hellagur, has a talent that increases his ASPD when his HP is low; for some reason it is treated as a class trait instead of something unique to him, as the Soloblades released after him (Utage and Akafuyu) share the same talent, resulting in them not having a unique talent of their own and Hellagur having only one unique talent (regenerating HP while idle) for himself. Rathalos S Noir Corne and Zuo Le would later subvert this trend, as Noir Corne has a lower ASPD boost in exchange of getting a DEF buff when his HP is low, while Zuo Le has an even lower ASPD buff with SP recovery speed buff at low HP, which synergizes with his second talent (randomly gets SP when attacking, with increased chance at low HP)
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Because Originium Dust is in an entirely seperate continuity from R6 canon, this counts as a Mythology Gag instead
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* CallBack: His Elite 2 promotion line is taken right out of ''VideoGame/RainbowSixSiege'' as a reference to his rework in said game.
-->''They told me I'd died. They were wrong. I was reborn.''
-->''They told me I'd died. They were wrong. I was reborn.''
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* MythologyGag: His Elite 2 promotion line is taken right out of ''VideoGame/RainbowSixSiege'' as a reference to his rework in said game.
-->''They told me I'd died. They were wrong. I was reborn.''
-->''They told me I'd died. They were wrong. I was reborn.''
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* NonIndicativeName: For Hellagur, who isn't from Higashi (the Japan-equivalent on Terra) at all. Eventually subverted when Mushas got renamed to Soloblades during the 2024 CNY event, which introduces Zuo Le, as he comes from Yan (the China-equivalent on Terra).
* OrwellianRetcon: Mushas were renamed to Soloblades since the 2024 CNY event.
* OrwellianRetcon: Mushas were renamed to Soloblades since the 2024 CNY event.
to:
* NonIndicativeName: For Hellagur, who isn't from Higashi (the Japan-equivalent on Terra) at all. Eventually subverted when Mushas got renamed to Soloblades during the 2024 CNY event, which introduces Zuo Le, as he who comes from Yan (the China-equivalent on Terra).
* OrwellianRetcon:Mushas were The Musha Guard archetype got renamed to Soloblades since into the Soloblade Guard during the 2024 CNY event.
* OrwellianRetcon:
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* SwordBeam: The default method of attack for Lords ([=SilverAsh=] and Ayerscarpe instead commands his pet falcon and [[FlechetteStorm launch knives]], respectively, to attack from afar), allowing them to fill in for Snipers when necessary, especially on stages where Snipers are banned.
to:
* SwordBeam: The default method of attack for Lords ([=SilverAsh=] ([=SilverAsh=], Ayerscarpe, and Ayerscarpe Leto instead commands his pet falcon and falcon, [[FlechetteStorm launch knives]], and fire arrows, respectively, to attack from afar), allowing them to fill in for Snipers when necessary, especially on stages where Snipers are banned.
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'''Reaper''' Guards combine elements from Musha and Centurion Guards. They cannot be healed by conventional means, but can deal damage to all enemies in a small row in front of them, healing for each enemy hit up to a maximum based on their block count.
to:
'''Reaper''' Guards combine elements from Musha Soloblade and Centurion Guards. They cannot be healed by conventional means, but can deal damage to all enemies in a small row in front of them, healing for each enemy hit up to a maximum based on their block count.
* AchillesHeel: Like the other enmity archetypes (Soloblade Guard and Juggernaut Defender), Reaper Guards cannot be healed conventionally, leaving them vulnerable to elemental damage, ranged damage, or enviromental damage unless the player has units that can indirectly heal them, like all Bard Supporters or Eyjafjalla the Hvít Aska.
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* LifeDrain: Since they cannot be healed, this is the main way they regain HP.
to:
* IWorkAlone: Like Soloblade Guards, players are encourage to deploy Reaper Guards away from other operators due to their self-sufficiency and ability to clear waves of enemies.
* LifeDrain: Since they cannot behealed, healed directly, this is the main way they regain HP.
* LifeDrain: Since they cannot be
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!!'''Musha'''
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'''Musha''' Guards boast exceptional stats and can bully entire lanes by their lonesome, despite their 1 block. However, Musha Guards have the highest DP cost of all Guards and also cannot be healed by conventional Medics or Guardian Defenders, instead restoring HP on hit alongside attacking faster the closer they are to defeat.
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** Elemental damage. Since they can't be healed, Wandering Medics can do nothing to help them as they get blasted with that kind of damage.
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** Elemental damage. Since they can't be healed, Wandering Medics can do nothing to help them as they get blasted with that kind of damage.damage, unless it's Eyjafjalla the Hvít Aska with her S1 running.
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* EarlyInstallmentWeirdness: The first Musha Guard, Hellagur, has a talent that increases his ASPD when his HP is low; for some reason it is treated as a class trait instead of something unique to him, as the Mushas released after him (Utage and Akafuyu) share the same talent, resulting in them not having a unique talent of their own and Hellagur having only one unique talent (regenerating HP while idle) for himself.
to:
* EarlyInstallmentWeirdness: The first Musha Soloblade Guard, Hellagur, has a talent that increases his ASPD when his HP is low; for some reason it is treated as a class trait instead of something unique to him, as the Mushas Soloblades released after him (Utage and Akafuyu) share the same talent, resulting in them not having a unique talent of their own and Hellagur having only one unique talent (regenerating HP while idle) for himself.himself. Rathalos S Noir Corne and Zuo Le would later subvert this trend, as Noir Corne has lower ASPD boost in exchange of getting a DEF buff when his HP is low, while Zuo Le has ASPD buff with SP recovery speed buff at low HP, which synergizes with his second talent (randomly gets SP when attacking, with increased chance at low HP)
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* IWorkAlone: Their kit highly encourages the player to deploy them away from other operators since they have their own ways to heal; with Utage in particular having a kit that is made for assassinating heavy enemies and with Akafuyu providing her own shield and defensive buffs.
* KatanasAreJustBetter: Mushas usually have some form of a katana as their main weapon. This is reflected in their symbol as well.
* KatanasAreJustBetter: Mushas usually have some form of a katana as their main weapon. This is reflected in their symbol as well.
to:
* IWorkAlone: Their kit highly encourages the player to deploy them away from other operators since they have their own ways to heal; with Utage in particular having a kit that is made for assassinating heavy enemies and with enemies, Akafuyu providing her own shield and defensive buffs.
buffs, Rathalos S Noir Corne having DEF buff and ways to prevent damage during both skills, and Zuo Le having his own barrier and means to get it up more frequently.
* KatanasAreJustBetter:Mushas Soloblades usually have some form of a katana as their main weapon. This is reflected in their symbol as well.
* KatanasAreJustBetter:
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* NonIndicativeName: For Hellagur, who isn't from Higashi (the Japan-equivalent on Terra) at all.
* TurnsRed: All Musha Guards have a passive talent which causes their ASPD to scale up depending on how low their HP is, which synergizes with their on-hit healing.
* TurnsRed: All Musha Guards have a passive talent which causes their ASPD to scale up depending on how low their HP is, which synergizes with their on-hit healing.
to:
* NonIndicativeName: For Hellagur, who isn't from Higashi (the Japan-equivalent on Terra) at all.
all. Eventually subverted when Mushas got renamed to Soloblades during the 2024 CNY event, which introduces Zuo Le, as he comes from Yan (the China-equivalent on Terra).
* OrwellianRetcon: Mushas were renamed to Soloblades since the 2024 CNY event.
* TurnsRed: AllMusha Soloblade Guards have a passive talent which causes their ASPD to scale up depending on how low their HP is, which synergizes with their on-hit healing.
* OrwellianRetcon: Mushas were renamed to Soloblades since the 2024 CNY event.
* TurnsRed: All
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* [-'''6★ Operators of this archetype:''' Hellagur-]
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* [-'''6★ Operators of this archetype:''' Hellagur-]Hellagur, Zuo Le-]
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Changed line(s) 73 (click to see context) from:
* [-'''6★ Operators of this archetype:''' Hellagur, Zuo Le-]
to:
* [-'''6★ Operators of this archetype:''' Hellagur, Zuo Le-]Hellagur-]
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Changed line(s) 73 (click to see context) from:
* [-'''6★ Operators of this archetype:''' Hellagur-]
to:
* [-'''6★ Operators of this archetype:''' Hellagur-]Hellagur, Zuo Le-]