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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | '''Defenders''' ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\

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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | '''Defenders''' ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] ([[Characters/ArknightsCastersAToG A-G]] | [[Characters/ArknightsCastersHToM H-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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* [-'''4★ Operators of this archetype:''' Lutonada-]
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* CombatMedic: They can serve as an impromptu Medic until you get your hands on one. Granted, as the healing is dependent on the operator's ATK stat, they're not as good as a dedicated Medic for their intended purpose...though this is compensated by the fact that they are tankier.

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* CombatMedic: They can serve as an impromptu Medic until you get your hands on one. Granted, as the healing is dependent on the operator's ATK stat, they're not as good as a dedicated Medic for their intended purpose...though this is compensated by the fact that they are tankier.
tankier and can be placed on ground tiles for extra flexibility.



'''Duelist''' Defenders have very high defense and attack, but are limited to 1 block, making them mainly suited to blocking and eliminating single, high threat targets that Dreadnought Guards and Executioner Specialists won't fare well against, such as elite enemies or bosses. Another feature of Duelist Defenders is that they only generate SP while they are actively blocking an enemy, which also extends to SP batteries unless they happen to have their X Module equipped.

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'''Duelist''' Defenders have very high defense and attack, but are limited to 1 block, making them mainly suited to blocking and eliminating single, high threat targets that Dreadnought Guards and Executioner Executor Specialists won't fare well against, such as elite enemies or bosses. Another feature of Duelist Defenders is that they only generate SP while they are actively blocking an enemy, which also extends to SP batteries unless they happen to have their X Module equipped.



* AchillesHeel: With exceptions of Arts Protector Defenders (Asbestos, Dur-Nar etc...), enemies with a lot of HP and high DEF are this to most Defenders, due to their mediocre (Physical) damage output. Without Arts support from other operators, most Defenders will be out of a means to HoldTheLine when mobbed by small groups of enemies, who will eventually overcome their block and leak past them.

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* AchillesHeel: With exceptions of Arts Protector Defenders (Asbestos, Dur-Nar etc...), Defenders, enemies with a lot of HP and high DEF are this to most Defenders, due to their mediocre (Physical) damage output. Without Arts support from other operators, most Defenders will be out of a means to HoldTheLine when mobbed by small groups of enemies, who will eventually overcome their block and leak past them.



* NiceGuy: He's a good-natured and positive fellow, which stands out quite a bit in the CrapsackWorld of ''Arknights.''

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* NiceGuy: He's a good-natured and positive fellow, which stands out quite a bit in the CrapsackWorld of ''Arknights.''''Arknights''.
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Added example(s), zapping the Drop The Hammer trope per TRS.


'''Juggernaut''' Defenders have great survivability and damage output, giving them good mileage as solo tanks. Like Musha Guards, they can't be healed by Medics or Healing Defenders, but generate their own HP via certain skills or talents. They have a high DP Cost.

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'''Juggernaut''' Defenders have great survivability and damage output, giving them good mileage as solo tanks. Like Musha Soloblade or Reaper Guards, they can't be healed directly by Medics or Healing Guardian Defenders, but generate their own HP via certain skills or talents. They have a high DP Cost.



* DropTheHammer: Most Juggernaut Defenders have some sort of hammer as their weapon of choice.
* LifeDrain: Not to the extent of Musha Guards, but most Juggernaut Defenders will have some tool in their kit to generate HP or otherwise sustain themselves, as they cannot be healed normally.
* LoopholeAbuse: Like Musha Guards, passive regeneration effects like those of Bard Supporters or specific units are still fair game when it comes to healing them.

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* DropTheHammer: Most AchillesHeel: Like the other enmity archetypes (Soloblade or Reaper Guards), Juggernaut Defenders have some sort of hammer as cannot be healed directly, leaving them vulnerable to elemental damage, ranged damage, or enviromental damage unless specific operators that can provide indirect healing are used.
* IWorkAlone: Players are encouraged to deploy Juggernaut Defenders away from other operators due to
their weapon of choice.
ability to heal themselves and high DPS for a Defender.
* LifeDrain: Not to the extent of Musha Soloblade or Reaper Guards, but most Juggernaut Defenders will have some tool in their kit to generate HP or otherwise sustain themselves, as they cannot be healed normally.
* LoopholeAbuse: Like Musha Soloblade or Reaper Guards, passive regeneration effects like those of Bard Supporters or specific units are still fair game when it comes to healing them.
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* [-'''6★ Operators of this archetype:''' Blemishine, Saria-]

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* [-'''6★ Operators of this archetype:''' Blemishine, Saria-]Saria, Shu-]
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Disambig.


* CoolGuns: Sentinel Protectors have a preference for guns, which gives them extra range comparing to the other Defender archetypes.
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* [-'''5★ Operators of this archetype:''' Hung, Nearl-]

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* [-'''5★ Operators of this archetype:''' Bassline, Hung, Nearl-]

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Removed: 39

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!!!'''Introduced:''' Operation Originium Dust\\
'''Voiced by:''' Christopher J. Domig\\
'''Artist:''' Liduke[[note]]displayed as Ubisoft Montreal.[[/note]]



->'''Real name:''' Elias Kötz

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->'''Real %%->'''Real name:''' Elias Kötz



->'''Artist:''' Liduke[[note]]displayed as Ubisoft Montreal.[[/note]]
->'''Voiced by:''' Christopher J. Domig

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->'''Artist:''' Liduke[[note]]displayed as Ubisoft Montreal.[[/note]]
->'''Voiced by:''' Christopher J. Domig
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!!'''Sentinel'''

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!!'''Sentinel'''!!'''Sentinel Protector'''



'''Sentinel''' defenders (formerly classified as Protector Defenders before ''An Obscure Wanderer'') wield ranged weapons that allow them to attack up to two tiles ahead of themselves as well as shoot down air units. They have increased offensive power compared to Protectors, but lower defenses as a result.

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'''Sentinel''' '''Sentinel Protector''' defenders (formerly classified as Protector Defenders before ''An Obscure Wanderer'') wield ranged weapons that allow them to attack up to two tiles ahead of themselves as well as shoot down air units. They have increased offensive power compared to Protectors, but lower defenses as a result.



* CoolGuns: Sentinel Defenders have a preference for guns, which gives them extra range comparing to the other Defender archetypes.

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* CoolGuns: Sentinel Defenders Protectors have a preference for guns, which gives them extra range comparing to the other Defender archetypes.



->'''Subclass:''' Sentinel

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->'''Subclass:''' SentinelSentinel Protector

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