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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_1359.jpeg]]
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Changed line(s) 142 (click to see context) from:
* AssholeVictims: [[spoiler:All end up very dead.]]
to:
* AssholeVictims: [[spoiler:All end up very dead.dead, with the leader receiving a ''particularly'' drawn out mauling.]]
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Changed line(s) 213 (click to see context) from:
* ContrastingSequelProtagonist: Whereas Lee was a PapaWolf who did everything to protect his family, Emmet's a [[TheCynic cynical]] loner who had no interest in shearing his survival space with anyone. As Ragen repeatedly states upon meeting him he's nothing like her dad, [[spoiler:[[CharacterDevelopment this soon changes.]]]]
to:
* ContrastingSequelProtagonist: Whereas Lee was a PapaWolf who did everything to protect his family, Emmet's a [[TheCynic cynical]] loner who had no interest in shearing his survival space with anyone. As Ragen Regan repeatedly states upon meeting him he's nothing like her dad, [[spoiler:[[CharacterDevelopment this soon changes.]]]]
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* ReplacementGoldfish: Having lost his own family, he slowly begins to view the Abbotts as a substitute found family, growing especially protective of Regan.
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Changed line(s) 187,188 (click to see context) from:
!!!'''Appearances:''' ''Film/AQuietPlacePartII''
to:
!!!'''Appearances:''' ''Film/AQuietPlacePartII''
''Film/AQuietPlacePartII'' | ''Film/AQuietPlaceDayOne''
Changed line(s) 191 (click to see context) from:
* HeroOfAnotherStory: He's implied to have had his own experiences with the aliens before making it to the island, but we only get to hear about some of it from his monologue.
to:
* ForegoneConclusion: Is set to be a character in ''Film/AQuietPlaceDayOne'', so anyone whose seen ''Film/AQuietPlacePartII'' knows [[spoiler:he'll survive to become the island colony leader.]]
* HeroOfAnotherStory: He's implied to have had his own experiences with the aliens before making it to the island, but we only get to hear about some of it from his monologue. Ultimately subverted as the announcement and promotional material of ''Film/AQuietPlaceDayOne'' shows that his backstory will be explored somewhat.
* HeroOfAnotherStory: He's implied to have had his own experiences with the aliens before making it to the island, but we only get to hear about some of it from his monologue. Ultimately subverted as the announcement and promotional material of ''Film/AQuietPlaceDayOne'' shows that his backstory will be explored somewhat.
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Changed line(s) 274 (click to see context) from:
* TheNeedless: Possibly tied with being [[PerpetualMotionMonster Perpetual-Motion Monsters]]. They apparently don't eat what they kill, and considering their origins, they don't need to ''breathe'' either.
to:
* TheNeedless: Possibly tied with being [[PerpetualMotionMonster Perpetual-Motion Monsters]].{{Perpetual Motion Monster}}s. They apparently don't eat what they kill, and considering their origins, they don't need to ''breathe'' either.
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Changed line(s) 143 (click to see context) from:
* DeathOfAChild:[[spoiler:Implied to be an offscreen case for the little girl who springs their trap on Emmett, given everybody else on the docks were massacred, but neither he nor Regan witness it]].
to:
* DeathOfAChild:[[spoiler:Implied DeathOfAChild: [[spoiler:Implied to be an offscreen case for the little girl who springs their trap on Emmett, given everybody else on the docks were massacred, but neither he nor Regan witness it]].
* UnwittingInstigatorOfDoom: [[spoiler:If they hadn't attacked Regan, Emmett would have stolen a boat and reached the island without incident. Instead, a monster ended up in another boat and killed a number of islanders.]]
Deleted line(s) 150 (click to see context) :
* UnwittingInstigatorOfDoom: [[spoiler:If they hadn't attacked Regan and Emmett would have stolen a boat and reached the island without incident. Instead a monster ended up in another boat and killed a number of islanders.]]
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Changed line(s) 252 (click to see context) from:
* BerserkButton: Obviously, making particularly audible noises is this for the alien beasts, [[spoiler:but it goes further when Regan accidentally discovers that they can be harmed by certain pitches and frequencies, and as a result, one of the beasts tears through the silo's metal wall like it was tissue paper. When she uses the frequency to force an alien to expose its weak spot and partially grazes it was a shotgun blast, the creatures is apparently so enraged by actually getting hurt by her that it [[{{Determinator}} pushes through the sounds waves to get closer to her]], despite being in immense pain and with damaged motor functions]].
to:
* BerserkButton: Obviously, making particularly audible noises is this for the alien beasts, [[spoiler:but it goes further when Regan accidentally discovers that they can be harmed by certain pitches and frequencies, and as a result, one of the beasts tears through the silo's metal wall like it was tissue paper. When she uses the frequency to force an alien to expose its weak spot and partially grazes it was with a shotgun blast, the creatures creature is apparently so enraged by actually getting hurt by her that it [[{{Determinator}} pushes through the sounds waves to get closer to her]], despite being in immense pain and with damaged motor functions]].
Changed line(s) 258 (click to see context) from:
** The monsters have long arms and legs with sharp claws that make them adept at hunting their prey over any terrain, [[spoiler:but their heavy armor and lanky build makes them utterly incapable of swimming or floating.]]
to:
** The monsters have long arms and legs with sharp claws that make them adept at hunting their prey over any terrain, [[spoiler:but their heavy armor and lanky build makes make them utterly incapable of swimming or floating.]]
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* LightningBruiser: They are strong enough to rip through a metal grain silo effortlessly, have extremely durable armour, and to top it all off, are so fast they can arrive on the scene in moments when something gets their attention
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* LightningBruiser: They are strong enough to rip through a metal grain silo effortlessly, have extremely durable armour, and to top it all off, are so fast they can arrive on the scene in moments when something gets their attentionattention.
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** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And, in spite of the armored body, it will experience enough pain from the loud noise to expose most of the head, making it a notable weak point that can be killed by various methods, such as a [[ShotgunsAreJustBetter shotgun blast]].]]
to:
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And, in spite of the armored body, it will experience enough pain from the loud noise to expose most of the head, making it a notable weak point that can be killed damaged by various methods, such as a [[ShotgunsAreJustBetter shotgun blast]].]]
Changed line(s) 277 (click to see context) from:
* NonMaliciousMonster: WordOfGod is that the aliens aren't sentient and more like vicious animals. Their behavior in the film lends credence to this as they appear to run entirely on aggressive instinct rather than sadism. That said, some of them ''do'' show that they can get sufficiently angered and motivated to attack if hurt in any capacity.
to:
* NonMaliciousMonster: WordOfGod is that the aliens aren't sentient sapient and are more like vicious animals. Their behavior in the film lends credence to this as they appear to run entirely on aggressive instinct rather than sadism. That said, some of them ''do'' show that they can get sufficiently angered and motivated to attack if hurt in any capacity.
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* WalkingTechbane: They cause electronics to go on the fritz just by being near them. A recurring signal that they are around is the lights beginning to flicker. [[spoiler:This, combined with the daughter's cochlear implant causes a sound feedback that is physically painful to the monsters.]]
to:
* WalkingTechbane: They cause electronics to go on the fritz just by being near them. A recurring signal that they are around is the lights beginning to flicker. [[spoiler:This, [[spoiler:This combined with the daughter's cochlear implant causes a sound feedback that is physically painful to the monsters.]]
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Changed line(s) 249 (click to see context) from:
* AchillesHeel: The creatures [[spoiler:are quite vulnerable to high-pitched frequencies that appear to place them in so much agony they become paralyzed with their armor stripped from their heads. The sequel shows that if sufficiently determined they can press through this, but are in immense pain, and it's implied the one we see doing so was only able to head towards Regan because of the cramped liner conditions they were in. Also, we learn in the sequel they can't swim. A {{Downplayed}} example is also shown, in that Regan managing to land a grazing shot to one of the creature's heads blows away part of its armour plating and head, and its right arm apparently not moving properly afterwards from the damage, suggesting that any attack to the head will sufficiently impair one if it doesn't get outright killed from it.]]
to:
* AchillesHeel: The creatures [[spoiler:are quite vulnerable to high-pitched frequencies that appear to place them in so much agony they become paralyzed with their armor stripped from their heads. The sequel shows that if sufficiently determined they can press through this, but are in immense pain, and it's implied the one we see doing so was only able to head towards Regan because of the cramped liner linear conditions they were in. Also, we learn in the sequel they can't swim. A {{Downplayed}} example is also shown, in that Regan managing to land a grazing shot to one of the creature's heads blows away part of its armour plating and head, and its right arm apparently not moving properly afterwards from the damage, suggesting that any attack to the head will sufficiently impair one if it doesn't get outright killed from it.]]
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* TheMisophonic: {{Zigzagged|trope}}. They use sounds primarily to hunt their prey but they hate extremely loud and ear-piercing sounds.
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Changed line(s) 104 (click to see context) from:
The youngest kid of the Abbots.
to:
The youngest kid of the Abbots.Abbotts.
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Changed line(s) 101,103 (click to see context) from:
!!!'''Played By:''' Cade Woodward (A Quiet Place) & Dean Woodward (Film/AQuietPlacePartII)
!!!'''Appearances:''' ''Film/AQuietPlace''
!!!'''Appearances:''' ''Film/AQuietPlace''
to:
!!!'''Played By:''' Cade Woodward (A (''A Quiet Place) Place'') & Dean Woodward (Film/AQuietPlacePartII)
(''Part II'')
!!!'''Appearances:'''''Film/AQuietPlace''
''Film/AQuietPlace'' | ''Film/AQuietPlacePartII'' [[note]]Flashback[[/note]]
!!!'''Appearances:'''
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!The Man on the Island
to:
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Changed line(s) 117,124 (click to see context) from:
!!The Monsters
[[folder:Death Angels]]
!!Death Angels
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20200614_001630.png]]
!!!'''Appearances:''' ''Film/AQuietPlace'' | ''Film/AQuietPlacePartII''
Hostile extraterrestrial predators that arrived on earth via asteroid after their homeworld was destroyed. They hunt exclusively by sound and kill anything that produces noise.
[[folder:Death Angels]]
!!Death Angels
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20200614_001630.png]]
!!!'''Appearances:''' ''Film/AQuietPlace'' | ''Film/AQuietPlacePartII''
Hostile extraterrestrial predators that arrived on earth via asteroid after their homeworld was destroyed. They hunt exclusively by sound and kill anything that produces noise.
to:
!!Survivor Groups
[[folder:The Old Couple]]
!!TheMonsters
[[folder:Death Angels]]
!!Death Angels
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20200614_001630.png]]
Old Couple
!!!'''The Old Man is Played By:''' Creator/LeonRussom
!!!'''Appearances:'''''Film/AQuietPlace'' | ''Film/AQuietPlacePartII''
Hostile extraterrestrial predators''Film/AQuietPlace''
A couple thatarrived Lee and Marcus come across on earth via asteroid after the way from their homeworld was destroyed. They hunt exclusively by sound and kill anything that produces noise.fishing trip.
[[folder:The Old Couple]]
!!The
[[folder:Death Angels]]
!!Death Angels
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20200614_001630.png]]
!!!'''The Old Man is Played By:''' Creator/LeonRussom
!!!'''Appearances:'''
Hostile extraterrestrial predators
A couple that
Changed line(s) 126,163 (click to see context) from:
* AbsurdlySharpClaws: Their claws can rip through metal like paper, unless the RuleOfDrama demands otherwise.
* AchillesHeel: The creatures [[spoiler:are quite vulnerable to high-pitched frequencies that appear to place them in so much agony they become paralyzed with their armor stripped from their heads. The sequel shows that if sufficiently determined they can press through this, but are in immense pain, and it's implied the one we see doing so was only able to head towards Regan because of the cramped liner conditions they were in. Also, we learn in the sequel they can't swim. A {{Downplayed}} example is also shown, in that Regan managing to land a grazing shot to one of the creature's heads blows away part of its armour plating and head, and its right arm apparently not moving properly afterwards from the damage, suggesting that any attack to the head will sufficiently impair one if it doesn't get outright killed from it.]]
* AxCrazy: Paying attention to TheBigBoard in Lee's workshop reveals that the beasts don't eat their kills, making their rampages much more senseless. It's much more ambiguous than most examples, as we don't know ''why'' they do it. One of them even pushes through a concentrated exposure from Regan's implant to try and kill her, showing that they're driven to kill humans regardless of how much they're hurt doing so, but without any discernible reasoning why.
* BatOutOfHell: Although they lack wings, the monsters' body shape is noticeably similar to the way a bat looks when it's on all fours. The impression is reinforced by their powerful ears and reliance on sound, though thankfully for the human survivors, they don't echolocate like bats do.
* BerserkButton: Obviously, making particularly audible noises is this for the alien beasts, [[spoiler:but it goes further when Regan accidentally discovers that they can be harmed by certain pitches and frequencies, and as a result, one of the beasts tears through the silo's metal wall like it was tissue paper. When she uses the frequency to force an alien to expose its weak spot and partially grazes it was a shotgun blast, the creatures is apparently so enraged by actually getting hurt by her that it [[{{Determinator}} pushes through the sounds waves to get closer to her]], despite being in immense pain and with damaged motor functions]].
* BigBad: Their arrival on Earth is why society collapsed and the survivors are now in hiding.
* BizarreAlienBiology: They are humanoid creatures covered in armor. They have no eyes, but the armored plates on their heads can be moved by muscles to expose the soft skin beneath, including giant ear canals that they use to hunt with.
* CreepilyLongArms: They have spider-like limbs.
* CripplingOverspecialization:
** The monsters hunt exclusively by sound, not sight or even echolocation, and as such are easily fooled and even distracted by bigger sounds. [[spoiler:A specific high-pitched frequency from Regan's cochlear implant is outright painful for them, causing spasms that leave their soft hearing organs and brains unprotected.]]
** The monsters have long arms and legs with sharp claws that make them adept at hunting their prey over any terrain, [[spoiler:but their heavy armor and lanky build makes them utterly incapable of swimming or floating.]]
* EyelessFace: There was no light on their homeworld, so these creatures evolved without eyes, but gained hyper-sensitive hearing to compensate.
* FireWaterJuxtaposition: The sequel reveals that they are completely [[ImmuneToFire immune to fire or high temperatures]], which is part of the reason they were able to enter Earth's atmosphere in the first place. Evelyn blowing up an oxygen canister underneath one barely fazes it apart from the noise of the explosion. Conversely, water often turns out to be the best defence against the creatures' sharp hearing, with loud natural or artificial running water sources allowing characters to move around or have low conversations with each other masked by the constant noise produced. Additionally, it's revealed that [[spoiler:the armour that makes them so fire-resistant also means they sink like a stone in deep enough bodies of water, their long, narrow limbs are useless for swimming, and their hearing cannot penetrate the surface of water, meaning that diving into a lake or other large water source prevents them from following]].
* FlowerMouth: Their cranial plates are divided into petal-like segments that fold away from each other when opened, causing their face to expand like an armored flower when they're hunting.
* GenericDoomsdayVillain: The film primarily focuses on the threat they pose to the family. Their motivations are never explained, but the fact they don't eat their kills makes it clear they aren't hunting for survival. Their seemingly senseless violence makes them all the more alien and frightening.
* ImmuneToBullets: Unless their delicate hearing organs on their heads are exposed, they are unaffected by small-arms fire. [[spoiler:Even a shotgun blast does little to them.]]
* ImmuneToFire: The aliens can survive being set on fire, and it's implied that this is in part how they survived entering Earth's atmosphere.
* InsectoidAliens: The creatures' legs suggest this.
* InvincibleBoogeymen: These creatures are always lurking ''just'' out of sight, show up within seconds when someone makes a noise, and are practically impossible to kill without being incapacitated by [[spoiler:high-frequency sound]] first.
* KillItWithFire: Evelyn attempts this on one of them in the sequel, but it doesn't work. The flames prove to be little more than a mild inconvenience to the creature.
* LightningBruiser: They are strong enough to rip through a metal grain silo effortlessly, have extremely durable armour, and to top it all off, are so fast they can arrive on the scene in moments when something gets their attention
* LogicalWeakness:
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And, in spite of the armored body, it will experience enough pain from the loud noise to expose most of the head, making it a notable weak point that can be killed by various methods, such as a [[ShotgunsAreJustBetter shotgun blast]].]]
** [[spoiler:They're heavily armored with a body clearly meant for climbing and leaping, leaving them incapable of swimming.]]
* MoreTeethThanTheOsmondFamily: Their heads are mostly sharp teeth and a series of armored plates hiding massive ear canals.
* NamesToRunAwayFromReallyFast: Although none of the characters refer to them by that name, newspaper clippings on the wall reveal that the creatures are commonly known as "Death Angels" or "Dark Angels," presumably because they CameFromTheSky.
* TheNeedless: Possibly tied with being [[PerpetualMotionMonster Perpetual-Motion Monsters]]. They apparently don't eat what they kill, and considering their origins, they don't need to ''breathe'' either.
* NighInvulnerability: What really makes the aliens the threat they are, more so than any other quality, is their armor plating. When fully locked down, they are ''completely indestructible''. It's what allowed them to survive the destruction of their world, entry into the earth's atmosphere, and collision with the earth's surface. They're ''that'' tough.
* NonMaliciousMonster: WordOfGod is that the aliens aren't sentient and more like vicious animals. Their behavior in the film lends credence to this as they appear to run entirely on aggressive instinct rather than sadism. That said, some of them ''do'' show that they can get sufficiently angered and motivated to attack if hurt in any capacity.
* NothingIsScarier: Despite being vicious predatory aliens, they don't actually eat anything that they kill, making their ruthless behaviour appear quite senseless and horrifying. The fact that we never find out why they attack anything that makes a sound makes them all the more scarier.
* SenseImpairedMonster: They're entirely blind and track their prey by sound, and as such cannot perceive silent entities outside of stumbling directly into them. As they're far too dangerous to fight directly, the humans who survived their initial onslaught are placed under a total ban on noise; this results in a number of notable scenes, such as a character needing to remain quiet after stepping on an exposed nail or a woman having to be silent through childbirth while a monster pokes its head into the room, listening for prey.
* SensoryOverload: [[spoiler:They can't stand high-frequency/pitched sounds.]]
* SuperDrowningSkills: [[spoiler:The aliens are unable to swim, allowing a group of survivors to set up a civilized refuge on an island.]]
* SuperPersistentPredator: The monsters are utterly relentless and when they hear a noise, they will ''not'' stop until they've killed something.
* SuperSenses: The monsters have very sensitive hearing.
* WalkingTechbane: They cause electronics to go on the fritz just by being near them. A recurring signal that they are around is the lights beginning to flicker. [[spoiler:This, combined with the daughter's cochlear implant causes a sound feedback that is physically painful to the monsters.]]
* WeaksauceWeakness: [[spoiler:The sequel reveals that, for all their indestructible armor plating, the monsters [[SuperDrowningSkills don't know how to swim]].]]
* XenomorphXerox: The ''Alien'' influence is pretty obvious in the thin body, elongated limbs, and eyeless head with a mouthful of sharp teeth. Not to mention the ImplacableMan behavior. Their design also calls to mind the [[Series/StrangerThings Demogorgon]] and the [[Series/{{Primeval}} Future Predators]].
* AchillesHeel: The creatures [[spoiler:are quite vulnerable to high-pitched frequencies that appear to place them in so much agony they become paralyzed with their armor stripped from their heads. The sequel shows that if sufficiently determined they can press through this, but are in immense pain, and it's implied the one we see doing so was only able to head towards Regan because of the cramped liner conditions they were in. Also, we learn in the sequel they can't swim. A {{Downplayed}} example is also shown, in that Regan managing to land a grazing shot to one of the creature's heads blows away part of its armour plating and head, and its right arm apparently not moving properly afterwards from the damage, suggesting that any attack to the head will sufficiently impair one if it doesn't get outright killed from it.]]
* AxCrazy: Paying attention to TheBigBoard in Lee's workshop reveals that the beasts don't eat their kills, making their rampages much more senseless. It's much more ambiguous than most examples, as we don't know ''why'' they do it. One of them even pushes through a concentrated exposure from Regan's implant to try and kill her, showing that they're driven to kill humans regardless of how much they're hurt doing so, but without any discernible reasoning why.
* BatOutOfHell: Although they lack wings, the monsters' body shape is noticeably similar to the way a bat looks when it's on all fours. The impression is reinforced by their powerful ears and reliance on sound, though thankfully for the human survivors, they don't echolocate like bats do.
* BerserkButton: Obviously, making particularly audible noises is this for the alien beasts, [[spoiler:but it goes further when Regan accidentally discovers that they can be harmed by certain pitches and frequencies, and as a result, one of the beasts tears through the silo's metal wall like it was tissue paper. When she uses the frequency to force an alien to expose its weak spot and partially grazes it was a shotgun blast, the creatures is apparently so enraged by actually getting hurt by her that it [[{{Determinator}} pushes through the sounds waves to get closer to her]], despite being in immense pain and with damaged motor functions]].
* BigBad: Their arrival on Earth is why society collapsed and the survivors are now in hiding.
* BizarreAlienBiology: They are humanoid creatures covered in armor. They have no eyes, but the armored plates on their heads can be moved by muscles to expose the soft skin beneath, including giant ear canals that they use to hunt with.
* CreepilyLongArms: They have spider-like limbs.
* CripplingOverspecialization:
** The monsters hunt exclusively by sound, not sight or even echolocation, and as such are easily fooled and even distracted by bigger sounds. [[spoiler:A specific high-pitched frequency from Regan's cochlear implant is outright painful for them, causing spasms that leave their soft hearing organs and brains unprotected.]]
** The monsters have long arms and legs with sharp claws that make them adept at hunting their prey over any terrain, [[spoiler:but their heavy armor and lanky build makes them utterly incapable of swimming or floating.]]
* EyelessFace: There was no light on their homeworld, so these creatures evolved without eyes, but gained hyper-sensitive hearing to compensate.
* FireWaterJuxtaposition: The sequel reveals that they are completely [[ImmuneToFire immune to fire or high temperatures]], which is part of the reason they were able to enter Earth's atmosphere in the first place. Evelyn blowing up an oxygen canister underneath one barely fazes it apart from the noise of the explosion. Conversely, water often turns out to be the best defence against the creatures' sharp hearing, with loud natural or artificial running water sources allowing characters to move around or have low conversations with each other masked by the constant noise produced. Additionally, it's revealed that [[spoiler:the armour that makes them so fire-resistant also means they sink like a stone in deep enough bodies of water, their long, narrow limbs are useless for swimming, and their hearing cannot penetrate the surface of water, meaning that diving into a lake or other large water source prevents them from following]].
* FlowerMouth: Their cranial plates are divided into petal-like segments that fold away from each other when opened, causing their face to expand like an armored flower when they're hunting.
* GenericDoomsdayVillain: The film primarily focuses on the threat they pose to the family. Their motivations are never explained, but the fact they don't eat their kills makes it clear they aren't hunting for survival. Their seemingly senseless violence makes them all the more alien and frightening.
* ImmuneToBullets: Unless their delicate hearing organs on their heads are exposed, they are unaffected by small-arms fire. [[spoiler:Even a shotgun blast does little to them.]]
* ImmuneToFire: The aliens can survive being set on fire, and it's implied that this is in part how they survived entering Earth's atmosphere.
* InsectoidAliens: The creatures' legs suggest this.
* InvincibleBoogeymen: These creatures are always lurking ''just'' out of sight, show up within seconds when someone makes a noise, and are practically impossible to kill without being incapacitated by [[spoiler:high-frequency sound]] first.
* KillItWithFire: Evelyn attempts this on one of them in the sequel, but it doesn't work. The flames prove to be little more than a mild inconvenience to the creature.
* LightningBruiser: They are strong enough to rip through a metal grain silo effortlessly, have extremely durable armour, and to top it all off, are so fast they can arrive on the scene in moments when something gets their attention
* LogicalWeakness:
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And, in spite of the armored body, it will experience enough pain from the loud noise to expose most of the head, making it a notable weak point that can be killed by various methods, such as a [[ShotgunsAreJustBetter shotgun blast]].]]
** [[spoiler:They're heavily armored with a body clearly meant for climbing and leaping, leaving them incapable of swimming.]]
* MoreTeethThanTheOsmondFamily: Their heads are mostly sharp teeth and a series of armored plates hiding massive ear canals.
* NamesToRunAwayFromReallyFast: Although none of the characters refer to them by that name, newspaper clippings on the wall reveal that the creatures are commonly known as "Death Angels" or "Dark Angels," presumably because they CameFromTheSky.
* TheNeedless: Possibly tied with being [[PerpetualMotionMonster Perpetual-Motion Monsters]]. They apparently don't eat what they kill, and considering their origins, they don't need to ''breathe'' either.
* NighInvulnerability: What really makes the aliens the threat they are, more so than any other quality, is their armor plating. When fully locked down, they are ''completely indestructible''. It's what allowed them to survive the destruction of their world, entry into the earth's atmosphere, and collision with the earth's surface. They're ''that'' tough.
* NonMaliciousMonster: WordOfGod is that the aliens aren't sentient and more like vicious animals. Their behavior in the film lends credence to this as they appear to run entirely on aggressive instinct rather than sadism. That said, some of them ''do'' show that they can get sufficiently angered and motivated to attack if hurt in any capacity.
* NothingIsScarier: Despite being vicious predatory aliens, they don't actually eat anything that they kill, making their ruthless behaviour appear quite senseless and horrifying. The fact that we never find out why they attack anything that makes a sound makes them all the more scarier.
* SenseImpairedMonster: They're entirely blind and track their prey by sound, and as such cannot perceive silent entities outside of stumbling directly into them. As they're far too dangerous to fight directly, the humans who survived their initial onslaught are placed under a total ban on noise; this results in a number of notable scenes, such as a character needing to remain quiet after stepping on an exposed nail or a woman having to be silent through childbirth while a monster pokes its head into the room, listening for prey.
* SensoryOverload: [[spoiler:They can't stand high-frequency/pitched sounds.]]
* SuperDrowningSkills: [[spoiler:The aliens are unable to swim, allowing a group of survivors to set up a civilized refuge on an island.]]
* SuperPersistentPredator: The monsters are utterly relentless and when they hear a noise, they will ''not'' stop until they've killed something.
* SuperSenses: The monsters have very sensitive hearing.
* WalkingTechbane: They cause electronics to go on the fritz just by being near them. A recurring signal that they are around is the lights beginning to flicker. [[spoiler:This, combined with the daughter's cochlear implant causes a sound feedback that is physically painful to the monsters.]]
* WeaksauceWeakness: [[spoiler:The sequel reveals that, for all their indestructible armor plating, the monsters [[SuperDrowningSkills don't know how to swim]].]]
* XenomorphXerox: The ''Alien'' influence is pretty obvious in the thin body, elongated limbs, and eyeless head with a mouthful of sharp teeth. Not to mention the ImplacableMan behavior. Their design also calls to mind the [[Series/StrangerThings Demogorgon]] and the [[Series/{{Primeval}} Future Predators]].
to:
* AbsurdlySharpClaws: Their claws can rip through metal like paper, unless DespairEventHorizon: The old man was teetering on the RuleOfDrama demands otherwise.
* AchillesHeel: The creatures [[spoiler:are quite vulnerable to high-pitched frequencies that appear to place them in so much agony they become paralyzed with their armor stripped from their heads. The sequel shows that if sufficiently determined they can press through this, but are in immense pain,verge of this when Lee and it's implied the one we see doing so was only able to head towards Regan because of the cramped liner conditions they were in. Also, we learn in the sequel they can't swim. A {{Downplayed}} example is also shown, in that Regan managing to land a grazing shot to one of the creature's heads blows away part of its armour plating and head, and its right arm apparently not moving properly afterwards Marcus came across him from the damage, suggesting that any attack to the head will sufficiently impair one if it doesn't get outright killed from it.]]
* AxCrazy: Paying attention to TheBigBoard inbrutal passing of his wife. Tragically, Lee's workshop reveals frantic gestures to remain silent, a reminder to him that he ''couldn't'' vocalise his sorrow even in his current predicament, served as the beasts don't eat their kills, final straw, making their rampages much more senseless. It's much more ambiguous than most examples, as him decide that a silent life like that wasn't worth living.
* DrivenToSuicide: The Old Man after the death of his wife.
* FliesEqualsEvil: We get flies and find them near the Old Woman's corpse.
* GoryDiscretionShot: Both of them, though we see the Old Woman's body but we don'tknow ''why'' they do it. One of them even pushes through a concentrated exposure from Regan's implant to try and kill her, showing that they're driven to kill humans regardless of how much they're hurt doing so, but without any discernible reasoning why.
too much.
*BatOutOfHell: Although they lack wings, the monsters' body shape is noticeably similar to the way a bat looks when it's on all fours. The impression is reinforced by NoNameGiven: We don't get their powerful ears names and reliance on sound, though thankfully for the human survivors, they don't echolocate like bats do.
seem to be named in the credits.
*BerserkButton: Obviously, making particularly audible noises is this for TakingYouWithMe: PlayedWith. The old man ''technically'' wasn't trying to do this, as he just wanted to end his quiet, miserable existence, but he knowingly screamed out when Lee and Marcus were mere feet from him in open defiance of Lee's pleas to him to keep silent, clearly not caring if the aliens killed them too, and Lee and Marcus are afterwards left in danger from the alien beasts, [[spoiler:but it goes further when Regan accidentally discovers that they can be harmed by certain pitches and frequencies, and as a result, one of the beasts tears through the silo's metal wall like it was tissue paper. When she uses the frequency to force an alien to expose its weak spot and partially grazes it was a shotgun blast, the creatures is apparently so enraged by actually getting hurt by her that it [[{{Determinator}} pushes through the sounds waves to get closer to her]], despite being in immense pain and with damaged motor functions]].
* BigBad: Their arrival on Earth is why society collapsed and the survivors are now in hiding.
* BizarreAlienBiology: They are humanoid creatures covered in armor. They have no eyes, but the armored plates on their heads can be moved by muscles to expose the soft skin beneath, including giant ear canals that they use to hunt with.
* CreepilyLongArms: They have spider-like limbs.
* CripplingOverspecialization:
** The monsters hunt exclusively by sound, not sight or even echolocation, and as such are easily fooled and even distracted by bigger sounds. [[spoiler:A specific high-pitched frequency from Regan's cochlear implant is outright painful for them, causing spasms that leave their soft hearing organs and brains unprotected.]]
** The monsters have long arms and legs with sharp claws that make them adept at hunting their prey over any terrain, [[spoiler:but their heavy armor and lanky build makes them utterly incapable of swimming or floating.]]
* EyelessFace: There was no light on their homeworld, so these creatures evolved without eyes, but gained hyper-sensitive hearing to compensate.
* FireWaterJuxtaposition: The sequel reveals that they are completely [[ImmuneToFire immune to fire or high temperatures]], which is part of the reason they were able to enter Earth's atmosphere in the first place. Evelyn blowing up an oxygen canister underneath one barely fazes it apart from the noise of the explosion. Conversely, water often turns out to be the best defence against the creatures' sharp hearing, with loud natural or artificial running water sources allowing characters to move around or have low conversations with each other masked by the constant noise produced. Additionally,once it's revealed that [[spoiler:the armour that makes them so fire-resistant also means they sink like a stone in deep enough bodies of water, their long, narrow limbs are useless for swimming, and their hearing cannot penetrate the surface of water, meaning that diving into a lake or other large water source prevents them from following]].
finished with him.
*FlowerMouth: Their cranial plates are divided into petal-like segments that fold away from each other when opened, causing their face to expand like an armored flower when they're hunting.
* GenericDoomsdayVillain:TheVoiceless: The film primarily focuses on the threat they pose to the family. Their motivations are never explained, but the fact they don't eat their kills makes it clear they aren't hunting for survival. Their seemingly senseless violence makes them all the more alien and frightening.
* ImmuneToBullets: Unless their delicate hearing organs on their heads are exposed, they are unaffected by small-arms fire. [[spoiler:Even a shotgun blast does little to them.]]
* ImmuneToFire: The aliens can survive being set on fire, and it's implied that this is in part how they survived entering Earth's atmosphere.
* InsectoidAliens: The creatures' legs suggest this.
* InvincibleBoogeymen: These creatures are always lurking ''just'' out of sight, show up within seconds when someone makes a noise, and are practically impossible to kill without being incapacitated by [[spoiler:high-frequency sound]] first.
* KillItWithFire: Evelyn attempts this on one of them in the sequel, but itold man doesn't work. The flames prove speak. He only screams to be little more than a mild inconvenience to the creature.
* LightningBruiser: They are strong enough to rip through a metal grain silo effortlessly, have extremely durable armour, and to top it all off, are so fast they can arrive on the scene in moments when something gets their attention
* LogicalWeakness:
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And, in spite of the armored body, it will experience enough pain from the loud noise to expose most of the head, making it a notable weak point that can be killed by various methods, such as a [[ShotgunsAreJustBetter shotgun blast]].]]
** [[spoiler:They're heavily armored with a body clearly meant for climbing and leaping, leaving them incapable of swimming.]]
* MoreTeethThanTheOsmondFamily: Their heads are mostly sharp teeth and a series of armored plates hiding massive ear canals.
* NamesToRunAwayFromReallyFast: Although none of the characters refer to them by that name, newspaper clippings on the wall reveal that the creatures are commonly known as "Death Angels" or "Dark Angels," presumably because they CameFromTheSky.
* TheNeedless: Possibly tied with being [[PerpetualMotionMonster Perpetual-Motion Monsters]]. They apparently don't eat what they kill, and considering their origins, they don't need to ''breathe'' either.
* NighInvulnerability: What really makes the aliens the threat they are, more so than any other quality, is their armor plating. When fully locked down, they are ''completely indestructible''. It's what allowed them to survive the destruction of their world, entry into the earth's atmosphere, and collision with the earth's surface. They're ''that'' tough.
* NonMaliciousMonster: WordOfGod is that the aliens aren't sentient and more like vicious animals. Their behavior in the film lends credence to this as they appear to run entirely on aggressive instinct rather than sadism. That said, some of them ''do'' show that they can get sufficiently angered and motivated to attack if hurt in any capacity.
* NothingIsScarier: Despite being vicious predatory aliens, they don't actually eat anything that they kill, making their ruthless behaviour appear quite senseless and horrifying. The fact that we never find out why they attack anything that makes a sound makes them all the more scarier.
* SenseImpairedMonster: They're entirely blind and track their prey by sound, and as such cannot perceive silent entities outside of stumbling directly into them. As they're far too dangerous to fight directly, the humans who survived their initial onslaught are placed under a total ban on noise; this results in a number of notable scenes, such as a character needing to remain quiet after stepping on an exposed nail or a woman having to be silent through childbirth while a monster pokes its head into the room, listening for prey.
* SensoryOverload: [[spoiler:They can't stand high-frequency/pitched sounds.]]
* SuperDrowningSkills: [[spoiler:The aliens are unable to swim, allowing a group of survivors to set up a civilized refuge on an island.]]
* SuperPersistentPredator: The monsters are utterly relentless and when they hear a noise, they will ''not'' stop until they've killed something.
* SuperSenses: The monsters have very sensitive hearing.
* WalkingTechbane: They cause electronics to go on the fritz just by being near them. A recurring signal that they are around is the lights beginning to flicker. [[spoiler:This, combined with the daughter's cochlear implant causes a sound feedback that is physically painful to the monsters.]]
* WeaksauceWeakness: [[spoiler:The sequel reveals that, for all their indestructible armor plating,draw the monsters [[SuperDrowningSkills don't know how over to swim]].]]
him.
*XenomorphXerox: The ''Alien'' influence is pretty obvious in the thin body, elongated limbs, and eyeless head with a mouthful of sharp teeth. Not to mention the ImplacableMan behavior. Their design also calls to mind the [[Series/StrangerThings Demogorgon]] WeHardlyKnewYe: We only see one dead and the [[Series/{{Primeval}} Future Predators]].other one get killed off.
* AchillesHeel: The creatures [[spoiler:are quite vulnerable to high-pitched frequencies that appear to place them in so much agony they become paralyzed with their armor stripped from their heads. The sequel shows that if sufficiently determined they can press through this, but are in immense pain,
* AxCrazy: Paying attention to TheBigBoard in
* DrivenToSuicide: The Old Man after the death of his wife.
* FliesEqualsEvil: We get flies and find them near the Old Woman's corpse.
* GoryDiscretionShot: Both of them, though we see the Old Woman's body but we don't
*
*
* BigBad: Their arrival on Earth is why society collapsed and the survivors are now in hiding.
* BizarreAlienBiology: They are humanoid creatures covered in armor. They have no eyes, but the armored plates on their heads can be moved by muscles to expose the soft skin beneath, including giant ear canals that they use to hunt with.
* CreepilyLongArms: They have spider-like limbs.
* CripplingOverspecialization:
** The monsters hunt exclusively by sound, not sight or even echolocation, and as such are easily fooled and even distracted by bigger sounds. [[spoiler:A specific high-pitched frequency from Regan's cochlear implant is outright painful for them, causing spasms that leave their soft hearing organs and brains unprotected.]]
** The monsters have long arms and legs with sharp claws that make them adept at hunting their prey over any terrain, [[spoiler:but their heavy armor and lanky build makes them utterly incapable of swimming or floating.]]
* EyelessFace: There was no light on their homeworld, so these creatures evolved without eyes, but gained hyper-sensitive hearing to compensate.
* FireWaterJuxtaposition: The sequel reveals that they are completely [[ImmuneToFire immune to fire or high temperatures]], which is part of the reason they were able to enter Earth's atmosphere in the first place. Evelyn blowing up an oxygen canister underneath one barely fazes it apart from the noise of the explosion. Conversely, water often turns out to be the best defence against the creatures' sharp hearing, with loud natural or artificial running water sources allowing characters to move around or have low conversations with each other masked by the constant noise produced. Additionally,
*
* GenericDoomsdayVillain:
* ImmuneToBullets: Unless their delicate hearing organs on their heads are exposed, they are unaffected by small-arms fire. [[spoiler:Even a shotgun blast does little to them.]]
* ImmuneToFire: The aliens can survive being set on fire, and it's implied that this is in part how they survived entering Earth's atmosphere.
* InsectoidAliens: The creatures' legs suggest this.
* InvincibleBoogeymen: These creatures are always lurking ''just'' out of sight, show up within seconds when someone makes a noise, and are practically impossible to kill without being incapacitated by [[spoiler:high-frequency sound]] first.
* KillItWithFire: Evelyn attempts this on one of them in the sequel, but it
* LightningBruiser: They are strong enough to rip through a metal grain silo effortlessly, have extremely durable armour, and to top it all off, are so fast they can arrive on the scene in moments when something gets their attention
* LogicalWeakness:
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And, in spite of the armored body, it will experience enough pain from the loud noise to expose most of the head, making it a notable weak point that can be killed by various methods, such as a [[ShotgunsAreJustBetter shotgun blast]].]]
** [[spoiler:They're heavily armored with a body clearly meant for climbing and leaping, leaving them incapable of swimming.]]
* MoreTeethThanTheOsmondFamily: Their heads are mostly sharp teeth and a series of armored plates hiding massive ear canals.
* NamesToRunAwayFromReallyFast: Although none of the characters refer to them by that name, newspaper clippings on the wall reveal that the creatures are commonly known as "Death Angels" or "Dark Angels," presumably because they CameFromTheSky.
* TheNeedless: Possibly tied with being [[PerpetualMotionMonster Perpetual-Motion Monsters]]. They apparently don't eat what they kill, and considering their origins, they don't need to ''breathe'' either.
* NighInvulnerability: What really makes the aliens the threat they are, more so than any other quality, is their armor plating. When fully locked down, they are ''completely indestructible''. It's what allowed them to survive the destruction of their world, entry into the earth's atmosphere, and collision with the earth's surface. They're ''that'' tough.
* NonMaliciousMonster: WordOfGod is that the aliens aren't sentient and more like vicious animals. Their behavior in the film lends credence to this as they appear to run entirely on aggressive instinct rather than sadism. That said, some of them ''do'' show that they can get sufficiently angered and motivated to attack if hurt in any capacity.
* NothingIsScarier: Despite being vicious predatory aliens, they don't actually eat anything that they kill, making their ruthless behaviour appear quite senseless and horrifying. The fact that we never find out why they attack anything that makes a sound makes them all the more scarier.
* SenseImpairedMonster: They're entirely blind and track their prey by sound, and as such cannot perceive silent entities outside of stumbling directly into them. As they're far too dangerous to fight directly, the humans who survived their initial onslaught are placed under a total ban on noise; this results in a number of notable scenes, such as a character needing to remain quiet after stepping on an exposed nail or a woman having to be silent through childbirth while a monster pokes its head into the room, listening for prey.
* SensoryOverload: [[spoiler:They can't stand high-frequency/pitched sounds.]]
* SuperDrowningSkills: [[spoiler:The aliens are unable to swim, allowing a group of survivors to set up a civilized refuge on an island.]]
* SuperPersistentPredator: The monsters are utterly relentless and when they hear a noise, they will ''not'' stop until they've killed something.
* SuperSenses: The monsters have very sensitive hearing.
* WalkingTechbane: They cause electronics to go on the fritz just by being near them. A recurring signal that they are around is the lights beginning to flicker. [[spoiler:This, combined with the daughter's cochlear implant causes a sound feedback that is physically painful to the monsters.]]
* WeaksauceWeakness: [[spoiler:The sequel reveals that, for all their indestructible armor plating,
*
Changed line(s) 166,173 (click to see context) from:
!!Survivor Groups
[[folder:The Old Couple]]
!!The Old Couple
!!!'''The Old Man is Played By:''' Creator/LeonRussom
!!!'''Appearances:''' ''Film/AQuietPlace''
A couple that Lee and Marcus come across on the way from their fishing trip.
[[folder:The Old Couple]]
!!The Old Couple
!!!'''The Old Man is Played By:''' Creator/LeonRussom
!!!'''Appearances:''' ''Film/AQuietPlace''
A couple that Lee and Marcus come across on the way from their fishing trip.
to:
[[folder:The Old Couple]]
!!The Old Couple
!!!'''The Old Man is Played By:''' Creator/LeonRussom
!!Dock Bandits
!!!'''Appearances:'''
A
Deleted line(s) 175,190 (click to see context) :
* DespairEventHorizon: The old man was teetering on the verge of this when Lee and Marcus came across him from the brutal passing of his wife. Tragically, Lee's frantic gestures to remain silent, a reminder to him that he ''couldn't'' vocalise his sorrow even in his current predicament, served as the final straw, making him decide that a silent life like that wasn't worth living.
* DrivenToSuicide: The Old Man after the death of his wife.
* FliesEqualsEvil: We get flies and find them near the Old Woman's corpse.
* GoryDiscretionShot: Both of them, though we see the Old Woman's body but we don't too much.
* NoNameGiven: We don't get their names and they don't seem to be named in the credits.
* TakingYouWithMe: PlayedWith. The old man ''technically'' wasn't trying to do this, as he just wanted to end his quiet, miserable existence, but he knowingly screamed out when Lee and Marcus were mere feet from him in open defiance of Lee's pleas to him to keep silent, clearly not caring if the aliens killed them too, and Lee and Marcus are afterwards left in danger from the alien once it's finished with him.
* TheVoiceless: The old man doesn't speak. He only screams to draw the monsters over to him.
* WeHardlyKnewYe: We only see one dead and the other one get killed off.
[[/folder]]
[[folder:Dock Bandits & Little Girl]]
!!Dock Bandits
!!!'''Appearances:''' ''Film/AQuietPlacePartII''
A group of feral people that captures other survivors to rob or do even worse to.
----
* DrivenToSuicide: The Old Man after the death of his wife.
* FliesEqualsEvil: We get flies and find them near the Old Woman's corpse.
* GoryDiscretionShot: Both of them, though we see the Old Woman's body but we don't too much.
* NoNameGiven: We don't get their names and they don't seem to be named in the credits.
* TakingYouWithMe: PlayedWith. The old man ''technically'' wasn't trying to do this, as he just wanted to end his quiet, miserable existence, but he knowingly screamed out when Lee and Marcus were mere feet from him in open defiance of Lee's pleas to him to keep silent, clearly not caring if the aliens killed them too, and Lee and Marcus are afterwards left in danger from the alien once it's finished with him.
* TheVoiceless: The old man doesn't speak. He only screams to draw the monsters over to him.
* WeHardlyKnewYe: We only see one dead and the other one get killed off.
[[/folder]]
[[folder:Dock Bandits & Little Girl]]
!!Dock Bandits
!!!'''Appearances:''' ''Film/AQuietPlacePartII''
A group of feral people that captures other survivors to rob or do even worse to.
----
Changed line(s) 247,248 (click to see context) from:
!!Others
to:
Changed line(s) 286 (click to see context) from:
[[/folder]]
to:
!!The Monsters
[[folder:Death Angels]]
!!Death Angels
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20200614_001630.png]]
!!!'''Appearances:''' ''Film/AQuietPlace'' | ''Film/AQuietPlacePartII''
Hostile extraterrestrial predators that arrived on earth via asteroid after their homeworld was destroyed. They hunt exclusively by sound and kill anything that produces noise.
----
* AbsurdlySharpClaws: Their claws can rip through metal like paper, unless the RuleOfDrama demands otherwise.
* AchillesHeel: The creatures [[spoiler:are quite vulnerable to high-pitched frequencies that appear to place them in so much agony they become paralyzed with their armor stripped from their heads. The sequel shows that if sufficiently determined they can press through this, but are in immense pain, and it's implied the one we see doing so was only able to head towards Regan because of the cramped liner conditions they were in. Also, we learn in the sequel they can't swim. A {{Downplayed}} example is also shown, in that Regan managing to land a grazing shot to one of the creature's heads blows away part of its armour plating and head, and its right arm apparently not moving properly afterwards from the damage, suggesting that any attack to the head will sufficiently impair one if it doesn't get outright killed from it.]]
* AxCrazy: Paying attention to TheBigBoard in Lee's workshop reveals that the beasts don't eat their kills, making their rampages much more senseless. It's much more ambiguous than most examples, as we don't know ''why'' they do it. One of them even pushes through a concentrated exposure from Regan's implant to try and kill her, showing that they're driven to kill humans regardless of how much they're hurt doing so, but without any discernible reasoning why.
* BatOutOfHell: Although they lack wings, the monsters' body shape is noticeably similar to the way a bat looks when it's on all fours. The impression is reinforced by their powerful ears and reliance on sound, though thankfully for the human survivors, they don't echolocate like bats do.
* BerserkButton: Obviously, making particularly audible noises is this for the alien beasts, [[spoiler:but it goes further when Regan accidentally discovers that they can be harmed by certain pitches and frequencies, and as a result, one of the beasts tears through the silo's metal wall like it was tissue paper. When she uses the frequency to force an alien to expose its weak spot and partially grazes it was a shotgun blast, the creatures is apparently so enraged by actually getting hurt by her that it [[{{Determinator}} pushes through the sounds waves to get closer to her]], despite being in immense pain and with damaged motor functions]].
* BigBad: Their arrival on Earth is why society collapsed and the survivors are now in hiding.
* BizarreAlienBiology: They are humanoid creatures covered in armor. They have no eyes, but the armored plates on their heads can be moved by muscles to expose the soft skin beneath, including giant ear canals that they use to hunt with.
* CreepilyLongArms: They have spider-like limbs.
* CripplingOverspecialization:
** The monsters hunt exclusively by sound, not sight or even echolocation, and as such are easily fooled and even distracted by bigger sounds. [[spoiler:A specific high-pitched frequency from Regan's cochlear implant is outright painful for them, causing spasms that leave their soft hearing organs and brains unprotected.]]
** The monsters have long arms and legs with sharp claws that make them adept at hunting their prey over any terrain, [[spoiler:but their heavy armor and lanky build makes them utterly incapable of swimming or floating.]]
* EyelessFace: There was no light on their homeworld, so these creatures evolved without eyes, but gained hyper-sensitive hearing to compensate.
* FireWaterJuxtaposition: The sequel reveals that they are completely [[ImmuneToFire immune to fire or high temperatures]], which is part of the reason they were able to enter Earth's atmosphere in the first place. Evelyn blowing up an oxygen canister underneath one barely fazes it apart from the noise of the explosion. Conversely, water often turns out to be the best defence against the creatures' sharp hearing, with loud natural or artificial running water sources allowing characters to move around or have low conversations with each other masked by the constant noise produced. Additionally, it's revealed that [[spoiler:the armour that makes them so fire-resistant also means they sink like a stone in deep enough bodies of water, their long, narrow limbs are useless for swimming, and their hearing cannot penetrate the surface of water, meaning that diving into a lake or other large water source prevents them from following]].
* FlowerMouth: Their cranial plates are divided into petal-like segments that fold away from each other when opened, causing their face to expand like an armored flower when they're hunting.
* GenericDoomsdayVillain: The film primarily focuses on the threat they pose to the family. Their motivations are never explained, but the fact they don't eat their kills makes it clear they aren't hunting for survival. Their seemingly senseless violence makes them all the more alien and frightening.
* ImmuneToBullets: Unless their delicate hearing organs on their heads are exposed, they are unaffected by small-arms fire. [[spoiler:Even a shotgun blast does little to them.]]
* ImmuneToFire: The aliens can survive being set on fire, and it's implied that this is in part how they survived entering Earth's atmosphere.
* InsectoidAliens: The creatures' legs suggest this.
* InvincibleBoogeymen: These creatures are always lurking ''just'' out of sight, show up within seconds when someone makes a noise, and are practically impossible to kill without being incapacitated by [[spoiler:high-frequency sound]] first.
* KillItWithFire: Evelyn attempts this on one of them in the sequel, but it doesn't work. The flames prove to be little more than a mild inconvenience to the creature.
* LightningBruiser: They are strong enough to rip through a metal grain silo effortlessly, have extremely durable armour, and to top it all off, are so fast they can arrive on the scene in moments when something gets their attention
* LogicalWeakness:
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And, in spite of the armored body, it will experience enough pain from the loud noise to expose most of the head, making it a notable weak point that can be killed by various methods, such as a [[ShotgunsAreJustBetter shotgun blast]].]]
** [[spoiler:They're heavily armored with a body clearly meant for climbing and leaping, leaving them incapable of swimming.]]
* MoreTeethThanTheOsmondFamily: Their heads are mostly sharp teeth and a series of armored plates hiding massive ear canals.
* NamesToRunAwayFromReallyFast: Although none of the characters refer to them by that name, newspaper clippings on the wall reveal that the creatures are commonly known as "Death Angels" or "Dark Angels," presumably because they CameFromTheSky.
* TheNeedless: Possibly tied with being [[PerpetualMotionMonster Perpetual-Motion Monsters]]. They apparently don't eat what they kill, and considering their origins, they don't need to ''breathe'' either.
* NighInvulnerability: What really makes the aliens the threat they are, more so than any other quality, is their armor plating. When fully locked down, they are ''completely indestructible''. It's what allowed them to survive the destruction of their world, entry into the earth's atmosphere, and collision with the earth's surface. They're ''that'' tough.
* NonMaliciousMonster: WordOfGod is that the aliens aren't sentient and more like vicious animals. Their behavior in the film lends credence to this as they appear to run entirely on aggressive instinct rather than sadism. That said, some of them ''do'' show that they can get sufficiently angered and motivated to attack if hurt in any capacity.
* NothingIsScarier: Despite being vicious predatory aliens, they don't actually eat anything that they kill, making their ruthless behaviour appear quite senseless and horrifying. The fact that we never find out why they attack anything that makes a sound makes them all the more scarier.
* SenseImpairedMonster: They're entirely blind and track their prey by sound, and as such cannot perceive silent entities outside of stumbling directly into them. As they're far too dangerous to fight directly, the humans who survived their initial onslaught are placed under a total ban on noise; this results in a number of notable scenes, such as a character needing to remain quiet after stepping on an exposed nail or a woman having to be silent through childbirth while a monster pokes its head into the room, listening for prey.
* SensoryOverload: [[spoiler:They can't stand high-frequency/pitched sounds.]]
* SuperDrowningSkills: [[spoiler:The aliens are unable to swim, allowing a group of survivors to set up a civilized refuge on an island.]]
* SuperPersistentPredator: The monsters are utterly relentless and when they hear a noise, they will ''not'' stop until they've killed something.
* SuperSenses: The monsters have very sensitive hearing.
* WalkingTechbane: They cause electronics to go on the fritz just by being near them. A recurring signal that they are around is the lights beginning to flicker. [[spoiler:This, combined with the daughter's cochlear implant causes a sound feedback that is physically painful to the monsters.]]
* WeaksauceWeakness: [[spoiler:The sequel reveals that, for all their indestructible armor plating, the monsters [[SuperDrowningSkills don't know how to swim]].]]
* XenomorphXerox: The ''Alien'' influence is pretty obvious in the thin body, elongated limbs, and eyeless head with a mouthful of sharp teeth. Not to mention the ImplacableMan behavior. Their design also calls to mind the [[Series/StrangerThings Demogorgon]] and the [[Series/{{Primeval}} Future Predators]].
[[/folder]]
----
Is there an issue? Send a MessageReason:
Adding appearances
!!Evelyn Abbott
Changed line(s) 31 (click to see context) from:
->'''Played By:''' Creator/EmilyBlunt
to:
!!!'''Appearances:''' ''Film/AQuietPlace'' | ''Film/AQuietPlacePartII''
!!Lee Abbott
Changed line(s) 44 (click to see context) from:
->'''Played By:''' Creator/JohnKrasinski
to:
!!!'''Appearances:''' ''Film/AQuietPlace'' | ''Film/AQuietPlacePartII'' [[note]]Flashback[[/note]]
Changed line(s) 51 (click to see context) from:
-->'''Lee''': *signing* "I love you. I have always loved you."
to:
!!Regan Abbott
Changed line(s) 59 (click to see context) from:
->'''Played By:''' Creator/MillicentSimmonds
to:
!!!'''Appearances:''' ''Film/AQuietPlace'' | ''Film/AQuietPlacePartII''
Changed line(s) 77 (click to see context) from:
->'''Played By:''' Creator/NoahJupe
to:
!!!'''Played By:'''
!!!'''Appearances:''' ''Film/AQuietPlace'' | ''Film/AQuietPlacePartII''
Changed line(s) 88 (click to see context) from:
->'''Played By:''' Cade Woodward (A Quiet Place) & Dean Woodward (Film/AQuietPlacePartII)
to:
!!!'''Played By:''' Cade Woodward (A Quiet Place) & Dean Woodward
!!!'''Appearances:''' ''Film/AQuietPlace''
!!Death Angels
!!!'''Appearances:''' ''Film/AQuietPlace'' | ''Film/AQuietPlacePartII''
Changed line(s) 150,151 (click to see context) from:
!The Old Couple
->'''The Old Man is Played By:''' Creator/LeonRussom
->'''The Old Man is Played By:''' Creator/LeonRussom
to:
!!!'''Appearances:''' ''Film/AQuietPlace''
Changed line(s) 165 (click to see context) from:
!Dock Bandits
to:
!!!'''Appearances:''' ''Film/AQuietPlacePartII''
Changed line(s) 181,183 (click to see context) from:
!Marina Man
->'''Played By:''' Creator/ScootMcNairy
->'''Played By:''' Creator/ScootMcNairy
to:
!!!'''Appearances:''' ''Film/AQuietPlacePartII''
Changed line(s) 198 (click to see context) from:
!The Islanders
to:
!!!'''Appearances:''' ''Film/AQuietPlacePartII''
Changed line(s) 209 (click to see context) from:
->'''Played By:''' Creator/DjimonHounsou
to:
!!!'''Appearances:''' ''Film/AQuietPlacePartII''
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!Emmett
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-> '''Played By:''' Creator/CillianMurphy
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!!!'''Appearances:''' ''Film/AQuietPlacePartII''
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!Officer Ronnie
->'''Played By:''' Creator/OkierieteOnaodowan
->'''Played By:''' Creator/OkierieteOnaodowan
to:
!!!'''Appearances:''' ''Film/AQuietPlacePartII''
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!!Others
to:
Changed line(s) 164,169 (click to see context) from:
[[folder:Emmett]]
!Emmett
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3498153a_bb94_4ea9_b3d6_36a26bd90edc.jpeg]]
-> '''Played By:''' Creator/CillianMurphy
A family friend of the Abbotts. He managed to survive the alien invasion and has been hiding out in an abandoned steel mill.
!Emmett
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3498153a_bb94_4ea9_b3d6_36a26bd90edc.jpeg]]
-> '''Played By:''' Creator/CillianMurphy
A family friend of the Abbotts. He managed to survive the alien invasion and has been hiding out in an abandoned steel mill.
to:
!Emmett
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3498153a_bb94_4ea9_b3d6_36a26bd90edc.jpeg]]
-> '''Played By:''' Creator/CillianMurphy
!Dock Bandits
A
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* ActionSurvivor: He's survived both the aliens and [[HumansAreBastards not particularly friendly humans]] through traps and hiding.
* AntiHeroSubstitute: While similarly brave and capable as Lee, the losses in his life have made him much more pessimistic and distant.
* BadassInDistress: When Regan has to pull him out of the water.
* ColdSniper: He's introduced in the present day watching the Abbotts through a sniper rifle.
* ContrastingSequelProtagonist: Whereas Lee was a PapaWolf who did everything to protect his family, Emmet's a [[TheCynic cynical]] loner who had no interest in shearing his survival space with anyone. As Ragen repeatedly states upon meeting him he's nothing like her dad, [[spoiler:[[CharacterDevelopment this soon changes.]]]]
* DarkAndTroubledPast: He lost his family during the apocalypse, and it's implied he's run into [[HumansAreBastards hostile humans]], which has scarred him so deeply he's set up the foundry he's hiding out in with traps to lure aliens to kill anyone who enters.
* HumansAreBastards: Holds this view about the surviving members of humanity.
* JerkWithAHeartOfGold: He starts off as a selfish survivalist, but develops into this as he travels with Regan.
* KnightInSourArmor: He's rather cynical, but ultimately chooses to help Regan.
* TheOneWhoWearsShoes: Is this compared to the Abbott family, who are barefoot for the entirety of both films.
* RefusalOfTheCall: He initially rejects joining Regan on her journey but gives in after a night of reconsideration.
* SoleSurvivor: The only surviving member of his family.
* SuspiciouslySimilarSubstitute: While starting out as a ContrastingSequelProtagonist to Lee, Emmet slowly turns into a substitute for Lee, another bearded CrazySurvivalist with PapaWolf behaviors.
[[/folder]]
[[folder:Dock Bandits & Little Girl]]
!Dock Bandits
A group of feral people that captures other survivors to rob or do even worse to.
----
* AntiHeroSubstitute: While similarly brave and capable as Lee, the losses in his life have made him much more pessimistic and distant.
* BadassInDistress: When Regan has to pull him out of the water.
* ColdSniper: He's introduced in the present day watching the Abbotts through a sniper rifle.
* ContrastingSequelProtagonist: Whereas Lee was a PapaWolf who did everything to protect his family, Emmet's a [[TheCynic cynical]] loner who had no interest in shearing his survival space with anyone. As Ragen repeatedly states upon meeting him he's nothing like her dad, [[spoiler:[[CharacterDevelopment this soon changes.]]]]
* DarkAndTroubledPast: He lost his family during the apocalypse, and it's implied he's run into [[HumansAreBastards hostile humans]], which has scarred him so deeply he's set up the foundry he's hiding out in with traps to lure aliens to kill anyone who enters.
* HumansAreBastards: Holds this view about the surviving members of humanity.
* JerkWithAHeartOfGold: He starts off as a selfish survivalist, but develops into this as he travels with Regan.
* KnightInSourArmor: He's rather cynical, but ultimately chooses to help Regan.
* TheOneWhoWearsShoes: Is this compared to the Abbott family, who are barefoot for the entirety of both films.
* RefusalOfTheCall: He initially rejects joining Regan on her journey but gives in after a night of reconsideration.
* SoleSurvivor: The only surviving member of his family.
* SuspiciouslySimilarSubstitute: While starting out as a ContrastingSequelProtagonist to Lee, Emmet slowly turns into a substitute for Lee, another bearded CrazySurvivalist with PapaWolf behaviors.
[[/folder]]
[[folder:Dock Bandits & Little Girl]]
!Dock Bandits
A group of feral people that captures other survivors to rob or do even worse to.
----
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[[folder:Officer Ronnie]]
!Officer Ronnie
->'''Played By:''' Creator/OkierieteOnaodowan
A cop who served in the Abbott's town. He was slain by an alien during Day 1.
!Officer Ronnie
->'''Played By:''' Creator/OkierieteOnaodowan
A cop who served in the Abbott's town. He was slain by an alien during Day 1.
to:
!Officer Ronnie
->'''Played
[[folder:Emmett]]
!Emmett
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3498153a_bb94_4ea9_b3d6_36a26bd90edc.jpeg]]
-> '''Played By:'''
A
Added DiffLines:
* ActionSurvivor: He's survived both the aliens and [[HumansAreBastards not particularly friendly humans]] through traps and hiding.
* AntiHeroSubstitute: While similarly brave and capable as Lee, the losses in his life have made him much more pessimistic and distant.
* BadassInDistress: When Regan has to pull him out of the water.
* ColdSniper: He's introduced in the present day watching the Abbotts through a sniper rifle.
* ContrastingSequelProtagonist: Whereas Lee was a PapaWolf who did everything to protect his family, Emmet's a [[TheCynic cynical]] loner who had no interest in shearing his survival space with anyone. As Ragen repeatedly states upon meeting him he's nothing like her dad, [[spoiler:[[CharacterDevelopment this soon changes.]]]]
* DarkAndTroubledPast: He lost his family during the apocalypse, and it's implied he's run into [[HumansAreBastards hostile humans]], which has scarred him so deeply he's set up the foundry he's hiding out in with traps to lure aliens to kill anyone who enters.
* HumansAreBastards: Holds this view about the surviving members of humanity.
* JerkWithAHeartOfGold: He starts off as a selfish survivalist, but develops into this as he travels with Regan.
* KnightInSourArmor: He's rather cynical, but ultimately chooses to help Regan.
* TheOneWhoWearsShoes: Is this compared to the Abbott family, who are barefoot for the entirety of both films.
* RefusalOfTheCall: He initially rejects joining Regan on her journey but gives in after a night of reconsideration.
* SoleSurvivor: The only surviving member of his family.
* SuspiciouslySimilarSubstitute: While starting out as a ContrastingSequelProtagonist to Lee, Emmet slowly turns into a substitute for Lee, another bearded CrazySurvivalist with PapaWolf behaviors.
[[/folder]]
[[folder:Officer Ronnie]]
!Officer Ronnie
->'''Played By:''' Creator/OkierieteOnaodowan
A cop who served in the Abbott's town. He was slain by an alien during Day 1.
----
* AntiHeroSubstitute: While similarly brave and capable as Lee, the losses in his life have made him much more pessimistic and distant.
* BadassInDistress: When Regan has to pull him out of the water.
* ColdSniper: He's introduced in the present day watching the Abbotts through a sniper rifle.
* ContrastingSequelProtagonist: Whereas Lee was a PapaWolf who did everything to protect his family, Emmet's a [[TheCynic cynical]] loner who had no interest in shearing his survival space with anyone. As Ragen repeatedly states upon meeting him he's nothing like her dad, [[spoiler:[[CharacterDevelopment this soon changes.]]]]
* DarkAndTroubledPast: He lost his family during the apocalypse, and it's implied he's run into [[HumansAreBastards hostile humans]], which has scarred him so deeply he's set up the foundry he's hiding out in with traps to lure aliens to kill anyone who enters.
* HumansAreBastards: Holds this view about the surviving members of humanity.
* JerkWithAHeartOfGold: He starts off as a selfish survivalist, but develops into this as he travels with Regan.
* KnightInSourArmor: He's rather cynical, but ultimately chooses to help Regan.
* TheOneWhoWearsShoes: Is this compared to the Abbott family, who are barefoot for the entirety of both films.
* RefusalOfTheCall: He initially rejects joining Regan on her journey but gives in after a night of reconsideration.
* SoleSurvivor: The only surviving member of his family.
* SuspiciouslySimilarSubstitute: While starting out as a ContrastingSequelProtagonist to Lee, Emmet slowly turns into a substitute for Lee, another bearded CrazySurvivalist with PapaWolf behaviors.
[[/folder]]
[[folder:Officer Ronnie]]
!Officer Ronnie
->'''Played By:''' Creator/OkierieteOnaodowan
A cop who served in the Abbott's town. He was slain by an alien during Day 1.
----
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->'''Played By:''' Creator/MillicentSimmonds
to:
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/regan.jpg]]
->'''Played By:'''Creator/MillicentSimmondsCreator/MillicentSimmonds
->'''Played By:'''
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* AxCrazy: Paying attention to TheBigBoard in Lee's workshop reveals that the beasts don't eat their kills, making their rampages much more senseless. It's much more ambiguous than most examples, as we don't know ''why'' they do it. One of them even pushes through a concentrated exposure from Regan's implant to try and kill her, showing that they're driven to kill humans regardless of how much they're hurt doing do, but without any discernible reasoning why.
to:
* AxCrazy: Paying attention to TheBigBoard in Lee's workshop reveals that the beasts don't eat their kills, making their rampages much more senseless. It's much more ambiguous than most examples, as we don't know ''why'' they do it. One of them even pushes through a concentrated exposure from Regan's implant to try and kill her, showing that they're driven to kill humans regardless of how much they're hurt doing do, so, but without any discernible reasoning why.
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** Evelyn's pregnancy is implied to be unplanned, with the family taking multiple precautions so her labor doesn't alert the monsters. Even if willing to abort the baby, doing it by themselves and ''without'' major damage to Evelyn would be next to impossible.
to:
** Evelyn's pregnancy is implied to be unplanned, with the family taking multiple precautions so her labor doesn't alert the monsters. Even if willing to abort the baby, doing it by themselves and ''without'' risking major damage to Evelyn would be next to impossible.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse
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** The father (with possible help from his wife) is responsible for the ''massive'' lines of sand that the family walks on throughout the film, which connects their house to the nearby town and various other locations, and is even seen filling in a gap with fresh sand. This likely doubles with the DoesNotLikeShoes entry below, to reduce the noise they make (and presumably to make it more palatable to walk barefoot on any man-made surfaces that might be encountered).
* DoesNotLikeShoes: They are shown walking around everywhere barefoot and/or tiptoe, inside and outside, in order to make as little noise moving as possible.
* DoesNotLikeShoes: They are shown walking around everywhere barefoot and/or tiptoe, inside and outside, in order to make as little noise moving as possible.
to:
** The father (with possible help from his wife) is responsible for the ''massive'' lines of sand that the family walks on throughout the film, which connects their house to the nearby town and various other locations, and is even seen filling in a gap with fresh sand. This is likely doubles with the DoesNotLikeShoes entry below, to reduce the noise they make (and presumably to make it more palatable to walk barefoot on any man-made surfaces that might be encountered).
* DoesNotLikeShoes: They are shown walking around everywhere barefoot and/or tiptoe, inside and outside, in order to make as little noise moving as possible.encountered).
* DoesNotLikeShoes: They are shown walking around everywhere barefoot and/or tiptoe, inside and outside, in order to make as little noise moving as possible.
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** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And, in spite of the armored body, it will experience enough pain from the loud noise to expose most of the head, making it a notable weakpoint that can be killed by various methods, such as a [[ShotgunsAreJustBetter shotgun blast]].]]
to:
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And, in spite of the armored body, it will experience enough pain from the loud noise to expose most of the head, making it a notable weakpoint weak point that can be killed by various methods, such as a [[ShotgunsAreJustBetter shotgun blast]].]]
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Changed line(s) 129 (click to see context) from:
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And in spite of the armored body, once it's in pain enough to expose most of the head, it can be killed by a [[ShotgunsAreJustBetter shotgun blast]].]]
to:
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And And, in spite of the armored body, once it's in pain it will experience enough pain from the loud noise to expose most of the head, making it a notable weakpoint that can be killed by various methods, such as a [[ShotgunsAreJustBetter shotgun blast]].]]
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Changed line(s) 127,129 (click to see context) from:
* LightningBruiser: They are strong enough to rip through a metal grain silo effortlessly, have extremely durable armour, and to top it all off, are so fast they can arrive on the scene in moments when something gets their attention.
* LogicalWeakness:
* LogicalWeakness: The aliens are blind so they can't swim, [[spoiler:[[SubvertedTrope but they are decent drivers.]]]]
* LogicalWeakness:
* LogicalWeakness: The aliens are blind so they can't swim, [[spoiler:[[SubvertedTrope but they are decent drivers.]]]]
to:
* LightningBruiser: They are strong enough to rip through a metal grain silo effortlessly, have extremely durable armour, and to top it all off, are so fast they can arrive on the scene in moments when something gets their attention.
attention
*LogicalWeakness:
* LogicalWeakness: The aliens are blind so they can't swim, [[spoiler:[[SubvertedTrope but they are decent drivers.]]]]LogicalWeakness:
*
* LogicalWeakness: The aliens are blind so they can't swim, [[spoiler:[[SubvertedTrope but they are decent drivers.]]]]
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Changed line(s) 129 (click to see context) from:
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And in spite of the armored body, once it's in pain enough to expose most of the head, it can by killed by a [[ShotgunsAreJustBetter shotgun blast]].]]
to:
* LogicalWeakness: The aliens are blind so they can't swim, [[spoiler:[[SubvertedTrope but they are decent drivers.]]]]
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And in spite of the armored body, once it's in pain enough to expose most of the head, it canby be killed by a [[ShotgunsAreJustBetter shotgun blast]].]]
** [[spoiler:A monster with such powerful hearing is naturally weak to loud and high-frequency noises. And in spite of the armored body, once it's in pain enough to expose most of the head, it can
* ContrastingSequelProtagonist: Whereas Lee was a PapaWolf who did everything to protect his family, Emmet's a [[TheCynic cynical]] loner who had no interest in shearing his survival space with anyone. As Ragen repeatedly states upon meeting him he's nothing like her dad, [[spoiler:[[CharacterDevelopment this soon changes.]]]]
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* SuspiciouslySimilarSubstitute: Emmett is one for Lee, a bearded CrazySurvivalist who acquires PapaWolf behaviors.
to:
* SuspiciouslySimilarSubstitute: Emmett is one While starting out as a ContrastingSequelProtagonist to Lee, Emmet slowly turns into a substitute for Lee, a another bearded CrazySurvivalist who acquires with PapaWolf behaviors.behaviors.
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Added DiffLines:
* TheOneWhoWearsShoes: Is this compared to the Abbott family, who are barefoot for the entirety of both films.
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Added DiffLines:
* SenseImpairedMonster: They're entirely blind and track their prey by sound, and as such cannot perceive silent entities outside of stumbling directly into them. As they're far too dangerous to fight directly, the humans who survived their initial onslaught are placed under a total ban on noise; this results in a number of notable scenes, such as a character needing to remain quiet after stepping on an exposed nail or a woman having to be silent through childbirth while a monster pokes its head into the room, listening for prey.