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disambiguated, ZCE example


* CoolGun: His Hethian revolver (which he carries into the FinalBattle).

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* EyesOfGold: Uriel inherited his father's golden eyes (which are a signature trait of the royal family).
* GenerationXerox: Much like his Universe A counterpart, Uriel is the spitting image of King Gilgamesh in his prime: tall and heavy-set, with dark hair, EyesOfGold and a full, well-kept beard.

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* EyesOfGold: Uriel inherited his father's golden eyes (which are a signature trait of the royal family).
* GenerationXerox: Much like his Universe A counterpart, Uriel is the spitting image of King Gilgamesh in his prime: tall and heavy-set, with dark hair, EyesOfGold SupernaturalGoldEyes and a full, well-kept beard.


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* SupernaturalGoldEyes: Uriel inherited his father's golden eyes (which are a signature trait of the royal family).
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* ParentalAbandonment: He was conceived through a union between Gilgamesh and [[spoiler: The Carver (while Gil was in the Infernous)]]; the latter left him on the steps of the palace of Elysium as an infant. (The former had a good excuse for his absence, as [[CaptainObvious he was sealed up in the Infernous at the time]].)

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* ParentalAbandonment: He was conceived through a union between Gilgamesh and [[spoiler: The Carver (while Gil was in the Infernous)]]; the latter left him on the steps of the palace of Elysium as an infant. (The former had a good excuse for his absence, as [[CaptainObvious he was sealed up in the Infernous at the time]].time.)
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The Arknangel of Time and Salvation from Universe A, Azrael was born Michaelis Winter, the eldest son of that universe's Marcus and Mary Winter and the brother of their children, Elizabeth and Alex. He was an AU version of Michael Knight, created by a glitch generated when Uriel entered .Reality; he unwillingly fused with Xerex Storn on the day his timeline underwent its apocalypse, and was hidden away at the beginning of time, where he was trained and mentored by Ellpagg.

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The Arknangel of Time and Salvation from Universe A, Azrael was born Michaelis Winter, the eldest son of that universe's Marcus and Mary Winter and the brother of their children, Elizabeth and Alex. He was Winter. Originally an AU version of Michael Knight, created Knight (created by a glitch generated when Uriel entered .Reality; Reality), he unwillingly became fused with Xerex Storn on the day his timeline underwent its apocalypse, and apocalypse. Afterwards, he was hidden away at the beginning of time, where he was trained and mentored by Ellpagg.
Ellpagg.

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* BigBeautifulMan: He, like his father, is great in both size and beauty in his original form.

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* BigBeautifulMan: He, like his father, is great in both size and beauty in his original form.beauty.



The Arknangel of Time and Salvation from Universe A, Azrael was born Michaelis Winter, the eldest son of that universe's Marcus and Mary Winter and the brother of their children, Elizabeth and Alex. He was an AU version of Michael Knight, created by a glitch generated when Uriel entered .Reality; he unwillingly fused with Xerex Storn on the day his timeline underwent its apocalypse, and was hidden away at the beginning of time, where he was trained and mentored by Ellpagg. After witnessing (and playing a part in) the failure of the Arknza fellowship, he uses his powers to travel back in time to an earlier point in the history of the Arkn, averting the events that lead to the fellowship's failure (and creating a new timeline and universe). Azrael was the original fourth Arknza and Paradox Player, described as the Arknangel who "came forth from time itself".

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The Arknangel of Time and Salvation from Universe A, Azrael was born Michaelis Winter, the eldest son of that universe's Marcus and Mary Winter and the brother of their children, Elizabeth and Alex. He was an AU version of Michael Knight, created by a glitch generated when Uriel entered .Reality; he unwillingly fused with Xerex Storn on the day his timeline underwent its apocalypse, and was hidden away at the beginning of time, where he was trained and mentored by Ellpagg.

After witnessing (and playing a part in) the failure of the Arknza fellowship, he uses his powers to travel back in time to an earlier point in the history of the Arkn, averting the events that lead to the fellowship's failure (and creating a new timeline and universe). Azrael was the original fourth Arknza and Paradox Player, described as the Arknangel who "came forth from time itself".



* HeroicSacrifice: When the time arrives for Ellpagg to go into The Infernous, the afterlife/prison dimension of the Dekn,[[note]]which, in original history, caused Ellpagg to lose his sanity, become corrupted and DrunkOnPower, and transformed him into a pawn of The Carver[[/note]] he offers to take his place -- after giving Ellpagg his Hethian blood (leaving himself powerless).

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* HeroicSacrifice: When the time arrives for Ellpagg to go into The Infernous, the afterlife/prison dimension of the Dekn,[[note]]which, Dekn (which, in original history, caused Ellpagg to lose his sanity, become corrupted and DrunkOnPower, and transformed him into a pawn of The Carver[[/note]] Carver), he offers to take his place -- after giving Ellpagg his Hethian blood (leaving (rendering himself powerless). Fittingly, the rest of the Arknza continue Ellpagg's training in his name.

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* WalkingTheEarth: Does the inter-realm version after The Carver's death.

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* WalkingTheEarth: Does the inter-realm version after After The Carver's death. death, he leaves the Arkn and becomes a wanderer, drifting through the realms peacefully (likely while healing others). He's initially joined by his brother Raguel; however, Raguel later leaves him and settles down in .Reality with his own family.


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* HumanityEnsues: Possibly; while the final episode of Solar's Crimson doesn't elaborate on his fate (and the Arknza of Universe E don't muck around with human counterparts), it does mention that he settles down with "his family"; it's possible that he does later take human form.
* InSeriesNickname: While he's never explicitly referred to as "Rag" or "The Traveler", it's a safe bet that both still apply.
* MagicKnight: He is both a powerful warrior and (as the final battle demonstrates) a capable magic user.
* OverlyLongName: His full Arkn name is Ishmahab'Raguel'M (a combination of "Ishmael", "Ahab", and "Raguel").
* WalkingTheEarth: After The Carver's death, he joins his brother Raphael in wandering the realms (before eventually returning to .Reality and settling down with a family of his own).

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* BreakingTheFellowship: After the battle with The Carver, the seven go their separate ways and follow their own paths. However, at least some of them choose paths that intersect with the others (Uriel and Ellpagg resume their place as royals and knights together, Raziel and Raguel travel together, Ambriel rules Paradisium with Raziel's help -- and Seraphina as the captain of her army).
* BroughtDownToBadass: Happens to all of the seven after the Hethe depart from Existence. They may lose their divine powers, but they're still LongLived, [[WingedHumanoids flighted]], magic-using warriors. Uriel, Ellpagg, and Raphael are some of the finest Arkn knights in history; Raziel is a [[TheArchmage powerful mage]] and BadassBookworm, Ambriel is a
* TheChosenMany: While there are a number of Arkn who possess Hethian blood (and thus ''technically'' qualify as ArknAngels), only seven Arknza are mentioned by the prophecy -- and only seven emerge (as far as we know).

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* BreakingTheFellowship: After the battle with The Carver, the seven go their separate ways and follow their own paths. However, at least some of them choose paths that intersect with the others (Uriel others: Uriel and Ellpagg resume their place lives as royals and knights together, Raziel and Raguel travel the realms together, and Ambriel rules Paradisium with Raziel's help -- and Seraphina as the captain of her army).
their army.
* BroughtDownToBadass: Happens to all of the seven after the Hethe depart from Existence. They may lose their divine powers, but they're still LongLived, [[WingedHumanoids [[WingedHumanoid flighted]], magic-using warriors. Uriel, Ellpagg, and Raphael are some warriors.[[note]]([=DeathlyLogic=] has confirmed that the departure of the finest Arkn knights in history; Raziel is a [[TheArchmage powerful mage]] and BadassBookworm, Ambriel is a
Hethe didn't mean the end of magic altogether.)
* TheChosenMany: While there are a number of Arkn who possess Hethian blood (and thus ''technically'' qualify as ArknAngels), [=ArknAngels=]), only seven Arknza are mentioned by the prophecy -- and only seven emerge (as far as we know).



* IJustWantToBeNormal: All of the Arknza just want to be able to live their own lives, free of the responsibility of being the "chosen ones". [[spoiler: They get their wish after the Hethe depart from the universe, taking with them their divine power -- and the immortality of the Arkn -- allowing the Arknza to live normal, mortal lives of their own chosing.]]
* TrueCompanions: With Azrael's help, the Paradox Players form friendships that last much of their lives, surviving even the loss of Azrael to The Infernous.

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* IJustWantToBeNormal: All of the Arknza just want to be able to live their own lives, free of the responsibility of [[ItSucksToBeTheChosenOne being the "chosen ones". ones"]]. [[spoiler: They get their wish after their battle with The Carver: the Hethe depart from the universe, taking with them their divine power -- and the immortality of the Arkn -- allowing the Arknza to live normal, mortal lives of their own chosing.]]
* TrueCompanions: With Azrael's help, the Paradox Players form friendships that last much of their lives, surviving even the loss of Azrael to The the Infernous.



* BigBeautifulMan: He, like his father, is great in both size and beauty in his original form.



* TheGoodKing: He is considered the greatest king to ever rule the Arkn, and was much beloved and respected by his subjects.
* RoyalsWhoActuallyDoSomething: Not only is he Elysia's most beloved ruler, but he's the commander of the Golden Army, the de facto leader of the Paradox Players (and the Arknza as a whole), and helped train at least two of the Arknza (and most likely led the fellowship in battle against The Carver).

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* DadTheVeteran: He was a veteran of the second Arkn-Dekn war by the time Ellpagg was "conceived".
* DoorstepBaby: Shortly after his conception, he was left on the steps of the Elysium palace, where he was found and raised by Delphar (with the later assistance of Azrael).
* EyesOfGold: Uriel inherited his father's golden eyes (which are a signature trait of the royal family).
* GenerationXerox: Much like his Universe A counterpart, Uriel is the spitting image of King Gilgamesh in his prime: tall and heavy-set, with dark hair, EyesOfGold and a full, well-kept beard.
* TheGoodKing: He is considered the greatest king to ever rule the Arkn, and was is much beloved and respected by his subjects.
* ParentalAbandonment: He was conceived through a union between Gilgamesh and [[spoiler: The Carver (while Gil was in the Infernous)]]; the latter left him on the steps of the palace of Elysium as an infant. (The former had a good excuse for his absence, as [[CaptainObvious he was sealed up in the Infernous at the time]].)
* RoyalsWhoActuallyDoSomething: Not only is he Elysia's most beloved ruler, but he's the commander of the Golden Army, the de facto leader of the Paradox Players (and the Arknza as a whole), and helped train at least two of the Arknza (and most likely led the fellowship in into battle against The Carver). Carver).
* TechnicalPacifist: Subverted; unlike his Universe A counterpart, he has no trouble fighting (or killing) The Carver.



* VeteranInstructor: To Ellpagg during the Second War.

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* VeteranInstructor: To Ellpagg ARealManIsAKiller: As a child, Raphael was awestruck by Raziel and wanted to learn magic; Abaddon, however, forced him to begin weapons training as soon as he came of age and indoctrinated him in the ways of war. As a young adult (under Azrael's encouragement), he secretly began taking magic lessons with Raziel, and eventually discovered his natural healing powers.
* TheAtoner: Raphael hopes to make up for his bloody past life by using his magicks to heal and preserve lives. Unfortunately, he has to step back into the role of warrior in order to face The Carver. After Carver's defeat, however, he begins [[WalkingTheEarth drifting from one realm to the next]], helping others.
* BioArmor: Assuming he possesses the same armor as his Universe A self, he wears a suit of armor was forged by Abaddon out of the souls of Dekn slain in battle. This causes Raph to be surrounded with the "aura of death" on the battlefield. (He presumably abandons it after deciding to become a healer.)
* CastFromHitPoints: He can heal any injury — including fatal ones — by transferring a tiny piece of his soul into whoever he's healing. (As in Universe A, what effect this has on either him or the individuals he's healed hasn't been revealed.)
* TheChosenOne: Abaddon firmly believed that Raphael was destined to carry out the legacy of the Hethe — and made certain Raph knew so from a ''very'' young age. He's right, but it leaves Raph ''horribly'' mentally and emotionally damaged.
* CombatMedic: Raph spent most of his adult life on the battlefield killing Dekn; he later chooses to focus on his healing magicks, using his powers to preserve and restore life rather than take it. However, he's still a warrior, and he's perfectly capable of throwing down when the occasion calls for it.
* DarkAndTroubledPast: In addition to his childhood, Raph has to contend with the memory of his wanton slaughter on the battlefield, as well as his role in hunting down the Nephilim and Watchers.
* HealingMagic: The power of his healing magicks is unmatched. In fact, he's known as the "Arkn of Healing".
* IAmYourFather: The Carver is his father (though it's unknown whether he ever discovers this).
* JourneyToFindOneself: After helping to defeat The Carver, he drifted from one realm to the next, with his brother Raguel by his side, in search of a sense of belonging and inner peace.
* MagicStaff: Praevaricator, Raphael's signature staff. It was originally created by the Hethe to aid the Arkn Gynesis, who gifted it to Abaddon to pass onto his firstborn son. Raph uses it to channel his healing powers. Doubles as a StaffOfAuthority
during the Second War.battle against The Carver.
* MasterSwordsman: He began training with a sword almost as soon as he could hold one.
* ReluctantWarrior: He only started killing because it was expected of him (and because it was "kill or be killed" on the battlefield). After the battle against The Carver, he gives it up completely and devotes himself to healing and preserving life.
* ResurrectiveImmortality: Presumably One of the abilities granted to him by his healing powers.
* WalkingTheEarth: Does the inter-realm version after The Carver's death.



* AmbiguouslyGay: He had a family with a male Arkn (Hazel), and spent five years living on Earth with a defected male Dekn, Arix.
* TheArchmage: Acted as one during the First War (and for a long time afterwards).
* BadassBookworm: He spent eons recording his findings on the First Reality and the Dekn (such that he was considered the official expert on both). Later, he devoted his time to analyzing magickal energy, mastering it, and recording his findings — essentially becoming the father of all fields of Arkn magick. All this, and he's not just one of the most prolific Arkn warriors in history, but one of the prophesied Arknza.
* BadassPacifist: He may have taken a vow of non-violence, but make no mistake: he possesses the powers of a Reality Warper, and can freeze you in your tracks with a single word if he so desires. He later drops the "Pacifist" part in order to help train Ambriel as a warrior, and then to help fight The Carver.
* TheBerserker: He used to be this on the battlefield, slaughtering literally countless Dekn in his lust for blood.
* BloodKnight: During the First War, he fit this ''to a T''.
* BornUnlucky: One of Raziel's aspects is tragedy. He believes everything that brings him joy is destined to end in suffering and disaster; it turns out he's wrong, as not only does he help the Arknza fellowship to defeat The Carver, but so does Ambriel — his ''greatest'' source of joy. And then they both live long, happy lives while ruling the Paradisium.
* CoolOldGuy: Given that he's one of the most ancient Arkn, he definitely qualifies.
* CourtMage: Acted as one during the reign of King Gilgamesh.
* CulturedBadass: He's one of the greatest Arkn warriors and fighters in history, and is also very learned and refined.
* DadTheVeteran: During the peacetime after the First War, he fathered three children with Hazel.



* DarkAndTroubledPast: Azrael started hearing the Arkn and Dekn at a young age (as did his brother), making him fear that he was going crazy. His parents and sister were murdered in front of him by an unknown killer when he was only nine years old[[note]] [=Type0Negative=] never definitively decided who was responsible for their deaths[[/note]] — on the same day his brother was shot dead by his own Guardian Arkn. After a lifetime in foster care, he tried to build a stable life for himself, reclaiming his family name and starting therapy; just when it seemed he had a shot at happiness, Xerex showed up, hijacked his life, and (allegedly) killed the guy he loved — before killing Michaelis himself, and forcing him into a situation where they became bound together. Then his mentor, Ellpagg, locked him up in a tower on the edge of existence (after giving him someone else’s memories and nearly destroying his original identity), leaving him to watch all of history unfold in isolation. And after all that, when he's ''finally'' allowed out on his own, he was forced to witness the failure of the fellowship of the Arknza -- while knowing that it was partially his fault. The latter part is ultimately what inspires him to try to [[SetRightWhatOnceWentWrong alter history for the better]].

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* DarkAndTroubledPast: Azrael started hearing the Arkn and Dekn at a young age (as did his brother), making him fear that he was going crazy. His parents and sister were murdered in front of him by an unknown killer when he was only nine years old[[note]] [=Type0Negative=] never definitively decided who was responsible for their deaths[[/note]] old — on the same day his brother was shot dead by his own Guardian Arkn. After a lifetime in foster care, he tried to build a stable life for himself, reclaiming his family name and starting therapy; just when it seemed he had a shot at happiness, Xerex showed up, hijacked his life, and (allegedly) killed the guy he loved — before killing Michaelis himself, and forcing him into a situation where they became bound together. Then his mentor, Ellpagg, locked him up in a tower on the edge of existence (after giving him someone else’s memories and nearly destroying his original identity), leaving him to watch all of history unfold in isolation. And after all that, when he's ''finally'' allowed out on his own, he was forced to witness the failure of the fellowship of the Arknza -- while knowing that it was partially his fault. The latter part is ultimately what inspires him to try to [[SetRightWhatOnceWentWrong alter history for the better]].




* KilledOffForReal: In The Infernous, after a brutal battle with [[spoiler: The Carver]] (during which Azrael wasn't even ''armed'').

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\n* KilledOffForReal: In The the Infernous, after a brutal battle with [[spoiler: The Carver]] (during which Azrael wasn't even ''armed'').



The prince of Elysia and Arkn Knight of Battle, Time, Madness, and Beetles. Ellpagg is the eldest child (and only son) of King Uriel. He takes Azrael's place among the Paradox Players (after Azrael enters The Infernous in his place), and later fights alongside the Arknza in the battle against The Carver. He eventually becomes the third king of Elysia.

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The prince of Elysia and Arkn Knight of Battle, Time, Madness, and Beetles. Ellpagg is the eldest child (and only son) of King Uriel. He takes Azrael's place among the Paradox Players (after Azrael enters The the Infernous in his place), and later fights alongside the Arknza in the battle against The Carver. He eventually becomes the third king of Elysia.






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* RoyalsWhoActuallyDoSomething: While she isn't a born royal, Ambriel is both a queen and a powerful, well-trained Arkn magi and warrior (on top of one of the prophesied Arknza.
* LadyOfWar



The Arkn Warrior of Justice and Vengeance, Raguel is the youngest son of Abaddon.
[[/folder]]

!Dekn



!Hethe

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The Arkn Warrior of Justice and Vengeance, Raguel is the youngest son of Abaddon.
[[/folder]]

!Dekn



!Hethe
Abaddon. He is the sixth Arknza, described as the Arknangel who "lost blood, from scripture fell".
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* ArchnemesisDad: Well, considering The Carver is his father, and he hates his guts (and later helps to defeat and ''kill'' him), this is definitely accurate.
[[/folder]]
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No longer to be used as a trope.


* BroughtDownToBadass: Happens to all of the seven after the Hethe depart from Existence. They may lose their divine powers, but they're still LongLived, [[WingedHumanoids flighted]], magic-using, BadAss warriors. Uriel, Ellpagg, and Raphael are some of the finest Arkn knights in history; Raziel is a [[TheArchmage powerful mage]] and BadassBookworm, Ambriel is a

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* BroughtDownToBadass: Happens to all of the seven after the Hethe depart from Existence. They may lose their divine powers, but they're still LongLived, [[WingedHumanoids flighted]], magic-using, BadAss magic-using warriors. Uriel, Ellpagg, and Raphael are some of the finest Arkn knights in history; Raziel is a [[TheArchmage powerful mage]] and BadassBookworm, Ambriel is a

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* BadPowersGoodPeople: Their power may stem from Hethian blood, but the Arknza are all good, heroic individuals.
* TheChosenMany: While there are a number of Arkn who possess Hethe blood (and thus technically qualify as Arknza), only seven Arknza are mentioned by the prophecy (and only seven emerge, as far as we know).
* FusionDance: Averted; while most of the Arknza of Universe A merged their physical essence with that of a Hethe-blooded human "counterpart" (leaving the human and Arkn personalities to [[TwoBeingsOneBody share a single body]]), the Arknza of ''Eternal'' are able to avoid this: with Azrael's knowledge, they don't need a human counterpart, and are able to unlock their divine blood (and the accompanying power) of their own accord.
* IJustWantToBeNormal: All of the Arknza just want to be able to live their own lives, free of the responsibility of being the "chosen ones". [[spoiler: They get their wish after the Hethe depart from the universe, taking with them their divine power -- and the immortality of the Arkn -- allowing the Arknza to live normal, mortal lives of their own chossing.]]
* TrueCompanions: Due to Azrael's tales of the other universe, the Paradox Players are close friends for much of their lives -- and become equally close friends with the rest of the seven after they join the group.

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* BadPowersGoodPeople: Their power may stem from Hethian blood, but the Arknza are all good, decent, heroic individuals.
* BreakingTheFellowship: After the battle with The Carver, the seven go their separate ways and follow their own paths. However, at least some of them choose paths that intersect with the others (Uriel and Ellpagg resume their place as royals and knights together, Raziel and Raguel travel together, Ambriel rules Paradisium with Raziel's help -- and Seraphina as the captain of her army).
* BroughtDownToBadass: Happens to all of the seven after the Hethe depart from Existence. They may lose their divine powers, but they're still LongLived, [[WingedHumanoids flighted]], magic-using, BadAss warriors. Uriel, Ellpagg, and Raphael are some of the finest Arkn knights in history; Raziel is a [[TheArchmage powerful mage]] and BadassBookworm, Ambriel is a
* TheChosenMany: While there are a number of Arkn who possess Hethe Hethian blood (and thus technically ''technically'' qualify as Arknza), ArknAngels), only seven Arknza are mentioned by the prophecy (and -- and only seven emerge, as emerge (as far as we know).
* FusionDance: Averted; while most of the Arknza of Universe A merged their physical essence with that of a Hethe-blooded human "counterpart" (leaving the human and Arkn personalities to [[TwoBeingsOneBody share a single body]]), the Arknza of ''Eternal'' are able to avoid this: with Azrael's knowledge, knowledge (and some extra training) they don't need a human counterpart, and are able to unlock (and learn to control) their divine blood (and the accompanying power) Hethian power of their own accord.
accord, without the aid of a human counterpart.
* IJustWantToBeNormal: All of the Arknza just want to be able to live their own lives, free of the responsibility of being the "chosen ones". [[spoiler: They get their wish after the Hethe depart from the universe, taking with them their divine power -- and the immortality of the Arkn -- allowing the Arknza to live normal, mortal lives of their own chossing.chosing.]]
* TrueCompanions: Due to With Azrael's tales of the other universe, help, the Paradox Players are close friends for form friendships that last much of their lives -- and become equally close friends with lives, surviving even the rest loss of the seven after they join the group.Azrael to The Infernous.



* CoolGun: His Hethian revolver (which he carries into the FinalBattle).



* RoyalsWhoActuallyDoSomething: Not only is he Elysia's most beloved ruler, but he's the commander of the Golden Army, the de facto leader of the Paradox Players (and the Arknza as a whole), and helped train at least two of the Arknza (and most likely led the fellowship in battle against The Carver).



The Arknangel of Time and Salvation from Universe A, Azrael was born Michaelis Winter, the eldest son of that universe's Marcus and Mary Winter and the brother of their children, Elizabeth and Alex. He was an AU version of Michael Knight, created by a glitch generated when Uriel entered .Reality; he unwillingly fused with Xerex Storn on the day his timeline underwent its apocalypse, and was hidden away at the beginning of time, where he was trained and mentored by Ellpagg. After witnessing (and playing a part in) the failure of the Arknza fellowship, he uses his powers to travel back in time to an earlier point in the history of the Arkn, averting the events that lead to disaster and creating a new timeline and universe. Azrael was the original fourth Arknza and Paradox Player, described as the Arknangel who "came forth from time itself".

to:

The Arknangel of Time and Salvation from Universe A, Azrael was born Michaelis Winter, the eldest son of that universe's Marcus and Mary Winter and the brother of their children, Elizabeth and Alex. He was an AU version of Michael Knight, created by a glitch generated when Uriel entered .Reality; he unwillingly fused with Xerex Storn on the day his timeline underwent its apocalypse, and was hidden away at the beginning of time, where he was trained and mentored by Ellpagg. After witnessing (and playing a part in) the failure of the Arknza fellowship, he uses his powers to travel back in time to an earlier point in the history of the Arkn, averting the events that lead to disaster and the fellowship's failure (and creating a new timeline and universe.universe). Azrael was the original fourth Arknza and Paradox Player, described as the Arknangel who "came forth from time itself".



* AFriendInNeed: Acts as this to Ellpagg, agreeing to be damned to [[{{Hell}} The]] [[PrisonDimension Infernous]] in his place.



* HeroicSacrifice: When the time arrives for Ellpagg to go into The Infernous (the afterlife/prison dimension of the Dekn) -- an act which will inevitably lead to Ellpagg losing his sanity and becoming DrunkOnPower (and a pawn of [[spoiler: The Carver]]), he offers to take his place -- after giving Ellpagg his Hethian blood, leaving himself powerless.

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* HeroicSacrifice: When the time arrives for Ellpagg to go into The Infernous (the Infernous, the afterlife/prison dimension of the Dekn) -- an act which will inevitably lead to Dekn,[[note]]which, in original history, caused Ellpagg losing to lose his sanity sanity, become corrupted and becoming DrunkOnPower (and DrunkOnPower, and transformed him into a pawn of [[spoiler: The Carver]]), Carver[[/note]] he offers to take his place -- after giving Ellpagg his Hethian blood, leaving blood (leaving himself powerless.powerless).



[[folder: King Ellpagg]]
The Third King of Elysium, and Arkn Knight of Battle, Time, Madness, and Beetles. Ellpagg is the eldest child (and only son) of King Uriel. He takes Azrael's place in the Paradox Players (after Azrael agrees to enter The Infernous in his place), and later fights alongside the Arknza during their battle against The Carver.

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[[folder: King Ellpagg]]
!!Ellepaggi Xeth'i'stral

The Third King prince of Elysium, Elysia and Arkn Knight of Battle, Time, Madness, and Beetles. Ellpagg is the eldest child (and only son) of King Uriel. He takes Azrael's place in among the Paradox Players (after Azrael agrees to enter enters The Infernous in his place), and later fights alongside the Arknza during their in the battle against The Carver. He eventually becomes the third king of Elysia.



* TheGoodKing: He becomes one of the finest Arkn rulers, second only to his own father.
* RoyalsWhoActuallyDoSomething: He's not just a prince, but an Arkn knight and an Arknza.
* WarriorPrince: He was trained to be proficient in combat at a young age, by some of the finest Arkn warriors (including his own father and Raphael). It pays off when he takes his place in the Arknza fellowship, helping them to train new Arknza -- and eventually defeat The Carver himself.



The former Queen of Paradisium and Arkn High Muse of Radiance, Song, and Empathy. Ambriel is the daughter of Kryatha and Josephine (Raziel's daughter). After the Paradisium Inqusition, she was raised by the Arkn Choir under the name Lahabrea. She eventually discovers her true identity and flees the Paradisium. She eventually returns to the city, overthrowing the corrupt government that once persecuted her family and becoming the city's new queen. After the Battle of the Arknza, she becomes the leader of the re-established kingdom of Riviera. Ambriel is the fifth Arknza of prophecy, described as "a Queen fit to rebel".

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The former Queen of Paradisium and former Arkn High Muse of Radiance, Song, and Empathy. Ambriel She is the daughter of Kryatha and Josephine (Raziel's daughter). After the Paradisium Here moParadisium Inqusition, she was raised by the Arkn Choir under the name Lahabrea. She eventually discovers her true identity and flees the Paradisium. She eventually returns to the city, overthrowing the corrupt government that once persecuted her family and becoming the city's new queen. After the Battle of the Arknza, she becomes the leader of the re-established kingdom of Riviera. Ambriel is the fifth Arknza of prophecy, described as "a Queen fit to rebel".
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* TrulySingleParent: To Ellpagg and Seraphina. (Though [[spoiler: The Carver]] had a hand in their creation.

to:

* TrulySingleParent: To Ellpagg and Seraphina. (Though [[spoiler: The Carver]] had a hand in their creation.)



The Third King of Elysium, and Arkn Knight of Battle, Time, Madness, and Beetles. Ellpagg is the eldest child (and only son) of King Uriel. He takes Azrael's place in the Paradox Players (after Azrael agrees to enter The Infernous in his place), and later fights alongside the Arknza during their battle against The Carver. Ellpagg is not mn

to:

The Third King of Elysium, and Arkn Knight of Battle, Time, Madness, and Beetles. Ellpagg is the eldest child (and only son) of King Uriel. He takes Azrael's place in the Paradox Players (after Azrael agrees to enter The Infernous in his place), and later fights alongside the Arknza during their battle against The Carver. Ellpagg is not mn



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The Second King of Elysium, King of Battle and the Infernous, and Commander of the Golden Army, Uriel is the only child of King Gilgamesh and the father of Ellpagg and Seraphina. Uriel is the first Arknza and Paradox Player, described in the prophecy as "born of a line fit to rule as Kings".

to:

The Second King of Elysium, King of Battle and the Infernous, and Commander of the Golden Army, Uriel is the only child of King Gilgamesh and the father of Ellpagg and Seraphina. Uriel is the first Arknza and Paradox Player, described in the prophecy as "born of a line fit to rule as Kings".

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!Arknza

to:

!Arknza
!Arknza/Arknangels
->''Seven Godly blooded Beings...''\\
''All as children from the Dark''\\
''Represented by Goodness, Courage, Love and Heart...''\\
''These are the Arknza.''
-->-- '''The [[https://talesfromthefirstreality.tumblr.com/post/150300388163/4-the-prophecy prophecy]] of the Arknza'''

A group of powerful, Hethe-blooded Arkn. A Hethian prophecy states that seven of them (led by a core group of four known as the "Paradox Players") will one day face the Carver in battle and emerge victorious, leading to a new golden age.

[[folder: In General]]
* BadPowersGoodPeople: Their power may stem from Hethian blood, but the Arknza are all good, heroic individuals.
* TheChosenMany: While there are a number of Arkn who possess Hethe blood (and thus technically qualify as Arknza), only seven Arknza are mentioned by the prophecy (and only seven emerge, as far as we know).
* FusionDance: Averted; while most of the Arknza of Universe A merged their physical essence with that of a Hethe-blooded human "counterpart" (leaving the human and Arkn personalities to [[TwoBeingsOneBody share a single body]]), the Arknza of ''Eternal'' are able to avoid this: with Azrael's knowledge, they don't need a human counterpart, and are able to unlock their divine blood (and the accompanying power) of their own accord.
* IJustWantToBeNormal: All of the Arknza just want to be able to live their own lives, free of the responsibility of being the "chosen ones". [[spoiler: They get their wish after the Hethe depart from the universe, taking with them their divine power -- and the immortality of the Arkn -- allowing the Arknza to live normal, mortal lives of their own chossing.]]
* TrueCompanions: Due to Azrael's tales of the other universe, the Paradox Players are close friends for much of their lives -- and become equally close friends with the rest of the seven after they join the group.
[[/folder]]

!!Paradox Players

[[folder: King Uriel]]
!!Uri'el Gilga'mesh

The Second King of Elysium, King of Battle and the Infernous, and Commander of the Golden Army, Uriel is the only child of King Gilgamesh and the father of Ellpagg and Seraphina. Uriel is the first Arknza and Paradox Player, described in the prophecy as "born of a line fit to rule as Kings".
----
* BadassFamily: Is the head of one.
* TheGoodKing: He is considered the greatest king to ever rule the Arkn, and was much beloved and respected by his subjects.
* TrulySingleParent: To Ellpagg and Seraphina. (Though [[spoiler: The Carver]] had a hand in their creation.
[[/folder]]

[[folder: Raphael]]
!!Raph'ael

The Arkn (and Arkangel) of Healing, Raphael is the eldest son of Abaddon and the first Arkn to result from procreation. He served under Gilgamesh in the First War and Uriel in the Second War, earning a reputation as one of the finest Arkn warriors. Raphael is the second Arknza and Paradox Player, described in the prophecy as the Arknangel "born to wars and beings".
----
* VeteranInstructor: To Ellpagg during the Second War.
[[/folder]]

[[folder: Raziel]]
!!Ruhah'zehee'el

The Arknmagus of Knowledge, Magic, Wisdom, Secrets, Hope, and Tragedy, and former Arkn of Rage, Indifference, and Fear. Raziel is the fourth Arkn brought into existence, created by the Hethe Gar'sha. He initially served as a soldier, strategist, and religious leader during the First War. At the height of the war, he devoted himself to the study and mastery of magicks, creating the energy field that serves as the source of all Arkn magick, as well as the Aetherium and the Infinitium. After suffering disgrace and mistreatment by the Aristocracy, he lost faith in the Arkn cause. However, he remained near the Golden Cities, where he watched over and helped care for his granddaughter, Ambriel (while assisting the Arknza in their training). Raziel is the third Arknza and Paradox Player, described in the prophecy as the Arknangel "raised from magic strings".
----
[[/folder]]

[[folder: Azrael Michaelis]]
!!Azrael Michaelis Winter

The Arknangel of Time and Salvation from Universe A, Azrael was born Michaelis Winter, the eldest son of that universe's Marcus and Mary Winter and the brother of their children, Elizabeth and Alex. He was an AU version of Michael Knight, created by a glitch generated when Uriel entered .Reality; he unwillingly fused with Xerex Storn on the day his timeline underwent its apocalypse, and was hidden away at the beginning of time, where he was trained and mentored by Ellpagg. After witnessing (and playing a part in) the failure of the Arknza fellowship, he uses his powers to travel back in time to an earlier point in the history of the Arkn, averting the events that lead to disaster and creating a new timeline and universe. Azrael was the original fourth Arknza and Paradox Player, described as the Arknangel who "came forth from time itself".
----
* DarkAndTroubledPast: Azrael started hearing the Arkn and Dekn at a young age (as did his brother), making him fear that he was going crazy. His parents and sister were murdered in front of him by an unknown killer when he was only nine years old[[note]] [=Type0Negative=] never definitively decided who was responsible for their deaths[[/note]] — on the same day his brother was shot dead by his own Guardian Arkn. After a lifetime in foster care, he tried to build a stable life for himself, reclaiming his family name and starting therapy; just when it seemed he had a shot at happiness, Xerex showed up, hijacked his life, and (allegedly) killed the guy he loved — before killing Michaelis himself, and forcing him into a situation where they became bound together. Then his mentor, Ellpagg, locked him up in a tower on the edge of existence (after giving him someone else’s memories and nearly destroying his original identity), leaving him to watch all of history unfold in isolation. And after all that, when he's ''finally'' allowed out on his own, he was forced to witness the failure of the fellowship of the Arknza -- while knowing that it was partially his fault. The latter part is ultimately what inspires him to try to [[SetRightWhatOnceWentWrong alter history for the better]].
* HeroicSacrifice: When the time arrives for Ellpagg to go into The Infernous (the afterlife/prison dimension of the Dekn) -- an act which will inevitably lead to Ellpagg losing his sanity and becoming DrunkOnPower (and a pawn of [[spoiler: The Carver]]), he offers to take his place -- after giving Ellpagg his Hethian blood, leaving himself powerless.

* KilledOffForReal: In The Infernous, after a brutal battle with [[spoiler: The Carver]] (during which Azrael wasn't even ''armed'').
[[/folder]]

[[folder: King Ellpagg]]
The Third King of Elysium, and Arkn Knight of Battle, Time, Madness, and Beetles. Ellpagg is the eldest child (and only son) of King Uriel. He takes Azrael's place in the Paradox Players (after Azrael agrees to enter The Infernous in his place), and later fights alongside the Arknza during their battle against The Carver. Ellpagg is not mn
----

[[/folder]]

!!Arknza of Prophecy


[[folder: Queen Ambriel]]
!!Am’bariel Gil’baraskas Para’dasi

The former Queen of Paradisium and Arkn High Muse of Radiance, Song, and Empathy. Ambriel is the daughter of Kryatha and Josephine (Raziel's daughter). After the Paradisium Inqusition, she was raised by the Arkn Choir under the name Lahabrea. She eventually discovers her true identity and flees the Paradisium. She eventually returns to the city, overthrowing the corrupt government that once persecuted her family and becoming the city's new queen. After the Battle of the Arknza, she becomes the leader of the re-established kingdom of Riviera. Ambriel is the fifth Arknza of prophecy, described as "a Queen fit to rebel".
[[/folder]]

[[folder: Raguel]]
!!Ishmahab'Raguel'M

The Arkn Warrior of Justice and Vengeance, Raguel is the youngest son of Abaddon.
[[/folder]]

!Dekn



!Hethe
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''Arkn: Eternal'' is yet another addition to the web-based [[WebOriginal/TheArknMythos Arkn Mythos]] franchise. Announced and launched on December 25, 2018, it is spun off from both ''Arkn: Echo'' and [[WebOriginal/TheArknverse Arknverse]], and centers around an [[AlternateUniverse alternate version]] of Universe A. It is intended to allow incoming creators to produce content within the now-concluded Arknverse without potentially disturbing or disrupting the canon ending -- while remaining a canon ending in its own right.

It's...a bit confusing.

Universe E, the setting of ''Eternity'', begins with [[Characters/TheArknverse Azrael Michaelis]] using his [[TimeMaster time-based powers]] to travel back to an early point in history. He befriends many important figures, thus [[TimeyWimeyBall altering crucial events]] in the timeline; the act causes a ripple in the fabric of reality, splitting off the new version of events into an entirely new ''universe''. While the war between the Arkn and the Dekn is still very much present (as are many of the familiar players), the end result is a very different reality -- with a ''very'' different outcome.

to:

''Arkn: Eternal'' is yet another addition to the web-based [[WebOriginal/TheArknMythos Arkn Mythos]] franchise. Announced and launched on December 25, 2018, it is spun off Characters from both ''Arkn: Echo'' and [[WebOriginal/TheArknverse Arknverse]], and centers around an [[AlternateUniverse alternate version]] of Universe A. It is intended to allow incoming creators to produce content within the now-concluded Arknverse without potentially disturbing or disrupting the canon ending -- while remaining a canon ending in its own right.

It's...a bit confusing.

Universe E, the setting of ''Eternity'', begins with [[Characters/TheArknverse Azrael Michaelis]] using his [[TimeMaster time-based powers]] to travel back to an early point in history. He befriends many important figures, thus [[TimeyWimeyBall altering crucial events]] in the timeline; the act causes a ripple in the fabric of reality, splitting off the new version of events into an entirely new ''universe''. While the war between the Arkn and the Dekn is still very much present (as are many of the familiar players), the end result is a very different reality -- with a ''very'' different outcome.
WebOriginal/ArknEternal.



!!Arkn: Eternity provides examples of:

* AllPropheciesAreTrue: The prophecy of the Arknza states that seven "Godly blooded beings" (led by a core group of four) will one day face a great evil in battle and emerge victorious, leading to a new golden age. In Universe E (even though the prophecy was [[spoiler: invented by The Carver and is basically nonsense]]), this is fulfilled ''to the letter''.
* SetRightWhatOnceWentWrong: The impetus for Universe E. Due to how events unfolded in original history (Ellpagg becoming corrupted and becoming a pawn of [[spoiler: The Carver]], Uriel betraying the Arkn, etc.), the Arknza were unable to form a solid alliance, allowing The Carver to gain full power -- and leaving the fellowship woefully unprepared to fight him. Azrael (after an eternity of training his powers) uses his power over time to travel back to shortly after the death of King Gilgamesh and fixes many of the "mistakes" the Arknza made in his own timeline:
** Rather than sitting back and watching events unfold (as he did before), Azrael befriends the future Paradox Players[[note]]the four most powerful Arknza at the center of the fellowship[[/note]] ahead of time and trains alongside them -- while telling them about their failings in his own timeline.
** With their new knowledge of The Carver's battle plans, the Paradox Players are able to train to unlock their divine powers on their own terms, rather than mucking around with human counterparts. (They are also able to revolve or avoid the accompanying distractions -- all of which [[spoiler: were arranged by The Carver]].)
** When the time comes for Ellpagg to be condemned to The Infernous, Azrael agrees to take his place; Ellpagg never becomes corrupted (or [[spoiler: a pawn of The Carver]]), Uriel never betrays the Arkn (or creates Alex Winter), and Uriel is able to continue training Ellpagg in Azrael's name -- while warning him of what could potentially happen to him if he ever falls.
** The Paradox Players are able to locate the rest of the fellowship much earlier, and begin training them to use their divine powers, allowing the group to form a powerful, united front that defeats The Carver.
** With The Carver dead, the Hethe depart from the universe. The End Times never occur, the Arkn and Dekn capitals are spared, and in time the war peters out and ends. In addition, the Arknza lose their divine power (preventing any of them from ever [[AGodAmI becoming a new god]]) and become mortal -- finally allowing them to live normal, happy lives (and eventually ''[[WhoWantsToLiveForever die]]'').
* TemporalParadox: Averted (fortunately) due to the "ripple" in time causing the new version of events to split off into their own universe.

to:

!!Arkn: Eternity provides examples of:

* AllPropheciesAreTrue: The prophecy of the Arknza states that seven "Godly blooded beings" (led by a core group of four) will one day face a great evil in battle and emerge victorious, leading to a new golden age. In Universe E (even though the prophecy was [[spoiler: invented by The Carver and is basically nonsense]]), this is fulfilled ''to the letter''.
* SetRightWhatOnceWentWrong: The impetus for Universe E. Due to how events unfolded in original history (Ellpagg becoming corrupted and becoming a pawn of [[spoiler: The Carver]], Uriel betraying the Arkn, etc.), the Arknza were unable to form a solid alliance, allowing The Carver to gain full power -- and leaving the fellowship woefully unprepared to fight him. Azrael (after an eternity of training his powers) uses his power over time to travel back to shortly after the death of King Gilgamesh and fixes many of the "mistakes" the Arknza made in his own timeline:
** Rather than sitting back and watching events unfold (as he did before), Azrael befriends the future Paradox Players[[note]]the four most powerful Arknza at the center of the fellowship[[/note]] ahead of time and trains alongside them -- while telling them about their failings in his own timeline.
** With their new knowledge of The Carver's battle plans, the Paradox Players are able to train to unlock their divine powers on their own terms, rather than mucking around with human counterparts. (They are also able to revolve or avoid the accompanying distractions -- all of which [[spoiler: were arranged by The Carver]].)
** When the time comes for Ellpagg to be condemned to The Infernous, Azrael agrees to take his place; Ellpagg never becomes corrupted (or [[spoiler: a pawn of The Carver]]), Uriel never betrays the Arkn (or creates Alex Winter), and Uriel is able to continue training Ellpagg in Azrael's name -- while warning him of what could potentially happen to him if he ever falls.
** The Paradox Players are able to locate the rest of the fellowship much earlier, and begin training them to use their divine powers, allowing the group to form a powerful, united front that defeats The Carver.
** With The Carver dead, the Hethe depart from the universe. The End Times never occur, the Arkn and Dekn capitals are spared, and in time the war peters out and ends. In addition, the Arknza lose their divine power (preventing any of them from ever [[AGodAmI becoming a new god]]) and become mortal -- finally allowing them to live normal, happy lives (and eventually ''[[WhoWantsToLiveForever die]]'').
* TemporalParadox: Averted (fortunately) due to the "ripple" in time causing the new version of events to split off into their own universe.
!Arknza
Is there an issue? Send a MessageReason:
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Added DiffLines:

''Arkn: Eternal'' is yet another addition to the web-based [[WebOriginal/TheArknMythos Arkn Mythos]] franchise. Announced and launched on December 25, 2018, it is spun off from both ''Arkn: Echo'' and [[WebOriginal/TheArknverse Arknverse]], and centers around an [[AlternateUniverse alternate version]] of Universe A. It is intended to allow incoming creators to produce content within the now-concluded Arknverse without potentially disturbing or disrupting the canon ending -- while remaining a canon ending in its own right.

It's...a bit confusing.

Universe E, the setting of ''Eternity'', begins with [[Characters/TheArknverse Azrael Michaelis]] using his [[TimeMaster time-based powers]] to travel back to an early point in history. He befriends many important figures, thus [[TimeyWimeyBall altering crucial events]] in the timeline; the act causes a ripple in the fabric of reality, splitting off the new version of events into an entirely new ''universe''. While the war between the Arkn and the Dekn is still very much present (as are many of the familiar players), the end result is a very different reality -- with a ''very'' different outcome.
------
!!Arkn: Eternity provides examples of:

* AllPropheciesAreTrue: The prophecy of the Arknza states that seven "Godly blooded beings" (led by a core group of four) will one day face a great evil in battle and emerge victorious, leading to a new golden age. In Universe E (even though the prophecy was [[spoiler: invented by The Carver and is basically nonsense]]), this is fulfilled ''to the letter''.
* SetRightWhatOnceWentWrong: The impetus for Universe E. Due to how events unfolded in original history (Ellpagg becoming corrupted and becoming a pawn of [[spoiler: The Carver]], Uriel betraying the Arkn, etc.), the Arknza were unable to form a solid alliance, allowing The Carver to gain full power -- and leaving the fellowship woefully unprepared to fight him. Azrael (after an eternity of training his powers) uses his power over time to travel back to shortly after the death of King Gilgamesh and fixes many of the "mistakes" the Arknza made in his own timeline:
** Rather than sitting back and watching events unfold (as he did before), Azrael befriends the future Paradox Players[[note]]the four most powerful Arknza at the center of the fellowship[[/note]] ahead of time and trains alongside them -- while telling them about their failings in his own timeline.
** With their new knowledge of The Carver's battle plans, the Paradox Players are able to train to unlock their divine powers on their own terms, rather than mucking around with human counterparts. (They are also able to revolve or avoid the accompanying distractions -- all of which [[spoiler: were arranged by The Carver]].)
** When the time comes for Ellpagg to be condemned to The Infernous, Azrael agrees to take his place; Ellpagg never becomes corrupted (or [[spoiler: a pawn of The Carver]]), Uriel never betrays the Arkn (or creates Alex Winter), and Uriel is able to continue training Ellpagg in Azrael's name -- while warning him of what could potentially happen to him if he ever falls.
** The Paradox Players are able to locate the rest of the fellowship much earlier, and begin training them to use their divine powers, allowing the group to form a powerful, united front that defeats The Carver.
** With The Carver dead, the Hethe depart from the universe. The End Times never occur, the Arkn and Dekn capitals are spared, and in time the war peters out and ends. In addition, the Arknza lose their divine power (preventing any of them from ever [[AGodAmI becoming a new god]]) and become mortal -- finally allowing them to live normal, happy lives (and eventually ''[[WhoWantsToLiveForever die]]'').
* TemporalParadox: Averted (fortunately) due to the "ripple" in time causing the new version of events to split off into their own universe.

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